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{{about|the mob in the base game|the mob in ''Minecraft Dungeons''|Dungeons:Blaze|the powder|Blaze Powder|the mob that attacks with wind|Breeze}}
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<div class="mobileonly">{{relevant tutorial|Blaze farming}}</div>
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{{Infobox entity
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|image=Blaze.gif
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|imagecaption= {{JE}}
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|image2=Blaze BE.gif
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|image2caption= {{BE}}
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| invimage=Blaze Spawn Egg
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| health = {{hp|20}}
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| behavior = Hostile
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| mobtype = [[Monster]]
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| damage = '''Small Fireball:''' <br>{{hp|5}}<br> '''Fire:''' <br> {{hp|1}} per sec for 5 sec ({{hp|4|notag=1}}) <br>'''Contact:'''<br>Easy: {{hp|4}}<br>Normal: {{hp|6}}<br>Hard: {{hp|9}}
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| size = '''{{IN|Java}}:'''<br>
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Height: 1.8 Blocks<br>Width: 0.6 Blocks<br>
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'''{{IN|Bedrock}}:'''<br>
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Height: 1.8 Blocks<br>Width: 0.5 Blocks
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| spawn =
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* {{EnvLink|Nether Fortress}}:
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* Light level of 11 or less
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* From [[monster spawner]]s.
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}}
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<div class="nomobile">{{relevant tutorial|Blaze farming}}</div>
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A '''blaze''' is a [[hostile mob]] found in [[nether fortress]]es, and the only source of [[blaze rod]]s. A blaze attacks by floating upward and shooting [[Small Fireball|fireballs]] at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.
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== Spawning ==
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Blazes may spawn naturally in [[Nether Fortress|nether fortresses]] in groups of 2 or 3 at a [[light level]] of 11 or less. Blazes may also spawn from [[monster spawner]]s in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it.
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|playerkill=yes|name=Blaze Rod|quantity=0-1|lootingquantity=1}}
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{{DropsTableFoot}}
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{{xp|10}} [[experience]] orbs are dropped if killed by a player or tamed wolf.
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<!-- Do not add glowstone dust as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds glowstone dust to this section will be immediately reverted. -->
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== Behavior ==
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Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in [[lava]] or [[water]]. Blazes fall through lava and water when idle. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid [[fire]] or lava{{Only|Java}} but does avoid water. They take {{hp|5}} freezing damage from [[powder snow]]. Blazes are also hurt by [[snowball]]s, taking {{hp|3}} damage per hit. They are also damaged by [[splash water bottle]]s, taking {{hp|1}} damage per hit. Like [[endermen]], blazes are also damaged by [[rain]] by {{hp|1}} every half second.
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=== Attacking ===
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{{see also|Tutorials/Combat#Blazes}}
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Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.{{Only|Java}} A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.
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[[File:Blaze Shooting.gif|thumb|150px|left]]
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A blaze's normal attack is a trio of [[small fireball]]s, shot from up to 48 blocks{{Only|Java}} or 16 blocks.{{Only|Bedrock}} A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a [[dispenser]]; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.
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A blaze that touches its target performs a melee attack that does {{hp|6}} damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the [[Fire Resistance]] status effect.
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{{clear|left}}
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== Sounds ==
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{{Edition|Java}}:<br>
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Blazes use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Blaze idle1.ogg
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|sound2=Blaze idle2.ogg
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|sound3=Blaze idle3.ogg
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|sound4=Blaze idle4.ogg
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|subtitle=Blaze breathes
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|source=hostile
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|description=Randomly
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|id=entity.blaze.ambient
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|translationkey=subtitles.entity.blaze.ambient
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|volume=1.0
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|pitch=0.8–1.2
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|distance=16}}
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| {{SoundLine
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|sound=Fire.ogg
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|subtitle=Blaze crackles
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|source=hostile
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|description=Randomly
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|id=entity.blaze.burn
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|translationkey=subtitles.entity.blaze.burn
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|volume=1.0–2.0
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|pitch=0.3-1.0
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|distance=16}}
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| {{SoundLine
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|sound=Blaze death.ogg
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|subtitle=Blaze dies
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|source=hostile
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|description=When a blaze dies
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|id=entity.blaze.death
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|translationkey=subtitles.entity.blaze.death
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|volume=1.0
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|pitch=0.8–1.2
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|distance=16}}
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| {{SoundLine
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|sound=Blaze hurt1.ogg
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|sound2=Blaze hurt2.ogg
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|sound3=Blaze hurt3.ogg
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|sound4=Blaze hurt4.ogg
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|subtitle=Blaze hurts
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|source=hostile
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|description=When a blaze is damaged
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|id=entity.blaze.hurt
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|translationkey=subtitles.entity.blaze.hurt
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|volume=1.0
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|pitch=0.8–1.2
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|distance=16}}
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| {{SoundLine
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|sound=Ghast fireball4.ogg
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|subtitle=Blaze shoots
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|source=hostile
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|description=When a blaze shoots a fireball
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|id=entity.blaze.shoot
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|translationkey=subtitles.entity.blaze.shoot
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|volume=2.0
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|pitch=0.8–1.2
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Blaze idle1.ogg
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|sound2=Blaze idle2.ogg
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|sound3=Blaze idle3.ogg
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|sound4=Blaze idle4.ogg
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|source=hostile
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|description=Randomly
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|id=mob.blaze.breathe
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Blaze death.ogg
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|source=hostile
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|description=When a blaze dies
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|id=mob.blaze.death
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Blaze hurt1.ogg
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|sound2=Blaze hurt2.ogg
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|sound3=Blaze hurt3.ogg
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|sound4=Blaze hurt4.ogg
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|source=hostile
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|description=When a blaze is damaged
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|id=mob.blaze.hit
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Ghast fireball4.ogg
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|source=hostile
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|description=When a blaze shoots a fireball
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|id=mob.blaze.shoot
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|volume=3.0
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| pitch = 0.8-1.2
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Blaze
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|spritetype=entity
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|nameid=blaze
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|showentitytags=y
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|entitytags=fall_damage_immune, freeze_hurts_extra_types
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Blaze
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|spritetype=entity
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|nameid=blaze
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|id=43
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|foot=1}}
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=== Entity data ===
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{{el|java}}:
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{{main|Entity format}}
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Blazes have entity data associated with them that contains various properties.
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{{/ED}}
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{{el|bedrock}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Into Fire;Monster Hunter;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|Adventure;Monster Hunter;Take Aim;Monsters Hunted;Into Fire;It Spreads;Not Today, Thank You;Arbalistic;A Throwaway Joke;Over-Overkill}}
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== History ==
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{{for|information specifically pertaining to small fireballs|Small Fireball#History}}
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Blaze JE1 BE1.png|32px]] Added blazes.
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|[[File:Fire Charge JE1 BE1.png|32px]] Blazes shoot [[small fireball]]s when attacking the [[player]].}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Blazes now drop [[item]]s only when they aren't on [[fire]] (about to attack); this has since been fixed, and they now have a chance to drop [[blaze rod]]s any time they are killed.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Blazes now drop a blaze rod only when killed by the [[player]].}}
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|{{HistoryLine|||dev=RC1|[[Sound]]s specific to blazes have been added. They make "breath" sounds and make metallic clunks when [[damage|hurt]].}}
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|{{HistoryLine||1.4.2|dev=12w36a|Due to the addition of [[wither skeleton]]s, blazes now spawn less often in [[nether fortress]]es (the chance has been decreased from 43.5% to 35.7%).}}
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|{{HistoryLine||1.7.2|dev=1.7|Blazes are no longer provoked when attacked by the [[player]] in [[Creative]] mode.}}
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|{{HistoryLine||1.8|dev=14w06a|The blaze's AI has been altered. Blazes now attempt to attack the [[player]] even if there are [[block]]s between them.
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|A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
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|Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the [[player]] and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.
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|Blazes no longer attempt to swim in [[water]] or [[lava]], instead sinking to the bottom.}}
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|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID of the blaze has been changed from <code>Blaze</code> to <code>blaze</code>.}}
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|{{HistoryLine|||dev=16w35a|Blazes are now dealt {{hp|1}} [[damage]] by [[splash water bottle]]s.}}
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|{{HistoryLine|||dev=16w40a|The blaze's <code>life</code> tag is no longer used for anything, but still saved/read.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Blaze JE2.png|32px]] The texture of blazes has been changed.}}
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|{{HistoryLine||1.14.3|dev=pre3|Blazes now take [[knockback (mechanic)|knockback]] from damage from splash water bottles and lingering water bottles, which is applied away from the player.|Blazes now drop experience when killed by splash or lingering water bottles thrown by players.<ref>{{bug|MC-110004}}</ref>}}
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|{{HistoryLine||1.16|dev=20w06a|Blazes no longer take damage from snowy weather.<ref>{{bug|MC-194697}}</ref>}}
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|{{HistoryLine||1.17|dev=21w13a|Blazes now take extra damage when [[freezing]].}}
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|{{HistoryLine||1.19.3|dev=1.19.4-pre2|Blazes now have a weakness to freezing damage for the {{cmd|damage}} command.}}
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|{{HistoryLine||1.21.2|dev=24w34a|Changed the texture for the bottom face of a blaze's rods were changed from [[File:Blaze rods_JE1_(facing_NWU).png|32px]] to [[File:Blaze rods_JE2_(facing_NWU).png|32px]].}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.12.1|dev=build 1|[[File:Blaze JE1 BE1.png|32px]] Added blazes.}}
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|{{HistoryLine|||dev=build 12|Blazes are now [[Mob#Neutral mobs|neutral]] in [[Creative]] mode.
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|Blazes now have [[sound]]s.}}
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|{{HistoryLine||v0.13.0|dev=build 1|Blazes are now [[Mob#Passive mobs|passive]] in Creative mode.}}
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|{{HistoryLine||v0.14.0|dev=build 1|[[File:Blaze BE2.png|32px]] The blaze texture now glows.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Blazes are now dealt {{hp|1}} [[damage]] by [[splash water bottle]]s.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Blaze BE3.png|32px]] The texture of blazes has been changed.}}
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|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Blazes now take extra [[damage]] from powder snow.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze JE1 BE1.png|32px]] Added blazes.}}
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|{{HistoryLine||xbox=TU8|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Blazes now [[drop]] 0–2 [[glowstone dust]] when killed.}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Blazes no longer drop 0-2 [[glowstone dust]] when killed.}}
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|{{HistoryLine||xbox=TU48|xbone=CU38|ps3=1.41|psvita=1.41|ps4=1.41|wiiu=Patch 17|Blazes drop 0-2 [[glowstone dust]] when killed again.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Blazes are now dealt {{hp|1}} [[damage]] by [[splash water bottle]]s.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Blaze JE1 BE1.png|32px]] Added blazes.}}
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}}
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== Issues ==
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{{issue list}}
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== Trivia ==
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* When throwing a [[potion]] of [[Invisibility]] on a blaze, the smoke remains visible.
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* According to [[Jens Bergensten]], blazes look the way they do because all mobs in ''Minecraft'' are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>{{Mcnet|meet-blaze|Meet the Blaze|December 20, 2016|Marsh Davies}}</ref>
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* Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".<ref>{{YouTube link|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|June 18, 2020}}</ref>
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* Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>{{Cite bug|MC|92623|Certain mobs play footstep sounds and subtitles when they shouldn't|date=November 13, 2015}}</ref>
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* According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>{{Mcnet|visit-nether-|Visit the Nether!|November 10, 2019|Duncan Geere}}</ref>
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* On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the {{Wikipedia|Vitruvian Man}} and the text uses the [[Enchanting Table#Standard Galactic Alphabet|Standard Galactic Alphabet]]. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",{{Note|There is a nether track titled [[Rubedo]].}} which are all relating to {{Wikipedia|Magnum opus (alchemy)|magnum opus}}. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strenth * resist" {{sic}}, "vision * heal", and "regeneration" relating to [[potions]] and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" {{sic}}, "potln of awkward" {{sic}}, "weakness potion" and "mundane potion" relating to [[Potion#Base potions|base potions]].
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* As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons & Dragons''].<ref>{{Citation|url=https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium|title=Minecraft x D&D|website=D&D Beyond}}</ref> In the game, they are "Elementals" and have the alignment "Typically Neutral Evil".
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== Gallery ==
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=== Renders ===
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<gallery>
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BlazeNoParticles.png|A blaze without particles.
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Blaze without particles.gif|Animated version
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Nether Fortress Blaze Spawner.png|A blaze spawner platform with blazes.
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Blaze Spawner.png|Blaze spawner
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</gallery>
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=== Screenshots ===
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<gallery>
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Blaze-spawner.png|A close up look at a blaze spawner in a [[Nether fortress]].
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NetherAndFortressBlazeAccidentalSkeletonMIME.png|Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze.
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Blaze attack.jpg|Multiple blazes shooting small fireballs at the player as they hover around their spawner.
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BlazeHarmedBySnowWeather.png|A Blaze that was spawned in the Overworld is taking damage from snowy weather. (Before [[Java Edition 20w06a|20w06a]])
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BlazeDisableGrid.png|Disabling a blaze spawner with 9 [[glowstone]] blocks. Glowstone can be replaced with other light sources of light level 15.
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Blaze preparing to attack.png|A triggered blaze preparing to attack who still hasn't flown.
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Blaze flying preparing to attack.png|A triggered blaze preparing to attack with fire around it, floating on the wall of a [[Nether fortress]].
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Wither Skeleton and Blaze.png|A blaze and a [[wither skeleton]] idling in a [[Nether fortress]].
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Blazes and Wither Skeleton near a Spawner.png|Two blazes spawned near a blaze [[spawner]] and a [[wither skeleton]].
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Crimson forest blaze spawner.png|Blazes spawned by a spawner.
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Kai fights a blaze with a shield.png|"[[Kai]] fighting off Blazes in a Basalt Delta, aiming their shield up toward a Blaze to block their projectile."<ref>{{Mcnet|minecraft-java-edition-1-20-3|Minecraft Java Edition 1.20.3|December 5, 2023|Java Team}}</ref>
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Breeze and blaze.png|A comparison of a blaze and a [[breeze]].
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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Blaze (texture).png|Blaze texture file.
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</gallery>
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=== Other ===
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<gallery>
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Blazehidden bodytextureRender.png|A blaze with hidden pixels revealed by [[Easter eggs#Textures hidden in transparency|disabling the alpha channel]].{{verify}}
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</gallery>
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=== In other media ===
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<gallery>
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File:BlazeParkour5.png|Blaze Parkour, an attraction set on a giant blaze in [[Realms Celebration]].
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File:Blaze (Story Mode).png|A [[Story Mode:Blaze|blaze]] as it appears in [[Minecraft: Story Mode|''Minecraft: Story Mode'']].
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File:Jesse vs Blaze Story Mode.jpg|[[Story Mode:Aiden|Aiden]] summoning a blaze.
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File:Blaze (Dungeons).png|A blaze as it appears in ''[[Minecraft Dungeons]]''.
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File:Blaze action figure JINX.jpeg|An official blaze [[Action figures|action figure]].
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File:LEGO Blaze.png|Official [[LEGO]] Blaze minifigure.
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File:Alchemy JINX.jpg|Official T-shirt artwork "Alchemy" featuring a blaze. Made by [https://www.jinx.com JINX].
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File:Blaze Statblock.png|Official blaze statistics for ''D&D''.
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File:Minecraft Movie Blaze Concept Art.jpg|Concept art for a blaze in [[A Minecraft Movie|''A Minecraft Movie'']].
|
||||
File:Xbox-360-avatar-minecraft-blaze-head.png|A Blaze Head for the Xbox 360 avatar.
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mobs}}
|
||||
|
||||
[[Category:Hostile mobs]]
|
||||
[[Category:Monster mobs]]
|
||||
[[Category:Nether mobs]]
|
||||
[[Category:Flying mobs]]
|
||||
|
||||
[[cs:Ohnivák]]
|
||||
[[de:Lohe]]
|
||||
[[es:Blaze]]
|
||||
[[fr:Blaze]]
|
||||
[[hu:Őrláng]]
|
||||
[[it:Blaze]]
|
||||
[[ja:ブレイズ]]
|
||||
[[ko:블레이즈]]
|
||||
[[nl:Blaze]]
|
||||
[[pl:Płomyk]]
|
||||
[[pt:Blaze]]
|
||||
[[ru:Ифрит]]
|
||||
[[uk:Пломінь]]
|
||||
[[zh:烈焰人]]
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,3 +1,5 @@
|
|||
{{el|mcd}} is set in the world of ''[[Minecraft]]'', and the main plot of the game is to defeat the evil [[MCD:Arch-Illager|Arch-Illager]] and [[MCD:Mob#Hostile mobs|other enemies]] to save the {{MCD|villager}}s.
|
||||
|
||||
== Opening cinematic ==
|
||||
Narrator:
|
||||
|
||||
|
@ -9,3 +11,206 @@ Corrupted by evil, driven by vengeance, the Arch-Illager made all bow before him
|
|||
|
||||
=== Minecraft Dungeons: Opening Cinematic ([{{ytl|mJczpIdONjs}} view on YouTube]) ===
|
||||
{{YT|mJczpIdONjs}}
|
||||
|
||||
== Ending cinematic ==
|
||||
{{Quote|The Arch-Illager, The enemy of the Villagers, was defeated
|
||||
|
||||
Great heroes save the day, And vanquished evil
|
||||
|
||||
Thanks to you, all was well... until it wasn't...}}
|
||||
|
||||
=== Minecraft Dungeons: Ending Cinematic ([{{ytl|zeIfh2HwSdA}} view on YouTube]) ===
|
||||
{{YT|zeIfh2HwSdA}}
|
||||
|
||||
== Official synopsis ==
|
||||
Fight your way through an all-new action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe! Brave the dungeons alone, or team up with friends! Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels – all in an epic quest to save the villagers and take down the evil Arch-Illager!
|
||||
|
||||
Discover a trove of powerful new weapons and items that will help you defeat ruthless swarms of new-and-nasty mobs. Fight or flee through canyons, swamps and – of course – mines! Any adventurer brave or foolish enough to explore this blocky and beautiful world will need to come prepared. So quickly, gear up!
|
||||
|
||||
== Detailed plot ==
|
||||
=== Main story ===
|
||||
{{Main|MCD:Mainland}}
|
||||
{{SpoilerWarning|1|''Minecraft Dungeons''}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Squid Coast|Squid Coast|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Creeper Woods|Creeper Woods|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Creepy Crypt|Creepy Crypt|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Soggy Swamp|Soggy Swamp|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Soggy Cave|Soggy Cave|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Pumpkin Pastures|Pumpkin Pastures|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Arch Haven|Arch Haven|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Cacti Canyon|Cacti Canyon|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Redstone Mines|Redstone Mines|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Fiery Forge|Fiery Forge|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Desert Temple|Desert Temple|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Lower Temple|Lower Temple|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Highblock Halls|Highblock Halls|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Underhalls|Underhalls|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Obsidian Pinnacle|Obsidian Pinnacle|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/???|???|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/The Stronghold|The Stronghold|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
=== Island realms story ===
|
||||
{{Main|Island Realms}}
|
||||
{{SpoilerWarning|1|''Minecraft Dungeons''}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Dingy Jungle|Dingy Jungle|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Panda Plateau|Panda Plateau|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Overgrown Temple|Overgrown Temple|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Frosted Fjord|Frosted Fjord|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Lone Fortress|Lone Fortress|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Lost Settlement|Lost Settlement|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Windswept Peaks|Windswept Peaks|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Gale Sanctum|Gale Sanctum|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Gauntlet of Gales|Gauntlet of Gales|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Colossal Rampart|Colossal Rampart|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Coral Rise|Coral Rise|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Abyssal Monument|Abyssal Monument|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Radiant Ravine|Radiant Ravine|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
=== Other dimensions story ===
|
||||
{{Main|MCD:Other Dimensions}}
|
||||
{{SpoilerWarning|1|''Minecraft Dungeons''}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Nether Wastes|Nether Wastes|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Basalt Deltas|Basalt Deltas|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Nether Fortress|Nether Fortress|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Warped Forest|Warped Forest|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Crimson Forest|Crimson Forest|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Soul Sand Valley|Soul Sand Valley|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/End Wilds|End Wilds|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|MCD:Story/Broken Citadel|Broken Citadel|h3}}
|
||||
</div>
|
||||
{{-}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons}}
|
||||
|
||||
[[fr:MCD:Histoire]]
|
||||
[[ja:MCD:ストーリー]]
|
||||
[[pt:MCD:História]]
|
||||
[[zh:MCD:剧情]]
|
||||
|
||||
[[Category:Minecraft Dungeons]]
|
||||
|
|
|
@ -1,44 +1,53 @@
|
|||
{{Stub}}
|
||||
{{OutdatedTutorial|These features exist only in outdated versions of ''Minecraft''. See [[Tutorials/Elevators#Water elevators]] for modern-day water elevators, and [[Tutorials/Water-powered boat transportation]] for an alternate elevator in ''Bedrock Edition''.}}
|
||||
|
||||
[[TNT]] is an explosive block in Minecraft that can be crafted using [[sand]] and [[gunpowder]]. This article explains how to use it safely and effectively.
|
||||
'''Water ladders''' were structures to facilitate quick climbing in a strictly vertical manner. The accessible portion of this structure was a 1×1 shaft, but if created above ground would require 3×3 blocks of horizontal space.
|
||||
|
||||
== How to Ignite ==
|
||||
There are multiple ways to ignite TNT. These include
|
||||
*using a [[flint and steel]] or [[fire charge]] on it
|
||||
*redstone signals
|
||||
*striking it using a weapon enchanted with [[Flame]]
|
||||
*allowing it to be present in the radius of nearby explosions
|
||||
== Structure ==
|
||||
[[File:Water-ladder.png|thumb]]
|
||||
The ladder is essentially two shafts separated by a wall. At the top of the second shaft, a water source block is placed. The [[ladder]]s are placed every other block. However the placement here is important; the first ladder must be placed in front of the hole leading to the water source block.
|
||||
|
||||
== After Ignition ==
|
||||
If in Survival mode, run as far from the TNT as possible! You do not want to get killed by your own explosion.
|
||||
For every two blocks dug down, dig two blocks over and then one up to connect the water shaft. Place ladders in front of all of these openings to stop the water from flowing out into the ladder shaft.
|
||||
|
||||
Placing a block in front of your legs will reduce the damage done by an explosion.
|
||||
As of [[Beta 1.5]], you are now required to look at the corner between the water and the ladders to even go up the water ladder, and the bottom of the ladder now requires three consecutive ladders without a gap. Going up a water ladder is slightly slower than before, but it's still significantly faster than regular ladders.
|
||||
{{-}}
|
||||
|
||||
== Uses ==
|
||||
The uses of TNT include
|
||||
*clearing land
|
||||
*destroying structures
|
||||
*discovering ores (especially [[ancient debris]])
|
||||
*killing mobs or players
|
||||
*[[Tutorials/Traps|traps]]
|
||||
== Ladders vs. signs ==
|
||||
It has been noted that this can be achieved by placing [[sign]]s in front of the water outlets as well, but if the water is ever stopped, you can't climb signs back out.
|
||||
|
||||
== Traps ==
|
||||
TNT can also be used for mob/player [[Tutorials/Traps|traps]]. These require some [[Tutorials/Redstone|redstone]] skill. However, a simple one could be chaining a [[pressure plate]] to a block of TNT.
|
||||
Another reason to use ladders rather than signs is resource efficiency. It costs 7 [[stick]]s to make three ladders, or 1.17 [[planks]] for one, while a sign is comprised of 2.16 planks. Ladders also stack in larger bunches in your inventory, so you can carry more of them, or have more room for other gear (64 of ladders versus 16 of signs).
|
||||
|
||||
== What not to do ==
|
||||
Never play with TNT. It can result in massive destruction of the world and your structures. Mass-detonating TNT in particular can generate enormous amounts of lag, crashing your game.
|
||||
However, transport down is faster when using signs, one can simply fall down the shaft and then land on a pool at the bottom. When using ladders, you'll have to climb down.
|
||||
|
||||
In a massive multiplayer server, [[Tutorials/Hiding chests|hide your]] TNT in a chest. Do not let others know about your TNT reserves.
|
||||
== Notes ==
|
||||
* Due to the [[south-west rule]], only water ladders facing south or west (user facing the water) can work.
|
||||
* As of [[Beta 1.4]], only ascending a water ladder from a standstill on the ground can work.
|
||||
* Facing one of the corners of the water ladder also seems to allow it to function.
|
||||
* As of [[Beta 1.5]], water ladders are still climbable, but require careful positioning to allow faster-than-normal vertical motion.
|
||||
* As of Beta 1.5, ''Minecraft'' sometimes recognizes the player as "in" the water causing an annoying delay to climbing ladders.
|
||||
* As of [[Beta 1.6]], water ladders are harder to build, slower and more difficult to use, but still allow faster vertical motion than ladders.<ref>http://www.minecraftforum.net/topic/360549-working-water-ladder-in-beta-166/</ref>
|
||||
|
||||
Never accidentally detonate TNT by hitting it with a [[sword]] with [[Fire Aspect]] or a [[bow]] with [[Flame]].
|
||||
== Hidden water ladder ==
|
||||
It was possible to make a hidden water ladder, but this was also affected by the Beta 1.6 bug-fix. To construct one, build your water shaft normally except put dirt or cobblestone where you would normally put the ladder. Then, move one space sideways, and dig a shaft upwards there. Face the corner where the water is and press up. Voila! Now hide your water source blocks and you're done. Using his method you can remove the usage of signs or ladders, but also makes it difficult (not impossible) to go downwards without damaging yourself, so this type is ideal for one-way up shafts. The other downside is that it only works when it is facing southwest (user facing the ladder).
|
||||
|
||||
Do not use excessive amounts of TNT. Additional damage is minimal and it is a huge waste of resources.
|
||||
== Gallery ==
|
||||
|
||||
== Trivia ==
|
||||
*When underwater, TNT does no damage to the terrain but still hurts mobs and players.
|
||||
**However, in [[Minecraft Education]], there exists a variant of TNT called [[underwater TNT]] that is able to destroy blocks underwater.
|
||||
*A creeper's explosion is 1.5× as powerful as TNT. For a charged creeper, it is 3x as powerful.
|
||||
*TNT is generated naturally in [[desert pyramids]] and [[woodland mansion]]s.
|
||||
<gallery>
|
||||
File:gyPBG.png
|
||||
</gallery>
|
||||
|
||||
== Videos ==
|
||||
There are a couple videos featuring the speed of a water ladder and also the creation of one.
|
||||
|
||||
{{yt|9_lrvIznJEs}}
|
||||
{{yt|QDCAw740Zt4}}
|
||||
|
||||
== References ==
|
||||
|
||||
<references/>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox tutorials|mechanisms}}
|
||||
{{Navbox tutorials|outdated}}
|
||||
[[Category:Transport]]
|
||||
|
||||
[[es:Tutoriales/Escalerillas con agua]]
|
||||
[[ru:Водная лестница]]
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
{{redirect|Update}}
|
||||
{{redirect|Patch|the terrain feature|Random patch}}
|
||||
This page links to the '''version history''' lists for different development stages of each edition of ''Minecraft'' and related games.
|
||||
|
||||
== ''Java Edition'' ==
|
||||
* [[Java Edition version history|Version history]]
|
||||
** [[Java Edition Pre-classic|Pre-classic]] (May 10 – May 16, 2009)
|
||||
|
@ -8,3 +12,74 @@
|
|||
** [[Java Edition Beta|Beta]] (December 20, 2010 – November 11, 2011)
|
||||
** [[Java Edition#Full release|Official Release]], or {{JE}} (November 18, 2011)
|
||||
* [[Java Edition version history/Development versions|Development versions]] (September 9, 2011 – present)
|
||||
|
||||
== ''Bedrock Edition'' ==
|
||||
* [[Bedrock Edition version history|Version history]]
|
||||
** [[Pocket Edition Alpha]] (August 16, 2011 – December 19, 2016)
|
||||
** {{el|pe}} (December 19, 2016 – September 20, 2017)
|
||||
** {{BE}} (September 20, 2017 – present)
|
||||
* [[Bedrock Edition version history/Development versions|Development versions]] (November 22, 2013 – present)
|
||||
|
||||
== ''New Nintendo 3DS Edition'' ==
|
||||
* [[New Nintendo 3DS Edition version history|Version history]] (September 15, 2017 – January 15, 2019)
|
||||
|
||||
== ''Minecraft Education'' ==
|
||||
* [[Minecraft Education version history|Version history]]
|
||||
** [[Education Edition early access|Early Access]] (June 28 - October 2, 2016)
|
||||
** {{el|ee}} full release (November 1, 2016 – present)
|
||||
* [[Minecraft Education version history/Development versions|Development versions]] (June 9, 2016 – present)
|
||||
|
||||
== ''MinecraftEdu'' ==
|
||||
|
||||
* [[MinecraftEdu version history|Version history]]
|
||||
** Beta (November 5, 2011 - 2014)
|
||||
** Full Release (2014 - April 5, 2016)
|
||||
|
||||
== ''Pi Edition'' ==
|
||||
* [[Pi Edition#Release|Release]] (February 11, 2013)
|
||||
|
||||
== ''Minecraft Story Mode'' ==
|
||||
* [[MCSM:Version history|Version history]] (October 13, 2015 – April 26, 2018)
|
||||
|
||||
== ''Minecraft Earth'' ==
|
||||
* [[MCE:Version history|Version history]] (July 16, 2019 – January 5, 2021)
|
||||
|
||||
== ''Minecraft Dungeons'' ==
|
||||
* [[MCD:Version history|Version history]] (May 26, 2020 – November 30, 2022)
|
||||
|
||||
== ''Minecraft Legends'' ==
|
||||
* [[MCL:Version history|Version history]] (April 18, 2023 – December 7, 2023)
|
||||
|
||||
== ''Minecraft Launcher'' ==
|
||||
* [[Launcher version history|Version history]] (April 18, 2013 – present)
|
||||
|
||||
== Legacy Console Edition ==
|
||||
* [[Legacy Console Edition version history|Version history]]
|
||||
** {{el|360}} (May 9, 2012 – April 30, 2019)
|
||||
** {{el|xb1}} (September 5, 2014 – April 9, 2024)
|
||||
** {{el|ps3}} (December 17, 2013 – April 15, 2020)
|
||||
** {{el|ps4}} (September 4, 2014 – September 9, 2019)
|
||||
** {{el|psv}} (October 14, 2014 – April 15, 2020)
|
||||
** {{el|wii}} (December 17, 2015 – March 19, 2019)
|
||||
** {{el|ns}} (May 11, 2017 – June 21, 2018)
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox named updates}}
|
||||
{{Navbox version history}}
|
||||
|
||||
[[cs:Historie Verzí]]
|
||||
[[de:Versionen]]
|
||||
[[es:Historial de versiones]]
|
||||
[[fr:Historique des versions]]
|
||||
[[hu:Verzióelőzmények]]
|
||||
[[it:Storia delle versioni]]
|
||||
[[ja:更新履歴]]
|
||||
[[ko:버전 역사]]
|
||||
[[nl:Versiegeschiedenis]]
|
||||
[[pl:Historia wersji]]
|
||||
[[pt:Histórico de versões]]
|
||||
[[ru:История версий (значения)]]
|
||||
[[th:ประวัติเวอร์ชัน]]
|
||||
[[tr:Versiyon Tarihi]]
|
||||
[[uk:Історія версій]]
|
||||
[[zh:版本记录]]
|
||||
|
|
Loading…
Add table
Reference in a new issue