more!
This commit is contained in:
parent
a06f483ab8
commit
e43d4ed045
56 changed files with 20152 additions and 0 deletions
509
wiki_backup/Beacon.txt
Normal file
509
wiki_backup/Beacon.txt
Normal file
|
@ -0,0 +1,509 @@
|
|||
{{about|the block in ''[[Minecraft]]''|other uses of "beacon"|Beacon (disambiguation)}}
|
||||
{{Infobox block
|
||||
|invimage2=----
|
||||
|invimage3=Beacon BE
|
||||
|transparent=Yes
|
||||
|light=Yes (15)
|
||||
|tool=Any
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=No
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
|lavasusceptible=No
|
||||
|rarity=Rare
|
||||
}}
|
||||
A '''beacon''' is a block that projects a beam skyward, and can provide beneficial [[status effect]]s to [[player]]s in a radius around it when placed on top of a solid pyramid base constructed from [[Block of Iron|iron]], [[Block of Gold|gold]], [[Block of Diamond|diamond]], [[Block of Emerald|emerald]] or [[netherite block]]s, from 9 blocks in size to 164 (2 stacks and 36).
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A beacon can be mined successfully by hand or with any [[tool]]. When destroyed by an [[explosion]], the block always drops as an [[item (entity)|item]].
|
||||
|
||||
{{breaking row|horizontal=1|Beacon|Any|foot=1}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|showname=1
|
||||
|A1= Glass
|
||||
|B1= Glass
|
||||
|C1= Glass
|
||||
|A2= Glass
|
||||
|B2= Nether Star
|
||||
|C2= Glass
|
||||
|A3= Obsidian
|
||||
|B3= Obsidian
|
||||
|C3= Obsidian
|
||||
|Output= Beacon
|
||||
|type= Miscellaneous
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
When "activated", beacon blocks provide two unique functions:
|
||||
|
||||
* A landmark beam reaching into the sky, which can be visible from far away.
|
||||
* Powers, which give players status effects within a certain range.
|
||||
|
||||
Additionally, {{in|bedrock}} beacons can also be [[waterlogged]] and conduct redstone power at the same time.
|
||||
|
||||
=== Activation ===
|
||||
[[File:Beacon multitype pyramid.webp|alt=The beacon base can be made of the different mineral blocks combined.|thumb|The beacon base can be made of the different mineral blocks combined.]]
|
||||
In order to activate a beacon, the beacon must meet the following requirements:
|
||||
|
||||
* Beacons require an unobstructed view of the sky.<br> [[Transparent]] blocks (glass, water, etc.) and bedrock (the nether ceiling) <!-- works in vanilla since 1.8.2, do not remove without reason --> are allowed.
|
||||
* The beacon is on top of a pyramid constructed from [[iron block]]s, [[gold block]]s, [[emerald block]]s, [[diamond block]]s, and/or [[netherite block]]s. <br>
|
||||
The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the [[status effect]]. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.
|
||||
|
||||
Status effect range can be improved by increasing the pyramid power level (see chart below). At level 4, the pyramid gives the option to increase the primary effect's strength to Level II in the beacon's GUI.
|
||||
|
||||
==== Pyramids ====
|
||||
{{for|other pyramid structures|Pyramid}}
|
||||
[[File:Beacon Pyramid.png|thumb|right|The four possible pyramid arrangements when using the beacon block. From left to right the pyramid structures decrease in complexity and strength.]]
|
||||
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to [[piston]]-altered pyramids as well.
|
||||
{| class="wikitable" data-description="Pyramid materials"
|
||||
|+ A single beacon pyramid
|
||||
|-
|
||||
! Level
|
||||
! Mineral blocks
|
||||
! Materials
|
||||
! Layers
|
||||
|-
|
||||
| 1
|
||||
| 9
|
||||
| 81 (1 stack + 17 items)
|
||||
| 3×3, beacon
|
||||
|-
|
||||
| 2
|
||||
| 34
|
||||
| 306 (4 stacks + 50 items)
|
||||
| 5×5, 3×3, beacon
|
||||
|-
|
||||
| 3
|
||||
| 83 (1 stack + 19 blocks)
|
||||
| 747 (11 stacks + 43 items)
|
||||
| 7×7, 5×5, 3×3, beacon
|
||||
|-
|
||||
| 4
|
||||
| 164 (2 stacks + 36 blocks)
|
||||
| 1476 (23 stacks + 4 items)
|
||||
| 9×9, 7×7, 5×5, 3×3, beacon
|
||||
|}
|
||||
|
||||
[[File:Efficient beacon.png|thumb|right|This six-beacon pyramid provides all six effects from a single structure using the fewest mineral blocks possible.]]
|
||||
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
|
||||
|
||||
{| class="wikitable" data-description="Pyramid materials"
|
||||
|+ Multiple beacons pyramid (tier 4 can enable all buffs)
|
||||
|-
|
||||
! Level
|
||||
! Mineral blocks
|
||||
! Materials
|
||||
! Layers
|
||||
|-
|
||||
| 1
|
||||
| 20
|
||||
| 180 (2 stacks + 52 items)
|
||||
| 4×5, beacons
|
||||
|-
|
||||
| 2
|
||||
| 62
|
||||
| 558 (8 stacks + 46 items)
|
||||
| 6×7, 4×5, beacons
|
||||
|-
|
||||
| 3
|
||||
| 134 (2 stacks + 6 blocks)
|
||||
| 1206 (18 stacks + 54 items)
|
||||
| 8×9, 6×7, 4×5, beacons
|
||||
|-
|
||||
| 4
|
||||
| 244 (3 stacks + 52 blocks)
|
||||
| 2196 (34 stacks + 20 items)
|
||||
| 10×11, 8×9, 6×7, 4×5, beacons
|
||||
|}
|
||||
|
||||
=== Beam ===
|
||||
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to beyond the top of the world.
|
||||
* {{IN|Java}}, the beam is visible up to 1343 blocks away.
|
||||
* {{IN|Bedrock}}, the beam is visible up to 64 blocks away, regardless of how high the render distance is set.<ref>{{bug|MCPE-17595}}</ref>
|
||||
|
||||
==== Colors ====
|
||||
The color of the beam may be changed by placing blocks of [[stained glass]] or [[stained glass pane]]s anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.
|
||||
|
||||
The resulting beam color can be found as <math>\vec{C} = \frac{1}{2^{n}}\left(\vec{c_0} + \sum_{i=1}^n{2^{i-1}\vec{c_i}}\right)</math> where <math>\vec{c_i}</math> is the sequence of glass colors (<math>\vec{c_0}</math> corresponds to the lowest block and <math>\vec{c_n}</math> to the highest one).
|
||||
|
||||
Beacon beams cannot go through most blocks, but can go through [[bedrock]] (to allow beacons to be used in [[the Nether]]) and [[end portal frame]]s.
|
||||
|
||||
{{Calculator|beaconColor}}
|
||||
|
||||
=== Powers ===
|
||||
{{see also|Effect}}
|
||||
|
||||
[[File:Beacon GUI.png|thumb|right|The GUI shown when pressing {{control|use}} on the block.]]
|
||||
Once the beacon is emitting a beam, it can then be ''fed'' one [[iron ingot]], [[gold ingot]], [[emerald]], [[diamond]], or [[netherite ingot]] to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing {{control|use}} while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
|
||||
|
||||
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the [[Regeneration]] power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated, with the outline of the effect on the [[Heads-up display|HUD]] having a blue outline.{{only|je|short=1}} To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
|
||||
|
||||
If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If a smaller pyramid is upgraded the effect range increases to that of the new pyramid without the need of reactivating it, upgrading to level 4 does not modify effect power.
|
||||
|
||||
The five primary powers are:
|
||||
*{{EffectLink|Speed}} I: Increased movement speed.
|
||||
*{{EffectLink|Haste}} I: Increased mining and attack speed.
|
||||
*{{EffectLink|Resistance}} I: Decreased nearly all incoming damage (2-level pyramid required).
|
||||
*{{EffectLink|Jump Boost}} I: Increased jumping distance and height (2-level pyramid required).
|
||||
*{{EffectLink|Strength}} I: Increased melee damage (3-level pyramid required).
|
||||
|
||||
The secondary powers available with a 4-level pyramid are:
|
||||
*{{EffectLink|Regeneration}} I: Regenerates health.
|
||||
*Increasing the primary power to level II.
|
||||
|
||||
It is also possible to combine two different primary Level I powers:{{only|java}}
|
||||
*select a primary power in the left panel
|
||||
*select the Level II option in the right panel
|
||||
*select the second desired power back in the left panel
|
||||
Only one of the two powers appear to be selected, although both effects are active.<ref>{{bug|MC-174630||Secondary beacon effect remains when switching primary effect}}</ref>
|
||||
|
||||
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
|
||||
|
||||
==== Range ====
|
||||
The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + the height of this dimension blocks.
|
||||
|
||||
The effect duration from the beacon is also determined by the size of the pyramid base (9 + Pyramid size * 2).
|
||||
|
||||
The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect does not reach the chunks on the corners of the beacon range.
|
||||
|
||||
The distance from the player to the beacon block does not affect the intensity of the status effect.
|
||||
|
||||
{| class="wikitable" data-description="Pyramid effects"
|
||||
!Pyramid size
|
||||
!Effect radius<br>(blocks)
|
||||
!Effect duration<br>(seconds)
|
||||
|-
|
||||
|1 level||20||11
|
||||
|-
|
||||
|2 levels||30||13
|
||||
|-
|
||||
|3 levels||40||15
|
||||
|-
|
||||
|4 levels||50||17
|
||||
|}
|
||||
|
||||
=== Light source ===
|
||||
Beacon blocks can function as light sources, emitting a light level 15. Like other [[light]] sources, they melt [[snow]] and [[ice]]. A beacon produces this light even when it doesn't emit a beam.
|
||||
|
||||
=== Piston interactivity ===
|
||||
Beacons cannot be pushed or pulled by [[piston]]s or [[sticky piston]]s.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Edition|Java}}:
|
||||
{{Sound table/Block/Stone/JE}}
|
||||
{{Edition|Bedrock}}:
|
||||
{{Sound table/Block/Glass/BE}}
|
||||
|
||||
=== Unique ===
|
||||
{{el|je}}:
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound=Beacon activate.ogg
|
||||
|subtitle=Beacon activates
|
||||
|source=block
|
||||
|description=When a beacon activates
|
||||
|id=block.beacon.activate
|
||||
|translationkey=subtitles.block.beacon.activate
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon ambient.ogg
|
||||
|subtitle=Beacon hums
|
||||
|source=block
|
||||
|description=Randomly while active
|
||||
|id=block.beacon.ambient
|
||||
|translationkey=subtitles.block.beacon.ambient
|
||||
|pitch=1.0
|
||||
|volume=0.9
|
||||
|distance=7}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon deactivate.ogg
|
||||
|subtitle=Beacon deactivates
|
||||
|source=Blocks
|
||||
|description=When a beacon turns off or is broken<ref group=sound name=deactivate>{{Bug|MC-153086||Beacons always play deactivating sound when broken, even when not powered}}</ref>
|
||||
|id=block.beacon.deactivate
|
||||
|translationkey=subtitles.block.beacon.deactivate
|
||||
|pitch=1.0
|
||||
|volume=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon power1.ogg
|
||||
|sound2=Beacon power2.ogg
|
||||
|sound3=Beacon power3.ogg
|
||||
|subtitle=Beacon power selected
|
||||
|source=Blocks
|
||||
|description=When a beacon's power is switched
|
||||
|id=block.beacon.power_select
|
||||
|translationkey=subtitles.block.beacon.power_select
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Door close.ogg
|
||||
|sound2=Door open.ogg
|
||||
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|
||||
|source=block
|
||||
|description=When a player attempts to open a beacon locked using the {{nbt|string|Lock}} tag
|
||||
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|
||||
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{el|be}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
|sound=Beacon activate.ogg
|
||||
|source=block
|
||||
|description=When a beacon activates
|
||||
|id=beacon.activate
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon ambient.ogg
|
||||
|source=block
|
||||
|description=Randomly while active
|
||||
|id=beacon.ambient
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon deactivate.ogg
|
||||
|source=block
|
||||
|description=When a beacon turns off
|
||||
|id=beacon.deactivate
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Beacon power1.ogg
|
||||
|sound2=Beacon power2.ogg
|
||||
|sound3=Beacon power3.ogg
|
||||
|source=block
|
||||
|description=When a beacon's power is switched
|
||||
|id=beacon.power
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Beacon
|
||||
|spritetype=block
|
||||
|nameid=beacon
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=beacon
|
||||
|spritetype=block
|
||||
|nameid=beacon
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Beacon
|
||||
|spritetype=block
|
||||
|nameid=beacon
|
||||
|id=138
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=beacon
|
||||
|spritetype=block
|
||||
|nameid=Beacon
|
||||
|foot=1}}
|
||||
|
||||
=== Block data ===
|
||||
A beacon has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|The Beaconator}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Bring Home the Beacon;A Furious Cocktail;Beaconator;How Did We Get Here?}}
|
||||
|
||||
== Video ==
|
||||
{{yt|F_ijYaiwGUQ}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Beacon JE1.png|32px]] Added the "Work in Progress" block.
|
||||
|[[File:Beacon pyramid revision 1.png|48px]] The "Work in Progress" block can produce beams.}}
|
||||
|{{HistoryLine|||dev=12w34a|The "Work in Progress" block has been removed from the [[Creative inventory]].}}
|
||||
|{{HistoryLine|||dev=12w36a|The "Work in Progress" block has been renamed to "Beacon".
|
||||
|Beacons can now be found in the Creative inventory.
|
||||
|Beacons are now [[craft]]able.
|
||||
|[[File:Beacon JE2.gif|32px]] The texture of beacons has been changed.
|
||||
|[[File:Beacon pyramid revision 2.gif|48px]] The beacon beam, however, remains unchanged.}}
|
||||
|{{HistoryLine|||dev=12w38a|[[File:Beacon JE3.png|32px]] The texture of beacons has been changed, again.
|
||||
|[[File:Beacon pyramid revision 3.gif|48px]] The beacon beam has been changed from a semi-transparent smooth beam (which conflicted with water transparency), to [[File:Beacon Beam (texture) JE1.png|32px]] a pattern with 0% transparency.}}
|
||||
|{{HistoryLine|||dev=12w40a|[[File:Beacon JE4 BE1.png|32px]] The texture of beacons has been changed, again.
|
||||
|[[File:Beacon pyramid revision 4.gif|48px]] The beacon beam has been changed [[File:Beacon Beam (texture) JE2.png|32px]] again.}}
|
||||
|{{HistoryLine|||dev=12w40b|The beacon beam no longer glitches at tiny and short render distance.}}
|
||||
|{{HistoryLine||1.5|dev=13w05a|The effect range of beacons has been increased from 16/24/32/40 [[block]]s to 20/30/40/50 blocks.
|
||||
|Beacon effects now extend up to the world height limit (Y{{=}}256).}}
|
||||
|{{HistoryLine||1.6.1|dev=13w23a|With the [[Regeneration]] effect being nerfed slightly, the same [[status effect]] produced from beacons has been nerfed slightly too.}}
|
||||
|{{HistoryLine|||dev=13w24a|The beacon "crystal" texture, used from 12w36a to 12w37a, has been removed as per the resource pack reform.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|The [[player]] can now achieve the Beaconator [[achievement]] by placing a beacon on a level-4 pyramid of specific mineral [[block]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w29a|Beacons now display the cracking animation when being broken.}}
|
||||
|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through [[stained glass]].}}
|
||||
|{{HistoryLine|||dev=14w32a|The light of beacons now changes as it goes through stained glass.}}
|
||||
|{{HistoryLine|||dev=August 7, 2014|slink={{tweet|Dinnerbone|497367641900609536}}|Dinnerbone tweets that the beacon beam can now pass through [[block]]s that block [[light]] slightly.}}
|
||||
|{{HistoryLine|||dev=14w32b|Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through [[water]] and [[lava]].
|
||||
|Beacons in [[the Nether]] and [[the End]] now check for [[block]]s and render the beam only up to the world height (Y{{=}}127).}}
|
||||
|{{HistoryLine||1.8.2|dev=pre5|[[Bedrock]] no longer obstructs beacon activation or beams.
|
||||
|Beacons in [[the Nether]] and [[the End]] now check and use the full build height (Y{{=}}255) rather than the world height (Y{{=}}127).}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Beacons now generate naturally in [[end ships]].}}
|
||||
|{{HistoryLine|||dev=15w32c|Beacons no longer generate in end ships and have been replaced by [[pumpkin]]s.}}
|
||||
|{{HistoryLine|||dev=15w47a|A new [[tag]], <code>PaymentItem</code>, now stores the sacrifice [[item]] within the beacon's [[block entity]] data.
|
||||
|Beacons no longer drop their contents when broken or when the interface is exited.
|
||||
|Beacons are now able to interact with [[hopper]]s.}}
|
||||
|{{HistoryLine|||dev=15w47b|The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).}}
|
||||
|{{HistoryLine|||dev=15w49a|The <code>PaymentItem</code> [[tag]] has been removed (introduced in [[15w47a]]).
|
||||
|Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).
|
||||
|Beacons can no longer interact with [[hopper]]s (as they had since [[15w47a]]).}}
|
||||
|{{HistoryLine|||dev=16w02a|Beacons now immediately activate when placed on valid pyramids.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID has been changed from <code>Beacon</code> to <code>beacon</code>.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 138.}}
|
||||
|{{HistoryLine|||dev=18w19a|Beacons now produce [[sound]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Beacon JE5.png|32px]] The texture of beacons has been changed.|[[File:Beacon pyramid revision 5.gif|48px]] Due to the change of the texture of beacons, the look of the beacon pyramid has been changed.}}
|
||||
|{{HistoryLine|||dev=18w44a|[[File:Beacon.png|32px]] The texture of beacons has been changed, once again.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|Beacons can now be activated with [[netherite block]]s.
|
||||
|Beacons can now be "fed" using [[netherite ingot]]s.
|
||||
|The texture of the UI of beacons has been changed.
|
||||
|Beacons are now [[renewable]], as [[soul sand]], one of the blocks used to construct [[wither]]s, is now renewable through [[bartering]].}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w32a|The integer <code>Primary</code> and <code>Secondary</code> NBT formats for beacon have changed to string <code>primary_effect</code> and <code>secondary_effect</code>.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 4|[[File:Beacon JE4 BE1.png|32px]] Added beacons.
|
||||
|Unlike other editions, beacons conduct [[redstone]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Beacon beams now change colors when shining through [[stained glass]] or [[stained glass pane]]s.}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Beacons now produce [[sound]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Beacon.png|32px]] The texture of beacons has been changed.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The beam color can now be mixed with several different stained glass colors.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.57|Beacons can now be activated with [[netherite block]]s.
|
||||
|Beacons can now be "fed" using [[netherite ingot]]s.
|
||||
|The texture of the UI of beacons has been changed.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The color of the beacon has been changed from white to aqua to match the Rare rarity.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.30.23|Beacons no longer conduct [[redstone]].}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Beacon JE4 BE1.png|32px]] Added beacons.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|Beacon beams now change colors when shining through [[stained glass]] or [[stained glass pane]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|The vertical range of beacon has been nerfed to match horizontal range.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Beacons now produce [[sound]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Beacon.png|32px]] The texture of beacons has been changed.}}
|
||||
|
||||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||
|{{HistoryLine||1.3.12|[[File:Beacon JE4 BE1.png|32px]] Added beacons.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:Beam 12w38a.png|thumb|The map icon texture is hidden in the transparent part of the beacon beam texture in [[Java Edition 12w38a]].]]
|
||||
*The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
|
||||
*It is possible to see the beacon beam on the bottom of an activated beacon.<ref>{{bug|MC-106124||Beacon beam appears on bottom of block|WF}}</ref>
|
||||
*A fully powered beacon can fit within the upper level of the [[desert pyramid]] with the beacon’s beam perfectly being placed in the hole at the top.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
File:Beacon building.png|A beacon with all of the blocks that can power beacons.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:BeaconTopMIME.png|The top of a beacon's beam.
|
||||
File:Looking up a beacon's beam.jpg|A view from inside the beacon until [[Java Edition 19w41a]].
|
||||
File:Beam passing through glass and beacon.png|Two beams from a beacon, one passing through glass and the other through a beacon block.
|
||||
File:Beam Goes Through End Portal.png|Beacon beam going through an [[end portal frame]] block.
|
||||
File:Red Sandstone Coloured Beacon.png|The first image of a colored beacon, tweeted by Nathan Adams.
|
||||
File:Underwater Beacon.png|The first image of an underwater beacon, tweeted by Nathan Adams.
|
||||
File:BeaconLightChange.png|The beacon's light changing as it passes through magenta stained glass.
|
||||
File:Beacon Spectrum.png|The full visible light spectrum created by colored beacons.
|
||||
File:Beacon Greyscale.png|A grayscale spectrum.
|
||||
File:Big multitype pyramid.png|A beacon is still functional when the pyramid is made of different [[block]]s.
|
||||
File:Beacon effects distance.png|A visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks.
|
||||
File:Better Together Colored Beacon.jpg|A colored beacon beam in ''Bedrock Edition''.
|
||||
File:Beacon Tower.png|One of the many uses for the beacon.
|
||||
File:Beacon Display.png|The texture of the beacon used from [[Java Edition 12w40a]] until the [[Texture Update]].
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Beacon Crystal (texture) JE1.png|The texture file for the beacon in [[Java Edition 12w36a]] was laid out almost identically to that of the end crystal.
|
||||
File:First Beacon Block Image.png|First image released by [[Jeb]].
|
||||
File:Beacon Display (old).png|The '''old''' texture from [[Java Edition 12w36a]] of the beacon.
|
||||
File:Old Beacon Comparison.png|The '''old''' texture from [[Java Edition 12w38a]] displaying the powered and the non-powered beacon.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Red Sunny.jpg|[[Sunny]] posing in front of a rainbow of beacons, clad in [[smithing templates|trimmed armor]].<ref>https://www.instagram.com/p/CtjxC_tgjQf/</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== See also ==
|
||||
*{{BlockLink|Conduit}}
|
||||
*{{EntityLink|Wither}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
{{Navbox environment}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Player-built structures]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Light sources]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[cs:Maják]]
|
||||
[[de:Leuchtfeuer]]
|
||||
[[el:Φάρος]]
|
||||
[[es:Faro]]
|
||||
[[fr:Balise]]
|
||||
[[hu:Jelzőfény]]
|
||||
[[it:Faro]]
|
||||
[[ja:ビーコン]]
|
||||
[[ko:신호기]]
|
||||
[[lzh:烽火臺]]
|
||||
[[nl:Baken]]
|
||||
[[pl:Magiczna latarnia]]
|
||||
[[pt:Sinalizador]]
|
||||
[[ru:Маяк]]
|
||||
[[uk:Маяк]]
|
||||
[[zh:信标]]
|
1350
wiki_backup/Bedrock_Dedicated_Server.txt
Normal file
1350
wiki_backup/Bedrock_Dedicated_Server.txt
Normal file
File diff suppressed because it is too large
Load diff
70
wiki_backup/Bedrock_Edition_1.21.51.02.txt
Normal file
70
wiki_backup/Bedrock_Edition_1.21.51.02.txt
Normal file
|
@ -0,0 +1,70 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.51
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.51.png
|
||||
| build = 29753108
|
||||
| internal = '''Windows, Xbox''': 1.21.5101.0<br>'''ChromeOS, Android (Original), iOS, iPadOS, Fire''': 1.21.51.01<br>'''Android (Reupload)''': 1.21.51.02<br>'''PlayStation 4''': 3.04<br>'''PlayStation 5''': 1.011.000<br>'''Nintendo Switch''': v115
|
||||
| editorver = 0.8.0
|
||||
| versioncode = '''Android''':<br>
|
||||
952105101 (armeabi-v7a, 34)<br>
|
||||
962105101 (x86, 34)<br>
|
||||
972105101 (arm64-v8a, 34)<br>
|
||||
982105101 (x86_64, 34)<br>
|
||||
'''Android reupload''':<br>
|
||||
952105102 (armeabi-v7a, 34)<br>
|
||||
962105102 (x86, 34)<br>
|
||||
972105102 (arm64-v8a, 34)<br>
|
||||
982105102 (x86_64, 34)
|
||||
| server = [[Bedrock Dedicated Server 1.21.51.01|1.21.51.01]]<br />[[Bedrock Dedicated Server 1.21.51.02|1.21.51.02]]
|
||||
| serverdl = '''Server (Original)'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.51.01.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.51.01.zip Linux]<br>
|
||||
'''Server (Reupload)'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.51.02.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.51.02.zip Linux]
|
||||
| date = '''December 9, 2024:'''<br>ChromeOS, Android (Original)<br>'''December 10, 2024:'''<br>iOS, iPadOS, Fire<br>'''December 11, 2024:'''<br>Windows, Xbox, PlayStation 4, PlayStation 5, Android (Reupload)<br>'''December 16, 2024:'''<br>Nintendo Switch
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.50
|
||||
| next = 1.21.60
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.51''' is a hotfix to ''[[Bedrock Edition]]'' released on December 9, 2024 for ChromeOS/Android, December 10 for iOS/iPadOS and Fire, December 11 for all other platforms, and December 16 for Nintendo Switch. It fixes bugs and introduces a new Play screen.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32611282671245-Minecraft-1-21-51-Bedrock|title=Minecraft - 1.21.51 (Bedrock)|website=Minecraft Feedback|date=December 11, 2024}}</ref> It is compatible with [[Bedrock Edition 1.21.50|1.21.50]] servers.
|
||||
|
||||
This version was reuploaded on Android on December 11 with the internal version number '''1.21.51.02''' to re-enable [[RenderDragon]] for ARMv8 devices after it had been mistakenly disabled in the original release.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Play screen
|
||||
* A new "Play screen" is now introduced which includes the following tabs:
|
||||
** Worlds tab: Access saved local and LAN worlds
|
||||
** Realms tab: Access Realms you own or have joined
|
||||
** Servers tab: Join multiplayer [[featured servers]], and add or access custom servers
|
||||
** Create from template: Create from, and rate, your owned templates, and view [[Marketplace]] content
|
||||
** Friends: Connect with friends (they now live in the top right hand corner of the screen)
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.51 Hotfix
|
||||
|;old
|
||||
|187337|Generated Pale Oak trees with Creaking Hearts are rarer than in Java Edition<ref>{{tweet|CornerHardMC|1866950370158928075|In addition to several other fixes, today's 1.21.51 Bedrock hotfix makes Creaking Hearts generate more often in the Pale Garden biome🌳}}</ref>
|
||||
|188547|Magma Cube texture broken with some marketplace resource packs
|
||||
|otherissuescount=3}}
|
||||
;Other
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed issue where some shaped recipes weren't parsing properly.
|
||||
* Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
|
||||
== Known issues ==
|
||||
* When playing [[Hardcore]] worlds on a [[Realm]], the world tag currently shows [[Survival]] instead of Hardcore.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.51]]
|
||||
[[pt:Edição Bedrock 1.21.51]]
|
||||
[[ru:1.21.51 (Bedrock Edition)]]
|
||||
[[uk:1.21.51 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.51]]
|
142
wiki_backup/Bedrock_Edition_beta_1.21.60.24.txt
Normal file
142
wiki_backup/Bedrock_Edition_beta_1.21.60.24.txt
Normal file
|
@ -0,0 +1,142 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.6024.0<br>'''Android, iOS, iPadOS''': 1.21.60.24<br>
|
||||
| image = Bedrock 1.21.60.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.21.60.24.png
|
||||
| build = 29835496
|
||||
| editorver = 0.8.3
|
||||
| versioncode = '''Android''':<br />
|
||||
952106024 (armeabi-v7a, 34)<br />
|
||||
962106024 (x86, 34)<br />
|
||||
972106024 (arm64-v8a, 34)<br />
|
||||
982106024 (x86_64, 34)
|
||||
| date = December 12, 2024
|
||||
| server = 1.21.60.24
|
||||
| serverdl = '''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.24.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.24.zip Linux]<br>
|
||||
| parent = 1.21.60
|
||||
| prevparent = 1.21.51
|
||||
| prev = Preview 1.21.60.23
|
||||
| next =
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.60.24''' (ChromeOS, Android) or '''Preview 1.21.60.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for [[Bedrock Edition 1.21.60]], released on December 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32662041516045-Minecraft-Beta-Preview-1-21-60-24|title=Minecraft Beta & Preview - 1.21.60.24|website=Minecraft Feedback|date=December 12, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
=== General ===
|
||||
;UI
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== Technical ===
|
||||
;[[Block]]s
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;Components
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Graphical
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Scripting
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.24 Preview
|
||||
|;old
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|187337|Generated Pale Oak trees with Creaking Hearts are rarer than in Java Edition
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|;previous
|
||||
|188473|Using shears on vines or kelp doesn't play the arm swing animation
|
||||
|188474|Player is unable to use shears on vines while crouching
|
||||
|188476|Collecting glow berries while holding shears performs two actions at the same time
|
||||
|otherissuescount=15}}
|
||||
;Other
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.60.24]]
|
||||
[[pt:Edição Bedrock Preview 1.21.60.24]]
|
||||
[[ru:Preview 1.21.60.24 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.21.60.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60.24]]
|
33
wiki_backup/Bedrock_Editor_0.8.3.txt
Normal file
33
wiki_backup/Bedrock_Editor_0.8.3.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Infobox version
|
||||
| title = v0.8.3
|
||||
| edition = Editor
|
||||
| type = Editor build
|
||||
| date = December 12, 2024
|
||||
| parent = 1.21.60.24
|
||||
| prevparent = 0.8.0
|
||||
| prev = 0.8.2
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''Bedrock Editor v0.8.3''' is a minor beta release for the [[Bedrock Editor]] released on December 12, 2024.<ref>https://github.com/Mojang/minecraft-editor/discussions/213</ref><ref>https://feedback.minecraft.net/hc/articles/32662041516045</ref>
|
||||
|
||||
== Additions ==
|
||||
*Added data-driven rendering to editor block images:
|
||||
** Added block name aliasing for signs.
|
||||
** Added support for namespace block names for {{cd|block:// protocol}}.
|
||||
|
||||
== Changes ==
|
||||
*Updated player model to be fully hidden while in tool mode.
|
||||
|
||||
== Fixes ==
|
||||
*Fixed an issue with thumbnail images to be centered in hotbar, block picker, and lists.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Editor versions|beta}}
|
||||
|
||||
[[pt:Bedrock Editor 0.8.3]]
|
||||
[[uk:0.8.3 (Bedrock Editor)]]
|
575
wiki_backup/Brewing.txt
Normal file
575
wiki_backup/Brewing.txt
Normal file
|
@ -0,0 +1,575 @@
|
|||
[[File:Minecraft brewing en.png|thumb|300px|right|Potion brewing chart (most efficient recipes, excludes splash and lingering potions) for ''[[Java Edition]]''. Recipes may differ {{in|bedrock}}.]]
|
||||
'''Brewing''' is the process of creating [[potion]]s, [[splash potion]]s, and [[lingering potion]]s by adding various ingredients to [[water bottle]]s in a [[brewing stand]]. {{IN|education}}, brewing can also create [[medicine]].
|
||||
|
||||
== Brewing equipment ==
|
||||
{| class="wikitable col-1-center col-2-center col-3-left" data-description="Brewing equipment"
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! Use
|
||||
|-
|
||||
! scope="row" | {{anchor|Brewing Stand}}[[Brewing stand]]
|
||||
| {{Inventory slot|Brewing Stand}}
|
||||
| Used to brew potions using ingredients and water.
|
||||
|-
|
||||
! scope="row" | {{anchor|Water}}[[Water]]
|
||||
| {{Inventory slot|Water Bucket}}
|
||||
| A water source block can be used to fill infinite glass bottles.
|
||||
|-
|
||||
! scope="row" | {{anchor|Blaze Powder}}[[Blaze powder]]
|
||||
| {{Inventory slot|Blaze Powder}}
|
||||
| Fuels the brewing stand. Holds 20 charges.
|
||||
|-
|
||||
! scope="row" | {{anchor|Water Bottle}}[[Water bottle]]
|
||||
| {{Inventory slot|link=Potion#Base potions|Water Bottle}}
|
||||
| The starting base for all potions, made by filling a [[glass bottle]] from a [[cauldron]] or a [[water]] source block.
|
||||
|}
|
||||
|
||||
== Ingredients ==
|
||||
Unlike [[crafting]] or [[stonecutting]], there is no [[recipe book]] or visual guide for brewing in the brewing stand's interface.
|
||||
|
||||
=== Base ingredients and modifiers ===
|
||||
Base ingredients are ingredients that can be added directly to a [[water bottle]] and are the starting point of all potions. [[Nether wart]] is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.
|
||||
|
||||
Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The [[fermented spider eye]] is unique in that it is the only modifier that can convert a [[water bottle]] directly into an effective potion.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Bases and modifiers"
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! When added to water bottle
|
||||
! When added as a modifier
|
||||
|-
|
||||
! scope="row" | {{anchor|Nether Wart}}[[Nether wart]]
|
||||
| {{Inventory slot|Nether Wart}}
|
||||
| [[Awkward potion]]
|
||||
| —
|
||||
|-
|
||||
! scope="row" | {{anchor|Redstone Dust}}[[Redstone dust]]
|
||||
| {{Inventory slot|Redstone Dust}}
|
||||
| [[Mundane potion]]
|
||||
| Extends the duration of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Glowstone Dust}}[[Glowstone dust]]
|
||||
| {{Inventory slot|Glowstone Dust}}
|
||||
| [[Thick potion]]
|
||||
| Increases the level of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Fermented Spider Eye}}[[Fermented spider eye]]
|
||||
| {{Inventory slot|Fermented Spider Eye}}
|
||||
| [[Potion of Weakness]]
|
||||
| Changes the effect of a potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Gunpowder}}[[Gunpowder]]
|
||||
| {{Inventory slot|Gunpowder}}
|
||||
| [[Splash water bottle]]
|
||||
| Turns a potion into a splash potion.
|
||||
|-
|
||||
! scope="row" | {{anchor|Dragon's Breath}}[[Dragon's breath]]
|
||||
| {{Inventory slot|Dragon's Breath}}
|
||||
| [[Lingering water bottle]] <br> <small>(from splash water bottle)</small>
|
||||
| Turns a splash potion into a lingering potion.
|
||||
|}
|
||||
|
||||
==== Enhancement ====
|
||||
Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
|
||||
* Upgrading the effect of a potion that has no time parameter (e.g. [[Instant Health]]) with [[glowstone dust]] involves no trade-off.
|
||||
* Increasing the time of a potion that has no effects with different levels (e.g. [[Fire Resistance]]) with [[redstone dust]] involves no trade-off.
|
||||
|
||||
==== Corrupting effect ====
|
||||
A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
|
||||
* A corrupted potion usually does the opposite of the original effect.
|
||||
* Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
|
||||
* Corrupting an enhanced potion of [[Poison]]/[[Healing]] results in a basic potion of [[Harming]].{{only|JE|short=1}} Enhanced potions of [[Leaping]] or [[Swiftness]] cannot be corrupted.
|
||||
* A potion of [[Invisibility]] is considered the "corrupted" version of a potion of [[Night Vision]].
|
||||
|
||||
[[File:Splash Potion Weakness.png|thumb|right|Splash potion brewed using [[gunpowder]].]]
|
||||
==== Splash and lingering potions ====
|
||||
By adding gunpowder, a drinking potion can be turned into a [[splash potion]], which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area.
|
||||
* [[Splash potion]]s and [[lingering potion]]s can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
|
||||
* The [[Lingering Potion|lingering potions]] can also be used to make their respective versions of [[tipped arrow]]s.
|
||||
* {{IN|BE}} there is an easier way of using cauldrons [[Tipped Arrow|for the same effect]].
|
||||
* Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. [[Regeneration]] + → Splash Potion of Regeneration +).{{only|BE|short=1}}
|
||||
* Splash potions have the same duration as the drinkable form.
|
||||
* Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.
|
||||
|
||||
=== Effect ingredients ===
|
||||
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a [[fermented spider eye]] to it.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Effect ingredients"
|
||||
|+Effect ingredients
|
||||
|-
|
||||
! Name
|
||||
! Icon
|
||||
! Effect
|
||||
! Effect when corrupted
|
||||
|-
|
||||
!{{anchor|Sugar}}[[Sugar]]
|
||||
|{{Slot|Sugar}}
|
||||
|[[Speed]]
|
||||
| rowspan="2" |[[Slowness]]
|
||||
|-
|
||||
!{{anchor|Rabbit's Foot}}[[Rabbit's foot]]
|
||||
|{{Slot|Rabbit's Foot}}
|
||||
|[[Jump Boost]]
|
||||
|-
|
||||
!{{anchor|Glistering Melon Slice}}[[Glistering melon slice]]
|
||||
|{{Slot|Glistering Melon Slice}}
|
||||
|[[Instant Health]]
|
||||
| rowspan="2" | [[Instant Damage]]
|
||||
|-
|
||||
!{{anchor|Spider Eye}}[[Spider eye]]
|
||||
|{{Slot|Spider Eye}}
|
||||
|[[Poison]]
|
||||
|-
|
||||
!{{anchor|Pufferfish}}[[Pufferfish (item)|Pufferfish]]
|
||||
|{{Slot|Pufferfish}}
|
||||
|[[Water Breathing]]
|
||||
| rowspan="2" |None
|
||||
|-
|
||||
!{{anchor|Magma Cream}}[[Magma cream]]
|
||||
|{{Slot|Magma Cream}}
|
||||
|[[Fire Resistance]]
|
||||
|-
|
||||
!{{anchor|Golden Carrot}}[[Golden carrot]]
|
||||
|{{Slot|Golden Carrot}}
|
||||
|[[Night Vision]]
|
||||
|[[Invisibility]]
|
||||
|-
|
||||
!{{anchor|Blaze Powder}}[[Blaze powder]]
|
||||
|{{Slot|Blaze Powder}}
|
||||
|[[Strength]]
|
||||
| None{{only|java}} <br> [[Weakness]]{{only|bedrock}}
|
||||
|-
|
||||
!{{anchor|Ghast Tear}}[[Ghast tear]]
|
||||
|{{Slot|Ghast Tear}}
|
||||
|[[Regeneration]]
|
||||
| rowspan="7" | None
|
||||
|-
|
||||
!{{anchor|Turtle Shell}}[[Turtle shell]]
|
||||
|{{Slot|Turtle Shell}}
|
||||
|[[Slowness]] + [[Resistance]]
|
||||
|-
|
||||
!{{anchor|Phantom Membrane}}[[Phantom membrane]]
|
||||
|{{Slot|Phantom Membrane}}
|
||||
|[[Slow Falling]]
|
||||
|-
|
||||
!{{anchor|Breeze Rod}}[[Breeze rod]]
|
||||
|{{Slot|Breeze Rod}}
|
||||
|[[Wind Charged]]
|
||||
|-
|
||||
!{{anchor|Stone}}[[Stone]]
|
||||
|{{Slot|Stone}}
|
||||
|[[Infested]]
|
||||
|-
|
||||
!{{anchor|Cobweb}}[[Cobweb]]
|
||||
|{{Slot|Cobweb}}
|
||||
|[[Weaving]]
|
||||
|-
|
||||
!{{anchor|Slime Block}}[[Slime block]]
|
||||
|{{Slot|Slime Block}}
|
||||
|[[Oozing]]
|
||||
|}
|
||||
|
||||
== Brewing recipes ==
|
||||
=== Base potions ===
|
||||
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Base potions"
|
||||
|+Base potions
|
||||
! Potion
|
||||
! Reagent, base
|
||||
! Precursor to
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Awkward Potion}}<br>Awkward potion
|
||||
|{{Brewing Stand
|
||||
|Input= Nether Wart
|
||||
|Output2= Water Bottle
|
||||
<!-- I have no idea how to add a non-redirect link for water bottle in output2, so I have to leave it this way -->
|
||||
}}
|
||||
| Effect potions
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Mundane Potion}}<br>Mundane potion
|
||||
|{{Brewing Stand
|
||||
|Input= Redstone Dust; Sugar; Rabbit's Foot; Glistering Melon Slice; Spider Eye; Magma Cream; Blaze Powder; Ghast Tear; Breeze Rod; Stone; Cobweb; Slime Block
|
||||
<!-- I realize this is stupidly long, but it is already mentioned previously in the article, and the result is a junk potion anyway, so it doesn't really matter -->
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| None
|
||||
|-
|
||||
!{{Inventory slot|link=Potion#Base potions|Thick Potion}}<br>Thick potion
|
||||
|{{Brewing Stand
|
||||
|Input= Glowstone Dust
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| None
|
||||
|}
|
||||
|
||||
=== Effect potions ===
|
||||
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of [[Weakness]] can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without [[nether wart]].
|
||||
|
||||
[[Undead mobs]] react differently to effects than other mobs. They take damage from potions of [[Healing]], gain health from potions of [[Harming]], and are unaffected by potions of [[Poison]] and [[Regeneration]].
|
||||
|
||||
==== Positive effects ====
|
||||
{| style="text-align:center;" class="wikitable col-5-left" data-description="Positive effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health]}}<br>Potion of Healing
|
||||
| {{Brewing Stand
|
||||
|Input= Glistering Melon Slice
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| {{Slot|link=Potion#Potion of Healing|Potion of Healing[&9Instant Health II]}}<br>Potion of Healing
|
||||
| [[Instant Health]]: Restores health by {{hp|4|9px}}.
|
||||
'''Enhanced:'''<br>[[Instant Health]] II: Restores health by {{hp|8|9px}}.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (<nowiki>3:00</nowiki>)]}}<br>Potion of Fire Resistance<br>({{EffectSprite|fire-resistance}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Magma Cream
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Fire Resistance|Potion of Fire Resistance[&9Fire Resistance (<nowiki>8:00</nowiki>)]}}<br>Potion of Fire Resistance<br>({{EffectSprite|fire-resistance}} 8:00)
|
||||
| —
|
||||
| [[Fire Resistance]]: Gives immunity to damage from fire, lava, magma blocks, campfires, and [[blaze]]s' fireballs.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (<nowiki>0:45</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 0:45)
|
||||
| {{Brewing Stand
|
||||
|Input= Ghast Tear
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration (<nowiki>1:30</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 1:30{{only|java|short=1}}<br> 2:00{{only|bedrock|short=1}})
|
||||
| {{Slot|link=Potion#Potion of Regeneration|Potion of Regeneration[&9Regeneration II (<nowiki>0:22</nowiki>)]}}<br>Potion of Regeneration<br>({{EffectSprite|regeneration}} 0:22)
|
||||
| [[Regeneration]]: Restores health by {{healthbar|1|9px}} every 2.5 seconds.
|
||||
'''Enhanced:'''<br>[[Regeneration]] II: Restores health by {{healthbar|1|9px}} every 1.25 seconds.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (<nowiki>3:00</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Blaze Powder
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength (<nowiki>8:00</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Strength|Potion of Strength[&9Strength II (<nowiki>1:30</nowiki>)]}}<br>Potion of Strength<br>({{EffectSprite|strength}} 1:30)
|
||||
| [[Strength]]: Increases player's melee attack damage by {{hp|3}}.
|
||||
'''Enhanced:'''<br>[[Strength]] II: Increases player's melee attack damage by {{hp|6}}.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (<nowiki>3:00</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Sugar
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed (<nowiki>8:00</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Swiftness|Potion of Swiftness[&9Speed II (<nowiki>1:30</nowiki>)]}}<br>Potion of Swiftness<br>({{EffectSprite|speed}} 1:30)
|
||||
| [[Speed]]: Increases movement speed, sprinting speed, and jumping length by 20%.
|
||||
'''Enhanced:'''<br>[[Speed]] II: Increases movement speed, sprinting speed, and jumping length by 40%.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (<nowiki>3:00</nowiki>)]}}<br>Potion of Night Vision<br>({{EffectSprite|night-vision}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Golden Carrot
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Night Vision|Potion of Night Vision[&9Night Vision (<nowiki>8:00</nowiki>)]}}<br>Potion of Night Vision<br>({{EffectSprite|night-vision}} 8:00)
|
||||
| —
|
||||
| [[Night Vision]]: Makes everything appear to be at the maximum light level, including underwater areas.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (<nowiki>3:00</nowiki>)]}}<br>Potion of Invisibility<br>({{EffectSprite|invisibility}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output2= Potion of Night Vision[&9Night Vision (<nowiki>3:00</nowiki>)]
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Invisibility|Potion of Invisibility[&9Invisibility (<nowiki>8:00</nowiki>)]}}<br>Potion of Invisibility<br>({{EffectSprite|invisibility}} 8:00)
|
||||
| —
|
||||
| [[Invisibility]]: Renders the player invisible. Equipped items are still visible.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (<nowiki>3:00</nowiki>)]}}<br>Potion of Water Breathing<br>({{EffectSprite|water-breathing}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Pufferfish
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Water Breathing|Potion of Water Breathing[&9Water Breathing (<nowiki>8:00</nowiki>)]}}<br>Potion of Water Breathing<br>({{EffectSprite|water-breathing}} 8:00)
|
||||
| —
|
||||
| [[Water Breathing]]: Prevents the oxygen bar from depleting when underwater.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (<nowiki>3:00</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Rabbit's Foot
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost (<nowiki>8:00</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 8:00)
|
||||
| {{Slot|link=Potion#Potion of Leaping|Potion of Leaping[&9Jump Boost II (<nowiki>1:30</nowiki>)]}}<br>Potion of Leaping<br>({{EffectSprite|jump-boost}} 1:30)
|
||||
| [[Jump Boost]]: Increases jump height by 50%.
|
||||
'''Enhanced:'''<br>[[Jump Boost]] II: Doubles jump height.
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (<nowiki>1:30</nowiki>)]}}<br>Potion of Slow Falling<br>({{EffectSprite|slow-falling}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Phantom Membrane
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Slow Falling|Potion of Slow Falling[&9Slow Falling (<nowiki>4:00</nowiki>)]}}<br>Potion of Slow Falling<br>({{EffectSprite|slow-falling}} 4:00)
|
||||
| —
|
||||
| [[Slow Falling]]: Fall speed and acceleration is significantly reduced and fall damage is completely negated.
|
||||
|}
|
||||
|
||||
==== Negative effects ====
|
||||
{| style="text-align: center;" class="wikitable col-5-left" data-description="Negative effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base(s)
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
! Notes
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (<nowiki>0:45</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 0:45)
|
||||
| {{Brewing Stand
|
||||
|Input= Spider Eye
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison (<nowiki>1:30</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 1:30{{only|java|short=1}}<br> 2:00{{only|bedrock|short=1}})
|
||||
| {{Slot|link=Potion#Potion of Poison|Potion of Poison[&cPoison II (<nowiki>0:21</nowiki>)]}}<br>Potion of Poison<br>({{EffectSprite|poison}} 0:21{{only|java|short=1}}<br> 0:22{{only|bedrock|short=1}}))
|
||||
| [[Poison]]: Depletes health by {{hp|1|9px}} every 1.25 seconds.
|
||||
'''Enhanced:'''<br>[[Poison]] II: Depletes health by {{hp|1|9px}} every 0.6 seconds.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (<nowiki>1:30</nowiki>)]}}<br>Potion of Weakness<br>({{EffectSprite|weakness}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output2= Water Bottle
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Weakness|Potion of Weakness[&cWeakness (<nowiki>4:00</nowiki>)]}}<br>Potion of Weakness<br>({{EffectSprite|weakness}} 4:00)
|
||||
| —
|
||||
| [[Weakness]]: Reduces player's melee attack damage by {{hp|4}}.
|
||||
| Can be used in combination with a golden apple to cure Zombie Villagers.
|
||||
Can also be brewed with a fermented spider eye and a potion of Strength or a mundane potion{{only|bedrock|short=1}}
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage]}}<br>Potion of Harming
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output1= Potion of Healing[&9Instant Health]
|
||||
|Output3= Potion of Poison[&cPoison (<nowiki>0:45</nowiki>)]
|
||||
}}
|
||||
| —
|
||||
| {{Slot|link=Potion#Potion of Harming|Potion of Harming[&cInstant Damage II]}}<br>Potion of Harming
|
||||
| [[Instant Damage]]: Inflicts {{hp|6|9px}} damage.
|
||||
'''Enhanced:'''<br>[[Instant Damage]] II: Inflicts {{hp|12|9px}} damage.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (<nowiki>1:30</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 1:30)
|
||||
| {{Brewing Stand
|
||||
|Input= Fermented Spider Eye
|
||||
|Output1= Potion of Swiftness[&9Speed (<nowiki>3:00</nowiki>)]
|
||||
|Output3= Potion of Leaping[&9Jump Boost (<nowiki>3:00</nowiki>)]
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness (<nowiki>4:00</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 4:00)
|
||||
| {{Slot|link=Potion#Potion of Slowness|Potion of Slowness[&cSlowness IV (<nowiki>0:20</nowiki>)]}}<br>Potion of Slowness<br>({{EffectSprite|slowness}} 0:20)
|
||||
| [[Slowness]]: Reduces movement speed by 15%.
|
||||
'''Enhanced:'''<br>[[Slowness]] IV: Reduces movement speed by 60%.
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Oozing|Potion of Oozing[&cOozing (<nowiki>3:00</nowiki>)]}}<br>Potion of Oozing<br>({{EffectSprite|oozing}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Slime Block
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Oozing]]: Spawns two size 2 slimes nearby when killed
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Weaving|Potion of Weaving[&cWeaving (<nowiki>3:00</nowiki>)]}}<br>Potion of Weaving<br>({{EffectSprite|weaving}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Cobweb
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Weaving]]:
|
||||
|
||||
* Spawns 2-3 cobwebs nearby when killed
|
||||
* Doubles walking speed whilst in cobwebs (from 25% to 50%)
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Infestation|Potion of Infestation[&cInfested (<nowiki>3:00</nowiki>)]}}<br>Potion of Infestation<br>({{EffectSprite|Infested}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Stone
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Infested]]: Has a 10% chance to spawn 1-2 silverfish nearby when hit
|
||||
| —
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of Wind Charging|Potion of Wind Charging[&cWind Charged (<nowiki>3:00</nowiki>)]}}<br>Potion of Wind Charging<br>({{EffectSprite|wind charged}} 3:00)
|
||||
| {{Brewing Stand
|
||||
|Input= Breeze Rod
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| —
|
||||
| —
|
||||
| [[Wind Charged]]: Emits a wind burst when killed
|
||||
| —
|
||||
|}
|
||||
|
||||
==== Mixed effects ====
|
||||
{| style="text-align: center;" class="wikitable col-5-left" data-description="Mixed effect potions"
|
||||
!width="90px"| Potion
|
||||
! Reagent, base
|
||||
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
|
||||
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
|
||||
! Effects
|
||||
|-
|
||||
! {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (<nowiki>0:20</nowiki>)/&9Resistance III (<nowiki>0:20</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
|
||||
| {{Brewing Stand
|
||||
|Input= Turtle Shell
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness IV (<nowiki>0:40</nowiki>)/&9Resistance III (<nowiki>0:40</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:40)
|
||||
| {{Slot|link=Potion#Potion of the Turtle Master|Potion of the Turtle Master[&cSlowness VI (<nowiki>0:20</nowiki>)/&9Resistance IV (<nowiki>0:20</nowiki>)]}}<br>Potion of the Turtle Master<br>({{EffectSprite|slowness}}{{EffectSprite|resistance}}0:20)
|
||||
| [[Slowness]] IV, [[Resistance]] III: Reduces movement speed by 60% and reduces incoming damage by 60%.
|
||||
'''Enhanced:'''<br>[[Slowness]] VI, [[Resistance]] IV: Reduces movement speed by 90% and reduces incoming damage by 80%.
|
||||
|}
|
||||
|
||||
=== Cures ===
|
||||
{{education feature|section = 1}}
|
||||
Cures are brewed from awkward potions using different [[element]]s. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.
|
||||
|
||||
{| class="wikitable" style="text-align: center;" data-description="Remedies"
|
||||
! Potion
|
||||
! Reagent, base
|
||||
! Effect
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Antidote}}<br>Antidote
|
||||
| {{Brewing Stand
|
||||
|Input= Silver
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Poison]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Elixir}}<br>Elixir
|
||||
| {{Brewing Stand
|
||||
|Input= Cobalt
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Weakness]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Eye Drops}}<br>Eye drops
|
||||
| {{Brewing Stand
|
||||
|Input= Calcium
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Blindness]]
|
||||
|-
|
||||
! {{Inventory slot|link=medicine|Tonic}}<br>Tonic
|
||||
| {{Brewing Stand
|
||||
|Input= Bismuth
|
||||
|Output2= Awkward Potion
|
||||
}}
|
||||
| Cures [[Nausea]]
|
||||
|}
|
||||
|
||||
=== Unbrewable potions ===
|
||||
The potion of [[Luck]]{{only|java|short=JE}} and the potion of [[Decay]]{{only|bedrock|short=BE}} cannot be brewed, and can be obtained only through commands or the [[Creative inventory]].
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||?|The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a ''Minecraft'' world.<ref>[https://minecraft.net/en-us/article/meet-magma-cube "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens"] – [[Tom Stone]], February 21, 2017</ref>}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Initially, the [[cauldron]] was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ modding the cauldron] so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a [[brewing stand]].<ref>{{tweet|jeb_|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility).}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Throwable [[splash potion]]s are introduced, brewed by placing [[gunpowder]] and any potion together in a brewing stand.
|
||||
|[[Glistering melon slice]] was added to be the ingredient for the potion of Healing; the [[ghast tear]], which previously served this purpose, is now used for the potion of Regeneration instead.
|
||||
|Converted certain ingredients into base-secondary ingredients (the [[spider eye]], glistering melon and [[blaze powder]] made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations.}}
|
||||
|{{HistoryLine||1.1|dev=12w01a|The time to brew potions was decreased to 20 seconds.}}<!--From what?-->
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Brewing recipes for potions of Night Vision and Invisibility added.}}
|
||||
|{{HistoryLine||1.5|dev=13w01a|[[Hopper]]s added, which can move items in and out of brewing stands.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Added potion of Water Breathing.}}
|
||||
|{{HistoryLine||1.8|dev=14w27a|Added potion of Leaping.}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|The potion of Leaping can now be extended using redstone.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[Redstone]] and [[glowstone dust]] can no longer be added to already extended or enhanced potions.
|
||||
|[[Fermented spider eye]]s can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison.
|
||||
|Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength.
|
||||
|Potions of Slowness can no longer be made using a potion of Fire Resistance.
|
||||
|Potions of Harming can no longer be made using a potion of Water Breathing.
|
||||
|Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See {{slink|Java Edition removed features|Potions}} for more information.
|
||||
|Splash potions can now be created from all potions, including water bottles.|Splash potions now have the same duration as drinkable potions.}}
|
||||
|{{HistoryLine|||dev=15w33a|Added [[lingering potion]]s.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
|
||||
|{{HistoryLine|||dev=15w42a|Blaze powder is now required as fuel for brewing.}}
|
||||
|{{HistoryLine|||dev=15w43a|Blaze powder as fuel reduced from 30 points to 20.}}
|
||||
|{{HistoryLine||1.13|dev=18w07a|Added potion of Turtle Master.}}
|
||||
|{{HistoryLine|||dev=18w14a|Added potion of Slow Falling.}}
|
||||
|{{HistoryLine||1.19.4|dev=Pre-release 1|Potions no longer have an enchantment glint.}}
|
||||
|{{HistoryLine|||dev=Pre-release 3|Changed colors of following potions: Swiftness, Slowness, Strength, Harming, Leaping, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison, Turtle Master.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added potions and brewing.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added lingering potions.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blaze powder is now required as fuel for brewing.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Added four new potions known as cures: antidote, elixir, eye drops, and tonic.}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Added potion of Turtle Master.}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|Added potion of Slow Falling.}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Potions no longer have an enchantment glint.
|
||||
|Changed colors of following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}
|
||||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Added potion of Infestation, Oozing, Weaving, and Wind Charging}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Splash potions now have the same duration as drinkable potions.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added potions and brewing.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Potions of Night Vision and Invisibility added.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Hopper]]s added, which can move items in and out of brewing stands.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added potions of Leaping and Water Breathing.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Lingering potions added.|Blaze powder is now required as fuel for brewing.|Splash potions now have the same duration as drinkable potions.|The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6.}}
|
||||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions only have {{frac|3|4}} of the duration of drinkable potions again.|The durations of extended potions of Regeneration and Poison have been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added potions of the Turtle Master and Slow Falling.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
|
||||
* Although [[Jeb]] said that in [[Java Edition Beta 1.9 Prerelease 3]] there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
|
||||
* By modifying the [[item]] NBT using an editor or [[commands]], it is possible to get a potion that cannot be upgraded into a splash potion.
|
||||
|
||||
== Gallery ==
|
||||
=== Textures ===
|
||||
<gallery>
|
||||
Brewing stand.png|Texture file for the 1.9 brewing user interface
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Crafting]]
|
||||
*[[Enchanting]]
|
||||
*[[Medicine]]{{only|education}}
|
||||
*[[Smelting]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*[http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
|
||||
*[http://potioncraft.net/ Minecraft Potions - A Visual Guide]
|
||||
*[https://minecraftcommands.org/brewing-ingredients/brewing-ingredients-y725929-1 Minecraft Commands - A Searchable Minecraft Database]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[cs:Alchymie]]
|
||||
[[de:Brauen]]
|
||||
[[es:Alquimia]]
|
||||
[[fr:Alchimie]]
|
||||
[[hu:Bájitalfőzés]]
|
||||
[[it:Distillazione]]
|
||||
[[ja:醸造]]
|
||||
[[ko:물약 양조]]
|
||||
[[lzh:釀醱]]
|
||||
[[nl:Brouwen]]
|
||||
[[pl:Alchemia]]
|
||||
[[pt:Fermentação]]
|
||||
[[ru:Зельеварение]]
|
||||
[[th:การปรุงยา]]
|
||||
[[tr:İksircilik]]
|
||||
[[uk:Зіллєваріння]]
|
||||
[[zh:药水酿造]]
|
80
wiki_backup/Bundles_of_Bravery.txt
Normal file
80
wiki_backup/Bundles_of_Bravery.txt
Normal file
|
@ -0,0 +1,80 @@
|
|||
<div class="mobileonly">{{relevant guide|Java Edition guides/Bundles of Bravery|Bedrock Edition guides/Bundles of Bravery}}</div>
|
||||
{{Infobox theme
|
||||
| image = 1.21.2 banner.png
|
||||
| image2 = Bedrock 1.21.40 PatchNotes.jpg
|
||||
| date = October 22, 2024
|
||||
| version =
|
||||
* [[Java Edition 1.21.2]]
|
||||
* [[Bedrock Edition 1.21.40]]
|
||||
| prevparent = [[Tricky Trials]]
|
||||
| next = [[The Garden Awakens]]
|
||||
}}
|
||||
<div class="nomobile">{{relevant guide|Java Edition guides/Bundles of Bravery|Bedrock Edition guides/Bundles of Bravery}}</div>
|
||||
|
||||
'''Bundles of Bravery''' is a [[game drop]] that was released on October 22, 2024. It adds [[bundle]]s, as well as [[Hardcore]] mode for {{edition|Bedrock}} and {{edition|Java}} [[Realms]]. It was announced at [[Minecraft Live 2024]].
|
||||
|
||||
== Notable features ==
|
||||
{{main|Java Edition 1.21.2|Bedrock Edition 1.21.40}}
|
||||
; New [[item]]s
|
||||
* {{Animate|Bundle JE2 BE2.png; White Bundle JE1 BE1.png; Light Gray Bundle JE1 BE1.png; Gray Bundle JE1 BE1.png; Black Bundle JE1 BE1.png; Brown Bundle JE1 BE1.png; Red Bundle JE1 BE1.png; Orange Bundle JE1 BE1.png; Yellow Bundle JE1 BE1.png; Lime Bundle JE1 BE1.png; Green Bundle JE1 BE1.png; Cyan Bundle JE1 BE1.png; Light Blue Bundle JE1 BE1.png; Blue Bundle JE1 BE1.png; Purple Bundle JE1 BE1.png; Magenta Bundle JE1 BE1.png; Pink Bundle JE1 BE1.png|32px}} [[Bundle]]
|
||||
** Crafted from a string and a piece of leather.
|
||||
** Can hold a mixed stack of items at a time.
|
||||
** Can be dyed into 16 colors.
|
||||
** The specific item to be removed from a bundle can be selected using the scroll wheel.
|
||||
** No longer experimental, but an item that is one of the longest to develop.
|
||||
|
||||
; New [[game mode]]s
|
||||
* [[File:Hardcore Heart.svg|35x35px]] [[Hardcore]] for {{BE}} and {{JE}} ''[[Realms]]''
|
||||
** A variant of [[Survival]] mode in which the world is locked to [[Hard]] difficulty.
|
||||
** [[Player]]s cannot respawn after dying, but can continue to observe the world in [[Spectator]] mode.
|
||||
** Fully featured world creation screen available to create Hardcore Realms.
|
||||
|
||||
== Videos ==
|
||||
{{main|Bundles of Bravery - Official Trailer}}
|
||||
{{yt|Fyf9gibpX1c}}
|
||||
{{yt|2AiaJ2TjgBM}}
|
||||
|
||||
== Trivia ==
|
||||
* The name was mistakenly revealed on [[Minecraft.net]] as part of a summary of Minecraft Live 2024 posted a few days before the event happened.<ref>{{Citation|url=https://www.minecraft.net/en-us/live|title=Minecraft Live|website=Minecraft.net|date=September 24, 2024|archive-url=https://web.archive.org/web/20240924180401/https://www.minecraft.net/en-us/live}}</ref>
|
||||
* With the addition of bundles in this drop, all content postponed from [[Caves & Cliffs]] has been implemented.
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Bundles of Bravery Key Art.png|Key art.
|
||||
Bundles of Bravery Key Art 2.PNG|Secondary version of the key art. Notice the golden apple that has changed position.
|
||||
Bundles Art Square.PNG|Artwork of lime, brown, and pink bundles.
|
||||
Bundles Art Portrait.PNG|Cropped, portrait version of the three bundles.
|
||||
</gallery>
|
||||
|
||||
=== Promotional images ===
|
||||
<gallery>
|
||||
MCV fall drop gameplay bundle 5 1280x720.jpg|[[Alex]] holding a blue bundle.
|
||||
MCV fall drop gameplay bundle 4 1280x720.jpg|Several dyed bundles on the ground.
|
||||
MCV fall drop gameplay bundle-hud 1 1280x720.jpg|Several bundles in [[Kai]]'s inventory.
|
||||
MCV fall drop gameplay hardcore 1 1280x720.jpg|[[Ari]] rowing a boat with a yellow bundle.<ref group="note">Taken from the [[Bundles of Bravery (trailer)|Bundles of Bravery]] trailer.</ref>
|
||||
MCV fall drop gameplay hardcore 7 1280x720.jpg|Several monsters in a cave in Hardcore.
|
||||
MCV fall drop gameplay hardcore 6 1280x720.jpg|A player exploring a [[trial chamber]] in hardcore.
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
<references group="note"/>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/bundles-of-bravery Bundles of Bravery | Minecraft]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox named updates}}
|
||||
|
||||
[[Category:Named updates]]
|
||||
|
||||
[[es:Bundles of Bravery]]
|
||||
[[fr:Bravoure en sacs]]
|
||||
[[ja:バンドル・オブ・ブレイバリー]]
|
||||
[[pt:Bundles of Bravery]]
|
||||
[[ru:Bundles of Bravery]]
|
||||
[[uk:Bundles of Bravery]]
|
||||
[[zh:勇气之袋]]
|
1904
wiki_backup/Commands.txt
Normal file
1904
wiki_backup/Commands.txt
Normal file
File diff suppressed because it is too large
Load diff
376
wiki_backup/Creaking.txt
Normal file
376
wiki_backup/Creaking.txt
Normal file
|
@ -0,0 +1,376 @@
|
|||
{{About|the mob|the block|Creaking Heart}}
|
||||
{{Infobox entity
|
||||
| defaultimagesize = 100px
|
||||
| image = Creaking JE1 BE1.png
|
||||
| invimage = Creaking Spawn Egg
|
||||
| health = {{hp|1}} (immune to damage when naturally spawned)
|
||||
| behavior = Hostile
|
||||
| mobtype = [[Monster]]
|
||||
| damage = Easy: {{hp|2.5}}<br> Normal: {{hp|3}}<br> Hard: {{hp|4.5}}
|
||||
| size = Height: 2.7 blocks<br>Width: 0.9 blocks<br>
|
||||
| speed = 0.3
|
||||
| spawn = During night by an activated [[creaking heart]]
|
||||
}}
|
||||
A '''creaking''' is a [[hostile mob]] spawned by active [[creaking heart]]s at night or during [[thunderstorm]]s. It moves and attacks (via headbutting) only when no [[Survival]]/[[Adventure]] mode [[Player|players]] are looking at it, and otherwise remains completely stationary and motionless. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes [[Resin Clump|resin clumps]] to grow near its linked creaking heart.
|
||||
|
||||
== Spawning ==
|
||||
{{See also|Creaking Heart#Spawning mechanics}}
|
||||
Creakings spawn when an activated [[creaking heart]] is triggered at nighttime or during a thunderstorm. To activate the heart, it must be placed between two pale oak blocks ([[pale oak log]]s, [[pale oak wood]], [[stripped pale oak log]]s, or [[stripped pale oak wood]]) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the [[Overworld]], a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.
|
||||
|
||||
If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, it respawns around its linked creaking heart.
|
||||
|
||||
The creaking can also be spawned with a spawn egg or command. Creakings spawned by this method do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals.
|
||||
|
||||
== Drops ==
|
||||
=== On death ===
|
||||
Creakings do not drop any items or [[experience]] on death.
|
||||
|
||||
== Behavior ==
|
||||
=== Unalerted or idle ===
|
||||
Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.
|
||||
|
||||
Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.
|
||||
|
||||
=== Alerted or attacking ===
|
||||
[[File:Creaking Chasing Player.gif|thumb|A creaking chasing the player when they look away from it.]]
|
||||
When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an activation sound and its eyes glowing an emissive orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). While outside the player's field of vision, an alerted creaking moves quickly toward that player.
|
||||
|
||||
When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter [[Creative]] or [[Spectator]] mode), the creaking returns to its unalerted state.
|
||||
|
||||
Creakings inflict {{hp|2.5}} melee damage in Easy difficulty, {{hp|3}} in Normal difficulty, and {{hp|4}} melee damage in Hard difficulty.
|
||||
|
||||
=== Field of view detection ===
|
||||
The creaking's detection of whether it is being watched is based on the default [[field of view]] (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in [[third-person view]] can see it moving outside of their first-person FOV.
|
||||
|
||||
If a player is wearing a [[carved pumpkin]], any creakings within their first-person FOV can still move.
|
||||
|
||||
While in a player's field of view, the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and [[wind charge]]s. [[Iron golem]]s, [[zoglin]]s, and [[warden]]s are able to knock the creaking into the air, and [[shulker bullet]]s can give creakings the [[Levitation]] effect, even when the creaking is rooted.
|
||||
|
||||
=== Linked to a creaking heart ===
|
||||
A creaking spawned by a [[creaking heart]] is linked to it and becomes completely invulnerable to all natural sources of damage, including player/mob attacks, [[explosion]]s, and environmental hazards such as [[drowning]] or [[fire]]. If necessary, it will navigate on/through hazardous blocks such as [[magma block]]s or [[powder snow]]. When the creaking is hit by a player-caused source, it sways and produces a trail of orange/gray [[particle]]s that move in the direction of its connected creaking heart, and [[Resin Clump|resin clumps]] grow on blocks near the creaking heart.{{Info needed}}
|
||||
|
||||
Each creaking heart has a 32-block Euclidean-radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player.
|
||||
|
||||
=== Other attributes ===
|
||||
When in [[water]] or [[lava]], creakings naturally float to the surface and swim. When being watched, they stop in place and sink to the bottom.
|
||||
|
||||
Creakings spawned from creaking hearts are not subject to the [[Infested]], [[Oozing]], [[Wind Charged]] or [[Weaving]] status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.
|
||||
|
||||
[[Pillager]]s, [[evoker]]s, [[vindicator]]s, and [[illusioner]]s{{only|je|short=1}} flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" alternate between fleeing from creakings and attempting to attack them{{only|je|short=1}}.
|
||||
|
||||
=== Despawning ===
|
||||
Naturally-spawned creakings despawn during daytime if the weather is not stormy. They also despawn if they are outside the 32-block radius around their linked [[creaking heart]], or if they remain within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.
|
||||
|
||||
=== Death ===
|
||||
[[File:Creaking_BE1_JE1_Twitch_Animation.gif|thumb|200px|A creaking twitches before dying.]]
|
||||
Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to [[advancement]]s and [[statistic]]s.
|
||||
|
||||
== Sounds ==
|
||||
Creakings use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
{{SoundTable
|
||||
|type=java
|
||||
|{{SoundLine
|
||||
|sound=Creaking activate.ogg
|
||||
|subtitle=Creaking watches
|
||||
|source=hostile
|
||||
|description=When a creaking sees a player
|
||||
|id=entity.creaking.activate
|
||||
|translationkey=subtitles.entity.creaking.activate
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking deactivate.ogg
|
||||
|subtitle=Creaking calms
|
||||
|source=hostile
|
||||
|description=When a creaking stops seeing any players
|
||||
|id=entity.creaking.deactivate
|
||||
|translationkey=subtitles.entity.creaking.deactivate
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking unfreeze1.ogg
|
||||
|sound2=Creaking unfreeze2.ogg
|
||||
|sound3=Creaking unfreeze3.ogg
|
||||
|subtitle=Creaking moves
|
||||
|source=hostile
|
||||
|description=When a creaking becomes able to move
|
||||
|id=entity.creaking.unfreeze
|
||||
|translationkey=subtitles.entity.creaking.unfreeze
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking freeze1.ogg
|
||||
|sound2=Creaking freeze2.ogg
|
||||
|sound3=Creaking freeze3.ogg
|
||||
|sound4=Creaking freeze4.ogg
|
||||
|subtitle=Creaking stops
|
||||
|source=hostile
|
||||
|description=When a creaking becomes unable to move
|
||||
|id=entity.creaking.freeze
|
||||
|translationkey=subtitles.entity.creaking.freeze
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking idle1.ogg
|
||||
|sound2=Creaking idle2.ogg
|
||||
|sound3=Creaking idle3.ogg
|
||||
|sound4=Creaking idle4.ogg
|
||||
|sound5=Creaking idle5.ogg
|
||||
|sound6=Creaking idle6.ogg
|
||||
|subtitle=Creaking creaks
|
||||
|source=hostile
|
||||
|description=Randomly while active
|
||||
|id=entity.creaking.ambient
|
||||
|translationkey=subtitles.entity.creaking.ambient
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking attack1.ogg
|
||||
|sound2=Creaking attack2.ogg
|
||||
|sound3=Creaking attack3.ogg
|
||||
|sound4=Creaking attack4.ogg
|
||||
|subtitle=Creaking attacks
|
||||
|source=hostile
|
||||
|description=When a creaking attacks something
|
||||
|id=entity.creaking.attack
|
||||
|translationkey=subtitles.entity.creaking.attack
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking death JE2.ogg
|
||||
|subtitle=Creaking crumbles
|
||||
|source=hostile
|
||||
|description=When a creaking dies
|
||||
|id=entity.creaking.death
|
||||
|translationkey=subtitles.entity.creaking.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking spawn.ogg
|
||||
|subtitle=Creaking manifests
|
||||
|source=hostile
|
||||
|description=When a creaking is summoned by a creaking heart
|
||||
|id=entity.creaking.spawn
|
||||
|translationkey=subtitles.entity.creaking.spawn
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking sway1.ogg
|
||||
|sound2=Creaking sway2.ogg
|
||||
|sound3=Creaking sway3.ogg
|
||||
|sound4=Creaking sway4.ogg
|
||||
|subtitle=Creaking is hit
|
||||
|source=hostile
|
||||
|description=When something attempts to damage a creaking
|
||||
|id=entity.creaking.sway
|
||||
|translationkey=subtitles.entity.creaking.sway
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking twitch.ogg
|
||||
|subtitle=Creaking twitches
|
||||
|source=hostile
|
||||
|description=When a creaking twitches after its creaking heart is destroyed
|
||||
|id=entity.creaking.twitch
|
||||
|translationkey=subtitles.entity.creaking.twitch
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking step1.ogg
|
||||
|sound2=Creaking step2.ogg
|
||||
|sound3=Creaking step3.ogg
|
||||
|sound4=Creaking step4.ogg
|
||||
|sound5=Creaking step5.ogg
|
||||
|subtitle=Footsteps
|
||||
|source=hostile
|
||||
|description=While a creaking is walking
|
||||
|id=entity.creaking.step
|
||||
|translationkey=subtitles.block.generic.footsteps
|
||||
|volume=0.15
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Creaking
|
||||
|spritetype=entity
|
||||
|nameid=creaking
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Creaking
|
||||
|spritetype=entity
|
||||
|nameid=creaking
|
||||
|id=146
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
Creakings have entity data associated with them that contains various properties.
|
||||
|
||||
{{el|java}}{{verify}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Adventure;Monster Hunter;Monsters Hunted}}
|
||||
|
||||
== Video ==
|
||||
{{yt|eHEQY3ua_uY}}
|
||||
{{yt|GKBMNxHED-g}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|different texture showcased at Minecraft Live}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 24, 2024|link=https://web.archive.org/web/20240924180401/https://www.minecraft.net/en-us/live|A version of the ''Minecraft Live'' page announcing the [[pale garden]]s and creaking is published, likely by mistake. It is taken down in the following minutes.}}
|
||||
|{{HistoryLine||September 28, 2024|link=Minecraft Live 2024|Creakings are officially announced at [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking JE1 BE1.png|20px]] Added creakings.}}
|
||||
|{{HistoryLine|||dev=pre1|Creakings no longer freeze or activate around players in [[Creative]] mode.
|
||||
|Creakings can no longer be named with a [[name tag]] if summoned via a [[creaking heart]].}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Creakings now deal {{hp|3}} damage.
|
||||
|Creakings now ignore [[cacti]], [[sweet berry bush]]es, and [[powder snow]] and can walk through those blocks.
|
||||
|[[File:Creaking_BE1_JE1_Twitch_Animation.gif|32px]] Creakings now have a twitching animation when its creaking heart is destroyed.
|
||||
|Creakings are now fire resistant.
|
||||
|[[File:Creaking_BE2_JE2_Walk_Animation.gif|32px]] [[File:Creaking_BE2_JE2_Attack_Animation.gif|32px]] Changed walking and attacking animations.}}
|
||||
|{{HistoryLine|||dev=24w45a|Creakings now don't move only if a player in [[Survival]] or [[Adventure]] mode is looking at it, meaning the [[Creative]] players can look at creakings and it would still move.
|
||||
|The eyes of creakings are now visible when they have the [[Invisibility]] effect.
|
||||
|The subtitles for <code>activate</code>, <code>deactivate</code>, <code>death</code>, <code>spawn</code> & <code>sway</code> have been changed.}}
|
||||
|{{HistoryLine|||dev=24w46a|The <code>creaking_transient</code> entity type is removed.|The statistics screen now shows correct stats from creakings, both produced by a [[spawn egg]] and from a [[creaking heart]].|Now persist when the world is reloaded.|Pickblocking a naturally-spawned creaking in Creative mode now gives a spawn egg.|The attack sounds have been updated.|The entity shadows of creakings are now more appropriate for their size.}}
|
||||
|{{HistoryLine|||dev=pre2|Creakings when damaged now plays the player hurt sound instead of the creaking swaying sound.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking JE1 BE1.png|20px]] Added creakings.|[[File:Creaking_BE1_Walk_Animation.gif|32px]] [[File:Creaking_BE1_Attack_Animation.gif|32px]] They have different walk and attack animations to {{JE}}.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.25|Increased speed when aggravated.
|
||||
|Increased damage dealt.
|
||||
|[[File:Creaking_BE1_JE1_Twitch_Animation.gif|32px]] When a creaking heart is destroyed, its creaking now twitches for a few seconds before dying.
|
||||
|Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds.
|
||||
|Creakings dying now activates [[sculk catalyst]]s, but [[sculk]] does not spread.
|
||||
|[[File:Creaking_BE2_JE2_Walk_Animation.gif|32px]] [[File:Creaking_BE3_Attack_Animation.gif|32px]] Changed walking and attacking animations.
|
||||
|Creakings spawned by creaking hearts no longer avoid damaging blocks.
|
||||
|Creakings spawned by a command or spawn egg now avoid damaging blocks.
|
||||
|Creakings spawned by a command or [[spawn egg]] are no longer invulnerable to fire and lava.|Decreased attack speed to match {{JE}}.}}
|
||||
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Creakings now crumble if their [[creaking heart]] is forcibly deactivated through [[commands]].}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.60.24|Creaking's eyes now properly flicker when its creaking heart is destroyed.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* The creaking was made asymmetrical to further mark its contrast with the rest of the Overworld and make it different from other mobs.<ref>{{ytl|qnX6sPFjXnA|t=1548s|Minecraft Live 2024|Minecraft|September 28, 2024}}</ref>
|
||||
* Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks.<ref>{{ytl|qnX6sPFjXnA|t=1635s|Minecraft Live 2024|Minecraft|September 28, 2024}}</ref>
|
||||
* During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.<ref name="aftershow">{{ytl|rez5M40j5fg|t=20m40s|Minecraft Live 2024: Developer After-Show|Minecraft|September 28, 2024}}</ref>
|
||||
* [[Chiseled Resin Bricks|Chiseled resin bricks]] feature the face of a creaking on them.
|
||||
* In a photo tweeted by the official ''Minecraft'' Twitter account, the creaking's body appears reversed, with the eyes mirrored.<ref>{{tweet|Minecraft|1863614797989761298|Get ready|December 2, 2024}}</ref> Its body also appears reversed in the [[key art]] of the [[The Garden Awakens]].
|
||||
<!-- Do not add any sentences regarding the weeping angels, Boo from the Mario franchise, or SCP-173. It basically opens a floodgate of speculation, which is not allowed on this wiki. -->
|
||||
|
||||
== Gallery ==
|
||||
=== Textures ===
|
||||
<gallery class="pixel-image">
|
||||
Creaking (texture).png|The creaking texture file
|
||||
</gallery>
|
||||
|
||||
=== Animations ===
|
||||
<gallery>
|
||||
Creaking_BE2_JE2_Walk_Animation.gif|Creaking walking
|
||||
Creaking_BE1_JE2_Sway_Animation.gif|Creaking swaying
|
||||
Creaking_BE2_JE2_Attack_Animation.gif|Creaking attacking {{in|JE}}
|
||||
Creaking_BE3_Attack_Animation.gif|Creaking attacking {{in|BE}}
|
||||
Creaking_BE1_JE1_Twitch_Animation.gif|Creaking twitching
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Invisible creaking.png|A creaking with the [[Invisibility]] effect.
|
||||
</gallery>
|
||||
|
||||
=== Mojang images ===
|
||||
<gallery>
|
||||
File:Minecraft Live 2024 Creaking showcase 3.jpeg|A creaking above a pale garden tree leaves in the sunlight.
|
||||
File:MCL24 Recap article Creaking1.jpg|The creaking standing on a pale oak tree.
|
||||
File:Creaking Heart and Creaking.jpg|Creaking hearts and creakings in a mini-game setup.
|
||||
File:Creaking in pale garden at night.jpg|A creaking at night.
|
||||
File:Creaking Mob.webp|A creaking by a creaking heart.
|
||||
File:Sunny stalked by Creakings.png|[[Sunny]] being chased by a crunch of creakings.
|
||||
File:Creakings assemble.png|Several creakings assembled together.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Creaking concept art.png|Different concepts for the creaking.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Minecraft Live 2024 conspiracy teaser.jpeg|A whiteboard teasing the creaking.
|
||||
File:Minecraft Live 2024 photographic teaser.png|A frame from a Minecraft official TikTok video teasing the creaking.
|
||||
File:Steve death screen teaser.jpg|A teaser image of the creaking killing the player near a [[pale garden]].
|
||||
File:Creaking in Villager News.jpg|The creaking as it appears in the ''[[Villager News]]'' segment of Minecraft Live 2024.
|
||||
File:Pale garden biome.jpeg|Creakings lurking in the pale garden while [[Steve]], [[Ari]], and [[Zuri]] hide.
|
||||
File:A creaking standing in a doorway.jpeg|A creaking standing in a doorway.
|
||||
File:Creaking in the hallway.jpg|Ditto, but cropped to a square format.
|
||||
File:Mobs in a pumpkin patch.jpeg|A creaking, along with other mobs in a [[pumpkin]] patch.
|
||||
File:The Garden Awakens Pre-Release Key Art.jpg|A creaking as it appears in the official update art.
|
||||
The Garden Awakens Key Art.png|A creaking as it appears in the key art.
|
||||
The Garden Awakens Secondary Key Art.jpg|Cropped format.
|
||||
Creaking Artwork.png|Creaking from alternate [[The Garden Awakens]] key art.
|
||||
File:Creaking creeping in the pale garden.jpeg|"Creaking creeping in the [[pale garden]]."
|
||||
The Garden Awakens Instagram teaser 1.jpg|A creaking slowly approaching in a 1 day out teaser for its release.
|
||||
The Garden Awakens Instagram teaser 2.jpg|A creaking silhouette in the fog.
|
||||
The Garden Awakens Instagram teaser 3.jpg|A creaking lurking in grass.
|
||||
The Garden Awakens Instagram teaser 4.jpg|A creaking closeup to the camera, right before its official launch.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
|
||||
{{Navbox mobs}}
|
||||
|
||||
[[Category:Hostile mobs]]
|
||||
[[Category:Monster mobs]]
|
||||
|
||||
[[de:Knarz]]
|
||||
[[es:Crepitante]]
|
||||
[[fr:Grinceur]]
|
||||
[[ja:クリーキング]]
|
||||
[[pt:Rangente]]
|
||||
[[ru:Скрипун]]
|
||||
[[zh:嘎枝]]
|
1576
wiki_backup/Dungeons-Armor.txt
Normal file
1576
wiki_backup/Dungeons-Armor.txt
Normal file
File diff suppressed because it is too large
Load diff
34
wiki_backup/Dungeons-Downloadable_Content.txt
Normal file
34
wiki_backup/Dungeons-Downloadable_Content.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
The term '''downloadable content''', also known as '''DLC''', refers to content beyond the scope of the base game that provides additional content for the player’s hero. DLC can range from a collection of cosmetics to a few extra missions. DLC include the following types:
|
||||
|
||||
== List of downloadable content ==
|
||||
* [[MCD:Ultimate DLC Bundle|Ultimate DLC Bundle]]
|
||||
** [[MCD:Hero Pass|Hero Pass]]
|
||||
*** {{DuLevelLink|Jungle Awakens}}
|
||||
*** {{DuLevelLink|Creeping Winter}}
|
||||
** [[MCD:Season Pass|Season Pass]]
|
||||
*** {{DuLevelLink|Howling Peaks}}
|
||||
*** {{DuLevelLink|Flames of the Nether}}
|
||||
*** {{DuLevelLink|Hidden Depths}}
|
||||
*** {{DuLevelLink|Echoing Void}}
|
||||
* {{DuMiscLink|Cloudy Climb|Cloudy Climb Adventure Pass|link=Cloudy Climb Adventure Pass}}
|
||||
* {{DuMiscLink|Luminous Night|Luminous Night Adventure Pass|link=Luminous Night Adventure Pass}}
|
||||
* {{DuMiscLink|Fauna Faire|Fauna Faire Adventure Pass|link=Fauna Faire Adventure Pass}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:DLC_Sample.jpg|Three of the six DLCs in the game.<ref>{{Tweet|dungeonsgame|1489294537113489409|The End, it’s ended us too many times... Which has been the toughest for you?|February 3, 2022}}</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons items|nocat=yes}}
|
||||
{{Navbox Dungeons entities|nocat=yes}}
|
||||
|
||||
[[Category:Minecraft Dungeons DLC| ]]
|
||||
|
||||
[[fr:MCD:Contenu téléchargeable additionnel]]
|
||||
[[ja:MCD:装飾]]
|
||||
[[pt:MCD:Conteúdo para baixar]]
|
||||
[[zh:MCD:装饰]]
|
|
@ -1,3 +1,18 @@
|
|||
{{Infobox Dungeons mission
|
||||
| title = Location
|
||||
| image = Pumpkin Pastures.png
|
||||
| imagecaption = The Pumpkin Pastures mission
|
||||
| image2 = MCD Arch Haven Loading.png
|
||||
| image2caption = The Arch Haven secret mission
|
||||
| image3 = MCD Spider Cave 3.png
|
||||
| image3caption = The Spider Cave sub-mission
|
||||
| image4 = Loading Screen Lobby S3.png
|
||||
| image4caption = The Camp location
|
||||
| image5 = MCD Ravine Ruins 4.png
|
||||
| image5caption = The Ravine Ruins sub dungeon}}
|
||||
|
||||
A '''location''' or '''environment'''<ref> https://www.youtube.com/watch?v=4k8CzSaReU8</ref> is a traversable area in ''Minecraft Dungeons'', and can refer to [[MCD:Mission|missions]], [[MCD:Secret Mission|secret missions]], [[MCD:Sub-mission|sub-missions]], [[MCD:Camp|Camp]], and [[MCD:Sub Dungeon|sub dungeons]].
|
||||
|
||||
== List of location types ==
|
||||
=== Missions ===
|
||||
{{main|MCD:Mission}}
|
||||
|
@ -18,3 +33,22 @@ Camp is the main hub location in ''Minecraft Dungeons'', and essentially acts as
|
|||
=== Sub dungeons ===
|
||||
{{main|MCD:Sub Dungeon}}
|
||||
A sub dungeon is a smaller location within a larger location, and is always accessed through a [[MCD:Door|door]]. Certain sub dungeons are required, and always spawn 100% of the time. Other sub dungeons are optional, and have varying spawn chances. Tower floor types are an example of a required sub dungeon, while [[MCD:Endersent Dungeon|endersent dungeons]], [[MCD:Rune Room|rune rooms]], and ancient dungeons are an example of an optional sub dungeon. Optional sub dungeons often contain higher tier reward [[MCD:Chest|chests]], and some contain scrolls that can be collected to unlock secret missions.
|
||||
|
||||
== Accessibility ==
|
||||
Missions and secret missions can be accessed from the mission select map in Camp. Sub-missions can be accessed by starting an ancient hunt from the Nether Room in Camp or through the other dimensions tab on the mission select map. Sub dungeons that are required can be accessed by entering a mission or secret mission that contains them; sub dungeons that are optional are accessed in the same way, however they often times have random spawn rates, so it may take multiple tries to generate a mission that has a desired optional sub dungeon.
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|dungeons}}
|
||||
|{{HistoryLine||Dungeons Beta|Added missions, secret missions, Camp, and sub dungeons.}}
|
||||
|{{HistoryLine||1.8.0.0|Added sub-missions, found within ancient hunts.}}
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons locations|all}}
|
||||
{{Navbox Dungeons}}
|
||||
|
||||
[[pt:Dungeons:Localização]]
|
||||
|
|
495
wiki_backup/Earth-Block.txt
Normal file
495
wiki_backup/Earth-Block.txt
Normal file
|
@ -0,0 +1,495 @@
|
|||
{{for|Minecraft blocks|Block}}
|
||||
{{MCE Discontinuation Notice}}
|
||||
'''Blocks''' were the basic units of structure in ''[[Minecraft Earth]]'' that make up the game's {{MCE|buildplates}} and {{MCE|adventure}}s.
|
||||
|
||||
== List of blocks ==
|
||||
===Construction===
|
||||
{{columns-list|colwidth=19em|
|
||||
*[[File:Acacia Fence (inventory) MCE.png|32px]] {{MCE|Acacia Fence}}
|
||||
*[[File:Acacia Fence Gate (inventory) MCE.png|32px]] {{MCE|Acacia Fence Gate}}
|
||||
*[[File:Acacia Wood Planks (inventory) MCE.png|32px]] {{MCE|Acacia Wood Planks}}
|
||||
*[[File:Acacia Wood Slab (inventory) MCE.png|32px]] {{MCE|Acacia Wood Slab}}
|
||||
*[[File:Acacia Wood Stairs (inventory) MCE.png|32px]] {{MCE|Acacia Wood Stairs}}
|
||||
*[[File:Andesite Slab (inventory) MCE.png|32px]] {{MCE|Andesite Slab}}
|
||||
*[[File:Andesite Stairs (inventory) MCE.png|32px]] {{MCE|Andesite Stairs}}
|
||||
*[[File:Andesite Wall (inventory) MCE.png|32px]] {{MCE|Andesite Wall}}
|
||||
*[[File:Birch Fence (inventory) MCE.png|32px]] {{MCE|Birch Fence}}
|
||||
*[[File:Birch Fence Gate (inventory) MCE.png|32px]] {{MCE|Birch Fence Gate}}
|
||||
*[[File:Birch Wood Planks (inventory) MCE.png|32px]] {{MCE|Birch Wood Planks}}
|
||||
*[[File:Birch Wood Slab (inventory) MCE.png|32px]] {{MCE|Birch Wood Slab}}
|
||||
*[[File:Birch Wood Stairs (inventory) MCE.png|32px]] {{MCE|Birch Wood Stairs}}
|
||||
*[[File:Black Bed (inventory) MCE.png|32px]] {{MCE|Black Bed}}
|
||||
*[[File:Black Carpet (inventory) MCE.png|32px]] {{MCE|Black Carpet}}
|
||||
*[[File:Black Concrete (inventory) MCE.png|32px]] {{MCE|Black Concrete}}
|
||||
*[[File:Black Concrete Powder (inventory) MCE.png|32px]] {{MCE|Black Concrete Powder}}
|
||||
*[[File:Black Glass (inventory) MCE.png|32px]] {{MCE|Black Stained Glass}}
|
||||
*[[File:Black Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Black Glazed Terracotta}}
|
||||
*[[File:Black Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Black Stained Glass Pane}}
|
||||
*[[File:Black Terracotta (inventory) MCE.png|32px]] {{MCE|Black Terracotta}}
|
||||
*[[File:Black Wool (inventory) MCE.png|32px]] {{MCE|Black Wool}}
|
||||
*[[File:Block of Coal (inventory) MCE.png|32px]] {{MCE|Block of Coal}}
|
||||
*[[File:Block of Diamond (inventory) MCE.png|32px]] {{MCE|Block of Diamond}}
|
||||
*[[File:Block of Gold (inventory) MCE.png|32px]] {{MCE|Block of Gold}}
|
||||
*[[File:Block of Iron (inventory) MCE.png|32px]] {{MCE|Block of Iron}}
|
||||
*[[File:Block of Quartz (inventory) MCE.png|32px]] {{MCE|Block of Quartz}}
|
||||
*[[File:Block of Redstone (inventory) MCE.png|32px]] {{MCE|Block of Redstone}}
|
||||
*[[File:Blue Bed (inventory) MCE.png|32px]] {{MCE|Blue Bed}}
|
||||
*[[File:Blue Carpet (inventory) MCE.png|32px]] {{MCE|Blue Carpet}}
|
||||
*[[File:Blue Concrete (inventory) MCE.png|32px]] {{MCE|Blue Concrete}}
|
||||
*[[File:Blue Concrete Powder (inventory) MCE.png|32px]] {{MCE|Blue Concrete Powder}}
|
||||
*[[File:Blue Glass (inventory) MCE.png|32px]] {{MCE|Blue Stained Glass}}
|
||||
*[[File:Blue Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Blue Glazed Terracotta}}
|
||||
*[[File:Blue Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Blue Stained Glass Pane}}
|
||||
*[[File:Blue Terracotta (inventory) MCE.png|32px]] {{MCE|Blue Terracotta}}
|
||||
*[[File:Blue Wool (inventory) MCE.png|32px]] {{MCE|Blue Wool}}
|
||||
*[[File:Bookshelf (inventory) MCE.png|32px]] {{MCE|Bookshelf}}
|
||||
*[[File:Brick Slab (inventory) MCE.png|32px]] {{MCE|Brick Slab}}
|
||||
*[[File:Brick Stairs (inventory) MCE.png|32px]] {{MCE|Brick Stairs}}
|
||||
*[[File:Brick Wall (inventory) MCE.png|32px]] {{MCE|Brick Wall}}
|
||||
*[[File:Bricks (inventory) MCE.png|32px]] {{MCE|Brick Block}}
|
||||
*[[File:Brown Bed (inventory) MCE.png|32px]] {{MCE|Brown Bed}}
|
||||
*[[File:Brown Carpet (inventory) MCE.png|32px]] {{MCE|Brown Carpet}}
|
||||
*[[File:Brown Concrete (inventory) MCE.png|32px]] {{MCE|Brown Concrete}}
|
||||
*[[File:Brown Concrete Powder (inventory) MCE.png|32px]] {{MCE|Brown Concrete Powder}}
|
||||
*[[File:Brown Glass (inventory) MCE.png|32px]] {{MCE|Brown Stained Glass}}
|
||||
*[[File:Brown Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Brown Glazed Terracotta}}
|
||||
*[[File:Brown Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Brown Stained Glass Pane}}
|
||||
*[[File:Brown Terracotta (inventory) MCE.png|32px]] {{MCE|Brown Terracotta}}
|
||||
*[[File:Brown Wool (inventory) MCE.png|32px]] {{MCE|Brown Wool}}
|
||||
*[[File:Cauldron (inventory) MCE.png|32px]] {{MCE|Cauldron}}
|
||||
*[[File:Chiseled Quartz Block (inventory) MCE.png|32px]] {{MCE|Chiseled Quartz Block}}
|
||||
*[[File:Chiseled Red Sandstone (inventory) MCE.png|32px]] {{MCE|Chiseled Red Sandstone}}
|
||||
*[[File:Chiseled Sandstone (inventory) MCE.png|32px]] {{MCE|Chiseled Sandstone}}
|
||||
*[[File:Clay Block (inventory) MCE.png|32px]] {{MCE|Clay Block}}
|
||||
*[[File:Cobblestone Slab (inventory) MCE.png|32px]] {{MCE|Cobblestone Slab}}
|
||||
*[[File:Cobblestone Stairs (inventory) MCE.png|32px]] {{MCE|Cobblestone Stairs}}
|
||||
*[[File:Cobblestone Wall (inventory) MCE.png|32px]] {{MCE|Cobblestone Wall}}
|
||||
*[[File:Cracked Stone Bricks (inventory) MCE.png|32px]] {{MCE|Cracked Stone Bricks}}
|
||||
*[[File:Cut Red Sandstone (inventory) MCE.png|32px]] {{MCE|Cut Red Sandstone}}
|
||||
*[[File:Cut Red Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Cut Red Sandstone Slab}}
|
||||
*[[File:Cut Sandstone (inventory) MCE.png|32px]] {{MCE|Cut Sandstone}}
|
||||
*[[File:Cut Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Cut Sandstone Slab}}
|
||||
*[[File:Cyan Bed (inventory) MCE.png|32px]] {{MCE|Cyan Bed}}
|
||||
*[[File:Cyan Carpet (inventory) MCE.png|32px]] {{MCE|Cyan Carpet}}
|
||||
*[[File:Cyan Concrete (inventory) MCE.png|32px]] {{MCE|Cyan Concrete}}
|
||||
*[[File:Cyan Concrete Powder (inventory) MCE.png|32px]] {{MCE|Cyan Concrete Powder}}
|
||||
*[[File:Cyan Glass (inventory) MCE.png|32px]] {{MCE|Cyan Stained Glass}}
|
||||
*[[File:Cyan Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Cyan Glazed Terracotta}}
|
||||
*[[File:Cyan Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Cyan Stained Glass Pane}}
|
||||
*[[File:Cyan Terracotta (inventory) MCE.png|32px]] {{MCE|Cyan Terracotta}}
|
||||
*[[File:Cyan Wool (inventory) MCE.png|32px]] {{MCE|Cyan Wool}}
|
||||
*[[File:Dark Oak Fence (inventory) MCE.png|32px]] {{MCE|Dark Oak Fence}}
|
||||
*[[File:Dark Oak Fence Gate (inventory) MCE.png|32px]] {{MCE|Dark Oak Fence Gate}}
|
||||
*[[File:Dark Oak Wood Planks (inventory) MCE.png|32px]] {{MCE|Dark Oak Wood Planks}}
|
||||
*[[File:Dark Oak Wood Slab (inventory) MCE.png|32px]] {{MCE|Dark Oak Wood Slab}}
|
||||
*[[File:Dark Oak Wood Stairs (inventory) MCE.png|32px]] {{MCE|Dark Oak Wood Stairs}}
|
||||
*[[File:Diorite Slab (inventory) MCE.png|32px]] {{MCE|Diorite Slab}}
|
||||
*[[File:Diorite Stairs (inventory) MCE.png|32px]] {{MCE|Diorite Stairs}}
|
||||
*[[File:Diorite Wall (inventory) MCE.png|32px]] {{MCE|Diorite Wall}}
|
||||
*[[File:Glass (inventory) MCE.png|32px]] {{MCE|Glass}}
|
||||
*[[File:Glass Pane (inventory) MCE.png|32px]] {{MCE|Glass Pane}}
|
||||
*[[File:Granite Slab (inventory) MCE.png|32px]] {{MCE|Granite Slab}}
|
||||
*[[File:Granite Stairs (inventory) MCE.png|32px]] {{MCE|Granite Stairs}}
|
||||
*[[File:Granite Wall (inventory) MCE.png|32px]] {{MCE|Granite Wall}}
|
||||
*[[File:Gray Bed (inventory) MCE.png|32px]] {{MCE|Gray Bed}}
|
||||
*[[File:Gray Carpet (inventory) MCE.png|32px]] {{MCE|Gray Carpet}}
|
||||
*[[File:Gray Concrete (inventory) MCE.png|32px]] {{MCE|Gray Concrete}}
|
||||
*[[File:Gray Concrete Powder (inventory) MCE.png|32px]] {{MCE|Gray Concrete Powder}}
|
||||
*[[File:Gray Glass (inventory) MCE.png|32px]] {{MCE|Gray Stained Glass}}
|
||||
*[[File:Gray Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Gray Glazed Terracotta}}
|
||||
*[[File:Gray Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Gray Stained Glass Pane}}
|
||||
*[[File:Gray Terracotta (inventory) MCE.png|32px]] {{MCE|Gray Terracotta}}
|
||||
*[[File:Gray Wool (inventory) MCE.png|32px]] {{MCE|Gray Wool}}
|
||||
*[[File:Green Bed (inventory) MCE.png|32px]] {{MCE|Green Bed}}
|
||||
*[[File:Green Carpet (inventory) MCE.png|32px]] {{MCE|Green Carpet}}
|
||||
*[[File:Green Concrete (inventory) MCE.png|32px]] {{MCE|Green Concrete}}
|
||||
*[[File:Green Concrete Powder (inventory) MCE.png|32px]] {{MCE|Green Concrete Powder}}
|
||||
*[[File:Green Glass (inventory) MCE.png|32px]] {{MCE|Green Stained Glass}}
|
||||
*[[File:Green Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Green Glazed Terracotta}}
|
||||
*[[File:Green Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Green Stained Glass Pane}}
|
||||
*[[File:Green Terracotta (inventory) MCE.png|32px]] {{MCE|Green Terracotta}}
|
||||
*[[File:Green Wool (inventory) MCE.png|32px]] {{MCE|Green Wool}}
|
||||
*[[File:Hay Bale (inventory) MCE.png|32px]] {{MCE|Hay Bale}}
|
||||
*[[File:Iron Bars (inventory) MCE.png|32px]] {{MCE|Iron Bars}}
|
||||
*[[File:Jack o'Lantern (inventory) MCE.png|32px]] {{MCE|Jack o'Lantern}}
|
||||
*[[File:Jungle Fence (inventory) MCE.png|32px]] {{MCE|Jungle Fence}}
|
||||
*[[File:Jungle Fence Gate (inventory) MCE.png|32px]] {{MCE|Jungle Fence Gate}}
|
||||
*[[File:Jungle Wood Planks (inventory) MCE.png|32px]] {{MCE|Jungle Wood Planks}}
|
||||
*[[File:Jungle Wood Slab (inventory) MCE.png|32px]] {{MCE|Jungle Wood Slab}}
|
||||
*[[File:Jungle Wood Stairs (inventory) MCE.png|32px]] {{MCE|Jungle Wood Stairs}}
|
||||
*[[File:Ladder (inventory) MCE.png|32px]] {{MCE|Ladder}}
|
||||
*[[File:Lapis Lazuli Block (inventory) MCE.png|32px]] {{MCE|Lapis Lazuli Block}}
|
||||
*[[File:Light Blue Bed (inventory) MCE.png|32px]] {{MCE|Light Blue Bed}}
|
||||
*[[File:Light Blue Carpet (inventory) MCE.png|32px]] {{MCE|Light Blue Carpet}}
|
||||
*[[File:Light Blue Concrete (inventory) MCE.png|32px]] {{MCE|Light Blue Concrete}}
|
||||
*[[File:Light Blue Concrete Powder (inventory) MCE.png|32px]] {{MCE|Light Blue Concrete Powder}}
|
||||
*[[File:Light Blue Glass (inventory) MCE.png|32px]] {{MCE|Light Blue Stained Glass}}
|
||||
*[[File:Light Blue Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Light Blue Glazed Terracotta}}
|
||||
*[[File:Light Blue Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Light Blue Stained Glass Pane}}
|
||||
*[[File:Light Blue Terracotta (inventory) MCE.png|32px]] {{MCE|Light Blue Terracotta}}
|
||||
*[[File:Light Blue Wool (inventory) MCE.png|32px]] {{MCE|Light Blue Wool}}
|
||||
*[[File:Light Gray Bed (inventory) MCE.png|32px]] {{MCE|Light Gray Bed}}
|
||||
*[[File:Light Gray Carpet (inventory) MCE.png|32px]] {{MCE|Light Gray Carpet}}
|
||||
*[[File:Light Gray Concrete (inventory) MCE.png|32px]] {{MCE|Light Gray Concrete}}
|
||||
*[[File:Light Gray Concrete Powder (inventory) MCE.png|32px]] {{MCE|Light Gray Concrete Powder}}
|
||||
*[[File:Light Gray Glass (inventory) MCE.png|32px]] {{MCE|Light Gray Stained Glass}}
|
||||
*[[File:Light Gray Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Light Gray Glazed Terracotta}}
|
||||
*[[File:Light Gray Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Light Gray Stained Glass Pane}}
|
||||
*[[File:Light Gray Terracotta (inventory) MCE.png|32px]] {{MCE|Light Gray Terracotta}}
|
||||
*[[File:Light Gray Wool (inventory) MCE.png|32px]] {{MCE|Light Gray Wool}}
|
||||
*[[File:Lime Bed (inventory) MCE.png|32px]] {{MCE|Lime Bed}}
|
||||
*[[File:Lime Carpet (inventory) MCE.png|32px]] {{MCE|Lime Carpet}}
|
||||
*[[File:Lime Concrete (inventory) MCE.png|32px]] {{MCE|Lime Concrete}}
|
||||
*[[File:Lime Concrete Powder (inventory) MCE.png|32px]] {{MCE|Lime Concrete Powder}}
|
||||
*[[File:Lime Glass (inventory) MCE.png|32px]] {{MCE|Lime Stained Glass}}
|
||||
*[[File:Lime Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Lime Glazed Terracotta}}
|
||||
*[[File:Lime Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Lime Stained Glass Pane}}
|
||||
*[[File:Lime Terracotta (inventory) MCE.png|32px]] {{MCE|Lime Terracotta}}
|
||||
*[[File:Lime Wool (inventory) MCE.png|32px]] {{MCE|Lime Wool}}
|
||||
*[[File:Magenta Bed (inventory) MCE.png|32px]] {{MCE|Magenta Bed}}
|
||||
*[[File:Magenta Carpet (inventory) MCE.png|32px]] {{MCE|Magenta Carpet}}
|
||||
*[[File:Magenta Concrete (inventory) MCE.png|32px]] {{MCE|Magenta Concrete}}
|
||||
*[[File:Magenta Concrete Powder (inventory) MCE.png|32px]] {{MCE|Magenta Concrete Powder}}
|
||||
*[[File:Magenta Glass (inventory) MCE.png|32px]] {{MCE|Magenta Stained Glass}}
|
||||
*[[File:Magenta Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Magenta Glazed Terracotta}}
|
||||
*[[File:Magenta Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Magenta Stained Glass Pane}}
|
||||
*[[File:Magenta Terracotta (inventory) MCE.png|32px]] {{MCE|Magenta Terracotta}}
|
||||
*[[File:Magenta Wool (inventory) MCE.png|32px]] {{MCE|Magenta Wool}}
|
||||
*[[File:Mossy Cobblestone Stairs (inventory) MCE.png|32px]] {{MCE|Mossy Cobblestone Stairs}}
|
||||
*[[File:Mossy Cobblestone Wall (inventory) MCE.png|32px]] {{MCE|Mossy Cobblestone Wall}}
|
||||
*[[File:Mossy Stone Brick Slab (inventory) MCE.png|32px]] {{MCE|Mossy Stone Brick Slab}}
|
||||
*[[File:Mossy Stone Brick Stairs (inventory) MCE.png|32px]] {{MCE|Mossy Stone Brick Stairs}}
|
||||
*[[File:Mossy Stone Brick Wall (inventory) MCE.png|32px]] {{MCE|Mossy Stone Brick Wall}}
|
||||
*[[File:Note Block (inventory) MCE.png|32px]] {{MCE|Note Block}}
|
||||
*[[File:Oak Fence (inventory) MCE.png|32px]] {{MCE|Oak Fence}}
|
||||
*[[File:Oak Fence Gate (inventory) MCE.png|32px]] {{MCE|Oak Fence Gate}}
|
||||
*[[File:Oak Wood Planks (inventory) MCE.png|32px]] {{MCE|Oak Wood Planks}}
|
||||
*[[File:Oak Wood Slab (inventory) MCE.png|32px]] {{MCE|Oak Wood Slab}}
|
||||
*[[File:Oak Wood Stairs (inventory) MCE.png|32px]] {{MCE|Oak Wood Stairs}}
|
||||
*[[File:Orange Bed (inventory) MCE.png|32px]] {{MCE|Orange Bed}}
|
||||
*[[File:Orange Carpet (inventory) MCE.png|32px]] {{MCE|Orange Carpet}}
|
||||
*[[File:Orange Concrete (inventory) MCE.png|32px]] {{MCE|Orange Concrete}}
|
||||
*[[File:Orange Concrete Powder (inventory) MCE.png|32px]] {{MCE|Orange Concrete Powder}}
|
||||
*[[File:Orange Glass (inventory) MCE.png|32px]] {{MCE|Orange Stained Glass}}
|
||||
*[[File:Orange Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Orange Glazed Terracotta}}
|
||||
*[[File:Orange Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Orange Stained Glass Pane}}
|
||||
*[[File:Orange Terracotta (inventory) MCE.png|32px]] {{MCE|Orange Terracotta}}
|
||||
*[[File:Orange Wool (inventory) MCE.png|32px]] {{MCE|Orange Wool}}
|
||||
*[[File:Pillar Quartz Block (inventory) MCE.png|32px]] {{MCE|Pillar Quartz Block}}
|
||||
*[[File:Pink Bed (inventory) MCE.png|32px]] {{MCE|Pink Bed}}
|
||||
*[[File:Pink Carpet (inventory) MCE.png|32px]] {{MCE|Pink Carpet}}
|
||||
*[[File:Pink Concrete (inventory) MCE.png|32px]] {{MCE|Pink Concrete}}
|
||||
*[[File:Pink Concrete Powder (inventory) MCE.png|32px]] {{MCE|Pink Concrete Powder}}
|
||||
*[[File:Pink Glass (inventory) MCE.png|32px]] {{MCE|Pink Stained Glass}}
|
||||
*[[File:Pink Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Pink Glazed Terracotta}}
|
||||
*[[File:Pink Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Pink Stained Glass Pane}}
|
||||
*[[File:Pink Terracotta (inventory) MCE.png|32px]] {{MCE|Pink Terracotta}}
|
||||
*[[File:Pink Wool (inventory) MCE.png|32px]] {{MCE|Pink Wool}}
|
||||
*[[File:Polished Andesite Slab (inventory) MCE.png|32px]] {{MCE|Polished Andesite Slab}}
|
||||
*[[File:Polished Andesite Stairs (inventory) MCE.png|32px]] {{MCE|Polished Andesite Stairs}}
|
||||
*[[File:Polished Diorite Slab (inventory) MCE.png|32px]] {{MCE|Polished Diorite Slab}}
|
||||
*[[File:Polished Diorite Stairs (inventory) MCE.png|32px]] {{MCE|Polished Diorite Stairs}}
|
||||
*[[File:Polished Granite Slab (inventory) MCE.png|32px]] {{MCE|Polished Granite Slab}}
|
||||
*[[File:Polished Granite Stairs (inventory) MCE.png|32px]] {{MCE|Polished Granite Stairs}}
|
||||
*[[File:Purple Bed (inventory) MCE.png|32px]] {{MCE|Purple Bed}}
|
||||
*[[File:Purple Carpet (inventory) MCE.png|32px]] {{MCE|Purple Carpet}}
|
||||
*[[File:Purple Concrete (inventory) MCE.png|32px]] {{MCE|Purple Concrete}}
|
||||
*[[File:Purple Concrete Powder (inventory) MCE.png|32px]] {{MCE|Purple Concrete Powder}}
|
||||
*[[File:Purple Glass (inventory) MCE.png|32px]] {{MCE|Purple Stained Glass}}
|
||||
*[[File:Purple Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Purple Glazed Terracotta}}
|
||||
*[[File:Purple Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Purple Stained Glass Pane}}
|
||||
*[[File:Purple Terracotta (inventory) MCE.png|32px]] {{MCE|Purple Terracotta}}
|
||||
*[[File:Purple Wool (inventory) MCE.png|32px]] {{MCE|Purple Wool}}
|
||||
*[[File:Quartz Slab (inventory) MCE.png|32px]] {{MCE|Quartz Slab}}
|
||||
*[[File:Quartz Stairs (inventory) MCE.png|32px]] {{MCE|Quartz Stairs}}
|
||||
*[[File:Rainbow Bed (inventory) MCE.png|32px]] {{MCE|Rainbow Bed}}
|
||||
*[[File:Rainbow Carpet (inventory) MCE.png|32px]] {{MCE|Rainbow Carpet}}
|
||||
*[[File:Red Bed (inventory) MCE.png|32px]] {{MCE|Red Bed}}
|
||||
*[[File:Red Carpet (inventory) MCE.png|32px]] {{MCE|Red Carpet}}
|
||||
*[[File:Red Concrete (inventory) MCE.png|32px]] {{MCE|Red Concrete}}
|
||||
*[[File:Red Concrete Powder (inventory) MCE.png|32px]] {{MCE|Red Concrete Powder}}
|
||||
*[[File:Red Glass (inventory) MCE.png|32px]] {{MCE|Red Stained Glass}}
|
||||
*[[File:Red Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Red Glazed Terracotta}}
|
||||
*[[File:Red Sandstone (inventory) MCE.png|32px]] {{MCE|Red Sandstone}}
|
||||
*[[File:Red Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Red Sandstone Slab}}
|
||||
*[[File:Red Sandstone Stairs (inventory) MCE.png|32px]] {{MCE|Red Sandstone Stairs}}
|
||||
*[[File:Red Sandstone Wall (inventory) MCE.png|32px]] {{MCE|Red Sandstone Wall}}
|
||||
*[[File:Red Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Red Stained Glass Pane}}
|
||||
*[[File:Red Terracotta (inventory) MCE.png|32px]] {{MCE|Red Terracotta}}
|
||||
*[[File:Red Wool (inventory) MCE.png|32px]] {{MCE|Red Wool}}
|
||||
*[[File:Redstone Torch (inventory) MCE.png|32px]] {{MCE|Redstone Torch}}
|
||||
*[[File:Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Sandstone Slab}}
|
||||
*[[File:Sandstone Stairs (inventory) MCE.png|32px]] {{MCE|Sandstone Stairs}}
|
||||
*[[File:Sandstone Wall (inventory) MCE.png|32px]] {{MCE|Sandstone Wall}}
|
||||
*[[File:Slime Block (inventory) MCE.png|32px]] {{MCE|Slime Block}}
|
||||
*[[File:Smooth Quartz Block (inventory) MCE.png|32px]] {{MCE|Smooth Quartz Block}}
|
||||
*[[File:Smooth Quartz Slab (inventory) MCE.png|32px]] {{MCE|Smooth Quartz Slab}}
|
||||
*[[File:Smooth Quartz Stairs (inventory) MCE.png|32px]] {{MCE|Smooth Quartz Stairs}}
|
||||
*[[File:Smooth Red Sandstone (inventory) MCE.png|32px]] {{MCE|Smooth Red Sandstone}}
|
||||
*[[File:Smooth Red Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Smooth Red Sandstone Slab}}
|
||||
*[[File:Smooth Red Sandstone Stairs (inventory) MCE.png|32px]] {{MCE|Smooth Red Sandstone Stairs}}
|
||||
*[[File:Smooth Sandstone (inventory) MCE.png|32px]] {{MCE|Smooth Sandstone}}
|
||||
*[[File:Smooth Sandstone Slab (inventory) MCE.png|32px]] {{MCE|Smooth Sandstone Slab}}
|
||||
*[[File:Smooth Sandstone Stairs (inventory) MCE.png|32px]] {{MCE|Smooth Sandstone Stairs}}
|
||||
*[[File:Smooth Stone (inventory) MCE.png|32px]] {{MCE|Smooth Stone}}
|
||||
*[[File:Smooth Stone Slab (inventory) MCE.png|32px]] {{MCE|Smooth Stone Slab}}
|
||||
*[[File:Spruce Fence (inventory) MCE.png|32px]] {{MCE|Spruce Fence}}
|
||||
*[[File:Spruce Fence Gate (inventory) MCE.png|32px]] {{MCE|Spruce Fence Gate}}
|
||||
*[[File:Spruce Wood Planks (inventory) MCE.png|32px]] {{MCE|Spruce Wood Planks}}
|
||||
*[[File:Spruce Wood Slab (inventory) MCE.png|32px]] {{MCE|Spruce Wood Slab}}
|
||||
*[[File:Spruce Wood Stairs (inventory) MCE.png|32px]] {{MCE|Spruce Wood Stairs}}
|
||||
*[[File:Stone Brick Slab (inventory) MCE.png|32px]] {{MCE|Stone Brick Slab}}
|
||||
*[[File:Stone Brick Stairs (inventory) MCE.png|32px]] {{MCE|Stone Brick Stairs}}
|
||||
*[[File:Stone Brick Wall (inventory) MCE.png|32px]] {{MCE|Stone Brick Wall}}
|
||||
*[[File:Stone Slab (inventory) MCE.png|32px]] {{MCE|Stone Slab}}
|
||||
*[[File:Stone Stairs (inventory) MCE.png|32px]] {{MCE|Stone Stairs}}
|
||||
*[[File:Terracotta (inventory) MCE.png|32px]] {{MCE|Terracotta}}
|
||||
*[[File:TNT (inventory) MCE.png|32px]] {{MCE|TNT}}
|
||||
*[[File:Torch (inventory) MCE.png|32px]] {{MCE|Torch}}
|
||||
*[[File:White Bed (inventory) MCE.png|32px]] {{MCE|White Bed}}
|
||||
*[[File:White Carpet (inventory) MCE.png|32px]] {{MCE|White Carpet}}
|
||||
*[[File:White Concrete (inventory) MCE.png|32px]] {{MCE|White Concrete}}
|
||||
*[[File:White Concrete Powder (inventory) MCE.png|32px]] {{MCE|White Concrete Powder}}
|
||||
*[[File:White Glass (inventory) MCE.png|32px]] {{MCE|White Stained Glass}}
|
||||
*[[File:White Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|White Glazed Terracotta}}
|
||||
*[[File:White Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|White Stained Glass Pane}}
|
||||
*[[File:White Terracotta (inventory) MCE.png|32px]] {{MCE|White Terracotta}}
|
||||
*[[File:White Wool (inventory) MCE.png|32px]] {{MCE|White Wool}}
|
||||
*[[File:Yellow Bed (inventory) MCE.png|32px]] {{MCE|Yellow Bed}}
|
||||
*[[File:Yellow Carpet (inventory) MCE.png|32px]] {{MCE|Yellow Carpet}}
|
||||
*[[File:Yellow Concrete (inventory) MCE.png|32px]] {{MCE|Yellow Concrete}}
|
||||
*[[File:Yellow Concrete Powder (inventory) MCE.png|32px]] {{MCE|Yellow Concrete Powder}}
|
||||
*[[File:Yellow Glass (inventory) MCE.png|32px]] {{MCE|Yellow Stained Glass}}
|
||||
*[[File:Yellow Glazed Terracotta (inventory) MCE.png|32px]] {{MCE|Yellow Glazed Terracotta}}
|
||||
*[[File:Yellow Stained Glass Pane (inventory) MCE.png|32px]] {{MCE|Yellow Stained Glass Pane}}
|
||||
*[[File:Yellow Terracotta (inventory) MCE.png|32px]] {{MCE|Yellow Terracotta}}
|
||||
*[[File:Yellow Wool (inventory) MCE.png|32px]] {{MCE|Yellow Wool}}
|
||||
}}
|
||||
|
||||
=== Nature ===
|
||||
{{columns-list|colwidth=19em|
|
||||
*[[File:Acacia Leaves (inventory) MCE.png|32px]] {{MCE|Acacia Leaves}}
|
||||
*[[File:Acacia Log (inventory) MCE.png|32px]] {{MCE|Acacia Log}}
|
||||
*[[File:Acacia Sapling (inventory) MCE.png|32px]] {{MCE|Acacia Sapling}}
|
||||
*[[File:Allium (inventory) MCE.png|32px]] {{MCE|Allium}}
|
||||
*[[File:Andesite (inventory) MCE.png|32px]] {{MCE|Andesite}}
|
||||
*[[File:Azure Bluet (inventory) MCE.png|32px]] {{MCE|Azure Bluet}}
|
||||
*[[File:Beetroot Seeds (inventory) MCE.png|32px]] {{MCE|Beetroot Seeds}}
|
||||
*[[File:Birch Leaves (inventory) MCE.png|32px]] {{MCE|Birch Leaves}}
|
||||
*[[File:Birch Log (inventory) MCE.png|32px]] {{MCE|Birch Log}}
|
||||
*[[File:Birch Sapling (inventory) MCE.png|32px]] {{MCE|Birch Sapling}}
|
||||
*[[File:Blue Orchid (inventory) MCE.png|32px]] {{MCE|Blue Orchid}}
|
||||
*[[File:Bone Block (inventory) MCE.png|32px]] {{MCE|Bone Block}}
|
||||
*[[File:Brown Mushroom (inventory) MCE.png|32px]] {{MCE|Brown Mushroom}}
|
||||
*[[File:Buttercup (inventory) MCE.png|32px]] {{MCE|Buttercup}}
|
||||
*[[File:Cactus (inventory) MCE.png|32px]] {{MCE|Cactus}}
|
||||
*[[File:Carrot (inventory) MCE.png|32px]] {{MCE|Carrot}}
|
||||
*[[File:Carved Pumpkin (inventory) MCE.png|32px]] {{MCE|Carved Pumpkin}}
|
||||
*[[File:Chiseled Stone Bricks (inventory) MCE.png|32px]] {{MCE|Chiseled Stone Bricks}}
|
||||
*[[File:Coal Ore (inventory) MCE.png|32px]] {{MCE|Coal Ore}}
|
||||
*[[File:Coarse Dirt (inventory) MCE.png|32px]] {{MCE|Coarse Dirt}}
|
||||
*[[File:Cobblestone (inventory) MCE.png|32px]] {{MCE|Cobblestone}}
|
||||
*[[File:Cobweb (inventory) MCE.png|32px]] {{MCE|Cobweb}}
|
||||
*[[File:Cocoa Beans (inventory) MCE.png|32px]] {{MCE|Cocoa Beans}}
|
||||
*[[File:Cornflower (inventory) MCE.png|32px]] {{MCE|Cornflower}}
|
||||
*[[File:Dandelion (inventory) MCE.png|32px]] {{MCE|Dandelion}}
|
||||
*[[File:Dark Oak Leaves (inventory) MCE.png|32px]] {{MCE|Dark Oak Leaves}}
|
||||
*[[File:Dark Oak Log (inventory) MCE.png|32px]] {{MCE|Dark Oak Log}}
|
||||
*[[File:Dark Oak Sapling (inventory) MCE.png|32px]] {{MCE|Dark Oak Sapling}}
|
||||
*[[File:Dead Bush (inventory) MCE.png|32px]] {{MCE|Dead Bush}}
|
||||
*[[File:Diamond Ore (inventory) MCE.png|32px]] {{MCE|Diamond Ore}}
|
||||
*[[File:Diorite (inventory) MCE.png|32px]] {{MCE|Diorite}}
|
||||
*[[File:Dirt (inventory) MCE.png|32px]] {{MCE|Dirt}}
|
||||
*[[File:Fern (inventory) MCE.png|32px]] {{MCE|Fern}}
|
||||
*[[File:Flower Pot (inventory) MCE.png|32px]] {{MCE|Flower Pot}}
|
||||
*[[File:Glowstone (inventory) MCE.png|32px]] {{MCE|Glowstone}}
|
||||
*[[File:Gold Ore (inventory) MCE.png|32px]] {{MCE|Gold Ore}}
|
||||
*[[File:Granite (inventory) MCE.png|32px]] {{MCE|Granite}}
|
||||
*[[File:Grass (inventory) MCE.png|32px]] {{MCE|Grass}}
|
||||
*[[File:Grass Block (inventory) MCE.png|32px]] {{MCE|Grass Block}}
|
||||
*[[File:Gravel (inventory) MCE.png|32px]] {{MCE|Gravel}}
|
||||
*[[File:Ice (inventory) MCE.png|32px]] {{MCE|Ice}}
|
||||
*[[File:Iron Ore (inventory) MCE.png|32px]] {{MCE|Iron Ore}}
|
||||
*[[File:Jungle Leaves (inventory) MCE.png|32px]] {{MCE|Jungle Leaves}}
|
||||
*[[File:Jungle Log (inventory) MCE.png|32px]] {{MCE|Jungle Log}}
|
||||
*[[File:Jungle Sapling (inventory) MCE.png|32px]] {{MCE|Jungle Sapling}}
|
||||
*[[File:Large Fern (inventory) MCE.png|32px]] {{MCE|Large Fern}}
|
||||
*[[File:Lilac (inventory) MCE.png|32px]] {{MCE|Lilac}}
|
||||
*[[File:Lily of the Valley (inventory) MCE.png|32px]] {{MCE|Lily of the Valley}}
|
||||
*[[File:Lily Pad (inventory) MCE.png|32px]] {{MCE|Lily Pad}}
|
||||
*[[File:Melon (inventory) MCE.png|32px]] {{MCE|Melon}}
|
||||
*[[File:Melon Seeds (inventory) MCE.png|32px]] {{MCE|Melon Seeds}}
|
||||
*[[File:Mossy Cobblestone (inventory) MCE.png|32px]] {{MCE|Mossy Cobblestone}}
|
||||
*[[File:Mossy Cobblestone Slab (inventory) MCE.png|32px]] {{MCE|Mossy Cobblestone Slab}}
|
||||
*[[File:Mossy Stone Bricks (inventory) MCE.png|32px]] {{MCE|Mossy Stone Bricks}}
|
||||
*[[File:Mushroom pileus (inventory) MCE.png|32px]] {{MCE|Mushroom (pileus)|Mushroom}}
|
||||
*[[File:Mushroom stem (inventory) MCE.png|32px]] {{MCE|Mushroom (stem)|Mushroom}}
|
||||
*[[File:Mycelium (inventory) MCE.png|32px]] {{MCE|Mycelium}}
|
||||
*[[File:Oak Leaves (inventory) MCE.png|32px]] {{MCE|Oak Leaves}}
|
||||
*[[File:Oak Log (inventory) MCE.png|32px]] {{MCE|Oak Log}}
|
||||
*[[File:Oak Sapling (inventory) MCE.png|32px]] {{MCE|Oak Sapling}}
|
||||
*[[File:Orange Tulip (inventory) MCE.png|32px]] {{MCE|Orange Tulip}}
|
||||
*[[File:Oxeye Daisy (inventory) MCE.png|32px]] {{MCE|Oxeye Daisy}}
|
||||
*[[File:Packed Ice (inventory) MCE.png|32px]] {{MCE|Packed Ice}}
|
||||
*[[File:Peony (inventory) MCE.png|32px]] {{MCE|Peony}}
|
||||
*[[File:Pink Daisy (inventory) MCE.png|32px]] {{MCE|Pink Daisy}}
|
||||
*[[File:Pink Tulip (inventory) MCE.png|32px]] {{MCE|Pink Tulip}}
|
||||
*[[File:Polished Andesite (inventory) MCE.png|32px]] {{MCE|Polished Andesite}}
|
||||
*[[File:Polished Diorite (inventory) MCE.png|32px]] {{MCE|Polished Diorite}}
|
||||
*[[File:Polished Granite (inventory) MCE.png|32px]] {{MCE|Polished Granite}}
|
||||
*[[File:Poppy (inventory) MCE.png|32px]] {{MCE|Poppy}}
|
||||
*[[File:Potato (inventory) MCE.png|32px]] {{MCE|Potato}}
|
||||
*[[File:Pumpkin (inventory) MCE.png|32px]] {{MCE|Pumpkin}}
|
||||
*[[File:Pumpkin Seeds (inventory) MCE.png|32px]] {{MCE|Pumpkin Seeds}}
|
||||
*[[File:Red Mushroom (inventory) MCE.png|32px]] {{MCE|Red Mushroom}}
|
||||
*[[File:Red Sand (inventory) MCE.png|32px]] {{MCE|Red Sand}}
|
||||
*[[File:Red Tulip (inventory) MCE.png|32px]] {{MCE|Red Tulip}}
|
||||
*[[File:Redstone Dust (inventory) MCE.png|32px]] {{MCE|Redstone}}
|
||||
*[[File:Rose Bush (inventory) MCE.png|32px]] {{MCE|Rose Bush}}
|
||||
*[[File:Sand (inventory) MCE.png|32px]] {{MCE|Sand}}
|
||||
*[[File:Sandstone (inventory) MCE.png|32px]] {{MCE|Sandstone}}
|
||||
*[[File:Seagrass (inventory) MCE.png|32px]] {{MCE|Seagrass}}
|
||||
*[[File:Seeds (inventory) MCE.png|32px]] {{MCE|Seeds}}
|
||||
*[[File:Snow (inventory) MCE.png|32px]] {{MCE|Snow}}
|
||||
*[[File:Spruce Leaves (inventory) MCE.png|32px]] {{MCE|Spruce Leaves}}
|
||||
*[[File:Spruce Log (inventory) MCE.png|32px]] {{MCE|Spruce Log}}
|
||||
*[[File:Spruce Sapling (inventory) MCE.png|32px]] {{MCE|Spruce Sapling}}
|
||||
*[[File:Stone (inventory) MCE.png|32px]] {{MCE|Stone}}
|
||||
*[[File:Stone Bricks (inventory) MCE.png|32px]] {{MCE|Stone Bricks}}
|
||||
*[[File:Stripped Acacia Log (inventory) MCE.png|32px]] {{MCE|Stripped Acacia Log}}
|
||||
*[[File:Stripped Birch Log (inventory) MCE.png|32px]] {{MCE|Stripped Birch Log}}
|
||||
*[[File:Stripped Dark Oak Log (inventory) MCE.png|32px]] {{MCE|Stripped Dark Oak Log}}
|
||||
*[[File:Stripped Jungle Log (inventory) MCE.png|32px]] {{MCE|Stripped Jungle Log}}
|
||||
*[[File:Stripped Oak Log (inventory) MCE.png|32px]] {{MCE|Stripped Oak Log}}
|
||||
*[[File:Stripped Spruce Log (inventory) MCE.png|32px]] {{MCE|Stripped Spruce Log}}
|
||||
*[[File:Sugar Cane (inventory) MCE.png|32px]] {{MCE|Sugar Cane}}
|
||||
*[[File:Sunflower (inventory) MCE.png|32px]] {{MCE|Sunflower}}
|
||||
*[[File:Top Snow (inventory) MCE.png|32px]] {{MCE|Top Snow}}
|
||||
*[[File:Vines (inventory) MCE.png|32px]] {{MCE|Vines}}
|
||||
*[[File:White Tulip (inventory) MCE.png|32px]] {{MCE|White Tulip}}
|
||||
}}
|
||||
|
||||
===Equipment===
|
||||
{{columns-list|colwidth=19em|
|
||||
*[[File:Cake (inventory) MCE.png|32px]] {{MCE|Cake}}
|
||||
}}
|
||||
|
||||
===Items===
|
||||
{{columns-list|colwidth=19em|
|
||||
*[[File:Acacia Button (inventory) MCE.png|32px]] {{MCE|Acacia Button}}
|
||||
*[[File:Acacia Door (inventory) MCE.png|32px]] {{MCE|Acacia Door}}
|
||||
*[[File:Acacia Trapdoor (inventory) MCE.png|32px]] {{MCE|Acacia Trapdoor}}
|
||||
*[[File:Activator Rail (inventory) MCE.png|32px]] {{MCE|Activator Rail}}
|
||||
*[[File:Birch Button (inventory) MCE.png|32px]] {{MCE|Birch Button}}
|
||||
*[[File:Birch Door (inventory) MCE.png|32px]] {{MCE|Birch Door}}
|
||||
*[[File:Birch Pressure Plate (inventory) MCE.png|32px]] {{MCE|Birch Pressure Plate}}
|
||||
*[[File:Birch Trapdoor (inventory) MCE.png|32px]] {{MCE|Birch Trapdoor}}
|
||||
*[[File:Dark Oak Button (inventory) MCE.png|32px]] {{MCE|Dark Oak Button}}
|
||||
*[[File:Dark Oak Door (inventory) MCE.png|32px]] {{MCE|Dark Oak Door}}
|
||||
*[[File:Dark Oak Pressure Plate (inventory) MCE.png|32px]] {{MCE|Dark Oak Pressure Plate}}
|
||||
*[[File:Dark Oak Trapdoor (inventory) MCE.png|32px]] {{MCE|Dark Oak Trapdoor}}
|
||||
*[[File:Detector Rail (inventory) MCE.png|32px]] {{MCE|Detector Rail}}
|
||||
*[[File:Iron Door (inventory) MCE.png|32px]] {{MCE|Iron Door}}
|
||||
*[[File:Iron Trapdoor (inventory) MCE.png|32px]] {{MCE|Iron Trapdoor}}
|
||||
*[[File:Jungle Button (inventory) MCE.png|32px]] {{MCE|Jungle Button}}
|
||||
*[[File:Jungle Door (inventory) MCE.png|32px]] {{MCE|Jungle Door}}
|
||||
*[[File:Jungle Pressure Plate (inventory) MCE.png|32px]] {{MCE|Jungle Pressure Plate}}
|
||||
*[[File:Jungle Trapdoor (inventory) MCE.png|32px]] {{MCE|Jungle Trapdoor}}
|
||||
*[[File:Lever (inventory) MCE.png|32px]] {{MCE|Lever}}
|
||||
*[[File:Oak Button (inventory) MCE.png|32px]] {{MCE|Oak Button}}
|
||||
*[[File:Oak Door (inventory) MCE.png|32px]] {{MCE|Oak Door}}
|
||||
*[[File:Oak Pressure Plate (inventory) MCE.png|32px]] {{MCE|Oak Pressure Plate}}
|
||||
*[[File:Oak Trapdoor (inventory) MCE.png|32px]] {{MCE|Oak Trapdoor}}
|
||||
*[[File:Piston (inventory) MCE.png|32px]] {{MCE|Piston}}
|
||||
*[[File:Powered Rail (inventory) MCE.png|32px]] {{MCE|Powered Rail}}
|
||||
*[[File:Rail (inventory) MCE.png|32px]] {{MCE|Rail}}
|
||||
*[[File:Rainbow Wool (inventory) MCE.png|32px]] {{MCE|Rainbow Wool}}
|
||||
*[[File:Redstone Comparator (inventory) MCE.png|32px]] {{MCE|Redstone Comparator}}
|
||||
*[[File:Redstone Lamp (inventory) MCE.png|32px]] {{MCE|Redstone Lamp}}
|
||||
*[[File:Redstone Repeater (inventory) MCE.png|32px]] {{MCE|Redstone Repeater}}
|
||||
*[[File:Spruce Button (inventory) MCE.png|32px]] {{MCE|Spruce Button}}
|
||||
*[[File:Spruce Door (inventory) MCE.png|32px]] {{MCE|Spruce Door}}
|
||||
*[[File:Spruce Pressure Plate (inventory) MCE.png|32px]] {{MCE|Spruce Pressure Plate}}
|
||||
*[[File:Spruce Trapdoor (inventory) MCE.png|32px]] {{MCE|Spruce Trapdoor}}
|
||||
*[[File:Sticky Piston (inventory) MCE.png|32px]] {{MCE|Sticky Piston}}
|
||||
*[[File:Stone Button (inventory) MCE.png|32px]] {{MCE|Stone Button}}
|
||||
*[[File:Stone Pressure Plate (inventory) MCE.png|32px]] {{MCE|Stone Pressure Plate}}
|
||||
*[[File:String (inventory) MCE.png|32px]] {{MCE|String}}
|
||||
*[[File:Tripwire Hook (inventory) MCE.png|32px]] {{MCE|Tripwire Hook}}
|
||||
}}
|
||||
|
||||
===Non-journal blocks===
|
||||
The game also had some blocks that were missing from the {{MCE|journal}}, such as:
|
||||
{{columns-list|colwidth=19em|
|
||||
*[[File:Air.png|32px]] {{MCE|Air}}
|
||||
*[[File:Bedrock (inventory)_MCE.png|32px]] {{MCE|Bedrock}}
|
||||
*[[File:Brown_Mushroom_Block_(inventory)_MCE.png|32px]] {{MCE|Brown Mushroom Block}}
|
||||
*[[File:Common Adventure Chest (inventory) MCE.png|32px]] {{MCE|Common Adventure Chest}}
|
||||
*[[File:Epic Adventure Chest (inventory) MCE.png|32px]] {{MCE|Epic Adventure Chest}}
|
||||
*[[File:Farmland.png|32px]] {{MCE|Farmland}}
|
||||
*[[File:Fire.png|32px]] {{MCE|Fire}}
|
||||
*[[File:Lapis Ore (inventory) MCE.png|32px]] {{MCE|Lapis Ore}}
|
||||
*[[File:Lava BE4.gif|32px]] {{MCE|Lava}}
|
||||
*[[File:Mud New (Minecraft Earth).png|32px]] {{MCE|Mud}}
|
||||
*[[File:Mushroom_Stem_Block_(inventory)_MCE.png|32px]] {{MCE|Mushroom Stem Block}}
|
||||
*[[File:Rare Adventure Chest (inventory) MCE.png|32px]] {{MCE|Rare Adventure Chest}}
|
||||
*[[File:Red_Mushroom_Block_(inventory)_MCE.png|32px]] {{MCE|Red Mushroom Block}}
|
||||
*[[File:Redstone Ore (inventory) MCE.png|32px]] {{MCE|Redstone Ore}}
|
||||
*[[File:Uncommon Adventure Chest (inventory) MCE.png|32px]] {{MCE|Uncommon Adventure Chest}}
|
||||
*[[File:Water BE (animated).png|32px]] {{MCE|Water}}
|
||||
}}
|
||||
|
||||
==Challenges==
|
||||
{{Load challenges|Wood gatherer;Badlands best;Botanist;Building blocks;Carve it scary;Coaster starter;Flower power;For the piglins;Ghillie suit;Gimme the goodies;Higher ground;House of sticks;Loot hoarder;Making patterns;Moo bloom;No phantoms;Pinky stone;Prettiest stone;Railroad;Raw supplies;Solid bone;Sticky stuff;Switch it up;The good stuff;Track star;Treasure Hunt;Never too much;Chop-chop;Smell the flowers;In abundance;Timber!;Chop chip;Grained glass;Baby trees;Hey fungi;Lawnmower;Dark and damp;Granite gatherer;Diorite collector;Andesite collector;Let it grow;Water furniture;Box it in;Leaf it alone;Bow twine;Ancient stone;Bedding;New heights;Magic power;Need shelves?;I see you;True stone;Oooh shiny;Solid sand;Shine it up;Colored wool;Sleepy time;Floor decor;Let me in;Bright light;Solid walls;Mob boundaries;Stony Fence;Up we go;Slimline blocks;Making music;I see you;Trap time;Sneaky door;Climbing up;Open the fence;Solid door;Glass door;Normal door;Red coat;Blue coat;Yellow coat;Tree leaves;One more block;Wooda coulda;Glass houses;Fence it in;Make an entrance;Build away;Take it for granite;Wooden it be nice;Going up;Show the way;Pretty it up;Common and muck;Environmentalist;For the sheep;Stone gatherer;Good stuff;Life of trees;Treasure chest;Fluffy coat;Open says me;Don't open it;Wooden walls;Fence hole;Bright stick;Crafted wood;Window blocks;Build to the sky;Stonewalled;Don't be a pane;Rail road;Flower house;Ore miner;Fancy flooring;Growing trees;Build it up;Powered circuits;See through blocks;Hidden treasure;Pretty bricks;Block tunes;Pink power;Zoom zoom;Heavy weight;Webbing;Golden cube;Cart track;Melon farmer;Rare loot;Boom box;Super loot;Block of the best;Cube power;Colorful tiles;Bake it!;Nice slice}}
|
||||
|
||||
==History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Minecraft Earth}}
|
||||
|{{HistoryLine||Release|Added [[MCE:Buttercup|buttercups]] and [[MCE:Mud|mud blocks]].|All other blocks have been added.{{Info needed}}}}
|
||||
|{{HistoryLine||0.2.0|Added [[MCE:Orange Bed|orange]], [[MCE:Light Gray Bed|light gray]], [[MCE:Magenta Bed|magenta]], and [[MCE:Purple Bed|purple beds]]{{verify|Verify that other colored beds have been added in this version}}, [[MCE:Birch Planks|birch planks]], and other birch blocks made of birch planks (except for buttons), [[MCE:Spruce Planks|spruce planks]], and other spruce blocks made of spruce planks (except for buttons, and trapdoors and fences{{verify|Verify that they were not added in this version}}), [[MCE:Jungle Planks|jungle planks]], and slabs, stairs, and fences{{verify|Verify that no other jungle blocks were added in this version}}, [[MCE:Dark Oak Pressure Plate|dark oak pressure plates]], and [[MCE:Dark Oak Fence|fences]]{{verify|Verify that no other dark oak blocks were added in this version}}, [[MCE:Spruce Leaves|spruce]], and [[MCE:Dark Oak Leaves|dark oak leaves]]{{verify|Verify that birch and jungle leaves have not been added to this version}}, [[MCE:Gold Ore|gold]], [[MCE:Lapis Ore|lapis]], and [[MCE:Redstone Ore|redstone ores]]{{verify|Verify that coal and iron ores have not been added to this version}}, [[MCE:Light Gray Carpet|light gray]], and [[MCE:Brown Carpet|brown carpets]]{{verify|Verify that all other carpet colors have not been added in this version}}, [[MCE:Cauldron|cauldrons]], and [[MCE:Iron Door|iron doors]], [[MCE:Glowstone|glowstone]], [[MCE:Tripwire Hook|tripwire hooks]], [[MCE:Blue Orchid|blue orchid]], and [[MCE:Lily of the Valley|lily of the valley]], [[MCE:Hay Block|hay blocks]], [[MCE:Spruce Log|spruce]], and [[MCE:Dark Oak Log|dark oak logs]]{{verify|Verify that jungle and birch logs have been added to this version}}, all [[MCE:Glass|stained glass]]{{verify|Find out if they were added in 0.2.0 or 0.20.0}}, all [[MCE:Glass Pane|stained glass panes]]{{verify|Find out if they were added in 0.2.0 or 0.20.0}}, [[MCE:Stone Bricks|stone bricks]], and stairs, slabs, and walls made of stone bricks and mossy stone bricks{{verify|Verify whether mossy stone bricks have been added to this version}}, [[MCE:Sandstone Slab|sandstone slabs]] and [[MCE:Sandstone Wall|walls]]{{verify|Verify whether sandstone and sandstone stairs have been added to this version}}, and [[MCE:Melon Seeds|melon seeds]]{{verify|Verify that no other seeds and related vegetables/fruits have been added to this version}}.}}
|
||||
|{{HistoryLine||0.3.0|Added [[MCE:Activator Rail|activator]] and [[MCE:Detector Rail|detector rails]]{{verify|Verify that other types of rails have been added in this version}}, [[MCE:Stone Button|stone]], [[MCE:Birch Button|birch]], [[MCE:Jungle Button|jungle]], and [[MCE:Spruce Button|spruce buttons]]{{verify|Verify that dark oak buttons were added in this version}}, [[MCE:Cornflower|cornflowers]], [[MCE:Redstone Comparator|redstone comparators]], [[MCE:Diamond Ore|diamond ore]], [[MCE:Bone Block|bone]], [[MCE:Coal Block|coal]], [[MCE:Diamond Block|diamond]], [[MCE:Gold Block|gold]], [[MCE:Iron Block|iron]], and [[MCE:Redstone Block|redstone blocks]], and [[MCE:Jungle Pressure Plate|jungle pressure plates]].}}
|
||||
|{{HistoryLine||0.4.0|Added [[MCE:Dark Oak Sapling|dark oak saplings]] and [[MCE:Spruce Sapling|spruce saplings]]{{verify|Verify that jungle and birch saplings were not added in this version}}.}}
|
||||
|{{HistoryLine||0.8.0|Added support for acacia blocks.|Added recipes for polished granite, andesite, diorite, and lapis blocks.}}
|
||||
|{{HistoryLine||0.10.0|Added recipes for [[MCE:Stone Brick Wall|stone brick walls]], [[MCE:Mossy Stone Brick Stairs|mossy stone brick stairs]], [[MCE:Mossy Stone Brick Wall|mossy stone brick walls]], [[MCE:Mossy Stone Brick Slab|mossy stone brick slabs]], [[MCE:Birch Slab|birch slabs]], [[MCE:Packed Ice|packed ice]], and [[MCE:Lapis Lazuli Block|lapis lazuli block]].}}
|
||||
|{{HistoryLine||0.11.0|Added smelting recipes for all types of [[MCE:Terracotta|terracotta]] and crafting recipes for [[MCE:Clay Block|clay blocks]] and [[MCE:Terracotta|colored terracotta]].|[[MCE:Adventure Chest|Adventure chests]] added to the game, but not available until [[MCE:0.14.0|0.14.0]].}}
|
||||
|{{HistoryLine||0.12.0|Added recipes for [[MCE:Stone Slab|stone slabs]], [[MCE:Sandstone|sandstone]], and [[MCE:Spruce Button|spruce buttons]].}}
|
||||
|{{HistoryLine||0.14.0|Added [[MCE:Adventure Chest|adventure chests]].}}
|
||||
|{{HistoryLine||0.16.0|Added [[MCE:Bookshelf|bookshelves]] and [[MCE:Brick Block|brick block]]s.|[[MCE:Bone Block|Bone blocks]], [[MCE:TNT|TNT]], [[MCE:Flower Pot|flower pots]], [[MCE:Pumpkin Seeds|pumpkin seeds]], and [[MCE:Redstone Lamp|redstone lamps]] can now be made with recipes.}}
|
||||
|{{HistoryLine||0.17.0|Added [[MCE:Acacia Log|acacia logs]], [[MCE:Stripped Acacia Log|stripped acacia logs]], [[MCE:Acacia Wood Planks|acacia wood planks]], [[MCE:Acacia Wood Slab|acacia wood slabs]], [[MCE:Acacia Wood Stairs|acacia wood stairs]], [[MCE:Acacia Fence|acacia fences]], [[MCE:Acacia Fence Gate|acacia fence gates]], [[MCE:Acacia Door|acacia doors]], [[MCE:Acacia Trapdoor|acacia trapdoors]], [[MCE:Acacia Button|acacia buttons]], [[MCE:Acacia Leaves|acacia leaves]]{{verify|Verify that this block was really added in this version.}}, [[MCE:Acacia Sapling|acacia saplings]]{{verify|Verify that this block was really added in this version.}}, and [[MCE:Cocoa Beans|cocoa beans]].}}
|
||||
|{{HistoryLine||0.17.1|Added [[MCE:Block of Quartz|blocks of quartz]], [[MCE:Quartz Slab|quartz slabs]], [[MCE:Quartz Stairs|quartz stairs]], [[MCE:Chiseled Quartz Block|chiseled quartz blocks]], [[MCE:Pillar Quartz Block|pillar quartz blocks]], [[MCE:Smooth Quartz Block|smooth quartz blocks]], [[MCE:Smooth Quartz Slab|smooth quartz slabs]], and [[MCE:Smooth Quartz Stairs|smooth quartz stairs]].|[[MCE:Andesite|Andesite]], [[MCE:Diorite|diorite]], and [[MCE:Granite|granite]] can now be made with recipes.}}
|
||||
|{{HistoryLine||0.19.0|Added [[MCE:Granite Slab|granite slab]]s, [[MCE:Granite Stairs|granite stairs]], [[MCE:Diorite Slab|diorite slab]]s, [[MCE:Diorite Stairs|diorite stairs]], [[MCE:Andesite Slab|andesite slab]]s, [[MCE:Andesite Stairs|andesite stairs]], [[MCE:Brick Slab|brick slab]]s, [[MCE:Brick Stairs|brick stairs]], [[MCE:Red Sandstone Slab|red sandstone slab]]s, [[MCE:Red Sandstone Stairs|red sandstone stairs]], [[MCE:Red Sandstone Wall|red sandstone wall]]s, [[MCE:Smooth Red Sandstone Slab|smooth red sandstone slab]]s, [[MCE:Smooth Red Sandstone Stairs|smooth red sandstone stairs]], all [[MCE:Concrete Powder|concrete powder]]s, and all [[MCE:Concrete|concrete]]s.|[[MCE:Mossy Cobblestone Slab|Mossy cobblestone slab]]s, [[MCE:Red Sandstone|red sandstone]], and [[MCE:Chiseled Red Sandstone|chiseled red sandstone]] can now be crafted.}}
|
||||
|{{HistoryLine||0.20.0|Added all [[MCE:Stained Glass|stained glass]]es and [[MCE:Stained Glass Pane|stained glass panes]]{{verify|Find out if they were added in 0.2.0 or 0.20.0}}.}}
|
||||
|{{HistoryLine||0.21.0|Added [[MCE:Rainbow Wool|rainbow wool]], [[MCE:Rainbow Bed|rainbow bed]]s, and [[MCE:Rainbow Carpet|rainbow carpet]]s.}}
|
||||
|{{HistoryLine||0.22.0|Added [[MCE:Diorite Wall|diorite wall]]s, [[MCE:Andesite Wall|andesite wall]]s, [[MCE:Granite Wall|granite wall]]s, [[MCE:Brick Wall|brick wall]]s, [[MCE:Cut Red Sandstone|cut red sandstone]], [[MCE:Cut Red Sandstone Slab|cut red sandstone slab]]s, and [[MCE:Allium|allium]]s.}}
|
||||
|{{HistoryLine||0.24.0|Added [[MCE:Carved Pumpkin|carved pumpkin]]s and [[MCE:Jack o'Lantern|jack o'lanterns]].}}
|
||||
|{{HistoryLine||0.25.0|Added [[MCE:Smooth Stone|smooth stone]] and [[MCE:Slime Block|slime bock]]s.|[[MCE:Smooth Stone Slab|Smooth Stone Slab]] can now be crafted.}}
|
||||
|{{HistoryLine||0.27.0|Added [[MCE:Piston|pistons]] and [[MCE:Sticky Piston|sticky piston]]s.}}
|
||||
|{{HistoryLine||0.28.0|Added [[MCE:Cake|cake]]s and [[MCE:Mycelium|mycelium]].}}
|
||||
|{{HistoryLine||0.29.0|Added [[MCE:Pink Daisy|pink daisies]].}}
|
||||
|{{HistoryLine||June 30, 2021|link=Minecraft Earth#Discontinuation|''Minecraft Earth'' has been discontinued.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* There has never been an acacia pressure plate in the game, unlike those made of other types of wood.
|
||||
|
||||
== See also ==
|
||||
*{{MCE|Item}}
|
||||
*{{MCE|Mob}}
|
||||
*{{MCE|Buildplate}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
MCE houses buildplate.jpg|The house in ''Minecraft Earth'' which is made of blocks.
|
||||
MCEarth-collaborate-image.jpg|The official poster on collaborating in ''Minecraft Earth'' depicting towers made of blocks.
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Earth|general}}
|
||||
{{Navbox Earth non-journal items}}
|
||||
{{Navbox Earth construction|all}}
|
||||
{{Navbox Earth nature|all}}
|
||||
{{Navbox Earth equipment|all}}
|
||||
{{Navbox Earth items|all}}
|
||||
|
||||
[[pt:MCE:Bloco]]
|
||||
[[uk:MCE:Блок]]
|
127
wiki_backup/Earth-Buildplate.txt
Normal file
127
wiki_backup/Earth-Buildplate.txt
Normal file
|
@ -0,0 +1,127 @@
|
|||
{{MCE Discontinuation Notice}}
|
||||
[[File:Buildplate Icon MCE.png|thumb|The buildplates icon.]]
|
||||
[[File:Buildplate Screenshots.png|thumb|Buildplates {{in|earth}}.]]
|
||||
A '''buildplate''' was an area {{in|earth}} in which the player was able to build structures. It was the [[creative]] mode component of the game, although it also offered a [[survival]] mode.<ref>https://craftersguide.stents.dev/</ref><ref>https://web.archive.org/web/20190831033950/https://craftersearth.com/minecraft-earth-2-0-0-is-here-heres-whats-new-in-the-update/</ref>
|
||||
|
||||
== Obtaining ==
|
||||
A new player had an 8×8 buildplate available by default. The player selected a surface in the real world on which to place the buildplate, and once placed, the player saw the buildplate superimposed on the real-world camera view. An open space and a flat surface were required for buildplates to be placed. Players were also able to interact with the items or mobs in their buildplate. The player was able to physically move around the buildplate to view it from different angles and to build structures.
|
||||
|
||||
As the player advanced in level, new buildplates became available at different sizes, up to 32×32. A unique new buildplate was unlocked upon reaching levels 1, 5, 10, 15, 20 and 25.
|
||||
|
||||
The player was also able to spend [[MCE:Ruby|rubies]] to purchase buildplates in the [[MCE:Store|store]].
|
||||
|
||||
== List of buildplates ==
|
||||
===Level===
|
||||
{{columns-list|
|
||||
* {{EntityLink|id=chicken|Level 1|link=MCE:Level 1}}
|
||||
* {{EntityLink|id=mob-of-me|Level 5|link=MCE:Level 5}}
|
||||
* {{EntityLink|id=desert-rabbit|Level 10|link=MCE:Level 10}}
|
||||
* {{EntityLink|id=parrot|Level 15|link=MCE:Level 15}}
|
||||
* {{EntityLink|id=polar-bear|Level 20|link=MCE:Level 20}}
|
||||
* {{EntityLink|id=bone-spider|Level 25|link=MCE:Level 25}}
|
||||
}}
|
||||
===Store===
|
||||
{{columns-list|
|
||||
* {{EntityLink|id=salmon|Chill Spot|link=MCE:Chill Spot}}
|
||||
* {{EntityLink|id=cluckshroom|Cluck House|link=MCE:Cluck House}}
|
||||
* {{EntityLink|id=cow|Dark and Shroomy|link=MCE:Dark and Shroomy}}
|
||||
* {{EntityLink|id=wooly-cow|Highland Grazing|link=MCE:Highland Grazing}}
|
||||
* {{EntityLink|id=parrot|Lava In The Jungle|link=MCE:Lava In The Jungle}}
|
||||
* {{EntityLink|id=fancy-chicken|A Bit Fancy|link=MCE:A Bit Fancy}}
|
||||
* {{EntityLink|id=rainbow-sheep|Colourful Cottage|link=MCE:Colourful Cottage}}
|
||||
* {{EntityLink|id=horned-sheep|Highland House|link=MCE:Highland House}}
|
||||
* {{EntityLink|id=parrot|Jungle Treehouse|link=MCE:Jungle Treehouse}}
|
||||
* {{EntityLink|id=slime|Midnight bayou|link=MCE:Midnight bayou}}
|
||||
* {{EntityLink|id=mob-of-me|Not A Sandcastle|link=MCE:Not A Sandcastle}}
|
||||
* {{EntityLink|id=moobloom|Roadside Inn|link=MCE:Roadside Inn}}
|
||||
* {{EntityLink|id=spider|Sand Sanctuary|link=MCE:Sand Sanctuary}}
|
||||
* {{EntityLink|id=zombie|Secluded Mine|link=MCE:Secluded Mine}}
|
||||
* {{EntityLink|id=muddy-pig|Sleepy Village|link=MCE:Sleepy Village}}
|
||||
* {{EntityLink|id=sheep|Tiny Waterfall Ahoy|link=MCE:Tiny Waterfall Ahoy}}
|
||||
* {{EntityLink|id=mob-of-me|Toadstool Terrace|link=MCE:Toadstool Terrace}}
|
||||
* {{EntityLink|id=witch|Witch's Mansion|link=MCE:Witch's Mansion}}
|
||||
* {{EntityLink|id=tropical-slime|Heart Of The Jungle|link=MCE:Heart Of The Jungle}}
|
||||
* {{EntityLink|id=ocelot|Giant Jungle|link=MCE:Giant Jungle}}
|
||||
* {{EntityLink|id=jumbo-rabbit|Gritty Grandeur|link=MCE:Gritty Grandeur}}
|
||||
* {{EntityLink|id=pig|Starting Small|link=MCE:Starting Small}}
|
||||
* {{BlockLink|id=spruce-sapling|Wide Woods|link=MCE:Wide Woods}}
|
||||
}}
|
||||
|
||||
== Scale ==
|
||||
;Default scale (creative)
|
||||
By default, when the buildplate was set on a real-world surface, it appeared sized as a square about 58 centimeters (23 inches) on each side for an 8×8 buildplate, resulting in a scale of about 1:14. A 32×32 buildplate appeared as about 50 centimeters (20 inches) per side, resulting in a scale of 1:64.
|
||||
|
||||
;Full scale (survival)
|
||||
Before placing the buildplate, the player had the option to place it at full scale. At full scale, the player was in survival mode with only their configured hotbar for items. This was similar to playing an [[MCE:Adventure|adventure]]. If the player was playing a shared buildplate, the hotbar provided by the owner was used and cannot be changed. On a full-scale buildplate, the player was able to be burned by lava, and any hostile mobs on the buildplate attacked the player.
|
||||
|
||||
== Multiplayer ==
|
||||
Players were able to collaborate on a buildplate. A player who placed a buildplate was able to select "Invite Friend", which allowed another player to scan a QR code to join.
|
||||
|
||||
== Sounds ==
|
||||
{{SoundTable
|
||||
| type = earth
|
||||
| {{SoundLine
|
||||
| sound = SFX_buildplate_drop.wav
|
||||
|description=Drop
|
||||
|id=SFX_buildplate_drop
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_buildplate_placed_updated.wav
|
||||
|description=Place (updated)
|
||||
|id=SFX_buildplate_placed_updated
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_buildplate_unlock_celebration_firework_stinger.wav
|
||||
|description=Buildplate unlock celebartion fiework stinger
|
||||
|id=SFX_buildplate_unlock_celebration_firework_stinger
|
||||
}}
|
||||
}}
|
||||
|
||||
==Challenges==
|
||||
{{Load challenges|Building a farm;Coaster starter;Farmer drama;House of sticks;Making patterns;Start a zoo;Switch it up;Tree leaves;One more block;Wooda coulda;Glass houses;Fence it in;Make an entrance;Build away;Take it for granite;Wooden it be nice;Going up;Adding life;Look at me;Show the way;Pretty it up;Common and muck;Environmentalist;For the sheep;Fluffy coat;Build to the sky;Stonewalled;Don't be a pane;Dustmeal;Growing trees;Build it up;Powered circuits;See through blocks;Roller coaster;Mob coaster;Farm plate;Buildplate buddies;Block tunes;Zoom zoom;Cart track;Egg farmer;Bye bye chicken egg;Farm time;Mushroom factory}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|earth}}
|
||||
|{{HistoryLine||0.2.0|Added buildplates. There are currently 7 build plates to purchase in the store and these come with various items.}}
|
||||
|{{HistoryLine||0.9.0|Farming in buildplates now requires tools for harvesting.}}
|
||||
|{{HistoryLine||0.14.0|Highland House Buildplate added to the [[MCE:Store|store]].}}
|
||||
|{{HistoryLine||0.15.0|Dark Forest Buildplates added to the store.}}
|
||||
|{{HistoryLine||0.16.0|Added buildplate sharing.}}
|
||||
|{{HistoryLine||0.20.0|Added new epic and large biome buildplates to the store.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Buildplate gameplay reveal.jpg|A Twitter image of the buildplate demo.<ref>{{tweet|minecraftearth|1135668963017449472|Gameplay reveal! Today, we’re showing all-new iOS features, tabletop building with 3D holograms, chickens raining from the sky (wait, what?) and augmented reality at full-size. See it for yourself!<br><br>↣ http://redsto.ne/minecraftearthnews… ↢|June 3, 2019}}</ref>
|
||||
MCE Dogzilla.jpeg|A dog hovering over a buildplate.<ref name=dogzilla>{{tweet|minecraftearth|1156580282440572930|How do you yell “Help! It’s Dogzilla!” in villager-speak? As the world of Minecraft enters our universe, the inhabitants of the Overworld will soon learn that scale is relative! #MinecraftEarth|July 31, 2019}}</ref>
|
||||
Castle With Sheep.png|A Twitter image of a castle buildplate with sheep.<ref>{{tweet|minecraftearth|1148970135560081408|Castles! Skyscrapers! Your grandma's old house! With a bit of teamwork, there's no end to what you can build in #MinecraftEarth! Tag the friends you can’t wait to create lifesize builds with!|July 10, 2019}}</ref>
|
||||
Build plate unlocked at level 5.png|Build plate unlocked at level 5.
|
||||
Build plate unlocked at level 10.png|Build plate unlocked at level 10.
|
||||
Build plate unlocked at level 15.png|Build plate unlocked at level 15.
|
||||
Buildplate unlocked at level 20.png|Build plate unlocked at level 20.
|
||||
Store build plates.png|Some build plates in the store.
|
||||
Build mode basement.png|Build plate basement. 8×8 about 5 down. You can see how it is bordered by bedrock.
|
||||
Sheep in build mode.png|Sheep in build mode.
|
||||
MCE Pig in a Buildplate.png|Two pigs in a buildplate.<ref>{{tweet|minecraftearth|1149344131128406016|Think life is good? It’s about to get even BETA! The Minecraft Earth closed beta is headed for a few select locations. Learn what to expect, and register for your chance to play!<br><br>↣ http://redsto.ne/mcearthbeta ↢|July 11, 2019}}</ref>
|
||||
Polar Bear in Level 20 Buildplate.jpeg|A [[MCE:Polar Bear|polar bear]] in the Level 20 Buildplate.<ref>{{tweet|minecraftearth|1153650980300447744|Who will be the first person to get a polar bear in Minecraft Earth? Reply to this tweet with your screenshot to prove it! Or reply with your drawing of a polar bear and see if you can trick us. It won't work, but we'd love to see it!|July 23, 2019}}</ref>
|
||||
Buildplate Invite.png|The image that appeared when inviting a friend to a buildplate.
|
||||
Jolly Llama Buildplates.jpg|Some buildplates that contained [[jolly llama]]s.<ref>{{tweet|minecraftearth|1205566700491554816|BRR! These new Buildplates are pretty cool. Chill out with the Jolly Llama in a cozy mountain stable or a secluded forest retreat — whichever suits your fancy!|December 13, 2019}}</ref>
|
||||
Buildplate Sharing.jpg|[[MCE:Merl|Merl]] sharing a buildplate with a friend.<ref>{{tweet|minecraftearth|1259932460034306050|Sharing is caring! And it's easier than ever to share your breathtaking builds with friends:<br>1️⃣ Open Minecraft Earth<br>2️⃣ Navigate to your Buildplate of choice<br>3️⃣ Click the Share button!<br>Reply with your most marvelous creation so the entire community can appreciate your skills!|May 11, 2020}}</ref>
|
||||
Buildplate prototype.png|An early prototype for buildplates.<ref>[https://discord.com/channels/447104142729674753/1098681791956656220/1196865917250982028 Here is a small nugget from my Earth dev album of an early prototype for build plates 🙂] 5:17 PM Message by Minecraft Earth developer on January 16, 2024</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Earth buildplates|all}}
|
||||
{{Navbox Earth|general}}
|
||||
|
||||
[[de:MCE:Bauplatte]]
|
||||
[[es:MCE:Placa de construcción]]
|
||||
[[ja:MCE:ビルドプレート]]
|
||||
[[pt:Minecraft Earth:Chapa de construção]]
|
||||
[[ru:MCE:Строительная плита]]
|
||||
[[uk:MCE:Будівельна плита]]
|
||||
[[zh:MCE:建造模板]]
|
337
wiki_backup/Earth-Mob.txt
Normal file
337
wiki_backup/Earth-Mob.txt
Normal file
|
@ -0,0 +1,337 @@
|
|||
{{For|mobs in Minecraft|Mob}}
|
||||
{{MCE Discontinuation Notice}}
|
||||
[[File:Minecraft Earth The End.jpg|300px|right|thumb|Promotional artwork for ''[[Minecraft Earth]]'', showcasing mobs present in the game.<ref>{{tweet|minecraftearth|1410282240781828100|Today we say farewell to Minecraft Earth. We are so incredibly thankful for this wonderful community and all the memories we have built together.|June 30, 2021}}</ref>]]
|
||||
|
||||
A '''mob''', short for '''mobile entity''', was an AI-driven [[entity]]. There were several mobs exclusively found in ''[[Minecraft Earth]]'' that are not present in ''[[Minecraft]]'', the original game.
|
||||
|
||||
== List of mobs ==
|
||||
<div style="text-align: center;">
|
||||
=== Passive ===
|
||||
{| style="margin:auto;text-align:center" data-description="Pigs"
|
||||
| style="width:20px" scope="col” " |[[File:DriedMuddyPigFace.png|link=MCE:Dried Muddy Pig]]
|
||||
| style="width:20px" scope="col" |[[File:MottledPigFace.png|link=MCE:Mottled Pig]]
|
||||
| style="width:20px" scope="col" |[[File:MuddyPigFace.png|link=MCE:Muddy Pig]]
|
||||
| style="width:20px" scope="col" |[[File:PalePigFace.png|link=MCE:Pale Pig]]
|
||||
| style="width:20px" scope="col" |[[File:PiebaldPigFace.png|link=MCE:Piebald Pig]]
|
||||
| style="width:20px" scope="col" |[[File:PigFace.png|link=MCE:Pig]]
|
||||
| style="width:20px" scope="col" |[[File:PinkFootedPigFace.png|link=MCE:Pink Footed Pig]]
|
||||
| style="width:20px" scope="col" |[[File:SootyPigFace.png|link=MCE:Sooty Pig]]
|
||||
| style="width:20px" scope="col" |[[File:SpottedPigFace.png|link=MCE:Spotted Pig]]
|
||||
|-
|
||||
|[[MCE:Dried Muddy Pig|Dried Muddy Pig]]
|
||||
|[[MCE:Mottled Pig|Mottled Pig]]
|
||||
|[[MCE:Muddy Pig|Muddy Pig]]
|
||||
|[[MCE:Pale Pig|Pale Pig]]
|
||||
|[[MCE:Piebald Pig|Piebald Pig]]
|
||||
|[[MCE:Pig|Pig]]
|
||||
|[[MCE:Pink Footed Pig|Pink Footed Pig]]
|
||||
|[[MCE:Sooty Pig|Sooty Pig]]
|
||||
|[[MCE:Spotted Pig|Spotted Pig]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Sheep"
|
||||
| style="width:20px" scope="col" |[[File:FleckedSheepFace.png|link=MCE:Flecked Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:FuzzySheepFace.png|link=MCE:Fuzzy Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:InkySheepFace.png|link=MCE:Inky Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:LongNoseSheepFace.png|link=MCE:Long Nose Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:PatchedSheepFace.png|link=MCE:Patched Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:RainbowSheepFace.png|link=MCE:Rainbow Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:RockySheepFace.png|link=MCE:Rocky Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:SheepFace.png|link=MCE:White Sheep]]
|
||||
|-
|
||||
|[[MCE:Flecked Sheep|Flecked Sheep]]
|
||||
|[[MCE:Fuzzy Sheep|Fuzzy Sheep]]
|
||||
|[[MCE:Inky Sheep|Inky Sheep]]
|
||||
|[[MCE:Long Nose Sheep|Long Nose Sheep]]
|
||||
|[[MCE:Patched Sheep|Patched Sheep]]
|
||||
|[[MCE:Rainbow Sheep|Rainbow Sheep]]
|
||||
|[[MCE:Rocky Sheep|Rocky Sheep]]
|
||||
|[[MCE:White Sheep|White Sheep]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Cows"
|
||||
| style="width:20px" scope="col" |[[File:AlbinoCowFace.png|link=MCE:Albino Cow]]
|
||||
| style="width:20px" scope="col" |[[File:AshenCowFace.png|link=MCE:Ashen Cow]]
|
||||
| style="width:20px" scope="col" |[[File:CookieCowFace.png|link=MCE:Cookie Cow]]
|
||||
| style="width:20px" scope="col" |[[File:CowFace.png|link=MCE:Cow]]
|
||||
| style="width:20px" scope="col" |[[File:CreamCowFace.png|link=MCE:Cream Cow]]
|
||||
| style="width:20px" scope="col" |[[File:DairyCowFace.png|link=MCE:Dairy Cow]]
|
||||
| style="width:20px" scope="col" |[[File:MoobloomFace.png|link=MCE:Moobloom]]
|
||||
| style="width:20px" scope="col" |[[File:MoolipFace.png|link=MCE:Moolip]]
|
||||
| style="width:20px" scope="col" |[[File:PintoCowFace.png|link=MCE:Pinto Cow]]
|
||||
| style="width:20px" scope="col" |[[File:SunsetCowFace.png|link=MCE:Sunset Cow]]
|
||||
| style="width:20px" scope="col" |[[File:UmbraCowFace.png|link=MCE:Umbra Cow]]
|
||||
| style="width:20px" scope="col" |[[File:WoolyCowFace.png|link=MCE:Wooly Cow]]
|
||||
|-
|
||||
|[[MCE:Albino Cow|Albino Cow]]
|
||||
|[[MCE:Ashen Cow|Ashen Cow]]
|
||||
|[[MCE:Cookie Cow|Cookie Cow]]
|
||||
|[[MCE:Cow|Cow]]
|
||||
|[[MCE:Cream Cow|Cream Cow]]
|
||||
|[[MCE:Dairy Cow|Dairy Cow]]
|
||||
|[[MCE:Moobloom|Moobloom]]
|
||||
|[[MCE:Moolip|Moolip]]
|
||||
|[[MCE:Pinto Cow|Pinto Cow]]
|
||||
|[[MCE:Sunset Cow|Sunset Cow]]
|
||||
|[[MCE:Umbra Cow|Umbra Cow]]
|
||||
|[[MCE:Wooly Cow|Wooly Cow]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Chickens"
|
||||
| style="width:20px" scope="col" |[[File:AmberChickenFace.png|link=MCE:Amber Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:BronzedChickenFace.png|link=MCE:Bronzed Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:ChickenFace.png|link=MCE:Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:CluckshroomFace.png|link=MCE:Cluckshroom]]
|
||||
| style="width:20px" scope="col" |[[File:FancyChickenFace.png|link=MCE:Fancy Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:GoldCrestedChickenFace.png|link=MCE:Gold Crested Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:MidnightChickenFace.png|link=MCE:Midnight Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:SkewbaldChickenFace.png|link=MCE:Skewbald Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:StormyChickenFace.png|link=MCE:Stormy Chicken]]
|
||||
|-
|
||||
|[[MCE:Amber Chicken|Amber Chicken]]
|
||||
|[[MCE:Bronzed Chicken|Bronzed Chicken]]
|
||||
|[[MCE:Chicken|Chicken]]
|
||||
|[[MCE:Cluckshroom|Cluckshroom]]
|
||||
|[[MCE:Fancy Chicken|Fancy Chicken]]
|
||||
|[[MCE:Gold Crested Chicken|Gold Crested Chicken]]
|
||||
|[[MCE:Midnight Chicken|Midnight Chicken]]
|
||||
|[[MCE:Skewbald Chicken|Skewbald Chicken]]
|
||||
|[[MCE:Stormy Chicken|Stormy Chicken]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Rabbits"
|
||||
| style="width:20px" scope="col" |[[File:BoldStripedRabbitFace.png|link=MCE:Bold Striped Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:DesertRabbitFace.png|link=MCE:Desert Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:FreckledRabbitFace.png|link=MCE:Freckled Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:HarelequinRabbitFace.png|link=MCE:Harelequin Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:JumboRabbitFace.png|link=MCE:Jumbo Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:MuddyFootRabbitFace.png|link=MCE:Muddy Foot Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:VestedRabbitFace.png|link=MCE:Vested Rabbit]]
|
||||
|-
|
||||
|[[MCE:Bold Striped Rabbit|Bold Striped Rabbit]]
|
||||
|[[MCE:Desert Rabbit|Desert Rabbit]]
|
||||
|[[MCE:Freckled Rabbit|Freckled Rabbit]]
|
||||
|[[MCE:Harelequin Rabbit|Harelequin Rabbit]]
|
||||
|[[MCE:Jumbo Rabbit|Jumbo Rabbit]]
|
||||
|[[MCE:Muddy Foot Rabbit|Muddy Foot Rabbit]]
|
||||
|[[MCE:Vested Rabbit|Vested Rabbit]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Other mobs"
|
||||
| style="width:20px" scope="col" |[[File:GlowSquidFace.gif|link=MCE:Glow Squid]]
|
||||
| style="width:20px" scope="col" |[[File:SquidFace.png|link=MCE:Squid]]
|
||||
| style="width:20px" scope="col" |[[File:JollyLlamaFace.png|link=MCE:Jolly Llama]]
|
||||
| style="width:20px" scope="col" |[[File:MobofMeFace.png|link=MCE:Mob of Me]]
|
||||
| style="width:20px" scope="col" |[[File:OcelotFace.png|link=MCE:Ocelot]]
|
||||
| style="width:20px" scope="col" |[[File:ParrotFace.png|link=MCE:Parrot]]
|
||||
| style="width:20px" scope="col" |[[File:SalmonBody.png|link=MCE:Salmon]]
|
||||
| style="width:20px" scope="col" |[[File:TropicalFishBody.png|link=MCE:Tropical Fish]]
|
||||
|-
|
||||
|[[MCE:Glow Squid|Glow Squid]]
|
||||
|[[MCE:Squid|Squid]]
|
||||
|[[MCE:Jolly Llama|Jolly Llama]]
|
||||
|[[MCE:Mob of Me|Mob of Me]]<ref group="note" name="passive">This mob was classified as a neutral mob in the Journal, despite being passive.</ref>
|
||||
|[[MCE:Ocelot|Ocelot]]
|
||||
|[[MCE:Parrot|Parrot]]
|
||||
|[[MCE:Salmon|Salmon]]
|
||||
|[[MCE:Tropical Fish|Tropical Fish]]
|
||||
|}
|
||||
|
||||
=== Neutral ===
|
||||
{| style="margin:auto;text-align:center" data-description="Neutral mobs"
|
||||
| style="width:20px" scope="col" |[[File:FurnaceGolemFace.png|link=MCE:Furnace Golem]]
|
||||
| style="width:20px" scope="col" |[[File:HornedSheepFace.png|link=MCE:Horned Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:MelonGolemFace.png|link=MCE:Melon Golem]]
|
||||
| style="width:20px" scope="col" |[[File:PolarBearFace.png|link=MCE:Polar Bear]]
|
||||
| style="width:20px" scope="col" |[[File:TropicalSlimeFace.png|link=MCE:Tropical Slime]]
|
||||
|-
|
||||
|[[MCE:Furnace Golem|Furnace Golem]]
|
||||
|[[MCE:Horned Sheep|Horned Sheep]]
|
||||
|[[MCE:Melon Golem|Melon Golem]]
|
||||
|[[MCE:Polar Bear|Polar Bear]]
|
||||
|[[MCE:Tropical Slime|Tropical Slime]]<ref group="note" name="neutral">Tropical slimes were classified as hostile mobs in the Journal, despite being neutral.</ref>
|
||||
|}
|
||||
|
||||
=== Hostile ===
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
| style="width:20px" scope="col" |[[File:BoneSpiderFace.png|link=MCE:Bone Spider]]
|
||||
| style="width:20px" scope="col" |[[File:BoulderingZombieFace.png|link=MCE:Bouldering Zombie]]
|
||||
| style="width:20px" scope="col" |[[File:CreeperFace.png|link=MCE:Creeper]]
|
||||
| style="width:20px" scope="col" |[[File:LobberZombieFace.png|link=MCE:Lobber Zombie]]
|
||||
| style="width:20px" scope="col" |[[File:SkeletonFace.png|link=MCE:Skeleton]]
|
||||
| style="width:20px" scope="col" |[[File:SkeletonWolfFace.png|link=MCE:Skeleton Wolf]]
|
||||
| style="width:20px" scope="col" |[[File:SlimeFace.png|link=MCE:Slime]]
|
||||
| style="width:20px" scope="col" |[[File:SpiderFace.png|link=MCE:Spider]]
|
||||
| style="width:20px" scope="col" |[[File:VilerWitchFace.png|link=MCE:Viler Witch]]
|
||||
| style="width:20px" scope="col" |[[File:WitchFace.png|link=MCE:Witch]]
|
||||
| style="width:20px" scope="col" |[[File:ZombieFace.png|link=MCE:Zombie]]
|
||||
|-
|
||||
|[[MCE:Bone Spider|Bone Spider]]
|
||||
|[[MCE:Bouldering Zombie|Bouldering Zombie]]
|
||||
|[[MCE:Creeper|Creeper]]
|
||||
|[[MCE:Lobber Zombie|Lobber Zombie]]
|
||||
|[[MCE:Skeleton|Skeleton]]
|
||||
|[[MCE:Skeleton Wolf|Skeleton Wolf]]
|
||||
|[[MCE:Slime|Slime]]
|
||||
|[[MCE:Spider|Spider]]
|
||||
|[[MCE:Viler Witch|Viler Witch]]
|
||||
|[[MCE:Witch|Witch]]
|
||||
|[[MCE:Zombie|Zombie]]
|
||||
|}
|
||||
|
||||
===Mascots===
|
||||
{| style="margin:auto;text-align:center" data-description="Characters"
|
||||
| style="width:20px" scope="col" |[[File:MerlFace.png|70px|link=MCE:Merl]]
|
||||
| style="width:20px" scope="col" |[[File:PurpleCatFace.png|width=59x59|link=MCE:Peanut Butter]]
|
||||
|-
|
||||
|[[MCE:Merl|Merl]]
|
||||
|[[MCE:Peanut Butter|Peanut Butter]]
|
||||
|}
|
||||
|
||||
=== [[MCE:Unused features|Unused]] ===
|
||||
{| style="margin:auto;text-align:center" data-description="Unused mobs"
|
||||
| scope="col" style="width:68px" |[[File:MCSMBatFace.png|link=Bat]]
|
||||
| style="width:68px" scope="col" |[[File:CodBody.png|link=Cod]]
|
||||
| style="width:20px" scope="col" |[[File:PurpleCatFace.png|width=59x59|link=MCE:Peanut Butter]]
|
||||
| style="width:68px" scope="col" |[[File:HyperRabbitFace.png|60px|link=MCE:Hyper Rabbit]]
|
||||
| style="width:68px" scope="col" |[[File:MagmaCowFace.png|70px|link=MCE:Magma Cow]]
|
||||
| style="width:20px" scope="col" |[[File:EntangledSheepFace.png|link=MCE:Entangled Sheep]]
|
||||
| style="width:68px" scope="col" |[[File:PufferfishFace.png|link=Pufferfish]]
|
||||
| style="width:68px" scope="col" |[[File:SnowGolemFace.png|link=Snow Golem]]
|
||||
| style="width:20px" scope="col" |[[File:TeacupPigFace.png|link=MCE:Teacup Pig]]
|
||||
| style="width:20px" scope="col" |[[File:UndeadRabbitFace.png|link=MCE:Undead Rabbit]]
|
||||
| style="width:20px" scope="col" |[[File:VioletRabbitFace.png|link=MCE:Violet Rabbit]]
|
||||
|-
|
||||
|[[Bat]]
|
||||
|[[Cod]]
|
||||
|[[MCE:Dyed Cat|Dyed Cat]]
|
||||
|[[MCE:Hyper Rabbit|Hyper Rabbit]]
|
||||
|[[MCE:Magma Cow|Magma Cow]]
|
||||
|[[MCE:Entangled Sheep|Entangled Sheep]]
|
||||
|[[Pufferfish]]
|
||||
|[[Snow Golem]]
|
||||
|[[MCE:Teacup Pig|Teacup Pig]]
|
||||
|[[MCE:Undead Rabbit|Undead Rabbit]]
|
||||
|[[MCE:Violet Rabbit|Violet Rabbit]]
|
||||
|}
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Unused mobs"
|
||||
| style="width:20px" scope="col" |[[File:WoolyWolf.png|width=100x100|link=MCE:Wooly Wolf]]
|
||||
| style="width:20px" scope="col" |[[File:MCE Ice Zombies.png|width=100x100|link=MCE:Ice Zombie]]
|
||||
|-
|
||||
|[[MCE:Wooly Wolf|Wooly Wolf]]
|
||||
|[[MCE:Ice Zombie|Ice Zombie]]
|
||||
|}
|
||||
|
||||
;Sticky note sketches
|
||||
{| style="margin:auto;text-align:center" data-description="Sketch art"
|
||||
| style="width:20px" scope="col" |[[File:Fish_in_Chaps_(MCE).png|60px|link=MCE:Fish in Chaps]]
|
||||
| style="width:20px" scope="col" |[[File:Mooboomface.png|width=60x60|link=MCE:Mooboom]]
|
||||
| style="width:68px" scope="col" |[[File:Deer-like mobFace.png|width=53x53|link=MCE:Deer-like mob]]
|
||||
| style="width:20px" scope="col" |[[File:Wooloo_(MCE).png|60px|link=MCE:Wooloo]]
|
||||
|-
|
||||
|[[MCE:Fish in Chaps|Fish in Chaps]]
|
||||
|[[MCE:Mooboom|Mooboom]]
|
||||
|[[MCE:Deer-like mob|Deer-like mob]]
|
||||
|[[MCE:Wooloo|Wooloo]]
|
||||
|}
|
||||
|
||||
=== [[MCE:Removed features|Removed]] ===
|
||||
{| style="margin:auto;text-align:center" data-description="Removed mobs"
|
||||
| style="width:20px" scope="col" |[[File:PinkMoobloomFace.png|link=MCE:Moolip#Pink moobloom]]
|
||||
|-
|
||||
|[[MCE:Moolip#Pink moobloom|Pink Moobloom]]
|
||||
|}
|
||||
</div>
|
||||
|
||||
==Challenges==
|
||||
{{Load challenges|Best defense;Petting zoo;A rare sight;Adventure crusher;Building a farm;Start a zoo;Zoo keeper;On the farm;Adding life;Home farm;Loot!;Not so common;Mob booster;Mob coaster;Farm plate;Fire attack;Molten doom;Boom box;Lucky find;Hide and Seek;Best hiders;Farm time}}
|
||||
;Chicken
|
||||
{{Load challenges|Cluck!;Cluck cluck;Eggs and ham;New feathers;Hiding in darkness;Mushroom factory}}
|
||||
;Cow
|
||||
{{Load challenges|Mooooo!;Home on the range;Moooo!;New mooo;Mooove along}}
|
||||
;Pig
|
||||
{{Load challenges|Mud connoisseur;Oink!;Oink oink;Eggs and ham;Pretty pig;Mud bath}}
|
||||
;Rabbit
|
||||
{{Load challenges|Hop skip jump;Bunny buddies;Hoppity hop;Fluffy friends}}
|
||||
;Sheep
|
||||
{{Load challenges|Baaaaaaaa;Home on the range;Baaaa!;Wooly jumper;Bright wool;Tricolor;Colorful flag;Light dyes;Rammer;Rainbaaaa;Pink stylin;Bash clash}}
|
||||
;Skeleton
|
||||
{{Load challenges|Bones to dust;Bones to bones;Dead bones;Soft but deadly;That's unexpected;Like a pro}}
|
||||
;Spider & Bone Spider
|
||||
{{Load challenges|Scary sounds;Screams from the dark;Not so scary}}
|
||||
;Zombie
|
||||
{{Load challenges|Crawling doom;29th Day;End of a horde}}
|
||||
;Mob of Me
|
||||
{{Load challenges|Look at me;Buildplate buddies}}
|
||||
|
||||
==History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|Minecraft Earth}}
|
||||
|{{HistoryLine||release|Added [[MCE:Cluckshroom|cluckshroom]]s, [[MCE:Moobloom|moobloom]]s, [[MCE:Muddy Pig|muddy pig]]s, [[MCE:Mob of Me|mobs of me]], [[MCE:Desert Rabbit|desert rabbit]]s, [[MCE:Chicken|chicken]]s, [[MCE:Cow|cow]]s, [[MCE:Pig|pig]]s, [[MCE:White Sheep|white sheep]], [[MCE:Ocelot|ocelot]]s, [[MCE:Parrot|parrot]]s, [[MCE:Salmon|salmon]], [[MCE:Tropical Fish|tropical fish]], and [[MCE:Polar Bear|polar bear]]s.}}
|
||||
|{{HistoryLine||0.2.0|Added [[MCE:Zombie|zombie]]s, [[MCE:Creeper|creeper]]s, [[MCE:Skeleton|skeleton]]s, and [[MCE:Spider|spider]]s.}}
|
||||
|{{HistoryLine||0.4.0|Added [[MCE:Jumbo Rabbit|jumbo rabbit]]s.}}
|
||||
|{{HistoryLine||0.6.0|Added [[MCE:Jolly Llama|jolly llama]]s.}}
|
||||
|{{HistoryLine||0.12.0|Added [[MCE:Wooly Cow|wooly cow]]s.}}
|
||||
|{{HistoryLine||0.13.0|Added [[MCE:Glow Squid|glow squid]]s and [[MCE:Skeleton Wolf|skeleton wolves]].}}
|
||||
|{{HistoryLine||0.14.0|Added [[MCE:Horned Sheep|horned sheep]], [[MCE:Melon Golem|melon golem]]s, and [[MCE:Furnace Golem|furnace golem]]s.}}
|
||||
|{{HistoryLine||0.15.0|Added [[MCE:Tropical Slime|tropical slime]]s and [[MCE:Bone Spider|bone spider]]s.}}
|
||||
|{{HistoryLine||0.16.0|Added [[MCE:Spotted Pig|spotted pig]]s.}}
|
||||
|{{HistoryLine||0.17.0|Added [[MCE:Amber Chicken|amber chicken]]s, [[MCE:Stormy Chicken|stormy chicken]]s, [[MCE:Sunset Cow|sunset cow]]s, [[MCE:Ashen Cow|ashen cow]]s, [[MCE:Piebald Pig|piebald pig]]s, [[MCE:Pale Pig|pale pig]]s, [[MCE:Flecked Sheep|flecked sheep]], [[MCE:Rocky Sheep|rocky sheep]], [[MCE:Vested Rabbit|vested rabbit]]s, and [[MCE:Muddy Foot Rabbit|muddy foot rabbit]]s.}}
|
||||
|{{HistoryLine||0.18.0|Added [[MCE:Midnight Chicken|midnight chicken]]s.}}
|
||||
|{{HistoryLine||0.19.0|Added [[MCE:Inky Sheep|inky sheep]] and [[MCE:Harelequin Rabbit|harelequin rabbit]]s.}}
|
||||
|{{HistoryLine||0.20.0|Added [[MCE:Albino Cow|albino cow]]s and [[MCE:Squid|squid]]s.}}
|
||||
|{{HistoryLine||0.21.0|Added [[MCE:Rainbow Sheep|rainbow sheep]].}}
|
||||
|{{HistoryLine||0.22.0|Added [[MCE:Pink Footed Pig|pink footed pig]]s.}}
|
||||
|{{HistoryLine||0.23.0|Added [[MCE:Bronzed Chicken|bronzed chicken]]s.}}
|
||||
|{{HistoryLine||0.24.0|Added [[MCE:Cookie Cow|cookie cow]]s.}}
|
||||
|{{HistoryLine||0.25.0|Added [[MCE:Fancy Chicken|fancy chicken]]s.}}
|
||||
|{{HistoryLine||0.26.0|Added [[MCE:Bold Striped Rabbit|bold striped rabbit]]s.}}
|
||||
|{{HistoryLine||0.27.0|Added [[MCE:Patched Sheep|patched sheep]].}}
|
||||
|{{HistoryLine||0.28.0|Added [[MCE:Viler Witch|viler witches]] and [[MCE:Witch|witches]].}}
|
||||
|{{HistoryLine||0.29.0|Added [[MCE:Moolip|moolip]]s and [[MCE:Slime|slime]]s.}}
|
||||
|{{HistoryLine||0.30.0|Added [[MCE:Bouldering Zombie|bouldering zombie]]s and [[MCE:Lobber Zombie|lobber zombie]]s.}}
|
||||
|{{HistoryLine||0.31.0|Added [[MCE:Pinto Cow|pinto cow]]s.}}
|
||||
|{{HistoryLine||0.32.0|Added [[MCE:Skewbald Chicken|skewbald chicken]]s.}}
|
||||
|{{HistoryLine||0.33.0|Added [[MCE:Cream Cow|cream cow]]s, [[MCE:Dairy Cow|dairy cow]]s, [[MCE:Umbra Cow|umbra cow]]s, [[MCE:Freckled Rabbit|freckled rabbit]]s, [[MCE:Fuzzy Sheep|fuzzy sheep]], [[MCE:Long Nose Sheep|long nose sheep]], [[MCE:Gold Crested Chicken|gold crested chicken]]s, [[MCE:Mottled Pig|mottled pig]]s, and [[MCE:Sooty Pig|sooty pig]]s.}}
|
||||
|{{HistoryLine||June 30, 2021|link=Minecraft Earth#Discontinuation|''Minecraft Earth'' has been discontinued.}}
|
||||
}}
|
||||
|
||||
==See also==
|
||||
*[[MCE:Animal|Animal mobs]]
|
||||
*[[MCE:Aquatic|Aquatic mobs]]
|
||||
*[[MCE:Golem|Golem mobs]]
|
||||
*[[MCE:Monster|Monster mobs]]
|
||||
*[[MCE:Undead|Undead mobs]]
|
||||
*[[MCE:Mentioned features|Mentioned mobs]]
|
||||
|
||||
==Gallery==
|
||||
<gallery>
|
||||
File:E3 Creeper Attack.jpg|A Twitter image of some creepers attacking the Minecraft Earth E3 demo.<ref>{{tweet|Minecraft|1140273198770151424|During the hands-on sessions of Minecraft Earth at #E3, almost no one got blown up by Creepers. Learn more about our new AR game and register for the closed beta!<br>↣ http://redsto.ne/mcearth ↢|June 16, 2019}}</ref>
|
||||
File:Zombie.png|alt=
|
||||
File:WoolyWolf.png|alt=
|
||||
File:Wooly Wolf Sheard.png|alt=
|
||||
File:Starlight llama.png|alt=
|
||||
File:MCE Void llama.png|alt=
|
||||
File:MCE Ice Zombies.png|alt=
|
||||
File:MCE Grassy Llama.png|alt=
|
||||
File:Ender Zombie.png|alt=
|
||||
File:Crimson Llama.png|alt=
|
||||
File:Buttercup llama.png|alt=
|
||||
File:Burning Zombie.png|alt=
|
||||
File:Blooming Zombie.png|alt=
|
||||
</gallery>
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
{{reflist|group="note"}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Earth mobs|all}}
|
||||
{{Navbox Earth|general}}
|
||||
|
||||
[[Category:Minecraft Earth mobs]]
|
||||
|
||||
[[de:MCE:Kreatur]]
|
||||
[[es:Earth:Criatura]]
|
||||
[[fr:MCE:Créatures]]
|
||||
[[ja:MCE:Mob]]
|
||||
[[pt:MCE:Criaturas]]
|
||||
[[ru:MCE:Мобы]]
|
||||
[[uk:MCE:Моб]]
|
||||
[[zh:MCE:生物]]
|
580
wiki_backup/Ender_Dragon.txt
Normal file
580
wiki_backup/Ender_Dragon.txt
Normal file
|
@ -0,0 +1,580 @@
|
|||
{{Redirect|Dragon|the mentioned feature|Red Dragon|the rendering engine|RenderDragon|other uses|Dragon (disambiguation)}}
|
||||
{{Infobox entity
|
||||
| image = Ender Dragon.gif
|
||||
| imagesize = 250px
|
||||
| invimage = Ender Dragon Spawn Egg
|
||||
| health = {{hp|200}}
|
||||
| behavior = Hostile
|
||||
| mobtype = [[Monster]]
|
||||
| size = Height: 8 blocks<br>Width: 16 blocks
|
||||
| speed = 0.7
|
||||
| damage = '''Melee:'''<br>
|
||||
Peaceful: {{hp|0}} (but still performs attack animation)<br>Easy: {{hp|6}}<br>Normal: {{hp|10}}<br>Hard: {{hp|15}}<br>
|
||||
'''Wings:'''<br>Easy: {{hp|3}}<br>
|
||||
Normal: {{hp|5}}<br>Hard: {{hp|7}}<br>
|
||||
'''Dragon's breath:'''<br>
|
||||
{{hp|6}} per second<br>
|
||||
'''Dragon fireball:'''<br>
|
||||
{{hp|12}} per second
|
||||
| spawn = {{BiomeLink|The End}}
|
||||
}}
|
||||
The '''ender dragon''' is a giant flying hostile [[boss mob]] found when first entering [[the End]]. It is the largest naturally spawning mob in the game. Defeating it activates the [[exit portal]] that allows return to the [[Overworld]] and spawns [[end gateway]]s that provide entry to the [[Terrain features#Outer island|outer end islands]]. Its attacks involve charging at the player and hurling its acidic breath at them.
|
||||
|
||||
== Spawning ==
|
||||
=== Initial spawning ===
|
||||
The ender dragon spawns 20 [[game tick]]s (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal.
|
||||
|
||||
=== Re-summoning ===
|
||||
[[File:Respawn ender dragon.png|right|thumb|This image shows how the player can arrange end crystals to respawn the ender dragon.]]
|
||||
Players can re-summon the dragon by placing four [[end crystal]]s on the edges of the [[exit portal]], one on each side. If the exit portal is ever destroyed, end crystals can be placed on obsidian blocks at the precise location where the original exit portal once stood. {{IN|Bedrock}}, the crystals can be placed one block further away. When it is re-summoned, the four end crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and end crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the end crystals point at the [[coordinates]] of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the [[exit portal]] then explode. If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.
|
||||
|
||||
If the dragon goes through an [[end gateway]], another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0).
|
||||
|
||||
== Drops ==
|
||||
After the ender dragon is slain for the first time, the following events take place:
|
||||
* First, it moves to the exit portal. During this final move, the dragon can still damage other entities, despite being "dead".
|
||||
* When it reaches 0,0 it slowly ascends, its wings and body becoming more tattered until it disappears in beams of light erupting from its center. A loud sound, "Ender dragon death.ogg" is played. This takes 10 seconds.
|
||||
* After about 9 seconds of that, there is an explosion of {{xp|12000}} [[experience]] points (ten drops of 960 and one drop of 2400) — enough to bring a player from no experience all the way up to level 68. Some of the experience orbs can drop into the exit portal and can then be retrieved in the Overworld.
|
||||
* Shortly after, the bedrock structure fills in with an end portal interface to become the [[exit portal]], enabling the player to transport back to the [[Overworld]] and [[respawn]] at their spawn point, or at [[world spawn]] if they didn't set a [[spawn point]].
|
||||
* At the same time, a [[dragon egg]] appears above the island's central bedrock structure. If a block exists right above the center of the central bedrock structure, then the dragon egg spawns 1 block above the highest block at (0,0). If the highest block is at the height limit, then the dragon egg does not spawn.
|
||||
* An [[end gateway]] portal is generated 96 blocks away from the exit portal always floating at y: 75.
|
||||
|
||||
When a re-summoned ender dragon is slain, the same events occur, except that only {{xp|500}} experience points are dropped{{only|je}}, and if there are already 20 end gateway portals, no more are generated. {{IN|java}}, the dragon egg appears only the first time the ender dragon is slain; {{in|bedrock}}, it appears the first and second time (due to a bug).
|
||||
|
||||
== Behavior ==
|
||||
{{see also|Tutorials/Defeating the ender dragon}}
|
||||
During the battle with the ender dragon, unique music called "[[Music#End music|Boss]]" plays, the edges of the screen darken, black [[fog]] appears, and [[chunk]]s around the exit portal are constantly loaded regardless of render distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0).
|
||||
|
||||
The ender dragon has a light purple [[boss bar|health bar]] that appears at the top of the [[player]]'s screen. Its health is restored by nearby end crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an end crystal that is actively healing the dragon causes {{hp|10}} damage to it.
|
||||
|
||||
The dragon can take damage only from explosions and player-based damage. {{IN|java}} it takes damage of (normal damage ÷ 4 + 1) when hit on any part that is not its head. {{IN|bedrock}} the dragon has similar armor, but is temporarily removed when a projectile hits its head. Thus making it the most resilient mob in the game despite it having less health than the [[wither]]. {{IN|JE}}, although the particle is displayed, [[critical hit]]s do not apply to the ender dragon, since it can be applied only to [[living entities]]. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.
|
||||
|
||||
The dragon is immune to all [[status effect]]s, except for Instant Damage coming from the players (player-thrown [[Splash Potion|splash]] or [[Lingering Potion|lingering]] potion of Harming).
|
||||
|
||||
[[File:ender dragon green hitboxes.png|thumb|The green hitboxes of the ender dragon.]]
|
||||
By using the {{key|F3+B}} shortcut, the dragon's [[bounding box]] appears.{{only|java}} However, it cannot be damaged at just any spot in this large volume: eight green sub-[[Tutorials/Hitboxes|hitboxes]] are also shown, which indicate the locations where the dragon can take damage: the tail, body, head, and wings.
|
||||
|
||||
The ender dragon is immune to fire, falling, drowning, freezing, poisoning, and even the void.
|
||||
|
||||
=== Movement ===
|
||||
The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island.
|
||||
|
||||
The dragon can pass through all [[block]]s and destroys most of them, but it can still be affected by flowing [[water]], [[lava]], and [[bubble column]]s. Blocks not destroyed are those that naturally generate on the central End island, such as end stone, and those that are intended to be indestructible, such as bedrock.
|
||||
|
||||
* {{BlockLink|Barrier}}
|
||||
* {{BlockLink|Bedrock}}
|
||||
* {{BlockSprite|chain-command-block}} {{BlockSprite|command-block}} {{BlockSprite|repeating-command-block}} [[Command block]]s
|
||||
* {{BlockLink|Crying obsidian}}
|
||||
* {{BlockLink|End stone}}
|
||||
* {{BlockSprite|end-portal}} [[End portal (block)|End portal]]
|
||||
* {{BlockLink|End portal frame}}
|
||||
* {{BlockSprite|end-portal}} [[End gateway (block)|End gateway]]
|
||||
* {{BlockLink|Fire}}
|
||||
* {{BlockLink|Iron bars}}
|
||||
* {{BlockLink|Jigsaw}}
|
||||
* {{BlockLink|Light block}}
|
||||
* [[Moving piston|Moving Piston]]
|
||||
* {{BlockLink|Obsidian}}
|
||||
* {{BlockLink|Reinforced deepslate}}
|
||||
* {{BlockLink|Respawn anchor}}
|
||||
* {{BlockLink|Soul fire}}<ref group="note">Soul fire is destroyed only if the [[soul sand]] or [[soul soil]] is destroyed underneath it.</ref>
|
||||
* {{BlockLink|Structure block}}
|
||||
{{IN|java}}, these blocks are marked under the <code>dragon_immune</code> [[tag]], with the exception of light blocks and fire, which are marked as <code>dragon_transparent</code>.
|
||||
|
||||
Destroyed blocks are not [[Drops|drop]]ped, although containers other than [[shulker box]]es drop their contents.
|
||||
|
||||
=== Attacking ===
|
||||
[[File:Dragon breath attack.png|thumb|right|The dragon performing its toxic breath attack.]]
|
||||
|
||||
The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt {{hp|5}} damage (or {{hp|10}} damage if hit by its head), and {{in|java}}, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for {{frac|1|2}} second after the dragon takes damage.
|
||||
|
||||
The ender dragon has four main states of behavior:
|
||||
|
||||
; Guarding
|
||||
* The dragon begins in this state, circling the ring of obsidian pillars on either the outside if there are still end crystals or the inside if the crystals are destroyed.
|
||||
* With each crystal's destruction, it takes damage and there is an increased chance of the dragon switching states.
|
||||
|
||||
:; Targeting
|
||||
:* Whenever the dragon finds itself less than 10 blocks or more than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
|
||||
|
||||
; Strafing
|
||||
* Upon the destruction of an end crystal, the dragon switches to strafing. As soon as it is within 64 blocks, it shoots a [[#Dragon Fireball|fireball]] at the player.
|
||||
* ''The dragon resumes circling after this state.''
|
||||
|
||||
; Diving
|
||||
* The dragon dives onto the target player's position, taken at the start of the dive. The dragon never seems to perform this attack mid-flight in game, it only seems to do it when exiting the portal.
|
||||
* ''The dragon resumes circling after this state, whether or not it actually hit the player.''
|
||||
|
||||
; Perching
|
||||
* While Guarding and the dragon has reached the end of the path, it has 1 in (3 + crystals alive) chance (~7.7% up to 33%) to go to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (X=0, Z=0), up to (Y=101).{{Only|BE}} The dragon circles above the exit structure while slowly descending {{In|je}}, or dive from the obsidian pillars {{In|be}}. If there is no block in (X=0, Z=0) the dragon freezes right when it switches to perching.{{Only|BE}} The dragon is immune to arrows in this state; they all catch fire and bounce off. {{IN|java}} it is also immune to thrown tridents in this state.
|
||||
:; Dragon's breath
|
||||
:* After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its ''3-second breath attack'', damaging players similarly to a [[lingering potion]] of [[Harming]]. This does not happen on Peaceful difficulty {{In|java}}. An area of visible particles in the shape of a horizontal disc one block tall and 5 to 6 blocks in diameter appears where the breath attack strikes, either on the ground or floating in the air, at whatever point the breath attack struck a block. The harming effect zone where the player takes damage is confined to a smaller area in the center this visible cloud, covering about 3 to 4 blocks.
|
||||
:* The harming effect portion of the purple clouds emitted from the dragon's breath attack can be collected in a [[glass bottle]] to obtain [[dragon's breath]]. Each bottle of dragon's breath collected removes one block from the lingering damage zone of the breath attack. The visible clouds remain for 3 seconds whether the dragons breath is bottled or not. By rapidly collecting all of the harmful blocks, usually around three, even a direct hit from the breath attack can be mostly and even entirely negated before the player suffers any damage.
|
||||
:; Charge
|
||||
:* If the player is not near the portal within 5 seconds of the dragon's landing, it charges at players within 150 blocks.
|
||||
:; Take-off
|
||||
:* After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. {{IN|java}}, it always takes off in Peaceful difficulty, making it difficult to land melee hits.
|
||||
:* ''The dragon resumes circling after this state.''
|
||||
:;Escape
|
||||
:*If cumulative damage taken while perched exceeds {{hp|50}}<!-- 25% of max HP -->, the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage.
|
||||
:* ''The dragon resumes circling after this state.''
|
||||
|
||||
{{IN|je}}, when the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks.
|
||||
|
||||
== Dragon Fireball ==
|
||||
{{Infobox entity
|
||||
| title = Dragon Fireball
|
||||
| image = <gallery>
|
||||
Dragon Fireball JE2.png|{{JE}}
|
||||
Dragon Fireball BE.png|{{BE}}
|
||||
</gallery>
|
||||
| imagesize = x80px
|
||||
| image2size = x80px
|
||||
| size = Height: 1 block<br>Width: 1 block
|
||||
| networkid = '''[[JE]]''': 93
|
||||
}}
|
||||
'''Dragon fireballs''' are special [[fireball]]s that the ender dragon fires while strafing. They cannot be deflected unlike [[ghast fireball]]s, and they do no impact [[damage]]. Instead, they deposit purple [[Lingering Potion#Area Effect Cloud|effect clouds]] across the ground that damage players the same way a lingering [[potion of Harming]] II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction that comes from the player's unenchanted armor. However, its damage does get reduced by armor enchanted with the [[Protection]] enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.
|
||||
|
||||
As with its close-ranged breath attack, the purple clouds can be bottled to obtain the [[dragon's breath]].
|
||||
|
||||
Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.
|
||||
{{-}}
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:<br>
|
||||
Ender dragons use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
Dragon fireballs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Ender dragon idle1.ogg
|
||||
|sound2=Ender dragon idle2.ogg
|
||||
|sound3=Ender dragon idle3.ogg
|
||||
|sound4=Ender dragon idle4.ogg
|
||||
|subtitle=Dragon roars
|
||||
|source=hostile
|
||||
|description=Randomly
|
||||
|id=entity.ender_dragon.ambient
|
||||
|translationkey=subtitles.entity.ender_dragon.ambient
|
||||
|volume=5.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Dragon growls
|
||||
|source=hostile
|
||||
|description=While an ender dragon is on its perch
|
||||
|id=entity.ender_dragon.growl
|
||||
|translationkey=subtitles.entity.ender_dragon.growl
|
||||
|volume=2.5
|
||||
|pitch=0.8-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Dragon growls
|
||||
|source=hostile
|
||||
|description=While an ender dragon is being resummoned <ref group=sound>While the pillars are preparing to be resummoned, it occurs at 0 seconds, 2.5–2.6 seconds, and 4.75–5 seconds. When the ender dragon is about to be summoned, it occurs 5–4.75 seconds before and 2–0 seconds before.</ref>
|
||||
|id=entity.ender_dragon.growl
|
||||
|translationkey=subtitles.entity.ender_dragon.growl
|
||||
|volume=64.0
|
||||
|pitch=0.8-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon death.ogg
|
||||
|subtitle=Dragon dies
|
||||
|source=hostile
|
||||
|description=When an ender dragon dies <ref group=sound>Does not trigger at all if the {{cmd|/gamerule globalSoundEvents}} is <code>false</code></ref>
|
||||
|id=entity.ender_dragon.death
|
||||
|translationkey=subtitles.entity.ender_dragon.death
|
||||
|volume=5.0
|
||||
|pitch=1.0
|
||||
|distance=16 (technical) / ∞ (effective)}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon flap1.ogg
|
||||
|sound2=Ender dragon flap2.ogg
|
||||
|sound3=Ender dragon flap3.ogg
|
||||
|sound4=Ender dragon flap4.ogg
|
||||
|sound5=Ender dragon flap5.ogg
|
||||
|sound6=Ender dragon flap6.ogg
|
||||
|subtitle=Dragon flaps
|
||||
|source=hostile
|
||||
|description=Periodically depending on the ender dragon's speed
|
||||
|id=entity.ender_dragon.flap
|
||||
|translationkey=subtitles.entity.ender_dragon.flap
|
||||
|volume=5.0
|
||||
|pitch=0.8-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon hurt1.ogg
|
||||
|sound2=Ender dragon hurt2.ogg
|
||||
|sound3=Ender dragon hurt3.ogg
|
||||
|sound4=Ender dragon hurt4.ogg
|
||||
|subtitle=Dragon hurts
|
||||
|source=hostile
|
||||
|description=When an ender dragon is damaged
|
||||
|id=entity.ender_dragon.hurt
|
||||
|translationkey=subtitles.entity.ender_dragon.hurt
|
||||
|volume=5.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Ghast fireball4.ogg
|
||||
|subtitle=Dragon shoots
|
||||
|source=hostile
|
||||
|description=When an ender dragon shoots a fireball
|
||||
|id=entity.ender_dragon.shoot
|
||||
|translationkey=subtitles.entity.ender_dragon.shoot
|
||||
|volume=10.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Explosion1.ogg
|
||||
|sound2=Explosion2.ogg
|
||||
|sound3=Explosion3.ogg
|
||||
|sound4=Explosion4.ogg
|
||||
|subtitle=Explosion
|
||||
|source=hostile
|
||||
|description=When a dragon fireball impacts
|
||||
|id=entity.dragon_fireball.explode
|
||||
|translationkey=subtitles.entity.generic.explode
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ender dragon idle1.ogg
|
||||
|sound2=Ender dragon idle2.ogg
|
||||
|sound3=Ender dragon idle3.ogg
|
||||
|sound4=Ender dragon idle4.ogg
|
||||
|source=hostile
|
||||
|description=Randomly and randomly while being resummoned, except while the pillars are being recharged
|
||||
|id=mob.enderdragon.growl
|
||||
|volume=640.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon death.ogg
|
||||
|source=hostile
|
||||
|description=When an ender dragon dies
|
||||
|id=mob.enderdragon.death
|
||||
|volume=640.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon hurt1.ogg
|
||||
|sound2=Ender dragon hurt2.ogg
|
||||
|sound3=Ender dragon hurt3.ogg
|
||||
|sound4=Ender dragon hurt4.ogg
|
||||
|source=hostile
|
||||
|description=When an ender dragon is damaged
|
||||
|id=mob.enderdragon.hit
|
||||
|volume=560.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Ender dragon flap1.ogg
|
||||
|sound2=Ender dragon flap2.ogg
|
||||
|sound3=Ender dragon flap3.ogg
|
||||
|sound4=Ender dragon flap4.ogg
|
||||
|sound5=Ender dragon flap5.ogg
|
||||
|sound6=Ender dragon flap6.ogg
|
||||
|source=neutral<!--not a typo-->
|
||||
|description=Periodically depending on if the ender dragon is perching
|
||||
|id=mob.enderdragon.flap
|
||||
|volume=400.0
|
||||
| pitch = 0.8-1.2
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showentitytags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Ender Dragon
|
||||
|spritetype=entity
|
||||
|nameid=ender_dragon}}
|
||||
{{ID table
|
||||
|displayname=Dragon Fireball
|
||||
|spritetype=entity
|
||||
|nameid=dragon_fireball
|
||||
|entitytags=impact_projectiles
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Ender Dragon
|
||||
|spritetype=entity
|
||||
|nameid=ender_dragon
|
||||
|id=53}}
|
||||
{{ID table
|
||||
|displayname=Dragon Fireball
|
||||
|spritetype=entity
|
||||
|nameid=dragon_fireball
|
||||
|id=79
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
Ender dragons have entity data associated with them that contain various properties.
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
Dragon fireballs have entity data associated with them that contain various properties.
|
||||
|
||||
{{/ED1}}
|
||||
|
||||
=== Command details ===
|
||||
[[File:Dragonfireballimpact.jpg|thumb|A dragon fireball spawned by a command (left) and the damage and the explosion it caused (right).]]
|
||||
{{IN|java}}, the {{cmd|summon ender_dragon}} command, by default, summons a harmless ender dragon that hovers in place. Setting the <code>DragonPhase</code> tag (by issuing either the {{cmd|summon ender_dragon ~ ~ ~ {DragonPhase:0} }} or the {{cmd|data merge entity <selector> {DragonPhase:0} }} commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see [[#Behavior]]).
|
||||
|
||||
== Achievements ==
|
||||
{{Load achievements|The Somic;The End.;The end... Again...;You Need a Mint;Monster Hunter;Overkill;Over-Overkill}}
|
||||
|
||||
== Advancements ==
|
||||
{{Load advancements|Free the End;The Next Generation;The End... Again...;You Need a Mint;Monster Hunter;Monsters Hunted;Is it a Plane?;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
|
||||
|
||||
== Video ==
|
||||
{{yt|NDHnDP5CxKY}}
|
||||
|
||||
== History ==
|
||||
{{More images|section=16|Ender dragon before [[19w39a]] and [[19w41a]]}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] believed that [[Survival]] mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil [[mob]] in the shortest time? I don’t know yet."}}
|
||||
|{{HistoryLine||June 30, 2010|link={{ytl|NszGurDUlHc}}|In a video called "Minecraft Flight" posted by [[Notch]] on [[wikipedia:Youtube|YouTube]], he mentioned that dragon lairs may be an addition in the video description.}}
|
||||
|{{HistoryLine||August 31, 2010|link=http://www.minecraftforum.net/viewtopic.php?f=3&t=30688|Later in an interview on [[MinecraftCon 2010]], Notch hinted at dragons as a possible planned [[mob]]. Then, for about one year, there was no more mention of it and dragons solely remained a potential work-in-progress.}}
|
||||
|{{HistoryLine||June 18, 2011|link=http://www.justin.tv/citricsquid/b/288355296|[[Notch]] has stated in the past that if dragons ''are'' added, they would not be mountable as it would put too much pressure on [[multiplayer]] servers.}}
|
||||
|{{HistoryLine||September 1, 2011|link={{ytl|KavmNrLtdso|t=3m11s}}|Notch stated that "dragons will be added eventually".}}
|
||||
|{{HistoryLine||October 6, 2011|link={{tweet|notch|122088904793927680}}|The name "ender dragon" was first made known through a tweet by [[Notch]] reading "raqreqentba", which could be decoded using the [[wikipedia:ROT13|ROT13 cipher]], translating to "enderdragon".}}
|
||||
|{{HistoryLine||October 7, 2011|link={{tweet|notch|122249624407916544}}|[[Notch]] reveals a [https://web.archive.org/web/20230417191739/https://imgur.com/xj6us screenshot] of the "progress so far" on the ender dragon: the dragon flying through the skies of [[the End]]. He also [{{tweet|notch|122323222497730560}} shared] an [https://web.archive.org/web/20230417162304/https://imgur.com/a/59H3o album] of images of the ender dragon in flight through the [[Overworld]], showcasing its animation.}}
|
||||
|{{HistoryLine||October 9, 2011|link={{tweet|notch|122978062143979522}}|Notch tweets an [https://web.archive.org/web/20230417164125/https://imgur.com/a/CT78i example] of a "[[texture pack]]er tool" he wrote for the purpose of giving the ender dragon its skin. He [{{tweet|notch|123063108020350976}} shared] his [https://web.archive.org/web/20230416223001/https://imgur.com/QV0gQ progress] midway through designing the skin, later [{{tweet|notch|123087840946040832}} announced] when the [https://web.archive.org/web/20230417225623/https://imgur.com/a/5PnQS base texture] was done, and [{{tweet|notch|123129273899941888}} posted] when he had [https://web.archive.org/web/20230417222733/https://imgur.com/a/vk1pf enlarged the wings].}}
|
||||
|{{HistoryLine||October 10, 2011|link={{ytl|ehlpLRrwojo}}|[[Notch]] released a video showing a small clip of [[the End]] that also shows the ender dragon fly into the top of the frame.}}
|
||||
|{{HistoryLine||October 12, 2011|link=https://www.reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxhwh/|In a [[wikipedia:Reddit|Reddit]] post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."<ref>http://www.reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxhwh</ref>
|
||||
|Notch stated in a [[wikipedia:Twitter|Twitter]] post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.<ref>{{tweet|notch|124246459775328257|Dragons have six limbs.|October 12, 2011}}</ref>}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4
|
||||
|[[File:Ender Dragon.png|32px]] Added the ender dragon.
|
||||
|The ender dragon currently exists in the code, mostly functional, however, the dragon has not been enabled in-game yet and [[player]]s are unable to [[damage]] it. Certain mods can allow the spawning of the ender dragon, but again, no physical interactions are currently available.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Added the ability for [[player]]s to [[damage]] ender dragons. Ender dragons require mods or a [[mob spawner]] to be brought into the game, however.
|
||||
|The ender dragon's [[health]] has been changed to {{hp|1}} to test its new death animation.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[File:Ender Dragon.png|32px]] Ender dragons have been officially implemented into the game. This includes a single ender dragon as a boss battle, spawning naturally when the [[player]] first enters [[the End]].}}
|
||||
|{{HistoryLine||April 28, 2012|link={{tweet|jeb_|196190099627708417}}|[[Jeb]] mentioned that he wouldn't be adding any more boss [[mob]]s until he makes the ender dragon "more fun first".}}
|
||||
|{{HistoryLine||1.3.1|dev=12w24a|The bug in which the ender dragon would be unable to damage the player after the player was attacked once has been fixed.
|
||||
|The [[experience]] drop of ender dragons has been reduced from 20,000 to 12,000.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34b|"Boss Health" now says "Ender Dragon".}}
|
||||
|{{HistoryLine|||dev=1.4|Before this update, ender dragons used the same [[damage]] sound as the [[player]]. Ender dragons now have their own [[sound]].
|
||||
|The wither was added, despite jeb saying he would not add another boss until the ender dragon was revamped.}}
|
||||
|{{HistoryLine||1.5|dev=13w09c|A bug where [[sword]]s take no [[damage]] when used on the ender dragon has been fixed.}}
|
||||
|{{HistoryLine||1.5.1|dev=13w11a|Before this snapshot, the [[gamerule]] <code>mobGriefing</code> didn't prevent the ender dragons from destroying [[block]]s when they fly through them. Now, <code>mobGriefing</code> from the {{command|gamerule}} [[command]] prevents the ender dragon from destroying blocks at their sight.}}
|
||||
|{{HistoryLine||2013 Music Update|A [[music]] track now accompanies the ender dragon boss fight.}}
|
||||
|{{HistoryLine||1.8|dev=14w20a|The ender dragon no longer breaks [[barrier]]s.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|The ender dragon boss fight has been revamped to be similar to the [[Legacy Console Edition]].
|
||||
|The ender dragon can now be re-summoned by placing [[clay]] in a creeper face pattern in the End.
|
||||
|The ender dragon no longer destroys [[iron bars]].
|
||||
|[[File:Dragon Fireball JE1 BE1.png|32px]] The ender dragon produces a [[#Dragon Fireball|fireball]] during its attack.}}
|
||||
|{{HistoryLine|||dev=15w32a|The ender dragon's [[#Dragon Fireball|fireballs]] now give off ender acid [[particles]] upon [[explosion|exploding]] and no longer light ground on [[fire]].
|
||||
|The ender dragon's charge/knockback attack has now returned.
|
||||
|The ender dragon's wings now [[damage]] the [[player]], prevent side and back melee attacks when the dragon lands on the [[exit portal]].
|
||||
|Dragon breath from the ender dragon now shoots out farther.
|
||||
|The ender dragon now immediately charges at the player after finishing the ender acid attack.
|
||||
|The ender dragon's ender acid attack now goes around the whole [[exit portal]].
|
||||
|The ender dragon no longer stops attacking from single hits.
|
||||
|The ender dragon now flies back to portal before finishing the death animation.
|
||||
|The ender dragon no longer takes [[damage]] from [[snowball]]s, [[egg]]s, or other attacks that normally do no damage.}}
|
||||
|{{HistoryLine|||dev=15w32b|When fatally [[damage]]d, the ender dragon now flies to the [[exit portal]] and [[die]]s rather than resetting to {{hp|1}} and landing.}}
|
||||
|{{HistoryLine|||dev=15w33a|The ender dragon's wings no longer deal damage while the ender dragon is landed.
|
||||
|The ender dragon is now immune to [[arrow]]s while landed.
|
||||
|The ender dragon no longer destroys [[End Portal (block)|end portal blocks]], [[end portal frame]] blocks, or [[End Gateway (block)|end gateway block]]s.
|
||||
|The ender dragon's breath attack now lasts longer.
|
||||
|The ender dragon's [[#Dragon Fireball|fireball]] attack is now more or less equivalent to a [[lingering potion]] of [[Harming]] II.}}
|
||||
|{{HistoryLine|||dev=15w33c|Respawned ender dragons now [[drop]] 500 [[experience]].
|
||||
|Respawning the dragon also respawns the [[end spike]]s and [[end crystal]]s.}}
|
||||
|{{HistoryLine|||dev=15w44a|Respawning ender dragons now require placing 4 [[end crystal]]s near the [[exit portal]].
|
||||
|The ender dragon can no longer be re-summoned using clay.}}
|
||||
|{{HistoryLine|||dev=15w49a|The ender dragon no longer travels through [[portal]]s.
|
||||
|The ender dragon no longer rides rideable [[entities]] such as [[minecart]]s or [[boat]]s.
|
||||
|The ender dragon is no longer affected by [[status effect]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID of the ender dragon has been changed from <code>EnderDragon</code> to <code>ender_dragon</code>.
|
||||
|The [[#Dragon Fireball|fireball's]] entity ID has been changed from <code>DragonFireball</code> to <code>dragon_fireball</code>.}}
|
||||
|{{HistoryLine|||dev=16w35a|Hitboxes of the [[damage]]able portions of the ender dragon are now visible using {{key|F3+B}}.}}
|
||||
|{{HistoryLine|||dev=16w40a|The [[tag]]s <code>xTile</code>, <code>yTile</code>, <code>zTile</code>, <code>inTile</code> and <code>inGround</code> have been removed from the dragon fireball [[Chunk format#Projectiles|entity data]].
|
||||
|The <code>life</code> tag of ender dragons is no longer used for anything, but still saved/read.}}
|
||||
|{{HistoryLine|||dev=16w43a|The ender dragon is now able to draw from its own [[loot table]].}}
|
||||
|{{HistoryLine||1.14|dev=19w08a|[[Target selectors]] for the ender dragon (<code><nowiki>@e[type=minecraft:ender_dragon]</nowiki></code>) now target a total of 9 entities per dragon.<ref>{{bug|MC-146503||Ender dragon consists of 9 entities in total|WF}}</ref>}}
|
||||
|{{HistoryLine|||dev=19w08b|The ender dragon no longer dives straight down to the fountain, instead it slowly descends.|The ender dragon's AI in general has been heavily altered due to a typo in the dragon's vertical velocity while flying<ref>{{bug|MC-272431||Ender Dragon's incorrect velocity while flying causes erratic behavior}}</ref>}}
|
||||
|{{HistoryLine||1.15|dev=19w39a|The ender dragon no longer has a separate texture for the bottom of its wing anymore.}}
|
||||
|{{HistoryLine|||dev=19w41a|A black dot on transparent parts of wing texture has been removed from ender dragons.
|
||||
|A texture for part of wing bottom in the [[explosion|exploding]] ender dragon has been removed.}}
|
||||
|{{HistoryLine|||dev=19w46a|[[File:Dragon Fireball JE2.png|32px]] The texture of the dragon [[#Dragon Fireball|fireball]] has been changed.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|Target selectors for the ender dragon target 1 entity per dragon once again.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w44a|[[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[spawn egg]]s for ender dragons, which can be obtained only with commands as to avoid potential destruction of [[Creative]] builds.<ref>{{bug|MC-189872||Certain mobs don't have spawn eggs|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.21.2|dev=24w34a|Dragon fireballs no longer go through the [[world border]] if hit.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Ender Dragon.png|32px]] Added the ender dragon.
|
||||
|[[File:Dragon Fireball JE1 BE1.png|32px]] The ender dragon produces a [[#Dragon Fireball|fireball]] during its attack.}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.2|The ender dragon now goes to the nearest [[end crystal]].}}
|
||||
|{{HistoryLine||?|Dragon fireballs no longer make a glass sound on impact.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of the ender dragon has been changed from <code>dragon</code> to <code>ender_dragon</code>.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dragon Fireball BE2.png|32px]] The texture of the dragon [[#Dragon Fireball|fireball]] has been changed.}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Ender dragons can no longer destroy [[crying obsidian]], [[respawn anchor]]s, [[light block]]s, [[allow and deny]] blocks, [[border]]s, and [[jigsaw block]]s.}}
|
||||
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|[[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[spawn egg]]s for ender dragons.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Ender Dragon.png|32px]] Added the ender dragon with new attacks (dragon's breath and ender charges).
|
||||
|[[File:Dragon Fireball LCE1.png|32px]] The ender dragon produces a [[#Dragon Fireball|fireball]] during its attack.}}
|
||||
|{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Before this update, ender dragons used the same [[damage]] sound as the [[player]]. Ender dragons now have their own [[sound]].}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The title of the ender dragon's health bar has been changed from "Enderdragon" to "Ender Dragon".}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Ender dragons now share their [[spawn limit]] category with the [[wither]], meaning that the wither cannot be spawned in the end when the ender dragon is alive.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The ender dragon no longer takes [[damage]] from [[snowball]]s, [[egg]]s, or other attacks that normally do no damage.{{check version}}|Dragon fireballs now create dragon's breath on impact. Previously dragon's breath was only created by the ender dragon above the exit portal.|Dragon's breath now only deals damage every second instead of every half second.|Dragon's breath now deals [[knockback (mechanic)|knockback]] away from the ender dragon.|Dragon's breath can now be collected with a [[glass bottle]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The [[spawn limit]] for boss mobs has been increased, meaning up to 4 withers can now be spawned in the end while the ender dragon is alive.}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Dragon Fireball JE1 BE1.png|32px]] The texture of the dragon [[#Dragon Fireball|fireball]] has been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.7.10|[[File:Ender Dragon.png|32px]] Added the ender dragon.
|
||||
|[[File:Dragon Fireball JE1 BE1.png|32px]] The ender dragon produces a [[#Dragon Fireball|fireball]] during its attack.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* If low enough on health, the ender dragon emits beams of light without dying, as if cracked.
|
||||
* The [[player]] cannot use [[name tag]]s on an ender dragon.
|
||||
* The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself, causing players to be pushed away from it from farther away than usual.
|
||||
* If the player kills a summoned dragon in the [[Overworld]] or [[the Nether]], it does not create the [[exit portal]] or a [[dragon egg]].
|
||||
* In [[Spectator]] mode, the [[player]] cannot view the perspective of the ender dragon, unlike any other mob. However, it is possible through the use of commands (like {{cmd|spectate}}). When this happens, the player's camera appears about 1 block over the dragon's body.
|
||||
* {{IN|Console}}, the ender dragon's death sound is bass-boosted.{{verify}}
|
||||
* Using {{key|F3+B}}{{only|je|short=1}} to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to where its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
|
||||
* When an ender dragon is spawned in the Overworld, it flies to coordinates X=0 and Z=0 and dives at the ground or does the same behavior as if in the End. If end crystals are placed in the Overworld, they heal the dragon as normal, but it does not perch anywhere and continues to fly around forever.
|
||||
* {{IN|Bedrock}}, there is an unused texture file for a dragon fireball item.
|
||||
* In ''[[Super Smash Bros. Ultimate]]'', one of the spirits that comes with the Steve/Alex DLC is the ender dragon. It appears as a Legend-class "spirit" that makes the user breathe fire for a long time at the start of each battle.
|
||||
* If [[commands]] or [[Creative]] mode are used to get [[end portal frame]]s and [[eyes of ender]], a player can skip to the [[end poem]].
|
||||
** If a player destroys [[ender crystal]]s or even hurts the dragon and then uses a player-made portal, upon returning, the player retains their progress.{{only|bedrock|short=1}}
|
||||
|
||||
=== Notch-related ===
|
||||
* On Reddit, Notch suggested the ender dragon's name to be "Jean?" in the same manner he called the [[player]] "Steve?".<ref>{{reddit|l9m8m/why_ender_dragons_wont_spawn_in_main_world|c2qxl5z|name=dragonspawn}}</ref>
|
||||
** [[Dinnerbone]] later stated that he thinks the name is officially "Jean?".<ref>{{tweet|Dinnerbone|558263033173389313|Officially I think it's "Jean?" ;D|January 22, 2015}}</ref>
|
||||
** Despite this, an article on Minecraft.net states that "uttering its true name would unleash a destructive force that would obliterate not only the End, but the Nether and the Overworld at the same time."<ref>{{mcnet|taking-inventory--name-tag|Taking Inventory: Name Tag|March 15, 2019|Duncan Geere}}</ref>
|
||||
* Also on Reddit, Notch referred to the ender dragon as a she{{citation needed}}, as well as this the Xbox avatar item [https://marketplace.xbox.com/en-US/Product/Ender-Dragon-Pet/00001000-dbea-7223-c1d5-6561584111f7 Ender Dragon Pet] has the description "A cuter, friendlier version of his bigger, less playful Minecraft sister", however it has been later confirmed by Notch,<ref>https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft</ref> [[Brandon Pearce]]<ref>{{tweet|kingbdogz|1321887816742219776|All mobs in Minecraft are genderless :)|October 30, 2020}}</ref> and [[Jeb]]<ref>{{ytl|pDBf_IKEq3s|Ask Mojang: Holiday Special with Jeb and Lydia @3:26|Minecraft|December 24, 2020|t=206}}</ref> that all mobs in ''[[Minecraft]]'' have no gender, which includes the ender dragon.
|
||||
** Despite this, the ender dragon continues to be referred with feminine pronouns {{in|BE}}'s in-game encyclopedia.
|
||||
* Before it was textured, Notch reported that he was afraid to texture the ender dragon as it was a complicated model.<ref>{{tweet|notch|122600570170249216|I am a bit afraid of texturing the dragon. It's a very big model. I am going to need unhealthy food for this.|October 8, 2011}}</ref> In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack. ([http://pastebin.com/0AcY6YV2 Link to the texture packer])<ref>{{tweet|notch|122978062143979522|Finally gave up on doing it manually and wrote a texture packer tool.|October 9, 2011}}</ref>
|
||||
** Notch joked about how ''Minecraft'' was "going next-gen" when deadmau5 mentioned this.<ref>[https://web.archive.org/web/20160603021555/https://twitter.com/notch/status/122980577832992768 "Yeah, we're going next gen here!" - @notch] on Twitter; October 9, 2011</ref>
|
||||
* Notch has uploaded a video showing why ender dragons do not spawn in the main world, as they would destroy any block they touch.<ref>{{ytl|XTpFDRZExAg|Why Ender Dragons won't spawn in the main world|mojnotch|October 12, 2011}}</ref>
|
||||
** On Reddit, Notch explained that ender dragons destroy Overworld matter because "trying to make an AI to properly navigate arbitrary terrain before the code freeze next tuesday{{sic}} isn't feasible".<ref>{{reddit|dragonspawn|c2qx6qk}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:EnderDragonDissolve.png|The ender dragon after defeat.
|
||||
File:TheEnderdragon.png|An ender dragon being healed by an [[end crystal]].
|
||||
File:End Screenshot.png|The ender dragon flying over [[the End]].
|
||||
File:EnderDragonAttack.png|The ender dragon attacks a [[player]] while being healed.
|
||||
File:Boss Party.png|Dozens of player-spawned ender dragons and [[wither]]s fighting each other.
|
||||
File:Minecraft withers enderdragons.png|More ender dragons fighting withers.
|
||||
File:Enderdragoncrystaldeath.png|The ender dragon dying from the [[explosion]] of the end crystal it was using.
|
||||
File:DragonPerching.png|The dragon perching on the [[exit portal]].
|
||||
File:AcidBallAttack.png|The dragon firing a fireball at the player.
|
||||
File:DragonCharging.png|The dying dragon quickly charging toward the exit portal to roost. A pool of acid lies in the foreground.
|
||||
File:DragonHitboxes.png|The green hitboxes, visible when {{key|F3+B}} is toggled.
|
||||
File:Ender Dragon Revival.png|Four end crystals placed at the exit portal to respawn the ender dragon.
|
||||
File:HealthBarComparison.png|Comparison between the ender dragon and the wither.
|
||||
File:Two Dragons.png|Screenshot of a possible glitch resulting in the spawning of two ender dragon.
|
||||
File:Red Dragon (Real).jpg|An ender dragon taking damage in the [[Overworld]].
|
||||
</gallery>
|
||||
|
||||
=== Mojang screenshots ===
|
||||
<gallery>
|
||||
File:Glowing Ender Dragon.png| The ender dragon with the [[Glowing]] effect.{{Only|Java}}
|
||||
File:Dragon Death.png|The ender dragon dying as seen when the player has [[Night Vision]].
|
||||
</gallery>
|
||||
|
||||
=== Textures ===
|
||||
<gallery class="pixel-image">
|
||||
Dragon (texture).png|Ender Dragon texture file.
|
||||
Ender Dragon (ender eyes texture) JE1.png|Ender Dragon eyes texture file.
|
||||
Dragon Exploding (texture).png|Ender Dragon exploding texture file.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
Ender dragon.jpg|The first screenshot of the ender dragon.
|
||||
Ender dragon-bright.jpg|The same screenshot, only brighter.
|
||||
Ender Dragon Development 1.png|The ender dragon before being textured.
|
||||
Ender Dragon Development 2.png|The ender dragon before being textured.
|
||||
Ender Dragon Development 3.png|The ender dragon before being textured.
|
||||
Ender Dragon Development 4.png|The ender dragon before being textured.
|
||||
Dragon.png|The ender dragon before being textured.
|
||||
DragonMulticolorTexture.png|The first ender dragon texture.
|
||||
DragonMulticolor.png|The ender dragon with its first texture.
|
||||
QV0gQ.jpg|The ender dragon's texture taking shape.
|
||||
Ender Dragon Development Night.jpg|The ender dragon with its first semi-complete texture.
|
||||
FinalTexture.png|The ender dragon's texture at this stage.
|
||||
Ender Dragon Development Swamp.jpg|The ender dragon with wings more closely resembling their modern form.
|
||||
DragonTexture.png|The ender dragon's texture at this stage.
|
||||
FMAhp.jpg|The ender dragon's head and neck were lowered to make it look more "evil".
|
||||
BNitw.png|The ender dragon flying over the Overworld.
|
||||
Ender Dragon Xbox 360.jpg|The first screenshot of the ender dragon in ''[[Xbox 360 Edition]]''.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:EnderUpdate.jpg|The ender dragon in promotional artwork for the [[Ender Update]].
|
||||
File:Ender Dragon minecraft.net.png|Ender dragon artwork used on the [[Minecraft.net]].
|
||||
File:FirstEnderDragonDefeated-5f468.png|Artwork for [[Realms Stories]] depicting Ari and Sunny defeating the Ender Dragon.
|
||||
File:Ender Dragon Mobestiary.jpg|The ender dragon pictured in the [[Minecraft Books#Minecraft Mobestiary|''Mobestiary'']].
|
||||
File:LEGO Ender Dragon Micromob.png|The ender dragon micromob from [[LEGO Minecraft|LEGO ''Minecraft'']].
|
||||
File:LEGO Enderdragon.png|LEGO ''Minecraft'' ender dragon minifigure.
|
||||
File:Enderdragon spirit.jpg|The ender dragon spirit in ''[[Super Smash Bros. Ultimate]]''.
|
||||
File:SSBU spirit Ender Dragon.png|The ''Super Smash Bros. Ultimate'' ender dragon spirit.
|
||||
File:Ender Dragon Plush.jpg|An early, humanoid ender dragon plush.
|
||||
File:Ender Dragon Plush Unboxed.jpg|An unboxed ender dragon plush.
|
||||
File:Enderdragon JINX.jpg|Official T-shirt artwork "Enderdragon" featuring [[Steve]] fighting the ender dragon. Made by JINX.
|
||||
File:Minecraft Heroes Crest JINX.jpg|Official T-shirt artwork "Heroes Crest" featuring an [[iron golem]] and an ender dragon. Made by JINX.
|
||||
File:Battle by SamCube.jpg|Official T-shirt artwork "Battle" featuring a [[creeper]], an [[enderman]], [[Steve]], a [[ghast]], and either an ender dragon or a [[red dragon]]. Made by SamCube.
|
||||
File:The End is Nigh JINX.jpg|Official T-shirt artwork "The End is Nigh" made by JINX.
|
||||
File:The End is Nigh.jpg|A newer version of "The End is Nigh." The text is the [[Standard Galactic Alphabet]], which translates to its title.
|
||||
File:Ender Dragon Plush JINX.jpg|Ender dragon plush made by JINX.
|
||||
File:Ender Dragon headlight.jpeg|An officially licensed ender dragon headlight.
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mobs}}
|
||||
|
||||
[[Category:Boss mobs]]
|
||||
[[Category:Hostile mobs]]
|
||||
[[Category:End mobs]]
|
||||
[[Category:Monster mobs]]
|
||||
[[Category:Flying mobs]]
|
||||
[[Category:Characters]]
|
||||
|
||||
[[cs:Drak z Endu]]
|
||||
[[de:Enderdrache]]
|
||||
[[es:Enderdragón]]
|
||||
[[fr:Ender Dragon]]
|
||||
[[hu:Ender Dragon]]
|
||||
[[it:Enderdrago]]
|
||||
[[ja:エンダードラゴン]]
|
||||
[[ko:엔더 드래곤]]
|
||||
[[lzh:終眇龍]]
|
||||
[[nl:Enderdraak]]
|
||||
[[pl:Smok Endu]]
|
||||
[[pt:Dragão Ender]]
|
||||
[[ru:Дракон Края]]
|
||||
[[th:มังกรเอนเดอร์]]
|
||||
[[uk:Дракон Енду]]
|
||||
[[zh:末影龙]]
|
|
@ -1,3 +1,6 @@
|
|||
[[File:Entity Scaling.png|thumb|The size of six entities (a [[chicken]], a [[player]], [[evoker]], [[camel]], [[warden]], and [[oak boat]]) relative to four blocks]]
|
||||
'''Entities''' encompass all dynamic, moving objects throughout the ''[[Minecraft]]'' world.
|
||||
|
||||
== General behavior ==
|
||||
Properties all entities have are:
|
||||
* A position, rotation, and velocity
|
||||
|
@ -69,3 +72,477 @@ Entities can also be stacked on top of each other with the use of the {{cmd|summ
|
|||
If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity.{{only|java}}
|
||||
|
||||
Starting from the [[Nether Update]], entities that are riders or passengers of other entities cannot [[despawn]].{{verify}}{{only|java}}
|
||||
|
||||
== Types of entities ==
|
||||
The table below lists types of entities that currently exist in Minecraft. <!-- Please keep the notes to how this entity differs from entities overall, not general descriptions of game functions. -->
|
||||
|
||||
Entities listed as "solid" obstruct the passage of other entities.
|
||||
|
||||
{{-}}
|
||||
{| class="wikitable sortable center" data-description="Types of entity"
|
||||
! Type
|
||||
! Solid
|
||||
! Health
|
||||
! [[Resource location]]
|
||||
! Living entity
|
||||
|-
|
||||
! {{EntityLink|Player}}<ref group="note" name="mob">{{IN|bedrock}}, these entities are under the [[mob]] category.</ref>
|
||||
| {{tc|yes}}
|
||||
| style="width:100px" |{{hp|20}} (Varies with [[attribute]]s)
|
||||
| <code>player</code>
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! {{EnvLink|Mob}}
|
||||
| {{tc|yes}}
|
||||
| Varies
|
||||
| see {{slink|Java Edition data values|Entities}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! {{EntityLink|Armor Stand}}<ref group="note" name="mob"></ref>
|
||||
| {{tc|no}}
|
||||
| {{hp|20}}
|
||||
| <code>armor_stand</code>
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! {{EntityLink|Arrow}}
|
||||
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
|
||||
| ∞
|
||||
| <code>arrow</code>, <code>spectral_arrow</code>{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Balloon}}{{only|education|bedrock|short=1}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>balloon</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! [[Block display]]{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>block_display</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Boat}}
|
||||
| {{tc|yes}}
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>boat</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Boat with Chest}}
|
||||
| {{tc|yes}}
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>chest_boat</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Egg}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>egg</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|End Crystal}}
|
||||
| {{tc|no}}
|
||||
| {{hp|5}}
|
||||
| <code>end_crystal</code>{{only|java|short=1}}, <code>ender_crystal</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Ender Pearl}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>ender_pearl</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Evoker Fangs}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>evoker_fangs</code>{{only|java|short=1}}, <code>evocation_fang</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Eye of Ender}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>eye_of_ender</code>{{only|java|short=1}}, <code>eye_of_ender_signal</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Experience Orb}}
|
||||
| {{tc|no}}
|
||||
| {{hp|5}}
|
||||
| <code>experience_orb</code>{{only|java|short=1}}, <code>xp_orb</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Falling Block}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>falling_block</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Fishing Bobber}}
|
||||
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
|
||||
| ∞
|
||||
| <code>fishing_bobber</code>{{only|java|short=1}}, <code>fishing_hook</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Fireball}}<br>{{EntityLink|Small Fireball}}<br>{{EntityLink|Wither skull|link=Wither#Wither Skull}}<br>{{EntityLink|Dragon Fireball}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>fireball</code>, <code>small_fireball</code>, <code>wither_skull</code>, <code>wither_skull_dangerous</code>{{only|bedrock|short=1}}, <code>dragon_fireball</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{ItemLink|Firework Rocket}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>fireworks_rocket</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Ice Bomb}}{{only|education|bedrock|short=1}}
|
||||
| {{tc|yes}}
|
||||
|∞
|
||||
|<code>ice_bomb</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! [[Interaction]]{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>interaction</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EnvLink|Item|link=Item (entity)}}
|
||||
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
|
||||
| {{hp|5}}
|
||||
| <code>item</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! [[Item display]]{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>item_display</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Item frame}}{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>item_frame</code>, <code>glow_item_frame</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Lightning Bolt}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>lightning_bolt</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Leash Knot}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>leash_knot</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Llama Spit}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>llama_spit</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! [[Marker]]{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>marker</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart}}<br>[[Minecart]]
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
|{{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-chest}}<br>[[Minecart with chest]]
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>chest_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-command-block}}<br>[[Minecart with command block]]
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>command_block_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-furnace}}<br>[[Minecart with furnace]]{{only|java|short=1}}
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>furnace_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-hopper}}<br>[[Minecart with hopper]]
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>hopper_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-monster-spawner}}<br>[[Minecart with monster spawner]]{{only|java|short=1}}
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>spawner_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntitySprite|minecart-with-tnt}}<br>[[Minecart with TNT]]
|
||||
| {{tc|partial|Yes}} (to other entities)
|
||||
| {{hp|6}}<br>Recovers health quickly over time.
|
||||
| <code>tnt_minecart</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Painting}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>painting</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{BlockSprite|Tnt}} Primed [[TNT]]
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>tnt</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! [[Text display]]{{only|java|short=1}}
|
||||
| {{tc|no}}
|
||||
| ∞
|
||||
| <code>text_display</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Shulker Bullet}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>shulker_bullet</code>
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Snowball}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>snowball</code>
|
||||
| {{tc|no}}
|
||||
|
||||
|-
|
||||
! {{EntityLink|Trident}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>trident</code>{{only|java|short=1}}, <code>thrown_trident</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|-
|
||||
! {{EntityLink|Wind Charge}}
|
||||
| {{tc|yes}}
|
||||
| ∞
|
||||
| <code>wind_charge</code>{{only|java|short=1}}, <code>breeze_wind_charge</code>{{only|java|short=1}}, <code>wind_charge_projectile</code>{{only|bedrock|short=1}}
|
||||
| {{tc|no}}
|
||||
|}
|
||||
|
||||
== Motion of entities ==
|
||||
{{redirect|Gravity|the ''Minecraft Dungeons'' enchantment|MCD:Gravity}}Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.
|
||||
|
||||
[https://github.com/OrHy3/MinecraftMotionTools This] is a GitHub repository with some in-depth explanation about the topic.
|
||||
|
||||
{| class="wikitable sortable" data-description="Gravity for entities"
|
||||
! Kind
|
||||
<!-- Conversion factor from ticks to seconds is 1/20 -->
|
||||
! Acceleration
|
||||
! Drag
|
||||
(vertical)
|
||||
!Drag
|
||||
(horizontal)
|
||||
! Terminal velocity<br>m/tick<!-- calculate = acceleration / drag * (1-drag)
|
||||
except arrows and thrown items apply drag before acceleration so calculate = acceleration / drag -->
|
||||
! Terminal velocity<br>m/s<!-- calculate = blocks/tick * 20 -->
|
||||
!Applies drag:
|
||||
|-
|
||||
| {{EntitySprite|Player}} {{EnvSprite|Mob}} {{EntitySprite|Armor Stand}} Players and other living entities <ref group="note" name="drag">When living entities and explosive projectiles are simulated, the drag is applied after the acceleration, rather than before; this is why their terminal velocities aren't whole numbers while the others are.</ref><ref group="note">Players, mobs and armor stands whose OnGround property is set to 1 have an horizontal drag force of ~0.454.</ref>
|
||||
| 0.08
|
||||
| 0.02
|
||||
|0.09
|
||||
| 3.92
|
||||
| 78.4
|
||||
|After
|
||||
|-
|
||||
| Players/mobs with {{EffectLink|Slow Falling}} <ref group="note" name="drag" />
|
||||
| 0.01
|
||||
| 0.02
|
||||
|0.09
|
||||
| 0.49
|
||||
| 9.8
|
||||
|After
|
||||
|-
|
||||
| {{EnvSprite|Items}} {{EntitySprite|Sand}} {{EntitySprite|Tnt}} [[Item]]s, [[falling block]]s, and [[TNT]]<ref group="note" name="gravityBefore">In each tick, items, falling blocks, primed TNTs, minecarts, boats, experience orbs and fishing bobbers apply acceleration together with velocity to update the position. This means that the new position is calculated by subtracting the acceleration from the current velocity.</ref>
|
||||
| 0.04
|
||||
| 0.02
|
||||
|0.02
|
||||
| 1.96
|
||||
| 39.2
|
||||
|After
|
||||
|-
|
||||
| {{ItemSprite|Minecart}} [[Minecart (disambiguation)|Minecarts]]<ref group="note">Minecarts have a maximum horizontal velocity of 0.4. Any greater value is reset to that number.</ref><ref group="note" name="gravityBefore" />
|
||||
| 0.04
|
||||
| 0.05
|
||||
|0.05
|
||||
| 0.76
|
||||
| 16.0
|
||||
|After
|
||||
|-
|
||||
| {{ItemSprite|Oak Boat}} {{ItemSprite|Oak Boat with Chest}} [[Boat]]s and [[boat with chest]]s<ref group="note">Boats (and since [[Java Edition 1.21.2|1.21.2]], fireball-like projectiles), are the only known entities to update the velocity before the position.</ref><ref name="gravityBefore" group="note" />
|
||||
| 0.04
|
||||
| 0.00
|
||||
|0.10
|
||||
| ∞
|
||||
| ∞
|
||||
| -
|
||||
|-
|
||||
| {{EntitySprite|Egg}} {{EntitySprite|Snowball}} {{EntitySprite|Ender pearl}} Thrown [[egg]]s, [[snowball]]s, and [[ender pearl]]s
|
||||
| 0.03
|
||||
| 0.01
|
||||
|0.01
|
||||
| 3.00
|
||||
| 60.0
|
||||
|Before
|
||||
|-
|
||||
| {{EntitySprite|Splash Potion}} Thrown [[potion]]s
|
||||
| 0.05
|
||||
| 0.01
|
||||
|0.01
|
||||
| 5.00
|
||||
| 100.0
|
||||
|Before
|
||||
|-
|
||||
| {{EntitySprite|Bottle o' Enchanting}} Thrown [[bottles o' enchanting]]
|
||||
| 0.07
|
||||
| 0.01
|
||||
|0.01
|
||||
| 7.00
|
||||
| 140.0
|
||||
|Before
|
||||
|-
|
||||
| {{EntitySprite|experience-orb}} [[Experience orb]]s<ref group="note" name="gravityBefore" />
|
||||
| 0.03
|
||||
| 0.02
|
||||
|0.02
|
||||
| 1.47
|
||||
| 29.4
|
||||
|After
|
||||
|-
|
||||
| {{EntitySprite|Fishing hook}} Thrown [[fishing bobber]]s<ref name="gravityBefore" group="note" />
|
||||
| 0.03
|
||||
| 0.08
|
||||
|0.08
|
||||
|0.345
|
||||
|6.9
|
||||
|After
|
||||
|-
|
||||
|{{EntitySprite|llama-spit}} [[Llama spit]]
|
||||
|0.06
|
||||
|0.01
|
||||
|0.01
|
||||
|6.00
|
||||
|120.0
|
||||
|Before
|
||||
|-
|
||||
|{{EntitySprite|Arrow}} {{EntitySprite|Trident}} Fired [[arrow]]s, and thrown [[tridents]]
|
||||
|0.05
|
||||
|0.01
|
||||
|0.01
|
||||
|5.00
|
||||
|100.0
|
||||
|Before
|
||||
|-
|
||||
|{{EntitySprite|Fireball}} {{EntitySprite|Wither skull}} {{EntitySprite|dragon-fireball}} [[Fireball]]s, [[small fireball]]s, [[Wither#Wither_Skull|wither skull]]s, and [[dragon fireball]]s <ref group="note" name="drag" /><ref group="note" name="boom">Explosive projectiles and wind charges are not affected by gravity but instead get acceleration from getting damaged.</ref>
|
||||
|0.10
|
||||
|0.05<ref group="note" name="skull">Dangerous wither skulls have drag force of 0.27.</ref>
|
||||
|0.05
|
||||
|1.90
|
||||
|38.0
|
||||
|After
|
||||
|-
|
||||
|{{EntitySprite|Wind Charge}} [[Wind Charge|Wind charges]]<ref name="boom" group="note" />
|
||||
|0.10
|
||||
|0.00
|
||||
|0.00
|
||||
|∞
|
||||
|∞
|
||||
| -
|
||||
|}
|
||||
Applying an initial upward velocity <math display="inline">\text{initialVelocity}</math> on an entity, the entity's vertical velocity after falling for a number of ticks <math display="inline">\text{ticksPassed}</math> can be given by the formulas:
|
||||
: Drag applied before acceleration:
|
||||
:*<math>\text{finalVelocity} = \Bigl( \text{initialVelocity} \times \left(1-\text{drag} \right)^ \text{ticksPassed} \Bigr)
|
||||
- \left( \text{acceleration} \times \frac{ 1 - \left( 1-\text{drag} \right)^\text{ticksPassed}}{ \text{drag} } \right)</math>
|
||||
:Drag applied after acceleration<ref group="note" name="drag" />:
|
||||
:*<math>\text{finalVelocity} = \Bigl( \text{initialVelocity}\times \left(1-\text{drag}\right)^\text{ticksPassed} \Bigr)
|
||||
- \left( \text{acceleration} \times \frac{ 1 - \left( 1-\text{drag} \right) ^ \text{ticksPassed} }{ \text{drag} }\times \left(1-\text{drag} \right) \right)</math>
|
||||
{{notelist}}
|
||||
|
||||
==Data values==
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}}: Root tag.
|
||||
**{{nbt inherit/entity}}
|
||||
</div>
|
||||
|
||||
{{el|bedrock}}:
|
||||
|
||||
See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
==Video==
|
||||
{{yt|ZKax6u8MePM|align=center}}
|
||||
|
||||
==History ==
|
||||
{{info needed section|early history}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||?|Added entities.}}
|
||||
|{{HistoryLine|Java Infdev}}
|
||||
|{{HistoryLine||20100227-1414|Removed entities.}}
|
||||
|{{HistoryLine||20100316|Reimplemented entities.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.1|dev=?|Players cannot interact with entities from far away in [[Creative]] mode.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Entities can now use portals.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Projectile motion has now been changed slightly.<ref>https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/</ref>}}
|
||||
|{{HistoryLine|||dev=15w36a|Players can now be pushed by other entities (exceptions being [[Item (entity)|items]] and [[experience]] orbs).}}
|
||||
|{{HistoryLine|||dev=15w45a|Entities bunched up in a 1×1 hole together no longer push away entities touching adjacent corners.}}
|
||||
|{{HistoryLine|||dev=15w49a|Projectiles now take the thrower's momentum into account when the player is falling, flying with elytra, or taking knockback; but not when the player is walking, riding an entity, or flying in Creative mode.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|[[Java Edition data values/Pre-flattening/Entity IDs|Entity IDs]] have now been changed to have underscores and no capital letters. They can also be used by typing <code>minecraft:</code> before the IDs, similar to [[Java Edition data values/Pre-flattening/Block IDs|block IDs]].
|
||||
|The ID for [[mob (entity)|mobs]] (<code>Mob</code>), and [[monster (entity)|monsters]] (<code>Monster</code>) have now been removed.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||?|The insides of [[mob]]s no longer render.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||?|The insides of mobs now render again.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added entities.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Entities can now use portals.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Projectiles now take the thrower's momentum into account.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Players can now be pushed by other entities (exceptions being [[Item (entity)|items]], [[experience]] orbs and other players).}}
|
||||
}}
|
||||
|
||||
==Issues==
|
||||
{{Issue list}}
|
||||
|
||||
==See also==
|
||||
*[[Block entity]] – unlike the entities mentioned above, these are simply blocks that store additional data.
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox entities|all|nocat=1}}
|
||||
{{Navbox environment}}
|
||||
|
||||
[[Category:Entities| ]]
|
||||
|
||||
[[cs:Subjekt]]
|
||||
[[de:Objekt]]
|
||||
[[es:Entidad]]
|
||||
[[fr:Entité]]
|
||||
[[hu:Entitás]]
|
||||
[[it:Entità]]
|
||||
[[ja:エンティティ]]
|
||||
[[ko:개체]]
|
||||
[[lzh:實體]]
|
||||
[[nl:Entiteit]]
|
||||
[[pl:Byty]]
|
||||
[[pt:Entidade]]
|
||||
[[ru:Сущности]]
|
||||
[[th:เอนทิตี]]
|
||||
[[uk:Сутність]]
|
||||
[[zh:实体]]
|
||||
|
|
276
wiki_backup/Eyeblossom.txt
Normal file
276
wiki_backup/Eyeblossom.txt
Normal file
|
@ -0,0 +1,276 @@
|
|||
{{Infobox block
|
||||
| group = Closed
|
||||
| 1-1 = Closed Eyeblossom.png
|
||||
| invimage = Closed Eyeblossom
|
||||
| group2 = Open
|
||||
| 2-1 = Open Eyeblossom.png
|
||||
| invimage2 = Open Eyeblossom.png
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = any
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = Yes (30)
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
An '''eyeblossom''' is a unique [[flower]] found in the [[pale garden]] biome. It changes state depending on the [[daylight cycle]], closing during the day and opening at night. Its "eye", visible only when the flower is open, glows in the dark but does not emit light in its surroundings.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
An eyeblossom can be broken instantly with any item or by hand, dropping itself in its current state.
|
||||
|
||||
An eyeblossom also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
|
||||
|
||||
{{breaking row|Eyeblossom|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Eyeblossoms generate naturally on [[grass block]]s or [[pale moss block]]s in the [[pale garden]] biome.
|
||||
|
||||
=== Trading ===
|
||||
Open eyeblossoms can be obtained by [[trading]] with a [[wandering trader]], who may sell it for 1 [[emerald]]. Wandering traders do not sell closed eyeblossoms.
|
||||
|
||||
=== Post-generation ===
|
||||
When [[bone meal]] is applied to a [[grass block]] in a pale garden biome, eyeblossoms have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area {{in|Java}}, or a 7×5×7 area {{in|Bedrock}}. {{IN|java}}, eyeblossoms generate closed or open depending on the time of day, while {{in|bedrock}} they always generate closed, even during the night.
|
||||
|
||||
{{IN|Bedrock}}, when [[bone meal]] is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.
|
||||
|
||||
== Usage ==
|
||||
Like other flowers, eyeblossoms can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[pale moss block]]s, [[mud]], or [[muddy mangrove roots]].
|
||||
|
||||
Eyeblossoms can be placed in flower pots.
|
||||
|
||||
=== Opening and closing ===
|
||||
[[File:Eyeblossoms opening.gif|thumb|right|A field of eyeblossoms opening at night]]
|
||||
Eyeblossoms close during the day and open at night, emitting particles when they do so. Eyeblossoms communicate with other nearby eyeblossoms, telling them to open or close. Eyeblossoms never change their state when placed in [[the Nether]] or [[the End]].
|
||||
|
||||
When an eyeblossom receives a [[tick#Random tick|random tick]], it checks if it has the correct state for the time of day. If the eyeblossom should change states from open to closed, or closed to open, it does so and checks for other eyeblossoms within a 7×5×7 block area centered on the eyeblossom (i.e. 3 blocks horizontally, and 2 blocks vertically). If other eyeblossoms are found, they receive a [[Tick#Scheduled tick|scheduled tick]] to perform the same process of checking their state and looking for nearby eyeblossoms.
|
||||
|
||||
Potted eyeblossoms can change state, but do so only upon receiving a random tick; they cannot communicate with other eyeblossoms, whether potted or not.
|
||||
|
||||
Eyeblossoms are detected by [[observer]]s and [[sculk sensor]]s when they open or close.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage|Closed Eyeblossom, Open Eyeblossom}}
|
||||
|
||||
=== Suspicious stew ===
|
||||
Using an open eyeblossom to make [[suspicious stew]], whether by direct crafting or by feeding a [[brown mooshroom]] and then milking it with a [[bowl]], imbues it with a [[Blindness]] that lasts 11 seconds {{in|java}} and 7 seconds {{in|bedrock}}. Making suspicious stew with a closed eyeblossom imbues the stew with a [[Nausea]] effect that lasts 7 seconds.
|
||||
|
||||
{{Crafting
|
||||
|head=1
|
||||
|ignoreusage=1
|
||||
|showdescription=1
|
||||
|Red Mushroom
|
||||
|Brown Mushroom
|
||||
|Bowl
|
||||
|Open Eyeblossom
|
||||
|Output=Suspicious Stew
|
||||
|description=Gives the {{EffectLink|Blindness}} effect.
|
||||
|shapeless=true
|
||||
}}
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|showdescription=1
|
||||
|Red Mushroom
|
||||
|Brown Mushroom
|
||||
|Bowl
|
||||
|Closed Eyeblossom
|
||||
|Output=Suspicious Stew
|
||||
|description=Gives the {{EffectLink|Nausea}} effect.
|
||||
|shapeless=true
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Bees ===
|
||||
When a [[bee]] touches an open eyeblossom on any [[difficulty]] other than Peaceful, it is inflicted with the [[Poison]] effect for {{convert|1.25|second|game tick}}. Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.
|
||||
|
||||
Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the [[Poison]] effect for {{convert|1.25|second|game tick}}, without angering the bee.
|
||||
|
||||
Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.
|
||||
|
||||
=== Bee nests ===
|
||||
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s planted within 2 blocks of an eyeblossom have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
|
||||
|
||||
=== Composting ===
|
||||
Placing an eyeblossom into a [[composter]] has a 65% chance of raising the compost level by 1.
|
||||
|
||||
=== Ambient sounds ===
|
||||
An open eyeblossom emits subtle [[#Unique|eerie sounds]] when it is planted on a [[pale moss block]].
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
=== Unique ===
|
||||
{{SoundTable
|
||||
|type=java
|
||||
|{{SoundLine
|
||||
|sound=Eyeblossom close1.ogg
|
||||
|sound2=Eyeblossom close2.ogg
|
||||
|sound3=Eyeblossom close3.ogg
|
||||
|subtitle=Eyeblossom closes
|
||||
|source=block
|
||||
|description=When an eyeblossom closes due to communication with another eyeblossom
|
||||
|id=block.eyeblossom.close
|
||||
|translationkey=subtitles.block.eyeblossom.close
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Eyeblossom open1.ogg
|
||||
|sound2=Eyeblossom open2.ogg
|
||||
|sound3=Eyeblossom open3.ogg
|
||||
|sound4=Eyeblossom open4.ogg
|
||||
|subtitle=Eyeblossom opens
|
||||
|source=block
|
||||
|description=When an eyeblossom opens due to communication with another eyeblossom
|
||||
|id=block.eyeblossom.open
|
||||
|translationkey=subtitles.block.eyeblossom.open
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Eyeblossom close long.ogg
|
||||
|subtitle=Eyeblossom closes
|
||||
|source=block
|
||||
|description=When an eyeblossom closes due to the time of day
|
||||
|id=block.eyeblossom.close_long
|
||||
|translationkey=subtitles.block.eyeblossom.close
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Eyeblossom open long.ogg
|
||||
|subtitle=Eyeblossom opens
|
||||
|source=block
|
||||
|description=When an eyeblossom opens due to the time of day
|
||||
|id=block.eyeblossom.open_long
|
||||
|translationkey=subtitles.block.eyeblossom.open
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Eyeblossom idle1.ogg
|
||||
|sound2=Eyeblossom idle2.ogg
|
||||
|sound3=Eyeblossom idle3.ogg
|
||||
|sound4=Eyeblossom idle4.ogg
|
||||
|sound5=Eyeblossom idle5.ogg
|
||||
|sound6=Eyeblossom idle6.ogg
|
||||
|subtitle=Eerie noise<ref group=sound>{{Bug|MC-277969||Eyeblossom idle sounds use the wrong subtitles|WAI}}</ref>
|
||||
|source=block
|
||||
|description=Randomly when opened and placed on a [[pale moss block]]
|
||||
|id=block.eyeblossom.idle
|
||||
|translationkey=subtitles.block.eyeblossom.idle
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Closed Eyeblossom
|
||||
|spritetype=block
|
||||
|nameid=closed_eyeblossom
|
||||
|blocktags=flowers, small_flowers
|
||||
|itemtags=flowers, small_flowers}}
|
||||
{{ID table
|
||||
|displayname=Open Eyeblossom
|
||||
|spritetype=block
|
||||
|nameid=open_eyeblossom
|
||||
|blocktags=flowers, small_flowers
|
||||
|itemtags=flowers, small_flowers
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Closed Eyeblossom
|
||||
|spritetype=block
|
||||
|nameid=closed_eyeblossom
|
||||
|id=-1019}}
|
||||
{{ID table2
|
||||
|displayname=Open Eyeblossom
|
||||
|spritetype=block
|
||||
|nameid=open_eyeblossom
|
||||
|id=-1018
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|
||||
|{{HistoryLine|||dev=24w45a|Eyeblossoms are now found at the end of the flowers in the Creative inventory.|Bees are no longer attracted by and can no longer interact with closed eyeblossoms.}}
|
||||
|{{HistoryLine|||dev=24w46a|Bees no longer get poisoned when they touch a closed eyeblossom.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.26|Eyeblossoms now play sounds when opening and closing.
|
||||
|Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
|
||||
|Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.
|
||||
|Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.28|Bees no longer interact with or pollinate closed eyeblossoms.
|
||||
|Feeding bees open eyeblossoms now applies the Poison effect.}}
|
||||
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Open and closed eyeblossoms now increase the probability of a nearby [[sapling]] to grow into a [[tree]] with a [[beehive]].}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.60.23|Eyeblossoms no longer generate inside [[pale oak]] tree trunks.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
ThreeEyeblossoms.png|Three eyeblossoms generated in a pale garden.
|
||||
EyeblossomGroup.png|A patch of closed eyeblossoms at day time.
|
||||
OpenedEyeblossoms.png|A patch of opened eyeblossoms at night time.
|
||||
</gallery>
|
||||
|
||||
=== Mojang screenshots ===
|
||||
<gallery>
|
||||
Pale Garden blocks.jpeg|Several eyeblossoms surrounding blocks.
|
||||
Eyeblossoms glow.jpeg|Eyeblossoms glowing, resembling the eyes of creakings.
|
||||
Eyeblossoms and resin.jpeg|Eyeblossoms closed during the day.
|
||||
Eyeblossoms blooming at night.jpeg|Eyeblossoms even encourage nearby eyeblossoms to bloom, too – and they give off an orange glow.
|
||||
Eyeblossoms during the day.jpeg|Eyeblossoms blooming.
|
||||
Particles above Open Eyeblossoms.jpeg|Particles above open eyeblossoms.
|
||||
Potted Eyeblossoms in a Resin house.jpeg|Potted eyeblossoms in a resin house.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:The Garden Awakens Pre-Release Tertiary Key Art.jpg|Open eyeblossoms in the key art for [[The Garden Awakens]].
|
||||
File:TGA Another.png|[[Efe]] and [[Kai]] noticing blooming eyeblossoms.
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|Pale garden}}
|
||||
{{Navbox flower}}
|
||||
{{Navbox blocks|Natural}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Augenblüte]]
|
||||
[[es:Miraflor]]
|
||||
[[fr:Oeilchidée]]
|
||||
[[ja:ヒトミソウ]]
|
||||
[[pt:Olhoquídea]]
|
||||
[[ru:Глазоцвет]]
|
||||
[[uk:Окоцвіт]]
|
60
wiki_backup/Gameplay.txt
Normal file
60
wiki_backup/Gameplay.txt
Normal file
|
@ -0,0 +1,60 @@
|
|||
{{about|general gameplay in ''Minecraft''|instructional material|Tutorials}}
|
||||
[[File:Survival.png|427px|right|thumb|A fresh [[Survival]] game.]]
|
||||
|
||||
'''Gameplay''' in most game modes of ''[[Minecraft]]'' consists mainly of adding and destroying a variety of different [[block]]s in a [[World generation|procedurally generated]] world.
|
||||
|
||||
With these blocks, [[player]]s can manipulate the [[world]] around them, building and destroying structures. As gameplay in ''Minecraft'' is so open and unguided, players often set their own goals and play the game as they see fit. An example of this is the ''Minecraft'' minigame, [[Spleef]].
|
||||
|
||||
== Game modes ==
|
||||
{{main|Game mode}}
|
||||
''Minecraft'' has four basic game modes: [[Survival]], [[Creative]], [[Adventure]], and [[Spectator]]. ''Java Edition'' and ''Bedrock Edition Preview'' has one additional game mode, [[Hardcore]], although it is a per-world flag instead of a true gamemode.
|
||||
|
||||
=== Survival ===
|
||||
{{Main|Survival}}
|
||||
|
||||
In this mode, players must gather all their materials to build, [[craft]] various [[item]]s and [[tool]]s and gain [[experience]] points. There is a [[health]], [[hunger]], and [[armor]] bar, an [[inventory]], and also an [[Health#Drowning|oxygen bar]] when [[water|underwater]], [[suffocating]],{{only|bedrock|short=1}} or in [[lava]].{{only|bedrock|short=1}} If a player runs out of hearts (health), the player dies and returns to the [[spawn]] point.
|
||||
|
||||
=== Creative ===
|
||||
{{Main|Creative}}
|
||||
|
||||
This mode is for creating structures and experimenting. The player has access to an infinite amount of almost all blocks and items available and can destroy them instantly. Players cannot die (except when falling into the [[void]] in ''Java Edition''), health is not a concern, and players can [[Flying|fly]]. The player has access to items not available in Survival mode, such as [[spawn egg]]s.
|
||||
|
||||
=== Adventure ===
|
||||
{{Main|Adventure}}
|
||||
|
||||
Players can interact with objects such as [[lever]]s and [[button]]s, and can interact with [[mob]]s. However, they can break [[block]]s only with certain [[tool]]s, and place only certain blocks, as determined by the designer. This mode is good for adventure maps.
|
||||
|
||||
=== Hardcore ===
|
||||
{{Main|Hardcore}}
|
||||
|
||||
In this mode, which plays in the same way as Survival mode, the difficulty level is permanently set to "Hard", and the player does not respawn after dying. After death, the player cannot interact with the world again and must either delete the map or permanently switch to [[Spectator]] mode. Hardcore is not technically a game mode as it cannot be enabled with the {{cmd|gamemode}} command.
|
||||
|
||||
=== Spectator ===
|
||||
{{Main|Spectator}}
|
||||
|
||||
When in Spectator mode, players can clip through blocks and fly freely. The player can't interact with blocks, entities or their inventory. The only thing they can do is interact with functional blocks, like [[chest]], [[crafting table]], [[furnace]], etc. But they can't move any [[item]]s in it. Also The player can see through perspective of the selected mob, but can't make it move or rotate around.
|
||||
|
||||
{{iN|java}}, the player can enter the perspective of other entities by left-clicking on them, and are invisible to all players and mobs except for other spectators. When in third-person mode, a player appears as a transparent floating head. The player can use the scroll wheel to adjust the flying speed, unlike flying in Creative mode.
|
||||
|
||||
== Video ==
|
||||
<div style="text-align:center">{{Video note|This video is from [[Java Edition 1.4.7]], as Spectator mode was not yet added after this game’s update.}}{{yt|_lbiBURXu-Q}}</div>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[Category:Gameplay| ]]
|
||||
|
||||
[[de:Minecraft#Gameplay]]
|
||||
[[es:Jugabilidad]]
|
||||
[[fr:Gameplay]]
|
||||
[[hu:Játékmenet]]
|
||||
[[it:Gameplay]]
|
||||
[[ja:ゲームプレイ]]
|
||||
[[ko:게임플레이]]
|
||||
[[nl:Gameplay]]
|
||||
[[pl:Tryby gry]]
|
||||
[[pt:Jogabilidade]]
|
||||
[[ru:Игровой процесс]]
|
||||
[[th:เกมการเล่น]]
|
||||
[[tr:Oynayış]]
|
||||
[[uk:Ігровий процес]]
|
104
wiki_backup/Hardcore.txt
Normal file
104
wiki_backup/Hardcore.txt
Normal file
|
@ -0,0 +1,104 @@
|
|||
[[File:Hardcore button.png|thumb|The game mode button showing Hardcore {{in|je}}.]]
|
||||
[[File:HardcoreMode Bedrock.png|350px|thumb|The Hardcore toggle {{in|be}}.]]
|
||||
[[File:Welcome to HardcoreMode Bedrock.png|350px|thumb|The Welcome to Hardcore Mode {{in|be}}.]]
|
||||
|
||||
'''Hardcore''' is a variant of [[Survival]] and one of the main [[game mode]]s in ''Minecraft''. In this mode, the world is locked to Hard [[difficulty]] and the [[player]] cannot respawn after dying.
|
||||
|
||||
== Features ==
|
||||
{{FakeImage|[[File:Hardcore Heart.svg|150px]]|While in Hardcore mode, the hearts representing the player's [[health]] look different, as they include dark red marks inside the icon}}
|
||||
The key feature of Hardcore mode is that the player is not given the option to [[respawn]] upon [[death]] as they would in other game modes. Instead, the option to respawn is replaced with "Spectate World", which sets the player to [[Spectator]] mode and respawns the player at the world's spawn point. The "Title Screen" button functions as normal; re-opening the world simply returns to the same death screen.
|
||||
|
||||
In ''Bedrock Edition'', the player has 2 options: "Exit World" button takes the player to the title menu and bypasses the world selection menu, and "Spectate World" button sets the player to spectator mode and respawn at the world's spawn point. Reopening the world opens the world in spectator mode.
|
||||
|
||||
In addition, Hardcore mode worlds are restricted to Hard difficulty, being the second key feature.
|
||||
|
||||
When creating a Hardcore mode world, the ''Enable [[Cheats]]'', [[Starting map|Starting Map]] {{only|bedrock}} and ''[[Bonus Chest]]'' world options are locked to OFF. On the world selection menu, Hardcore mode worlds display dark red text reading "{{Font color|Red|Hardcore Mode!}}"
|
||||
|
||||
Hardcore mode is specific to worlds, not players; the variable determining whether the world is in Hardcore mode is saved in <code>[[Java Edition level format#level.dat format|level.dat]]</code>. Thus, the player can use {{cmd|gamemode creative}} (if cheats are enabled) to set themselves to [[Creative]] mode. Players in Creative mode while on a Hardcore mode world still see Hardcore mode's death screen upon death.
|
||||
|
||||
It is normally impossible to toggle Hardcore mode once the world has been created, though it is possible to use external programs such as [[Programs and editors/NBTExplorer|NBTExplorer]] to change it by setting the <code>hardcore</code> tag to either 1 (hardcore) or 0 (normal).
|
||||
|
||||
However, it is possible to enable cheats through the ''Open to LAN'' feature in the pause menu. From here, the player can, while spectating the world after death, type {{cmd|gamemode survival}} to bring themselves back to [[Survival]] mode, being able to play again by cheating death.
|
||||
|
||||
It is also possible to enable "Immediate Respawn" in hardcore mode, allowing a player to skip the death screen and automatically switch to spectator mode.
|
||||
<gallery>
|
||||
Hardcore Death.png|The Hardcore [[death screen]] {{in|java}}, where it says 'Game Over!' instead of 'You Died!'
|
||||
Hardcore Bedrock Death.png|The Hardcore [[death screen]] {{in|bedrock}}. "Exit World" replaces "Respawn" and "Spectate world" replaces "Game Menu".
|
||||
</gallery>
|
||||
|
||||
== Multiplayer ==
|
||||
Hardcore mode is an option for [[multiplayer]], and its functions are similar to those in [[singleplayer]]. All players have Hardcore mode enabled — it is impossible to have some players in Hardcore and some not.
|
||||
[[Server]] operators can use the {{cmd|gamemode}} command to change the game mode of themselves or another player.
|
||||
|
||||
== Video ==
|
||||
{{yt|2AiaJ2TjgBM}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||November 22, 2010|link={{tumblr|notch|1646175743}}|The idea of Hardcore mode came to [[Notch]] from a ''Minecraft'' gameplay blog on the PC Gamer site.<ref>https://www.pcgamer.com/2010/11/20/the-minecraft-experiment-day-1-chasing-waterfalls/</ref>}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||September 23, 2011|link={{tweet|notch|117149170120400896}}|Notch tweeted an image of a button that enables Hardcore mode.}}
|
||||
|{{HistoryLine||September 28, 2011|link={{tweet|notch|119031614553587713}}|Notch tweeted an image of the Hardcore mode death screen.}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Hardcore mode added. Upon death, the "Delete world" button and "You cannot respawn in Hardcore Mode!" text are shown.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w17a|The "Bonus Chest" and "Enable Cheats" world options cannot be enabled in Hardcore mode (server operators' commands are not affected by Hardcore mode).}}
|
||||
|{{HistoryLine|||dev=12w18a|Hardcore mode can now be used in multiplayer.}}
|
||||
|{{HistoryLine||1.9|dev=15w37a|Rather than deleting the world upon death, the player now has the option to be put into [[Spectator]] mode. Also, the "You cannot respawn in Hardcore Mode!" prompt is removed.<ref>{{bug|MC-121007||"You cannot respawn in hardcore mode!" message no longer appears as of version 1.9|WAI}}</ref>}}
|
||||
|{{HistoryLine||1.15|dev=19w35a|"Delete world" on the Hardcore death screen has been replaced by "Title screen", meaning players must manually delete the world.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w38a|Hardcore mode is now available in Realms and is accessible by creating a new world or recreating an existing one.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|[[File:201504091714 icons.png|left|128px]] <samp>[[icons.png]]</samp> has been updated to feature hearts from Hardcore mode, which went unused.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||February 29, 2024|link=https://feedback.minecraft.net/hc/en-us/articles/24509955193229#h_01HQSPSHHCSB81QE441P4P1M8C|The changelog for [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]] states that Hardcore mode is to be included in ''Bedrock Edition''.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Added Hardcore mode. It currently is [[Minecraft Preview|preview]] only.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.0.21|Changed the appearance of the Hardcore death screen, caused by the fix of {{bug|MCPE-180287}}.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Added new visual elements to Hardcore mode in Create New World and new Edit World, and a sound effect when toggling Hardcore mode on or off.}}|{{HistoryLine|||dev=Preview 1.21.10.21|Added a button for exiting the world from the death screen when in Hardcore mode.}}
|
||||
|{{HistoryLine||September 28, 2024|link=https://www.youtube.com/live/qnX6sPFjXnA?si=Sfsvs8Y0mWWzcag9|Hardcore mode is announced to be added in the [[Bundles of Bravery]] drop.}}
|
||||
|{{HistoryLine||1.21.40|Hardcore mode is no longer [[Minecraft Preview|preview]] only.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
Hardcoremode.png|The Hardcore mode button posted on Twitter by Notch.
|
||||
Notch Hardcore.png|Notch's first image of a Hardcore death screen.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:1DNGn.png|thumb|The joke "ultra hardcore" button.]]
|
||||
[[File:201606021313 icons.png|thumb|The <samp>icons.png</samp> file {{in|BE}}, featuring the unused Hardcore hearts]]
|
||||
* When Notch announced Hardcore mode on Twitter, he jokingly posted an image of an 'ultra hardcore' mode where the premium status of the player's account is revoked on death.<ref>{{tweet|notch|117188911230500864|http://i.imgur.com/1DNGn.png|September 23, 2011}}</ref><ref>[https://imgur.com/ultra-hardcore-mode-1DNGn "Ultra hardcore mode!"]</ref> This is not to be confused with the custom game mode of [[Ultra Hardcore]], which was invented later.
|
||||
* When a Hardcore mode world is loaded on a version released prior to Hardcore mode, the world is converted into a Survival world. Loading this world in a version featuring Hardcore mode does not revert the world back to Hardcore mode.
|
||||
* The longest Hardcore world record lasted for 5 years. It ended in April 2019 when a baby [[zombie]] and a [[spider]] killed the record holder in a cave. A [[splash]] text called "''[[w:Philza|Ph1lza]] had a good run!''" was added in reference of him.<ref>{{Mcnet|meet-minecrafter--a-hardcore-tragedy|Meet a Minecrafter: A Hardcore Tragedy|July 27, 2019|Kelsey Howard}}</ref>
|
||||
* [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]] added a grayed-out toggle for Hardcore mode, which had Hardcore mode misspelled as "Harcore mode". Later, [[Slicedlime]] jokingly tweeted "It's the mode where the [[Lava#Trivia|lave]] {{sic}} is extra dangerous."<ref>{{tweet|slicedlime|1769029396755623989|It's the mode where the lave is extra dangerous.}}</ref>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== See also ==
|
||||
* [[Tutorials/Hardcore mode]]
|
||||
* [[Ultra Hardcore]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox game modes}}
|
||||
|
||||
[[Category:Rewritten gameplay]]
|
||||
|
||||
[[cs:Nemilosrdná hra]]
|
||||
[[de:Hardcore-Modus]]
|
||||
[[es:Extremo]]
|
||||
[[fr:Hardcore]]
|
||||
[[hu:Hardcore]]
|
||||
[[it:Estrema]]
|
||||
[[ja:ハードコア]]
|
||||
[[ko:하드코어 모드]]
|
||||
[[lzh:極]]
|
||||
[[nl:Hardcore]]
|
||||
[[pl:Hardcore]]
|
||||
[[pt:Hardcore]]
|
||||
[[ru:Хардкор]]
|
||||
[[th:ฮาร์ดคอร์]]
|
||||
[[tr:Zor]]
|
||||
[[uk:Гардкор]]
|
||||
[[zh:极限模式]]
|
162
wiki_backup/Help-Contents.txt
Normal file
162
wiki_backup/Help-Contents.txt
Normal file
|
@ -0,0 +1,162 @@
|
|||
{{:Minecraft Wiki/style|header=Help pages|content=
|
||||
''Welcome to the index of Minecraft Wiki's help pages! The following sections are created and edited by wiki users, like all the other pages of the wiki, and are aimed to guide you on understanding how the wiki works.''
|
||||
}}
|
||||
|
||||
{{Shortcut| :H:}}
|
||||
|
||||
== Essentials ==
|
||||
<div style="display: flex; gap: 20px;>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Important info
|
||||
|-
|
||||
|
|
||||
* [[MCW:Rules]]
|
||||
* [[MCW:Style guide]]
|
||||
* [[MCW:How to help]]
|
||||
* [[Help:Official sources]]
|
||||
|}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
== Users ==
|
||||
<div style="display: flex; gap: 20px;>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Your account
|
||||
|-
|
||||
|
|
||||
* [[Help:Create an account]]
|
||||
* [[Help:Account settings]]
|
||||
* [[Help:User pages]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Discussions
|
||||
|-
|
||||
|
|
||||
* [[Help:Signatures]]
|
||||
* [[Help:Talk archiving]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Rights
|
||||
|-
|
||||
|
|
||||
* [[MCW:Users]]
|
||||
* [[MCW:User rights]]
|
||||
* [[MCW:Patrollers]]
|
||||
* [[Help:Administrator guide]]
|
||||
|}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
== Editing ==
|
||||
<div style="display: flex; gap: 20px;>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Basics
|
||||
|-
|
||||
|
|
||||
* [[Help:Starting a new page]]
|
||||
* [[Help:Editing]]
|
||||
** [[Help:Visual editing]]
|
||||
** [[Help:Source editing]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Intermdiate
|
||||
|-
|
||||
|
|
||||
* [[Help:Wikitext]]
|
||||
* [[Help:Renaming pages]]
|
||||
|}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
== Tools ==
|
||||
<div style="display: flex; gap: 20px;>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Basics
|
||||
|-
|
||||
|
|
||||
* [[Help:Templates]]
|
||||
** [[Help:Templates/Basic Template List|Basic list]]
|
||||
** [[Help:Templates/Advanced Templates|Advanced list]]
|
||||
* [[Help:Tables]]
|
||||
* [[Help:Categories]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Page tools
|
||||
|-
|
||||
|
|
||||
* [[Special:RecentChanges]]
|
||||
* [[Special:PageHistory]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Advanced
|
||||
|-
|
||||
|
|
||||
* [[Help:TemplateData]]
|
||||
* [[Help:DPL]]
|
||||
|}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
== Images and schemes ==
|
||||
<div style="display: flex; gap: 20px;>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Basics
|
||||
|-
|
||||
|
|
||||
* [[Help:Uploading a picture]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Renders
|
||||
|-
|
||||
|
|
||||
* [[Help:Isometric renders]]
|
||||
* [[Help:Isometric renders (Minecraft Dungeons)]]
|
||||
|}
|
||||
</div>
|
||||
<div style="width: 30%;">
|
||||
{| class="wikitable" style="width: 100%;"
|
||||
! Schematics
|
||||
|-
|
||||
|
|
||||
* [[Help:Schematic]]
|
||||
|}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox help}}
|
||||
|
||||
[[Category:Help]]
|
||||
|
||||
[[cs:Nápověda:Contents]]
|
||||
[[de:Hilfe:Übersicht]]
|
||||
[[es:Ayuda:Contenidos]]
|
||||
[[fr:Aide:Accueil]]
|
||||
[[hu:Segítség:Tartalom]]
|
||||
[[it:Aiuto:Contenuti]]
|
||||
[[ja:ヘルプ:目次]]
|
||||
[[ko:도움말:목차]]
|
||||
[[nl:Hulp:Inhoud]]
|
||||
[[pl:Pomoc:Spis treści]]
|
||||
[[pt:Ajuda:Conteúdos]]
|
||||
[[ru:Справка:Введение]]
|
||||
[[th:วิธีใช้:เนื้อหา]]
|
||||
[[uk:Довідка:Допомога]]
|
||||
[[zh:Help:帮助目录]]
|
1011
wiki_backup/Item.txt
Normal file
1011
wiki_backup/Item.txt
Normal file
File diff suppressed because it is too large
Load diff
29
wiki_backup/Legends-1.18.19068.0.txt
Normal file
29
wiki_backup/Legends-1.18.19068.0.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
{{Infobox version
|
||||
| title = 1.18.19068
|
||||
| edition = Minecraft Legends
|
||||
| type =
|
||||
| internal = '''Windows, Xbox, Nintendo Switch''': 1.18.19068.0<br>'''Steam''': 12895632<br>'''PlayStation''': 1.13
|
||||
| date = December 7, 2023
|
||||
| build = 20231731
|
||||
| prev = 1.18.14350
|
||||
| prevparent = 1.17.49848
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.18.19068.0''' (Windows & Xbox), '''12895632''' (Steam), '''1.18.19068''' (Nintendo Switch) or '''1.13''' (PlayStation) is the final update for {{el|legends}} released on December 7, 2023.<ref>{{cite|url=https://web.archive.org/web/20240223225121/https://help.minecraft.net/hc/en-us/articles/22063985314445|title=Minecraft Legends - Update 1.18.19068|website=Minecraft Help Center|date=December 7, 2023}}</ref> which fixes one crash-related bug.
|
||||
|
||||
== Fixes ==
|
||||
*Fixed a variety of crashes that could occur during gameplay across all platforms
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends versions}}
|
||||
|
||||
[[de:Minecraft Legends:1.18.19068]]
|
||||
[[lzh:礦藝:傳奇:一點一八點一九〇六八點〇]]
|
||||
[[pt:Minecraft Legends:1.18.19068.0]]
|
||||
[[uk:Minecraft Legends:1.18.19068]]
|
||||
[[zh:Minecraft Legends:1.18.19068]]
|
95
wiki_backup/Legends-Biome.txt
Normal file
95
wiki_backup/Legends-Biome.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
{{wip}}
|
||||
{{Quote|'''OVERWORLD BIOMES''' – The more you get to know the different biomes, the easier you will find it to navigate between them and make the most of the resources they offer. Let's take a closer look at what you can expect to find.|''Minecraft Legends:<br>A Hero's Guide to Saving the Overworld''<ref name=guide>''[[Minecraft Legends:A Hero's Guide to Saving the Overworld]]'', pg. 20</ref>}}
|
||||
|
||||
Biomes are a region in a world with distinct geographical features, terrain, [[MCL:Mob|mobs]], foliage, and more. A total of ten biomes exist in ''[[Minecraft Legends]]''. Some biomes have a resource associated with them.
|
||||
|
||||
== List of biomes ==
|
||||
{| class="wikitable"
|
||||
! Name
|
||||
! Description
|
||||
! Image
|
||||
|-
|
||||
|[[MCL:Badlands|Badlands]]
|
||||
|Badlands are dry plateaued biomes that feature [[MCL:Tar Pit|tar pits]], the biome becomes more forested at lower elevation, large skeleton structures can also be found in these lower sections.
|
||||
|[[File:Badlands MCL.png|thumb|Badlands]]
|
||||
|-
|
||||
|[[MCL:Dry Savanna|Dry Savanna]]
|
||||
|Dry savannas are dry biomes populated with dying coral-like trees. The biome is mostly flat but can feature sparse large plateaus.
|
||||
|[[File:Dry Savanna MCL.png|thumb|Dry Savanna]]
|
||||
|-
|
||||
|[[MCL:Fatelands|Fatelands]]
|
||||
|The fatelands are a flat biome composed entirely of occasional trees and towering rock formations, each of which contain a square hole at its peak. This biome always spawns in the center of the world only.
|
||||
|[[File:Fatelands MCL.png|thumb|Fatelands]]
|
||||
|-
|
||||
|[[MCL:Forest|Forest]]
|
||||
|Forests are somewhat dense biomes filled with short, thin trees, many of which have orange and red leaves.
|
||||
|[[File:Forest MCL.png|thumb|Forest]]
|
||||
|-
|
||||
|[[MCL:Jagged Peaks|Jagged Peaks]]
|
||||
|Jagged peaks are comprised of large stone mountains blanketed with snow and populated by thin spruce trees.
|
||||
|[[File:Jagged Peaks MCL.png|thumb|Jagged Peaks]]
|
||||
|-
|
||||
|[[MCL:Jungle|Jungle]]
|
||||
|Jungles are populated by thick tall trees, the leaves of which form a canopy that covers the majority of the ground. The ground is filled with plants and foliage.
|
||||
|[[File:Jungle MCL.png|thumb|Jungle]]
|
||||
|-
|
||||
|[[MCL:Meadow|Meadow]]
|
||||
|Meadows are flat grassland biomes populated by sparsely placed trees and long winding rivers. Small clusters of stone are also found scattered around.
|
||||
|[[File:Meadow MCL.png|thumb|Meadow]]
|
||||
|-
|
||||
|[[MCL:Swamp|Swamp]]
|
||||
|Swamps are moist biomes largely dominated by bodies of water, large types of fungi can be found here, some of which emit light.
|
||||
|[[File:Swamp MCL.png|thumb|Swamp]]
|
||||
|-
|
||||
|[[MCL:Tundra|Tundra]]
|
||||
|Tundras are a flat biome covered with snow and populated by [[MCL:Geyser|geysers]]. The edges of rivers are frozen over and ice cactus-like formations can be found.
|
||||
|[[File:Tundra MCL.png|thumb|Tundra]]
|
||||
|-
|
||||
|[[MCL:Ocean|Ocean]]
|
||||
|Oceans are large, seemingly endless masses of water around the island. They act as a barrier and provide no resources to the player.
|
||||
|[[File:Ocean MCL.png|thumb|Ocean]]
|
||||
|-
|
||||
|}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|legends}}
|
||||
|{{HistoryLine||1.17.24827|Added biomes.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Development Images ===
|
||||
<gallery>
|
||||
Early_Piglin_Base_Iteration_MCL.png|Unused icespikes biome seen in the top left corner.
|
||||
Early Nether Portals in Desert MCL.png|Unused desert biome.
|
||||
Volcano_in_Campaign_MCL.png|Volcano seen in the distance.
|
||||
Lisha-leston-legends-fatelands.jpg
|
||||
Lisha-leston-legends-home-beetle.jpg
|
||||
Lisha-leston-legends-home-bird.jpg
|
||||
Lisha-leston-legends-home-frog.jpg
|
||||
Lisha-leston-legends-home-tiger.jpg
|
||||
Lisha-leston-legends-home-brick.jpg
|
||||
Lisha-leston-legends-home-first-diorite.jpg
|
||||
Lisha-leston-legends-home-first-stone.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends environment}}
|
||||
{{Navbox Legends}}
|
||||
|
||||
[[Category:Minecraft Legends biomes]]
|
||||
|
||||
<!-- interwikis here -->
|
||||
|
||||
[[es:Legends:Bioma]]
|
||||
[[fr:Legends:Biome]]
|
||||
[[pt:Minecraft Legends:Bioma]]
|
||||
[[ru:MCL:Биом]]
|
||||
[[uk:Minecraft Legends:Біом]]
|
||||
[[zh:Minecraft Legends:生物群系]]
|
239
wiki_backup/Legends-Mob.txt
Normal file
239
wiki_backup/Legends-Mob.txt
Normal file
|
@ -0,0 +1,239 @@
|
|||
{{For|mobs in Minecraft|Mob}}
|
||||
A '''mob''', short for '''mobile entity''', is an AI-driven game [[entity]]. There are several mobs exclusively found in ''[[Minecraft Legends]]'' that are not present in ''[[Minecraft]]'', the original game.
|
||||
|
||||
== List of mobs ==
|
||||
<div style="text-align: center;">
|
||||
=== Passive ===
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Badger Render MCL.png|100px|link=MCL:Badger]]
|
||||
| style="width:68px" scope="col" |[[File:Cat Render MCL.png|100px|link=MCL:Cat]]
|
||||
| scope="col" style="width:68px" |[[File:Chicken Render MCL.png|100px|link=MCL:Chicken]]
|
||||
| scope="col" style="width:68px" |[[File:Fox Render MCL.png|100px|link=MCL:Fox]]
|
||||
| scope="col" style="width:68px" |[[File:Llama Render MCL.png|100px|link=MCL:Llama]]
|
||||
| scope="col" style="width:68px" |[[File:Marmot Render MCL.png|100px|link=MCL:Marmot]]
|
||||
|-
|
||||
|[[MCL:Badger|Badger]]
|
||||
|[[MCL:Cat|Cat]]
|
||||
|[[MCL:Chicken|Chicken]]
|
||||
|[[MCL:Fox|Fox]]
|
||||
|[[MCL:Llama|Llama]]
|
||||
|[[MCL:Marmot|Marmot]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ocelot Render MCL.png|100px|link=MCL:Ocelot]]
|
||||
| style="width:68px" scope="col" |[[File:Pig Render MCL.png|100px|link=MCL:Pig]]
|
||||
| style="width:68px" scope="col" |[[File:Rabbit Render MCL.png|100px|link=MCL:Rabbit]]
|
||||
| style="width:68px" scope="col" |[[File:Turtle Render MCL.png|100px|link=MCL:Turtle]]
|
||||
| style="width:68px" scope="col" |[[File:Villager Render MCL.png|50px|link=MCL:Villager]]
|
||||
| style="width:68px" scope="col" |[[File:Wolf Render MCL.png|100px|link=MCL:Wolf]]
|
||||
|-
|
||||
|[[MCL:Ocelot|Ocelot]]
|
||||
|[[MCL:Pig|Pig]]
|
||||
|[[MCL:Rabbit|Rabbit]]
|
||||
|[[MCL:Turtle|Turtle]]
|
||||
|[[MCL:Villager|Villager]]
|
||||
|[[MCL:Wolf|Wolf]]
|
||||
|}
|
||||
|
||||
==== Mounts ====
|
||||
{{main|MCL:Mount}}
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Golems"
|
||||
|-
|
||||
| style="width:34px" scope="col" |[[File:Big Beak Render MCL.png|100px|link=MCL:Big Beak]]
|
||||
| style="width:34px" scope="col" |[[File:Brilliant Beetle Render MCL.png|100px|link=MCL:Brilliant Beetle]]
|
||||
| style="width:34px" scope="col" |[[File:Frog Mount Render MCL.png|100px|link=MCL:Fearless Frog]]
|
||||
| style="width:34px" scope="col" |[[File:Horse with Equipment Render MCL.png|100px|link=MCL:Horse]]
|
||||
| style="width:34px" scope="col" |[[File:Regal Tiger Render MCL.png|100px|link=MCL:Regal Tiger]]
|
||||
|-
|
||||
|[[MCL:Big Beak|Big Beak]]
|
||||
|[[MCL:Brilliant Beetle|Brilliant Beetle]]
|
||||
|[[MCL:Fearless Frog|Fearless Frog]]
|
||||
|[[MCL:Horse|Horse]]
|
||||
|[[MCL:Regal Tiger|Regal Tiger]]
|
||||
|}
|
||||
|
||||
==== Allied ====
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Allay Builder MCL.png|100px|link=MCL:Allay]]
|
||||
| style="width:68px" scope="col" |[[File:Cobblestone Golem Render MCL.png|100px|link=MCL:Cobblestone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Creeper Render MCL.png|100px|link=MCL:Creeper]]
|
||||
| scope="col" style="width:68px" |[[File:Allay Gatherer MCL.png|100px|link=MCL:Allay]]
|
||||
| scope="col" style="width:68px" |[[File:Grindstone Golem Render MCL.png|100px|link=MCL:Grindstone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Mossy Golem Render MCL.png|100px|link=MCL:Mossy Golem]]
|
||||
|-
|
||||
|[[MCL:Allay|Build Allay]]
|
||||
|[[MCL:Cobblestone Golem|Cobblestone Golem]]
|
||||
|[[MCL:Creeper|Creeper]]
|
||||
|[[MCL:Allay|Gather Allay]]
|
||||
|[[MCL:Grindstone Golem|Grindstone Golem]]
|
||||
|[[MCL:Mossy Golem|Mossy Golem]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Plank Golem Render MCL.png|100px|link=MCL:Plank Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Skeleton Render MCL.png|100px|link=MCL:Skeleton]]
|
||||
| scope="col" style="width:68px" |[[File:Warrior Render MCL.png|70px|link=MCL:Warrior]]
|
||||
| scope="col" style="width:68px" |[[File:Witch Render MCL.png|100px|link=MCL:Witch]]
|
||||
| scope="col" style="width:68px" |[[File:Zombie Render MCL.png|100px|link=MCL:Zombie]]
|
||||
|-
|
||||
|[[MCL:Plank Golem|Plank Golem]]
|
||||
|[[MCL:Skeleton|Skeleton]]
|
||||
|[[MCL:Warrior|Warrior]]
|
||||
|[[MCL:Witch|Witch]]
|
||||
|[[MCL:Zombie|Zombie]]
|
||||
|}
|
||||
|
||||
==== Firsts ====
|
||||
{{main|MCL:First}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:First of Brick Render MCL.png|100px|link=MCL:First of Brick]]
|
||||
| scope="col" style="width:68px" |[[File:First of Diorite Render MCL.png|100px|link=MCL:First of Diorite]]
|
||||
| scope="col" style="width:68px" |[[File:First of Oak Render MCL.png|100px|link=MCL:First of Oak]]
|
||||
| scope="col" style="width:68px" |[[File:First of Stone Render MCL.png|100px|link=MCL:First of Stone]]
|
||||
|-
|
||||
|[[MCL:First of Brick|First of Brick]]
|
||||
|[[MCL:First of Diorite|First of Diorite]]
|
||||
|[[MCL:First of Oak|First of Oak]]
|
||||
|[[MCL:First of Stone|First of Stone]]
|
||||
|}
|
||||
|
||||
==== Hosts ====
|
||||
{{main|MCL:Host}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Action MCL.png|100px|link=MCL:Action]]
|
||||
| scope="col" style="width:68px" |[[File:Foresight MCL.png|100px|link=MCL:Foresight]]
|
||||
| scope="col" style="width:68px" |[[File:Knowledge MCL.png|100px|link=MCL:Knowledge]]
|
||||
|-
|
||||
|[[MCL:Action|Action]]
|
||||
|[[MCL:Foresight|Foresight]]
|
||||
|[[MCL:Knowledge|Knowledge]]
|
||||
|}
|
||||
|
||||
=== Hostile ===
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Piglin Blaze Runt Hunt MCL.png|100px|link=MCL:Blaze Runt]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Brute Bastion MCL.png|100px|link=MCL:Brute]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Clanger Hunt Render MCL.png|50px|link=MCL:Clanger]]
|
||||
| scope="col" style="width:68px" |[[File:Lava Launcher Render MCL.png|100px|link=MCL:Lava Launcher]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Mace Runt Hunt MCL.png|100px|link=MCL:Mace Runt]]
|
||||
| scope="col" style="width:68px" |[[File:Magma Cube Large Render MCL.png|100px|link=MCL:Magma Cube]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Builder Hunt MCL.png|100px|link=MCL:Piglin Builder]]
|
||||
|-
|
||||
|[[MCL:Blaze Runt|Blaze Runt]]
|
||||
|[[MCL:Brute|Brute]]
|
||||
|[[MCL:Clanger|Clanger]]
|
||||
|[[MCL:Lava Launcher|Lava Launcher]]
|
||||
|[[MCL:Mace Runt|Mace Runt]]
|
||||
|[[MCL:Magma Cube|Magma Cube]]
|
||||
|[[MCL:Piglin Builder|Piglin Builder]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Pigmadillo Render MCL.png|50px|link=MCL:Pigmadillo]]
|
||||
| style="width:68px" scope="col" |[[File:Portal Guard without Flail Render MCL.png|100px|link=MCL:Portal Guard]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Seeker Hunt MCL.png|40px|link=MCL:Seeker]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Spore Medic Hunt MCL.png|100px|link=MCL:Spore Medic]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Sporeback Spore MCL.png|100px|link=MCL:Sporeback]]
|
||||
| scope="col" style="width:68px" |[[File:Warboar Render MCL.png|100px|link=MCL:Warboar]]
|
||||
|-
|
||||
|[[MCL:Pigmadillo|Pigmadillo]]
|
||||
|[[MCL:Portal Guard|Portal Guard]]
|
||||
|[[MCL:Seeker|Seeker]]
|
||||
|[[MCL:Spore Medic|Spore Medic]]
|
||||
|[[MCL:Sporeback|Sporeback]]
|
||||
|[[MCL:Warboar|Warboar]]
|
||||
|}
|
||||
|
||||
==== Bosses ====
|
||||
{| style="margin:auto;text-align:center" data-description="Boss mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:The Great Hog Render MCL.png|200px|link=MCL:The Great Hog]]
|
||||
| style="width:68px" scope="col" |[[File:The Beast Render MCL.png|200px|link=MCL:The Beast]]
|
||||
| scope="col" style="width:68px" |[[File:The Devourer Render MCL.png|frameless|width=120x120]]
|
||||
| scope="col" style="width:68px" |[[File:The Unbreakable Render MCL.png|100px|link=MCL:The Unbreakable]]
|
||||
|-
|
||||
|[[MCL:The Great Hog|The Great Hog]]
|
||||
|[[MCL:The Beast|The Beast]]
|
||||
|[[MCL:The Devourer|The Devourer]]
|
||||
|[[MCL:The Unbreakable|The Unbreakable]]
|
||||
|}
|
||||
|
||||
=== Cutscene ===
|
||||
{| style="margin:auto;text-align:center" data-description="Cutscene mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ancient_Hoglin_Render_MCL.png|120px]]
|
||||
| style="width:68px" scope="col" |[[File:Enderman.png|120px|link=Enderman]]
|
||||
| scope="col" style="width:68px" |[[File:Ghast JE2 BE2.gif|100px|link=Ghast]]
|
||||
| scope="col" style="width:68px" |[[File:Orb of Dominance (Dungeons).png|90px|link=MCD:Orb of Dominance]]
|
||||
| scope="col" style="width:68px" |[[File:The_Seer.png|width=130x130|link=MCL:The Seer]]
|
||||
| scope="col" style="width:68px" |N/A
|
||||
|-
|
||||
|[[MCL:Ancient Hoglin|Ancient Hoglin]]
|
||||
|[[Enderman]]
|
||||
|[[Ghast|Ghast]]
|
||||
|[[MCD:Orb of Dominance|Orb of Dominance]]
|
||||
|[[MCL:The Seer|The Seer]]
|
||||
|[[MCL:injured piglin|injured piglin]]
|
||||
|}
|
||||
|
||||
=== Unused ===
|
||||
{| style="margin:auto;text-align:center" data-description="Unused mobs"
|
||||
|[[File:Rainbow Sheep.png|60px|link=MCE:Rainbow Sheep]]
|
||||
|[[File:Spider Render MCL.png|100px|link=MCL:Spider]]
|
||||
|-
|
||||
|[[MCE:Rainbow Sheep|Rainbow Sheep]]
|
||||
|[[MCL:Spider|Spider]]
|
||||
|-
|
||||
|}
|
||||
</div>
|
||||
|
||||
== Gallery ==
|
||||
=== Animal Particles ===
|
||||
<gallery>
|
||||
Bat_MCL.png|A bat.
|
||||
Butterfly_Purple_MCL.png|Purple butterflies.
|
||||
Butterfly_Blue_MCL.png|Blue butterflies.
|
||||
Butterfly_Yellow_MCL.png|Yellow butterflies.
|
||||
Butterfly_Perched_Purple_MCL.png|Purched purple butterflies.
|
||||
Butterfly_Perched_Blue_MCL.png|Purched blue butterflies.
|
||||
Butterfly_Perched_Yellow_MCL.png|Purched yellow butterflies.
|
||||
Dragonfly Green MCL.png|Green dragonflies.
|
||||
Dragonfly Blue MCL.png|Blue dragonflies.
|
||||
Bird_Brown_MCL.png|Brown bird.
|
||||
Bird_Blue_MCL.png|Blue bird.
|
||||
Bird_Yellow_MCL.png|Yellow bird.
|
||||
Bird_Fateful_Yellow_MCL.png|Yellow fateful bird.
|
||||
Bird_Fateful_Purple_MCL.png|Purple fateful bird.
|
||||
Bird_Fateful_Brown_MCL.png|Brown fateful bird.
|
||||
Bird_Fateful_Blue_MCL.png|Blue fateful bird.
|
||||
Gull_MCL.png|Gull.
|
||||
Hummingbird_Dark_Green_MCL.png|Dark green hummingbird.
|
||||
Hummingbird_Cyan_MCL.png|Cyan Hummingbird.
|
||||
Hummingbird_Green_MCL.png|Green hummingbird.
|
||||
Hummingbird_Lime_MCL.png|Lime hummingbird.
|
||||
Parrot_Blue_MCL.png|Blue parrot.
|
||||
Parrot_Green_MCL.png|Green parrot.
|
||||
Parrot_Red_MCL.png|Red parrot.
|
||||
Vulture_MCL.png|A vulture silhouette.
|
||||
</gallery>
|
||||
|
||||
== Achievements ==
|
||||
{{Load Legends achievements|Became the Hunted;Broken;More Than It Could Chew;Defender of the Overworld;Riding in Style;Wheeeeeeeeeee!;No Time for Swine;Excitable New Friends;Unnatural Aim;They REALLY Like That Flower;All-Star Cast;One Boom at a Time}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends entities}}
|
||||
|
||||
[[es:MCL:Criatura]]
|
||||
[[fr:Legends:Créature]]
|
||||
[[pt:MCL:Criatura]]
|
||||
[[ru:MCL:Моб]]
|
||||
[[uk:MCL:Моб]]
|
||||
[[zh:MCL:生物]]
|
63
wiki_backup/Legends-Mount.txt
Normal file
63
wiki_backup/Legends-Mount.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
{{Quote|'''YOUR TRUSTED MOUNT''' – Every hero needs a trusty steed to navigate the Overworld. Once you have found a mount in the wild, it will wait for you at village fountains.|''Minecraft Legends:<br>A Hero's Guide to Saving the Overworld''<ref name=guide>''[[Minecraft Legends:A Hero's Guide to Saving the Overworld]]'', pg. 13</ref>}}
|
||||
|
||||
'''Mounts''' are a type of [[MCL:Mob|mob]] that can be ridden by the player in ''[[Minecraft Legends]]''.
|
||||
|
||||
== Overview ==
|
||||
Mounts can be ridden and are used by the hero to go around the world. Each mounts have their own unique abilities that can be helpful to heroes. The player's default mount is a {{MCL|horse}}.
|
||||
|
||||
== List of mounts ==
|
||||
{| style="margin:auto;text-align:center" data-description="Golems"
|
||||
|-
|
||||
| style="width:34px" scope="col" |[[File:Big Beak MCL.png|100px|link=Big Beak]]
|
||||
| style="width:34px" scope="col" |[[File:Brilliant Beetle MCL.png|100px|link=Brilliant Beetle]]
|
||||
|
||||
| style="width:34px" scope="col" |[[File:Fearless Frog Journal Icon MCL.png|100px|link=Fearless Frog]]
|
||||
| style="width:34px" scope="col" |[[File:Horse MCL.png|100px|link=MCL:Horse]]
|
||||
| style="width:34px" scope="col" |[[File:Regal Tiger MCL.png|100px|link=Regal Tiger]]
|
||||
|-
|
||||
|[[MCL:Big Beak|Big Beak]]
|
||||
|[[MCL:Brilliant Beetle|Brilliant Beetle]]
|
||||
|[[MCL:Fearless Frog|Fearless Frog]]
|
||||
|[[MCL:Horse|Horse]]
|
||||
|[[MCL:Regal Tiger|Regal Tiger]]
|
||||
|}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|legends}}
|
||||
|{{HistoryLine||TU0|dev=1.17.24827|Added big beaks, brilliant beetles, horses, and regal tigers.}}
|
||||
|{{HistoryLine||TU2|dev=1.18.14350|Added fearless frogs.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Mount Skin Select Screen MCL.png|The menu that allows players to customise mount skins.
|
||||
Big Beak Skin Select Screen MCL.png|Big beak
|
||||
Brilliant Beetle Skin Select Screen MCL.png|Brilliant beetle
|
||||
Horse Skin Select Screen MCL.png|Horse
|
||||
Regal Tiger Skin Select Screen MCL.png|Regal tiger
|
||||
Lisha-leston-legends-hero-ranger.jpg|Horse(In game)
|
||||
Lisha-leston-legends-hero-warrior.jpg|Fearless Frog(In game)
|
||||
Lisha-leston-legends-hero-champion.jpg|Regal Tiger(In game)
|
||||
Leelee-scaldaferri-mount-bird-reg-port.jpg
|
||||
Leelee-scaldaferri-mount-bird-epic-port.jpg
|
||||
Leelee-scaldaferri-mount-frog-port.jpg
|
||||
</gallery>
|
||||
|
||||
=== Concept Art ===
|
||||
<gallery>
|
||||
David-cheong-mounts-200211.jpg|Big beak, brilliant beetle and fearless frog concept art.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends entities}}
|
||||
|
||||
[[fr:MCL:Monture]]
|
||||
[[ja:MCL:マウント]]
|
||||
[[pt:MCL:Montaria]]
|
||||
[[uk:MCL:Транспорт]]
|
||||
[[zh:Minecraft Legends:坐骑]]
|
||||
[[ru:MCL:Ездовое животное]]
|
18
wiki_backup/Legends-Nintendo_Switch_store_pages.txt
Normal file
18
wiki_backup/Legends-Nintendo_Switch_store_pages.txt
Normal file
|
@ -0,0 +1,18 @@
|
|||
* '''''Standard Edition'''''
|
||||
** (US$39.99) [https://nintendo.com/us/store/products/minecraft-legends-switch United States]
|
||||
** (Can$51.99) [https://nintendo.com/en-ca/store/products/minecraft-legends-switch Canada]
|
||||
** (£33.49 / €39.99) [https://nintendo.com/en-gb/Minecraft-Legends-2233613.html United Kingdom & Ireland]
|
||||
** (A$59.95 / NZ$58.40) [https://ec.nintendo.com/titles/70010000033697/redirect Australia & New Zealand]
|
||||
|
||||
* '''''Minecraft Legends Deluxe Edition'''''
|
||||
** (US$49.99) United States ([https://nintendo.com/us/store/products/minecraft-legends-deluxe-edition-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-legends-deluxe-edition-117508 Physical])
|
||||
** (Can$63.99) [https://nintendo.com/en-ca/store/products/minecraft-legends-deluxe-edition-switch Canada (Digital)]
|
||||
** (Can$64.99) [https://nintendo.com/en-ca/store/products/minecraft-legends-deluxe-edition-117508 Canada (Physical)]
|
||||
** (£41.74 / €49.99) [https://nintendo.com/en-gb/Minecraft-Legends-2233613.html United Kingdom & Ireland (Digital)]
|
||||
** (£39.99) [https://store.nintendo.co.uk/minecraft-legends-deluxe-edition-P00106 United Kingdom (Physical)]
|
||||
** (€49.99) [https://store.nintendo.ie/minecraft-legends-deluxe-edition-P00106 Ireland (Physical)]
|
||||
** (A$74.95 / NZ$72.90) Australia & New Zealand ([https://ec.nintendo.com/bundles/70070000015830/redirect Digital]) ([https://store.nintendo.com.au/minecraft-legends-deluxe-edition.html Physical])
|
||||
[[Category:Store pages]]
|
||||
|
||||
[[pt:Legends:Páginas de loja do Nintendo Switch]]
|
||||
[[uk:Minecraft Legends:Nintendo Switch store pages]]
|
1
wiki_backup/Main_Page?redirect=no.txt
Normal file
1
wiki_backup/Main_Page?redirect=no.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[Minecraft Wiki]]
|
291
wiki_backup/Mechanics_Redstone_Circuit.txt
Normal file
291
wiki_backup/Mechanics_Redstone_Circuit.txt
Normal file
|
@ -0,0 +1,291 @@
|
|||
A '''redstone circuit''' is a build that is primarily focused on dealing with logic and manipulating redstone signals. Circuits can be used to transmit redstone signals, perform logical operations (AND, OR, etc.), store data, shorten or lengthen redstone signals, make clocks, and more.
|
||||
|
||||
A useful distinction can be made between a '''circuit''' performing operations on signals (generating, modifying, combining, etc.), and a '''[[Tutorials/Mechanisms|mechanism]]''' manipulating the environment (moving blocks, opening doors, changing the light level, producing sound, etc). Making this distinction lets us talk about the various circuits separately, and let all players choose whichever circuits are useful for their purposes. The machines controlled by redstone circuits can range from simple devices such as automatic doors and light switches to complex devices such as elevators, automatic farms, or even in-game computers. However, ''this'' article provides only an overview of redstone ''circuits'' as above. These can be used to control simple mechanisms, or combined as parts of a larger build. Each circuit type on this page has links to its own page, which provides greater detail about them and give schematics for multiple variations of each.
|
||||
|
||||
Before working with any but the most basic redstone circuits, an understanding of some basic concepts is required: "power", "signal strength", "redstone ticks", and "block updates". Some relevant articles are listed below:
|
||||
* The [[Redstone mechanics]] article provides more information on these concepts.
|
||||
* The [[Redstone components]] article adds a list and description of all blocks that interact with redstone power in general.
|
||||
* The [[Tutorials/Mechanisms|Mechanisms tutorial]] complements this article with an assortment of mechanism designs using circuits described here.
|
||||
* The [[Tutorials/Redstone tips|Redstone tips]] tutorial gives general advice about building redstone contraptions.
|
||||
|
||||
== Describing circuits ==
|
||||
|
||||
Most circuits are described using [[Help:Schematic|Schematic]] diagrams; some of these require multiple images to show one or two layers per image. See the [[Help:Schematic]] page for details on how various blocks and components are represented.
|
||||
|
||||
=== Size ===
|
||||
|
||||
The wiki describes circuit size (the volume of the rectangular solid it occupies) with the notation of ''depth'' × ''width'' × ''height'', including support/floor blocks, but not including inputs/outputs.
|
||||
|
||||
Another method used for describing circuit size in the ''Minecraft'' community is to ignore non-Redstone blocks simply used for support (for example, blocks under Redstone dust or repeaters). However, this method is unable to distinguish between [[#flat|flat]] and [[#1-high|1-high]] circuits, as well as some other circuit differences.
|
||||
|
||||
Sometimes it is convenient to compare circuits simply by the area of their footprint (e.g., 3×4 for a circuit three-block wide by four blocks long), or by a single dimension important in a particular context (e.g., length in a sequence of sub-circuits, height in a confined space, etc.).
|
||||
|
||||
=== Features ===
|
||||
|
||||
Several features may be considered desirable design goals:
|
||||
|
||||
;{{anchor|1-tall|1-high}}1-high
|
||||
:A circuit is 1-high (aka "1-tall") if its vertical dimension is one block high (meaning it can't have any redstone components that require support blocks under them, like redstone dust, repeaters, etc). Also see [[#flat|flat]].
|
||||
|
||||
;{{anchor|1-wide}}1-wide
|
||||
:A circuit is 1-wide if at least 1 of its horizontal dimensions is exactly 1 block wide.
|
||||
|
||||
;{{anchor|flat}}Flat
|
||||
:A circuit is flat if it generally can be laid out on the ground with no components above another (support blocks under components are okay). Flat structures are usually easier for beginners to understand and build, and fit nicely under floors or on top of roofs. Also see [[#1-high|1-high]].
|
||||
|
||||
;{{anchor|flush}}Flush
|
||||
:A circuit is flush if it doesn't extend beyond a flat wall, floor, or ceiling and can still provide utility to the other side, though redstone mechanisms can be visible in the wall. Flush is a design goal for piston-extenders, piston doors, etc. Also see [[#hipster|hipster]] and [[#seamless|seamless]].
|
||||
|
||||
;{{anchor|hipster}}Hipster
|
||||
;
|
||||
:A circuit is hipster if it is initially hidden behind a flat wall, floor, or ceiling and can still provide utility to the other side. See also [[#flush|flush]] and [[#seamless|seamless]].
|
||||
|
||||
;{{anchor|instant}}Instant
|
||||
:A circuit is instant if its output responds immediately to the input (no delay).
|
||||
|
||||
;{{anchor|seamless}}Seamless
|
||||
:A circuit is seamless if no redstone components are visible both before and after it completes its task (but it's okay if some are visible during operation). Seamless is a desirable design goal for piston-extenders, piston doors, etc. See also [[#flush|flush]] and [[#hipster|hipster]].
|
||||
|
||||
;{{anchor|silent}}Silent
|
||||
:A circuit is silent if it doesn't make noise (such as from piston movement, dispenser/dropper activating when empty, etc.). Silent structures are desirable for traps or peaceful homes.
|
||||
|
||||
;{{anchor|stackable}}Stackable
|
||||
:A circuit is stackable if it can be placed "directly" on top of other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]].
|
||||
|
||||
;{{anchor|expandable}}Expandable
|
||||
:A circuit is Expandable if it can be placed "directly" next to other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]].
|
||||
|
||||
;{{anchor|tileable}}Tileable
|
||||
:A circuit is tileable if it can be placed "directly" next to or on top of other copies of itself, and each copy can still be controlled independently. Also see [[#stackable|stackable]].
|
||||
|
||||
:Circuits might be described as "2-wide tileable" (tileable every two spaces in one dimension), or "2×4 tileable" (tileable in two directions), etc. Some structures might be described as "alternating tileable", meaning they can be placed next to each other if every other one is flipped or a slightly different design.
|
||||
|
||||
Other design goals may include reducing the delay a sub-circuit adds to a larger circuit, reducing the use of resource-expensive components (redstone, nether quartz, etc.), and re-arranging or redesigning a circuit to make it as small as possible.
|
||||
|
||||
Some components are not available before a player has access to the Nether, which limits the designs available. In particular, [[redstone comparator]]s, [[observer]]s and [[daylight detector]]s require [[nether quartz]], which is available only from the Nether. Additionally, redstone lamps require [[glowstone]], which is occasionally available from [[trading]] or [[witches]], but is much more plentiful in the Nether.
|
||||
|
||||
== Circuit types ==
|
||||
|
||||
Although the number of ways to construct circuits is endless, certain patterns of construction occur repeatedly. The following sections attempt to categorize the circuits that have proven useful to the ''Minecraft'' community, while the main articles describe the specific circuits that fall into those categories.
|
||||
|
||||
Some of these circuits might be used by themselves for simple control of mechanisms, but frequently the player needs to combine them into more complex circuits to meet the needs of a mechanism.
|
||||
|
||||
=== Transmission circuit ===
|
||||
|
||||
{{main|Transmission circuit}}
|
||||
|
||||
Some aspects of signal transmission can be helpful to understand: transmission types, vertical transmission, repeaters, and diodes.
|
||||
|
||||
;Vertical transmission
|
||||
|
||||
[[File:MCRedstone VertTransPositive.png|thumb|Transmitting signals upward]]
|
||||
[[File:MCRedstone VertTransNegative.png|thumb|Transmitting signals downward]]
|
||||
[[File:PE Vertical Redstone Ladder.jpg|thumb|Examples of vertical ladders in Bedrock Edition. Note how the glass facilitates transmission in both directions, but the hoppers allow signals to be sent only upward.]]
|
||||
: Although horizontal signal transmission is straightforward, vertical transmission involves options and trade-offs.
|
||||
:* ''Redstone staircases:'' The simplest way but not the best way to transmit signals vertically is by placing [[redstone dust]] on blocks diagonally upward, either in a straight staircase of blocks, in a 2×2 spiral of blocks, or in another similar variation. Redstone staircases can transmit signals both upward and downward but can take up much space and require repeaters every 15 blocks.
|
||||
:* ''Redstone ladders:'' Because [[glowstone]], top [[slab]]s, [[glass]], and upside-down [[stair]]s can support [[redstone dust]] but don't cut redstone dust, signals can be transmitted vertically (upward only) by alternating these blocks in a 2×1 "ladder". Redstone ladders take up less space than redstone staircases, but also require repeaters every 15 blocks. {{IN|be}}, glass and pistons can be used to create two-way vertical ladders that transmit signals both upward and downward (glowstone, hoppers, and slabs still allow the dust to power upward but not downward).
|
||||
:* ''Torch towers and torch ladders:'' A [[redstone torch]] can power a block above it, or redstone dust beneath it, allowing vertical transmission both upward and downward (different designs are required for each). Because it takes each torch a little time to change state, a torch tower can introduce some delay into a circuit, but no repeaters are necessary. However, every torch inverts the redstone signal (i.e. changes it from powered to unpowered), so having an even number of torches is required.
|
||||
:* ''Observer towers:'' An [[observer]] can power a block of a redstone circuit above or below it, allowing vertical transmission both upward and downward. Placing blocks that can be activated, such as [[redstone dust]], [[note block]]s or [[door]]s, both above and below it creates a state change to the block above when the observer is looking downward or to the block below when the observer is looking upward. Repeating this pattern means that updates are chained.
|
||||
:* ''Daylight detector exploiting:'' You can use daylight detectors to send a Redstone signal downward in 1 tick, but the path needs to be unobstructed by anything. You need to have a piston push a block over the sensor. It detects the change in light and emits a Redstone pulse. This design is extendable upward as far as you want, but you need to have the original hole open to sunlight. It also works only during the day, because it uses shadows to activate.
|
||||
:* ''Bubble columns:'' An [[observer]] can be used to detect the block update that occurs when a [[water]] source changes to a [[bubble column]] (or vice versa). When swapping the block below a column of water sources to [[soul sand]] or a [[magma block]] from some other block, the entire column immediately changes to bubble column blocks. This can be used to quickly transmit a redstone signal upward to an observer facing the top water source/bubble column block.
|
||||
:* ''Wall updating'': A setup that can carry a pulse signal downward across any distance involves [[wall]]s of any type, a piston, and an observer. When a wall block has a solid block on two opposing sides and non-solid blocks (e.g., air) on the other two sides, it takes a flat shape. This is vertically repeatable up to any height. However, when a wall/solid block is placed into one of the two air blocks around a flat wall, the flat wall block ''and every flat wall block below it'' are updated to a different version of the wall with a column in the middle. This update is instant and can be detected by an observer watching any flat wall in the tower. The update can be made repeatable by having a regular piston face the flat wall at the top of the tower, since the piston head also triggers the wall update.
|
||||
|
||||
;Repeater
|
||||
|
||||
: To "repeat" a signal means to boost it back up to full strength. The easiest way to do this is with a [[redstone repeater]]. Variations include:
|
||||
:* ''[[Transmission circuit#Instant repeater|Instant repeater]]:'' Repeats a solid signal without the delay introduced by a redstone repeater.
|
||||
:* ''[[Transmission circuit#Two-way repeater|Two-way repeater]]:'' Repeats a signal in both directions.
|
||||
'''Comparator'''
|
||||
|
||||
A comparator has two modes: comparing and subtracting. Comparing mode compares the signal strength from the side with the input; if the side signal is stronger than the input signal, the output is off, otherwise it is on. In Subtracting mode, the comparator subtracts the side signal from the input.
|
||||
;Diode
|
||||
|
||||
: A "diode" is a one-way circuit that allows a signal to travel in one direction. It is used to protect another circuit from the chance of a signal trying to enter through the output, which could incorrectly change the circuit's state or interfere with its timing. It is also used in a compact circuit to keep one part of the circuit from interfering with another. Common choices for a diode include a [[redstone repeater]] or a height elevation to [[glowstone]] or a top [[slab]], which does not transmit a signal back down.
|
||||
|
||||
: Many circuits are already one-way simply because their output comes from a block that can't take input. For example, a signal cannot be pushed back into a circuit through a redstone torch except through the block it's attached to.
|
||||
|
||||
=== Logic circuit ===
|
||||
|
||||
{{main|Logic circuit}}
|
||||
A '''logic gate''' is a circuit that takes one or more inputs and produces a single output when some condition has been met. The strength of the input signal in these circuits usually doesn't matter. When an input or output supplies a redstone signal, it is usually just referred to as "on", and when there is no signal, it is referred to as "off". For example, an AND gate takes two redstone signals as input, and outputs a redstone signal only if both inputs are greater than 0. That is, an AND gate is on only when both inputs are on.
|
||||
|
||||
In electronic or programming diagrams, logic gates are typically shown as if they were individual devices; However, when building redstone devices in ''Minecraft'', all logic gates are formed from multiple blocks and components, which interact to produce the desired results.
|
||||
|
||||
;[[Logic circuit#NOT gate|NOT gate]]
|
||||
|
||||
: A NOT gate (aka "inverter") is on if its input is off. The simplest NOT gate is an input signal with a redstone torch attached.
|
||||
|
||||
;[[Logic circuit#OR gate|OR gate]]
|
||||
|
||||
: An OR gate is on if ''any'' of its inputs are on. The simplest OR gate is to feed multiple input signals together into a single block or redstone wire.
|
||||
|
||||
;[[Logic circuit#NOR gate|NOR gate]]
|
||||
|
||||
: A NOR gate is on only if ''none'' of its inputs are on. The simplest NOR gate is to feed multiple input signals into a block with a redstone torch attached.
|
||||
|
||||
;[[Logic circuit#AND gate|AND gate]]
|
||||
|
||||
: An AND gate is on only if ''all'' of its inputs are on. The simplest AND gate is to add redstone torches in front of each input to a NOR gate.
|
||||
|
||||
;[[Logic circuit#NAND gate|NAND gate]]
|
||||
|
||||
: A NAND gate is on if ''any'' of its inputs are off. The simplest NAND gate is to remove the final redstone torch from an AND gate.
|
||||
|
||||
;[[Logic circuit#XOR gate|XOR gate]]
|
||||
|
||||
: An XOR gate is on if its inputs are ''different''.
|
||||
|
||||
;[[Logic circuit#XNOR gate|XNOR gate]]
|
||||
|
||||
: An XNOR gate is on if its inputs are ''equal''.
|
||||
|
||||
;[[Logic circuit#IMPLY gate|IMPLY gate]]
|
||||
|
||||
: An IMPLY gate is on unless the first input is on and the second input is off.
|
||||
|
||||
{{LogicGateOutputTable}}
|
||||
|
||||
=== Pulse circuit ===
|
||||
|
||||
{{main|Pulse circuit}}
|
||||
A '''pulse circuit''' produces a redstone signal for a specified amount of time, changes the duration of an input signal, or reacts to signals of a particular duration. Other circuits or mechanisms may require pulses of a particular duration to operate properly, or can use pulse duration to convey information.
|
||||
|
||||
A circuit that is stable in one output state and unstable in the other is known as a [[Pulse circuit#Monostable circuit|monostable circuit]].<ref group="note">Note: Some players refer to edge detectors as monostable circuits</ref> Many pulse circuits are monostable because their OFF state is stable, but their ON state soon reverts to OFF.
|
||||
|
||||
;[[Pulse circuit#Pulse generator|Pulse generator]]
|
||||
: A pulse generator produces a pulse of a specific duration.
|
||||
|
||||
;[[Pulse circuit#Pulse limiter|Pulse limiter]]
|
||||
: A pulse limiter (aka pulse shortener) reduces the duration of pulses that are too long.
|
||||
|
||||
;[[Pulse circuit#Pulse extender|Pulse extender]]
|
||||
: A pulse extender (aka pulse sustainer, pulse lengthener) increases the duration of pulses that are too short.
|
||||
|
||||
;[[Pulse circuit#Pulse multiplier|Pulse multiplier]]
|
||||
: A pulse multiplier outputs multiple pulses for every input pulse (it multiplies the number of pulses).
|
||||
|
||||
;[[Pulse circuit#Pulse divider|Pulse divider]]
|
||||
: A pulse divider (aka pulse counter) outputs a signal only after a certain number of pulses have been detected through the input (the number of pulses is indicative of the number of loops).
|
||||
|
||||
;[[Pulse circuit#Edge detector|Edge detector]]
|
||||
: An edge detector reacts to either a redstone signal changing from OFF to ON (a "rising edge" detector), from ON to OFF (a "falling edge" detector), or switching between ON and OFF in either order(a "dual edge" detector).
|
||||
|
||||
;[[Pulse circuit#Pulse length detector|Pulse length detector]]
|
||||
: A pulse length detector reacts only to pulses in a certain range of durations (often only to pulses of one specific duration).
|
||||
<!-- expose when section is written in main article
|
||||
;Pulse delay
|
||||
: A pulse delay circuit delays a pulse by a specific duration. Pulse delay circuits can be designed to delay only the rising edge of a pulse (positive delay), the falling edge (negative delay), or both.
|
||||
-->
|
||||
|
||||
=== Clock circuit ===
|
||||
|
||||
{{main|Clock circuit}}
|
||||
|
||||
A clock circuit is a pulse generator that produces a loop of specific pulses repeatedly. Some are designed to run forever, while others can be stopped and started.
|
||||
|
||||
A simple clock with only two states of equal duration is named for the duration of its ON state (e.g., for example, a clock that alternates between a 5-tick ON state and a 5-tick OFF state is called a 5-clock) while others are usually named for their period (the time it takes for the clock to return to its original state; for example, a "1-minute clock" might produce a 1-tick pulse every 60 seconds).
|
||||
|
||||
;Observer clock 1
|
||||
:A repeating clock made with Observers and Pistons (an Observer looking at a piston).
|
||||
:;Observer clock 2
|
||||
::A repeating clock made with two Observers with their faces facing each other.
|
||||
|
||||
;Repeater clock
|
||||
:A repeater clock consists of a loop of repeaters (usually either [[redstone repeater]]s or [[redstone torch]]es) with occasional dust or blocks to draw off the appropriate pulses.
|
||||
|
||||
;Hopper clock
|
||||
:A hopper clock produces timed pulses by moving items back and forth between 2 hoppers feeding into each other and taking a redstone output with comparators.
|
||||
|
||||
;Piston clock
|
||||
:A piston clock produces a loop of pulses by passing a block back and forth (or around, with many pistons) and drawing off a redstone pulse when the block is in a certain location.
|
||||
|
||||
;Comparator clock
|
||||
:The clock of short or moderate cycle length utilizing comparator's subtraction or signal fading feature. Clocks can also be built using [[daylight sensor]]s, [[minecart]]s, [[boat]]s, water flow, item despawn, etc.
|
||||
|
||||
=== Memory circuit ===
|
||||
{{main|Memory circuit}}
|
||||
|
||||
Memory circuits maintain their output until they receive a signal that tells them to change their output. In simple terms, memory circuits stay on or off until they receive a signal telling them to turn off or on. This means that a memory circuit's state (output) depends on the current input and the previous inputs. Most other circuits just temporarily generate an output based on the current input.
|
||||
|
||||
Most memory circuits are called "latches" or "flip-flops"; these are named after real-life electronic circuits because they behave similarly. Some basic types of memory circuits are outlined below. See [[Redstone circuits/Memory#Terminology|here]] for an explanation of technical terms.
|
||||
|
||||
Memory circuits are named based on the kinds of input they take and any logic gates they use.
|
||||
|
||||
;RS latch
|
||||
:An RS latch has two inputs: set (S) that turns the circuit ON, and reset (R) that turns the circuit OFF. The oldest and most common memory circuit in ''Minecraft'' is the RS latch built with a NOR gate (RS NOR latch).
|
||||
|
||||
;T flip-flop
|
||||
:A T flip-flop has one input: toggle (T) that changes the circuit's output from ON to OFF, or from OFF to ON.
|
||||
|
||||
;Gated D latch
|
||||
:A gated D latch has two inputs: clock (C) that determines when the circuit is allowed to change its output, and data (D) that determines the output. It is called "gated", because the clock acts as a gate, allowing the circuit to update depending on the clock state.
|
||||
|
||||
;JK latch
|
||||
:A JK latch has two inputs: J, which turns the circuit ON, K which turns the circuit OFF; if J and K are both ON, then the circuit toggles its output. These circuits also often have a clock (C) input that determines when the circuit is allowed to change its output. (J and K do not have common names like set, reset, toggle, etc. do).
|
||||
|
||||
;Counter
|
||||
:Unlike T flip-flops and RS latches, which can hold two states (ON or OFF), a counter can be designed to hold a greater number of states.
|
||||
|
||||
Many other memory circuits are possible.
|
||||
|
||||
=== Piston circuits ===
|
||||
{{main|Mechanics/Redstone/Piston circuits|title1=Piston circuits}}[[Piston]]s allow players to design circuits that are smaller and/or faster than the standard, redstone-only counterparts. An understanding of standard [[redstone circuits]] is helpful, as this tutorial is focused on the circuit design rather than the function. The main components here are [[sticky piston]]s, regular pistons, [[redstone wire]], [[repeater]]s and [[redstone torch]]es.
|
||||
|
||||
There are several benefits of piston circuitry:
|
||||
|
||||
* Neither repeaters nor pistons 'burn out', unlike redstone torches.
|
||||
* Piston circuits are often (not always) smaller and/or faster than their redstone counterparts. This allows building devices such as fast clocks and "instant" signal transmission.
|
||||
* Pistons' ability to move blocks within the world makes them a natural for memory circuits, as well as the obvious doorways and switchable bridges. With slime or honey blocks involved, entire structures can "get up and move" (see also [[Tutorials/Flying machines|tutorial on flying machines]]).
|
||||
* Piston circuits can sharply reduce the use of redstone in favor of wood, stone, and iron.
|
||||
|
||||
=== Miscellaneous circuits ===
|
||||
{{main|Miscellaneous circuits}}
|
||||
|
||||
These circuits aren't generally needed for redstone projects, but might find use in complex projects, proofs of concept, and thought experiments. Some examples:
|
||||
|
||||
;Multiplexers and relays
|
||||
: A multiplexer is an advanced form of logic gate that chooses which of two inputs to let through as output based on an additional input (for example, if input A is ON then output input B, otherwise output input C). The reverse of this is a relay, which copies a data input to one of two outputs, depending on whether the additional input is ON or OFF.
|
||||
|
||||
;Randomizers
|
||||
{{Main|Tutorials/Randomizers}}
|
||||
: A randomizer produces output signals unpredictably. Randomizers can be designed to produce a pulse at random intervals, or to randomize which of multiple outputs are turned ON (such as random number generators, or RNGs). Some randomizers use the random nature of ''Minecraft'' (such as [[cactus]] growth or [[dispenser]] slot selection), while others produce pseudo-randomness algorithmically.
|
||||
|
||||
;Multi-bit circuits
|
||||
: Multi-bit circuits treat their input lines as a single multi-bit value (something other than zero and one) and perform an operation on them all at once. With such circuits, possibly combined with arrays of memory circuits, it's possible to build calculators, digital clocks, and even basic computers inside ''Minecraft''.
|
||||
|
||||
;Block update detectors
|
||||
{{Main|Tutorials/Block update detector}}{{Main|Tutorials/Comparator update detector}}
|
||||
: A block update detector (BUD, or BUD switch) is a circuit that reacts to a block changing its state (for example, stone being mined, water changing to ice, a pumpkin growing next to a pumpkin stem, etc.). BUDs react by producing a pulse, while T-BUDs (toggleable BUDs) react by toggling their output state. These are generally based on subtle quirks or glitches in device behavior; current circuits most often depend on pistons. As of [[Java Edition 1.11|''Java Edition'' 1.11]], many of the functions of BUDs were condensed into the [[observer]], however, a BUD circuit can also detect other changes undetectable by observers, like a furnace finishing smelting or something being crafted in a crafting table. The addition of this was made to move toward feature parity with {{el|be}} versions.
|
||||
|
||||
;More advanced circuits
|
||||
{{Main|Tutorials/Advanced redstone circuits}}
|
||||
: Many other complex circuits are possible.
|
||||
|
||||
== Video ==
|
||||
{{yt|grM9zUygDJs}}
|
||||
{{Yt|DLSeGbecKMw}}
|
||||
|
||||
== References ==
|
||||
<references group="note" />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|general}}
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[Category:Redstone|Circuits]]
|
||||
[[Category:Redstone circuits| ]]
|
||||
|
||||
[[de:Technik:Schaltkreise]]
|
||||
[[es:Circuitos de redstone]]
|
||||
[[fr:Circuit de redstone]]
|
||||
[[hu:Redstone-áramkör]]
|
||||
[[it:Circuito di redstone]]
|
||||
[[ja:レッドストーン回路]]
|
||||
[[ko:레드스톤 회로]]
|
||||
[[nl:Redstoneschakeling]]
|
||||
[[pl:Obwody z redstone]]
|
||||
[[pt:Circuito de redstone]]
|
||||
[[ru:Редстоуновые схемы]]
|
||||
[[th:วงจรเรดสโตน]]
|
||||
[[uk:Схеми з редстоуну]]
|
||||
[[zh:红石电路]]
|
45
wiki_backup/Minecraft-_Journey_to_the_Ancient_City.txt
Normal file
45
wiki_backup/Minecraft-_Journey_to_the_Ancient_City.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Italic title}}
|
||||
{{about|the novel|the generated structure|Ancient City}}
|
||||
{{Infobox book
|
||||
| title = ''Minecraft: Journey to the Ancient City''
|
||||
| author = Danny Lore
|
||||
| audio = Amber Dekkers<br>Ozzie Jacobs<br>Kevin R. Free
|
||||
| cover = [https://mscorley.com/ M.S. Corley]
|
||||
| country = {{W|United States}}
|
||||
| language = English
|
||||
| genre = Fiction
|
||||
| location = ''[[Minecraft]]''
|
||||
| publisher = {{W|Random House|Random House Worlds}}
|
||||
| date = November 12, 2024
|
||||
| media = Print, Digital
|
||||
| pages = 176
|
||||
| isbn = 978-0-593-72238-1
|
||||
| oclc = N/A
|
||||
}}
|
||||
|
||||
'''''Minecraft: Journey to the Ancient City''''' is the twentieth ''Minecraft'' novel. It is authored by Danny Lore and was published by Random House Worlds on November 12, 2024.<ref name=MCJourney>[https://www.penguinrandomhouse.com/books/726225/minecraft-journey-to-the-ancient-city-by-danny-lore/ ''Minecraft: Journey to the Ancient City'' by Danny Lore]</ref> An audiobook was released the same day, with narration provided by Amber Dekkers, Ozzie Jacobs, and Kevin R. Free.<ref name=MCJourney/>
|
||||
|
||||
== Synopsis ==
|
||||
|
||||
Opal has almost done it all—fighting monsters, protecting people from pillagers, and even defeating the legendary Ender Dragon! But that’s all in the past. Now, Opal has hung up her adventuring hat and is living the life of a happy creafter{{sic}}, far more likely to build you a bed than fight a Wither. In fact, Opal has decided that her time is best spent building her Dream Manor outside the very village that displays the Ender Dragon Skull she brought back from the End!
|
||||
|
||||
Meanwhile, Opal’s sister, Lisa, is only at the beginning of her journey. She’s ready to be a hero. Just ask her. Or don’t. She’ll tell you anyway. She knows every single story ever told about her sibling, and probably a few other heroes as well. She admires Opal immensely, always has. But now it’s her turn to have an adventure.
|
||||
|
||||
And that adventure might be bigger than she could ever have imagined. One day, a traveling adventure named Braun arrives in town, claiming to know how to defeat a Warden—a fearsome mob that not even Opal has bested. Lisa jumps at the chance to join Braun on his epic quest, and Opal reluctantly agrees to accompany the duo—only to protect her sister, of course. But along the way, Opal might just rediscover her love of adventure, and realize that it’s even more fun when someone else is there to share in the story...<ref name=MCJourney/>
|
||||
|
||||
== Gallery ==
|
||||
|
||||
<gallery>
|
||||
MCJourneyAncientCity.png|Cover for ''Minecraft: Journey to the Ancient City''
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox books}}
|
||||
|
||||
[[Category:Fiction]]
|
||||
|
||||
[[pt:Minecraft: Journey to the Ancient City]]
|
||||
[[zh:Minecraft: Journey to the Ancient City]]
|
636
wiki_backup/Minecraft-_Story_Mode_-_Season_Two.txt
Normal file
636
wiki_backup/Minecraft-_Story_Mode_-_Season_Two.txt
Normal file
|
@ -0,0 +1,636 @@
|
|||
{{Italic title}}
|
||||
{{discontinued|game=1|playable=1}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft: Story Mode - Season Two''
|
||||
| author = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]<br>[[File:Telltale Games logo.svg|20px]] [[Telltale Games]]
|
||||
| platform =
|
||||
''' Native '''
|
||||
* {{OS|win|mac|and|ios|ipad}}
|
||||
* {{OS|fire|360|xb1|ps4|ns}}
|
||||
''' Backward-compatible '''
|
||||
* {{OS|xsx|ps5}}
|
||||
| programming language = {{w|Telltale Tool}}
|
||||
| version =
|
||||
* '''Android''': 1.11
|
||||
* '''iOS & iPadOS''': 1.6
|
||||
* '''Fire''': 1.02
|
||||
* '''Nintendo Switch''': 1.0.0
|
||||
| size =
|
||||
* '''Windows 7+''': 6.22 GB<ref name=size group=note>Size may vary depending on how many save slots are created</ref>
|
||||
* <small>'''Windows 10/11 (Microsoft Store)''':</small> 6.46 GB<ref name=size group=note/>
|
||||
* '''macOS''': 5.51 GB<ref name=size group=note/>
|
||||
* '''Xbox 360''': 2.78 GB<ref name=size group=note/>
|
||||
* '''Xbox One''': 6.68 GB<ref name=size group=note/>
|
||||
* '''PS4''': 6.42 GB<ref name=size group=note/>
|
||||
* <small>'''Nintendo Switch''':</small> 5.9 GB<ref name=size group=note/>
|
||||
* '''iOS & iPadOS''': 1.4 GB<ref name=size group=note/>
|
||||
* '''Android''': 34 MB<ref name=size group=note/>
|
||||
* '''Fire''': 1 GB<ref name=size group=note/>
|
||||
| ratings =
|
||||
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/search.aspx?from=home&titleOrPublisher=minecraft ESRB rating]</ref>
|
||||
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/en/index/global_id/505/?searchString=minecraft PEGI Rating]</ref>
|
||||
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-story-mode-season-two-episode-1-hero-residence Episode 1 ACB Rating]</ref>
|
||||
* {{w|App Store (Apple)|Apple}}: 9+
|
||||
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested
|
||||
* <small>{{w|Office of Film and Literature Classification (New Zealand)|OFLC}}: PG (Episodes 1 & 4)</small><ref>[https://fvlb.org.nz/nz/pages/publication-details.html?title=201126 OFLC Rating]</ref>
|
||||
* {{w|Office of Film and Literature Classification (New Zealand)|OFLC}}: PG-SSMS <small>(Episodes 2-3)</small><ref>[https://fvlb.org.nz/nz/pages/publication-details.html?title=201981 Episode 2 OFLC Rating]</ref>
|
||||
* <small>{{w|Office of Film and Literature Classification (New Zealand)|OFLC}}: PG-LLV (Episode 5)</small><ref>[https://fvlb.org.nz/nz/pages/publication-details.html?title=203801 Episode 5 OFLC Rating]</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10<ref>[https://portal.mj.gov.br/ClassificacaoIndicativa/jsps/DadosJogoForm.do DEJUS Rating]</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6<ref>[https://usk.de/en/search-for-title/search-for-title/?tx_uskdb_list%5Baction%5D=search&tx_uskdb_list%5Bcontroller%5D=Title&cHash=b702b0e569fc0b029fa8a704e0a58d1b USK Rating]</ref>
|
||||
| date =
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Episode 1
|
||||
{{!}}-
|
||||
{{!}} '''Windows, Xbox 360, Xbox One, PS4, iOS, iPadOS, Fire'''<br />July 11, 2017<ref>{{tweet|telltalegames|72453096810663936|Jesse’s adventure continues in Minecraft: #StoryMode - Season 2, premiering July 11 on Xbox One, PS4, PC, Mac, iOS, and Android devices!|June 7, 2017}}</ref><br />'''Android'''<br />July 12, 2017<br />'''macOS'''<br />July 21, 2017<br />'''Nintendo Switch'''<br />November 6, 2018<ref name=S2Switch>{{cite|url=https://web.archive.org/web/20190131005904/https://nintendo.com/games/detail/minecraft-story-mode-season-two-switch|title=Minecraft: Story Mode - Season Two|website=nintendo.com/us}}</ref>
|
||||
{{!}}}
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Episode 2
|
||||
{{!}}-
|
||||
{{!}} '''Windows, macOS, Xbox 360, Xbox One, PS4, iOS, iPadOS'''<br />August 15, 2017<ref name=S2EP2>{{tweet|stirpicus|892791319000645633|Hey! Did you hear? The new episode of Minecraft: Story Mode Season Two, "Giant Consequences" comes out August 15!|August 2, 2017}}</ref><br />'''Android and Fire'''<br />August 17, 2017<br />'''Nintendo Switch'''<br />November 6, 2018<ref name=S2Switch/>
|
||||
{{!}}}
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Episode 3
|
||||
{{!}}-
|
||||
{{!}} '''Windows, macOS, Xbox 360, Xbox One, PS4, Android, Fire'''<br />September 19, 2017<ref name=EP3Trailer>{{ytl|mu38opcdXFc}}</ref><br />'''iOS and iPadOS'''<br />September 21, 2017<br />'''Nintendo Switch'''<br />November 6, 2018<ref name=S2Switch/>
|
||||
{{!}}}
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Episode 4
|
||||
{{!}}-
|
||||
{{!}} '''Windows, macOS, Xbox 360, Xbox One, PS4, iOS, iPadOS'''<br />November 7, 2017<ref name=EP4Release>{{tweet|telltalegames|923564892648628224|It's time to go Below the Bedrock... the next episode of @Minecraft: #StoryMode premieres November 7!|October 26, 2017}}</ref><br />'''Android and Fire'''<br />November 9, 2017<br />'''Nintendo Switch'''<br />November 6, 2018<ref name=S2Switch/>
|
||||
{{!}}}
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Episode 5
|
||||
{{!}}-
|
||||
{{!}} '''Windows, macOS, Xbox 360, Xbox One, PS4, Android, iOS, iPadOS, Fire'''<br />December 19, 2017<ref name=EP5DEC>{{tweet|telltalegames|939177972463894529|We're happy to announce that @Minecraft: #StoryMode - Season Two's finale, "Above and Beyond," premieres December 19!|December 8, 2017}}</ref><br />'''Nintendo Switch'''<br />November 6, 2018<ref name=S2Switch/>
|
||||
{{!}}}
|
||||
{{{!}} class="collapsible collapsed"
|
||||
! Season Pass Disc
|
||||
{{!}}-
|
||||
{{!}} '''Xbox One, PS4'''<br />September 19, 2017<ref name=EP3Trailer/><br />'''Xbox 360'''<br />October 3, 2017<ref>{{cite|url=https://telltale.com/news/2017/09/minecraft-story-mode---season-two-gets-a-new-episode-a-new-disc-and-new-languages-today-|title=Minecraft: Story Mode - Season Two Gets a New Episode, a New Disc, and New Languages Today!|date=September 19, 2017}}</ref>
|
||||
{{!}}}
|
||||
| license = Proprietary
|
||||
| source available = No
|
||||
| notes = {{notelist|style=text-align:left}}
|
||||
}}{{q|If you’re not familiar with Story Mode, it’s a sort of Choose Your Own Adventure set in the Minecraft universe, full of high drama, plucky underdogs, legendary heroes, dastardly villains, incredible peril and perky pigs. Logically enough, Season 2 follows on from Season 1, with players once again filling Jesse’s cuboid shoes, and with a host of familiar faces in tow - but new players should be able to jump right on board!|[[Marsh Davies]]<ref name=Trailer/>||Marsh Davies Mojang avatar.png}}[[File:Minecraft Story Mode - Season Two box art.png|thumb|Box art by Mojang Studios]]
|
||||
|
||||
'''''Minecraft: Story Mode - Season Two''''' was an episodic point-and-click narrative-driven graphic adventure {{w|video game}} which is the sequel to {{el|sm}}, released in July 2017 across multiple platforms, with a Nintendo Switch release on November 6, 2018.<ref name=S2Switch/> The game was developed by [[Mojang Studios]], the developer of ''[[Minecraft]]'', in collaboration with [[Telltale Games]]. Music for the game was composed by Anadel, an atmospheric folk band based in California. The game follows the episodic format that Telltale has used for [[Telltale Games#Games|its previous titles]], where player choices and actions have significant effects on later story elements.
|
||||
|
||||
On May 31, 2019, it was announced that ''Minecraft: Story Mode - Season Two'', along with ''[[Minecraft Story Mode]]'' would no longer be supported following the closure of Telltale Games. The servers for ''Story Mode - Season Two'' were discontinued on June 25, 2019, meaning that the episodes are no longer downloadable on most platforms.<ref>{{Mcnet|important-minecraft--story-mode-information|Important Minecraft: Story Mode Information|May 31, 2019}}</ref> The Xbox One and PlayStation 4 versions are playable on the {{w|Xbox Series X and Series S|Xbox Series X|S}} and {{w|PlayStation 5}} respectively via backward compatibility along with any version with the episodes already downloaded.<ref>[https://xbox.com/games/store/-/BRXN2K41QSJB Minecraft: Story Mode - Season Two - Episode 1 | Xbox]</ref><ref>[https://playstation.com/games/minecraft-story-mode Minecraft: Story Mode - Season Two - Episode 1 - PS4 Games | PlayStation]</ref>
|
||||
|
||||
== Gameplay ==
|
||||
|
||||
{{:Minecraft: Story Mode/Gameplay}}
|
||||
|
||||
== Synopsis ==
|
||||
|
||||
Now that Jesse and the gang have vanquished the Wither Storm, saved the world, and become totally super famous heroes, life has gotten a bit more...complicated. With more responsibilities and less time for adventure, old friendships have started to fade -- at least until Jesse’s hand gets stuck in a creepy gauntlet that belongs to an ancient underwater temple. Together with old pals and new comrades alike, Jesse embarks on a brand new journey filled with tough choices, good times, and at least one temperamental llama.<ref>[https://store.steampowered.com/app/639170/Minecraft_Story_Mode__Season_Two/ ''Minecraft: Story Mode - Season Two'' on Steam]</ref>
|
||||
|
||||
== Plot ==
|
||||
{{Spoiler Warning|section|''Minecraft: Story Mode - Season Two''}}
|
||||
|
||||
{{LoadPage|Minecraft: Story Mode - Season Two/EP1|Episode 1: Hero in Residence|h3}}
|
||||
{{LoadPage|Minecraft: Story Mode - Season Two/EP2|Episode 2: Giant Consequences|h3}}
|
||||
{{LoadPage|Minecraft: Story Mode - Season Two/EP3|Episode 3: Jailhouse Block |h3}}
|
||||
{{LoadPage|Minecraft: Story Mode - Season Two/EP4|Episode 4: Below the Bedrock|h3}}
|
||||
{{LoadPage|Minecraft: Story Mode - Season Two/EP5|Episode 5: Above and Beyond|h3}}
|
||||
|
||||
== Voice cast ==
|
||||
|
||||
=== Jesse and Friends ===
|
||||
|
||||
*{{w|Patton Oswalt}} as [[Minecraft Story Mode:Jesse|Jesse (male)]], the leader of [[Minecraft Story Mode:Beacontown|Beacontown]], as well as the main character<ref name=MCSMS2>{{Mcnet|story-mode-season-2-coming-soon|Story Mode Season 2: Coming Soon}}</ref><ref name=WelcomeBeacon>{{cite|url=https://telltale.com/news/2017/07/welcome-back-to-beacontown-|title=Welcome (Back) to Beacontown!|date=July 6, 2017}}</ref>
|
||||
*{{w|Catherine Taber}} as [[Minecraft Story Mode:Jesse|Jesse (female)]]<ref name=MCSMS2/>
|
||||
*{{w|Ashley Johnson}} as [[Minecraft Story Mode:Petra|Petra]], a fearless warrior who thinks that her friends are wasting their lives with responsibility over adventure<ref name=Trailer>{{Mcnet|story-mode-season-2-trailer|Story Mode Season 2 trailer!}}</ref><ref name=MCSMS2/><ref name=WelcomeBeacon/>
|
||||
*{{w|Scott Porter|Matthew Porter}} as [[Minecraft Story Mode:Lukas|Lukas]], who is working on a novel about the [[Minecraft Story Mode:Order of the Stone|Order of the Stone]]<ref name=MCSMS2/><ref name=WelcomeBeacon/>
|
||||
*{{w|Yuri Lowenthal}} as [[Minecraft Story Mode:Radar|Radar]], Jesse's assistant<ref>{{tweet|stirpicus|874465224211836928|Two, even! @matthewmercer was the villainous Aiden in season 1, and @YuriLowenthal plays Jesse’s adorable assistant Radar in season 2!|June 12, 2017}}</ref>
|
||||
*{{w|Brian Posehn}} as [[Minecraft Story Mode:Axel|Axel]], the leader of Boom Town<ref name=WelcomeBeacon/>
|
||||
*Natasha Loring as [[Minecraft Story Mode:Olivia|Olivia]], the leader of Redstonia<ref name=WelcomeBeacon/>
|
||||
|
||||
=== Other characters ===
|
||||
|
||||
*{{w|Joseph Garrett}} as [https://youtube.com/StampyCat Stampy Cat]<ref name=MCSMS2/>
|
||||
*Stacy Hinojosa as [https://youtube.com/stacyplays stacyplays]<ref name=MCSMS2/>
|
||||
*{{w|Fred Tatasciore|Frederick Tatasciore}} as [[Minecraft Story Mode:Jack|Jack]], Brick, and [[Minecraft Story Mode:Fred|Fred]]
|
||||
*Mark Barbolak as [[Minecraft Story Mode:Nurm|Nurm]], Rob and Kent
|
||||
*Ashley Albert as [[Minecraft Story Mode:Stella|Stella]], the leader of [[Minecraft Story Mode:Champion City|Champion City]]<ref name=Trailer/><ref>{{ytl|dIzP7yTDXiY|Minecraft: Story Mode - Season Two - EXCLUSIVE SNEAK PEEK}} - Telltale Games on YouTube, June 28, 2017</ref>
|
||||
*{{w|J. B. Blanc|Jean-Benoît Blanc}} as [[Minecraft Story Mode:Vos|Vos]] and [[Minecraft Story Mode:Romeo|The Admin (Romeo)]]
|
||||
*{{w|Maria Howell|Wanda Howell}} as Tripwire
|
||||
*{{w|Julianne Buescher}} as Nell
|
||||
*Katrina Carras as a fangirl
|
||||
*{{w|Donovan Patton}} as the warden of the Sunshine Institute
|
||||
*{{w|April Stewart}} as Xara, an inmate at the Sunshine Institute
|
||||
*[https://youtube.com/Bigbst4tz2 Bigbst4tz2] as himself
|
||||
*{{w|Gregg Berger|Greggory Berger}} as [[Minecraft Story Mode:Oxblood|Oxblood]], an inmate at the Sunshine Institute
|
||||
*Shane Snider as Carmine and Terry
|
||||
*{{w|Katie Chonacas}} as Soup, one of the guards at Romeoburg
|
||||
*{{w|Kimberly Brooks}} as Binta, the de facto leader of Fred’s Keep
|
||||
*{{w|Maile Flanagan}} as PorkChop, one of the people who “sniff for outsiders”
|
||||
*{{w|Paul Reubens}} as [[Minecraft Story Mode:Ivor|Ivor]], the guard that was summoned to track down Jesse
|
||||
*{{w|Kari Wahlgren}} as Val
|
||||
|
||||
=== Additional voices === <!-- The following personnel do appear in the credits for MC:SM, but weren't given a specified role. -->
|
||||
|
||||
*Michael Gambino
|
||||
*{{w|Roger L. Jackson}}
|
||||
|
||||
== Episodes ==
|
||||
|
||||
The game is separated into five episodes, released in intervals of 1 to 2 months.
|
||||
{| class="wikitable" width="100%" data-description="Episodes"
|
||||
! No.
|
||||
! Title
|
||||
! Directed by
|
||||
! Written by
|
||||
! Original release
|
||||
|
||||
|-
|
||||
! scope="row" | 1
|
||||
| "[[Minecraft Story Mode:Hero in Residence|Hero in Residence]]"
|
||||
|Jonathan Stauder<ref>{{tweet|stirpicus|872459661865132032|What about a season director? Glad you asked!! We got freaking powerhouse @literalpumpkin!! He also directed ep 1! It's amazing!!|June 7, 2017}}</ref>
|
||||
|Eric Stirpe<ref>{{tweet|stirpicus|872454977163218947|I wrote the premiere, "Hero in Residence", which drops on July 11th!! Ahh!|June 7, 2017}}</ref>
|
||||
|July 11, 2017<ref name="MCSMS2" />
|
||||
|
||||
|-
|
||||
! scope="row" |2
|
||||
|"[[Minecraft Story Mode:Giant Consequences|Giant Consequences]]"
|
||||
| Sean Manning
|
||||
|Meredith Ainsworth
|
||||
|August 15, 2017<ref name="S2EP2" />
|
||||
|
||||
|-
|
||||
! scope="row" |3
|
||||
|"[[Minecraft Story Mode:Jailhouse Block|Jailhouse Block]]"
|
||||
|Christopher Reiser<ref>{{tweet|stirpicus|879740033359503361|Ha, yeah you’re right - Chris Reiser is the director of Story Mode *Season Two* Episode 3.|June 27, 2017}}</ref>
|
||||
|Adam Esquenzai Douglas<ref name="MCSMWrite">{{tweet|stirpicus|875822302029463552|Busy morning writing ep 2, now spending lunch hearing about the awesomeness @AdamWritesPlays & @stephenjmcmanus are bringing to ep 3.|June 16, 2017}}</ref>
|
||||
|September 19, 2017<ref name="EP3Trailer" />
|
||||
|
||||
|-
|
||||
! scope="row" |4
|
||||
|"[[Minecraft Story Mode:Below the Bedrock|Below the Bedrock]]"
|
||||
|Daniel Rosales<ref name="MCSMS2Creative">https://medium.com/@stirpicus/mcsm-season-2-creative-team-7ba3811c7d9e</ref><ref name="MediumLink">{{tweet|stirpicus|911023678329995266|For those asking, I put together a list of all the lovely writers, designers, and directors making MCSM this season|September 21, 2017}}</ref>
|
||||
|Nicole Martinez, Meredith Ainsworth and Doug Lieblich
|
||||
|November 7, 2017<ref name="EP4Release" />
|
||||
|
||||
|-
|
||||
! scope="row" |5
|
||||
|"[[Minecraft Story Mode:Above and Beyond|Above and Beyond]]"
|
||||
|Mark Droste<ref name="MCSMS2Creative" /><ref name="MediumLink" />
|
||||
|Adam Miller, Meredith Ainsworth, Doug Lieblich and Nicole Martinez
|
||||
| December 19, 2017<ref name="EP5DEC" />
|
||||
|}
|
||||
|
||||
==Trailers==
|
||||
|
||||
;Episode 1 - ''Hero In Residence'' Trailer
|
||||
|
||||
{{yt|VLRWko9-k58}}
|
||||
|
||||
;Episode 2 - ''Giant Consequences'' Trailer
|
||||
|
||||
{{yt|yb2BWYVusMs}}
|
||||
|
||||
;Episode 3 - ''Jailhouse Block'' Trailer
|
||||
|
||||
{{yt|mu38opcdXFc}}
|
||||
|
||||
;Episode 4 - ''Below the Bedrock'' Trailer
|
||||
|
||||
{{yt|dIcpTrzV_OE}}
|
||||
|
||||
;Episode 5 - ''Above and Beyond'' Trailer
|
||||
|
||||
{{yt|hPR7Nf3rNNc}}
|
||||
|
||||
==Achievements==
|
||||
|
||||
There are thirty achievements in ''Story Mode - Season Two'' (31 on PlayStation), worth 1,000 Gamerscore on Xbox and Windows (Microsoft Store).
|
||||
|
||||
<!-- EPISODE 1 -->
|
||||
{| class="wikitable" width="100%" data-description="Achievements"
|
||||
!Icon
|
||||
!Achievement
|
||||
!In-game description
|
||||
!Gamerscore
|
||||
!Trophy (PS)
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM1.png]]
|
||||
|Welcome to Beacontown
|
||||
|Complete Chapter 1 of Episode 1
|
||||
| rowspan="5" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM2.png]]
|
||||
|There Can Only Be One
|
||||
|Complete Chapter 2 of Episode 1
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM3.png]]
|
||||
|See a Guy about a Thing
|
||||
|Complete Chapter 3 of Episode 1
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM4.png]]
|
||||
| Open Sesame
|
||||
|Complete Chapter 4 of Episode 1
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM5.png]]
|
||||
|A Gift From The Deep
|
||||
|Complete Chapter 5 of Episode 1
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM6.png]]
|
||||
|Colossal Trouble
|
||||
|Complete Chapter 6 of Episode 1
|
||||
|100G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 2 -->
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM7.jpg]]
|
||||
|The Battle for Beacontown
|
||||
|Complete Chapter 1 of Episode 2
|
||||
| rowspan="5" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM8.jpg]]
|
||||
|A Company Divided
|
||||
|Complete Chapter 2 of Episode 2
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM9.jpg]]
|
||||
|Winter is Coming
|
||||
|Complete Chapter 3 of Episode 2
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM10.jpg]]
|
||||
|Rocked the Blocks
|
||||
|Complete Chapter 4 of Episode 2
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM11.jpg]]
|
||||
|Trials and Tribulations
|
||||
|Complete Chapter 5 of Episode 2
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM12.jpg]]
|
||||
|Ultimate Showdown
|
||||
|Complete Chapter 6 of Episode 2
|
||||
|100G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 3 -->
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM13.jpg]]
|
||||
|Bedrock Blues
|
||||
|Complete Chapter 1 of Episode 3
|
||||
| rowspan="5" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM14.jpg]]
|
||||
|No Free Lunch
|
||||
|Complete Chapter 2 of Episode 3
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM15.jpg]]
|
||||
|Carry the Torch
|
||||
|Complete Chapter 3 of Episode 3
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:Achievement2SM16.jpg]]
|
||||
|X Marks the Spot
|
||||
|Complete Chapter 4 of Episode 3
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM17.jpg]]
|
||||
|Down and Dirty
|
||||
|Complete Chapter 5 of Episode 3
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM18.jpg]]
|
||||
| Not-So-Great Escape
|
||||
|Complete Chapter 6 of Episode 3
|
||||
|100G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 4 -->
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM19.png]]
|
||||
|Behind and Underneath
|
||||
|Complete Chapter 1 of Episode 4
|
||||
| rowspan="5" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM20.png]]
|
||||
|Poetry in Motion
|
||||
|Complete Chapter 2 of Episode 4
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:Achievement2SM21.png]]
|
||||
|A Friend in Need
|
||||
|Complete Chapter 3 of Episode 4
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM22.png]]
|
||||
|Not What You Expected
|
||||
|Complete Chapter 4 of Episode 4
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM23.png]]
|
||||
| Out of Time
|
||||
|Complete Chapter 5 of Episode 4
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM24.png]]
|
||||
|Tougher Than Diamonds
|
||||
|Complete Chapter 6 of Episode 4
|
||||
|100G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 5 -->
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM25.png]]
|
||||
|Into the Ruins
|
||||
|Complete Chapter 1 of Episode 5
|
||||
| rowspan="5" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM26.png]]
|
||||
|A Score to Settle
|
||||
|Complete Chapter 2 of Episode 5
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM27.png]]
|
||||
|A Light in the Darkness
|
||||
|Complete Chapter 3 of Episode 5
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM28.png]]
|
||||
|Among Equals
|
||||
|Complete Chapter 4 of Episode 5
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:Achievement2SM29.png]]
|
||||
|Ascension
|
||||
|Complete Chapter 5 of Episode 5
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM30.png]]
|
||||
|Poetic Justice
|
||||
|Complete Chapter 6 of Episode 5
|
||||
|100G
|
||||
|Gold
|
||||
|
||||
|-
|
||||
! scope="row" |[[File:Achievement2SM31.png]]
|
||||
|Jesse Victorious
|
||||
|Completed Minecraft Season Two
|
||||
| {{tc|N/A}}
|
||||
|Platinum
|
||||
|
||||
|}
|
||||
|
||||
==System requirements==
|
||||
According to [https://store.steampowered.com/app/639170 this page]:
|
||||
|
||||
{| class="wikitable" width="75%" data-description="Minimum system requirements (Steam)"
|
||||
!Component
|
||||
!{{OS|winwm}}
|
||||
!{{OS|mac}}
|
||||
|-
|
||||
! scope="row" |Minimum version
|
||||
|Windows 7 SP1 (64-bit)
|
||||
|macOS Sierra (10.12)
|
||||
|-
|
||||
! scope="row" |Processor
|
||||
|Intel Core 2 Duo 2.4 GHz
|
||||
|2.3 GHz Intel
|
||||
|-
|
||||
! scope="row" |Memory (RAM)
|
||||
|3 GB or more
|
||||
|4 GB or more
|
||||
|-
|
||||
! scope="row" |Storage space
|
||||
| colspan="2" |15 GB available space
|
||||
|-
|
||||
! scope="row" |Graphics drivers
|
||||
|NVIDIA GTS 450 or better with 1024 MB or more of VRAM (excluding GT)
|
||||
|1024 MB NVIDIA or ATI graphics card
|
||||
|-
|
||||
! scope="row" |DirectX version
|
||||
| 11 or later
|
||||
| {{tc|n/a}}
|
||||
|-
|
||||
! scope="row" |Sound card
|
||||
|DirectX 11 or later
|
||||
| {{tc|n/a}}
|
||||
|-
|
||||
! scope="row" |Notes
|
||||
|Not recommended for Intel integrated graphics.
|
||||
|Not recommended for Intel integrated graphics. Requires Metal. For a full list of Mac computers that support Metal, please visit [https://support.apple.com/HT205073 here].
|
||||
|}
|
||||
|
||||
==Supported languages==
|
||||
|
||||
According to [https://store.steampowered.com/app/639170 the Steam page], the following languages are available in the game:
|
||||
|
||||
{| class="wikitable" width="50%" data-description="Supported languages"
|
||||
!Languages
|
||||
!Interface
|
||||
!Full Audio
|
||||
!Subtitles
|
||||
|
||||
|-
|
||||
! scope="row" |English
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |European French
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |German
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |European Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |European Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |Russian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" |Simplified Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|}
|
||||
{{-}}
|
||||
|
||||
== Gallery==
|
||||
<gallery>
|
||||
Minecraft Story Mode - Season Two logo.png|''Minecraft: Story Mode - Season Two'' logo
|
||||
Minecraft Story Mode - Season Two box art.png|''Minecraft Story Mode - Season Two'' box art
|
||||
MCSMS2AppStoreAppIcon.png|''Minecraft: Story Mode - Season Two'' app icon
|
||||
Minecraft Story Mode Season 2 Steam Screenshot 1.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Season 2 Steam Screenshot 2.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Season 2 Steam Screenshot 3.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Season 2 Steam Screenshot 4.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Season 2 Steam Screenshot 5.jpg|Screenshot from the Steam page.
|
||||
</gallery>
|
||||
|
||||
;Episode 1 - Hero in Residence
|
||||
<gallery>
|
||||
File:MC201 BeaconTown StampyStacy.png|Jesse, Stampy, Stacy, and her pet wolf Wink in Beacontown.
|
||||
File:MC201 CaveWondersTunnels Spiders.png|Jesse running away from spiders in a tunnel.
|
||||
File:MC201 Gauntlet.png|Jesse, Petra, and Lluna discover the Prismarine Gauntlet.
|
||||
File:MC201 RivalTown.png|Jesse and Petra walking through Champion City.
|
||||
File:MC201 Stella.png|Stella in Champion City.
|
||||
File:MC201 JesseCreepers.png|Jesse fending off charged creepers.
|
||||
File:MC201 SeaTempleExterior.png|The exterior of a sea temple.
|
||||
File:MC201 SeaTempleInterior.png|The interior of a sea temple.
|
||||
File:MC201 JesseAdmin.png|Jesse fighting against "the Admin".
|
||||
</gallery>
|
||||
<!--
|
||||
THERE ARE NO IMAGES FOR EPISODE 2 THAT HAVE BEEN OFFICIALLY RELEASED BY TELLTALE GAMES
|
||||
-->
|
||||
;Episode 3 - Jailhouse Block
|
||||
<gallery>
|
||||
File:MC203 Prison.png|Jesse and the warden overlook the individual cells at the Sunshine Institute.
|
||||
File:MC203 Creerider.png|Jesse becomes cornered by numerous Creeriders (a cross between a creeper and a spider).
|
||||
File:MC203 JesseAdmin.png|Jesse is held captive by The Admin.
|
||||
File:MC203 Nurm.png|Nurm preparing to fight the warden.
|
||||
File:MC203 3Ghast.png|Jesse preparing to fight a three-headed Ghast.
|
||||
</gallery>
|
||||
<!--
|
||||
THERE ARE NO IMAGES FOR EPISODES 4 AND 5 THAT HAVE BEEN OFFICIALLY RELEASED BY TELLTALE GAMES
|
||||
-->
|
||||
;Miscellaneous
|
||||
<gallery>
|
||||
File:MC201 Stacy.png|Stacy and her wolf Wink in front of their house.
|
||||
File:MC201 Stampy.png|Stampy in front of his house.
|
||||
</gallery>
|
||||
|
||||
===Concept Art===
|
||||
<gallery>
|
||||
Mark-hamer-seatempleinterior.jpg
|
||||
Mark-hamer-seatemplecenter-savejack.jpg
|
||||
Mark-hamer-beacontown.jpg
|
||||
Mark-hamer-beacontown-stampystacy.jpg
|
||||
Mark-hamer-rivaltown.jpg
|
||||
Mark-hamer-rivaltowncenter.jpg
|
||||
Julia-lichtblau-mc201-beacontown-01.jpg
|
||||
Julia-lichtblau-mc201-beacontown-02.jpg
|
||||
Julia-lichtblau-mc202-beacontowndamaged-01.jpg
|
||||
Julia-lichtblau-mc201-mapshop-01.jpg
|
||||
Julia-lichtblau-mc205-beacontownmapshoptwisted.jpg
|
||||
Julia-lichtblau-mc201-underwater-01.jpg
|
||||
Julia-lichtblau-mc201-seatemple-01.jpg
|
||||
Julia-lichtblau-mc203-cell-01.jpg
|
||||
Julia-lichtblau-mc203-office-01.jpg
|
||||
Julia-lichtblau-mc203-mushroom-01.jpg
|
||||
Julia-lichtblau-mc203-hallway-01.jpg
|
||||
Julia-lichtblau-mc204-admincabin-01.jpg
|
||||
Julia-lichtblau-mc205-beacontowntwisted-01.jpg
|
||||
Julia-lichtblau-mc205-beacontowntwisted-02.jpg
|
||||
Aleasha-ford-mc201-rivaltown-01.jpg
|
||||
Aleasha-ford-mc201-rivaltown-02.jpg
|
||||
Aleasha-ford-mc202-wonderland-01.jpg
|
||||
Aleasha-ford-mc202-wonderland-02.jpg
|
||||
Aleasha-ford-mc203-maze-01.jpg
|
||||
Aleasha-ford-mc205-prison-01.jpg
|
||||
Mark-sheppard-mc2-terminal-control-center-d.jpg
|
||||
Mark-sheppard-mc2-terminal-control-center-c.jpg
|
||||
Mark-sheppard-mc2-terminal-control-center-b.jpg
|
||||
Mark-sheppard-mc202-ridea-01.jpg
|
||||
Mark-sheppard-mc2-ride1b.jpg
|
||||
Mark-sheppard-mc202-rideb-01.jpg
|
||||
Mark-sheppard-mc2-ride2c.jpg
|
||||
Mark-sheppard-mc2-ice-forest-a.jpg
|
||||
Mark-sheppard-mc2-mushrooma.jpg
|
||||
Mark-sheppard-mc2-mushroomb.jpg
|
||||
Mark-sheppard-mc2-mushroomd.jpg
|
||||
Mark-sheppard-mc2-mushroome.jpg
|
||||
Mark-sheppard-mc2-office-c.jpg
|
||||
Mark-sheppard-mc2-office-d.jpg
|
||||
Mark-sheppard-mc2-officeb.jpg
|
||||
Fedja-hodzic-25-burrows-03.jpg
|
||||
Fedja-hodzic-24-burrows-01.jpg
|
||||
Fedja-hodzic-maze-wall-01b.jpg
|
||||
Fedja-hodzic-warden-s-office-1.jpg
|
||||
Fedja-hodzic-mush-room-01.jpg
|
||||
Fedja-hodzic-27-mush-room-redress.jpg
|
||||
Fedja-hodzic-mc03.jpg
|
||||
Fedja-hodzic-mc05.jpg
|
||||
Fedja-hodzic-32-ruins-of-diamond-spire-01.jpg
|
||||
Fedja-hodzic-37-romeo-s-house-exterior-01.jpg
|
||||
Fedja-hodzic-36-fred-s-town-fred-s-house.jpg
|
||||
Fedja-hodzic-35-fred-s-town-houses-final-a.jpg
|
||||
Fedja-hodzic-48-roof-of-tower-02.jpg
|
||||
Fedja-hodzic-47-order-hall-tower-interior-01b.jpg
|
||||
Fedja-hodzic-50-revised-control-center-02.jpg
|
||||
Fedja-hodzic-44-beacontown-twisted-callouts-02.jpg
|
||||
Aletta-wenas-lavalightingsprex.jpg
|
||||
Aletta-wenas-xaracell-greyblock2a.jpg
|
||||
Aletta-wenas-xaracell-layoutdev.jpg
|
||||
Aletta-wenas-seatemple-interior3.jpg
|
||||
Aletta-wenas-seatemple-interior2.jpg
|
||||
Aletta-wenas-mapshopdamaged-sprex.jpg
|
||||
Aletta-wenas-wonderland-exteriorlightingsmall.jpg
|
||||
Aletta-wenas-wonderland-interiorlightingsmall.jpg
|
||||
Aletta-wenas-road3-final.jpg
|
||||
Aletta-wenas-road2.jpg
|
||||
Aletta-wenas-theroadspreads2.jpg
|
||||
Aletta-wenas-cosmicentrance-forshow.jpg
|
||||
</gallery>
|
||||
|
||||
==See also==
|
||||
|
||||
*[[Minecraft Story Mode:Steam Season Two builds|List of ''Minecraft: Story Mode - Season Two'' builds]]
|
||||
|
||||
==References ==
|
||||
{{reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Story Mode}}
|
||||
{{Navbox Minecraft (franchise)|games}}
|
||||
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Games]]
|
||||
[[Category:Fiction]]
|
||||
[[Category:Minecraft: Story Mode]]
|
||||
|
||||
[[de:Minecraft: Story Mode - Staffel Zwei]]
|
||||
[[es:Minecraft: Story Mode - Season Two]]
|
||||
[[it:Minecraft: Story Mode - Season Two]]
|
||||
[[ja:Minecraft: Story Mode - Season Two]]
|
||||
[[pt:Minecraft: Story Mode - Segunda temporada]]
|
||||
[[zh:Minecraft: Story Mode - Season Two]]
|
499
wiki_backup/Minecraft.txt
Normal file
499
wiki_backup/Minecraft.txt
Normal file
|
@ -0,0 +1,499 @@
|
|||
{{Italic title}}
|
||||
{{About|the video game|the franchise|Minecraft (franchise)|other uses}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft''
|
||||
| image = Java Edition {{v|java|nolink=1}}.png
|
||||
| image2 = Bedrock {{v|bedrock|nolink=1}}.png
|
||||
| author =
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref group="note">{{els|be|ee}}</ref>
|
||||
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|alt=SkyBox Labs logo|class=darkmode-invert]] [[SkyBox Labs]]<ref group="note">{{BE}} on {{w|Nintendo Switch}} and {{w|PlayStation 4}}</ref>
|
||||
* [[File:4J Studios logo.svg|20px|link=4J Studios|alt=4J Studios logo]] [[4J Studios]]<ref group="note">{{el|lce}}</ref>
|
||||
* [[File:OtherOceanLogo.png|20px|link=Other Ocean Interactive|alt=Other Ocean Interactive logo|class=darkmode-invert]] [[Other Ocean Interactive]]<ref group="note">{{el|ds}}</ref>
|
||||
* [[File:NetEase.png|25px|link=wikipedia:NetEase]] {{w|NetEase}}<ref group="note">{{el|ce}}</ref>
|
||||
* [https://minecraft.net/credits Credits]
|
||||
| platform = '''{{JE}}'''
|
||||
* {{OS|win|mac|lin}}
|
||||
'''{{BE}}'''
|
||||
* '''Native'''
|
||||
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
|
||||
* {{OS|and|ios|ipad|fire}}
|
||||
* {{OS|psvr}}
|
||||
* '''Optimized/Enhanced'''
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
|
||||
'''{{el|ee}}'''
|
||||
* {{OS|win|mac|chrome}}
|
||||
* {{OS|and|ios|ipad}}
|
||||
'''{{el|ce}}'''
|
||||
* '''Desktop Edition'''
|
||||
* {{OS|winwm}}
|
||||
* '''Mobile Edition'''
|
||||
* {{OS|and|ios|ipad|mac}}
|
||||
| programming language =
|
||||
* {{OS|java}} {{w|Java (programming language)|Java}} <sup>(''Java Edition'')</sup>
|
||||
* {{OS|c++}} {{w|C++}}<ref>{{tweet|jeb|122350670648066049|@johnmbergman The Pocket Edition is ported to C++|October 7, 2011}}</ref> <sup>(''Bedrock'' & ''Education'')</sup>
|
||||
| version =
|
||||
* {{JE}}: {{v|java}} {{#if: {{v|java-snap}} | <br />({{v|java-snap}}) }}
|
||||
* {{BE}}: {{v|bedrock}} {{#if: {{v|bedrock-beta}} | <br />({{v|bedrock-beta}}) }} {{#if: {{v|bedrock-preview}} | <br />({{v|bedrock-preview}}) }}
|
||||
* {{el|ee}}: {{v|education}} {{#if: {{v|education-beta}} | <br />({{v|education-beta}}) }} {{#if: {{v|education-preview}} | <br />({{v|education-preview}}) }}
|
||||
| date = {{collapse|content='''{{JE}}'''
|
||||
: '''May 17, 2009''' ([[Java Edition Classic|Classic]])
|
||||
: December 23, 2009 ([[Java Edition Indev|Indev]])
|
||||
: February 27, 2010 ([[Java Edition Infdev|Infdev]])
|
||||
: June 30, 2010 ([[Java Edition Alpha|Alpha]])
|
||||
: December 20, 2010 ([[Java Edition Beta|Beta]])
|
||||
: '''November 18, 2011''' ([[Java Edition#Full release|Release]])
|
||||
;{{el|4k}}
|
||||
: December 2, 2009
|
||||
;{{BE}}
|
||||
: '''Android''': August 16, 2011
|
||||
: '''iOS''': November 16, 2011
|
||||
: '''Fire OS''': April 2, 2014
|
||||
: '''Fire Phone''': July 25, 2014
|
||||
: '''Galaxy Store''': 2014
|
||||
: '''Windows Phone 8.1''': December 10, 2014
|
||||
: '''Windows''': July 29, 2015
|
||||
: '''[[Gear VR Edition|Gear VR]]''': April 27, 2016
|
||||
: '''Oculus Rift''': August 15, 2016
|
||||
: <small>'''[[Apple TV Edition|tvOS]]/[[Fire TV Edition|Fire TV]]''': December 19, 2016</small>
|
||||
: '''Windows 10 Mobile''': February 22, 2017
|
||||
: <small>'''Xbox One''':</small> October 22, 2024
|
||||
: '''Windows Mixed Reality''': November 21, 2017
|
||||
: <small>'''Nintendo Switch''':</small> June 21, 2018
|
||||
: '''iPadOS''': September 24, 2019
|
||||
: '''PS4''': December 10, 2019
|
||||
: '''PS VR''': September 22, 2020
|
||||
: '''ChromeOS''': June 7, 2023
|
||||
: <small>'''Xbox Series X{{!}}S''': February 6, 2024</small>
|
||||
: '''PS5''': October 22, 2024
|
||||
;{{el|mcedu}}
|
||||
: November 5, 2011
|
||||
;{{el|lce}}
|
||||
: [[Xbox 360 Edition|'''Xbox 360''']]: May 9, 2012
|
||||
: <small>[[Xbox One Edition|'''Xbox One''']]:</small> September 5, 2014
|
||||
: [[PlayStation 3 Edition|'''PS3''']]: December 17, 2013
|
||||
: [[PlayStation 4 Edition|'''PS4''']]: September 4, 2014
|
||||
: <small>[[PlayStation Vita Edition|'''PS Vita''' & '''PS TV''']]: October 14, 2014</small>
|
||||
: [[Wii U Edition|'''Wii U''']]: December 17, 2015<ref>[https://web.archive.org/web/20151207180938/https://www.mojang.com/2015/12/minecraft-coming-to-nintendo-wii-u/ Minecraft coming to Nintendo Wii U] - Mojang.com; December 7, 2015</ref>
|
||||
: <small>[[Nintendo Switch Edition|'''Nintendo Switch''']]:</small> May 11, 2017
|
||||
;{{el|pi}}
|
||||
: February 11, 2013
|
||||
;{{el|ee}}
|
||||
: November 1, 2016<ref>[https://web.archive.org/web/20161104025605/http://mojang.com/2016/11/minecraft-education-edition-has-launched ''Minecraft: Education Edition'' has launched!] - Mojang.com; November 1, 2016</ref>
|
||||
;{{el|ce}}
|
||||
: August 8, 2017<ref>
|
||||
[https://mc.163.com/news/20180619/29175_704938.html “Minecraft: China Edition is out!] - mc.163.com; August 8, 2017</ref>
|
||||
;{{el|ds}}
|
||||
: September 13, 2017<ref>{{Mcnet|minecraft-new-3ds|Minecraft on new 3DS!}}</ref>}}
|
||||
| ratings = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
|
||||
| size = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
|
||||
| source available = '''''Java Edition''''': Partial<br />'''Other editions''': No
|
||||
| license = [https://minecraft.net/terms Terms of Use]
|
||||
| website = https://minecraft.net/about-minecraft
|
||||
}}{{Q|Minecraft is a game made up of blocks, creatures, and community. Blocks can be used to reshape the world or build fantastical creations. Creatures can be battled or befriended, depending on your playstyle. Experience epic adventures solo or with friends, there’s no wrong way to play.
|
||||
Unless you’re digging straight down.|[[minecraft.net]]|''Minecraft''}}[[File:MC key art 2024.jpg|thumb|Key art by Mojang Studios]]
|
||||
'''''Minecraft''''' is a 3D {{w|sandbox game}} created by Swedish game developer [[Markus Persson|Markus "Notch" Persson]]. It is maintained by [[Mojang Studios]], a part of [[Xbox Game Studios]], which in turn is part of {{w|Microsoft}}.
|
||||
|
||||
From its creation, ''Minecraft'' was developed almost exclusively by Notch until [[Jens Bergensten|Jens "Jeb" Bergensten]] started working with him and has since become head of its development. It features [[music]] by [[Daniel Rosenfeld|Daniel "C418" Rosenfeld]], [[Kumi Tanioka]], [[Lena Raine]] and [[Aaron Cherof]], as well as [[painting]]s by [[Kristoffer Zetterstrand]] and [[Sarah Boeving]]. Initially released as what is now known as ''Minecraft'' [[Java Edition Classic|Classic]] on May 17, 2009, the game was [[Java Edition#Full release|fully released]] on November 18, 2011, after multiple updates. Since its release, ''Minecraft'' has expanded to mobile devices and consoles. On November 6, 2014, ''Minecraft'' and all of Mojang Studios' assets were acquired by {{w|Microsoft}} for US$2.5 billion.<ref>[https://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ Yes, we're being bought by Microsoft] - Mojang.com; September 15, 2014</ref><ref>{{tweet|xboxp3|530368089418784768|It’s official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Notch has since left Mojang and is no longer working on ''Minecraft''.
|
||||
|
||||
''Minecraft'' focuses on allowing the [[player]] to explore, interact with and modify a dynamically-generated [[Overworld|map]] made of one-cubic-meter-sized [[block]]s. In addition to blocks, the environment features [[plant]]s, [[mob]]s and [[item]]s. Some activities in the game include building, mining for [[ore]], fighting hostile mobs and [[crafting]] new blocks and [[tool]]s by gathering various resources found in the game. The game's open-ended model allows players to create [[structure]]s, creations and artwork on various [[Combat|competitive]] or collaborative [[multiplayer]] servers or their single-player maps. Other features include [[redstone circuits]] for logic computations and remote actions, [[minecart]]s and [[Rail|tracks]], and a mysterious underworld called [[the Nether]]. A designated but completely optional goal of the game is to travel to a dimension called [[the End]] and defeat the [[ender dragon]].
|
||||
|
||||
==Purchase and availability==
|
||||
{{FakeImage|{{yt|MmB9b5njVbA}}|Official ''Minecraft'' Trailer|align=right}}
|
||||
{{JE}} is mostly available on PCs. It can be purchased from the [https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store] or from the [https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc Minecraft Official Website]. Gift codes can be bought for others, for the same price as buying the game for oneself. The demo version can be played for free without multiplayer. ''Java Edition'' can not run on Windows RT, it can only be run on ChromiumOS or ChromeOS if the "Linux development environment" is turned on, and it can not be run on many non-PC devices, even ones that use Java, such as cars, toasters, and Android devices.
|
||||
|
||||
{{BE}} is available on most devices. It can be purchased on [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google Play] (for [[w:ChromeOS|ChromeOS]] & {{w|Android (operating system)|Android}}), the [https://geo.itunes.apple.com/app/479516143 Apple App Store] (for {{w|iOS}} & {{w|iPadOS}}), the [[Bedrock Edition/Fire store pages|Amazon Appstore]] (for {{w|Amazon Fire|Fire tablets}}), the Microsoft Store (for [https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), the [[Bedrock Edition/Nintendo Switch store pages|Nintendo eShop]] (for {{w|Nintendo Switch}}), and the [https://store.playstation.com/search/minecraft PlayStation Store] (for {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}).
|
||||
|
||||
Alternatively, ''Xbox Game Pass Standard'' provides access to ''Bedrock Edition'' on Xbox consoles. ''PC Game Pass'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs. ''Xbox Game Pass Ultimate'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs and Xbox consoles.
|
||||
|
||||
{{el|lce}} can be purchased on physical media (excluding {{el|ns}}) or on the respective platform's store. The {{els|ps3|psv}} can only be purchased through the console. The {{els|xbox 360|xbox one|playstation 4|wii u|switch}} are no longer available for direct digital purchase.
|
||||
|
||||
The North American version of {{el|ds}} can be purchased on physical media. It is no longer available for direct digital purchase.
|
||||
|
||||
[[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']], a remake of an old version of [[Java Edition]], can be played at [https://classic.minecraft.net classic.minecraft.net] for free.
|
||||
|
||||
==Gameplay==
|
||||
{{main|Gameplay}}
|
||||
[[File:Survival1.13.png|right|thumb|A newly created ''Minecraft'' world.]]
|
||||
|
||||
===Player===
|
||||
{{main|Player}}
|
||||
[[File:Steve (classic) JE6.png|thumb|left|150px|alt=Steve player character model|One of the nine default [[player]] skins, called [[Player#Steve|Steve]].]]
|
||||
The player is the person that the user controls in the [[world]]. When the user starts a game, the player is put in a [[world]], generated from a random or specified [[Seed (world generation)|seed]], with an empty [[inventory]]. If the [[bonus chest]] option is enabled, a chest filled with basic items generates near the player. The player has a [[health]] bar with 10 hearts and can be depleted when they are [[damage]]d. Damage to health can be mitigated by [[armor]] or the [[Resistance]] effect; while health can be restored by keeping the [[hunger]] bar full enough or by drinking specific [[potion]]s. If the [[difficulty]] is set to Peaceful, health regenerates on its own.
|
||||
|
||||
Each player can have a unique look via 9 default [[skin]]s, or by creating their own custom skin. A player can change their skin on the profile page of [[minecraft.net]] or in the ''[[Minecraft Launcher]]'' {{in|JE}} and in the pause or main menus {{in|BE}}.
|
||||
|
||||
===Blocks===
|
||||
{{main|Block}}
|
||||
[[File:Ancient Greece.jpg|alt=A building based on a Greek acropolis.|thumb|280x280px|A building based on a Greek acropolis.]]
|
||||
The world of ''Minecraft'' takes place within a {{w|Cubic honeycomb|three-dimensional grid of cubes}}, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as [[Grass Block|grass]], [[stone]] and [[ore]]s that generate randomly within the world. There are also blocks that players can [[Crafting|craft]], such as a [[crafting table]] and a [[furnace]]. Resources can be extracted from blocks by hand or by using [[tools]]. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. [[bedrock]], [[end portal frame]]s, [[command block]]s, [[Nether Portal (block)|nether]] and [[End Portal (block)|end portals]], [[barrier]]s and air.
|
||||
|
||||
===Mining===
|
||||
{{main|Mining}}
|
||||
[[File:MultipleOreBlobs.png|right|thumb|Various [[ore]]s (in proximity of [[lava]]) that can be mined with a [[pickaxe]].]]
|
||||
[[Tutorials/Mining|Mining]] is one of the main aspects of ''Minecraft'' and is done to extract ore and other materials mainly from below the surface of the map. These ores include [[coal ore|coal]], [[iron ore|iron]], [[gold ore|gold]], [[redstone ore|redstone]], [[diamond ore|diamond]], [[lapis lazuli ore|lapis lazuli]], [[copper ore|copper]] and [[emerald ore|emerald]]. Mining can involve [[digging]] a hole from the surface or going down through a [[cave]]. [[Mineshaft]]s and [[ravine]]s create extra areas that may contain resources, since they are usually rich in ores.
|
||||
|
||||
===Crafting and smelting===
|
||||
{{Main|Crafting|Smelting}}
|
||||
[[File:Crafting Table.png|thumb|150px|left|A [[crafting table]] is used to create most of the blocks and items in ''Minecraft''.]]
|
||||
[[Crafting]] allows players to create new tools and [[block]]s using items from their [[inventory]]. Subsequent versions often contain crafting [[recipe]]s for new blocks and [[item]]s. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a [[furnace]] in addition to fuel and processes blocks into a more useful form such as from [[raw iron]] into [[iron ingot]]s, which can then be crafted into iron tools and iron [[armor]].
|
||||
|
||||
===Brewing and enchanting===
|
||||
{{Main|Brewing|Enchanting}}
|
||||
[[File:Enchantment Table animated experience.gif|right|thumb|An [[Enchanting Table|enchanting table]] with glyphs being absorbed into it.]]
|
||||
[[Brewing]] creates [[potion]]s from various ingredients and [[water]] using a [[brewing stand]]. They are stored in a [[glass bottle]] and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. [[Enchanting]] is also used to upgrade [[armor]], tools or [[weapon]]s with an [[enchanting table]] or [[anvil]]. More powerful enchantments can be accessed by gaining [[experience]] and placing [[Bookshelf|bookshelves]] around the enchanting table.
|
||||
|
||||
===Mobs===
|
||||
{{main|Mob}}
|
||||
[[File:Creeper in forest.png|thumb|upright|right|A [[creeper]] in a [[forest]]. Creepers stalk the player and then explode once they get near.]]
|
||||
[[Mob]]s (short for "mobiles") are interactable creatures that inhabit the world. [[Mob#Hostile mobs|Hostile mobs]] attack the player while [[Mob#Passive mobs|passive mobs]] do not. [[Mob#Neutral mobs|Neutral mobs]] attack when provoked (not all neutral mobs are provoked the same way).
|
||||
|
||||
The [[Overworld]] contains many passive animal mobs that may be killed for [[food]], [[Breeding|bred]] with one another, or kept around for useful utilities; these include:
|
||||
*{{EntityLink|Pig|Pigs}}: drop [[raw porkchop]]s upon death and can be ridden using a [[saddle]] and holding a [[carrot on a stick]].
|
||||
*{{EntityLink|Cow|Cows}}: a source of [[raw beef|beef]] and [[leather]], and can be [[milk bucket|milked]] using a [[bucket]].
|
||||
*{{EntityLink|Sheep}}: kills leave [[raw mutton|mutton]] and [[wool]], but can be otherwise [[Shear|sheared]] for a more sustainable source of wool.
|
||||
*{{EntityLink|Chicken|Chickens}}: drop [[raw chicken]] and feathers, and can lay [[egg]]s as an alternate form of reproduction.
|
||||
*{{EntityLink|Horse|Horses}}: a form of fast land transport, equippable with [[saddle]]s and [[horse armor]].
|
||||
*{{EntityLink|Rabbit|Rabbits}}: small, hasty mobs that drop [[Raw Rabbit|meat]], [[Rabbit Hide|hide]] and its [[Rabbit's Foot|foot]].
|
||||
*{{EntityLink|Bat|Bats}}: ambient mobs that fly around caves.
|
||||
*{{EntitySprite|cod}} {{EntitySprite|tropical-fish}} {{EntitySprite|salmon}} {{EntitySprite|pufferfish}} [[Fish]]: passive mobs that drop food or [[bone]]s ([[bone meal]] {{in|JE}}).
|
||||
Mobs that drop food drop the raw version of their food unless killed while on [[fire]] or by an item enchanted with the [[Fire Aspect|fire aspect]] enchantment.
|
||||
|
||||
Common hostile mobs found throughout the Overworld include:
|
||||
*{{EntityLink|Zombie|Zombies}}: slow, basic melee attackers.
|
||||
*{{EntityLink|Skeleton|Skeletons}}: ranged attackers using a [[bow]] and [[arrow]].
|
||||
*{{EntityLink|Spider|Spiders}}: leap large distances and climb walls.
|
||||
*{{EntityLink|Witch|Witches}}: make use of potions for attack and defense.
|
||||
*{{EntityLink|Creeper|Creepers}}: sneak up and [[Explosion|explode]] when near the player.
|
||||
*{{EntityLink|Enderman|Endermen}}: are tall, black creatures with purple eyes, boasting teleportation and strong melee attacks; they can be provoked if the [[player]] looks at their eyes.
|
||||
|
||||
The Overworld also contains some rarer mobs that spawn only on occasion or in specific [[biome]]s, places or times:
|
||||
*{{EntityLink|Spider Jockey|Spider Jockeys}}: a [[skeleton]] riding a [[spider]].
|
||||
*{{EntityLink|Chicken Jockey|Chicken Jockeys}}: a baby [[zombie]] riding a [[chicken]].
|
||||
*{{EntityLink|Squid|Squids}}: aquatic mobs that drop [[ink sac]]s.
|
||||
*{{EntityLink|Slime|Slimes}}: spawn deep within the map and in [[Swamp|swamplands]], splitting into multiple pieces when killed.
|
||||
*{{EntityLink|Villager|Villagers}}: humanoid mobs with complex daily routines, inhabiting [[village]]s and are able to [[trade]] with the player.
|
||||
*{{EntitySprite|iron-golem}} {{EntitySprite|snow-golem}} [[Golem]]s: artificial constructs that can attack hostiles.
|
||||
*{{EntityLink|Cat|Cats}}: inhabit villages or [[swamp hut]]s, and can be tamed to deter [[creeper]]s and [[phantom]]s.
|
||||
*{{EntityLink|Ocelot|Ocelots}}: spawn in [[jungle]]s.
|
||||
*{{EntityLink|Parrot|Parrots}}: spawn in jungles and can imitate the sounds of nearby hostile [[mob]]s.
|
||||
*{{EntityLink|Wolf|Wolves}}: can be tamed by the player and attack enemy mobs if the owner engages or is attacked by them.
|
||||
*{{EntityLink|Llama|Llamas}}: can store items and form lines with other llamas, known as a caravan.
|
||||
*{{EntityLink|Mooshroom|Mooshrooms}}: mushroom-covered [[cow]]s that spawn in [[mushroom fields]] [[biome]]s.
|
||||
*{{EntitySprite|guardian}} {{EntitySprite|elder-guardian}} [[Guardian]]s and [[elder guardian]]s: spawn in [[ocean monument]]s.
|
||||
*{{EntityLink|Donkey|Donkeys}}: similar to [[horse]]s, trading off their agility for the ability to store items via [[chest]]s.
|
||||
*{{EntityLink|Skeleton Horse|Skeleton Horses}}: spawn rarely in [[thunderstorm]]s as part of a skeleton horse trap.
|
||||
*{{EntityLink|Polar Bear|Polar Bears}}: inhabits ice biomes, and are very protective of their cubs.
|
||||
*{{EntityLink|Panda|Pandas}}: spawn in [[jungle]]s and [[bamboo jungle]]s, and have different personalities.
|
||||
*{{EntityLink|Silverfish}}: small [[arthropods]] that infest stone blocks.
|
||||
*{{EntityLink|Endermite|Endermites}}: may spawn when a player throws an [[ender pearl]].
|
||||
*{{EntityLink|Vindicator|Vindicators}}: spawn in [[woodland mansion]]s and [[raid]]s, wielding [[iron axe]]s that deal heavy melee damage.
|
||||
*{{EntityLink|Pillager|Pillagers}}: spawn in [[pillager outpost]]s and raids, wielding [[crossbow]]s.
|
||||
*{{EntityLink|Evoker|Evokers}}: spawn in woodland mansions and raids, able to summon biting fangs from the ground and [[vex]]es.
|
||||
*{{EntityLink|Phantom|Phantoms}}: flying hostile creatures that spawn when the [[player]] has not slept for three days.
|
||||
*{{EntityLink|Warden|Wardens}}: large, blind, and tough mobs that roam the [[deep dark]], using sound and smell to locate other mobs.
|
||||
*{{EntityLink|Camel|Camels}}: rideable mobs that spawn in [[desert village]]s, able to dash and carry two players at once.
|
||||
*{{EntityLink|Breeze|Breezes}}: hostile mobs that spawn in [[trial spawner]]s through [[trial chambers]] and shoots wind at the player.
|
||||
|
||||
Some mobs are found exclusively in [[the Nether]], including:
|
||||
*{{EntityLink|Ghast|Ghasts}}: flying ghost-like creatures that shoot exploding [[fireball]]s at the player.
|
||||
*{{EntityLink|Piglin|Piglins}}: obsessed with gold, they can [[Bartering|barter]] with the [[player]] to provide resource.
|
||||
*{{EntityLink|Zombified Piglin|Zombified Piglins}}: undead piglins that wield [[golden sword]]s and attack in hordes if provoked.
|
||||
*{{EntityLink|Hoglin|Hoglins}}: [[breed]]able hostile [[animal]]s.
|
||||
*{{EntityLink|Wither Skeleton|Wither Skeletons}}: tall skeletons that wield stone swords and drop coal or, occasionally, [[wither skeleton skull]]s that can be used to summon an optional boss, the wither. Just like its cousin an attack from a wither skeleton will inflict the wither effect.
|
||||
*{{EntityLink|Blaze|Blazes}}: spawned by [[Monster Spawner|spawners]] in [[nether fortress]], they shoot fireballs at players and hover above the ground.
|
||||
*{{EntityLink|Magma Cube|Magma Cubes}}: a fiery counterpart to the Overworld's slimes, having fire resistance and increased damage.
|
||||
*{{EntityLink|Strider|Striders}}: are the only passive mobs naturally spawning in the Nether, which can walk on lava and can be saddled and ridden with a [[warped fungus on a stick]].
|
||||
|
||||
[[The End]] contains the {{EntityLink|Ender Dragon}}, which is the main boss mob in ''Minecraft'' and allows the player to exit back to the Overworld when it dies, as well as {{EntityLink|Shulker|shulkers}}, block-like mobs that shoot homing bullets at the player which inflict the [[Levitation]] effect. They also drop their [[Shulker Shell|shells]], allowing the player to craft [[shulker box]]es.
|
||||
|
||||
The {{EntityLink|Wither}} is the second boss mob in ''Minecraft''. It is created by the player by placing wither skeleton skulls on top of [[soul sand]] or [[soul soil]] in a specific pattern. When spawned, they shoot wither skulls at nearby non-[[undead]] mobs, while also causing any mob hit by the skulls to get the [[Wither (effect)|Wither effect]].
|
||||
|
||||
===The Nether===
|
||||
{{main|The Nether}}
|
||||
[[File:The Nether.png|thumb|right|The Nether.]]
|
||||
The Nether is a dimension in ''Minecraft'' accessible from the [[Overworld]] by a [[nether portal]]. It consists of five unique [[biome]]s, which are the [[nether wastes]], the [[basalt deltas]], the [[Crimson Forest|crimson]] and [[warped forest]]s and the [[soul sand valley]]s. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins and hoglins. Ores in the Nether include [[nether quartz]], [[Nether Gold Ore|nether gold]] and [[ancient debris]]. The Nether also has large oceans of [[lava]] that have striders walking on them.
|
||||
|
||||
===The End===
|
||||
{{main|The End}}
|
||||
[[File:The End.png|thumb|right|The End.]]
|
||||
The End is another dimension of the game where the player battles the [[ender dragon]]. The End is accessed by entering an [[end portal]] found in a [[stronghold]]. The End is composed of [[end stone]] and is inhabited by [[endermen]]. It also contains tall [[obsidian pillar]]s on top of which are [[end crystal]]s that heal the ender dragon. Once the ender dragon is slain, the [[exit portal]] is created in the center of the map and an [[end gateway portal]] is created near an edge of the map, which transports the player to the expansive [[outer End islands]] which are full of [[chorus fruit]] forests and [[End City|end cities]] filled of [[chest loot]] and [[shulker]]s. The end gateway portal is only accessed by throwing an [[ender pearl]], using [[elytra]] or [[trapdoor]]s to enter the portal. There are no ores in the End.
|
||||
|
||||
===Multiplayer (''Java'')===
|
||||
{{Main|Server|Multiplayer}}
|
||||
[[File:PlayerVersusPlayer.png|thumb|right|PvP (player vs player) on a multiplayer server.]]
|
||||
''Minecraft'' multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term [[Tutorials/Griefing|griefer]], meaning a player who causes grief, is a typical term on the internet but has taken up its definition on ''Minecraft'' servers: a person who destroys or defiles other users' creations on servers.
|
||||
|
||||
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the ''Minecraft'' server and even plugin-based replacement servers such as [[mcservers:Bukkit|Bukkit]]. Because of these plugin-based servers, new user-created features have shown up in ''Minecraft''. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing {{key|T}}.<!-- Does this need to be included, its not official minecraft? -->
|
||||
|
||||
One popular game on multiplayer servers is [[Spleef]] (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins.
|
||||
|
||||
Many popular multiplayer servers exist that may contain, PvP arenas, custom [[minigames]] or large [[Survival]] or [[Creative]] worlds.
|
||||
|
||||
===Multiplayer (''Bedrock'')===
|
||||
Multiplayer {{in|be}} differs from multiplayer on the ''Java Edition'' in that it is centered around a friend system. A player can add friends through the Friends tab in the menu or in the pause screen of a world. A player may invite friends to a world instead of having to pay for a server or realm. ''Minecraft'' has [[featured servers]] on ''Bedrock'', which means that they are available when opening the game. There are five featured servers: The Hive, CubeCraft, Lifeboat, Mineville and Galaxite.
|
||||
|
||||
===''Minecraft'' Realms===
|
||||
{{main|Realms}}
|
||||
'''''Minecraft'' Realms''' is an official subscription-based [[server]] hosting service that allows players to create and manage their own private ''Minecraft'' multiplayer worlds. Hosted by [[Mojang Studios]], Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the internet. However, Realms are not intended for large public servers, but for groups of friends or as a family server.<ref>{{tweet|danfrisk|311725356434460672|Quick info: Minecraft Realms isn't built for huge public servers. The sweetspot is a group of invited friends or as a family server.|March 13, 2013}}</ref> Private Realms servers are easy to set up and available 24/7 as long as the owner pays for it.
|
||||
|
||||
==Editions ==
|
||||
[[File:Minecraft Sales Data.png|thumb|right|''Minecraft'' sales data, up to December, 2015.]]
|
||||
{{Main|Edition}}
|
||||
===''Java Edition''===
|
||||
{{main|Java Edition}}
|
||||
The original version of ''Minecraft'' on Windows, macOS, and Linux, starting through the ''[[Minecraft Launcher]],'' ''Java Edition'' was initially released for an "early private singleplayer alpha" on May 17, 2009, followed by several development stages (notably Classic, Indev, Infdev, Alpha, Beta) with the game finally being released on November 18, 2011. The ''Java Edition'' has seen many significant updates since its official release.
|
||||
|
||||
The original May 17, 2009, public release is officially recognized as the anniversary of the [[Minecraft (franchise)|''Minecraft'' franchise]] as a whole. The official 10th Anniversary (in 2019) and [[15th Anniversary]] (in 2024) are set 10 and 15 years after this date respectively.<!-- Graph is very old, any way of providing an updated graph? -->
|
||||
|
||||
===''Bedrock Edition''===
|
||||
{{main|Bedrock Edition}}
|
||||
[[File:Pocket.jpg|thumb|right|Notch with ''Minecraft: Pocket Edition'' on the ''Xperia Play''.]]
|
||||
The '''''Bedrock Edition''''' (also known as the '''Bedrock Platform'''/'''Codebase'''/'''Engine''', and officially Minecraft or Minecraft for Windows) is a multi-platform version of ''Minecraft'' developed by [[Mojang Studios]] and {{w|Xbox Game Studios}}. Unlike Java Edition, which runs on the titular coding system, Bedrock Edition runs on C++. Prior to this term, as the engine originated with ''Minecraft: Pocket Edition'', this entire product family has been referred to using as "''Pocket Edition''", "MCPE" or "Pocket/Windows 10 Edition".
|
||||
|
||||
Before the [[Better Together Update]], it had different subtitles on different platforms including {{el|pe}} (for iOS and Android), [[Legacy Console Edition|''Legacy Console Editions'']], {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}.
|
||||
|
||||
Predating the [[Better Together Update]], Minecraft: {{el|pe}} was initially launched exclusively for the {{w|Sony Ericsson Xperia Play|Xperia PLAY}} on Google Play<ref>https://play.google.com/details?id=com.mojang.minecraftpe</ref> for US$6.99 on August 16, 2011. It was later released for other {{w|Android (operating system)|Android}} devices on October 7, 2011,<ref>{{tweet|kappische|122246496941899776}}</ref> and {{w|iOS}} on November 17, 2011.<ref>https://appleinformer.org/2011/11/minecraft-pocket-edition-for-ios-now-available-for-download</ref> On September 13, 2012, the ''Pocket Edition'' was made available for purchase on the Amazon Appstore. The {{w|Windows Phone}} version was released on the Windows Phone Store on December 10, 2014,<ref>https://windowscentral.com/minecraft-pocket-edition-comes-windows-phone</ref> for which the [[Pocket Edition 1.0.0]] release and newer are available only for Windows 10 Phone and newer. Since then, four adaptations of ''Pocket Edition'' have been released; for [[Windows 10 Edition|Windows 10]] on July 29, 2015, the [[Gear VR Edition|Gear VR]] on April 27, 2016, [[Apple TV Edition|tvOS]] on December 19, 2016, and the [[Fire TV Edition|Fire TV]] on December 19, 2016.<ref>[https://web.archive.org/web/20150704220210/https://mojang.com/2015/07/announcing-minecraft-windows-10-edition-beta/ Announcing: ''Minecraft: Windows 10 Edition Beta''] - Mojang.com; July 4, 2015</ref><ref>https://oculus.com/blog/minecraft-now-available-on-oculus-for-gear-vr</ref><ref>{{mcnet|apple-tv-edition-released|Apple TV Edition released!|December 19, 2016|Owen Jones}}</ref><ref>https://amazon.com/dp/B01NCJDPER</ref> As of September 24, 2018, the {{el|Apple TV}} has been discontinued.
|
||||
|
||||
===Legacy Console Edition ===
|
||||
{{main|Legacy Console Edition}}
|
||||
Legacy Console Edition refers to the editions of ''Minecraft'' for consoles that are developed and updated by [[4J Studios]].
|
||||
|
||||
The Legacy Console Edition was initially announced for the {{w|Xbox 360}} on June 7, 2011, during {{w|E3 2011}}. {{el|360}} released digitally on May 9, 2012 followed by a physical release on June 4, 2013. The game was later released on additional platforms as {{el|ps3}} on December 17, 2013, {{el|ps4}} on September 4, 2014, {{el|xb1}} on September 5, 2014, {{el|psv}} on October 14, 2014, {{el|wii}} on December 17, 2015, and {{el|ns}} on May 11, 2017. As of December 10, 2019, no further feature updates have been released for these versions, and the newest available update depends on the platform. The most recent update on {{el|xb1}} and {{el|ns}} is the [[World of Color Update]], while {{el|360}}, {{el|ps3}}, {{el|psv}}, and {{el|wii}} have access to [[Update Aquatic]]. {{el|ps4}} is the most up-to-date version with [[Village & Pillage]].
|
||||
|
||||
===''Minecraft Education''===
|
||||
{{main|Minecraft Education}}
|
||||
''Minecraft Education'' (''Edition'', before late 2022) is an educational version of ''Minecraft'' specifically designed for classroom use. It is developed by Mojang Studios and Xbox Game Studios and contains features that make ''Minecraft'' easy to use in a classroom setting. The full game was released on November 1, 2016.
|
||||
|
||||
===''New Nintendo 3DS Edition''===
|
||||
{{main|New Nintendo 3DS Edition}}
|
||||
''Minecraft: New Nintendo 3DS Edition'' was released on September 13, 2017 for the {{w|New Nintendo 3DS|titular system, its XL variant}}, and the {{w|Nintendo 2DS|New Nintendo 2DS XL}}, a unique port developed by [[Other Ocean Interactive]]. Multiplayer was limited to local play. This edition was discontinued on January 15, 2019.
|
||||
|
||||
===Other===
|
||||
There are a number of other versions of ''Minecraft''. {{el|4k}} is a simple version of ''Minecraft'' in the style of other "4K" Java games (everything is packaged in 4 kibibytes) by Notch for contests. [[Pi Edition|''Minecraft: Pi Edition'']] was a free ported version of {{el|pe}} [[Pocket Edition version history#0.5.0|0.5.0]] for the {{w|Raspberry Pi}},<ref>[https://web.archive.org/web/20121127035644/http://www.mojang.com/2012/11/minecraft-is-coming-to-the-raspberry-pi/ Minecraft is coming to Raspberry Pi!] - Mojang.com; November 24, 2012</ref> which was intended as an educational tool for novice programmers. It allowed users to manipulate the game code and supported multiple programming languages; however, it was discontinued in January 2016. [[China Edition|''Minecraft: China Edition'']] is a localized version of ''Minecraft'' for mainland China.
|
||||
{{-}}
|
||||
|
||||
===Edition comparison===
|
||||
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Edition comparison"
|
||||
!Edition
|
||||
!Price ({{w|United States dollar|USD}})
|
||||
!Developer
|
||||
!Platforms
|
||||
! Buy
|
||||
!Trial/Download
|
||||
!Input methods
|
||||
!Account type
|
||||
!Skin changes
|
||||
!Support
|
||||
!Notes
|
||||
|-
|
||||
!{{JE}}
|
||||
|$29.99 – $39.99
|
||||
|[[Mojang Studios]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, and {{w|Linux}}
|
||||
|[https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store]
|
||||
|[https://minecraft.net/free-trial minecraft.net]
|
||||
|Keyboard and mouse
|
||||
|Microsoft
|
||||
|Free, user-created
|
||||
|[https://help.minecraft.net ''Minecraft'' Help Center]
|
||||
|The original version of ''Minecraft''. Access to occasional test updates known as [[Java Edition version history/Development versions|snapshots]].
|
||||
|-
|
||||
!{{BE}}
|
||||
|$6.99 – $39.99
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]<br />[[SkyBox Labs]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|ChromeOS}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, {{w|Amazon Fire|Fire}}, {{w|Xbox One}}/{{w|Xbox Series X and Series S|Series X|S}}, {{w|Nintendo Switch}}, {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}
|
||||
|Microsoft ([https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google], [https://geo.itunes.apple.com/app/479516143 Apple], [[Bedrock Edition/Fire store pages|Amazon]], [[Bedrock Edition/Nintendo Switch store pages|Nintendo]], and [https://store.playstation.com/search/minecraft PlayStation] stores
|
||||
|[https://xbox.com/games/store/-/9NBLGGH2JHXJ Microsoft] (Windows only), [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe Google], and [https://playstation.com/games/minecraft PlayStation] stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|Microsoft (for achievements and servers), Nintendo (for online play), and Sony (for online play)
|
||||
| Free, user-created, via in-app purchase, or via Xbox network
|
||||
|[https://help.minecraft.net ''Minecraft'' Help Center] [https://support.xbox.com/help/games-apps/game-titles/minecraft-info Xbox Support]
|
||||
|Cross-platform local server multiplayer. Windows, ChromeOS, Android, iOS, iPadOS, Xbox, & PlayStation users have access to occasional test updates known as [[Bedrock Edition version history/Development versions|betas/previews]].
|
||||
|-
|
||||
!{{el|ee}}
|
||||
|$5.04 – $12 per user per year
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, {{w|ChromeOS}}, {{w|Android}}, {{w|iOS}}, & {{w|iPadOS}}
|
||||
|[https://education.minecraft.net/licensing education.minecraft.net] and the [https://geo.itunes.apple.com/app/1196524622 Apple App Store]
|
||||
|[https://aka.ms/MEEDownloadPage education.minecraft.net], [https://microsoft.com/p/-/9NBLGGH4R2R6 Microsoft], [https://play.google.com/store/apps/details?id=com.mojang.minecraftedu Google], and [https://geo.itunes.apple.com/app/1196524622 Apple] stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|Office 365 Education and Microsoft 365
|
||||
|Free, user-created
|
||||
|[https://educommunity.minecraft.net ''Minecraft Education'' Community Hub]
|
||||
|Designed for teaching. Based on {{BE}}.
|
||||
|-
|
||||
!{{el|ce}}
|
||||
| Free
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />{{w|NetEase}}
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, & {{w|macOS}}
|
||||
|N/A
|
||||
|[https://mc.163.com mc.163.com], [https://apps.apple.com/cn/app/1243986797 Apple], and other stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|NetEase
|
||||
|Free, user-created, or via in-app purchase
|
||||
|[https://gm.163.com/user_help.html?index=5&paper_id=4278 gm.163.com]
|
||||
| Transplanted from {{els|je|be}}.
|
||||
|}
|
||||
|
||||
==Game customization==
|
||||
===Add-ons===
|
||||
{{main|Add-on}}
|
||||
'''Add-ons'''{{only|be}} are the first step toward bringing customization to all editions of ''Minecraft'' and are officially supported by [[Mojang Studios]]/''Minecraft''. They currently allow players to transform the look of their worlds, change the behavior of mobs, and add entities, items and blocks, structures, functions and biomes. <!-- Mojang studios and minecraft are not interchangable -->
|
||||
|
||||
===Behavior packs ===
|
||||
'''Behavior packs'''{{only|be}} change how vanilla mobs behave.
|
||||
|
||||
===Resource packs===
|
||||
{{Main|Resource pack}}
|
||||
The game officially supports changing most of its various textures, sounds, and texts through '''resource packs'''. Resource packs must contain a certain structure of files and folders placed in the <samp>[[.minecraft]]/resourcepacks</samp> folder. Installed resource packs, as well as the folder in which resource packs are placed, can be accessed in the options menu. The extent to which the resources are changed is dependent on how many files are contained in the resource pack.
|
||||
|
||||
===Data packs===
|
||||
{{Main|Data pack}}
|
||||
Data packs{{only|je}} provide a way for players to further customize vanilla worlds in a similar way to resource packs. Unlike resource packs, which modify the game's resources, data packs can be used to override or add new advancements, functions, loot tables, structures, recipes and tags without any code modification.
|
||||
|
||||
===Skins===
|
||||
{{main|Skin}}
|
||||
Skin refers to the texture that is placed onto a player model or mob.
|
||||
The skin is divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.). A skin allows only solid color; transparency is not allowed on the skin file except on the second layer, which is transparent by default; playing offline, pixels can be left free resulting in "holes" in the skin. The second layer can be used to give the character glasses, hats, or other accessories. Players can also change the arm size to be slim or normal. The slim variant is 3 pixels wide while the normal variant is 4 pixels wide.
|
||||
|
||||
====''Java Edition''====
|
||||
{{in|je}}, there are no special features in the skins. This version has only the features listed in the first part of this section.
|
||||
|
||||
====''Bedrock Edition''====
|
||||
{{IN|be}}, there are many more types of skin customization. [[Player]]s can add 3D custom hair, eyes, mouths, arms, legs and more. Players can also change the size of a character. Players can also get many different accessories for the skin. However, the player cannot do this with a custom skin, only with an in-game skin. Players can also buy accessories and skins. Having a skin that is smaller than normal or larger does not affect the hitbox size, but can still give an advantage in multiplayer servers because it can be harder to see them. Some of the skins also do not show their armor or hand-held [[item]]s.
|
||||
|
||||
===Capes===
|
||||
{{main|Cape}}
|
||||
Capes are an uncommon vanity item that can be equipped on a player's back. {{IN|be}}, players start with a cape that is not equipped by default and some skins come with capes.
|
||||
|
||||
Capes also flail around when the player runs. When the player equips elytra, the texture of the elytra changes to an equipped cape.
|
||||
|
||||
===Unofficial mods===
|
||||
{{disclaimer|section=1}}
|
||||
{{main|Mods}}
|
||||
''Minecraft'' can be modified by replacing or adding Java class files to <samp>[[minecraft.jar]]</samp> {{in|je}}. This method of making custom modifications is not supported by Mojang as it can break the game if the mod is outdated, defective, or in conflict with another mod. Some such modifications impressed Notch or Jeb sufficiently that they were added to the game and the authors were credited under Additional Programming. Some examples of mods being implemented into the main game include Hippoplatimus' [[Piston]] Mod and horses from Dr. Zhark's Mo' Creatures mod were added in [[Beta 1.7]] and [[Java Edition 1.6.1|1.6.1]] respectively. <!-- SHOULD WE REMOVE THIS SECTION? IT HAS NOTHING TO DO WITH OFFICIAL MINECRAFT! -->
|
||||
|
||||
===Third-party programs ===
|
||||
{{disclaimer|section=1}}
|
||||
{{main|Programs and editors}}
|
||||
There are many programs designed for ''Minecraft''. These include 3D map editors and viewers, game modifiers, various informational programs (such as crafting recipes) and server wrappers, and other specialty programs. As with mods, these too are not supported by Mojang.
|
||||
|
||||
==Reception==
|
||||
{{w|Metacritic}} ranked ''Minecraft'' as one of the best video games of the 2010s,<ref>https://web.archive.org/web/20230903185633/https://www.metacritic.com/feature/best-videogames-of-the-decade-2010s</ref> and Video Game Canon ranks ''Minecraft'' as one of the best games of all time.<ref>https://videogamecanon.com</ref>
|
||||
|
||||
===Awards===
|
||||
[[File:MojangTrophies.jpg|thumb|right|upright|Mojang Studios' trophies.]]
|
||||
Since release ''Minecraft'' has won numerous awards including:
|
||||
*''{{w|PC Gamer}}'s'' "Game of the Year"<ref>https://pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year</ref>
|
||||
*{{w|Independent Games Festival}}'s Grand Prize and "Audience Award"<ref>https://indiegamesplus.com/2011/01/2011_independent_games_festiva_10</ref>
|
||||
*''{{w|Good Game (TV program)|Good Game}}'s'' "Best Downloadable Game of 2010"<ref>https://abc.net.au/tv/goodgame/stories/s3085956.htm</ref>
|
||||
*''{{w|Rock Paper Shotgun}}'s'' "Game of the Year"<ref>https://rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24</ref>
|
||||
*{{w|Indie DB}}'s "Indie of the Year", "Most Innovative and Best Singleplayer Indie"<ref>https://indiedb.com/events/2010-indie-of-the-year-awards/winners</ref>
|
||||
*{{w|Game Developers Choice Awards}}'s "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"<ref>https://gamechoiceawards.com/archive/gdca_11th.html</ref>
|
||||
|
||||
==References in popular culture==
|
||||
|
||||
{{main|Minecraft in popular culture}}
|
||||
|
||||
Many references have been made in culture in response to the popularity of ''Minecraft'', this includes many [https://knowyourmeme.com/search?q=minecraft memes] and also references in these video games, TV shows, and movies.
|
||||
|
||||
==Gallery==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Mclogo2.svg|''Minecraft''<br />game logo
|
||||
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
|
||||
Java Edition icon 3.png|''Minecraft: Java Edition'' app icon
|
||||
Snapshot icon.png|''Minecraft: Java Edition'' snapshot app icon
|
||||
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
|
||||
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
|
||||
Minecraft Education icon.png|''Minecraft Education''<br />app icon
|
||||
Minecraft Education Preview icon.png|''Minecraft Education Preview'' app icon
|
||||
MC square key art 2024.jpg|''Minecraft'' square key art
|
||||
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
|
||||
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
|
||||
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
|
||||
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
|
||||
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
|
||||
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
|
||||
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
|
||||
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
|
||||
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
|
||||
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
Minecraft Education key art.webp|''Minecraft Education''<br />key art
|
||||
</gallery>
|
||||
|
||||
==== Box art ====
|
||||
<gallery>
|
||||
Minecraft PS5 Box.jpg|PS5 box.
|
||||
Minecraft PS4 PSVR Compatible Box.jpg|Outdated PS4 box.
|
||||
Minecraft Nintendo Switch Box.jpg|Nintendo Switch box.
|
||||
</gallery>
|
||||
|
||||
==== Old ====
|
||||
<gallery>
|
||||
MC square key art.jpg|Old ''Minecraft'' square<br />key art with old logo.
|
||||
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical<br />key art
|
||||
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
|
||||
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal<br />key art
|
||||
MC key art.jpg|Old ''Minecraft'' horizontal<br />key art without logo.
|
||||
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
|
||||
Minecraft Java & Bedrock Edition for PC square key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
Minecraft Java & Bedrock Edition for PC vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
Minecraft Java & Bedrock Edition for PC horizontal key art.png|Old ''Minecraft: Java & Bedrock Edition for PC'' horizontal key art
|
||||
Minecraft Deluxe Collection square key art.jpg|Old ''Minecraft: Deluxe Collection'' square key art
|
||||
Minecraft Deluxe Collection vertical key art.jpg|Old ''Minecraft: Deluxe Collection'' vertical key art
|
||||
Minecraft Deluxe Collection horizontal key art.jpg|Old ''Minecraft: Deluxe Collection'' horizontal<br />key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection square key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
|
||||
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
|
||||
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
|
||||
</gallery>
|
||||
|
||||
===In other media===
|
||||
<gallery>
|
||||
Minecraft Twitter logo.jpg|''Minecraft'' X (Twitter) profile image
|
||||
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
|
||||
Minecraft Poster JINX.jpg|An official poster made by J!NX.
|
||||
MC Poster by SamCube.jpg|An official poster made by SamCube.<ref>https://youtube.com/playlist?list=PL8F008EC1BDE1692A</ref>
|
||||
MC Poster2 by SamCube.jpg|An official poster made by SamCube.
|
||||
Minecraft is for everyone!.jpeg|Minecraft is for everyone!
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{reflist|group="note"}}
|
||||
|
||||
== References ==
|
||||
{{Reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft|general}}
|
||||
{{Navbox Minecraft (franchise)|games}}
|
||||
|
||||
[[Category:Minecraft| ]]
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Games]]
|
||||
|
||||
[[cs:Minecraft]]
|
||||
[[de:Minecraft]]
|
||||
[[el:Minecraft]]
|
||||
[[es:Minecraft]]
|
||||
[[fr:Minecraft]]
|
||||
[[hu:Minecraft]]
|
||||
[[it:Minecraft]]
|
||||
[[ja:Minecraft]]
|
||||
[[ko:Minecraft]]
|
||||
[[lzh:礦藝]]
|
||||
[[nl:Minecraft]]
|
||||
[[pl:Minecraft]]
|
||||
[[pt:Minecraft]]
|
||||
[[ru:Minecraft]]
|
||||
[[th:Minecraft]]
|
||||
[[tr:Minecraft]]
|
||||
[[uk:Minecraft]]
|
||||
[[zh:Minecraft]]
|
105
wiki_backup/Minecraft_(franchise).txt
Normal file
105
wiki_backup/Minecraft_(franchise).txt
Normal file
|
@ -0,0 +1,105 @@
|
|||
{{DISPLAYTITLE:''Minecraft'' (franchise)}}
|
||||
[[File:Minecraft franchise logo.svg|thumb|''Minecraft'' franchise logo]]
|
||||
'''''Minecraft''''' as a franchise refers to the many appearances of ''Minecraft'' characters or references through official games and media released by [[Mojang Studios]].
|
||||
|
||||
== Games ==
|
||||
=== ''Minecraft'' ===
|
||||
'''''[[Minecraft]]''''' is a 3D sandbox game developed by [[Mojang Studios]]. It was fully released on November 18, 2011. It overtook [https://wikipedia.org/wiki/Tetris Tetris] around the year 2017 with over 300 million copies and being sold to [https://wikipedia.org/wiki/Microsoft Microsoft] for $2.4 billion (£2 billion in the UK). This is to be expanded on.
|
||||
|
||||
===''Minecraft: Story Mode''===
|
||||
'''{{el|sm}}''' was an episodic point-and-click narrative-driven graphic adventure video game based on the sandbox video game ''[[Minecraft]]'', released in October 2015 across multiple platforms with a {{w|Microsoft Store}} ({{w|Microsoft Windows|Windows}}) release on December 16, 2015, a {{w|Wii U}} release on January 21, 2016, a {{w|tvOS}} release on August 24, 2016, a {{w|Nintendo Switch}} release on August 22, 2017, and a {{w|Netflix}} release on November 27, 2018. The game was developed by [[Mojang Studios]], the developer of ''Minecraft'', in collaboration with [[Telltale Games]]. Music for the game was composed by Anadel, an atmospheric folk band based in California. The game follows the episodic format that Telltale Games has used for its previous titles, where player choices and actions have significant effects on later story elements. The game is discontinued as of June 25, 2019, due to the closure of Telltale Games on October 11, 2018.
|
||||
|
||||
====''Minecraft: Story Mode - Season Two''====
|
||||
'''{{el|sm2}}''' was an episodic point-and-click narrative-driven graphic adventure {{w|video game}} based on the sandbox video game ''Minecraft'', released in July 2017 across multiple platforms, with a {{w|Nintendo Switch}} release on November 6, 2018. The game was developed by [[Mojang Studios]], the developer of ''Minecraft'', in collaboration with [[Telltale Games]]. Music for the game was composed by Anadel, an atmospheric folk band based in California. The game follows the episodic format that Telltale has used for its previous titles, where player choices and actions have significant effects on later story elements. The game is discontinued as of June 25, 2019, due to the closure of Telltale Games on October 11, 2018.
|
||||
|
||||
===''Minecraft Earth'' ===
|
||||
'''{{el|mce}}''' was a free-to-play {{w|augmented reality}} mobile game for {{w|iOS}}, {{w|iPadOS}}, and {{w|Android (operating system)|Android}}, based around building structures and collecting materials by traveling to real-life locations. Released worldwide on December 11, 2019 after a months-long closed beta, [[Minecraft Earth]] was discontinued on June 30, 2021, citing the {{w|COVID-19 pandemic}} as a factor.
|
||||
|
||||
===''Minecraft Dungeons''===
|
||||
'''{{el|mcd}}''' is an action-adventure role-playing game developed by [[Mojang Studios]], {{w|Xbox Game Studios}} and [[Double Eleven]]. It was released on May 26, 2020, for {{w|Microsoft Windows|Windows}}, {{w|Xbox One}}, {{w|Nintendo Switch}}, and {{w|PlayStation 4}}, September 15, 2020, for {{w|Xbox Cloud Gaming}}, on November 10, 2020, for the {{w|Xbox Series X and Series S|Xbox Series X|S}}, and on September 22, 2021, for Steam for Windows.
|
||||
|
||||
====''Minecraft Dungeons Arcade''====
|
||||
[[MCD:Arcade|'''''Minecraft Dungeons Arcade''''']] is an arcade adaptation of ''Minecraft Dungeons'' developed by [[Mojang Studios]] and [[Play Mechanix]]. It was released in the third quarter of 2021.
|
||||
|
||||
===''Minecraft Legends''===
|
||||
'''''[[Minecraft Legends]]''''' is a real-time action strategy game developed by [[Mojang Studios]], {{w|Xbox Game Studios}}, and {{w|Blackbird Interactive}}. It was released on April 18, 2023.
|
||||
|
||||
===''Minecraft Hour of Code''===
|
||||
The '''''[[Minecraft Hour of Code]]''''' web page lists 4 ''Minecraft'' games:
|
||||
*''Minecraft Adventurer''
|
||||
*''Minecraft Designer''
|
||||
*''Minecraft Hero's Journey''
|
||||
*''Minecraft Voyage Aquatic''
|
||||
These all came from [[Minecraft Education]] (former name Minecraft Education Edition). (Copyrighted by [https://code.org Code.org] and Microsoft).
|
||||
|
||||
==Media==
|
||||
===Film===
|
||||
====''Minecraft: The Story of Mojang''====
|
||||
'''''[[Minecraft: The Story of Mojang]]''''' is a 2012 documentary created by 2 Player Productions about the history and development of [[Mojang Studios]]. It was directed by Paul Owens and produced by Paul Levering, Peter De Bourcier and Burnie Burns, with additional funding given through a Kickstarter campaign. The movie was announced on February 21, 2011, was streamed on Xbox Live on December 22, 2012, and publicly released on other platforms, including The Pirate Bay, the next day.
|
||||
|
||||
====''A Minecraft Movie'' ====
|
||||
'''''[[A Minecraft Movie]]''''' is an upcoming action-adventure live-action/CGI hybrid film based on the video game ''Minecraft''. It is being directed by {{w|Jared and Jerusha Hess|Jared Hess}} from a screenplay by Chris Bowman and {{w|Hubbel Palmer}}, and is currently slated to be released on April 4, 2025 by {{w|Warner Bros. Pictures}}.
|
||||
|
||||
===Novels===
|
||||
{{main|Minecraft Novels}}
|
||||
|
||||
The '''''Minecraft Official Novels''''' are a series of novels for ''[[Minecraft]]''. The novels are written by various authors.
|
||||
|
||||
===Children's books===
|
||||
====''Minecraft: Woodsword Chronicles''====
|
||||
'''''[[Minecraft: Woodsword Chronicles]]''''' is a series of children's books written by Nick Eliopulos and illustrated by Luke Flowers, Alan Batson, and Chris Hill.
|
||||
|
||||
====''Minecraft: Stonesword Saga''====
|
||||
'''''[[Minecraft: Stonesword Saga]]''''' is a series of children's books written by Nick Eliopulos and illustrated by Alan Batson and Chris Hill.
|
||||
|
||||
====''Minecraft: Ironsword Academy''====
|
||||
'''''[[Minecraft: Ironsword Academy]]''''' is an ongoing series of children's books written by Caleb Zane Huett and illustrated by Alan Batson and Chris Hill.
|
||||
|
||||
====Step into Reading series====
|
||||
'''''[[Minecraft (Step into Reading series)|Minecraft]]''''' is a series of children's books written by Nick Eliopulos and illustrated by Alan Batson.
|
||||
|
||||
====''Mobs of Minecraft''====
|
||||
'''''[[Mobs of Minecraft]]''''' is a series of children's books written by Christy Webster and illustrated by Alan Batson.
|
||||
|
||||
===Board games===
|
||||
|
||||
====''Minecraft: Builders & Biomes''====
|
||||
'''''[[Minecraft: Builders & Biomes]]''''' is a board game published by Mojang Studios and {{w|Ravensburger}}. In the game, players explore the Overworld and build structures while defeating hostile mobs, with the goal being to score as many experience points as possible. Players are also allowed to collect blocks and weapons.
|
||||
|
||||
====''Minecraft: Heroes of the Village''====
|
||||
'''''[[Minecraft: Heroes of the Village]]''''' is a board game published by Mojang Studios and Ravensburger. In the game, players work together to defend a village from an illager raid by constructing buildings in the village. Players are also able to collect blocks and fight mobs.
|
||||
|
||||
====''Minecraft: Portal Dash''====
|
||||
'''''[[Minecraft: Portal Dash]]''''' is a board game published by Mojang Studios and Ravensburger. In the game, the player(s) attempt(s) to get to a nether portal to escape from the Nether. Players may also fight hostile mobs.
|
||||
|
||||
===Other===
|
||||
====''Minecraft Mini-Series''====
|
||||
The '''''[[Minecraft Mini-Series]]''''' is an action/adventure animated web series based on [[Mojang Studios]]'s ''Minecraft''. The series is produced by Mojang Studios and {{w|Xbox Game Studios}} in collaboration with {{w|Atomic Cartoons}} and {{w|Mattel#Mattel Creations|Mattel Creations}}, with Christopher Keenan serving as executive producer, and premiered on October 26, 2017, on the Mattel Action YouTube channel, with the final episode being released on May 10, 2018.
|
||||
|
||||
====Dark Horse Comics series====
|
||||
'''''[[Minecraft (Dark Horse Comics)|Minecraft]]''''' is a graphic novel series based on the video game of the same name, published by {{w|Dark Horse Comics}} in partnership with Mojang Studios.
|
||||
|
||||
====''Minecraft Card Game''====
|
||||
The '''''[[Minecraft Card Game]]''''' is a card game published by Mojang Studios and Mattel Games. In the game, players "mine" resource cards so they can be used to "craft" craft cards, which in turn can be used to craft tools to collect points.
|
||||
|
||||
==Merchandise==
|
||||
{{main|Merchandise}}
|
||||
Various official merchandise for ''Minecraft'' has been released, including merchandise collaborations with brands such as [[LEGO]], [[Youtooz]], and [[Hot Wheels]].
|
||||
|
||||
==See also==
|
||||
*[[Character]]
|
||||
|
||||
==External links==
|
||||
*[https://minecraft.net minecraft.net]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|all}}
|
||||
|
||||
[[Category:Minecraft (franchise)| ]]
|
||||
|
||||
[[de:Lizenzvermarktung]]
|
||||
[[es:Minecraft (franquicia)]]
|
||||
[[pt:Minecraft (franquia)]]
|
||||
[[ru:Minecraft (франшиза)]]
|
||||
[[tr:Minecraft (seri)]]
|
||||
[[uk:Minecraft (франшиза)]]
|
458
wiki_backup/Minecraft_Dungeons.txt
Normal file
458
wiki_backup/Minecraft_Dungeons.txt
Normal file
|
@ -0,0 +1,458 @@
|
|||
{{italic title}}
|
||||
{{about|the action-adventure RPG|the naturally generated structure in Minecraft|Monster room}}
|
||||
{{about|the game available on PC and consoles|the arcade adaptation|Minecraft Dungeons:Arcade}}
|
||||
{{msgbox
|
||||
| class = msgbox-orange
|
||||
| image = Icon Dungeons.png
|
||||
| title = ''[[Minecraft Dungeons]]'' no longer receives new updates.
|
||||
| text = The game can still be purchased, downloaded, and all features continue to function, but it will no longer receive new updates. The [[bug tracker]] does not accept new Minecraft Dungeons bug reports. See [https://minecraft.net/article/dungeons--25-million-players this article] for more information.
|
||||
}}
|
||||
{{Infobox program
|
||||
|title = ''Minecraft Dungeons''
|
||||
|image= MCD Screenshot Main Menu.png
|
||||
|developer = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]<br/> [[File:DoubleElevenSquareLogo.png|20px|link=Double Eleven]] [[Double Eleven]]<br>
|
||||
; Key staff members
|
||||
* [[Jens Bergensten]]
|
||||
* [[Måns Olson]]
|
||||
* [[Kristoffer Jelbring]]
|
||||
* [[Daniel Wustenhoff]]
|
||||
* [[Johan Aronson]]
|
||||
* [[Christian Westman]]
|
||||
* [[Max Herngren]]
|
||||
* [[David Nisshagen]]
|
||||
* [[Annica Strand]]
|
||||
* [[Adrian Toncean]]
|
||||
* [[Mårten Helander]]
|
||||
* [[Chris Nordgren]]
|
||||
* [[Daniel Bjorkeförs]]
|
||||
|publisher = '''Windows & Xbox'''
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
|
||||
'''Other platforms'''
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
|platform = '''Native'''
|
||||
* {{OS|win|xb1|ns|ps4}}
|
||||
'''Optimized/Enhanced'''
|
||||
* {{OS|xb1}} {{w|Xbox One|Xbox One X}}
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
|
||||
'''Backward-compatible'''
|
||||
* {{OS|ps5}} {{w|PlayStation 5}}
|
||||
'''Other'''
|
||||
* {{OS|xcg}} <small>([https://aka.ms/VerifiedDevices Compatible devices])</small>
|
||||
|programming language = {{w|Unreal Engine}}<ref>{{link|url=https://pcgamesn.com/minecraft-dungeons/unreal-engine|title=Minecraft: Dungeons is made in the Unreal Engine|website=PCGamesN|date=June 11, 2019}}</ref><br />[[Bedrock Edition#Bedrock codebase|Bedrock Codebase]] <ref>{{ytl|gj5csQJ6Tz8|Ask Mojang Home Edition #3: Extra Levels?!|Minecraft|t=69s}}</ref>
|
||||
|version = '''Windows'''<br />Internal version no.: {{v|dungeons-internal}}<br />minecraft.net: {{v|dungeons-launcher}}<br />Microsoft Store: {{v|dungeons-msstore}}<br />Steam: {{v|dungeons-steam}}<br />'''Other'''<br />Xbox One: {{v|dungeons-xbone}}<br />Xbox Series X|S: {{v|dungeons-xbseries}}<br />Nintendo Switch: {{v|dungeons-switch}}<br />PS4: {{v|dungeons-ps4}}
|
||||
|date = '''Windows, Xbox One, Nintendo Switch, PS4'''
|
||||
* May 26, 2020<ref name="Website">[https://minecraft.net/dungeons minecraft.net/dungeons] – March 31, 2020</ref>
|
||||
'''Xbox Cloud Gaming'''
|
||||
* September 15, 2020<ref>[https://news.xbox.com/2020/09/14/cloud-gaming-with-xbox-game-pass-ultimate Cloud Gaming with Xbox Game Pass Ultimate Launches with More Than 150 Games - Xbox Wire]</ref><ref>[https://news.xbox.com/2020/09/14/minecraft-dungeons-optimized-touch-controls-cloud-gaming Minecraft Dungeons Getting Fully Optimized Touch Controls for Cloud Gaming with Xbox Game Pass Ultimate - Xbox Wire]</ref>
|
||||
'''Xbox Series X|S'''
|
||||
* November 10, 2020
|
||||
* February 24, 2021 (Optimized)
|
||||
'''Steam (Windows)'''
|
||||
* September 22, 2021
|
||||
|ratings =
|
||||
* {{w|Entertainment Software Ratings Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/36507/Minecraft+Dungeons Minecraft Dungeons - ESRB]</ref>
|
||||
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft+Dungeons ''Minecraft: Dungeons'' PEGI Rating]</ref>
|
||||
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-dungeons MINECRAFT DUNGEONS | Australian Classification]</ref>
|
||||
* {{w|Common Sense Media|CSM}}: 10+<ref>[https://commonsensemedia.org/game-reviews/minecraft-dungeons/user-reviews/adult ''Minecraft: Dungeons'' CSM Rating]</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10<ref>[https://portal.mj.gov.br/ClassificacaoIndicativa/jsps/JogosJustificativaForm.do?download_action=&tbclassificacaojogo_analise=null&tbdocumento_numerodoc=08017.001582/2019-92&numeroProcesso=08017.001582/2019-92 ''Minecraft: Dungeons'' DEJUS Rating]</ref>
|
||||
* {{w|Game Rating and Administration Committee|GRAC}}: ALL<ref>[https://grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?08a416c9c8a25ee5083fcb0e5bf2dfa5a6c813a6a053e8e5ec12581d53453bb0 Minecraft Dungeons GRAC Rating]</ref>
|
||||
* {{w|Video game rating system#Comparison|RARS}}: 6+<ref>[https://xbox.com/ru-RU/games/store/-/9P8MK4NC0LJB Minecraft Dungeons для Windows | Xbox] (ru-RU)</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 12<ref>[https://xbox.com/de-DE/games/store/-/9P8MK4NC0LJB Minecraft Dungeons für Windows | Xbox] (de-DE)</ref>
|
||||
* {{w|Game Software Rating Regulations|GSRR}}: PG 12<ref>[https://xbox.com/zh-TW/games/store/-/9P8MK4NC0LJB Minecraft Dungeons Windows 版 | Xbox] (zh-TW)</ref>
|
||||
* {{w|International Age Rating Coalition|IARC}}: 7+<ref>[https://microsoft.com/pt-tl/p/-/9n8nj74fztg9 Minecraft Dungeons - Microsoft Store pt-TL]</ref>
|
||||
* {{w|Film and Publication Board|FPB}}: 10<ref>[https://xbox.com/en-ZA/games/store/-/9P8MK4NC0LJB Minecraft Dungeons for Windows | Xbox] (en-ZA)</ref>
|
||||
|size = '''Beta'''
|
||||
* ~600.15 MB<ref>
|
||||
{{link|url=https://pbs.twimg.com/media/EUckklxWAAAJoFC?format=jpg&name=large|title=User Downloading Minecraft: Dungeouns Beta|website=Twitter (now X)|date=April 1, 2020}}</ref>
|
||||
* As of [[Minecraft Dungeons:1.16.3.0|1.16.3.0]]:
|
||||
* '''Windows'''
|
||||
** ≤ 6 GB (minecraft.net)
|
||||
** ~5.45 GB (Microsoft Store)
|
||||
** ≤ 6 GB (Steam)
|
||||
* '''Other'''
|
||||
** ~5.14 GB (Xbox One/Series X|S)
|
||||
** 7.2 GB (Nintendo Switch)
|
||||
** 4.2 GB (PS4)
|
||||
|license = [http://minecraft.net/terms Terms of Use]
|
||||
|source available = No
|
||||
|website = https://minecraft.net/dungeons
|
||||
|customlinks = '''''Standard Edition'''''
|
||||
* Windows
|
||||
: [https://xbox.com/games/store/-/9NB6BVL3MTG4 Microsoft Store]
|
||||
: [https://store.steampowered.com/app/1672970 Steam]
|
||||
* [https://xbox.com/games/store/-/9N8NJ74FZTG9 Xbox One & Xbox Series X|S]
|
||||
* Nintendo Switch
|
||||
: [https://nintendo.com/us/store/products/minecraft-dungeons-switch United States]
|
||||
: [https://nintendo.com/en-ca/store/products/minecraft-dungeons-switch Canada]
|
||||
: [https://nintendo.com/en-gb/Minecraft-Dungeons-1749059.html United Kingdom & Ireland]
|
||||
: [https://ec.nintendo.com/titles/70010000021400/redirect Australia & New Zealand]
|
||||
* [https://playstation.com/games/minecraft-dungeons PlayStation 4]
|
||||
'''''Hero Edition'''''
|
||||
* Nintendo Switch
|
||||
: [https://store.nintendo.co.uk/-minecraft-dungeons-hero-edition-P00031 United Kingdom (Physical)]
|
||||
'''''Ultimate Edition'''''
|
||||
* Windows
|
||||
: [https://xbox.com/games/store/-/9NZ12RV7B7R3 Microsoft Store]
|
||||
: [https://store.steampowered.com/sub/620265 Steam]
|
||||
* [https://xbox.com/games/store/-/9NKFWVBDLC2W Xbox One & Xbox Series X|S]
|
||||
* Nintendo Switch
|
||||
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-dungeons-ultimate-edition-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-dungeons-ultimate-edition-na Physical])
|
||||
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-dungeons-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-dungeons-ultimate-edition-na Physical])
|
||||
: [https://nintendo.com/en-gb/Minecraft-Dungeons-1749059.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
|
||||
: [https://store.nintendo.co.uk/minecraft-dungeons-ultimate-edition-P00081 United Kingdom (Physical)]
|
||||
: [https://store.nintendo.ie/minecraft-dungeons-ultimate-edition-P00081 Ireland (Physical)]
|
||||
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}} ([https://ec.nintendo.com/bundles/70070000012478/redirect Digital]) ([https://store.nintendo.com.au/minecraft-dungeons-ultimate-edition.html Physical])
|
||||
* [https://playstation.com/games/minecraft-dungeons#buynow PlayStation 4]
|
||||
'''Xbox Cloud Gaming'''
|
||||
* [https://xbox.com/cloud-gaming Information]
|
||||
* [https://xbox.com/play/games/9N8NJ74FZTG9 xbox.com/play]
|
||||
* [https://support.microsoft.com/topic/43dd011b-0ce8-4810-8302-965be6d53296 Steam Deck]
|
||||
}}{{Q|'''DUNGEONS PRIMER''' – Dungeons is perfect for any Minecraft fan looking for a brand new challenge. It might look fairly familiar, but it plays completely differently to what you'd expect. For the uninitiated, here's a quick guide to get you up to speed on this epic new blockbuster.|''Guide to Minecraft Dungeons:<br />A Handbook for Heroes''}}[[File:Minecraft Dungeons horizontal key art.jpg|250px|thumb|Key art by Mojang Studios]]
|
||||
|
||||
'''''Minecraft Dungeons''''' is a dungeon crawler RPG developed by [[Mojang Studios]] and [[Double Eleven]], and published by {{w|Xbox Game Studios}} on Windows and Xbox, and Mojang Studios on other platforms. It was released on May 26, 2020, for Windows (via minecraftdungeons.net and Microsoft Store), [[wikipedia:Xbox One|Xbox One]], [[wikipedia:PlayStation 4|PlayStation 4]], and [[wikipedia:Nintendo Switch|Nintendo Switch]], on September 15, 2020, for [[wikipedia:Xbox Cloud Gaming|Xbox Cloud Gaming]], on November 10, 2020, for the [[wikipedia:Xbox Series X and Series S|Xbox Series X|S]], and on September 22, 2021, for Steam for [[wikipedia:Microsoft Windows|Windows]].<ref name="Website"/>
|
||||
|
||||
Originally conceived as a singleplayer<ref name=":0">{{Citation|url=https://reddit.com/r/MinecraftDungeons/comments/rgnmdn/so_no_multiplayer_in_the_tower|title=So... No multiplayer in the tower.|author=Marc_IRL|website=Reddit|date=2021-12-15|archive-url=https://web.archive.org/web/20211215091407/https://reddit.com/r/MinecraftDungeons/comments/rgnmdn/so_no_multiplayer_in_the_tower|section=Comment section of the post}}</ref> game for the {{w|Nintendo 3DS}},<ref>{{ytl|PZDyj2t4FDc|Minecraft Dungeons Diaries: Origins|Minecraft|October 25, 2019}}</ref> ''Minecraft Dungeons'' takes inspiration from classic dungeon crawlers. It also features music by [[Peter Hont]], Johan Johnson, [[Samuel Åberg]], [https://eugnosis.bandcamp.com/music Eugnosis], [https://rostislavtrifonov.com Rostislav Trifonov], and {{w|Grant Kirkhope}}.
|
||||
|
||||
On September 28, 2023, it was announced that [[MCD:1.17.0.0|1.17.0.0]] was ''Minecraft Dungeons''{{'}} last update, but it is still available to download and play.<ref>{{cite|url=https://www.minecraft.net/en-us/article/dungeons--25-million-players|title=MINECRAFT DUNGEONS: 25 MILLION PLAYERS AND COUNTING|website=Minecraft Blog|date=September 28, 2023|access-date=2023-09-28}}</ref>
|
||||
|
||||
== Purchase and availability ==
|
||||
The ''Standard Edition'' of the game is available for {{w|United States dollar|US$}}19.99 ({{w|Canadian dollar|Can$}}25.99, {{w|Euro|€}}19.99, {{w|Pound sterling|£}}16.74, {{w|Australian dollar|A$}}29.95, {{w|New Zealand dollar|NZ$}}39.95, {{w|Singapore dollar|S$}}29.95). It is included with ''Xbox Game Pass Standard'', ''PC Game Pass'', and ''Xbox Game Pass Ultimate''.
|
||||
|
||||
The {{MCD|Ultimate DLC Bundle}} released on July 28, 2021. It is available for US$19.99 (Can$25.99, €19.99, £16.74, A$29.95, NZ$39.95, S$29.95) and includes all six DLCs along with content from the former Hero Pass.
|
||||
|
||||
''Minecraft Dungeons: Ultimate Edition'' also released on July 28, 2021. It is available for US$39.99 (Can$51.99, €39.99, £33.49, A$59.95, NZ$63.95, S$57.75) and includes the base game and all contents of the Ultimate DLC Bundle. The physical version released on October 26, 2021 (released for the Nintendo Switch in Australia and New Zealand at a later date).
|
||||
|
||||
The DLC packs are also available separately for US$5.99 (Can$7.69, €5.99, £4.99, A$9.05, NZ$8.70, S$8.70) each.
|
||||
|
||||
There are also {{MCD|Adventure Pass}}es that are available for US$3.99 (Can$5.29, €3.99, £3.29, A$5.95, NZ$5.90, S$5.70) each. These allow players to receive more content from partaking in {{MCD|Seasonal Adventure}}s.
|
||||
|
||||
The game is available on the following platforms:
|
||||
|
||||
* Windows 7+
|
||||
* Xbox One (Xbox One X enhanced)
|
||||
* Xbox Series X|S
|
||||
* Nintendo Switch
|
||||
* PlayStation 4 (PlayStation 4 Pro enhanced)
|
||||
* PlayStation 5 (via backward compatibility)
|
||||
|
||||
The game is also playable on Xbox Cloud Gaming (requires Xbox Game Pass Ultimate). For more information, visit [https://xbox.com/cloud-gaming the official web page]. For a list of compatible devices, visit [https://aka.ms/VerifiedDevices this page on Xbox Support]. For information on how to get Xbox Cloud Gaming on the Steam Deck, visit [https://support.microsoft.com/topic/43dd011b-0ce8-4810-8302-965be6d53296 this page on Microsoft Support]. The game supports touch controls on Xbox Cloud Gaming.
|
||||
|
||||
There are two different editions of the game:
|
||||
|
||||
* ''Standard Edition''
|
||||
* ''Minecraft Dungeons: Ultimate Edition''
|
||||
|
||||
Discontinued editions:
|
||||
|
||||
* ''Minecraft Dungeons Hero Edition''
|
||||
|
||||
There are three available passes for the game:
|
||||
|
||||
* ''Cloudy Climb Adventure Pass''
|
||||
* ''Luminous Night Adventure Pass''
|
||||
* ''Fauna Faire Adventure Pass''
|
||||
|
||||
== Gameplay ==
|
||||
{{main|MCD:Gameplay|title1=Gameplay}}
|
||||
The game supports up to four players and features various new weapons, items, and [[MCD:Mob|mobs]], as well as a variety of environments to explore and an overarching quest that sees the player characters, heroes, face off against a main antagonist, called the [[MCD:Arch-Illager|Arch-Illager]]. The game has specific quests and [[MCD:Locations|locations]], along with procedurally generated elements.<ref name = "IGNDungeons">[https://ign.com/articles/2018/09/29/minecraft-dungeons-announced-for-pc Minecraft: Dungeons announced for PC] - IGN, September 29, 2018</ref> The player is not restricted to one class, and can pick up more armor or weapons and use them. Players cannot build or mine because the game is focused on action/adventure. The game takes place both above ground and below. Players can replay levels they have previously beaten. There is a camp "hub" that takes place in part of the tutorial mission, the [[MCD:Squid Coast|Squid Coast]], with shops unlockable by saving merchants. Missions are procedurally generated, and Mojang was considering using [[Seed (world generation)|level generation seeds]].<ref>{{link|url=https://gameinformer.com/preview/2019/05/17/mojang-unearths-a-bit-more-info|title=Minecraft: Dungeons – Mojang unearths a bit more info|website=GameInformer|date=May 17, 2019}}</ref>
|
||||
|
||||
Players can choose a character from a variety of heroes provided, with additional heroes available as paid DLC. Character creator skins as well as skins purchased in regular ''[[Minecraft]]'' are not available for use in ''Minecraft Dungeons''.
|
||||
|
||||
=== Hero ===
|
||||
{{Main|MCD:Hero|title1=Hero}}
|
||||
The [[MCD:Hero|hero]] is the character that the player controls in the game. When starting a game, the player can choose a cosmetic hero that they can use throughout the game. All of the heroes are purely cosmetic and do not offer special exclusive benefits.
|
||||
|
||||
When selecting a hero, all loot, levels, and progress gained stays only on that hero and does not carry over into other heroes that the player plays as. If the player started a game with a hero, but changed their mind and wants to play as a different hero with different loot, they can duplicate the hero with the same loot the original hero had.
|
||||
|
||||
=== Missions ===
|
||||
{{Main|MCD:Mission|title1=Mission}}
|
||||
When the player starts up the game for the first time, the hero that they select begins at the [[MCD:Squid Coast|Squid Coast]]. They then progress throughout the other [[MCD:Mission|missions]], such as the [[MCD:Creeper Woods|Creeper Woods]], until they reach the final mission of the base game, the [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]]. Sometimes a mission can generate an optional [[MCD:Sub Dungeon|sub dungeon]] containing a [[MCD:scroll|scroll]] that, when collected, unlocks a [[MCD:Secret Mission|secret mission]]. Other missions are procedurally unlocked by completing missions normally. All missions within the initial Arch-Illager story take place on the [[MCD:Mainland|mainland]]. Other missions are available only through the DLC packs. The secret mission, [[MCD:???|???]], requires heroes to collect all nine [[MCD:Rune Room|runes]] after defeating the [[MCD:Arch-Illager|Arch-Illager]].
|
||||
|
||||
=== Items ===
|
||||
'''[[MCD:Weapon|Weapons]]''' are tools that can be used to damage entities with either melee or ranged attacks. They can be enchanted to increase their effectiveness.
|
||||
|
||||
'''[[MCD:Armor|Armor]]''' is used to protect the hero from damage and provide additional [[MCD:Health Heart|health]]. It can be enchanted to increase its effectiveness as well as provide miscellaneous uses to the hero, like a burning aura through the [[MCD:Burning|burning]] enchantment or a chilling aura that slows mobs through the [[MCD:Chilling|chilling]] enchantment, both of which don't necessarily boost protection, but provide more utility to the hero.
|
||||
|
||||
'''[[MCD:Artifact|Artifacts]]''' are objects that the hero can use to gain a significant power-up, damage foes, heal allies, etc. They behave like spells which provide an effect and are on a cooldown timer. The effectiveness of artifacts can be augmented through certain armor [[MCD:Enchantment|enchantments]].
|
||||
|
||||
'''[[MCD:Consumable|Consumables]]''' are non-equipable items that randomly drop during gameplay to restore [[MCD:Health Heart|health]], ammo and provide temporary positive [[MCD:Effect|Status effects]] to the hero as well as deal massive splash damage to foes.
|
||||
|
||||
'''[[MCD:Cosmetic|Cosmetics]]''' include [[MCD:Cape|capes]], [[MCD:Emote|emotes]], [[MCD:Flair|flairs]], and [[MCD:Pet (cosmetic)|pets]] that provide no functional benefit to the hero and are designed for cosmetics and looks. Capes can either be obtained by players who own the [[MCD:Hero Pass|Hero Pass]], are free or were obtained by completing a set amount of [[MCD:Seasonal Trial|Seasonal Trials]]. Pet cosmetics are either free, require the player to purchase DLC to be equipped, or by completing a set amount of Seasonal Trials.
|
||||
|
||||
Heroes can gift [[MCD:Weapon|weapons]], [[MCD:Armor|armor]] and [[MCD:Artifact|artifacts]] to heroes made by other players by interacting with the [[MCD:Gift Wrapper|gift wrapper]].
|
||||
|
||||
=== Enchantments ===
|
||||
{{Main|MCD:Enchantment|title1=Enchantments}}
|
||||
Weapons and armor collected throughout the game possess randomly selected [[MCD:Enchantment|enchantments]] that, once activated by spending [[MCD:Level And Experience#Enchantment point|enchantment points]] obtained by [[MCD:Level And Experience|leveling up]], augment and alter the properties of the equipment. Equipment can appear with up to three enchantment slots each possessing a maximum of three enchantments to select from of which one can be activated. Enchantments are specific to the equipment type they appear on; [[MCD:Enchantment#Ranged|ranged weapons enchantments]] never appear on armor, for instance.
|
||||
|
||||
Enchantments can enhance damage output, increase defense, apply positive or negative Status Effects, restore or increase health and speed, spawn [[MCD:Consumable|consumables]], [[MCD:Emerald|emeralds]], [[MCD:Bee|bees]], escape death, and more.
|
||||
|
||||
=== Mobs ===
|
||||
{{Main|MCD:Mob|title1=Mobs}}
|
||||
Mobs (short for "mobiles") are creatures encountered throughout the game. Most in ''Minecraft Dungeons'' are [[MCD:Mob#hostile|hostile]] and attempt to destroy the hero on sight, some are [[MCD:Mob#Passive|passive]] and never attack, and few are [[MCD:Mob#Neutral|neutral]] that attack only if the hero attacks it first. Mobs [[MCD:Pet (summonable)|summoned]] by the hero are friendly, cannot be directly damaged by the hero, and attack hostile mobs.
|
||||
|
||||
There are four broad types of hostile mobs that the heroes fight in the game: [[MCD:Mob|mobs]], [[MCD:Enchanted|enchanted mobs]], [[MCD:Powerful|powerful mobs]], and [[MCD:Boss|bosses]].
|
||||
|
||||
Defeating mobs gives the hero [[MCD:Level and experience|experience]] and they often drop emeralds, consumables, weapons, and armor.
|
||||
|
||||
Throughout the game, mobs ambush the hero and a rising gate blocks further progression until all mobs that spawned in the ambush are defeated. The Arch-Illager can be seen initiating most of the ambushes on the [[MCD:Mainland|Mainland]].
|
||||
|
||||
== Synopsis ==
|
||||
''Minecraft Dungeons'' is set in the same universe as ''Minecraft''.<ref name="Website"/> Unlike ''Minecraft'', which is a sandbox, the game features a linear, story-driven campaign, and cinematics. The opening cinematic tells the story of an outcast Illager named Archie, who was rejected by all those who he met. One day, he stumbled upon a powerful artifact known as the "[[MCD:Orb of Dominance|Orb of Dominance]]," which granted him great powers but also began to influence his decision making. The power-hungry "[[Arch-Illager]]" then sought vengeance on all those who wronged him, and soon subjugated the world with his new army, raiding villages, forcing villagers to work as slave labor, and leaving only chaos behind. It's now up to the hero to stand up against the Arch-Illager's tyranny in order to defeat him and save the world.<ref>{{ytl|mJczpIdONjs&|Minecraft Dungeons: Opening Cinematic|Minecraft|September 29, 2019}}</ref>
|
||||
|
||||
The hero explores various locations in their quest to stop the Arch-Illager, fighting his army and completing quests in order to pass on to the next mission. Ultimately, they face the Arch-Illager in his castle, defeating him and shattering the Orb of Dominance in the process, which frees Archie from its influence. Afterward, they show kindness to Archie, much to his surprise, and together they celebrate that evil has been defeated and the world saved, though the Orb is later shown to be rebuilding itself and being stolen by an enderman.
|
||||
|
||||
[[File:SeasonPassDLC's.png|thumb|All of the season pass DLCs that have come to Minecraft Dungeons.]]
|
||||
|
||||
The [[Dungeons:Downloadable Content|DLC]] packs continue the story as follows:
|
||||
|
||||
* In [[MCD:Jungle Awakens|Jungle Awakens]], one of the orb fragments creates the [[MCD:Jungle Abomination|jungle abomination]] and various other monsters out of the [[jungle]] flora. The hero manages to destroy the shard and frees the jungle.
|
||||
|
||||
* In [[MCD:Creeping Winter|Creeping Winter]], another orb fragment corrupts a {{MCD|wraith}}, covering the island in an eternal winter. The hero must defeat the [[MCD:Wretched Wraith|wretched wraith]], destroy the shard and rid the island of its eternal winter.
|
||||
|
||||
* In [[MCD:Howling Peaks|Howling Peaks]], another orb fragment lands on top of a [[mountain]], corrupting the fabled [[MCD:Tempest Golem|tempest golem]]. The hero must leap up the mountain and defeat the corrupted protector of the sanctum.
|
||||
|
||||
* In [[MCD:Flames of the Nether|Flames of the Nether]], the hero travels to [[The Nether]]. The Orb of Dominance is not in this DLC, therefore there is not a main boss. The only hint of a narrative in this DLC alludes to the hero's portal breaking, and having to find a new one.
|
||||
|
||||
* In [[MCD:Hidden Depths|Hidden Depths]], an orb fragment crashes into the ocean, corrupting an [[MCD:Elder Guardian|elder guardian]]. The hero must dive deep into the depths of the sea and defeat the [[MCD:Ancient Guardian|ancient guardian]].
|
||||
|
||||
* In [[MCD:Echoing Void|Echoing Void]], it is discovered that the {{MCD|Heart of Ender}} had survived its assumed destruction atop the [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]]. With the [[MCD:Orb of Dominance|reborn orb's]] existence threatening to cause [[The End]] to bleed into [[MCD:Mainland|The Overworld]], it is up to the hero to travel to the endless void between worlds and put an end to the [[MCD:Vengeful Heart of Ender|Vengeful Heart of Ender]] for good.
|
||||
|
||||
== Development ==
|
||||
The game was announced at [[MINECON Earth 2018]].<ref name = "IGNDungeons"/> It appears as a visually enhanced version of the base ''[[Minecraft]]'' game, but has a different gameplay style.<ref>[https://polygon.com/2018/9/29/17916066/minecraft-dungeons-mojang-minecon Mojang announces Minecraft: Dungeons] - Polygon, September 29, 2018</ref> The game is inspired by classic dungeon crawlers<ref name="Website"/> and, according to [[Marc Watson]], was originally "made up of the remnants of the [[:en:Mojang_Studios#Caller's_Bane|Scrolls]] team".<ref name=":0" /> On September 17, 2019, [[Double Eleven]] announced that they are assisting Mojang Studios and Xbox Game Studios with development, particularly with multiplayer and the console versions.<ref>{{link|url=https://double11.com/2019/09/17/announcement-minecraft-dungeons|website=Double11.com|title=Announcement: Minecraft Dungeons|date=September 17, 2019}}</ref>
|
||||
|
||||
''Minecraft Dungeons'' was given an April 2020 release date in November 2019,<ref>{{link|url=https://youtube.com/watch?v=AWNM93KyvOM|title=Minecraft Dungeons live demo! Release month! Cows!}}</ref> though this date was delayed to May 26, 2020, due to the outbreak of COVID-19.<ref name=delayed>{{Mcnet|minecraft-dungeons-launching-may-26|Minecraft Dungeons launching May 26}}</ref>
|
||||
The closed beta for the game ran from March 25 to April 24, 2020.<ref>{{cite|url=https://help.minecraft.net/hc/articles/360041345271|title=Minecraft Dungeons FAQ|website=Minecraft Help|quote=The closed beta will run from March 25 to April 24 at 11am CEST (2am PDT).}}</ref><ref>{{tweet|MattGartzke|1253811607173394432|A big thanks to everyone who participated in the Minecraft Dungeons closed beta! We'll be closing the feedback and bug categories for now but we'll see you again come May 26th!|24 Apr 2020}}</ref>
|
||||
|
||||
== Supported languages ==
|
||||
According to [https://store.steampowered.com/app/1672970/Minecraft_Dungeons/ this page]:
|
||||
|
||||
{| class="wikitable" width="50%" data-description="Supported languages"
|
||||
! Languages
|
||||
! Interface
|
||||
! Full Audio
|
||||
! Subtitles
|
||||
|-
|
||||
! scope="row" | English
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | European French
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Italian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | German
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | European Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Japanese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Korean
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Polish
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | European Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Brazilian Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Russian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Simplified Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Latin American Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Swedish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" | Traditional Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
|}
|
||||
|
||||
== System requirements ==
|
||||
According to [https://help.minecraft.net/hc/en-us/articles/360038937032 this page]:
|
||||
|
||||
{| class="wikitable" width="100%" data-description="Minimum system requirements" style="text-align: center;"
|
||||
! Component
|
||||
! {{OS|winwm}}
|
||||
|-
|
||||
! scope="row" | OS
|
||||
| Windows 10 (November 2019 Update or later), or Windows 11
|
||||
|-
|
||||
! scope="row" | Processor
|
||||
| Intel Core i5 2.8 GHz or equivalent
|
||||
|-
|
||||
! scope="row" | Graphics drivers
|
||||
| colspan="2" | NVIDIA GeForce GTX 660, AMD Radeon HD 7870, or equivalent DX11 GPU
|
||||
|-
|
||||
! scope="row" | Memory
|
||||
| 8 GB RAM or more and 2 GB VRAM or more
|
||||
|-
|
||||
! scope="row" | Storage space
|
||||
| colspan="2" | 6 GB available space
|
||||
|-
|
||||
! scope="row" | DirectX version
|
||||
| 11 or later
|
||||
|-
|
||||
! scope="row" | Display
|
||||
| 800×600
|
||||
|-
|
||||
! scope="row" | Notes
|
||||
| Performance increases with higher-end systems. Not supported on Windows 10S.
|
||||
|}
|
||||
|
||||
== Media ==
|
||||
=== ''Guide to Minecraft Dungeons: A Handbook for Heroes'' ===
|
||||
{{main|MCD:Guide to Minecraft Dungeons: A Handbook for Heroes|title1=Guide to Minecraft Dungeons: A Handbook for Heroes}}
|
||||
|
||||
''Guide to Minecraft Dungeons: A Handbook for Heroes'' is a guide book for ''Minecraft Dungeons'' that was released on May 26, 2020 as a {{w|hardcover}} and {{w|e-book}}.<ref name=MCDguide1>[https://shop.minecraft.net/collections/toys-books/products/guide-to-minecraft-dungeons-hardcover-book Guide to Minecraft Dungeons Hardcover Book – Minecraft Shop]</ref><ref name=MCDguide2>[https://amazon.com/dp/1984818716 Amazon.com: Guide to Minecraft Dungeons: A Handbook for Heroes (9781984818713): Mojang Ab, The Official Minecraft Team: Books]</ref>
|
||||
|
||||
=== ''Minecraft Dungeons: The Rise of the Arch-Illager'' ===
|
||||
{{main|Minecraft Dungeons: The Rise of the Arch-Illager}}
|
||||
|
||||
''Minecraft Dungeons: The Rise of the Arch-Illager'' is a novel about the background story on the origins of the [[MCD:Arch-Illager|Arch-Illager]] by American author {{w|Matt Forbeck}}. It was published by {{w|Del Rey Books}} on July 7, 2020 in {{w|North America}} and on July 9, 2020 in the {{w|United Kingdom}}.<ref>{{mcnet|rise-arch-illager|Rise of the Arch-Illager|July 6, 2020|Alex Wiltshire}}</ref><ref name=DungeonsNovel>[https://penguinrandomhouse.com/books/552143/minecraft-dungeons-novel-by-matt-forbeck ''Minecraft Dungeons: The Rise of the Arch-Illager'' by Matt Forbeck]</ref> It was released as a {{w|hardcover}}, {{w|e-book}}, and {{w|audio book}} all of which were available to purchase on the same day.<ref name=DungeonsNovel/>
|
||||
|
||||
== Merchandise ==
|
||||
=== LEGO ===
|
||||
{{main|LEGO Minecraft}}
|
||||
''Minecraft Dungeons'' also has its own LEGO set called "21163 The Redstone Battle", which features the four main heroes [[MCD:Valorie|Valorie]], [[MCD:Hex|Hex]], [[MCD:Hal|Hal]] and [[MCD:Adriene|Adriene]] along with the [[MCD:Redstone Monstrosity|Redstone Monstrosity]] and the [[MCD:Redstone Golem|Redstone Golem]], as well as a [[MCD:Piggy Bank|Piggy Bank]]. It was released on June 1st, 2020. Another ''Minecraft Dungeons'' LEGO set was revealed which is called "21176 The Jungle Abomination" which features the two heroes of the [[MCD:Jungle Awakens|Jungle Awakens]], a [[MCD:Mossy Skeleton|Mossy Skeleton]], an [[MCD:Iron Golem|Iron Golem]], an enchanted [[MCD:Creeper|Creeper]], a [[MCD:Poison-Quill Vine|Poison-Quill Vine]] and the [[MCD:Jungle Abomination|Jungle Abomination]] itself. It was released on August 1st, 2021.
|
||||
|
||||
== Trailer ==
|
||||
{{yt|HJicIi8Lvx0}}
|
||||
{{yt|076mjMOL6R8}}
|
||||
{{yt|mJczpIdONjs}}
|
||||
{{yt|KCbE47v1qVk}}
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Upcoming Minecraft Dungeons.svg|''Minecraft Dungeons'' logo
|
||||
Upcoming Minecraft Dungeons.png|''Minecraft Dungeons'' PNG logo
|
||||
Minecraft Dungeons.svg|''Minecraft Dungeons'' old logo, still used in-game
|
||||
Minecraft Dungeons.png|''Minecraft Dungeons'' png old logo
|
||||
Dungeons Early Logo.png|An early ''Minecraft Dungeons'' logo, used in the dev build
|
||||
Minecraft Dungeons vertical key art.jpg|''Minecraft Dungeons'' vertical key art
|
||||
Minecraft Dungeons horizontal key art.jpg|''Minecraft Dungeons'' horizontal key art
|
||||
Minecraft Dungeons Key Art.png|''Minecraft Dungeons'' vertical key art with old logo.
|
||||
DungeonsBanner.jpg|''Minecraft Dungeons'' horizontal key art with old logo.
|
||||
Minecraft Dungeons Key Art (without logo).jpeg|''Minecraft Dungeons'' horizontal key art without logo.
|
||||
Minecraft Dungeons Mainland Map.png|The map of the [[MCD:Mainland|Mainland]] where many of the missions and the [[MCD:Tower|Tower]] are located.
|
||||
Minecraft Dungeons Mainland Map Old.png|The old pre-Stronghold and pre-Tower map of the [[MCD:Mainland|Mainland]].
|
||||
Minecraft Dungeons Island Realms Map.png|The map of the [[MCD:Island Realms|Island Realms]].
|
||||
Minecraft Dungeons Other Dimensions Map.png|The map of the [[MCD:Other Dimensions|Other Dimensions]].
|
||||
JungleAwakensIsland.png|[[MCD:Jungle Awakens|Jungle Awakens]] DLC map
|
||||
CreepingWinterIsland.png|[[MCD:Creeping Winter|Creeping Winter]] DLC map
|
||||
HowlingPeaksIsland.png|[[MCD:Howling Peaks|Howling Peaks]] DLC map
|
||||
FlamesOfTheNetherMap.png|[[MCD:Flames of the Nether|Flames of the Nether]] DLC map
|
||||
HiddenDepthsMap.png|[[MCD:Hidden Depths|Hidden Depths]] DLC map
|
||||
MCD Stronghold Map.png|The [[MCD:The Stronghold|Stronghold]] map from the [[MCD:Echoing Void|Echoing Void]] DLC.
|
||||
Echoing Void Map.png|[[MCD:Echoing Void|Echoing Void]] DLC map
|
||||
</gallery>
|
||||
|
||||
==== Box art ====
|
||||
<gallery>
|
||||
Minecraft-Dungeons FOB CMYK 2D-Boxshot.jpg|Xbox One game disc cover.
|
||||
Minecraft Dungeons FOB RBG 2D-Boxshot.jpg|Xbox One game disc cover.
|
||||
MCD Hero Edition PS4 Box.jpg|Hero Edition (discontinued) PS4 box.
|
||||
MCD Ultimate Edition Nintendo Switch Box.jpg|Ultimate Edition Nintendo Switch box.
|
||||
MCD Hero Edition Nintendo Switch Box.jpg|Hero Edition (discontinued) Nintendo Switch box.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Dungeons launcher background.png|The four main [[MCD:Hero|heroes]] of ''Minecraft Dungeons''.
|
||||
Minecraft Dungeons Preview I.jpg|A preview of the {{MCD|Desert Temple}} area in ''Minecraft Dungeons''. This image is also used as the loading screen.
|
||||
Minecraft Dungeons Preview II.jpg|A preview of the {{MCD|Redstone Mines}} area in ''Minecraft Dungeons''.
|
||||
Redstone Monstrosity.jpg|The [[MCD:Redstone Monstrosity|redstone monstrosity]] as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 2.jpg|The {{MCD|Fiery Forge}} as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 3.jpg|The {{MCD|Desert Temple}} as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 4.jpg|[[MCD:Valorie|Valorie]], in the {{MCD|Creeper Woods}} as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 5.jpg|Valorie attacking a {{MCD|skeleton}}, in the Creeper Woods as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 7.jpg|A [[MCD:Great Hammer|great hammer]] being equipped on Valorie as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 8.jpg|A [[MCD:Corrupted Beacon|corrupted beacon]] equipped on Valorie as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 9.jpg|{{MCD|Hal}} reviving {{MCD|Valorie}} as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 10.jpg|A [[MCD:Key Golem|key golem]] as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 11.jpg|{{MCD|Soggy Swamp}} as seen in the gameplay reveal trailer.
|
||||
Dungeons Teaser 12.jpg|{{MCD|Pumpkin Pastures}} as seen in the gameplay reveal trailer.
|
||||
IllagerOrb.png|Archie grabbing the {{MCD|Orb of Dominance}} and becoming the {{MCD|Arch-Illager}}.
|
||||
Orb of Dominance.png|The {{MCD|Orb of Dominance}}.
|
||||
Minecraft Dungeons Steam Screenshot 1.jpg|Four heroes racing across a bridge in the Fiery Forge, as seen on the Steam page.
|
||||
Minecraft Dungeons Steam Screenshot 2.jpg|Three heroes fighting {{MCD|evoker}}s and {{MCD|pillager}}s atop a ship in Pumpkin Pastures, shown on the Steam page.
|
||||
Minecraft Dungeons Steam Screenshot 3.jpg|Another screenshot from the Steam Page showing two heroes fighting their way through the {{MCD|Desert Temple}} as one fires a [[MCD:Corrupted Beacon|corrupted beacon]].
|
||||
Minecraft Dungeons Steam Screenshot 4.jpg|A screenshot from the Steam page displaying a hero slashing through a horde of {{MCD|zombie}}s with the {{MCD|Thundering}} enchantment.
|
||||
Minecraft Dungeons Steam Screenshot 5.jpg|Another screenshot from the Steam page showcasing two heroes with a [[MCD:Totem of Shielding|totem of shielding]] fending off a horde of enemies in the {{MCD|Pumpkin Pastures}} mission.
|
||||
</gallery>
|
||||
===Physical copy===
|
||||
<gallery>
|
||||
File:PS4 hero edition disk.png|alt=Hero Edition Disc (Discontinued)|PS4 Hero Edition Disc
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons}}
|
||||
{{Navbox Minecraft (franchise)|Games}}
|
||||
|
||||
{{DEFAULTSORT:Minecraft Dungeons Wiki}}
|
||||
|
||||
[[Category:Minecraft Dungeons]]
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Games]]
|
||||
|
||||
[[de:Minecraft Dungeons]]
|
||||
[[es:Minecraft Dungeons]]
|
||||
[[fr:Minecraft Dungeons]]
|
||||
[[it:Minecraft Dungeons]]
|
||||
[[ja:Minecraft Dungeons]]
|
||||
[[ko:Minecraft Dungeons]]
|
||||
[[lzh:礦藝:地下城]]
|
||||
[[pl:Minecraft Dungeons]]
|
||||
[[pt:Minecraft Dungeons]]
|
||||
[[ru:Minecraft Dungeons]]
|
||||
[[th:Minecraft Dungeons]]
|
||||
[[tr:Minecraft Dungeons]]
|
||||
[[uk:Minecraft Dungeons]]
|
||||
[[zh:Minecraft Dungeons]]
|
43
wiki_backup/Minecraft_Wiki-About.txt
Normal file
43
wiki_backup/Minecraft_Wiki-About.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
{{:Minecraft Wiki/style|header=About Minecraft Wiki|content=
|
||||
{{Fallback infobox
|
||||
| title = Minecraft Wiki
|
||||
| image = Wiki.png
|
||||
| label1 = MediaWiki version
|
||||
| data1 = {{CURRENTVERSION}}
|
||||
| label2 = Pages / Content pages
|
||||
| data2 = {{NUMBEROFPAGES}} / {{NUMBEROFARTICLES}}
|
||||
| label3 = Uploaded files
|
||||
| data3 = {{NUMBEROFFILES}}
|
||||
| label4 = Users / Active users
|
||||
| data4 = {{NUMBEROFUSERS}} / {{NUMBEROFACTIVEUSERS}}
|
||||
| footer= ''For full statistics, visit [[Special:Statistics]]''
|
||||
}}
|
||||
This wiki is a publicly accessible and editable website for gathering useful information related to [[Minecraft (franchise)|the ''Minecraft'' franchise]]. It is commonly called the "Minecraft Wiki", though it is not affiliated with the developers of ''Minecraft'' ([[Mojang Studios]] and [[wikipedia:Microsoft|Microsoft]]) in any way. The wiki is a database of information of any ''Minecraft'' content made up entirely of user contributions using the MediaWiki software, which lets people edit and change the contents of any page. There is a [[Project:Copyrights|copyrights page]] for information regarding licensing and intellectual property on the {{SITENAME}}. Use of the {{SITENAME}} is subject to [[wg:terms/|Weird Gloop's Terms of Service]].
|
||||
|
||||
== Description ==
|
||||
{{see also|Minecraft Wiki (website)}}
|
||||
The '''Minecraft Wiki''' is a public and editable website that is managed and maintained by a [[Special:ActiveUsers|massive group]] of contributors from the Minecraft community and the wiki's [[Minecraft Wiki:Admin noticeboard|administration team]].
|
||||
|
||||
The wiki was founded by Citricsquid on June 17th, 2009, as a way to document information from ''Minecraft''. From November 15th, 2010, it was hosted by Curse Media; first as a standalone wiki, and later as a part of Gamepedia. As Fandom purchased Curse Media on December 12th, 2018, the wiki also transferred ownership to Fandom, first remaining under the Gamepedia umbrella until all Gamepedia wikis eventually became part of the Fandom wiki platform. On September 24th, 2023, the wiki [[MCW:Moving from Fandom|forked from Fandom]] and is since hosted by [[wg:|Weird Gloop]]. To learn more about the wiki's history, see also [[Minecraft Wiki:History]].
|
||||
|
||||
The wiki is powered by the open source and free [[mediawikiwiki:MediaWiki|MediaWiki]] wiki software. ''Minecraft'' content and materials are trademarks and copyrights of [[Mojang Studios]]. All content on {{SITENAME}} (with the exception of Mojang-owned images, art, and lore) is licensed under the [http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0 license].
|
||||
}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox help}}
|
||||
|
||||
[[de:Minecraft Wiki:Über]]
|
||||
[[el:Minecraft Wiki:Σχετικά]]
|
||||
[[es:Minecraft Wiki:Acerca de]]
|
||||
[[fr:Minecraft Wiki:À propos de]]
|
||||
[[hu:Minecraft Wiki:Rólunk]]
|
||||
[[it:Minecraft Wiki:Informazioni]]
|
||||
[[ja:Minecraft Wiki:Minecraft Wikiについて]]
|
||||
[[ko:Minecraft Wiki:소개]]
|
||||
[[nl:Minecraft Wiki:Over]]
|
||||
[[pl:Minecraft Wiki Polska:O Minecraft Wiki Polska]]
|
||||
[[pt:Minecraft Wiki:Sobre]]
|
||||
[[ru:Minecraft Wiki:Описание]]
|
||||
[[th:Minecraft Wiki:เกี่ยวกับ]]
|
||||
[[uk:Minecraft Wiki:Про]]
|
||||
[[zh:Minecraft Wiki:关于]]
|
188
wiki_backup/Minecraft_Wiki-Discord.txt
Normal file
188
wiki_backup/Minecraft_Wiki-Discord.txt
Normal file
|
@ -0,0 +1,188 @@
|
|||
{{Editcopy|2=directors}}
|
||||
{{msgbox|icon=8|text='''NOTE:''' This server is '''not associated with Mojang nor the official Minecraft Discord server.''' Please do not direct queries regarding the Minecraft Discord server, technical support, or multiplayer requests here. To access the ''official'' Minecraft Discord, [https://discord.gg/minecraft click here].}}
|
||||
|
||||
The Minecraft Wiki Discord server is a place for readers, editors and administrators of the Minecraft Wiki to discuss and talk about the wiki.
|
||||
|
||||
{{TOC|right}}
|
||||
== Rules ==
|
||||
Please read the following rules before joining the Minecraft Wiki Discord server:
|
||||
|
||||
# The following is prohibited:
|
||||
#* Spam, self promotion and advertising.
|
||||
#* Any kind of offensive or otherwise controversial content. Notably, keep the chat SFW.
|
||||
#* Any kind of harassment, personal attack, and derogatory language.
|
||||
#* Illegal content.
|
||||
#* Sharing others' personal information.
|
||||
# Do not ping individuals or roles abusively.
|
||||
# Use channels for what they're meant. [[#Channels|Each channel has a topic that tells you what it is for.]]
|
||||
#* Notably, '''''do not''' ask for people to play with'', or ask for help with creating a server, game troubleshooting, or account assistance.
|
||||
# Keep discussion in English. An exception to this rule are the channels in the ''[[#In other languages|In other languages]]'' category.
|
||||
# Please make sure that editors who don't use Discord can take part in important wiki-related discussions. If you have a major proposal, please post it on the wiki and give all editors a chance to comment.
|
||||
# Follow Discord TOS (https://discord.com/terms). Notably, you must be at least 13 years old.
|
||||
|
||||
{{Clickable button|Join the server|url=https://discord.gg/fGdE5ZE|style=display:inline-block;text-align:center;padding:0.5em 1em;margin-left:30%;background-color:#7289da;border:1px solid #2f3136;border-radius:5px}}
|
||||
|
||||
== Roles ==
|
||||
=== Wiki user rights ===
|
||||
On the server, there are multiple roles representing the user groups on the wiki:
|
||||
* <b style="color:#2ecc71">Administrator</b> – Given to administrators of the English Minecraft Wiki.
|
||||
* <b style="color:#9b59b6">Director</b> – Given to administrators of any of the Minecraft Wikis. ([[Minecraft Wiki:Directors|List of current directors]])
|
||||
* <b style="color:#99aab5">Board</b> – Given to members of the [[MCW:Board|Minecraft Wiki board]].
|
||||
* <b style="color:#d65745">CATS</b> – Given to [[MCW:CATS|CATS]] members.
|
||||
* <b style="color:#cc59dd">Global interface maintainer</b> – Given to [[MCW:Global interface maintainers|Global interface maintainers]].
|
||||
* <b style="color:#9eac83">Weird Gloop</b> – Given to Weird Gloop employees.
|
||||
* <b style="color:#e67e22">Fandom staff</b> – Given to Fandom employees.
|
||||
* <b style="color:#3498db">Editor</b> – Given to people who have made at least 50 edits to at least one of the language versions of the Minecraft Wiki.
|
||||
* <b style="color:#607d8b">Bot owner</b> – Given to editors who own bots on the wiki. Editors can ping this role if they have a task that needs to be executed by a bot.
|
||||
|
||||
=== Administrative roles ===
|
||||
Furthermore, there are some administrative roles:
|
||||
* <b style="color:#99aab5">Server administrator</b> – Manage the server and have access to all server settings. All <span style="color:#2ecc71">Administrators</span> automatically get this role. See [[#Current server team|current server team]].
|
||||
* <b style="color:#99aab5">Server moderator</b> – Moderate the server, verify editors and are able to kick and ban users. See [[#Current server team|current server team]].
|
||||
* <b style="color:#f1c40f">Bot</b> – Given to users who aren't humans. See [[#Bots|Bots]].
|
||||
|
||||
=== Other roles ===
|
||||
* <b style="color:#ff2e3b">Mojang staff</b> – Given to people who are part of the Minecraft team.
|
||||
* <b style="color:#99aab5">Wiki socials</b> – Given to editors with access to the [[Minecraft Wiki:Social media|social media accounts]].
|
||||
* <b style="color:#bcbccc">Wiki videos</b> – Given to editors who want to be updated about the [[Minecraft Wiki:Projects/Wiki videos|wiki videos project]].
|
||||
|
||||
=== Language roles ===
|
||||
There are also roles that are given to users based on their primary language wiki(s). These roles can be requested in '''#discord'''. The following language roles are available:
|
||||
* Chinese
|
||||
* Czech
|
||||
* Dutch
|
||||
* English
|
||||
* French
|
||||
* German
|
||||
* Greek
|
||||
* Hungarian
|
||||
* Italian
|
||||
* Japanese
|
||||
* Korean
|
||||
* Literary Chinese
|
||||
* Polish
|
||||
* Portuguese
|
||||
* Russian
|
||||
* Spanish
|
||||
* Thai
|
||||
* Turkish
|
||||
* Ukranian
|
||||
|
||||
=== Account verification ===
|
||||
In order to get a role on the Discord server, users need to verify their account with their wiki account. Here's a guide about how to get verified:
|
||||
|
||||
* You need to have made at least 50 edits to at least one of the language versions of the Minecraft Wiki in order to get the editor role, although other roles, such as directors, administrators, and Mojang Staff, don't require this as long as the role applies to you.
|
||||
|
||||
If you have at least 50 edits on the English Minecraft Wiki and are requesting an editor role, please use the automatic verification process:
|
||||
* Use the <code>/verify</code> command in '''#editor-verification'''.
|
||||
* Open the link provided to you and authenticate. This process is only required to verify that you are in possession of the wiki account and your login credentials are always safely stored on the wiki itself.
|
||||
* You should now be verified. If you have any problem or would like to request additional roles, request manual verification per the steps below.
|
||||
|
||||
If your edits are on other language versions below or are applying for a role that cannot be granted via auto verification (e.g. language roles):
|
||||
* Use the auto verification process above to prove that you own the account, or add your Discord handle somewhere on your [[Special:MyPage|user page]].
|
||||
** Alternatively, you can use the talk page of this page.
|
||||
** If you cannot do this for some reason or don't want to publish your Discord handle publicly on the wiki, you can request using an alternative verification process in '''#editor-verification'''.
|
||||
* Write <code>!wiki User:<your wiki username></code> into the '''#editor-verification''' channel.
|
||||
** If you have made less than 50 edits on the English wiki, you can verify your account on another wiki using the command <code>!wiki <interwiki>:User:<your wiki username></code> as well.
|
||||
* Wait for a server moderator to verify your account. Please be patient and don't ping server moderators.
|
||||
|
||||
== Channels ==
|
||||
The channels are split up into multiple categories:
|
||||
|
||||
=== The unnamed section (standard) ===
|
||||
This category contains channels that don't belong to any category.
|
||||
|
||||
* '''#rules-and-info''' – New users land here. This channel contains an introduction message to the server, rules and other helpful tips.
|
||||
* '''#related-servers''' - A list of important Discord servers related to Minecraft.
|
||||
* '''#editor-verification''' – A channel to verify your wiki account (see [[#Account verification|account verification]]).
|
||||
|
||||
=== Feeds ===
|
||||
This category contains live feeds, such as announcements and new changes to the wiki. Only moderators can post in these channels, and some have automated posts.
|
||||
|
||||
* '''#news''' – In this channel, server moderators can post Minecraft- or Minecraft Wiki-related news, or announcements about the Discord server.
|
||||
* '''#game-updates''' – Snapshot and release changelogs, mirrored from the changelog channels in official Minecraft Discord servers.
|
||||
* '''#recent-changes''' – A live feed of all the recent changes in the English Minecraft Wiki.
|
||||
* '''#social-media-feed''' – Activity from the wiki's [[MCW:Social media|social media]] accounts.
|
||||
* '''#mojira-bugfixes''' – Feed of bug reports recently marked as "fixed" on the [[bug tracker]]. Mirrored from the Mojira Discord and currently only covers Java Edition.
|
||||
|
||||
=== General ===
|
||||
This category is for channels where members of the server can discuss all kinds of things.
|
||||
* '''💬wiki-feedback''' – A forum where members can create individual threads, to report issues or leave feedback about the wiki.
|
||||
* '''#general''' – General discussion about everything related to Minecraft, the Minecraft Wiki, or the Minecraft Wiki Discord server.
|
||||
* '''#minecraft''' – Discussion about the Minecraft franchise, including any of the Minecraft games.
|
||||
* '''#gameplay-help''' – Help with Minecraft gameplay.
|
||||
* '''#off-topic''' – A channel for everything that doesn't belong anywhere else.
|
||||
* '''#discord''' – A channel for discussion about or suggestions for the Discord server.
|
||||
* '''#bot-commands''' – In this channel, users can interact with <span style="color:#f1c40f">Wiki-Bot</span> and other bots without cluttering up other channels.
|
||||
|
||||
=== Wiki ===
|
||||
This category contains channels more focused around discussion about the wiki.
|
||||
* '''#wiki''' – General discussion about the Minecraft Wiki.
|
||||
* '''#dungeons-wiki''' - General discussion about Minecraft Dungeons content on the wiki.
|
||||
* '''#legends-wiki''' - General discussion about Minecraft Legends content on the wiki.
|
||||
* '''#earth-story-wiki''' - General discussion about Minecraft Earth and Story Mode content on the wiki.
|
||||
* '''#editors''' - Discussion about the Minecraft Wiki, only available to users with the <span style="color:#3498db">Editor</span> role.
|
||||
* '''#wiki-requests''' – A channel for reporting vandalism, spam and other issues requiring immediate attention of administrators; only available to users with <span style="color:#3498db">Editor</span> role.
|
||||
* '''#wiki-help''' – Help with wiki syntax, pages on the Minecraft Wiki, or general questions related to the wiki.
|
||||
* '''#wiki-info-verification''' – A channel for verifying edits and information on the wiki.
|
||||
* '''#wiki-technical''' – A channel for more technical discussion, such as templates and modules.
|
||||
* '''#wiki-socials''' - Discussion about the wiki's [[MCW:Social media|social media]] accounts, only available to users with the <span style="color:#3498db">Editor</span> role.
|
||||
* '''💬projects-forum''' – Forum for coordinating and preparing projects and major changes.
|
||||
|
||||
=== Administration ===
|
||||
This category contains channels that can only be viewed by a small number of users with certain roles. Specifically, there are private channels for [[Minecraft Wiki:List of administrators|wiki administrators]], [[MCW:Directors|directors]], Weird Gloop, and server moderators. The channels are used for coordinating these teams.
|
||||
|
||||
Additionally, there are channels that use the [[#Sapphire|Sapphire]] bot to keep track of messages that are edited or deleted, as well as users joining and leaving the server. These are only accessible by server administrators and moderators.
|
||||
|
||||
=== In other languages ===
|
||||
This section contains channels for some languages the Minecraft Wiki is available in. Some wikis have their own Discord server, in which case its invite link will be posted in the corresponding channel. If there isn't a separate Discord server for a language, the channel can be used as a discussion room in that language.
|
||||
|
||||
If you want to request an additional language channel, you can ask a server administrator in '''#discord''' to add it.
|
||||
|
||||
=== Archive ===
|
||||
Several archived channels are placed at the bottom of the server.
|
||||
|
||||
== Bots ==
|
||||
There are the following <span style="color:#f1c40f">Bots</span> on the server currently:
|
||||
|
||||
=== Wiki-Bot ===
|
||||
'''Wiki-Bot''' can search for and link to pages on the Minecraft Wiki, as well as search for pages on other wikis and provide information about wiki users. For a full list of commands, use the command <code>!wiki help</code> in '''#bot-commands''' or read the pinned message in that channel.
|
||||
|
||||
=== Sapphire ===
|
||||
'''Sapphire''' logs most of the actions that are happening on the server. There's also an audit log built into Discord, but that one gets cleared after a certain amount of time. This bot is only relevant for server moderators.
|
||||
|
||||
=== Curious Chicken ===
|
||||
'''Curious Chicken''' is a private multipurpose bot for a few Discord servers, mainly used for moderation actions.
|
||||
|
||||
=== PluralKit ===
|
||||
A bot designed for plural communities on Discord. It proxies messages with webhooks so each member of a system (an individual with multiple selves) can express themself without using multiple accounts or signing messages. Due to Discord limitations, proxied messages have the "BOT" tag next to them despite not actually being bots.
|
||||
|
||||
=== Rusty Bot ===
|
||||
A private multi-task bot, mainly used to show embeds for Discord message links.
|
||||
|
||||
=== Gaz Bot ===
|
||||
A private bot for directors to purge Cloudflare CDN cache for specified urls.
|
||||
|
||||
== Current server team ==
|
||||
; Server administrators
|
||||
* All current [[Minecraft Wiki:List of administrators|administrators]] of the English Minecraft Wiki
|
||||
* [[User:Frisk|Frisk]]
|
||||
* [[User:violine1101|violine1101]]
|
||||
|
||||
; Server moderators
|
||||
* [[User:Jack McKalling|Jack McKalling]]
|
||||
|
||||
[[Category:Minecraft Wiki]]
|
||||
|
||||
[[es:Minecraft Wiki:Discord]]
|
||||
[[hu:Minecraft Wiki:Discord]]
|
||||
[[it:Minecraft Wiki:Discord]]
|
||||
[[ja:Minecraft Wiki:Discord]]
|
||||
[[ko:Minecraft Wiki:Discord]]
|
||||
[[nl:Minecraft Wiki:Discord]]
|
||||
[[pl:Minecraft Wiki Polska:Discord]]
|
||||
[[pt:Minecraft Wiki:Discord]]
|
||||
[[ru:Minecraft Wiki:Discord]]
|
||||
[[th:Minecraft Wiki:Discord]]
|
||||
[[uk:Minecraft Wiki:Discord]]
|
||||
[[zh:Minecraft Wiki:Discord]]
|
12
wiki_backup/Minecraft_Wiki-General_disclaimer.txt
Normal file
12
wiki_backup/Minecraft_Wiki-General_disclaimer.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
The {{SITENAME}} is an online, public collaboration of information centering around {{gamename}} from {{publisher}}. All information contained on this website is provided by the voluntary efforts of individual players and groups working to develop a comprehensive information resource for all {{gamename}} fans to use and enjoy.
|
||||
|
||||
This website is an open wiki. Please note that articles and information found within this wiki have not necessarily been reviewed by members of the {{gamename}} development or publishing team.
|
||||
|
||||
Although much of the information presented on {{SITENAME}} will be accurate and up-to-date, we cannot guarantee the validity and quality of the information. It should be understood that the content of any article may be modified or changed at any time by any member of the community. It should also be understood that any wiki page has a risk of becoming vandalized or improperly altered by others.
|
||||
|
||||
To maintain a sense of community on this user-contributed resource, it is encouraged that any user encountering improper, offensive, or otherwise incorrect information simply take the time to edit the article in question and correct the problem. If any situations arise that warrant further involvement, they should be reported directly to {{SITENAME}} moderators for review.
|
||||
|
||||
== Trademarks ==
|
||||
Any of the trademarks, service marks, collective marks, design rights, personality rights, or similar rights that are mentioned, used, or cited in a {{SITENAME}} article are the property of their respective owners. Unless otherwise stated, {{SITENAME}} is neither endorsed nor affiliated with any of the holders of any such rights.
|
||||
|
||||
[[Category:Legal notices]]
|
45
wiki_backup/Minecraft_Wiki-How_to_help.txt
Normal file
45
wiki_backup/Minecraft_Wiki-How_to_help.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{:Minecraft Wiki/style|header=How to help|content=
|
||||
The Minecraft Wiki is a community-run, publicly accessible and editable website for the ''Minecraft'' franchise that can be improved by everyone. If you're considering to contribute to the wiki but don't know how to help or need a guide on how to work on the wiki, this page gives some advice that should be helpful.
|
||||
|
||||
; New to wiki editing?
|
||||
* '''[[Minecraft Wiki:Be bold|Be bold!]]''' If you see something that needs improvement, don't be afraid to edit it. Wikis are built off of changes made by readers like yourself. If you see something you think could be improved, '''improve it!''' Just click the "Edit" tab at the top of pages to edit their contents.
|
||||
* '''Get in touch with the community!''' Ask questions on an article's Talk tab or the [[MCT:PORTAL|community discussion page]], or join the [[MCW:Discord|Discord server]].
|
||||
|
||||
; How do I start?
|
||||
* You can [{{fullurl:Special:Userlogin|type=signup}} create an account] or [[Special:Userlogin|log in]] before you're able to edit pages without your IP address being displayed in the edit history.
|
||||
* '''Don't be afraid to edit!''' If you make a mistake, you or someone else can easily fix it – so take the initiative and make a change ''if you think it's useful''. <small>(Tip: when editing, you can also use the "Show preview" button to check how the page will look before you save it!)</small>
|
||||
* '''Create an article!''' If you don't find what you're looking for, remember that the Minecraft Wiki is made up of articles contributed by its users, it might just be that no one has written about that topic yet.
|
||||
|
||||
; Resources
|
||||
* Review the [[MCW:RULES|wiki rules]] and [[MCW:STYLE|style guide]]. These pages contain many useful guidelines if you're unsure of something.
|
||||
* The [[Special:RecentChanges|recent changes]] page shows a feed of recent edits to the wiki.
|
||||
* Check out the [[MCW:Community portal|community portal]] to see what the community is working on.
|
||||
* See a list of larger-scale [[Minecraft Wiki:Projects|community projects]].
|
||||
* [[mw:Help:Contents|MediaWiki help pages]] contain comprehensive information about wiki formatting.
|
||||
|
||||
; Getting started
|
||||
There are several categories for articles needing some type of improvement:
|
||||
* Pages with information requiring [[:Category:Verify|verification]], [[:Category:Testing needed|in-game testing]], or [[:Category:Information needed|more information]] to be added. Look for parts of articles marked with small tags like {{verify|nocat=1}} and {{needs testing|nocat=1}}.
|
||||
* Pages that [[:Category:Needs updating|need updating]] or can benefit from having [[:Category:Pages needing images|more images]]. Requests will usually be explained in a notice box at the top of the page, or under a specific section.
|
||||
* Pages that need [[:Category:Stubs|expansion]], [[:Category:Article cleanup|cleanup]], or are a [[:Category:Work in progress|work in progress]].
|
||||
* A full list of article-related maintenance categories can be found [[:Category:Article maintenance|on this page]].
|
||||
|
||||
If you're unsure of anything, feel free to ask on the [[MCT:PORTAL|community discussion page]] or the [[MCW:Discord|Discord server]]!
|
||||
}}
|
||||
== Navigation ==
|
||||
{{Navbox help}}
|
||||
|
||||
[[de:Minecraft Wiki:Gemeinschaftsportal#Wie du helfen kannst]]
|
||||
[[es:Ayuda:Cómo ayudar]]
|
||||
[[fr:Minecraft Wiki:Comment aider ?]]
|
||||
[[hu:Minecraft Wiki:Hogyan segíts]]
|
||||
[[it:Minecraft Wiki:Come aiutare]]
|
||||
[[ja:Minecraft Wiki:ヘルプ一覧]]
|
||||
[[nl:Minecraft Wiki:Hoe te helpen]]
|
||||
[[pl:Minecraft Wiki Polska:Jak pomóc]]
|
||||
[[pt:Minecraft Wiki:Como ajudar]]
|
||||
[[ru:Minecraft Wiki:Как помочь]]
|
||||
[[th:Minecraft Wiki:จะช่วยเหลือวิกิได้อย่างไร]]
|
||||
[[tr:Minecraft Wiki:Nasıl yardım edebilirim]]
|
||||
[[uk:Minecraft Wiki:Як допомогти]]
|
||||
[[zh:Help:如何帮助]]
|
|
@ -5,3 +5,79 @@
|
|||
* This page is cleared regularly *
|
||||
* Feel free to try your editing skills below *
|
||||
-->
|
||||
{{Lost version}}
|
||||
{{Infobox version
|
||||
|title=v0.12.0.1
|
||||
|edition=Windows 10 Edition
|
||||
|image=v0.12.0.1 alpha.gif
|
||||
|image2=Windows 10 Edition Beta 0.12.0.png
|
||||
|date=August 11, 2015
|
||||
|prev=v0.12.0
|
||||
|prevlink=Windows 10 Edition Beta v0.12.0
|
||||
|next=v0.12.1
|
||||
|nextlink=Pocket Edition v0.12.1 alpha
|
||||
|nextparent=v0.13.0
|
||||
|nextparentlink=Pocket Edition v0.13.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
v0.12.0.1<ref>https://web.archive.org/web/20150813225008/https://www.mojang.com/2015/08/windows-10-edition-beta-0-12-2-0/</ref> is a minor update to the Windows 10 Edition Beta released on August 11, 2015 to fix some of the bugs and crashes in v0.12.0.
|
||||
|
||||
This is the first version of Windows 10 Edition to support 32-bit systems
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Anvil]]
|
||||
* the Main UI can be accessed whilst renaming/repairing.
|
||||
* Items can now be placed in the second slot.
|
||||
|
||||
; [[Slab|Nether Brick Slab]]
|
||||
* Can now be crafted.
|
||||
|
||||
=== Non-mob Entities ===
|
||||
; [[Boat]]
|
||||
* Players can now message in [[chat]] while riding them.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sprinting]]
|
||||
* Now works like in {{JE}}.
|
||||
|
||||
; [[World]]
|
||||
* Creative world saves can now be imported to the Trial version.
|
||||
|
||||
; Other
|
||||
* Real fullscreen can now be enabled.
|
||||
|
||||
== Fixes ==
|
||||
|
||||
* "Repopulation" achievement fixed.
|
||||
|
||||
* Fixed spawning/respawning in the Nether & flat worlds.
|
||||
|
||||
* Mining emerald ore fixed for correct pickaxe types.
|
||||
|
||||
* Custom skins tab fixed.
|
||||
|
||||
* Fixed scenario where writing signs would cause the game to crash.
|
||||
|
||||
* Fixed issues with furnaces & chests not working.
|
||||
|
||||
* Fixed crashes when players repeatedly entered & left the Nether.
|
||||
|
||||
* Audio file fixes.
|
||||
|
||||
* Fixed crashes for players with non-ASCII characters in names.
|
||||
|
||||
* Fixed world progress saved game issue.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
[[de:Windows 10 Edition Beta 0.12.0.1]]
|
||||
[[es:Pocket Edition v0.12.0.1 alpha]]
|
||||
[[fr:Version portable Alpha 0.12.0.1]]
|
||||
[[ja:Pocket Edition v0.12.0.1 alpha]]
|
||||
[[pt:Edição Pocket v0.12.0.1 alpha]]
|
||||
[[ru:Alpha 0.12.0.1 (Pocket Edition)]]
|
||||
[[zh:携带版0.12.0.1]]
|
||||
|
|
262
wiki_backup/Minecraft_Wiki_editcopy.txt
Normal file
262
wiki_backup/Minecraft_Wiki_editcopy.txt
Normal file
|
@ -0,0 +1,262 @@
|
|||
{{#ifeq: {{FULLPAGENAME}} | {{SITENAME}}
|
||||
| <templatestyles src=":Minecraft_Wiki/styles.css" />
|
||||
| <templatestyles src=":Minecraft_Wiki/styles.css/editcopy" /><!--
|
||||
-->{{Editcopy
|
||||
| main page
|
||||
| firsttitle = the main page
|
||||
| [[MCW:Directors|directors]]
|
||||
| reason = because it is a high traffic page and therefore a likely target of vandalism
|
||||
| extratext = See also: [[Minecraft Wiki/icon/editcopy|/icon]], [[Minecraft Wiki/platform/editcopy|/platform]], [[Minecraft Wiki/style/editcopy|/style]], and [[Minecraft Wiki/styles.css/editcopy|/styles.css]]<sup>([{{fullurl:Special:ComparePages|page1={{urlencode:Minecraft Wiki/styles.css}}&page2={{urlencode:Minecraft Wiki/styles.css/editcopy}}}} compare])</sup> editcopy pages.<br />Maintenance templates used: [[Template:DidYouKnow|DidYouKnow]], [[Template:FrontPageSprite|FrontPageSprite]], and [[Template:Version/FP|Version/FP]].
|
||||
}}
|
||||
}}<div id="main-page" class="plainlinks main-page">
|
||||
{{/style|id=fp-1|contentid=fp-header|contentclass=fp-header|content=
|
||||
<div id="fp-header-file" class="nomobile">[[File:Minecraft Wiki header.svg|300px|link=|alt=Minecraft Wiki]]</div>
|
||||
<div id="fp-header-links" class="list-style-none nomobile">
|
||||
* {{FrontPageLink|id=compass|MCW:Community portal|Community portal}}
|
||||
* {{FrontPageLink|id=book-and-quill|MCW:Forum|Wiki forum}}
|
||||
* {{FrontPageLink|id=painting|MCW:Admin noticeboard|Admin noticeboard}}
|
||||
* {{FrontPageLink|id=clock|Special:RecentChanges|Recent changes}}
|
||||
* {{FrontPageLink|id=sign|MCW:Wiki rules|Wiki rules}}
|
||||
* {{FrontPageLink|id=book|MCW:Style guide|Style guide}}
|
||||
* {{FrontPageLink|id=iron-pickaxe|Help:Contents|Help contents}}
|
||||
* {{FrontPageLink|id=paper|MCW:How to help|How to help}}
|
||||
* {{FrontPageLink|id=ruby|Special:WantedPages|Missing pages}}
|
||||
</div>
|
||||
<div id="fp-header-text">
|
||||
Welcome to the most comprehensive wiki about [[Minecraft (franchise)|the ''Minecraft'' franchise]]! We are a community-run, publicly accessible and editable website that can be improved by everyone. [[MCW:About|Learn more about us here!]]
|
||||
|
||||
This wiki, with its [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} pages] and [[Special:ListFiles|{{NUMBEROFFILES}} files]] about all ''Minecraft''-related games, is managed and maintained by [[Special:Statistics|{{NUMBEROFACTIVEUSERS}} active users]] from the ''Minecraft'' community. [[MCW:How to help|Anyone can contribute!]]
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-banner|content=
|
||||
<div class="fp-banner-content">
|
||||
<div class="fp-banner-image pixel-image">[[File:BiomeSprite pale-garden.png|95px|link=The Garden Awakens|class=pixel-image]]</div>
|
||||
|
||||
<div>
|
||||
<h3 style="margin-top: 0; padding-top: 0;">The Garden Has Been Awakened!</h3>
|
||||
|
||||
During the day, the [[pale garden]] is eerily quiet. But as night falls, it awakens, with glowing [[eyeblossom]]s and [[creaking|creaking creatures]]. Can you hunt down the [[creaking heart]]s, defeat the [[creaking]]s, and build a wonder with [[resin]] blocks? Uncover the secret of the pale garden in ''Minecraft'''s latest [[game drop]]!
|
||||
|
||||
<div>[[The Garden Awakens|<span class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--action-progressive cdx-button--weight-primary">Learn more</span>]]</div>
|
||||
</div>
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-2|header=''Minecraft''|content=
|
||||
'''''[[Minecraft]]''''' is a 3D sandbox adventure game developed by [[Mojang Studios]] where [[player]]s can interact with a fully customizable three-dimensional world made of [[block]]s and [[entities]]. Its diverse [[gameplay]] options allow players to choose the way they play, creating countless possibilities.
|
||||
|
||||
There are three actively maintained [[edition]]s of ''Minecraft'': '''''[[Java Edition]]''''' (Windows, macOS, Linux); '''''[[Bedrock Edition]]''''' (Windows, mobile, and consoles); and '''''[[Minecraft Education]]''''' (for educational settings). There is also a [[China Edition|localized release]] of the game for mainland China.
|
||||
<!--Instead of changing these icons, please discuss at [[Talk:Minecraft Wiki#Icon discussion]]-->
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|Trading|image=Emerald}}
|
||||
{{/icon|Brewing|image=Potion of Healing}}
|
||||
{{/icon|Enchanting|image=Enchanting Table}}
|
||||
{{/icon|Mob|Mobs|image=Slime}}
|
||||
{{/icon|Block|Blocks|image=Bricks}}
|
||||
{{/icon|Item|Items|image=Diamond Pickaxe}}
|
||||
{{/icon|Biome|Biomes|image=Cherry Leaves}}
|
||||
{{/icon|Effect|Effects|image=Poison}}
|
||||
{{/icon|Crafting|image=Crafting Table}}
|
||||
{{/icon|Smelting|image=Furnace}}
|
||||
{{/icon|Smithing|image=Wayfinder Armor Trim Smithing Template JE1 BE1}}
|
||||
{{/icon|Structure|Structures|image=Desert Small House 5}}
|
||||
{{/icon|Redstone circuits|Redstone|image=Redstone Dust}}
|
||||
{{/icon|Commands|image=Command Block}}
|
||||
{{/icon|Version history|History|image=Stone JE1}}
|
||||
{{/icon|Tutorials|image=Lectern with Book (S)}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-3|header=''Minecraft Dungeons''|content=
|
||||
'''''[[Minecraft Dungeons]]''''' is an action-adventure role-playing game where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the [[MCD:Arch-Illager|Arch-Illager]]. There is also an arcade adaptation of the game known as '''''[[MCD:Arcade|Minecraft Dungeons Arcade]]'''''.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCD:Story|Story|image=Arch-Illager}}
|
||||
{{/icon|MCD:Gear|Gear|image=Evocation Robe (MCD)}}
|
||||
{{/icon|MCD:Artifact|Artifacts|image=Corrupted Beacon (MCD)}}
|
||||
{{/icon|MCD:Consumable|Consumables|image=Strength Potion}}
|
||||
{{/icon|MCD:Mob|Mobs|image=Gold Key Golem Sleeping}}
|
||||
{{/icon|MCD:Location|Locations|image=Map Table Dungeons}}
|
||||
{{/icon|MCD:Hero|Heroes|image=Hex}}
|
||||
{{/icon|MCD:Enchantment|Enchantments|image=IllagersBane}}
|
||||
{{/icon|MCD:Downloadable Content|DLCs|image=HowlingPeaksIsland}}
|
||||
</div>
|
||||
}}
|
||||
{{/style|id=fp-4|header=''Minecraft Legends''|content=
|
||||
'''''[[Minecraft Legends]]''''' is a real-time action strategy game where the player takes on the third person perspective of a legendary hero whose mission is to defend the Overworld from the piglins by protecting settlements and villages, establishing outposts, and forming alliances with mobs to stop the spread of the piglins' Nether corruption.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCL:Biome|Biomes|image=Speed Wheat MCL}}
|
||||
{{/icon|MCL:Mob|Mobs|image=Blaze Runt Journal Icon MCL}}
|
||||
{{/icon|MCL:Mount|Mounts|image=Horse MCL}}
|
||||
{{/icon|MCL:Resource|Resources|image=Coal Journal Icon MCL}}
|
||||
{{/icon|MCL:Structure|Structures|image=Gate MCL}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-5|header=''Minecraft: Story Mode''|content=
|
||||
'''''[[Minecraft: Story Mode]]''''' and '''''[[Minecraft: Story Mode - Season Two]]''''' are discontinued episodic point-and-click narrative-driven graphic adventure games developed by [[Telltale Games]] based on ''Minecraft'', where players have to navigate through chapters to advance a storyline. The decisions and actions taken by the player can change the narrative.
|
||||
|
||||
Both titles were discontinued in 2019 due to the shutdown of Telltale Games, but existing copies can still be played.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCSM:Character|Characters|image=Jesse M1}}
|
||||
{{/icon|MCSM:Mob|Mobs|image=Creeder}}
|
||||
{{/icon|MCSM:Item|Items|image=Amulet (Story mode)}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-6|header=''Minecraft Earth''|content=
|
||||
'''''[[Minecraft Earth]]''''' was a free-to-play augmented reality mobile game where players could travel to real-life locations to build structures and collect resources. It featured numerous unique gameplay aspects and interactions resembling the main game.
|
||||
|
||||
The game was shut down on June 30, 2021, and can no longer be played.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCE:Adventure|Adventures|image=Adventure menu icon (MCE)}}
|
||||
{{/icon|MCE:Block|Blocks|image=Rainbow Wool (inventory) MCE}}
|
||||
{{/icon|MCE:Buildplate|Buildplates|image=Buildplate Icon MCE}}
|
||||
{{/icon|MCE:Mob|Mobs|image=Moobloom (inventory) MCE}}
|
||||
{{/icon|MCE:Item|Items|image=Fancy Feather (inventory) MCE}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-7|headerstyle=position:relative|header=News and events|content=
|
||||
<!--
|
||||
Keep six items here. When a new item is added, place it at the top and remove the bottom-most item.
|
||||
For game updates, only mention major updates (any update that has a title) and April Fools' snapshots here.
|
||||
-->
|
||||
;December 3, 2024
|
||||
:[[Java Edition 1.21.4]] and [[Bedrock Edition 1.21.50]], named [[The Garden Awakens]], are released.
|
||||
;November 19, 2024
|
||||
:The first full-length trailer for ''[[A Minecraft Movie]]'' is released.
|
||||
;November 12, 2024
|
||||
:''[[Minecraft: Journey to the Ancient City]]'' is released.
|
||||
;October 22, 2024
|
||||
:The [[Bundles of Bravery]] drop is released. It features [[bundle]]s, and adds [[Hardcore]] to {{BE}} and [[Realms]]. In addition, a native version of {{BE}} for PlayStation 5 is released as well.
|
||||
;September 28, 2024
|
||||
:[[Minecraft Live 2024|Minecraft Live]] takes place, announcing the [[Bundles of Bravery]] drop, the [[creaking]] and [[pale garden]], and more.
|
||||
;September 18, 2024
|
||||
:Minecraft Live is announced to take place on September 28, 2024.
|
||||
}}
|
||||
|
||||
{{/style|id=fp-8|header=Did you know…|content=
|
||||
{{DidYouKnow}}
|
||||
}}
|
||||
|
||||
{{/style|id=fp-9|header=Links|content=
|
||||
<div style="display:grid; grid-template-areas:'a b' 'a c'; gap:20px">
|
||||
<div style="grid-area:a">
|
||||
;''Minecraft''
|
||||
* [https://minecraft.net Website]
|
||||
* [https://linktr.ee/Minecraft.net Social media]
|
||||
* [https://help.minecraft.net Help Center]
|
||||
* [https://bugs.mojang.com Mojang Bug Tracker]
|
||||
* Discord servers
|
||||
** [https://discord.gg/Minecraft ''Minecraft'']
|
||||
** [https://discord.gg/MinecraftFeedback Feedback]
|
||||
** [https://discord.gg/MinecraftLive Live]
|
||||
</div>
|
||||
<div style="grid-area:b">
|
||||
;Minecraft Wiki
|
||||
* [[MCW:Discord|Wiki Discord]]
|
||||
* [https://x.com/MinecraftWikiEN X (Twitter)]
|
||||
* [https://wikis.world/@MinecraftWikiEN Mastodon]
|
||||
* [https://bsky.app/profile/minecraft.wiki Bluesky]
|
||||
* [https://youtube.com/@MinecraftWikiEN YouTube]
|
||||
</div>
|
||||
<div style="grid-area:c">
|
||||
;Related wikis
|
||||
* [[ftb:|Feed The Beast Wiki]] <small>([[mods|modded]] ''Minecraft'')</small>
|
||||
* [[mcdf:|''Minecraft'' Discontinued Features Wiki]]
|
||||
</div>
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-10|header=Latest versions|content=
|
||||
<div style="text-align: center;">[[File:LogoMinecraft.png|20px|link=Minecraft]] '''[[Minecraft]]'''</div>
|
||||
<div style="text-align: center;">[[File:LogoJava.png|20px|link=Java Edition]] '''[[Java Edition]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|java|{{FPv|java-type|nolink=1}}|image=Java.svg|title=[[Java Edition]]|store-url=https://xbox.com/games/store/-/9NXP44L49SHJ|trial-url=https://minecraft.net/free-trial|dev-version=java-snap}}
|
||||
<div style="text-align:center";margin-top:10px">[[File:logoBedrock.png|20px|link=Bedrock Edition]] '''[[Bedrock Edition]]'''</div>
|
||||
{{/platform|bedrock|Preview|win|image=Windows.svg|title=Windows|store-url=https://xbox.com/games/store/-/9NXP44L49SHJ|trial-url=https://xbox.com/games/store/-/9NBLGGH2JHXJ|dev-url=https://xbox.com/games/store/-/9P5X4QVLC2XR}}
|
||||
{{/platform|bedrock|Preview|ios|image=App Store.svg|title=iOS & iPadOS|store-url=https://geo.itunes.apple.com/app/479516143|dev-url=https://aka.ms/PreviewApple}}
|
||||
{{/platform|bedrock|beta|android|image=Google Play.svg|title=Android & ChromeOS|store-url=https://play.google.com/store/apps/details?id=com.mojang.minecraftpe|trial-url=https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe|dev-url=https://play.google.com/apps/testing/com.mojang.minecraftpe}}
|
||||
{{/platform|bedrock||fire|image=Amazon Fire.svg|title=Fire|store-page=Bedrock Edition/Fire store pages}}
|
||||
{{/platform|bedrock|Preview|xbox|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9MVXMVT8ZKWC|dev-url=https://xbox.com/games/store/-/9NQ19C36R0VD}}
|
||||
{{/platform|bedrock||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=Bedrock Edition/Nintendo Switch store pages}}
|
||||
{{/platform|bedrock|Preview|ps4|image=Playstation logo.svg|title=PlayStation 4|store-url=https://store.playstation.com/search/minecraft|trial-url=https://playstation.com/games/minecraft/#buynow}}
|
||||
{{/platform|bedrock|Preview|ps5|image=Playstation logo.svg|title=PlayStation 5|store-url=https://playstation.com/games/minecraft|trial-url=https://playstation.com/games/minecraft/#buynow}}
|
||||
{{/platform|bedrock|Preview||image=Bedrock Dedicated Server Icon.png|title=[[Bedrock Dedicated Server|Bedrock Server]]|store-url=https://minecraft.net/download/server/bedrock|dev-url=https://minecraft.net/download/server/bedrock|store-text=Download|current-version=bedrock-realm-server|dev-version=bds-preview}}
|
||||
{{/platform|editor-bedrock|beta||image=Bedrock Editor pack logo.png|title=[[Bedrock Editor]]|store-url=https://learn.microsoft.com/en-us/minecraft/creator/documents/editorinstallation|store-text=Install|dev-text=[[Preview]]}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align:center";margin-top:10px">[[File:LogoDungeons.png|20px|link=Minecraft Dungeons]] '''[[Minecraft Dungeons]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|dungeons||launcher|image=Windows.svg|title=Windows|store-url=https://xbox.com/games/store/-/9NB6BVL3MTG4}}
|
||||
{{/platform|dungeons||steam|image=Steam.svg|title=Steam|store-url=https://store.steampowered.com/app/1672970}}
|
||||
{{/platform|dungeons||xbseries|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9N8NJ74FZTG9}}
|
||||
{{/platform|dungeons||xbseries|image=Xbox.svg|title=Xbox Cloud Gaming|store-url=https://xbox.com/cloud-gaming|store-text=Info}}
|
||||
{{/platform|dungeons||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=MCD:Nintendo Switch store pages}}
|
||||
{{/platform|dungeons||ps4|image=Playstation logo.svg|title=PlayStation 4|store-url=https://playstation.com/games/minecraft-dungeons}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align:center";margin-top:10px">[[File:LogoLegends.png|20px|link=Minecraft Legends]] '''[[Minecraft Legends]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|legends||win|image=Windows.svg|title=Windows|store-url=https://xbox.com/games/store/-/9NM395CH685J}}
|
||||
{{/platform|legends||steam|image=Steam.svg|title=Steam|store-url=https://store.steampowered.com/app/1928870}}
|
||||
{{/platform|legends||xbox|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9NF0D13RPX5L}}
|
||||
{{/platform|legends||xbox|image=Xbox.svg|title=Xbox Cloud Gaming|store-url=https://xbox.com/cloud-gaming|store-text=Info}}
|
||||
{{/platform|legends||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=MCL:Nintendo Switch store pages}}
|
||||
{{/platform|legends||ps|image=Playstation logo.svg|title=PS4 & PS5|store-url=https://playstation.com/games/minecraft-legends}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
</div>
|
||||
[[Category:Minecraft Wiki]]{{#ifeq:{{FULLPAGENAME}}|Minecraft Wiki|
|
||||
|
||||
<div style="margin-top:10px;margin-right:10px;text-align:right;font-style:italic;font-size:85%;">[[Minecraft Wiki/editcopy|Changes for the main page can be proposed here.]]</div>
|
||||
|
||||
<!-- Put categories and interwikis for the live main page below. -->
|
||||
|
||||
[[cs:Minecraft Wiki]]
|
||||
[[de:Minecraft Wiki]]
|
||||
[[el:Minecraft Wiki]]
|
||||
[[es:Minecraft Wiki]]
|
||||
[[fr:Minecraft Wiki]]
|
||||
[[hu:Minecraft Wiki]]
|
||||
[[id:Minecraft Wiki]]
|
||||
[[it:Minecraft Wiki]]
|
||||
[[ja:Minecraft Wiki]]
|
||||
[[ko:Minecraft Wiki]]
|
||||
[[lzh:礦藝大典]]
|
||||
[[nl:Minecraft Wiki]]
|
||||
[[pl:Strona główna]]
|
||||
[[pt:Minecraft Wiki]]
|
||||
[[ru:Заглавная страница]]
|
||||
[[th:Minecraft Wiki]]
|
||||
[[tr:Minecraft Wiki]]
|
||||
[[uk:Головна сторінка]]
|
||||
[[zh:Minecraft Wiki]]
|
||||
|
||||
|<!-- Put categories and interwikis for the editcopy page below. -->
|
||||
|
||||
[[cs:Minecraft Wiki/editcopy]]
|
||||
[[de:Minecraft Wiki/editcopy]]
|
||||
[[el:Minecraft Wiki/editcopy]]
|
||||
[[es:Minecraft Wiki/copia]]
|
||||
[[fr:Minecraft Wiki/copie de travail]]
|
||||
[[hu:Minecraft Wiki/editcopy]]
|
||||
[[it:Minecraft Wiki/copiapermodifica]]
|
||||
[[ja:Minecraft Wiki/編集コピー]]
|
||||
[[ko:Minecraft Wiki/editcopy]]
|
||||
[[lzh:礦藝大典/editcopy]]
|
||||
[[nl:Minecraft Wiki/Bewerk-Kopie]]
|
||||
[[pl:Strona główna/editcopy]]
|
||||
[[pt:Minecraft Wiki/cópiaparaedição]]
|
||||
[[ru:Заглавная страница/Копия]]
|
||||
[[tr:Minecraft Wiki/editcopy]]
|
||||
[[uk:Головна сторінка/копія]]
|
||||
[[zh:Minecraft Wiki/editcopy]]
|
||||
|
||||
}}
|
1312
wiki_backup/Mob.txt
Normal file
1312
wiki_backup/Mob.txt
Normal file
File diff suppressed because it is too large
Load diff
153
wiki_backup/Mods.txt
Normal file
153
wiki_backup/Mods.txt
Normal file
|
@ -0,0 +1,153 @@
|
|||
{{About|community-made game modification|the official modding API in [[Bedrock Edition]]|Add-on|similar mechanism in [[Java Edition]]|Data pack}}
|
||||
{{Disclaimer}}
|
||||
{{msgbox|title=Articles about mods are currently being transferred to the [[ftb:|Feed The Beast Wiki]].|text=This page is for general information about mods only, not descriptions of specific mods.<br>Visit the Feed The Beast Wiki for up-to-date, detailed modding information.|class=msgbox-magenta}}
|
||||
[[File:Indev World Generator.png|thumb|right|An example of a world generator mod (custom [[Indev]] map generator)]]
|
||||
A '''mod''' (short for ''modification'') is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs and adjusting the base experience to completely revamping the way the game is played and implementing new features.
|
||||
|
||||
{{JE}} is written in Java and runs on the JVM, which for technical reasons makes creating mods relatively easy. Due to this, a prolific modding scene exists for that edition. {{BE}} is written in {{w|C++}} and runs as native code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and [[add-on]]s providing official means of adding content to the game.
|
||||
|
||||
[[Bedrock Edition 1.21.20]] removed debug information ({{cd|bedrock_server.pdb}} file) from [[Bedrock Dedicated Server]], making it more difficult than ever for the community to mod {{BE}}.<ref>{{cite|title=Did Mojang Just Remove Modding For Minecraft Bedrock?|section=Minecraft Bedrock 1.21.20 Update|author=Nathan Young|website=Apex Hosting|date=August 15, 2024|url=https://apexminecrafthosting.com/did-mojang-just-remove-modding-for-minecraft-bedrock/}}</ref>
|
||||
|
||||
While there are other ways to change the experience of ''Minecraft'', such as [[add-on]]s, [[resource pack]]s and [[data pack]]s, these are usually not considered mods.
|
||||
|
||||
== Purpose ==
|
||||
Mods can add new content to the game that alter the [[gameplay]], change look and feel of the game, fix [[bug]]s, or give the player more options and customizations on how they interact with the world of ''Minecraft''. Some mods can be a massive expansion to the [[survival]] experience with new progression, [[mob]]s and [[monster]]s, and even custom [[dimension]]s, while others can add {{w|Program optimization|optimization}} and performance improvements on various aspects of the game, making it run faster and more accessible for everyone.
|
||||
|
||||
[[Server]] mods (also called plugins) commonly enhance server [[Tutorial:Server maintenance|administration]] with more functionality and ease of use, there also performance mods that specifically optimize parts of the game related to the server. Server mods are also applicable in [[singleplayer]], such as [[world generation]] mods that can add new [[biome]]s and [[structure]]s into the game.
|
||||
|
||||
Mods can also fix gameplay bugs, most notably, a significant amount of [[Tutorials/Block and item duplication|item duplication]] bugs that are not patched in {{edition|java}} (either never patched or in the case of [[TNT]] duplication, patched then reverted), there are mods that patch them and other bugs.
|
||||
|
||||
Mods usually work for specific [[Version types#Release versions|release version]]s of the game. When the game is updated, the mod must also be updated accordingly, otherwise, it may no longer work for future versions.
|
||||
|
||||
[[Add-on]]s serve as the official modding API in {{edition|bedrock}}, they can add features and modify existing contents and customizations in the game. In comparison to ''Java Edition'' mods, add-ons may not be able to change specific native aspects of the game, commonly used for optimizations and bug fixes.
|
||||
|
||||
== Types of mods ==
|
||||
{{Exclusive|Java|section=1}}
|
||||
[[File:Custom world generation mod and shader pack.jpg|thumb|right|''Minecraft'' can be made to look very different with the addition of shader packs and [[world generation]] mods.]]
|
||||
=== Client-based ===
|
||||
|
||||
Client mods are direct modifications of the ''Minecraft'' game files. They usually modify the client software, or {{mono|[[client.jar]]}} file. These require mod loaders such as [[Mods/Forge|Forge]], [https://fabricmc.net/ Fabric], [https://quiltmc.org Quilt], or [https://neoforged.net/ NeoForge].
|
||||
|
||||
Because the ''Minecraft'' server software ignores custom content from the client side, most of the client mods which add new content to the game do not work in [[multiplayer]] unless the same mods have also been installed on the server. Functional client mods like [[ftb:Sodium (mod)|Sodium]] and [[ftb:OptiFine|OptiFine]] only modify client related features of the game, such as [[graphics]] fidelity and rendering, while not adding or changing any [[gameplay]] features to the game, making them perfectly compatible with [[vanilla]] server without any mods.
|
||||
|
||||
=== Server-based ===
|
||||
|
||||
[[Server]] mods are modifications to the official ''Minecraft'' [[server.jar|server software]]. They are commonly designed to make the [[Tutorial:Server maintenance|administration]] of servers easier by implementing tiered privileges for [[command]]s, such as kicking and banning, restricting certain commands to specific [[permission]]s, punishing [[player]]s, etc. Likewise, server mods require a mod loader like client mods. Some server mods may also be called ''plugins'', mainly on [[ftb:Spigot|Spigot]] mod loader and its derivatives. Some are implemented as {{w|Adapter pattern|wrapper}}s which do not modify the {{mono|[[server.jar]]}} file, instead monitoring its output and sending commands to it.
|
||||
|
||||
=== Shader packs ===
|
||||
{{about|community implementation of shader loaded using specific mods|official shader implementation in [[resource pack]]|Shader|section=1}}
|
||||
|
||||
Shader packs are client mods that are used to alter the visuals and looks of ''Minecraft''. They can enhance the game's [[graphics]] and customizations by adding shadows, lightnings, reflections, and more. Shader packs require mods that are designed to load them, such as [https://www.irisshaders.dev/ Iris Shaders] or [[ftb:OptiFine|OptiFine]]. When combined with [[resource pack]], shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish.
|
||||
|
||||
Additionally, resource pack can include custom material data loaded by shader packs for use in {{w|physically based rendering}} (PBR). Modern shader packs can implement {{w|path tracing}} and {{w|global illumination}} (GI) for ''Minecraft'', most notably, [https://www.sonicether.com/seus/ SEUS PTGI] and [https://continuum.graphics/continuum-rt/ Continuum RT] have done this.
|
||||
|
||||
=== Mod packs ===
|
||||
|
||||
Mod packs are collections of mods that have been put together and configured so that they all work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom [[launcher]]s or installers that make installing and running the mod pack easy. Some of the most popular mod packs include [[ftb:Feed The Beast|Feed The Beast]], [[ftb:Tekkit|Tekkit]], [[ftb:RLCraft|RLCraft]], and [[ftb:Hexxit|Hexxit]].
|
||||
|
||||
In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs.
|
||||
|
||||
== Crash reports ==
|
||||
{{Exclusive|Java|section=1}}
|
||||
If ''Minecraft'' crashes, a modified game is flagged in the [[crash]] report.
|
||||
|
||||
The crash report text includes one of these lines near the bottom:
|
||||
|
||||
Is Modded: Probably not. Jar signature remains and the client brand is untouched
|
||||
Is Modded: Very likely; Jar signature invalidated
|
||||
Is Modded: Definitely: client brand changed to (present loader, such as "fml,forge", "modloader", or "fabric")
|
||||
Is Modded: Unknown (can't tell)
|
||||
|
||||
A shortened example crash report is given below:
|
||||
|
||||
{{cr|1=
|
||||
---- Minecraft Crash Report ----
|
||||
// Uh... Did I do that?
|
||||
|
||||
Time: 1/1/17 12:00 AM
|
||||
Description: Manually triggered debug crash
|
||||
|
||||
|
||||
A detailed walkthrough of the error, its code path, and all known details is as follows:
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- System Details --
|
||||
Details:
|
||||
Minecraft Version: 1.12
|
||||
Operating System: Windows 10 (amd64) version 10.0
|
||||
Java Version: 1.8.0_131, Oracle Corporation
|
||||
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
|
||||
Memory: 524288000 bytes (500 MB) / 536870912 bytes (512 MB) up to 1073741824 bytes (1024 MB)
|
||||
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+DisableExplicitGC
|
||||
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
|
||||
Launched Version: 1.12
|
||||
LWJGL: 2.9.4
|
||||
OpenGL: AMD Radeon (TM) R9 999 GL version 9.9.99999 Compatibility Profile Context 99.99.999.999, ATI Technologies Inc.
|
||||
GL Caps: Using GL 1.3 multitexturing.
|
||||
Using GL 1.3 texture combiners.
|
||||
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
|
||||
Shaders are available because OpenGL 2.1 is supported.
|
||||
VBOs are available because OpenGL 1.5 is supported.
|
||||
|
||||
Using VBOs: No
|
||||
'''Is Modded: Probably not. Jar signature remains and client brand is untouched.'''
|
||||
Type: Client (map_client.txt)
|
||||
Resource Packs:
|
||||
Current Language: English (US)
|
||||
Profiler Position: N/A (disabled)
|
||||
CPU: 9x Intel(R) Core(TM) i9-9999Z CPU @ 9.99GHz
|
||||
}}
|
||||
|
||||
The code that checks for mods is fairly simple, and it's not always correct; it may say 'probably not' even with mods installed. However, it's very difficult to get the 'very likely' message if the player hasn't modified their ''Minecraft'' .jar file somehow, so that's essentially a 'yes'. There's also a 'definitely' message, seen when a Bukkit server crashes and under other similar circumstances, like when the Minecraft Forge API is installed.
|
||||
|
||||
'Probably not' appears when the client/server brand appears to the in-game check to be unaltered (often termed 'vanilla') and the <code>META-INF</code> folder is still there. 'Very likely' appears when the <code>META-INF</code> folder is not present but the client/server brand seems to be vanilla. 'Definitely' plus the client name appears when the client is not vanilla:
|
||||
|
||||
Is Modded: Definitely: Client brand changed to 'fml,forge'
|
||||
|
||||
== See also ==
|
||||
|
||||
*[[Add-on]]s, a feature {{in|Bedrock}} that allows modders to more easily add content to the game.
|
||||
*[[Programs and editors/Modding]] showcases tools for installing and making mods.
|
||||
|
||||
== External links ==
|
||||
*[https://www.curseforge.com/minecraft/mc-mods Mods repository on CurseForge]
|
||||
*[https://modrinth.com/mods Mods repository on Modrinth]
|
||||
*[https://mcpedl.com MCPEDL.com], a repository of ''Bedrock Edition'' mods and add-ons.
|
||||
*[https://modbay.org modbay.org], a slightly less popular but mostly ad-free repository of Bedrock Edition mods and add-ons.
|
||||
*[https://help.minecraft.net/hc/en-us/articles/4409139065613 Mods for ''Minecraft: Java Edition''] – [[Minecraft Help Center]]
|
||||
|
||||
==Gallery==
|
||||
<gallery>
|
||||
File:The Aether.jpg|The Aether, a popular mod released in 2011 created by [[kingbdogz]].
|
||||
File:The Aether's sky island.jpg|The Aether is similar to the unimplemented [[sky dimension]].
|
||||
File:Twilight Forest.jpg|The Twilight Forest, another popular dimension mod.
|
||||
File:Tamedkargooalexmobs.png|A [[tamed]] kangaroo with [[netherite]] [[armor]] from the mod Alex's Mobs.
|
||||
File:Macaw bridges.png|The Macaw's Bridges mod adds bridges to the game.
|
||||
File:Piglin Pillagers.png|This is a mod that adds piglin pillagers into Minecraft
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mods}}
|
||||
{{Navbox Java Edition}}
|
||||
|
||||
[[Category:Mods]]
|
||||
[[Category:Community]]
|
||||
|
||||
[[de:Modifikation]]
|
||||
[[es:Modificaciones]]
|
||||
[[fr:Mods]]
|
||||
[[hu:Modok]]
|
||||
[[it:Modifiche]]
|
||||
[[ja:Mod]]
|
||||
[[ko:모드]]
|
||||
[[nl:Mods]]
|
||||
[[pl:Modyfikacje]]
|
||||
[[pt:Mods]]
|
||||
[[ru:Модификации]]
|
||||
[[th:ม็อด]]
|
||||
[[tr:Modlar]]
|
||||
[[uk:Модифікації]]
|
||||
[[zh:加载器Mod]]
|
177
wiki_backup/Pale_garden.txt
Normal file
177
wiki_backup/Pale_garden.txt
Normal file
|
@ -0,0 +1,177 @@
|
|||
{{distinguish|text=the [[Dark Forest]]}}
|
||||
{{Infobox biome
|
||||
| image = Pale Garden.png
|
||||
| temperature = 0.7
|
||||
| downfall = 0.8
|
||||
| precipitation = Yes
|
||||
| features = {{EnvLink|Pale Oak}}<br>{{EnvLink|Creaking Heart Pale Oak|Creaking Heart<br>Pale Oak}}<br>{{BlockLink|id=Pale Moss Block|Pale moss patch}}
|
||||
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Pale Oak Log}}<br>{{BlockLink|Pale Oak Leaves}}<br>{{BlockLink|Creaking Heart}}<br>{{BlockLink|Pale Moss Block}}<br>{{BlockLink|Pale Moss Carpet}}<br>{{BlockLink|Pale Hanging Moss}}<br>{{BlockLink|Eyeblossom}}
|
||||
| fogcolor = #817770
|
||||
| grasscolor = #778272
|
||||
| foliagecolor = #878D76
|
||||
| watercolor = #76889D
|
||||
| skycolor = #B9B9B9
|
||||
| underwaterfogcolor = #556980
|
||||
}}
|
||||
A '''pale garden''' is a rare [[Overworld]] forest [[biome]]. It features [[pale oak]]s, [[pale moss block]]s, and [[pale moss carpet]]s. [[Creaking heart]]s and their spawned [[creaking]]s can be found here.
|
||||
|
||||
== Description ==
|
||||
Pale gardens are a biome variant of [[dark forest]]s which generate adjacent to dark forests in high inland areas. They consist of [[pale oak tree]]s, with [[pale moss patch]]es with [[pale moss block]]s and [[pale moss carpet]]s, and [[eyeblossom]]s. [[Pale hanging moss]] can also be found hanging off the trees. Some of these trees contain a [[creaking heart]] block, which spawns a [[creaking]] when activated at night. The water, sky, and blocks of the biome are desaturated. [[Woodland mansion]]s do not generate in pale gardens.
|
||||
|
||||
Ambient music does not play in pale gardens. If a music track is playing while the player enters the biome, it fades into silence. The music resumes when the player exits the biome.
|
||||
|
||||
== Mobs ==
|
||||
[[Creaking]]s are found in this biome only at night, but their spawning is controlled by [[creaking heart]]s, not the biome. Regular passive mobs do not naturally spawn in the pale garden during the day,<ref>{{mcnet|the-pale-garden|The pale garden|October 2, 2024|Sophie Austin}}</ref> but normal hostile mobs can spawn here at night.<ref>{{ytl|rez5M40j5fg|Minecraft Live 2024: Developer After-Show|Minecraft|September 28, 2024|t=492s}}</ref>
|
||||
|
||||
{{Spawn table
|
||||
|edition=java
|
||||
|monster=
|
||||
{{Spawn row|Creeper|weight=100|size=4}}
|
||||
{{Spawn row|Skeleton|weight=100|size=4}}
|
||||
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
|
||||
{{Spawn row|Spider|weight=100|size=4}}
|
||||
{{Spawn row|Zombie|weight=95|size=4}}
|
||||
{{Spawn row|Enderman|weight=10|size=1-4}}
|
||||
{{Spawn row|Witch|weight=5|size=1}}
|
||||
{{Spawn row|Zombie Villager|weight=5|size=1}}
|
||||
|ambient=
|
||||
{{Spawn row|Bat|weight=10|size=8}}
|
||||
|underground=
|
||||
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|
||||
}}
|
||||
|
||||
{{Spawn table
|
||||
|edition=bedrock
|
||||
|monster=
|
||||
{{Spawn row|Creeper|weight=100|size=1}}
|
||||
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
|
||||
{{Spawn row|Spider|weight=100|size=1}}
|
||||
{{Spawn row|Zombie|weight=95|size=2-4}}
|
||||
{{Spawn row|Skeleton|weight=80|size=1-2}}
|
||||
{{Spawn row|Enderman|weight=10|size=1-2}}
|
||||
{{Spawn row|Witch|weight=5|size=1}}
|
||||
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|
||||
|creature=
|
||||
{{Spawn row|Glow Squid|weight=10|size=2-4}}
|
||||
}}
|
||||
{{-}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Pale Garden
|
||||
|spritetype=biome
|
||||
|nameid=pale_garden
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|displayname=[No displayed name]
|
||||
|spritetype=biome
|
||||
|spritename=pale-garden
|
||||
|nameid=pale_garden
|
||||
|id=193
|
||||
|foot=1}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Adventuring Time}}
|
||||
|
||||
== Video ==
|
||||
{{yt|eHEQY3ua_uY}}
|
||||
{{yt|GKBMNxHED-g}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 24, 2024|link=https://web.archive.org/web/20240924180401/https://www.minecraft.net/en-us/live|A version of the ''Minecraft Live'' page announcing the [[pale garden]]s and [[creaking]] is published, likely by mistake. It was taken down in the following minutes.}}
|
||||
|{{HistoryLine||September 28, 2024|link=none|Pale gardens are showcased at [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added pale gardens.}}
|
||||
|{{HistoryLine|||dev=pre1|Added {{cd|pale_garden}} to the {{cd|#is_overworld}} biome tag.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale gardens are now available without toggling the Winter Drop experimental data pack.
|
||||
|[[Eyeblossom]]s now generate in pale gardens.
|
||||
|[[Pale oak leaves]] with an exposed bottom face now create falling leaves particles when in pale gardens.
|
||||
|The pale garden has no music, and currently playing music gradually fades out if the player enters one.
|
||||
}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added pale gardens.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.25|[[Eyeblossom]]s now generate in pale gardens.|Further adjusted the color of the pale garden sky at the horizon to more closely match [[Java Edition]].|Increased frequency of the [[pale hanging moss]] ambience sound.|[[Pale hanging moss]] no longer generates on pale oak [[tree]]s grown from pale oak [[sapling]]s.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.26|[[Pale oak leaves]] with an exposed bottom face now create falling leaves particles when in pale gardens.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* In a tweet, it is mentioned that the reason why the creaking and eyeblossoms are inactive during the day is because they are asleep.<ref>{{tweet|Minecraft|1863976836289466408|Something stirs in the pale garden!<br><br>Play the Garden Awakens drop today and explore a biome that's sleepy during the day – and unsettling at night. Follow the trail of blooming eyeblossoms deeper into the darkness and you might come face to face with the creaking.<br><br>Stay tuned for a new Minecraft Monthly for more unexpected surprises- including some rewards 👀 aka.ms/the-garden-awa|December 3, 2024}}</ref>
|
||||
* Pale gardens have the least vibrant colors of any biome in the game.
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:OpenedEyeblossoms.png|A pale garden at night.
|
||||
File:Pale_Garden_at_sunrise.jpeg|A pale garden during sunrise.
|
||||
File:Pale_Garden_at_night_02.jpeg|A pale garden at night.
|
||||
File:Pale_Garden_at_night_01.jpeg|Ditto.
|
||||
</gallery>
|
||||
|
||||
=== Mojang images ===
|
||||
<gallery>
|
||||
Pale leaf particles in a Pale Garden 1.jpeg|Pale leaf particles in a Pale Garden.
|
||||
Pale leaf particles in a Pale Garden 2.jpeg|More pale leaf particles in a Pale Garden.
|
||||
Picture of a creaking with a pale garden behind it.png|The image of a creaking with a pale garden behind it.
|
||||
Pale Garden Biome.webp|A Pale Garden Biome.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
Steve death screen teaser.jpg|A teaser image of the player dying supposedly to a creaking next to pale moss blocks.
|
||||
Minecraft Live 2024 - YouTube Pale Garden from the outside.png|A pale garden seen in [[Minecraft Live 2024]] from the outside.
|
||||
Minecraft Live 2024 - YouTube Pale Garden from above.png|A pale garden seen from above.
|
||||
Minecraft Live 2024 - YouTube Pale Garden from the inside.png|The inside of the biome.
|
||||
Minecraft Live 2024 - YouTube The Creaking in the Pale Garden.png|A creaking inside of a pale garden.
|
||||
Minecraft Live 2024 - YouTube Closeup of The Creaking in the Pale Garden.png|Closeup of a creaking inside of a pale garden.
|
||||
Minecraft Live 2024 Pale Garden showcase.jpeg|The inside of the pale garden.
|
||||
Venture into the pale garden 1.jpg|The pale garden at dusk.
|
||||
Venture into the pale garden 2.jpg|The pale garden getting darker.
|
||||
Venture into the pale garden 3.jpg|The pale garden at night.
|
||||
Pale Moss and Pale Hanging Moss.jpg|Several types of pale moss.
|
||||
Pale Garden with a Creaking.webp|A creaking camouflaged in front of a pale oak.
|
||||
An overhead view of the pale garden.jpeg|An overhead view of the pale garden.
|
||||
Bedrock 1.21.50.28 PatchNotes.jpeg|Another view of the pale garden.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Minecraft Live 2024 conspiracy teaser.jpeg|A whiteboard teasing the pale oak wood.
|
||||
Pale garden biome.jpeg|A render of a pale garden, with several heroes in hiding.
|
||||
The Garden Awakens Pre-Release Tertiary Key Art.jpg|A [[creaking]] in a pale garden, as depicted on the key art for [[The Garden Awakens]].
|
||||
The Garden Awakens Instagram teaser 1.jpg|A creaking in a pale garden slowly approaching in a 1 day out teaser for The Garden Awakens release.
|
||||
The Garden Awakens Instagram teaser 2.jpg|Ditto.
|
||||
The Garden Awakens Instagram teaser 3.jpg|Ditto.
|
||||
The Garden Awakens Instagram teaser 4.jpg|Ditto.
|
||||
Pale Garden PR package.jpeg|Pale Garden PR package.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|Pale garden}}
|
||||
{{Navbox biomes|Overworld}}
|
||||
|
||||
[[de:Blasser Garten]]
|
||||
[[es:Pale Garden]]
|
||||
[[fr:Jardin_pâle]]
|
||||
[[it:Giardino Pallido]]
|
||||
[[ja:ペールガーデン]]
|
||||
[[pt:Jardim pálido]]
|
||||
[[ru:Бледный сад]]
|
||||
[[uk:Блідий сад]]
|
||||
[[zh:苍白之园]]
|
945
wiki_backup/Player.txt
Normal file
945
wiki_backup/Player.txt
Normal file
|
@ -0,0 +1,945 @@
|
|||
{{Redirect|User|user rights on the Minecraft Wiki|MCW:Users}}
|
||||
{{About|the entity the user controls when playing ''Minecraft''|the removed passive mob|Mob (entity)|the removed hostile mob|Monster (entity)}}
|
||||
{{Infobox entity
|
||||
| group1 = Alex
|
||||
| group2 = Ari
|
||||
| group3 = Efe
|
||||
| group4 = Kai
|
||||
| group5 = Makena
|
||||
| group6 = Noor
|
||||
| group7 = Steve
|
||||
| group8 = Sunny
|
||||
| group9 = Zuri
|
||||
| 1-1 = Alex (slim) JE2.png
|
||||
| 2-1 = Ari (classic) JE1.png
|
||||
| 3-1 = Efe (slim) JE1.png
|
||||
| 4-1 = Kai (classic) JE1.png
|
||||
| 5-1 = Makena (slim) JE1.png
|
||||
| 6-1 = Noor (slim) JE1.png
|
||||
| 7-1 = Steve (classic) JE6.png
|
||||
| 8-1 = Sunny (classic) JE1.png
|
||||
| 9-1 = Zuri (classic) JE1.png
|
||||
| extratext = View [[#Gallery 2|all renders]]
|
||||
| health = {{hp|20}}
|
||||
| behavior = Controlled
|
||||
| armor = [[Armor#Armor points|Depends on armor]]
|
||||
| damage = Fist: {{hp|1}}{{until|java Combat Tests}}<br>{{hp|2}}{{upcoming|java Combat Tests}}<br>[[Item]]s: [[Damage#Dealing damage|Varies]]
|
||||
| size = Height: 1.8 blocks<br>Width: 0.6 blocks<br>
|
||||
'''While sneaking:'''<br>Height: 1.5 blocks<br>Width: 0.6 blocks<br>
|
||||
'''While gliding/swimming:'''<br>Height: 0.6 blocks<br>Width: 0.6 blocks<br>
|
||||
'''While sleeping:'''<br>Height: 0.2 blocks<br>Width: 0.2 blocks
|
||||
| speed = 0.1
|
||||
| spawn = Player spawn point (if set using a [[bed]], a [[respawn anchor]], or [[commands]])<br>Or [[world spawn]]
|
||||
}}
|
||||
The '''player''' is the main controlled character in ''[[Minecraft]]''. The nine default player skins are known as '''[[Alex]]''', '''[[Ari]]''', '''[[Efe]]''', '''[[Kai]]''', '''[[Makena]]''', '''[[Noor]]''', '''[[Steve]]''', '''[[Sunny]]''', and '''[[Zuri]]''', with all unchanged skins being split between these nine skins.
|
||||
|
||||
== Appearance ==
|
||||
The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.
|
||||
|
||||
The player's appearance is commonly obscured by equipped [[armor]] such as [[turtle shell]]s, as well as other equipable items such as [[elytra]], [[carved pumpkin]]s, and [[head]]s. Players are also the only entity capable of having [[cape]]s, as well as deadmau5 ears, depending on the account.
|
||||
|
||||
{{iN|java}}, if shot with an [[arrow]] or stung by a [[bee]], the arrow/stinger appears physically embedded inside of the player for a given time. These do not apply to other mobs.
|
||||
|
||||
Unlike their ''Java Edition'' counterparts, [[Bedrock Edition]] players periodically blink; this feature does not apply to custom skin models.
|
||||
|
||||
== Drops ==
|
||||
*Contents of their [[inventory]] and armor unless {{cmd|gamerule keepInventory}} has been set to <code>true</code>.
|
||||
*Current XP level multiplied by 7, which is then the amount of points dropped. Capped at a total of 100 XP points, which corresponds to a bit above level 7. If {{cmd|gamerule keepInventory}} has been set to <code>true</code>, no XP is dropped.
|
||||
|
||||
== Differences between editions ==
|
||||
=== Java Edition ===
|
||||
{{IN|java}}, the player can choose from Steve, Alex, Zuri, Sunny, Noor, Makena, Kai, Efe, or Ari. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the [[Demo mode|demo]] or when playing offline, the game randomly chooses any of the nine skins as the current skin.
|
||||
|
||||
=== Bedrock Edition ===
|
||||
{{IN|bedrock}}, the player can choose between Alex, Noor, Ari, Sunny, Makena, Efe, Zuri, Kai, or Steve in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of [[skin packs]], each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features [[Character creator|a skin creation system]] with free and purchasable apparel and features.
|
||||
|
||||
== Reach ==
|
||||
[[File:Player reach.png|alt=An in-game screenshot showing a red circle around other player to indicate the user's attack reach of a spherical area of three blocks.|thumb|205x205px|The attack reach area of 3 blocks is indicated by the red circle.]]
|
||||
A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:<ref>[https://streamable.com/h2aq7m Vertical attack reach forms a cylinder, not a sphere.]</ref>{{needs testing|Video is in Bedrock Edition, is it also a cylinder in Java?|java=1}}
|
||||
* The attack reach, which is 3 blocks
|
||||
* The building reach, which is 4.5 blocks ''(5 blocks in creative mode)''
|
||||
|
||||
== Health and hunger meters ==
|
||||
{{Main|Health|Damage}}
|
||||
|
||||
The player has 10 full hearts or 20 health points. One full heart represents two [[health|health points]]. When the player's [[hunger]] bar is at {{Hunger|18}} or higher, health slowly regenerates by {{Hp|1}} every four seconds, but when it is at {{Hunger|20}} with saturation remaining, health regenerates by {{Hp|1}} every half second.{{Only|Java|short=JE}} The hunger bar depletes faster from energy-intensive activities like [[sprinting]], [[jumping]], attacking [[mobs]], and [[mining]], and it can be refilled by eating [[food]]. If the hunger bar is at {{Hunger|17}} or lower, the player does not regenerate health unless in Peaceful [[difficulty]] (or under the effect of certain [[potion]]s). While the hunger bar is at {{Hunger|0}}, the player is starving and proceeds to lose health. On Hard and Hardcore difficulties, starvation kills the player. On Normal difficulty, it brings health down to {{hp|1}}. On Easy difficulty, it brings health down to {{hp|10}}. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
|
||||
|
||||
===Respawn immunity===
|
||||
The player does not take damage for 60 game ticks (3 seconds) upon respawning from death.
|
||||
|
||||
== Movement ==
|
||||
{{see also|Controls#Configurable controls}}
|
||||
|
||||
=== Walking ===
|
||||
|
||||
The most basic movement the player can perform is [[walking]]. The player can walk at a reasonable speed rate of 4.317 [[Blocks tall|blocks]] per second{{fn|About 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile.}}, all while taking no [[hunger]] impact. This means that the player can walk a total of 5181 blocks{{fn|About 5.2 kilometer.}} in [[Daylight cycle|one ''Minecraft'' day]], in a straight line, without sprinting or sneaking.
|
||||
|
||||
=== Sprinting ===
|
||||
The player can move faster by [[sprinting]], but at the cost of draining the [[hunger]] bar considerably while doing so. The player sprints approximately 5.612 [[Blocks tall|blocks]] per second{{fn|About 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile.}}, as opposed to the regular pace of 4.317 blocks per second. The maximum distance a player can jump when sprinting is approximately<!-- 4.225 value is from JUST running until you get to max speed, and then doing a single jump. to a couple more decimal points, value is 4.224812.
|
||||
|
||||
5 blocks is NOT possible without some major caveats --> 4.225 blocks. The [[Speed]] [[effect]] increases momentum. The player cannot sprint if the hunger bar is at {{hunger|6}} or less. Sprinting is activated by double-tapping the forward key (default {{key|W}}), then holding it, or by holding the sprint key ({{key|Ctrl}} by default, {{key|Cmd}} if using a Mac) while pressing the forward key. Holding the sprint key in [[Creative mode]] while [[flying]] causes the player to fly faster.
|
||||
|
||||
=== Sneaking ===
|
||||
[[Sneaking]] is a feature activated by pressing and holding the sneak key (default is {{key|Shift}}). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In [[Multiplayer|Multiplayer Mode]], a player's name tag is grayed out in ''Java Edition'' or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking makes them harder to see.
|
||||
|
||||
=== Jumping ===
|
||||
The maximum height a player can [[Jumping|jump]] without the [[Jump Boost]] effect is about 1.2522 blocks in Java Edition. The jump height on Bedrock Edition is shorter (similar to the pre-[[Combat Update]]) with the value of 1.24919 blocks.
|
||||
|
||||
=== Swimming ===
|
||||
[[Swimming]] occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.
|
||||
|
||||
=== Crawling ===
|
||||
[[Crawling]] occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.
|
||||
|
||||
{{fnlist}}
|
||||
|
||||
== Movement speed ==
|
||||
|
||||
There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that, at about 5.612 meters/second. Flying is similar, but the base acceleration is 0.049 and the "friction" is 0.91, which comes out to ~10.89 m/s.
|
||||
|
||||
{|class="wikitable" data-description="Movement speed by method, unassisted"
|
||||
!Movement Mode
|
||||
!Speed (m/s)
|
||||
!Speed (km/h)
|
||||
!% of Walking Speed
|
||||
|-
|
||||
|Walking
|
||||
|4.317
|
||||
|15.54
|
||||
|100%
|
||||
|-
|
||||
|Sprinting
|
||||
|5.612
|
||||
|20.20
|
||||
|130%
|
||||
|-
|
||||
|Sneaking
|
||||
|1.295
|
||||
|4.663
|
||||
|30%
|
||||
|-
|
||||
|Flying
|
||||
|10.79
|
||||
|38.85
|
||||
|250%
|
||||
|-
|
||||
|Sprint Flying
|
||||
|21.58
|
||||
|77.71
|
||||
|500%
|
||||
|-
|
||||
|Falling
|
||||
|77.71
|
||||
|279.75
|
||||
|1800%
|
||||
|}
|
||||
|
||||
== Gameplay HUD ==
|
||||
The onscreen [[heads-up display]] (HUD) consists of the player's [[health]] bar, [[hunger]] bar, [[experience]] bar, and [[hotbar]]. The [[armor]] rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in [[water]] or is suffocating in a block{{only|bedrock|short=1}}. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by {{key|F1}}.
|
||||
|
||||
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and still displays the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar appears as a player spectating list when a number is pressed or the mouse is scrolled.
|
||||
|
||||
== Experience ==
|
||||
{{Main|Experience}}
|
||||
Experience points (XP) can be gained via [[experience orbs]] when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see [[enchanting table]].) [[Anvil]]s require experience to use.
|
||||
|
||||
The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.<ref>http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/</ref>
|
||||
|
||||
Experience is also obtained through activities such as [[Breaking|mining]], [[fishing]], mob [[breeding]], killing certain [[mob]]s, [[trading]], or [[smelting]].
|
||||
|
||||
== Game modes ==
|
||||
{{main|Survival|Creative|Hardcore|Adventure|Spectator}}
|
||||
* In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ({{health|2|notag=1}} icons), hunger ({{hunger|2|notag=1}} icons), and oxygen (bubble icons)
|
||||
* In Creative mode, the player can fly by double-tapping the jump key (default {{key|Space}}) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs attack the player. The player cannot take damage (at all {{in|bedrock|lc=}}, and {{in|java|lc=}} only when falling into the [[Void]] or typing the [[commands|command]] {{cmd|kill}}), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
|
||||
* In Hardcore mode, the player can respawn only in [[Spectator]] mode, and the [[difficulty]] level is locked on Hard mode.
|
||||
* In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the <code>[[Data component format#can_break|can_break]]</code> item component for that block, or have a block with the <code>[[Data component format#can_place_on|can_place_on]]</code> component. This game mode can be played only by having [[cheats]] enabled and typing the command {{cmd|gamemode adventure}}, {{cmd|gamemode a}}{{only|bedrock}}, {{cmd|gamemode 2}}{{only|bedrock}}, or by opening a [[multiplayer]] (including [[LAN]]) world.
|
||||
* In Spectator mode, the player can spectate almost all [[mob]]s, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with [[Adventure]], it can be accessed by typing in {{cmd|gamemode spectator}}, pressing {{Key|F3}}+{{Key|F4}} until Spectator mode (the eye of ender) is selected or {{Key|F3}}+{{Key|N}} while cheats are enabled, or [[Death|dying]] in [[Hardcore]] mode. However, with the [[Debug Mode]] world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.
|
||||
|
||||
== Username ==
|
||||
Players in-game are referred to by a username. These are used to target the player with [[commands]] and differentiate other players.
|
||||
|
||||
{{IN|java}}, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.<ref>https://namemc.com/name/NY</ref> This also applies for symbol names.<ref>https://namemc.com/search?q=y-93</ref> The username can be changed on the [https://minecraft.net/profile preferences page] of minecraft.net.
|
||||
|
||||
{{IN|bedrock}}, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a {{w|Microsoft account}} have the username set to match their {{w|Gamertag}}. Gamertags can be modified on the [https://social.xbox.com/changegamertag Choose your new gamertag page] of xbox.com for a fee of {{w|United States dollar|US$}}9.99 except if changing from the gamertag generated upon account creation.<ref>https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag</ref>
|
||||
|
||||
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can [[sneak]] to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
|
||||
|
||||
== Customization ==
|
||||
|
||||
[[File:Player size comparison.png|thumb|The player height options in Bedrock Edition.]]
|
||||
|
||||
{{main|Skin|Character Creator}}
|
||||
{{IN|java}}, players can change skins on the [https://minecraft.net/profile preferences page] of minecraft.net or the ''[[Minecraft Launcher]]'' by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
|
||||
|
||||
{{IN|bedrock}}, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character opens the [[Character Creator]] where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins with Skin packs obtained from the [[Marketplace]] or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins do not synchronize between signed-in devices.<br>
|
||||
Players can also choose 4 [[Emotes]] per character slot and select or remove a cape.
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:<br>
|
||||
Players use the Players sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Eat1.ogg
|
||||
|sound2=Eat2.ogg
|
||||
|sound3=Eat3.ogg
|
||||
|subtitle=Eating
|
||||
|source=player
|
||||
|description=While a player is eating something
|
||||
|id=entity.generic.eat
|
||||
|translationkey=subtitles.entity.generic.eat
|
||||
|volume=''varies'' <ref group=sound>Can be 0.5, 1.0, or 1.5</ref>
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Drink.ogg
|
||||
|subtitle=Sipping
|
||||
|source=player
|
||||
|description=While a player is drinking something
|
||||
|id=entity.generic.drink
|
||||
|translationkey=subtitles.entity.generic.drink
|
||||
|volume=0.5
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Drink honey1.ogg
|
||||
|sound2=Drink honey2.ogg
|
||||
|sound3=Drink honey3.ogg
|
||||
|sound4=Drink honey3.ogg
|
||||
|subtitle=Gulping
|
||||
|source=player
|
||||
|description=While a player is drinking a honey bottle
|
||||
|id=item.honey_bottle.drink
|
||||
|translationkey=subtitles.item.honey_bottle.drink
|
||||
|volume=0.5
|
||||
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Eat1.ogg
|
||||
|sound2=Eat2.ogg
|
||||
|sound3=Eat3.ogg
|
||||
|subtitle=Eating
|
||||
|source=neutral
|
||||
|description=When a player finishes eating something
|
||||
|id=entity.generic.eat
|
||||
|translationkey=subtitles.entity.generic.eat
|
||||
|volume=1.0
|
||||
|pitch=0.6-1.4
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Burp.ogg
|
||||
|subtitle=Burp
|
||||
|source=player
|
||||
|description=When a player finishes eating or drinking
|
||||
|id=entity.player.burp
|
||||
|translationkey=subtitles.entity.player.burp
|
||||
|volume=0.5
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
|
||||
| {{SoundLine
|
||||
|sound=Strong attack1.ogg
|
||||
|sound2=Strong attack2.ogg
|
||||
|sound3=Strong attack3.ogg
|
||||
|sound4=Strong attack4.ogg
|
||||
|sound5=Strong attack5.ogg
|
||||
|sound6=Strong attack6.ogg
|
||||
|subtitle=Strong attack
|
||||
|source=player
|
||||
|description=When a player deals an attack that does not trigger any other attack sounds
|
||||
|id=entity.player.attack.strong
|
||||
|translationkey=subtitles.entity.player.attack.strong
|
||||
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Critical attack1.ogg
|
||||
|sound2=Critical attack2.ogg
|
||||
|sound3=Critical attack3.ogg
|
||||
|subtitle=Critical attack
|
||||
|source=player
|
||||
|description=When a player deals a critical hit
|
||||
|id=entity.player.attack.crit
|
||||
|translationkey=subtitles.entity.player.attack.crit
|
||||
|volume=0.7
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Knockback attack1.ogg
|
||||
|sound2=Knockback attack2.ogg
|
||||
|sound3=Knockback attack3.ogg
|
||||
|sound4=Knockback attack4.ogg
|
||||
|subtitle=Knockback attack
|
||||
|source=player
|
||||
|description=When a player deals a sprinting attack
|
||||
|id=entity.player.attack.knockback
|
||||
|translationkey=subtitles.entity.player.attack.knockback
|
||||
|volume=0.7
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sweep attack1.ogg
|
||||
|sound2=Sweep attack2.ogg
|
||||
|sound3=Sweep attack3.ogg
|
||||
|sound4=Sweep attack4.ogg
|
||||
|sound5=Sweep attack5.ogg
|
||||
|sound6=Sweep attack6.ogg
|
||||
|sound7=Sweep attack7.ogg
|
||||
|subtitle=Sweeping attack
|
||||
|source=player
|
||||
|description=When a player deals a sweep attack
|
||||
|id=entity.player.attack.sweep
|
||||
|translationkey=subtitles.entity.player.attack.sweep
|
||||
|volume=0.7
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Weak attack1.ogg
|
||||
|sound2=Weak attack2.ogg
|
||||
|sound3=Weak attack3.ogg
|
||||
|sound4=Weak attack4.ogg
|
||||
|subtitle=Weak attack
|
||||
|source=player
|
||||
|description=When a player deals an attack with no damage
|
||||
|id=entity.player.attack.nodamage
|
||||
|translationkey=subtitles.entity.player.attack.weak
|
||||
|volume=0.7
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Weak attack
|
||||
|source=player
|
||||
|description=When a player attempts to attack without sufficient cooldown
|
||||
|id=entity.player.attack.weak
|
||||
|translationkey=subtitles.entity.player.attack.weak
|
||||
|volume=0.7
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Random levelup.ogg
|
||||
|subtitle=Player dings
|
||||
|source=player
|
||||
|description=When a player levels up to a multiple of 5 <ref group=sound>And more than five seconds have passed since the last time this sound played</ref>
|
||||
|id=entity.player.levelup
|
||||
|translationkey=subtitles.entity.player.levelup
|
||||
|volume=0.75 <ref group=sound>Is 0.75 for all levels over 30, and is <math>\frac{\text{level}}{30}\times0.75</math>When below 30</ref>
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Player hurt1.ogg
|
||||
|sound2=Player hurt2.ogg
|
||||
|sound3=Player hurt3.ogg
|
||||
|subtitle=Player dies
|
||||
|source=player
|
||||
|description=When a player dies
|
||||
|id=entity.player.death
|
||||
|translationkey=subtitles.entity.player.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Player hurts
|
||||
|source=player
|
||||
|description=When a player is damaged from a generic source
|
||||
|id=entity.player.hurt
|
||||
|translationkey=subtitles.entity.player.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt drowning1.ogg
|
||||
|sound2=Player hurt drowning2.ogg
|
||||
|sound3=Player hurt drowning3.ogg
|
||||
|sound4=Player hurt drowning4.ogg
|
||||
|subtitle=Player drowning
|
||||
|source=player
|
||||
|description=When a player is damaged by running out of breath
|
||||
|id=entity.player.hurt_drown
|
||||
|translationkey=subtitles.entity.player.hurt_drown
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt fire1.ogg
|
||||
|sound2=Player hurt fire2.ogg
|
||||
|sound3=Player hurt fire3.ogg
|
||||
|subtitle=Player burns
|
||||
|source=player
|
||||
|description=When a player is damaged by fire
|
||||
|id=entity.player.hurt_on_fire
|
||||
|translationkey=subtitles.entity.player.hurt_on_fire
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt freeze1.ogg
|
||||
|sound2=Player hurt freeze2.ogg
|
||||
|sound3=Player hurt freeze3.ogg
|
||||
|sound4=Player hurt freeze4.ogg
|
||||
|sound5=Player hurt freeze5.ogg
|
||||
|subtitle=Player freezes
|
||||
|source=block
|
||||
|description=When a player is damaged by freezing in [[powder snow]]
|
||||
|id=entity.player.hurt_freeze
|
||||
|translationkey=subtitles.entity.player.freeze_hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt sweet berry bush1.ogg
|
||||
|sound2=Player hurt sweet berry bush2.ogg
|
||||
|subtitle=Player hurts
|
||||
|source=player
|
||||
|description=When a player is damaged by touching a [[sweet berry bush]]
|
||||
|id=entity.player.hurt_sweet_berry_bush
|
||||
|translationkey=subtitles.entity.player.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Fall damage small.ogg
|
||||
|subtitle=Something trips
|
||||
|source=player
|
||||
|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode
|
||||
|id=entity.player.small_fall
|
||||
|translationkey=subtitles.entity.generic.small_fall
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Fall damage big.ogg
|
||||
|subtitle=Something fell
|
||||
|source=player
|
||||
|description=When a player falls from 8 or more blocks high in Survival or Adventure mode
|
||||
|id=entity.player.big_fall
|
||||
|translationkey=subtitles.entity.generic.big_fall
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
|
||||
| {{SoundLine
|
||||
|sound=Water splash1.ogg
|
||||
|sound2=Water splash2.ogg
|
||||
|subtitle=Splashing
|
||||
|source=player
|
||||
|description=When a player enters water at low speed <ref group=sound name=speeddefinition>The player's momentum, with the horizontal axes' velocity multiplied by 0.2, compared to 0.25</ref>
|
||||
|id=entity.player.splash
|
||||
|translationkey=subtitles.entity.generic.splash
|
||||
|volume=0.0-0.25 <ref group=sound name=speedvolume>The player's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
|
||||
|pitch=0.6-1.4
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Water heavy splash.ogg
|
||||
|subtitle=Splashing
|
||||
|source=player
|
||||
|description=When a player enters water at high speed <ref group=sound name=speeddefinition />
|
||||
|id=entity.player.splash_high_speed
|
||||
|translationkey=subtitles.entity.generic.splash
|
||||
|volume=0.25-1.0 <ref group=sound name=speedvolume />
|
||||
|pitch=0.6-1.4
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Swim5.ogg
|
||||
|sound2=Swim6.ogg
|
||||
|sound3=Swim7.ogg
|
||||
|sound4=Swim8.ogg
|
||||
|sound5=Swim9.ogg
|
||||
|sound6=Swim10.ogg
|
||||
|sound7=Swim11.ogg
|
||||
|sound8=Swim12.ogg
|
||||
|sound9=Swim13.ogg
|
||||
|sound10=Swim14.ogg
|
||||
|sound11=Swim15.ogg
|
||||
|sound12=Swim16.ogg
|
||||
|sound13=Swim17.ogg
|
||||
|sound14=Swim18.ogg
|
||||
|subtitle=Swimming
|
||||
|source=player
|
||||
|description=While a player is moving through water
|
||||
|id=entity.player.swim
|
||||
|translationkey=subtitles.entity.generic.swim
|
||||
|volume=0.0-1.0 <ref group=sound name=speedvolume />
|
||||
|pitch=0.6-1.4
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Teleport1.ogg
|
||||
|sound2=Teleport2.ogg
|
||||
|subtitle=Player teleports
|
||||
|source=player
|
||||
|description=When a player teleports using an ender pearl<wbr>
|
||||
|id=entity.player.teleport
|
||||
|translationkey=subtitles.entity.player.teleport
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
|
||||
| {{SoundLine
|
||||
|sound=Player breathe.ogg
|
||||
|subtitle=''None''<ref name="breath" group="sound">No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional</ref>
|
||||
|source=-
|
||||
|description=''Unused sound event''<ref group="sound">{{bug|MC-185414}}</ref>
|
||||
|id=entity.player.breath
|
||||
|translationkey=''None''<ref name="breath" group="sound"/>
|
||||
|volume=''None''
|
||||
|pitch=''None''
|
||||
| distance = ''None''
|
||||
}}
|
||||
}}
|
||||
<!---->
|
||||
<!---->
|
||||
<!---->
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Eat1.ogg
|
||||
|sound2=Eat2.ogg
|
||||
|sound3=Eat3.ogg
|
||||
|source=player
|
||||
|description=While a player is eating something
|
||||
|id=random.eat
|
||||
|volume=0.5-1.1
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Drink.ogg
|
||||
|source=player
|
||||
|description=While a player is drinking something
|
||||
|id=random.drink
|
||||
|volume=0.35
|
||||
|pitch=0.9-1.1}}
|
||||
| {{SoundLine
|
||||
|sound=Drink honey1.ogg
|
||||
|sound2=Drink honey2.ogg
|
||||
|sound3=Drink honey3.ogg
|
||||
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|
||||
|source=player
|
||||
|description=While a player is drinking a honey bottle
|
||||
|id=random.drink_honey
|
||||
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Burp.ogg
|
||||
|source=player
|
||||
|description=When a player finishes eating or drinking
|
||||
|id=random.burp
|
||||
|volume=0.5
|
||||
|pitch=0.9-1.0}}
|
||||
|
||||
| {{SoundLine
|
||||
|sound=Strong attack1.ogg
|
||||
|sound2=Strong attack2.ogg
|
||||
|sound3=Strong attack3.ogg
|
||||
|sound4=Strong attack4.ogg
|
||||
|sound5=Strong attack5.ogg
|
||||
|sound6=Strong attack6.ogg
|
||||
|source=player
|
||||
|description=When a player deals an attack with damage
|
||||
|id=game.player.attack.strong
|
||||
|volume=0.2
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Weak attack1.ogg
|
||||
|sound2=Weak attack2.ogg
|
||||
|sound3=Weak attack3.ogg
|
||||
|sound4=Weak attack4.ogg
|
||||
|source=player
|
||||
|description=When a player deals an attack with no damage
|
||||
|id=game.player.attack.nodamage
|
||||
|volume=0.2
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Random levelup.ogg
|
||||
|source=player
|
||||
|description=When a player reaches a level multiple of 5
|
||||
|id=random.levelup
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Player hurt1.ogg
|
||||
|sound2=Player hurt2.ogg
|
||||
|sound3=Player hurt3.ogg
|
||||
|source=player
|
||||
|description=When a player dies
|
||||
|id=game.player.die
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|source=player
|
||||
|description=When a player is damaged from a generic source
|
||||
|id=game.player.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt drowning1.ogg
|
||||
|sound2=Player hurt drowning2.ogg
|
||||
|sound3=Player hurt drowning3.ogg
|
||||
|sound4=Player hurt drowning4.ogg
|
||||
|source=player
|
||||
|description=When a player is damaged by running out of breath
|
||||
|id=mob.player.hurt_drown
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt fire1.ogg
|
||||
|sound2=Player hurt fire2.ogg
|
||||
|sound3=Player hurt fire3.ogg
|
||||
|source=player
|
||||
|description=When a player is damaged by fire
|
||||
|id=mob.player.hurt_on_fire
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Player hurt freeze1.ogg
|
||||
|sound2=Player hurt freeze2.ogg
|
||||
|sound3=Player hurt freeze3.ogg
|
||||
|sound4=Player hurt freeze4.ogg
|
||||
|sound5=Player hurt freeze5.ogg
|
||||
|source=player
|
||||
|description=When a player is damaged by freezing in [[powder snow]]
|
||||
|id=mob.player.hurt_freeze
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Fall damage small.ogg
|
||||
|source=player
|
||||
|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode
|
||||
|id=damage.fallsmall
|
||||
|volume=0.75
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Fall damage big.ogg
|
||||
|source=player
|
||||
|description=When a player falls from 8 or more blocks high in Survival or Adventure mode
|
||||
|id=damage.fallbig
|
||||
|volume=0.75
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Water splash1.ogg
|
||||
|sound2=Water splash2.ogg
|
||||
|source=ambient
|
||||
|description=When a player enters water
|
||||
|id=entity.generic.splash
|
||||
|pitch=0.6-1.4}}
|
||||
| {{SoundLine
|
||||
|sound=Entering water1.ogg
|
||||
|sound2=Entering water2.ogg
|
||||
|sound3=Entering water3.ogg
|
||||
|source=player
|
||||
|description=When the player's eye level goes underwater
|
||||
|id=ambient.underwater.enter
|
||||
|volume=<!--0.8 (other multipliers)-->
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Exiting water1.ogg
|
||||
|sound2=Exiting water2.ogg
|
||||
|sound3=Exiting water3.ogg
|
||||
|source=player
|
||||
|description=When the player's eye level exits underwater
|
||||
|id=ambient.underwater.exit
|
||||
|volume=<!--1.0 (other multipliers)-->
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Swim1.ogg
|
||||
|sound2=Swim2.ogg
|
||||
|sound3=Swim3.ogg
|
||||
|sound4=Swim4.ogg
|
||||
|source=player
|
||||
|description=While a player is moving through water
|
||||
|id=random.swim
|
||||
| pitch = 0.6-1.4
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Player
|
||||
|spritetype=entity
|
||||
|nameid=player
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Player
|
||||
|spritetype=entity
|
||||
|nameid=player
|
||||
|id=63
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
{{main|player.dat format}}
|
||||
{{see also|Chunk format}}
|
||||
Players have entity data associated with them that contain various properties.
|
||||
|
||||
{{/ED}}
|
||||
|
||||
{{Calculator|playerUuid}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Adventure;Take Aim;A Throwaway Joke;Arbalistic}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java pre-classic}}
|
||||
|{{HistoryLine||Cave game tech test|The player currently has no visible model. Their hitbox is 1.7 blocks tall.}}
|
||||
|{{HistoryLine||rd-132328|[[File:Steve JE1.png|x56px]] [[Mob (entity)|Mob]]s were added with their skin and model ported from ''[[Zombie Town]]''. These are later used for the player.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Steve JE1.png|x56px]] Added the player model for the newly introduced [[multiplayer]] mode. Its model and texture are both taken from the mob.
|
||||
|The player's arms flail wildly when walking.<ref group=note>Can also be seen in {{ytl|9Vmy-ZNbGXE|Zombie Town}} by Notch, which features the [[mob (entity)|mob]].</ref>{{info needed|can we get a gif of this?}}}}
|
||||
|{{HistoryLine||August 13, 2009|link=https://web.archive.org/web/20210712223819/https://notch.tumblr.com/post/162097136/i-just-realized-theres-room-in-the-player-texture|[[File:Steve Glasses.png|x56px]] Notch shows a test skin with a hat layer.}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Steve JE2.png|25px]] The texture was changed.}}
|
||||
|{{HistoryLine||0.28|[[File:Steve JE3 BE1.png|25px]] The texture was changed, once again, removing the beard.}}
|
||||
|{{HistoryLine||December 19, 2009|link=https://web.archive.org/web/20110302153930/notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my|Player shadow test.}}
|
||||
|{{HistoryLine||December 22, 2009|link=wordofnotch:295397619/the-minecraft-artist-is-dock|Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100227-1414|Players logged in as [[Notch]] now drop an [[apple]] upon death.}}
|
||||
|{{HistoryLine||20100327|The player now drops their [[inventory]] and [[spawn#Player spawning|respawns]] at the spawn location upon death, rather than having to reload the last save.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.4|The player can jump only two blocks horizontally, instead of three.}}
|
||||
|{{HistoryLine||v1.0.6|Held items now appear in third person.}}
|
||||
|{{HistoryLine||v1.0.9|The player's arms no longer flail wildly when walking.}}
|
||||
|{{HistoryLine||v1.0.15|The player model is made visually smaller when seen in third person; the hitbox is unaffected.
|
||||
|Players now have an arm swinging animation when attacking or mining, visible in third person.}}
|
||||
|{{HistoryLine||v1.1.1|Added ability to sneak with {{Key|Shift}} by default.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|The player now has an experience and hunger bar.
|
||||
|The player can now jump four blocks horizontally by sprinting.
|
||||
|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=RC1|Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking.
|
||||
|Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w18a|Players no longer drop apples when killed while logged in as [[Notch]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w38a|Changed hurt sounds for player.}}
|
||||
|{{HistoryLine||1.8|dev=pre1|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex.}}
|
||||
|{{HistoryLine||February 4, 2015|link={{tweet|KrisJelbring|562916800871297024}}|Players can now change usernames.}}
|
||||
|{{HistoryLine||1.9|dev=15w42a|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}}
|
||||
|{{HistoryLine|||dev=15w45a|Jump height increased from 1.24919 blocks to 1.2522 blocks.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|Changed entity ID from <code>Player</code> to <code>player</code>.}}
|
||||
|{{HistoryLine||1.12|dev=17w13a|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}}
|
||||
|{{HistoryLine||1.13|dev=18w07a|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}}
|
||||
|{{HistoryLine|||dev=18w15a|Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly.
|
||||
|Swimming through 1 block holes is now possible.<ref>{{bug|MC-125240}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=19w12a|The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65.}}
|
||||
|{{HistoryLine|||dev=19w14a|The player now [[crawling|crawls]] when they are in a space less than 1.5 blocks tall.}}
|
||||
|{{HistoryLine||1.15|dev=19w34a|Fixed the slim model being a half-pixel lower than the torso of the player. This had been an issue since the introduction of the slim skin model in [[1.8]].}}
|
||||
|{{HistoryLine||August 20,2022|link=https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018|[[File:Steve (classic) JE5.png|25px]][[File:Steve (slim) JE1.png|25px]][[File:Alex (slim) JE2.png|25px]][[File:Alex (classic) JE1.png|25px]] New skin textures for Steve and Alex were added in the ''Minecraft Launcher'' beta, including classic and slim versions.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w45a|Integrated player skin now stored separately by wide and slim model.
|
||||
|[[File:Steve (classic) JE6.png|25px]][[File:Alex (slim) JE3.png|25px]] Updated integrated skins of Steve and Alex.
|
||||
|[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]<br>[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Integrated 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri.
|
||||
|The 7 new skins can be assigned to offline players now.}}
|
||||
|{{HistoryLine|java upcoming}}
|
||||
|{{HistoryLine||Combat Tests|dev=Combat Test 5|Players now get knockback from hits that deal less than half a heart of damage, including no damage.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Steve JE3 BE1.png|25px]] Added the player.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Steve BE1.png|25px]] The player [[skin]] was changed.}}
|
||||
|{{HistoryLine||v0.10.0|dev=build 1|The player skin was changed, once again. Removed hole from head bottom.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The player's skin can now be customized.
|
||||
|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex.
|
||||
|[[File:Steve JE3 BE1.png|25px]] Changed Steve's skin to match {{el|JE}}.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 10|Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking.
|
||||
|Before this version, when the player was damaged, they would make a deep "ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral.}}
|
||||
|{{HistoryLine||v0.11.0|Alex's shoulders lowered by half a pixel.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Players can now swim through 1x1 gaps.}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Improved player swimming at the surface of water.}}
|
||||
|{{HistoryLine||1.13.0|dev=?|The player's legs no longer slightly bob when the player is idle or looking around.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.15|Player height is now customizable in 4 different sizes in the [[Character creator]]: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink.}}
|
||||
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Players can now sprint on top of [[water]] instead of being able to swim.}}
|
||||
|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage has been decreased from {{hp|2}} to {{hp|1}} to match Java Edition.}}
|
||||
|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|<!-- USE JAVA RENDERS TEMPORARY, PLEASE REPLACE WITH BEDROCK RENDERS -->[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]<br>[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Added 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri.}}
|
||||
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The player’s hitbox height now reduces to 1.5 blocks while sneaking.}}
|
||||
|{{HistoryLine||1.19.80|exp=Short Sneak|dev=Preview 1.19.80.20|Sneaking is now behind the "Short Sneak" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.10|exp=Short Sneaking and Crawling|dev=Preview 1.20.10.20|The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling".}}
|
||||
|{{HistoryLine||1.20.10|exp=Crawling|dev=Preview 1.20.10.23|Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling".}}
|
||||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.23|[[Sneaking]] under 1.5 block gaps is no longer behind experimental gameplay.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|Crawling is no longer behind experimental gameplay.|Removed the "Crawling" toggle.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|When the player enters [[water]], the splashing sound is now changed to match ''[[Java Edition]]''.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Steve JE3 BE1.png|25px]] Added the player.}}
|
||||
|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|Added skin packs.}}
|
||||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}}
|
||||
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[File:Alex.png|25px]] Added the Alex skin.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Changed hurt sounds for player again.}}
|
||||
}}
|
||||
|
||||
=== Gallery ===
|
||||
<gallery>
|
||||
Human Mob.jpg|The first image of [[mob (entity)|mobs]].
|
||||
Classic 0.24 Skin with hat layer.jpg|First screenshot of a player model with hat layer.
|
||||
Minecraft character by Dock.jpg|Character concept art for Minecraft by [[Dock]].
|
||||
Player height comparison.png|Height comparison of the player model before (left) and in/after (right) [[Java Edition Alpha v1.0.15]]
|
||||
</gallery>
|
||||
|
||||
=== Historical sounds ===
|
||||
|
||||
{| class="wikitable" style="text-align: center" data-description="Historical player sounds"
|
||||
! Sound
|
||||
! Added in
|
||||
! Removed in
|
||||
! Volume
|
||||
! Pitch
|
||||
! Attenuation Distance
|
||||
|-
|
||||
| {{Sound|Hurt|Hurt Old.ogg}}
|
||||
| ?
|
||||
| [[Java Edition 1.0.0]] ([[RC1]])<br>[[Pocket Edition v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 10|build 10]])
|
||||
| 1.0
|
||||
| 0.8-1.2
|
||||
| 16
|
||||
|-
|
||||
| {{Sound|Hurt flesh|Hurtflesh1.ogg|Hurtflesh2.ogg|Hurtflesh3.ogg}}
|
||||
| rowspan=3 | Java Edition 1.0.0 (RC1)
|
||||
| rowspan=3 | [[Java Edition 1.4.2]] ([[12w32a]])
|
||||
| 1.0
|
||||
| 0.8-1.2
|
||||
| 16
|
||||
|-
|
||||
| {{Sound|Landing from a small fall|Fallsmall.ogg}}
|
||||
| 1.0
|
||||
| 1.0
|
||||
| 16
|
||||
|-
|
||||
| {{Sound|Landing from a big fall|Fallbig1.ogg|Fallbig2.ogg}}
|
||||
| 1.0
|
||||
| 1.0
|
||||
| 16
|
||||
|}
|
||||
|
||||
==Issues==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
*The original Steve skin and player model was originally created for another one of Notch's games called ''[[Zombie Town]]''.
|
||||
*The player's eye level (according to coordinates on the [[debug screen]]) is 1.62m when standing, 1.27m when sneaking and 0.4m when swimming, crawling or gliding.
|
||||
*The player's actual size doesn't match the hitbox. Their model is as tall as 2 blocks, but is scaled down by a factor of 0.9375, making them 1.875m tall and 0.9375m wide, exactly 2 texels shorter than the height of 2 blocks.
|
||||
*The player's legs do not line up perfectly with the torso to prevent {{w|z-fighting}} when wearing armor.<ref>{{bug|MC-42|||WAI}}</ref>
|
||||
*{{IN|Bedrock}}, a dead player can still collect [[experience orbs]] near their death location until they choose to respawn.
|
||||
*Before [[Java Edition 1.14]], the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.<ref>{{tweet|Dinnerbone|1099982036339748865|Today I discovered that our camera is at the players feet - but it's okay, because the world is all rendered about 1.8 blocks down, so it evens out! :D|February 25, 2019}}</ref>
|
||||
**Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.<ref>{{tweet|Dinnerbone|1100001119407878150|Another one: when the player is in a bed and lying down, we don't move the camera to the bed. We just move and rotate the whole world to make it be in front of where the camera was last. ¯\_(ツ)_/¯|February 25, 2019}}</ref>
|
||||
*With a length of 3 to 16 characters and <span class="explain" title="The letters A-Z uppercase and lowercase, the numbers 0-9, and an underscore '_'">63 characters to choose from</span>, the total number of possible player usernames in {{JE}} is <math>\sum_{n=3}^{16} 63^n \approx 6.257 \times 10^{28}</math> or more than 62 octillion.
|
||||
|
||||
== Gallery ==<!-- Do not fill the gallery with artwork or external media, the page was split for a reason. -->
|
||||
|
||||
=== Renders ===
|
||||
==== Idle ====
|
||||
<gallery>
|
||||
Alex (slim) JE3.png|Alex.
|
||||
Alex (classic) JE2.png|Alex with wide arms.
|
||||
Ari (classic) JE1.png|Ari.
|
||||
Ari (slim) JE1.png|Ari with slim arms.
|
||||
Efe (slim) JE1.png|Efe.
|
||||
Efe (classic) JE1.png|Efe with wide arms.
|
||||
Kai (classic) JE1.png|Kai.
|
||||
Kai (slim) JE1.png|Kai with slim arms.
|
||||
Makena (slim) JE1.png|Makena.
|
||||
Makena (classic) JE1.png|Makena with wide arms.
|
||||
Noor (slim) JE1.png|Noor.
|
||||
Noor (classic) JE1.png|Noor with wide arms.
|
||||
Steve (classic) JE6.png|Steve.
|
||||
Steve (slim) JE2.png|Steve with slim arms.
|
||||
Sunny (classic) JE1.png|Sunny.
|
||||
Sunny (slim) JE1.png|Sunny with slim arms.
|
||||
Zuri (classic) JE1.png|Zuri.
|
||||
Zuri (slim) JE1.png|Zuri with slim arms.
|
||||
</gallery>
|
||||
|
||||
==== Animated ====
|
||||
<gallery>
|
||||
Alex Eye blink BE.gif|Alex's eyes blinking in [[Bedrock Edition]].
|
||||
Steve Eye blink BE.gif|Steve's eyes blinking in Bedrock Edition.
|
||||
</gallery>
|
||||
|
||||
=== Textures ===
|
||||
<gallery>
|
||||
File:Alex (slim texture) JE3.png|Alex.
|
||||
File:Alex (classic texture) JE1.png|Alex with wide arms.
|
||||
File:Ari (classic texture) JE1.png|Ari.
|
||||
File:Ari (slim texture) JE1.png|Ari with slim arms.
|
||||
File:Efe (slim texture) JE1.png|Efe.
|
||||
File:Efe (classic texture) JE1.png|Efe with wide arms.
|
||||
File:Kai (classic texture) JE1.png|Kai.
|
||||
File:Kai (slim texture) JE1.png|Kai with slim arms.
|
||||
File:Makena (slim texture) JE1.png|Makena.
|
||||
File:Makena (classic texture) JE1.png|Makena with wide arms.
|
||||
File:Noor (slim texture) JE1.png|Noor.
|
||||
File:Noor (classic texture) JE1.png|Noor with wide arms.
|
||||
File:Steve (classic texture) JE6.png|Steve.
|
||||
File:Steve (slim texture) JE2.png|Steve with slim arms.
|
||||
File:Sunny (classic texture) JE1.png|Sunny.
|
||||
File:Sunny (slim texture) JE1.png|Sunny with slim arms.
|
||||
File:Zuri (classic texture) JE1.png|Zuri.
|
||||
File:Zuri (slim texture) JE1.png|Zuri with slim arms.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Steve's Axolotl.png|Several players looking at an [[axolotl]].
|
||||
File:Ari Spyglass.jpg|Ari looks at Efe from afar.
|
||||
File:Noor portrait.png|Noor looking at ''[[Painting|Prairie Ride]]''. Unsurprisingly, Noor is seen in the painting.
|
||||
File:Character Potential.png|Five of the default skins customized using the [[Character Creator|character creator]].
|
||||
</gallery>
|
||||
|
||||
=== In other media===
|
||||
<gallery>
|
||||
File:Texting in Minecraft.jpeg|Texting in Minecraft.
|
||||
</gallery>
|
||||
|
||||
==See also==
|
||||
*[[Character]]
|
||||
*[[Mob]]
|
||||
*[[Mob (entity)]]
|
||||
*[[Skin]]
|
||||
*[[Cape]]
|
||||
*[[Dungeons:Cape]]
|
||||
*[[Earth:Mob of Me]]
|
||||
|
||||
== External links ==
|
||||
|
||||
* [https://www.minecraft.net/en-us/article/introducing-new-default-skins Introducing New Default Skins] – Minecraft.net on October 19, 2022
|
||||
|
||||
==Notes==
|
||||
{{reflist|group=note}}
|
||||
==References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox entities|Other}}
|
||||
{{Navbox environment}}
|
||||
|
||||
[[Category:Characters]]
|
||||
|
||||
[[cs:Hráč]]
|
||||
[[de:Spieler]]
|
||||
[[el:Παίκτης]]
|
||||
[[es:Jugador]]
|
||||
[[fr:Joueur]]
|
||||
[[it:Giocatore]]
|
||||
[[ja:プレイヤー]]
|
||||
[[ko:플레이어]]
|
||||
[[lzh:戲者]]
|
||||
[[nl:Speler]]
|
||||
[[pl:Gracz]]
|
||||
[[pt:Jogador]]
|
||||
[[ru:Игровой персонаж]]
|
||||
[[th:ผู้เล่น]]
|
||||
[[tr:Oyuncu]]
|
||||
[[uk:Гравець]]
|
||||
[[zh:玩家]]
|
||||
[[Category:Playable entities]]
|
91
wiki_backup/Preview.txt
Normal file
91
wiki_backup/Preview.txt
Normal file
|
@ -0,0 +1,91 @@
|
|||
{{Italic title}}
|
||||
{{For|a list of Minecraft Preview versions and other development version of Bedrock Edition|Bedrock Edition version history/Development versions}}
|
||||
{{redirect|Preview|the version type|Version types#Betas and previews}}
|
||||
|
||||
{{Infobox program
|
||||
| title = ''Minecraft Preview''
|
||||
| image = {{#invoke:String|replace|{{v|bedrock-preview|nolink=1}}|Preview|Bedrock}}.png
|
||||
| developer = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
| publisher = [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
|
||||
| platform = '''Native'''
|
||||
* {{OS|win|ios|ipad}}<br />{{OS|xb1|ps4|ps5}}
|
||||
'''Optimized/Enhanced'''
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
|
||||
| programming language = C++
|
||||
| version = {{v|bedrock-preview}}
|
||||
| ratings = Same as {{BE}}
|
||||
| date =
|
||||
* '''iOS & iPadOS closed beta''': January 31, 2022
|
||||
* '''Xbox (Xbox Insider)''': February 7, 2022
|
||||
* '''Windows''': February 9, 2022
|
||||
* '''Xbox''': May 27, 2022
|
||||
* '''PlayStation 4''': February 15, 2024
|
||||
* '''PlayStation 5''': June 20, 2024
|
||||
| size =
|
||||
* '''Windows''': ~1.33 GB<ref>[https://xbox.com/games/store/-/9P5X4QVLC2XR Minecraft Preview for Windows | Xbox]</ref>
|
||||
* '''iOS & iPadOS''': 934.7 MB
|
||||
* '''Xbox''': ~1.69 GB<ref>[https://xbox.com/games/store/-/9NQ19C36R0VD Minecraft Preview | Xbox]</ref>
|
||||
| license = [https://minecraft.net/terms Terms of Use]
|
||||
| source available = No
|
||||
| customlinks = '''Download'''
|
||||
* [https://xbox.com/games/store/-/9P5X4QVLC2XR Windows] ([https://aka.ms/PreviewWindowsFix Alternative])
|
||||
* [https://aka.ms/PreviewApple iOS & iPadOS]
|
||||
* [https://xbox.com/games/store/-/9NQ19C36R0VD Xbox]
|
||||
}}
|
||||
|
||||
'''''Minecraft Preview''''' is an app players can use to test out beta features from {{BE}}. It works as a separate app, rather than the previous system of opt in beta content inside of the ''Bedrock Edition'' game itself.<ref name=MCPreview>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|website=help.minecraft.net|date=January 31, 2022}}</ref>
|
||||
|
||||
As of now, it is currently available for Windows<ref name=PreviewWin10>{{tweet|JORAX79|1491518112016961538|Happy Wednesday! Minecraft Preview is NOW available on Windows for all players who own the Bedrock version of Minecraft there. You can install by visiting the below link (you may have to refresh the page once for the "Install" button to appear)|February 9, 2022}}</ref>, Xbox<ref name=PreviewXbox>{{cite|url=https://news.xbox.com/en-us/2022/02/07/the-minecraft-preview-is-now-available/|title=The Minecraft Preview is now available to all Xbox Insiders on Xbox!|website=news.xbox.com|date=February 7, 2022}}</ref>, and PlayStation, as well as limited users on iOS and iPadOS.
|
||||
|
||||
== Development ==
|
||||
On January 31, 2022, it was announced that the beta program would be expanded to other platforms, starting with iOS and iPadOS, in the form of ''Minecraft Preview'' app, separate from the normal ''Bedrock Edition'' app. The initial iOS and iPadOS launch was only limited to 500 users on TestFlight<ref>{{tweet|JORAX79|1488619719724703746|Day 1 Minecraft Preview on iOS stats (all anonymous):<br /><nowiki>- Slots: 500</nowiki><br /><nowiki>- Installs: 487</nowiki><br /><nowiki>- Most sessions for 1 player: 46</nowiki><br /><nowiki>- Most crashes for 1 player: 20 (looking into this!)</nowiki><br /><nowiki>- JIRA (bugs.mojang.com) bugs created or up-voted for Preview: 6</nowiki>|February 1, 2022}}</ref>, which was later expanded by adding 500 more later on.<ref>{{tweet|JORAX79|1489381137747042307|Hi all - we will be adding 500 additional slots for the iOS version of Minecraft Preview at 6:30pm PST (2:30am UTC)! That will be about 3 hours from now.<br /><br />As a reminder the opt-in link is http://aka.ms/PreviewApple. But it isn't ready yet - remember to check in 3 hours 😄|February 3, 2022}}</ref>
|
||||
|
||||
Later on February 7, 2022, ''Minecraft Preview'' was released for Xbox players via Xbox Insider Hub first, to test the migration of player worlds to the new app. The testing period was divided into two phases, for which users who don't own ''Minecraft'' can participate in<ref name=PreviewXbox/>, before it is officially released only to those who have bought ''Minecraft'' on Xbox.<ref>{{tweet|JORAX79|1490751506420670467|This is true and warrants an update to the FAQ. The current Xbox Insider version of Preview is available to everyone in that program. When Preview officially releases on Xbox, it will only be available to those own Minecraft.|February 7, 2022}}</ref>
|
||||
|
||||
After the ''Minecraft Preview'' releases on iOS, iPadOS, and Xbox, the app released on Windows on February 9, 2022 and on PlayStation on February 15, 2024. Only players who own and bought the game can download and play ''Minecraft Preview''.<ref>{{tweet|JORAX79|1491518112016961538|Happy Wednesday! Minecraft Preview is NOW available on Windows for all players who own the Bedrock version of Minecraft there. You can install by visiting the below link (you may have to refresh the page once for the "Install" button to appear)|February 9, 2022}}</ref>
|
||||
|
||||
== Installation ==
|
||||
=== Windows ===
|
||||
The app is available on [https://xbox.com/games/store/-/9P5X4QVLC2XR Microsoft Store] on Windows if the user owns ''Bedrock Edition'' on Windows or has an active subscription to PC Game Pass or Xbox Game Pass Ultimate on their account.<ref name="MCPreview" />
|
||||
|
||||
=== iOS & iPadOS ===
|
||||
Installing ''Minecraft Preview'' on iOS and iPadOS requires the user to be enrolled on TestFlight, a beta enrollment app. The app is currently available to a limited amount of users. Spots are freed every first of each month. To get in, visit [https://aka.ms/PreviewApple this page].
|
||||
|
||||
=== Xbox ===
|
||||
The app is available on [https://xbox.com/games/store/-/9NQ19C36R0VD Microsoft Store] on Xbox if the user owns ''Bedrock Edition'' on Xbox or has an active subscription to Xbox Game Pass for Console or Xbox Game Pass Ultimate on their account.<ref name="MCPreview" />
|
||||
|
||||
=== PlayStation ===
|
||||
The app is available on Playstation Store on PlayStation 4 and PlayStation 5 if the user owns ''Bedrock Edition'' on PlayStation.
|
||||
|
||||
=== Other platforms ===
|
||||
It is mentioned in the FAQ that ''Minecraft Preview'' is planned to be released on other platforms, with it being stated that the FAQ will be updated once the app is released on said platforms.<ref name="MCPreview" />
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Minecraft Preview logo.png|''Minecraft Preview''<br />in‑game logo
|
||||
Minecraft Preview.png|''Minecraft Preview'' logo used in key art.
|
||||
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
|
||||
Minecraft Preview square key art.jpg|''Minecraft Preview''<br />square key art
|
||||
Minecraft Preview vertical key art.jpg|''Minecraft Preview''<br />vertical key art
|
||||
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
|
||||
</gallery>
|
||||
|
||||
== Trivia ==
|
||||
* The only [[splash]] that can be seen in game is "Preview!!!".
|
||||
|
||||
== References ==
|
||||
{{Reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox Minecraft|general}}
|
||||
|
||||
[[de:Minecraft Preview]]
|
||||
[[es:Minecraft Preview]]
|
||||
[[ja:Minecraft Preview]]
|
||||
[[lzh:礦藝預覽]]
|
||||
[[pt:Minecraft Preview]]
|
||||
[[ru:Minecraft Preview]]
|
||||
[[uk:Minecraft Preview]]
|
||||
[[zh:Minecraft Preview]]
|
291
wiki_backup/Redstone_circuits.txt
Normal file
291
wiki_backup/Redstone_circuits.txt
Normal file
|
@ -0,0 +1,291 @@
|
|||
A '''redstone circuit''' is a build that is primarily focused on dealing with logic and manipulating redstone signals. Circuits can be used to transmit redstone signals, perform logical operations (AND, OR, etc.), store data, shorten or lengthen redstone signals, make clocks, and more.
|
||||
|
||||
A useful distinction can be made between a '''circuit''' performing operations on signals (generating, modifying, combining, etc.), and a '''[[Tutorials/Mechanisms|mechanism]]''' manipulating the environment (moving blocks, opening doors, changing the light level, producing sound, etc). Making this distinction lets us talk about the various circuits separately, and let all players choose whichever circuits are useful for their purposes. The machines controlled by redstone circuits can range from simple devices such as automatic doors and light switches to complex devices such as elevators, automatic farms, or even in-game computers. However, ''this'' article provides only an overview of redstone ''circuits'' as above. These can be used to control simple mechanisms, or combined as parts of a larger build. Each circuit type on this page has links to its own page, which provides greater detail about them and give schematics for multiple variations of each.
|
||||
|
||||
Before working with any but the most basic redstone circuits, an understanding of some basic concepts is required: "power", "signal strength", "redstone ticks", and "block updates". Some relevant articles are listed below:
|
||||
* The [[Redstone mechanics]] article provides more information on these concepts.
|
||||
* The [[Redstone components]] article adds a list and description of all blocks that interact with redstone power in general.
|
||||
* The [[Tutorials/Mechanisms|Mechanisms tutorial]] complements this article with an assortment of mechanism designs using circuits described here.
|
||||
* The [[Tutorials/Redstone tips|Redstone tips]] tutorial gives general advice about building redstone contraptions.
|
||||
|
||||
== Describing circuits ==
|
||||
|
||||
Most circuits are described using [[Help:Schematic|Schematic]] diagrams; some of these require multiple images to show one or two layers per image. See the [[Help:Schematic]] page for details on how various blocks and components are represented.
|
||||
|
||||
=== Size ===
|
||||
|
||||
The wiki describes circuit size (the volume of the rectangular solid it occupies) with the notation of ''depth'' × ''width'' × ''height'', including support/floor blocks, but not including inputs/outputs.
|
||||
|
||||
Another method used for describing circuit size in the ''Minecraft'' community is to ignore non-Redstone blocks simply used for support (for example, blocks under Redstone dust or repeaters). However, this method is unable to distinguish between [[#flat|flat]] and [[#1-high|1-high]] circuits, as well as some other circuit differences.
|
||||
|
||||
Sometimes it is convenient to compare circuits simply by the area of their footprint (e.g., 3×4 for a circuit three-block wide by four blocks long), or by a single dimension important in a particular context (e.g., length in a sequence of sub-circuits, height in a confined space, etc.).
|
||||
|
||||
=== Features ===
|
||||
|
||||
Several features may be considered desirable design goals:
|
||||
|
||||
;{{anchor|1-tall|1-high}}1-high
|
||||
:A circuit is 1-high (aka "1-tall") if its vertical dimension is one block high (meaning it can't have any redstone components that require support blocks under them, like redstone dust, repeaters, etc). Also see [[#flat|flat]].
|
||||
|
||||
;{{anchor|1-wide}}1-wide
|
||||
:A circuit is 1-wide if at least 1 of its horizontal dimensions is exactly 1 block wide.
|
||||
|
||||
;{{anchor|flat}}Flat
|
||||
:A circuit is flat if it generally can be laid out on the ground with no components above another (support blocks under components are okay). Flat structures are usually easier for beginners to understand and build, and fit nicely under floors or on top of roofs. Also see [[#1-high|1-high]].
|
||||
|
||||
;{{anchor|flush}}Flush
|
||||
:A circuit is flush if it doesn't extend beyond a flat wall, floor, or ceiling and can still provide utility to the other side, though redstone mechanisms can be visible in the wall. Flush is a design goal for piston-extenders, piston doors, etc. Also see [[#hipster|hipster]] and [[#seamless|seamless]].
|
||||
|
||||
;{{anchor|hipster}}Hipster
|
||||
;
|
||||
:A circuit is hipster if it is initially hidden behind a flat wall, floor, or ceiling and can still provide utility to the other side. See also [[#flush|flush]] and [[#seamless|seamless]].
|
||||
|
||||
;{{anchor|instant}}Instant
|
||||
:A circuit is instant if its output responds immediately to the input (no delay).
|
||||
|
||||
;{{anchor|seamless}}Seamless
|
||||
:A circuit is seamless if no redstone components are visible both before and after it completes its task (but it's okay if some are visible during operation). Seamless is a desirable design goal for piston-extenders, piston doors, etc. See also [[#flush|flush]] and [[#hipster|hipster]].
|
||||
|
||||
;{{anchor|silent}}Silent
|
||||
:A circuit is silent if it doesn't make noise (such as from piston movement, dispenser/dropper activating when empty, etc.). Silent structures are desirable for traps or peaceful homes.
|
||||
|
||||
;{{anchor|stackable}}Stackable
|
||||
:A circuit is stackable if it can be placed "directly" on top of other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]].
|
||||
|
||||
;{{anchor|expandable}}Expandable
|
||||
:A circuit is Expandable if it can be placed "directly" next to other copies of itself, and they all can be controlled as a single unit. Also see [[#tileable|tileable]].
|
||||
|
||||
;{{anchor|tileable}}Tileable
|
||||
:A circuit is tileable if it can be placed "directly" next to or on top of other copies of itself, and each copy can still be controlled independently. Also see [[#stackable|stackable]].
|
||||
|
||||
:Circuits might be described as "2-wide tileable" (tileable every two spaces in one dimension), or "2×4 tileable" (tileable in two directions), etc. Some structures might be described as "alternating tileable", meaning they can be placed next to each other if every other one is flipped or a slightly different design.
|
||||
|
||||
Other design goals may include reducing the delay a sub-circuit adds to a larger circuit, reducing the use of resource-expensive components (redstone, nether quartz, etc.), and re-arranging or redesigning a circuit to make it as small as possible.
|
||||
|
||||
Some components are not available before a player has access to the Nether, which limits the designs available. In particular, [[redstone comparator]]s, [[observer]]s and [[daylight detector]]s require [[nether quartz]], which is available only from the Nether. Additionally, redstone lamps require [[glowstone]], which is occasionally available from [[trading]] or [[witches]], but is much more plentiful in the Nether.
|
||||
|
||||
== Circuit types ==
|
||||
|
||||
Although the number of ways to construct circuits is endless, certain patterns of construction occur repeatedly. The following sections attempt to categorize the circuits that have proven useful to the ''Minecraft'' community, while the main articles describe the specific circuits that fall into those categories.
|
||||
|
||||
Some of these circuits might be used by themselves for simple control of mechanisms, but frequently the player needs to combine them into more complex circuits to meet the needs of a mechanism.
|
||||
|
||||
=== Transmission circuit ===
|
||||
|
||||
{{main|Transmission circuit}}
|
||||
|
||||
Some aspects of signal transmission can be helpful to understand: transmission types, vertical transmission, repeaters, and diodes.
|
||||
|
||||
;Vertical transmission
|
||||
|
||||
[[File:MCRedstone VertTransPositive.png|thumb|Transmitting signals upward]]
|
||||
[[File:MCRedstone VertTransNegative.png|thumb|Transmitting signals downward]]
|
||||
[[File:PE Vertical Redstone Ladder.jpg|thumb|Examples of vertical ladders in Bedrock Edition. Note how the glass facilitates transmission in both directions, but the hoppers allow signals to be sent only upward.]]
|
||||
: Although horizontal signal transmission is straightforward, vertical transmission involves options and trade-offs.
|
||||
:* ''Redstone staircases:'' The simplest way but not the best way to transmit signals vertically is by placing [[redstone dust]] on blocks diagonally upward, either in a straight staircase of blocks, in a 2×2 spiral of blocks, or in another similar variation. Redstone staircases can transmit signals both upward and downward but can take up much space and require repeaters every 15 blocks.
|
||||
:* ''Redstone ladders:'' Because [[glowstone]], top [[slab]]s, [[glass]], and upside-down [[stair]]s can support [[redstone dust]] but don't cut redstone dust, signals can be transmitted vertically (upward only) by alternating these blocks in a 2×1 "ladder". Redstone ladders take up less space than redstone staircases, but also require repeaters every 15 blocks. {{IN|be}}, glass and pistons can be used to create two-way vertical ladders that transmit signals both upward and downward (glowstone, hoppers, and slabs still allow the dust to power upward but not downward).
|
||||
:* ''Torch towers and torch ladders:'' A [[redstone torch]] can power a block above it, or redstone dust beneath it, allowing vertical transmission both upward and downward (different designs are required for each). Because it takes each torch a little time to change state, a torch tower can introduce some delay into a circuit, but no repeaters are necessary. However, every torch inverts the redstone signal (i.e. changes it from powered to unpowered), so having an even number of torches is required.
|
||||
:* ''Observer towers:'' An [[observer]] can power a block of a redstone circuit above or below it, allowing vertical transmission both upward and downward. Placing blocks that can be activated, such as [[redstone dust]], [[note block]]s or [[door]]s, both above and below it creates a state change to the block above when the observer is looking downward or to the block below when the observer is looking upward. Repeating this pattern means that updates are chained.
|
||||
:* ''Daylight detector exploiting:'' You can use daylight detectors to send a Redstone signal downward in 1 tick, but the path needs to be unobstructed by anything. You need to have a piston push a block over the sensor. It detects the change in light and emits a Redstone pulse. This design is extendable upward as far as you want, but you need to have the original hole open to sunlight. It also works only during the day, because it uses shadows to activate.
|
||||
:* ''Bubble columns:'' An [[observer]] can be used to detect the block update that occurs when a [[water]] source changes to a [[bubble column]] (or vice versa). When swapping the block below a column of water sources to [[soul sand]] or a [[magma block]] from some other block, the entire column immediately changes to bubble column blocks. This can be used to quickly transmit a redstone signal upward to an observer facing the top water source/bubble column block.
|
||||
:* ''Wall updating'': A setup that can carry a pulse signal downward across any distance involves [[wall]]s of any type, a piston, and an observer. When a wall block has a solid block on two opposing sides and non-solid blocks (e.g., air) on the other two sides, it takes a flat shape. This is vertically repeatable up to any height. However, when a wall/solid block is placed into one of the two air blocks around a flat wall, the flat wall block ''and every flat wall block below it'' are updated to a different version of the wall with a column in the middle. This update is instant and can be detected by an observer watching any flat wall in the tower. The update can be made repeatable by having a regular piston face the flat wall at the top of the tower, since the piston head also triggers the wall update.
|
||||
|
||||
;Repeater
|
||||
|
||||
: To "repeat" a signal means to boost it back up to full strength. The easiest way to do this is with a [[redstone repeater]]. Variations include:
|
||||
:* ''[[Transmission circuit#Instant repeater|Instant repeater]]:'' Repeats a solid signal without the delay introduced by a redstone repeater.
|
||||
:* ''[[Transmission circuit#Two-way repeater|Two-way repeater]]:'' Repeats a signal in both directions.
|
||||
'''Comparator'''
|
||||
|
||||
A comparator has two modes: comparing and subtracting. Comparing mode compares the signal strength from the side with the input; if the side signal is stronger than the input signal, the output is off, otherwise it is on. In Subtracting mode, the comparator subtracts the side signal from the input.
|
||||
;Diode
|
||||
|
||||
: A "diode" is a one-way circuit that allows a signal to travel in one direction. It is used to protect another circuit from the chance of a signal trying to enter through the output, which could incorrectly change the circuit's state or interfere with its timing. It is also used in a compact circuit to keep one part of the circuit from interfering with another. Common choices for a diode include a [[redstone repeater]] or a height elevation to [[glowstone]] or a top [[slab]], which does not transmit a signal back down.
|
||||
|
||||
: Many circuits are already one-way simply because their output comes from a block that can't take input. For example, a signal cannot be pushed back into a circuit through a redstone torch except through the block it's attached to.
|
||||
|
||||
=== Logic circuit ===
|
||||
|
||||
{{main|Logic circuit}}
|
||||
A '''logic gate''' is a circuit that takes one or more inputs and produces a single output when some condition has been met. The strength of the input signal in these circuits usually doesn't matter. When an input or output supplies a redstone signal, it is usually just referred to as "on", and when there is no signal, it is referred to as "off". For example, an AND gate takes two redstone signals as input, and outputs a redstone signal only if both inputs are greater than 0. That is, an AND gate is on only when both inputs are on.
|
||||
|
||||
In electronic or programming diagrams, logic gates are typically shown as if they were individual devices; However, when building redstone devices in ''Minecraft'', all logic gates are formed from multiple blocks and components, which interact to produce the desired results.
|
||||
|
||||
;[[Logic circuit#NOT gate|NOT gate]]
|
||||
|
||||
: A NOT gate (aka "inverter") is on if its input is off. The simplest NOT gate is an input signal with a redstone torch attached.
|
||||
|
||||
;[[Logic circuit#OR gate|OR gate]]
|
||||
|
||||
: An OR gate is on if ''any'' of its inputs are on. The simplest OR gate is to feed multiple input signals together into a single block or redstone wire.
|
||||
|
||||
;[[Logic circuit#NOR gate|NOR gate]]
|
||||
|
||||
: A NOR gate is on only if ''none'' of its inputs are on. The simplest NOR gate is to feed multiple input signals into a block with a redstone torch attached.
|
||||
|
||||
;[[Logic circuit#AND gate|AND gate]]
|
||||
|
||||
: An AND gate is on only if ''all'' of its inputs are on. The simplest AND gate is to add redstone torches in front of each input to a NOR gate.
|
||||
|
||||
;[[Logic circuit#NAND gate|NAND gate]]
|
||||
|
||||
: A NAND gate is on if ''any'' of its inputs are off. The simplest NAND gate is to remove the final redstone torch from an AND gate.
|
||||
|
||||
;[[Logic circuit#XOR gate|XOR gate]]
|
||||
|
||||
: An XOR gate is on if its inputs are ''different''.
|
||||
|
||||
;[[Logic circuit#XNOR gate|XNOR gate]]
|
||||
|
||||
: An XNOR gate is on if its inputs are ''equal''.
|
||||
|
||||
;[[Logic circuit#IMPLY gate|IMPLY gate]]
|
||||
|
||||
: An IMPLY gate is on unless the first input is on and the second input is off.
|
||||
|
||||
{{LogicGateOutputTable}}
|
||||
|
||||
=== Pulse circuit ===
|
||||
|
||||
{{main|Pulse circuit}}
|
||||
A '''pulse circuit''' produces a redstone signal for a specified amount of time, changes the duration of an input signal, or reacts to signals of a particular duration. Other circuits or mechanisms may require pulses of a particular duration to operate properly, or can use pulse duration to convey information.
|
||||
|
||||
A circuit that is stable in one output state and unstable in the other is known as a [[Pulse circuit#Monostable circuit|monostable circuit]].<ref group="note">Note: Some players refer to edge detectors as monostable circuits</ref> Many pulse circuits are monostable because their OFF state is stable, but their ON state soon reverts to OFF.
|
||||
|
||||
;[[Pulse circuit#Pulse generator|Pulse generator]]
|
||||
: A pulse generator produces a pulse of a specific duration.
|
||||
|
||||
;[[Pulse circuit#Pulse limiter|Pulse limiter]]
|
||||
: A pulse limiter (aka pulse shortener) reduces the duration of pulses that are too long.
|
||||
|
||||
;[[Pulse circuit#Pulse extender|Pulse extender]]
|
||||
: A pulse extender (aka pulse sustainer, pulse lengthener) increases the duration of pulses that are too short.
|
||||
|
||||
;[[Pulse circuit#Pulse multiplier|Pulse multiplier]]
|
||||
: A pulse multiplier outputs multiple pulses for every input pulse (it multiplies the number of pulses).
|
||||
|
||||
;[[Pulse circuit#Pulse divider|Pulse divider]]
|
||||
: A pulse divider (aka pulse counter) outputs a signal only after a certain number of pulses have been detected through the input (the number of pulses is indicative of the number of loops).
|
||||
|
||||
;[[Pulse circuit#Edge detector|Edge detector]]
|
||||
: An edge detector reacts to either a redstone signal changing from OFF to ON (a "rising edge" detector), from ON to OFF (a "falling edge" detector), or switching between ON and OFF in either order(a "dual edge" detector).
|
||||
|
||||
;[[Pulse circuit#Pulse length detector|Pulse length detector]]
|
||||
: A pulse length detector reacts only to pulses in a certain range of durations (often only to pulses of one specific duration).
|
||||
<!-- expose when section is written in main article
|
||||
;Pulse delay
|
||||
: A pulse delay circuit delays a pulse by a specific duration. Pulse delay circuits can be designed to delay only the rising edge of a pulse (positive delay), the falling edge (negative delay), or both.
|
||||
-->
|
||||
|
||||
=== Clock circuit ===
|
||||
|
||||
{{main|Clock circuit}}
|
||||
|
||||
A clock circuit is a pulse generator that produces a loop of specific pulses repeatedly. Some are designed to run forever, while others can be stopped and started.
|
||||
|
||||
A simple clock with only two states of equal duration is named for the duration of its ON state (e.g., for example, a clock that alternates between a 5-tick ON state and a 5-tick OFF state is called a 5-clock) while others are usually named for their period (the time it takes for the clock to return to its original state; for example, a "1-minute clock" might produce a 1-tick pulse every 60 seconds).
|
||||
|
||||
;Observer clock 1
|
||||
:A repeating clock made with Observers and Pistons (an Observer looking at a piston).
|
||||
:;Observer clock 2
|
||||
::A repeating clock made with two Observers with their faces facing each other.
|
||||
|
||||
;Repeater clock
|
||||
:A repeater clock consists of a loop of repeaters (usually either [[redstone repeater]]s or [[redstone torch]]es) with occasional dust or blocks to draw off the appropriate pulses.
|
||||
|
||||
;Hopper clock
|
||||
:A hopper clock produces timed pulses by moving items back and forth between 2 hoppers feeding into each other and taking a redstone output with comparators.
|
||||
|
||||
;Piston clock
|
||||
:A piston clock produces a loop of pulses by passing a block back and forth (or around, with many pistons) and drawing off a redstone pulse when the block is in a certain location.
|
||||
|
||||
;Comparator clock
|
||||
:The clock of short or moderate cycle length utilizing comparator's subtraction or signal fading feature. Clocks can also be built using [[daylight sensor]]s, [[minecart]]s, [[boat]]s, water flow, item despawn, etc.
|
||||
|
||||
=== Memory circuit ===
|
||||
{{main|Memory circuit}}
|
||||
|
||||
Memory circuits maintain their output until they receive a signal that tells them to change their output. In simple terms, memory circuits stay on or off until they receive a signal telling them to turn off or on. This means that a memory circuit's state (output) depends on the current input and the previous inputs. Most other circuits just temporarily generate an output based on the current input.
|
||||
|
||||
Most memory circuits are called "latches" or "flip-flops"; these are named after real-life electronic circuits because they behave similarly. Some basic types of memory circuits are outlined below. See [[Redstone circuits/Memory#Terminology|here]] for an explanation of technical terms.
|
||||
|
||||
Memory circuits are named based on the kinds of input they take and any logic gates they use.
|
||||
|
||||
;RS latch
|
||||
:An RS latch has two inputs: set (S) that turns the circuit ON, and reset (R) that turns the circuit OFF. The oldest and most common memory circuit in ''Minecraft'' is the RS latch built with a NOR gate (RS NOR latch).
|
||||
|
||||
;T flip-flop
|
||||
:A T flip-flop has one input: toggle (T) that changes the circuit's output from ON to OFF, or from OFF to ON.
|
||||
|
||||
;Gated D latch
|
||||
:A gated D latch has two inputs: clock (C) that determines when the circuit is allowed to change its output, and data (D) that determines the output. It is called "gated", because the clock acts as a gate, allowing the circuit to update depending on the clock state.
|
||||
|
||||
;JK latch
|
||||
:A JK latch has two inputs: J, which turns the circuit ON, K which turns the circuit OFF; if J and K are both ON, then the circuit toggles its output. These circuits also often have a clock (C) input that determines when the circuit is allowed to change its output. (J and K do not have common names like set, reset, toggle, etc. do).
|
||||
|
||||
;Counter
|
||||
:Unlike T flip-flops and RS latches, which can hold two states (ON or OFF), a counter can be designed to hold a greater number of states.
|
||||
|
||||
Many other memory circuits are possible.
|
||||
|
||||
=== Piston circuits ===
|
||||
{{main|Mechanics/Redstone/Piston circuits|title1=Piston circuits}}[[Piston]]s allow players to design circuits that are smaller and/or faster than the standard, redstone-only counterparts. An understanding of standard [[redstone circuits]] is helpful, as this tutorial is focused on the circuit design rather than the function. The main components here are [[sticky piston]]s, regular pistons, [[redstone wire]], [[repeater]]s and [[redstone torch]]es.
|
||||
|
||||
There are several benefits of piston circuitry:
|
||||
|
||||
* Neither repeaters nor pistons 'burn out', unlike redstone torches.
|
||||
* Piston circuits are often (not always) smaller and/or faster than their redstone counterparts. This allows building devices such as fast clocks and "instant" signal transmission.
|
||||
* Pistons' ability to move blocks within the world makes them a natural for memory circuits, as well as the obvious doorways and switchable bridges. With slime or honey blocks involved, entire structures can "get up and move" (see also [[Tutorials/Flying machines|tutorial on flying machines]]).
|
||||
* Piston circuits can sharply reduce the use of redstone in favor of wood, stone, and iron.
|
||||
|
||||
=== Miscellaneous circuits ===
|
||||
{{main|Miscellaneous circuits}}
|
||||
|
||||
These circuits aren't generally needed for redstone projects, but might find use in complex projects, proofs of concept, and thought experiments. Some examples:
|
||||
|
||||
;Multiplexers and relays
|
||||
: A multiplexer is an advanced form of logic gate that chooses which of two inputs to let through as output based on an additional input (for example, if input A is ON then output input B, otherwise output input C). The reverse of this is a relay, which copies a data input to one of two outputs, depending on whether the additional input is ON or OFF.
|
||||
|
||||
;Randomizers
|
||||
{{Main|Tutorials/Randomizers}}
|
||||
: A randomizer produces output signals unpredictably. Randomizers can be designed to produce a pulse at random intervals, or to randomize which of multiple outputs are turned ON (such as random number generators, or RNGs). Some randomizers use the random nature of ''Minecraft'' (such as [[cactus]] growth or [[dispenser]] slot selection), while others produce pseudo-randomness algorithmically.
|
||||
|
||||
;Multi-bit circuits
|
||||
: Multi-bit circuits treat their input lines as a single multi-bit value (something other than zero and one) and perform an operation on them all at once. With such circuits, possibly combined with arrays of memory circuits, it's possible to build calculators, digital clocks, and even basic computers inside ''Minecraft''.
|
||||
|
||||
;Block update detectors
|
||||
{{Main|Tutorials/Block update detector}}{{Main|Tutorials/Comparator update detector}}
|
||||
: A block update detector (BUD, or BUD switch) is a circuit that reacts to a block changing its state (for example, stone being mined, water changing to ice, a pumpkin growing next to a pumpkin stem, etc.). BUDs react by producing a pulse, while T-BUDs (toggleable BUDs) react by toggling their output state. These are generally based on subtle quirks or glitches in device behavior; current circuits most often depend on pistons. As of [[Java Edition 1.11|''Java Edition'' 1.11]], many of the functions of BUDs were condensed into the [[observer]], however, a BUD circuit can also detect other changes undetectable by observers, like a furnace finishing smelting or something being crafted in a crafting table. The addition of this was made to move toward feature parity with {{el|be}} versions.
|
||||
|
||||
;More advanced circuits
|
||||
{{Main|Tutorials/Advanced redstone circuits}}
|
||||
: Many other complex circuits are possible.
|
||||
|
||||
== Video ==
|
||||
{{yt|grM9zUygDJs}}
|
||||
{{Yt|DLSeGbecKMw}}
|
||||
|
||||
== References ==
|
||||
<references group="note" />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|general}}
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[Category:Redstone|Circuits]]
|
||||
[[Category:Redstone circuits| ]]
|
||||
|
||||
[[de:Technik:Schaltkreise]]
|
||||
[[es:Circuitos de redstone]]
|
||||
[[fr:Circuit de redstone]]
|
||||
[[hu:Redstone-áramkör]]
|
||||
[[it:Circuito di redstone]]
|
||||
[[ja:レッドストーン回路]]
|
||||
[[ko:레드스톤 회로]]
|
||||
[[nl:Redstoneschakeling]]
|
||||
[[pl:Obwody z redstone]]
|
||||
[[pt:Circuito de redstone]]
|
||||
[[ru:Редстоуновые схемы]]
|
||||
[[th:วงจรเรดสโตน]]
|
||||
[[uk:Схеми з редстоуну]]
|
||||
[[zh:红石电路]]
|
541
wiki_backup/Resource_pack.txt
Normal file
541
wiki_backup/Resource_pack.txt
Normal file
|
@ -0,0 +1,541 @@
|
|||
{{about|the system to customize assets|other uses|Texture Pack (disambiguation)}}
|
||||
{{relevant tutorial|Creating a resource pack|Loading a resource pack}}
|
||||
|
||||
[[File:TexturesComparison.png|thumb|right|350px|The default textures on the left side, and a custom resource pack ([https://modrinth.com/resourcepack/rodrigos-pack/ Rodrigo's Pack 8x8]) on the right.]]
|
||||
|
||||
The '''resource pack''' system provides a way for players to customize textures, [[model]]s, [[music]], [[sound]]s, [[language]]s, texts such as the [[end poem]], [[splash]]es, [[Credit sequence|credits]], and fonts without any code modification. They are often used together with [[data pack]]s to add new content to the game.
|
||||
|
||||
== ''Java Edition'' ==
|
||||
|
||||
=== Behavior ===
|
||||
|
||||
[[File:Select resource pack.png|thumb|The default resource pack settings.]]
|
||||
Each resource pack is either a directory or a [[wikipedia:ZIP (file format)|ZIP archive]] (with {{code|.zip}} extension). Resource packs can be added by placing them in the {{file|directory|resourcepacks|inline=1}} directory within {{file|directory|[[.minecraft]]|inline=1}}, or by dragging and dropping onto the "Select Resource Packs" screen, which copies them there automatically. Resource packs present in the directory can then be managed from the [[options]], where they can be moved between "Available" (disabled) and "Selected" (enabled), and reordered.
|
||||
|
||||
Resource packs load their assets based on the order they appear in on the "Selected" list. The bottom-most pack loads first, then each pack above it replaces or merges loaded assets with ones it contains.
|
||||
|
||||
==== Built-in resource packs ====
|
||||
|
||||
There are currently three resource packs that are included as part of the game.
|
||||
|
||||
{| class="wikitable"
|
||||
|-
|
||||
! Pack name !! Pack description !! Description
|
||||
|-
|
||||
| [[File:Default pack.png|32px]] Default || The default look and feel of Minecraft (built-in) || Selected by default, can't be unselected, always at the lowest priority.
|
||||
|-
|
||||
| [[File:Programmer Art pack.png|32px]] Programmer Art || The classic look of Minecraft (built-in) || The old (pre-[[Java Edition 1.14|1.14]]) textures. They are not updated when the game receives new textures.
|
||||
|-
|
||||
| [[File:HC pack.png|32px]] High Contrast || Enhances the UI contrast of Minecraft (built-in) ||Increases the contrast of menu GUIs.
|
||||
|}
|
||||
|
||||
==== Preloaded resource packs ====
|
||||
|
||||
A ZIP archive resource pack can be bundled with a [[world]] by placing it in the world directory under the name {{code|resources.zip}}. When playing the world, that resource pack appears as the default right above the default resource pack.
|
||||
|
||||
A resource pack can be set on a server by setting {{code|resource-pack}} to an HTTP(S) URL pointing to a ZIP archive resource pack in [[server.properties]]. Players then can choose if they want to download the resource pack or not when joining. Players can also be forced to accept the resource pack by setting {{code|resource-pack-required{{=}}true}}. Rejecting the resource pack disconnects the player from the server.
|
||||
|
||||
There is no way to force the use of a resource pack in a realm.{{needs testing}}
|
||||
|
||||
=== Directory structure ===
|
||||
Resource packs in ''Java Edition'' have the following directory structure:
|
||||
|
||||
<div class="treeview">
|
||||
*{{File|directory|''name''}} or {{File|archive|''name''.zip}}
|
||||
**{{File|file|[[pack.mcmeta]]}}
|
||||
**{{File|file|pack.png}}
|
||||
**{{File|directory|assets}}
|
||||
***{{File|directory|minecraft}}
|
||||
****{{File|directory|atlases}}
|
||||
*****{{File|file|''atlases''.txt}}
|
||||
****{{File|directory|blockstates}}
|
||||
*****{{File|file|''blockstate''.json}}
|
||||
****{{File|directory|equipment}}
|
||||
*****{{File|file|''equipment''.json}}
|
||||
****{{File|directory|font}}
|
||||
*****{{File|directory|include}}
|
||||
*****{{File|file|''font''.json}}
|
||||
****{{File|directory|items}}
|
||||
*****{{File|file|''item''.json}}
|
||||
****{{File|directory|lang}}
|
||||
*****{{File|file|''lang''.json}}
|
||||
****{{File|directory|models}}
|
||||
*****{{File|directory|block}}
|
||||
******{{File|file|''texture''.json}}
|
||||
*****{{File|directory|item}}
|
||||
******{{File|file|''texture''.json}}
|
||||
****{{File|directory|particles}}
|
||||
*****{{File|file|''particle''.json}}
|
||||
****{{File|directory|post_effect}}
|
||||
*****{{File|file|''post_effect''.json}}
|
||||
****{{File|directory|shaders}}
|
||||
*****{{File|directory|core}}
|
||||
*****{{File|directory|include}}
|
||||
*****{{File|directory|post}}
|
||||
****{{File|directory|texts}}
|
||||
*****{{File|file|''text''.txt}}
|
||||
****{{File|directory|textures}}
|
||||
*****{{File|directory|block}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|file|''texture''.png.mcmeta}}
|
||||
*****{{File|directory|colormap}}
|
||||
******{{File|file|foliage.png}}
|
||||
******{{File|file|grass.png}}
|
||||
*****{{File|directory|effect}}
|
||||
******{{File|file|dither.png}}
|
||||
*****{{File|directory|entity}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|directory|''entity_type''}}
|
||||
*******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|environment}}
|
||||
******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|font}}
|
||||
******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|gui}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|directory|''entity_type''}}
|
||||
*******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|item}}
|
||||
******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|map}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|directory|decorations}}
|
||||
*******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|misc}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|file|''texture''.png.mcmeta}}
|
||||
*****{{File|directory|mob_effect}}
|
||||
******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|painting}}
|
||||
******{{File|file|''texture''.png}}
|
||||
*****{{File|directory|particle}}
|
||||
******{{File|file|''texture''.png}}
|
||||
******{{File|file|''texture''.png.mcmeta}}
|
||||
*****{{File|directory|trims}}
|
||||
******{{File|directory|color_palettes}}
|
||||
*******{{File|file|''color_palette''.png}}
|
||||
******{{File|directory|entity}}
|
||||
*******{{File|directory|humanoid}}
|
||||
********{{File|file|trims.png}}
|
||||
*******{{File|directory|humanoid_leggings}}
|
||||
********{{File|file|trims.png}}
|
||||
******{{File|directory|items}}
|
||||
*******{{File|file|trims.png}}
|
||||
****{{File|file|gpu_warnlist.json}}
|
||||
****{{File|file|regional_compliancies.json}}
|
||||
***{{File|file|.mcassetsroot}}
|
||||
</div>
|
||||
|
||||
More than one directory for different namespaces may exist under the {{file|directory|assets|inline=1}} directory.
|
||||
|
||||
|
||||
=== Contents ===
|
||||
A resource pack is identified by ''Minecraft'' based on the presence of {{file|file|[[pack.mcmeta]]|inline=1}} in the root directory.
|
||||
|
||||
The root directory also contains an optional [[wikipedia:PNG|PNG]] image called {{file|file|pack.png|inline=1}}, which appears as the thumbnail for the pack on the resource pack selection menu.
|
||||
|
||||
==== Language ====
|
||||
|
||||
Language files are [[JSON]] files, which contain text data translated to different [[languages]]. They are located in {{file|directory|assets/''[[namespace]]''/lang|inline=1}} and named {{file|file|''language code''.json|inline=1}}. Languages other than default can be defined in {{file|file|pack.mcmeta|inline=1}}.
|
||||
|
||||
<div class="treeview">
|
||||
* {{Nbt|compound}} The root object.
|
||||
** {{Nbt|string|''ID''}}: Displayed translation for the text ''ID''.
|
||||
</div>
|
||||
|
||||
A language file consists of an object containing ID and translation pairs. The ID uniquely identifies any translatable text in the game, and the translation is displayed as that text when the language is selected. For example, {{code|block.minecraft.stone}} is the ID of the text used for the name of the [[stone]] block, and it's translation in the {{code|en_us}} language is {{code|Stone}}.
|
||||
|
||||
Language files are merged with other selected packs, so any names that are not present are loaded from packs of lesser priority.
|
||||
|
||||
==== Models ====
|
||||
{{main|Model}}
|
||||
|
||||
Model files are JSON files with the extension {{code|.json}}, which determine the shape and textures of blocks and items.
|
||||
|
||||
Blocks use a block state file from {{file|directory|assets/minecraft/blockstates|inline=1}} to determine which model is loaded for each variant from {{file|directory|assets/minecraft/models/block|inline=1}}. Similarly, item models are determined from a file in {{file|directory|assets/minecraft/items|inline=1}}, and models are stored in {{file|directory|assets/minecraft/models/item|inline=1}}. An item model can load from a block's model, contain data for its own custom model, or use the default "flat" or "entity" model.
|
||||
|
||||
Models and block states used in packs below the top one are still loaded unless overridden in the top pack, which may cause some textures and models used by the top pack to no longer be loaded.
|
||||
|
||||
==== Sounds ====
|
||||
|
||||
Sound files are [[wikipedia:Vorbis|Ogg Vorbis]] audio files (with the extension {{code|.ogg}}), which provide audio such as music and sound effects for the game.
|
||||
|
||||
{{Code|sounds.json}} is a JSON file, which defines how sound files are used in game. This file is merged with other selected resource packs instead of being overriden.
|
||||
|
||||
==== Textures ====
|
||||
[[File:Missing Model.png|thumb|The "missing model" for invalid or missing models, prominently using the black and magenta "missing texture".]]
|
||||
|
||||
Textures are image files in PNG format, which provide images to be used as textures for models such as items, blocks and mobs.
|
||||
|
||||
For block or item textures to function, they must have equal width and height (or height that is a multiple of the width if [[#Texture animation|animated]]); otherwise it appears as a magenta and black checkerboard. For most other textures, the file is stretched to fit the required dimensions.
|
||||
|
||||
Most solid blocks turn any transparent area fully opaque. Some other blocks, which have "cutout" transparency (like glass) turn all pixels that are less than 10% opaque fully transparent and all other pixels completely opaque. Every other block renders textures with semi-transparency as-is. All items and any blocks or entities that are semi-transparent by default support semi-transparency.
|
||||
|
||||
If a texture does not exist in any resource pack, including the default, the [[missing texture]] appears in its place. As of 1.19.1, six such cases exist in the vanilla resource pack, all particle-related.
|
||||
|
||||
==== Atlases ====
|
||||
{{Main|Atlas}}
|
||||
|
||||
Atlas files are configuration files, located in {{file|directory|atlases|inline=1}}, that control which textures are included in the atlases.
|
||||
|
||||
==== Texture animation ====
|
||||
Block, item, particle, painting, item frame, and status effect icon{{verify|is this all that is possible as of 1.21.3?}} ({{file|directory|assets/minecraft/textures/mob_effect|inline=1}}) textures support animation by placing each additional frame below the last. The properties of the animation are then controlled by placing a file in JSON format named like the texture file, but with {{code|.mcmeta}} suffix. For example, the animation properties file for {{code|stone.png}} would be {{code|stone.png.mcmeta}}.
|
||||
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}} The root tag
|
||||
**{{nbt|compound|animation}}: Contains data for the animation
|
||||
***{{nbt|boolean|interpolate}}: If true, ''Minecraft'' generates additional frames between frames with a frame time greater than 1 between them. Defaults to {{code|false}}.
|
||||
***{{nbt|int|width}}: The width of the sprite, in pixels.<!--Dinnerbone originally stated it was in pixels, but later corrected himself on IRC--> This is unused in vanilla's files but can be used by resource packs to have frames that are not perfect squares. Defaults to the image's width if "height" is defined, and the smaller of the image's dimensions if it's not.
|
||||
***{{nbt|int|height}}: The height of the sprite, in pixels. This is also unused in vanilla, but can be used by resource packs to have frames that are not perfect squares. Defaults to the image's height if "width" is defined, and the smaller of the image's dimensions if it's not.
|
||||
***{{nbt|int|frametime}}: Sets the default time for each frame in increments of one game tick. Defaults to {{code|1}}.
|
||||
***{{nbt|list|frames}}: Contains a list of frames. Defaults to displaying all the frames from top to bottom.
|
||||
****{{nbt|int}} A number corresponding to position of a frame from the top, with the top frame being 0.
|
||||
****{{nbt|compound}} A frame specifies a frame with additional data.
|
||||
*****{{nbt|int|index}}: A number corresponding to position of a frame from the top, with the top frame being 0.
|
||||
*****{{nbt|int|time}}: The time in ticks to show this frame, overriding "frametime" above.
|
||||
</div>
|
||||
|
||||
If the animation properties file does not exist in the pack and the texture does, the game assumes the texture is not animated. If no {{code|.mcmeta}} file exists for a texture with unequal dimensions, the texture appears as a purple and black checkerboard.
|
||||
|
||||
By defining "width", the frames can be placed side-by-side, and by defining both "width" and "height", they can be arranged as a table. In this case, they will be ordered row by row, top to bottom, left to right.
|
||||
|
||||
==== Villagers ====
|
||||
Textures from {{code|assets/minecraft/textures/entity/villager}} and {{code|assets/minecraft/textures/entity/zombie_villager}} support a {{code|.mcmeta}} file in JSON format containing additional effects to apply to the hat layer. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with {{code|.mcmeta}}. For example, the file {{code|profession/farmer.png}} can have a properties file called {{code|profession/farmer.png.mcmeta}}
|
||||
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}} The root tag
|
||||
**{{nbt|compound|villager}}: Contains data for the texture
|
||||
***{{nbt|string|hat}}: Can be {{code|full}}, {{code|partial}}, or default (no {{code|.mcmeta}} file). Determines whether the villager's 'profession' hat layer should allow the 'type' hat layer to render or not. {{More info|What does each do exactly?}}
|
||||
</div>
|
||||
|
||||
If the {{code|.mcmeta}} file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a {{code|.mcmeta}} file from a pack below that pack.
|
||||
|
||||
==== GUI ====
|
||||
Textures from {{code|assets/minecraft/textures/gui/sprites}} support a {{code|.mcmeta}} file in JSON format containing scaling behavior of the texture. For example, the file {{code|button.png}} can have a properties file called {{code|button.png.mcmeta}}
|
||||
|
||||
<div class="treeview">
|
||||
* {{nbt|compound}} The root tag
|
||||
** {{nbt|compound|gui}}: Contains data for the texture
|
||||
*** {{nbt|compound|scaling}}: Scaling behavior of the texture.
|
||||
**** {{nbt|string|type}}: Can be {{code|stretch}} (default), {{code|tile}}, or {{code|nine_slice}}. Determines the type of scaling method of the texture.
|
||||
***** When {{Code|tile}}, the sprite is repeated across the desired space, starting from the top-left.
|
||||
***** When {{Code|nine_slice}}, the sprite is sliced into ''4 corners'', ''4 edges'', and ''1 center slice'', which is tiled across the desired space.<ref>snapshot description https://www.minecraft.net/it-it/article/minecraft-snapshot-23w31a</ref>
|
||||
**** {{nbt|int|width}}: Number of pixels for this sprite to cover on-screen across its width. Required if {{nbt|string|type}} is set to <code>tile</code> or <code>nine_slice</code>.
|
||||
**** {{nbt|int|height}}: Number of pixels for this sprite to cover on-screen across its height. Required if {{nbt|string|type}} is set to <code>tile</code> or <code>nine_slice</code>.
|
||||
**** {{nbt|boolean|stretch_inner}}: If true, the inner parts of the texture is stretched instead of tiled. Defaults to {{code|false}}. Required if {{nbt|string|type}} is set to <code>nine_slice</code>.
|
||||
**** {{nbt|int|border}}: The size in pixels that the border slices should cover on-screen. Required if {{nbt|string|type}} is set to <code>nine_slice</code>.
|
||||
**** {{nbt|compound|border}}: The size in pixels that the border slices should cover on-screen, respectively. Required if {{nbt|string|type}} is set to <code>nine_slice</code>.
|
||||
***** {{nbt|int|left}}: Number of pixels of the left border.
|
||||
***** {{nbt|int|top}}: Number of pixels of the top border.
|
||||
***** {{nbt|int|right}}: Number of pixels of the right border.
|
||||
***** {{nbt|int|bottom}}: Number of pixels of the bottom border.
|
||||
</div>
|
||||
|
||||
==== Colormaps ====
|
||||
Colormaps are 256×256 pixel images that tell the game which color to use in each biome. They are located in {{code|assets/minecraft/textures/colormap}}. The game contains two colormaps: {{code|foliage.png}} colors plants such as [[leaves]] (except birch and spruce) and [[vines]], and {{code|grass.png}} colors [[grass]] and [[grass blocks]]. Colormaps can be disabled on individual blocks by removing the {{code|tintindex}} tag from the block model.
|
||||
|
||||
==== Properties ====
|
||||
Textures from {{code|assets/minecraft/textures/misc}}{{verify|are textures elsewhere supported? I tested this for the pause menu background and it seemed to work}} support a {{code|.mcmeta}} file in JSON format containing additional effects to apply to the texture. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with {{code|.mcmeta}}. For example, the file {{code|pumpkinblur.png}} can have a properties file called {{code|pumpkinblur.png.mcmeta}}
|
||||
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}} The root tag
|
||||
**{{nbt|compound|texture}}: Contains data for the texture
|
||||
***{{nbt|boolean|blur}}: Causes the texture to blur when viewed from close up. Defaults to {{code|false}}
|
||||
***{{nbt|boolean|clamp}}: Causes the texture to stretch instead of tiling in cases where it otherwise would, such as on the shadow. Defaults to {{code|false}}
|
||||
***{{nbt|int-array|mipmaps}}: Custom mipmap values for the texture
|
||||
</div>
|
||||
|
||||
If the {{code|.mcmeta}} file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a {{code|.mcmeta}} file from a pack below that pack.
|
||||
|
||||
==== Texts ====
|
||||
Two text files in UTF-8 format and one JSON file exist in {{file|directory|assets/minecraft/texts|inline=1}}. They are used to display specific untranslated text.
|
||||
|
||||
The file {{file|file|end.txt|inline=1}} contains the text of the end poem, using [[formatting codes]] to apply the colors to the two speakers, and with the text {{code|PLAYERNAME}} being replaced with the player's name. After that file is shown, credits based on contents of {{file|file|credits.json|inline=1}} are shown.{{info needed|Please add the format description of credits.json}}
|
||||
|
||||
The file {{file|file|splashes.txt|inline=1}} contains texts separated by LF line breaks used as [[splash]]es.
|
||||
|
||||
==== Fonts ====
|
||||
{{Main|Font}}
|
||||
|
||||
A font file is a JSON file located at {{file|directory|assets/''namespace''/font|inline=1}} within a resource pack and contains a list of providers that each define how different characters appear. The default font is defined by the font {{code|minecraft:default}} while the default font used by enchantment tables is defined by the font {{code|minecraft:alt}}.
|
||||
|
||||
The [[resource location]]s referenced in font providers should also include the file extensions, as there is no sole file extension used throughout.
|
||||
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}} The root tag.
|
||||
**{{nbt|list|providers}}: A list of providers that make up this font.
|
||||
***{{nbt|compound}} A font provider. The contents depend on the value of that provider's {{code|"type"}} tag.
|
||||
****{{nbt|string|type}}: The type of the font provider. Can be one of the following:
|
||||
*****''bitmap'': A bitmap font.
|
||||
******{{nbt|string|file}}: The resource location of the used file, starting from {{code|assets/minecraft/textures}} by default. Prefacing the location with {{code|<namespace>:}} changes the location to {{code|assets/<namespace>/textures}}.
|
||||
******{{nbt|int|height}}: Optional. The height of the character, measured in pixels. Can be negative. This tag is separate from the area used in the source texture and just re-scales the displayed result. Default is 8.
|
||||
******{{nbt|int|ascent}}: The ascent of the character, measured in pixels. This value adds a vertical shift to the displayed result.
|
||||
******{{nbt|list|chars}}: A list of strings containing the characters replaced by this provider, as well as their order within the texture. All elements must describe the same number of characters. The texture is split into one equally sized row for each element of this list. Each row is split into one equally sized character for each character within one list element.
|
||||
*****'''legacy_unicode''' (removed): A legacy unicode font. This format is deprecated, prioritized only when the "Force Unicode Font" option is turned on.
|
||||
******{{nbt|string|sizes}}: The resource location of a binary file describing the horizontal start and end positions for each character from 0 to 15. The file extension of the target file should be {{code|.bin}}. The resource location path is relative to the namespace root.
|
||||
******{{nbt|string|template}}: The resource location inside {{code|assets/<namespace>/textures}} that leads to the texture files that should be used for this provider. The game replaces {{code|%s}} from the value of this tag with the first two characters of the hex code of the replaced characters, so a single provider of this type can point into multiple texture files.
|
||||
*****'''ttf''': A [[wikipedia:TrueType|TrueType font]] or [[wikipedia:OpenType|OpenType font]]. Despite its name, it supports both TTF and OTF.
|
||||
******{{nbt|string|file}}: The resource location of the TrueType/OpenType font file within {{code|assets/<namespace>/font}}.
|
||||
******{{nbt|list|shift}}: The distance by which the characters of this provider are shifted.
|
||||
*******{{nbt|float}} Left shift, negative values are allowed.
|
||||
*******{{nbt|float}} Downward shift, negative values are allowed.
|
||||
******{{nbt|float|size}}: Font size to render at.
|
||||
******{{nbt|float|oversample}}: Resolution to render at, increasing anti-aliasing factor.
|
||||
******{{nbt|string|skip}}: String of characters or array of characters to exclude.
|
||||
*****'''space''': Show chosen characters as spaces.
|
||||
******{{nbt|compound|advances}}
|
||||
*******{{nbt|float|''character''}}: The amount of pixels the character is moved to the right. Can be negative. Decimal numbers can be used for precise movement on higher GUI scales.
|
||||
*****'''unihex''': Replacement for legacy_unicode. Uses the [[wikipedia:GNU_Unifont#.hex_format|GNU Unifont .hex]] format.
|
||||
******{{nbt|string|hex_file}}: Path to a ZIP archive containing one or more *.hex files at the root (files in ZIP archive with different extensions are ignored). Does not walk recursively inside archive.
|
||||
******{{nbt|list|size_overrides}}: List of compounds that contain character ranges that should have widths different than auto-detected.
|
||||
*******{{nbt|compound}} A size override.
|
||||
********{{nbt|string|from}}: 1-character wide string of the character to start override range at. Inclusive.
|
||||
********{{nbt|string|to}}: 1-character wide string of the character to end override range at. Inclusive.
|
||||
********{{nbt|int|left}}: Position of left-most column of glyphs in override range.
|
||||
********{{nbt|int|right}}: Position of right-most column of glyphs in override range.
|
||||
*****'''reference''': Links to another font file to be copied and included in this font. Guarantees the referenced provider is loaded only once. Inclusion is performed after all fonts are loaded.
|
||||
******{{nbt|string|id}}: [[Resource location]] to another font provider.
|
||||
</div>
|
||||
|
||||
All font providers also have an optional {{nbt|compound|filter}} object.
|
||||
<div class="treeview">
|
||||
*{{nbt|compound|filter}}: An object defining when this provider is active. When the button's state and filter's state are equal, that provider is included.
|
||||
**{{nbt|bool|uniform}}: Linked to "Force Uniform" button.
|
||||
**{{nbt|bool|jp}}: Linked to "Japanese Glyph Variants" button.
|
||||
</div>
|
||||
|
||||
==== Texture sheets ====
|
||||
{{main|Texture atlas/Predefined}}
|
||||
Minecraft generally does not store multiple different textures on sheets and instead stores them on separate files. The only current exceptions are [[experience orb]]s and [[moon]] phases.<ref>https://feedback.minecraft.net/hc/en-us/community/posts/360058097892-Split-up-the-experience-orb-texture-file-into-individual-sprites</ref>
|
||||
|
||||
==== Shaders ====
|
||||
{{main|Shaders}}
|
||||
|
||||
Shaders are a way for resource packs to change how the game is rendered. They are written in OpenGL Shading Language (GLSL).
|
||||
|
||||
==== Regional compliancies warnings ====
|
||||
Regional compliancies warnings can be customized in {{file|file|assets/''[[namespace]]''/regional_compliancies.json|inline=1}}.
|
||||
|
||||
<div class="treeview">
|
||||
*{{nbt|compound}} The root tag
|
||||
**{{nbt|list|''Region''}}: Contains a list of warnings. Note that the key itself is an {{wikipedia|ISO 3166-1 alpha-3}} region code determined by the device's locale setting.
|
||||
***{{nbt|int|delay}}: Optional. Defines how long should the game wait until showing this message in minutes. This can not be zero.
|
||||
***{{nbt|int|period}}: The time interval this message should be shown in minutes. This can not be zero.
|
||||
***{{nbt|string|title}}: The translation identifier of the title of the message. A slot is provided for the translation string, containing how many times this warning has been shown.
|
||||
***{{nbt|string|message}}: The translation identifier of the message. A slot is provided for the translation string, how many times this warning has been shown.
|
||||
</div>
|
||||
|
||||
== ''Bedrock Edition'' ==
|
||||
{{stub section}}
|
||||
|
||||
=== Behavior ===
|
||||
Similarly to [[skin]]s, resource packs can be bought or made {{in|be}}. Users can download resource packs on the system itself with the {{cd|.mcpack}} file names, if the game platform allows file importation. When these files are opened, they are automatically imported into the game without any need for file system access. Resource packs can also be put manually in the {{code|resource_packs}} or {{code|development_resource_packs}} folder in the {{code|[[com.mojang]]}} folder. Each resource pack must either be a sub-folder or a {{code|.zip}} file.
|
||||
|
||||
Resource packs can be applied on the Global Resources option from the [[settings]] menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". "Active" also contains the default assets at the bottom, and cannot be removed.
|
||||
|
||||
Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
|
||||
|
||||
Resource packs cannot be edited unless put into the {{code|development_resource_packs}} folder, and will update themselves when joining a world or changing your active resource packs.
|
||||
|
||||
==== Default packs ====
|
||||
One or more resource packs can be bundled with a world in the world settings. When playing the world, that resource pack appears as the default right above the default resource pack. A resource pack can be set on a server by bundling the resource pack in the world, and then re-uploading the world folder to the server. Users then have an option whether to use the resource pack or not if the {{cd|texturepack-required}} option is disabled in the [[server.properties|server settings]] and if the world has the "Require players to accept resource packs to join" option disabled. Resource packs can also be forced on a server by using the {{code|texturepack-required{{=}}true}} property on the [[server.properties|server settings]].
|
||||
|
||||
=== Folder Structure ===
|
||||
Resource packs in ''Bedrock Edition'' use the following folder structure:
|
||||
|
||||
<div class="treeview">
|
||||
*''(resource pack name)''
|
||||
** biomes_client.json
|
||||
** blocks.json
|
||||
** manifest.json
|
||||
** pack_icon.png
|
||||
** sounds.json
|
||||
** animation_controllers
|
||||
*** <entity>.animation_controllers.json
|
||||
** [[animations]]
|
||||
*** <entity>.animation.json
|
||||
** attachables
|
||||
*** <attachable>.json
|
||||
** [[entities]]
|
||||
*** <entity>.entity.json
|
||||
** [[Fog|fogs]]
|
||||
*** <biome>_fog_settings.json
|
||||
** [[models]]
|
||||
*** mobs.json
|
||||
*** <model>.geo.json{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
** [[particles]]
|
||||
*** <particle>.json
|
||||
** render_controllers
|
||||
*** <entity>.render_controllers.json
|
||||
** [[sounds]]
|
||||
*** music_definitions.json
|
||||
*** sound_definitions.json
|
||||
*** <sound>.fsb{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
*** <sound>.ogg{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
*** <sound>.wav{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
*** <sound>.mp3{{fn|File may be inside a folder.|name=May be inside a folder}}{{fn|.mp3 files aren't fully supported.}}
|
||||
** texts
|
||||
*** languages.json
|
||||
*** language_names.json
|
||||
*** <languagecode>_<COUNTRYCODE>.lang
|
||||
*** <languagecode>_<COUNTRYCODE>{{fn|For languages using a different font.}}
|
||||
**** font{{fn|Folder may be at the root of the resoursepack instead of in the texts folder|.name=May be at root}}
|
||||
***** ascii_sga.png{{fn|Deprecated?(needs confirmation)|.name=Depricated?}}
|
||||
***** default8.png{{fn|Deprecated?(needs confirmation)|.name=Depricated?}}
|
||||
***** font_metadata.json{{fn|Existence confirmed, purpose unknown|.name Usage unknown at this time}}
|
||||
***** glyph_<<span></span>code>.png
|
||||
** texture_sets{{fn|Unused.}}
|
||||
** [[textures]]
|
||||
*** flipbook_textures.json
|
||||
*** item_texture.json
|
||||
*** terrain_texture.json
|
||||
*** <texture>.png{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
*** <texture>.tga{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
** [[UI|ui]]
|
||||
*** <ui>.json{{fn|File may be inside a folder.|name=May be inside a folder}}
|
||||
</div>
|
||||
|
||||
{{fnlist}}
|
||||
|
||||
== History ==
|
||||
{{for|the history of resource pack format numbers specifically|Pack format#List of resource pack formats}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24a|Added resource packs, replacing the functionality of [[texture pack]]s.
|
||||
|[https://web.archive.org/web/20211215093936if_/http://s3.amazonaws.com/Minecraft.Download/utilities/TextureEnder.jar Minecraft Texture Ender] is available from Mojang to automatically convert 1.5 compatible texture packs to resource packs. See [[Java Edition 1.6.1/Resource pack changes]] for the list of file names changed.}}
|
||||
|{{HistoryLine||1.6.2|dev=reupload|slink=Java Edition 1.6.2#Reuploads|Fixed distorted font when HD font is used.<ref>{{bug|MC-17673||Distorted fonts when using a converted texturepack on startup|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Added the ability to apply multiple resource packs at once.
|
||||
|Servers can now recommend a default resource pack via the server-side resource packs system.<ref>{{Bug|MC-18569||Server resourcepacks not implemented yet|Fixed}}</ref><ref>https://mcupdate.tumblr.com/post/65040832258/minecraft-172</ref>}}
|
||||
|{{HistoryLine|||dev=13w42a|Moved files from {{cd|assets/minecraft/music}} to {{cd|assets/minecraft/sounds/music}} and files from {{cd|assets/minecraft/sound}} to {{cd|assets/minecraft/sounds}}.}}
|
||||
|{{HistoryLine||1.7.4|dev=13w47a|The {{code|description}} value of {{code|pack.mcmeta}} can now be [[raw JSON text format]].}}
|
||||
|{{HistoryLine|||dev=13w48a|Removed the ability to change the Mojang logo.}}
|
||||
|{{HistoryLine||1.8|dev=14w06a|Added the ability to change the [[block models]].}}
|
||||
|{{HistoryLine|||dev=14w07a|Resource packs can now be bundled with a map.}}
|
||||
|{{HistoryLine|||dev=14w25a|The model format now supports custom item models.
|
||||
|Textures can now be specified for blocks and items.
|
||||
|Added the {{cd|interpolate}} tag for animations.}}
|
||||
|{{HistoryLine||1.8.8|dev=pre|Resource packs now display an error if the format number is wrong. At this time, it requires a format number of {{cd|1}}.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Changed format number to {{cd|2}}, due to changes in the [[model]] system, such as [[Model#Item tags|item tags]], [[Model#Block states|multipart]], and changes to display tags.
|
||||
|Using resource packs with outdated display tags causes the models to seem abnormally up-scaled and the wielded block cannot be rotated in the hand, along with blocks in the inventory replaced with a 2D texture. This is similar to what happens when a model has no display tags. See [https://web.archive.org/web/20190710004554/http://i.imgur.com/7wilQfO.png here] for an example.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|Resource packs version number changed to {{cd|3}}, due to the change that all files should have lowercase letters.}}
|
||||
|{{HistoryLine||1.13|dev=17w43a|The default resource pack can now be moved up and down, just like other resource packs.}}
|
||||
|{{HistoryLine|||dev=17w48a|Changed format number to {{cd|4}}, due to ''[[The Flattening]]''. See [[Java Edition 1.13/Resource pack changes]] for the list of file names changed.}}
|
||||
|{{HistoryLine|||dev=pre7|Several punctuation characters in {{code|ascii.png}} were shortened by one pixel, either vertically or horizontally. A stray pixel on the {{key|Ø}} character was also removed.}}
|
||||
|{{HistoryLine|||dev=pre8|Several more punctuation characters in {{code|ascii.png}} were shortened and the {{key|@}} was lowered by one pixel.}}
|
||||
|{{HistoryLine||1.14|dev=18w45a|Added "Programmer Art – The classic look of Minecraft" to the resource pack menu, due to the old textures being replaced by new ones in the ''[[Texture Update]]''.}}
|
||||
|{{HistoryLine|||dev=19w06a|Significantly improved resource pack loading speed.<ref>{{tweet|Dinnerbone|1093575528794214400|It should have already affected resource pack loading! It's all the same thing internally.|February 7th, 2019}}</ref>
|
||||
|[[Particles]] textures are now split into individual files.}}
|
||||
|{{HistoryLine|||dev=19w07a|[[Painting]] textures are now split into individual files.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[Status effect]] textures are now split into individual files.}}
|
||||
|{{HistoryLine|||dev=19w09a|Particles are now configurable.}}
|
||||
|{{HistoryLine||1.15|dev=Pre-release 1|Changed format number to {{cd|5}}, due to texture mechanic changes in earlier snapshots.}}
|
||||
|{{HistoryLine||1.16.2|dev=Release Candidate 1|Changed format number to {{cd|6}}, due to changes to wall blocks made in 1.16 according to {{bug|MC-197275}}.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|Changed format number to {{cd|7}}.}}
|
||||
|{{HistoryLine|||dev=21w05a|Improved performance when using many overrides on an item model.
|
||||
|toasts.png GUI texture has a new icon for the bundle tutorial.}}
|
||||
|{{HistoryLine|||dev=pre1|The file {{code|credits.txt}} in {{code|assets/minecraft/texts}} was changed to {{code|credits.json}}, and the format also changed from plain text to structured JSON format.}}
|
||||
|{{HistoryLine||1.18|dev=21w37a|Added {{cd|illageralt}}, the rune-like font from ''[[Minecraft Dungeons]]'' (currently usable only via commands).}}
|
||||
|{{HistoryLine|||dev=21w39a|Changed format number to {{cd|8}}, because [[inventory.png]] now contains an extra sprite for a thin-layout version of the effect list in the inventory.}}
|
||||
|{{HistoryLine||1.18.2|dev=22w06a|Added {{code|assets/minecraft/regional_compliancies.json}} to control the gameplay timer and in-game notice strings as to respect the compliance requirements in South Korea. For South Korea only by default.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|Changed format number to {{cd|9}}, due to new {{cd|filter}} section in pack.mcmeta.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w42a|Changed format number to {{cd|11}}, due to the removal of "fixers" for resource packs with format numbers {{cd|3}} and {{cd|4}}.}}
|
||||
|{{HistoryLine|||dev=22w45a|Changed format number to {{cd|12}}.}}
|
||||
|{{HistoryLine||1.19.4|dev=23w07a|The vanilla resource pack <code>en_us</code> language file is now sorted alphanumerically by key.}}
|
||||
|{{HistoryLine|||dev=1.19.4-pre1|Added a built-in "High Contrast" resource pack that enhances the contrast of UI elements.|Changed format number to {{cd|13}}, due to the enchantment glint now being separate between entities and items.}}
|
||||
|{{HistoryLine||1.20|dev=23w14a|Changed format number to {{cd|14}} due to updates to the layout of {{cd|minecraft.png}} and {{cd|invite_icon.png}}.}}
|
||||
|{{HistoryLine|||dev=23w17a|Changed format number to {{cd|15}} due to updates to the font and the credits.|{{cd|uniform}} font has been updated to use Unifont 15.0.01.}}
|
||||
|{{HistoryLine|||dev=Pre-release 5|{{cd|uniform}} font has been updated to use Unifont 15.0.03.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed format number to {{cd|16}}.
|
||||
|The process of upgrading a pack can now be assisted by using an automated Slicer tool.<ref>https://github.com/Mojang/slicer/releases/tag/v1.1</ref>}}
|
||||
|{{HistoryLine|||dev=23w32a|Changed format number to {{cd|17}}.|The text field background is now a nine-sliced sprite at <code>widget/text_field</code> and <code>widget/text_field_highlighted</code>.|The scroll bar in lists and text fields is now a nine-sliced sprite at <code>widget/scroller</code>.}}
|
||||
|{{HistoryLine|||dev=1.20.2 Pre-release 2|Changed format number to {{cd|18}}.}}
|
||||
|{{HistoryLine||1.20.3|dev=23w42a|Changed format number to {{cd|19}}.|Added block model, item model and block state definitions for <code>crafter</code>.|Added GUI container texture and sprites for <code>crafter</code>.|Added <code>white_smoke</code> particle definition.}}
|
||||
|{{HistoryLine|||dev=23w43a|Changed format number to {{cd|20}}.|<code>bat.png</code> has been updated for the new bat model.|Added block models, items models, block state definitions and unique sprites for new blocks.}}
|
||||
|{{HistoryLine|||dev=23w45a|Changed format number to {{cd|21}}.|<code>uniform</code> font has been updated to use Unifont 15.1.04 (from 15.0.06).|The only supported texture format is now <code>.png</code>.|Added entity models and textures for experimental breeze mob {{cd|d=,|breeze|wind_charge}}.|Added shader <code>breeze_wind</code>.}}
|
||||
|{{HistoryLine|||dev=Pre-Release 1|Changed format number to {{cd|22}}.|Changes to downloaded/world resource pack handling.|UI Download screen has been replaced with a toast.|World resource pack application starts together with chunk loading.|Downloaded packs are now stored in downloads directory (with different file organization than old server-resource-packs).|Downloaded packs now have unique id (GUID/UUID) that can be used to differentiate them.}}
|
||||
|{{HistoryLine||1.20.5|dev=24w03a|Changed format number to {{cd|24}}.}}
|
||||
|{{HistoryLine|||dev=24w05a|Changed format number to {{cd|25}}.}}
|
||||
|{{HistoryLine|||dev=24w06a|Added font variant filters to font providers.|Changed format number to {{cd|26}}.}}
|
||||
|{{HistoryLine|||dev=24w09a|Changed format number to {{cd|28}} due to menu GUI changes.}}
|
||||
|{{HistoryLine|||dev=24w11a|Changed format number to {{cd|29}} due to menu GUI changes.}}
|
||||
|{{HistoryLine|||dev=24w12a|Changed format number to {{cd|30}} due to changes to <code>map_icons.png</code>.}}
|
||||
|{{HistoryLine|||dev=24w13a|Changed format number to {{cd|31}}.}}
|
||||
|{{HistoryLine|||dev=1.20.5-pre4|Changed format number to {{cd|32}}.}}
|
||||
|{{HistoryLine||1.21|Changed format number to {{cd|34}}.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|Changed format number to {{cd|35}}.}}
|
||||
|{{HistoryLine|||dev=24w34a|Changed format number to {{cd|36}}.}}
|
||||
|{{HistoryLine|||dev=24w36a|Changed format number to {{cd|37}}.}}
|
||||
|{{HistoryLine|||dev=24w37a|Changed format number to {{cd|38}}.}}
|
||||
|{{HistoryLine|||dev=24w38a|Changed format number to {{cd|39}}.}}
|
||||
|{{HistoryLine|||dev=24w40a|Changed format number to {{cd|40}}.}}
|
||||
|{{HistoryLine|||dev=1.21.2-pre1|Changed format number to {{cd|41}}.}}
|
||||
|{{HistoryLine|||dev=1.21.2-pre3|Changed format number to {{cd|42}}.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Changed format number to {{cd|43}}.}}
|
||||
|{{HistoryLine|||dev=24w45a|Changed format number to {{cd|44}}.|Added support for [[items model definition]]s in the {{code|assets/minecraft/items}} folder.}}
|
||||
|{{HistoryLine|||dev=24w46a|Changed format number to {{cd|45}}.|All blocks that previously rendered only block entity will now also render normal block model over it .}}
|
||||
|{{HistoryLine|||dev=Pre-Release 1|Changed format number to {{cd|46}}.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.15.0|dev=release|Added the first custom in-game resource packs, Plastic and City.}}
|
||||
|
|
||||
{{HistoryLine|bedrock}}|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Resource packs are now separate from world templates and can be updated independently in existing worlds.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:Alpha v1.2.2 pack.png|thumb|The world that the {{mono|pack.png}} screenshot was taken in, loaded in Alpha v1.2.2.]]
|
||||
|
||||
*The {{file|file|pack.png|inline=1}} file used for the default resource pack before [[Java Edition 1.14|1.14]] is a screenshot taken in [[Java Edition Alpha v1.2.2|Alpha v1.2.2]], in a world generated with the [[Seed (world generation)|seed]] {{cd|3257840388504953787}}.<ref>{{ytl|ea6py9q46QU|Pack.PNG has been FOUND! - Here's how they did it.|SalC1|September 7, 2020}}</ref>
|
||||
**The screenshot was taken approximately at X=49.16, Z=0.72, facing RX=-119.23, RY=-8.297.
|
||||
**The seed can be used in versions Alpha 1.2.0 through Beta 1.7.3, with minor population differences between versions.
|
||||
**It's possible to generate an identical world and take an identical screenshot, a guide on how to do that can be found here: https://pastebin.com/CmsEKDev.<ref>https://www.reddit.com/r/MinecraftAtHome/comments/iocx6f/packpng_seed_was_found_explanation_tutorial_and</ref>
|
||||
**It's referenced in the video "[https://web.archive.org/web/20211215041724/https://www.youtube.com/watch?v=YXY74kWderc One Trillion Minecraft Views on YouTube and Counting]"
|
||||
**The image is referenced by the ''Unpacked'' [[painting]].
|
||||
**The seed is displayed as a placeholder when no seed is entered in the Bedrock "Advanced" world creation screen.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Pack.png|The pack.png file used by the default resource pack before 1.14.
|
||||
Unknown server.png|The grayscale variant still present in the game. Used as a fallback server icon.
|
||||
Unpacked (texture).png|The ''Unpacked'' [[painting]] referencing pack.png.
|
||||
NotchTexturePacks.png|The first image released by [[Notch]] of the texture pack selection menu.
|
||||
Default pack.png|The pack.png file used by the default resource pack.
|
||||
Programmer Art pack.png|The pack.png file used by the programmer art resource pack.
|
||||
Unknown pack.png|The fallback resource pack icon.
|
||||
HC pack.png|The pack.png file used by the high contrast resource pack.
|
||||
Custom splash.png|A custom splash saying ''Also try Tomodachi Life!''
|
||||
Custom biome with missing texture blocks.png|Blocks with missing textures seen in a broken custom biome in ''Bedrock Edition''.
|
||||
Dinnerbone Select Resource Packs.png|The "Select Resource Packs" screen.
|
||||
Dinnerbone Resource Packs.gif|Resource packs being managed.
|
||||
Block Alternatives.png|Unimplemented "block alternatives" option for resource packs.
|
||||
Resource Packs Button.jpg|The resource packs button.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Tutorials/Creating a resource pack]] {{only|java}}
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/resourcepack Introduction to Resource Packs] {{only|bedrock}}
|
||||
*[[Programs and editors/Resource pack creators]]
|
||||
|
||||
== External links ==
|
||||
* [https://misode.github.io/pack-mcmeta/ Pack.mcmeta Generator on misode.github.io]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox resource packs}}
|
||||
{{Navbox Java Edition technical|resourcepack}}
|
||||
|
||||
[[cs:Balíček modifikací]]
|
||||
[[de:Ressourcenpaket]]
|
||||
[[es:Paquete de recursos]]
|
||||
[[fr:Pack de ressources]]
|
||||
[[it:Pacchetto di risorse]]
|
||||
[[ja:リソースパック (Java Edition)]]
|
||||
[[ko:리소스 팩]]
|
||||
[[nl:Bronpakket]]
|
||||
[[pl:Paczki zasobów]]
|
||||
[[pt:Pacote de recursos]]
|
||||
[[ru:Пакет ресурсов]]
|
||||
[[th:รีซอร์ซแพ็ก]]
|
||||
[[uk:Пакет ресурсів]]
|
||||
[[zh:资源包]]
|
469
wiki_backup/Smelting.txt
Normal file
469
wiki_backup/Smelting.txt
Normal file
|
@ -0,0 +1,469 @@
|
|||
[[File:Furnace GUI.png|frame|The [[furnace]] interface. Note how the spaces are displayed.]]
|
||||
'''Smelting''' is a method of obtaining refined goods from raw materials by heating them in a [[furnace]], [[blast furnace]], [[smoker]], [[campfire]], or [[Soul Campfire|soul campfire]]. Like [[crafting]], smelting uses recipes to determine what item is produced. Smelting also yields [[experience]].
|
||||
|
||||
== Usage==
|
||||
=== Furnace ===
|
||||
The furnace interface contains three item slots: the upper left slot for the item that needs to be smelted, the lower left slot for fuel, and the right slot where output items accumulate and can be retrieved by the player. Flames above the fuel slot act as a gauge showing the amount of fuel left of the current fuel item, and an arrow in the middle to show the progress of smelting the current item.
|
||||
|
||||
The furnace takes 10 seconds (200 gameticks) to smelt an item. It begins to smelt if both input item and fuel are placed into the corresponding slots, and there is space in the output slot.
|
||||
|
||||
When starting, a fuel item is consumed immediately, filling the fuel gauge. Different fuels will fuel the furnace for different amounts of time. The fuel gauge indicates how much of that fuel's burn time remains, and gradually decreases even if the input slot becomes empty. When a fuel item is fully consumed and the input slot is not empty, another one is taken from the fuel slot, and the gauge resets.
|
||||
|
||||
The furnace process one input item at a time, which remains in the input slot during the 10-second process. So if multiple types of items or more than one stack of item need to be smelted, the player need to move in the item manually or using hoppers.
|
||||
|
||||
The arrow indicates the progress on how much the input has been smelted and how much more it needs to be smelted. When the arrow is full, the input item is removed from the input stack and an output item is added to the output stack. Smelting of the next input item then begins immediately.
|
||||
|
||||
Furnaces stops smelting under any of four conditions:
|
||||
|
||||
* When the furnace runs out of smeltable items: The input slot becomes empty or contains item that cannot be smelted.
|
||||
* The furnace runs out of fuel: The fuel input slot is empty, ''and'' the current fuel item is fully consumed (that is, the fuel gauge becomes empty).
|
||||
* The output slot becomes full: Either the slot has a full stack of the output, or the output contains the wrong output item for the current input item (for example, if the output contains [[Iron Ingot|iron ingots]], but the input contains [[raw beef]]). In this case, smelting (but not fuel consumption) is paused until the output slot becomes available (usually because items were removed by either a player or a hopper). If a fuel item burns out in this condition, a new one is not used until the output slot is again available.
|
||||
* The furnace is broken: The contents of all the slots, any accumulated experience, and the furnace itself are dropped. The currently-burning fuel item is lost since it is removed from the fuel slot before burning begins. The furnace block itself may not be dropped if it was destroyed by an explosion.
|
||||
|
||||
If smelting stops while a fuel item is still burning, the furnace continues to run visually, but no more input items are processed. If the fuel has been exhausted when an item has been partly smelted, the smelting progress is undone at double speed, and the item remains in the input stack.
|
||||
|
||||
Smelting is suspended if the [[chunk]] the furnace is in becomes unloaded. It resumes when the chunk is loaded again.
|
||||
|
||||
=== Blast furnace and smoker ===
|
||||
Smokers and blast furnaces use the same GUI interface as regular furnaces and function similarly to regular furnaces. They smelt twice as quickly as furnaces, requiring only 5 seconds (100 gameticks) to smelt an item. They consume the same amount of fuel as regular furnaces, and can only smelt limited recipes.
|
||||
|
||||
=== Campfire ===
|
||||
The [[campfire]] or soul campfire has 4 slots on the block and does not contain an interface. Items are added to the campfire slots 4 by pressing the {{Control|use|text=use}} button. Up to four [[Food|food items]] can be placed on a campfire, and are cooked simultaneously. Cooking takes 30 seconds (600 gameticks) for each added item. The items drop from the campfire or soul campfire automatically after they finish cooking.
|
||||
|
||||
Unlike furnaces or smokers, campfires do not require any kind of fuel to cook. As long as the campfire is lit, it can cook an infinite amount of food.
|
||||
|
||||
If the campfire is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit campfire. Any items cooking on a campfire always drop when the campfire block is broken.
|
||||
|
||||
== Recipes ==
|
||||
All smelting [[Recipe|recipes]] can be used in the furnace, but only subsets are available in the blast furnace and smoker.
|
||||
|
||||
The furnace, blast furnace and smoker keep track of experience for each item as smelting is completed for them, accumulating it in a hidden counter. The counter remembers the total earned experience even if a hopper is used to remove the items from the output slot. Experience is awarded to the player who uses the interface to remove items manually, after which the counter is reset. If the player takes some of the output but leaves some in the slot, the experience corresponding to those items is retained and not awarded to the player. For fractional experience values, first multiply this value by the number of smelted items removed from the furnace, then award the player the integer part, and if there is a fractional part remaining, this represents the chance of an additional experience point.
|
||||
|
||||
* For example, when smelting 1 [[coal ore]] and removing the coal, the value is 0.1, so every ten [[coal]] you remove grants you one experience point on average.
|
||||
* When smelting 6 [[sea pickle]]s and removing all 6 [[lime dye]], the value is 0.2×6 = 1.2, so this grants 1 point, plus a 20% chance of another 1 point.
|
||||
* The fractional experience stays within the furnace when the final total is not an integer, so the leftover experience is attributed to the next round of smelting.
|
||||
|
||||
=== Food ===
|
||||
All food recipes can be used in a furnace or smoker. Food can alternatively be cooked on a campfire.
|
||||
|
||||
{| class="sortable wikitable" data-description="Food recipes"
|
||||
|+Food
|
||||
|- align="center"
|
||||
! width="80" | Product
|
||||
! width="80" | Ingredient
|
||||
! Exp
|
||||
! class="unsortable" | Usage
|
||||
|-
|
||||
!{{Slot|Baked Potato}}<br>[[Baked Potato]]
|
||||
| align="center" |{{Slot|Potato}}<br>[[Potato]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|5}}, while raw fills {{hunger|1}}.
|
||||
|-
|
||||
!{{Slot|Dried Kelp}}<br>[[Dried Kelp]]
|
||||
| align="center" |{{Slot|Kelp}}<br>[[Kelp]]
|
||||
| align="center" | 0.1
|
||||
| Fills {{hunger|1}} and can be eaten faster than other [[food]]s; while uncooked kelp is inedible. Can also be used to craft [[dried kelp block]].
|
||||
|-
|
||||
!{{Slot|Steak}}<br>[[Steak]]
|
||||
| align="center" |{{Slot|Raw Beef}}<br>[[Raw Beef]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|8}}, while raw fills {{hunger|3}}.
|
||||
|-
|
||||
!{{Slot|Cooked Porkchop}}<br>[[Cooked Porkchop]]
|
||||
| align="center" |{{Slot|Raw Porkchop}}<br>[[Raw Porkchop]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|8}}, while raw fills {{hunger|3}}.
|
||||
|-
|
||||
!{{Slot|Cooked Mutton}}<br>[[Cooked Mutton]]
|
||||
| align="center" |{{Slot|Raw Mutton}}<br>[[Raw Mutton]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|6}}, while raw fills {{hunger|2}}.
|
||||
|-
|
||||
!{{Slot|Cooked Chicken}}<br>[[Cooked Chicken]]
|
||||
| align="center" |{{Slot|Raw Chicken}}<br>[[Raw Chicken]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|6}}, while raw fills {{hunger|2}} and has a 30% chance to give the [[Hunger#Food poisoning|Hunger]] status effect.
|
||||
|-
|
||||
!{{Slot|Cooked Rabbit}}<br>[[Cooked Rabbit]]
|
||||
| align="center" |{{Slot|Raw Rabbit}}<br>[[Raw Rabbit]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|5}}, while raw fills {{hunger|3}}.
|
||||
|-
|
||||
!{{Slot|Cooked Cod}}<br>[[Cooked Cod]]
|
||||
| align="center" |{{Slot|Raw Cod}}<br>[[Raw Cod]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|5}}, while raw fills {{hunger|2}}.
|
||||
|-
|
||||
!{{Slot|Cooked Salmon}}<br>[[Cooked Salmon]]
|
||||
| align="center" |{{Slot|Raw Salmon}}<br>[[Raw Salmon]]
|
||||
| align="center" | 0.35
|
||||
| Fills {{hunger|6}}, while raw fills {{hunger|2}}.
|
||||
|}
|
||||
|
||||
=== Ores ===
|
||||
All ore recipes can be used in a furnace or blast furnace.
|
||||
{| class="sortable wikitable" data-description="Ore and materials recipes"
|
||||
|- align="center"
|
||||
! width="80" | Product
|
||||
! width="80" | Ingredient
|
||||
! Exp
|
||||
! class="unsortable" | Usage
|
||||
|-
|
||||
!{{Slot|Iron Ingot}}<br>[[Iron Ingot]]
|
||||
| align="center" |{{Slot|Raw Iron}}<br>[[Raw Iron]]
|
||||
| align="center" |0.7
|
||||
|Used to craft various items, including [[blast furnace]]s, [[anvil]]s, [[iron block]]s, [[iron nugget]]s, [[rail]]s, [[bucket]]s, [[cauldron]]s, [[chain]]s, [[compass]]es, [[crossbow]]s, [[flint and steel]]s, [[heavy weighted pressure plate]]s, [[hopper]]s, [[iron trapdoor]]s, [[minecart]]s, [[piston]]s, [[shears]], [[shield]]s, [[iron armor]], [[iron tools]], [[stonecutter]]s and [[tripwire hook]]s.
|
||||
|-
|
||||
!{{Slot|Copper Ingot}}<br>[[Copper Ingot]]
|
||||
| align="center" |{{Slot|Raw Copper}}<br>[[Raw Copper]]
|
||||
| align="center" |0.7
|
||||
| Used to craft various items, including [[spyglass]]es, [[lightning rod]]s, [[brush]]es, and [[blocks of copper]].
|
||||
|-
|
||||
!{{Slot|Gold Ingot}}<br>[[Gold Ingot]]
|
||||
| align="center" |{{Slot|Raw Gold}}<br>[[Raw Gold]]
|
||||
| align="center" |1
|
||||
|Used to craft various items, including [[netherite ingot]]s, [[gold block]]s, [[golden apple]]s, [[gold nugget]]s, [[clock]]s, [[golden armor]], [[golden tools]], [[powered rail]]s and [[light weighted pressure plate]]s. Also used as a currency for [[bartering]].
|
||||
|-
|
||||
!{{Slot|Netherite Scrap}}<br>[[Netherite Scrap]]
|
||||
| align="center" |{{Slot|Ancient Debris}}<br>[[Ancient Debris]]
|
||||
| align="center" |2
|
||||
|Used to craft [[netherite ingot]]s, which can be used to upgrade diamond gear and craft [[netherite block]]s as well as [[lodestone]]s.
|
||||
|}
|
||||
|
||||
The following additional [[ore]]s ''can'' be smelted, but it's more efficient to mine them with an appropriate pickaxe. In most cases mining them saves fuel and yields more product and experience, especially if the pickaxe has a [[Fortune]] enchantment. Smelting them, though, allows obtaining them from an automatic device. The ore blocks themselves can be obtained only via the [[Silk Touch]] enchantment.
|
||||
|
||||
{| class="sortable wikitable" data-description="Wasted ores"
|
||||
|- align="center"
|
||||
! width="80" |Product
|
||||
! width="80" | Ingredient
|
||||
!Exp
|
||||
! class="unsortable" | Usage
|
||||
|-
|
||||
!{{Slot|Redstone Dust}}<br>[[Redstone Dust]]
|
||||
| align="center" |{{Slot|Redstone Ore}}{{Slot|Deepslate Redstone Ore}}<br>[[Redstone Ore]]
|
||||
| align="center" |0.3
|
||||
|Used to [[craft]] various items and [[redstone block]]s, [[brewing]], or placed as redstone wire. <br>When normally mined drops 4–5 redstone and {{xp|1|5}}.
|
||||
|-
|
||||
!{{Slot|Coal}}<br>[[Coal]]
|
||||
| align="center" |{{Slot|Coal Ore}}{{Slot|Deepslate Coal Ore}}<br>[[Coal Ore]]
|
||||
| align="center" |0.1
|
||||
| Used as a fuel, and to craft [[torch]]es, [[campfire]]s and [[blocks of coal]].<br>When normally mined drops 1 coal and {{xp|0|2}}.
|
||||
|-
|
||||
!{{Slot|Emerald}}<br>[[Emerald]]
|
||||
| align="center" |{{Slot|Emerald Ore}}{{Slot|Deepslate Emerald Ore}}<br>[[Emerald Ore]]
|
||||
| align="center" |1
|
||||
|Used for [[trading]], and to craft [[blocks of emerald]].<br>When normally mined drops 1 emerald and {{xp|3|7}}.
|
||||
|-
|
||||
!{{Slot|Lapis Lazuli}}<br>[[Lapis Lazuli]]
|
||||
| align="center" |{{Slot|Lapis Lazuli Ore}}{{Slot|Deepslate Lapis Lazuli Ore}}<br>[[Lapis Lazuli Ore]]
|
||||
| align="center" |0.2
|
||||
|Used for [[enchanting]] and for crafting [[blue dye]]s and [[blocks of lapis lazuli]].<br>When normally mined drops 4–8 lapis lazuli and {{xp|2|5}}.
|
||||
|-
|
||||
!{{Slot|Diamond}}<br>[[Diamond]]
|
||||
| align="center" |{{Slot|Diamond Ore}}{{Slot|Deepslate Diamond Ore}}<br>[[Diamond Ore]]
|
||||
| align="center" |1
|
||||
|Used to craft various items, [[enchanting table]]s, [[jukebox]]es and [[blocks of diamond]].<br>When normally mined drops 1 diamond and {{xp|3|7}}.
|
||||
|-
|
||||
!{{Slot|Nether Quartz}}<br>[[Nether Quartz]]
|
||||
| align="center" |{{Slot|Nether Quartz Ore}}<br>[[Nether Quartz Ore]]
|
||||
| align="center" |0.2
|
||||
|Used to craft various items and [[quartz block]]s.<br>When normally mined drops 1 nether quartz and {{xp|2|5}}.
|
||||
|-
|
||||
!{{Slot|Gold Ingot}}<br>[[Gold Ingot]]
|
||||
| align="center" |{{Slot|Nether Gold Ore}}<br>[[Nether Gold Ore]]
|
||||
| align="center" |1
|
||||
|Used to craft various items, and as a currency for [[bartering]] with [[piglin]]s.
|
||||
|-
|
||||
!{{Slot|Iron Ingot}}<br>[[Iron Ingot]]
|
||||
| align="center" |{{Slot|Iron Ore}}{{Slot|Deepslate Iron Ore}}<br>[[Iron Ore]]
|
||||
| align="center" |0.7
|
||||
|Used to craft various items.
|
||||
|-
|
||||
!{{Slot|Copper Ingot}}<br>[[Copper Ingot]]
|
||||
| align="center" |{{Slot|Copper Ore}}{{Slot|Deepslate Copper Ore}}<br>[[Copper Ore]]
|
||||
| align="center" |0.7
|
||||
|Used to craft various items.
|
||||
|-
|
||||
!{{Slot|Gold Ingot}}<br>[[Gold Ingot]]
|
||||
| align="center" |{{Slot|Gold Ore}}{{Slot|Deepslate Gold Ore}}<br>[[Gold Ore]]
|
||||
| align="center" |1
|
||||
|Used to craft various items, and as a currency for [[bartering]] with [[piglin]]s.
|
||||
|}
|
||||
|
||||
=== Gear ===
|
||||
These recipes can be used in a furnace or blast furnace to recycle unneeded gear (tools, weapons, armor and horse armor).
|
||||
{| class="sortable wikitable" data-description="Other smeltable items"
|
||||
|- align="center"
|
||||
! width="80" |Product
|
||||
! width="200" |Ingredient
|
||||
!Exp
|
||||
! class="unsortable" |Usage
|
||||
|-
|
||||
!{{Slot|Iron Nugget}}<br>[[Iron Nugget]]
|
||||
| align="center" |{{Slot|Iron Shovel}}{{Slot|Iron Pickaxe}}{{Slot|Iron Axe}}{{Slot|Iron Hoe}}{{Slot|Iron Sword}}{{Slot|Chainmail Helmet}}{{Slot|Chainmail Chestplate}}{{Slot|Chainmail Leggings}}{{Slot|Chainmail Boots}}<br>{{Slot|Iron Helmet}}{{Slot|Iron Chestplate}}{{Slot|Iron Leggings}}{{Slot|Iron Boots}}{{Slot|Iron Horse Armor}}<br>[[Tools]], [[armor]] and [[horse armor]] made from [[iron]], chainmail armor
|
||||
| align="center" |0.1
|
||||
|Can be crafted into [[lantern]]s, [[chain]]s, or [[iron ingot]]s.
|
||||
|-
|
||||
!{{Slot|Gold Nugget}}<br>[[Gold Nugget]]
|
||||
| align="center" |{{Slot|Golden Shovel}}{{Slot|Golden Pickaxe}}{{Slot|Golden Axe}}{{Slot|Golden Hoe}}{{Slot|Golden Sword}}{{Slot|Golden Helmet}}{{Slot|Golden Chestplate}}{{Slot|Golden Leggings}}{{Slot|Golden Boots}}{{Slot|Golden Horse Armor}}<br>Tools, armor and horse armor made from [[gold]]
|
||||
| align="center" |0.1
|
||||
|Can be crafted into [[golden carrot]]s, [[glistering melon]]s, or [[gold ingot]]s.
|
||||
|}
|
||||
|
||||
=== Furnace-only ===
|
||||
These recipes are exclusive to the furnace.
|
||||
{| class="sortable wikitable" data-description="Furnace-only recipes"<!--- blocks are listed before items--->
|
||||
|- align="center"
|
||||
! width="80" | Product
|
||||
! width="80" | Ingredient
|
||||
! Exp
|
||||
! class="unsortable" | Usage
|
||||
|-
|
||||
!{{Slot|Stone}}<br>[[Stone]]
|
||||
| align="center" |{{Slot|Cobblestone}}<br>[[Cobblestone]]
|
||||
| align="center" |0.1
|
||||
|Used as a building material. Also used for crafting [[stone pressure plate]]s, [[stone button]]s, [[stone bricks]], [[Stone Stairs|stone stairs]], [[grindstone]]s, [[stonecutter]]s, [[redstone repeater]]s and [[comparator]]s. Can be smelted into [[smooth stone]].
|
||||
|-
|
||||
!{{Slot|Smooth Stone}}<br>[[Smooth Stone]]
|
||||
| align="center" |{{Slot|Stone}}<br>[[Stone]]
|
||||
| align="center" |0.1
|
||||
|Used as a building material. Also used for crafting [[smooth stone slab]]s, [[armor stand]]s, and [[blast furnace]]s.
|
||||
|-
|
||||
!{{Slot|Cracked Stone Bricks}}<br>[[Cracked Stone Bricks]]
|
||||
| align="center" |{{Slot|Stone Bricks}}<br>[[Stone Bricks]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Deepslate}}<br>[[Deepslate]]
|
||||
| align="center" |{{Slot|Cobbled Deepslate}}<br>[[Cobbled Deepslate]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Cracked Deepslate Bricks}}<br>[[Cracked Deepslate Bricks]]
|
||||
| align="center" |{{Slot|Deepslate Bricks}}<br>[[Deepslate Bricks]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Cracked Deepslate Tiles}}<br>[[Cracked Deepslate Tiles]]
|
||||
| align="center" |{{Slot|Deepslate Tiles}}<br>[[Deepslate Tiles]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Smooth Sandstone}}<br>[[Smooth Sandstone]]
|
||||
| align="center" |{{Slot|Sandstone}}<br>[[Sandstone]]
|
||||
| align="center" |0.1
|
||||
|Used as a building material. Also used for crafting [[smooth sandstone slab]]s and [[stairs]].
|
||||
|-
|
||||
!{{Slot|Smooth Red Sandstone}}<br>[[Smooth Red Sandstone]]
|
||||
| align="center" |{{Slot|Red Sandstone}}<br>[[Red Sandstone]]
|
||||
| align="center" |0.1
|
||||
|Used as a building material. Also used for crafting [[smooth red sandstone slab]]s and [[stairs]].
|
||||
|-
|
||||
!{{Slot|Cracked Nether Bricks}}<br>[[Cracked Nether Bricks]]
|
||||
| align="center" |
|
||||
{{Slot|Nether Bricks}}<br>[[Nether Bricks]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Smooth Basalt}}<br>[[Smooth Basalt]]
|
||||
| align="center" |
|
||||
{{Slot|Basalt}}<br>[[Basalt]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Cracked Polished Blackstone Bricks}}<br>[[Cracked Polished Blackstone Bricks]]
|
||||
| align="center" |{{Slot|Polished Blackstone Bricks}}<br>[[Polished Blackstone Bricks]]
|
||||
| align="center" |0.1
|
||||
|Decoration block.
|
||||
|-
|
||||
!{{Slot|Smooth Quartz}}<br>[[Smooth Quartz]]
|
||||
| align="center" |{{Slot|Block of Quartz}}<br>[[Block of Quartz]]
|
||||
| align="center" |0.1
|
||||
|Used as a building material. Also used for crafting [[smooth quartz slab]]s and [[stairs]].
|
||||
|-
|
||||
!{{Slot|Terracotta}}<br>[[Terracotta]]
|
||||
| align="center" |{{Slot|Clay}}<br>[[Clay]]
|
||||
| align="center" |0.35
|
||||
| Decoration block. Also used for crafting [[Stained Terracotta|stained terracotta]]. Can be smelted into [[glazed terracotta]].
|
||||
|-
|
||||
!{{Slot|Matching Glazed Terracotta}}<br>[[Glazed Terracotta]]
|
||||
| align="center" |{{Slot|Matching Dyed Terracotta}}<br>[[Stained Terracotta]]
|
||||
| align="center" |0.1
|
||||
|Decoration block. Can be pushed by [[piston]]s but does not stick.
|
||||
|-
|
||||
!{{Slot|Glass}}<br>[[Glass]]
|
||||
| align="center" |
|
||||
{{Slot|Sand; Red Sand}}<br>[[Sand]]
|
||||
| align="center" |0.1
|
||||
|Used to make transparent structures. Also used to craft [[glass pane]]s, [[glass bottle]]s, stained glass, [[end crystal]]s, [[daylight detector]]s, and [[beacon]]s.
|
||||
|-
|
||||
!{{Slot|Sponge}}<br>[[Sponge]]
|
||||
| align="center" |{{Slot|Wet Sponge}}<br>[[Wet Sponge]]
|
||||
| align="center" |0.15
|
||||
|Used to soak up water. Drying a [[sponge]] allows it to be reused. If an empty [[bucket]] is in the fuel slot when smelting finishes, it becomes a [[water bucket]]. Wet sponges can also be instantly dried when placed in [[the Nether]].
|
||||
|-
|
||||
!{{Slot|Charcoal}}<br>[[Charcoal]]
|
||||
| align="center" |{{Slot|Any Log}}<br>[[Log]]<br>{{Slot|Any Wood}}<br>[[Wood]]<br>{{Slot|Any Stripped Log}}<br>[[Stripped Log]]<br>{{Slot|Any Stripped Wood}}<br>[[Stripped Wood]]
|
||||
| align="center" |0.15
|
||||
|Used to craft [[torch]]es, soul torches, [[campfires]] and [[fire charge]]s, and as fuel for smelting or for a [[minecart with furnace]]{{only|java|short=1}}. Input must be an Overworld log or wood, not sticks, planks, or stems.
|
||||
|-
|
||||
!{{Slot|Popped Chorus Fruit}}<br>[[Popped Chorus Fruit]]
|
||||
| align="center" |{{Slot|Chorus Fruit}}<br>[[Chorus Fruit]]
|
||||
| align="center" |0.1
|
||||
|Used to make [[purpur block]]s and [[end rod]]s. Cannot be eaten.
|
||||
|-
|
||||
!{{Slot|Lime Dye}}<br>[[Lime Dye]]
|
||||
| align="center" |{{Slot|Sea Pickle}}<br>[[Sea Pickle]]
|
||||
| align="center" |0.1
|
||||
|Used as a [[dye]].
|
||||
|-
|
||||
!{{Slot|Green Dye}}<br>[[Green Dye]]
|
||||
| align="center" |{{Slot|Cactus}}<br>[[Cactus]]
|
||||
| align="center" |{{el|java|short=1}}:1<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref><br>{{el|bedrock|short=1}}:0.2
|
||||
|Used as a [[dye]].
|
||||
|-
|
||||
!{{Slot|Brick}}<br>[[Brick]]
|
||||
| align="center" |{{Slot|Clay Ball}}<br>[[Clay Ball]]
|
||||
| align="center" |0.3
|
||||
| Used to make [[bricks]], [[Decorated Pot|decorated pots]] and [[flower pot]]s.
|
||||
|-
|
||||
!{{Slot|Nether Brick}}<br>[[Nether Brick]]
|
||||
| align="center" |{{Slot|Netherrack}}<br>[[Netherrack]]
|
||||
| align="center" |0.1
|
||||
|Used to make [[nether bricks]], [[nether brick fence]]s and [[red nether bricks]].
|
||||
|-
|
||||
!{{Slot|Resin Brick}}<br>[[Resin Brick]]
|
||||
| align="center" |{{Slot|Resin Clump}}<br>[[Resin Clump]]
|
||||
| align="center" |{{el|java|short=1}}:0.1<br>{{el|bedrock|short=1}}:0.3
|
||||
|Used to make [[resin bricks]].
|
||||
|}
|
||||
|
||||
== Fuel ==
|
||||
{{see also|Tutorials/Smelting}}
|
||||
|
||||
There are multiple fuels that can be used to smelt items. The type of fuel that should be used depends on the number of items in question.
|
||||
|
||||
For larger jobs, a single [[lava bucket]] or a [[block of coal]] can smelt more items than can fit in the furnace, a lava bucket being able to smelt 100 blocks and a [[block of coal]] being able to smelt 80 —both input and output are limited to a maximum of a [[stack]] of 64 items (with some items not being able to be stacked or being possible to stack only 16 of them).
|
||||
|
||||
This is the specific table for all the fuels:
|
||||
|
||||
{{:Furnace/table}}
|
||||
|
||||
== Hopper automation ==
|
||||
{{See also|Tutorials/Hopper#Automatic smelting}}
|
||||
{{Schematic|caption=Automated furnace
|
||||
|ho-$d||-
|
||||
|Fu-$s|ho-$w|-
|
||||
|ho-$e|ch-$
|
||||
}}
|
||||
|
||||
The smelting process can be automated with [[hopper]]s on the top and bottom of the furnace. For larger smelting jobs, a third hopper on the side of the furnace can feed in fuel and, in case of lava being used as fuel, any empty [[bucket]]s come out of the bottom hopper. This automatically feeds and empties the furnace so that different materials can be smelted in the same batch with no loss.
|
||||
|
||||
Whenever a hopper or minecart with hopper removes items from a furnace, any experience earned from cooking or smelting the removed items is saved in the furnace and awarded to the next player who manually removes an item from the furnace's output slot. This saved experience is in addition to that earned for the manually removed item(s).
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Dry Spell;Super Fuel;Acquire Hardware;Delicious Fish;Renewable Energy;Pork Chop;Rabbit Season;Smelt Everything!}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Acquire Hardware}}
|
||||
|
||||
== History ==
|
||||
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100129|[[Flint and steel]] can now be used to smelt [[ore]]s.<ref name="0129 demo">{{ytl|OpmK7rDU5bA|archive=nlZR7_nKMaI|Crafting and Mining in Minecraft|Nizzotch|January 29, 2010, 15:41 UTC}}</ref>}}
|
||||
|{{HistoryLine||20100219|[[Furnace]]s have been added to replace the cooking/smelting function of flint and steel.}}
|
||||
|{{HistoryLine||20100223|The first smeltable [[item]] has been added, [[cobblestone]], which can be smelted into [[stone]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.3.1|dev=12w18a|Wooden [[tool]]s now work in furnaces as one full furnace use.}}
|
||||
|{{HistoryLine|||dev=12w22a|Smelting various ores in furnaces now reward [[player]]s with [[experience]] points.
|
||||
|When using [[lava]] for fuel, the player can now get the [[bucket]] back.}}
|
||||
|{{HistoryLine||1.5|dev=13w02a|[[Hopper]]s can now be used in conjunction with furnaces, allowing for automatic smelting.}}
|
||||
|{{HistoryLine||1.8|dev=14w04a|When a furnace runs out of fuel, the smelting progress now rewinds at double speed.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|More items can now be used as fuel: [[wool]], [[carpet]]s, [[ladder]]s, wooden [[button]]s, [[bow]]s, [[fishing rod]]s, [[sign]]s, [[bowl]]s, wooden [[door]]s and [[boat]]s.}}
|
||||
|{{HistoryLine||1.13|dev=18w06a|The smelting GUI now includes a [[recipe]] tab, which allows players to know how to smelt previously-smelted items, automatically fill in the item to be smelted and filter out the recipes to what they can make from their [[inventory]].
|
||||
|Custom recipes are now loaded from data packs in data/(namespace)/recipes/(name).json.
|
||||
|Turning off the vanilla data pack now also removes all recipes.}}
|
||||
|{{HistoryLine|||dev=18w07a|[[Dried kelp block]]s have been added as a new fuel.}}
|
||||
|{{HistoryLine|||dev=18w09a|When the output of a furnace is extracted with a hopper, the experience now accumulates inside the furnace, and is released the next time a player takes the output.<ref>{{bug|MC-7046||Furnace with hopper not giving XP|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Added [[bamboo]], which can now be used as a fuel.
|
||||
| [[Dead bush]]es can now be used as a fuel, smelting .5 items.}}
|
||||
|{{HistoryLine|||dev=18w45a|Added [[scaffolding]], which can now be used as a fuel.}}
|
||||
|{{HistoryLine|||dev=18w50a|Ores can now be smelted using a [[blast furnace]] and food using a [[smoker]].}}
|
||||
|{{HistoryLine|||dev=19w02a|Items can now be smelted using a [[campfire]].}}
|
||||
|{{HistoryLine||?|Blast Furnaces and Smokers no longer yield half the XP.}} <!-- Per https://minecraft.wiki/w/Talk:Blast_Furnace#XP_not_halved%3F and https://minecraft.wiki/w/Talk:Smoker#XP_not_halved%3F, this was changed at the latest in 1.14.4. Please test to narrow down which version. -->
|
||||
|{{HistoryLine||1.15|dev=19w37a|[[Boat]]s used as fuel now smelt 6 items instead of 1.}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|[[Scaffolding]] used as fuel now smelts 2 items instead of 0.25.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|Added [[azalea]] and flowering azalea, which can now be used as a fuel.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|Scaffolding now smelts 0.25 items again.<ref>{{bug|MC-165990||Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free|Fixed}}</ref>
|
||||
|Added [[mangrove roots]] and all types of [[mangrove]], which can be used as fuel.}}
|
||||
|{{HistoryLine|||dev=22w12a|Added [[boat with chest]], which can be used as a fuel.
|
||||
|Mangrove [[fence]]s, [[fence gate]]s, and [[boat]]s can now be used as a fuel.<ref>{{bug|MC-249316||Mangrove fence, fence gate and boat cannot be used for fuel|Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=?|Mangrove logs, wood, and their stripped variations can now used to make charcoal.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[chiseled bookshelf]], Overworld [[hanging sign]]s and all types of [[bamboo]], which can be used as fuel.}}
|
||||
|{{HistoryLine|||dev=22w44a|[[Bamboo mosaic]], [[fence]]s, and [[fence gate]]s can now be used as a fuel.}}
|
||||
|{{HistoryLine|||dev=22w45a|Added [[block of bamboo]] and their stripped variant, which can now be used as fuel.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added all types of [[cherry]], which can be used as fuel.}}
|
||||
|{{HistoryLine|||dev=1.19.4-pre1|Cherry logs, wood, their stripped variations, and cherry saplings can now be used as a fuel.<ref>{{bug|MC-260193||Cherry wood, logs and saplings can't be used as fuel in furnaces|Fixed}}</ref>|Cherry logs, wood, and their stripped variations can now be used to make charcoal.<ref>{{bug|MC-260192||You can't make Charcoal with Cherry Logs or Wood|Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.3.2|[[Furnace]]s have been added, which means that every available [[block]] and [[item]] can now be gathered, crafted or smelted into (no more unlimited items).}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|Added [[blocks of coal]], which can be used as fuel.
|
||||
|[[Lava bucket]]s and [[sapling]]s can now be used as fuel.}}
|
||||
|{{HistoryLine|||dev=build 7|[[Bow]]s, [[bowl]]s, and most wooden [[tool]]s (excluding axes) can now be used as fuel.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|Added [[boat]]s and [[fishing rod]]s, which can be used as fuel.
|
||||
|[[Wooden axe]]s can now be used as fuel.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added [[blaze rod]]s, which can now be used as fuel.}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|Added [[note block]]s and [[daylight sensor]]s, which can now be used as fuel.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|All three item slots in the [[furnace]]'s interface are now labeled. The top-left slot is labeled "Input", the bottom-left slot is labeled "Fuel", and the right slot is labeled "Result".}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added new [[furnace]] UI for classic UI.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[jukebox]]es and [[banner]]s, which can now be used as fuel.}}
|
||||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s, which can now be used as fuel.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[dried kelp block]]s, which can now be used as fuel.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added [[bamboo]] and [[scaffolding]], which can now be used as fuel.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead bushes can now be used as fuel.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Items can now be smelted using a [[campfire]].
|
||||
|[[Sign]]s can now be used as fuel.
|
||||
|Ores can now be smelted using a [[blast furnace]] and food using a [[smoker]].}}
|
||||
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||1.1.06|Smelting various ores in furnaces now rewards players with experience points.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* A wooden tool burns the same regardless of its remaining durability. A used-up tool is just as effective as fuel as a new tool.
|
||||
* "Smelting" is a broad term in the context of Minecraft while in the real world, smelting has a more precise definition.<ref>{{Mcnet|block-week-furnace|Block of the Week: Furnace|September 15, 2017|Duncan Geere}}</ref>
|
||||
|
||||
== See also ==
|
||||
|
||||
* [[Wikipedia:Smelting|Smelting on Wikipedia]]
|
||||
* [[Brewing]]
|
||||
* [[Crafting]]
|
||||
* [[Enchanting]]
|
||||
* [[Furnace]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[cs:Tavba]]
|
||||
[[de:Erhitzen]]
|
||||
[[es:Fundición]]
|
||||
[[fr:Cuisson]]
|
||||
[[hu:Olvasztás]]
|
||||
[[it:Cottura]]
|
||||
[[ja:製錬]]
|
||||
[[ko:제련]]
|
||||
[[lzh:煉]]
|
||||
[[nl:Smelten]]
|
||||
[[pl:Przetapianie]]
|
||||
[[pt:Fundição]]
|
||||
[[ru:Плавка]]
|
||||
[[th:การเผา]]
|
||||
[[tr:Eritme]]
|
||||
[[uk:Виплавка]]
|
||||
[[zh:烧炼]]
|
188
wiki_backup/Story_Mode-Character.txt
Normal file
188
wiki_backup/Story_Mode-Character.txt
Normal file
|
@ -0,0 +1,188 @@
|
|||
{{Work in progress|Needs more character faces. Add them by uploading character face named like '''File:CharacterNameFace.png''', and redirecting the missing '''File:StoryModeEntitySprite_character-name.png''' to it.
|
||||
As an example, '''File:JesseFace.png''' was uploaded and '''File:StoryModeEntitySprite_jesse.png''' and redirects to it. }}
|
||||
|
||||
[[File:Jesse_Variations.png|thumb|280x280px|The selection screen for [[Minecraft Story Mode:Jesse|Jesse]].]]
|
||||
|
||||
This article lists the characters in ''[[Minecraft: Story Mode]]''.
|
||||
|
||||
== List of characters ==
|
||||
|
||||
=== Jesse's Gang ===
|
||||
{{see also|Story Mode:New Order of the Stone}}
|
||||
* {{SMEntityLink|Jesse}}
|
||||
* {{SMEntityLink|Reuben}}
|
||||
* {{SMEntityLink|Olivia}}
|
||||
* {{SMEntityLink|Axel}}
|
||||
* {{SMEntityLink|Petra}}
|
||||
* {{SMEntityLink|Lukas}}
|
||||
|
||||
=== Order of the Stone ===
|
||||
{{see also|Story Mode:Order of the Stone}}
|
||||
* {{SMEntityLink|Gabriel}}
|
||||
* {{SMEntityLink|Magnus}}
|
||||
* {{SMEntityLink|Ellegaard}}
|
||||
* {{SMEntityLink|Soren}}
|
||||
* {{SMEntityLink|Ivor}}
|
||||
|
||||
=== The Blaze Rods ===
|
||||
{{see also|Story Mode:The Blaze Rods}}
|
||||
* {{SMEntityLink|Aiden}}
|
||||
* {{SMEntityLink|Gill}}
|
||||
* {{SMEntityLink|Maya}}
|
||||
|
||||
=== EnderCon ===
|
||||
{{see also|Story Mode:EnderCon}}
|
||||
* {{SMEntityLink|Otis}}
|
||||
* {{SMEntityLink|Ivy}}
|
||||
* {{SMEntityLink|Henchman}}
|
||||
* {{SMEntityLink|Reuben (Human)}}
|
||||
* {{SMEntityLink|Sigge}}
|
||||
* {{SMEntityLink|Announcer}}
|
||||
* {{SMEntityLink|Deejay}}
|
||||
* {{SMEntityLink|Fanboy}}
|
||||
* {{SMEntityLink|Jens}}
|
||||
* {{SMEntityLink|Owen}}
|
||||
* {{SMEntityLink|Lydia}}
|
||||
|
||||
=== Redstonia ===
|
||||
{{see also|Story Mode:Redstonia}}
|
||||
* {{SMEntityLink|Calvin}}
|
||||
* {{SMEntityLink|Mabel}}
|
||||
* {{SMEntityLink|Old Farmer Man}}
|
||||
* {{SMEntityLink|Disco Mickey}}
|
||||
* {{SMEntityLink|Schoolboy}}
|
||||
* {{SMEntityLink|Sandy}}
|
||||
* {{SMEntityLink|Farmer Gloria}}
|
||||
|
||||
=== Boom Town ===
|
||||
{{see also|Story Mode:Boom Town}}
|
||||
* {{SMEntityLink|Nohr}}
|
||||
* {{SMEntityLink|TNT Dustin}}
|
||||
* {{SMEntityLink|Death Bowl Announcer}}
|
||||
|
||||
=== Beacontown ===
|
||||
{{see also|Story Mode:Beacontown}}
|
||||
* {{SMEntityLink|Radar}}
|
||||
* {{SMEntityLink|Wink}}
|
||||
* {{SMEntityLink|Lawrence}}
|
||||
* {{SMEntityLink|Fangirl}}
|
||||
* {{SMEntityLink|Bob}}
|
||||
|
||||
=== Sky City ===
|
||||
{{see also|Story Mode:Sky City}}
|
||||
* {{SMEntityLink|Isa}}
|
||||
* {{SMEntityLink|Benedict}}
|
||||
* {{SMEntityLink|Reginald}}
|
||||
* {{SMEntityLink|Milo}}
|
||||
* {{SMEntityLink|Phillipe}}
|
||||
|
||||
=== Spooky Mansion ===
|
||||
{{see also|Story Mode:Spooky Mansion}}
|
||||
* {{SMEntityLink|Stampy Cat}}
|
||||
* {{SMEntityLink|Stacy Plays}}
|
||||
* {{SMEntityLink|Cassie Rose}}
|
||||
* {{SMEntityLink|Dan The Diamond Minecart}}
|
||||
* {{SMEntityLink|LDShadowLady}}
|
||||
* {{SMEntityLink|Winslow}}
|
||||
* {{SMEntityLink|Captain Sparklez}}
|
||||
* {{SMEntityLink|TorqueDawg}}
|
||||
|
||||
=== Crown Mesa ===
|
||||
{{see also|Story Mode:Crown Mesa}}
|
||||
* {{SMEntityLink|Harry}}
|
||||
* {{SMEntityLink|PAMA}}
|
||||
|
||||
=== Old Builders ===
|
||||
{{see also|Story Mode:Old Builder}}
|
||||
* {{SMEntityLink|Hadrian}}
|
||||
* {{SMEntityLink|Mevia}}
|
||||
* {{SMEntityLink|Otto}}
|
||||
* {{SMEntityLink|Harper}}
|
||||
|
||||
=== Old Builder games ===
|
||||
* {{SMEntityLink|Nell}}
|
||||
* {{SMEntityLink|Slab the Immovable}}
|
||||
* {{SMEntityLink|Facemeat}}
|
||||
* {{SMEntityLink|Clutch}}
|
||||
* {{SMEntityLink|Capital T}}
|
||||
* {{SMEntityLink|Emily}}
|
||||
* {{SMEntityLink|Herzog}}
|
||||
* {{SMEntityLink|Sebastian}}
|
||||
|
||||
=== Champion City ===
|
||||
{{see also|Story Mode:Champion City}}
|
||||
* {{SMEntityLink|Lluna}}
|
||||
* {{SMEntityLink|Stella}}
|
||||
* {{SMEntityLink|Rodrigo}}
|
||||
|
||||
=== Jack's Group ===
|
||||
{{see also|Story Mode:Jack's Group}}
|
||||
* {{SMEntityLink|Jack}}
|
||||
* {{SMEntityLink|Nurm}}
|
||||
* {{SMEntityLink|Vos}}
|
||||
* {{MCSM|Sammy}}
|
||||
|
||||
=== Admins ===
|
||||
{{see also|Story Mode:Admin}}
|
||||
* {{SMEntityLink|Romeo}}
|
||||
* {{SMEntityLink|Xara}}
|
||||
* {{SMEntityLink|Fred}}
|
||||
|
||||
=== Sunshine Institute ===
|
||||
{{see also|Story Mode:Sunshine Institute}}
|
||||
* {{SMEntityLink|Anthony}}
|
||||
* {{SMEntityLink|Brick}}
|
||||
* {{SMEntityLink|Geoff}}
|
||||
* {{SMEntityLink|Oxblood}}
|
||||
* {{SMEntityLink|Rob}}
|
||||
* {{SMEntityLink|Large Henry}}
|
||||
* {{SMEntityLink|Big Hank}}
|
||||
* {{SMEntityLink|Terry}}
|
||||
* {{SMEntityLink|Carmine}}
|
||||
* {{SMEntityLink|The Warden}}
|
||||
* {{SMEntityLink|Giant Ghast}}
|
||||
|
||||
=== Underneath ===
|
||||
{{see also|Story Mode:Underneath}}
|
||||
* {{SMEntityLink|Waffles}}
|
||||
* {{SMEntityLink|Willy}}
|
||||
* {{SMEntityLink|Blocco}}
|
||||
* {{SMEntityLink|Hilda}}
|
||||
* {{SMEntityLink|Wanda}}
|
||||
* {{SMEntityLink|Giant Enderman}}
|
||||
* {{SMEntityLink|Porkchop (Human)}}
|
||||
* {{SMEntityLink|Soup}}
|
||||
* {{SMEntityLink|Val}}
|
||||
* {{SMEntityLink|Binta}}
|
||||
* {{SMEntityLink|Kent}}
|
||||
* {{SMEntityLink|Cam}}
|
||||
|
||||
== List of characters' groups ==
|
||||
* {{MCSM|Admins}}
|
||||
* {{MCSM|Blaze Rods}}
|
||||
* {{MCSM|Build Club}}
|
||||
* {{MCSM|Jack's Group}}
|
||||
* {{MCSM|Jesse's Gang}}
|
||||
* {{MCSM|Ocelots}}
|
||||
* {{MCSM|Old Builder}}
|
||||
* {{MCSM|Order of the Stone}}
|
||||
|
||||
== Trivia ==
|
||||
* Eric Stirpe claims that the names of [[Minecraft Story Mode:New Order of the Stone|Jesse's Gang]] all come from Nordic/Swedish names due to Minecraft being a Swedish company.<ref>{{tumblr|stirpicus|167571793286|The names of the core gang all come from Nordic/Swedish names (because of Mojang being a Swedish company)|November 16, 2017}}</ref>
|
||||
|
||||
== See also ==
|
||||
* [[Character]]
|
||||
* [[Minecraft Story Mode:Mob|Mob]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Story Mode}}
|
||||
{{Navbox Story Mode characters|all}}
|
||||
|
||||
[[Category:Minecraft: Story Mode Wiki]]
|
||||
[[Category:Minecraft: Story Mode characters| ]]
|
||||
|
||||
[[es:Story Mode:Personaje]]
|
||||
[[ja:Minecraft Story Mode:キャラクター]]
|
123
wiki_backup/Story_Mode-Item.txt
Normal file
123
wiki_backup/Story_Mode-Item.txt
Normal file
|
@ -0,0 +1,123 @@
|
|||
{{For|vanilla ''Minecraft'' items|Item}}
|
||||
|
||||
'''Items''' are objects that serve multiple functions in a story, such as completing tasks, advancing the narrative, {{SMItemLink|Crafting}} other items, or acting as props.
|
||||
|
||||
== Narrative objects ==
|
||||
Items hold significant importance to the plot and {{SMItemLink|Character}} by being objects pursued by characters, acting as goals or catalysts for conflict, aiding in the resolution of conflicts, guiding characters on their journey, or holding importance to a character.
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{SMItemLink|Amulet}}
|
||||
* {{SMItemLink|Command Block}}
|
||||
* {{SMItemLink|Command Block Enchanted Book}}
|
||||
* {{SMItemLink|Compass}}
|
||||
* {{SMItemLink|Elytra}}
|
||||
* {{SMItemLink|Enchanted Flint and Steel}}
|
||||
* {{SMItemLink|Enderman Suit}}
|
||||
* {{SMItemLink|Eversource Crown}}
|
||||
* {{SMItemLink|Formidi-Bomb}}
|
||||
* {{SMItemLink|Fred's Gauntlet}}
|
||||
* {{SMItemLink|Fred's Journal}}
|
||||
* {{SMItemLink|Giant Clock}}
|
||||
* {{SMItemLink|Invitation}}
|
||||
* {{SMItemLink|Ivor's Potion}}
|
||||
* {{SMItemLink|Lukas' Journal}}
|
||||
* {{SMItemLink|Mind-Control Chip}}
|
||||
* {{SMItemLink|Porkchop (Item)}}
|
||||
* {{SMItemLink|Portal Atlas}}
|
||||
* {{SMItemLink|Redstone Heart}}
|
||||
* {{SMItemLink|Romeo's Gauntlet}}
|
||||
* {{SMItemLink|Structure Block}}
|
||||
* {{SMItemLink|Super TNT}}
|
||||
* {{SMItemLink|Transmigrational Headset}}
|
||||
* {{SMItemLink|Ultimate Axe}}
|
||||
* {{SMItemLink|Ultimate Hoe}}
|
||||
* {{SMItemLink|Ultimate Pickaxe}}
|
||||
* {{SMItemLink|Ultimate Shovel}}
|
||||
* {{SMItemLink|Ultimate Sword}}
|
||||
* {{SMItemLink|Withered Nether Star}}
|
||||
}}
|
||||
|
||||
== Crafting and building materials ==
|
||||
{{see also|SMItemLink:Crafting}}
|
||||
Items used in the crafting and building segments of the game.
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{SMItemLink|Cobblestone}}
|
||||
* {{SMItemLink|Diamond}}
|
||||
* {{SMItemLink|Dirt}}
|
||||
* {{SMItemLink|Egg}}
|
||||
* {{SMItemLink|Feather}}
|
||||
* {{SMItemLink|Gunpowder}}
|
||||
* {{SMItemLink|Pumpkin}}
|
||||
* {{SMItemLink|Prismarine Shard}}
|
||||
* {{SMItemLink|Redstone Dust}}
|
||||
* {{SMItemLink|Sand}}
|
||||
* {{SMItemLink|Slimeball}}
|
||||
* {{SMItemLink|Stick}}
|
||||
* {{SMItemLink|String}}
|
||||
* {{SMItemLink|Wheat}}
|
||||
* {{SMItemLink|Wood Planks}}
|
||||
* {{SMItemLink|Wool}}
|
||||
}}
|
||||
|
||||
== Prop objects ==
|
||||
Prop objects are items that primarily serve visual, or functional purposes within the story.
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{SMItemLink|Anvil}}
|
||||
* {{SMItemLink|Apple}}
|
||||
* {{SMItemLink|Armor}}
|
||||
* {{SMItemLink|Arrow}}
|
||||
* {{SMItemLink|Arrow of Poison}}
|
||||
* {{SMItemLink|Axe}}
|
||||
* {{SMItemLink|Book}}
|
||||
* {{SMItemLink|Bow}}
|
||||
* {{SMItemLink|Bread}}
|
||||
* {{SMItemLink|Bucket}}
|
||||
* {{SMItemLink|Cake}}
|
||||
* {{SMItemLink|Carrot}}
|
||||
* {{SMItemLink|Cookie}}
|
||||
* {{SMItemLink|Daylight Sensor}}
|
||||
* {{SMItemLink|Diamond Minecart}}
|
||||
* {{SMItemLink|Dragon Egg}}
|
||||
* {{SMItemLink|Ender Crystal}}
|
||||
* {{SMItemLink|Ender Pearl}}
|
||||
* {{SMItemLink|Flint}}
|
||||
* {{SMItemLink|Firework Rocket}}
|
||||
* {{SMItemLink|Fish}}
|
||||
* {{SMItemLink|Fishing Rod}}
|
||||
* {{SMItemLink|Flint and Steel}}
|
||||
* {{SMItemLink|Ghast Tear}}
|
||||
* {{SMItemLink|Hoe}}
|
||||
* {{SMItemLink|Ladder}}
|
||||
* {{SMItemLink|Lapis Lazuli}}
|
||||
* {{SMItemLink|Lever}}
|
||||
* {{SMItemLink|Minecart}}
|
||||
* {{SMItemLink|Obsidian}}
|
||||
* {{SMItemLink|Painting}}
|
||||
* {{SMItemLink|Pickaxe}}
|
||||
* {{SMItemLink|Potato}}
|
||||
* {{SMItemLink|Potion}}
|
||||
* {{SMItemLink|Prismarine Bow}}
|
||||
* {{SMItemLink|Prismarine Arrow}}
|
||||
* {{SMItemLink|Prismarine Axe}}
|
||||
* {{SMItemLink|Prismarine Sword}}
|
||||
* {{SMItemLink|Pumpkin Pie}}
|
||||
* {{SMItemLink|Record}}
|
||||
* {{SMItemLink|Redstone Repeater}}
|
||||
* {{SMItemLink|Rotten Flesh}}
|
||||
* {{SMItemLink|Sea Lantern}}
|
||||
* {{SMItemLink|Shears}}
|
||||
* {{SMItemLink|Shield}}
|
||||
* {{SMItemLink|Shovel}}
|
||||
* {{SMItemLink|Slime Block}}
|
||||
* {{SMItemLink|Spawn Egg}}
|
||||
* {{SMItemLink|Spider Eye}}
|
||||
* {{SMItemLink|Sword}}
|
||||
* {{SMItemLink|Torch}}
|
||||
* {{SMItemLink|TNT}}
|
||||
* {{SMItemLink|Wither Skull}}
|
||||
}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Story Mode}}
|
||||
|
||||
[[Category:Minecraft: Story Mode Wiki]]
|
||||
[[Category:Minecraft: Story Mode items]]
|
521
wiki_backup/Strider.txt
Normal file
521
wiki_backup/Strider.txt
Normal file
|
@ -0,0 +1,521 @@
|
|||
{{about|the mob|the enchantment|Depth Strider|playable DLC character in Minecraft Dungeons with a similar appearance|:MCD:Strider Warrior}}
|
||||
{{Infobox entity
|
||||
| group = Idle
|
||||
| 1-1 = Strider.gif
|
||||
| group2 = Shivering
|
||||
| 2-1 = Strider Shiver.gif
|
||||
| 2-1caption = {{JE}}
|
||||
| 2-2 = Strider Shiver BE.gif
|
||||
| 2-2caption = {{BE}}
|
||||
| group3 = Saddled
|
||||
| 3-1 = Saddled Strider.gif
|
||||
| 3-1caption = {{JE}}
|
||||
| 3-2 = Saddled Strider BE.gif
|
||||
| 3-2caption = {{BE}}
|
||||
| invimage = Strider Spawn Egg
|
||||
| health = {{hp|20|mob=1}}
|
||||
| size = '''Adult:'''<br>Height: 1.7 blocks<br>Width: 0.9 blocks<br>
|
||||
'''Baby:'''<br>Height: 0.85 blocks<br>Width: 0.45 blocks
|
||||
| speed = 0.175
|
||||
| behavior = Passive
|
||||
| mobtype = [[Animal]]
|
||||
| usableitems = {{drop|Block|Warped fungus}}
|
||||
{{drop|Item|Saddle}}
|
||||
{{drop|Item|Lead}}
|
||||
{{drop|Item|Warped fungus on a stick}}
|
||||
| spawn = {{EnvLink|Lava sea}}<br>{{EnvLink|Delta}}<br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Basalt Deltas}}
|
||||
}}
|
||||
'''Striders''' are [[passive mob]]s found in [[the Nether]]. They can walk on [[lava]] and be [[saddle]]d by the player, and they can be controlled via a [[warped fungus on a stick]].
|
||||
|
||||
== Spawning ==
|
||||
Striders can spawn in every [[Nether]] biome. Groups of 2 to 4 striders spawn on spaces of [[lava]] that have an [[air]] block above. {{IN|Java}}, striders are the only [[passive mob]] in the Nether, so spawning attempts are made every 400 [[game tick]]s. {{IN|Bedrock}}, striders share the animal population cap with [[hoglin]]s, and their spawn rate depends on the biome, being impacted by the ability of other mobs to spawn at a given coordinate.
|
||||
|
||||
For every strider that spawns, there is a 1 in 10 chance for an additional [[baby]] strider to spawn riding on top of the previous strider. This behavior is limited to one strider.<ref>{{bug|MC-176028||Striders can spawn in stacks of three or more|Fixed}}</ref> A baby strider on the adult strider continues to grow, although it does not dismount the adult strider once it has grown up.
|
||||
|
||||
[[Zombified piglin]]s have a 1 in 30 chance of spawning on top of a strider. If this happens, the strider spawns with a [[saddle]] and the zombified piglin spawns carrying a [[warped fungus on a stick]]. The zombified piglin does not despawn naturally and does not count toward the mob cap. On [[Peaceful]] difficulty, the zombified piglin despawns immediately, leaving a saddled strider.<ref>{{bug|MC-232869||Adult striders can spawn with saddles in peaceful mode}}</ref>
|
||||
|
||||
If a strider spawns under [[lava]], it rises out of the [[lava]]. {{IN|Bedrock}}, baby striders spawn more commonly than adult striders do, including when spawned by a spawn egg.
|
||||
|
||||
<gallery>
|
||||
Baby Strider riding Strider.png|An adult strider that spawned with a baby strider riding it.
|
||||
Strider Jockey.png|An adult strider that spawned with a [[zombified piglin]] riding it.
|
||||
Shivering Strider on Warm Strider.png|Adult shivering strider riding an adult red strider
|
||||
</gallery>
|
||||
|
||||
== Drops ==
|
||||
=== On death ===
|
||||
{{DropsTableHead}}
|
||||
{{DropsLine|version=je|name=String|quantity=2-5|lootingquantity=1}}
|
||||
{{DropsLine|version=be|name=String|quantity=2-5|rollchancenote={{bug|MCPE-112761}} - Strider drops are not affected by Looting}}
|
||||
{{DropsTableFoot}}
|
||||
Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. The only way to remove a saddle from a strider is to kill the strider.
|
||||
When an adult strider is killed by a player or tamed [[wolf]], {{xp|1|3}} experience is dropped. Killing a baby strider yields no items or experience.
|
||||
|
||||
== Behavior ==
|
||||
[[Lava]] does not damage striders, and they can walk on top of it without sinking.
|
||||
|
||||
Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.
|
||||
|
||||
Striders are damaged by [[water]], [[rain]], and [[splash water bottle]]s, which deal damage by {{Hp|1}} per splash water bottle or half-second in water or rain. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled [[cauldron]] as a baby. They also cannot be harmed by [[snowfall]] or [[snowball]]s. They take extra damage from freezing in [[powder snow]].
|
||||
|
||||
Unlike [[piglin]]s and [[hoglin]]s, striders can exist safely in the [[Overworld]], as long as they are kept away from water and rain. Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.<ref>This behavior is controlled by the <code>[[Tags#blocks strider warm blocks|#strider_warm_blocks]]</code> block tag.</ref>
|
||||
|
||||
If a strider has the {{EffectLink|Speed}} effect applied to it, it moves faster on both land and lava (though its land speed is still considerably slower). If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.
|
||||
|
||||
Due to a bug,<ref name=StriderLavaBug>{{bug|MC-197177}}</ref> striders that fall from a height take fall damage when landing in lava.
|
||||
|
||||
A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.
|
||||
|
||||
<gallery>
|
||||
File:Strider walking.gif|A strider walking.
|
||||
File:Strider walking (not in lava).gif|A strider shivering and slowed down on land.
|
||||
</gallery>
|
||||
|
||||
=== Riding ===
|
||||
{{Main|Riding}}
|
||||
[[File:Strider riding.gif|thumb|right|A player riding a strider (click to see animation).]]
|
||||
The player can ride on an adult strider using a [[saddle]].
|
||||
|
||||
Similar to how [[pig]]s are controlled using a [[carrot on a stick]], striders move forward automatically while their direction is influenced using a [[warped fungus on a stick]], at a speed of 4.14 m/s if on a flat lava surface (such as the Nether [[lava sea]]) or 1.74 m/s if on land. They walk especially slowly against the lava flow direction.
|
||||
|
||||
Warped fungus on a stick can be {{ctrl|used}}, causing the strider to boost and walk at a greater speed{{more info|speed in m/s?}} for a random duration between 140 to 980 game ticks (7 to 49 seconds), and taking 1 point of durability from the warped fungus on a stick. If the durability of the warped fungus on a stick reaches 0, it turns into a fishing rod. They also follow players holding a [[warped fungus]] or a warped fungus on a stick.
|
||||
|
||||
Unlike underwater [[boat]]s, players riding striders are not dismounted if the strider submerges in lava, and striders rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged. {{IN|be}}, players can start riding a strider that is fully submerged in lava.
|
||||
|
||||
A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug<ref name=StriderLavaBug/> for lava source blocks. When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.
|
||||
|
||||
To safely dismount from a strider, a player who does not have [[Fire Resistance]] may face a solid block within reach before dismounting to dismount onto that block,<ref>{{tweet|kingbdogz|1256260637283569673|How are Striders feeling for everyone? Recent snapshot their walking logic was changed quite a lot and should be far, far more consistent.<br><br>Another change is that dismounting Striders when looking at a nearby solid block will dismount you onto that solid block, making it safer!|May 1, 2020}}</ref> instead of at the strider's location (which is usually in lava<ref>{{tweet|kingbdogz|1256262349343936513|Him and many other players do seem to die from dismounting 😂|May 1, 2020}}</ref>).{{only|java|short=1}}<ref>{{bug|MCPE-175573}}</ref>
|
||||
|
||||
A strider can still be equipped with a saddle while another mob is riding it.
|
||||
|
||||
=== Breeding ===
|
||||
{{Main|Breeding}}
|
||||
If striders are given [[warped fungus]], they breed to create baby striders, granting the player 1–7 [[experience]] orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:<br>
|
||||
Striders use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Strider idle1.ogg
|
||||
|sound2=Strider idle2.ogg
|
||||
|sound3=Strider idle3.ogg
|
||||
|sound4=Strider idle4.ogg
|
||||
|sound5=Strider idle5.ogg
|
||||
|sound6=Strider idle6.ogg
|
||||
|subtitle=Strider chirps
|
||||
|source=neutral
|
||||
|description=Randomly
|
||||
|id=entity.strider.ambient
|
||||
|translationkey=subtitles.entity.strider.ambient
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider eat1.ogg
|
||||
|sound2=Strider eat2.ogg
|
||||
|sound3=Strider eat3.ogg
|
||||
|subtitle=Strider eats
|
||||
|source=neutral
|
||||
|description=When a Strider is fed a [[warped fungus]]
|
||||
|id=entity.strider.eat
|
||||
|translationkey=subtitles.entity.strider.eat
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider happy1.ogg
|
||||
|sound2=Strider happy2.ogg
|
||||
|sound3=Strider happy3.ogg
|
||||
|sound4=Strider happy4.ogg
|
||||
|sound5=Strider happy5.ogg
|
||||
|subtitle=Strider warbles
|
||||
|source=neutral
|
||||
|description=Randomly while a player is holding a [[warped fungus]] or [[warped fungus on a stick]]
|
||||
|id=entity.strider.happy
|
||||
|translationkey=subtitles.entity.strider.happy
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby:1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider death1.ogg
|
||||
|sound2=Strider death2.ogg
|
||||
|sound3=Strider death3.ogg
|
||||
|sound4=Strider death4.ogg
|
||||
|subtitle=Strider dies
|
||||
|source=neutral
|
||||
|description=When a strider dies
|
||||
|id=entity.strider.death
|
||||
|translationkey=subtitles.entity.strider.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider hurt1.ogg
|
||||
|sound2=Strider hurt2.ogg
|
||||
|sound3=Strider hurt3.ogg
|
||||
|sound4=Strider hurt4.ogg
|
||||
|subtitle=Strider hurts
|
||||
|source=neutral
|
||||
|description=When a strider is damaged
|
||||
|id=entity.strider.hurt
|
||||
|translationkey=subtitles.entity.strider.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider retreat1.ogg
|
||||
|sound2=Strider retreat2.ogg
|
||||
|sound3=Strider retreat3.ogg
|
||||
|sound4=Strider retreat4.ogg
|
||||
|sound5=Strider retreat5.ogg
|
||||
|subtitle=Strider retreats
|
||||
|source=neutral
|
||||
|description=Randomly for 10 seconds after a strider is damaged
|
||||
|id=entity.strider.retreat
|
||||
|translationkey=subtitles.entity.strider.retreat
|
||||
|volume=0.8
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider step1.ogg
|
||||
|sound2=Strider step2.ogg
|
||||
|sound3=Strider step3.ogg
|
||||
|sound4=Strider step4.ogg
|
||||
|sound5=Strider step5.ogg
|
||||
|subtitle=Footsteps
|
||||
|source=neutral
|
||||
|description=While a strider is walking on land
|
||||
|id=entity.strider.step
|
||||
|translationkey=subtitles.entity.generic.footsteps
|
||||
|volume=0.25
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Strider step lava1.ogg
|
||||
|sound2=Strider step lava2.ogg
|
||||
|sound3=Strider step lava3.ogg
|
||||
|sound4=Strider step lava4.ogg
|
||||
|sound5=Strider step lava5.ogg
|
||||
|sound6=Strider step lava6.ogg
|
||||
|subtitle=Footsteps
|
||||
|source=neutral
|
||||
|description=While a strider is walking on [[lava]]
|
||||
|id=entity.strider.step_lava
|
||||
|translationkey=subtitles.entity.generic.footsteps
|
||||
|volume=0.2
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Saddle equip.ogg
|
||||
|subtitle=MC-184399
|
||||
|source=neutral
|
||||
|description=When a strider equips a saddle
|
||||
|id=entity.strider.saddle
|
||||
|translationkey=-
|
||||
|volume=0.5
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Strider idle1.ogg
|
||||
|sound2=Strider idle2.ogg
|
||||
|sound3=Strider idle3.ogg
|
||||
|sound4=Strider idle4.ogg
|
||||
|sound5=Strider idle5.ogg
|
||||
|sound6=Strider idle6.ogg
|
||||
|source=neutral
|
||||
|description=Randomly
|
||||
|id=mob.strider.idle
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Strider eat1.ogg
|
||||
|sound2=Strider eat2.ogg
|
||||
|sound3=Strider eat3.ogg
|
||||
|source=neutral
|
||||
|description=When a Strider is fed a warped fungus
|
||||
|id=mob.strider.eat
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Strider happy1.ogg
|
||||
|sound2=Strider happy2.ogg
|
||||
|sound3=Strider happy3.ogg
|
||||
|sound4=Strider happy4.ogg
|
||||
|sound5=Strider happy5.ogg
|
||||
|source=neutral
|
||||
|description=Randomly while a player is holding a warped fungus or warped fungus on a stick
|
||||
|id=mob.strider.tempt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Strider death1.ogg
|
||||
|sound2=Strider death2.ogg
|
||||
|sound3=Strider death3.ogg
|
||||
|sound4=Strider death4.ogg
|
||||
|source=neutral
|
||||
|description=When a strider dies
|
||||
|id=mob.strider.death
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Strider hurt1.ogg
|
||||
|sound2=Strider hurt2.ogg
|
||||
|sound3=Strider hurt3.ogg
|
||||
|sound4=Strider hurt4.ogg
|
||||
|source=neutral
|
||||
|description=When a strider is damaged
|
||||
|id=mob.strider.hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Strider retreat1.ogg
|
||||
|sound2=Strider retreat2.ogg
|
||||
|sound3=Strider retreat3.ogg
|
||||
|sound4=Strider retreat4.ogg
|
||||
|sound5=Strider retreat5.ogg
|
||||
|source=neutral
|
||||
|description=Randomly for 10{{verify}} seconds after a strider is damaged
|
||||
|id=mob.strider.panic
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Strider step1.ogg
|
||||
|sound2=Strider step2.ogg
|
||||
|sound3=Strider step3.ogg
|
||||
|sound4=Strider step4.ogg
|
||||
|sound5=Strider step5.ogg
|
||||
|source=neutral
|
||||
|description=While a strider is walking on land
|
||||
|id=mob.strider.step
|
||||
|volume=0.25
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Strider step lava1.ogg
|
||||
|sound2=Strider step lava2.ogg
|
||||
|sound3=Strider step lava3.ogg
|
||||
|sound4=Strider step lava4.ogg
|
||||
|sound5=Strider step lava5.ogg
|
||||
|sound6=Strider step lava6.ogg
|
||||
|source=neutral
|
||||
|description=While a strider is walking on lava
|
||||
|id=mob.strider.step_lava
|
||||
|volume=0.2
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Saddle equip.ogg
|
||||
|source=neutral
|
||||
|description=When a strider equips a saddle
|
||||
|id=mob.horse.leather
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Strider
|
||||
|spritetype=entity
|
||||
|nameid=strider
|
||||
|showentitytags=y
|
||||
|entitytags=dismounts_underwater, freeze_hurts_extra_types
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Strider
|
||||
|spritetype=entity
|
||||
|nameid=strider
|
||||
|id=125
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
Striders have entity data associated with them that contains various properties.
|
||||
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Feels Like Home;Overkill;It Spreads;Over-Overkill}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|This Boat Has Legs;Feels Like Home;The Parrots and the Bats;Two by Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
|
||||
|
||||
== History ==
|
||||
{{More images|Strider jockey with [[warped fungus on a stick]]|section=1}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||March 25, 2020|link=none|[https://twitter.com/kingbdogz/status/1242860019219128320 Three] [https://twitter.com/kingbdogz/status/1242864488296198144 different] [https://twitter.com/kingbdogz/status/1242854683460481026 screenshots] are released of what was then revealed to be a strider.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.16|dev=20w13a|[[File:Strider JE1 BE1.gif|32px]] [[File:Strider JE1 BE1.gif|20px]] [[File:Saddled Strider JE1 BE1.gif|32px]] [[File:Saddled Strider JE1 BE1.gif|20px]] Added striders and baby striders.
|
||||
|[[File:Baby Strider riding Strider JE1.png|32px]] [[File:Strider Jockey JE1.png|32px]] Adult striders can be ridden by [[zombified piglin]]s and baby striders.
|
||||
|[[File:Strider Shiver JE1.gif|32px]] [[File:Strider Shiver JE1.gif|20px]] [[File:Saddled Strider Shiver JE1 BE1.gif|32px]] [[File:Saddled Strider Shiver JE1 BE1.gif|20px]] A shivering animation exists for when a strider is out of [[lava]].}}
|
||||
|{{HistoryLine|||dev=20w14a|Striders now move faster to resemble a [[boat]]'s speed on [[water]].
|
||||
|[[Subtitles]] have been added for strider [[sound]]s.}}
|
||||
|{{HistoryLine|||dev=20w15a|[[File:Strider Shiver JE2.gif|32px]] [[File:Strider Shiver JE2.gif|20px]] [[File:Saddled Strider Shiver JE2.gif|32px]] [[File:Saddled Strider Shiver JE2.gif|20px]] Striders now turn purple when outside of [[lava]].
|
||||
|Striders can now be [[saddle]]d by [[dispenser]]s.
|
||||
|The texture of striders has been changed from [[File:Strider Texture JE1.png|100px]] to [[File:Strider Texture JE2.png|50px]] to remove an unused fin. The fin itself was not viewable in-game.}}
|
||||
|{{HistoryLine|||dev=20w17a|[[File:Saddled Strider JE2.gif|32px]] [[File:Saddled Strider JE2.gif|20px]] [[File:Saddled Strider Shiver JE3.gif|32px]] [[File:Saddled Strider Shiver JE3.gif|20px]] The texture of the strider [[saddle]]s have been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}}
|
||||
|{{HistoryLine|||dev=20w18a|Striders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a [[zombified piglin]].
|
||||
|Zombified piglins that spawn riding striders no longer despawn.
|
||||
|Walking logic was changed significantly.
|
||||
|Player can now "safely" dismount, by looking at the block they want to dismount onto before dismounting.}}
|
||||
|{{HistoryLine|||dev=20w19a|The "Distance by Strider" [[statistic]] that displays the distance traveled while on a strider has been added.}}
|
||||
|{{HistoryLine|||dev=20w20a|Striders are now required for the "Two by Two" [[advancement]].}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|Striders are now damaged by splash [[water bottles]] and lingering [[water bottles]].<ref>{{bug|MC-176188}}</ref>}}
|
||||
|{{HistoryLine|||dev=Pre-release 3|Striders are now more common.}}
|
||||
|{{HistoryLine|||dev=Pre-release 7|[[File:Strider JE2 BE2.gif|32px]] [[File:Strider JE2 BE2.gif|20px]] Each strider leg can now be textured individually. The textures of the legs on the [[model]] are now mirrored.}}
|
||||
|{{HistoryLine||1.16.2|dev=Pre-Release 1|[[Zombified piglin]]s now hold a [[warped fungus on a stick]] when spawned as a strider jockey.
|
||||
|Striders now try to find their way to [[lava]] and avoid going out of lava.
|
||||
|Fixed bug that allowed Striders to walk on other mobs.<ref>{{bug|MC-176034}}</ref>}}
|
||||
|{{HistoryLine||1.17|dev=21w13a|Striders now take extra damage when [[freezing]].}}
|
||||
|{{HistoryLine||1.19.3|dev=1.19.4-pre2|Striders now have a weakness to freezing damage for the {{cmd|damage}} command.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16|dev=beta 1.16.0.57|[[File:Strider JE1 BE1.gif|32px]] [[File:Strider JE1 BE1.gif|20px]] [[File:Saddled Strider JE1 BE1.gif|32px]] [[File:Saddled Strider JE1 BE1.gif|20px]] Added striders and baby striders.
|
||||
|[[File:Baby Strider riding Strider JE1.png|32px]] [[File:Strider Jockey JE3.png|32px]] Adult striders can be ridden by [[zombified piglin]]s and baby striders.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.63|Striders now move faster to resemble a [[boat]]'s speed on [[water]].}}
|
||||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|[[Zombified piglin]]s now hold a [[warped fungus on a stick]] when spawned as a strider jockey.
|
||||
|Striders now have the correct health of {{hp|20}} instead of {{hp|15}}.
|
||||
|[[File:Strider JE2 BE2.gif|32px]] [[File:Strider JE2 BE2.gif|20px]] Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Striders now take extra damage when [[freezing]].}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.52|Striders are now damaged by splash [[water bottles]] and lingering water bottles.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list|-depth strider}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:Strider fin.png|thumb|64px|Strider's fin]]
|
||||
* Striders previously had a fin in their texture file. The fin was not visible in-game and was removed in 20w15a.
|
||||
* If commands are used to saddle a baby strider, and the player rides the baby strider in lava, the player takes fire damage due to not being high enough to avoid the lava.
|
||||
* Mojang added striders to the game as the solution to the community request for lava boats.<ref>
|
||||
{{cite
|
||||
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
|
||||
|title=We are introducing the Strider in the Nether update. You've got one job, Strider! Or maybe you need more. Anyway, that's the deal with lava boats.
|
||||
|website=Minecraft Feedback
|
||||
|date=April 2020}}
|
||||
</ref>
|
||||
* At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how [[fish]] suffocate when out of water. This feature was discarded for being "too sad".<ref name="meet strider">{{Mcnet|meet-strider|Meet the Strider|July 7, 2020|Per Landin}}</ref>
|
||||
* Striders were planned to have their own unique armor and saddle, but this was decided against.<ref name="MCIA kingbdogz">{{tweet|CagilMartin1|1554866644132175872|Fun fact: Striders we're originally going to have it's own armor and a unique saddle for it. Also it was also planned to have a long tongue<br><br>Source: Minecraft Ideas Academy|August 3, 2022}}, Discord: "once upon a time Striders were going to get their own armor<br>and unique saddle" - [[Brandon Pearce]]</ref>
|
||||
* Striders were initially going to have a long tongue with each they could eat things, similar to [[frog]]s. The different items would all have various effects, such as [[sword]]s hurting the strider, and [[TNT]] exploding.<ref name="MCIA kingbdogz"/>
|
||||
* Part of the reason that striders drop string (from their bristles) was to answer the question of "how do [[piglin]]s make crossbows?".<ref name="meet strider"/>
|
||||
**In ''[[Minecraft Legends: Return of the Piglins]]'', striders shed the strings that piglins used to make crossbows.<ref>{{w|Matt Forbeck}}, ''[[Minecraft Legends: Return of the Piglins]]'', Finding the Portal (chapter 8)</ref>
|
||||
* The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.<ref name="meet strider"/>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
File:Strider JE2 BE2.gif|Idle
|
||||
File:Strider walking.gif|A strider walking
|
||||
File:Strider Shiver JE1.gif|A strider shivering
|
||||
File:Saddled Strider JE1 BE1.gif|A saddled strider idling
|
||||
File:Saddled Strider Shiver JE1 BE1.gif|A saddled strider shiver
|
||||
File:Strider Shiver JE2.gif|A cold strider shivering
|
||||
File:Strider walking (not in lava) JE3.gif|A cold strider walking while shivering
|
||||
File:Saddled Strider Shiver JE3.gif|A saddled cold strider shivering
|
||||
File:Cold Strider PreRelease.png|A recreation of a pre-release shivering strider.<ref>{{tweet|Xilefian|1432379731668873225|Found some old 1.16 development screenshots. It's interesting seeing some of the small things that were tweaked that I've forgotten about (textures, items, etc).<br><br>One screenshot reminded me of a feature I wanted for one of the blocks, and now that I am reminded: I want it again!|August 30, 2021}}</ref>
|
||||
</gallery>
|
||||
|
||||
=== Development Images ===
|
||||
<gallery>
|
||||
File:StriderTeaser1.png|Strider teaser 1
|
||||
File:StriderTeaser2.png|Strider teaser 2
|
||||
File:StriderTeaser3.png|Strider teaser 3
|
||||
File:Kingbdogz Strider.jpg|[[Kingbdogz]] riding a strider.
|
||||
File:Strider discord information.jpeg|Kingbdogz reveals Strider information on Discord.
|
||||
File:Shivering Strider.jpg|A cold strider in a warped forest.
|
||||
File:Upside Down Striders.jpg|Upside down striders.
|
||||
File:Strider Family.jpg|Adult and baby striders.
|
||||
File:Strider with Jockey.png|A strider with a jockey.
|
||||
File:Striders in Love.jpg|Striders in love.
|
||||
File:Lava Swimming.jpg|Dismounting a strider into lava.
|
||||
File:Lava Riding.jpg|Riding a strider over lava.
|
||||
File:Striders and Ghasts.jpg|Several striders on a lava sea. Note the blue shivering striders and the hoglins riding striders.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
StriderStrider.png|Baby strider riding on an adult strider.
|
||||
StriderJockey.png|Striders are occasionally ridden by a [[zombified piglin]] when spawned.
|
||||
Baby Zombified Piglin Strider Jockey.png|Striders can be ridden by baby zombified piglins too.
|
||||
StriderStriderStrider.png|Three striders riding one another before 20w18a.
|
||||
Strider out of the lava.png|Strider out of the [[lava]].
|
||||
Strider difference.png|A comparison image of model differences between Java and Bedrock.
|
||||
Player on striders.png|Player riding a strider riding a strider, with nearby striders looking on.
|
||||
Three baby striders and an adult.png|Three baby striders stacked on top of an adult.
|
||||
Strider baby riding an adult Strider taken by DUFFY1.png|A baby strider riding an adult.
|
||||
Lava sea.png|Several striders on a lava sea.
|
||||
Piglin strider shiver.png|Piglin and a shivering strider
|
||||
Shroom Bait.png|A player attracting multiple striders using a warped fungus on a stick.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Strider Concept 1.jpg|Concept art of an early design of the strider.
|
||||
Strider Concept 2.jpg|An early design of the strider by [[Jasper Boerstra]], similar in appearance to a [[Wikipedia:Tardigrade|tardigrade]].
|
||||
PrototypeStriderRenderRecreation.png|A recreation of the latter.
|
||||
Strider Concept 3.jpg|An early, [[ghast]]-like design of the strider. Notice that there is no hair and one has six legs, while the other has nine.
|
||||
Strider Concept 4.jpg|Concept art of the strider. Notice the [[carrot on a stick]] instead of [[warped fungus on a stick]].
|
||||
</gallery>
|
||||
|
||||
=== Textures ===
|
||||
<gallery class="pixel-image">
|
||||
Strider (texture).png|Strider texture file.
|
||||
Strider Cold (texture).png|Cold strider texture file.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Camel looks at Striders.png|A [[camel]] looking at striders.
|
||||
File:Strider Warrior T Pose.png|[[MCD:Strider Warrior|Strider Warrior]], a [[MCD:hero|hero]] dressed as a strider featured in ''[[Minecraft Dungeons]]''.
|
||||
File:LEGO Saddled Strider.png|''[[Lego Minecraft]]'' Strider.
|
||||
File:Strider Action Figure.jpg|An official Strider action figure.
|
||||
File:MCLReturnofPiglinsCover.jpg|A strider as it appears on the cover of ''[[Minecraft Legends: Return of the Piglins]]''.
|
||||
File:Minecraft Journey to the World's End Volume 5.jpg|Several striders on the cover of ''[[Minecraft: Journey to the World's End]]''.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
|
||||
* {{Mcnet|meet-strider|Meet the Strider|July 7, 2020|Per Landin}}
|
||||
|
||||
*{{Mcnet|mob-menagerie--strider|Mob Menagerie: Strider|January 16, 2023|Duncan Geere}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mobs}}
|
||||
[[Category:Passive mobs]]
|
||||
[[Category:Nether mobs]]
|
||||
[[Category:Animal mobs]]
|
||||
[[Category:Transport]]
|
||||
|
||||
[[de:Schreiter]]
|
||||
[[es:Lavagante]]
|
||||
[[fr:Arpenteur]]
|
||||
[[ja:ストライダー]]
|
||||
[[ko:스트라이더]]
|
||||
[[pl:Magmołaz]]
|
||||
[[pt:Lavagante]]
|
||||
[[ru:Страйдер]]
|
||||
[[uk:Блукач]]
|
||||
[[zh:炽足兽]]
|
105
wiki_backup/Talk-Minecraft_Wiki.txt
Normal file
105
wiki_backup/Talk-Minecraft_Wiki.txt
Normal file
|
@ -0,0 +1,105 @@
|
|||
{{msgbox
|
||||
| class = msgbox-red
|
||||
| title = Want to make a change to the main page?
|
||||
| text = The main page is protected and can only be edited by directors. However, you can still help improve it!
|
||||
* If you are registered, you can edit the "Recent news" section and others on the [[Minecraft Wiki/editcopy]] page, which will be synced eventually.
|
||||
* For '''version updates''', please leave any requests to update a version number at {{fullurl|Template talk:Version/FP|action=edit§ion=new&preloadtitle=Sync%20request%20{{#time:F%20j,%20Y}}|text=Template talk:Version/FP}}. It will be updated by a director in due time.
|
||||
* For major change proposals and any other suggestions, {{fullurl|action=edit§ion=new|text=create a new topic on this talk page}}.
|
||||
| css = margin-bottom: 2em
|
||||
}}
|
||||
{{talknotice}}
|
||||
|
||||
{{/Archive nav}}
|
||||
{{Archive config|counter=18}}
|
||||
{{TOC|none}}
|
||||
|
||||
== Icon discussion ==
|
||||
If you have any suggestions for the icons on the main page, please post them in this section. Some unresolved(?) points from the previous archive are:
|
||||
* Order of icons (see [[Talk:Minecraft Wiki/Archive 19#Icon discussion]])
|
||||
* "Mechanics" icon (see [[Talk:Minecraft Wiki/Archive 19#Minecraft]])
|
||||
* "Biomes" icon (see [[Talk:Minecraft Wiki/Archive 19#Minecraft]])
|
||||
* "Farming" icon (see [[Talk:Minecraft Wiki/Archive 19#Minecraft]])
|
||||
* "Fishing" icon (see [[Talk:Minecraft Wiki/Archive 19#Fishing]])
|
||||
Thanks! | [[User:Violine1101|violine1101]] <sup>([[User talk:Violine1101|talk]])</sup> 03:53, 2 November 2024 (UTC)
|
||||
|
||||
:I'd like the Biomes icon to be changed to a map or something, because the current one doesn't suggest biomes, and it's also recency bias. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 09:22, 2 November 2024 (UTC)
|
||||
::I guess instead, we could do layers of leaves similar to:
|
||||
::[[File:Rainbow Wool.png|80px]] [[File:AYAANFACE.png|20x20px|link=https://minecraft.wiki/w/User:Ayaan]] [[User:Ayaan|<span style="font-family:Minecraft; background: linear-gradient(90deg, #46beff, #419aee); -webkit-background-clip: text; color: transparent; text-shadow: 2px 2px 5px rgba(0, 0, 0, 0.3);">Ayaan</span>]] 20:42, 2 November 2024 (UTC)
|
||||
:::I think that the layered leaves would look messy. Maybe the trees
|
||||
:::<div class="pixel-image">[[File:BlockSprite leaves.png|width=100]] [[File:EnvSprite trees.png|width=100]]</div> [[File:KaiFace.png|width=15]][[User:Miner|Miner]]([[File:ItemSprite player-head.png|link=User talk:Miner]][[User talk:Miner|talk]] [[File:ItemSprite book-and-quill.png|link=User:Miner/Contributions]] [[User:Miner/Contributions|contributions]]) 10:30, 3 November 2024 (UTC)
|
||||
::::I agree. What about this?
|
||||
::::[[File:sprite_AllLeaves.png|90px]]
|
||||
::::I don't like the trees as much as it seems too fan-made / a creation not from Mojang [[File:AYAANFACE.png|20x20px|link=https://minecraft.wiki/w/User:Ayaan]] [[User:Ayaan|<span style="font-family:Minecraft; background: linear-gradient(90deg, #46beff, #419aee); -webkit-background-clip: text; color: transparent; text-shadow: 2px 2px 5px rgba(0, 0, 0, 0.3);">Ayaan</span>]] 13:26, 3 November 2024 (UTC)
|
||||
:The order of icons should be changed, with the most important, contentful ones (blocks, mobs, items) being first. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 09:23, 2 November 2024 (UTC)
|
||||
::That's a good idea. Some of the ones that are less important could be moved to a less prominent position. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 13:58, 2 November 2024 (UTC)
|
||||
:We should add farming (in previous discussion there was 2 support and 1 weak support) [[File:KaiFace.png|width=15]][[User:Miner|Miner]]([[File:ItemSprite player-head.png|link=User talk:Miner]][[User talk:Miner|talk]] [[File:ItemSprite book-and-quill.png|link=User:Miner/Contributions]] [[User:Miner/Contributions|contributions]]) 09:27, 2 November 2024 (UTC)
|
||||
:I don't like the slime icon for mobs. I propose creeper head or pig
|
||||
:[[File:Creeper Head (8) JE3.png|width=100]] [[File:Pig.png|width=100]]
|
||||
:[[File:KaiFace.png|width=15]][[User:Miner|Miner]]([[File:ItemSprite player-head.png|link=User talk:Miner]][[User talk:Miner|talk]] [[File:ItemSprite book-and-quill.png|link=User:Miner/Contributions]] [[User:Miner/Contributions|contributions]]) 09:32, 2 November 2024 (UTC)
|
||||
::I like the pig. I prefer showing a whole mob but I agree the slime isn't that recognisable. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 10:11, 2 November 2024 (UTC)
|
||||
:::That's true. The slime isn't very recognizable, seeing as how new players really don't know what it is. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 13:57, 2 November 2024 (UTC)
|
||||
:I'm not actually sure about fishing. While I myself really enjoy it, it's quite obscure and people don't really know its usefulness. (Seriously, when I get two string, I never run out of food.) But I don't actually think many people want or need to know about it. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 14:02, 2 November 2024 (UTC)
|
||||
::Maybe merging it with farming somehow? [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 20:02, 2 November 2024 (UTC)
|
||||
:::That's s good idea, but how... -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 20:21, 2 November 2024 (UTC)
|
||||
::::Yeah, fishing doesn't really apply with farming [[User:Brody0727|Brody0727]] ([[User talk:Brody0727|talk]]) 18:16, 10 November 2024 (UTC)
|
||||
:I'd like a Servers or Minigames icon, because many play on them a lot. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 20:03, 2 November 2024 (UTC)
|
||||
::But that's unofficial content, which we do not document. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 20:21, 2 November 2024 (UTC)
|
||||
:Just saw this thread. Anyway - my suggestions:
|
||||
:'''Order'''
|
||||
:Crafting | Smelting | Blocks | Items | Mobs | Biomes | Redstone | History
|
||||
:Structures | Enchanting | Brewing | Effects | Commands | Trading | Smithing | Tutorials
|
||||
:I'll be following the order above for my suggestions. I'm not going to care if there's a consensus or not - I'll still provide my ideas no matter what.
|
||||
:'''Crafting, Smelting'''
|
||||
:Crafting table and furnace. These are trivial.
|
||||
:'''Blocks'''
|
||||
:Grass Block or Stone.
|
||||
:'''Items'''
|
||||
:Diamond Pickaxe (current icon).
|
||||
:'''Mobs'''
|
||||
:Creeper - either the head or the full render.
|
||||
:'''Biomes'''
|
||||
:A filled map. A map is a representation of the world IRL, and I think it should also apply here.
|
||||
:'''Redstone'''
|
||||
:Redstone Dust (current icon).
|
||||
:'''History'''
|
||||
:A book and quill. History will always change as the days pass also get written into the books, and a book and quill is literally an editable book.
|
||||
:'''Structures'''
|
||||
:A village.
|
||||
:'''Enchanting'''
|
||||
:Enchanting Table (current icon).
|
||||
:'''Brewing'''
|
||||
:Brewing Stand. I really don't like how potions themselves are used - If all the other mechanics used its toolstation, I see no reason why brewing isn't consistent with it. It's not like the icon for Enchanting is an enchanted book.
|
||||
:'''Effects'''
|
||||
:The Poison effect icon (current icon). It's clear that it isn't an item in-game, and it suits the section well.
|
||||
:'''Commands'''
|
||||
:Command Block (current icon).
|
||||
:'''Trading'''
|
||||
:Emerald (current icon) or Villager - either the head or the full render.
|
||||
:'''Smithing'''
|
||||
:Smithing Table or Netherite Upgrade Template. Same reason as Brewing.
|
||||
:'''Tutorials'''
|
||||
:Lectern (current icon).
|
||||
:Enjoy. '''[[User:3A|3A]]''' | <b style="border:2px solid #000"> [[User talk:3A|T]] </b><b style="border:2px solid #000"> [[Special:Contributions/3A|C]] </b> 11:15, 6 November 2024 (UTC)
|
||||
::I am {{c|neutral}} on the changing of the order. I don't mind if that does or does not change.
|
||||
::I {{c|extremely strong support}} for the changing on the icons. Clear, accessible icons and images is very important. You shouldn't need to guess what the icon belongs to. [[File:AYAANFACE.png|20x20px|link=https://minecraft.wiki/w/User:Ayaan]] [[User:Ayaan|<span style="font-family:Minecraft; background: linear-gradient(90deg, #46beff, #419aee); -webkit-background-clip: text; color: transparent; text-shadow: 2px 2px 5px rgba(0, 0, 0, 0.3);">Ayaan</span>]] 16:50, 6 November 2024 (UTC)
|
||||
::{{c|strong support}} on the order of icons. <span style="font-family:minecraft">[[File:Minecraft Wiki PhoenixAsh89.png|link=User:PhoenixAsh89|128px]] ([[User talk:PhoenixAsh89|talk]]|[[Special:Contributions/PhoenixAsh89|edits]])</span> 17:02, 6 November 2024 (UTC)
|
||||
::{{c|Oppose}} The consistently most used pages on the wiki are "Trading" and "Brewing". Putting these near the end is not be in the interest of most readers. | [[User:Violine1101|violine1101]] <sup>([[User talk:Violine1101|talk]])</sup> 21:57, 6 November 2024 (UTC)
|
||||
:::Where do you find these statistics, by the way? -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 23:29, 6 November 2024 (UTC)
|
||||
::::The view metrics dashboard is not currently public, but Weird Gloop is currently working on making it available via a special page. | [[User:Violine1101|violine1101]] <sup>([[User talk:Violine1101|talk]])</sup> 15:51, 9 November 2024 (UTC)
|
||||
:::::I see. Things was, I've seen you cite info from frequent page searches and stuff like that. Ah well, they're making it a special page :) -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 15:53, 9 November 2024 (UTC)
|
||||
::I think the most dominant things among the most often searched should be how we do the order. I agree with Violine mainly, but I think 3A has a point too. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 23:30, 6 November 2024 (UTC)
|
||||
:::I disagree with trading and brewing being first, as while they themselves may be the most searched pages, block- or item-related content, not just the main Blocks page, is likely to be more searched for. Also, blocks, items etc. are essential, but you can play without trading or potions, which are secondary mechanics. A new player shouldn't read Trading first. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 09:13, 9 November 2024 (UTC)
|
||||
::::The main wiki page isn't here to indicate what people ''should'' be reading, but to provide the info that they ''want'' to read. - [[User:Jack McKalling|Jack McKalling]] ([[User talk:Jack McKalling|talk]]) 11:53, 9 November 2024 (UTC)
|
||||
:::::Blocks are the elements of the game. Searches for trading shouldn't be compared to searches for blocks, but to the sum of searches for all block types, since this is what the blocks page does. [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 14:38, 9 November 2024 (UTC)
|
||||
::::The "Blocks" page is not useful for most readers. People rarely need to view all the blocks, but they do need to know all the trades. The point of pages on MP is to have easy access to the most used pages, which is a philosophy we've adopted when we redesigned it during the fork. '''[[MCW:GIM|<span style="color:#396cdb">GIM</span>]] [[User:Dianliang233|<span style="color:#03049c">Dianliang233</span>]] [[User talk:Dianliang233|<span style="color:#396cdb">T</span>]] [[Special:Contribs/Dianliang233|<span style="color:#39f">C</span>]]''' 14:40, 9 November 2024 (UTC)
|
||||
:::::Only very technical players need a list of all trades. If you want I can provide a compromise:
|
||||
:::::Blocks | Mobs | Items | Crafting | Trading | Brewing | Smelting | Enchanting | Redstone | Commands | Biomes | Structures | Effects | Smithing | History | Tutorials
|
||||
:::::[[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 14:52, 9 November 2024 (UTC)
|
||||
::::::Our page view data suggests otherwise. The dashboard is not available ATM (Weird Gloop is moving the data to a special page) but trading and brewing is definitely used way more than the "fundamentals". If only the very technical players use these pages, we would see datapack/redstone related pages on the top of the list as well, but we don't. '''[[MCW:GIM|<span style="color:#396cdb">GIM</span>]] [[User:Dianliang233|<span style="color:#03049c">Dianliang233</span>]] [[User talk:Dianliang233|<span style="color:#396cdb">T</span>]] [[Special:Contribs/Dianliang233|<span style="color:#39f">C</span>]]''' 14:59, 9 November 2024 (UTC)
|
||||
:::::::Of course, because the only point of the game is building farms. If someone wants these pages they will still have them a click away, but a new player can't be introduced to the game with trading! [[User:Gugalcrom123|Gugalcrom123]] ([[User talk:Gugalcrom123|talk]]) 15:00, 9 November 2024 (UTC)
|
||||
::::I think you're both right in a way. We simply need both the main things and the most needed things first. -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 14:43, 9 November 2024 (UTC)
|
||||
::Personally, I think the links we have at the moment, their icons and their order is completely fine and I oppose changing them for now. They've just been changed after some discussion and I'd prefer if they didn't change every few months.--[[User:Capopanzo|Capopanzo]] ([[User talk:Capopanzo|talk]] | [[Special:Contributions/Capopanzo|contribs]]) 15:05, 9 November 2024 (UTC)
|
||||
::Maybe the "Smelting" icon could be a ''lit'' furnace, as it shows the action? Just a suggestion, the idle furnace works just as well. [[User:Jurta|Jurta]] ([[User talk:Jurta|talk]]) 18:15, 9 November 2024 (UTC)
|
||||
:::I don't know, that was opposed previously. Good idea, though... -~-<b style="border:2px solid #0ef"> [[User:Nerdyguy2000|Nerdyguy2000]] </b> <b style="border:2px solid #ef0"> [[User talk:Nerdyguy2000|Talk]] </b> <b style="border:2px solid #f0e"> [[Special:Contribs/Nerdyguy2000|Edits]] </b> 18:20, 9 November 2024 (UTC)
|
||||
::I agree that history should be a book and a pen, I assure you that in my first months in Minecraft I didn't even know what a clock was. [[User:Lapis lo zoli|Lapis lo zoli]] ([[User talk:Lapis lo zoli|talk]]) 09:03, 22 November 2024 (UTC)
|
||||
:I'd like the Brewing icon to be a brewing stand to be a bit more obvious about what the page is about, the Smithing icon will be a smithing table to match the Crafting and Smelting icon. [[User:Agemlover3636|Agemlover3636]] ([[User talk:Agemlover3636|talk]]) 12:37, 15 November 2024 (UTC)
|
|
@ -1,3 +1,22 @@
|
|||
{{about|the drop|the Extended Play|Minecraft: The Garden Awakens|the skin pack|The Garden Awakens (skin pack)}}
|
||||
<div class="mobileonly">{{relevant guide|Java Edition guides/The Garden Awakens|Bedrock Edition guides/The Garden Awakens}}</div>
|
||||
{{Infobox theme
|
||||
| title = The Garden Awakens
|
||||
| image = 1.21.4_banner.jpg
|
||||
| image2 = Bedrock_1.21.50_PatchNotes.png
|
||||
| date = December 3, 2024
|
||||
| prevparent = [[Tricky Trials]]
|
||||
| prev = [[Bundles of Bravery]]
|
||||
| version=
|
||||
* [[Java Edition 1.21.4]]
|
||||
* [[Bedrock Edition 1.21.50]]
|
||||
|next=}}
|
||||
<div class="nomobile">{{relevant guide|Java Edition guides/The Garden Awakens|Bedrock Edition guides/The Garden Awakens}}</div>
|
||||
|
||||
'''The Garden Awakens''' is a [[game drop]] released at 16:00 UTC on December 3, 2024. It adds a new biome, the [[pale garden]]s, a mob called the [[creaking]], and other related blocks. It was announced at [[Minecraft Live 2024]].
|
||||
|
||||
In an official and publicly shared survey about Minecraft Live<ref>{{cite|url=https://survey.alchemer.com/s3/8003210/Minecraft-Live-Survey-2024|title=Minecraft Live Survey 2024}}</ref><ref>{{Tweet|Minecraft|1840816372349353985|Got thoughts on #MinecraftLIVE? We want to know! Take the survey now and let us know what you think: https://aka.ms/MCL24Survey|September 30, 2024}}</ref> and in file names on minecraft.net,<ref>{{mcnet|test-eyeblossom-and-resin|Test eyeblossom and resin|October 23, 2024|Sophie Austin}}</ref><ref>https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/mcv_holiday_eyeblossom-resin_testing_header_1280x768.jpg</ref> the drop was referred to as the "Vanilla Holiday Update". During development, it was referred to as the "Winter Drop". The final name and release date of the update were revealed on November 27, 2024.<ref>{{mcnet|the-garden-awakens-drop-date|The Garden Awakens drop date|November 27, 2024|Sophie Austin}}</ref>
|
||||
|
||||
== Notable features ==
|
||||
{{main|Java Edition 1.21.4|Bedrock Edition 1.21.50}}
|
||||
; New [[block]]s
|
||||
|
@ -63,3 +82,61 @@
|
|||
; New generated [[feature]]s
|
||||
* [[File:Pale Oak Tree.png|32px]] [[Pale oak]]
|
||||
* [[File:Pale_moss_patch.png|32px]] [[Pale moss patch]]
|
||||
|
||||
== Promotions ==
|
||||
[[File:Beyond the Pale Garden key art.jpg|thumb|Key art for the event.]]
|
||||
{{Main|Beyond the Pale Garden}}
|
||||
To promote the release of the drop, an advertising campaign would run from December 4 to December 10, featuring many products with ties to the pale garden, such as add-ons and community incentives.
|
||||
|
||||
== Videos ==
|
||||
{{yt|0vKS0FOYNok}}
|
||||
{{yt|eHEQY3ua_uY}}
|
||||
{{yt|GKBMNxHED-g}}
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:The Garden Awakens Key Art.png|Key art.
|
||||
File:The Garden Awakens Secondary Key Art.jpg|Cropped format.
|
||||
File:The Garden Awakens Tertiary Key Art.jpg|Alternate version of the primary one.
|
||||
File:Creaking Artwork.png|Creaking from key art.
|
||||
File:The Garden Awakens Key Art No Creaking.jpg|Key art without creaking.
|
||||
File:The Garden Awakens Pre-Release Key Art.jpg|Pre-release key art.
|
||||
File:The Garden Awakens Pre-Release Secondary Key Art.jpg|Square format.
|
||||
File:The Garden Awakens Pre-Release Tertiary Key Art.jpg|Same as the first, but without the release date and slightly more zoomed out.
|
||||
File:The Garden Awakens EP cover.jpg|The Garden Awakens official soundtrack cover.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Venture into the pale garden 3.jpg|Picture of a pale garden at night.
|
||||
File:Pale Moss and Pale Hanging Moss.jpg|Pale garden and pale moss.
|
||||
File:Pale Garden with a Creaking.webp|Pale garden and creaking.
|
||||
File:An overhead view of the pale garden.jpeg|Overhead view of a pale garden.
|
||||
File:Creaking in pale garden at night.jpg|Creaking in pale garden.
|
||||
File:Minecraft Live 2024 Creaking showcase 3.jpeg|Creaking on top of a pale oak tree.
|
||||
File:Creaking Heart and Creaking.jpg|Mini-game setup with creaking and pale oak house.
|
||||
File:Pale garden.png|alt=Pale garden at day|Falling leaves in a pale garden.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/updates/the-garden-awakens Play The Garden Awakens: The New Holiday Game Drop] ([https://web.archive.org/web/20241203182220/https://www.minecraft.net/en-us/updates/the-garden-awakens Archive])
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox experiments}}
|
||||
{{Navbox new content|Winter}}
|
||||
{{Navbox named updates}}
|
||||
|
||||
[[Category:Named updates]]
|
||||
[[es:The Garden Awakens]]
|
||||
[[fr:L'éveil du jardin]]
|
||||
[[ja:ガーデン アウェイケンズ]]
|
||||
[[pt:The Garden Awakens]]
|
||||
[[ru:The Garden Awakens]]
|
||||
[[uk:The Garden Awakens]]
|
||||
[[zh:苍园觉醒]]
|
||||
[[Category:The Garden Awakens|*]]
|
||||
|
|
990
wiki_backup/Trading.txt
Normal file
990
wiki_backup/Trading.txt
Normal file
|
@ -0,0 +1,990 @@
|
|||
{{For|the mechanic used with piglins|Bartering}}[[File:VillagerGUI 1.14.png|thumb|upright=1.25|The trading menu {{in|java}}.]]
|
||||
|
||||
[[File:Bedrock trading interface.png|thumb|upright=1.25|The trading menu {{in|bedrock}}.]]
|
||||
The '''trading''' system is a [[gameplay]] mechanic that allows [[player]]s to trade principally [[emerald]]s for [[item]]s and vice versa, with [[villager]]s and [[wandering trader]]s.
|
||||
[[File:Trading and Bartering Guide for Minecraft Java Edition 1.17+.png|thumb|upright=1.25|A reference chart for trading and bartering as of ''Java Edition'' 1.21. Offers may differ {{in|bedrock}}.]]
|
||||
|
||||
== Mechanics ==
|
||||
Pressing {{control|use}} on an adult [[villager]] with a profession, or on a [[wandering trader]], opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing and makes it face you. If the entity takes [[damage]] while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.
|
||||
|
||||
All transactions involve [[emerald]]s. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items (unless the [[villager trade rebalance]] [[experiment]] is enabled). Trading is the only legitimate method of acquiring the [[globe banner pattern]], [[woodland explorer map]]s, [[trial explorer map]]s and [[ocean explorer map]]s in [[Survival]] mode. It is also the only [[renewable]] way to obtain [[bell]]s, [[diamond]] gear<ref group="note">There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way.</ref>, [[lapis lazuli]]{{only|BE|short=1}}, [[bottles o' enchanting]], [[glass]], [[sand]], [[red sand]], [[coral block]]s and [[small dripleaves]].
|
||||
|
||||
{{Message box
|
||||
| class = msgbox-blue
|
||||
| mini = 1
|
||||
| image = Wandering_Trader.png
|
||||
| text = The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see {{slink||Wandering Trader}}.
|
||||
}}
|
||||
|
||||
=== Level ===
|
||||
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain [[experience]]. All villager trades reward the player with 3–6 [[experience]], plus an additional 5 experience if the villager levels up due to the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two{{only|je|short=1}} or three{{only|be|short=1}} new trades, along with keeping their old ones. Additionally, a villager receives a [[Regeneration]] effect, and becomes surrounded by purple and green particles for ten seconds.
|
||||
|
||||
Trades from the Master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.
|
||||
|
||||
Each badge is 2x3 pixels, except the Novice (stone) badge, which is 4x4 pixels.
|
||||
|
||||
{| class="wikitable" style="text-align:center" data-description="Villager trade levels"
|
||||
! Level
|
||||
! Badge
|
||||
! Name
|
||||
! Total villager experience required
|
||||
|-
|
||||
| 1
|
||||
| [[File:Villager badge Novice.png]]
|
||||
| Novice
|
||||
| 0 / None / N/A
|
||||
|-
|
||||
| 2
|
||||
| [[File:Villager badge Apprentice.png]]
|
||||
| Apprentice
|
||||
| 10
|
||||
|-
|
||||
| 3
|
||||
| [[File:Villager badge Journeyman.png]]
|
||||
| Journeyman
|
||||
| 70
|
||||
|-
|
||||
| 4
|
||||
| [[File:Villager badge Expert.png]]
|
||||
| Expert
|
||||
| 150
|
||||
|-
|
||||
| 5
|
||||
| [[File:Villager badge Master.png]]
|
||||
| Master
|
||||
| 250
|
||||
|}
|
||||
|
||||
{{IN|java}}, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set.
|
||||
|
||||
{{IN|bedrock}}, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a {{frac|1|4}} chance to be chosen.{{tag|until [[Villager Trade Rebalancing]]}}{{verify}}
|
||||
|
||||
A villager's [[profession]] dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
|
||||
|
||||
=== Trades ===
|
||||
Each trade can be used a maximum number of times, after which the villager runs out of stock and trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their [[job site block]]s, they activate their offers again, up to twice per day. {{IN|bedrock}}, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface {{in|java}}, or the trading slot becomes red {{in|bedrock}}, and the villager displays the same particle effect as an offer being created.
|
||||
|
||||
When buying items from players, villagers ignore [[Data component format|additional item data]]; this allows, for example, selling renamed or enchanted items, as well as [[lodestone compass]]es instead of regular [[compass]]es {{in|java}}. When the [[Villager Trade Rebalance]] experiment is enabled, taiga armorers can also accept damaged armor.<!-- Doese this include glitched o durability and negative durability armor? -->
|
||||
|
||||
=== Sale prices ===
|
||||
{{Anchor|Economics}}
|
||||
{{Hatnote|For the default sale price of a specific trade, find the trade in the tables below.}}
|
||||
|
||||
The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
|
||||
|
||||
The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per [[villager]], so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.
|
||||
|
||||
The second way to affect prices is the [[Hero of the Village]] effect, which temporarily reduces prices for the affected player depending on the level of the effect.
|
||||
|
||||
Finally, players get personal discounts or penalties{{only|je}} based on their reputation with that particular villager. A positive reputation is gained by [[curing]] zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, it must be obtain the [[weakness]] effect, which can be done by a player, [[witch]] or [[dispenser]] splashing it with a [[splash potion]], a [[lingering potion]] or a [[tipped arrow]], and then feed it a [[golden apple]]. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. Players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading. {{IN|bedrock}}, negative reputation can reduce or eliminate discounts but does not result in penalties.
|
||||
|
||||
== Non-trading villagers ==
|
||||
If the player attempts to trade with a non-trading villager {{in|java}}, they grunt and bob their head, but if the player tries to do the same thing {{in|bedrock}}, nothing happens.
|
||||
|
||||
=== Nitwit ===
|
||||
[[File:Nitwit refusing.gif|thumb|right|upright=0.4|A nitwit bobbing its head.{{Only|Java}}]]
|
||||
Nitwits are green-coated villagers. They cannot gain a profession.
|
||||
|
||||
While they can be used for breeding, it is not possible to get a baby nitwit by feeding the adult nitwits, even if using two nitwits as adults.
|
||||
=== Unemployed villager ===
|
||||
[[File:Villager refusing.gif|thumb|right|upright=0.4|An unemployed villager bobbing its head.{{Only|Java}}]]Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed [[job site block]]. For example, an unclaimed [[cartography table]] converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's [[popularity]] in the village.
|
||||
|
||||
<div style="clear: both;"></div>
|
||||
|
||||
== Trade offers ==
|
||||
{{For|the trades before 1.8|Trading/Before Java Edition 1.8}}{{For|the trades before 1.14|Trading/Before Village & Pillage}}{{For|the experimental rebalanced trades|Villager Trade Rebalance}}
|
||||
{{wip|section=1}}
|
||||
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see {{Section link|Villagers|Professions}}.
|
||||
|
||||
In {{JE}}, starting from Novice, at each level two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
|
||||
|
||||
In {{BE}}, one trade is chosen randomly from each slot available.
|
||||
|
||||
=== Armorer ===
|
||||
Job site block: {{BlockLink|Blast Furnace}}
|
||||
[[File:Plains Armorer.png|thumb|upright=0.4|An armorer.]]
|
||||
{{TradeTable|title=Armorer
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=5|multi=0.2|give=Iron Helmet|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.2|give=Iron Chestplate|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Iron Leggings|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=4|multi=0.2|give=Iron Boots|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=3|multi=0.2|give=Chainmail Leggings|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.2|give=Chainmail Boots|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Lava Bucket|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|want=Diamond|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=7|multi=0.2|give=Chainmail Helmet|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=4|multi=0.2|give=Chainmail Chestplate|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=5|multi=0.2|give=Shield|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=19–33|multi=0.2|give=Enchanted Diamond Leggings|maxTrades=3|xpGain=15|giveNote=armorer_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Boots|maxTrades=3|xpGain=15|giveNote=armorer_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Helmet|maxTrades=3|xpGain=30|giveNote=armorer_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=21–35|multi=0.2|give=Enchanted Diamond Chestplate|maxTrades=3|xpGain=30|giveNote=armorer_enchant}}
|
||||
}}
|
||||
|
||||
=== Butcher ===
|
||||
Job site block: {{BlockLink|Smoker}}
|
||||
[[File:Plains Butcher.png|thumb|right|upright=0.4|A butcher.]]
|
||||
{{TradeTable|title=Butcher
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Raw Chicken|wantQuant=14|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Raw Rabbit|wantQuant=4|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Raw Porkchop|wantQuant=7|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Rabbit Stew|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Chicken|giveQuant=8|maxTrades=16|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Porkchop|giveQuant=5|maxTrades=16|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Beef|wantQuant=10|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Mutton|wantQuant=7|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Expert|slot=6|want=Dried Kelp Block|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Master|slot=7|want=Sweet Berries|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Cartographer ===
|
||||
Job site block: {{BlockLink|Cartography Table}}
|
||||
[[File:Plains Cartographer.png|thumb|right|upright=0.4|A cartographer.]]
|
||||
{{TradeTable|title=Cartographer
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.05|give=Empty Map|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Glass Pane|wantQuant=11|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|want2=Compass|wantQuant=13|multi=0.2|give=Ocean Explorer Map|maxTrades=12|xpGain=5|giveNote=explorer_map|giveNoteText=In {{JE}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.
|
||||
<br>
|
||||
In {{BE}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|want2=Compass|wantQuant=14|multi=0.2|give=Woodland Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=7|want2=Compass|wantQuant=12|multi=0.2|give=Trial Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7|multi=0.05|give=Item Frame|maxTrades=12|xpGain=15}}
|
||||
|{{TradeLine|lvl=Expert|slot=9|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16}}
|
||||
|{{TradeLine|lvl=Master|slot=10|wantQuant=8|multi=0.05|give=Globe Banner Pattern|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Cleric ===
|
||||
Job site block: {{BlockLink|Brewing Stand}}
|
||||
[[File:Plains Cleric.png|thumb|right|upright=0.4|A cleric.]]
|
||||
{{TradeTable|title=Cleric
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Rotten Flesh|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Redstone Dust|giveQuant=2|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Gold Ingot|wantQuant=3|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lapis Lazuli|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit's Foot|wantQuant=2|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.05|give=Glowstone|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Glass Bottle|wantQuant=9|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Ender Pearl|maxTrades=12|xpGain=15}}
|
||||
|{{TradeLine|lvl=Master|slot=9|want=Nether Wart|wantQuant=22|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Master|slot=10|wantQuant=3|multi=0.05|give=Bottle o' Enchanting|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Farmer ===
|
||||
Job site block: {{BlockLink|Composter}}
|
||||
[[File:Plains Farmer.png|thumb|right|upright=0.4|A farmer.]]
|
||||
{{TradeTable|title=Farmer
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Wheat|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Potato|wantQuant=26|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Carrot|wantQuant=22|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Beetroot|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Bread|giveQuant=6|maxTrades=16|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Pumpkin|wantQuant=6|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Pumpkin Pie|giveQuant=4|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Apple|giveQuant=4|maxTrades=16|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Melon|wantQuant=4|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Cookie|giveQuant=18|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 6 seconds of [[Blindness]] in {{JE}} and 5-7 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 8 seconds of [[Jump Boost]] in {{JE}} and 7-10 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 5 seconds of [[Night Vision]] in {{JE}} and 7-10 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 14 seconds of [[Poison]] in {{JE}} and 10-20 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 0.35 seconds of [[Saturation]] in {{JE}} and 0.3-0.35 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 7 seconds of [[Weakness]] in {{JE}} and 6-8 seconds in {{BE}} }}
|
||||
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Cake|maxTrades=12|xpGain=15}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=3|multi=0.05|give=Golden Carrot|giveQuant=3|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=4|multi=0.05|give=Glistering Melon Slice|giveQuant=3|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Fisherman ===
|
||||
Job site block: {{BlockLink|Barrel}}
|
||||
[[File:Plains Fisherman.png|thumb|right|upright=0.4|A fisherman.]]
|
||||
{{TradeTable|title=Fisherman
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=String|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.05|give=Bucket of Cod|maxTrades=16|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|want=Raw Cod|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Cod|giveQuant=6|maxTrades=16|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Raw Cod|wantQuant=15|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Campfire|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|want=Raw Salmon|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Salmon|giveQuant=6|maxTrades=16|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Salmon|wantQuant=13|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8-22|multi=0.2|give=Enchanted Fishing Rod|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Tropical Fish (item)|wantQuant=6|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Tropical Fish}}
|
||||
|{{TradeLine|lvl=Master|slot=8|want=Pufferfish (item)|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Pufferfish}}
|
||||
|{{TradeLine|lvl=Master|slot=9|want=Boat|multi=0.05|maxTrades=12|xpGain=30|wantNoteText=The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.|wantSprite=Oak Boat}}
|
||||
}}
|
||||
|
||||
=== Fletcher ===
|
||||
Job site block: {{BlockLink|Fletching Table}}
|
||||
[[File:Plains Fletcher.png|thumb|right|upright=0.4|A fletcher.]]
|
||||
{{TradeTable|title=Fletcher
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Stick|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Arrow|giveQuant=16|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|want=Gravel|want2=Emerald|wantQuant=10|multi=0.05|give=Flint|giveQuant=10|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Bow|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=String|wantQuant=14|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Crossbow|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Feather|wantQuant=24|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7-21|multi=0.05|give=Enchanted Bow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|
||||
|{{TradeLine|lvl=Master|slot=9|want=Tripwire Hook|wantQuant=8|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Master|slot=10|wantQuant=8-22|multi=0.05|give=Enchanted Crossbow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=10|want2=Arrow|wantQuant=2|wantQuant2=5|multi=0.05|give=Tipped Arrow|giveQuant=5|maxTrades=12|xpGain=30|giveNoteText=In {{JE}}, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
|
||||
<br>
|
||||
In {{BE}}, the type of arrow is randomly chosen from 15 options: [[Night Vision]], [[Invisibility]], [[Leaping]], [[Fire Resistance]], [[Swiftness]], [[Slowness]], [[Water Breathing]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]], [[Strength]], [[Weakness]], [[Turtle Master]], or [[Decay]] (Level 2).}}
|
||||
}}
|
||||
|
||||
=== Leatherworker ===
|
||||
Job site block: {{BlockLink|Cauldron}}
|
||||
[[File:Plains Leatherworker.png|thumb|right|upright=0.4|A leatherworker.]]
|
||||
|
||||
{{TradeTable|title=Leatherworker
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Leather|wantQuant=6|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Leather Pants|maxTrades=12|xpGain=1|giveNote=leatherworker_leather|giveNoteText=The leather armor has a random color created by two dyes (possibly the same dye twice.)}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=1|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=4|multi=0.2|give=Leather Boots|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit Hide|wantQuant=9|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=10|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=6|multi=0.2|give=Leather Horse Armor|maxTrades=12|xpGain=15|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=30|giveNote=leatherworker_leather}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=6|multi=0.2|give=Saddle|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Librarian ===
|
||||
Job site block: {{BlockLink|Lectern}}
|
||||
[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]]
|
||||
{{TradeTable|title=Librarian
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.05|give=Bookshelf|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=1|giveNote=librarian_enchant|giveNoteText=The enchantment is chosen randomly with equal chance of any [[enchantment]] type occurring (except for [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
|
||||
The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For [[treasure enchantment]]s the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Book|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lantern|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=5|giveNote=librarian_enchant}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Ink Sac|wantQuant=5|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Glass|giveQuant=4|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=10|giveNote=librarian_enchant}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Book and Quill|want2=Book and Quill|multi=0.05|maxTrades=12|xpGain=30|wantNoteText={{IN|java}} only one is requested per trade because of {{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}. {{IN|be}}, the second book is placed in another slot instead.}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=4|multi=0.05|give=Compass|maxTrades=12|xpGain=15}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Clock|maxTrades=12|xpGain=15}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=15|giveNote=librarian_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=20|multi=0.05|give=Name Tag|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Mason ===
|
||||
Job site block: {{BlockLink|Stonecutter}}
|
||||
[[File:Plains Mason.png|thumb|right|upright=0.4|A mason.]]
|
||||
{{TradeTable|title=Mason
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Clay Ball|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Brick|giveQuant=10|maxTrades=16|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Stone|wantQuant=20|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Chiseled Stone Bricks|giveQuant=4|maxTrades=16|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Granite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Andesite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Diorite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Dripstone Block|giveQuant=4|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Andesite|giveQuant=4|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Diorite|giveQuant=4|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Granite|giveQuant=4|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Nether Quartz|wantQuant=12|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Stained Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16|giveSprite=Terracotta}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Glazed Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|weight=16}}
|
||||
|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Quartz Pillar|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Block of Quartz|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Shepherd ===
|
||||
Job site block: {{BlockLink|Loom}}
|
||||
[[File:Plains Shepherd.png|thumb|right|upright=0.4|A shepherd.]]
|
||||
{{TradeTable|title=Shepherd
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=White Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Brown Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Black Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Gray Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=2|multi=0.05|give=Shears|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=White Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Black Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Light Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Lime Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Wool|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Carpet|giveQuant=4|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Yellow Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Light Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Orange Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Red Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Pink Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Any color Bed|maxTrades=12|xpGain=10|weight=16|giveNote=shepherd_colors}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Brown Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Purple Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Green Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Magenta Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Cyan Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|weight=16|giveNote=shepherd_colors}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=2|multi=0.05|give=Painting|giveQuant=3|maxTrades=12|xpGain=30}}
|
||||
}}
|
||||
|
||||
=== Toolsmith ===
|
||||
Job site block: {{BlockLink|Smithing Table}}
|
||||
[[File:Plains Toolsmith.png|thumb|right|upright=0.4|A toolsmith.]]
|
||||
{{TradeTable|title=Toolsmith
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Axe|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Shovel|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Pickaxe|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Hoe|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=5|want=Flint|wantQuant=30|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=6–20|multi=0.2|give=Enchanted Iron Axe|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].|giveNote=toolsmith_enchant}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7–21|multi=0.2|give=Enchanted Iron Shovel|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8–22|multi=0.2|give=Enchanted Iron Pickaxe|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.2|give=Diamond Hoe|maxTrades=3|xpGain=10}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=10–24|multi=0.2|give=Enchanted Diamond Shovel|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=18–32|multi=0.2|give=Enchanted Diamond Pickaxe|maxTrades=3|xpGain=30|giveNote=toolsmith_enchant}}
|
||||
}}
|
||||
|
||||
=== Weaponsmith ===
|
||||
Job site block: {{BlockLink|Grindstone}}
|
||||
[[File:Plains Weaponsmith.png|thumb|right|upright=0.4|A weaponsmith.]]
|
||||
{{TradeTable|title=Weaponsmith
|
||||
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|
||||
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Iron Axe|maxTrades=12|xpGain=1}}
|
||||
|{{TradeLine|lvl=Novice|slot=3|wantQuant=7–21|multi=0.05|give=Enchanted Iron Sword|maxTrades=3|xpGain=1|giveNote=weaponsmith_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=4|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|
||||
|{{TradeLine|lvl=Apprentice|slot=5|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|
||||
|{{TradeLine|lvl=Journeyman|slot=6|want=Flint|wantQuant=24|multi=0.05|maxTrades=12|xpGain=20}}
|
||||
|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}}
|
||||
|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=weaponsmith_enchant}}
|
||||
|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Sword|maxTrades=3|xpGain=30|giveNote=weaponsmith_enchant}}
|
||||
}}
|
||||
|
||||
== Wandering trader sales ==
|
||||
{{anchor|wandering_trader|Wandering trader|Wandering Trader}}
|
||||
|
||||
[[File:Wandering Trader.png|thumb|right|upright=0.4|Wandering Trader]]
|
||||
|
||||
If the [[villager trade rebalance]] [[experiment]] is disabled, the [[wandering trader]] does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.
|
||||
|
||||
=== ''Java Edition'' sales ===
|
||||
The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.
|
||||
|
||||
{| class="wikitable col-2-center" data-description="Wandering trader trades"
|
||||
!Price!!Item!!Trades until<br>disabled
|
||||
|-
|
||||
| rowspan="33" | 1 {{ItemSprite|Emerald}}
|
||||
|style="text-align:left"|{{BlockLink|Allium}}
|
||||
|style="text-align:center"|12
|
||||
|-
|
||||
|{{BlockLink|Azure Bluet}}||12
|
||||
|-
|
||||
|{{BlockLink|Blue Orchid}}||8
|
||||
|-
|
||||
|{{BlockLink|Cornflower}}||12
|
||||
|-
|
||||
|{{BlockLink|Dandelion}}||12
|
||||
|-
|
||||
|{{BlockLink|Lily of the Valley}}||7
|
||||
|-
|
||||
|{{BlockLink|Orange Tulip}}||12
|
||||
|-
|
||||
|{{BlockLink|Oxeye Daisy}}||12
|
||||
|-
|
||||
|{{BlockLink|Pink Tulip}}||12
|
||||
|-
|
||||
|{{BlockLink|Poppy}}||12
|
||||
|-
|
||||
|{{BlockLink|Red Tulip}}||12
|
||||
|-
|
||||
|{{BlockLink|White Tulip}}||12
|
||||
|-
|
||||
|{{BlockLink|Open Eyeblossom}}||7
|
||||
|-
|
||||
|{{BlockLink|Fern}}||12
|
||||
|-
|
||||
|{{BlockLink|Brown Mushroom}}||12
|
||||
|-
|
||||
|{{BlockLink|Red Mushroom}}||12
|
||||
|-
|
||||
|{{ItemLink|Beetroot Seeds}}||12
|
||||
|-
|
||||
|{{ItemLink|Melon Seeds}}||12
|
||||
|-
|
||||
|{{ItemLink|Pumpkin Seeds}}||12
|
||||
|-
|
||||
|{{ItemLink|Wheat Seeds}}||12
|
||||
|-
|
||||
|{{BlockLink|Pumpkin}}||4
|
||||
|-
|
||||
|{{ItemLink|Sugar Cane}}||8
|
||||
|-
|
||||
|{{BlockLink|Vines}}||12
|
||||
|-
|
||||
|{{BlockLink|Pale Hanging Moss}}||12
|
||||
|-
|
||||
|{{BlockLink|Lily Pad}} (×2)||5
|
||||
|-
|
||||
|{{BlockLink|Moss Block}} (×2) ||5
|
||||
|-
|
||||
|{{BlockLink|Pale Moss Block}} (×2)||10
|
||||
|-
|
||||
|{{BlockLink|Pointed Dripstone}} (×2)||5
|
||||
|-
|
||||
|{{BlockLink|Rooted Dirt}} (×2)||5
|
||||
|-
|
||||
|{{BlockLink|Small Dripleaf}} (×2)||5
|
||||
|-
|
||||
|
|
||||
{{ItemSprite|Black Dye}}
|
||||
{{ItemSprite|Blue Dye}}
|
||||
{{ItemSprite|Brown Dye}}
|
||||
{{ItemSprite|Cyan Dye}}
|
||||
{{ItemSprite|Gray Dye}}
|
||||
{{ItemSprite|Green Dye}}
|
||||
{{ItemSprite|Light Blue Dye}}
|
||||
{{ItemSprite|Light Gray Dye}}<br>
|
||||
{{ItemSprite|Lime Dye}}
|
||||
{{ItemSprite|Magenta Dye}}
|
||||
{{ItemSprite|Orange Dye}}
|
||||
{{ItemSprite|Pink Dye}}
|
||||
{{ItemSprite|Purple Dye}}
|
||||
{{ItemSprite|Red Dye}}
|
||||
{{ItemSprite|White Dye}}
|
||||
{{ItemSprite|Yellow Dye}}<br>
|
||||
Any color [[dye]] (×3)<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref>
|
||||
|12
|
||||
|-
|
||||
|{{BlockLink|Red Sand}} (×4)||6
|
||||
|-
|
||||
|{{BlockLink|Sand}} (×8)||8
|
||||
|-
|
||||
| rowspan="2" | 2 {{ItemSprite|Emerald}}
|
||||
|style="text-align:left"|{{BlockLink|Glowstone}}
|
||||
|style="text-align:center"|5
|
||||
|-
|
||||
|{{BlockLink|Sea Pickle}}||5
|
||||
|-
|
||||
| rowspan="7" | 3 {{ItemSprite|Emerald}}
|
||||
|style="text-align:left"|{{BlockLink|Cactus}}
|
||||
|style="text-align:center"|8
|
||||
|-
|
||||
|{{BlockLink|Brain Coral Block}} ||8
|
||||
|-
|
||||
|{{BlockLink|Bubble Coral Block}}||8
|
||||
|-
|
||||
|{{BlockLink|Fire Coral Block}}||8
|
||||
|-
|
||||
|{{BlockLink|Horn Coral Block}}||8
|
||||
|-
|
||||
|{{BlockLink|Tube Coral Block}}||8
|
||||
|-
|
||||
|{{ItemLink|Kelp}}||12
|
||||
|-
|
||||
|4 {{ItemSprite|Emerald}}
|
||||
|style="text-align:left"|{{ItemLink|Slimeball}}
|
||||
|style="text-align:center"|5
|
||||
|-
|
||||
| rowspan="10" | 5 {{ItemSprite|Emerald}}
|
||||
|style="text-align:left"|{{BlockLink|Acacia Sapling}}
|
||||
|style="text-align:center"|8
|
||||
|-
|
||||
|{{BlockLink|Birch Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Dark Oak Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Jungle Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Oak Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Spruce Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Mangrove Propagule}}||8
|
||||
|-
|
||||
|{{BlockLink|Cherry Sapling}}||8
|
||||
|-
|
||||
|{{BlockLink|Pale Oak Sapling}}||8
|
||||
|-
|
||||
|{{ItemLink|Nautilus Shell}}||5
|
||||
|}
|
||||
|
||||
The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.
|
||||
|
||||
{| class="wikitable col-3-center" data-description="Another one Wandering trader trades"
|
||||
!Price||Items||Trades until<br>disabled
|
||||
|-
|
||||
|1 {{ItemSprite|Emerald}}||{{ItemLink|Gunpowder}}||8
|
||||
|-
|
||||
| rowspan="2" | 3 {{ItemSprite|Emerald}}||{{BlockLink|Podzol}} (×3)||6
|
||||
|-
|
||||
|{{BlockLink|Packed Ice}}
|
||||
|style="text-align:center"|6
|
||||
|-
|
||||
| rowspan="2" | 5 {{ItemSprite|Emerald}}||{{ItemLink|Bucket of Pufferfish}}
|
||||
|style="text-align:center"|4
|
||||
|-
|
||||
|{{ItemLink|Bucket of Tropical Fish}}
|
||||
|style="text-align:center"|4
|
||||
|-
|
||||
|6 {{ItemSprite|Emerald}}||{{BlockLink|Blue Ice}} ||6
|
||||
|}
|
||||
|
||||
==== [[Villager Trade Rebalance]] ====
|
||||
The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades from special selling table, and five random trades from ordinary trades table.
|
||||
|
||||
{| class="wikitable collapsible collapsed col-1-left" style="text-align:center" data-description="Wandering trader trades"
|
||||
! colspan="4" |Purchasing table
|
||||
|-
|
||||
!Item wanted||Quantity||Price||Trades until<br>disabled
|
||||
|-
|
||||
|{{ItemLink|Water Bottle}}||1||{{ItemSprite|Emerald}}1||1
|
||||
|-
|
||||
|{{ItemLink|Water Bucket}}||1||{{ItemSprite|Emerald}}2||1
|
||||
|-
|
||||
|{{ItemLink|Milk Bucket}}||1||{{ItemSprite|Emerald}}2||1
|
||||
|-
|
||||
|{{ItemLink|Fermented Spider Eye}}||1||{{ItemSprite|Emerald}}3||1
|
||||
|-
|
||||
|{{ItemLink|Baked Potato}}||4||{{ItemSprite|Emerald}}1||1
|
||||
|-
|
||||
|{{BlockLink|Hay Bale}}||1||{{ItemSprite|Emerald}}1||1
|
||||
|}
|
||||
|
||||
{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades"
|
||||
! colspan="4" |Selling table (special)
|
||||
|-
|
||||
!Price||Item||Count||Trades until<br>disabled
|
||||
|-
|
||||
| rowspan="3" |{{ItemSprite|Emerald}}1
|
||||
|{{BlockLink|Packed Ice}}||1||6
|
||||
|-
|
||||
|{{ItemLink|Gunpowder}}||4||2
|
||||
|-
|
||||
|{{BlockSprite|Acacia Log}} {{BlockSprite|Birch Log}} {{BlockSprite|Dark Oak Log}} {{BlockSprite|Jungle Log}} {{BlockSprite|Oak Log}} {{BlockSprite|Spruce Log}} {{BlockSprite|Cherry Log}}<br>[[Log]]<ref>{{Bug|MC-264555||Wandering Trader doesn't sell Mangrove Log}}</ref> ||8||4
|
||||
|-
|
||||
|{{ItemSprite|Emerald}}3
|
||||
|{{BlockLink|Podzol}}||3||6
|
||||
|-
|
||||
|{{ItemSprite|Emerald}}5
|
||||
|{{ItemLink|Potion of Invisibility}}<br>Duration: 8:00||1||1
|
||||
|-
|
||||
|{{ItemSprite|Emerald}}6
|
||||
|{{BlockLink|Blue Ice}}||1||6
|
||||
|-
|
||||
|{{ItemSprite|Emerald}}6-20
|
||||
| style="color: purple;" |Enchanted<ref group="note" name="enchant-1.8">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantment]]s.</ref><br>{{ItemLink|Iron Pickaxe}}||1||1
|
||||
|}
|
||||
|
||||
{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades"
|
||||
! colspan="4" |Selling table (ordinary)
|
||||
|-
|
||||
!Price||Item||Count||Trades until<br>disabled
|
||||
|-
|
||||
| rowspan="17" |{{ItemSprite|Emerald}}1
|
||||
|{{BlockLink|Fern}}||1||12
|
||||
|-
|
||||
|{{ItemLink|Sugar Cane}}||1||8
|
||||
|-
|
||||
|{{BlockLink|Pumpkin}}||1||4
|
||||
|-
|
||||
|{{BlockLink|Dandelion}}<br>{{BlockLink|Poppy}}<br>{{BlockLink|Allium}}<br>{{BlockLink|Azure Bluet}}<br>{{BlockLink|Red Tulip}}<br>{{BlockLink|Orange Tulip}}<br>{{BlockLink|White Tulip}}<br>{{BlockLink|Pink Tulip}}<br>{{BlockLink|Oxeye Daisy}}<br>{{BlockLink|Cornflower}}||1||12
|
||||
|-
|
||||
|{{BlockLink|Blue Orchid}}||1||8
|
||||
|-
|
||||
|{{BlockLink|Lily of the Valley}} ||1||7
|
||||
|-
|
||||
|{{ItemLink|Wheat Seeds}}<br>{{ItemLink|Beetroot Seeds}}<br>{{ItemLink|Pumpkin Seeds}}<br>{{ItemLink|Melon Seeds}}||1||12
|
||||
|-
|
||||
|{{ItemSprite|Red Dye}}{{ItemSprite|White Dye}}{{ItemSprite|Blue Dye}}{{ItemSprite|Pink Dye}}{{ItemSprite|Black Dye}}{{ItemSprite|Green Dye}}{{ItemSprite|Light Gray Dye}}{{ItemSprite|Magenta Dye}}<br>{{ItemSprite|Yellow Dye}}{{ItemSprite|Gray Dye}}{{ItemSprite|Purple Dye}}{{ItemSprite|Light Blue Dye}}{{ItemSprite|Lime Dye}}{{ItemSprite|Orange Dye}}{{ItemSprite|Brown Dye}}{{ItemSprite|Cyan Dye}}<br>One of 16 [[dye]]s||3||12
|
||||
|-
|
||||
|{{BlockLink|Vines}}||3||4
|
||||
|-
|
||||
|{{BlockLink|Brown Mushroom}}<br>{{BlockLink|Red Mushroom}}|| 3||4
|
||||
|-
|
||||
|{{BlockLink|Lily Pad}}||5||2
|
||||
|-
|
||||
|{{BlockLink|Small Dripleaf}} ||2||5
|
||||
|-
|
||||
|{{BlockLink|Sand}}||8||8
|
||||
|-
|
||||
|{{BlockLink|Red Sand}}|| 4||6
|
||||
|-
|
||||
|{{BlockLink|Pointed Dripstone}}|| 2|| 5
|
||||
|-
|
||||
|{{BlockLink|Rooted Dirt}}||2 ||5
|
||||
|-
|
||||
|{{BlockLink|Moss Block}}||2||5
|
||||
|-
|
||||
| rowspan="2" |{{ItemSprite|Emerald}}2
|
||||
|{{BlockLink|Sea Pickle}}|| 1|| 5
|
||||
|-
|
||||
|{{BlockLink|Glowstone}}||1 ||5
|
||||
|-
|
||||
| rowspan="4" | {{ItemSprite|Emerald}}3
|
||||
|{{ItemLink|Tropical Fish Bucket}}<br>{{ItemLink|Pufferfish Bucket}}||1|| 4
|
||||
|-
|
||||
|{{ItemLink|Kelp}}||1||12
|
||||
|-
|
||||
|{{BlockLink|Cactus}}||1||8
|
||||
|-
|
||||
|{{BlockLink|Brain Coral Block}}<br>{{BlockLink|Bubble Coral Block}}<br>{{BlockLink|Fire Coral Block}}<br>{{BlockLink|Horn Coral Block}}<br>{{BlockLink|Tube Coral Block}}||1||8
|
||||
|-
|
||||
|{{ItemSprite|Emerald}}4
|
||||
|{{ItemLink|Slimeball}}||1||5
|
||||
|-
|
||||
| rowspan="2" |{{ItemSprite|Emerald}}5
|
||||
|{{BlockSprite|Acacia Sapling}}{{BlockSprite|Birch Sapling}}{{BlockSprite|Dark Oak Sapling}}{{BlockSprite|Jungle Sapling}}{{BlockSprite|Oak Sapling}}{{BlockSprite|Spruce Sapling}}{{BlockSprite|Cherry Sapling}}{{BlockSprite|Mangrove Propagule}}<br>One of 8 [[sapling]]s||1||8
|
||||
|-
|
||||
|{{ItemLink|Nautilus Shell}}||1||5
|
||||
|}
|
||||
|
||||
=== ''Bedrock Edition'' sales ===
|
||||
{{Missing information|section|[[Winter Drop]] items|talksection=Wandering traders & pale garden items in BE}}
|
||||
|
||||
{{IN|bedrock}}, wandering traders offers 6 random trades. Their trades are unaffected by demand.
|
||||
|
||||
Five of the random trades are shown in the table below:
|
||||
|
||||
{| class="wikitable col-3-center" data-description="First 5 Wandering trader trades"
|
||||
! rowspan="2" |Price
|
||||
! rowspan="2" |Regular offer
|
||||
! colspan="2" |Single offer<ref group="note" name="weight-trader">Only one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling has the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).</ref>
|
||||
! rowspan="2" |Trades until<br>disabled
|
||||
|-
|
||||
!Items
|
||||
!Weight
|
||||
|-
|
||||
! rowspan="8" |1 {{ItemSprite|Emerald}}
|
||||
| rowspan="3" |
|
||||
*{{BlockLink|Fern}}
|
||||
*{{BlockLink|Vines}}
|
||||
*{{BlockLink|Dandelion}}
|
||||
*{{BlockLink|Poppy}}
|
||||
*{{BlockLink|Blue Orchid}}
|
||||
*{{BlockLink|Allium}}
|
||||
*{{BlockLink|Azure Bluet}}
|
||||
*{{BlockLink|Red Tulip}}
|
||||
*{{BlockLink|Orange Tulip}}
|
||||
*{{BlockLink|Pink Tulip}}
|
||||
*{{BlockLink|White Tulip}}
|
||||
*{{BlockLink|Oxeye Daisy}}
|
||||
*{{BlockLink|Cornflower}}
|
||||
*{{ItemLink|Wheat Seeds}}<ref group="note" name="crop-offer">Crop seeds offered in both grouped and individual trades</ref>
|
||||
*{{ItemLink|Beetroot Seeds}}<ref group="note" name="crop-offer" />
|
||||
*{{ItemLink|Pumpkin Seeds}}<ref group="note" name="crop-offer" />
|
||||
*{{ItemLink|Melon Seeds}}<ref group="note" name="crop-offer" />
|
||||
*{{ItemLink|Cocoa Beans}} (x3)
|
||||
|
|
||||
*{{ItemLink|Wheat Seeds}}<ref group="note" name="crop-offer" />
|
||||
*{{ItemLink|Beetroot Seeds}}<ref group="note" name="crop-offer" />
|
||||
*{{ItemLink|Pumpkin Seeds}}<ref group="note" name="crop-offer" />
|
||||
* {{ItemLink|Melon Seeds}}<ref group="note" name="crop-offer" />
|
||||
| style="text-align:center;" |4
|
||||
| rowspan="3" style="text-align:center;" |12
|
||||
|-
|
||||
|
|
||||
*{{ItemLink|Red Dye}} (×3)
|
||||
*{{ItemLink|Yellow Dye}} (×3)
|
||||
*{{ItemLink|Orange Dye}} (×3)
|
||||
*{{ItemLink|Lime Dye}} (×3)
|
||||
*{{ItemLink|Green Dye}} (×3)
|
||||
*{{ItemLink|Cyan Dye}} (×3)
|
||||
*{{ItemLink|Light Blue Dye}} (×3)
|
||||
*{{ItemLink|Purple Dye}} (×3)
|
||||
*{{ItemLink|Magenta Dye}} (×3)
|
||||
*{{ItemLink|Pink Dye}} (×3)
|
||||
*{{ItemLink|Gray Dye}} (×3)
|
||||
*{{ItemLink|Light Gray Dye}} (×3)
|
||||
*{{ItemLink|Blue Dye}} (x3)
|
||||
*{{ItemLink|Brown Dye}} (x3)
|
||||
*{{ItemLink|White Dye}} (x3)
|
||||
*{{ItemLink|Black Dye}} (x3)
|
||||
| style="text-align:center;" |16
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Brown Mushroom}}
|
||||
*{{BlockLink|Red Mushroom}}
|
||||
| style="text-align:center;" |2
|
||||
|-
|
||||
|
|
||||
*{{ItemLink|Sugar Cane}}
|
||||
*{{BlockLink|Sand}} (×8)
|
||||
| colspan="2" rowspan="8" style="text-align:center;" |–
|
||||
| style="text-align:center;" |8
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Lily of the Valley}}
|
||||
| style="text-align:center;" |7
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Red Sand}} (×4)
|
||||
| style="text-align:center;" |6
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Lily Pad}} (×2)
|
||||
*{{BlockLink|Pointed Dripstone}} (x2)
|
||||
*{{BlockLink|Moss Block}} (x2)
|
||||
*{{BlockLink|Rooted Dirt}} (x2)
|
||||
*{{BlockLink|Small Dripleaf}} (x2)
|
||||
| style="text-align:center;" |5
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Pumpkin}}
|
||||
| style="text-align:center;" |4
|
||||
|-
|
||||
! rowspan="2" |2 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{BlockLink|Sea Pickle}}
|
||||
| rowspan="2" style="text-align:center;" |5
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Glowstone}}
|
||||
|-
|
||||
! rowspan="2" |3 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{ItemLink|Kelp}}
|
||||
| style="text-align:center;" |12
|
||||
|-
|
||||
|
|
||||
*{{BlockLink|Cactus}}
|
||||
|
|
||||
*{{BlockLink|Brain Coral Block}}
|
||||
*{{BlockLink|Bubble Coral Block}}
|
||||
*{{BlockLink|Fire Coral Block}}
|
||||
*{{BlockLink|Horn Coral Block}}
|
||||
*{{BlockLink|Tube Coral Block}}
|
||||
| style="text-align:center;" |5
|
||||
| style="text-align:center;" |8
|
||||
|-
|
||||
!4 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{ItemLink|Slimeball}}
|
||||
| colspan="2" style="text-align:center;" |–
|
||||
| style="text-align:center;" |5
|
||||
|-
|
||||
! rowspan="2" |5 {{ItemSprite|Emerald}}
|
||||
| style="text-align:center;" |–
|
||||
| style="text-align:left;" |
|
||||
*{{BlockLink|Saplings}}
|
||||
| style="text-align:center;" |7
|
||||
| style="text-align:center;" |8
|
||||
|-
|
||||
|
|
||||
*{{ItemLink|Nautilus Shell}}
|
||||
| colspan="2" style="text-align:center;" |–
|
||||
| style="text-align:center;" |5
|
||||
|}
|
||||
|
||||
The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
|
||||
{| class="wikitable col-3-center" data-description="Another one Wandering trader trades"
|
||||
!Price||Items||Trades until<br>disabled
|
||||
|-
|
||||
!1 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{ItemLink|Gunpowder}}
|
||||
|8
|
||||
|-
|
||||
!3 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{BlockLink|Podzol}} (×3)
|
||||
*{{BlockLink|Packed Ice}}
|
||||
|6
|
||||
|-
|
||||
!5 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{ItemLink|Bucket of Pufferfish}}
|
||||
*{{ItemLink|Bucket of Tropical Fish}}
|
||||
|4
|
||||
|-
|
||||
!6 {{ItemSprite|Emerald}}
|
||||
|
|
||||
*{{BlockLink|Blue Ice}}
|
||||
|6
|
||||
|}
|
||||
|
||||
== Notes ==
|
||||
<references group="note" />
|
||||
<references group="n" />
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|The Haggler; Treasure Hunter; Buy low; Master Trader;Star Trader}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Getting an Upgrade;Suit Up;Isn't it Iron Pick;Cover me with Diamonds;What a Deal!;Star Trader}}
|
||||
|
||||
== Video ==
|
||||
{{Video note|This Video is from [[Java Edition 1.5]], so [[Trading/Before 1.8]] appears.}}{{yt|Uiz02BBiYZc}}
|
||||
{{yt|r_Jc2C96CcE}}
|
||||
|
||||
== History ==
|
||||
{{See also|Trading/Before Village & Pillage|Trading/Before Java Edition 1.8}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||August 31, 2010|link=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription|The first time [[Notch]] hinted at plans for a possible future trading system was in an interview during [[MINECON 2010|MinecraftCon]]. The implementation of [[village]]s themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."<br>Notch also mentioned a meter of how much "villagers like you."}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||May 21, 2012|link=https://twitter.com/jeb_/status/204619936616808451|[[Jeb]] released a screenshot of himself testing the trading system. The image showed buying and selling areas.
|
||||
|An ore block can be seen in the background later revealed in snapshot 12w21a to be [[History_of_textures/Unused_textures#Ruby|ruby]] ore, it was changed to [[emerald ore]] before 12w21a because [[Dinnerbone]] is colorblind. <ref>https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11</ref>}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|Added villager trading.}}
|
||||
|{{HistoryLine|||dev=12w22a|[[Eyes of ender]] are now sold by priests instead of bought, and [[rotten flesh]] is no longer bought.
|
||||
|The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.}}
|
||||
|{{HistoryLine|||dev=12w23a|Before this snapshot, the librarian defaulted to [[written books]] instead of [[gold ingots]], since the written books had a potential offer of 1.3.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|The librarian's paper offer was adjusted to 24–35 [[paper]] per emerald from 19-29 paper
|
||||
|The farmer's arrow offer was fixed to sell 9-12 [[arrow]]s from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped.
|
||||
|The librarian's buy book offer was adjusted to 11-12 [[book]]s from 12-14.
|
||||
|The farmer's gravel to flint trade now produces 4-5 [[flint]] from 2-3.
|
||||
|The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
|
||||
|The offer removal mechanic has been replaced with an offer disabling mechanic.
|
||||
|All offers begin with 7 uses, allowing the offer to be traded up to seven times.
|
||||
|After this, even if the player has not left the trading menu, the offer is disabled.
|
||||
|If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
|
||||
|It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
|
||||
|Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.}}
|
||||
|{{HistoryLine||1.4.6|dev=12w49a|[[Enchanted book]]s were added, and villagers could offer them.}}
|
||||
|{{HistoryLine||1.5|dev=13w04a|A villager spawned from a renamed [[spawn egg]] shows its name in the trading interface in place of "Villager".}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|Villager trading has been revamped. See [[/Before Java Edition 1.8|here]] for offers before 1.8.
|
||||
|Trading now gives the player [[experience]].}}
|
||||
|{{HistoryLine|||dev=14w03a|Villager clerics no longer buy [[ender pearl]]s, as they did in 14w02a.}}
|
||||
|{{HistoryLine|||dev=14w31a|Clerics now sell [[bottles o' enchanting]], prices range from 3 to 11 emeralds each.}}
|
||||
|{{HistoryLine||1.9|dev=15w41a|Clerics no longer sell [[eyes of ender]].
|
||||
|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.}}
|
||||
|{{HistoryLine|||dev=15w43a|Librarians charge double for books with [[treasure enchantment]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.}}
|
||||
|{{HistoryLine|||dev=16w39a|Added new trades through the cartographer career.}}
|
||||
|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which can trade with the player.}}
|
||||
|{{HistoryLine|||dev=19w11a|Revamped the trading system, adding many new trades for each villager profession.
|
||||
|Villager profession now depends on their job site block, rather than randomly assigned at birth.
|
||||
|Villager trading prices now depend on the player's popularity in the village.
|
||||
|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]].
|
||||
|Added the mason profession, which uses a [[stonecutter]] as a job site block.
|
||||
|The trading UI has been updated.
|
||||
|The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.}}
|
||||
|{{HistoryLine|||dev=19w13b|All available trades are now listed in a sidebar on the left of the trading interface.
|
||||
|When the player has the required materials, clicking on an available trade puts the items into the slots automatically.}}
|
||||
|{{HistoryLine||1.15|dev=19w45a|Librarians now sell one [[bookshelf]] for nine emeralds, instead of three bookshelves for six emeralds.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|Wandering traders now can sell [[small dripleaf]].}}
|
||||
|{{HistoryLine|||dev=21w13a|Wandering traders now can sell [[pointed dripstone]], [[rooted dirt]] and [[moss block]].
|
||||
|Mason villagers now sell [[dripstone block]]s.}}
|
||||
|{{HistoryLine||1.19|dev=22w15a|Wandering traders can now sell [[mangrove propagule]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can now sell [[cherry sapling]]s.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.<ref name="MC-181190">{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}</ref>
|
||||
|Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.}}
|
||||
|{{HistoryLine|||dev=1.20.2 Pre-release 1|When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.}}
|
||||
|{{HistoryLine||1.20.2|exp=[[Villager Trade Rebalance]]|dev=23w31a|Librarians from different biomes now sell different enchanted books.
|
||||
|Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
|
||||
|Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes.
|
||||
|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.
|
||||
|Wandering traders now sell more items, and buy certain items from the player.
|
||||
|Some of the existing trades from wandering traders have reduced prices.}}
|
||||
|{{HistoryLine|||dev=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.
|
||||
|Buying diamond armor from armorers now also requires a small amount of diamonds.
|
||||
|Most master-level armorers buy iron blocks and pay 4 emeralds for them.
|
||||
|Chainmail armor is exclusively sold by jungle and swamp armorers.
|
||||
|The savanna armorer sells cursed diamond armor at reduced prices.
|
||||
|The taiga armorer can swap one piece of diamond armor for another.}}
|
||||
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|Added the [[trial chambers]] maps, sold by journeyman-level cartographers.}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added villager trading.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.3|Added new trades through the cartographer career.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Added [[Curse of Binding]] and [[Curse of Vanishing]] enchantments, which at this time can be obtained only via trading with librarians.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.2|Removed the curse enchantments in [[enchanted book]]s from librarian trading.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added new trades through the stone mason villager profession and [[wandering trader]].}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
|
||||
|Villagers now have a demand in which their emerald cost can change higher or lower than usual.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Changed trading for villagers.
|
||||
|Villager no longer instantly resupply their trades when disabled, as now they need to work at a [[job site block]] to resupply themselves.
|
||||
|[[Hero of the Village]] now gives a trading price discount, except for one emerald trades (as it already costs one emerald).}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.7|Pressing {{control|use}} on a trade now auto-trades items.
|
||||
|Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.}}
|
||||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Changed some trades for both villager and wandering trader.}}
|
||||
|{{HistoryLine|||dev=beta 1.12.0.4|Removed regular sand from the wandering trader trades and adjusted the cost of a [[diamond hoe]] on the toolsmith.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buy 11 [[glass pane]]s, rather than 10.}}
|
||||
|{{HistoryLine|||dev=beta 1.13.0.15|Farmer villagers now sell [[suspicious stew]].}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Villager trade values have been changed to closely match ''Java Edition''.}}
|
||||
|{{HistoryLine|||dev=?|Enchanted items now cost in a range.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[small dripleaf]], [[pointed dripstone]], [[rooted dirt]], and [[moss block]]s.
|
||||
|Stone masons can now sell [[dripstone block]]s.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Butcher, cartographer, librarian, and wandering trader trades have been changed to match ''Java Edition''.}}
|
||||
|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match ''Java Edition''.}}
|
||||
|{{HistoryLine||1.20.30|exp=[[Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Librarians from different biomes now sell different enchanted books.
|
||||
|Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
|
||||
|Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians.
|
||||
|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.
|
||||
|Wandering traders now sell more items, and buy certain items from the player.
|
||||
|Some of the existing trades from wandering traders have reduced prices.}}
|
||||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.23|Added the trial chambers maps, sold by journeyman-level cartographers.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added villager trading.}}
|
||||
|{{HistoryLine||xbox=TU20|xbone=CU8|ps3=1.13|psvita=1.13|ps4=1.13|Librarian villagers now may offer [[name tag]]s for sale.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Changed villager trades to offers as of [[Java Edition 1.8]].}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Clerics no longer sell [[eyes of ender]].
|
||||
|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.|Librarians charge double for books with [[treasure enchantment]]s.{{check version|Change was apparently not present in TU43 yet even though mending and frost walker existed.}}}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.{{check version}}|Added new trades through the cartographer career.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The trading interface shows the new career level for villagers and which trades are locked.
|
||||
|Villager trading prices now depend on the player's popularity in the village.
|
||||
|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]].
|
||||
|Added new trades through the stone mason villager profession and [[wandering trader]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list|Trading|Trades|trade system}}
|
||||
|
||||
== Trivia ==
|
||||
*While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
Villager refusing.gif|An unemployed villager refuses a player trying to trade.
|
||||
Nitwit refusing.gif|A nitwit villager refuses a player trying to trade.
|
||||
Leatherworker begging Leather.png|A Villager presenting the emeralds.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Trading GUI2.jpg|The trading menu before [[Bedrock Edition 1.11.0]].
|
||||
Villager GUI Master.png|Trading options of a master-level weaponsmith.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
Villager trading preview.png|The first image of the trading system released by Jeb. The currency item (later updated to the [[emerald]]) can be seen in the inventory.
|
||||
Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[cs:Obchodování]]
|
||||
[[de:Handel]]
|
||||
[[es:Comercio]]
|
||||
[[fr:Commerce]]
|
||||
[[hu:Kereskedés]]
|
||||
[[it:Commercio]]
|
||||
[[ja:取引]]
|
||||
[[ko:거래]]
|
||||
[[lzh:賈]]
|
||||
[[nl:Handelen]]
|
||||
[[pl:Handel]]
|
||||
[[pt:Comércio]]
|
||||
[[ru:Торговля]]
|
||||
[[th:การแลกเปลี่ยน]]
|
||||
[[uk:Торгівля]]
|
||||
[[zh:交易]]
|
513
wiki_backup/Tutorials.txt
Normal file
513
wiki_backup/Tutorials.txt
Normal file
|
@ -0,0 +1,513 @@
|
|||
{{about|user-created tutorials|survival mode tutorial hints|Tutorial hints|the tutorial world that existed in Legacy Console Edition|Legacy Console Edition tutorial|tutorials for ''Minecraft Dungeons''|MCD:Tutorials}}
|
||||
The list below contains '''tutorials''' describing various factors and mechanics of ''Minecraft''.
|
||||
{{TOC|right}}
|
||||
|
||||
== Introductory ==
|
||||
These tutorials are designed to help newcomers to ''[[Minecraft]]'' get a basic understanding of the game.
|
||||
|
||||
* [[Tutorial:Menu screen|Menu screen]]
|
||||
* [[Tutorial:Game terms|Game terms]]
|
||||
* [[Tutorial:Playing with a controller|Playing with a controller]]
|
||||
|
||||
=== Newcomer survival ===
|
||||
* [[Tutorial:Beginner's guide|Beginner's guide]]
|
||||
** [[Tutorial:Your first 10 minutes|Your first 10 minutes]]
|
||||
** [[Tutorial:The second day|The second day]]
|
||||
** [[Tutorial:The third day|The third day]]
|
||||
* [[Tutorial:Best biomes to play|Best biomes to use]]
|
||||
* [[Tutorial:Hunger management|Hunger management]]
|
||||
* [[Tutorial:Things to do|Things to do]]
|
||||
* [[Tutorial:Things not to do|Things not to do]]
|
||||
* [[Tutorial:Tips and tricks|Simple tips and tricks]]
|
||||
* [[Tutorial:Game progression in survival mode|Survival mode progression]]
|
||||
|
||||
=== Shelters ===
|
||||
* [[Tutorial:Best biomes for homes|Best biomes for homes]]
|
||||
* [[Tutorial:Best building materials|Best building materials]]
|
||||
* [[Tutorial:Construction|Building and construction]]
|
||||
* [[Tutorial:Navigation|Navigation]]
|
||||
* [[Tutorial:Shelters|Shelters]]
|
||||
** [[Tutorial:Shelter types|Types]]
|
||||
|
||||
== General ==
|
||||
Getting to know the game better. These are for when the player is comfortably established.
|
||||
{{Columns-list|colwidth=20em|
|
||||
* [[Tutorial:Achievement guide|Achievement guide]]
|
||||
* [[Tutorial:Advancement guide|Advancement guide]]
|
||||
** [[Tutorial:Advancement guide/Minecraft tab|Minecraft tab]]
|
||||
** [[Tutorial:Advancement guide/Nether tab|Nether tab]]
|
||||
** [[Tutorial:Advancement guide/The End tab|The End tab]]
|
||||
** [[Tutorial:Advancement guide/Adventure tab|Adventure tab]]
|
||||
** [[Tutorial:Advancement guide/Husbandry tab|Husbandry tab]]
|
||||
* [[Tutorial:Adventuring|Adventuring]]
|
||||
* [[Tutorial:Best enchantments guide|Best enchantments guide]]
|
||||
* [[Tutorial:Breaking a fall|Breaking a fall]]
|
||||
* [[Tutorial:Breaking bedrock|Breaking bedrock]]
|
||||
* [[Tutorial:Chunk loader|Chunk loader]]
|
||||
* [[Tutorial:Combat|Combat]]
|
||||
* [[Tutorial:Complete main adventure|Completing main adventure]]
|
||||
* [[Tutorial:Creating a village|Creating a village]]
|
||||
* [[Tutorial:Dual wielding|Dual wielding]]
|
||||
* [[Tutorial:Desert survival|Desert survival]]
|
||||
* [[Tutorial:End survival|End survival]]
|
||||
* [[Tutorial:Exploring caves|Exploring caves]]
|
||||
* [[Tutorial:Gathering resources on Peaceful difficulty|Gathering resources on peaceful difficulty]]
|
||||
* [[Tutorial:Quick ways to get food|Getting food quickly]]
|
||||
* [[Tutorial:Getting max gear|Getting max gear]]
|
||||
* [[Tutorial:Headless pistons|Headless pistons]]
|
||||
* [[Tutorial:Hitboxes|Hitboxes]]
|
||||
* [[Tutorial:Horses|Horses]]
|
||||
* [[Tutorial:Indestructible end crystals|Indestructible end crystals]]
|
||||
* [[Tutorial:Managing slimes in superflat mode|Managing slimes in superflat mode]]
|
||||
* [[Tutorial:Mapping|Mapping]]
|
||||
* [[Tutorial:Measuring distance|Measuring distance]]
|
||||
* [[Tutorial:Minecraft in education|''Minecraft'' in education]]
|
||||
* [[Tutorial:Mining|Mining]]
|
||||
** [[Tutorial:Ancient Debris|Ancient Debris]]
|
||||
** [[Tutorial:Diamonds|Diamonds]]
|
||||
** [[Tutorial:Mining/Fossils|Fossils]]
|
||||
* [[Tutorial:Nether hub|Nether hub]]
|
||||
* [[Tutorial:Nether portals|Nether portals]]
|
||||
* [[Tutorial:Nether survival|Nether survival]]
|
||||
* [[Tutorial:Organization|Organization]]
|
||||
* [[Tutorial:Pillar jumping|Pillar jumping]]
|
||||
* [[Tutorial:Phantom-proofing|Phantom-proofing]]
|
||||
* [[Tutorial:Spawn-proofing|Spawn-proofing]]
|
||||
* [[Tutorial:Summoning jockeys|Summoning jockeys]]
|
||||
* [[Tutorial:Things to do when bored|Things to do when bored]]
|
||||
* [[Tutorial:The Void|The Void]]
|
||||
* [[Tutorial:Thunderstorm survival|Thunderstorm survival]]
|
||||
* [[Tutorial:Time-saving tips|Time-saving tips]]
|
||||
* [[Tutorial:Transportation methods|Transportation methods]]
|
||||
* [[Tutorial:Units of measure|Units of measure]]
|
||||
* [[Village mechanics|Village mechanics]]
|
||||
** [[Tutorial:Trading|Trading]]
|
||||
* [[Tutorial:X-ray glitches|X-ray glitches]]
|
||||
* [[Tutorial:Zombie siege defense|Zombie siege defense]]
|
||||
}}
|
||||
|
||||
=== Enchanting and smelting ===
|
||||
These tutorials provide information on how the furnaces and the enchantment system work.
|
||||
|
||||
* {{BlockSprite|Enchanting Table}} [[Enchanting mechanics]]
|
||||
* {{BlockSprite|Anvil}} [[Tutorials/Anvil mechanics|Anvil mechanics]]
|
||||
* {{BlockSprite|hopper-right}}{{BlockSprite|lit-furnace}}{{BlockSprite|hopper-right}}{{BlockSprite|Chest}} [[Tutorial:Automatic smelting|Automatic smelting]]
|
||||
* {{BlockSprite|lit-furnace}} [[Tutorials/Smelting|Manual smelting]]
|
||||
|
||||
== Challenges ==
|
||||
{{Columns-list|colwidth=20em|
|
||||
* {{BlockSprite|Conduit}} [[Tutorial:Acquiring a conduit|Acquiring a conduit]]
|
||||
* {{ItemSprite|Brush}} [[Tutorial:Archaeology|Archaeology]]
|
||||
* {{EntitySprite|Zombie Villager}} [[Tutorial:Curing a zombie villager|Curing a zombie villager]]
|
||||
* {{EnvSprite|Mountain}} [[Tutorial:Conquering a mountain|Conquering a mountain]]
|
||||
* {{EnvSprite|Bastion Remnant}} [[Tutorial:Defeating a bastion remnant|Defeating a bastion remnant]]
|
||||
* {{EnvSprite|End City}} [[Tutorial:Defeating an End city|Defeating an End city]]
|
||||
* {{EnvSprite|Monster Room}} [[Tutorial:Defeating a monster room|Defeating a monster room]]
|
||||
* {{EnvSprite|Ocean Monument}} [[Tutorial:Defeating an ocean monument|Defeating an ocean monument]]
|
||||
* {{EnvSprite|Nether Fortress}} [[Tutorial:Defeating a Nether fortress|Defeating a Nether fortress]]
|
||||
* {{EnvSprite|Pillager Outpost}} [[Tutorial:Defeating a pillager outpost|Defeating a pillager outpost]]
|
||||
* {{EnvSprite|Stronghold}} [[Tutorial:Defeating a stronghold|Defeating a stronghold]]
|
||||
* {{EnvSprite|Desert Temple}} [[Tutorial:Defeating temples|Defeating temples]]
|
||||
* {{EnvSprite|Trial Chambers}} [[Tutorial:Defeating trial chambers|Defeating trial chambers]]
|
||||
* {{EnvSprite|Woodland Mansion}} [[Tutorial:Defeating a woodland mansion|Defeating a woodland mansion]]
|
||||
* {{EntitySprite|Ravager}} [[Tutorial:Defeating a village raid|Defeating a village raid]]
|
||||
* {{EntitySprite|Ender Dragon}} [[Tutorial:Defeating the ender dragon|Defeating the ender dragon]]
|
||||
* {{EntitySprite|Wither}} [[Tutorial:Defeating the wither|Defeating the wither]]
|
||||
** [[Tutorial:How to get rid of a rogue wither|If it escapes]]
|
||||
* {{EnvSprite|Ancient City}} [[Tutorial:Exploring an ancient city|Exploring an ancient city]]
|
||||
* {{ItemSprite|Eye of Ender}} [[Tutorial:Locating a stronghold|Locating a stronghold]]
|
||||
* {{ItemSprite|Music Disc}} [[Tutorial:Obtaining every music disc|Obtaining every music disc]]
|
||||
* {{BlockSprite|Stone}} [[Tutorial:Obtaining every block|Obtaining every block]]
|
||||
}}
|
||||
|
||||
=== Non-standard survival ===
|
||||
{{Columns-list|colwidth=20em|
|
||||
* {{EnvSprite|Adventure}} [[Tutorial:Adventure survival|Adventure survival]]
|
||||
* {{ItemSprite|Locked Map}} [[Tutorial:Custom maps|Custom maps]]
|
||||
* {{hp|1|notag=1}} [[Tutorial:Half hearted hardcore|Half hearted hardcore]]
|
||||
* {{EnvSprite|Hardcore Heart}} [[Tutorial:Hardcore mode|Hardcore mode]]
|
||||
* {{EnvSprite|Chunk}} [[Tutorial:Surviving in a single area indefinitely|Surviving in a single area indefinitely]]
|
||||
* {{BiomeSprite|Desert}} [[Tutorial:Survival in an infinite desert|Infinite desert survival]]
|
||||
* {{EnvSprite|Island}} [[Tutorial:Island survival|Island survival]]
|
||||
* {{EnvSprite|Player}} [[Tutorial:Manhunt|Manhunt]]
|
||||
* {{EntitySprite|Zombie}} [[Tutorial:Mob switch|Mob switch]]
|
||||
* {{EnvSprite|Sprint}} [[Tutorial:Nomadic experience|Nomadic experience]]
|
||||
* {{EntitySprite|Creeper}} [[Tutorial:Trapping every mob|Trapping every mob]]
|
||||
* {{EnvSprite|Floating Island}} [[Tutorial:Skyblock|Skyblock survival]]
|
||||
* {{BiomeSprite|Sky}} [[Tutorial:SkyWars|Skywars survival]]
|
||||
* {{EntitySprite|Ender Dragon}} [[Tutorial:Speedrun|Speedrun]]ning
|
||||
* {{EnvSprite|The Nether}} [[Tutorial:Starting in the Nether|Starting in the Nether]]
|
||||
* {{EnvSprite|The End}} [[Tutorial:Starting in the End|Starting in the End]]
|
||||
* {{EnvSprite|SuperFlat}} [[Tutorial:Superflat survival|Superflat survival]] (''Java Edition'')
|
||||
** {{EnvSprite|Superflat}} [[Tutorial:Flat survival|Bedrock Edition]]
|
||||
* {{EntitySprite|Wither}} [[Tutorial:Ultra hardcore survival|Ultra hardcore survival]]
|
||||
* {{BlockSprite|Grass Block}} [[Tutorial:The World Starts With One|The World Starts With One]]
|
||||
* {{EnvSprite|Border}} [[Tutorial:Getting to the worldborder|Getting to the worldborder]]
|
||||
* {{EnvSprite|Village}} [[Tutorial:Village survival|Village only survival]]
|
||||
|
||||
}}
|
||||
|
||||
=== Challenge maps ===
|
||||
{{Columns-list|colwidth=20em|
|
||||
* [[Tutorial:Beating a challenge map|Beating a challenge map]]
|
||||
* [[Tutorial:Creating a challenge map|Creating a challenge map]]
|
||||
}}
|
||||
|
||||
== Construction ==
|
||||
{{Columns-list|colwidth=20em|
|
||||
* [[Tutorial:Adding beauty to constructions|Adding beauty to constructions]]
|
||||
* [[Tutorial:Airlock|Airlock]]
|
||||
* [[Tutorial:Architectural terms|Architectural terms]]
|
||||
* [[Tutorial:Building a cruise ship|Building a cruise ship]]
|
||||
* [[Tutorial:Building a metropolis|Building a metropolis]]
|
||||
* [[Tutorial:Building a rollercoaster|Building a rollercoaster]]
|
||||
* [[Tutorial:Building micro shelters|Building micro shelters]]
|
||||
* [[Tutorial:Safe home|Building safe homes]]
|
||||
* [[Tutorial:Building water features|Building water features]]
|
||||
* [[Tutorial:Chunk ban|Chunk ban]]
|
||||
* [[Tutorial:Color palette|Color palette]]
|
||||
* [[Tutorial:Creating shapes|Creating shapes]]
|
||||
* [[Tutorial:Defense|Defense]]
|
||||
* [[Tutorial:Elevators|Elevators]]
|
||||
* [[Tutorial:Endless circling pool|Endless circling pool]]
|
||||
* [[Tutorial:Furniture|Furniture]]
|
||||
* [[Tutorial:Glazed terracotta patterns|Glazed terracotta patterns]]
|
||||
* [[Tutorial:Hiking trail|Hiking trail]]
|
||||
* [[Tutorial:Making nice floors|Making nice floors]]
|
||||
* [[Tutorial:Pixel art|Pixel art]]
|
||||
* [[Tutorial:Ranching|Ranches]]
|
||||
* [[Tutorial:Roof types|Roof types]]
|
||||
** [[Tutorial:Curved roofs|Curved roofs]]
|
||||
** [[Tutorial:Roof construction guidelines|Roof construction guidelines]]
|
||||
** [[Tutorial:Roof decorations|Roof decorations]]
|
||||
* [[Tutorial:Secret door|Secret door]]
|
||||
* [[Tutorial:Settlement guide|Settlement guide]]
|
||||
* [[Tutorial:Underwater home|Underwater home]]
|
||||
* [[Tutorial:Walls and buttresses|Walls and buttresses]]
|
||||
* [[Tutorial:Water gate|Water gate]]
|
||||
* [[Tutorial:Water-powered boat transportation|Water-powered boat transportation]]
|
||||
}}
|
||||
|
||||
=== Block breaking ===
|
||||
These tutorials provide information on how to break blocks automatically, usually by an explosion.
|
||||
|
||||
* {{BlockSprite|tnt}} [[Tutorial:Blast chamber|Blast chamber]]
|
||||
* {{BlockSprite|underwater-tnt}} [[Tutorial:Igniting TNT underwater|Igniting TNT underwater]]
|
||||
* {{EntitySprite|wither}} [[Tutorial:Wither cage|Wither cage]]
|
||||
|
||||
== Farming ==
|
||||
{{main|Farming}}These tutorials provide information on crop and mob farming. In most cases, the player has a choice among a variety of farming methods and designs. While a huge automatic farm may be useful where large supplies of something are needed, it's important to remember that a small, simple farm can easily provide enough resources for an early-game player, or casual use in general.
|
||||
|
||||
=== Items ===
|
||||
{{Columns-list|colwidth=20em|
|
||||
* {{ItemSprite|Amethyst Shard|link=Tutorial:Amethyst farming|text=Amethyst}}
|
||||
* {{ItemSprite|Iron Chestplate|link=Tutorial:Armor farming|text=Armor}}
|
||||
* {{BlockSprite|Azalea|link=Tutorial:Azalea tree farming|text=Azalea}}
|
||||
* {{ItemSprite|Bamboo|link=Tutorial:Bamboo farming|text=Bamboo}}
|
||||
* {{BlockSprite|Basalt|link=Tutorial:Basalt farming|text=Basalt}}
|
||||
* {{BlockSprite|Bedrock|link=Tutorial:Bedrock farming|text=Bedrock}}
|
||||
* {{ItemSprite|Blaze Rod|link=Tutorial:Blaze farming|text=Blaze Rod}}
|
||||
* {{ItemSprite|Bone Meal|link=Tutorial:Bone Meal farming|text=Bone Meal}}
|
||||
* {{BlockSprite|Cactus|link=Tutorial:Cactus farming|text=Cactus}}
|
||||
* {{ItemSprite|Chorus Fruit|link=Tutorial:Chorus Fruit farming|text=Chorus Fruit}}
|
||||
* {{BlockSprite|Clay|link=Tutorial:Clay and Mud farming}}{{BlockSprite|Mud|link=Tutorial:Clay and Mud farming|text=Clay and Mud}}
|
||||
* {{BlockSprite|Cobblestone|link=Tutorial:Cobblestone farming|text=Cobblestone}}
|
||||
* {{ItemSprite|Cocoa Beans|link=Tutorial:Cocoa Bean farming|text=Cocoa Beans}}
|
||||
* {{ItemSprite|Copper Ingot|link=Tutorial:Drowned farming|text=Copper}}
|
||||
* {{BlockSprite|beetroots|link=Tutorial:Crop farming}}{{BlockSprite|carrots|link=Tutorial:Crop farming}}{{BlockSprite|potatoes|link=Tutorial:Crop farming}}{{BlockSprite|Wheat|link=Tutorial:Crop farming|text=Crops}}
|
||||
* {{BlockSprite|Dirt|link=Tutorial:Dirt farming|text=Dirt}}
|
||||
* {{ItemSprite|Dragon's Breath|link=Tutorial:Dragon's Breath farming|text=Dragon's Breath}}
|
||||
* {{BlockSprite|Pointed Dripstone|link=Tutorial:Dripstone farming|text=Dripstone}}
|
||||
* {{ItemSprite|Egg|link=Tutorial:Egg farming|text=Egg}}
|
||||
* {{ItemSprite|Enchanted Golden Apple|link=Tutorial:Enchanted Golden Apple farming|text=Enchanted Golden Apple}}
|
||||
* {{EntitySprite|experience-orb|link=Tutorial:Experience farming|text=Experience}}
|
||||
* {{BlockSprite|Fern|link=Tutorial:Fern farming|text=Fern}}
|
||||
* {{ItemSprite|Raw Cod|link=Tutorial:Fish farming|text=Fish}}
|
||||
* {{BlockSprite|Poppy|link=Tutorial:Flower farming|text=Flower}}
|
||||
* {{BlockSprite|Ochre Froglight|link=Tutorial:Froglight farming|text=Froglight}}
|
||||
* {{ItemSprite|Glow Berries|link=Tutorial:Glow Berry farming|text=Glow Berries}}
|
||||
* {{ItemSprite|Glow Ink Sac|link=Tutorial:Glow Squid farming|text=Glow Ink Sac}}
|
||||
* {{BlockSprite|Glow Lichen|link=Tutorial:Glow Lichen farming|text=Glow Lichen}}
|
||||
* {{ItemSprite|Goat Horn|link=Tutorial:Goat farming#Goat horn farming|text=Goat Horn}}
|
||||
* {{ItemLink|id=Gold Ingot|link=Tutorial:Zombified Piglin farming|text=Gold}}
|
||||
* {{ItemSprite|Gunpowder|link=Tutorial:Creeper farming|text=Gunpowder}}
|
||||
* {{BlockSprite|Hanging Roots|link=Tutorial:Root farming|text=Hanging Roots}}
|
||||
* {{ItemSprite|Honey Bottle|link=Tutorial:Honey farming|text=Honey}}
|
||||
* {{BlockSprite|Ice|link=Tutorial:Ice farming|text=Ice}}
|
||||
* {{ItemSprite|Iron Ingot|link=Tutorial:Iron Golem farming|text=Iron}}
|
||||
* {{ItemSprite|Kelp|link=Tutorial:Kelp farming|text=Kelp}}
|
||||
* {{ItemSprite|Lava Bucket|link=Tutorial:Lava farming|text=Lava}}
|
||||
* {{ItemSprite|Raw Porkchop|link=Tutorial:Animal farming|text=Meat}}
|
||||
* {{BlockSprite|Moss Block|link=Tutorial:Moss farming|text=Moss Block}}
|
||||
* {{BlockSprite|Red Mushroom|link=Tutorial:Mushroom farming|text=Mushroom}}
|
||||
* {{ItemSprite|Music Disc Cat|link=Tutorial:Music disc farming|text=Music Disc}}
|
||||
* {{ItemSprite|Nautilus Shell|link=Tutorial:Drowned farming|text=Nautilus Shell}}
|
||||
* {{BlockSprite|Warped Fungi|link=Tutorial:Nether growth farming|text=Nether growth}}
|
||||
* {{BlockSprite|Weeping Vines|link=/Weeping and Twisting Vine farming}}{{BlockSprite|Twisting Vines|link=Tutorial:Weeping and Twisting Vine farming|text=Weeping and Twisting Vines}}
|
||||
* {{ItemSprite|Nether Wart|link=Tutorial:Nether Wart farming|text=Nether Wart}}
|
||||
* {{BlockSprite|Obsidian|link=Tutorial:Obsidian farming|text=Obsidian}}
|
||||
* {{ItemSprite|Ominous Bottle|link=Tutorial:Ominous bottle farming|text=Ominous Bottle}}
|
||||
* {{ItemSprite|Powder Snow Bucket|link=Tutorial:Powder Snow farming|text=Powder Snow}}
|
||||
* {{BlockSprite|Pumpkin|link=Tutorial:Pumpkin and Melon farming}} {{BlockSprite|Melon|link=Tutorial:Pumpkin and Melon farming|text=Pumpkin and Melon}}
|
||||
* {{BlockSprite|Rooted Dirt|link=Tutorial:Root farming|text=Rooted Dirt}}
|
||||
* {{BlockSprite|Sculk|link=Tutorial:Sculk farming|text=Sculk}}
|
||||
* {{ItemSprite|Scute|link=Tutorial:Turtle farming|text=Scute}}
|
||||
* {{BlockSprite|Seagrass|link=Tutorial:Seagrass farming|text=Seagrass}}
|
||||
* {{BlockSprite|Sea Pickle|link=Tutorial:Sea Pickle farming|text=Sea Pickle}}
|
||||
* {{BlockSprite|Snow Block|link=Tutorial:Snow farming|text=Snow}}
|
||||
* {{BlockSprite|Soul Soil|link=Tutorial:Soul Soil farming|text=Soul Soil}}
|
||||
* {{ItemSprite|Sugar Cane|link=Tutorial:Sugar Cane farming|text=Sugar Cane}}
|
||||
* {{ItemSprite|Sweet Berries|link=Tutorial:Sweet Berry farming|text=Sweet Berries}}
|
||||
* {{EnvSprite|Tree|link=/Tree farming|text=Tree}}
|
||||
* {{ItemSprite|Trident|link=Tutorial:Drowned farming|text=Trident}}
|
||||
* {{BlockSprite|Vines|link=Tutorial:Vine farming|text=Vines}}
|
||||
* {{ItemSprite|Emerald|link=Tutorial:Villager trading hall|text=Villager trading hall}}
|
||||
* {{BlockSprite|Wither Rose|link=Tutorial:Wither Rose farming|text=Wither Rose}}
|
||||
* {{BlockSprite|White Wool|link=Tutorial:Wool farming|text=Wool}}
|
||||
* [[Tutorial:Block and item duplication|Block and item duplication]]
|
||||
}}
|
||||
|
||||
=== Mobs ===
|
||||
{{Columns-list|colwidth=20em|
|
||||
* [[Tutorial:Mob farm|Mob farming]]
|
||||
* [[Tutorial:Mob grinder|Mob grinding]]
|
||||
* {{BlockLink|id=monster-spawner|}} [[Tutorial:Monster spawner traps|Monster spawner traps]]
|
||||
* {{EntityLink|id=allay|}} [[Tutorial:Allay farming|Allay]]
|
||||
* {{EntityLink|id=cow|}} [[Tutorial:Animal farming|Animals]]
|
||||
* {{EntityLink|id=axolotl|}} [[Tutorial:Axolotl farming|Axolotl]]
|
||||
* {{EntityLink|id=bee|}} [[Tutorial:Bee farming|Bee]]
|
||||
* {{EntityLink|id=blaze|}} [[Tutorial:Blaze farming|Blaze]]
|
||||
* {{EntityLink|id=breeze|}} [[Tutorial:Breeze farming|Breeze]]
|
||||
* {{EntityLink|id=cat|}} [[Tutorial:Cat farming|Cat]]
|
||||
* {{EntityLink|id=cave-spider|}} [[Tutorial:Cave Spider farming|Cave spider]]
|
||||
* {{EntityLink|id=chicken|}} [[Tutorial:Chicken farming|Chicken]]
|
||||
* {{EntityLink|id=creeper|}} [[Tutorial:Creeper farming|Creeper]]
|
||||
* {{EntityLink|id=drowned|}} [[Tutorial:Drowned farming|Drowned]]
|
||||
* {{EntityLink|id=ender-dragon|}} [[Tutorial:Ender Dragon farming|Ender dragon]]
|
||||
* {{EntityLink|id=enderman|}} [[Tutorial:Enderman farming|Enderman]]
|
||||
<!-- * {{EntityLink|id=fox|}} [[Tutorial:Wolf and fox farming|Fox]]-->
|
||||
* {{EntityLink|id=frog|Tutorials/Frog farming|Frog}}
|
||||
* {{EntityLink|id=glow-squid|}} [[Tutorial:Glow Squid farming|Glow squid]]
|
||||
* {{EntityLink|id=goat|}} [[Tutorial:Goat farming|Goat]]
|
||||
* {{EntityLink|id=guardian|}} [[Tutorial:Guardian farming|Guardian]]
|
||||
* {{EntityLink|id=hoglin|}} [[Tutorial:Hoglin farming|Hoglin]]
|
||||
* {{EntityLink|id=iron-golem|}} [[Tutorial:Iron Golem farming|Iron golem]]
|
||||
* {{EntityLink|id=magma-cube|}} [[Tutorial:Magma Cube farming|Magma cube]]
|
||||
* {{EntityLink|id=phantom|}} [[Tutorial:Phantom farming|Phantom]]
|
||||
* {{EntityLink|id=piglin|}} [[Tutorial:Bartering farm|Piglin bartering]]
|
||||
* {{EntityLink|id=pillager|}} [[Tutorials/Pillager farming|Pillager]]
|
||||
* {{EntityLink|id=evoker|}} [[Tutorial:Raid farming|Raid]]
|
||||
* {{EntityLink|id=shulker|}} [[Tutorial:Shulker farming|Shulker]]
|
||||
<!--* {{EntityLink|id=skeleton-horse|}} [[Tutorial:Skeleton horse farming|Skeleton horse]]-->
|
||||
* {{EntityLink|id=slime|}} [[Tutorial:Slime farming|Slime]]
|
||||
* {{EntityLink|id=squid|}} [[Tutorial:Squid farming|Squid]]
|
||||
* {{EntityLink|id=turtle|}} [[Tutorial:Turtle farming|Turtle]]
|
||||
* {{EntityLink|id=villager|}} [[Tutorial:Villager farming|Villager]]
|
||||
* {{EntityLink|id=wandering-trader|}} [[Tutorial:Wandering Trader farming|Wandering trader]]
|
||||
* {{EntityLink|id=warden|}} [[Tutorial:Warden farming|Warden]]
|
||||
* {{EntityLink|id=witch|}} [[Tutorial:Witch farming|Witch]]
|
||||
* {{EntityLink|id=wither|}} [[Tutorial:Wither choker|Wither]]
|
||||
* {{EntityLink|id=wither-skeleton|}} [[Tutorial:Wither Skeleton farming|Wither skeleton]]
|
||||
<!-- * {{EntityLink|id=wolf|}} [[Tutorial:Wolf and fox farming|Wolf]]-->
|
||||
* {{EntityLink|id=zombie|}} [[Tutorial:Drowned farming|Zombie/Drowned]]
|
||||
* {{EntityLink|id=zombie-villager|}} [[Tutorial:Zombie villager farming|Zombie villager]]
|
||||
* {{EntityLink|id=zombified-piglin|}} [[Tutorial:Zombified Piglin farming|Zombified piglin]]
|
||||
}}
|
||||
|
||||
== Mechanisms ==
|
||||
These tutorials provide information on redstone mechanisms.
|
||||
|
||||
=== Basic redstone ===
|
||||
|
||||
* [[Tutorial:Redstone|Redstone tutorials]]: Roundup of all redstone-related tutorials (some are also linked below)
|
||||
* [[Redstone dust]]: The core material that enables most redstone devices, being crafted into many of them and also placed to carry signals.
|
||||
* [[Redstone mechanics]]: The basic game mechanics for redstone power and signals.
|
||||
* [[Redstone components]]: The blocks that are used in and with redstone contraptions.
|
||||
* [[Redstone circuits]]: Lists various types of reusable circuits that can be used to manipulate signals, with sub-pages giving examples of the various types.
|
||||
* [[Tutorial:Redstone tips|Redstone tips]]: Hints and advice for building your redstone devices.
|
||||
|
||||
=== Various devices ===
|
||||
* [[Tutorial:Automatic respawn anchor recharger|Automatic respawn anchor recharger]]: Recharges respawn anchors so they can be used again.
|
||||
* [[Tutorial:Combination locks|Combination locks]]: Locks that only open with the right combination entered.
|
||||
* [[Tutorial:Command blocks and functions|Command blocks and functions]]: Making many contraptions using command blocks.
|
||||
* [[Tutorial:Crafter|Crafter]]: Automated crafting systems.
|
||||
* [[Tutorial:Flying machines|Flying machines]]: Slime block contraptions that can fly.
|
||||
* [[Tutorial:Hopper|Hopper]]: Hoppers are key for item handling and sorting.
|
||||
* [[Tutorial:Item sorting|Item sorting]]: Sorts items.
|
||||
* [[Tutorial:Item transportation|Item transportation]]: Moves items.
|
||||
* [[Tutorial:Mechanisms|Mechanisms]]: Lists an assortment of complete devices using redstone.
|
||||
* [[Tutorial:Observer stabilizer|Observer stabilizer]]: Keeps observer-based contraptions from continously firing.
|
||||
* [[Tutorial:Randomizers|Randomizers]]: Generates random outputs.
|
||||
* [[Tutorial:Redstone music|Redstone music]]: Creating music with [[note block]]s and redstone circuits.
|
||||
* [[Tutorial:Rube Goldberg machine|Rube Goldberg machine]]: Complexity and spectacle!
|
||||
* [[Tutorial:Shulker box storage|Shulker box storage]]: A storage system that relies on shulker boxes.
|
||||
|
||||
=== Detectors ===
|
||||
*[[Tutorial:Block update detector|Block update detector]]: Sends a signal if a block state changes.
|
||||
*[[Tutorial:Comparator update detector|Comparator update detector]]: Sends a signal if a compator detects a change in a block.
|
||||
*[[Tutorial:Daylight detector|Daylight detector]]: Sends a signal if the light changes.
|
||||
|
||||
=== Minecarts ===
|
||||
* [[Tutorial:Minecarts|Minecarts]]: Large railway systems can benefit from redstone at the terminals.
|
||||
* [[Tutorial:Storage minecarts|Storage minecarts]]: Loading and unloading chests and hopper minecarts.
|
||||
** [[Tutorial:Digital minecart storage system|Digital]]: Digital method of loading and unloading chests and hopper minecarts.
|
||||
|
||||
=== Traps ===
|
||||
* {{EntitySprite|Snow Golem}} [[Tutorial:Snow golems|Snow golems]]
|
||||
* {{BlockSprite|TNT}} [[Tutorial:TNT cannons|TNT cannons]]
|
||||
* {{BlockSprite|Oak Trapdoor}} [[Tutorial:Trapdoor uses|Trapdoor uses]]
|
||||
* [[Tutorial:Traps|Traps]] and [[Tutorial:Trap design|Trap design]]
|
||||
|
||||
=== Pistons ===
|
||||
* [[Tutorial:Piston uses|Piston uses]]
|
||||
* [[Redstone circuits/Piston|Piston circuits]]
|
||||
* [[Tutorial:Quasi-connectivity|Quasi-connectivity]]
|
||||
* [[Tutorial:Zero-ticking|Zero-ticking]]
|
||||
* [[Tutorial:Instant repeaters|Instant repeaters]]
|
||||
|
||||
=== Tripwire ===
|
||||
* [[Tutorial:Tripwire techniques|Tripwire techniques]]
|
||||
|
||||
=== Advanced redstone ===
|
||||
* [[Tutorial:Advanced redstone circuits|Advanced redstone circuits]]
|
||||
* [[Tutorial:Arithmetic logic|Arithmetic logic]]
|
||||
* [[Tutorial:Calculator|Calculator]]
|
||||
* [[Tutorial:Command stats|Command stats]]
|
||||
* [[Tutorial:Hourly clock|Hourly clock]]
|
||||
* [[Tutorial:Morse code|Morse code]]
|
||||
* [[Tutorial:Printing|Printing]]
|
||||
* [[Tutorial:Redstone computers|Redstone computers]]
|
||||
* [[Tutorial:Telegraph|Redstone telegraph]]
|
||||
|
||||
== Multiplayer ==
|
||||
These tutorials provide technical information on servers and tips for multiplayer.
|
||||
|
||||
* [[Tutorial:Playing on servers|Playing on servers]]
|
||||
* [[Tutorial:Multiplayer survival|Multiplayer survival]]
|
||||
* [[Tutorial:Spawn jail|Spawn jails for multiplayer]]
|
||||
* [[Tutorial:Griefing prevention|Griefing prevention]]
|
||||
* [[Tutorial:Hiding chests|Hiding chests]]
|
||||
* [[Tutorial:Player versus Player|Player versus Player (PvP)]]
|
||||
** [[Tutorial:Multiplayer PvP bases|PvP bases]]
|
||||
* [[Tutorial:Offline alternate accounts|Joining a LAN world with alternate accounts]]
|
||||
|
||||
=== Server setup ===
|
||||
* [[Tutorial:Setting up a server|Setting up a server]]
|
||||
** [[Tutorial:Server maintenance|Server maintenance]]
|
||||
** [[Tutorial:Setting up a Minecraft Forge server|Setting up a Minecraft Forge server]]
|
||||
** [[Tutorial:Setting up a Spigot server|Setting up a Spigot server]]
|
||||
* [[Tutorial:Setting up a LAN world|Setting up a LAN world]]
|
||||
* [[Tutorial:Server startup script|Server startup script]]
|
||||
** [[Tutorial:FreeBSD startup script|FreeBSD startup script]]
|
||||
** [[Tutorial:OpenBSD startup script|OpenBSD startup script]]
|
||||
** [[Tutorial:Ubuntu startup script|Ubuntu startup script]]
|
||||
* [[Tutorial:Hamachi connection LAN|Hamachi connection LAN]]
|
||||
* [[Tutorial:Ramdisk enabled server|Ramdisk enabled server]]
|
||||
|
||||
== Technical ==
|
||||
These tutorials provide information on technical matters, such as mods and snapshots.
|
||||
|
||||
* [[Tutorial:Moving structures using structure blocks from world to world|Moving structures using structure blocks from world to world]]
|
||||
* [[Tutorial:Update suppression|Update suppression]]
|
||||
* [[Tutorial:Improving frame rate|Improving frame rate]]
|
||||
* [[Tutorial:Minecraft help FAQ|''Minecraft'' help FAQ]]
|
||||
* [[Tutorial:Programs and editors|Programs and editors]]
|
||||
* [[Tutorial:Running the data generator|Running the data generator]]
|
||||
* [[Tutorial:Update Java|Update Java]] to latest version
|
||||
* [[Tutorial:See Minecraft's code|See ''Minecraft''<nowiki/>'s code]]
|
||||
* [[Tutorial:Downgrading|Downgrading]]
|
||||
* [[Tutorial:Creating Forge mods|Creating Forge mods]]
|
||||
|
||||
=== Maps ===
|
||||
* [[Tutorial:Custom maps|Custom maps]]
|
||||
* [[Tutorial:Map downloads|Map downloads]]
|
||||
* [[Tutorial:Command NBT tags|Command NBT tags]]
|
||||
* [[Tutorial:Falling blocks|Falling blocks]]
|
||||
* [[Tutorial:Updating old terrain|Updating old terrain]]
|
||||
|
||||
=== Resource packs ===
|
||||
* [[Tutorial:Creating a resource pack|Creating a resource pack]]
|
||||
* [[Tutorial:Loading a resource pack|Loading a resource pack]]
|
||||
* [[Tutorial:Models|Models]]
|
||||
* [[Tutorial:Sound directory|Sound directory]]
|
||||
|
||||
=== Data packs ===
|
||||
{{Exclusive|Java|section=1|customtext=These tutorials are exclusive to ''[[Java Edition]]''.}}
|
||||
* [[Tutorial:Creating a data pack|Creating a data pack]]
|
||||
* [[Tutorial:Installing a data pack|Installing a data pack]]
|
||||
* [[Tutorial:Custom world generation|Custom world generation]]
|
||||
* [[Tutorial:Adding a new dimension|Adding a new dimension]]
|
||||
* [[Tutorial:Custom structures|Custom structures]]
|
||||
* [[Tutorial:Adding custom trims|Adding custom trims]]
|
||||
* [[Tutorial:Adding custom paintings|Adding custom paintings]]
|
||||
* [[Tutorial:Adding custom enchantments|Adding custom enchantments]]
|
||||
* [[Tutorial:Repairing a world corrupted by a data pack|Repairing a world corrupted by a data pack]]
|
||||
|
||||
=== Creating ''Minecraft'' media ===
|
||||
* [[Tutorial:Videos|Videos]]
|
||||
* [[Tutorial:Livestreaming|Livestreaming]]
|
||||
* [[Tutorial:Hide Multiplayer Server IP|Hide Server IP]]
|
||||
|
||||
=== Game installation ===
|
||||
|
||||
* [[Tutorial:Installing a snapshot|Installing a snapshot]]
|
||||
* [[Tutorial:Bedrock Edition development versions|Installing ''Minecraft Preview'' and beta versions]]
|
||||
* [[Tutorial:Obtaining a crash report|Obtaining a crash report]]
|
||||
* [[Mods/Installing Forge mods|Installing Forge mods]]
|
||||
* [[Tutorial:Custom Minecraft directory|Custom ''Minecraft'' directory]]
|
||||
* [[Tutorial:Playing and saving Minecraft on a thumb drive|Playing and saving ''Minecraft'' on a thumb drive]]
|
||||
*[[Tutorials/Playing and saving Minecraft on a thumb drive with the old launcher|Playing and saving ''Minecraft'' on a thumb drive with the old launcher]]
|
||||
* [[Tutorial:Recover corrupted saved world data|Recover corrupted saved world data]]
|
||||
* [[Tutorial:Run Minecraft through Google Drive|Run ''Minecraft'' through Google Drive]]
|
||||
* [[Tutorial:Migrating saved game data to the cloud|Save game data to Dropbox (world data only)]]
|
||||
* [[Tutorial:Saved data Dropbox guide|Saving data Dropbox guide]]
|
||||
* [[Tutorial:Create a Mac OS X startup daemon|Create a Mac OS X startup daemon]]
|
||||
* [[Tutorial:Java Edition on ChromeOS|''Java Edition'' on Chrome OS]]
|
||||
|
||||
== Legacy tutorials ==
|
||||
The following tutorials are obsolete and intended for older versions of ''Minecraft''. They are kept here for historical purposes.
|
||||
|
||||
* [[Tutorial:Custom texture packs|Custom texture packs]] — [[texture pack]]s are no longer used, [[resource pack]]s use new file structure
|
||||
* [[Tutorial:How to get a crash report (Outdated)|How to get a crash report (Outdated)]] — No longer works with the current launcher
|
||||
* [[Tutorial:Water tram|Water tram]] - Boat mechanics have been overhauled
|
||||
* [[Tutorial:Repeater reboot system|Repeater reboot system]] — A glitch that existed in Beta only
|
||||
* [[Tutorial:Update LWJGL (Legacy)|Update LWJGL (Legacy)]] — Current launcher automatically updates libraries
|
||||
* [[Tutorial:Man-made lake|Custom lake]] — These methods are no longer needed since water is more obliging
|
||||
* [[Tutorial:Water ladder|Water ladder]] — No longer works as given, water behavior has changed a lot since Beta
|
||||
<!-- Have these been updated, and if not why not? We certainly need something of the sort -->
|
||||
* [[Mods/Installing mods|Installing mods - Modloader]] — ModLoader is no longer supported by its creator
|
||||
* [[Tutorial:Far Lands|Far Lands]] — Only existed before Beta 1.8
|
||||
* [[Tutorial:Instant wire|Instant wire]] — A glitch that existed in Beta
|
||||
* [[Tutorial:Update Minecraft|Update ''Minecraft'']] — Updating and downgrading ''Minecraft'' is automatic in the new launcher
|
||||
* [[Tutorial:Minecart booster|Minecart booster]] — Minecart boosters were fixed shortly after the introduction of powered rails.
|
||||
* [[Tutorial:Survival with no enabled data packs|Survival with no enabled data packs]] — Blocks no longer drop items when data packs are disabled with the [[Village & Pillage]] update. Furthermore, as of 1.16, this is no longer possible as data packs are now validated before the world is created, and some tags are necessary for the data packs to be valid.
|
||||
* [[Tutorial:Door-based iron golem farming|Door-based iron golem farming]] — Villages are no longer based around doors with the [[Village & Pillage]] update.
|
||||
* [[Tutorial:Legacy village mechanics|Legacy village mechanics]] — Villages are no longer based around doors with the [[Village & Pillage]] update.
|
||||
* [[Tutorial:Village chaining|Village chaining]] — Villages are no longer based around doors with the [[Village & Pillage]] update.
|
||||
* [[Tutorial:Potion farming|Potion farming]] — This method of potion farming was patched in version 1.17.30 as a result of being too overpowered. Witch farms can still give potions however.
|
||||
* [[Tutorial:End of light mob farms|End of light mob farms]] — Patched in [[22w12a]]
|
||||
* [[mcdf:Minecraft_Discontinued_Features_Wiki|Obtaining discontinued features]] — Information on how to obtain features that could only be collected in older versions but can be updated into future versions.
|
||||
<!-- * [[Tutorial:Light suppression|Light suppression]] -->
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox tutorials}}
|
||||
{{Navbox Minecraft|general}}
|
||||
|
||||
[[Category:Tutorials| ]]
|
||||
|
||||
[[cs:Návody]]
|
||||
[[de:Anleitungen]]
|
||||
[[es:Tutoriales]]
|
||||
[[fr:Tutoriels]]
|
||||
[[hu:Útmutatók]]
|
||||
[[it:Lezioni]]
|
||||
[[ja:チュートリアル]]
|
||||
[[ko:튜토리얼]]
|
||||
[[lzh:教章]]
|
||||
[[nl:Lessen]]
|
||||
[[pl:Poradniki]]
|
||||
[[pt:Comunidade:Tutoriais]]
|
||||
[[ru:Руководства]]
|
||||
[[th:คู่มือสอนเล่น]]
|
||||
[[uk:Керівництва]]
|
||||
[[zh:教程]]
|
239
wiki_backup/Vault.txt
Normal file
239
wiki_backup/Vault.txt
Normal file
|
@ -0,0 +1,239 @@
|
|||
{{for|the ominous variant|Ominous Vault}}
|
||||
{{Infobox block
|
||||
| group1 = Active
|
||||
| 1-1 = Vault (active).png
|
||||
| group2 = Unlocking
|
||||
| 2-1 = Vault (unlocking).png
|
||||
| group3 = Ejecting
|
||||
| 3-1 = Vault (ejecting).png
|
||||
| group4 = Inactive
|
||||
| 4-1 = Vault.png
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| light = Yes <br> Active or ejecting: 12 <br> Inactive: 6
|
||||
| transparent = Partial
|
||||
| tool = None
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''vault''' is a block found in [[trial chambers]]. It dispenses loot when unlocked using a [[trial key]]. Each vault can be looted by an unlimited number of players, but each player can unlock a specific vault only once.<ref name="Minecraft Monthly">{{ytl|gbCSAffHr0w|REVEALING A NEW BLOCK + TRIAL KEY UNLOCKS...??? {{!}} MINECRAFT MONTHLY|Minecraft|January 26, 2024|t=4m}}</ref>
|
||||
|
||||
== Obtaining ==
|
||||
Vaults cannot be obtained in [[Survival]], even with [[Silk Touch]], and cannot be moved with a [[piston]].
|
||||
|
||||
=== Breaking ===
|
||||
A vault has no tool associated with it and does not drop itself. It can be obtained only via the [[Creative inventory]] or the {{cmd|give}} command.
|
||||
|
||||
Due to their high blast resistance, vaults are immune to [[explosion]]s, but can still be destroyed by the [[ender dragon]], the [[wither]]'s block-breaking attack and [[Wither#Wither Skull|blue wither skulls]].
|
||||
{{breaking row|Vault|None|drop=0|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
[[File:Vaultrender3.png|thumb|200px|A vault, as it appears in [[trial chambers]].]]
|
||||
In [[trial chambers]], vaults can generate naturally in all rooms that also contain [[trial spawner]]s, as well as the entrance room. They are found generated on small pedestals made of waxed [[cut copper block]]s and [[cut copper slab]]s.
|
||||
|
||||
== Usage ==
|
||||
=== Activation ===
|
||||
When a player is within 3.0 blocks of a vault, it becomes active and begins emitting flame [[particles]] inside of it. If the player has not unlocked the vault before (i.e. if the player is not in its [[#Player limit|list of players]]), a stream of orange particles flows from the player to the vault's keyhole. The vault becomes inactive if there are no players within 4.0 blocks who have not unlocked the vault.
|
||||
|
||||
When active, a vault idly cycles between items once every second, visually displaying the current item inside the block. Each time the vault cycles to a new item, the item is randomly chosen from the loot table ({{slink||Loot}}). Small orange particles also appear in front of the vault as if they were being sucked into the keyhole.
|
||||
|
||||
=== Unlocking ===
|
||||
[[File:Vault Ejecting Loot Screenshot.png|thumb|A vault in the process of ejecting loot.]]
|
||||
When a trial key is {{control|used}} on a vault, it ejects items. Items are ejected one stack at a time with a burst of particles for each stack.
|
||||
|
||||
While the vault is ejecting items, it will briefly show the next item to be ejected. This should not be confused with the random items displayed while the vault is idle. These random item displays ''cannot'' be used for timing the unlocking, as the items to eject are rolled independently of whatever the idle display shows.
|
||||
|
||||
When the vault is done ejecting items, it becomes inactive until another player approaches it.
|
||||
|
||||
Each vault can be unlocked only once per player. The vault is intended to reward each player for completing each trial chamber one time. This gives every player in a [[world]] the opportunity to find their own loot without having to travel substantial distances to find undiscovered loot at a fresh structure.
|
||||
|
||||
{{anchor|Player limit}}
|
||||
Each vault keeps track of up to 128 unique players that have opened it. If the list of players is full and another opens the vault, the new player is added to the end of the list while the first known player is forgotten and becomes able to open the vault again. Because of this, any item dropped by vaults is functionally [[renewable]] with enough players.<ref>{{bug|MC-274049|||WAI}}</ref>
|
||||
|
||||
=== Loot ===
|
||||
The vault ejects 2 to 5 stacks of loot, which can sometimes include a few unstackable items.
|
||||
|
||||
The vault ejects a combination of loot from three different loot tables. The following information describes the loot ejected for a single [[player]] when a single [[trial key]] is {{control|used}}.
|
||||
* Common loot
|
||||
** Every vault gives between one and three sets of common loot, corresponding the 3rd and 6th columns below.
|
||||
** A vault that does not give rare loot gives an additional set of common loot, making it possible to get 4 sets of common loot.
|
||||
* Rare loot
|
||||
** {{IN|je}} every vault has an 80% chance to include a set of rare loot.
|
||||
** {{IN|be}} every vault has a 20% chance to include a set of rare loot.
|
||||
** The loot listed in the 2nd and 5th columns below corresponds with the chance of one set of rare loot, plus the chance of the one set of common loot that can be used in its place.
|
||||
* Unique loot
|
||||
** Every vault has a 25% chance to also include one set of unique loot.
|
||||
** This loot, and the 75% chance for each vault to not have this loot, corresponds with the 4th and 7th columns below.
|
||||
|
||||
{{LootChest|trial-chambers-reward}}
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Vault}}
|
||||
|
||||
=== Unique ===
|
||||
{{:Vault/Sounds|java=1|bedrock=1}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Vault
|
||||
|spritetype=block
|
||||
|nameid=vault
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=vault
|
||||
|spritetype=block
|
||||
|nameid=vault
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Vault
|
||||
|spritetype=block
|
||||
|nameid=vault
|
||||
|id=-314
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=vault
|
||||
|spritetype=block
|
||||
|nameid=Vault
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{See also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A vault has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{JE}}:
|
||||
{{see also|Block entity format}}
|
||||
|
||||
{{/BE}}
|
||||
|
||||
{{BE}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Under Lock and Key}}
|
||||
|
||||
== Video ==
|
||||
{{video note|The vault's texture has been changed since this video's release}}
|
||||
{{yt|OyGfdaacGyE}}
|
||||
{{yt|gbCSAffHr0w}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||January 26, 2024|link=https://www.youtube.com/watch?v=gbCSAffHr0w|[[File:Vault JE1 BE1.png|32px]] [[File:Vault (active) JE1 BE1.png|32px]] [[File:Vault (unlocking) JE1 BE1.png|32px]] [[File:Vault (ejecting) JE1 BE1.png|32px]] Vaults are announced at [[Minecraft Monthly]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|[[File:Vault JE1 BE1.png|32px]] [[File:Vault (active) JE1 BE1.png|32px]] [[File:Vault (unlocking) JE1 BE1.png|32px]] [[File:Vault (ejecting) JE1 BE1.png|32px]] Added vaults.}}
|
||||
|{{HistoryLine|||dev=24w06a|[[File:Vault JE2 BE2.png|32px]] [[File:Vault (active) JE2 BE2.png|32px]] [[File:Vault (unlocking) JE2 BE2.png|32px]] [[File:Vault (ejecting) JE2 BE2.png|32px]] Changed the textures of vaults to distinguish them from [[trial spawner]]s.}}
|
||||
|{{HistoryLine|||dev=24w09a|[[File:Vault JE3 BE3.png|32px]] [[File:Vault (active) JE3 BE3.png|32px]] [[File:Vault (unlocking) JE3 BE3.png|32px]] [[File:Vault (ejecting) JE3 BE3.png|32px]] Changed the textures of vaults to further distinguish them from trial spawners.}}
|
||||
|{{HistoryLine|||dev=24w10a|[[File:Vault JE4.png|32px]] Updated the left column of pixels on the front face of the disabled vault to match the textures of the other states.}}
|
||||
|{{HistoryLine|||dev=24w11a|Their loot tables have been updated to address some inventory management issues.}}
|
||||
|{{HistoryLine|||dev=24w13a|Changed the loot table of the standard vaults.
|
||||
|[[File:Vault JE5 BE4.png|32px]] [[File:Vault (active) JE4 BE4.png|32px]] [[File:Vault (unlocking) JE4 BE4.png|32px]] [[File:Vault (ejecting) JE4 BE4.png|32px]] Changed the textures of the vault to match the colors used in [[ominous vault]]s.}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|[[File:Vault JE6 BE5.png|32px]] [[File:Vault (active) JE5 BE5.png|32px]] [[File:Vault (unlocking) JE5 BE5.png|32px]] [[File:Vault (ejecting) JE5 BE5.png|32px]] Updated textures to fix inconsistencies across all states.}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|Vaults are now available without using the "Update 1.21" experimental data pack.
|
||||
|Vaults can now eject the new "[[Precipice]]" music disc.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w40a|Breaking vaults no longer need wooden tools or higher.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|[[File:Vault JE1 BE1.png|32px]] [[File:Vault (active) JE1 BE1.png|32px]] [[File:Vault (unlocking) JE1 BE1.png|32px]] [[File:Vault (ejecting) JE1 BE1.png|32px]] Added vaults.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.70.22|[[File:Vault JE2 BE2.png|32px]] [[File:Vault (active) JE2 BE2.png|32px]] [[File:Vault (unlocking) JE2 BE2.png|32px]] [[File:Vault (ejecting) JE2 BE2.png|32px]] Changed the textures of vaults to distinguish them from [[trial spawner]]s.}}
|
||||
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.20|[[File:Vault JE3 BE3.png|32px]] [[File:Vault (active) JE3 BE3.png|32px]] [[File:Vault (unlocking) JE3 BE3.png|32px]] [[File:Vault (ejecting) JE3 BE3.png|32px]] Changed the textures of vaults to further distinguish them from trial spawners.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.80.22|Vaults no longer eject more than one unstackable item per unlock.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|[[File:Vault JE5 BE4.png|32px]] [[File:Vault (active) JE4 BE4.png|32px]] [[File:Vault (unlocking) JE4 BE4.png|32px]] [[File:Vault (ejecting) JE4 BE4.png|32px]] Changed the textures of the vault to match the colors used in [[ominous vault]]s.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.0.22|Vaults are now available without using the "Update 1.21" experimental toggle.
|
||||
|[[File:Vault JE6 BE5.png|32px]] [[File:Vault (active) JE5 BE5.png|32px]] [[File:Vault (unlocking) JE5 BE5.png|32px]] [[File:Vault (ejecting) JE5 BE5.png|32px]] Updated textures to fix inconsistencies across all states.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.0.24|Vaults can now eject the new "[[Precipice]]" music disc.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* During unseen development, the vault's texture had blue eyes, but the eyes were later changed to be orange to match the eyes seen on the [[trial spawner]].<ref>{{Tweet|kingbdogz|1751177169651298356|The original key texture was never aimed at the Deep Dark, it's just that an older texture of Vaults had blue eyes instead of orange ones. We opted to change it so that both Vaults and Trial Spawners had the same eye color.|January 27, 2024}}</ref>
|
||||
* The vault was inspired by {{w|Gashapon|gashapon machines|newtab=1}}, which are vending machines that dispense capsuled toys.<ref>https://www.youtube.com/watch?v=bBr8BBrk1v8</ref>
|
||||
|
||||
== Gallery ==
|
||||
==== Before 24w13a/1.21.0.20 ====
|
||||
<gallery>
|
||||
Vaultrender2.png|A vault, as it appeared in [[trial chambers]].
|
||||
</gallery>
|
||||
|
||||
==== Before 24w11a/1.20.80.22 ====
|
||||
<gallery>
|
||||
Vaultrender.png|A vault, as it appeared in [[trial chambers]].
|
||||
</gallery>
|
||||
|
||||
==== Before 24w09a/1.20.80.20 ====
|
||||
<gallery>
|
||||
Vault from Trial Chamber Render.png|A vault, as it appeared in [[trial chambers]].
|
||||
Vault with particles JE2 BE2.png|An active vault block with particles.
|
||||
</gallery>
|
||||
|
||||
==== Before 24w06a/1.20.70.22 ====
|
||||
<gallery>
|
||||
Vault render.png|A vault, as it appeared in [[trial chambers]].
|
||||
Vault with particles JE1 BE1.png|An active vault block with particles.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Vault in hidden room.png|A vault in a hidden room.
|
||||
File:Active vault in hidden room.png|The same vault, activated.
|
||||
File:Trial Chambers Vault Pedestal Screenshot.png|A vault on a pedestal.
|
||||
File:Kai Zuri Efe Steve vault.png|[[Kai]], [[Zuri]], [[Efe]], and [[Steve]] looting a vault.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
The Vault.png|A vault in the trial chambers.
|
||||
The Vault Dispensing Loot.png|A vault giving players loot.
|
||||
The Vault Locked.png|A vault after being unlocked.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Minecraft characters open the trial vault.png|[[Ari]] and [[Sunny]] open a vault.
|
||||
File:Approaching the vault.png|Sunny, [[Kai]], [[Steve]], [[Makena]], and [[Efe]] approaching a vault, from the [[Tricky Trials Update Official Trailer]]
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Vault concept art.png|Vault concept art.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Block entities]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Light sources]]
|
||||
|
||||
[[de:Tresor]]
|
||||
[[es:Arca]]
|
||||
[[fr:Coffre-fort]]
|
||||
[[ja:宝物庫]]
|
||||
[[pt:Cofre]]
|
||||
[[ru:Хранилище]]
|
||||
[[uk:Сховище]]
|
||||
[[zh:宝库]]
|
Loading…
Add table
Reference in a new issue