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wiki_backup/Bedrock_Edition_1.21.50.txt
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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
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{{Infobox version
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| title = v1.21.50
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| vernum = 1.21.50
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| name = [[The Garden Awakens]]
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| edition = Bedrock
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| image = Bedrock 1.21.50 PatchNotes.png
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| image2 = Bedrock 1.21.50.png
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| build = 29529003
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| editorver = 0.8.0
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| internal = '''Windows, Xbox''': 1.21.5007.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.50.07<br>'''PlayStation 4''': 3.03<br>'''PlayStation 5''': 1.010.000<br>'''Nintendo Switch''': v114
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| versioncode = '''Android''':<br>
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952105047 (armeabi-v7a, 34)<br>
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962105047 (x86, 34)<br>
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972105047 (arm64-v8a, 34)<br>
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982105047 (x86_64, 34)
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| server = 1.21.50.07-1.21.50.10
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| serverdl = '''Server (1.21.50.07)'''<br>
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[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.07.zip Windows]<br>
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[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.07.zip Linux]<br>
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'''Server (1.21.50.10)'''<br>
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[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.50.10.zip Windows]<br>
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[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.50.10.zip Linux]
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| date = December 3, 2024
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| prevparent = 1.21.0
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| prev = 1.21.44
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| next = 1.21.51
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| nextparent =
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}}
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<div class ="nomobile">{{relevant guide|Bedrock Edition guides/The Garden Awakens}}</div>
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'''1.21.50''', the release of '''[[The Garden Awakens]]''', is a [[game drop]] for ''[[Bedrock Edition]]''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32344904160397-Minecraft-Bedrock-Edition-1-21-50-The-Garden-Awakens|title=Minecraft: Bedrock Edition 1.21.50 - The Garden Awakens|website=Minecraft Feedback|date=December 3, 2024}}</ref><ref>{{mcnet|minecraft-1-21-50-bedrock-changelog|Minecraft 1.21.50 Bedrock Changelog|December 3, 2024|Jay Wells}}</ref>, released on December 3, 2024.
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It marks the first release of the [[Bedrock Editor]] in a retail version.
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== Additions ==
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{{Additions table
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|Pale Oak Log
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|Pale Oak Wood
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|Stripped Pale Oak Log
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|Stripped Pale Oak Wood
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|Pale Oak Leaves
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|Pale Oak Sapling
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|Pale Oak Planks
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|Pale Oak Slab
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|Pale Oak Stairs
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|Pale Oak Door
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|Pale Oak Trapdoor
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|Pale Oak Button
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|Pale Oak Pressure Plate
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|Pale Oak Fence
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|Pale Oak Fence Gate
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|Pale Oak Sign
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|Pale Oak Hanging Sign
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|Pale Oak Boat
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|Pale Oak Boat with Chest
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|Pale Moss Block
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|Pale Moss Carpet
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|Pale Hanging Moss
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|Closed Eyeblossom
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|Open Eyeblossom
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|Resin Clump
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|Block of Resin
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|Resin Brick
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|Resin Bricks
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|Resin Brick Slab
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|Resin Brick Stairs
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|Resin Brick Wall
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|Chiseled Resin Bricks
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|Creaking Heart
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|Creaking Spawn Egg
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}}
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=== Blocks ===
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;{{animate|Creaking Heart.png;Active Creaking Heart.png|32px}} [[Creaking Heart]]
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* A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
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* Can be found activated in the [[pale garden]] biome.
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* Sends a trail of particles towards the connected [[creaking]] when the [[creaking]] gets hit by the player or projectiles.
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** Particle speed is affected by the distance of the [[creaking]] from the heart block.
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** Attacking a [[creaking]] will cause its Creaking Heart to exude 2 to 3 Resin Clumps.
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* Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
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* Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
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* Only activates when placed between two Pale Oak logs in the same orientation and can't be deactivated unless the block is broken.
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** Emits subtle eerie sounds when it is active and surrounded by any types of [[log]]s, [[stripped log]]s, [[wood]], or [[stripped wood]] on all 6 directions.
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* Mining the block is most efficiently done with an axe, but it only drops when using a [[Silk Touch]] tool.
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** When creaking heart block is destroyed, the connected creaking is removed.
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* Can also be crafted using [[pale oak log]]s and a [[block of resin]].
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{{Crafting Table
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|B1=Pale Oak Log
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|B2=Block of Resin
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|B3=Pale Oak Log
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|Output=Creaking Heart
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}}
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; {{Animate|Closed Eyeblossom.png;Open Eyeblossom.png|32px}} [[Eyeblossom]]s
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*Eyeblossoms are new flowers that generate in the pale garden biome.
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**They exist in two variants: closed and open.
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**Eyeblossoms transition between the two variants based on the time of day.
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***During the night, eyeblossoms will become open.
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***During the day, they will become closed.
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**In dimensions that do not have a day/night cycle, they will remain as-is.
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**Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
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**Open eyeblossoms have glowing eyes during the night.
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**Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
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**[[Bees]] get poisoned when they are within a radius of eyeblossoms.
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**[[Suspicious stew]] made from eyeblossom will have blindness or nausea effect depending on the variant.
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**Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
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**[[Wandering Traders]] can sell Open Eyeblossoms.
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;[[File:Pale Hanging Moss.png|32px]] [[Pale Hanging Moss]]
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* Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
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** Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
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* When attached to a pale oak log or leaves, it emits ambient sounds.
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* It only drops when using [[shears]] or a tool enchanted with [[Silk Touch]].
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;[[File:Pale Moss Block.png|32px]] [[Pale Moss Block]]
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* Generates naturally in the pale garden biome.
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** Pale moss blocks can be bonemealed to spread to compatible blocks.
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;[[File:Pale Moss Carpet.png|32px]] [[Pale Moss Carpet]]
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* Generates naturally in the pale garden biome.
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** When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it. {{Animate|Pale Moss Carpet (low).png;Pale Moss Carpet (tall).png|32px}}
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** Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.
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;[[File:Pale Oak Leaves.png|32px]] [[Pale Oak Leaves]]
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* A new type of leaves, generated in [[pale oak]] trees.
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* Emits gray (color) {{cd|pale_oak_leaves}} [[particle]]s falling underneath.
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;[[File:Pale Oak Log.png|32px]] [[Pale Oak Log]]
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* A new type of log, generated as a part of [[pale oak]] trees.
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* Can be crafted into pale planks and wood.
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* {{Animate|Stripped Pale Oak Log JE1 BE2.png; Pale Oak Wood JE1 BE1.png; Stripped Pale Oak Wood JE1 BE2.png|32px}} Has a stripped log variant, wood variant and stripped wood variant.
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** The stripped variant can be used to craft [[File:Pale Oak Hanging Sign JE1.png|32px]] [[hanging sign]]s.
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;[[File:Pale Oak Planks.png|32px]] [[Pale Oak Planks]]
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* Crafted from pale oak logs.
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* Can be used to craft respective [[File:Pale Oak Button.png|32px]] [[button]]s, [[File:Pale Oak Door.png|32px]] [[door]]s, [[File:Pale Oak Fence.png|32px]] [[fence]]s, [[File:Pale Oak Fence Gate.png|32px]] [[fence gate]]s, [[File:Pale Oak Pressure Plate.png|32px]] [[pressure plate]]s, [[File:Pale Oak Sign.png|32px]] [[sign]]s, [[File:Pale Oak Slab.png|32px]] [[slab]]s, [[File:Pale Oak Stairs.png|32px]] [[stairs]], and [[File:Pale Oak Trapdoor.png|32px]] [[trapdoor]]s.
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* Can be used to craft [[pale oak boat]]s and [[pale oak boat with chest]]s.
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* Can be used to craft wooden blocks or items, (eg. [[chest]])
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{{Crafting Table
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|A1=Pale Oak Log; Stripped Pale Oak Log; Pale Oak Wood; Stripped Pale Oak Wood
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|Output=Pale Oak Planks,4
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}}
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;[[File:Pale Oak Sapling.png|32px]] [[Pale Oak Sapling]]
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* A new type of [[sapling]] which grows into a pale oak tree when planted.
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* Drops underneath pale oak leaves.
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* [[Wandering Traders]] can sell sapling.
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* Can break off a fully grown one and plant it to grow a pale oak tree.
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* [[File:Potted Pale Oak Sapling.png|32px]] Can be placed in [[flower pot]]s.
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; {{Animate|Resin Clump (item) JE1 BE1.png; Resin Clump JE1 BE1.png|32px}} [[Resin Clump]]
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* A multi-face block.
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* Dropped by the creaking heart when it is destroyed.
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* Placed around the creaking heart when its creaking is attacked.
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* Can be crafted into a [[block of resin]].
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* Can be hardened into [[resin brick]] items in a furnace.
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* Can be found in loot chests in [[woodland mansion]]s.
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;[[File:Block of Resin.png|32px]] [[Block of Resin]]
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* Crafted from [[resin clump]].
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* Can be used to craft [[creaking heart]].
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{{Crafting Table
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|A1=Resin Clump
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|A2=Resin Clump
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|A3=Resin Clump
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||||
|B1=Resin Clump
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||||
|B2=Resin Clump
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|B3=Resin Clump
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||||
|C1=Resin Clump
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|C2=Resin Clump
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||||
|C3=Resin Clump
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||||
|Output=Block of Resin
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}}
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;[[File:Resin Bricks.png|32px]] [[Resin Bricks]]
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* Crafted from [[resin brick]].
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* Can be used to craft [[File:Chiseled Resin Bricks.png|32px]] [[Chiseled Resin Bricks|chiseled]], [[File:Resin Brick Slab.png|32px]] [[slab]]s, [[File:Resin Brick Stairs.png|32px]] [[stairs]], and [[File:Resin Brick Wall.png|32px]] [[wall]]s variant.
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* Mining the block is most efficiently done with an pickaxe.
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{{Crafting Table
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|A2=Resin Brick
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|A3=Resin Brick
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||||
|B2=Resin Brick
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||||
|B3=Resin Brick
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||||
|Output=Resin Bricks
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||||
}}
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=== Items ===
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;[[File:Resin Brick.png|32px]] [[Resin Brick]]
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* Can be smelting from resin clump items in a furnace.
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* Can be used to craft [[resin bricks]].
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* Can be found in chests in the woodland [[mansion]].
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* Can be used to trim armor.
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{{Smelting
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|Resin Clump
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|Resin Brick
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}}
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;[[Spawn egg]]s
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* [[File:Creaking Spawn Egg.png|32px]] Creaking spawn egg.
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=== Mobs ===
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;[[File:Creaking JE1.png|x32px]] [[Creaking]]
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* The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
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** Is not affected by light levels but spawns and despawns based on day/night cycle.
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*Creaking Heart decides to remove or replace the connected Creaking when:
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**It turns day.
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**it is neutral and stops attacking when being looked at (reverse Enderman).
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**It's too far away from the [[Creaking Heart]].
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**A player intersects with the Creaking for a few seconds.
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* The melee attacks deal 3 points of damage (1.5 hearts)
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* It will follow and attack players up to 32 blocks away from its creaking heart block.
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** An activated creaking will not move if a player is looking at it.
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** A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
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* Reacts only to damage caused by mobs and projectiles, by swaying in place.
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** Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can walk through/over them.
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** Has a twitching animation.
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** Is fire-resistant.
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** When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
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** When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
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* Creaking cannot enter [[boat]]s.
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* Creaking spawned from a creaking heart can not go through portals.
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* The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
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** Has {{hp|1}} health points.
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** Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
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=== Non-mob entities ===
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;[[File:Pale Oak Boat.png|32px]] [[Pale Oak Boat]]
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* A new type of boat, crafted with pale oak planks.
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* Can be used to craft a variant [[File:Pale Oak Boat with Chest.png|32px]] with a [[boat with chest|chest]].
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=== World generation ===
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;[[File:Pale Oak Tree.png|32px]] [[Pale oak]]
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* A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
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** Generates naturally in the pale garden biome.
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;[[File:BiomeSprite pale-garden.png|16px]] [[Pale Garden]]
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* A new biome which contains pale oaks and Pale Moss blocks/carpet.
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* It is a variation of the [[dark forest]] biome, with pale oak trees instead of dark oak trees.
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* Animal mobs do not spawn naturally.
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* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
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** Any tinted leaves places in the biome also get a desaturated, gray look.
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* Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
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*A particle is emitted in the pale garden.
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;[[File:Pale moss patch.png|32px]] [[Pale moss patch]]
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*Vegetation patch feature consisting of pale moss and other plants found in the pale garden.
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=== Gameplay ===
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;[[Achievements]]
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{{Load achievements|Heart Transplanter}}
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=== General ===
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; [[Sound]]s
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* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
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** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
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** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
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; [[Bedrock Editor]]
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* Released [[Bedrock Editor 0.8.0|beta 0.8.0]].
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== Changes ==
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=== Blocks ===
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;All [[Copper Door]]s, [[Iron Door]], [[Heavy Weighted Pressure Plate]], [[Light Weighted Pressure Plate]], [[Polished Blackstone Pressure Plate]], and [[Stone Pressure Plate]]
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*The blocks that require support now always drop when broken with any tool.
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;[[Bamboo]]
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*Pickaxes and shovels no longer mine them as quickly as axes.
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;[[Bamboo Sapling]]s
|
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*Swords can now cut them instantly, as they do bamboo.
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*Axes no longer mine them faster.
|
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|
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;[[Block of Amethyst]]
|
||||
*Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
|
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|
||||
;[[Budding Amethyst]]
|
||||
*Is now slower to mine with an improper tool.
|
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|
||||
;[[Cobweb]]
|
||||
*Maces no longer mine them faster than other non-sword tools.
|
||||
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;[[Copper Trapdoor]]s and [[Copper Bulb]]s
|
||||
*They now require a stone pickaxe or better for drops and quick mining.
|
||||
|
||||
;[[Crafter]]s
|
||||
*They now can be mined quickly with any pickaxe.
|
||||
|
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;[[Dragon Egg]]
|
||||
*If player somehow manages to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.
|
||||
|
||||
;[[Flower]]s and [[Mushroom]]s
|
||||
*They no longer generate in the Pale Garden biome.
|
||||
|
||||
;[[Glow Lichen]]
|
||||
*Glow lichen now play their step sound when on top of a block an actor is walking on.
|
||||
|
||||
;[[Heavy Core]]s
|
||||
*They are now faster to mine with any improper tool.
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||||
*A [[note block]] placed above them now plays the proper sound.
|
||||
|
||||
;[[Jigsaw]]
|
||||
*Dimension padding is now taken into account when placing the start piece of a jigsaw structure.
|
||||
|
||||
;[[Kelp]]
|
||||
*Removed the unintended darker tinting of kelp.
|
||||
|
||||
;[[Moss Carpet]]s
|
||||
*Axes no longer mine them faster.
|
||||
|
||||
;[[Slime Block]]
|
||||
*Sneaking while landing on a slime block no longer causes fall damage.
|
||||
|
||||
;[[Trial Spawner]]
|
||||
*Some trial spawners did not have an extra breeze out at once when ominous.
|
||||
|
||||
;[[Vine]], [[Cave Vines]], [[Twisting Vines]], and [[Weeping Vines]]
|
||||
*They now play their correct sounds instead of the [[nether wart]] sound.
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|/set_movement_authority}}
|
||||
*Control the client or server to check a player movement.
|
||||
|
||||
;{{cmd|/schedule}}
|
||||
*Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix {{cd|t}} to indicate ticks, postfix {{cd|s}} to indicate seconds, or with the postfix {{cd|d}} to indicate days. Players can also give the argument {{cd|append}} to add their request to the queue no matter what, or {{cd|replace}} (which is also the default) to replace all current matching requests with the new one.
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||||
**{{cmd|/schedule delay add <function> <delay (ticks)> [append|replace]}}
|
||||
**{{cmd|/schedule delay clear <function>}}
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Message]]s
|
||||
*There is now a warning message when the player is prevented from entering an unloaded chunk.
|
||||
|
||||
=== General ===
|
||||
;[[Tag]]s
|
||||
*The following block tags are no longer behind the "Upcoming Creator Features" [[experimental]] toggle:
|
||||
**{{cd|minecraft:diamond_tier_destructible}}
|
||||
**{{cd|minecraft:iron_tier_destructible}}
|
||||
**{{cd|minecraft:is_axe_item_destructible}}
|
||||
***Has been renamed from {{cd|minecraft:is_hatchet_item_destructible}}.
|
||||
**{{cd|minecraft:is_hoe_item_destructible}}
|
||||
**{{cd|minecraft:is_mace_item_destructible}}
|
||||
**{{cd|minecraft:is_pickaxe_item_destructible}}
|
||||
**{{cd|minecraft:is_shears_item_destructible}}
|
||||
**{{cd|minecraft:is_shovel_item_destructible}}
|
||||
**{{cd|minecraft:is_sword_item_destructible}}
|
||||
**{{cd|minecraft:netherite_tier_destructible}}
|
||||
**{{cd|minecraft:stone_tier_destructible}}
|
||||
*Removed the following block tags:
|
||||
**{{cd|minecraft:is_digger_item_destructible}}
|
||||
**{{cd|minecraft:is_tool_item_destructible}}
|
||||
**{{cd|minecraft:gold_tier_destructible}}
|
||||
**{{cd|minecraft:wood_tier_destructible}}
|
||||
|
||||
;[[Realms]]
|
||||
*Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
|
||||
*Added a new Realm Event related to mobs.
|
||||
|
||||
;[[UI]]
|
||||
*Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
|
||||
*Change the order of tabs in the [[settings]] screen.
|
||||
*Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
|
||||
*Hid "Create from template", and "Import world" buttons when in [[Demo Mode|trial mode]].
|
||||
*Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
|
||||
*Added missing quickswap animations in GUI for several blocks.
|
||||
*Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
|
||||
*Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
|
||||
*The size of shield items no longer changes when the item is moved between slots.
|
||||
*Bundles that are moved under a player's cursor now correctly update their tooltip.
|
||||
*It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
|
||||
*Remove "X" closing button from the [[command block]] UI when player is using gamepad.
|
||||
*A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
|
||||
*Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
|
||||
*Dualsense gamepads now have correct tooltip icons on mobile devices.
|
||||
*Added an option to enable a "[[pick block]]" button for touch controls in Creative mode.
|
||||
*Items in a [[bundle]] tooltip now have a gray background.
|
||||
*[[Screenshot]]s: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
|
||||
*Using the scroll wheel when hovering a [[bundle]] placed in hotbar with creative inventory search tab active now selects an item in the bundle.
|
||||
*Updated Sleep Screen to Ore UI.
|
||||
|
||||
;[[Title screen]]
|
||||
*The [[panorama]] was changed to showcase [[pale gardens]].
|
||||
|
||||
=== Items ===
|
||||
;[[Heavy Core]]s
|
||||
*Updated item's texture.
|
||||
|
||||
;[[Mace]]
|
||||
*Mace damage now scales with distance fallen when it is used by mobs.
|
||||
|
||||
;[[Suspicious Stew]]
|
||||
*The effect durations of Suspicious Stew have been adjusted to be the same across versions.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Bee]]s
|
||||
*Feeding bees open eyeblossoms now applies the poison effect.
|
||||
*Feeding bees wither roses now applies the wither effect.
|
||||
|
||||
;[[Fox]]es
|
||||
*They can now pick up bundles.
|
||||
|
||||
;[[Wandering Trader]]
|
||||
* Can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale moss block]]s, and [[pale hanging moss]].
|
||||
|
||||
;[[Zombified Piglin]]s
|
||||
*Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
|
||||
|
||||
=== World generation ===
|
||||
;[[Feature]]s
|
||||
*The following feature types are now unable to place internal-only features:
|
||||
**{{cd|minecraft:aggregate_feature}}
|
||||
**{{cd|minecraft:snap_to_surface_feature}}
|
||||
**{{cd|minecraft:surface_relative_threshold_feature}}
|
||||
**{{cd|minecraft:weighted_random_feature}}
|
||||
|
||||
;[[Tall Grass]]
|
||||
*Tall grass generates properly with its top part in the pale garden biome.
|
||||
*Tall grass generates properly with its top part in the lush caves biome.
|
||||
|
||||
;[[Tree]]s
|
||||
* All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
|
||||
* All trees can grow on dirt-like blocks
|
||||
|
||||
;[[Trial Chambers]]
|
||||
*Changed contents of chest in {{cd|end_2}} to reference a loot table.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*The [Beta] fields in the {{cd|minecraft:looked_at}} and {{cd|minecraft:home}} entity components are no longer marked as [Beta] and no longer require {{cd|use_beta_features}} to be specified in the root JSON object.
|
||||
|
||||
;API
|
||||
*Added {{cd|beforeEvents}} object to {{cd|@minecraft/server-net}} module version {{cd|1.0.0-beta}} which exposes two events:
|
||||
**{{cd|packetReceive}}: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
|
||||
**{{cd|packetSend}}: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
|
||||
*Added additional optional arguments of {{cd|name}} and {{cd|parentThemeId}} to {{cd|addNewTheme()}}. When a valid {{cd|parentThemeId}} has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
|
||||
*Vanilla trial spawner NBT {{cd|normalConfig}} and {{cd|ominousConfig}} tags values now support references to common configurations as an alternative to inline configuration.
|
||||
|
||||
;[[Audio]]
|
||||
*Per-biome ambient sounds are now defined in {{cd|client_biome}} JSON components
|
||||
**This uses the new {{cd|minecraft:ambient_sounds}} component
|
||||
**Named sounds must be defined in {{cd|individual_named_sounds}} in {{cd|sounds.json}} files.
|
||||
|
||||
;[[Biome]]s
|
||||
*Client biome JSON files now support a {{cd|minecraft:biome_music}} component with a {{cd|volume_multiplier}} field which will gradually affect music volume when the audio listener is inside the corresponding biome.
|
||||
**The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.
|
||||
|
||||
;[[Block]]s
|
||||
*Updated {{cd|minecraft:destructible_by_mining}} component, new field {{cd|item_specific_speeds}} no longer experimental.
|
||||
*Added new field {{cd|ambient_occlusion_exponent}} to {{cd|blocks.json}} file schema in resource packs, replaces broken {{cd|brightness_gamma}} field.
|
||||
*Added the {{cd|minecraft:liquid_detection}} component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
|
||||
*Using the {{cd|minecraft:block_placer}} item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.
|
||||
|
||||
;Entity Components
|
||||
*Added a new component {{cd|minecraft:cannot_be_attacked}}. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to [[ghast]]s, creators can add their entities to the exception filter allowing them to then attack ghasts.
|
||||
*The {{cd|minecraft:looked_at}} component's {{cd|look_at_locations}} field now accepts a list of objects as a parameter, each containing two fields
|
||||
**{{cd|location}}, the location of the entity that must be visible
|
||||
***Valid values: {{cd|head}}, {{cd|body}}, {{cd|feet}}
|
||||
**{{cd|vertical_offset}}, an optional vertical offset applied to the entity's location
|
||||
*Added the {{cd|minecraft:ignore_cannot_be_attacked}} component and moved the filter from {{cd|minecraft:cannot_be_attacked}} to it. This allows content to have custom mobs which bypass the {{cd|cannot_be_attacked}} component (for example the one on the [[ghast]]) without requiring a modification of the attacked mob's settings.
|
||||
|
||||
;Entity Event Responses
|
||||
*Added the {{cd|play_sound}} entity event response, which allows the owner entity to emit sounds.
|
||||
**The {{cd|sound}} field specifies the sound event to play.
|
||||
**Sounds are played at the owner entity's position.
|
||||
*The {{cd|execute_event_on_home_block}} entity event response is now marked as {{cd|[Beta]}} and requires {{cd|use_beta_features}} to be specified in the root JSON object.
|
||||
*Added the {{cd|emit_particle}} entity event response, allowing particles to be emitted at the center of the entity's bounding box.
|
||||
**The {{cd|particle}} field allows to specify the type of particle to emit.
|
||||
|
||||
;General
|
||||
*Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.
|
||||
|
||||
;[[Molang]]
|
||||
*Moved {{cd|query.client_memory_tier}} to {{cd|stable}}.
|
||||
**Removed {{cd|Undetermined}}. It returns a number representing the client RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.server_memory_tier}} to {{cd|stable}}.
|
||||
**Removed {{cd|Undetermined}}. It returns a number representing the server RAM memory tier, 0 = {{cd|SuperLow}}, 1 = {{cd|Low}}, 2 = {{cd|Mid}}, 3 = {{cd|High}}, or 4 = {{cd|SuperHigh}}. Available on the server side (Behavior Packs) only.
|
||||
*Moved {{cd|query.client_max_render_distance}} to {{cd|stable}}.
|
||||
|
||||
;Network Protocol
|
||||
*New actor type added: {{cd|Creaking (146)}}.
|
||||
*New level events added: {{cd|ParticleCreakingHeartTrail}}, {{cd|ParticleCreakingTeardown}}.
|
||||
*New level sound events added: {{cd|ImitateCreaking}}, {{cd|CreakingHeartTrail}}, {{cd|CreakingHeartSpawn}}, {{cd|Activate}}, {{cd|Deactivate}}, {{cd|Freeze}}, {{cd|Unfreeze}}.
|
||||
*Level event removed: {{cd|ParticleCreakingTeardown}}.
|
||||
*New particle type added: {{cd|CreakingCrumble}}.
|
||||
*New level sound events added: {{cd|Open}}, {{cd|OpenLong}}, {{cd|Close}}, and {{cd|CloseLong}}
|
||||
*New Particle Type added: {{cd|EyeblossomOpen}}
|
||||
*New Particle Type added: {{cd|EyeblossomClose}}
|
||||
*New particle type added: {{cd|PaleOakLeaves}}
|
||||
|
||||
;Scripting API
|
||||
*Moved {{cd|ClientSystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|MemoryTier}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|PlatformType}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|SystemInfo}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Enum {{cd|MemoryTier}}.
|
||||
**Removed {{cd|Undetermined}} entry.
|
||||
|
||||
;Stability and Performance
|
||||
*Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Cameras: New Third Person Presets", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Command format ====
|
||||
;{{cmd|loot}}
|
||||
*The {{cd|mine}} overload was added to the {{cmd|/loot}} command under the Upcoming Creator Features experiments.
|
||||
|
||||
;{{cmd|place}}
|
||||
*Added {{cd|place}}.
|
||||
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Added {{cd|canUseBlockAsIcon}} bool to the {{cd|minecraft:block_placer}} item component network data to fix bug where clients did not render the block item correctly.
|
||||
|
||||
;API
|
||||
*Add {{cd|collectRuntimeStats}} to {{cd|@minecraft/debug-utilities}} module, exposing script runtime memory usage.
|
||||
*Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
|
||||
**Extended {{cd|PlayerInputPermissions}} script class to read and write the new input permissions
|
||||
**Extended {{cmd|/inputpermission}} command to use the new input permissions
|
||||
**Extended {{cd|haspermission}} selector to use the new input permissions
|
||||
*Added {{cd|initialRotation}} optional member to {{cd|SpawnEntityOptions}} for specifying the initial rotation of the spawned entity in degrees.
|
||||
*Added new method {{cd|lookAt}} to {{cd|Entity}} which sets the rotation of the entity to face the desired target location.
|
||||
*Added {{cd|shutdown}} event to {{cd|beforeEvents}} within the {{cd|system}} class. This is fired after all players have left and the world is about to shutdown/close.
|
||||
*Input APIs
|
||||
**Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
|
||||
**Added {{cd|getMovementVector(): Vector2}} to {{cd|InputInfo}} to read raw movement values
|
||||
**Added enum {{cd|InputButton}} with values {{cd|Jump}} and {{cd|Sneak}}
|
||||
**Added enum {{cd|ButtonState}} with values {{cd|Pressed}} and {{cd|Released}}
|
||||
**Added {{cd|getButtonState(button: InputButton): ButtonState}} to {{cd|InputInfo}} to read raw player button inputs
|
||||
**Added {{cd|world.afterEvents.playerButtonInput}} event to listen to button change events
|
||||
*Added access to the composting chance for existing Vanilla items via the {{cd|ItemStack}} API
|
||||
*Added access to the composting chance for items with {{cd|CompostableItemComponent}} via the Item Component API
|
||||
*{{cd|CameraFixedBoomOptions}}
|
||||
**Added property {{cd|entityOffset?: Vector3}}.
|
||||
*Added new {{cd|CameraTargetOptions}} parameter inside {{cd|setCamera}} for {{cd|beta}}. This can be used to modify the {{cd|minecraft:free}} preset if the Focus Target experimental camera toggle is enabled.
|
||||
|
||||
;Blocks
|
||||
*Added {{cd|minecraft:item_visual}} block component. This component takes nested {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components to configure the item representation of a block
|
||||
**{{cd|geometry}} and {{cd|material_instances}} fields are required. They utilize the same fields/requirements as {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} respectively
|
||||
**Block must include {{cd|minecraft:geometry}} and {{cd|minecraft:material_instances}} components alongside the {{cd|minecraft:item_visual}} component
|
||||
**Requires the "Upcoming Creator Features" toggle
|
||||
*Cobwebs now obey {{cd|blockshape}} and {{cd|textures}} properties set in {{cd|blocks.json}}
|
||||
**Requires the "Upcoming Creator Features" toggle
|
||||
|
||||
;Camera
|
||||
*Added {{cd|minecraft:fixed_boom}} preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
|
||||
*Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
|
||||
**Aim assist currently targets blocks. Entities will be enabled in a future release.
|
||||
*Aim assist can be enabled through {{cd|/aimassist}} command.
|
||||
**Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under {{cd|aim_assist}} folder using a behavior pack.
|
||||
**Aim assist will highlight the selected target. The highlighting textures are customizable through textures under {{cd|textures\ui}} folder using a resource pack.
|
||||
*Added the rotation to the camera command for the {{cd|fixed_boom}} camera
|
||||
*Added content error when trying to target an entity when not on a free camera.
|
||||
|
||||
;Component
|
||||
*Added the {{cd|minecraft:compostable}} item component to Upcoming Creator Features experimental toggle
|
||||
|
||||
;Creator Options
|
||||
*Added section "Device Info Settings".
|
||||
**Added option to allow override memory tier used in Scripting and [[Molang]].
|
||||
|
||||
;[[Molang]]
|
||||
*Added {{cd|query.last_input_mode_is_any}}.
|
||||
**It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Added {{cd|query.touch_only_affects_hotbar}}.
|
||||
**It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting
|
||||
*Added enum {{cd|InputMode}}.
|
||||
**{{cd|<nowiki>export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }</nowiki>}}
|
||||
*Added class {{cd|InputInfo}}.
|
||||
**Field {{cd|touchOnlyAffectsHotbar}}. Whether the player touch input only affects the touchbar or not.
|
||||
**Field {{cd|lastInputModeUsed}}. The last input mode used by the player.
|
||||
**Added field {{cd|inputInfo}}.
|
||||
*Added class {{cd|PlayerInputModeChangeAfterEvent}}.
|
||||
**Field {{cd|newInputModeUsed}}, the new input mode used by the player.
|
||||
**Field {{cd|player}}, the player that had the input mode change.
|
||||
**Field {{cd|previousInputModeUsed}}, the previous input mode used by the player.
|
||||
*Added class {{cd|PlayerInputModeChangeAfterEventSignal}}.
|
||||
*Added support for input glyph replacement for server forms ({{cd|ActionFormData}}, {{cd|MessageFormData}}, and {{cd|ModalFormData}}).
|
||||
|
||||
;Structures
|
||||
*Expose "Data-Driven [[Jigsaw Structure]]s" experiment toggle to Creators
|
||||
**Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
|
||||
**There are 4 new JSON files comprising Jigsaw Structure data:
|
||||
***Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
|
||||
***Processors: A processor can add custom behaviors to the structure that affects how it looks.
|
||||
***Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
|
||||
***Template Pools: A template pool contains the structure pieces that make up a structure.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signed books. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*{{cd|BlockComponentTypes}}
|
||||
**Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|BlockFluidContainerComponent}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|FluidContainer}} from {{cd|beta}} to {{cd|1.16.0}}.
|
||||
*Moved {{cd|BlockFillOptions}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
*Moved {{cd|UnloadedChunksError}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
*Dimension
|
||||
**Moved {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
**Moved {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
**Moved {{cd|fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume;}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
*{{cd|ItemUseOnBeforeEvent}}
|
||||
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
*{{cd|ItemUseOnAfterEvent}}
|
||||
**Move property {{cd|readonly isFirstEvent: boolean}} from {{cd|beta}} to {{cd|v1.16.0}}.
|
||||
|
||||
;Block Components
|
||||
*Modified {{cd|ambient_occlusion}} field for {{cd|minecraft:material_instances}} component to be a float value, requires Upcoming Creator Features experiment.
|
||||
|
||||
;Cameras
|
||||
*Tracking a target using the free camera preset: optional {{cd|tracking_radius}} float value for setting a listening radius for a target entity
|
||||
|
||||
;Scripting
|
||||
*Enum {{cd|InputMode}}.
|
||||
**Removed {{cd|Undetermined}} entry.
|
||||
*Class {{cd|InputInfo}}.
|
||||
**Throws {{cd|EngineError}} instead of {{cd|Error}} in case of internal error.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.50.20 Preview,1.21.50.24 Preview,1.21.50.25 Preview,1.21.50.26 Preview,1.21.50.28 Preview,1.21.50.29 Preview
|
||||
|;From released versions before 1.21.50
|
||||
|32826|Wither boss heads does not look at the player or mob correctly when he is attacking.
|
||||
|33950|Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
|
||||
|42373|Vindicators/Evokers attack Pillagers when hit by them.
|
||||
|44454|Vexes don't take damage after a period of time.
|
||||
|46922|Respiration enchantment does not increase the time between taking drowning damage.
|
||||
|48265|Wither boss still can move during the spawn animation.
|
||||
|50057|Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
|
||||
|53775|Vines, tallgrass and ferns have color overlays applied twice.
|
||||
|62132|Grass blocks under hoppers turn into dirt blocks.
|
||||
|64537|Wither spawning and death animations are broken.
|
||||
|68327|Other zombified piglins aggro when you one-hit kill one of them
|
||||
|71859|Blackstone cannot be used to repair stone tools and weapons in an anvil
|
||||
|90625|Sky color transitions abruptly between biomes
|
||||
|93323|Swords breaks blocks faster than hand.
|
||||
|112420|Blocks sometimes disappear when placed
|
||||
|120237|Player world spawn is sometimes underwater.
|
||||
|131325|Rain/snow sometimes does not visually match the actual weather
|
||||
|135605|Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
|
||||
|135606|Purpur pillars cannot be used to craft purpur slabs.
|
||||
|145524|Haptic feedback not working on block destroy [on iOS].
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|162158|Stone buttons do not drop when broken by hand.
|
||||
|164543|Can't distribute items across other items.
|
||||
|166005|Thai language fonts are broken - only partially render.
|
||||
|169375|Ravager doesn't destroy plants added since 1.19
|
||||
|169713|The kelp has a dark color.
|
||||
|170516|Mangrove leaves don't use separate opaque textures
|
||||
|170791|Content Log GUI in Education Edition worlds.
|
||||
|171001|{{cd|rawtext %%%%1}} cannot be escaped correctly
|
||||
|173582|Sponges no longer make a sound when absorbing water.
|
||||
|174191|Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
|
||||
|174345|Sponge and Wet Sponge blocks don't have new sounds.
|
||||
|176374|Crafter breaking times are different on Bedrock.
|
||||
|176933|Some of the newer blocks' sounds are much louder than other blocks
|
||||
|178520|Crash with crafting recipe mod
|
||||
|178719|Copper grates have glitched rendering with fluids underneath them.
|
||||
|179702|If name of world is "tnt" it displays as "TNT" instead.
|
||||
|180023|Parity: Breeze idle sounds do not play correctly.
|
||||
|180140|Warden textures are completely black in the Deferred Technical Preview.
|
||||
|180725|Cherry Leaves count as custom blocks
|
||||
|181435|The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
|
||||
|182930|Shulker boxes do not have their color in their name.
|
||||
|183512|Wind charges that are on fire don't ignite TNT and TNT minecarts.
|
||||
|184404|Player can interact with the world while customizing controls.
|
||||
|184406|Player's camera can get stuck when leaving a boat after interacting with an interface
|
||||
|185236|Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
|
||||
|185237|Player can't stop flying by double tapping fly up in the joystick control schemes.
|
||||
|185354|Jumping when falling onto a slime block no longer cancels the bounce effect
|
||||
|185960|Trial spawners that have had spawn eggs used on them revert to their initial state after their cooldown expires
|
||||
|185964|Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
|
||||
|186341|Paper doll overlaps with the armor bar in Pocket UI.
|
||||
|186619|Bundle UI sounds play from the corner of the block the player is standing on.
|
||||
|186928|Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
|
||||
|186979|Tools in your hotbar once again do the popup animation when durability decreases.
|
||||
|187287|Wet sponge blocks have no sound.
|
||||
|otherissuescount=41}}
|
||||
;Other
|
||||
*Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
|
||||
*Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
|
||||
*Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
|
||||
*Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
|
||||
*Fixed a crash that could sometimes occur after uploading and joining a Realm.
|
||||
*Fixed an issue where the game would occasionally hang when loading resources.
|
||||
*Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
|
||||
*Improved feedback to user when Realm uploads fail due to naming.
|
||||
*The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
|
||||
*Fixed a visual glitch which could occur when navigating between the death screen and game menu.
|
||||
*Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
|
||||
*Fixed soft-lock UI bug when an expired Realm was deleted.
|
||||
*The {{cmd|kill}} command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
|
||||
*Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
|
||||
*Bundles that are moved under a player's cursor now correctly update their tooltip.
|
||||
*Fixed a spelling error in an advanced tip for worlds with resource packs.
|
||||
*Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (''Education Edition'' block).
|
||||
*Grass and nylium now decay to dirt and netherrack when below observer.
|
||||
*The camera now rotates the correct way around the X and Y axes when using the {{cmd|/camera}} command
|
||||
*Using an empty bundle now causes an animation to play in both first and third person.
|
||||
*Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
|
||||
*Fixed an issue where players were unable to create a new world on an active Realm.
|
||||
*Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
|
||||
*Improved game loading stability.
|
||||
*Fixed spacing on Realms Stories and Timeline pages.
|
||||
*Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
|
||||
*Decorated pots no longer activate observers on world load.
|
||||
*Fixed all skull block variants being turned into {{cd|skeleton_skull}} when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks.
|
||||
*Magma cube model part UVs no longer overlap each other.
|
||||
*Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
|
||||
*Fall & step sound events for sponge and wet sponge changed to "player".
|
||||
*Bundle tooltip correctly appears after being placed from the cursor.
|
||||
*Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
|
||||
*Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
|
||||
*Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
|
||||
*The game no longer crashes if a mob attacks with an item that breaks during the attack.
|
||||
*Fixed a bug where vanilla items with the {{cd|minecraft:block_placer}} component had the wrong icon on split-screen clients.
|
||||
*Fixed an API script processing error that could result in an infinite loop.
|
||||
*Fixed bug where {{cd|Dimension.fillBlocks}} would set blocks outside of the ticking area when {{cd|ignoreChunkBoundErrors}} was set to {{cd|true}}.
|
||||
*Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
|
||||
*Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.50]]
|
||||
[[es:Bedrock Edition 1.21.50]]
|
||||
[[pt:Edição Bedrock 1.21.50]]
|
||||
[[ru:1.21.50 (Bedrock Edition)]]
|
||||
[[uk:1.21.50 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.50]]
|
70
wiki_backup/Bedrock_Edition_1.21.51.txt
Normal file
70
wiki_backup/Bedrock_Edition_1.21.51.txt
Normal file
|
@ -0,0 +1,70 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.51
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.51.png
|
||||
| build = 29753108
|
||||
| internal = '''Windows, Xbox''': 1.21.5101.0<br>'''ChromeOS, Android (Original), iOS, iPadOS, Fire''': 1.21.51.01<br>'''Android (Reupload)''': 1.21.51.02<br>'''PlayStation 4''': 3.04<br>'''PlayStation 5''': 1.011.000<br>'''Nintendo Switch''': v115
|
||||
| editorver = 0.8.0
|
||||
| versioncode = '''Android''':<br>
|
||||
952105101 (armeabi-v7a, 34)<br>
|
||||
962105101 (x86, 34)<br>
|
||||
972105101 (arm64-v8a, 34)<br>
|
||||
982105101 (x86_64, 34)<br>
|
||||
'''Android reupload''':<br>
|
||||
952105102 (armeabi-v7a, 34)<br>
|
||||
962105102 (x86, 34)<br>
|
||||
972105102 (arm64-v8a, 34)<br>
|
||||
982105102 (x86_64, 34)
|
||||
| server = [[Bedrock Dedicated Server 1.21.51.01|1.21.51.01]]<br />[[Bedrock Dedicated Server 1.21.51.02|1.21.51.02]]
|
||||
| serverdl = '''Server (Original)'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.51.01.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.51.01.zip Linux]<br>
|
||||
'''Server (Reupload)'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.51.02.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.51.02.zip Linux]
|
||||
| date = '''December 9, 2024:'''<br>ChromeOS, Android (Original)<br>'''December 10, 2024:'''<br>iOS, iPadOS, Fire<br>'''December 11, 2024:'''<br>Windows, Xbox, PlayStation 4, PlayStation 5, Android (Reupload)<br>'''December 16, 2024:'''<br>Nintendo Switch
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.50
|
||||
| next = 1.21.60
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.51''' is a hotfix to ''[[Bedrock Edition]]'' released on December 9, 2024 for ChromeOS/Android, December 10 for iOS/iPadOS and Fire, December 11 for all other platforms, and December 16 for Nintendo Switch. It fixes bugs and introduces a new Play screen.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/32611282671245-Minecraft-1-21-51-Bedrock|title=Minecraft - 1.21.51 (Bedrock)|website=Minecraft Feedback|date=December 11, 2024}}</ref> It is compatible with [[Bedrock Edition 1.21.50|1.21.50]] servers.
|
||||
|
||||
This version was reuploaded on Android on December 11 with the internal version number '''1.21.51.02''' to re-enable [[RenderDragon]] for ARMv8 devices after it had been mistakenly disabled in the original release.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Play screen
|
||||
* A new "Play screen" is now introduced which includes the following tabs:
|
||||
** Worlds tab: Access saved local and LAN worlds
|
||||
** Realms tab: Access Realms you own or have joined
|
||||
** Servers tab: Join multiplayer [[featured servers]], and add or access custom servers
|
||||
** Create from template: Create from, and rate, your owned templates, and view [[Marketplace]] content
|
||||
** Friends: Connect with friends (they now live in the top right hand corner of the screen)
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.51 Hotfix
|
||||
|;old
|
||||
|187337|Generated Pale Oak trees with Creaking Hearts are rarer than in Java Edition<ref>{{tweet|CornerHardMC|1866950370158928075|In addition to several other fixes, today's 1.21.51 Bedrock hotfix makes Creaking Hearts generate more often in the Pale Garden biome🌳}}</ref>
|
||||
|188547|Magma Cube texture broken with some marketplace resource packs
|
||||
|otherissuescount=3}}
|
||||
;Other
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed issue where some shaped recipes weren't parsing properly.
|
||||
* Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
|
||||
== Known issues ==
|
||||
* When playing [[Hardcore]] worlds on a [[Realm]], the world tag currently shows [[Survival]] instead of Hardcore.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.51]]
|
||||
[[pt:Edição Bedrock 1.21.51]]
|
||||
[[ru:1.21.51 (Bedrock Edition)]]
|
||||
[[uk:1.21.51 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.51]]
|
408
wiki_backup/Bedrock_Edition_1.21.60.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
11
wiki_backup/Bedrock_Edition_Fire_store_pages.txt
Normal file
11
wiki_backup/Bedrock_Edition_Fire_store_pages.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
* (US$6.99) [https://amazon.com/dp/B00992CF6W United States]
|
||||
* (Can$9.57) [https://amazon.ca/dp/B00992CF6W Canada]
|
||||
* (£5.53) [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
|
||||
* (A$10.53) [https://amazon.com.au/dp/B00992CF6W Australia]
|
||||
|
||||
[[Category:Store pages]]
|
||||
|
||||
[[pt:Edição Bedrock/Páginas de loja do Fire]]
|
||||
[[ru:Bedrock Edition/Страницы магазина Fire]]
|
||||
[[th:รุ่น Bedrock/หน้าร้าน Fire]]
|
||||
[[uk:Bedrock Edition/Fire store pages]]
|
20
wiki_backup/Bedrock_Edition_Nintendo_Switch_store_pages.txt
Normal file
20
wiki_backup/Bedrock_Edition_Nintendo_Switch_store_pages.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
* '''Base Game'''
|
||||
** (US$29.99) United States ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
|
||||
** (Can$29.99) Canada ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
|
||||
** (£19.99 / €29.99) [https://nintendo.com/en-gb/Minecraft-1386505.html United Kingdom & Ireland (Digital)]
|
||||
** (£24.99) [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
|
||||
** (€29.99) [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
|
||||
** (A$39.95 / NZ$39.95) Australia & New Zealand ([https://ec.nintendo.com/titles/70010000000963/redirect Digital]) ([https://store.nintendo.com.au/minecraft.html Physical])
|
||||
|
||||
* '''''Minecraft: Deluxe Collection'''''
|
||||
** (US$39.99) [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
|
||||
** (Can$49.99) [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
|
||||
** (£34.99 / €39.99) [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
|
||||
** (A$49.95 / NZ$59.95) [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
|
||||
|
||||
[[Category:Store pages]]
|
||||
|
||||
[[pt:Edição Bedrock/Páginas de loja do Nintendo Switch]]
|
||||
[[ru:Bedrock Edition/Страницы магазина Nintendo Switch]]
|
||||
[[th:รุ่น Bedrock/หน้าร้าน Nintendo Switch]]
|
||||
[[uk:Bedrock Edition/Nintendo Switch store pages]]
|
420
wiki_backup/Bedrock_Editor.txt
Normal file
420
wiki_backup/Bedrock_Editor.txt
Normal file
|
@ -0,0 +1,420 @@
|
|||
{{Distinguish|Bedrock Edition}}
|
||||
{{exclusive|bedrock|customtext=This feature is currently exclusive to the Windows version of ''[[Bedrock Edition]]''.}}
|
||||
{{Infobox program
|
||||
| image = Bedrock Editor.png
|
||||
| imagesize = 280px
|
||||
| author=
|
||||
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios|alt=Mojang Studios logo]] [[Mojang Studios]] <small>[https://minecraft.net/credits (Credits)]</small>
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
|
||||
| developer =
|
||||
| publisher =
|
||||
| platform = {{os|winwm}}
|
||||
| version = '''Stable''': {{v|editor-bedrock}}<br>
|
||||
'''Preview''': {{v|editor-bedrock-beta}}
|
||||
| programming language = C++<br>Bedrock Codebase
|
||||
| date = '''Preview:''' March 8, 2023<br>
|
||||
'''Stable:''' December 3, 2024
|
||||
| source available = No
|
||||
| website = https://minecraft.net/about-minecraft minecraft.net]<br>
|
||||
[https://learn.microsoft.com/minecraft/creator/documents/editoroverview Microsoft Docs]<br>
|
||||
[https://github.com/Mojang/minecraft-editor GitHub Repository<span style="display:none">
|
||||
}}
|
||||
|
||||
The '''Bedrock Editor''', also referred to as '''Minecraft: Bedrock Editor''' and the '''Editor''', is an in-game tool that can be used to edit [[world]]s through projects. It is customizable through the use of scripting. It was released as '''Editor (Beta)''' in the release version of [[Bedrock Edition 1.21.50]].
|
||||
|
||||
== Launching ==
|
||||
The Bedrock Editor can be opened from the "Creator Tools" tab in the Bedrock section of the [[Launcher]]. The editor is supported on versions starting from [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]] for the Preview, and [[Bedrock Edition 1.21.50|1.21.50]] for the stable version.
|
||||
|
||||
Alternatively:
|
||||
* Right-click on desktop menu, select New from the dropdown, and choose to create a new Shortcut.
|
||||
* For the location of the item, enter {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview. This is case-sensitive and needs to match exactly.
|
||||
* Click Next and give your shortcut a name, such as <code>Minecraft Editor</code>.
|
||||
* Launch the game with the newly created shortcut.
|
||||
|
||||
Opening the Bedrock Editor can also be done by pressing {{Key|Windows+R}}, typing {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview, and pressing OK.
|
||||
|
||||
== Usage ==
|
||||
{{Expand section}}
|
||||
Using the tool starts with creating a new Project. New projects can be created from the main menu. This menu uses a similar layout to {{BE}}'s [[World selection menu#Bedrock Edition|World Selection Menu]], with the option to exit being replaced with a link to the Settings menu. The Worlds tab is replaced with the Projects tab. "Create New" is changed to "Create New Project", and the Realms promotion below is missing. The Friends and Servers tabs are also available. Within the Project Creation menu, most options available in Bedrock Edition Preview's world creation remain.
|
||||
[[File:EditorsMainMenu.png|thumb|The Editor's Main Menu]]
|
||||
Holding down your right mouse button on the viewport enables movement. Horizontal movement is done through {{key|W}}, {{key|A}}, {{key|S}}, and {{key|D}}. Vertical movement is done through {{key|Shift}} and {{key|Space}}.
|
||||
|
||||
Left-clicking in the world selects a single block. Using the gizmo or holding shift between clicks places an area selection's corners. Pressing {{key|Ctrl}} creates an additional selection. The selection can be moved using the gizmo, or by holding {{key|Alt}} + either Arrow Keys for horizontal movement or Page Up/Page Down for vertical movement. Resizing can be done with corner gizmos, or by holding {{key|Ctrl}} (increase) or {{key|Shift}} (decrease) with arrow keys and Page Up/Page Down.
|
||||
|
||||
=== Tools ===
|
||||
Tools can be selected from the left toolrail.
|
||||
{| class="wikitable"
|
||||
! Name
|
||||
! Keyboard Shortcut
|
||||
! Description
|
||||
|-
|
||||
| Selection
|
||||
| {{keys|ctrl + S}}
|
||||
| Left mouse click to create a selection; CTRL + D to deselect
|
||||
|-
|
||||
| Brush
|
||||
| {{keys|ctrl + B}}
|
||||
| Left mouse click or drag-to-paint
|
||||
|-
|
||||
| Paste Preview
|
||||
| {{keys|ctrl + shift + V}}
|
||||
| Use the mouse to adjust the position of the clipboard preview, and clock to paste into the world
|
||||
|-
|
||||
| Line
|
||||
|
|
||||
| Line tool creates lines of blocks
|
||||
|-
|
||||
| Summon Tool
|
||||
| {{keys|ctrl + shift + S}}
|
||||
| Click to summon entities
|
||||
|}
|
||||
The {{cmd|project}} command is exclusive to the Bedrock Editor.
|
||||
|
||||
=== Action bar ===
|
||||
Action bar is located below the menu bar. In the middle of the action bar is also the block hotbar, which is used to find blocks that can be placed with the brush.
|
||||
{| class="wikitable"
|
||||
! Name
|
||||
! Keyboard Shortcut
|
||||
! Description
|
||||
|-
|
||||
| Undo
|
||||
| {{keys|ctrl + Z}}
|
||||
| Undo a transaction
|
||||
|-
|
||||
| Redo
|
||||
| {{keys|ctrl + Y}}
|
||||
| Redo a transaction
|
||||
|-
|
||||
| Attach Scripting Debugger
|
||||
|
|
||||
| Attaches the scripting debugger on localhost port 19144. Check Log Panel for connection status.
|
||||
|-
|
||||
| Mode Toggle
|
||||
| {{keys|ctrl + tab}}
|
||||
| Switch to Crosshair Mode for single-block precision editing
|
||||
|-
|
||||
| Input Mapping
|
||||
|
|
||||
| Opens input mapping modal to configure registered bindings.
|
||||
|-
|
||||
| Reload
|
||||
|
|
||||
| Reloads all script files from all behavior packs and refreshes UI for all clients
|
||||
|}
|
||||
|
||||
== Version history ==
|
||||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
|
||||
! Version
|
||||
! Preview version
|
||||
! Release version
|
||||
! Date
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.3|0.8.3]]
|
||||
| [[Bedrock Edition Preview 1.21.60.24|Preview 1.21.60.24]]
|
||||
| —
|
||||
| December 12, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.2|0.8.2]]
|
||||
| [[Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]
|
||||
| —
|
||||
| December 4, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.1|0.8.1]]
|
||||
| [[Bedrock Edition Preview 1.21.60.21|Preview 1.21.60.21]]
|
||||
| —
|
||||
| November 20, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.8.0|0.8.0]]
|
||||
| [[Bedrock Edition Preview 1.21.50.28|Preview 1.21.50.28]]
|
||||
! [[Bedrock Edition 1.21.50|1.21.50]]
|
||||
| '''(Preview)''' November 7, 2024<br>'''(Release)''' December 3, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.7|0.7.7]]
|
||||
| [[Bedrock Edition Preview 1.21.50.26|Preview 1.21.50.26]]
|
||||
| —
|
||||
| October 30, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.6|0.7.6]]
|
||||
| [[Bedrock Edition Preview 1.21.50.25|Preview 1.21.50.25]]
|
||||
| —
|
||||
| October 23, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.5|0.7.5]]
|
||||
| [[Bedrock Edition Preview 1.21.50.24|Preview 1.21.50.24]]
|
||||
| —
|
||||
| October 17, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.4|0.7.4]]
|
||||
| [[Bedrock Edition Preview 1.21.50.20|Preview 1.21.50.20]]
|
||||
| —
|
||||
| October 9, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.3|0.7.3]]
|
||||
| [[Bedrock Edition Preview 1.21.40.23|Preview 1.21.40.23]]
|
||||
| —
|
||||
| September 25, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.2|0.7.2]]
|
||||
| [[Bedrock Edition Preview 1.21.40.21|Preview 1.21.40.21]]
|
||||
| —
|
||||
| September 11, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.1|0.7.1]]
|
||||
| [[Bedrock Edition Preview 1.21.40.20|Preview 1.21.40.20]]
|
||||
| —
|
||||
| September 4, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.7.0|0.7.0]]
|
||||
| [[Bedrock Edition Preview 1.21.30.23|Preview 1.21.30.23]]
|
||||
| —
|
||||
| August 15, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.11|0.6.11]]
|
||||
| [[Bedrock Edition Preview 1.21.30.22|Preview 1.21.30.22]]
|
||||
| —
|
||||
| August 7, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.10|0.6.10]]
|
||||
| [[Bedrock Edition Preview 1.21.30.21|Preview 1.21.30.21]]
|
||||
| —
|
||||
| August 1, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.9|0.6.9]]
|
||||
| [[Bedrock Edition Preview 1.21.20.23|Preview 1.21.20.23]]
|
||||
| —
|
||||
| July 17, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.8|0.6.8]]
|
||||
| [[Bedrock Edition Preview 1.21.20.22|Preview 1.21.20.22]]
|
||||
| —
|
||||
| July 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.7|0.6.7]]
|
||||
| [[Bedrock Edition Preview 1.21.20.21|Preview 1.21.20.21]]
|
||||
| —
|
||||
| June 27, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.6|0.6.6]]
|
||||
| [[Bedrock Edition Preview 1.21.10.22|Preview 1.21.10.22]]
|
||||
| —
|
||||
| June 5, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.5|0.6.5]]
|
||||
| [[Bedrock Edition Preview 1.21.10.21|Preview 1.21.10.21]]
|
||||
| —
|
||||
| May 29, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.4|0.6.4]]
|
||||
| [[Bedrock Edition Preview 1.21.10.20|Preview 1.21.10.20]]
|
||||
| —
|
||||
| May 22, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.3|0.6.3]]
|
||||
| [[Bedrock Edition Preview 1.21.0.24|Preview 1.21.0.24]]
|
||||
| —
|
||||
| May 1, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.2|0.6.2]]
|
||||
| [[Bedrock Edition Preview 1.21.0.23|Preview 1.21.0.23]]
|
||||
| —
|
||||
| April 24, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.1|0.6.1]]
|
||||
| [[Bedrock Edition Preview 1.21.0.22|Preview 1.21.0.22]]
|
||||
| —
|
||||
| April 18, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.6.0|0.6.0]]
|
||||
| [[Bedrock Edition Preview 1.21.0.21|Preview 1.21.0.21]]
|
||||
| —
|
||||
| April 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.11|0.5.11]]
|
||||
| [[Bedrock Edition Preview 1.21.0.20|Preview 1.21.0.20]]
|
||||
| —
|
||||
| April 3, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.10|0.5.10]]
|
||||
| [[Bedrock Edition Preview 1.20.80.23|Preview 1.20.80.23]]
|
||||
| —
|
||||
| March 20, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.9|0.5.9]]
|
||||
| [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]]
|
||||
| —
|
||||
| March 14, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.8|0.5.8]]
|
||||
| [[Bedrock Edition Preview 1.20.80.21|Preview 1.20.80.21]]
|
||||
| —
|
||||
| March 6, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.7|0.5.7]]
|
||||
| [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]]
|
||||
| —
|
||||
| February 29, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.6|0.5.6]]
|
||||
| [[Bedrock Edition Preview 1.20.70.24|Preview 1.20.70.24]]
|
||||
| —
|
||||
| February 15, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.5|0.5.5]]
|
||||
| [[Bedrock Edition Preview 1.20.70.22|Preview 1.20.70.22]]
|
||||
| —
|
||||
| February 7, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.4|0.5.4]]
|
||||
| [[Bedrock Edition Preview 1.20.70.21|Preview 1.20.70.21]]
|
||||
| —
|
||||
| January 31, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.3|0.5.3]]
|
||||
| [[Bedrock Edition Preview 1.20.70.20|Preview 1.20.70.20]]
|
||||
| —
|
||||
| January 24, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.2|0.5.2]]
|
||||
| [[Bedrock Edition Preview 1.20.60.25|Preview 1.20.60.25]]
|
||||
| —
|
||||
| January 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.1|0.5.1]]
|
||||
| [[Bedrock Edition Preview 1.20.60.24|Preview 1.20.60.24]]
|
||||
| —
|
||||
| January 4, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.5.0|0.5.0]]
|
||||
| [[Bedrock Edition Preview 1.20.60.23|Preview 1.20.60.23]]
|
||||
| —
|
||||
| December 13, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.11|0.4.11]]
|
||||
| [[Bedrock Edition Preview 1.20.60.22|Preview 1.20.60.22]]
|
||||
| —
|
||||
| December 6, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.10|0.4.10]]
|
||||
| [[Bedrock Edition Preview 1.20.60.21|Preview 1.20.60.21]]
|
||||
| —
|
||||
| November 29, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.9|0.4.9]]
|
||||
| [[Bedrock Edition Preview 1.20.60.20|Preview 1.20.60.20]]
|
||||
| —
|
||||
| November 15, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.8|0.4.8]]
|
||||
| [[Bedrock Edition Preview 1.20.50.22|Preview 1.20.50.22]]
|
||||
| —
|
||||
| October 25, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.7|0.4.7]]
|
||||
| [[Bedrock Edition Preview 1.20.50.20|Preview 1.20.50.20]]
|
||||
| —
|
||||
| October 11, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.6|0.4.6]]
|
||||
| [[Bedrock Edition Preview 1.20.40.23|Preview 1.20.40.23]]
|
||||
| —
|
||||
| September 27, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.5|0.4.5]]
|
||||
| [[Bedrock Edition Preview 1.20.40.22|Preview 1.20.40.22]]
|
||||
| —
|
||||
| September 20, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.4|0.4.4]]
|
||||
| [[Bedrock Edition Preview 1.20.30.22|Preview 1.20.30.22]]
|
||||
| —
|
||||
| August 17, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.3|0.4.3]]
|
||||
| [[Bedrock Edition Preview 1.20.30.21|Preview 1.20.30.21]]
|
||||
| —
|
||||
| August 9, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.2|0.4.2]]
|
||||
| [[Bedrock Edition Preview 1.20.30.20|Preview 1.20.30.20]]
|
||||
| —
|
||||
| August 3, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.1|0.4.1]]
|
||||
| [[Bedrock Edition Preview 1.20.20.21|Preview 1.20.20.21]]
|
||||
| —
|
||||
| July 12, 2023
|
||||
|-
|
||||
! [[Bedrock Editor 0.4.0|0.4.0]]
|
||||
| [[Bedrock Edition Preview 1.20.20.20|Preview 1.20.20.20]]
|
||||
| —
|
||||
| June 28, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.7|0.3.7]]
|
||||
| [[Bedrock Edition Preview 1.20.10.23|Preview 1.20.10.23]]
|
||||
| —
|
||||
| June 14, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.6|0.3.6]]
|
||||
| [[Bedrock Edition Preview 1.20.10.20|Preview 1.20.10.20]]
|
||||
| —
|
||||
| May 25, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.5|0.3.5]]
|
||||
| [[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]]
|
||||
| —
|
||||
| April 26, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.4|0.3.4]]
|
||||
| [[Bedrock Edition Preview 1.20.0.21|Preview 1.20.0.21]]
|
||||
| —
|
||||
| April 19, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.3|0.3.3]]
|
||||
| [[Bedrock Edition Preview 1.20.0.20|Preview 1.20.0.20]]
|
||||
| —
|
||||
| April 12, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.2|0.3.2]]
|
||||
| [[Bedrock Edition Preview 1.19.80.22|Preview 1.19.80.22]]
|
||||
| —
|
||||
| March 22, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.1|0.3.1]]
|
||||
| [[Bedrock Edition Preview 1.19.80.21|Preview 1.19.80.21]]
|
||||
| —
|
||||
| March 15, 2023
|
||||
|-
|
||||
! [[Bedrock Editor 0.3|0.3]]
|
||||
| [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]]
|
||||
| —
|
||||
| March 8, 2023
|
||||
|-
|
||||
! 0.2
|
||||
| {{FN|v0.2 was an internal version, whose purpose was building a basic set of features and making it ready to share to players.<ref name="v0.3">{{cite|url=https://github.com/Mojang/minecraft-editor/discussions/2|title=Release v0.3: The Basics Update|website=GitHub}}</ref>}}
|
||||
| —
|
||||
| N/A
|
||||
|-
|
||||
! 0.1
|
||||
| {{FN|v0.1 was an internal version for prototyping and establishing the foundation of the Editor.<ref name="v0.3"/>}}
|
||||
| —
|
||||
| N/A
|
||||
|}
|
||||
|
||||
{{FNlist}}
|
||||
|
||||
==Trivia==
|
||||
* In the first build ([[Bedrock Editor 0.3|0.3]]), a [https://alturl.com/p749b link] referenced as an example scripting pack was jokingly put in the code. It redirects to {{W|Rick Astley|newtab=1}}'s song "{{W|Never Gonna Give You Up|newtab=1}}" (this is known as a {{W|Rickrolling|rickroll|newtab=1}}).
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox Bedrock Editor versions|all}}
|
||||
|
||||
[[de:Bedrock Editor]]
|
||||
[[fr:Éditeur Bedrock]]
|
||||
[[pt:Bedrock Editor]]
|
||||
[[ru:Bedrock Editor]]
|
||||
[[uk:Bedrock Editor]]
|
||||
[[zh:基岩版编辑器]]
|
69
wiki_backup/Bedrock_Editor_0.8.0.txt
Normal file
69
wiki_backup/Bedrock_Editor_0.8.0.txt
Normal file
|
@ -0,0 +1,69 @@
|
|||
{{Infobox version
|
||||
| title = v0.8.0
|
||||
| edition = Editor
|
||||
| type = Editor build
|
||||
| date ='''Preview''': November 7, 2024<br>'''Stable''': December 3, 2024
|
||||
| parent = 1.21.50.28
|
||||
| prevparent = 0.7.0
|
||||
| prev = 0.7.7
|
||||
| next = 0.8.1
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''Bedrock Editor v0.8.0''', also known as the '''Sculpting Update''', is the first beta release<ref>{{Cite Discord
|
||||
| url = https://discord.com/channels/523663022053392405/1084090299120373760/1306683644227616788
|
||||
| title = Hey all, I have some exciting news to share! I wanted to let you know that Editor v0.8 will be coming out of Preview and will be part of the 1.21.50 Stable release to retail! 🎉🎉🎉
|
||||
| channel = editor-mode
|
||||
| server = Bedrock Add-Ons
|
||||
| invite = https://discord.gg/zpTv3qur3V
|
||||
| user = bryhaw
|
||||
| date = January 1, 2024
|
||||
| ss = Bryhaw Bedrock Editor beta release.png
|
||||
}}</ref> for the Bedrock Editor released on November 7, 2024, which includes new tools and support for custom blocks.<ref>https://github.com/Mojang/minecraft-editor/discussions/206</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31693342053517|title=Minecraft Beta & Preview - 1.21.50.28|website=Minecraft Feedback|date=November 7, 2024}}</ref>
|
||||
It was released to [[Bedrock Edition 1.21.50|stable 1.21.50]] on December 3, 2024.
|
||||
|
||||
== Additions ==
|
||||
;Tools
|
||||
*Added a new flatten brush: drag this brush over a block to turn blocks above it into air. This brush has a customizable height and radius.
|
||||
*Added a fill tool to allow creators to quickly change block groups.
|
||||
*Added a smooth tool to easily smooth terrain.
|
||||
*Added a quick extrude tool to allow creators to extrude block groups.
|
||||
*Added a repeater tool to repeat a selection volume along X, Y, and Z.
|
||||
*Added a farm tool to quickly drop in farms into a world.
|
||||
*Added a 2D directional XZ compass to game viewport to aid with building.
|
||||
**Added the ability to click on the compass to snap to closest cardinal direction.
|
||||
*Added a configurable fly speed multiplier.
|
||||
**Added speed settings
|
||||
**New slider in View->View Settings to configure fly speed multiplier between 1 and 10
|
||||
**Fly speed multiplier only takes effect while in Tool/Editor mode
|
||||
|
||||
;Other
|
||||
*Added friendly names in the Block Picker
|
||||
*Added quick action for Selection::Delete
|
||||
*Added new axis and plane restriction options in the Widget Gizmo Component creation options. Creators can restrict which axes of movement are afforded by their gizmos
|
||||
*Added Block Filter Disabled state
|
||||
*Added {{keys|M}} key to toggle between mask mode and disabled
|
||||
*Added {{keys|R}} key to toggle between replace mode and disabled
|
||||
*Added support for persistence in hotbar block palettes
|
||||
*Added context menu to the options button next to hotbar for creating and managing new palettes.
|
||||
*Added a new {{cd|session.extensionContext.blockUtilities}} object which will present a number of high-performance common block operations. First function added is a {{cd|fillVolume}} function to perform large scale fill operation which honors Editors different block palette types
|
||||
|
||||
== Changes ==
|
||||
*Updated default filters with air (when not loaded previous state).
|
||||
*Updated the icon for Selection::Deselect.
|
||||
*Updated block IDs in the UI to use localized names.
|
||||
*Updated checkbox labels to be clickable.
|
||||
*Updated property pane information tooltip icon to be more visible.
|
||||
*Updated the View->Log Panel menu item to now expand the panel drawer.
|
||||
|
||||
== Fixes ==
|
||||
*Fixed a bug that caused dropdowns to be truncated at the window edges.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Editor versions|beta}}
|
||||
|
||||
[[pt:Bedrock Editor 0.8.0]]
|
||||
[[uk:0.8.0 (Bedrock Editor)]]
|
1560
wiki_backup/Biome.txt
Normal file
1560
wiki_backup/Biome.txt
Normal file
File diff suppressed because it is too large
Load diff
503
wiki_backup/Bundle.txt
Normal file
503
wiki_backup/Bundle.txt
Normal file
|
@ -0,0 +1,503 @@
|
|||
{{About|item in the game|DLC packs that are sold together|Content bundles}}{{Infobox item
|
||||
|group = Plain
|
||||
|1-1 = Bundle JE2 BE2.png
|
||||
|1-3 = Bundle Open JE1 BE1.png
|
||||
| group2 = White
|
||||
| 2-1 = White Bundle.png
|
||||
| 2-2 = White Bundle Open.png
|
||||
| group3 = Light Gray
|
||||
| 3-1 = Light Gray Bundle.png
|
||||
| 3-2 = Light Gray Bundle Open.png
|
||||
| group4 = Gray
|
||||
| 4-1 = Gray Bundle.png
|
||||
| 4-2 = Gray Bundle Open.png
|
||||
| group5 = Black
|
||||
| 5-1 = Black Bundle.png
|
||||
| 5-2 = Black Bundle Open.png
|
||||
| group6 = Brown
|
||||
| 6-1 = Brown Bundle.png
|
||||
| 6-2 = Brown Bundle Open.png
|
||||
| group7 = Red
|
||||
| 7-1 = Red Bundle.png
|
||||
| 7-2 = Red Bundle Open.png
|
||||
| group8 = Orange
|
||||
| 8-1 = Orange Bundle.png
|
||||
| 8-2 = Orange Bundle Open.png
|
||||
| group9 = Yellow
|
||||
| 9-1 = Yellow Bundle.png
|
||||
| 9-2 = Yellow Bundle Open.png
|
||||
| group10 = Lime
|
||||
| 10-1 = Lime Bundle.png
|
||||
| 10-2 = Lime Bundle Open.png
|
||||
| group11 = Green
|
||||
| 11-1 = Green Bundle.png
|
||||
| 11-2 = Green Bundle Open.png
|
||||
| group12 = Cyan
|
||||
| 12-1 = Cyan Bundle.png
|
||||
| 12-2 = Cyan Bundle Open.png
|
||||
| group13 = Light Blue
|
||||
| 13-1 = Light Blue Bundle.png
|
||||
| 13-2 = Light Blue Bundle Open.png
|
||||
| group14 = Blue
|
||||
| 14-1 = Blue Bundle.png
|
||||
| 14-2 = Blue Bundle Open.png
|
||||
| group15 = Purple
|
||||
| 15-1 = Purple Bundle.png
|
||||
| 15-2 = Purple Bundle Open.png
|
||||
| group16 = Magenta
|
||||
| 16-1 = Magenta Bundle.png
|
||||
| 16-2 = Magenta Bundle Open.png
|
||||
| group17 = Pink
|
||||
| 17-1 = Pink Bundle.png
|
||||
| 17-2 = Pink Bundle Open.png
|
||||
| invimage = Bundle
|
||||
| invimage2 = ----
|
||||
| invimage3 = White Bundle
|
||||
| invimage4 = Light Gray Bundle
|
||||
| invimage5 = Gray Bundle
|
||||
| invimage6 = Black Bundle
|
||||
| invimage7 = Brown Bundle
|
||||
| invimage8 = Red Bundle
|
||||
| invimage9 = Orange Bundle
|
||||
| invimage10 = Yellow Bundle
|
||||
| invimage11 = Lime Bundle
|
||||
| invimage12 = Green Bundle
|
||||
| invimage13 = Cyan Bundle
|
||||
| invimage14 = Light Blue Bundle
|
||||
| invimage15 = Blue Bundle
|
||||
| invimage16 = Purple Bundle
|
||||
| invimage17 = Magenta Bundle
|
||||
| invimage18 = Pink Bundle
|
||||
| rarity = Common
|
||||
| renewable = Yes
|
||||
| stackable = No
|
||||
}}
|
||||
|
||||
A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed item types within itself in a single [[inventory]] slot. Items that stack to less than 64 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
|
||||
|
||||
'''Dyed bundles''' are the dyed variants of bundles.
|
||||
|
||||
== Obtaining ==
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|B1 = String
|
||||
|B2 = Leather
|
||||
|Output = Bundle
|
||||
|type = Utility
|
||||
}}
|
||||
{{Crafting
|
||||
|ingredients = Any [[Bundle]] +<br />Matching [[Dye]]
|
||||
|shapeless=1
|
||||
|A2 = Bundle; Any Bundle
|
||||
|B2 = Matching Dye
|
||||
|Output = Matching Dyed Bundle
|
||||
|type = Utility
|
||||
|foot = 1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
<!-- The tooltip does not reflect the current bundle "tooltip" -->{{FakeImage|{{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside, which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.|style=max-width:250px;}}Bundles are used to store different [[item]] types in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot, as bundles can only store what adds up to a single slot. Items that can normally stack up to 64 take up 1/64 of a bundle, items that can normally stack up to 16 (eg. [[egg]]s) take up 1/16 of a bundle, and items that can't stack take up the entirety of a bundle (with exception to bundles themselves). On {{Edition|Java}}, space that an item takes up in a bundle is equal to the reciprocal of its [[Data component format#max stack size|max_stack_size component]], even if it is different from the standard 1, 16, and 64.
|
||||
|
||||
Bundles are not stackable, but they are able to be placed (nested) inside another<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>, and will always take up 1/16 of the space of a bundle, regardless of their max_stack_size component, plus the space occupied by the inner bundle's contents.
|
||||
|
||||
[[Shulker box]]es cannot be placed inside of bundles. However, bundles '''can''' be placed inside of shulker boxes.
|
||||
|
||||
=== Inserting and retrieving ===
|
||||
Items are inserted into bundles by left-clicking, and retrieved by right-clicking.
|
||||
|
||||
To place items inside a bundle, either (1) pick up the bundle in the inventory and left-click on the item(s) to be placed inside or (2) pick up the item(s) and left-click on the bundle. When placing a bundle inside another bundle, the interface uses the first method: picking up bundle A and right clicking on bundle B attempts to store bundle B inside A.
|
||||
|
||||
Items can be retrieved from bundles in one of five ways:
|
||||
|
||||
* Right-clicking on bundles in an inventory, without holding anything with the cursor, will cause the cursor to hold the item from the most recently added slot of the bundle.
|
||||
* Scrolling on bundles in an inventory allows for scrolling through the bundle's slots, which starts off as the most recently added slot, and is displayed with a bright underlay behind that slot. During this process, the bundle's icon will appear open, and the selected slot's item icon will appear within the bundle's icon, though this is not shown in the player's hand. If the bundle is right-clicked while in this state, the currently selected item will move to the cursor and the bundle will close. If the cursor is moved off the bundle while it's still open, the bundle will close.
|
||||
* Right-clicking on bundles in an inventory while they are held in the cursor and are hovering over an empty slot where can be placed will cause that item to be placed in that slot.
|
||||
* {{Ctrl|Using}} a bundle while it is selected in the hotbar will cause the contents of the most recently added slot to be thrown out in the direction the player is facing.
|
||||
* When a bundle [[item (entity)|item entity]] is destroyed, the contents of the bundle are dropped as items, similar to when a shulker box is destroyed.
|
||||
|
||||
=== GUI ===
|
||||
[[File:Bundle usage.png|thumb|Hovering over a quarter-full bundle with 16 items.]]
|
||||
Hovering over a bundle reveals its blue fullness bar. When the bundle is empty, the fullness bar says "Empty" and shows the description, "Can hold a mixed stack of items". If it's completely full, the fullness bar turns red and says "Full". When there is at least one item in a bundle, space will open up above the bar, which displays the items in the bundle's slots, sorted by how recently they were added, from right to left. The space where the slots are shown is only wide enough for four slots, so additional space opens up for new rows. When there are more than three rows, only the top three will be displayed, and the bottom-right slot will be replaced by text that says, +<number of slots hidden>, where the slot replaced by the text counts toward that number.
|
||||
|
||||
Bundles show an additional fullness bar on their icons, in a similar way to how items that take damage show their durability. Bundle fullness bars are blue, or red when full, and appear when the bundle contains at least one item.
|
||||
|
||||
== Sounds ==
|
||||
{{/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bundle
|
||||
|spritetype=item
|
||||
|nameid=bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=White Bundle
|
||||
|spritetype=item
|
||||
|nameid=white_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Orange Bundle
|
||||
|spritetype=item
|
||||
|nameid=orange_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Magenta Bundle
|
||||
|spritetype=item
|
||||
|nameid=magenta_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Bundle
|
||||
|spritetype=item
|
||||
|nameid=light_blue_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Yellow Bundle
|
||||
|spritetype=item
|
||||
|nameid=yellow_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Lime Bundle
|
||||
|spritetype=item
|
||||
|nameid=lime_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Pink Bundle
|
||||
|spritetype=item
|
||||
|nameid=pink_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Gray Bundle
|
||||
|spritetype=item
|
||||
|nameid=gray_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Bundle
|
||||
|spritetype=item
|
||||
|nameid=light_gray_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Cyan Bundle
|
||||
|spritetype=item
|
||||
|nameid=cyan_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Purple Bundle
|
||||
|spritetype=item
|
||||
|nameid=purple_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Blue Bundle
|
||||
|spritetype=item
|
||||
|nameid=blue_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Brown Bundle
|
||||
|spritetype=item
|
||||
|nameid=brown_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Green Bundle
|
||||
|spritetype=item
|
||||
|nameid=green_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Red Bundle
|
||||
|spritetype=item
|
||||
|nameid=red_bundle
|
||||
|form=item
|
||||
|itemtags=bundles}}
|
||||
{{ID table
|
||||
|displayname=Black Bundle
|
||||
|spritetype=item
|
||||
|nameid=black_bundle
|
||||
|form=item
|
||||
|itemtags=bundles
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|notshowbeitemforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bundle
|
||||
|spritetype=item
|
||||
|nameid=bundle
|
||||
|id=260
|
||||
|form=item
|
||||
|translationkey=item.bundle}}
|
||||
{{ID table
|
||||
|displayname=White Bundle
|
||||
|spritetype=item
|
||||
|nameid=white_bundle
|
||||
|id=272
|
||||
|form=item
|
||||
|translationkey=item.white_bundle}}
|
||||
{{ID table
|
||||
|displayname=Orange Bundle
|
||||
|spritetype=item
|
||||
|nameid=orange_bundle
|
||||
|id=268
|
||||
|form=item
|
||||
|translationkey=item.orange_bundle}}
|
||||
{{ID table
|
||||
|displayname=Magenta Bundle
|
||||
|spritetype=item
|
||||
|nameid=magenta_bundle
|
||||
|id=267
|
||||
|form=item
|
||||
|translationkey=item.magenta_bundle}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Bundle
|
||||
|spritetype=item
|
||||
|nameid=light_blue_bundle
|
||||
|id=264
|
||||
|form=item
|
||||
|translationkey=item.light_blue_bundle}}
|
||||
{{ID table
|
||||
|displayname=Yellow Bundle
|
||||
|spritetype=item
|
||||
|nameid=yellow_bundle
|
||||
|id=273
|
||||
|form=item
|
||||
|translationkey=item.yellow_bundle}}
|
||||
{{ID table
|
||||
|displayname=Lime Bundle
|
||||
|spritetype=item
|
||||
|nameid=lime_bundle
|
||||
|id=266
|
||||
|form=item
|
||||
|translationkey=item.lime_bundle}}
|
||||
{{ID table
|
||||
|displayname=Pink Bundle
|
||||
|spritetype=item
|
||||
|nameid=pink_bundle
|
||||
|id=269
|
||||
|form=item
|
||||
|translationkey=item.pink_bundle}}
|
||||
{{ID table
|
||||
|displayname=Gray Bundle
|
||||
|spritetype=item
|
||||
|nameid=gray_bundle
|
||||
|id=262
|
||||
|form=item
|
||||
|translationkey=item.gray_bundle}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Bundle
|
||||
|spritetype=item
|
||||
|nameid=light_gray_bundle
|
||||
|id=265
|
||||
|form=item
|
||||
|translationkey=item.light_gray_bundle}}
|
||||
{{ID table
|
||||
|displayname=Cyan Bundle
|
||||
|spritetype=item
|
||||
|nameid=cyan_bundle
|
||||
|id=261
|
||||
|form=item
|
||||
|translationkey=item.cyan_bundle}}
|
||||
{{ID table
|
||||
|displayname=Purple Bundle
|
||||
|spritetype=item
|
||||
|nameid=purple_bundle
|
||||
|id=270
|
||||
|form=item
|
||||
|translationkey=item.purple_bundle}}
|
||||
{{ID table
|
||||
|displayname=Blue Bundle
|
||||
|spritetype=item
|
||||
|nameid=blue_bundle
|
||||
|id=258
|
||||
|form=item
|
||||
|translationkey=item.blue_bundle}}
|
||||
{{ID table
|
||||
|displayname=Brown Bundle
|
||||
|spritetype=item
|
||||
|nameid=brown_bundle
|
||||
|id=259
|
||||
|form=item
|
||||
|translationkey=item.brown_bundle}}
|
||||
{{ID table
|
||||
|displayname=Green Bundle
|
||||
|spritetype=item
|
||||
|nameid=green_bundle
|
||||
|id=263
|
||||
|form=item
|
||||
|translationkey=item.green_bundle}}
|
||||
{{ID table
|
||||
|displayname=Red Bundle
|
||||
|spritetype=item
|
||||
|nameid=red_bundle
|
||||
|id=271
|
||||
|form=item
|
||||
|translationkey=item.red_bundle}}
|
||||
{{ID table
|
||||
|displayname=Black Bundle
|
||||
|spritetype=item
|
||||
|nameid=black_bundle
|
||||
|id=257
|
||||
|form=item
|
||||
|translationkey=item.black_bundle
|
||||
|foot=1}}
|
||||
|
||||
=== Item data ===
|
||||
{{JE}}:
|
||||
{{see also|Data component format}}
|
||||
<div class="treeview">
|
||||
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||
{{:Data component format/bundle_contents}}
|
||||
</div>
|
||||
|
||||
{{BE}}:
|
||||
{{see also|Bedrock Edition level format/Item format}}
|
||||
|
||||
== Videos ==
|
||||
{{yt|ocayRQ-JwHw}}
|
||||
{{yt|2AiaJ2TjgBM}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle Empty JE1.png|32px]][[File:Bundle JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
|
||||
|{{HistoryLine||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|[[Ulraf]] states that bundles are not included in [[Caves & Cliffs]].}}
|
||||
|{{HistoryLine||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
|
||||
|{{HistoryLine||September 28, 2024|link=https://www.youtube.com/live/qnX6sPFjXnA?si=Sfsvs8Y0mWWzcag9|Bundles are announced to be added in the [[Bundles of Bravery]] drop.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Bundle Empty JE1.png|32px]] [[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.
|
||||
|The crafting recipe was originally 2 strings and 6 rabbit hides.
|
||||
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|A1=String
|
||||
|A2=Rabbit Hide
|
||||
|A3=Rabbit Hide
|
||||
|B1=Rabbit Hide
|
||||
|B3=Rabbit Hide
|
||||
|C1=String
|
||||
|C2=Rabbit Hide
|
||||
|C3=Rabbit Hide
|
||||
|Output=Bundle
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
}}
|
||||
|{{HistoryLine|||dev=20w46a|[[File:Bundle Empty JE2.png|32px]] [[File:Bundle JE2 BE2.png|32px]] The textures of bundles have been changed.
|
||||
|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
|
||||
|{{HistoryLine|||dev=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
|
||||
|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
|
||||
|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
|
||||
|{{HistoryLine|||dev=20w49a|Bundle fullness is now always shown.
|
||||
|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
|
||||
|{{HistoryLine|||dev=20w51a|Bundles now drop its contents when destroyed as an [[item entity]].
|
||||
|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
|
||||
|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
|
||||
|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
|
||||
|{{HistoryLine|||dev=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
|
||||
|{{HistoryLine|||dev=21w19a|Bundles are now accessible only through commands.}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
|
||||
|{{HistoryLine|||dev=21w37a|Bundles are once again accessible only through commands.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w42a|exp=Bundles|Bundles have been made available once again, and have been moved behind their own data pack.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|exp=Bundles|Bundles are now crafted with one [[string]] and one [[leather]] instead of two strings and six [[rabbit hide]].
|
||||
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|B1=String
|
||||
|B2=Leather
|
||||
|Output=Bundle
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
|[[File:Bundle Open JE1 BE1.png|32px]] [[File:Bundle Open (front) JE1 BE1.png|32px]] [[File:Bundle Open (back) JE1 BE1.png|32px]] The open texture, now split into front and back textures, was updated and is now used whenever an item is selected, with said item being displayed within the bundle item texture.
|
||||
|The closed texture is now used as the default instead of the open texture.
|
||||
|The tooltip has been updated to a sub-menu, wherein the player can now scroll to select an item to take out.}}
|
||||
|{{HistoryLine|||dev=24w34a|The bundle's tooltip now fits 3 rows and can always show at least 8 item types.}}
|
||||
|{{HistoryLine|||dev=24w35a|The number keys can no longer be used to select items in a bundle.}}
|
||||
|{{HistoryLine|||dev=24w36a|When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.}}
|
||||
|{{HistoryLine|||dev=24w38a|[[File:White Bundle JE1 BE1.png|32px]] [[File:Light Gray Bundle JE1 BE1.png|32px]] [[File:Gray Bundle JE1 BE1.png|32px]] [[File:Black Bundle JE1 BE1.png|32px]] [[File:Brown Bundle JE1 BE1.png|32px]] [[File:Red Bundle JE1 BE1.png|32px]] [[File:Orange Bundle JE1 BE1.png|32px]] [[File:Yellow Bundle JE1 BE1.png|32px]] [[File:Lime Bundle JE1 BE1.png|32px]] [[File:Green Bundle JE1 BE1.png|32px]] [[File:Cyan Bundle JE1 BE1.png|32px]] [[File:Light Blue Bundle JE1 BE1.png|32px]] [[File:Blue Bundle JE1 BE1.png|32px]] [[File:Purple Bundle JE1 BE1.png|32px]] [[File:Magenta Bundle JE1 BE1.png|32px]] [[File:Pink Bundle JE1 BE1.png|32px]]<br>[[File:White Bundle Open JE1 BE1.png|32px]] [[File:Light Gray Bundle Open JE1 BE1.png|32px]] [[File:Gray Bundle Open JE1 BE1.png|32px]] [[File:Black Bundle Open JE1 BE1.png|32px]] [[File:Brown Bundle Open JE1 BE1.png|32px]] [[File:Red Bundle Open JE1 BE1.png|32px]] [[File:Orange Bundle Open JE1 BE1.png|32px]] [[File:Yellow Bundle Open JE1 BE1.png|32px]] [[File:Lime Bundle Open JE1 BE1.png|32px]] [[File:Green Bundle Open JE1 BE1.png|32px]] [[File:Cyan Bundle Open JE1 BE1.png|32px]] [[File:Light Blue Bundle Open JE1 BE1.png|32px]] [[File:Blue Bundle Open JE1 BE1.png|32px]] [[File:Purple Bundle Open JE1 BE1.png|32px]] [[File:Magenta Bundle Open JE1 BE1.png|32px]] [[File:Pink Bundle Open JE1 BE1.png|32px]] Bundles can now be [[dye]]d in 16 different colors.}}
|
||||
|{{HistoryLine||1.21.2|dev=24w39a|Bundles are now available without toggling its respective data pack.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w46a|Items in the bundle tooltip now have a gray background.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||June 29, 2024|link=https://youtu.be/weJ9ghpYbGI|[[File:Bundle Filled BE1.png|32px]] Bundles are announced to soon be added in an upcoming beta/Preview.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|exp=Bundles|[[File:Bundle Filled BE1.png|32px]] [[File:Bundle Open JE1 BE1.png|32px]] [[File:Bundle Open (front) JE1 BE1.png|32px]] [[File:Bundle Open (back) JE1 BE1.png|32px]] Added bundles.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.30.24|The bundle's tooltip now fits 3 rows and can always show at least 8 item types.}}
|
||||
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|exp=Bundles|When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.40.22|[[File:White Bundle JE1 BE1.png|32px]] [[File:Light Gray Bundle JE1 BE1.png|32px]] [[File:Gray Bundle JE1 BE1.png|32px]] [[File:Black Bundle JE1 BE1.png|32px]] [[File:Brown Bundle JE1 BE1.png|32px]] [[File:Red Bundle JE1 BE1.png|32px]] [[File:Orange Bundle JE1 BE1.png|32px]] [[File:Yellow Bundle JE1 BE1.png|32px]] [[File:Lime Bundle JE1 BE1.png|32px]] [[File:Green Bundle JE1 BE1.png|32px]] [[File:Cyan Bundle JE1 BE1.png|32px]] [[File:Light Blue Bundle JE1 BE1.png|32px]] [[File:Blue Bundle JE1 BE1.png|32px]] [[File:Purple Bundle JE1 BE1.png|32px]] [[File:Magenta Bundle JE1 BE1.png|32px]] [[File:Pink Bundle JE1 BE1.png|32px]]<br>[[File:White Bundle Open JE1 BE1.png|32px]] [[File:Light Gray Bundle Open JE1 BE1.png|32px]] [[File:Gray Bundle Open JE1 BE1.png|32px]] [[File:Black Bundle Open JE1 BE1.png|32px]] [[File:Brown Bundle Open JE1 BE1.png|32px]] [[File:Red Bundle Open JE1 BE1.png|32px]] [[File:Orange Bundle Open JE1 BE1.png|32px]] [[File:Yellow Bundle Open JE1 BE1.png|32px]] [[File:Lime Bundle Open JE1 BE1.png|32px]] [[File:Green Bundle Open JE1 BE1.png|32px]] [[File:Cyan Bundle Open JE1 BE1.png|32px]] [[File:Light Blue Bundle Open JE1 BE1.png|32px]] [[File:Blue Bundle Open JE1 BE1.png|32px]] [[File:Purple Bundle Open JE1 BE1.png|32px]] [[File:Magenta Bundle Open JE1 BE1.png|32px]] [[File:Pink Bundle Open JE1 BE1.png|32px]] Bundles can now be [[dye]]d in 16 different colors.}}
|
||||
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.23|[[File:Bundle JE2 BE2.png|32px]] The bundle texture now matches {{JE}}.
|
||||
|Bundles are now available without toggling its respective experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.28|Items in the bundle tooltip now have a gray background.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.29|Using the scroll wheel when hovering a bundle placed in [[hotbar]] with creative inventory search tab active now selects an item in the bundle.}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|[[File:Bundle Open BE2.png|32px]] [[File:White Bundle Open BE2.png|32px]] [[File:Light Gray Bundle Open BE2.png|32px]] [[File:Gray Bundle Open BE2.png|32px]] [[File:Black Bundle Open BE2.png|32px]] [[File:Brown Bundle Open BE2.png|32px]] [[File:Red Bundle Open BE2.png|32px]] [[File:Orange Bundle Open BE2.png|32px]] [[File:Yellow Bundle Open BE2.png|32px]] [[File:Lime Bundle Open BE2.png|32px]] [[File:Green Bundle Open BE2.png|32px]] [[File:Cyan Bundle Open BE2.png|32px]] [[File:Light Blue Bundle Open BE2.png|32px]] [[File:Blue Bundle Open BE2.png|32px]] [[File:Purple Bundle Open BE2.png|32px]] [[File:Magenta Bundle Open BE2.png|32px]] [[File:Pink Bundle Open BE2.png|32px]] All bundles have had their open textures updated.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|-marketplace|-price|-purchase|-minecoins}}
|
||||
|
||||
== Trivia ==
|
||||
* Bundles are inspired by the ancient Roman {{w|coin purse}}, which have been used for thousands of years.<ref>{{ytl|ocayRQ-JwHw|BUNDLES ARE FINALLY IN MINECRAFT!|Minecraft|Oct 23, 2024|t=1m12s}}</ref>
|
||||
* The reason for why bundles can be dyed in 16 colors rather than a combination of multiple colors (like [[leather armor]]) is that Mojang considered it more important for players to be able to quickly identify the color of the bundle rather than being able to fully customize the color.<ref name=tweet>{{Tweet|Xilefian|1840085235586966013|Implementing Bundles has been quite the journey, and I'm extremely proud of the team for where they've gotten the feature at this point|September 29, 2024}}<br>{{Tweet|Xilefian|1840372062382100709|For leather armours the dye system is part of the self expression of wearing the armour (which is a primary feature of those items)<br><br>Bundles are closer to Shulker Boxes: It is more important a player can quickly see a colour and judge the contents of the container<br>(1/2)|September 29, 2024}}<br>{{Tweet|Xilefian|1840372450648830080|And to make sure players can quickly see and judge a colour it's best we have artists pick the ideal set of colours<br>We can tweak each of those 16 bundle textures, versus having artists trying to tweak the visibility of 16,777,216 colours that the leather dye system provides<br>(2/2)|September 29, 2024}}<br>{{Tweet|Xilefian|1840373462663053419|For context I asked the team the same question when I was reviewing the Bedrock code because - by chance - Bundles are the first non-block item that uses the 16 colour dyes versus the 2^24 leather dye system (which non-block items have used up until Bundles)|September 29, 2024}}</ref>
|
||||
* Bundles are the first non-block item that uses the 16 color dyes versus the 2^24 leather dye system.<ref>{{Tweet|Xilefian|1840373462663053419|For context I asked the team the same question when I was reviewing the Bedrock code because - by chance - Bundles are the first non-block item that uses the 16 colour dyes versus the 2^24 leather dye system (which non-block items have used up until Bundles)|September 29, 2024}}</ref>
|
||||
* Bundle is the last feature announced at [[Minecraft Live 2020]] to be released. Minecraft Live 2020 took place on October 3, 2020 with the bundles announced for the [[Caves & Cliffs]] update while [[Bundles of Bravery]] was not released until 4 years and 19 days later on October 22, 2024.
|
||||
|
||||
== Gallery ==
|
||||
=== Mojang screenshots ===
|
||||
<gallery>
|
||||
File:JE 1.17 Development Bundle.png|The old bundle UI.
|
||||
File:Bundle in Inventory.jpg|The old bundle inventory.
|
||||
File:A bundle of bundles on the beach.jpeg|A bundle of bundles on the [[beach]].
|
||||
File:Player using a bundle.jpeg|Some items being put into a bundle.
|
||||
File:Bundle being used for food.jpeg|A bundle being used to store [[food]].
|
||||
File:Bundle in hand.jpeg|Bundle in hand.
|
||||
File:Test the newest version of bundles today.webp|Some bundles floating next to a [[jungle]].
|
||||
File:A bundle hovering near a rabbit!.jpg|A bundle hovering near a [[rabbit]].
|
||||
File:A player harvesting beetroots for the bundle!.jpg|A [[player]] harvesting [[beetroot]]s for the bundle.
|
||||
File:Makena holding a bundle.jpg|[[Makena]] holding a bundle.
|
||||
File:Ari with a collection of dyed bundles.jpeg|[[Ari]] with a collection of dyed bundles.
|
||||
File:A fox hanging out with dyed bundles.jpeg|A [[fox]] hanging out with dyed bundles.
|
||||
File:A sheep and rows of dyed bundles.jpeg|A [[sheep]] and rows of dyed bundles.
|
||||
File:Sunny in front of a collection of dyed bundles.jpeg|[[Sunny]] in front of a collection of dyed bundles.
|
||||
File:MCV fall drop gameplay bundle 4 1280x720.jpg|Several dyed bundles.
|
||||
File:MCV fall drop gameplay bundle-hud 1 1280x720.jpg|Several bundles in [[Kai]]'s inventory.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|utilities}}
|
||||
|
||||
[[Category:Storage]]
|
||||
[[Category:Utilities]]
|
||||
[[Category:Renewable resources]]
|
||||
|
||||
[[de:Bündel]]
|
||||
[[es:Saco]]
|
||||
[[fr:Sac]]
|
||||
[[ja:バンドル]]
|
||||
[[lzh:皮囊]]
|
||||
[[pl:Sakwa]]
|
||||
[[pt:Trouxa]]
|
||||
[[ru:Мешок]]
|
||||
[[uk:Мішечок]]
|
||||
[[zh:收纳袋]]
|
20
wiki_backup/Category-Minecraft_Wiki.txt
Normal file
20
wiki_backup/Category-Minecraft_Wiki.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
This is the '''top-level''' category of the Minecraft Wiki. This should be the only category with [[Special:UncategorizedCategories|no parent category]].
|
||||
|
||||
[[cs:Kategorie:Minecraft Wiki]]
|
||||
[[de:Kategorie:Wiki]]
|
||||
[[el:Κατηγορία:Main]]
|
||||
[[es:Categoría:Minecraft Wiki]]
|
||||
[[fr:Catégorie:Accueil]]
|
||||
[[hu:Kategória:Fő]]
|
||||
[[it:Categoria:Minecraft Wiki]]
|
||||
[[ja:カテゴリ:Minecraft Wiki]]
|
||||
[[ko:분류:Minecraft 위키]]
|
||||
[[lzh:分類:礦藝大典]]
|
||||
[[nl:Categorie:Minecraft Wiki]]
|
||||
[[pl:Kategoria:Minecraft Wiki Polska]]
|
||||
[[pt:Categoria:Minecraft Wiki]]
|
||||
[[ru:Категория:Minecraft Wiki]]
|
||||
[[th:หมวดหมู่:Minecraft Wiki]]
|
||||
[[tr:Kategori:Ana Başlıklar]]
|
||||
[[uk:Категорія:Minecraft Wiki]]
|
||||
[[zh:Category:Minecraft Wiki]]
|
134
wiki_backup/Cooked_Mutton.txt
Normal file
134
wiki_backup/Cooked_Mutton.txt
Normal file
|
@ -0,0 +1,134 @@
|
|||
{{redirect|Mutton|the raw version|Raw Mutton}}
|
||||
{{Infobox item
|
||||
| title = Cooked Mutton
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| heals = {{hunger|6}}
|
||||
}}
|
||||
|
||||
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].
|
||||
|
||||
== Obtaining ==
|
||||
{{see also|Tutorials/Animal farming|title1=Animal farming}}
|
||||
|
||||
=== Mob loot ===
|
||||
Below is the chance for a mob to drop cooked mutton if the entity '''is on fire when killed.''' Otherwise, [[raw mutton]] is dropped on death.
|
||||
{{Drop sources|Raw Mutton}}
|
||||
|
||||
=== Cooking ===
|
||||
[[Raw mutton]] can be [[cooked]] in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked mutton removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
|
||||
|
||||
{{Smelting
|
||||
|Raw Mutton
|
||||
|Cooked Mutton
|
||||
|0,35
|
||||
}}
|
||||
|
||||
=== Villager gifts ===
|
||||
{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.
|
||||
|
||||
== Usage ==
|
||||
=== Food ===
|
||||
{{see also|Tutorials/Hunger management|title1=Hunger management}}
|
||||
|
||||
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].
|
||||
|
||||
=== Wolves ===
|
||||
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Entity/Food}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cooked Mutton
|
||||
|spritetype=item
|
||||
|nameid=cooked_mutton
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|notshowbeitemforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cooked Mutton
|
||||
|spritetype=item
|
||||
|nameid=cooked_mutton
|
||||
|aliasid=muttoncooked
|
||||
|id=551
|
||||
|form=item
|
||||
|translationkey=item.muttonCooked.name
|
||||
|foot=1}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Husbandry;A Balanced Diet}}
|
||||
|
||||
== Video ==
|
||||
<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
|
||||
|{{HistoryLine|||dev=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
|
||||
|{{HistoryLine|||dev=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
|
||||
|{{HistoryLine|||dev=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
|
||||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
|
||||
|{{HistoryLine|PS4}}
|
||||
|{{HistoryLine||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
|
||||
|
||||
|{{HistoryLine|3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|food}}
|
||||
|
||||
[[Category:Food]]
|
||||
[[Category:Renewable resources]]
|
||||
|
||||
[[de:Gebratenes Hammelfleisch]]
|
||||
[[es:Cordero asado]]
|
||||
[[fr:Mouton cuit]]
|
||||
[[it:Carne ovina cotta]]
|
||||
[[ja:焼き羊肉]]
|
||||
[[ko:익힌 양고기]]
|
||||
[[lzh:羊炙]]
|
||||
[[nl:Gebraden schapenvlees]]
|
||||
[[pl:Pieczona baranina]]
|
||||
[[pt:Carneiro assado]]
|
||||
[[ru:Жареная баранина]]
|
||||
[[uk:Смажена баранина]]
|
||||
[[zh:熟羊肉]]
|
|
@ -1,3 +1,21 @@
|
|||
{{About|the block|the mob|Creaking}}
|
||||
{{Infobox block
|
||||
| group = Disabled
|
||||
| group2 = Active
|
||||
| 1-1 = Creaking Heart.png
|
||||
| 2-1 = Active Creaking Heart.png
|
||||
| invimage =
|
||||
| rarity = common
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = No
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| stackable = Yes (64)
|
||||
| tool = axe
|
||||
}}
|
||||
A '''creaking heart''' is a living [[block]]<ref name="pale">{{Citation|author=Sophie Austin |title=The Pale Garden |url=https://www.minecraft.net/en-us/article/the-pale-garden |website=minecraft.net |date=2 October 2024 |quote=While creaking hearts might look like wood, these are actually living blocks}}</ref><ref name="snap">{{snap|24w40a|October 2, 2024}}</ref> that can be [[crafted]] or found inside [[Tree|trees]] in [[pale garden]]s. It activates if placed between two [[pale oak log]]s; then, during [[Daylight cycle|nighttime]] or [[thunderstorm]]s, it spawns a [[creaking]] and protects it from all [[damage]]. [[Breaking]] a creaking heart that is protecting a creaking instantly kills it. Hitting a protected creaking causes [[resin clump]]s to grow near its linked creaking heart.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Creaking hearts drop as an item only when mined by a tool enchanted with [[Silk Touch]]. Otherwise, they drop 1-3 [[resin clump]]s; [[Fortune]] can increase the maximum drops by 1 per level (up to 6 with Fortune 3).
|
||||
|
@ -16,3 +34,218 @@ Creaking hearts occasionally generate inside the top trunks of [[pale oak tree]]
|
|||
|B3= Pale Oak Log
|
||||
|Output= Creaking Heart
|
||||
|type= Decoration block}}
|
||||
|
||||
== Usage ==
|
||||
A creaking heart can be placed in different orientations, similar to [[Log|logs]]. It has two states: disabled and active. The creaking heart is disabled by default, but when properly aligned between two [[pale oak log]]s, or any variants of pale oak logs, it becomes active. When a creaking heart becomes active, its texture changes and it appears to be illuminated; although, it does not actually produce light. Removing one of these blocks reverts the heart to disabled if it hasn't already spawned a [[creaking]].
|
||||
|
||||
Creaking hearts generate [[resin clump]]s on nearby pale oak logs when its linked creaking is attacked by a [[player]]. There is a brief cooldown between each resin clump generation.
|
||||
|
||||
=== Spawning mechanics ===
|
||||
{{Main|Creaking#Spawning}}
|
||||
[[File:Creaking Heart In Java Edition.png|alt=A disabled creaking heart (left) and a active creaking heart (right)|right|thumb|A disabled creaking heart (left) and an active creaking heart (right)]]
|
||||
Creaking hearts are active during the same times players can [[sleep]], at [[night]] (at 12542 ticks in clear [[weather]], when [[Star|stars]] appear in the [[sky]], or 12010 ticks in rainy weather) or during a [[thunderstorm]]. If an active creaking heart is in the [[Overworld]], it waits 2 [[tick]]s (0.1 seconds) and checks if the matching logs are in place. If so and it detects no linked creaking, it tries to find a valid location in a 33×17×33 box centered at that creaking heart to spawn one until successful, interrupted by getting destroyed or disabled. If found, it waits 20 ticks (1 second) before checking again if the matching logs are in place. If successful, it spawns a creaking after 2 extra ticks, otherwise it disables. While a creaking heart is active and has a linked creaking, it does not deactivate until broken, even if any of the matching blocks are removed.
|
||||
|
||||
Creaking hearts do not function outside the [[simulation distance]] of players.
|
||||
|
||||
Valid locations for creakings to spawn at follow these criteria:
|
||||
|
||||
* The block below must have a solid top surface.
|
||||
* The block below is not [[leaves]].
|
||||
* The location is any non-solid block. This means blocks like [[carpet]] can spawn-proof creakings, but not [[button]]s.
|
||||
* The location is where there would be no [[liquid]] or other entities' [[hitbox]]es within a creaking's hitbox.
|
||||
|
||||
[[Creaking]]s ignore solid blocks within its hitbox that are 2+ blocks above the ground while spawning.
|
||||
|
||||
Creaking hearts never spawn creakings in [[the Nether]] nor [[the End]].
|
||||
|
||||
=== Despawning creakings ===
|
||||
Breaking the heart kills its linked creaking and attributes the kill to the [[player]] who broke it, adding the kill to their [[statistics]] and triggering the Monster Hunter and Monsters Hunted [[advancement]]s.
|
||||
|
||||
During daytime (at 23460 ticks in clear weather, or at 23992 ticks in rainy weather), creaking hearts despawn their linked creakings.
|
||||
|
||||
If the heart's linked creaking is too far away, that creaking despawns, and the heart spawns another one if conditions are met.
|
||||
|
||||
=== Redstone component ===
|
||||
A [[redstone comparator]] connected to a creaking heart outputs a signal if the heart has a linked creaking. The strength of the signal depends on the [[Euclidean distance]] between the heart and its creaking, and is calculated as follows: <math>\text{output} = 15 - \left\lfloor \frac{\text{distance}}{32} \times15 \right\rfloor</math>
|
||||
|
||||
[[Piston]]s of any kind cannot move creaking hearts.
|
||||
|
||||
=== Ambient sounds ===
|
||||
A creaking heart emits subtle [[#Unique|eerie sounds]] when it is active and surrounded by any types of [[log]]s, [[stripped log]]s, [[wood]], or [[stripped wood]] on all 6 directions.
|
||||
|
||||
== Sounds ==
|
||||
{{Missing information|section|Bedrock Edition sounds}}
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Creaking heart}}
|
||||
|
||||
=== Unique ===
|
||||
{{SoundTable
|
||||
|type=java
|
||||
|{{SoundLine
|
||||
|sound=Creaking heart trail1.ogg
|
||||
|sound2=Creaking heart trail2.ogg
|
||||
|sound3=Creaking heart trail3.ogg
|
||||
|sound4=Creaking heart trail4.ogg
|
||||
|sound5=Creaking heart trail5.ogg
|
||||
|sound6=Creaking heart trail6.ogg
|
||||
|sound7=Creaking heart trail7.ogg
|
||||
|subtitle=Creaking Heart grumbles
|
||||
|source=block
|
||||
|description=When a creaking heart's creaking is attacked by a player
|
||||
|id=block.creaking_heart.hurt
|
||||
|translationkey=subtitles.block.creaking_heart.hurt
|
||||
|volume=''Varies''<ref group=sound>Plays ten times with an interval of 10 ticks starting at 1 and linearly interpolating to 0.55. Follows the equation <math>\frac{\text{emitter}}{200}+0.5</math>.</ref>
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking spawn.ogg
|
||||
|subtitle=Creaking manifests
|
||||
|source=hostile
|
||||
|description=When a creaking heart summons a creaking
|
||||
|id=entity.creaking.spawn
|
||||
|translationkey=subtitles.entity.creaking.spawn
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking heart spawnmob.ogg
|
||||
|subtitle=Creaking Heart awakens
|
||||
|source=block
|
||||
|description=When a creaking heart summons a creaking
|
||||
|id=block.creaking_heart.spawn
|
||||
|translationkey=subtitles.block.creaking_heart.spawn
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
|{{SoundLine
|
||||
|sound=Creaking heart idle1.ogg
|
||||
|sound2=Creaking heart idle2.ogg
|
||||
|sound3=Creaking heart idle3.ogg
|
||||
|sound4=Creaking heart idle4.ogg
|
||||
|subtitle=Eerie noise
|
||||
|source=block
|
||||
|description=Randomly while active<ref group=sound>In a 33×17×33 box centered six blocks beneath the creaking heart</ref>
|
||||
|id=block.creaking_heart.idle
|
||||
|translationkey=subtitles.block.creaking_heart.idle
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{el|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Creaking Heart
|
||||
|spritetype=block
|
||||
|nameid=creaking_heart
|
||||
|foot=1}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Creaking Heart
|
||||
|nameid=creaking_heart
|
||||
|spritetype=block
|
||||
|id=-1012
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A creaking heart has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
|
||||
== Achievements ==
|
||||
{{Load achievements|Heart Transplanter;Monster Hunter}}
|
||||
== Advancements ==
|
||||
{{load advancements|Monster Hunter;Monsters Hunted}}<!-- these require the creaking heart to be destroyed -->
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Creaking Heart JE1 BE1.png|32px]] [[File:Active Creaking Heart JE1 BE1.png|32px]] Creaking hearts were showcased on [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking Heart JE1 BE1.png|32px]] [[File:Active Creaking Heart JE1 BE1.png|32px]] Added creaking hearts.}}
|
||||
|{{HistoryLine|||dev=pre1|[[Redstone comparator]]s connected to creaking hearts now output a signal strength dependent on the distance to the connected [[creaking]].}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Creaking hearts are now available without using the "Winter Drop" experimental data pack.
|
||||
|[[File:Creaking Heart JE2 BE2.png|32px]] Updated the texture of the inactive creaking heart to be more consistent with its active state.
|
||||
|Naturally generated creaking hearts now drop 20 to 24 experience when broken by a player, with or without Silk Touch.
|
||||
|Breaking a creaking heart block without Silk Touch now drops 1 to 3 [[resin clump]]s.
|
||||
|Creaking hearts can now be crafted with two [[pale oak log]]s and a [[block of resin]].
|
||||
|Added the <code>natural</code> block state and replaced <code>creaking</code> with a boolean <code>active</code> state.
|
||||
|Changed the placing sounds from {{Sound||Wood dig1.ogg|Wood dig2.ogg|Wood dig3.ogg|Wood dig4.ogg}} to {{Sound||Creaking heart place1.ogg|Creaking heart place2.ogg|Creaking heart place3.ogg|Creaking heart place4.ogg}}.
|
||||
}}
|
||||
|{{HistoryLine|||dev=24w45a|A naturally spawned creaking heart no longer drops experience when broken in Creative mode.
|
||||
|The subtitle for <code>hurt</code> has been changed.}}
|
||||
|{{HistoryLine|||dev=24w46a|Mining speed and blast resistance was doubled.|Introduced a variation in how long time it takes for each creaking heart to spawn a creaking.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking Heart JE1 BE1.png|32px]] [[File:Active Creaking Heart JE1 BE1.png|32px]] Added creaking hearts.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.25|[[File:Creaking Heart JE2 BE2.png|32px]] Updated the texture of the inactive creaking heart to be more consistent with its active state.
|
||||
|Creaking hearts can now be crafted with two [[pale oak log]]s and a [[block of resin]].
|
||||
|Naturally generating creaking hearts now drop 20 to 24 experience when mined.
|
||||
|Increased the frequency of the creaking heart's ambience sound.}}|{{HistoryLine|||dev=Preview 1.21.50.26|Reduced the distance by which the creaking heart can spread resin clumps by one block.}}|{{HistoryLine|||dev=Preview 1.21.50.28|Adjusted the frequency of ambient sounds emitted by creaking hearts to better align with [[Java Edition]].|Creaking heart breaking and placing sounds are now quieter.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.29|Increased the base amount of time it takes to destroy a creaking heart with no tool to 15 seconds.}}
|
||||
|{{HistoryLine||1.21.51|Creaking hearts now generate more often in naturally generated pale oaks.<ref>{{bug|MCPE-187337||Generated Pale Oak trees with Creaking Hearts are rarer than in Java Edition|Fixed}}</ref>}}
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|The fix for the creaking hearts' generation has been implemented in the Preview version.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Unlike destroying any other block, destroying a creaking heart triggers monster-related [[advancement]]s.
|
||||
|
||||
== Gallery ==
|
||||
=== Mojang images ===
|
||||
<gallery>
|
||||
Creaking Heart and Creaking.jpg|Creaking hearts and [[creaking]]s in a minigame set-up.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
15's creaking heart.png|[[Villager No. 15]] placing a creaking heart.
|
||||
The Garden Awakens Pre-Release Tertiary Key Art.jpg|A creaking heart in a [[Pale Garden|pale garden]] on the key art for [[The Garden Awakens]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
<references />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|Pale garden}}
|
||||
{{Navbox blocks|Natural}}
|
||||
|
||||
[[category:Hazardous blocks]]
|
||||
[[category:Natural blocks]]
|
||||
[[category:Readable by comparators]]
|
||||
|
||||
[[de:Knarzherz]]
|
||||
[[es:Corazón de crepitante]]
|
||||
[[fr:Coeur de grinceur]]
|
||||
[[ja:クリーキングの心臓]]
|
||||
[[pt:Coração de rangente]]
|
||||
[[ru:Сердце скрипуна]]
|
||||
[[uk:Серце скрипня]]
|
||||
[[zh:嘎枝之心]]
|
||||
|
|
124
wiki_backup/Dungeons-1.17.0.0.txt
Normal file
124
wiki_backup/Dungeons-1.17.0.0.txt
Normal file
|
@ -0,0 +1,124 @@
|
|||
{{Infobox version
|
||||
| title = 1.17.0.0
|
||||
| vernum = 1.17
|
||||
| image = Minecraft Dungeons 1.17.0.0.png
|
||||
| internal = 12688467
|
||||
| edition = Minecraft Dungeons
|
||||
| type =
|
||||
| date = November 30, 2022
|
||||
| prevparent = 1.16.2.0
|
||||
| prev = 1.16.3.0
|
||||
}}
|
||||
|
||||
'''1.17.0.0''' is the last update to ''[[Minecraft Dungeons]]'', released on November 30, 2022, which adds balance changes to the [[MCD:Enchantsmith|enchantsmith]] and [[MCD:Ancient Hunt|ancient hunt]] gold rewards, and fixes bugs.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360044268272|title=Minecraft Dungeons Patch Notes|website=Minecraft Help Center}}</ref> The announcement expressing 1.17.0.0 as the final update was published on September 28, 2023.<ref>{{cite|url=https://www.minecraft.net/en-us/article/dungeons--25-million-players|title=Minecraft Dungeons: 25 Million Players and Counting|website=Minecraft.net}}</ref>
|
||||
|
||||
== Changes ==
|
||||
===Gameplay===
|
||||
;[[MCD:Tower|Tower]]
|
||||
*As of November 20th 2022, the Tower rotates weekly on Sundays.
|
||||
*Gear from previous seasonal events can now be obtained as rewards from playing the Tower.
|
||||
|
||||
;[[MCD:Ancient Hunt|Ancient Hunts]]
|
||||
*Changed the amount of gold received upon completing an Ancient Hunt from 10 to 30
|
||||
*Gold Chest
|
||||
**Min Gold from 2 to 4
|
||||
**Max Gold from 5 to 6
|
||||
*Rare Gold Chest
|
||||
**Min Gold from 4 to 8
|
||||
**Max Gold from 7 to 10
|
||||
|
||||
===Mobs===
|
||||
;[[MCD:Enchantsmith|Enchantsmith]]
|
||||
*Base charge (Item level 1) from 100 to 20
|
||||
*Price increase per re-roll from 5% to 10%
|
||||
*Item power scaler from 1 to 0.65
|
||||
*Maximum re-roll price from 250 to 100
|
||||
|
||||
===Items===
|
||||
====Weapons====
|
||||
*Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
|
||||
**[[MCD:Sun's Grace|Sun's Grace]] ({{bug|MCD-7460}})
|
||||
**[[MCD:Flail|Flail]]
|
||||
**[[MCD:Shrieking Crossbow|Shrieking Crossbow]] ({{bug|MCD-7512}})
|
||||
**[[MCD:Bone Cudgel|Bone Cudgel]] ({{bug|MCD-7509}})
|
||||
*[[MCD:Sponge Striker|Sponge Striker]]
|
||||
**Sponge Striker now correctly scales damage with difficulty ({{bug|MCD-5935}})
|
||||
**Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy
|
||||
|
||||
===Enchantments===
|
||||
;[[MCD:Gravity|Gravity]]
|
||||
*Gravity affecting players now lasts for 1 second instead of 4 seconds
|
||||
*Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where
|
||||
|
||||
==Fixes==
|
||||
;Performance / Stability
|
||||
*Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
|
||||
*Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
|
||||
*The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
|
||||
*Fixed a crash that could occur on Xbox when switching profiles
|
||||
*Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor
|
||||
|
||||
;Gameplay
|
||||
*Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts ({{bug|MCD-5449}})
|
||||
*This can still rarely occur if a new merchant was just rescued during the previous mission
|
||||
*Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item ({{bug|MCD-7465}})
|
||||
*Fixed falling blocks not falling for players other than the host when playing online multiplayer
|
||||
*Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
|
||||
*Players can now progress through the door to the next Tower floor if another player is frozen in ice
|
||||
*Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
|
||||
*Fixed missing background music in the Camp
|
||||
*The Endermite pet no longer uses Baby Pig idle sound effects
|
||||
|
||||
;Gear
|
||||
*Exploding Crossbow and its variants no longer apply enchantments on splash damage ({{bug|MCD-7458}})
|
||||
*The Ghost Kindler item description is no longer overridden by Cloaked Skull's description ({{bug|MCD-7517}})
|
||||
*Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen ({{bug|MCD-7462}})
|
||||
*Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games
|
||||
|
||||
;Missions
|
||||
*Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
|
||||
*Fixed semi-transparent background scenery appearing on Windswept Peaks when playing on Nintendo Switch
|
||||
|
||||
;Accessibility
|
||||
*The Screen Reader option is now properly reset when restoring default settings
|
||||
|
||||
;Localisation
|
||||
*Fixed the translation on the 'freeing villagers' prompt in several languages ({{bug|MCD-7322}})
|
||||
*Added missing localized text for the Tower floor reward timer in all supported languages
|
||||
*Fixed incorrect context of "Gift Wrapping" translation in Polish
|
||||
*Fixed the "picked up" item prompt not being fully displayed in Korean
|
||||
*Fixed End Portal "Travel" prompt not being localized in all supported languages
|
||||
|
||||
;User Interface
|
||||
*Fixed item comparison stats showing inaccurately on the Tower reward screen
|
||||
*Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
|
||||
*Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items ({{bug|MCD-7449}})
|
||||
*The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
|
||||
*Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
|
||||
*Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
|
||||
*Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
|
||||
*Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
|
||||
*The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
|
||||
*The New Missions prompt no longer appears on the map screen while the Tower is selected
|
||||
*The Season Rank prompt on the main menu now fits properly when the language is set to Polish
|
||||
*Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner ({{bug|MCD-7475}})
|
||||
*"Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
|
||||
*Fixed incorrect button prompts for navigation appearing after opening the inventory
|
||||
*Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages
|
||||
==Gallery==
|
||||
<gallery>
|
||||
MCD 1.17.0.0 PatchNotes.png|Banner for the 1.17.0.0 patch notes from the feedback website.
|
||||
</gallery>
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons versions|release}}
|
||||
|
||||
[[Category:Minecraft Dungeons versions]]
|
||||
|
||||
[[de:Minecraft Dungeons:1.17.0.0]]
|
||||
[[fr:Minecraft Dungeons:1.17.0.0]]
|
||||
[[pt:Minecraft Dungeons:1.17.0.0]]
|
||||
[[zh:Minecraft Dungeons:1.17.0.0]]
|
887
wiki_backup/Dungeons-Artifact.txt
Normal file
887
wiki_backup/Dungeons-Artifact.txt
Normal file
|
@ -0,0 +1,887 @@
|
|||
{{Wipdungeons|
|
||||
* Separate out artifact stats and cooldown
|
||||
}}{{Quote|'''ARTIFACTS''' – These rare objects are imbued with mysterious powers and are awarded to you each time you complete a level. Artifacts can also be found in black and silver loot chests. They are best used in moments of dire need – when you're swarmed or facing a malevolent boss mob.|''Guide to Minecraft Dungeons: A Handbook for Heroes''}}
|
||||
|
||||
The term '''artifact''' refers to a category of [[MCD:Item|items]] that can equipped by the hero to temporarily summon pets, enhance or heal themselves or other heroes, or attack and weaken [[MCD:Mob|mobs]]. The hero can have up to three artifacts equipped at any one time.
|
||||
|
||||
There are 46 artifacts in total, two of which are of {{MCD|Rarity|unique}} rarity. There are additionally three {{MCD|unused}} artifacts.
|
||||
|
||||
There are two types of artifacts: ones that require (and grant) '''souls''', and ones that do not. Soul-based artifacts generally have shorter cooldown times, and always come with +1 soul gathering.
|
||||
|
||||
== Obtaining ==
|
||||
Artifacts are obtainable from the:
|
||||
* [[MCD:Village Merchant|Village Merchant]]
|
||||
* [[MCD:Luxury Merchant|Luxury Merchant]]
|
||||
* [[MCD:Mystery Merchant|Mystery Merchant]]
|
||||
* During [[MCD:Mission Select|missions]]
|
||||
* [[MCD:Chest|Obsidian chests]]
|
||||
* [[Piggy Bank|Piggy Bank]]
|
||||
* When a [[MCD:Mission Select|mission]] is completed.
|
||||
* When [[Minecraft Dungeons:Gift Wrapper|gifted by a friend]].
|
||||
|
||||
== Cooldown ==
|
||||
[[File:Artifact Cooldown (MCD).gif|thumb|Cooldown Sequence|100px]]
|
||||
Artifacts have a cooldown period between uses, during which they cannot be used, unequipped, or switched with a different Artifact from the inventory. Artifact cooldowns are independent from one another: equipping two [[Minecraft Dungeons:Corrupted Beacon|corrupted beacons]] and using one will only cause a cooldown on the one that was used.
|
||||
|
||||
Cooldowns can be reduced by equipping [[MCD:armor|armor]] with cooldown reduction properties, such as the [[MCD:Evocation Robe|evocation robe]] and its unique variants, or enchanting [[MCD:armor|armor]] with {{MCD|Cool Down}}. {{MCD|Cooldown Shot}} can also be used to trim down cooldown time on artifacts that are already on cooldown.
|
||||
<div class="bulletless"></div>
|
||||
|
||||
<!---->
|
||||
== Damaging artifacts ==
|
||||
Artifacts that output damage to mobs with no other notable effects.
|
||||
{| class="wikitable"
|
||||
! Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend">Skulls specify minimum obtainable [[MCD:difficulty|difficulty]] if above Default. {{DuMiscSprite|Adventure|text==Adventure and up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse only}}</ref>
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Corrupted Beacon (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Corrupted Beacon]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
| +1 soul gathering
|
||||
Summons a beam that does incredibly heavy damage to enemies. Cooldown 2.5 seconds.
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Pumpkin Pastures]]
|
||||
* [[Cacti Canyon]]
|
||||
* [[Redstone Mines]]
|
||||
* [[Gale Sanctum]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Updraft Tome (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Updraft Tome]]
|
||||
*
|
||||
| howling peaks{{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| Sends six mobs into the air, and then releases them, dealing fall damage.
|
||||
|
|
||||
* [[Gauntlet of Gales]]
|
||||
* [[Windswept Peaks]] (DLC)
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Harvester (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Harvester]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|Creates a giant explosion near the player, consuming souls and dealing medium damage.
|
||||
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
* {{DuMiscSprite|Cooldown Bullet}} 4.0 second cooldown
|
||||
|
|
||||
* [[Soggy Swamp]]
|
||||
* [[Redstone Mines]]
|
||||
* {{DuMiscSprite|Apocalypse}} [[Gale Sanctum]] (DLC)
|
||||
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Lightning Rod (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Lightning Rod|Lightning Rod]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
| Summons a lightning bolt to attack the enemy at the cost of souls. Heavy damage.
|
||||
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
*1.5 second cooldown
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Soggy Swamp]]
|
||||
* {{DuMiscSprite|Adventure}} [[Soggy Cave]]
|
||||
* [[Obsidian Pinnacle]]
|
||||
* [[Frosted Fjord]] (DLC)
|
||||
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Scatter Mines (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Scatter Mines]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Summons three mines, which denotate upon contact. Similar to Redstone Golem's Mines. Allies no longer take damage from this artifact.
|
||||
|
|
||||
* [[Redstone Mines]]
|
||||
* [[Fiery Forge]]
|
||||
* [[Gauntlet of Gales]]
|
||||
* [[Colossal Rampart]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|-
|
||||
|[[File:Blast Fungus (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Blast Fungus]]
|
||||
*
|
||||
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Shoots three blast fungus, which automatically detonate.
|
||||
|
|
||||
* [[MCD:Warped Forest|Warped Forest]] (DLC)
|
||||
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|-
|
||||
|[[File:Spinblade (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Spinblade]]
|
||||
*
|
||||
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Ricochets off mobs, damaging them and eventually returning to the player.
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[MCD:Nether Wastes|Nether Wastes]] (DLC)
|
||||
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|-
|
||||
|[[File:Eye of the Guardian (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Eye of the Guardian|Eye of the Guardian]]
|
||||
*
|
||||
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Fires a continuous laser beam at mobs, similar to the [[Corrupted Beacon]] and [[Corrupted Pumpkin]], but doesn't use souls and remains active for a limited time.
|
||||
|
|
||||
* [[Coral Rise]] (DLC)
|
||||
* [[Abyssal Monument]] (DLC)
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
| colspan="8" style="background:#D0B8F9;text-align: center" |{{DuMiscSprite|Seasonal Trial}} [[Spooky Fall]] {{DuMiscSprite|Seasonal Trial}}
|
||||
|-
|
||||
|[[File:Corrupted Pumpkin (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Corrupted Pumpkin]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
|
||||
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
|
||||
|
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|}
|
||||
|
||||
== Status-inflicting artifacts ==
|
||||
Artifacts that apply an [[MCD:status effect|Status Effect]] or similar on mobs such as {{MCD|Stunned}} or [[MCD:Poisoned|Poisoned]].
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend" />
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Corrupted Seeds (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Corrupted Seeds]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Regular Bullet}} 8 Targets Maximum
|
||||
* {{DuMiscSprite|Regular Bullet}} Briefly Entangles Mobs
|
||||
* {{DuMiscSprite|Regular Bullet}} Poisons Entangled Mobs
|
||||
* {{DuEffectSprite|Poisoned|scale=0.4}} Applies [[MCD:Jungle Poison|Poisoned]]
|
||||
|
|
||||
* [[Treetop Tangle]]
|
||||
* [[Overgrown Temple]] (DLC)
|
||||
* [[Panda Plateau]] (DLC)
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Fishing Rod (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Fishing Rod|Fishing Rod]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
||||
|
|
||||
* [[Squid Coast]]
|
||||
* [[Creepy Crypt]]
|
||||
* [[Soggy Swamp]]
|
||||
* [[Soggy Cave]]
|
||||
* [[Frosted Fjord]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|-
|
||||
|[[File:Gong of Weakening (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Gong of Weakening]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|This gong reduces the amount of damage and health of the mobs around it.
|
||||
|
|
||||
* {{DuMiscSprite|Apocalypse}} [[MCD:Desert Temple|Desert Temple]]
|
||||
* {{DuMiscSprite|Adventure}} [[Abyssal Monument]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Ice Wand (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Ice Wand]]
|
||||
*
|
||||
| style="background:#DFFFFF;text-align: center" |[[Creeping Winter]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Regular Bullet}}
|
||||
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
||||
|
|
||||
* [[Frosted Fjord]] (DLC)
|
||||
* [[Lone Fortress]] (DLC)
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Love Medallion (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Love Medallion]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Turns up to three mobs near you into allies for ten seconds, then kills them. Mobs that have been charmed by this artifact also gain a damage boost when turning on other mobs. The damage of the mobs increased is directly proportional to the item's power level.
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Arch Haven]]
|
||||
* {{DuMiscSprite|Adventure}} [[Highblock Halls]]
|
||||
* {{DuMiscSprite|Adventure}} [[Underhalls]]
|
||||
* {{DuMiscSprite|Adventure}} [[Panda Plateau]]
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Satchel of Elements (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Satchel of Elements]]
|
||||
*
|
||||
| style="background:#F0F2F5;text-align: center" |[[Howling Peaks]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Regular Bullet}} 7 Targets Maximum
|
||||
* {{DuEffectSprite|Burning|scale=0.4}} {{DuEffectSprite|Frozen|scale=0.4}} Applies [[MCD:Burning|Burning]], [[MCD:Frozen|Frozen]], or strikes [[Minecraft Dungeons:Satchel of Elements|Lightning]].
|
||||
|
|
||||
* [[Gale Sanctum]] (DLC)
|
||||
* [[Minecraft Dungeons:Gauntlet of Gales|Gauntlet of Gales]]
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Shock Powder (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Shock Powder]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEffectSprite|Stunned|scale=0.4}} Applies [[MCD:Stunned|Stunned]]
|
||||
|
|
||||
* [[MCD:Desert Temple|Desert Temple]]
|
||||
* [[Lower Temple]]
|
||||
* [[Obsidian Pinnacle]]
|
||||
* [[Lost Settlement]] (DLC)
|
||||
* [[MCD:Warped Forest|Warped Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}{{DuMiscSprite|Rune T}}
|
||||
|}
|
||||
|
||||
== Quivers and arrow artifacts ==
|
||||
Artifacts providing a set number of special ammo that can be consumed by using Ranged Weapons. Infinity-enchanted ranged weapons function on artifact provided ammo. Like normal arrows, they are affected by ranged weapon enchantments and can be boosted by armor that boosts ammo damage or artifact damage.
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend" />
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Fireworks Arrow (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Fireworks Arrow]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Gives 1 fireworks arrow
|
||||
Explodes on impact.
|
||||
|
||||
30 second cooldown
|
||||
|
|
||||
* [[Squid Coast]] (Only Once)
|
||||
* [[Redstone Mines]]
|
||||
* [[Highblock Halls]]
|
||||
* [[Underhalls]]
|
||||
* [[Colossal Rampart]] (DLC)
|
||||
| {{DuMiscSprite|Rune R}}
|
||||
|-
|
||||
|[[File:Flaming Quiver (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Flaming Quiver]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* Gives 7 burning arrows
|
||||
*{{DuEffectSprite|Burning|scale=0.4}} Applies [[MCD:Burning|Burning]]
|
||||
* 30 second cooldown
|
||||
|
|
||||
* [[Pumpkin Pastures]]
|
||||
* [[Fiery Forge]]
|
||||
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
|
||||
| {{DuMiscSprite|Rune R}}
|
||||
|-
|
||||
|[[File:Torment Quiver (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Torment Quiver]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|
|
||||
*Gives 3 slow arrows
|
||||
*{{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
|
||||
*Increased Knockback
|
||||
*Arrows pass through walls
|
||||
*Costs 30 souls
|
||||
|
||||
6 second cooldown
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Creeper Woods]]
|
||||
* [[MCD:Desert Temple|Desert Temple]]
|
||||
* [[Lower Temple]]
|
||||
* [[Lone Fortress]] (DLC)
|
||||
| {{DuMiscSprite|Rune R}}{{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Thundering Quiver (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Thundering Quiver]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* Gives 5 thundering arrows
|
||||
*{{DuEnchantmentSprite|Electrified|scale=0.25}} Electrified Arrows
|
||||
* 30 second cooldown
|
||||
|
|
||||
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
|
||||
* {{DuMiscSprite|Adventure}} [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
|
||||
| {{DuMiscSprite|Rune R}}
|
||||
|-
|
||||
|[[File:Harpoon Quiver (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Harpoon Quiver|Harpoon Quiver]]
|
||||
*
|
||||
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* Gives 5 harpoon arrows
|
||||
*Arrows [[Minecraft Dungeons:Piercing|pierce]] through mobs
|
||||
*Arrows work underwater
|
||||
* 30 second cooldown
|
||||
|
|
||||
* [[Coral Rise]] (DLC)
|
||||
* [[Abyssal Monument]] (DLC)
|
||||
| {{DuMiscSprite|Rune R}}
|
||||
|-
|
||||
|[[File:T_VoidQuiver_Icon.png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Void Quiver|Void Quiver]]
|
||||
*
|
||||
| style="background:#DDD;text-align: center" |[[Echoing Void]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* Gives 5 void touched arrows
|
||||
*{{DuEnchantmentSprite|Void Strike|scale=0.25}} [[Minecraft Dungeons:Void Strike|Void]] Arrows
|
||||
* 25 second cooldown
|
||||
|
|
||||
* [[Broken Citadel]]
|
||||
| {{DuMiscSprite|Rune R}}
|
||||
|-
|
||||
|}
|
||||
|
||||
== Summoning artifacts ==
|
||||
[[MCD:Mob|Pet]] spawning artifacts that can damage and distract mobs. More summons can be spawned from the same artifact during a [[MCD:Daily Trial|Daily Trial]] with an increased pet count.
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend" />
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Buzzy Nest (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Buzzy Nest]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Bee}} Summons [[MCD:Bee|Bees]]
|
||||
|
|
||||
* [[Soggy Cave]]
|
||||
* [[Lower Temple]]
|
||||
* [[Dingy Jungle]] (DLC)
|
||||
* [[Colossal Rampart]] (DLC)
|
||||
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}
|
||||
|-
|
||||
|[[File:Enchanted Grass (MCD).png|frameless|50x50px]]
|
||||
|[[Enchanted Grass]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Enchanted Sheep}} Summons an [[MCD:Enchanted Sheep|Enchanted Sheep]]
|
||||
|
|
||||
* [[Dungeons:???|???]]
|
||||
* {{DuMiscSprite|Apocalypse}} [[Radiant Ravine]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}{{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Golem Kit (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Golem Kit]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Iron Golem}} Summons an [[MCD:Iron Golem|Iron Golem]]
|
||||
|
|
||||
* {{DuMiscSprite|Apocalypse}} [[Pumpkin Pastures]]
|
||||
* {{DuMiscSprite|Apocalypse}} [[Lost Settlement]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}
|
||||
|-
|
||||
|[[File:Soul Lantern (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Soul Lantern|Soul Lantern]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Soul Wizard}} Summons a [[MCD:Soul Wizard|Soul Wizard]]
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
|
|
||||
* [[Creepy Crypt]]
|
||||
* [[Cacti Canyon]]
|
||||
* [[Underhalls]]
|
||||
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}{{DuMiscSprite|Rune U}}
|
||||
|-
|
||||
|[[File:Tasty Bone (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Tasty Bone]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Wolf}} Summons a [[MCD:Wolf|Wolf]]
|
||||
|
|
||||
* [[Creeper Woods]]
|
||||
* [[Creepy Crypt]]
|
||||
* {{DuMiscSprite|Adventure}} [[Redstone Mines]]
|
||||
* [[Dingy Jungle]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}
|
||||
|-
|
||||
|[[File:Vexing Chant (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Minecraft Dungeons:Vexing Chant|Vexing Chant]]
|
||||
*
|
||||
| style="background:#DDD;text-align: center" |[[Echoing Void]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Guardian Vex}} Summons 3 [[MCD:Guardian Vex|Guardian Vexes]]
|
||||
|
|
||||
* {{DuMiscSprite|Apocalypse}} [[Broken Citadel]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}
|
||||
|-
|
||||
|[[File:Wonderful Wheat (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Wonderful Wheat]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuEntitySprite|Llama}} Summons a [[MCD:Llama (Summon)|Llama]]
|
||||
|
|
||||
* [[Arch Haven]]
|
||||
* [[Cacti Canyon]]
|
||||
* [[Obsidian Pinnacle]]
|
||||
* [[Panda Plateau]] (DLC)
|
||||
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}
|
||||
|}
|
||||
|
||||
== Agility artifacts ==
|
||||
These increase movement speed, attack speed or cause the player to roll when used.
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend" />
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Boots of Swiftness (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Boots of Swiftness]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Applies [[MCD:Swiftness|Swiftness]]
|
||||
5 Second Cooldown
|
||||
|
|
||||
* [[Creeper Woods]]
|
||||
* [[Creepy Crypt]]
|
||||
* [[MCD:Desert Temple|Desert Temple]]
|
||||
* [[MCD:Soul Sand Valley|Soul Sand Valley]] (DLC)
|
||||
| {{DuMiscSprite|Rune C}}
|
||||
|-
|
||||
|[[File:Death Cap Mushroom (MCD).png|frameless|50x50px]]
|
||||
|[[Death Cap Mushroom]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Greatly increase attack and movement speed.
|
||||
30 second cooldown
|
||||
|
|
||||
* [[Creeper Woods]]
|
||||
* [[Highblock Halls]]
|
||||
* [[Windswept Peaks]] (DLC)
|
||||
* [[MCD:Warped Forest|Warped Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|-
|
||||
|[[File:Ghost Cloak (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Ghost Cloak]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Gives player [[MCD:Ghost Form|Ghost Form]], increasing speed and defense for a short time.
|
||||
6 second cooldown
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Creepy Crypt]]
|
||||
* {{DuMiscSprite|Adventure}} [[Lower Temple]]
|
||||
* {{DuMiscSprite|Adventure}} [[Obsidian Pinnacle]]
|
||||
* {{DuMiscSprite|Apocalypse}} [[Windswept Peaks]] (DLC)
|
||||
* [[MCD:Nether Fortress|Nether Fortress]] (DLC)
|
||||
| {{DuMiscSprite|Rune C}}{{DuMiscSprite|Rune T}}
|
||||
|-
|
||||
|[[File:Light Feather (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Light Feather]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Regular Bullet}} Activates Rolling and triggers mobs to be pushed back and stunned.
|
||||
*3 second cooldown
|
||||
|
|
||||
* [[Pumpkin Pastures]]
|
||||
* [[Arch Haven]]
|
||||
* [[Highblock Halls]]
|
||||
* [[Lost Settlement]] (DLC)
|
||||
| {{DuMiscSprite|Rune C}}
|
||||
|}
|
||||
|
||||
== Defensive, healing, and cooperative artifacts ==
|
||||
These heal or apply beneficial affects upon the user or surrounding players and pets.
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location<ref name="icon legend" />
|
||||
! {{MCD|Ancient Hunt}} Runes
|
||||
|-
|
||||
|[[File:Enchanter's Tome (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Enchanter's Tome]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Applies [[MCD:Double Damage|Double Damage]], [[MCD:Fast Attack|Fast Attack]], or [[MCD:Quick|Quick]] to nearby allies.
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[Windswept Peaks]] (DLC)
|
||||
| {{DuMiscSprite|Rune A}}
|
||||
|-
|
||||
|[[File:Iron Hide Amulet (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Iron Hide Amulet]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{DuEffectSprite|defense|scale=0.4}} Applies [[MCD:Defense|Defense]]
|
||||
25 second cooldown
|
||||
|
|
||||
* [[Fiery Forge]]
|
||||
* [[Lower Temple]]
|
||||
* [[Underhalls]]
|
||||
* [[Dingy Jungle]] (DLC)
|
||||
| {{DuMiscSprite|Rune T}}
|
||||
|-
|
||||
|[[File:Shadow Shifter (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Shadow Shifter|Shadow Shifter]]
|
||||
*
|
||||
| style="background:#DDD;text-align: center" |[[Echoing Void]]
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|Grants the user [[MCD:Shadow Form|Shadow Form]]
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
* 10 second cooldown
|
||||
|
|
||||
* [[End Wilds]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Soul Healer (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Soul Healer]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|Heals the most
|
||||
injured nearby, including the user, at the cost of souls.
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
|
|
||||
* [[Soggy Swamp]]
|
||||
* [[Soggy Cave]]
|
||||
* [[Fiery Forge]]
|
||||
* [[Overgrown Temple]] (DLC)
|
||||
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune O}}{{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Tome of Duplication (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Tome of Duplication|Tome of Duplication]]
|
||||
*
|
||||
| style="background:#DDD;text-align: center" |[[Echoing Void]]
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|Creates a copy of the last [[MCD:Consumable|consumable]] used by the player.
|
||||
30 second cooldown
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[End Wilds]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Totem of Casting (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Totem of Casting|Totem of Casting]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|Creates a boosting aura using souls to speed up other players' artifact cooldowns.
|
||||
10 second cooldown
|
||||
|
|
||||
* [[Redstone Mines]]
|
||||
* [[Fiery Forge]]
|
||||
* [[Lower Temple]]
|
||||
* [[Treetop Tangle]]
|
||||
| {{DuMiscSprite|Rune O}}
|
||||
|-
|
||||
|[[File:Totem of Regeneration (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Totem of Regeneration]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Creates a healing aura, which gradually heals players inside.
|
||||
25 second cooldown
|
||||
|
|
||||
* [[Soggy Swamp]]
|
||||
* [[Soggy Cave]]
|
||||
* [[Fiery Forge]]
|
||||
* [[Dingy Jungle]] (DLC)
|
||||
* [[MCD:Basalt Deltas|Basalt Deltas]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Totem of Shielding (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Totem of Shielding]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Protects player and allies in range from projectiles.
|
||||
20 second cooldown
|
||||
|
|
||||
* [[Cacti Canyon]]
|
||||
* [[MCD:Desert Temple|Desert Temple]]
|
||||
* [[Underhalls]]
|
||||
* [[Lone Fortress]] (DLC)
|
||||
* [[MCD:Crimson Forest|Crimson Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}{{DuMiscSprite|Rune T}}
|
||||
|-
|
||||
|[[File:Satchel of Elixirs (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Satchel of Elixirs|Satchel of Elixirs]]
|
||||
*
|
||||
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Crafts two random potions that can benefit the player.
|
||||
30 second cooldown
|
||||
|
|
||||
* [[Coral Rise]] (DLC)
|
||||
* [[Radiant Ravine]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Satchel of Snacks (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[MCD:Satchel of Snacks|Satchel of Snacks]]
|
||||
*
|
||||
| style="background:#CDD8FF;text-align: center" |[[Hidden Depths]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Crafts a random food item that can benefit the player.
|
||||
20 second cooldown
|
||||
|
|
||||
* [[Abyssal Monument]] (DLC)
|
||||
* [[Radiant Ravine]] (DLC)
|
||||
| {{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Wind Horn (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Wind Horn]]
|
||||
*
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Pushes enemies away and slows them briefly.
|
||||
|
|
||||
* [[Pumpkin Pastures]]
|
||||
* [[Arch Haven]]
|
||||
* [[Cacti Canyon]]
|
||||
* [[Overgrown Temple]] (DLC)
|
||||
* [[Windswept Peaks]] (DLC)
|
||||
* [[MCD:Nether Wastes|Nether Wastes]] (DLC)
|
||||
| {{DuMiscSprite|Rune U}}{{DuMiscSprite|Rune S}}
|
||||
|-
|
||||
|[[File:Powershaker (MCD).png|frameless|50x50px]]
|
||||
|
|
||||
* [[Powershaker]]
|
||||
*
|
||||
| style="background:#FFE0D1;text-align: center" |[[Flames of the Nether]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Applies an effect similar to [[MCD:Exploding|Exploding]].
|
||||
8 second cooldown
|
||||
|
|
||||
* {{DuMiscSprite|Adventure}} [[MCD:Nether Fortress|Nether Fortress]] (DLC)
|
||||
* [[MCD:Warped Forest|Warped Forest]] (DLC)
|
||||
| {{DuMiscSprite|Rune I}}
|
||||
|}
|
||||
|
||||
== {{MCD|Unused}} ==
|
||||
{| class="wikitable sortable"
|
||||
!Icon
|
||||
!Name<br><code>Internal ID</code>
|
||||
!DLC exclusive
|
||||
!Soul requiring
|
||||
!Properties
|
||||
!Obtainable location
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Blightbearer|Blightbearer]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
| {{DuMiscSprite|Regular Bullet}} X artifact damage<br/>{{DuMiscSprite|Cooldown Bullet}} 4 second cooldown<br/>{{DuMiscSprite|Soul Bullet}} +1 soul gathering<br/>{{DuMiscSprite|Soul Bullet}} Requires [[MCD:Soul|souls]] (40)
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Caller's Bane|Caller's Bane]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Plentiful Quiver|Plentiful Quiver]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Recycler Quiver|Recycler Quiver]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Regeneration Rock|Regeneration Rock]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Sanctuary Grail|Sanctuary Grail]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Unused Item Icon (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Totem of Resistance|Totem of Resistance]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
|Unknown
|
||||
|Unobtainable
|
||||
|-
|
||||
|[[File:Totem of Soul Protection (MCD).png|frameless|50x50px]]
|
||||
|[[MCD:Totem of Soul Protection|Totem of Soul Protection]]
|
||||
| {{tc|no|✖|style=text-align: center}}
|
||||
| {{tc|yes|✔|style=text-align: center}}
|
||||
|
|
||||
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering.
|
||||
Creates a square area around the player, reviving and stopping players from suffering a fatal blow.
|
||||
1 second cooldown
|
||||
|Unobtainable
|
||||
|}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|dungeons}}
|
||||
|{{HistoryLine||Dungeons Beta|Added {{MCD|corrupted beacon}}, {{MCD|harvester}}, {{MCD|lightning rod}}, {{MCD|fishing rod}}, {{MCD|gong of weakening}}, {{MCD|love medallion}}, {{MCD|shock powder}}, {{MCD|fireworks arrow}}, {{MCD|flaming quiver}}, {{MCD|torment quiver}}, {{MCD|golem kit}}, {{MCD|tasty bone}}, {{MCD|wonderful wheat}}, {{MCD|boots of swiftness}}, {{MCD|death cap mushroom}}, {{MCD|ghost cloak}}, {{MCD|light feather}}, {{MCD|iron hide amulet}}, {{MCD|soul healer}}, {{MCD|totem of regeneration}}, {{MCD|totem of shielding}}, {{MCD|wind horn}}, {{MCD|totem of soul protection}}.}}
|
||||
|{{HistoryLine||1.1.1.0|Removed {{MCD|totem of soul protection}}.}}
|
||||
|{{HistoryLine||1.2.0.0|Fixed crash that could occur when using a Fishing Rod, getting stuck in the air when Ghost Cloak ran out.
|
||||
}}
|
||||
|{{HistoryLine||1.3.2.0|Added {{MCD|corrupted seeds}}.
|
||||
|Changed: [[MCD:Mob|summoned pets]] health -50%, damage reduction {{=}} 50%, attack damage +10%, llama attack speed +15%, iron golem health +25%, wolf movement speed + 15%, harvester soul cost 25 -> 40, cooldown 1s -> 4s, max damage +60% , lightning rod soul cost 10 -> 15, cooldown 0s -> 2s, radius 300 -> 350, damage per soul 30 -> 60, max damage +50%, Soul Healer soul cost 20 -> 50, cooldown 1s -> 5s, healing allies spark start speed +100% and acceleration +150%, Healing per soul 10 -> 4, Torment Quiver cooldown 1s -> 6s, soul cost 10 -> 30.
|
||||
|Removed variable soul cost.
|
||||
|Fixed sound effects for some artifacts not playing when encountering large groups of mobs, artifacts hovering over weapon and armor slots on the inventory screen, Flaming Quiver, Torment Quiver, and fireworks arrow overlaps with arrows on the [[MCD:Heads-up display|heads-up display]], corrupted fireworks arrow animation
|
||||
}}
|
||||
|{{HistoryLine||1.4.3.0|Added {{MCD|ice wand}}, {{MCD|soul lantern}}, {{MCD|enchanted grass}}, {{MCD|buzzy nest}}.
|
||||
| Changed: Light Feather triggers all rolling enchantments.
|
||||
|Fixed freezing after activating flaming quiver, torment quiver, and fireworks arrow at the same time on [[Wikipedia:Nintendo Switch|Nintendo Switch]], soul related items while wearing soul related gear propelling players into the air.
|
||||
}}
|
||||
|{{HistoryLine||1.5.0.0|Added {{MCD|corrupted pumpkin}}
|
||||
}}
|
||||
|{{HistoryLine||1.7.2.0|Added {{MCD|enchanter's tome}}, {{MCD|satchel of elements}}, {{MCD|scatter mines}}, {{MCD|updraft tome}}.
|
||||
|Changed: Totem of regeneration healing per second 20 to 40, soul lantern (soul wizard) damage +50%, attack speed +40%, soul cost +20%.
|
||||
|Fixed flaming quiver not dealing additional damage on top of ranged weapon damage<ref> {{bug|MCD-3677}}</ref>, recalling the soul wizard interrupting player movement.
|
||||
}}
|
||||
|{{HistoryLine||1.7.3.0|Fixed cooldown not affecting satchel of elements.<ref> {{bug|MCD-4892}}</ref>
|
||||
}}
|
||||
|{{HistoryLine||1.8.0.0|Added {{MCD|blast fungus}}, {{MCD|powershaker}}, {{MCD|spinblade}}, {{MCD|thundering quiver}}.
|
||||
}}
|
||||
|{{HistoryLine||1.9.1.0|Added {{MCD|eye of the guardian}}, {{MCD|harpoon quiver}}, {{MCD|satchel of snacks}}, {{MCD|satchel of elixirs}}.|Fixed: Artifact-summoned pets can no longer destroy scatter mines, iron golem sounds can no longer be heard after the golem has died, arrows from flaming quiver and thundering quiver dealing instant kill damage when deflected by a mob with the Deflecting enchantment, powershaker's explosion no longer blocks other players' arrows, increased the spacing of artifact icons on the Upload/Download Hero screens when playing on Xbox Cloud Gaming, artifact charge no longer triggers after picking up a consumable item.
|
||||
}}
|
||||
|{{HistoryLine||1.10.2.0|Added {{MCD|shadow shifter}}, {{MCD|tome of duplication}}, {{MCD|vexing chant}}, {{MCD|void quiver}}.
|
||||
}}
|
||||
|{{HistoryLine||1.16.2.0|Added {{MCD|totem of casting}}.|Fixed the corrupted beacon flickering when used in the Tower.
|
||||
}}
|
||||
}}
|
||||
|
||||
==Gallery==
|
||||
<gallery>
|
||||
Ben-exell-mcd-artifacts.jpg
|
||||
</gallery>
|
||||
|
||||
==See also==
|
||||
*[[MCD:Weapon|Weapons]]
|
||||
*[[MCD:Armor|Armor]]
|
||||
*[[MCD:Status Effect|Status Effects]]
|
||||
*[[MCD:Locations|Locations]]
|
||||
*[[MCD:Daily Trial|Daily & Seasonal Trials]]
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons items|artifacts}}
|
||||
|
||||
[[de:MCD:Artefakt]]
|
||||
[[fr:MCD:Artéfact]]
|
||||
[[ja:MCD:アーティファクト]]
|
||||
[[pt:MCD:Artefato]]
|
||||
[[ru:MCD:Артефакты]]
|
||||
[[zh:MCD:法器]]
|
269
wiki_backup/Dungeons-Gear.txt
Normal file
269
wiki_backup/Dungeons-Gear.txt
Normal file
|
@ -0,0 +1,269 @@
|
|||
{{cleanup|reason=copied from [[MCD:Item]]}}
|
||||
Equippable, [[MCD:Enchanting|enchantable]] items obtained throughout the game are collectively known as '''Gear''' {{in|dungeons}} and are sub-categorized as [[MCD:Melee Weapons|Melee Weapons]], [[MCD:Ranged Weapons|Ranged Weapons]], and [[MCD:Armor|Armor]].
|
||||
Gear can appear with one of three [[MCD:Rarity|rarities]]: Common, rare, and unique. Additionally, gear can also appear with labels such as being Gifted, if obtained from another player via the {{MCD|Gift Wrapper|gift wrapper}}, or [[MCD:Gilded Gear|Gilded]].
|
||||
|
||||
Currently, there are a total of 232 known items in the game, 225 of which are currently obtainable. This includes 145 Uniques. The highest currently known power level is 263.
|
||||
|
||||
== Melee weapons ==
|
||||
Melee weapons are gear that can be used to damage nearby entities.
|
||||
There are currently 88 known melee weapons, of which 82 are obtainable. This includes 56 uniques, of which 1 is unused and 7 are seasonal event exclusive.
|
||||
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{DuItemLink|Anchor}}
|
||||
** {{DuItemLink|Encrusted Anchor}}
|
||||
* {{DuItemLink|Axe}}
|
||||
** {{DuItemLink|Firebrand}}
|
||||
** {{DuItemLink|Golden Axe}}
|
||||
** {{DuItemLink|Highland Axe}}
|
||||
** {{DuItemLink|Ladle}}
|
||||
** {{DuItemLink|Mountaineer Pick}}
|
||||
* {{DuItemLink|Backstabber}}
|
||||
** {{DuItemLink|Swift Striker}}
|
||||
* {{DuItemLink|Battlestaff}}
|
||||
** {{DuItemLink|Battlestaff of Terror}}
|
||||
** {{DuItemLink|Growing Staff}}
|
||||
* {{DuItemLink|Boneclub}}
|
||||
** {{DuItemLink|Bone Cudgel}}
|
||||
* {{DuItemLink|Broken Sawblade}}
|
||||
** {{DuItemLink|Mechanized Sawblade}}
|
||||
* {{DuItemLink|Claymore}}
|
||||
** {{DuItemLink|Broadsword}}
|
||||
** {{DuItemLink|Frost Slayer}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Great Axeblade}}
|
||||
** {{DuItemLink|Heartstealer}}
|
||||
* {{DuItemLink|Coral Blade}}
|
||||
** {{DuItemLink|Sponge Striker}}
|
||||
* {{DuItemLink|Cutlass}}
|
||||
** {{DuItemLink|Dancer's Sword}}
|
||||
** {{DuItemLink|Nameless Blade}}
|
||||
** {{DuItemLink|Sparkler}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Daggers}}
|
||||
** {{DuItemLink|Fangs of Frost}}
|
||||
** {{DuItemLink|Moon Daggers}}
|
||||
** {{DuItemLink|Sheer Daggers}}
|
||||
* {{DuItemLink|Double Axe}}
|
||||
** {{DuItemLink|Cursed Axe}}
|
||||
** {{DuItemLink|Whirlwind (double axe)|whirlwind|id=whirlwind}}
|
||||
* {{DuItemLink|Gauntlets}}
|
||||
** {{DuItemLink|Fighter's Bindings}}
|
||||
** {{DuItemLink|Maulers}}
|
||||
** {{DuItemLink|Soul Fists}}
|
||||
* {{DuItemLink|Glaive}}
|
||||
** {{DuItemLink|Cackling Broom}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Grave Bane}}
|
||||
** {{DuItemLink|Venom Glaive}}
|
||||
* {{DuItemLink|Great Hammer}}
|
||||
** {{DuItemLink|Bonehead Hammer}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Hammer of Gravity}}
|
||||
** {{DuItemLink|Stormlander}}
|
||||
* {{DuItemLink|Katana}}
|
||||
** {{DuItemLink|Dark Katana}}
|
||||
** {{DuItemLink|Master's Katana}}
|
||||
* {{DuItemLink|Mace}}
|
||||
** {{DuItemLink|Flail}}
|
||||
** {{DuItemLink|Sun's Grace}}
|
||||
* {{DuItemLink|Obsidian Claymore}}
|
||||
** {{DuItemLink|The Starless Night}}
|
||||
* {{DuItemLink|Pickaxe}}
|
||||
** {{DuItemLink|Diamond Pickaxe}}
|
||||
** {{DuItemLink|The Monkey Motivator}} ([[MCD:Unused features|Unused]])
|
||||
* {{DuItemLink|Rapier}}
|
||||
** {{DuItemLink|Bee Stinger}}
|
||||
** {{DuItemLink|Freezing Foil}}
|
||||
* {{DuItemLink|Sickles}}
|
||||
** {{DuItemLink|Nightmare's Bite}}
|
||||
** {{DuItemLink|The Last Laugh}}
|
||||
* {{DuItemLink|Soul Knife}}
|
||||
** {{DuItemLink|Eternal Knife}}
|
||||
** {{DuItemLink|Truthseeker}}
|
||||
* {{DuItemLink|Soul Scythe}}
|
||||
** {{DuItemLink|Frost Scythe}}
|
||||
** {{DuItemLink|Jailor's Scythe}}
|
||||
** {{DuItemLink|Skull Scythe}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Spear}}
|
||||
** {{DuItemLink|Fortune Spear}}
|
||||
** {{DuItemLink|Spine-Chill Spear}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Whispering Spear}}
|
||||
* {{DuItemLink|Sword}}
|
||||
** {{DuItemLink|Diamond Sword}}
|
||||
** {{DuItemLink|Golden Sword}}
|
||||
** {{DuItemLink|Hawkbrand}}
|
||||
** {{DuItemLink|Sinister Sword}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Stone Sword}}
|
||||
* {{DuItemLink|Tempest Knife}}
|
||||
** {{DuItemLink|Chill Gale Knife}}
|
||||
** {{DuItemLink|Resolute Tempest Knife}}
|
||||
* {{DuItemLink|Void Touched Blades}}
|
||||
** {{DuItemLink|The Beginning and The End}}
|
||||
* {{DuItemLink|Whip}}
|
||||
** {{DuItemLink|Vine Whip}}
|
||||
}}
|
||||
|
||||
== Ranged weapons ==
|
||||
{{Main|MCD:Weapon|title1=Weapons}}
|
||||
Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds.
|
||||
There are currently 71 known ranged weapons, all of which are obtainable. This includes 48 unique, and 7 seasonal event exclusive.
|
||||
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{DuItemLink|Bow}}
|
||||
** {{DuItemLink|Bonebow}}
|
||||
** {{DuItemLink|Haunted Bow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Twin Bow}}
|
||||
* {{DuItemLink|Bubble Bow}}
|
||||
** {{DuItemLink|Bubble Burster}}
|
||||
** {{DuItemLink|Gloopy Bow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Burst Crossbow}}
|
||||
** {{DuItemLink|Corrupted Crossbow}}
|
||||
** {{DuItemLink|Soul Hunter Crossbow}}
|
||||
* {{DuItemLink|Cog Crossbow}}
|
||||
** {{DuItemLink|Pride of the Piglins}}
|
||||
* {{DuItemLink|Crossbow}}
|
||||
** {{DuItemLink|Azure Seeker}}
|
||||
** {{DuItemLink|The Slicer}}
|
||||
* {{DuItemLink|Dual Crossbows}}
|
||||
** {{DuItemLink|Baby Crossbows}}
|
||||
** {{DuItemLink|Spellbound Crossbows}}
|
||||
* {{DuItemLink|Exploding Crossbow}}
|
||||
** {{DuItemLink|Firebolt Thrower}}
|
||||
** {{DuItemLink|Imploding Crossbow}}
|
||||
* {{DuItemLink|Harpoon Crossbow}}
|
||||
** {{DuItemLink|Nautical Crossbow}}
|
||||
* {{DuItemLink|Heavy Crossbow}}
|
||||
** {{DuItemLink|Doom Crossbow}}
|
||||
** {{DuItemLink|Slayer Crossbow}}
|
||||
* {{DuItemLink|Hunting Bow}}
|
||||
** {{DuItemLink|Ancient Bow}}
|
||||
** {{DuItemLink|Hunter's Promise}}
|
||||
** {{DuItemLink|Master's Bow}}
|
||||
* {{DuItemLink|Longbow}}
|
||||
** {{DuItemLink|Guardian Bow}}
|
||||
** {{DuItemLink|Red Snake}}
|
||||
* {{DuItemLink|Power Bow}}
|
||||
** {{DuItemLink|Elite Power Bow}}
|
||||
** {{DuItemLink|Phantom Bow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Sabrewing}}
|
||||
* {{DuItemLink|Rapid Crossbow}}
|
||||
** {{DuItemLink|Auto Crossbow}}
|
||||
** {{DuItemLink|Butterfly Crossbow}}
|
||||
* {{DuItemLink|Scatter Crossbow}}
|
||||
** {{DuItemLink|Harp Crossbow}}
|
||||
** {{DuItemLink|Lightning Harp Crossbow}}
|
||||
* {{DuItemLink|Shadow Crossbow}}
|
||||
** {{DuItemLink|Shrieking Crossbow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Veiled Crossbow}}
|
||||
* {{DuItemLink|Shortbow}}
|
||||
** {{DuItemLink|Love Spell Bow}}
|
||||
** {{DuItemLink|Mechanical Shortbow}}
|
||||
** {{DuItemLink|Purple Storm}}
|
||||
* {{DuItemLink|Snow Bow}}
|
||||
** {{DuItemLink|Webbed Bow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Winter's Touch}}
|
||||
* {{DuItemLink|Soul Bow}}
|
||||
** {{DuItemLink|Bow of Lost Souls}}
|
||||
** {{DuItemLink|Nocturnal Bow}}
|
||||
** {{DuItemLink|Shivering Bow}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Soul Crossbow}}
|
||||
** {{DuItemLink|Feral Soul Crossbow}}
|
||||
** {{DuItemLink|Voidcaller}}
|
||||
* {{DuItemLink|Trickbow}}
|
||||
** {{DuItemLink|The Green Menace}}
|
||||
** {{DuItemLink|The Pink Scoundrel}}
|
||||
** {{DuItemLink|Sugar Rush}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Twisting Vine Bow}}
|
||||
** {{DuItemLink|Weeping Vine Bow}}
|
||||
* {{DuItemLink|Void Bow}}
|
||||
** {{DuItemLink|Call of the Void}}
|
||||
* {{DuItemLink|Wind Bow}}
|
||||
** {{DuItemLink|Burst Gust Bow}}
|
||||
** {{DuItemLink|Echo of the Valley}}
|
||||
}}
|
||||
|
||||
== Armor ==
|
||||
{{Main|MCD:Armor|title1=Armor}}
|
||||
Armors are used to increase the player's maximum health and provide additional benefits.
|
||||
There are currently 73 known armors, 71 of which are obtainable. This includes 41 uniques, 1 of which is unused and 7 are seasonal event exclusive.
|
||||
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{DuItemLink|Battle Robe}}
|
||||
** {{DuItemLink|Splendid Robe}}
|
||||
* {{DuItemLink|Beenest Armor}}
|
||||
** {{DuItemLink|Beehive Armor}}
|
||||
* {{DuItemLink|Champion's Armor}}
|
||||
** {{DuItemLink|Hero's Armor}}
|
||||
* {{DuItemLink|Climbing Gear}}
|
||||
** {{DuItemLink|Goat Gear}}
|
||||
** {{DuItemLink|Rugged Climbing Gear}}
|
||||
* {{DuItemLink|Dark Armor}}
|
||||
** {{DuItemLink|Titan's Shroud}}
|
||||
* {{DuItemLink|Emerald Gear}}
|
||||
** {{DuItemLink|Gilded Glory}}
|
||||
** {{DuItemLink|Opulent Armor}}
|
||||
* {{DuItemLink|Entertainer's Garb}}
|
||||
** {{DuItemLink|The Troubadour}}
|
||||
* {{DuItemLink|Evocation Robe}}
|
||||
** {{DuItemLink|Ember Robe}}
|
||||
** {{DuItemLink|Verdant Robe}}
|
||||
* {{DuItemLink|Ghostly Armor}}
|
||||
** {{DuItemLink|Cloaked Skull}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Ghost Kindler}}
|
||||
* {{DuItemLink|Grim Armor}}
|
||||
** {{DuItemLink|The Spooky Gourdian}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Wither Armor}}
|
||||
* {{DuItemLink|Guard's Armor}}
|
||||
** {{DuItemLink|Ender Armor}} ([[MCD:Unused features|Unused]])
|
||||
* {{DuItemLink|Hunter's Armor}}
|
||||
** {{DuItemLink|Archer's Armor}}
|
||||
* {{DuItemLink|Mercenary Armor}}
|
||||
** {{DuItemLink|Hungriest Horror}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Hungry Horror}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Renegade Armor}}
|
||||
* {{DuItemLink|Mystery Armor}}
|
||||
* {{DuItemLink|Ocelot Armor}}
|
||||
** {{DuItemLink|Shadow Walker}}
|
||||
* {{DuItemLink|Phantom Armor}}
|
||||
** {{DuItemLink|Frost Bite}}
|
||||
* {{DuItemLink|Piglin Armor}}
|
||||
** {{DuItemLink|Golden Piglin Armor}}
|
||||
* {{DuItemLink|Plate Armor}}
|
||||
** {{DuItemLink|Cauldron Armor}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Full Metal Armor}}
|
||||
* {{DuItemLink|Reinforced Mail}}
|
||||
** {{DuItemLink|Stalwart Armor}}
|
||||
* {{DuItemLink|Root Rot Armor}}
|
||||
** {{DuItemLink|Black Spot Armor}}
|
||||
* {{DuItemLink|Scale Mail}}
|
||||
** {{DuItemLink|Highland Armor}}
|
||||
* {{DuItemLink|Shulker Armor}}
|
||||
** {{DuItemLink|Sturdy Shulker Armor}}
|
||||
* {{DuItemLink|Snow Armor}}
|
||||
** {{DuItemLink|Frost Armor}}
|
||||
* {{DuItemLink|Soul Robe}}
|
||||
** {{DuItemLink|Souldancer Robe}}
|
||||
* {{DuItemLink|Spelunker Armor}}
|
||||
** {{DuItemLink|Cave Crawler}}
|
||||
** {{DuItemLink|Sweet Tooth}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
* {{DuItemLink|Sprout Armor}}
|
||||
** {{DuItemLink|Living Vines Armor}}
|
||||
* {{DuItemLink|Squid Armor}}
|
||||
** {{DuItemLink|Glow Squid Armor}}
|
||||
* {{DuItemLink|Teleportation Robes}}
|
||||
** {{DuItemLink|Unstable Robes}}
|
||||
* {{DuItemLink|Thief Armor}}
|
||||
** {{DuItemLink|Spider Armor}}
|
||||
* {{DuItemLink|Turtle Armor}}
|
||||
** {{DuItemLink|Nimble Turtle Armor}}
|
||||
* {{DuItemLink|Vanguard Armor}}
|
||||
* {{DuItemLink|Wolf Armor}}
|
||||
** {{DuItemLink|Arctic Fox Armor}} ([[MCD:Seasonal Trial|Seasonal]])
|
||||
** {{DuItemLink|Black Wolf Armor}}
|
||||
** {{DuItemLink|Fox Armor}}
|
||||
}}
|
||||
|
||||
== See also ==
|
||||
* [[MCD:Artifact|Artifact]]
|
||||
* [[MCD:Consumable|Consumable]]
|
||||
* [[MCD:Cosmetic|Cosmetic]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons}}
|
||||
{{Navbox Dungeons items}}
|
785
wiki_backup/Dungeons-Hero.txt
Normal file
785
wiki_backup/Dungeons-Hero.txt
Normal file
|
@ -0,0 +1,785 @@
|
|||
{{Distinguish|MCD:Hero Pass}}
|
||||
{{Wipdungeons|
|
||||
* Order list by how the heroes are listed in the hero selector (particularly the heroes in Luminous Night and Fauna Faire).
|
||||
* Add the behavior animations from the game files.
|
||||
}}
|
||||
[[File:Minecraft Dungeons Hero Select Screen.png|thumb|360x360px|The hero selector screen in [[Minecraft Dungeons]].]]
|
||||
{{Quote|'''CHOOSING YOUR SKIN''' – Before you begin your quest, you will need to choose a skin fit for a hero. There are many different options for you to choose from.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
|
||||
|
||||
A '''hero''', also known as an '''adventurer''', is the terminology used for the player character in ''[[Minecraft Dungeons]]''.
|
||||
|
||||
A player must choose a hero before playing the game. Many options are available. There are four heroes that are deemed as being the strongest. Unlike in ''[[Minecraft]]'', no custom heroes can be brought into the game without using third party game mods.
|
||||
|
||||
A hero interacts with in-game objects, mobs, and non-player characters (NPCs). The NPCs in the [[MCD:Camp|Camp]] interact with the player's hero. The in-game narrator also refers to the player's character as the "hero".
|
||||
|
||||
In contrast to the hero, the player interacts with things outside the game, such as game menus like the hero selector, options, purchasing downloadable content (DLC), and developer interactions.
|
||||
|
||||
== Properties ==
|
||||
For the heroes in ''[[Minecraft Dungeons]]'', the models with an arm thickness of three pixels are shown here.
|
||||
|
||||
== Animations ==
|
||||
;; BowAction
|
||||
<gallery>
|
||||
File:HalBowAction (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; CapeEquip
|
||||
<gallery>
|
||||
File:HalCapeEquip (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; CorruptedSeeds
|
||||
<gallery>
|
||||
File:HalCorruptedSeeds (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; CrossbowAction
|
||||
<gallery>
|
||||
File:HalCrossbowAction (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DodgeRoll
|
||||
<gallery>
|
||||
File:HalDodgeRoll (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DodgeRollBackward
|
||||
<gallery>
|
||||
File:HalDodgeRollBackward (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DodgeRollForward
|
||||
<gallery>
|
||||
File:HalDodgeRollForward (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DodgeRollSidewayLeft
|
||||
<gallery>
|
||||
File:HalDodgeRollSidewayLeft (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DodgeRollSidewayRight
|
||||
<gallery>
|
||||
File:HalDodgeRollSidewayRight (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DownedFloor
|
||||
<gallery>
|
||||
File:HalDownedFloor (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; Drink
|
||||
<gallery>
|
||||
File:HalDrink (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; DualCrossbowAction
|
||||
<gallery>
|
||||
File:HalDualCrossbowAction (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; EatFast
|
||||
<gallery>
|
||||
File:HalEatFast (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; Falling
|
||||
<gallery>
|
||||
File:HalFalling (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; FishingRod
|
||||
<gallery>
|
||||
File:HalFishingRod (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; GenericEquip
|
||||
<gallery>
|
||||
File:HalGenericEquip (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; GetHitFront
|
||||
<gallery>
|
||||
File:HalGetHitFront (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; Gong
|
||||
<gallery>
|
||||
File:HalGong (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; HornBlow
|
||||
<gallery>
|
||||
File:HalHornBlow (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; Idle
|
||||
<gallery>
|
||||
File:HalIdle (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; IdleClaymore
|
||||
<gallery>
|
||||
File:HalIdleClaymore (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; IdleGlaive
|
||||
<gallery>
|
||||
File:HalIdleGlaive (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; IdleHammer
|
||||
<gallery>
|
||||
File:HalIdleHammer (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; IdleKatana
|
||||
<gallery>
|
||||
File:HalIdleKatana (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; IdleLookAround
|
||||
<gallery>
|
||||
File:HalIdleLookAround (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; ItemOnGround
|
||||
<gallery>
|
||||
File:HalItemOnGround (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; ItemOnGroundBounce
|
||||
<gallery>
|
||||
File:HalItemOnGroundBounce (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; LaserPose
|
||||
<gallery>
|
||||
File:HalLaserPose (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; LongBowActionFire
|
||||
<gallery>
|
||||
File:HalLongBowActionFire (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; LongBowActionIdle
|
||||
<gallery>
|
||||
File:HalLongBowActionIdle (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; Run
|
||||
<gallery>
|
||||
File:HalRun (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; RunClaymore
|
||||
<gallery>
|
||||
File:HalRunClaymore (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; RunGlaive
|
||||
<gallery>
|
||||
File:HalRunGlaive (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; RunHammer
|
||||
<gallery>
|
||||
File:HalRunHammer (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; RunKatana
|
||||
<gallery>
|
||||
File:HalRunKatana (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; RunScythe
|
||||
<gallery>
|
||||
File:HalRunScythe (Dungeons).gif|alt=
|
||||
</gallery>
|
||||
;; ShowOff
|
||||
;; ShowOffStill
|
||||
;; StaffPose
|
||||
;; Stun
|
||||
;; SuccessSupportRevive
|
||||
;; SupportRevive
|
||||
;; SwimDash
|
||||
;; SwimDashBackwards
|
||||
;; SwimDashSidewaysLeft
|
||||
;; SwimDashSidewaysRight
|
||||
;; SwordCombo
|
||||
;; TeleportInitiate
|
||||
;; TeleportLanding
|
||||
;; Tpose
|
||||
;; Walk
|
||||
;; WalkClaymore
|
||||
;; WalkGlaive
|
||||
;; WalkHammer
|
||||
;; WalkKatana
|
||||
;; WalkScythe
|
||||
;; Whistle
|
||||
|
||||
== List of heroes ==
|
||||
{| class="wikitable col-1-center col-2-center col-3-left"
|
||||
! class="unsortable" |Image
|
||||
!Name
|
||||
!Notes
|
||||
|-
|
||||
! colspan="3" |Hero Selector heroes
|
||||
|-
|
||||
|[[File:Alex (Dungeons).png|50px]]
|
||||
|[[MCD:Alex|Alex]]
|
||||
|Classic character from the original game ''[[Minecraft]]''.
|
||||
|-
|
||||
|[[File:Annika.png|50px]]
|
||||
|[[MCD:Annika|Annika]]
|
||||
|
|
||||
|-
|
||||
|[[File:Baako.png|50px]]
|
||||
|[[MCD:Baako|Baako]]
|
||||
|Appears in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|
|
||||
|-
|
||||
|[[File:Bediako.png|50px]]
|
||||
|[[MCD:Bediako|Bediako]]
|
||||
|
|
||||
|-
|
||||
|[[File:Elaine.png|50px]]
|
||||
|[[MCD:Elaine|Elaine]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Esperanza.png|50px]]
|
||||
|[[MCD:Esperanza|Esperanza]]
|
||||
|
|
||||
|-
|
||||
|[[File:Greta.png|50px]]
|
||||
|[[MCD:Greta|Greta]]
|
||||
|Appears in the trailer and cover for [[MCD:Seasonal Adventures|Seasonal Adventures]] in addition to the ending cutscene of the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
|[[File:Hal.png|50px]]
|
||||
|[[MCD:Hal|Hal]]
|
||||
|One of the five canonical heroes who appears in ''[[Minecraft Dungeons: The Rise of the Arch-Illager]]''; he also appears in the ending cutscene and promotional material.
|
||||
|-
|
||||
|[[File:Hedwig.png|50px]]
|
||||
|[[MCD:Adriene|Adriene]]
|
||||
|One of the five canonical heroes who appears in ''[[Minecraft Dungeons: The Rise of the Arch-Illager]]''; she also appears in the ending cutscene, promotional material, and Series 1 of the [[MCD:Arcade|Arcade]]. She was called [[MCD:Hedwig|Hedwig]] in early development and the canonical prequel novel.
|
||||
|-
|
||||
|[[File:Hex.png|50px]]
|
||||
|[[MCD:Hex|Hex]]
|
||||
|One of the five canonical heroes who appears in ''[[Minecraft Dungeons: The Rise of the Arch-Illager]]''; Hex also appears in the ending cutscene, promotional material, and the ending cutscene of the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]]. Hex is considered genderless.
|
||||
|-
|
||||
|[[File:Nuru.png|50px]]
|
||||
|[[MCD:Nuru|Nuru]]
|
||||
|Appears in a promotional video for the [[MCD:Chills and Thrills|Chills and Thrills]] [[MCD:Daily Trial|Seasonal Trials]] on Twitter.
|
||||
|-
|
||||
|[[File:Pake.png|50px]]
|
||||
|[[MCD:Pake|Pake]]
|
||||
|Appears in the [[MCD:Hero Pass|Hero Pass]] [[MCD:Downloadable Content|DLC]] poster and as part of the [[MCD:Ultimate DLC Bundle|Ultimate DLC Bundle]].
|
||||
|-
|
||||
|[[File:Sergey.png|50px]]
|
||||
|[[MCD:Sergey|Sergey]]
|
||||
|
|
||||
|-
|
||||
|[[File:Wargen.png|50px]]
|
||||
|[[MCD:Wargen|Wargen]]
|
||||
|Appears in the [[MCD:Hero Pass|Hero Pass]] [[MCD:Downloadable Content|DLC]] poster and as part of the [[MCD:Ultimate DLC Bundle|Ultimate DLC Bundle]]; appears in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Steve (Dungeons).png|50px]]
|
||||
|[[MCD:Steve|Steve]]
|
||||
|Classic character from the original game ''[[Minecraft]]''.
|
||||
|-
|
||||
|[[File:Sven.png|50px]]
|
||||
|[[MCD:Sven|Sven]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Valorie.png|50px]]
|
||||
|[[MCD:Valorie|Valorie]]
|
||||
|One of the five canonical heroes who appears in ''[[Minecraft Dungeons: The Rise of the Arch-Illager]]''; she also appears in the ending cutscene, promotional material, and Series 1 of the [[MCD:Arcade|Arcade]]. She was also the first hero to be named.
|
||||
|-
|
||||
|[[File:Darian.png|50px]]
|
||||
|[[MCD:Darian|Darian]]
|
||||
|Appears in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Eshe.png|50px]]
|
||||
|[[MCD:Eshe|Eshe]]
|
||||
|
|
||||
|-
|
||||
|[[File:Mayeso.png|50px]]
|
||||
|[[MCD:Mayeso|Mayeso]]
|
||||
|
|
||||
|-
|
||||
|[[File:Morris.png|50px]]
|
||||
|[[MCD:Morris|Morris]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Neo.png|50px]]
|
||||
|[[MCD:Neo|Neo]]
|
||||
|
|
||||
|-
|
||||
|[[File:Qamar.png|50px]]
|
||||
|[[MCD:Qamar|Qamar]]
|
||||
||Appears in the ending cutscene of the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
|[[File:Sam.png|50px]]
|
||||
|[[MCD:Sam|Sam]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Shikoba.png|50px]]
|
||||
|[[MCD:Shikoba|Shikoba]]
|
||||
|
|
||||
|-
|
||||
|[[File:Violet.png|50px]]
|
||||
|[[MCD:Violet|Violet]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Zola.png|50px]]
|
||||
|[[MCD:Zola|Zola]]
|
||||
|
|
||||
|-
|
||||
|[[File:Igor.png|50px]]
|
||||
|[[MCD:Igor|Igor]]
|
||||
|
|
||||
|-
|
||||
|[[File:Fuego.png|50px]]
|
||||
|[[MCD:Fuego|Fuego]]
|
||||
|Appears in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Jade.png|50px]]
|
||||
|
|
||||
[[MCD:Jade|Jade]]
|
||||
|Appears in promotional material for [[MCD:Chills and Thrills|Chills and Thrills]] [[MCD:Daily Trial|Seasonal Trials]].
|
||||
|-
|
||||
|[[File:Explorer (hero).png|50px]]
|
||||
|[[MCD:Explorer (hero)|Explorer]]
|
||||
|Appears in the [[MCD:Jungle Awakens|Jungle Awakens]] [[MCD:Downloadable Content|DLC]] and the Jungle Awakens poster.
|
||||
|-
|
||||
|[[File:Archeologist.png|50px]]
|
||||
|[[MCD:Archeologist|Archeologist]]
|
||||
|Appears in the [[MCD:Jungle Awakens|Jungle Awakens]] [[MCD:Downloadable Content|DLC]] and the Jungle Awakens poster; appears as <code>The Archeologist</code> in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Winter Warrior.png|50px]]
|
||||
|[[MCD:Winter Warrior|Winter Warrior]]
|
||||
|Appears in the [[MCD:Creeping Winter|Creeping Winter]] [[MCD:Downloadable Content|DLC]] and the Creeping Winter poster.
|
||||
|-
|
||||
|[[File:Frosty.png|50px]]
|
||||
|[[MCD:Frosty|Frosty]]
|
||||
|Appears in the [[MCD:Creeping Winter|Creeping Winter]] [[MCD:Downloadable Content|DLC]] the Creeping Winter poster.
|
||||
|-
|
||||
| [[File:Nether Warrior.png|50px]]
|
||||
|[[MCD:Nether Warrior|Nether Warrior]]
|
||||
|Originally cut from the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]]; appears quietly in [[MCD:Seasonal Adventure|Season Two]]: [[MCD:Luminous Night|Luminous Night]].
|
||||
|-
|
||||
|[[File:Christina.png|50px]]
|
||||
|[[MCD:Christina|Christina]]
|
||||
|Added as a reference to the {{w|Xbox}} version of the game.
|
||||
|-
|
||||
|[[File:Dani.png|50px]]
|
||||
|[[MCD:Dani|Dani]]
|
||||
|Added as a reference to the {{w|PlayStation}} version of the game; appears in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Loge.png|50px]]
|
||||
|[[MCD:Loge|Loge]]
|
||||
|Added as a reference to the {{w|Microsoft Windows|Windows}} version of the game.
|
||||
|-
|
||||
|[[File:Tim.png|50px]]
|
||||
|[[MCD:Tim|Tim]]
|
||||
|Added as a reference to the {{w|Nintendo Switch}} version of the game.
|
||||
|-
|
||||
|[[File:Llama.png|50px]]
|
||||
|[[MCD:Llama (hero)|Llama]]
|
||||
|Appears in the [[MCD:Howling Peaks|Howling Peaks]] [[MCD:Downloadable Content|DLC]] and the Howling Peaks poster.
|
||||
|-
|
||||
|[[File:Emerald (hero).png|50px]]
|
||||
|[[MCD:Emerald (hero)|Emerald]]
|
||||
|Appears in the [[MCD:Howling Peaks|Howling Peaks]] [[MCD:Downloadable Content|DLC]] and the Howling Peaks poster.
|
||||
|-
|
||||
|[[File:Skelly.png|50px]]
|
||||
|[[MCD:Skelly|Skelly]]
|
||||
|Appears in the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
|[[File:Strider Warrior.png|50px]]
|
||||
|[[MCD:Strider Warrior|Strider Warrior]]
|
||||
|Appears in the [[MCD:Flames of the Nether|Flames of the Nether]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
|[[File:Kelptomaniac.png|50px]]
|
||||
|[[MCD:Kelptomaniac|Kelptomaniac]]
|
||||
|Appears in the [[MCD:Hidden Depths|Hidden Depths]] [[MCD:Downloadable Content|DLC]]; appears as <code>The Kelptomaniac</code> in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Monumental.png|50px]]
|
||||
|[[MCD:Monumental|Monumental]]
|
||||
|Appears in the [[MCD:Hidden Depths|Hidden Depths]] [[MCD:Downloadable Content|DLC]]; appears as <code>The Monumental</code> in Series 2 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Void Voyager.png|50px]]
|
||||
|[[MCD:Void Voyager|Void Voyager]]
|
||||
|Appears in the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] and the Echoing Void poster.
|
||||
|-
|
||||
|[[File:Corrupted Defender.png|50px]]
|
||||
|[[MCD:Corrupted Defender|Corrupted Defender]]
|
||||
|Appears in the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]] and the Echoing Void poster.
|
||||
|-
|
||||
|[[File:Keeper.png|50px]]
|
||||
|[[MCD:Keeper|Keeper]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Knight.png|50px]]
|
||||
|[[MCD:Knight (hero)|Knight]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Mobbo.png|50px]]
|
||||
|[[MCD:Mobbo|Mobbo]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Cloudwatcher.png|50px]]
|
||||
|[[MCD:Cloudwatcher|Cloudwatcher]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Barbarian.png|50px]]
|
||||
|[[MCD:Barbarian|Barbarian]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Enderling (hero).png|50px]]
|
||||
|[[MCD:Enderling (hero)|Enderling]]
|
||||
|Requires [[MCD:Cloudy Climb Adventure Pass|Cloudy Climb Adventure Pass]].
|
||||
|-
|
||||
|[[File:Blacksmith (hero).png|50px]]
|
||||
|[[MCD:Blacksmith (hero)|Blacksmith]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Ornithologist.png|50px]]
|
||||
|[[MCD:High-Flyer|High-Flyer]]
|
||||
|Requires [[MCD:Cloudy Climb Adventure Pass|Cloudy Climb Adventure Pass]].
|
||||
|-
|
||||
|[[File:Warrior.png|50px]]
|
||||
|[[MCD:Warrior|Warrior]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season One]]: [[MCD:Cloudy Climb|Cloudy Climb]].
|
||||
|-
|
||||
|[[File:Pride.png|50px]]
|
||||
|[[MCD:Pride|Pride]]
|
||||
|Requires [[MCD:Cloudy Climb Adventure Pass|Cloudy Climb Adventure Pass]].
|
||||
|-
|
||||
|[[File:Ink Artist.png|50px]]
|
||||
|[[MCD:Ink Artist|Ink Artist]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Redstone Monstrosity (hero).png|50px]]
|
||||
|[[MCD:Redstone Monstrosity (hero)|Redstone Monstrosity]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Two]]: [[MCD:Luminous Night|Luminous Night]].
|
||||
|-
|
||||
|[[File:Metal Miner.png|50px]]
|
||||
|[[MCD:Metal Miner|Metal Miner]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Two]]: [[MCD:Luminous Night|Luminous Night]].
|
||||
|-
|
||||
|[[File:Abominable Imposter.png|50px]]
|
||||
|[[MCD:Abominable Imposter|Abominable Imposter]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Amethyst Warrior.png|50px]]
|
||||
|[[MCD:Amethyst Warrior|Amethyst Warrior]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Amethyst Scout.png|50px]]
|
||||
|[[MCD:Amethyst Scout|Amethyst Scout]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Web Crawler.png|50px]]
|
||||
|[[MCD:Web Crawler|Web Crawler]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Glow-Getter.png|50px]]
|
||||
|[[MCD:Glow-Getter|Glow-Getter]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Two]]: [[MCD:Luminous Night|Luminous Night]].
|
||||
|-
|
||||
|[[File:Horticulturist.png|50px]]
|
||||
|[[MCD:Horticulturist|Horticulturist]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Fungi Fan.png|50px]]
|
||||
|[[MCD:Fungi Fan|Fungi Fan]]
|
||||
|Requires [[MCD:Luminous Night Adventure Pass|Luminous Night Adventure Pass]].
|
||||
|-
|
||||
|[[File:Fishy.png|50px]]
|
||||
|[[MCD:Fishy|Fishy]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Three]]: [[MCD:Fauna Faire|Fauna Faire]].
|
||||
|-
|
||||
|[[File:Penguin Onesie.png|50px]]
|
||||
|[[MCD:Penguin Onesie|Penguin Onesie]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Three]]: [[MCD:Fauna Faire|Fauna Faire]].
|
||||
|-
|
||||
|[[File:Paw Prints.png|50px]]
|
||||
|[[MCD:Paw Prints|Paw Prints]]
|
||||
|Appears in [[MCD:Seasonal Adventure|Season Three]]: [[MCD:Fauna Faire|Fauna Faire]].
|
||||
|-
|
||||
|[[File:Cow Onesie.png|50px]]
|
||||
|[[MCD:Cow Onesie|Cow Onesie]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Pig Onesie.png|50px]]
|
||||
|[[MCD:Pig Onesie|Pig Onesie]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Bee Bestie.png|50px]]
|
||||
|[[MCD:Bee Bestie|Bee Bestie]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Owl Bestie.png|50px]]
|
||||
|[[MCD:Owl Bestie|Owl Bestie]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Feathers.png|50px]]
|
||||
|[[MCD:Feathers|Feathers]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Jellyfish Girl.png|50px]]
|
||||
|[[MCD:Jellyfish Girl|Jellyfish Girl]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
|[[File:Claw Marks.png|50px]]
|
||||
|[[MCD:Claw Marks|Claw Marks]]
|
||||
|Requires [[MCD:Fauna Faire Adventure Pass|Fauna Faire Adventure Pass]].
|
||||
|-
|
||||
! colspan="3" |[[MCD:Tower Avatar|Tower Avatars]]
|
||||
|-
|
||||
|[[File:Tower Avatar.png|50px]]
|
||||
|[[MCD:Tower Avatar|Tower Avatar (blue)]]
|
||||
|Appears in the hero's place within the [[MCD:Tower|Tower]] in single player.
|
||||
|-
|
||||
|[[File:TowerAvatar Orange.png|50px]]
|
||||
|[[MCD:Tower Avatar|Tower Avatar (orange)]]
|
||||
|Appears in the first hero's place within the [[MCD:Tower|Tower]] in multiplayer.
|
||||
|-
|
||||
|[[File:TowerAvatar Green.png|50px]]
|
||||
|[[MCD:Tower Avatar|Tower Avatar (green)]]
|
||||
|Appears in the second hero's place within the [[MCD:Tower|Tower]] in multiplayer.
|
||||
|-
|
||||
|[[File:TowerAvatar Magenta.png|50px]]
|
||||
|[[MCD:Tower Avatar|Tower Avatar (pink)]]
|
||||
|Appears in the third hero's place within the [[MCD:Tower|Tower]] in multiplayer.
|
||||
|-
|
||||
|[[File:TowerAvatar Blue.png|50px]]
|
||||
|[[MCD:Tower Avatar|Tower Avatar (purple)]]
|
||||
|Appears in the fourth hero's place within the [[MCD:Tower|Tower]] in multiplayer.
|
||||
|-
|
||||
! colspan="3" |[[MCD:Arcade|Arcade]]-exclusive heroes
|
||||
|-
|
||||
|[[File:Jade.png|50px]]
|
||||
|[[MCD:Ivy|Ivy]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Neo.png|50px]]
|
||||
|[[MCD:Meadow|Meadow]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Shikoba.png|50px]]
|
||||
|[[MCD:Elan|Elan]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Bediako.png|50px]]
|
||||
|[[MCD:Ebo|Ebo]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Frisk (hero).png|50px]]
|
||||
|[[MCD:Frisk|Frisk]]
|
||||
|Appears in Series 1 of the [[MCD:Arcade|Arcade]] in addition to the ending cutscene of the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
! colspan="3" |Non-playable heroes
|
||||
|-
|
||||
|[[File:Chloe.png|50px]]
|
||||
|[[MCD:Chloe|Chloe]]
|
||||
|Appears within promotional material for the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:End Rogue.png|50px]]
|
||||
|[[MCD:End Rogue|End Rogue]] ([[MCD:Unused features|Unused]])
|
||||
|Cut from the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]].
|
||||
|-
|
||||
|[[File:Eva.png|50px]]
|
||||
|[[MCD:Eva|Eva]]
|
||||
|Appears within promotional material for the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Gunther.png|50px]]
|
||||
|[[MCD:Gunther|Gunther]]
|
||||
|Appears within promotional material for the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Karl.png|50px]]
|
||||
|[[MCD:Karl|Karl]]
|
||||
|One of the five canonical heroes who appears in ''[[Minecraft Dungeons: The Rise of the Arch-Illager]]''; he also appears within the opening cinematic of the game.
|
||||
|-
|
||||
|[[File:Terry.png|50px]]
|
||||
|[[MCD:Terry|Terry]]
|
||||
|Appears within promotional material for the [[MCD:Arcade|Arcade]].
|
||||
|-
|
||||
|[[File:Unknown Hero.png|50px]]
|
||||
|Unknown hero
|
||||
|Appears as an accomplice to the [[MCD:Baby Ghast|baby ghast]] in the short story [[MCD:Baby Ghast Presents: The Illager’s New Robes|Baby Ghast Presents: The Illager’s New Robes]].
|
||||
|-
|
||||
|[[File:Unknown fallen hero.png|center|frameless|width=141x141]]
|
||||
|Unidentified fallen hero
|
||||
|Appears as a render within the ''[[Guide to Minecraft Dungeons: A Handbook for Heroes]]'' to illustrate the playstyle of the healer reviving teammates in the game.<ref name=guide>''[[Guide to Minecraft Dungeons: A Handbook for Heroes]]'', pg. 87</ref>
|
||||
|-
|
||||
|}
|
||||
|
||||
== Sounds ==
|
||||
=== Hero creation ===
|
||||
{{SoundTable
|
||||
| type = dungeons
|
||||
| {{SoundLine
|
||||
|sound=sfx_ui_createHero.ogg
|
||||
|description=Create Hero
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=sfx_ui_selectHeroSkinLocked-001.ogg
|
||||
|sound2=sfx_ui_selectHeroSkinLocked-002.ogg
|
||||
|description=Selected Hero Locked
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=sfx_ui_selectHeroCustomization01.ogg
|
||||
|sound2=sfx_ui_selectHeroCustomization02.ogg
|
||||
|sound3=sfx_ui_selectHeroCustomization03.ogg
|
||||
|description=Hero Selected
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=sfx_ui_heroCustomizationDone.ogg
|
||||
|description=Hero Customization Done
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=sfx_ui_switchHero.ogg
|
||||
|description=Switch Hero
|
||||
}}
|
||||
}}
|
||||
|
||||
=== Hero sounds ===
|
||||
{{SoundTable
|
||||
| type = dungeons
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepCloth-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepCloth-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepCloth-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepCloth-004_soundWave.ogg
|
||||
|description=Step (cloth)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepGrass-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepGrass-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepGrass-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepGrass-004_soundWave.ogg
|
||||
|sound5=Sfx_player_stepGrass-005_soundWave.ogg
|
||||
|sound6=Sfx_player_stepGrass-006_soundWave.ogg
|
||||
|description=Step (grass)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepGravel-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepGravel-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepGravel-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepGravel-004_soundWave.ogg
|
||||
|description=Step (gravel)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=DLC_sfx_player_stepIce1.ogg
|
||||
|sound2=DLC_sfx_player_stepIce2.ogg
|
||||
|sound3=DLC_sfx_player_stepIce3.ogg
|
||||
|sound4=DLC_sfx_player_stepIce4.ogg
|
||||
|sound5=DLC_sfx_player_stepIce5.ogg
|
||||
|description=Step (ice)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepSand-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepSand-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepSand-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepSand-004_soundWave.ogg
|
||||
|sound5=Sfx_player_stepSand-005_soundWave.ogg
|
||||
|description=Step (sand)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepSnow-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepSnow-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepSnow-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepSnow-004_soundWave.ogg
|
||||
|description=Step (snow)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepSnow_Crunch-001.ogg
|
||||
|sound2=Sfx_player_stepSnow_Crunch-002.ogg
|
||||
|sound3=Sfx_player_stepSnow_Crunch-003.ogg
|
||||
|sound4=Sfx_player_stepSnow_Crunch-004.ogg
|
||||
|sound5=Sfx_player_stepSnow_Crunch-005.ogg
|
||||
|description=Snow Step Crunch
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepSnow_Crunch_Mono-001.ogg
|
||||
|sound2=Sfx_player_stepSnow_Crunch_Mono-002.ogg
|
||||
|sound3=Sfx_player_stepSnow_Crunch_Mono-003.ogg
|
||||
|sound4=Sfx_player_stepSnow_Crunch_Mono-004.ogg
|
||||
|sound5=Sfx_player_stepSnow_Crunch_Mono-005.ogg
|
||||
|description=Snow Step Crunch (mono)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepStone-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepStone-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepStone-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepStone-004_soundWave.ogg
|
||||
|sound5=Sfx_player_stepStone-005_soundWave.ogg
|
||||
|sound6=Sfx_player_stepStone-006_soundWave.ogg
|
||||
|description=Step (stone)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepTopSnow_Mono-001.ogg
|
||||
|sound2=Sfx_player_stepTopSnow_Mono-002.ogg
|
||||
|sound3=Sfx_player_stepTopSnow_Mono-003.ogg
|
||||
|sound4=Sfx_player_stepTopSnow_Mono-004.ogg
|
||||
|sound5=Sfx_player_stepTopSnow_Mono-005.ogg
|
||||
|description=Step (top snow)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_stepWood-001_soundWave.ogg
|
||||
|sound2=Sfx_player_stepWood-002_soundWave.ogg
|
||||
|sound3=Sfx_player_stepWood-003_soundWave.ogg
|
||||
|sound4=Sfx_player_stepWood-004_soundWave.ogg
|
||||
|sound5=Sfx_player_stepWood-005_soundWave.ogg
|
||||
|sound6=Sfx_player_stepWood-006_soundWave.ogg
|
||||
|description=Step (wood)
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_splash-001_soundWave.ogg
|
||||
|sound2=Sfx_player_splash-002_soundWave.ogg
|
||||
|description=Splash
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=Sfx_player_swim-001_soundWave.ogg
|
||||
|sound2=Sfx_player_swim-002_soundWave.ogg
|
||||
|sound3=Sfx_player_swim-003_soundWave.ogg
|
||||
|sound4=Sfx_player_swim-004_soundWave.ogg
|
||||
|description=Swim
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=DLC_Ice_Player_Frozen_Crack_LOOP.ogg
|
||||
|description=Player Frozen in Ice
|
||||
|type=dungeons}}
|
||||
| {{SoundLine
|
||||
|sound=DLC_Ice_Player_Smash.ogg
|
||||
|description=Player Breaks Free from Ice
|
||||
}}
|
||||
}}
|
||||
|
||||
== History ==
|
||||
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|dungeons}}
|
||||
|{{HistoryLine||September 29, 2018|link=https://www.youtube.com/watch?v=HJicIi8Lvx0|[[MCD:Hal|Hal]], [[MCD:Hedwig|Hedwig]], [[MCD:Hex|Hex]] and [[MCD:Valorie|Valorie]] appear within the ''[[Minecraft Dungeons]]'' announcement trailer. Hedwig is missing the hat layer.}}
|
||||
|{{HistoryLine||June 9, 2019|link=https://www.youtube.com/watch?v=076mjMOL6R8|[[MCD:Hal|Hal]], [[MCD:Hedwig|Hedwig]], [[MCD:Hex|Hex]] and [[MCD:Valorie|Valorie]] appear in the ''Minecraft Dungeons'' gameplay reveal trailer. Hedwig now has their hat layer and Valorie is named.}}
|
||||
|{{HistoryLine||October 31, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1190045335017709574|A twitter post revealed that there would be no classes for heroes.}}
|
||||
|{{HistoryLine||November 22, 2019|link=https://mobile.twitter.com/dungeonsgame/status/1197892495738310658|[[MCD:Alex|Alex]], [[MCD:Bediako|Bediako]], [[MCD:Sergey|Sergey]] and [[MCD:Valorie|Valorie]] appear in the ''Minecraft Dungeons Diaries'' episode "Meet the Team".<ref>{{tweet|dungeonsgame|1197892495738310658|Meet the Dungeons team! Not only are they part of a well-oiled machine that can’t wait to bring you the next instalment of the Minecraft franchise – they also wear sunglasses indoors and use weird codewords such as “butterfingers”?<br><br>↣ http://redsto.ne/devdiary2 ↢|November 22, 2019}}</ref>}}
|
||||
|{{HistoryLine||November 28, 2019|link=https://www.youtube.com/watch?v=93zG7Tgbp_I|[[MCD:Darian|Darian]], [[MCD:Hex|Hex]] and [[MCD:Jade|Jade]], appear in the ''Minecraft Dungeons'' extended gameplay demo.}}
|
||||
|{{HistoryLine||Dungeons Beta|Added [[MCD:Alex|Alex]], [[MCD:Annika|Annika]], the [[MCD:Archeologist|Archeologist]], [[MCD:Baako|Baako]], [[MCD:Bediako|Bediako]], [[MCD:Darian|Darian]], [[MCD:Elaine|Elaine]], [[MCD:Eshe|Eshe]], [[MCD:Esperanza|Esperanza]], the [[MCD:Explorer (hero)|Explorer]], [[MCD:Frosty|Frosty]], [[MCD:Fuego|Fuego]], [[MCD:Greta|Greta]], [[MCD:Hal|Hal]], [[MCD:Hedwig|Hedwig]], [[MCD:Hex|Hex]], [[MCD:Igor|Igor]], [[MCD:Jade|Jade]], [[MCD:Mayeso|Mayeso]], [[MCD:Morris|Morris]], [[MCD:Neo|Neo]], [[MCD:Nuru|Nuru]], [[MCD:Pake|Pake]], [[MCD:Qamar|Qamar]], [[MCD:Sam|Sam]], [[MCD:Sergey|Sergey]], [[MCD:Shikoba|Shikoba]], [[MCD:Steve|Steve]], [[MCD:Sven|Sven]], [[MCD:Valorie|Valorie]], [[MCD:Violet|Violet]], [[MCD:Wargen|Wargen]], the [[MCD:Winter Warrior|Winter Warrior]], and [[MCD:Zola|Zola]].}}
|
||||
|{{HistoryLine||1.5.0.0|Added the [[MCD:Emerald (hero)|Emerald]], the [[MCD:End Rogue|End Rogue]], the [[MCD:Llama (hero)|Llama]], and the [[MCD:Nether Warrior|Nether Warrior]].}}
|
||||
|{{HistoryLine||1.6.0.0|Added [[MCD:Christina|Christina]], [[MCD:Dani|Dani]], [[MCD:Loge|Loge]], and [[MCD:Tim|Tim]]. Removed the [[MCD:Emerald (hero)|Emerald]] and the [[MCD:Llama (hero)|Llama]].}}
|
||||
|{{HistoryLine||1.8.0.0|Re-added the [[MCD:Emerald (hero)|Emerald]] and the [[MCD:Llama (hero)|Llama]]. Added [[MCD:Skelly|Skelly]] and the [[MCD:Strider Warrior|Strider Warrior]].}}
|
||||
|{{HistoryLine||1.9.1.0|Added the [[MCD:Kelptomaniac|Kelptomaniac]] and the [[MCD:Monumental|Monumental]].}}
|
||||
|{{HistoryLine||1.10.2.0|Added the [[MCD:Void Voyager|Void Voyager]] and the [[MCD:Corrupted Defender|Corrupted Defender]].}}
|
||||
|{{HistoryLine||October 16, 2021|link=https://youtu.be/w6zLprHHZOk|More heroes are announced to be coming soon to the game, with 10 brand new heroes.<ref>{{tweet|dungeonsgame|1449417391742541828|Heroes, the adventure continues! Seasonal Adventures are coming to Dungeons! Advance through an all-new progression system to earn pets, flairs, emotes and skins!<br><br>Coming December, reach new heights during Cloudy Climb – Dungeons’ first Seasonal Adventure!<br><br>#CloudyClimb|October 16, 2021}}</ref>}}
|
||||
|{{HistoryLine||1.12.0.0|Added [[MCD:Barbarian|Barbarian]], [[MCD:Blacksmith (hero)|Blacksmith]], [[MCD:Cloudwatcher|Cloudwatcher]], [[MCD:Enderling (hero)|Enderling]], [[MCD:High-Flyer|High-Flyer]], [[MCD:Knight (hero)|Knight]], [[MCD:Keeper|Keeper]], [[MCD:Mobbo|Mobbo]], [[MCD:Pride|Pride]], [[MCD:Tower Avatar|Tower Avatar]] and [[MCD:Warrior|Warrior]].}}
|
||||
|{{HistoryLine||1.14.1.0|Added [[MCD:Abominable Imposter|Abominable Imposter]], [[MCD:Amethyst Scout|Amethyst Scout]], [[MCD:Amethyst Warrior|Amethyst Warrior]], [[MCD:Fungi Fan|Fungi Fan]], [[MCD:Glow-Getter|Glow-Getter]], [[MCD:Horticulturist|Horticulturist]], [[MCD:Ink Artist|Ink Artist]][[MCD:Metal Miner|Metal Miner]], [[MCD:Redstone Monstrosity (hero)|Redstone Monstrosity]] and [[MCD:Web Crawler|Web Crawler]].}}
|
||||
|{{HistoryLine||1.16.2.0|Added [[MCD:Bee Bestie|Bee Bestie]], [[MCD:Claw Marks|Claw Marks]], [[MCD:Cow Onesie|Cow Onesie]], [[MCD:Feathers|Feathers]], [[MCD:Fishy|Fishy]], [[MCD:Jellyfish Girl|Jellyfish Girl]], [[MCD:Owl Bestie|Owl Bestie]], [[MCD:Paw Prints|Paw Prints]], [[MCD:Penguin Onesie|Penguin Onesie]] and [[MCD:Pig Onesie|Pig Onesie]].}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
*The Llama is the only hero without a lightmap.
|
||||
*Christina, Dani, Loge, and Tim are references to the Xbox, PlayStation, Windows, and Nintendo Switch versions of the game, respectively. They were added in [[MCD:1.6.0.0|1.6.0.0]], the version that brought cross-play between all four versions.
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
MinecraftDungeons Teleport Menu.png|The menu that lets heroes teleport to each other in multiplayer.
|
||||
No_Classes.jpg|There are no classes in ''Minecraft Dungeons''.<ref>{{tweet|dungeonsgame|1190045335017709574|Classes? Never heard of them! Minecraft Dungeons is all about how you build your character with the gear you acquire. Want to be a hard-hitting wizard-knight-rogue with a top hat? Nothing is stopping you!|October 31, 2019}}</ref>
|
||||
Team of friends gathering.jpeg|A team of friends gathered around a campfire.<ref>{{tweet|dungeonsgame|1587125056651644930|Whether you're braving the spooky Tower, exploring the jungle, or even just unwinding with your team we hope you have a spooky fun Halloween dungeoneers! 🎃|October 31, 2022}}</ref>
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Tag a friend quote.jpeg|Advice about heroes.<ref>{{tweet|dungeonsgame|1729246714501149120|🧡|November 27, 2023}}</ref>
|
||||
File:Wednesday Wisdom.jpeg|Advice about {{MCD|Quiver|arrow}}s and heroes.<ref>{{tweet|dungeonsgame|1717207154673754327|Some Wednesday Wisdom.|October 25, 2023}}</ref>
|
||||
Do you have a favorite character loadout?.jpeg|Question about heroes.<ref>{{tweet|dungeonsgame|1744789107589689494|Let's see those builds! ⚔️|January 9, 2024}}</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Dungeons cosmetics|heroes}}
|
||||
{{Navbox Dungeons}}
|
||||
|
||||
[[Category:Heroes|*]]
|
||||
[[Category:Playable entities]]
|
||||
|
||||
[[de:Minecraft Dungeons:Spielbare Charaktere]]
|
||||
[[es:Dungeons:Héroe]]
|
||||
[[fr:Minecraft Dungeons:Héros]]
|
||||
[[ja:Minecraft Dungeons:ヒーロー]]
|
||||
[[pt:Minecraft Dungeons:Herói]]
|
||||
[[ru:Minecraft Dungeons:Герой]]
|
||||
[[zh:Minecraft Dungeons:皮肤]]
|
||||
[[Category:Skins]]
|
364
wiki_backup/Earth-Adventure.txt
Normal file
364
wiki_backup/Earth-Adventure.txt
Normal file
|
@ -0,0 +1,364 @@
|
|||
{{MCE Discontinuation Notice}}
|
||||
[[File:Adventure menu icon (MCE).png|right|thumb|The Adventure menu icon.]]
|
||||
[[File:Adventure Screenshots.png|thumb|Adventures {{in|earth}}.]]
|
||||
An '''adventure''' was a location on the {{MCE|map}} {{in|earth}} where one or more players could have a [[survival]]-mode adventure. In an adventure, players were allowed to fight mobs, collect additional resources that are unavailable with [[MCE:Tappable|tappable]]s, and collect rewards.<ref>https://craftersguide.stents.dev/</ref>
|
||||
|
||||
== Appearance ==
|
||||
An adventure appeared on the map as a beacon pointing into the sky. A bright outline surrounded the adventure icon when the player had approached to within the player's tappable radius.
|
||||
|
||||
When an adventure appeared, it persisted on the map typically for 7 minutes. Some locations on the map consistently had adventures appearing on them continuously, and other locations had adventures appearing sporadically. After an adventure was completed (either by the time expiring, the players dying, or the player exiting manually), a new adventure appeared at the same location after a delay. The delay duration ranged from less than a minute to several minutes, depending on the location.
|
||||
|
||||
== Gameplay ==
|
||||
[[File:Minceraft Earth adventure entry2.jpg|200px|thumb|right|upright|Entering an adventure.]]
|
||||
=== Preparation ===
|
||||
Upon tapping on the adventure location, a screen appeared showing information about the adventure. Icons at the top were able to be tapped to learn:
|
||||
|
||||
*general information about what might've been encountered,
|
||||
*who had experienced the adventure before,
|
||||
*time remaining before the adventure disappeared from the map.
|
||||
|
||||
A shield-shaped icon at the lower right allowed the player to give feedback about whether the adventure location was safe and appropriate.
|
||||
|
||||
Tapping on the hotbar let the player choose which items from the inventory were to be available in the hotbar when the adventure began. Any items placed here were lost if the player was killed during the adventure. A player was expected to have crafted the proper tools before entering an adventure. A {{MCE|Tool|pickaxe}} was needed for mining some stone blocks (a stone pickaxe was required for harvesting {{MCE|Iron Ore|iron ore}}), a {{MCE|Tool|sword}} was useful for attacking hostile mobs, and an {{MCE|Tool|axe}} was most efficient for breaking wood items. {{MCE|Food}} was needed to restore health during an adventure if attacked by mobs.
|
||||
|
||||
=== Adventure buildplate ===
|
||||
[[File:Adventure location earth.jpg|200px|thumb|right|upright|If the player's camera aimed at the exact GPS location of the adventure, a sign appeared to indicate the location before placing down the adventure buildplate.]]
|
||||
Tapping the Play button activated the device's camera, with the game's graphics overlayed on the real-world image on the screen. The player was prompted to place a build plate at a safe location in which to play the adventure.
|
||||
|
||||
Underground and above-ground structures were generated for the build plate. Most adventures included some structural features (such as cobblestone, grass, fences) along with animals at ground level and above, although some adventures appeared as a hole in the ground. Hostile mobs were able to appear above-ground or underground.
|
||||
|
||||
The buildplate that appeared was typically a 4×4 or 5×5 area, but the playable volume extended beyond the visible surface boundary. The edge of the buildplate was made of [[MCE:Bedrock|bedrock]], which wasn't able to be mined. However, it was often possible to mine blocks from underneath this edge. Mobs wandered around beyond the visible edge on the surface, and water and lava also flowed on the real-world surface beyond the buildplate edge.
|
||||
|
||||
=== Collecting resources ===
|
||||
{{MCE|Dirt}}, {{MCE|gravel}}, {{MCE|sand}}, {{MCE|wood}}, {{MCE|leaves}}, {{MCE|torch}}es, {{MCE|flower}}s, and other plants were able to be collected without tools by tapping on the "punch" icon and then hitting the desired object. Mining this way took a similar amount of time as bare-handed mining in the regular ''Minecraft'' desktop or console game. The proper tools harvested faster (for example, using an {{MCE|Tool|axe}} on wood is much quicker than punching it), and harder materials were only able to be mined with a {{MCE|Tool|pickaxe}}.
|
||||
|
||||
Empty slots in the hotbar filled up first, and subsequent blocks and items were placed in the player's [[MCE:Inventory#Adventuring|backpack inventory]], which was available only during adventures, and was lost if the player dies.
|
||||
|
||||
Many adventures allowed the player to dig underground beyond the surface boundary of the build plate. Digging underground revealed useful and rare blocks, as well as {{MCE|fence}}s, {{MCE|planks}}, {{MCE|rail}}s, {{MCE|torch}}es, {{MCE|Coal Ore|coal ore}}, and various stone blocks. {{MCE|Iron Ore|Iron ore}} was rare, typically appearing in veins of 1–2 blocks in a small fraction of adventures; 3–4 iron ore blocks were extremely rare. A stone pickaxe was required for mining {{MCE|Iron Ore|iron ore}} and {{MCE|Lapis Ore|lapis ore}} (also rare), and an iron pickaxe was required for more exotic minerals such as {{MCE|Gold Ore|gold ore}}, {{MCE|Redstone Ore|redstone ore}}, and {{MCE|Diamond Ore|diamond ore}}.
|
||||
|
||||
It wasn't usually possible to climb structures or descend into mines, although a player can crouch or stand tall to change elevation somewhat, which was useful for seeing, digging, and attacking under the surface boundary of the adventure's build plate. However, if the adventure was placed in a location where the player actually was able to go up or down several feet, such as inside a multi-level house or a treehouse, then they were able to go further up/down in the adventure, so long as their device tracked their movement appropriately.
|
||||
|
||||
A player was able to dig down to reveal a pool of lava and stand in mid-air over the pool of lava without harm; however, the player caught fire (and takes [[MCE:Health|damage]] but does not die) from walking through lava on or above ground level.
|
||||
|
||||
=== Combat ===
|
||||
[[File:Reward block earth.jpg|200px|thumb|right|An adventure chest appeared in an adventure when all hostile mobs were eliminated.]]
|
||||
Hostile mobs appeared above ground, but most revealed themselves when digging underground. The bearings toward hostile mobs were indicated by icons on the edges of the screen. Because a player had a longer reach with weapons and tools than in regular ''Minecraft'', a melee weapon was sufficient for attacking mobs in the farthest corners of the adventure volume.
|
||||
|
||||
When all hostile mobs were eliminated, an '''[[Adventure Chest]]''' appeared somewhere in the adventure. Breaking it gave all participating players a couple of rare items, which included a {{MCE|minecart}}, {{MCE|Glazed Terracotta|glazed terracotta}}, or even a {{MCE|Block of Iron|block of iron}}. The chest wasn't immediately visible; the player may have had to mine the adventure before seeing it.
|
||||
|
||||
{{IN|earth}}, armor wasn't able to be crafted or worn, therefore hostile mobs were able to easily kill the player in just a few hits. The player resorted to tactics for defense, such as hiding behind structures or crouching beyond the adventure surface boundary, placing barriers between the player and mobs using building materials in the hotbar, and using the mob bearing icons to prepare attacks.
|
||||
|
||||
The player's health appeared as a horizontal bar at the top left of the screen. Attacks from mobs reduced a player's health. A player was able to restore health by eating food. If health was dangerously low, a useful tactic was to retreat from sight of the mobs, eat food to regain health, and then return to fight some more. Getting killed during an adventure caused all items in the hotbar, and all items collected during the adventure, to be lost forever; therefore, it was critical for the player to monitor health while hostile mobs are present.
|
||||
|
||||
== Multiplayer ==
|
||||
[[File:Multiplayer adventure earth.jpg|200px|thumb|right|Another player appeared in an adventure with the held tool floating beside the player.]]
|
||||
Multiple players were able to participate in the same adventure. Before an adventure began, an icon at the top was tapped to learn if anyone else had already been to the adventure, or was currently playing it.
|
||||
|
||||
During the adventure, other players were represented in the game by the tools they were holding. A player's view of another player included both the real-world image of the player as well as the tool that the player was holding.
|
||||
|
||||
All players received all drops and blocks mined by any player. For example, if one player mined an {{MCE|Iron Ore|iron ore}} block, all players got the same iron ore block. If one player killed a chicken, all players received the raw chicken.
|
||||
|
||||
== List of Adventures ==
|
||||
=== Common ===
|
||||
{{columns-list|colwidth=16em|
|
||||
*Jumbo in the Desert
|
||||
*Home Demolition
|
||||
*Jungle Cave
|
||||
*Jungle Cave 2
|
||||
*Three Birch
|
||||
*Rabbit Trap
|
||||
*Bird Enclosure
|
||||
*Icy Lair
|
||||
*Cluckshroom Prison
|
||||
*Pig & Zombies
|
||||
*Lava Cave
|
||||
*Tree Spiders
|
||||
*Holiday House
|
||||
*Path to Nowhere
|
||||
*Skeleton Stash
|
||||
*Sheep Farm
|
||||
*Tiny Sheep Farm
|
||||
*Spider Infestation
|
||||
*Gold Mine
|
||||
*Sheep
|
||||
*Farm House
|
||||
*Water Tank
|
||||
*Tiny Spring
|
||||
*Lone Sheep
|
||||
*Little House
|
||||
*Two Little Piggys
|
||||
*Creeper’s Tomb
|
||||
*Chicken River
|
||||
*Creeper Caves
|
||||
*Moobloom’s Treasure
|
||||
*Riverside 2
|
||||
}}
|
||||
=== Uncommon ===
|
||||
{{columns-list|colwidth=16em|
|
||||
*Staircase 2
|
||||
*Jungle Hideout
|
||||
*Lava Cave 2
|
||||
*Spot’s Mine
|
||||
*Oasis Waterfall
|
||||
*Zombie Cave
|
||||
*Iron Mine
|
||||
*Zombie’s Mushrooms
|
||||
*Snow Pit
|
||||
*Note Block House
|
||||
*Cow’s Flower Patch
|
||||
*Sand Chamber Keep
|
||||
*Bone Spider Bedroom
|
||||
*Ancient Ruins
|
||||
*Steering Horned Sheep
|
||||
*Flower Hill
|
||||
*Farm Wall
|
||||
*Sunken Birch
|
||||
*Chicken’s Bedroom
|
||||
*Lava Fall
|
||||
*Rabbit Fence 2
|
||||
*Three Rabbit Junction
|
||||
*Cobweb Corner
|
||||
*Rose and Chicken
|
||||
*Desert River
|
||||
*Oak Corner House
|
||||
*Spider Ambush
|
||||
*TNT Blast Mining
|
||||
*Jungle Gateway
|
||||
*Polar Bear Buttons
|
||||
*Birch and Oak
|
||||
*Spider Cave Nest
|
||||
*Tree Cow
|
||||
*Matching Wool
|
||||
*Jungle Pit
|
||||
*Melon Golem Igloo
|
||||
*Lava Lamp
|
||||
*Muddy Pig Pen
|
||||
*Oak Pig Pen
|
||||
*Rabbit Fence
|
||||
*The Spider Twins
|
||||
*Two Cows
|
||||
*Three Chickens House
|
||||
*Moobloom’s Oak
|
||||
*Birch Pig
|
||||
*Spider’s Hoard
|
||||
*Hidden Oak
|
||||
*Dark Oak Hideout
|
||||
*Twin Oaks
|
||||
*Zombie Onslaught
|
||||
*Zombie Explosives
|
||||
*Rabbit Infestation
|
||||
*Roof Sheep
|
||||
*Moobloom’s Flat
|
||||
*Lava Altar
|
||||
*Look Up
|
||||
*Incomplete Circuitry
|
||||
*Looking Glass
|
||||
*Monster Under the Bed
|
||||
*Three Rabbits
|
||||
*Skeleton Junction
|
||||
*Sand Drop
|
||||
*Fish Pond
|
||||
*Snow Shelter
|
||||
*Temple of the Stripped Logs
|
||||
*Ice Tower
|
||||
*Yin Yang
|
||||
*Zombie Bunker
|
||||
*Lava Ritual
|
||||
*Save Cluck 2
|
||||
*The Dark Oak
|
||||
*Big Tree
|
||||
*Volcano
|
||||
*Desert Well
|
||||
*Squid Tank
|
||||
*Lava Arena
|
||||
}}
|
||||
=== Rare ===
|
||||
{{columns-list|colwidth=16em|
|
||||
*Stone Pit
|
||||
*Polar Bear Puzzle
|
||||
*The Arena
|
||||
*Muddy Romance
|
||||
*The Viaduct
|
||||
*Buried Booty
|
||||
*Bunker Hill
|
||||
*Pillar of Gold
|
||||
*Pull my Lever
|
||||
*Jungle Parrot Ruin
|
||||
*Pyromaniac
|
||||
*Bone Spider Mausoleum
|
||||
*Sandstone Spiral
|
||||
*Muddy Pig in the Well
|
||||
*Chiseled Stone Falls
|
||||
*Jungle Sinkhole
|
||||
*The Jetty
|
||||
*Bone Spider’s Lair
|
||||
*Rail Puzzle
|
||||
*Creeper Surprise
|
||||
*Ice Cave
|
||||
*The Diamond Room
|
||||
*Stronghold
|
||||
*Combination Lock
|
||||
*Bank Heist
|
||||
*Skeleton Falls
|
||||
*Skeleton Ravine
|
||||
*Lever Puzzle
|
||||
*Cursed Arena
|
||||
*Undying Spider Temple
|
||||
*Wood Fort
|
||||
*Ruin of Knowledge
|
||||
*Flower Garden
|
||||
*Guy Fawkes 2
|
||||
*It’s a Trap!
|
||||
*The Blue Room
|
||||
}}
|
||||
=== Epic ===
|
||||
{{columns-list|colwidth=16em|
|
||||
*Frozen Library Tower
|
||||
*Puzzle Barn
|
||||
*Spider Tower
|
||||
*Open the Gates
|
||||
*Night Light Ravine
|
||||
*Dark Oak Mansion
|
||||
*Zombie Canyon
|
||||
*Skeleton Bunker
|
||||
*Castle Siege
|
||||
*Dimension Portal
|
||||
*Aqua Library
|
||||
*Desert Village Ravine
|
||||
}}
|
||||
|
||||
== Sounds ==
|
||||
{{SoundTable
|
||||
| type = earth
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_expire_shiny.wav
|
||||
|description=Expire
|
||||
|id=SFX_adventure_expire_shiny
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_mystery_ambience.wav
|
||||
|description=Mystery ambience
|
||||
|id=SFX_adventure_mystery_ambience
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_spawn_shiny.wav
|
||||
|description=Spawn
|
||||
|id=SFX_adventure_spawn_shiny
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_summon_mvp.wav
|
||||
|description=Summon
|
||||
|id=SFX_adventure_summon_mvp
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_enter_button.wav
|
||||
|description=Enter
|
||||
|id=SFX_adventure_enter_button
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_enter_stinger_02.wav
|
||||
| sound2 = SFX_adventure_enter_stinger_03.wav
|
||||
| sound3 = SFX_adventure_enter_stinger_04.wav
|
||||
|description=Enter stinger
|
||||
|id=SFX_adventure_enter_stinger
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_item_particle_loop.wav
|
||||
|description=Item particle loop
|
||||
|id=SFX_adventure_item_particle_loop
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_model_drop.wav
|
||||
|description=Model drop
|
||||
|id=SFX_adventure_model_drop
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_report_button_animation.wav
|
||||
|description=Report animation
|
||||
|id=SFX_adventure_report_button_animation
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_rewards_fireworks.wav
|
||||
|description=Rewards fireworks
|
||||
|id=SFX_adventure_rewards_fireworks
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_rewards_stinger.wav
|
||||
|description=Rewards stinger
|
||||
|id=SFX_adventure_rewards_stinger
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_summary_item_tier_01.wav
|
||||
| sound2 = SFX_adventure_summary_item_tier_02.wav
|
||||
| sound3 = SFX_adventure_summary_item_tier_03.wav
|
||||
| sound4 = SFX_adventure_summary_item_tier_04.wav
|
||||
| sound5 = SFX_adventure_summary_item_tier_05.wav
|
||||
| sound6 = SFX_adventure_summary_item_tier_06.wav
|
||||
| sound7 = SFX_adventure_summary_item_tier_07.wav
|
||||
|description=Summary item tier
|
||||
|id=SFX_adventure_summary_item_tier
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_summary_xp_earned_slower.wav
|
||||
|description=Summary XP earned
|
||||
|id=SFX_adventure_summary_xp_earned_slower
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_timeout_warning.wav
|
||||
|description=Timeout warning
|
||||
|id=SFX_adventure_timeout_warning
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_timeout_start.wav
|
||||
|description=Timeout start
|
||||
|id=SFX_adventure_timeout_start
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = SFX_adventure_timeout_01.wav
|
||||
| sound2 = SFX_adventure_timeout_02.wav
|
||||
| sound3 = SFX_adventure_timeout_03.wav
|
||||
|description=Timeout
|
||||
|id=SFX_adventure_timeout
|
||||
}}
|
||||
}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|earth}}
|
||||
|{{HistoryLine||0.2.0|Added adventures.}}
|
||||
|{{HistoryLine||0.9.0|Added more adventures.}}
|
||||
|{{HistoryLine||0.10.0|Added 10 new adventures.|Now have a clearly-defined proximity circle.|Reward screens for Adventures now load faster.|Adventure location reporting now allows for up to 250 character comments.}}
|
||||
|{{HistoryLine||0.14.0|Simplified and reduced the distance requirement.|Killing mobs inside Adventures gives experience points.}}
|
||||
|{{HistoryLine||0.16.0|Added new adventures.}}
|
||||
|{{HistoryLine||0.18.0|Added Epic Adventures.}}
|
||||
|{{HistoryLine||0.19.0|Added sound effects to get started.}}
|
||||
|{{HistoryLine||0.22.0|Added new adventures.}}
|
||||
|{{HistoryLine||0.23.0|Added new adventures.|The prepared {{MCE|Legendary Adventure Crystal|legendary crystal}} has been removed.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Minecraft Earth adventure location.jpg|An adventure beacon {{in|earth}}.
|
||||
Friends (MCE).png|The Invite Friends menu icon.
|
||||
Scan Code (MCE).png|The Scan Code menu icon.
|
||||
Unnamed Iron Stone Tree Minecraft Earth.png|A structure that appears in the "Creeper Surprise" adventure map. When destroying the iron ore, a creeper falls from inside and explodes.
|
||||
Adventure Concept Art 1.jpg|Adventure concept art.
|
||||
Adventure Concept Art 2.jpg|Adventure concept art.
|
||||
Adventure Concept Art 3.jpg|Adventure concept art.
|
||||
Adventure Concept Art 4.jpg|Adventure concept art.
|
||||
Adventure Concept Art 5.jpg|Adventure concept art.
|
||||
Adventure Concept Art 6.jpg|Adventure concept art.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Earth|general}}
|
||||
[[Category:Locations]]
|
||||
[[de:Minecraft Earth:Abenteuer]]
|
||||
[[es:Earth:Aventura]]
|
||||
[[ja:Minecraft Earth:アドベンチャー]]
|
||||
[[pt:Minecraft Earth:Aventura]]
|
||||
[[uk:MCE:Пригода]]
|
||||
[[zh:Minecraft Earth:冒险]]
|
275
wiki_backup/Edition.txt
Normal file
275
wiki_backup/Edition.txt
Normal file
|
@ -0,0 +1,275 @@
|
|||
{{about|the editions of Minecraft|the games|Minecraft (franchise)#Games}}
|
||||
''Minecraft'' has several '''editions''', some of which are discontinued.
|
||||
|
||||
== ''Java Edition'' ==
|
||||
'''''[[Minecraft: Java Edition]]''''' (formerly just '''''Minecraft''''') is the original version of ''Minecraft'', developed by [[Mojang Studios]] for {{w|Microsoft Windows|Windows}}, {{w|macOS}}, and {{w|Linux}}. [[Notch]] began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. The [[Java Edition#Full release|full release]] of the game (version [[Java Edition 1.0.0|1.0.0]]) was on November 18, 2011, at [[MINECON 2011]]. The latest release is {{v|java}}.
|
||||
|
||||
== ''Bedrock Edition'' ==
|
||||
'''''[[Minecraft: Bedrock Edition]]''''' (only '''''Minecraft''''' on most platforms and in-game) refers to the multi-platform versions of ''Minecraft'' developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[SkyBox Labs]] and based on the [[Bedrock codebase]]. The latest release is {{v|bedrock}}.
|
||||
|
||||
== Legacy Console Edition ==
|
||||
'''[[Legacy Console Edition]]''' is a discontinued term that refers collectively to several nearly identical editions of ''Minecraft'' developed by [[4J Studios]] for game consoles. It comprises of:
|
||||
*''[[Minecraft: Xbox 360 Edition]]'' {{OS|360wm}} <small>(Final version: [[TU75]])</small>
|
||||
*''[[Minecraft: Xbox One Edition]]'' {{OS|xb1wm}} <small>(Final version: [[CU59]])</small>
|
||||
*''[[Minecraft: PlayStation 3 Edition]]'' {{OS|ps3}} <small>(Final version: [[PlayStation 3 Edition 1.84|1.84]])</small>
|
||||
* ''[[Minecraft: PlayStation 4 Edition]]'' {{OS|ps4}} <small>(Final version: [[PlayStation 4 Edition 1.95|1.95]])</small>
|
||||
*''[[Minecraft: PlayStation Vita Edition]]'' {{OS|psv}} <small>(Final version: [[PlayStation Vita Edition 1.84|1.84]])</small>
|
||||
*''[[Minecraft: Wii U Edition]]'' {{OS|wii}} <small>(Final version: [[Patch 43]])</small>
|
||||
*''[[Minecraft: Nintendo Switch Edition]]'' {{OS|nswm}} <small>(Final version: [[Nintendo Switch Edition 1.0.17|1.0.17]])</small>
|
||||
Legacy Console Edition introduced new features such as a simplified [[crafting]] system, in-game [[Legacy Console Edition tutorial|tutorials]], leaderboards, built-in [[mini games]] and split-screen [[multiplayer]],<sup>[''except {{el|psv|short=1|noitalics=1}}'']</sup> as well as online multiplayer for up to 4{{only|psv|short=1}}/8<sup>[''[[Xbox 360]], [[PS3]], [[Wii U]], & [[Nintendo Switch Edition|Switch]] only'']</sup>/16{{only|xb1|ps4|short=1}} players, which required the console's paid subscription service.<sup>[''except {{el|wii|short=1|noitalics=1}}'']</sup> As with all editions, updates were free of charge.
|
||||
|
||||
== Other ==
|
||||
=== ''Minecraft 4k'' ===
|
||||
'''''[[Minecraft 4k]]''''' was an edition of ''Minecraft'' developed for the 2010 {{w|Java 4K Game Programming Contest|Java 4K}} contest, where the entry games were required to be within four {{w|Byte#Multiple-byte units|kibibytes}} (4096 bytes) in size.<ref name="forum"> {{citation|url=https://web.archive.org/web/20150809054725/http://www.java-gaming.org/index.php?topic=21638.0|title=Minecraft 4k (very early build)|website=Java-Gaming.org|author=Markus_Persson|date=December 3, 2009}}</ref>
|
||||
|
||||
=== ''MinecraftEdu'' ===
|
||||
'''''[[MinecraftEdu]]''''' is a {{w|sandbox game|sandbox}} {{w|indie video game|indie}} {{w|Educational video game|educational}} video game written in {{w|Java (programming language)|Java}}, developed by [http://teachergaming.com TeacherGaming], published by [http://elinemedia.com E-Line Media], and licensed by [[Mojang Studios]].<ref>https://help.mojang.com/customer/en/portal/articles/325947-where-can-i-buy-minecraft-</ref> It was meant as an educational version of ''Minecraft''. The final version was [[MinecraftEdu 1.8.9 Build 3|1.8.9 Build 3]].
|
||||
|
||||
=== ''Pi Edition'' ===
|
||||
'''''[[Minecraft: Pi Edition]]''''' is a edition of ''Minecraft'' developed for the {{w|Raspberry Pi}}. It is based on {{el|pe}} [[Pocket Edition v0.6.1 alpha|Alpha v0.6.1]] but slightly cut down, containing a revised feature set and support for multiple programming languages. ''Pi Edition'' is intended as an educational tool for novice programmers. The final version was v0.1.1 alpha.
|
||||
|
||||
=== ''Minecraft Education'' ===
|
||||
'''{{el|ee}}''' (formerly '''''Minecraft: Education Edition''''') is an educational edition of ''Minecraft'' specifically designed for classroom use. It is developed by [[Mojang Studios]] and {{w|Xbox Game Studios}} and has features that make ''Minecraft'' easy to use in a classroom setting. The latest version is {{v|education}}.
|
||||
|
||||
=== ''China Edition'' ===
|
||||
'''''[[Minecraft: China Edition]]''''' is a localized edition of {{els|je|be}} for mainland China, developed by [[Mojang Studios]] and {{W|NetEase}}. The latest version is {{v|china-win}} for Windows, {{v|china-android}} for Android, and {{v|china-ios}} for iOS, iPadOS, and macOS.
|
||||
|
||||
=== ''New Nintendo 3DS Edition'' ===
|
||||
'''''[[Minecraft: New Nintendo 3DS Edition]]''''' is the edition of ''Minecraft'' developed by [[Other Ocean Interactive]] and [[Mojang Studios]] for the {{w|New Nintendo 3DS}}/{{w|Nintendo 2DS|2DS}} systems, but is not compatible with the original {{w|Nintendo 3DS}}/{{w|Nintendo 2DS|2DS}} systems. The final version was [[New Nintendo 3DS Edition 1.9.19|1.9.19]].
|
||||
|
||||
=== ''Minecraft Classic'' ===
|
||||
[[Classic 0.0.23a_01 (remake)|'''''Minecraft Classic''''']] is a JavaScript remake of [[Classic 0.0.23a_01]], made to celebrate 10 years of ''Minecraft'' and was uploaded to the ''Minecraft'' website (built with Babylon.js library). This version can be played at [https://classic.minecraft.net classic.minecraft.net] for free.
|
||||
|
||||
=== ''Pocket Edition'' ===
|
||||
'''''[[Minecraft: Pocket Edition]]''''' (informally known as '''MCPE''' or '''PE''') was the former title of the [[Bedrock Edition]] of ''[[Minecraft]]'' developed by [[Mojang Studios]] for mobile devices before [[Bedrock Edition 1.2.0|1.2.0]].
|
||||
|
||||
== List ==
|
||||
{| class="wikitable" data-description="Editions" style="text-align:center;"
|
||||
!
|
||||
!{{JE}}
|
||||
!{{BE}}<br />{{note|The official ''Bedrock Edition'' for PCs, mobile devices, consoles, TVs, and VR devices.}}{{note|Before the release of the [[Better Together Update]], ''Bedrock Edition'' was split into many different platform editions.}}
|
||||
!{{el|lce}}<br />{{note|The official Legacy Console Edition for consoles.}}
|
||||
!Other editions
|
||||
|-
|
||||
!Active
|
||||
|
|
||||
{{OS|win|mac|lin}}
|
||||
|
|
||||
{{OS|win|chrome|xb1|xsx|ns|ps4}}<br />
|
||||
{{OS|psvr|ps5}}<br />
|
||||
{{el|pe}} {{OS|and|ios|ipad|fire}}<br />
|
||||
{{el|Windows 10}} {{OS|w10}}
|
||||
|{{tc|-}}
|
||||
|
|
||||
{{el|ee}} {{OS|win|mac|chrome|and|ios|ipad}}<br />
|
||||
{{el|ce}} {{OS|win|and|ios|ipad|mac}}<br />
|
||||
[[Classic 0.0.23a_01 (remake)|''Minecraft Classic'']] {{w|Web browser|🌐}}
|
||||
|-
|
||||
!Discontinued
|
||||
|{{tc|-}}
|
||||
|
|
||||
{{el|pe}} {{OS|galaxy|wp|w10m|firephone}}<br />
|
||||
{{el|Gear VR}} {{OS|gearvr}}<br />
|
||||
{{el|Apple TV}} {{OS|tvos}}<br />
|
||||
{{el|Fire TV}} {{OS|firetv}}
|
||||
|
|
||||
{{el|360}} {{OS|360}}<br />
|
||||
{{el|xb1}} {{OS|xb1}}<br />
|
||||
{{el|ps3}} {{OS|ps3}}<br />
|
||||
{{el|ps4}} {{OS|ps4}}<br />
|
||||
{{el|psv}} {{OS|psv}}<br />
|
||||
{{el|wii}} {{OS|wii}}<br />
|
||||
{{el|ns}} {{OS|ns}}
|
||||
|
|
||||
{{el|4k}} {{OS|java}} {{w|Web browser|🌐}}<br />
|
||||
{{el|mcedu}} {{OS|win|mac|lin}}<br />
|
||||
{{el|pi}} {{OS|pi|lin}}<sup>({{w|ARM architecture family|ARM}} only)</sup><br />
|
||||
{{el|ds}} {{OS|3dsf}}
|
||||
|-
|
||||
!Development<br />versions
|
||||
|
|
||||
[[Java Edition pre-Classic|Pre-classic]]<br />
|
||||
[[Java Edition Classic|Classic]]<br />
|
||||
[[Java Edition Indev|Indev]]<br />
|
||||
[[Java Edition Infdev|Infdev]]<br />
|
||||
[[Java Edition Alpha|Alpha]]<br />
|
||||
[[Java Edition Beta|Beta]]<br />
|
||||
[[Java Edition version history/Development versions|Snapshot]]<br />
|
||||
[[Java Edition version history/Development versions|Pre-Release]]<br />
|
||||
[[Java Edition version history/Development versions|Release Candidate]]
|
||||
|
|
||||
[[Pocket Edition Alpha]]<br />
|
||||
{{el|pe}}<br />
|
||||
[[Bedrock Edition version history/Development versions|Beta]]<br />
|
||||
[[Bedrock Edition version history/Development versions|Preview]]
|
||||
|colspan="2" rowspan="2" {{tc|-}}
|
||||
|-
|
||||
!Merged into Bedrock<br />{{note|The ''Xbox One'' and ''Nintendo Switch'' editions, unlike the other editions listed, could not be updated directly into ''Bedrock Edition''. ''Bedrock Edition'' had to be bought separately from the Legacy Console Edition versions, excluding the ''PlayStation 4 Edition''. However, those who purchased said Legacy Console Editions received a free digital copy of the ''Bedrock Edition'' upon it coming to the console, and things like [[world]]s and [[skin packs]] could be transferred to the ''Bedrock Edition''.}}
|
||||
|{{tc|-}}
|
||||
|
|
||||
{{el|xb1}} {{OS|xb1}}<br />
|
||||
{{el|ns}} {{OS|ns}}<br />
|
||||
{{el|ps4}} {{OS|ps4}}
|
||||
|}
|
||||
|
||||
== Dates ==
|
||||
{| class="wikitable" data-description="ED" style="text-align:center;"
|
||||
!colspan="2" |Edition
|
||||
!Released on
|
||||
!Discontinued on
|
||||
!Version
|
||||
|-
|
||||
!colspan="2" |{{JE}} {{OS|win|mac|lin}}
|
||||
|May 17, 2009
|
||||
|rowspan="3" {{tc|-}}
|
||||
|{{v|java}}
|
||||
|-
|
||||
!rowspan="12" |{{BE}}<br />{{OS|and|ios}}<br />{{OS|ipad|fire}}
|
||||
|{{w|Mobile device|📱 Mobile device}}
|
||||
|August 16, 2011
|
||||
|{{v|bedrock-mobile}}
|
||||
|-
|
||||
|{{OS|winwm}}
|
||||
|July 29, 2015
|
||||
|{{v|bedrock-win}}
|
||||
|-
|
||||
|{{OS|gearvr}}
|
||||
|April 27, 2016
|
||||
|September 3, 2020
|
||||
|[[Bedrock Edition 1.16.40|1.16.40]]
|
||||
|-
|
||||
|{{OS|tvos}}
|
||||
|December 19, 2016
|
||||
|August 7, 2017
|
||||
|[[Pocket Edition 1.1.5|1.1.5]]
|
||||
|-
|
||||
|{{OS|firetv}}
|
||||
|December 19, 2016
|
||||
|April 22, 2021
|
||||
|[[Bedrock Edition 1.16.221|1.16.221]]
|
||||
|-
|
||||
|{{OS|xb1wm}}
|
||||
|September 20, 2017
|
||||
|rowspan="3" {{tc|-}}
|
||||
|{{v|bedrock-xbox}}
|
||||
|-
|
||||
|{{OS|nswm}}
|
||||
|June 21, 2018
|
||||
|{{v|bedrock-switch}}
|
||||
|-
|
||||
|{{OS|ps4}} {{w|PlayStation 4}}
|
||||
|December 10, 2019
|
||||
|rowspan="2" |{{v|bedrock-ps4}}
|
||||
|-
|
||||
|{{OS|psvr}}
|
||||
|September 22, 2020
|
||||
|{{tc|planned|March 2025}}
|
||||
|-
|
||||
|{{OS|chromewm}}
|
||||
|June 7, 2023
|
||||
|rowspan="5" {{tc|-}}
|
||||
|{{v|bedrock-android}}
|
||||
|-
|
||||
|{{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X{{!}}S}}
|
||||
|March 12, 2024
|
||||
|{{v|bedrock-xbox}}
|
||||
|-
|
||||
|{{OS|ps5}} {{w|PlayStation 5}}
|
||||
|October 22, 2024
|
||||
|{{v|bedrock-ps5}}
|
||||
|-
|
||||
!colspan="2" |{{el|ee}} {{OS|win|mac|chrome|and|ios|ipad}}
|
||||
|November 1, 2016
|
||||
|{{v|education}}
|
||||
|-
|
||||
!colspan="2" |{{el|ce}} {{OS|win|and|ios|ipad|mac}}
|
||||
|August 8, 2017
|
||||
|See {{el|ce}}
|
||||
|-
|
||||
!rowspan="7" |{{el|lce}}
|
||||
|{{OS|360}} {{el|360}}
|
||||
|May 9, 2012
|
||||
|April 30, 2019
|
||||
|[[Xbox 360 Edition TU75|TU75]]
|
||||
|-
|
||||
|{{OS|xb1}} {{el|xb1}}
|
||||
|September 5, 2014
|
||||
|April 9, 2024
|
||||
|[[Xbox One Edition CU59|CU59]]
|
||||
|-
|
||||
|{{OS|ps3}} {{el|ps3}}
|
||||
|December 17, 2013
|
||||
|April 15, 2020
|
||||
|[[PlayStation 3 Edition 1.84|1.84]]
|
||||
|-
|
||||
|{{OS|ps4}} {{el|ps4}}
|
||||
|September 4, 2014
|
||||
|September 9, 2019
|
||||
|[[PlayStation 4 Edition 1.95|1.95]]
|
||||
|-
|
||||
|{{OS|psv}} {{el|psv}}
|
||||
|October 14, 2014
|
||||
|April 15, 2020
|
||||
|[[PlayStation Vita Edition 1.84|1.84]]
|
||||
|-
|
||||
|{{OS|wii}} {{el|wii}}
|
||||
|December 17, 2015
|
||||
|March 19, 2019
|
||||
|[[Wii U Edition Patch 43|Patch 43]]
|
||||
|-
|
||||
|{{OS|ns}} {{el|ns}}
|
||||
|May 11, 2017
|
||||
|June 21, 2018
|
||||
|[[Nintendo Switch Edition 1.0.17|1.0.17]]
|
||||
|-
|
||||
!rowspan="6" |Other editions
|
||||
|{{OS|java}} {{w|Web browser|🌐}} {{el|4k}}
|
||||
|December 2, 2009
|
||||
|December 4, 2009
|
||||
|{{tc|n/a}}
|
||||
|-
|
||||
|{{OS|win|mac|lin}} {{el|mcedu}}
|
||||
|November 5, 2011
|
||||
|April 5, 2016
|
||||
|[[MinecraftEdu 1.8.9 Build 3|1.8.9 Build 3]]
|
||||
|-
|
||||
|{{OS|pi|lin}}<sup>({{w|ARM architecture family|ARM}} only)</sup> ''[[Pi Edition]]''
|
||||
|colspan="2" |February 11, 2013
|
||||
|v0.1.1 alpha
|
||||
|-
|
||||
|{{OS|3dsf}} {{el|ds}}
|
||||
|September 13, 2017
|
||||
|January 15, 2019
|
||||
|[[New Nintendo 3DS Edition 1.9.19|1.9.19]]
|
||||
|-
|
||||
|{{w|Web browser|🌐}} [[Classic 0.0.23a_01 (remake)|''Minecraft Classic'']]
|
||||
|May 7, 2019
|
||||
|{{tc|-}}
|
||||
|{{tc|n/a}}
|
||||
|-
|
||||
|}
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== See also ==
|
||||
*[[Minecraft#Edition comparison|''Minecraft'' § Edition comparison]]
|
||||
|
||||
== External links ==
|
||||
* [https://help.minecraft.net/hc/en-us/articles/360058534412-Differences-Between-Minecraft-Java-Edition-and-Minecraft-Bedrock-Edition Differences Between ''Minecraft: Java Edition'' and ''Minecraft: Bedrock Edition''] – [[Minecraft Help Center]]
|
||||
|
||||
{{set index article}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft|editions}}
|
||||
|
||||
[[Category:Editions| ]]
|
||||
|
||||
[[de:Minecraft-Editionen]]
|
||||
[[ja:エディション]]
|
||||
[[pt:Edição]]
|
||||
[[uk:Видання]]
|
||||
[[zh:版本]]
|
694
wiki_backup/Effect.txt
Normal file
694
wiki_backup/Effect.txt
Normal file
|
@ -0,0 +1,694 @@
|
|||
[[File:Speed effect.png|thumb|class=pixel-image|An example of an effect displayed in the inventory.]]
|
||||
{{About||the command|commands/effect|the rendering feature|Effect (dimension)|the feature in [[Minecraft Dungeons]]|MCD:Status Effect}}
|
||||
An '''effect''' (also known as a '''mob effect''' or '''status effect''') is a condition that affects an [[entity]], either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming [[potion]]s and some [[food]] items, being in the range of active [[beacon]]s and [[conduit]]s, and being attacked by or close to certain [[mob]]s.
|
||||
|
||||
The {{command|effect}} [[command]] allows [[player]]s to inflict effects upon themselves and other [[entities]].
|
||||
|
||||
== Behavior ==
|
||||
[[Entities]] inflicted by an effect are affected in various ways for an amount of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, spiral-shaped [[particle]]s emanate from the position of the inflicted entity. Effects provided by [[beacon]]s and [[conduit]]s emit semitransparent particles.
|
||||
|
||||
{{IN|java}}, a [[player]] can open their [[inventory]] to see any current effects afflicted upon them, as well as the levels and duration of each. {{IN|bedrock}}, effects are displayed in a separate screen, which can be opened by pressing {{key|Z}} on a keyboard, pressing {{xbtn|oneview}}/{{psbtn|4touchpad}}/{{psbtn|5touchpad}}/{{nsbtn|minus}} on a controller, or tapping the effect icon when using touch controls.
|
||||
|
||||
Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
|
||||
|
||||
{{IN|java}}, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. {{IN|bedrock}}, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.<ref>{{bug|MCPE-74059||When a stronger effect overwrites a weaker effect the weaker effect is gone forever}}</ref>
|
||||
|
||||
A [[player]] can remove all of their effects by either drinking a [[milk bucket]], [[Health#Death|dying]], or being saved from death by a [[totem of undying]]. [[Poison]] can also be removed by drinking a [[honey bottle]].
|
||||
|
||||
Any [[damage]] dealt by effects is classified as [[magic damage]] and completely bypasses [[armor]], making it effective at harming highly-armored targets. However, the [[Protection]] enchantment does reduce the damage taken from effects.
|
||||
|
||||
== Effect list ==
|
||||
{{IN|JE}}, positive effects have blue text in potion information and are displayed on the upper row of effects in the [[heads up display|HUD]], while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. {{IN|BE}}, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.
|
||||
|
||||
=== List ===
|
||||
{{columns-list|colwidth=16em|
|
||||
* {{EffectLink|Speed}}
|
||||
* {{EffectLink|Slowness}}
|
||||
* {{EffectLink|Haste}}
|
||||
* {{EffectLink|Mining Fatigue}}
|
||||
* {{EffectLink|Strength}}
|
||||
* {{EffectLink|Instant Health}}
|
||||
* {{EffectLink|Instant Damage}}
|
||||
* {{EffectLink|Jump Boost}}
|
||||
* {{EffectLink|Nausea}}
|
||||
* {{EffectLink|Regeneration}}
|
||||
* {{EffectLink|Resistance}}
|
||||
* {{EffectLink|Fire Resistance}}
|
||||
* {{EffectLink|Water Breathing}}
|
||||
* {{EffectLink|Invisibility}}
|
||||
* {{EffectLink|Blindness}}
|
||||
* {{EffectLink|Night Vision}}
|
||||
* {{EffectLink|Hunger|link=Hunger (effect)}}
|
||||
* {{EffectLink|Weakness}}
|
||||
* {{EffectLink|Poison}}
|
||||
* {{EffectLink|Wither|link=Wither (effect)}}
|
||||
* {{EffectLink|Health Boost}}
|
||||
* {{EffectLink|Absorption}}
|
||||
* {{EffectLink|Saturation}}
|
||||
* {{EffectLink|Levitation}}
|
||||
* {{EffectLink|Slow Falling}}
|
||||
* {{EffectLink|Conduit Power}}
|
||||
* {{EffectLink|Bad Omen}}
|
||||
* {{EffectLink|Hero of the Village}}
|
||||
* {{EffectLink|Darkness}}
|
||||
* {{EffectLink|Trial Omen}}
|
||||
* {{EffectLink|Raid Omen}}
|
||||
* {{EffectLink|Wind Charged}}
|
||||
* {{EffectLink|Weaving}}
|
||||
* {{EffectLink|Oozing}}
|
||||
* {{EffectLink|Infested}}
|
||||
* {{EffectLink|Glowing}} {{only|java |short=1}}
|
||||
* {{EffectLink|Luck}} {{only|java |short=1}}
|
||||
* {{EffectLink|Bad Luck}} {{only|java |short=1}}
|
||||
* {{EffectLink|Fatal Poison}} {{only|bedrock|short=1}}
|
||||
* {{EffectLink|Dolphin's Grace}}{{only|java |short=1}}
|
||||
}}
|
||||
|
||||
=== Descriptions ===
|
||||
{| class="sortable wikitable mw-collapsible" data-description="Effects"
|
||||
! colspan=6 |Descriptions of each effect
|
||||
|-
|
||||
! class="unsortable" |Icon
|
||||
!Name
|
||||
![[Resource location|Identifier]]
|
||||
!Effect
|
||||
!Type
|
||||
!{{BE|short=1}} Num. ID
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|speed}}
|
||||
|[[Speed]]
|
||||
|{{cd|speed}}
|
||||
|Increases walking speed; higher levels make the affected [[entity]] faster and increases the player's field of view when affected
|
||||
|{{tc|yes|positive}}
|
||||
|1
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|slowness}}
|
||||
|[[Slowness]]
|
||||
|{{cd|slowness}}
|
||||
|Decreases walking speed; higher levels make the affected [[entity]] slower and decreases the player's field of view when affected
|
||||
|{{tc|no|negative}}
|
||||
|2
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|haste}}
|
||||
|[[Haste]]
|
||||
|{{cd|haste}}
|
||||
|Increases mining and [[Attack cooldown|attack speed]], higher levels increase the player's mining and attack speed
|
||||
|{{tc|yes|positive}}
|
||||
|3
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|mining-fatigue}}
|
||||
|[[Mining Fatigue]]
|
||||
|{{cd|mining_fatigue}}
|
||||
|Decreases mining and [[Attack cooldown|attack speed]], higher levels decrease the player's mining and attack speed
|
||||
|{{tc|no|negative}}
|
||||
|4
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|strength}}
|
||||
|[[Strength]]
|
||||
|{{cd|strength}}
|
||||
|Increases melee [[damage]], higher levels make the affected [[entity]] do more melee damage
|
||||
|{{tc|yes|positive}}
|
||||
|5
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|instant health}}
|
||||
|[[Instant Health]]
|
||||
|{{cd|instant_health}}
|
||||
|Heals living [[entities]], damages [[undead]], higher levels heal more health and do more damage
|
||||
|{{tc|yes|positive}}
|
||||
|6
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|instant damage}}
|
||||
|[[Instant Damage]]
|
||||
|{{cd|instant_damage}}
|
||||
|Damages living [[entities]], heals [[undead]], higher levels do more damage and heal more health
|
||||
|{{tc|no|negative}}
|
||||
|7
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|jump-boost}}
|
||||
|[[Jump Boost]]
|
||||
|{{cd|jump_boost}}
|
||||
|Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage
|
||||
|{{tc|yes|positive}}
|
||||
|8
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|nausea}}
|
||||
|[[Nausea]]
|
||||
|{{cd|nausea}}
|
||||
|Wobbles and warps the screen, and increasingly gets worse
|
||||
|{{tc|no|negative}}
|
||||
|9
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|regeneration}}
|
||||
|[[Regeneration]]
|
||||
|{{cd|regeneration}}
|
||||
|Regenerates [[health]] over time, higher levels make health regenerate quicker
|
||||
|{{tc|yes|positive}}
|
||||
|10
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|resistance}}
|
||||
|[[Resistance]]
|
||||
|{{cd|resistance}}
|
||||
|Reduces damage, higher levels reduce more damage
|
||||
|{{tc|yes|positive}}
|
||||
|11
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|fire-resistance}}
|
||||
|[[Fire Resistance]]
|
||||
|{{cd|fire_resistance}}
|
||||
|Prevents the affected [[entity]] from taking damage due to [[fire]], lava and other sources of fire damage
|
||||
|{{tc|yes|positive}}
|
||||
|12
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|water-breathing}}
|
||||
|[[Water Breathing]]
|
||||
|{{cd|water_breathing}}
|
||||
|Prevents [[drowning]] and lets the affected entity breathe underwater
|
||||
|{{tc|yes|positive}}
|
||||
|13
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|invisibility}}
|
||||
|[[Invisibility]]
|
||||
|{{cd|invisibility}}
|
||||
|Grants Invisibility, making the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity, higher levels reduce other mobs' detection range more
|
||||
|{{tc|yes|positive}}
|
||||
|14
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|blindness}}
|
||||
|[[Blindness]]
|
||||
|{{cd|blindness}}
|
||||
|Impairs vision by adding close black [[fog]] and disables the ability to [[sprint]] and [[critical hit]]
|
||||
|{{tc|no|negative}}
|
||||
|15
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|night-vision}}
|
||||
|[[Night Vision]]
|
||||
|{{cd|night_vision}}
|
||||
|Lets the player see well in darkness and underwater
|
||||
|{{tc|yes|positive}}
|
||||
|16
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|hunger}}
|
||||
|[[Hunger (effect)|Hunger]]
|
||||
|{{cd|hunger}}
|
||||
|Increases [[Hunger#Mechanics|food exhaustion]], higher levels cause the player to starve quicker
|
||||
|{{tc|no|negative}}
|
||||
|17
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|weakness}}
|
||||
|[[Weakness]]
|
||||
|{{cd|weakness}}
|
||||
|Decreases melee [[damage]], higher levels decrease more melee damage
|
||||
|{{tc|no|negative}}
|
||||
|18
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|poison}}
|
||||
|[[Poison]]
|
||||
|{{cd|poison}}
|
||||
|Inflicts [[damage]] over time (but can't kill), higher levels do more damage per second, doesn't affect undead
|
||||
|{{tc|no|negative}}
|
||||
|19
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|wither}}
|
||||
|[[Wither (effect)|Wither]]
|
||||
|{{cd|wither}}
|
||||
|Inflicts [[damage]] over time (can kill), higher levels do more damage per second
|
||||
|{{tc|no|negative}}
|
||||
|20
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|health-boost}}
|
||||
|[[Health Boost]]
|
||||
|{{cd|health_boost}}
|
||||
|Increases maximum [[health]], higher levels give the affected [[entity]] more maximum health
|
||||
|{{tc|yes|positive}}
|
||||
|21
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|absorption}}
|
||||
|[[Absorption]]
|
||||
|{{cd|absorption}}
|
||||
|Adds [[damage]] absorption (additional hearts that can't be regenerated), higher levels give more absorption
|
||||
|{{tc|yes|positive}}
|
||||
|22
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|saturation}}
|
||||
|[[Saturation]]
|
||||
|{{cd|saturation}}
|
||||
|Restores [[hunger]] and saturation
|
||||
|{{tc|yes|positive}}
|
||||
|23
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|glowing}}
|
||||
|[[Glowing]]​{{only|java|short=1}}
|
||||
|{{cd|glowing}}
|
||||
|Outlines the affected [[entity]] (the outline can be seen through [[block]]s)
|
||||
|{{tc|partial|neutral}}
|
||||
|–
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|levitation}}
|
||||
|[[Levitation]]
|
||||
|{{cd|levitation}}
|
||||
|Floats the affected [[entity]] upward, higher levels make the affected entity float up faster
|
||||
|{{tc|no|negative}}
|
||||
|24
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|luck}}
|
||||
|[[Luck]]​{{only|java|short=1}}
|
||||
|{{cd|luck}}
|
||||
|Increases chances of better and more loot, higher levels increase the chances of better and more loot
|
||||
|{{tc|yes|positive}}
|
||||
|–
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|unluck}}
|
||||
|[[Bad Luck]]​{{only|java|short=1}}
|
||||
|{{cd|unluck}}
|
||||
|Reduces chances of better and more loot from fishing and chests, higher levels reduces the chances of good loot even more
|
||||
|{{tc|no|negative}}
|
||||
|–
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|poison}}
|
||||
|[[Fatal Poison]]​{{only|bedrock|short=1}}
|
||||
|{{cd|fatal_poison}}
|
||||
|Inflicts [[damage]] over time and can potentially kill the player
|
||||
|{{tc|no|negative}}
|
||||
|25
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|slow-falling}}
|
||||
|[[Slow Falling]]
|
||||
|{{cd|slow_falling}}
|
||||
|Decreases falling speed and negates fall [[damage]]
|
||||
|{{tc|yes|positive}}
|
||||
|26
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|conduit-power}}
|
||||
|[[Conduit Power]]
|
||||
|{{cd|conduit_power}}
|
||||
|Increases underwater visibility and [[breaking|mining]] speed, prevents [[drowning]]
|
||||
|{{tc|yes|positive}}
|
||||
|27
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|dolphins-grace}}
|
||||
|[[Dolphin's Grace]]​{{only|java|short=1}}
|
||||
|{{cd|dolphins_grace}}
|
||||
|Increases [[swimming]] speed (only obtainable from dolphins and commands)
|
||||
|{{tc|yes|positive}}
|
||||
|–
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|bad-omen-new}}
|
||||
|[[Bad Omen]]
|
||||
|{{cd|bad_omen}}
|
||||
|Causes an ominous event upon entering a village or the trial chambers
|
||||
|{{tc|partial|neutral}}
|
||||
|28
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|hero-of-the-village}}
|
||||
|[[Hero of the Village]]
|
||||
|{{cd|hero_of_the_village}}​{{only|java|short=1}}<br>{{cd|village_hero}}​{{only|bedrock|short=1}}
|
||||
|Gives discounts on trades with [[villager]]s, and makes [[villager]]s throw items at the player depending on their profession
|
||||
|{{tc|yes|positive}}
|
||||
|29
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|darkness}}
|
||||
|[[Darkness]]
|
||||
|{{cd|darkness}}
|
||||
|Adds a pulsating darkening affect to the players screen and pulsating black [[fog]]
|
||||
|{{tc|no|negative}}
|
||||
|30
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|trial-omen}}
|
||||
|[[Trial Omen]]<br>
|
||||
|{{cd|trial_omen}}
|
||||
|Transforms nearby [[trial spawner]]s into [[ominous trial spawner]]s
|
||||
|{{tc|partial|neutral}}
|
||||
|31
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|raid-omen}}
|
||||
|[[Raid Omen]]<br>
|
||||
|{{cd|raid_omen}}
|
||||
|Starts a [[raid]] at the location the player gained the Raid Omen, once the effect expires
|
||||
|{{tc|partial|neutral}}
|
||||
|36
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|wind-charged}}
|
||||
|[[Wind Charged]]<br>
|
||||
|{{cd|wind_charged}}
|
||||
|Affected entities emit a burst of wind upon death
|
||||
|{{tc|no|negative}}
|
||||
|32
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|weaving}}
|
||||
|[[Weaving]]<br>
|
||||
|{{cd|weaving}}
|
||||
|Affected entities spread [[cobweb]] blocks upon death
|
||||
|{{tc|no|negative}}
|
||||
|33
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|oozing}}
|
||||
|[[Oozing]]<br>
|
||||
|{{cd|oozing}}
|
||||
|Makes the entity spawn 2 [[slime]]s upon death
|
||||
|{{tc|no|negative}}
|
||||
|34
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|infested}}
|
||||
|[[Infested]]<br>
|
||||
|{{cd|infested}}
|
||||
|Gives the entity a 10% chance to spawn between 1 and 3 [[silverfish]] when hurt
|
||||
|{{tc|no|negative}}
|
||||
|35
|
||||
|}
|
||||
|
||||
=== Effect colors ===
|
||||
{{Main|Effect colors}}
|
||||
Each effect has an associated color, used to represent it in particles, [[potion]]s, and [[tipped arrow]]s. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via [[commands]] {{in|java}}), the colors of each effect are blended together. Likewise, {{in|bedrock}}, particles of entities affected by multiple effects blend the colors of all active effects; {{in|java}}, however, particles for each effect are displayed separately.
|
||||
|
||||
== Immunity ==
|
||||
Effects can only be applied to [[Entity#Types of entities|living entities]]. [[Witch]]es have natural protection against all damage from effects, taking 85% less damage from effects {{in|java}} and 95% less {{in|bedrock}}. Additionally, certain entities are completely immune to some or all effects:
|
||||
*The [[ender dragon]], the [[wither]], [[NPC]]s and the [[agent]] are immune to all effects.
|
||||
*[[Undead]] mobs are immune to Regeneration and Poison.
|
||||
*[[Wither skeleton]]s are immune to the Wither effect, as well as Regeneration and Poison.
|
||||
*[[Spider]]s and [[cave spider]]s are immune to Poison and Weaving.
|
||||
*[[Trial chambers]] mobs are immune to Trial Omen.
|
||||
*[[Illager]]s are immune to Raid Omen.
|
||||
*[[Slime]]s are immune to Oozing.
|
||||
*[[Silverfish]] are immune to Infested.
|
||||
*[[Breeze]]s are immune to Wind Charged.
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Stayin' Frosty;Great View From Up Here;Free Diver;We're being attacked!;I've got a bad feeling about this...}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Great View From Up Here;A Furious Cocktail;How Did We Get Here?;Voluntary Exile;Hero of the Village}}
|
||||
|
||||
== History ==
|
||||
=== Effect additions ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Speed JE1 BE1.png|32px]] [[File:Slowness JE1 BE1.png|32px]] [[File:Haste JE1 BE1.png|32px]] [[File:Mining Fatigue JE1 BE1.png|32px]] [[File:Strength JE1 BE1.png|32px]] [[File:Instant Health JE1.png|32px]] [[File:Instant Damage JE1.png|32px]] [[File:Jump Boost JE1 BE1.png|32px]] [[File:Nausea JE1 BE1.png|32px]] [[File:Regeneration JE1 BE1.png|32px]] [[File:Resistance JE1 BE1.png|32px]] [[File:Fire Resistance JE1 BE1.png|32px]] [[File:Water Breathing JE1 BE1.png|32px]] [[File:Invisibility JE1 BE1.png|32px]] [[File:Blindness JE1 BE1.png|32px]] [[File:Night Vision JE1 BE1.png|32px]] [[File:Hunger JE1 BE1.png|32px]] [[File:Weakness JE1 BE1.png|32px]] [[File:Poison JE1 BE1.png|32px]] Added the first 19 effects: [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Strength]], [[Instant Health]], [[Instant Damage]], [[Jump Boost]], [[Nausea]], [[Regeneration]], [[Resistance]], [[Fire Resistance]], [[Water Breathing]], [[Invisibility]], [[Blindness]], [[Night Vision]], [[Hunger (effect)|Hunger]], [[Weakness]], and [[Poison]].
|
||||
|8 of the effects are not working yet: [[Jump Boost]], [[Strength]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]], [[Night Vision]], and [[Weakness]].
|
||||
|[[File:Regeneration JE1 BE1.png|32px]] [[File:Poison JE1 BE1.png|32px]] [[File:Hunger JE1 BE1.png|32px]] [[Potion]]s have not been added yet, so the only 3 obtainable effects are: Regeneration (by eating [[golden apple]]s), Poison (by getting attacked by [[cave spider]]s), and Hunger (by eating [[raw chicken]] and [[rotten flesh]]). The other effects can only be obtained by editing an entity's NBT data.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Wither (effect) JE1 BE1.png|32px]] Added the [[Wither (effect)|Wither]] effect.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w23b|[[File:Absorption JE1 BE1.png|32px]] Added the [[Health Boost]] effect, which is obtained by eating a [[golden apple]], but not by eating an [[enchanted golden apple]].}}
|
||||
|{{HistoryLine|||dev=13w24b|[[File:Absorption JE1 BE1.png|32px]] Added the [[Absorption]] effect, which is obtained by eating a [[golden apple]] or an [[enchanted golden apple]]. Health Boost can no longer be obtained in [[Survival]] since it was replaced with the [[Absorption]], but it can still be obtained by using commands or editing an entity's NBT data.}}
|
||||
|{{HistoryLine|||dev=pre|[[File:Saturation JE1.png|32px]] Added the [[Saturation]] effect, which is different from the [[Hunger#Mechanics|mechanic]]. The Saturation effect instantly restores hunger points and saturation points, which is similar to how Instant Health restores health points.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Levitation JE1 BE1.png|32px]] Added the [[Levitation]] effect, received when [[player]] is hit by a [[shulker]] projectile.
|
||||
|[[File:Glowing JE1.png|32px]] Added the [[Glowing]] effect, which is received when players or mobs are hit by [[spectral arrow]]s.}}
|
||||
|{{HistoryLine|||dev=15w44b|[[File:Luck JE1.png|32px]] [[File:Bad Luck JE1.png|32px]] Added the [[Luck]] and [[Bad Luck]] effects.}}
|
||||
|{{HistoryLine|||dev=15w49a|[[File:Health Boost JE2 BE2.png|18px]] Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.}}
|
||||
|{{HistoryLine||1.13|dev=18w14a|[[File:Slow Falling JE1 BE1.png|32px]] Added the [[Slow Falling]] effect, which is obtained by drinking a [[potion of Slow Falling]] or being hit by an [[arrow of Slow Falling]].}}
|
||||
|{{HistoryLine|||dev=18w15a|[[File:Conduit Power JE1 BE1.png|32px]] Added the [[Conduit Power]] effect, which is obtained by activating a [[conduit]].}}
|
||||
|{{HistoryLine|||dev=18w19a|[[File:Dolphin%27s_Grace_JE1.png|32px]] Added the [[Dolphin's Grace]] effect, which is obtained by [[swimming]] near [[dolphin]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w47a|[[File:Bad Omen JE1 BE1.png|32px]] Added the [[Bad Omen]] effect, which is obtained by killing a [[raid captain]]. Bad Omen triggers a [[raid]] when a player with the effect enters a [[village]].}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:Bad Omen JE2 BE2.png|32px]] Changed the texture of the Bad Omen effect.}}
|
||||
|{{HistoryLine|||dev=19w13a|[[File:Hero of the Village JE1 BE2.png|32px]] Added the [[Hero of the Village]] effect, which is obtained by defeating a raid.}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Darkness JE1 BE1.png|32px]] Added the [[Darkness]] effect.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Bad Omen JE3 BE3.png|18px]] The Bad Omen icon texture has been changed.
|
||||
|Bad Omen is no longer automatically granted when killing a raid captain.
|
||||
|Bad Omen can now be caused by drinking an [[ominous bottle]].
|
||||
|Bad Omen becomes [[Raid Omen]] if in a [[village]] or [[Trial Omen]] if near a non-ominous [[trial spawner]].
|
||||
|[[File:Wind Charged JE1 BE1.png|32px]] [[File:Weaving JE1 BE1.png|32px]] [[File:Oozing JE1 BE1.png|32px]] [[File:Infested JE1 BE1.png|32px]] [[File:Raid Omen JE1.png|32px]] [[File:Trial Omen JE1 BE1.png|32px]] Added 6 new effects: [[Wind Charged]], [[Weaving]], [[Oozing]], [[Infested]], [[Raid Omen]] and [[Trial Omen]].}}
|
||||
|{{HistoryLine|||dev=pre1|[[File:Raid Omen JE2 BE1.png|32px]] Changed texture of the Raid Omen effect.}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|All the effects mentioned above are now available without using the "Update 1.21" experimental data pack.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|Added status effects.{{Info needed|Which ones?}}}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added a few new status effect.{{info needed|Which ones?}}}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Levitation JE1 BE1.png|32px]] Added the [[Levitation]] effect, which is obtained by being hit by a [[shulker]] projectile.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit Power JE1 BE1.png|32px]] Added the [[Conduit Power]] effect, which is given to any player within range of a [[conduit]].{{Verify|type=current|Non-player entities are not given the Conduit Power effect.}}}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Slow Falling JE1 BE1.png|32px]] Added the [[Slow Falling]] effect, which is obtained by drinking a [[potion of Slow Falling]] or being hit by an [[arrow of Slow Falling]].}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|[[File:Health Boost JE2 BE2.png|32px]] Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|[[File:Bad Omen JE1 BE1.png|32px]] [[File:Hero of the Village BE1.png|32px]]Added the [[Bad Omen]] and [[Hero of the Village]] effects.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.3|[[File:Bad Omen JE2 BE2.png|32px]] [[File:Hero of the Village JE1_BE2.png|32px]]The [[Bad Omen]] and [[Hero of the Village]] icon textures have now been changed.
|
||||
|Bad Omen now triggers a raid.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|[[File:Darkness JE1 BE1.png|32px]] Added the [[Darkness]] effect to the "Vanilla Experiments" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Bad Omen JE3 BE3.png|18px]] The Bad Omen icon texture has been changed.
|
||||
|Bad Omen is no longer automatically granted when killing a raid captain.
|
||||
|Bad Omen can now be caused by drinking an [[ominous bottle]].
|
||||
|Bad Omen becomes [[Trial Omen]] if near a non-ominous [[trial spawner]].
|
||||
|[[File:Wind Charged JE1 BE1.png|32px]] [[File:Weaving JE1 BE1.png|32px]] [[File:Oozing JE1 BE1.png|32px]] [[File:Infested JE1 BE1.png|32px]] [[File:Trial Omen JE1 BE1.png|32px]] Added 5 new effects: [[Wind Charged]], [[Weaving]], [[Oozing]], [[Infested]] and [[Trial Omen]].}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.0.21|[[File:Raid Omen JE2 BE1.png|32px]] Added [[Raid Omen]].
|
||||
|Bad Omen becomes [[Raid Omen]] if in a [[village]].}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|All the effects mentioned above are now available without using the "Update 1.21" experimental toggle.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added status effects.{{Info needed|Which ones?}}}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Wither (effect) JE1 BE1.png|32px]] [[File:Absorption JE1 BE1.png|32px]] Added the Wither and Absorption effects.{{Verify|edition=lce|Console edition has the absorption effect?}}}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Levitation JE1 BE1.png|32px]] Added the Levitation effect, which is obtained by being hit by a [[shulker]] projectile.|[[File:Luck JE1.png|32px]] [[File:Bad Luck JE1.png|32px]] Added the [[Luck]] and [[Bad Luck]] effects.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Slow Falling JE1 BE1.png|32px]] Added the Slow Falling effect, which is obtained by drinking a [[potion of Slow Falling]] or being hit by an [[arrow of Slow Falling]].}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Bad Omen JE2 BE2.png|32px]] [[File:Hero of the Village JE1 BE2.png|32px]] Added the Bad Omen and Hero of the Village effects.}}
|
||||
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||0.1.0|Added an unknown number of effects.{{info needed|Which ones?}}}}
|
||||
}}
|
||||
|
||||
=== Other changes ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[Potion]]s have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
|
||||
|Drinking [[milk]] now clears all effects.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Revamped potions and added ways to obtain them. Removed the potions for 7 effects, which are now unobtainable: [[Haste]], [[Mining Fatigue]], [[Jump Boost]], [[Nausea]], [[Water Breathing]], [[Invisibility]], [[Night Vision]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|An [[enchanted golden apple]] made from [[blocks of gold]] has been added, and induced, among others, the formerly unused Resistance effect.}}
|
||||
|{{HistoryLine|||dev=12w26a|[[Monster spawner]]s can now be customized using third-party world editors and set to spawn mobs with effects.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|[[Beacon]]s have been added (to [[Creative]] only) and can be used to give effects to [[player]]s around them. Several effects without a [[potion]] can now be induced, including the formerly unused [[Haste]] and [[Jump Boost]] effects.
|
||||
|[[Zombie villager]]s under the effects of a potion of Weakness can now be given a [[golden apple]] to cure it.}}
|
||||
|{{HistoryLine|||dev=12w39a|Using external programs, potions can now be changed to give different or multiple effects for any length.}}
|
||||
|{{HistoryLine||1.5|dev=13w09b|Using {{cmd|effect}} the [[player]] can now apply potion effects to other players, with a maximum value of 4.}}
|
||||
|{{HistoryLine|||dev=13w09c|{{cmd|effect}} now has a level limit of 255.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w23a|Nerfed [[Regeneration]] and [[Instant Health]]. Regeneration heals half as fast and Instant Health heals 33% less [[health]].}}
|
||||
|{{HistoryLine|||dev=13w23b|Health Boost is activated after eating the 1st tier of the [[golden apple]]. The enchanted tier does not give the effect at all.
|
||||
|Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.}}
|
||||
|{{HistoryLine|||dev=13w24a|[[Spider]]s now have a rare chance to spawn with effects on hard [[difficulty]].}}
|
||||
|{{HistoryLine|||dev=13w24b|Health Boost no longer activate after eating a [[golden apple]]. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.}}
|
||||
|{{HistoryLine||1.6.2|dev=release|Extra [[health]] from Absorption effect no longer reappears every 30 seconds.{{check version|Was this a 1.6.2 change?}}}}
|
||||
|{{HistoryLine||1.8|dev=14w06a|Added the ability to disable effect [[particle]]s.}}
|
||||
|{{HistoryLine|||dev=14w25a|Adjusted the mechanics of [[Mining Fatigue]] . There is no longer a 20 percentage point reduction per level.}}
|
||||
|{{HistoryLine|||dev=14w27a|Potion of Leaping has been added.
|
||||
|Jump Boost now has bright green [[particle]]s.}}
|
||||
|{{HistoryLine|||dev=14w28a|Effects now accept named IDs, as well as numerical IDs.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Effects are now displayed on the HUD, instead of just in the [[inventory]].}}
|
||||
|{{HistoryLine|||dev=15w33a|Strength was changed from +130% damage bonus per level to {{hp|3}} damage per level. Weakness was changed from {{hp|0.5}} damage reduction to {{hp|4}}.}}
|
||||
|{{HistoryLine|||dev=15w34b|Haste and Mining Fatigue affect the new <code>attackSpeed</code> attribute.}}
|
||||
|{{HistoryLine|||dev=15w44b|[[Tipped arrow]]s now display the effect's time, same as [[potion]]s.
|
||||
|Tipped arrows are now able to be obtained in Survival.}}
|
||||
|{{HistoryLine|||dev=15w49a|The [[ender dragon]] is now immune to all effects.}}
|
||||
|{{HistoryLine||1.13|dev=18w16a|Conduit Power now gives off a different effect.}}
|
||||
|{{HistoryLine||1.14|dev=19w08a|Each individual effect icon texture is now found in a separate texture file.}}
|
||||
|{{HistoryLine||1.15|dev=19w41a|[[Saturation]], [[Instant Health]], and [[Instant Damage]] now have icons.}}
|
||||
|{{HistoryLine||1.15.2|dev=Pre-Release 1|When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.<ref>{{bug|MC-1541}}</ref>}}
|
||||
|{{HistoryLine||1.18|dev=21w39a|Redesigned how effects look in the [[inventory]] screen: can display while recipe book is showing.
|
||||
|The list of effects are now shown to the right of the player's inventory, instead of the left side.
|
||||
|When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter.
|
||||
|There’s now two modes of seeing the effect list: compact and classic.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w46a|The inventory now correctly shows the remaining time on long-duration effects, instead of {{code|**:**}}.<ref>{{bug|MC-121865}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|dev=Pre-release 3|Changed particle and potion colors of the following effects: [[Swiftness]], [[Slowness]], [[Strength]], [[Harming]], [[Leaping]], [[Resistance]], [[Fire Resistance]], [[Water Breathing]], [[Invisibility]], [[Night Vision]], [[Poison]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|[[Wither (effect)|Wither]] and [[Slow Falling]] effect colors have been adjusted to make them more distinguishable.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w32a|The game no longer uses numeric values when storing mob effects to world.
|
||||
|Changed following fields in mob effect instances:
|
||||
* <code>Id</code> (integer) -> <code>id</code> (string, resource location)
|
||||
* <code>Ambient</code> -> <code>ambient</code>
|
||||
* <code>Amplifier</code> -> <code>amplifier</code>
|
||||
* <code>Duration</code> -> <code>duration</code>
|
||||
* <code>ShowParticles</code> -> <code>show_particles</code>
|
||||
* <code>ShowIcon</code> -> <code>show_icon</code>
|
||||
* <code>HiddenEffect</code> -> <code>hidden_effect</code>
|
||||
* <code>FactorCalculationData</code> -> <code>factor_calculation_data</code>
|
||||
|In NBT format for living entities (players, armor stands, and all mobs): Renamed <code>ActiveEffects</code> to <code>active_effects</code>.}}
|
||||
|{{HistoryLine||1.20.5|dev=23w51a|The background texture for the small effect UI have been changed.}}
|
||||
|{{HistoryLine|||dev=24w05b|Potion effect amplifiers are now restricted between 0 and 127.}}
|
||||
|{{HistoryLine|||dev=24w06a|Potion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Bad Omen JE3 BE3.png|18px]] The Bad Omen icon texture has been changed.
|
||||
|Bad Omen can now be caused by drinking an [[Ominous Bottle]].
|
||||
|Bad Omen becomes [[Raid Omen]] if in a [[village]] or [[Trial Omen]] if in a [[trial chamber]].}}
|
||||
|{{HistoryLine||1.21|dev=24w20a|Going through the [[exit portal]] no longer removes all effects.<ref>{{bug|MC-6431||Status effects are lost when returning to the overworld from the exit end portal|Fixed}}</ref>}}
|
||||
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.11.0|dev=December 2, 2014|slink={{tweet|jeb_|539822336422465536}}|[[Jeb]] tweets an image of effects in progress.
|
||||
|When the [[player]] is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
|
||||
|Jeb states that the only effects obtainable are Poison and Nausea, due to [[potion]]s not being implemented yet.}}
|
||||
|{{HistoryLine|||dev=December 4, 2014|slink={{tweet|jeb_|540540728347475968}}|Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected.}}
|
||||
|{{HistoryLine|||dev=build 1|Currently, since [[potion]]s have not been implemented, the only effects available are [[Poison]] from [[cave spider]]s, [[rotten flesh]] and [[Pufferfish (item)|pufferfish]], [[Hunger (effect)|Hunger]] from [[raw chicken]] and pufferfish (which doesn't function yet), and [[Nausea]] from [[pufferfish]]. Other effects can be applied using an inventory editor or modifier, though some do not work properly.}}
|
||||
|{{HistoryLine|||dev=build 4|Drinking [[milk]] now removes all mob effects.}}
|
||||
|{{HistoryLine|||dev=build 12|[[Armor]] no longer decreases [[damage]] from mob effects.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Most mob effects work properly now.
|
||||
|Jump Boost can't be obtained, as [[rabbit]]s have not yet been added.
|
||||
|Mob effects now can be applied with [[potion]]s.
|
||||
|Rotten foods now cause the [[Hunger (effect)|Hunger]] effect, rather than [[Poison]] due to the addition of the [[hunger]] mechanic.
|
||||
|The Hunger effect functions correctly now due to the addition of the mechanic.}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|Jump Boost can now be obtained in Survival because of the addition of [[rabbit]]s.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Added an exclusive [[potion]], [[splash potion]] and [[arrow of Decay]]. It is unobtainable in Survival due to the lack of a [[brewing]] recipe for it.
|
||||
|[[Mining Fatigue]] can now be inflicted upon the [[player]] in Survival by a [[elder guardian]].}}
|
||||
|{{HistoryLine|||dev=build 4|The [[Wither (effect)|Wither]] effect can now be inflicted with the addition of the [[wither]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=?|[[Absorption]] effect amplifier has been increased for [[enchanted golden apple]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The [[Water Breathing]] mob effect no longer gives the [[player]] enhanced underwater vision.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Effects have been introduced. [[Potion]]s haven't been added yet, so the only things that cause them are [[golden apple]]s, [[raw chicken]], [[rotten flesh]] and [[cave spider]]s.}}
|
||||
|{{HistoryLine||xbox=TU7|Actual [[potion]]s have been added and some effects got an alchemical ingredient that corresponds to them.
|
||||
|[[Milk]] has been now given the ability to cure and clear all effects.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added the [[enchanted golden apple]]. When eaten, it gives the formerly unused [[Resistance]] effect as well as other effects.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Night Vision]] now functions, and a [[potion]] and [[splash potion]] of [[Night Vision]] has been implemented and added to [[Creative mode]].
|
||||
|[[Beacon]]s have been added and can be used to give effects to [[player]]s around them. Several effects without a [[potion]] can now be induced, including the formerly unused [[Haste]] and [[Jump Boost]] effects.
|
||||
|[[Zombie villager]]s under the effects of a potion of [[Weakness]] can now be given a [[golden apple]] to cure it.
|
||||
|[[Invisibility]] now functions, and turns mobs invisible. [[Player]]s under its effect can now not be detected by other players. A [[potion]] and [[splash potion]] of Invisibility was implemented and added to [[Creative mode]].
|
||||
|The Wither effect is inflicted by the [[wither]]'s wither skulls.
|
||||
|Absorption effect can be triggered for 2 minutes when consuming either tier of the [[golden apple]].}}
|
||||
|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|switch=1.0.1|Going through the [[exit portal]] no longer removes all effects.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Effects are now displayed on the HUD, instead of just in the [[inventory]].}}
|
||||
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||1.2.12|Effects are now displayed on the HUD, instead of just in the inventory.}}
|
||||
}}
|
||||
|
||||
===April Fools effects===
|
||||
{{Exclusive|java|section=1}}
|
||||
|
||||
==== Java Edition 15w14a ====
|
||||
These effects exist only in [[15w14a]]:
|
||||
{| class="sortable wikitable" data-description="JokeEffects"
|
||||
! class="unsortable" |Icon
|
||||
!Name
|
||||
![[Resource location|Identifier]]
|
||||
!Effect
|
||||
!Type
|
||||
!Num. ID
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|Slowness Revision 1}}
|
||||
| rowspan="2" |[[Caring]]
|
||||
|{{cd|slowness}}
|
||||
| rowspan="2" |Changes the mob AI to move toward the nearest mob as if it were to attack it
|
||||
|{{tc|no|negative}}
|
||||
|2
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|Poison Revision 1}}
|
||||
|{{cd|poison}}
|
||||
|{{tc|no|negative}}
|
||||
|19
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|Weakness Revision 1}}
|
||||
|[[Sharing]]
|
||||
|{{cd|weakness}}
|
||||
|Makes mobs drop items in a random amount of time, ranging from food to rare items like [[Saddle|saddles]] or [[Diamond|diamonds]]
|
||||
|{{tc|no|negative}}
|
||||
|18
|
||||
|}
|
||||
|
||||
==== Java Edition 23w13a_or_b ====
|
||||
These effects exist only in [[23w13a_or_b]]:
|
||||
{| class="sortable wikitable" data-description="JokeEffects"
|
||||
! class="unsortable" |Icon
|
||||
!Name
|
||||
![[Resource location|Identifier]]
|
||||
!Effect
|
||||
!Type
|
||||
!Num. ID
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|big}}
|
||||
|[[Big]]
|
||||
|{{cd|big}}
|
||||
|Makes the entity bigger
|
||||
|{{tc|partial|neutral}}
|
||||
|34
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|small}}
|
||||
|[[Small]]
|
||||
|{{cd|small}}
|
||||
|Makes the entity smaller
|
||||
|{{tc|partial|neutral}}
|
||||
|35
|
||||
|}
|
||||
|
||||
====Java Edition 24w14potato====
|
||||
These effects exist only in [[24w14potato]]:
|
||||
{| class="sortable wikitable" data-description="JokeEffects"
|
||||
! class="unsortable" |Icon
|
||||
!Name
|
||||
![[Resource location|Identifier]]
|
||||
!Effect
|
||||
!Type
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|sticky}}
|
||||
|[[Sticky]]
|
||||
|{{cd|sticky}}
|
||||
|Entity is able to scale blocks like a spider by walking into them
|
||||
|{{tc|partial|neutral}}
|
||||
|-
|
||||
| style="text-align:center" |{{EffectSprite|it's very slippery}}
|
||||
|[[It's very slippery]]
|
||||
|{{cd|potato_oil}}
|
||||
|Does nothing
|
||||
|{{tc|partial|neutral}}
|
||||
|}
|
||||
|
||||
==== History ====
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||15w14a|Added the [[Caring]] effect, replacing the [[Slowness]] and [[Poison]] effects.
|
||||
|Added the [[Sharing]] effect, replacing the [[Weakness]] effect.}}
|
||||
|{{HistoryLine||23w13a or b|Added the [[Big]] and the [[Small]] effects.}}
|
||||
|{{HistoryLine||24w14potato|Added the [[Sticky]] and the [[It's very slippery]] effects.}}
|
||||
}}
|
||||
|
||||
==Issues==
|
||||
{{issue list}}
|
||||
|
||||
==Trivia==
|
||||
*When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the [[player]] took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the [[player]] drinks one [[potion]] and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
|
||||
*When a [[creeper]] has an effect and explodes {{in|java}}, it leaves an [[area effect cloud]] for each effect that it had before it exploded.
|
||||
*Using a potion of [[Leaping]] II, a potion of [[Slow Falling]], and a potion of [[Swiftness]] II, the player can jump a 9 [[block]] gap.
|
||||
*Effects shown on the [[HUD]] disappear when the player is in a [[GUI]].
|
||||
|
||||
==Gallery==
|
||||
===Screenshots===
|
||||
<gallery>
|
||||
AppleEffect.jpg|Regeneration after eating a [[golden apple]] before the official update.
|
||||
GoldenApple13w23b.png|Health Boost and Regeneration II after eating a golden apple in 13w23b.
|
||||
Inventory Weakness.png|Weakness after drinking a [[potion]] of Weakness.
|
||||
Hearts.png|The maximum amount of [[health]] using Health Boost and Absorption.
|
||||
Dragon Death.png|[[The End]] as seen when a [[player]] has Night Vision.
|
||||
Eat Pufferfish.png|What things look like when a player has eaten a [[Pufferfish (item)|pufferfish]] and receives nausea.
|
||||
Status Effect.jpg|The [[Hunger (effect)|Hunger]] effect.
|
||||
Glowing effect.png|The Glowing effect, added to all [[entities]] by [[command]].
|
||||
Invisible Phantom.png|A [[phantom]] with Invisibility.
|
||||
All the status effects....png|Image showing when the player receives all effects.
|
||||
EffectCompact.png|An effect visible in a compact form in the inventory.
|
||||
OK2tE.png|Several effects applied to a player.
|
||||
Pocket Edition Poison.png|Poison in pocket edition alpha.
|
||||
Pocket Edition Jump Boost.png|Jump Boost in pocket edition alpha.
|
||||
Effects Classic.jpg|Classic effects option.
|
||||
Effects Compact.png|Compact effects option.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Fire]] - gives a damaging condition similar to an effect
|
||||
*[[Powder Snow]] - gives a damaging and speed-decreasing condition similar to an effect
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide]
|
||||
*[http://potioncraft.net/ Minecraft Potions - A Visual Guide]
|
||||
== Navigation ==
|
||||
{{Navbox effects}}
|
||||
{{Navbox gameplay|load}}
|
||||
|
||||
[[Category:Effects| ]]
|
||||
|
||||
[[de:Statuseffekt]]
|
||||
[[es:Efecto]]
|
||||
[[fr:Effet]]
|
||||
[[hu:Állapot hatás]]
|
||||
[[it:Effetto]]
|
||||
[[ja:ステータス効果]]
|
||||
[[ko:효과]]
|
||||
[[lzh:態效]]
|
||||
[[nl:Statuseffect]]
|
||||
[[pl:Efekty]]
|
||||
[[pt:Efeito]]
|
||||
[[ru:Эффект]]
|
||||
[[th:เอฟเฟกต์]]
|
||||
[[uk:Ефект]]
|
||||
[[zh:状态效果]]
|
1691
wiki_backup/Enchanting.txt
Normal file
1691
wiki_backup/Enchanting.txt
Normal file
File diff suppressed because it is too large
Load diff
384
wiki_backup/Furnace.txt
Normal file
384
wiki_backup/Furnace.txt
Normal file
|
@ -0,0 +1,384 @@
|
|||
{{For}}
|
||||
{{Infobox block
|
||||
| group = Inactive
|
||||
| group2 = Lit
|
||||
| 1-1 = Furnace.png
|
||||
| 2-1 = Lit Furnace.gif
|
||||
| extratext = View [[#Renders|all renders]]
|
||||
| transparent = Partial <small>(when active)</small>
|
||||
| light = Yes (13) <small>(when active)</small>
|
||||
| tool = wooden pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''furnace''' is a utility [[block]] used for the [[smelting]] of [[block]]s and [[item]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A furnace can be picked up using any [[pickaxe]]. If mined without a pickaxe, it does not drop itself.
|
||||
|
||||
Furnaces drop their contents when broken, including XP from smelted items that were extracted by hoppers.
|
||||
|
||||
{{breaking row|horizontal=1|Furnace|Pickaxe|Wood|foot=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Furnaces can be found in [[plains]], [[desert]], and some [[savanna]] [[village]] weaponsmiths. Furnaces also generate in some houses in [[snowy tundra]] villages, and in one of the [[taiga]] and [[snowy taiga]]{{only|bedrock|short=1}} village houses. They can also generate in [[ancient cities]] and [[trail ruin]]s, and one furnace generates in every [[igloo]].
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|furnace}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|A1= Any stone-tier block
|
||||
|A2= Any stone-tier block
|
||||
|A3= Any stone-tier block
|
||||
|B1= Any stone-tier block
|
||||
|B3= Any stone-tier block
|
||||
|C1= Any stone-tier block
|
||||
|C2= Any stone-tier block
|
||||
|C3= Any stone-tier block
|
||||
|Output= Furnace
|
||||
|type= Decoration block
|
||||
|description=Can use cobblestone and its other variants interchangeably.
|
||||
}}
|
||||
|
||||
The lit furnace can be obtained {{in|java}} only with commands such as {{cmd|give @s <nowiki>minecraft:furnace[minecraft:block_state={lit:"true"}]</nowiki>}}, although it does not appear lit in the inventory. {{IN|bedrock}}, the lit furnace block can be obtained only by inventory editing. It always stays lit, despite containing no items.
|
||||
|
||||
== Usage ==
|
||||
Furnaces cannot be pushed by [[piston]]s {{in|java}}.
|
||||
|
||||
=== Smelting ===
|
||||
{{main|Smelting}}
|
||||
[[File:Furnace GUI.png|thumb|right|Interface for the furnace {{in|Java}}.]]
|
||||
|
||||
The main purpose of a furnace is [[smelting]]. Its interface can be opened by pressing the {{Control|use item}} button on it. A fuel source (up to one stack of fuel items) is placed in the bottom slot, and the items (up to one stack) to be smelted are placed in the upper slot. A furnace smelts items at a speed of one item every {{convert|200|game tick|second}} or six items per minute.
|
||||
|
||||
The number of items that a fuel source can smelt depends on the type of fuel. As soon as smelting begins, the fuel slot is decremented immediately and that unit of fuel begins burning. The fuel continues burning until it is consumed, regardless of whether the upper slot has any items remaining to smelt. For example, a piece of coal burns for 80 seconds and can smelt eight items, but if only one item is smelted (or if the item is pulled out before smelting is complete), the coal still continues burning for the full 80 seconds, wasting seven items worth of smelting. After it burns out, no additional fuel is decremented from the fuel slot if the upper slot is empty. If the fuel slot is empty and the burning fuel is consumed before an item completes smelting, the smelting stops, the smelted item is unchanged, and smelting must be restarted with new fuel.
|
||||
|
||||
{| class="wikitable" data-description="Furnace smelting interface"
|
||||
! [[Smelting]] recipe
|
||||
|-
|
||||
| {{Furnace}}
|
||||
|}
|
||||
|
||||
=== Light source ===
|
||||
[[File:Lit Furnace (S).gif|thumb|Lit furnace]]
|
||||
Furnaces emit a light level of 13 when active, as well as smoke and flame [[particles]].
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
=== Custom name ===
|
||||
By default, the GUI of a furnace is labeled "Furnace", but this name can be customized by naming it in an [[anvil]] before placing it, or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.
|
||||
|
||||
=== Lock ===
|
||||
{{IN|je}}, a furnace can be "locked" by setting its <code>Lock</code> tag using the {{cmd|data}} command. If a furnace's <code>Lock</code> tag is not blank, the furnace cannot be opened unless the player is holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a furnace at (0,64,0) so that the furnace cannot be opened unless the player is holding an item named "Furnace Key", use {{cmd|data merge block 0 64 0 <nowiki>{Lock:"Furnace Key"}</nowiki>}}.
|
||||
|
||||
=== Note blocks ===
|
||||
A furnace can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Furnace fire crackle1.ogg
|
||||
|sound2=Furnace fire crackle2.ogg
|
||||
|sound3=Furnace fire crackle3.ogg
|
||||
|sound4=Furnace fire crackle4.ogg
|
||||
|sound5=Furnace fire crackle5.ogg
|
||||
|subtitle=Furnace crackles
|
||||
|source=block
|
||||
|description=Randomly while lit
|
||||
|id=block.furnace.fire_crackle
|
||||
|translationkey=subtitles.block.furnace.fire_crackle
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Door close.ogg
|
||||
|sound2=Door open.ogg
|
||||
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|
||||
|source=block
|
||||
|description=When a player attempts to open a furnace locked using the {{nbt|string|Lock}} tag
|
||||
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|
||||
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Furnace fire crackle1.ogg
|
||||
|sound2=Furnace fire crackle2.ogg
|
||||
|sound3=Furnace fire crackle3.ogg
|
||||
|sound4=Furnace fire crackle4.ogg
|
||||
|sound5=Furnace fire crackle5.ogg
|
||||
|source=block
|
||||
|description=Randomly while lit
|
||||
|id=block.furnace.lit
|
||||
|volume=3.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Furnace
|
||||
|spritetype=block
|
||||
|nameid=furnace
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=furnace
|
||||
|spritetype=block
|
||||
|nameid=furnace
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Furnace
|
||||
|spritetype=block
|
||||
|nameid=furnace
|
||||
|id=61}}
|
||||
{{ID table
|
||||
|displayname=Lit Furnace
|
||||
|spritetype=block
|
||||
|nameid=lit_furnace
|
||||
|id=62
|
||||
|form=block
|
||||
|translationkey=-
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=furnace
|
||||
|spritetype=block
|
||||
|nameid=Furnace
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A furnace has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Hot Topic;Smelt Everything;Super Fuel}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Acquire Hardware}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100129|slink=Java Edition Indev 0.31 20100129|Prior to the addition of furnaces, [[item]]s could be [[smelt]]ed by dropping them on the ground and then burning them with [[flint and steel]]. This was the only way to smelt [[ore]]s.}}
|
||||
|{{HistoryLine||20100219|[[File:Furnace (N) JE1.png|32px]] [[File:Furnace (E) JE1.png|32px]] [[File:Furnace (S) JE1.png|32px]] [[File:Furnace (W) JE1.png|32px]] [[File:Lit Furnace (N) JE1.png|32px]] [[File:Lit Furnace (E) JE1.png|32px]] [[File:Lit Furnace (S) JE1.png|32px]] [[File:Lit Furnace (W) JE1.png|32px]] Added furnaces.}}
|
||||
|{{HistoryLine||20100223|[[Cobblestone]] can now be [[smelt]]ed into [[stone]].}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100227-1414|[[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] [[File:Furnace (away) JE1.png|32px]] Furnaces no longer have front faces.}}
|
||||
|{{HistoryLine||20100313|[[File:Furnace (N) JE1.png|32px]] [[File:Furnace (E) JE1.png|32px]] [[File:Furnace (S) JE1.png|32px]] [[File:Furnace (W) JE1.png|32px]] [[File:Lit Furnace (N) JE1.png|32px]] [[File:Lit Furnace (E) JE1.png|32px]] [[File:Lit Furnace (S) JE1.png|32px]] [[File:Lit Furnace (W) JE1.png|32px]] Furnaces now have front faces again.}}
|
||||
|{{HistoryLine||20100325|Furnaces are now fully functional.}}
|
||||
|{{HistoryLine||20100327|The [[smelting]] time of furnaces has been reduced from 8 seconds to 4 seconds.}}
|
||||
|{{HistoryLine||20100330|The smelting time of furnaces has been increased from 4 seconds to 8 seconds per [[item]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.14|Furnaces are now used to craft [[minecarts with furnaces]].}}
|
||||
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Furnaces now face toward the [[player]] when placed,<ref>{{tweet|notch|29202275279|Guess what.. Furnaces should now face the opposite direction the player is facing when you plant them.|October 30, 2010}}</ref> rather than away.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (E) JE2 BE1.png|32px]] [[File:Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Lit Furnace (E) JE2 BE1.png|32px]] [[File:Lit Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Furnaces now have a unique top texture instead of reusing the one for Stone.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Furnaces now generate in [[village]] blacksmiths.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Furnaces take much shorter time to destroy, and the breaking time depends on the [[tiers|pickaxe's material]].}}
|
||||
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s now try to sit on active furnaces.}}
|
||||
|{{HistoryLine||1.2.5|dev=pre|{{key|Shift}} + clicking can now be used to put [[item]]s into furnaces more easily.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w18a|Wooden [[tool]]s now work in furnaces as one full furnace use.}}
|
||||
|{{HistoryLine|||dev=12w22a|[[Smelting]] various [[ore]]s in furnaces now reward [[player]]s with [[experience]] points.
|
||||
|When using [[lava]] as [[fuel]] inside a furnace, the [[player]] now recovers the [[bucket]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w39a|Previously, furnaces lit up blocks all around them, this snapshot has made furnaces [[light]] up blocks only in front of them.<ref>{{tweet|dinnerbone|250905223713914880|The furnace only gives out light from the front now, unlike before where it'd be all directions!|September 26, 2012}}</ref> ([https://web.archive.org/web/20190710084139/https://imgur.com/a/cFaAn images showing difference]) Its [[light]] value has remained as 13, but the light is emitted only from the block's front surface.}}
|
||||
|{{HistoryLine|||dev=12w40a|The previous change to furnaces has been reverted until the new [[light]]ing system can be optimized.}}
|
||||
|{{HistoryLine||1.4.6|dev=12w49a|When holding {{Control|sneak}}, the [[player]] can now place [[block]]s and [[item]]s (like [[redstone]], [[repeaters]], and [[lever]]s) directly onto furnaces.}}
|
||||
|{{HistoryLine||1.5|dev=13w02a|[[Hopper]]s can now be used in conjunction with furnaces, allowing for automatic smelting.
|
||||
|Furnaces renamed using an [[anvil]] now display the new name in their GUI where the normal name used to appear.}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|When a furnace runs out of [[fuel]], the [[smelting]] progress now pauses instead of resetting.}}
|
||||
|{{HistoryLine|||dev=14w04a|When a furnace runs out of fuel, the [[smelting]] progress now reverses at twice the speed of smelting.}}
|
||||
|{{HistoryLine|||dev=14w25a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (E) JE3.png|32px]] [[File:Furnace (S) JE3.png|32px]] [[File:Furnace (W) JE3.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Lit Furnace (E) JE3.png|32px]] [[File:Lit Furnace (S) JE3.png|32px]] [[File:Furnace (W) JE3.png|32px]] The top texture of the furnace now rotates according to the direction it faces.}}
|
||||
|{{HistoryLine|||dev=14w26a|Furnaces now allow only fuel or a single empty [[bucket]] in the fuel slot.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|A furnace now generates inside of [[igloo]]s.}}
|
||||
|{{HistoryLine|||dev=15w50a|Added a [[sound]] to furnaces: <code>block.furnace.fire_crackle</code>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block]] IDs for the furnace has been merged into one ID.
|
||||
|A lit block state for furnaces has been added.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 61 and 62.}}
|
||||
|{{HistoryLine|||dev=18w06a|A recipe book has been added for [[smelting]] using furnaces. It can be used only for the input slot.}}
|
||||
|{{HistoryLine|||dev=18w09a|When the output of a furnace is extracted with a hopper, the experience now accumulates inside the furnace, and is released the next time a player takes the output.<ref>{{bug|MC-7046||Furnace with hopper not giving XP|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Furnace (E) JE4.png|32px]] [[File:Furnace (S) JE4.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Lit Furnace (E) JE4.png|32px]] [[File:Lit Furnace (S) JE4.png|32px]] [[File:Furnace (W) JE4.png|32px]] The texture of furnaces has been changed.}}
|
||||
|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] [[village]]s, where many of the houses contain furnaces indoors.
|
||||
|Furnace items can now be found in [[chest]]s in snowy tundra village houses.}}
|
||||
|{{HistoryLine|||dev=18w50a|Furnaces can now be found in one type of [[taiga]] village houses.
|
||||
|The updated taiga village weaponsmiths no longer contain furnaces.
|
||||
|Furnaces can now be used to craft [[blast furnace]]s and [[smoker]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w15a|[[Blackstone]] can now be used to create furnaces instead of [[cobblestone]].}}
|
||||
|{{HistoryLine|||dev=20w17a|Breaking a furnace now drops the [[experience]] accumulated from smelting.<ref>{{bug|MC-1601||Breaking a Furnace does not give you the experience for the smelted things inside|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Furnaces can now be [[craft]]ed with [[grimstone]].}}
|
||||
|{{HistoryLine||1.17|dev=21w08a|Furnaces are now [[craft]]ed with [[cobbled deepslate]] instead of grimstone.}}
|
||||
|{{HistoryLine||1.19|dev=22w13a|Furnaces now generate as part of [[ancient cities]].|Furnaces no longer drop when breaking a [[minecart with furnace]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Furnaces now generate in [[trail ruins]].}}
|
||||
|{{HistoryLine||1.21.4|dev=Pre-Release 2|Renamed <code>CookTime</code> to <code>cooking_time_spent</code>.
|
||||
Renamed <code>CookTimeTotal</code> to <code>cooking_total_time</code>.
|
||||
Renamed <code>BurnTime</code> to <code>lit_time_remaining</code>.
|
||||
Added the field <code>lit_total_time</code> representing the total time the furnace should be lit.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.3.2|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (E) JE2 BE1.png|32px]] [[File:Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Lit Furnace (E) JE2 BE1.png|32px]] [[File:Lit Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added furnaces.
|
||||
|With the addition of furnaces, every available [[block]] and [[item]] can now be gathered, [[craft]]ed or [[smelt]]ed into (no more unlimited items).}}
|
||||
|{{HistoryLine||v0.3.3|Furnaces now requering 8 [[cobblestone]]s instead of 5}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Furnaces now naturally spawn in [[village]]s.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|[[Crafting descriptions]] are no longer displayed in furnaces.}}
|
||||
|{{HistoryLine|||dev=build 3|Furnaces now [[drop]] one stack for each [[item]] instead of splitting them up.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Furnaces can now be moved by [[piston]]s.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|A better description (Input, Fuel, Result) has been added to furnaces for devices that do not use a controller.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A furnace now generates inside of [[igloo]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Furnace (E) BE2.png|32px]] [[File:Furnace (S) BE2.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Lit Furnace (N) BE2.png|32px]] [[File:Lit Furnace (E) BE2.png|32px]] [[File:Lit Furnace (S) BE2.png|32px]] [[File:Lit Furnace (N) BE2.png|32px]] The texture of furnaces has been changed.
|
||||
|Furnaces can now be used to craft [[smoker]]s and [[blast furnace]]s.
|
||||
|Furnaces now generate in the new [[village]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Furnaces can now be found in [[snowy tundra]] village house [[chest]]s.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Furnaces now drop [[experience]] from within from processed [[item]]s.<ref>{{bug|MCPE-71651}}</ref>}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[Deepslate]] can now be used to craft furnaces.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Furnaces now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>facing_direction</code>.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Furnaces drop themselves only if mined using a pickaxe, matching {{JE}}.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (E) JE2 BE1.png|32px]] [[File:Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Lit Furnace (E) JE2 BE1.png|32px]] [[File:Lit Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added furnaces.}}
|
||||
|{{HistoryLine||xbox=TU12|[[Cat]]s now try to sit on active furnaces, making them unusable. This is intended to annoy the [[player]].}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden [[tool]]s now work in furnaces as one full furnace use.
|
||||
|When using [[lava]] as [[fuel]] inside furnaces, the [[player]] now recovers the [[bucket]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|When a furnace runs out of fuel, the [[smelting]] progress now reverses at twice the speed of smelting.
|
||||
|Furnaces now allow only [[fuel]] or a single empty [[bucket]] in the fuel slot.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A furnace generates inside [[igloo]]s.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|More [[item]]s can now be used as fuel in a furnace.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Furnace (E) JE4.png|32px]] [[File:Furnace (S) JE4.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Lit Furnace (E) JE4.png|32px]] [[File:Lit Furnace (S) JE4.png|32px]] [[File:Furnace (W) JE4.png|32px]] The texture of furnaces has been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Furnaces can now be moved by [[piston]]s.{{check version}}}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (E) JE2 BE1.png|32px]] [[File:Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Lit Furnace (E) JE2 BE1.png|32px]] [[File:Lit Furnace (S) JE2 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added furnaces.}}
|
||||
}}
|
||||
|
||||
=== Lit furnace "item" ===
|
||||
{{:Technical blocks/Lit Furnace}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Furnaces function as multiple real-world devices combined into one block: bloomeries and blast furnaces (for smelting ores), ovens (for baking and cooking), charcoal pits (for the charring of wood) and kilns (for baking of clay).
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== {{JE}} ====
|
||||
<gallery>
|
||||
Furnace (S).png|Facing south
|
||||
Lit Furnace (S).png|Facing south, lit
|
||||
Furnace (W).png|Facing west
|
||||
Furnace (N).png|Facing north
|
||||
Furnace (E).png|Facing east
|
||||
Lit Furnace (E).png|Facing east, lit
|
||||
</gallery>
|
||||
|
||||
==== {{BE}} ====
|
||||
<gallery>
|
||||
Furnace (S) BE.png|Facing south
|
||||
Lit Furnace (S) BE.png|Facing south, lit
|
||||
Furnace (W) BE.png|Facing west or north
|
||||
Lit Furnace (N) BE.png|Facing west or north, lit
|
||||
Furnace (E) BE.png|Facing east
|
||||
Lit Furnace (E) BE.png|Facing east, lit
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Furnaces in Village.png|Naturally occurring furnaces in a [[village]].
|
||||
File:Furnace in a leatherworker house.png|A furnace in a leatherworker house.
|
||||
File:Minecraft 2012-09-26 12-28-49.png|A furnace emitting light from its front.
|
||||
File:Minecraft 2012-09-26 12-28-54.png|A furnace not emitting light from its back.
|
||||
File:Furnace Back Light.png|A furnace emitting light from its back, before 1.4.
|
||||
File:Furnace XP Storage 1.png|An auto-smelter under construction.
|
||||
File:Furnace XP Storage 2.jpg|Another auto-smelter.
|
||||
File:You must craft additional furnaces.jpeg|[[Efe]] standing around an ominous hoard of furnaces.<ref>https://x.com/Minecraft/status/1769743521936769385?s=20</ref>
|
||||
File:Stone Brick Smelting.png|A player using a furnace to smelt [[Stone Bricks]].
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Croc Ad 2.jpg|[[Ari]] putting a [[salmon]] into a furnace; note the perspective of the block compared to the characters.
|
||||
File:Furnace (inventory) MCE.png|A [[Minecraft Earth:Furnace|furnace]] as it appeared in ''[[Minecraft Earth]]''.
|
||||
File:Minicraft Furnace.png|A furnace as it appears in [[Minicraft|''Minicraft'']].
|
||||
File:Alex survival pack.jpeg|The Survival Pack, an action figure pack containing [[Alex]] and a furnace.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*{{BlockLink|Blast Furnace}}
|
||||
*{{BlockLink|Smoker}}
|
||||
*[[Minecart with Furnace]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week-furnace Block of the Week: Furnace] – Minecraft.net on September 15, 2017
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Storage]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Light sources]]
|
||||
[[Category:Blocks with GUI]]
|
||||
[[Category:Readable by comparators]]
|
||||
|
||||
[[cs:Pec]]
|
||||
[[de:Ofen]]
|
||||
[[es:Horno]]
|
||||
[[fr:Fourneau]]
|
||||
[[hu:Kemence]]
|
||||
[[it:Fornace]]
|
||||
[[ja:かまど]]
|
||||
[[ko:화로]]
|
||||
[[nl:Oven]]
|
||||
[[pl:Piec]]
|
||||
[[pt:Fornalha]]
|
||||
[[ru:Печь]]
|
||||
[[th:เตาเผา]]
|
||||
[[uk:Піч]]
|
||||
[[zh:熔炉]]
|
340
wiki_backup/Java_Edition.txt
Normal file
340
wiki_backup/Java_Edition.txt
Normal file
|
@ -0,0 +1,340 @@
|
|||
{{italic title}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft: Java Edition''
|
||||
| image = Java Edition {{v|java|nolink=1}}.png
|
||||
| imagesize = 280px
|
||||
| author =
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
; Key staff members
|
||||
* [[Markus Persson|Markus "Notch" Persson]] <small>(creator)</small>
|
||||
* [[Jens Bergensten|Jens "Jeb" Bergensten]]
|
||||
* [[Nathan Adams|Nathan "Dinnerbone" Adams]]
|
||||
* [[Michael Stoyke|Michael "Searge" Stoyke]]
|
||||
* [[Maria Lemón]]
|
||||
* [[Erik Broes|Erik "Grumm" Broes]]
|
||||
* [[Måns Olson]]
|
||||
* [[Thomas Guimbretière|Thomas "ProfMobius" Guimbretière]]
|
||||
* [[Agnes Larsson|Agnes "LadyAgnes" Larsson]]
|
||||
* [[Georgii Gavrichev|Georgii "Fry" Garichev]]
|
||||
* [[Cory Scheviak]]
|
||||
* [[Bartosz Bok]]
|
||||
* [[Petr Mrázek|Petr "Peterix" Mrázek]]
|
||||
* [[Henrik Kniberg]]
|
||||
* [[Mikael Hedberg|Mikael "Slicedlime" Hedberg]]
|
||||
| platform = {{OS|win|mac|lin}}
|
||||
| programming language = {{OS|java}} {{w|Java (programming language)|Java}}<ref>https://java.com/en/download/help/minecraft.html</ref>
|
||||
| version =
|
||||
* '''Release''': {{v|java}}
|
||||
{{#if: {{v|java-snap}} | * '''Snapshot''': {{v|java-snap}} }}
|
||||
| date =
|
||||
* May 17, 2009 <small>([[Java Edition Classic|Classic]])</small>
|
||||
* December 23, 2009 <small>([[Java Edition Indev|Indev]])</small>
|
||||
* February 27, 2010 <small>([[Java Edition Infdev|Infdev]])</small>
|
||||
* June 30, 2010 <small>([[Java Edition Alpha|Alpha]])</small>
|
||||
* December 20, 2010 <small>([[Java Edition Beta|Beta]])</small>
|
||||
* November 18, 2011 <small>([[Java Edition 1.0.0|Full release]])</small>
|
||||
| price = US$29.99
|
||||
| website = https://minecraft.net/about-minecraft
|
||||
| customlinks =
|
||||
* [https://minecraft.net/free-trial Free trial]
|
||||
* [https://xbox.com/games/store/-/9NXP44L49SHJ Base game]
|
||||
* [https://xbox.com/games/store/-/9NQGKTXR9BZF ''Deluxe Collection'']
|
||||
| size =
|
||||
* ~612.8 MB ([[.minecraft|.minecraft folder]])<ref name=size group=note>As of Minecraft 1.19.2</ref>
|
||||
* ~20.6 MB (.jar file)<ref name=size group=note/>
|
||||
* ~300.2 MB ([[launcher]])<ref name=launchersize group=note>As of ''Minecraft Launcher'' 2.3.508</ref>
|
||||
* ~386.5 MB ([[launcher]], with Java runtime)<ref name=launchersize group=note/><ref name=runtimesize group=note>On Windows</ref>
|
||||
* ~933.6 MB (combined)
|
||||
* ~1019.9 MB (combined, with Java runtime)<ref name=runtimesize group=note/>
|
||||
| ratings =
|
||||
*{{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/38140/Minecraft%3A+Java+Edition Minecraft: Java Edition - ESRB]</ref>
|
||||
*{{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft+Java+Edition ''Minecraft: Java Edition'' PEGI Rating]</ref>
|
||||
*{{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-6 Minecraft | Australian Classification]</ref>
|
||||
*{{w|Computer Entertainment Rating Organization|CERO}}: A<ref name="CERO ratings">[http://cero.biz/search/search.cgi?name=Minecraft Minecraft]</ref>
|
||||
*{{w|Brazilian Advisory Rating System|ClassInd}}: L<ref name="ClassInd ratings">[http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do ''Minecraft'' ClassInd Rating]</ref>
|
||||
*{{w|Game Software Rating Regulations|GSRR}}: P<ref>[http://gamerating.org.tw/search_product.php?id=bac4cbb6173335e862a1b3df635ee3ba ''Minecraft'' GSRR Rating]</ref>
|
||||
*{{w|Game Rating and Administration Committee|GRAC}}: All <small>(2015)</small><ref>[https://grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?e63bc5e931881cfb7c77b456421975dacecd98f227eaeaf17ed258610ac557e8 ''Minecraft'' GRB Rating] <small>(2015)</small></ref>
|
||||
*{{w|Game Rating and Administration Committee|GRAC}}: 12+ <small>(2016)</small><ref>[https://grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?5dcc2b156ced401f4100d6fbcbe26dbacecd98f227eaeaf17ed258610ac557e8 ''Minecraft'' GRB Rating] <small>(2016)</small></ref>
|
||||
*{{w|Game Rating and Administration Committee|GRAC}}: All <small>(2022)</small><ref>[https://grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?611fb4419c051e5b4fa9e30730d7f978a6c813a6a053e8e5ec12581d53453bb0 ''Minecraft'' GRB Rating] <small>(2022)</small></ref>
|
||||
*{{w|Office of Film and Literature Classification|OFLC}}: PG <small>2011</small><ref>[https://www.classificationoffice.govt.nz/find-a-rating/?title=Minecraft ''Minecraft'' OFLC Rating]</ref>
|
||||
*{{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6 <small>2017</small><ref>[https://usk.de/?s=Minecraft&paged=1&post_type=usktitle&jump=usktitle ''Minecraft'' USK Rating]</ref>
|
||||
| license = [http://minecraft.net/terms Terms of Use]
|
||||
| source available = Partial ([[#Full release|see below]])
|
||||
| notes = {{notelist|style=text-align:left}}
|
||||
}}{{Q|The original version of Minecraft! Java Edition has cross-platform play between Windows, Linux and macOS, and also supports user-created skins and mods.|[[minecraft.net]]|''Minecraft: Java Edition''}}[[File:MCJE key art.png|250px|thumb|Key art by Mojang Studios]]
|
||||
|
||||
'''''Minecraft: Java Edition''''' (formerly just '''''Minecraft''''') is the original version of ''[[Minecraft]]'', developed by [[Mojang Studios]] for {{w|Microsoft Windows|Windows}}, {{w|macOS}}, and {{w|Linux}}. [[Notch]] began development on ''Minecraft'' on May 10, 2009, and publicly released it a week later on May 17, 2009. The [[#Full release|full release]] (version [[Java Edition 1.0.0|1.0.0]]) was released on November 18, 2011, at [[MINECON 2011]].
|
||||
|
||||
==Unique features==
|
||||
{{main|Java Edition exclusive features}}
|
||||
Updates are managed directly by the ''[[Minecraft Launcher]]'', so it does not have to go through platform holders' certification.
|
||||
|
||||
Logging in with a Microsoft account is required to play the game. In addition to the latest version and latest snapshot, most past versions of ''Java Edition'' are also available through the launcher. The launcher allows for separate profiles that are useful for mods, [[development versions]], and old versions.
|
||||
|
||||
''Java Edition'''s code is more easily modified than the other editions, and so it has by far the most robust scenes for [[mods]] and [[mcservers:Java Edition server software|custom servers]]. One example of this is the addition of the [[obfuscation map]]<ref>{{tweet|Dinnerbone|1168818898101293056|Tomorrow's snapshot has a small surprise for modders! Should make one or two people happy :)|3 September 2019}}</ref>, which is intended to make modding easier. [[Realms]] for ''Java Edition'' is a separate service from [[Realms Plus]] for ''Bedrock Edition''.
|
||||
|
||||
Owners of ''Java Edition'' who bought the game before June 7, 2022, received a free copy of {{BE}} for Windows. ''Java Edition'' on PC and ''Bedrock Edition'' on Windows are now sold together as '''''Minecraft: Java & Bedrock Edition for PC'''''<ref>{{Link|url=https://help.minecraft.net/hc/articles/6657208607501|title=Minecraft: Java & Bedrock Edition for PC FAQ|website=Minecraft.net|date=June 7, 2022}}</ref> and '''''Minecraft: Java & Bedrock Edition Deluxe Collection''''' (includes DLC for ''Bedrock Edition'').
|
||||
|
||||
==Development==
|
||||
{{main|Java Edition version history}}
|
||||
|
||||
===Creation/Pre-classic===
|
||||
{{main|Java Edition Pre-classic}}
|
||||
[[File:CaveGame.png|300px|thumbnail|right|[[Java Edition pre-Classic rd-131655|Cave game tech test]]]]
|
||||
|
||||
[[Notch]] got the idea for ''Minecraft'' after playing ''[[Infiniminer]]'' with other members of the [https://tigsource.com TIGSource] forums in 2009.<ref>[https://forums.tigsource.com/index.php?topic=6273.0 "Minecraft (alpha)"] – TIGSource Forums, May 17, 2009</ref> Other influences include ''{{w|Dwarf Fortress}}'', ''{{w|Dungeon Keeper}}'',<ref>{{tweet|notch|76378826137018369|Dungeon Keeper is available at gog.com right now! It's one of the inspirations for Minecraft|June 3, 2011}}</ref> and Notch's own previous project, ''[[RubyDung]]''.<ref>[[wordofnotch:227922045|The origins of Minecraft]] – The Word of Notch, October 30, 2009</ref>
|
||||
|
||||
When he first started working on ''Minecraft'', Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of ''Minecraft'' on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game".<ref>[[wordofnotch:107315028|Cave Game tech demo!]] – The Word of Notch, May 13, 2009</ref><ref>[{{ytl|F9t3FREAZ-k}} Cave game tech test] – YouTube ([http://web.archive.org/web/20150501040204/https://youtube.com/watch?v=F9t3FREAZ-k Archive])</ref> The name '''''Minecraft: Order of the Stone''''' was announced the next day<ref>[[wordofnotch:107676487|Minecraft: Order of the Stone]] – The Word of Notch, May 14, 2009</ref> (from a suggestion a [https://tigsource.com TIGSource] forums user gave in an IRC chat<ref>{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg201261#msg201261|title=Re: Minecraft alpha|website=TIGSource Forums|date=May 18, 2009}}</ref>), a reference to ''[[wikipedia:The_Order_of_the_Stick|The Order of the Stick]]'', a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to '''''Minecraft''''' as it was much simpler and to prevent people from confusing it with ''The Order of the Stick''. The name was [[Minecraft Story Mode:Order of the Stone|later used]] for ''[[Minecraft: Story Mode]]''. The game was finally released for an "early private single-player alpha" on May 16, 2009.<ref>[[wordofnotch:108652448|Early private singleplayer alpha coming very soon]] – The Word of Notch, May 16, 2009, </ref> Today, the majority of all pre-classic versions are lost.
|
||||
|
||||
===Classic===
|
||||
{{main|Java Edition Classic}}
|
||||
[[File:Classic.png|300px|thumbnail|right|[[Java Edition Classic|''Minecraft'' Classic]]]]
|
||||
|
||||
''Minecraft'' 0.0.11a was publicly released the day after the private release on May 17, 2009,<ref>[[wordofnotch:109000107|Minecraft 0.0.11a for public consumption]] – The Word of Notch, May 17, 2009</ref> and the game received mention on IndieGames.com the day after that.<ref>{{citation|url=https://indiegamesplus.com/2009/05/browser_game_pick_minecraft_ma|author=Tim W|website=IndieGames.com|title=Browser Game Pick: Minecraft (Markus Persson)|date=May 17, 2009|archive-url=https://web.archive.org/web/20090521094357/http://indiegames.com/blog/2009/05/browser_game_pick_minecraft_ma.html}}</ref> This phase was later named ''Minecraft'' Classic.<ref>[[wordofnotch:746938105|The server is back up!]] – The Word of Notch, June 28, 2010, </ref> In July, ''Minecraft'' was rewritten to use the [http://lwjgl.org Lightweight Java Gaming Library (LWJGL)].<ref>[[wordofnotch:143020675|I think I know what game I’m making]] – The Word of Notch, July 16, 2009, </ref> Until ''Minecraft'' [[Java Edition Beta|Beta]] reintroduced it, Classic was the only version of ''Minecraft'' with the [[Creative]] game mode, which gives players an infinite amount of each block to build with without having to gather them as in [[Survival]] mode. A multiplayer test also occurred shortly before the Survival test.
|
||||
|
||||
====Survival Test====
|
||||
{{main|Java Edition Survival Test}}
|
||||
|
||||
Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face [[mobs]], and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to [[Hardcore]] mode.
|
||||
|
||||
===Indev===
|
||||
{{main|Java Edition Indev}}
|
||||
[[File:Indev.png|thumbnail|300px|right|[[Indev]]]]
|
||||
|
||||
Indev (short for <u>in</u> <u>dev</u>elopment) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house.
|
||||
|
||||
Updates introduced a more complex and realistic [[light]]ing scheme than [[Java Edition Classic|Classic]], as well as a [[daylight cycle|day-night cycle]]. Indev received more updates after this, adding a few fundamental features to ''Minecraft'' as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, [[torch]]es, or fire. The [[difficulty]] settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to [[biome]]s and [[dimension]]s - for example, Floating Islands and the [[Sky Dimension]], and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost.
|
||||
|
||||
===Infdev===
|
||||
{{main|Java Edition Infdev}}
|
||||
[[File:Infdev 20100618.png|thumbnail|300px|right|[[Infdev]]]]
|
||||
|
||||
Infdev (short for <u>inf</u>inite <u>dev</u>elopment)<ref>{{tweet|notch|1372513921404387329|The way I remember it, it was the name of the branch I set up to test out infinite terrain size. The normal one being, of course, "indev", so it was clever wordplay. No real thought put into any meaning beyond that, I think.|March 18, 2021}}</ref> was released on February 27, 2010, and became the third phase of ''Minecraft''{{'}}s development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new [[Crafting|crafting recipes]], 3D [[clouds]], a new terrain generator, a more realistic [[fluid]] system, and more complex caves. However, Infdev scrapped other features of Indev such as [[Theme|world themes]]. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as [[minecart]]s, [[dungeon]]s with [[mob spawner]]s, and the ability to [[respawn]].
|
||||
|
||||
After being replaced by Alpha on June 30, 2010, Infdev remained available on the official ''Minecraft'' website until September 2010, when it was removed. Only one version, [[Infdev 20100618]], is playable through the launcher, by enabling the "Historical versions" button in the Launcher options.
|
||||
|
||||
===Alpha===
|
||||
{{main|Java Edition Alpha}}
|
||||
[[File:OldNether.png|300px|thumbnail|right|[[The Nether]] in [[Java Edition Alpha|Alpha]]]]
|
||||
|
||||
Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was [[Alpha v1.0.1]]. When this update was released, Notch decided to rename [[Infdev (June 30, 2010)]] to [[Alpha v1.0.0]]. This phase of the game saw many major features added to ''Minecraft''. Multiplayer for Survival was created, and features such as [[redstone circuits]], [[boat]]s, new [[music]] and new mobs, often without announcement in "[[Seecret Updates|Seecret Friday Updates]]".
|
||||
|
||||
The [[Halloween Update]] on October 30, 2010, was a major update adding [[biome]]s, [[The Nether]], new mobs, blocks and items, and other changes.
|
||||
|
||||
One could see Alpha's introduction of [[biome]]s as being the return, at least in part, of Indev's [[Theme|world themes]], and indeed the Nether is not unlike the 'Hell' world theme.
|
||||
Another reintroduction in Alpha was the return of [[multiplayer]]. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in [[Survival]] form that is logically called "Survival Multiplayer".
|
||||
|
||||
It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost.
|
||||
|
||||
===Beta===
|
||||
{{main|Java Edition Beta}}
|
||||
[[File:Beta.png|300px|thumbnail|right|[[Java Edition Beta|Beta]]]]
|
||||
|
||||
Beta was the sixth and last phase of ''Minecraft''{{'}}s development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and [[world seed]], [[achievement/Java Edition|achievements]] and [[statistics]], [[weather]], [[Light#Smooth lighting|Smooth Lighting]], [[dyes]], more plant types (two new types of [[tree]]s and tall [[grass]]), [[wolves]] and [[squid]], [[bed]]s, and other blocks and items.
|
||||
|
||||
The [[Adventure Update]] was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: [[village]]s, [[stronghold]]s, and [[mineshaft]]s. Changes to general [[gameplay]] include an improved [[combat]] system including [[critical hit]]s and [[experience]], a reintroduced [[Creative]], [[Hardcore]], and a way to finish the game by traveling to [[The End]] and defeating the [[ender dragon]].
|
||||
|
||||
Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, [[Java Edition version history/Development versions|developmental versions]] were "leaked" by Mojang Studios.<ref>{{tweet|notch|112269453621862401|Ooh, looks like 1.8 has leaked, not that I'd ever admit that. ;) Be careful when installing software you don't trust though.|September 10, 2011}}</ref> Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all ''Minecraft'' development focus to fixing bugs and preparing the game for release.<ref>{{tweet|notch|126319481160081408|Now one month of polish and bug fixed and performance tweaks and optimizations. "Fun!"|October 19, 2011}}</ref> On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version.<ref>{{citation|url=https://web.archive.org/web/20130324123216/http://minecraftforum.net/news/313-minecraft-rc2-is-out-for-testing|title=Minecraft RC2 is Out For Testing|author=Sacheverell|website=Minecraft Forum|date=November 13, 2011}}</ref>
|
||||
|
||||
It is still playable on the launcher by enabling the "Historical versions" button in the Launch options.
|
||||
|
||||
===Full release===
|
||||
{{Infobox development phase
|
||||
|title=Full Release
|
||||
|prevparent=Java Edition Beta
|
||||
|startver=[[Java Edition 1.0.0|1.0.0]] (November 18, 2011)
|
||||
|currentver={{v|java}}
|
||||
|paid=Yes: US$29.99/€29.99<ref group="note" name="je_release">The player is now required to buy both ''Java Edition'' and ''Bedrock Edition'' (Windows) at once, even if they do not use Windows.</ref>
|
||||
|prev=Java Edition Beta 1.8
|
||||
}}
|
||||
[[File:Java Edition 1.21.png|alt=|thumb|width=300x300|[[Java Edition 1.21]]]]
|
||||
[[File:TheEnderdragon.png|300px|thumbnail|right|The [[ender dragon]] in [[the End]].]]
|
||||
|
||||
The full release of ''Minecraft'', [[Java Edition 1.0.0|1.0.0]], was released during [[MINECON 2011]] on November 18, 2011, by [[Notch]] at the keynote address ceremony at 9:54 pm {{w|UTC}}. [[Jeb]] confirmed the version number in a tweet while also stating that the game would be officially out of Beta.<ref>{{tweet|jeb|128826347178049536|The next official release will be 1.0 again, and will be released during Minecon|October 25, 2011}}</ref> The release includes many features from the [[Adventure Update]] that were not included in [[Beta 1.8]]. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End.
|
||||
|
||||
The full release of ''Minecraft'' is charged at full price ({{w|United States dollar|US$}}29.99, {{w|Canadian dollar|Can$}}39.99, {{w|Euro|€}}29.99, {{w|Pound sterling|£}}24.99, {{w|Australian dollar|A$}}39.95, {{w|New Zealand dollar|NZ$}}49.95, or {{w|Singapore dollar|S$}}39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews.
|
||||
|
||||
Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see [[Java Edition version history]].
|
||||
|
||||
The game received the ''Java Edition'' subtitle in [[Java Edition 1.12.2]], to separate it from {{BE}}, which was renamed to just "''Minecraft''" by the [[Better Together Update]].
|
||||
|
||||
On October 6, 2018, Mojang Studios open-sourced parts of the code for ''Java Edition'', mainly the [[Brigadier]] command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing.<ref>{{Mcnet|programmers-play-minecrafts-inner-workings|Programmers: Play with Minecraft's Inner Workings!|October 6, 2018|[[Tom Stone]]}}</ref>
|
||||
|
||||
===Demo version===
|
||||
The [[demo version]] of ''Java Edition'' is for players who haven't bought Minecraft yet and has some restrictions:
|
||||
|
||||
*The demo version is always set to [[Survival|survival mode]]
|
||||
*Only one world is created: ''(Demo_World)''.
|
||||
*The world generates using the same [[Seed (world generation)|Seed]]: {{code|-343522682}}.
|
||||
*The [[player]] has limited time to play the world (when the timer goes to 0, the player can still play, but they can't interact with the world).
|
||||
*The player's name is always set to {{code|Player}}.
|
||||
*The player gets a [[bonus chest]] when starting a new demo world.
|
||||
|
||||
==Controls==
|
||||
{{main|Controls#Java Edition}}
|
||||
|
||||
Controls for the ''Java Edition'' are designed for use with a keyboard and mouse, Touchscreen or touchpad.
|
||||
|
||||
==System requirements==
|
||||
|
||||
The game can run on a lot of hardware, including low end systems like mobile 1st generation Intel Core i3 from 2010 (i3 350M for example<ref name=":0">own testing with Core i3 350M with GeForce 310M (512MB), with JE 1.21.1 on Win10</ref>). However, for an enjoyable experience, it is encouraged to consult the recommended requirements.
|
||||
|
||||
The below requirements are adapted from [https://www.minecraft.net/en-us/store/minecraft-deluxe-collection-pc#accordionv1-b6c8df09da-item-6176600103 the official reqirements] and are meant for unmodified versions of the game. [[Mods]] and [[resource pack]]s can have significantly higher requirements, complex worlds might also require better hardware to run well.
|
||||
|
||||
{| class="wikitable collapsible"
|
||||
! Requirements !! Minimal !! Recommended
|
||||
|-
|
||||
! Operating system
|
||||
| Windows 7 or later, macOS Mojave (10.14.5) or later, Linux || Windows 10 or later, macOS Mojave (10.14.5) or later, Linux
|
||||
|-
|
||||
! Processor (CPU) architecture
|
||||
| ARM, x86_64 (64-bit x86), IA-32 (32-bit x86) || ARM, x86_64 (64-bit x86), IA-32 (32-bit x86)
|
||||
|-
|
||||
! Processor (CPU)
|
||||
| Intel Core i3-3210, AMD A8-7600, Apple M1 or equivalent ''(may even run on even older Intel Core like 1st gen i3<ref name=":0" />, but not officially supported)''|| Intel Core i5-4690, AMD A10-7800, Apple M1 or equivalent
|
||||
|-
|
||||
! Graphics (GPU)
|
||||
| Intel HD Graphics, AMD Radeon R5 or equivalent || NVIDIA GeForce 700 series, AMD Radeon RX 200 series (excluding integrated)
|
||||
|-
|
||||
! Memory (RAM)
|
||||
| 2 GB || 4 GB
|
||||
|}
|
||||
|
||||
Java 21 is required. However, the ''[[Minecraft Launcher]]'' automatically supplies the correct Java version by default, removing the need to install it separately.
|
||||
|
||||
A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run ''Java Edition'' while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online.
|
||||
|
||||
The game requires the following to run in any capacity:
|
||||
|
||||
* Java SE 21 runtime
|
||||
* Several native libraries, including [[LWJGL]], and a suitable environment (for example LWJGL requires a compatible windowing and audio systems to run)
|
||||
* An OpenGL 4.4 compatible graphics card and driver
|
||||
|
||||
Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run ''Java Edition'' on other platforms by unofficial means.
|
||||
|
||||
* Can run on ChromeOS using its Linux compatibility layer via the official launcher for Linux
|
||||
* Can't run using Java ME, included in devices such as cars or Blu-ray players
|
||||
* Can run on Android and iOS using third-party solutions such as [https://pojavlauncherteam.github.io/ PojavLauncher]
|
||||
|
||||
Information on system requirements for running a ''Java Edition'' server can be found on the [[Server/Requirements]] page.
|
||||
|
||||
==Reception==
|
||||
{| class="wikitable" style="text-align:center; float:right;" data-description="Reception"
|
||||
|-
|
||||
!Evaluation!!Publication
|
||||
|-
|
||||
|92.79%||[http://gamerankings.com/pc/606524-minecraft/index.html GameRankings]
|
||||
|-
|
||||
|93/100||[http://metacritic.com/game/pc/minecraft/critic-reviews Metacritic]
|
||||
|-
|
||||
|A+||[http://webcitation.org/6Ed61AJ3R 1UP.com]
|
||||
|-
|
||||
|4.5/5||[http://gamesradar.com/minecraft-review GamesRadar]
|
||||
|-
|
||||
|10/10||[http://eurogamer.net/articles/2011-11-18-minecraft-review Eurogamer]
|
||||
|-
|
||||
|9.25/10||[http://gameinformer.com/games/minecraft_xbox_360_edition/b/pc/archive/2011/11/22/review.aspx Game Informer]
|
||||
|-
|
||||
|8.5/10||
|
||||
[https://web.archive.org/web/20140410234034/http://gamespot.com/reviews/minecraft-review/1900-6346734 GameSpot]
|
||||
|-
|
||||
|5/5||[http://webcitation.org/6Ed6BDv8C GameSpy]
|
||||
|-
|
||||
|9.0/10||[http://ign.com/articles/2011/11/24/minecraft-review IGN]
|
||||
|}
|
||||
|
||||
''Minecraft: Java Edition'' was first made available for sale in June 2009 and has since sold over 30 million copies. ''Minecraft'' has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones.<ref>{{citation|url=https://gameslikefinder.com/games-like-minecraft/|title=59 Games Like Minecraft|website=Games Finder}}</ref>
|
||||
The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies.<ref>{{citation|url=https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/04/Minecraft-Franchise-Fact-Sheet_April-2021.pdf|title=Minecraft Franchise Fact Sheet|date=April 2021}}</ref>
|
||||
''PC Gamer'' listed ''Minecraft'' as the fourth-best game to play at work.<ref>{{citation|url=https://pcgamer.com/50-games-to-play-at-work|title=50 games to play at work|website=PC Gamer|date=July 5, 2010}}</ref>
|
||||
|
||||
A review of a version during the [[Java Edition Alpha|Alpha]] stage of the game, by Scott Munro of the ''Daily Record'', called it "already something special" and urged readers to buy it.<ref>{{citation|url=http://web.archive.org/web/20101206150152/http://blogs.dailyrecord.co.uk/gaming/2010/07/minecraft-alpha-review.html|title=Minecraft [alpha Review<nowiki>]</nowiki>|author=Scott Munro|website=Daily Record|date=July 27, 2010}}</ref> Jim Rossignol of ''Rock, Paper, Shotgun'' also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego ''S.T.A.L.K.E.R.: Shadow of Chernobyl''."<ref>{{citation|url=https://rockpapershotgun.com/2010/08/10/chockablock-minecraft-revisited/|title=Chockablock: Minecraft Revisited|author=Jim Rossignol|website=Rock Paper Shotgun|date=August 10, 2010}}</ref> On September 17, 2010, gaming webcomic ''Penny Arcade'' began a series of comics and news posts about the addictiveness of the game.<ref>{{citation|url=https://penny-arcade.com/2010/9/17|title=Mine All Mine, Part One|author=Tycho Brahe|website=Penny Arcade|date=September 7, 2010}}</ref> Video game talk show ''Good Game'' gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.<ref>{{citation|url=https://abc.net.au/tv/goodgame/stories/s3016636.htm|title=Good Game Stories - Minecraft|author=Steven O'Donnell and Stephanie Bendixsen|website=Good Game|date=September 20, 2010}}</ref>
|
||||
|
||||
On May 5, 2011, ''Minecraft'' was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012.<ref>{{citation|url=https://kotaku.com/the-smithsonian-has-picked-the-games-of-its-art-of-vide-5799017|title=The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit|author=Mike Epstein|website=Kotaku|date=May 5, 2011}}</ref>
|
||||
|
||||
===Awards===
|
||||
[[File:MojangTrophies.jpg|180px|thumbnail|right|Mojang Studios's trophies]]
|
||||
|
||||
Since its release ''Minecraft'' has won numerous awards including:
|
||||
|
||||
*''PC Gamer's'' "Game of the Year"<ref>{{citation|url=https://pcgamer.com/pc-gamer-uks-game-of-the-year|title=Minecraft - PC Gamer UK's Game Of The Year|website=PC Gamer|date=December 31, 2010}}</ref>
|
||||
*Independent Games Festival's Grand Prize and "Audience Award"<ref>{{citation|url=https://indiegamesplus.com/2011/01/2011_independent_games_festiva_10|title=2011 Independent Games Festival Reveals Main Competition Finalists|author=Simon Carless|website=IndieGames.com|date=January 3, 2011|archive-url=https://web.archive.org/web/20110506165229/http://indiegames.com/2011/01/2011_independent_games_festiva_10.html}}</ref>
|
||||
*''Good Game's'' "Best Downloadable Game of 2010"<ref>{{citation|url=https://abc.net.au/tv/goodgame/stories/s3085956.htm|title=GG Awards 2010: Best Downloadable Game|author=Steven O'Donnell and Stephanie Bendixsen|website=Good Game|date=December 6, 2010}}</ref>
|
||||
*''Rock Paper Shotgun's'' "Game of the Year"<ref>{{citation|url=https://rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24|title=The Games Of Christmas ’10: Day 24|website=Rock Paper Shotgun|date=December 24, 2010}}</ref>
|
||||
*[[2010 Indie of the Year Awards|Indie DB's]] "Indie of the Year", "Most Innovative and Best Singleplayer Indie"<ref>{{citation|url=https://indiedb.com/groups/2010-indie-of-the-year-awards/winners|title=2010 Indie of the Year Awards|website=Indie DB}}</ref>
|
||||
*Game Developers Choice Awards's "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"<ref>{{citation|url=https://gamechoiceawards.com/archive/gdca_11th.html|title=11th Annual Game Developers Choice Awards|website=Game Developer's Choice Awards}}</ref>
|
||||
*Polygon's #1 Game of the Decade<ref>{{citation|url=https://polygon.com/features/2019/11/4/20947389/best-games-2019-2010-ps4-switch-xbox-pc-10-1|title=The 100 best games of the decade (2010-2019)|website=Polygon|date=November 4, 2019}}</ref>
|
||||
|
||||
==Trailer==
|
||||
An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past.
|
||||
|
||||
{{yt|MmB9b5njVbA}}
|
||||
|
||||
Previously, another trailer also made by Vareide was featured on the Minecraft website:
|
||||
|
||||
{{yt|m_yqOoUMHPg}}
|
||||
|
||||
==Trivia==
|
||||
*Before being renamed to ''Java Edition'' in 1.12.2, this edition was often informally called the "PC Edition" or "Computer Edition", to differentiate it from other versions run on mobile and console platforms which were later united under ''Bedrock Edition''.
|
||||
*The source code of ''Minecraft: Java Edition'' may have been hosted in a private repository called "Mojang/Minecraft" on GitHub, which [[Bartosz Bok]] has referred to during [[Brigadier]]'s development before its open-source release.<ref>{{link|url=https://github.com/Mojang/brigadier/pull/6|title=Pass StringReader instead of strings to CommandDispatcher by boq · Pull Request #6 · Mojang/brigadier|website=GitHub|quote=This is part of cleanup for / handling on code (Mojang/Minecraft@6f28ed1).|date=Jul 23, 2018}}</ref>
|
||||
*The ''Java Edition'' page on [[minecraft.net]] uses screenshots from ''Bedrock Edition''.<ref>{{citation|url=https://minecraft.net/store/minecraft-java-edition|title=Minecraft Java Edition|website=Minecraft.net}}</ref>
|
||||
|
||||
==Gallery==
|
||||
<gallery>
|
||||
Java Edition.png|''Minecraft: Java Edition'' in‑game logo
|
||||
Java Edition.svg|''Minecraft: Java Edition'' logo used on the ''Minecraft Launcher''.
|
||||
Minceraft.png|"Minceraft" in-game logo easter egg
|
||||
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
|
||||
Java Edition icon 3.png|''Minecraft: Java Edition'' app icon
|
||||
Snapshot_icon.png|''Minecraft: Java Edition'' snapshot app icon
|
||||
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
MC key art 2024 no logo.jpg|''Minecraft: Java & Bedrock Edition for PC'' horizontal key art
|
||||
Minecraft Key Art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' horizontal key art (alt)
|
||||
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
MC DX key art 2024 no logo.png|''Minecraft: Java & Bedrock Edition Deluxe Collection'' horizontal<br />key art
|
||||
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' horizontal<br />key art (alt)
|
||||
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
|
||||
Minecraft PC Bundle horizontal key art (Technoblade Special).jpg|Technoblade memorial special edition Launcher Page.
|
||||
</gallery>
|
||||
|
||||
===Old===
|
||||
<gallery>
|
||||
MCJE key art.jpg|Old ''Minecraft: Java Edition'' vertical key art with old logo.
|
||||
MCJE key art.png|Old ''Minecraft: Java Edition'' horizontal key art
|
||||
Minecraft Java & Bedrock Edition for PC square key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
Minecraft Java & Bedrock Edition for PC vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
Minecraft Java & Bedrock Edition for PC horizontal key art.png|Old ''Minecraft: Java & Bedrock Edition for PC'' horizontal key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection square key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
</gallery>
|
||||
==Notes==
|
||||
{{reflist|group=note}}
|
||||
|
||||
==References==
|
||||
{{reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition}}
|
||||
{{Navbox Minecraft|editions}}
|
||||
|
||||
[[Category:Java Edition| ]]
|
||||
|
||||
[[cs:Java edice]]
|
||||
[[de:Java Edition]]
|
||||
[[es:Java Edition]]
|
||||
[[fr:Édition Java]]
|
||||
[[hu:Java Edition]]
|
||||
[[id:Java Edition]]
|
||||
[[it:Java Edition]]
|
||||
[[ja:Java Edition]]
|
||||
[[ko:Java Edition]]
|
||||
[[lzh:爪哇版]]
|
||||
[[nl:Javaeditie]]
|
||||
[[pl:Java Edition]]
|
||||
[[pt:Edição Java]]
|
||||
[[ru:Java Edition]]
|
||||
[[th:รุ่น Java]]
|
||||
[[tr:Java Sürümü]]
|
||||
[[uk:Java Edition]]
|
||||
[[zh:Java版]]
|
1168
wiki_backup/Java_Edition_1.21.4.txt
Normal file
1168
wiki_backup/Java_Edition_1.21.4.txt
Normal file
File diff suppressed because it is too large
Load diff
141
wiki_backup/Java_Edition_Indev_20100219.txt
Normal file
141
wiki_backup/Java_Edition_Indev_20100219.txt
Normal file
|
@ -0,0 +1,141 @@
|
|||
{{Version conjecture|Minecraft Indev}}
|
||||
{{Infobox version
|
||||
|title=Minecraft Indev
|
||||
|image=Indev 20100219.png
|
||||
|edition=java
|
||||
|date=February 19, 2010
|
||||
|clientdl=[https://archive.org/download/Minecraft-JE-Indev/in-20100219/in-20100219.jar Client] ([https://archive.org/download/Minecraft-JE-Indev/in-20100219/in-20100219.json .json])
|
||||
|serverdl=No corresponding server
|
||||
|prev=Indev 20100218
|
||||
|next=Indev 20100223
|
||||
}}<onlyinclude>
|
||||
|
||||
A version of '''[[Minecraft Indev]]''' was released on '''February 19, 2010'''.<ref>[[wordofnotch:398675624|Furnaces and Loot!]] – The Word of Notch, February 19, 2010</ref>
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Furnace
|
||||
|Lit Furnace
|
||||
|Flint
|
||||
|Raw Porkchop
|
||||
|Cooked Porkchop
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[File:Furnace JE1.png|32px]] [[File:Lit Furnace JE1.png|32px]] [[Furnace]] and lit furnace
|
||||
* Used to smelt blocks and items.
|
||||
* Replaces the old smelting system.
|
||||
* Drops a burning furnace when broken while smelting.
|
||||
|
||||
=== Items ===
|
||||
; [[File:Flint JE1 BE1.png|32px]] [[Flint]]
|
||||
* Can be found in [[gravel]].
|
||||
* Used to craft [[flint and steel]].
|
||||
|
||||
; [[File:Raw Porkchop JE1 BE1.png|32px]] [[Raw porkchop]]
|
||||
* New food item.
|
||||
* Can be cooked into [[cooked porkchop]]s.
|
||||
* Restores {{Health|3}} health.
|
||||
* Can be dropped by [[pig]]s.
|
||||
|
||||
; [[File:Cooked Porkchop JE1.png|32px]] [[Cooked porkchop]]
|
||||
* New food item.
|
||||
* Restores {{Health|8}} health.
|
||||
|
||||
=== General ===
|
||||
; [[Splash]]
|
||||
* Added new splashes:
|
||||
** "Loved by millions!"
|
||||
** "Ultimate edition!"
|
||||
** "Freaky!"
|
||||
** "You've got a brand new key!"
|
||||
** "Water proof!"
|
||||
** "Uninflammable!"
|
||||
** "Whoa, dude!"
|
||||
** "All inclusive!"
|
||||
** "Tell your friends!"
|
||||
** "NP is not in P!"
|
||||
** "Notch <3 Ez!"
|
||||
** "Music by C418!"
|
||||
|
||||
; Crafting
|
||||
* Added two recipes for a total of 65.
|
||||
{{Crafting |nocat=1
|
||||
|showname=1
|
||||
|head=1
|
||||
|name=[[Furnace]]
|
||||
|A1=Cobblestone
|
||||
|B1=Cobblestone
|
||||
|C1=Cobblestone
|
||||
|A2=Cobblestone
|
||||
|C2=Cobblestone
|
||||
|A3=Cobblestone
|
||||
|B3=Cobblestone
|
||||
|C3=Cobblestone
|
||||
|Output=Furnace
|
||||
}}
|
||||
{{Crafting |nocat=1
|
||||
|showname=1
|
||||
|head=1
|
||||
|name=[[Flint and Steel]]
|
||||
|A2=Iron Ingot
|
||||
|B3=Flint
|
||||
|Output=Flint and Steel
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
* Lava can no longer smelt items.
|
||||
* Stone type blocks now require a pickaxe to drop an item.<ref name="Forum2">{{link|url=https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/797043-help-cant-mine|title=Help: Can't mine!|author=the9thdude|website=Minecraft Forum|date=February 19, 2010}}</ref>
|
||||
|
||||
; [[Log|Wood]]
|
||||
* No longer breaks faster than stone.
|
||||
|
||||
; [[Gravel]]
|
||||
* Now has a 10% chance of dropping flint.
|
||||
|
||||
=== Items ===
|
||||
; [[File:Coal JE2 BE1.png|32px]] [[Coal]]
|
||||
* Texture changed from [[File:Coal JE1.png|32px]].
|
||||
|
||||
; [[File:Flint and Steel JE3 BE1.png|32px]] [[Flint and steel]]
|
||||
* Texture changed from [[File:Flint and Steel JE2.png|32px]].
|
||||
* Is no longer dropped by [[mob]]s.
|
||||
* Can now be crafted from one [[iron ingot]] and one [[flint]].
|
||||
* Can no longer smelt items with fire.
|
||||
* Items now get destroyed by fire and lava.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Creeper]]s
|
||||
* Now drop [[gunpowder|sulphur]].
|
||||
|
||||
; [[Pig]]s
|
||||
* Now drop [[raw porkchop]]s.
|
||||
|
||||
; [[Skeleton]]s
|
||||
* Now drop [[arrow]]s.
|
||||
|
||||
; [[Spider]]s
|
||||
* Now drop [[string]].
|
||||
|
||||
; [[Zombie]]s
|
||||
* Now drop [[feather]]s.
|
||||
|
||||
=== Smelting ===
|
||||
* All smelting recipes produce 1 output item.
|
||||
* Removed coal ore to coal smelting recipe.
|
||||
* Removed gravel to glass smelting recipe.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Indev}}
|
||||
|
||||
[[de:Indev 20100219]]
|
||||
[[es:Java Edition Indev 20100219]]
|
||||
[[ja:Java Edition Indev 20100219]]
|
||||
[[pt:Edição Java Indev 20100219]]
|
||||
[[ru:Indev 20100219 (Java Edition)]]
|
||||
[[zh:Java版Indev 20100219]]
|
29
wiki_backup/Legends-1.18.19068.txt
Normal file
29
wiki_backup/Legends-1.18.19068.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
{{Infobox version
|
||||
| title = 1.18.19068
|
||||
| edition = Minecraft Legends
|
||||
| type =
|
||||
| internal = '''Windows, Xbox, Nintendo Switch''': 1.18.19068.0<br>'''Steam''': 12895632<br>'''PlayStation''': 1.13
|
||||
| date = December 7, 2023
|
||||
| build = 20231731
|
||||
| prev = 1.18.14350
|
||||
| prevparent = 1.17.49848
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.18.19068.0''' (Windows & Xbox), '''12895632''' (Steam), '''1.18.19068''' (Nintendo Switch) or '''1.13''' (PlayStation) is the final update for {{el|legends}} released on December 7, 2023.<ref>{{cite|url=https://web.archive.org/web/20240223225121/https://help.minecraft.net/hc/en-us/articles/22063985314445|title=Minecraft Legends - Update 1.18.19068|website=Minecraft Help Center|date=December 7, 2023}}</ref> which fixes one crash-related bug.
|
||||
|
||||
== Fixes ==
|
||||
*Fixed a variety of crashes that could occur during gameplay across all platforms
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends versions}}
|
||||
|
||||
[[de:Minecraft Legends:1.18.19068]]
|
||||
[[lzh:礦藝:傳奇:一點一八點一九〇六八點〇]]
|
||||
[[pt:Minecraft Legends:1.18.19068.0]]
|
||||
[[uk:Minecraft Legends:1.18.19068]]
|
||||
[[zh:Minecraft Legends:1.18.19068]]
|
29
wiki_backup/Legends-12895632.txt
Normal file
29
wiki_backup/Legends-12895632.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
{{Infobox version
|
||||
| title = 1.18.19068
|
||||
| edition = Minecraft Legends
|
||||
| type =
|
||||
| internal = '''Windows, Xbox, Nintendo Switch''': 1.18.19068.0<br>'''Steam''': 12895632<br>'''PlayStation''': 1.13
|
||||
| date = December 7, 2023
|
||||
| build = 20231731
|
||||
| prev = 1.18.14350
|
||||
| prevparent = 1.17.49848
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.18.19068.0''' (Windows & Xbox), '''12895632''' (Steam), '''1.18.19068''' (Nintendo Switch) or '''1.13''' (PlayStation) is the final update for {{el|legends}} released on December 7, 2023.<ref>{{cite|url=https://web.archive.org/web/20240223225121/https://help.minecraft.net/hc/en-us/articles/22063985314445|title=Minecraft Legends - Update 1.18.19068|website=Minecraft Help Center|date=December 7, 2023}}</ref> which fixes one crash-related bug.
|
||||
|
||||
== Fixes ==
|
||||
*Fixed a variety of crashes that could occur during gameplay across all platforms
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends versions}}
|
||||
|
||||
[[de:Minecraft Legends:1.18.19068]]
|
||||
[[lzh:礦藝:傳奇:一點一八點一九〇六八點〇]]
|
||||
[[pt:Minecraft Legends:1.18.19068.0]]
|
||||
[[uk:Minecraft Legends:1.18.19068]]
|
||||
[[zh:Minecraft Legends:1.18.19068]]
|
239
wiki_backup/Legends-Mob#Allied.txt
Normal file
239
wiki_backup/Legends-Mob#Allied.txt
Normal file
|
@ -0,0 +1,239 @@
|
|||
{{For|mobs in Minecraft|Mob}}
|
||||
A '''mob''', short for '''mobile entity''', is an AI-driven game [[entity]]. There are several mobs exclusively found in ''[[Minecraft Legends]]'' that are not present in ''[[Minecraft]]'', the original game.
|
||||
|
||||
== List of mobs ==
|
||||
<div style="text-align: center;">
|
||||
=== Passive ===
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Badger Render MCL.png|100px|link=MCL:Badger]]
|
||||
| style="width:68px" scope="col" |[[File:Cat Render MCL.png|100px|link=MCL:Cat]]
|
||||
| scope="col" style="width:68px" |[[File:Chicken Render MCL.png|100px|link=MCL:Chicken]]
|
||||
| scope="col" style="width:68px" |[[File:Fox Render MCL.png|100px|link=MCL:Fox]]
|
||||
| scope="col" style="width:68px" |[[File:Llama Render MCL.png|100px|link=MCL:Llama]]
|
||||
| scope="col" style="width:68px" |[[File:Marmot Render MCL.png|100px|link=MCL:Marmot]]
|
||||
|-
|
||||
|[[MCL:Badger|Badger]]
|
||||
|[[MCL:Cat|Cat]]
|
||||
|[[MCL:Chicken|Chicken]]
|
||||
|[[MCL:Fox|Fox]]
|
||||
|[[MCL:Llama|Llama]]
|
||||
|[[MCL:Marmot|Marmot]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ocelot Render MCL.png|100px|link=MCL:Ocelot]]
|
||||
| style="width:68px" scope="col" |[[File:Pig Render MCL.png|100px|link=MCL:Pig]]
|
||||
| style="width:68px" scope="col" |[[File:Rabbit Render MCL.png|100px|link=MCL:Rabbit]]
|
||||
| style="width:68px" scope="col" |[[File:Turtle Render MCL.png|100px|link=MCL:Turtle]]
|
||||
| style="width:68px" scope="col" |[[File:Villager Render MCL.png|50px|link=MCL:Villager]]
|
||||
| style="width:68px" scope="col" |[[File:Wolf Render MCL.png|100px|link=MCL:Wolf]]
|
||||
|-
|
||||
|[[MCL:Ocelot|Ocelot]]
|
||||
|[[MCL:Pig|Pig]]
|
||||
|[[MCL:Rabbit|Rabbit]]
|
||||
|[[MCL:Turtle|Turtle]]
|
||||
|[[MCL:Villager|Villager]]
|
||||
|[[MCL:Wolf|Wolf]]
|
||||
|}
|
||||
|
||||
==== Mounts ====
|
||||
{{main|MCL:Mount}}
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Golems"
|
||||
|-
|
||||
| style="width:34px" scope="col" |[[File:Big Beak Render MCL.png|100px|link=MCL:Big Beak]]
|
||||
| style="width:34px" scope="col" |[[File:Brilliant Beetle Render MCL.png|100px|link=MCL:Brilliant Beetle]]
|
||||
| style="width:34px" scope="col" |[[File:Frog Mount Render MCL.png|100px|link=MCL:Fearless Frog]]
|
||||
| style="width:34px" scope="col" |[[File:Horse with Equipment Render MCL.png|100px|link=MCL:Horse]]
|
||||
| style="width:34px" scope="col" |[[File:Regal Tiger Render MCL.png|100px|link=MCL:Regal Tiger]]
|
||||
|-
|
||||
|[[MCL:Big Beak|Big Beak]]
|
||||
|[[MCL:Brilliant Beetle|Brilliant Beetle]]
|
||||
|[[MCL:Fearless Frog|Fearless Frog]]
|
||||
|[[MCL:Horse|Horse]]
|
||||
|[[MCL:Regal Tiger|Regal Tiger]]
|
||||
|}
|
||||
|
||||
==== Allied ====
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Allay Builder MCL.png|100px|link=MCL:Allay]]
|
||||
| style="width:68px" scope="col" |[[File:Cobblestone Golem Render MCL.png|100px|link=MCL:Cobblestone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Creeper Render MCL.png|100px|link=MCL:Creeper]]
|
||||
| scope="col" style="width:68px" |[[File:Allay Gatherer MCL.png|100px|link=MCL:Allay]]
|
||||
| scope="col" style="width:68px" |[[File:Grindstone Golem Render MCL.png|100px|link=MCL:Grindstone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Mossy Golem Render MCL.png|100px|link=MCL:Mossy Golem]]
|
||||
|-
|
||||
|[[MCL:Allay|Build Allay]]
|
||||
|[[MCL:Cobblestone Golem|Cobblestone Golem]]
|
||||
|[[MCL:Creeper|Creeper]]
|
||||
|[[MCL:Allay|Gather Allay]]
|
||||
|[[MCL:Grindstone Golem|Grindstone Golem]]
|
||||
|[[MCL:Mossy Golem|Mossy Golem]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Plank Golem Render MCL.png|100px|link=MCL:Plank Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Skeleton Render MCL.png|100px|link=MCL:Skeleton]]
|
||||
| scope="col" style="width:68px" |[[File:Warrior Render MCL.png|70px|link=MCL:Warrior]]
|
||||
| scope="col" style="width:68px" |[[File:Witch Render MCL.png|100px|link=MCL:Witch]]
|
||||
| scope="col" style="width:68px" |[[File:Zombie Render MCL.png|100px|link=MCL:Zombie]]
|
||||
|-
|
||||
|[[MCL:Plank Golem|Plank Golem]]
|
||||
|[[MCL:Skeleton|Skeleton]]
|
||||
|[[MCL:Warrior|Warrior]]
|
||||
|[[MCL:Witch|Witch]]
|
||||
|[[MCL:Zombie|Zombie]]
|
||||
|}
|
||||
|
||||
==== Firsts ====
|
||||
{{main|MCL:First}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:First of Brick Render MCL.png|100px|link=MCL:First of Brick]]
|
||||
| scope="col" style="width:68px" |[[File:First of Diorite Render MCL.png|100px|link=MCL:First of Diorite]]
|
||||
| scope="col" style="width:68px" |[[File:First of Oak Render MCL.png|100px|link=MCL:First of Oak]]
|
||||
| scope="col" style="width:68px" |[[File:First of Stone Render MCL.png|100px|link=MCL:First of Stone]]
|
||||
|-
|
||||
|[[MCL:First of Brick|First of Brick]]
|
||||
|[[MCL:First of Diorite|First of Diorite]]
|
||||
|[[MCL:First of Oak|First of Oak]]
|
||||
|[[MCL:First of Stone|First of Stone]]
|
||||
|}
|
||||
|
||||
==== Hosts ====
|
||||
{{main|MCL:Host}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Action MCL.png|100px|link=MCL:Action]]
|
||||
| scope="col" style="width:68px" |[[File:Foresight MCL.png|100px|link=MCL:Foresight]]
|
||||
| scope="col" style="width:68px" |[[File:Knowledge MCL.png|100px|link=MCL:Knowledge]]
|
||||
|-
|
||||
|[[MCL:Action|Action]]
|
||||
|[[MCL:Foresight|Foresight]]
|
||||
|[[MCL:Knowledge|Knowledge]]
|
||||
|}
|
||||
|
||||
=== Hostile ===
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Piglin Blaze Runt Hunt MCL.png|100px|link=MCL:Blaze Runt]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Brute Bastion MCL.png|100px|link=MCL:Brute]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Clanger Hunt Render MCL.png|50px|link=MCL:Clanger]]
|
||||
| scope="col" style="width:68px" |[[File:Lava Launcher Render MCL.png|100px|link=MCL:Lava Launcher]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Mace Runt Hunt MCL.png|100px|link=MCL:Mace Runt]]
|
||||
| scope="col" style="width:68px" |[[File:Magma Cube Large Render MCL.png|100px|link=MCL:Magma Cube]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Builder Hunt MCL.png|100px|link=MCL:Piglin Builder]]
|
||||
|-
|
||||
|[[MCL:Blaze Runt|Blaze Runt]]
|
||||
|[[MCL:Brute|Brute]]
|
||||
|[[MCL:Clanger|Clanger]]
|
||||
|[[MCL:Lava Launcher|Lava Launcher]]
|
||||
|[[MCL:Mace Runt|Mace Runt]]
|
||||
|[[MCL:Magma Cube|Magma Cube]]
|
||||
|[[MCL:Piglin Builder|Piglin Builder]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Pigmadillo Render MCL.png|50px|link=MCL:Pigmadillo]]
|
||||
| style="width:68px" scope="col" |[[File:Portal Guard without Flail Render MCL.png|100px|link=MCL:Portal Guard]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Seeker Hunt MCL.png|40px|link=MCL:Seeker]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Spore Medic Hunt MCL.png|100px|link=MCL:Spore Medic]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Sporeback Spore MCL.png|100px|link=MCL:Sporeback]]
|
||||
| scope="col" style="width:68px" |[[File:Warboar Render MCL.png|100px|link=MCL:Warboar]]
|
||||
|-
|
||||
|[[MCL:Pigmadillo|Pigmadillo]]
|
||||
|[[MCL:Portal Guard|Portal Guard]]
|
||||
|[[MCL:Seeker|Seeker]]
|
||||
|[[MCL:Spore Medic|Spore Medic]]
|
||||
|[[MCL:Sporeback|Sporeback]]
|
||||
|[[MCL:Warboar|Warboar]]
|
||||
|}
|
||||
|
||||
==== Bosses ====
|
||||
{| style="margin:auto;text-align:center" data-description="Boss mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:The Great Hog Render MCL.png|200px|link=MCL:The Great Hog]]
|
||||
| style="width:68px" scope="col" |[[File:The Beast Render MCL.png|200px|link=MCL:The Beast]]
|
||||
| scope="col" style="width:68px" |[[File:The Devourer Render MCL.png|frameless|width=120x120]]
|
||||
| scope="col" style="width:68px" |[[File:The Unbreakable Render MCL.png|100px|link=MCL:The Unbreakable]]
|
||||
|-
|
||||
|[[MCL:The Great Hog|The Great Hog]]
|
||||
|[[MCL:The Beast|The Beast]]
|
||||
|[[MCL:The Devourer|The Devourer]]
|
||||
|[[MCL:The Unbreakable|The Unbreakable]]
|
||||
|}
|
||||
|
||||
=== Cutscene ===
|
||||
{| style="margin:auto;text-align:center" data-description="Cutscene mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ancient_Hoglin_Render_MCL.png|120px]]
|
||||
| style="width:68px" scope="col" |[[File:Enderman.png|120px|link=Enderman]]
|
||||
| scope="col" style="width:68px" |[[File:Ghast JE2 BE2.gif|100px|link=Ghast]]
|
||||
| scope="col" style="width:68px" |[[File:Orb of Dominance (Dungeons).png|90px|link=MCD:Orb of Dominance]]
|
||||
| scope="col" style="width:68px" |[[File:The_Seer.png|width=130x130|link=MCL:The Seer]]
|
||||
| scope="col" style="width:68px" |N/A
|
||||
|-
|
||||
|[[MCL:Ancient Hoglin|Ancient Hoglin]]
|
||||
|[[Enderman]]
|
||||
|[[Ghast|Ghast]]
|
||||
|[[MCD:Orb of Dominance|Orb of Dominance]]
|
||||
|[[MCL:The Seer|The Seer]]
|
||||
|[[MCL:injured piglin|injured piglin]]
|
||||
|}
|
||||
|
||||
=== Unused ===
|
||||
{| style="margin:auto;text-align:center" data-description="Unused mobs"
|
||||
|[[File:Rainbow Sheep.png|60px|link=MCE:Rainbow Sheep]]
|
||||
|[[File:Spider Render MCL.png|100px|link=MCL:Spider]]
|
||||
|-
|
||||
|[[MCE:Rainbow Sheep|Rainbow Sheep]]
|
||||
|[[MCL:Spider|Spider]]
|
||||
|-
|
||||
|}
|
||||
</div>
|
||||
|
||||
== Gallery ==
|
||||
=== Animal Particles ===
|
||||
<gallery>
|
||||
Bat_MCL.png|A bat.
|
||||
Butterfly_Purple_MCL.png|Purple butterflies.
|
||||
Butterfly_Blue_MCL.png|Blue butterflies.
|
||||
Butterfly_Yellow_MCL.png|Yellow butterflies.
|
||||
Butterfly_Perched_Purple_MCL.png|Purched purple butterflies.
|
||||
Butterfly_Perched_Blue_MCL.png|Purched blue butterflies.
|
||||
Butterfly_Perched_Yellow_MCL.png|Purched yellow butterflies.
|
||||
Dragonfly Green MCL.png|Green dragonflies.
|
||||
Dragonfly Blue MCL.png|Blue dragonflies.
|
||||
Bird_Brown_MCL.png|Brown bird.
|
||||
Bird_Blue_MCL.png|Blue bird.
|
||||
Bird_Yellow_MCL.png|Yellow bird.
|
||||
Bird_Fateful_Yellow_MCL.png|Yellow fateful bird.
|
||||
Bird_Fateful_Purple_MCL.png|Purple fateful bird.
|
||||
Bird_Fateful_Brown_MCL.png|Brown fateful bird.
|
||||
Bird_Fateful_Blue_MCL.png|Blue fateful bird.
|
||||
Gull_MCL.png|Gull.
|
||||
Hummingbird_Dark_Green_MCL.png|Dark green hummingbird.
|
||||
Hummingbird_Cyan_MCL.png|Cyan Hummingbird.
|
||||
Hummingbird_Green_MCL.png|Green hummingbird.
|
||||
Hummingbird_Lime_MCL.png|Lime hummingbird.
|
||||
Parrot_Blue_MCL.png|Blue parrot.
|
||||
Parrot_Green_MCL.png|Green parrot.
|
||||
Parrot_Red_MCL.png|Red parrot.
|
||||
Vulture_MCL.png|A vulture silhouette.
|
||||
</gallery>
|
||||
|
||||
== Achievements ==
|
||||
{{Load Legends achievements|Became the Hunted;Broken;More Than It Could Chew;Defender of the Overworld;Riding in Style;Wheeeeeeeeeee!;No Time for Swine;Excitable New Friends;Unnatural Aim;They REALLY Like That Flower;All-Star Cast;One Boom at a Time}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends entities}}
|
||||
|
||||
[[es:MCL:Criatura]]
|
||||
[[fr:Legends:Créature]]
|
||||
[[pt:MCL:Criatura]]
|
||||
[[ru:MCL:Моб]]
|
||||
[[uk:MCL:Моб]]
|
||||
[[zh:MCL:生物]]
|
239
wiki_backup/Legends-Mob#Hostile.txt
Normal file
239
wiki_backup/Legends-Mob#Hostile.txt
Normal file
|
@ -0,0 +1,239 @@
|
|||
{{For|mobs in Minecraft|Mob}}
|
||||
A '''mob''', short for '''mobile entity''', is an AI-driven game [[entity]]. There are several mobs exclusively found in ''[[Minecraft Legends]]'' that are not present in ''[[Minecraft]]'', the original game.
|
||||
|
||||
== List of mobs ==
|
||||
<div style="text-align: center;">
|
||||
=== Passive ===
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Badger Render MCL.png|100px|link=MCL:Badger]]
|
||||
| style="width:68px" scope="col" |[[File:Cat Render MCL.png|100px|link=MCL:Cat]]
|
||||
| scope="col" style="width:68px" |[[File:Chicken Render MCL.png|100px|link=MCL:Chicken]]
|
||||
| scope="col" style="width:68px" |[[File:Fox Render MCL.png|100px|link=MCL:Fox]]
|
||||
| scope="col" style="width:68px" |[[File:Llama Render MCL.png|100px|link=MCL:Llama]]
|
||||
| scope="col" style="width:68px" |[[File:Marmot Render MCL.png|100px|link=MCL:Marmot]]
|
||||
|-
|
||||
|[[MCL:Badger|Badger]]
|
||||
|[[MCL:Cat|Cat]]
|
||||
|[[MCL:Chicken|Chicken]]
|
||||
|[[MCL:Fox|Fox]]
|
||||
|[[MCL:Llama|Llama]]
|
||||
|[[MCL:Marmot|Marmot]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ocelot Render MCL.png|100px|link=MCL:Ocelot]]
|
||||
| style="width:68px" scope="col" |[[File:Pig Render MCL.png|100px|link=MCL:Pig]]
|
||||
| style="width:68px" scope="col" |[[File:Rabbit Render MCL.png|100px|link=MCL:Rabbit]]
|
||||
| style="width:68px" scope="col" |[[File:Turtle Render MCL.png|100px|link=MCL:Turtle]]
|
||||
| style="width:68px" scope="col" |[[File:Villager Render MCL.png|50px|link=MCL:Villager]]
|
||||
| style="width:68px" scope="col" |[[File:Wolf Render MCL.png|100px|link=MCL:Wolf]]
|
||||
|-
|
||||
|[[MCL:Ocelot|Ocelot]]
|
||||
|[[MCL:Pig|Pig]]
|
||||
|[[MCL:Rabbit|Rabbit]]
|
||||
|[[MCL:Turtle|Turtle]]
|
||||
|[[MCL:Villager|Villager]]
|
||||
|[[MCL:Wolf|Wolf]]
|
||||
|}
|
||||
|
||||
==== Mounts ====
|
||||
{{main|MCL:Mount}}
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Golems"
|
||||
|-
|
||||
| style="width:34px" scope="col" |[[File:Big Beak Render MCL.png|100px|link=MCL:Big Beak]]
|
||||
| style="width:34px" scope="col" |[[File:Brilliant Beetle Render MCL.png|100px|link=MCL:Brilliant Beetle]]
|
||||
| style="width:34px" scope="col" |[[File:Frog Mount Render MCL.png|100px|link=MCL:Fearless Frog]]
|
||||
| style="width:34px" scope="col" |[[File:Horse with Equipment Render MCL.png|100px|link=MCL:Horse]]
|
||||
| style="width:34px" scope="col" |[[File:Regal Tiger Render MCL.png|100px|link=MCL:Regal Tiger]]
|
||||
|-
|
||||
|[[MCL:Big Beak|Big Beak]]
|
||||
|[[MCL:Brilliant Beetle|Brilliant Beetle]]
|
||||
|[[MCL:Fearless Frog|Fearless Frog]]
|
||||
|[[MCL:Horse|Horse]]
|
||||
|[[MCL:Regal Tiger|Regal Tiger]]
|
||||
|}
|
||||
|
||||
==== Allied ====
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Allay Builder MCL.png|100px|link=MCL:Allay]]
|
||||
| style="width:68px" scope="col" |[[File:Cobblestone Golem Render MCL.png|100px|link=MCL:Cobblestone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Creeper Render MCL.png|100px|link=MCL:Creeper]]
|
||||
| scope="col" style="width:68px" |[[File:Allay Gatherer MCL.png|100px|link=MCL:Allay]]
|
||||
| scope="col" style="width:68px" |[[File:Grindstone Golem Render MCL.png|100px|link=MCL:Grindstone Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Mossy Golem Render MCL.png|100px|link=MCL:Mossy Golem]]
|
||||
|-
|
||||
|[[MCL:Allay|Build Allay]]
|
||||
|[[MCL:Cobblestone Golem|Cobblestone Golem]]
|
||||
|[[MCL:Creeper|Creeper]]
|
||||
|[[MCL:Allay|Gather Allay]]
|
||||
|[[MCL:Grindstone Golem|Grindstone Golem]]
|
||||
|[[MCL:Mossy Golem|Mossy Golem]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Plank Golem Render MCL.png|100px|link=MCL:Plank Golem]]
|
||||
| scope="col" style="width:68px" |[[File:Skeleton Render MCL.png|100px|link=MCL:Skeleton]]
|
||||
| scope="col" style="width:68px" |[[File:Warrior Render MCL.png|70px|link=MCL:Warrior]]
|
||||
| scope="col" style="width:68px" |[[File:Witch Render MCL.png|100px|link=MCL:Witch]]
|
||||
| scope="col" style="width:68px" |[[File:Zombie Render MCL.png|100px|link=MCL:Zombie]]
|
||||
|-
|
||||
|[[MCL:Plank Golem|Plank Golem]]
|
||||
|[[MCL:Skeleton|Skeleton]]
|
||||
|[[MCL:Warrior|Warrior]]
|
||||
|[[MCL:Witch|Witch]]
|
||||
|[[MCL:Zombie|Zombie]]
|
||||
|}
|
||||
|
||||
==== Firsts ====
|
||||
{{main|MCL:First}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:First of Brick Render MCL.png|100px|link=MCL:First of Brick]]
|
||||
| scope="col" style="width:68px" |[[File:First of Diorite Render MCL.png|100px|link=MCL:First of Diorite]]
|
||||
| scope="col" style="width:68px" |[[File:First of Oak Render MCL.png|100px|link=MCL:First of Oak]]
|
||||
| scope="col" style="width:68px" |[[File:First of Stone Render MCL.png|100px|link=MCL:First of Stone]]
|
||||
|-
|
||||
|[[MCL:First of Brick|First of Brick]]
|
||||
|[[MCL:First of Diorite|First of Diorite]]
|
||||
|[[MCL:First of Oak|First of Oak]]
|
||||
|[[MCL:First of Stone|First of Stone]]
|
||||
|}
|
||||
|
||||
==== Hosts ====
|
||||
{{main|MCL:Host}}
|
||||
{| style="margin:auto;text-align:center" data-description="Passive mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Action MCL.png|100px|link=MCL:Action]]
|
||||
| scope="col" style="width:68px" |[[File:Foresight MCL.png|100px|link=MCL:Foresight]]
|
||||
| scope="col" style="width:68px" |[[File:Knowledge MCL.png|100px|link=MCL:Knowledge]]
|
||||
|-
|
||||
|[[MCL:Action|Action]]
|
||||
|[[MCL:Foresight|Foresight]]
|
||||
|[[MCL:Knowledge|Knowledge]]
|
||||
|}
|
||||
|
||||
=== Hostile ===
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| style="width:68px" scope="col" |[[File:Piglin Blaze Runt Hunt MCL.png|100px|link=MCL:Blaze Runt]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Brute Bastion MCL.png|100px|link=MCL:Brute]]
|
||||
| style="width:68px" scope="col" |[[File:Piglin Clanger Hunt Render MCL.png|50px|link=MCL:Clanger]]
|
||||
| scope="col" style="width:68px" |[[File:Lava Launcher Render MCL.png|100px|link=MCL:Lava Launcher]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Mace Runt Hunt MCL.png|100px|link=MCL:Mace Runt]]
|
||||
| scope="col" style="width:68px" |[[File:Magma Cube Large Render MCL.png|100px|link=MCL:Magma Cube]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Builder Hunt MCL.png|100px|link=MCL:Piglin Builder]]
|
||||
|-
|
||||
|[[MCL:Blaze Runt|Blaze Runt]]
|
||||
|[[MCL:Brute|Brute]]
|
||||
|[[MCL:Clanger|Clanger]]
|
||||
|[[MCL:Lava Launcher|Lava Launcher]]
|
||||
|[[MCL:Mace Runt|Mace Runt]]
|
||||
|[[MCL:Magma Cube|Magma Cube]]
|
||||
|[[MCL:Piglin Builder|Piglin Builder]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Pigmadillo Render MCL.png|50px|link=MCL:Pigmadillo]]
|
||||
| style="width:68px" scope="col" |[[File:Portal Guard without Flail Render MCL.png|100px|link=MCL:Portal Guard]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Seeker Hunt MCL.png|40px|link=MCL:Seeker]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Spore Medic Hunt MCL.png|100px|link=MCL:Spore Medic]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Sporeback Spore MCL.png|100px|link=MCL:Sporeback]]
|
||||
| scope="col" style="width:68px" |[[File:Warboar Render MCL.png|100px|link=MCL:Warboar]]
|
||||
|-
|
||||
|[[MCL:Pigmadillo|Pigmadillo]]
|
||||
|[[MCL:Portal Guard|Portal Guard]]
|
||||
|[[MCL:Seeker|Seeker]]
|
||||
|[[MCL:Spore Medic|Spore Medic]]
|
||||
|[[MCL:Sporeback|Sporeback]]
|
||||
|[[MCL:Warboar|Warboar]]
|
||||
|}
|
||||
|
||||
==== Bosses ====
|
||||
{| style="margin:auto;text-align:center" data-description="Boss mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:The Great Hog Render MCL.png|200px|link=MCL:The Great Hog]]
|
||||
| style="width:68px" scope="col" |[[File:The Beast Render MCL.png|200px|link=MCL:The Beast]]
|
||||
| scope="col" style="width:68px" |[[File:The Devourer Render MCL.png|frameless|width=120x120]]
|
||||
| scope="col" style="width:68px" |[[File:The Unbreakable Render MCL.png|100px|link=MCL:The Unbreakable]]
|
||||
|-
|
||||
|[[MCL:The Great Hog|The Great Hog]]
|
||||
|[[MCL:The Beast|The Beast]]
|
||||
|[[MCL:The Devourer|The Devourer]]
|
||||
|[[MCL:The Unbreakable|The Unbreakable]]
|
||||
|}
|
||||
|
||||
=== Cutscene ===
|
||||
{| style="margin:auto;text-align:center" data-description="Cutscene mobs"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Ancient_Hoglin_Render_MCL.png|120px]]
|
||||
| style="width:68px" scope="col" |[[File:Enderman.png|120px|link=Enderman]]
|
||||
| scope="col" style="width:68px" |[[File:Ghast JE2 BE2.gif|100px|link=Ghast]]
|
||||
| scope="col" style="width:68px" |[[File:Orb of Dominance (Dungeons).png|90px|link=MCD:Orb of Dominance]]
|
||||
| scope="col" style="width:68px" |[[File:The_Seer.png|width=130x130|link=MCL:The Seer]]
|
||||
| scope="col" style="width:68px" |N/A
|
||||
|-
|
||||
|[[MCL:Ancient Hoglin|Ancient Hoglin]]
|
||||
|[[Enderman]]
|
||||
|[[Ghast|Ghast]]
|
||||
|[[MCD:Orb of Dominance|Orb of Dominance]]
|
||||
|[[MCL:The Seer|The Seer]]
|
||||
|[[MCL:injured piglin|injured piglin]]
|
||||
|}
|
||||
|
||||
=== Unused ===
|
||||
{| style="margin:auto;text-align:center" data-description="Unused mobs"
|
||||
|[[File:Rainbow Sheep.png|60px|link=MCE:Rainbow Sheep]]
|
||||
|[[File:Spider Render MCL.png|100px|link=MCL:Spider]]
|
||||
|-
|
||||
|[[MCE:Rainbow Sheep|Rainbow Sheep]]
|
||||
|[[MCL:Spider|Spider]]
|
||||
|-
|
||||
|}
|
||||
</div>
|
||||
|
||||
== Gallery ==
|
||||
=== Animal Particles ===
|
||||
<gallery>
|
||||
Bat_MCL.png|A bat.
|
||||
Butterfly_Purple_MCL.png|Purple butterflies.
|
||||
Butterfly_Blue_MCL.png|Blue butterflies.
|
||||
Butterfly_Yellow_MCL.png|Yellow butterflies.
|
||||
Butterfly_Perched_Purple_MCL.png|Purched purple butterflies.
|
||||
Butterfly_Perched_Blue_MCL.png|Purched blue butterflies.
|
||||
Butterfly_Perched_Yellow_MCL.png|Purched yellow butterflies.
|
||||
Dragonfly Green MCL.png|Green dragonflies.
|
||||
Dragonfly Blue MCL.png|Blue dragonflies.
|
||||
Bird_Brown_MCL.png|Brown bird.
|
||||
Bird_Blue_MCL.png|Blue bird.
|
||||
Bird_Yellow_MCL.png|Yellow bird.
|
||||
Bird_Fateful_Yellow_MCL.png|Yellow fateful bird.
|
||||
Bird_Fateful_Purple_MCL.png|Purple fateful bird.
|
||||
Bird_Fateful_Brown_MCL.png|Brown fateful bird.
|
||||
Bird_Fateful_Blue_MCL.png|Blue fateful bird.
|
||||
Gull_MCL.png|Gull.
|
||||
Hummingbird_Dark_Green_MCL.png|Dark green hummingbird.
|
||||
Hummingbird_Cyan_MCL.png|Cyan Hummingbird.
|
||||
Hummingbird_Green_MCL.png|Green hummingbird.
|
||||
Hummingbird_Lime_MCL.png|Lime hummingbird.
|
||||
Parrot_Blue_MCL.png|Blue parrot.
|
||||
Parrot_Green_MCL.png|Green parrot.
|
||||
Parrot_Red_MCL.png|Red parrot.
|
||||
Vulture_MCL.png|A vulture silhouette.
|
||||
</gallery>
|
||||
|
||||
== Achievements ==
|
||||
{{Load Legends achievements|Became the Hunted;Broken;More Than It Could Chew;Defender of the Overworld;Riding in Style;Wheeeeeeeeeee!;No Time for Swine;Excitable New Friends;Unnatural Aim;They REALLY Like That Flower;All-Star Cast;One Boom at a Time}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends entities}}
|
||||
|
||||
[[es:MCL:Criatura]]
|
||||
[[fr:Legends:Créature]]
|
||||
[[pt:MCL:Criatura]]
|
||||
[[ru:MCL:Моб]]
|
||||
[[uk:MCL:Моб]]
|
||||
[[zh:MCL:生物]]
|
98
wiki_backup/Legends-Resource.txt
Normal file
98
wiki_backup/Legends-Resource.txt
Normal file
|
@ -0,0 +1,98 @@
|
|||
[[File:Resources in Journal MCL.png|thumb|A list of resources as seen in the [[MCL:Journal|journal]].]]
|
||||
|
||||
{{Quote|'''RESOURCES''' – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld.|''Minecraft Legends:<br>A Hero's Guide to Saving the Overworld''<ref name=guide>''[[Minecraft Legends:A Hero's Guide to Saving the Overworld]]'', pg. 32</ref>}}
|
||||
|
||||
A '''resource''' is a material used to build [[MCL:Structure|structures]] and spawn [[MCL:Mob#Allies|units]] in ''[[Minecraft Legends]]''.
|
||||
|
||||
== Obtaining ==
|
||||
[[File:Resources in HUD MCL.png|thumb|Resources and their capacity shown on the HUD.]]
|
||||
All resources excluding [[MCL:Piglin Key|piglin keys]] are obtained by using a [[MCL:Gather Allay|gather allay]] near a deposit of resources. The gather allay will collect the resource over a period of time.
|
||||
|
||||
Piglin keys are obtained when defeating piglins. The more powerful the piglin the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time.
|
||||
|
||||
[[MCL:Gold|Gold]] is only accessible when playing the [[MCL:Campaign|Campaign]].
|
||||
|
||||
=== Capacity ===
|
||||
All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building [[MCL:Improvement Allay Storage|allay storage improvements]]. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a [[MCL:Improvement Gather Diamond|gather diamond improvement]]). The capacity of the power tower cores and piglin keys cannot be increased.
|
||||
|
||||
== Usage ==
|
||||
When placing a structure or spawning a unit from a spawner, a set amount of resources are used up. The amount of and which resources are used depends on the specific structure or unit, however [[MCL:Lapis|lapis]] is always used when spawning units.
|
||||
|
||||
== List of resources ==
|
||||
<div style="text-align:center">
|
||||
=== Basic ===
|
||||
{| style="margin:auto;text-align:center" data-description="Basic"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Stone Journal Icon MCL.png|100px|link=MCL:Stone]]
|
||||
| scope="col" style="width:68px" |[[File:Wood Journal Icon MCL.png|100px|link=MCL:Wood]]
|
||||
|-
|
||||
|{{MCL|Stone}}
|
||||
|{{MCL|Wood}}
|
||||
|}
|
||||
|
||||
=== Ores ===
|
||||
{| style="margin:auto;text-align:center" data-description="Ore"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Coal Journal Icon MCL.png|100px|link=MCL:Coal]]
|
||||
| scope="col" style="width:68px" |[[File:Diamond Journal Icon MCL.png|100px|link=MCL:Diamond]]
|
||||
| scope="col" style="width:68px" |[[File:Gold Journal Icon MCL.png|100px|link=MCL:Gold]]
|
||||
| scope="col" style="width:68px" |[[File:Iron Journal Icon MCL.png|100px|link=MCL:Iron]]
|
||||
| scope="col" style="width:68px" |[[File:Redstone Journal Icon MCL.png|100px|link=MCL:Redstone]]
|
||||
|-
|
||||
|{{MCL|Coal}}
|
||||
|{{MCL|Diamond}}
|
||||
|{{MCL|Gold}}
|
||||
|{{MCL|Iron}}
|
||||
|{{MCL|Redstone}}
|
||||
|}
|
||||
|
||||
=== Power tower cores ===
|
||||
{| style="margin:auto;text-align:center" data-description="Power Tower Core"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Blast Tower Core Journal Icon MCL.png|100px|link=MCL:Blast Tower Core]]
|
||||
| scope="col" style="width:68px" |[[File:Frost Tower Core Journal Icon MCL.png|100px|link=MCL:Frost Tower Core]]
|
||||
| scope="col" style="width:68px" |[[File:Stun Tower Core Journal Icon MCL.png|100px|link=MCL:Stun Tower Core]]
|
||||
|-
|
||||
|{{MCL|Blast Tower Core}}
|
||||
|{{MCL|Frost Tower Core}}
|
||||
|{{MCL|Stun Tower Core}}
|
||||
|}
|
||||
|
||||
=== Other ===
|
||||
{| style="margin:auto;text-align:center" data-description="Other"
|
||||
|-
|
||||
| scope="col" style="width:68px" |[[File:Lapis Journal Icon MCL.png|100px|link=MCL:Lapis]]
|
||||
| scope="col" style="width:68px" |[[File:Piglin Key Journal Icon MCL.png|100px|link=MCL:Piglin Key]]
|
||||
| scope="col" style="width:68px" |[[File:Prismarine Journal Icon MCL.png|100px|link=MCL:Prismarine]]
|
||||
|-
|
||||
|{{MCL|Lapis}}
|
||||
|{{MCL|Piglin Key}}
|
||||
|{{MCL|Prismarine}}
|
||||
|}
|
||||
</div>
|
||||
|
||||
== Achievements ==
|
||||
{{Load Legends achievements|Bounty of the Overworld;Feed the Flames}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|legends}}
|
||||
|{{HistoryLine||1.17.24827|Added resources.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends resources}}
|
||||
|
||||
[[Category:Minecraft Legends]]
|
||||
|
||||
[[es:Legends:Recurso]]
|
||||
[[fr:Legends:Ressource]]
|
||||
[[pt:Minecraft Legends:Recursos]]
|
||||
[[uk:Minecraft Legends:Ресурс]]
|
||||
[[zh:Minecraft Legends:资源]]
|
113
wiki_backup/Legends-Structure.txt
Normal file
113
wiki_backup/Legends-Structure.txt
Normal file
|
@ -0,0 +1,113 @@
|
|||
{{Quote|'''STRUCTURES''' – Knowing which structures to introduce to your gameplay and when to use them can improve your options in defense and attack. Some offer perfect protection for villages, while others will enable you to access hard-to-reach places and wreak havoc on piglin bases.|''Minecraft Legends:<br>A Hero's Guide to Saving the Overworld''<ref name=guide>''[[Minecraft Legends:A Hero's Guide to Saving the Overworld]]'', pg. 38</ref>}}
|
||||
|
||||
Structures are buildings that are constructed by either the player or [[MCL:Piglin|piglins]] in ''[[Minecraft Legends]]''.
|
||||
|
||||
== Structure types ==
|
||||
=== Buildings ===
|
||||
A building is a type of structure buildable by the player that provides some form of defensive benefit.
|
||||
*{{LeStructureLink|Extendable Wall}}
|
||||
*{{LeStructureLink|Ramp}}
|
||||
*{{LeStructureLink|Gate}}
|
||||
*{{LeStructureLink|Cauldron}}
|
||||
*{{LeStructureLink|Ice Trap}}
|
||||
*{{LeStructureLink|Scatter Tower}}
|
||||
*{{LeStructureLink|Wellhouse}}
|
||||
*{{LeStructureLink|Spyglass Overlook}}
|
||||
*{{LeStructureLink|Redstone Launcher}}
|
||||
*{{LeStructureLink|Stun Tower}}
|
||||
*{{LeStructureLink|Battle Drum}}
|
||||
*{{LeStructureLink|Protector Tower}}
|
||||
*{{LeStructureLink|Kaboomery}}
|
||||
*{{LeStructureLink|Frost Tower}}
|
||||
*{{LeStructureLink|Blast Tower}}
|
||||
*{{LeStructureLink|Carpenter Hut}}
|
||||
*{{LeStructureLink|Arrow Tower}}
|
||||
*{{LeStructureLink|Lapis Flag}}
|
||||
*{{LeStructureLink|Masonry}}
|
||||
|
||||
=== Improvements ===
|
||||
{{main|Minecraft Legends:Improvement}}
|
||||
An improvement is a type of structure that can only be built in a small radius around [[MCL:Improvement Hub|improvement hubs]]. When built, a benefit dependent on the improvement built is granted to the player and their allies.
|
||||
*{{LeStructureLink|Improvement Hub}}
|
||||
*{{LeStructureLink|Improvement Gather Coal|Gather Coal}}
|
||||
*{{LeStructureLink|Improvement Gather Redstone|Gather Redstone}}
|
||||
*{{LeStructureLink|Improvement Gather Iron|Gather Iron}}
|
||||
*{{LeStructureLink|Improvement Gather Diamond|Gather Diamond}}
|
||||
*{{LeStructureLink|Improvement Build the Firsts|Build/Wake the Firsts}}
|
||||
*{{LeStructureLink|Improvement Abundant Allays|Abundant Allays}}
|
||||
*{{LeStructureLink|Improvement Banner|Banner}}
|
||||
*{{LeStructureLink|Improvement Allay Storage|Allay Storage}}
|
||||
*{{LeStructureLink|Improvement Flames of Creation|Flames of Creation}}
|
||||
*{{LeStructureLink|Improvement Build Power Towers|Build/Collect Power Towers}}
|
||||
|
||||
=== Ally settlements ===
|
||||
*{{LeStructureLink|Village}}
|
||||
*{{LeStructureLink|Witch Hut}}
|
||||
*{{LeStructureLink|Well of Fate}}
|
||||
*[[MCL:Homestead|Homestead]]
|
||||
**{{LeStructureLink|Zombie Homestead}}
|
||||
**{{LeStructureLink|Skeleton Homestead}}
|
||||
**{{LeStructureLink|Creeper Homestead}}
|
||||
**{{LeStructureLink|Spider Homestead}} (unused)
|
||||
|
||||
=== Piglin structures ===
|
||||
Piglin structures are a type of structure that spawn in piglin [[MCL:Piglin Outpost|outposts]] and [[MCL:Piglin Base|bases]] and work against the player.
|
||||
*{{LeStructureLink|Piglin Wall}}
|
||||
*{{LeStructureLink|Piglin Cage}}
|
||||
*{{LeStructureLink|Piglin Gate}}
|
||||
*{{LeStructureLink|Gold Extractor}}
|
||||
*{{LeStructureLink|Nether Portal}}
|
||||
*{{LeStructureLink|Lava Coil}}
|
||||
*{{LeStructureLink|Blaze Rod Tower}}
|
||||
*{{LeStructureLink|Armored Tower}}
|
||||
*{{LeStructureLink|Air Chopper}}
|
||||
*{{LeStructureLink|Nether Spreader}}
|
||||
*{{LeStructureLink|Spore Tower}}
|
||||
*{{LeStructureLink|Terror Horn}}
|
||||
*{{LeStructureLink|Spike Tower}}
|
||||
*{{LeStructureLink|Piglin Pit}}
|
||||
*{{LeStructureLink|Patcher}}
|
||||
*{{LeStructureLink|Piglin Launcher}}
|
||||
*{{LeStructureLink|Siegeworks}}
|
||||
|
||||
== Sounds ==
|
||||
{{SoundTable
|
||||
| type = legends
|
||||
| {{SoundLine
|
||||
| sound = Sfx_structure_place_player_large_01.wav
|
||||
| sound2 = Sfx_structure_place_player_large_02.wav
|
||||
| sound3 = Sfx_structure_place_player_large_03.wav
|
||||
|description=Place structure (large)
|
||||
|id=Sfx_structure_place_player_large
|
||||
}}
|
||||
| {{SoundLine
|
||||
| sound = Sfx_structure_place_player_small_01.wav
|
||||
| sound2 = Sfx_structure_place_player_small_02.wav
|
||||
| sound3 = Sfx_structure_place_player_small_03.wav
|
||||
|description=Place structure (small)
|
||||
|id=Sfx_structure_place_player_small
|
||||
}}
|
||||
}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|legends}}
|
||||
|{{HistoryLine||TU0|dev=1.17.24827|Added structures.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends structures}}
|
||||
|
||||
[[Category:Minecraft Legends structures]]
|
||||
|
||||
[[es:Legends:Estructura]]
|
||||
[[fr:Legends:Structure]]
|
||||
[[pt:Legends:Estrutura]]
|
||||
[[uk:Minecraft Legends:Споруда]]
|
||||
[[zh:Legends:建筑结构]]
|
|
@ -1,3 +1,50 @@
|
|||
{{About|the tree log|the mushroom log|Mushroom Stem}}
|
||||
{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}}
|
||||
{{Infobox block
|
||||
| title = Log/Stem
|
||||
| group = Oak
|
||||
| 1-1 = Oak Log.png
|
||||
| invimage = Oak Log
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Log.png
|
||||
| invimage2 = Spruce Log
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Log.png
|
||||
| invimage3 = Birch Log
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Log.png
|
||||
| invimage4 = Jungle Log
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Log.png
|
||||
| invimage5 = Acacia Log
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Log.png
|
||||
| invimage6 = Dark Oak Log
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Log.png
|
||||
| invimage7 = Mangrove Log
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Log.png
|
||||
| invimage8 = Cherry Log
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Log.png
|
||||
| invimage9 = Pale Oak Log
|
||||
| group10 = Crimson
|
||||
| 10-1 = Crimson Stem.gif
|
||||
| invimage10 = Crimson Stem
|
||||
| group11 = Warped
|
||||
| 11-1 = Warped Stem.gif
|
||||
| invimage11 = Warped Stem
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64) (same species only)
|
||||
| flammable = '''Logs''': Yes (5)<br>'''Stems''': No
|
||||
| lavasusceptible = '''Logs''': Yes<br>'''Stems''': No
|
||||
}}
|
||||
A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool.
|
||||
|
@ -39,3 +86,626 @@ Stems generate naturally as part of [[huge fungi]].
|
|||
=== Post-generation ===
|
||||
==== Logs and stems ====
|
||||
Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]].
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}}
|
||||
|
||||
==== Further crafting ====
|
||||
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
|
||||
|
||||
{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste"
|
||||
! Product
|
||||
! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting
|
||||
! Product amount after crafting
|
||||
! Ratio between the product amount and the number of logs or stems needed
|
||||
|-
|
||||
| {{BlockLink|Wood|id=oak wood}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Hyphae}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-oak-log|Stripped Log}}
|
||||
| 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-stems|Stripped Stem}}
|
||||
| 1<ref group="note" name="stripped"/>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped oak wood|Stripped Wood}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Stripped Hyphae}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Chiseled Bookshelf}}
|
||||
| 15
|
||||
| 8
|
||||
| 53.33%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat|Boat}} <!--5 planks for 1 boat: 5w=20p=4 boats-->
|
||||
| 5
|
||||
| 4
|
||||
| 80%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}}
|
||||
| 13
|
||||
| 4
|
||||
| 30.76%
|
||||
|-
|
||||
| {{ItemLink|Bowl}}<!--3 planks for 4 bowls: 3w=12p=16 bowls-->
|
||||
| 3
|
||||
| 16
|
||||
| 533.33%
|
||||
|-
|
||||
| {{BlockLink|id=oak-button|Button}}<!--1 plank for 1 button: 1w=4p=4 buttons-->
|
||||
| 1
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{BlockLink|Campfire}}
|
||||
| 27 crafted, 8 cooked<ref group="note" name="charcoal">Requires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.</ref>
|
||||
| 8
|
||||
| 22.86%
|
||||
|-
|
||||
| {{ItemLink|Charcoal}}<!--1 wood for 1 charcoal-->
|
||||
| data-sort-value ="1" | 0 crafted, 1 cooked<ref group="note" name="charcoal"/><ref group="note" name="logs">Assumed to be crafted from logs rather than wood blocks.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Chest}}<!-- 8 planks for 1 chest: 2w=8p=1 chest-->
|
||||
| 2
|
||||
| 1
|
||||
| 50%
|
||||
|-
|
||||
| {{BlockLink|Barrel}}
|
||||
| 21
|
||||
| 12
|
||||
| 57.14%
|
||||
|-
|
||||
| {{BlockLink|Crafting Table}}<!--4 planks for 1 table: 1w=4p=1 table-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Composter}}<!--7 slabs for one composter: 21w=84p=168s=24 composters-->
|
||||
| 21
|
||||
| 24
|
||||
| 114.28%
|
||||
|-
|
||||
| {{ItemLink|id=oak-door|Door}}<!--6 planks for 3 doors: 3w=12p=6 doors-->
|
||||
| 3
|
||||
| 6
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|Fences|Fence}}<!--2 sticks, 4 planks for 3 fences: 5w=20p=16p+8s=12 fences-->
|
||||
| 5
|
||||
| 12
|
||||
| 240%
|
||||
|-
|
||||
| {{BlockLink|id=oak fence gate|Fence Gate}}<!--4 sticks, 2 planks for 1 fence gate: 1w=4p=2p+4s=1 fence gate-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Ladder}}<!--7 sticks for 3 ladders: 7w=28p=56s=24 ladders-->
|
||||
| 7
|
||||
| 24
|
||||
| 342.86%
|
||||
|-
|
||||
| {{BlockLink|id=oak-sign|Sign}}<!--6 planks, 1 stick for 3 signs:13w=52p=48p+8s=24 signs-->
|
||||
| 13
|
||||
| 24
|
||||
| 184.62%
|
||||
|-
|
||||
| {{ItemLink|Stick}}<!--2 planks for 4 sticks: 1w=4p=8 sticks-->
|
||||
| 1
|
||||
| 8
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|Torch}}<!--1 stick, 1 charcoal for 4 torches: 9w=8w+4p=8char+8s=32 torches-->
|
||||
| data-sort-value = "9" | 1 crafted, 8 cooked<ref group="note" name="charcoal"/>
|
||||
| 32
|
||||
| 355.56%
|
||||
|-
|
||||
| {{BlockLink|Planks|id=oak planks}}<!--1 wood or hyphae for 4 planks-->
|
||||
| 1<ref group="note" name="logs_stems">Assumed to be crafted from logs or stems rather than wood or hyphae blocks.</ref>
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{ItemLink|link=Axe|Wooden Axe}}<!--3 planks, 2 sticks for 1 axe: 2w=8p=6p+4s=2 axes-->
|
||||
| 2<ref group="note" name="high-cost">Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.</ref>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{ItemLink|link=Hoe|Wooden Hoe}}<!--2 planks, 2 sticks for 1 hoe: 3w=12p=8p+8s=4 hoes-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|-
|
||||
| {{ItemLink|link=Pickaxe|Wooden Pickaxe}}<!--3 planks, 2 sticks for 1 pickaxe: 2w=8p=6p+4s=2 picks-->
|
||||
| 2<ref group="note" name="high-cost"/>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}}<!--2 planks for 1 pressure plate: 1w=4p=2 pressure plates-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{ItemLink|link=Shovel|Wooden Shovel}}<!--1 plank, 2 sticks for 1 shovel: 1w=2p+2s=2 shovels-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|id=oak slab|Slabs|Wooden Slab}}<!--3 planks for 6 slabs: 3w=12p=24 slabs-->
|
||||
| 3
|
||||
| 24
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}}<!--6 planks for 4 stairs: 3w=12p=8 stairs-->
|
||||
| 3
|
||||
| 8
|
||||
| 266.67%
|
||||
|-
|
||||
| {{ItemLink|link=Sword|Wooden Sword}}<!--2 planks, 1 stick for 1 sword: 5w=20p=16p+8s=8 swords-->
|
||||
| 5
|
||||
| 8
|
||||
| 160%
|
||||
|-
|
||||
| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}}<!--6 planks for 2 trapdoors: 3w=12p=4 trapdoors-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|}
|
||||
|
||||
{{notelist}}
|
||||
|
||||
=== Smelting ingredient ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|{Any Log}; {Any Stripped Log}
|
||||
|Charcoal
|
||||
|0,15
|
||||
}}
|
||||
|
||||
=== Fuel ===
|
||||
Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Axes ===
|
||||
{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems.
|
||||
|
||||
=== Cocoa beans ===
|
||||
[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod.
|
||||
|
||||
=== Note blocks ===
|
||||
Logs and stems can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Other logs ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry log ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Stems ===
|
||||
{{Sound table/Block/Stem}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||
{{ID table
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=warped_stems, logs, non_flammable_wood
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|shownumericids=y
|
||||
|showaliasids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|aliasid=log / 0
|
||||
|id=17
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|aliasid=log / 1
|
||||
|id=-569
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|aliasid=log / 2
|
||||
|id=-570
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|aliasid=log / 3
|
||||
|id=-571
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|aliasid=log2 / 0
|
||||
|id=162
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|aliasid=log2 / 1
|
||||
|id=-572
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|id=-484
|
||||
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|id=-536
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|id=-995
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|id=-225
|
||||
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||
{{ID table2
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|id=-226
|
||||
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood.
|
||||
|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood.
|
||||
|Wood can now be smelted into [[charcoal]].}}
|
||||
|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}}
|
||||
|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s.
|
||||
|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken.
|
||||
|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}}
|
||||
|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}}
|
||||
|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood".
|
||||
|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.
|
||||
|Wood in [[bonus chest]]s may now also be acacia.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}}
|
||||
|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}}
|
||||
|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}}
|
||||
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again.
|
||||
|Dark oak logs now generate as part of the new [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again.
|
||||
|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses.
|
||||
|Logs can now be used to [[craft]] a [[smoker]].}}
|
||||
|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}.
|
||||
|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}}
|
||||
|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}}
|
||||
|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory.
|
||||
|Removed oak wood from the inventory.}}
|
||||
|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}}
|
||||
|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load.
|
||||
|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}}
|
||||
|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory.
|
||||
|Oak trees once again generate with oak wood, making it obtainable in Survival mode.
|
||||
|Oak wood in the inventory is no longer converted to spruce wood.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]].
|
||||
|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak.
|
||||
|Jungle wood now generates naturally.
|
||||
|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s.
|
||||
|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood.
|
||||
|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s.
|
||||
|[[Woodland mansion]]s now have birch wood instead of oak wood.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.
|
||||
|"Wood" has been renamed to "Log".
|
||||
|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
|
||||
|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.
|
||||
|Dark oak logs can now be found in pillager outpost [[chest]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}}
|
||||
|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).
|
||||
|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]<br>[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]] <br> [[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]<!--that's for birch--><br>[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different.
|
||||
|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]<br>[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]<br>[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]<br>[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log".
|
||||
|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}}
|
||||
|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}}
|
||||
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
|
||||
The data values for ''minecraft:log2'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|<code>azalea_log_replaceable</code> Azalea log [[tag]] added.}}
|
||||
|{{HistoryLine|||dev=21w10a|<code>azalea_log_replaceable</code> Azalea log [[tag]] removed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|log|stem|-chat|-server|-file}}
|
||||
|
||||
== Trivia ==
|
||||
* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]].
|
||||
* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
|
||||
* Crimson and warped stems are the only logs that have animated textures.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
|
||||
All 18 wood variants.png|All variants of logs, bark, and stripped logs.
|
||||
Wood Species.png|All log types crafting into the planks below it and the corresponding saplings.
|
||||
Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi.
|
||||
Mangrove Meat.jpg|A build using mangrove logs to represent meat.
|
||||
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Sideways Logs.png|Early developer image of sideways logs.
|
||||
File:TexturesNeedingRecreation (15).png|alt=
|
||||
File:TexturesNeedingRecreation (14).png|alt=
|
||||
File:TexturesNeedingRecreation (3).png|alt=
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
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{{Navbox wood}}
|
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{{Navbox blocks|structural}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Kmen]]
|
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[[de:Stamm]]
|
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[[es:Tronco]]
|
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[[fr:Bûche]]
|
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[[hu:Nyersfa]]
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[[it:Tronco]]
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[[ja:原木]]
|
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[[ko:원목]]
|
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[[lzh:樁]]
|
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[[nl:Stam]]
|
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[[pl:Pień]]
|
||||
[[pt:Tronco]]
|
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[[ru:Древесина]]
|
||||
[[th:ท่อนไม้]]
|
||||
[[tr:Odun]]
|
||||
[[uk:Колода]]
|
||||
[[zh:原木]]
|
||||
|
|
989
wiki_backup/Minecraft-_Story_Mode.txt
Normal file
989
wiki_backup/Minecraft-_Story_Mode.txt
Normal file
|
@ -0,0 +1,989 @@
|
|||
{{Italic title}}
|
||||
{{about|the first season of Minecraft: Story Mode|the second season|Minecraft: Story Mode - Season Two}}
|
||||
{{discontinued|game=yes|playable=1}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft: Story Mode''
|
||||
| author = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]<br>[[File:Telltale Games logo.svg|20px]] [[Telltale Games]]
|
||||
| platform =
|
||||
''' Native '''
|
||||
* {{OS|win|mac|and|ios}}
|
||||
* {{OS|ipad|fire|firephone|360|xb1}}
|
||||
* {{OS|ps3|ps4|wii|ns}}
|
||||
* {{OS|tvos}} (Episodes 1-5)
|
||||
''' Backward-compatible '''
|
||||
* {{OS|xsx|ps5}}
|
||||
''' Other '''
|
||||
* {{OS|netflix}} (Episodes 1-5)
|
||||
| programming language = {{w|Telltale Tool}}
|
||||
| version =
|
||||
* '''Wii U''': 1.0.1
|
||||
* '''Nintendo Switch''': 1.0.0
|
||||
* '''Android''': 1.37
|
||||
* '''iOS & iPadOS''': 1.7
|
||||
* '''Fire & Fire Phone''': 1.37
|
||||
* '''tvOS''': 1.2
|
||||
| size =
|
||||
* '''Windows XP+''': 3.62 GB<ref name=size group=note>Size may vary depending on how many save slots are created</ref><ref name=DLC group=note>Total size does not include downloadable content.</ref>
|
||||
* <small>'''Windows 10+ (Microsoft Store)'''</small>: 5.52 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''macOS''': 3.87 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''Xbox 360''': 3.53 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''Xbox One''': 5.05 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''PS3''': 3.1 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''PS4''': 5.05 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''Wii U''': 678 MB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''Nintendo Switch''': 4.3 GB<ref name=size group=note/>
|
||||
* '''Android''': 19 MB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''iOS & iPadOS''': 1.09 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''Fire & Fire Phone''': 1‑1.1 GB<ref name=size group=note/><ref name=DLC group=note/>
|
||||
* '''tvOS''': 170 MB<ref name=size group=note/>
|
||||
| ratings =
|
||||
* {{w|Entertainment Software Rating Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/search.aspx?from=home&titleOrPublisher=minecraft Minecraft: Story Mode ESRB Rating]</ref>
|
||||
* {{w|Pan European Game Information|PEGI}}: 12<ref>[https://pegi.info/en/index/global_id/505/?page=1&lang=en¶ms=global_id%2F505%2F&searchString=Minecraft&global_id=505&id=509#searchresults Minecraft: Story Mode PEGI Rating]</ref>
|
||||
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-story-mode-order-stone Minecraft: Story Mode Episode 1 ACB Rating]</ref>
|
||||
* {{w|App Store (Apple)|Apple}}: 9+<ref>[https://web.archive.org/web/20160527042404/https://apps.apple.com/app/id1001286466 Minecraft: Store Mode on the App Store] <small>(archived)</small></ref>
|
||||
* {{w|Amazon Appstore|Amazon}}: Guidance Suggested<ref>[https://web.archive.org/web/20151120180821/http://amzn.com/dp/B016EU09Y6 Minecraft: Story Mode on the Amazon Appstore] <small>(archived)</small></ref>
|
||||
* {{w|Office of Film and Literature Classification (New Zealand)|OFLC}}: PG-VL <small>(Episodes 1‑2)</small><ref>[https://fvlb.org.nz/nz/pages/publication-details.html?title=188965 Minecraft: Story Mode Episode 1 OFLC Rating]</ref>
|
||||
* {{w|Office of Film and Literature Classification (New Zealand)|OFLC}}: PG-V <small>(Episodes 3–8)</small><ref>[https://fvlb.org.nz/nz/pages/publication-details.html?title=191650 Minecraft: Story Mode Episode 3 OFLC Rating]</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10<ref>[https://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do Minecraft: Story Mode DEJUS rating]</ref><ref>[https://microsoft.com/pt-br/p/-/bng0tlggdxng Minecraft: Story Mode DEJUS rating for Xbox One]</ref><ref>[https://microsoft.com/pt-br/p/-/9nblggh69m35 Minecraft: Story Mode DEJUS rating from Microsoft]</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6<ref>[https://usk.de/?s=Minecraft%3A+Story+Mode+-+The+Complete+Adventure&jump=usktitle&post_type=usktitle Minecraft: Story Mode - The Complete Adveture USK rating]</ref>
|
||||
* {{w|Game Rating and Administration Committee|GRAC}}: 12<ref>[https://www.grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?c4b924ff6009f5829f02dba9841f4002a6c813a6a053e8e5ec12581d53453bb0 Minecraft Story Mode: The Complete Adventure Xbox One]</ref>
|
||||
| date = {{pipe escape|
|
||||
{| class{{=}}"collapsible collapsed
|
||||
|-
|
||||
! Episode 1
|
||||
|-
|
||||
| '''Windows, macOS, PS3, PS4'''<br />October 13, 2015<br />'''Xbox 360, Xbox One, iOS, iPadOS, Fire, Fire Phone'''<br />October 14, 2015<br />'''Android'''<br />October 15, 2015<br />'''Windows (Microsoft Store)'''<br />December 16, 2015<br />'''Wii U'''<br />January 21, 2016<br />'''tvOS'''<br />August 24, 2016<br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 2
|
||||
|-
|
||||
| '''Windows, macOS, Xbox 360, Xbox One, PS3, PS4'''<br />October 27, 2015<br />'''Android, iOS, iPadOS, Fire, Fire Phone'''<br />October 29, 2015<br />'''Windows (Microsoft Store)'''<br />December 16, 2015<br />'''tvOS'''<br />August 24, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 3
|
||||
|-
|
||||
| '''Windows XP+, macOS, Xbox 360, Xbox One, PS3, PS4, Android, iOS, iPadOS, Fire, Fire Phone'''<br />November 24, 2015<br />'''Windows 10/11 (Microsoft Store)'''<br />December 16, 2015<br />'''tvOS'''<br />August 24, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 4
|
||||
|-
|
||||
| '''iOS, iPadOS'''<br />December 17, 2015<br />'''Windows, Xbox 360, Xbox One, macOS, PS3, PS4, Android, Fire, Fire Phone'''<br />December 22, 2015<br />'''tvOS'''<br />August 24, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 5
|
||||
|-
|
||||
| '''Windows, macOS, Xbox 360, Xbox One, PS3, PS4, Android, iOS, iPadOS, Fire, Fire Phone'''<br />March 29, 2016<br />'''Microsoft Store (Windows)'''<br />April 17, 2016<br />'''tvOS'''<br />August 24, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 6 <small>(DLC)</small>
|
||||
|-
|
||||
| '''Windows, macOS, Xbox 360, Xbox One, PS3, PS4, Android, iOS, iPadOS, Fire, Fire Phone'''<br />June 7, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU>{{citation|url=https://web.archive.org/web/20161226040633/https://nintendo.com/games/detail/minecraft-story-mode-the-complete-adventure-wii-u|title=Minecraft: Story Mode - The Complete Adventure for Wii U - Nintendo Game Details|website=nintendo.com/us}}</ref><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 7 <small>(DLC)</small>
|
||||
|-
|
||||
| '''Windows, macOS, Xbox 360, Xbox One, PS3, PS4, Android, iOS, iPadOS, Fire, Fire Phone'''<br />July 26, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Episode 8 <small>(DLC)</small>
|
||||
|-
|
||||
| '''Windows, macOS, Xbox 360, Xbox One, PS3, PS4, Android, iOS, iPadOS, Fire, Fire Phone'''<br />September 13, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017<ref name=EP8>{{citation|url=https://web.archive.org/web/20180327035126/https://telltale.com/news/2016/09/-minecraft-story-mode-episode-8-a-journey-s-end-lands-september-13th|title='Minecraft: Story Mode' Episode 8: 'A Journey's End?' Lands September 13th|author=Laura Perusco|website=Telltale Games News|date=Septmeber 7, 2016}}</ref>
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! Season Pass Disc
|
||||
|-
|
||||
| '''North America'''<br />October 27, 2015<br />'''Europe'''<br />October 30, 2015
|
||||
|}
|
||||
{| class{{=}}"collapsible collapsed"
|
||||
|-
|
||||
! The Complete Adventure
|
||||
|-
|
||||
| '''North America'''<br />October 25, 2016<br />'''Europe'''<br />October 28, 2016<br />'''Wii U'''<br />December 13, 2016<ref name=MCSMCAWiiU/><br />'''Nintendo Switch'''<br />August 22, 2017
|
||||
|}
|
||||
}}
|
||||
| license = Proprietary
|
||||
| source available = No
|
||||
| notes = {{notelist|style=text-align:left}}
|
||||
}}{{q|We've worked closely with the amazing team at Mojang to ensure this story is a natural fit for the Minecraft world fans already know and love. As Jesse, players will steer their own path through a tale of adventure and survival; all brought to life by an all-star cast. Through Telltale's choice-based gameplay and a story spanning from the Nether to the Farlands, the End, and beyond, we can't wait for fans to experience this new take on the beloved world of Minecraft.|Kevin Bruner, CEO of Telltale Games<ref name=StoryQuote>[https://web.archive.org/web/20150905143729/https://telltalegames.com/blog/97267/minecraft-story-mode-reveal-trailer-and-first-cast-details ''Minecraft: Story Mode'' Reveal Trailer and First Cast Details] by Telltale Games; July 4, 2015</ref>}}[[File:StoryModeCABoxArt.png|thumb|Box art by Mojang Studios]]
|
||||
|
||||
'''''Minecraft: Story Mode''''' was<!-- if you want to change this to "is", please discuss doing so in the talk page first. --> an episodic point-and-click narrative-driven graphic adventure {{w|video game}} based on the sandbox game ''[[Minecraft]]'', released in October 2015 across multiple platforms with a Windows (Microsoft Store) release on December 16, 2015, a Wii U release on January 21, 2016, an tvOS release on August 24, 2016, and a Nintendo Switch release on August 22, 2017.<ref name="StoryModeRelease">{{citation|url=https://web.archive.org/web/20150929161437/https://telltalegames.com/blog/99936/premiere-dates-revealed-for-minecraft-story-mode|title=Premiere Dates Revealed for 'Minecraft: Story Mode'|author=Laura Perusco|website=The Telltale Blog|date=Septmeber 16, 2015}}</ref><ref>{{citation|url=https://web.archive.org/web/20170901195249/https://nintendo.com/games/detail/minecraft-story-mode-the-complete-adventure-switch|title=Minecraft: Story Mode - The Complete Adventure for Nintendo Switch - Nintendo Game Details|website=nintendo.com/us}}</ref> The game was developed by [[Mojang Studios]], the developer of ''[[Minecraft]]'', in collaboration with [[Telltale Games]].
|
||||
|
||||
In June 2018, {{w|Netflix}} and Telltale signed a partnership agreement, and the first season of the game ''Minecraft: Story Mode'' was announced to be released on Netflix on November 7, 2018.<ref>{{citation|url=https://techradar.com/news/netflix-to-add-games-to-its-service-including-stranger-things-and-minecraft|title=Netflix to bring Minecraft: Story Mode to service - but not traditional games|author=Nick Pino|website=Tech Radar|date=June 13, 2018}}</ref> Due to unknown reasons, the release date was pushed to November 27, 2018. That day, the first three episodes of the series were released and the last two episodes were released on December 5, 2018. ''Story Mode'' was removed from Netflix on December 5, 2022.<ref>Source can be found [[:File:StoryModeNetflixExitDate.jpg|here]].</ref>
|
||||
|
||||
Music for the game was composed by Anadel, an atmospheric folk band based in California.<ref name="facebook.com">[https://facebook.com/AnadelBand Anadel's official Facebook page]</ref> The game follows the episodic format that Telltale has used for [[Telltale Games#Games|its previous titles]], where player choices and actions have significant effects on later story elements.
|
||||
|
||||
A sequel, {{el|sm2}}, was released on July 11, 2017, featuring new storylines and characters.
|
||||
|
||||
On May 31, 2019, it was announced that ''Minecraft: Story Mode'' would no longer be supported following the closure of Telltale Games. The servers for ''Story Mode'' were discontinued on June 25, 2019, meaning that the episodes are no longer downloadable on most platforms.<ref>{{Mcnet|important-minecraft--story-mode-information|Important Minecraft: Story Mode Information|May 31, 2019}}</ref> The Xbox One and PlayStation 4 versions are playable on the {{w|Xbox Series X and Series S|Xbox Series X|S}} and {{w|PlayStation 5}} respectively via backward compatibility.<ref>[https://xbox.com/games/store/-/C27H79BD0N2J Minecraft: Story Mode - Episode 1: The Order of the Stone | Xbox]</ref>
|
||||
|
||||
== Gameplay ==
|
||||
{{main|Minecraft Story Mode:Gameplay|title1=Gameplay}}
|
||||
{{see also|Minecraft Story Mode:Exclusive features|title1=Exclusive features}}
|
||||
{{/Gameplay}}
|
||||
|
||||
== Synopsis ==
|
||||
{{Quote|Jesse and his / her group of friends revere the legendary [[Minecraft Story Mode:Order of the Stone|Order of the Stone]]; four adventurers who slayed an [[Minecraft Story Mode:Ender Dragon|ender dragon]]. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his / her friends discover that something is wrong... something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.|Telltale Games<ref name=StoryQuote/>}}
|
||||
|
||||
== Plot ==
|
||||
{{Spoiler Warning|section|''Minecraft: Story Mode''}}
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP1|Episode 1: The Order of the Stone|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP2|Episode 2: Assembly Required|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP3|Episode 3: The Last Place You Look|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP4|Episode 4: A Block and a Hard Place|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP5|Episode 5: Order Up!|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP6|Episode 6: A Portal to Mystery|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP7|Episode 7: Access Denied|h3}}
|
||||
</div>
|
||||
|
||||
<div class=treeview>
|
||||
{{LoadPage|Minecraft Story Mode:EP8|Episode 8: A Journey's End?|h3}}
|
||||
</div>
|
||||
|
||||
== Voice cast ==
|
||||
[[File:Minecraft Story Mode characters.jpg|250px|thumb|right|Some characters in ''Story Mode'' (from left to right); Petra, [[Minecraft Story Mode:Axel|Axel]], Jesse, Olivia, Reuben and Lukas (in his original design)]]
|
||||
|
||||
[[File:Story Mode Character Gender.png|250px|thumb|right|In ''Story Mode'', the player gets to choose the appearance of the main character, Jesse. The character can be either male or female and can also swap between varieties of clothing and skin tone.]]
|
||||
|
||||
=== Jesse and Friends ===
|
||||
|
||||
*{{w|Patton Oswalt}} as [[Minecraft Story Mode:Jesse|Jesse]] (male), a huge fan of everything going on in [[Minecraft]], as well as the main character<ref name=MINECON/>
|
||||
*{{w|Catherine Taber}} as [[Minecraft Story Mode:Jesse|Jesse]] (female)<ref name=StoryModeCharacter>{{citation|url=https://web.archive.org/web/20150905132514/https://telltalegames.com/blog/99531/new-screenshots-minecraft-story-mode-features-selectable-player-character|title=New Screenshots - 'Minecraft: Story Mode' Features Selectable Player Character|author=Laura Perusco|website=The Telltale Blog|date=August 28, 2015}}</ref>
|
||||
*{{w|Dee Bradley Baker}} as [[Minecraft Story Mode:Reuben|Reuben]], [[Minecraft Story Mode:Jesse|Jesse's]] pet pig who is smart and funny.
|
||||
*{{w|Brian Posehn}} as [[Minecraft Story Mode:Axel|Axel]], who is fiercely loyal to his friends but can appear to act impulsively.<ref name=MINECON>[https://youtube.com/watch?v=JfFgbYMeJb4 Minecraft: Story Mode MINECON 2015 Panel]</ref>
|
||||
*{{w|Ashley Johnson (actress)|Ashley Johnson}} as [[Minecraft Story Mode:Petra|Petra]], who is tough, shrewd<!-- that is an actual word, do not change -->, and very protective of her friends.<ref name=MINECON/>
|
||||
*{{w|Martha Plimpton}} as [[Minecraft Story Mode:Olivia|Olivia]], who is assertive and smart but lacks patience.<ref name=MINECON/>
|
||||
*{{w|Scott Porter|Matthew Porter}} as [[Minecraft Story Mode:Lukas|Lukas]], a member of the Ocelots who later befriends Jesse and his / her [[Minecraft Story Mode:Jesse's Gang|group]].<ref name=October>{{citation|url=https://web.archive.org/web/20151018150522/https://telltalegames.com/blog/100234/minecraft-story-mode-new-trailer-additional-cast-details-and-world-premiere-event|title=Minecraft: Story Mode - New Trailer, Additional Cast Details, AND World Premiere Event|author=Laura Perusco|website=The Telltale Blog|date=October 1, 2015}}</ref>
|
||||
|
||||
=== Order of the Stone members ===
|
||||
|
||||
*{{w|David Fennoy}} as [[Minecraft Story Mode:Gabriel|Gabriel the Warrior]], a powerful fighter who appears at [[Minecraft Story Mode:EnderCon|EnderCon]]<ref name=MINECON/>
|
||||
*{{w|Grey DeLisle|Erin Oosbree}} as [[Minecraft Story Mode:Ellegaard|Ellegaard the Redstone Engineer]], someone who is very smart but whose whereabouts are slightly hazy<ref name=October/>
|
||||
*{{w|Corey Feldman}} as [[Minecraft Story Mode:Magnus|Magnus the Rogue]], an impressive griefer who appreciates the "art" of griefing and who is also hard to find<ref name=October/>
|
||||
*{{w|John Hodgman}} as [[Minecraft Story Mode:Soren|Soren the Architect]], a mysterious person who is the hardest to find and whose whereabouts have not been known for a while<ref name=October/>
|
||||
*{{w|Paul Reubens}} as [[Minecraft Story Mode:Ivor|Ivor]], a former member of the Order who distrusted [[Minecraft Story Mode:Soren|Soren]] after the command block incident and who has vowed to demolish the world of ''Minecraft''<ref name=October/>
|
||||
|
||||
=== Old Builder members ===
|
||||
|
||||
*{{w|Melissa Hutchison}} as [[Minecraft Story Mode:Isa|Isa]], the Founder of [[Minecraft Story Mode:Sky City|Sky City]].<ref name=EP5DLC/>
|
||||
*{{w|Ashly Burch}} as [[Minecraft Story Mode:Cassie Rose|Cassie Rose]], the person who reveals herself as the White Pumpkin.
|
||||
*{{w|Yvette Nicole Brown}} as [[Minecraft Story Mode:Harper|Harper]], the creator of [[Minecraft Story Mode:PAMA|PAMA]].<ref name=EP7>{{citation|url=https://web.archive.org/web/20180922073912/https://telltale.com/community/discussion/107579/minecraft-story-mode-episode-7-access-denied-downloads-july-26th|title='Minecraft: Story Mode' Episode 7 - 'Access Denied' Downloads July 26th|author=Laura Perusco|website=The Telltale Blog|date=July 18, 2016}}</ref>
|
||||
*{{w|Jim Cummings|James Cummings}} as [[Minecraft Story Mode:Hadrian|Hadrian]], the leader of the [[Minecraft Story Mode:Old Builder|Old Builders]].<ref name=EP8/>
|
||||
*{{w|Kari Wahlgren}} as [[Minecraft Story Mode:Mevia|Mevia]], the Enforcer.<ref name=EP8/>
|
||||
*{{w|Jamie Alcroft}} as [[Minecraft Story Mode:Otto|Otto]], a person who prefers to make sure rules are followed.
|
||||
|
||||
=== Other characters ===
|
||||
|
||||
*{{w|Billy West|William West}} as the narrator, [[Minecraft Story Mode:Siggie|Siggie]], and the fanboy<ref name=October/>
|
||||
*{{w|G.K. Bowes|Gina Keali'inohomoku Bowes}} as [[Minecraft Story Mode:Maya|Maya]], [[Minecraft Story Mode:Ivy|Ivy]], and the fangirl
|
||||
*{{w|Phil LaMarr|Phillip LaMarr}} as [[Minecraft Story Mode:Gill|Gill]], a member of the Ocelots, later known as the Blaze Rods.
|
||||
*{{w|Matthew Mercer|Matthew Miller}} as [[Minecraft Story Mode:Aiden|Aiden]], [[Minecraft Story Mode:Otis|Otis]], [[Minecraft Story Mode:Schoolboy|Schoolboy]], [[Minecraft Story Mode:TNT Dustin|TNT Dustin]], and Griefer #2
|
||||
*Jason Topolski as [[Minecraft Story Mode:Reuben (Human)|Reuben (the usher)]], [[Minecraft Story Mode:Disco Mickey|Disco Mickey]], Griefer #5, and [[Minecraft Story Mode:PAMA|PAMA]].
|
||||
*Erin Yvette as the announcer of the [[Minecraft Story Mode:EnderCon|EnderCon]] building competition, [[Minecraft Story Mode:Mabel|Mabel]], [[Minecraft Story Mode:Gloria|Farmer Gloria]], and Griefer #1
|
||||
*[[Lydia Winters]] as [[Minecraft Story Mode:Lydia|herself]]
|
||||
*[[Owen Jones]]<ref group= note>Credited as Owen Hill</ref> as [[Minecraft Story Mode:Owen|himself]]
|
||||
*Ursula Taherian as [[Minecraft Story Mode:Nohr|Nohr]], a griefer of [[Minecraft Story Mode:Boom Town|Boom Town]].
|
||||
*{{w|Sam Riegel|Samuel Riegel}} as Griefer #3
|
||||
*Michael Gambino as [[Minecraft Story Mode:Calvin|Calvin]] and Griefer #4
|
||||
*A.J. Riebli III as the announcer of the [[Minecraft Story Mode:Death Bowl|Death Bowl]]
|
||||
*{{w|Sean Astin}} as Reginald, the loyal Captain of the Guard<ref name=EP5DLC>{{citation|url=https://web.archive.org/web/20160322162756/https://telltalegames.com/blog/105119/minecraft-story-mode-returns-for-episode-5-on-march-29th-three-more-adventures-continuing-in-2016|title=Minecraft: Story Mode Returns for Episode 5 on March 29th, Three More Adventures Continuing in 2016|author=Laura Perusco|website=The Telltale Blog|date=March 22, 2016}}</ref>
|
||||
*{{w|Jim Meskimen|James Meskimen}} as [[Minecraft Story Mode:Milo|Milo]], the leader of the [[Minecraft Story Mode:Build Club|Build Club]].<ref name=EP5DLC/>
|
||||
*{{w|Joseph Garrett}} as [https://youtube.com/StampyCat Stampy Cat]<ref name=EP6Release>{{citation|url=https://web.archive.org/web/20180925050806/https://telltale.com/community/discussion/106606/minecraft-story-mode-episode-6-arrives-june-7th-features-community-adventurers-from-youtube|title=Minecraft: Story Mode Episode 6 Arrives June 7th, Features Community Adventurers from YouTube|author=Laura Perusco|website=The Telltale Blog|date=May 31, 2016}}</ref>
|
||||
*Stacy Hinojosa as [https://youtube.com/stacyplays stacyplays]<ref name=EP6Release/>
|
||||
*[[Daniel Middleton]] as [https://youtube.com/DanTDM DanTDM]<ref name=EP6Release/>
|
||||
*Elizabeth Dwyer as [https://youtube.com/LDShadowLady LDShadowLady]<ref name=EP6Release/>
|
||||
*[[Jordan Maron]] as [https://youtube.com/CaptainSparklez CaptainSparklez]<ref name=EP6Release/>
|
||||
*{{w|Adam Harrington (voice actor)|Adam Harrington}} as [[Minecraft Story Mode:TorqueDawg|TorqueDawg]]
|
||||
*{{w|Roger L. Jackson}} as the [[Minecraft Story Mode:Cassie Rose|White Pumpkin]] (voice)
|
||||
*{{w|Audrey Wasilewski}} as [[Minecraft Story Mode:Em|Em]]
|
||||
*{{w|Julianne Buescher}} as [[Minecraft Story Mode:Nell|Nell]] and [[Minecraft Story Mode:Clutch|Clutch]]
|
||||
*John Sanders as [[Minecraft Story Mode:Facemeat|Facemeat]], one of the Gladiators
|
||||
*{{w|Christopher B. Duncan}} as [[Minecraft Story Mode:Slab|Slab]], one of the Gladiators
|
||||
|
||||
=== Additional voices === <!-- The following personnel do appear in the credits for MC:SM, but weren't given a specified role. -->
|
||||
|
||||
*Ashley Albert
|
||||
*Will Beckman
|
||||
*Katrina Carras
|
||||
*Shelly Shenoy
|
||||
*Arthur von Nagel
|
||||
|
||||
== Development ==
|
||||
[[File:StoryModeBoxArt.png|280px|thumb|right|Box art for the Season Pass disc.]]
|
||||
{{q|The interactive storytellers at Telltale are giving players the chance to explore their own unique interpretation of the Minecraft universe. They've crafted a story that follows the logic of Minecraft, but still manages to feel original. It's actually pretty funny too. And the pig is adorable.|[[Owen Jones]]<ref name=StoryQuote/>}}
|
||||
The idea for ''Minecraft: Story Mode'' came around the end of 2012 when Telltale was engaged in work for ''Tales from the Borderlands'', an episodic series based on the ''Borderlands'' series. The idea of developing stories around other established video game franchises led the team to brainstorm the idea for a ''Minecraft''-related game, given that the game was essentially a "blank canvas" for storytelling, according to Job Stauffer, and would create an interesting challenge.<ref name=StoryModeverge/> Telltale began negotiations with Mojang Studios at GDC 2013, and began work on the title shortly thereafter.<ref name=StoryModeverge/> Stauffer noted that Microsoft's acquisition of Mojang Studios was not a factor in the game's development, as their interaction with Mojang Studios began well before Microsoft's offers.<ref name=StoryModeverge/>
|
||||
|
||||
Telltale opted to create a new main character of Jesse for ''Minecraft: Story Mode'' instead of using the default "Steve" and "Alex" characters from ''Minecraft'', feeling that they did not want to attempt to rewrite how players already saw these characters in the game.<ref>{{citation|url=https://theguardian.com/technology/2014/dec/19/minecraft-story-mode-spin-off-game-announced-mojang|title=Minecraft: Story Mode spin-off game announced by Mojang|author=Keith Stuart|website=The Guardian|date=December 19, 2014}}</ref> Other primary characters in the game are loosely designed around archetypes of common player-characters for Minecraft, such as those who engage in building, fighting, or griefing other players.<ref name=GamasutraStory>{{citation|url=https://gamasutra.com/view/news/255574/The_unlikely_creative_relationship_behind_Minecraft_Story_Mode.php|title=The unlikely creative relationship behind Minecraft: Story Mode|author=Richard Moss|website=Gamasutra|date=October 9. 2015}}</ref> The game does not attempt to provide any background for some concepts in Minecraft, such as the creepers, to avoid the various fan interpretations of such elements, though they will be elements of the game's story.<ref name=GamasutraStory/>
|
||||
|
||||
Stauffer stated that the game's story was intended to be family-friendly, similar to ''The Goonies'' or ''Ghostbusters'';<ref name=StoryModeverge/> their intended content would be equivalent to a PG-13 or PEGI-12 rating.<ref name=GamasutraStory/> A number of the voice actors are alumni of such films of the 1980s such as Corey Feldman who starred in ''The Goonies'', and the game includes various references to these types of films.<ref name=GamasutraStory/> Stauffer reflected that while Telltale's more recent games like ''The Walking Dead'' were more mature stories, their original adventure games like ''Sam & Max'' and ''Strong Bad's Cool Game for Attractive People'' were written as family-friendly, and that they consider their approach to ''Story Mode'' as "part of our DNA". The story was written to be accessible both to existing players of ''Minecraft'' – both novice and advanced players – and to new audiences outside of the game.<ref name=StoryModeverge/>
|
||||
|
||||
''Minecraft: Story Mode'' was formally announced in December 2014 as a collaboration project between Mojang Studios and [[Telltale Games]]; the announcement was presented as an interactive adventure game named "Info Quest II".<ref>{{citation|url=https://pcmag.com/news/telltale-games-mojang-team-up-for-minecraft-story-mode|title=Telltale Games, Mojang Team Up for 'Minecraft: Story Mode'|author=David Murphy|website=PCMag|date=December 18, 2014}}</ref> Its first trailer was released during the [[MINECON]] convention in early July 2015. Telltale confirmed that they would release the game for the Wii U, representing the first time a Minecraft game has been released on a Nintendo platform.<ref name=StoryModeverge/>
|
||||
|
||||
On August 24, 2015, Winters posted on Twitter (now X) that she had completed voiceover work for the game but didn't specify whether she voiced a character or did some narration for the game.<ref name=LydiaVoiceStory>{{tweet|LydiaWinters|635846257865527296|Just finished doing voiceover work for our @telltalegames Minecraft: Story Mode! I definitely want to do more of that. Who needs me? :)|August 24, 2015}}</ref>
|
||||
|
||||
On August 28, 2015, it was announced that the player will be able to choose the appearance of the main character, Jesse.<ref name=StoryModeCharacter/>
|
||||
|
||||
On October 7, 2015, Anadel, an atmospheric folk band based in {{w|Napa, California}}, announced that they had composed the music for the game.<ref name="facebook.com"/>
|
||||
|
||||
== Episodes ==
|
||||
|
||||
The game is separated into five episodes, released in intervals between 2 weeks and 3 months.
|
||||
{| class="wikitable" width="100%" data-description="Episodes"
|
||||
! No.
|
||||
! Title
|
||||
! Directed by
|
||||
! Written by
|
||||
! Original release
|
||||
|
||||
|-
|
||||
! scope="row" | 1
|
||||
| "[[Minecraft Story Mode:The Order of the Stone|The Order of the Stone]]"
|
||||
| Dennis Lenart and Graham Ross
|
||||
| Michael Choung and {{w|Laura Jacqmin}}
|
||||
| October 13, 2015<ref name="StoryModeRelease"/>
|
||||
|
||||
|-
|
||||
! scope="row" | 2
|
||||
| "[[Minecraft Story Mode:Assembly Required|Assembly Required]]"
|
||||
| Jason Latino
|
||||
| Joshua Rubin, Eric Stirpe and Tim Williams
|
||||
| October 27, 2015<ref>{{citation|url=https://web.archive.org/web/20160410204330/https://telltalegames.com/blog/101343/minecraft-story-mode-now-available-in-stores-with-episode-two-ready-for-download|title=‘Minecraft: Story Mode’ Now Available in Stores with Episode Two Ready for Download!|author=Allen Ortega|website=The Telltale Blog|date=October 27, 2015}}</ref>
|
||||
|
||||
|-
|
||||
! scope="row" | 3
|
||||
| "[[Minecraft Story Mode:The Last Place You Look|The Last Place You Look]]"
|
||||
| Jonathan Stauder
|
||||
| Michael Choung, Laura Jacqmin, Eric Stirpe and Tim Williams
|
||||
| November 24, 2015<ref>{{citation|url=https://web.archive.org/web/20160410175200/https://telltalegames.com/blog/102267/minecraft-story-mode-episode-3-arrives-november-24th|title='Minecraft: Story Mode' Episode 3 Arrives November 24th|author=Laura Perusco|website=The Telltale Blog|date=November 19, 2015}}</ref>
|
||||
|
||||
|-
|
||||
! scope="row" | 4
|
||||
| "[[Minecraft Story Mode:A Block and a Hard Place|A Block and a Hard Place]]"
|
||||
| Graham Ross and Rebekah Gamin-Arcovitch
|
||||
| Brad Kane and Laura Jacqmin
|
||||
| December 17, 2015
|
||||
|
||||
|-
|
||||
! scope="row" | 5
|
||||
| "[[Minecraft Story Mode:Order Up!|Order Up!]]"
|
||||
| Jonathan Stauder
|
||||
| Eric Stirpe and Tim Williams
|
||||
| March 29, 2016<ref name=EP5DLC/>
|
||||
|}
|
||||
|
||||
=== Supplemental episodes ===
|
||||
|
||||
On March 22, 2016, Telltale Games announced that three episodes will be available throughout 2016 as downloadable content.<ref name=EP5DLC/> These episodes will not be available under the season pass and as such must be purchased separately.<ref>{{citation|url=https://web.archive.org/web/20160323073215/http://mojang.com/2016/03/story-mode-episode-5-incoming-three-more-on-the-way/|title=Story Mode Episode 5 incoming. Three more on the way|author=Owen Jones|website=Mojang.com|date=March 22, 2016}}</ref> In order to download these episodes, one must have at least one episode from the main series.<ref name=EP5DLC/>
|
||||
|
||||
{| class="wikitable" width="100%" data-description="Supplemental episodes"
|
||||
! No.
|
||||
! Title
|
||||
! Directed by
|
||||
! Written by
|
||||
! Original release
|
||||
|-
|
||||
! scope="row" | 6
|
||||
| "[[Minecraft Story Mode:A Portal to Mystery|A Portal to Mystery]]"<ref name=EPName>{{tweet|stirpicus|713408543336992768|Y'all seen these yet? #StoryMode #ContinuingAdventuresOfTheNewOrderOfTheStone #ThatLastHashtagWasTooLong|March 25, 2016}}</ref>
|
||||
| Sean Manning
|
||||
| Eric Stirpe and Tim Williams
|
||||
| June 7, 2016<ref name=EP6Release/>
|
||||
|
||||
|-
|
||||
! scope="row" | 7
|
||||
| "[[Minecraft Story Mode:Access Denied|Access Denied]]"<ref name=EPName/>
|
||||
| Rebekah Gamin-Arcovitch and Jason Pyke
|
||||
| Luke McMullen and Eric Stirpe
|
||||
| July 26, 2016<ref name=EP7/>
|
||||
|
||||
|-
|
||||
! scope="row" | 8
|
||||
| "[[Minecraft Story Mode:A Journey's End?|A Journey's End?]]"<ref name=EPName/>
|
||||
| Vahram Antonian<ref>{{tweet|stirpicus|762853716001034241|#StoryMode ep 8 is being directed by Vahram Antonian, who is a frigging beast.|August 8, 2016}}</ref>
|
||||
| Eric Stirpe, Yale Hannon and Erica Harrell
|
||||
| September 13, 2016<ref name=EP8/>
|
||||
|}
|
||||
|
||||
== Trailers ==
|
||||
|
||||
; MINECON 2015 Trailer
|
||||
{{yt|HAnRtMEDrvU}}
|
||||
|
||||
; Episode 1 - ''The Order of the Stone'' Trailer
|
||||
{{yt|gcKmyM6YQY8}}
|
||||
|
||||
; Episode 2 - ''Assembly Required'' Trailer
|
||||
{{yt|STyZwQxUvQs}}
|
||||
|
||||
; Episode 3 - ''The Last Place You Look'' Trailer
|
||||
{{yt|aXKJulRRU4c}}
|
||||
|
||||
; Episode 4 - ''A Block and a Hard Place'' Trailer
|
||||
{{yt|VLxuLJP16Go}}
|
||||
|
||||
; Episode 5 - ''Order Up!'' Trailer
|
||||
{{yt|1vr0ApyukOU}}
|
||||
|
||||
; Episode 6 - ''A Portal to Mystery'' Trailer
|
||||
{{yt|PR6LbVsTpVE}}
|
||||
|
||||
; Episode 7 - ''Access Denied'' Trailer
|
||||
{{yt|mwFONw71CFo}}
|
||||
|
||||
; Episode 8 - ''A Journey's End?'' Trailer
|
||||
{{yt|Ez74zkeoMMc}}
|
||||
|
||||
== Achievements ==
|
||||
|
||||
There were 32 achievements in ''Story Mode'' (33 on PlayStation), that were worth 1,000 Gamerscore on Xbox and Windows (Microsoft Store).
|
||||
|
||||
{| class="wikitable" width="100%" data-description="Achievements"
|
||||
! Icon
|
||||
! Achievement
|
||||
! In-game description
|
||||
! Actual requirements (If different)
|
||||
! Gamerscore
|
||||
! Trophy (PS)
|
||||
|
||||
<!-- EPISODE 1 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM1.png]]
|
||||
| New Kid on the Block
|
||||
| Complete Chapter 1 of Episode 1
|
||||
|
|
||||
| rowspan="2" |20G
|
||||
| Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM2.png]]
|
||||
| Leveraging Resources
|
||||
| Get creative at the crafting table
|
||||
| Make a lever at a crafting table.
|
||||
| Gold
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM3.png]]
|
||||
| Some Assembly Required
|
||||
| Complete Chapter 2 of Episode 1
|
||||
|
|
||||
| 25G
|
||||
| rowspan="2" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM4.png]]
|
||||
| To Catch a Thief
|
||||
| Complete Chapter 3 of Episode 1
|
||||
|
|
||||
| rowspan="2" |30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM5.png]]
|
||||
| Out of the Frying Pan...
|
||||
| Complete Chapter 4 of Episode 1
|
||||
|
|
||||
| rowspan="3" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM6.png]]
|
||||
| Safety First
|
||||
| Complete Chapter 5 of Episode 1
|
||||
|
|
||||
| 35G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM7.png]]
|
||||
| The Calm Before the Storm
|
||||
| Complete Chapter 6 of Episode 1
|
||||
|
|
||||
| 40G
|
||||
|
||||
<!-- EPISODE 2 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM8.png]]
|
||||
| Nether Say Die
|
||||
| Complete Chapter 1 of Episode 2
|
||||
|
|
||||
| 20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM9.png]]
|
||||
| Griefer Madness
|
||||
| Acquire the Griefer
|
||||
| Bring Magnus back to the temple.
|
||||
| 25G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM10.png]]
|
||||
| Occam's Razor
|
||||
| Acquire the Engineer
|
||||
| Bring Ellegaard back to the temple.
|
||||
| 30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM11.png]]
|
||||
| No Time to Lose
|
||||
| Complete Chapter 4 of Episode 2
|
||||
|
|
||||
| 35G
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM12.png]]
|
||||
| In the Shadow of Giants
|
||||
| Complete Chapter 5 of Episode 2
|
||||
|
|
||||
| 40G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM13.png]]
|
||||
| Left Behind
|
||||
| Complete Chapter 6 of Episode 2
|
||||
|
|
||||
| 50G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 3 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM14.png]]
|
||||
| Back to the Grind
|
||||
| Complete Chapter 1 of Episode 3
|
||||
|
|
||||
| rowspan="2" |20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM15.png]]
|
||||
| A World of Pure Imagination
|
||||
| Complete Chapter 2 of Episode 3
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM16.png]]
|
||||
| Pretender Man
|
||||
| Complete Chapter 3 of Episode 3
|
||||
|
|
||||
| 25G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM17.png]]
|
||||
| When a Plan Comes Together
|
||||
| Complete Chapter 4 of Episode 3
|
||||
|
|
||||
| rowspan="2" |30G
|
||||
| rowspan="3" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM18.png]]
|
||||
| Blockbuster
|
||||
| Complete Chapter 5 of Episode 3
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM19.png]]
|
||||
| Out With A Bang
|
||||
| Complete Chapter 6 of Episode 3
|
||||
|
|
||||
| 35G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM20.png]]
|
||||
| That's Some Pig
|
||||
| Chew the fat with Reuben
|
||||
| Have a conversation with Reuben.
|
||||
| 40G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 4-->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM21.png]]
|
||||
| Dramatic Timing
|
||||
| Complete Chapter 1 of Episode 4
|
||||
|
|
||||
| 20G
|
||||
| rowspan="2" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM22.png]]
|
||||
| In a Land Far Away
|
||||
| Complete Chapter 2 of Episode 4
|
||||
|
|
||||
| 25G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM23.png]]
|
||||
| It Came From Outer Space
|
||||
| Complete Chapter 3 of Episode 4
|
||||
|
|
||||
| 30G
|
||||
| rowspan="3" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM24.png]]
|
||||
| The End of the Line
|
||||
| Complete Chapter 4 of Episode 4
|
||||
|
|
||||
| 35G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM25.png]]
|
||||
| From the Jaws of Defeat
|
||||
| Complete Chapter 5 of Episode 4
|
||||
|
|
||||
| 40G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM26.png]]
|
||||
| A New World Order
|
||||
| Complete Chapter 6 of Episode 4
|
||||
|
|
||||
| 50G
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 5 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM27.png]]
|
||||
| Finders Keepers
|
||||
| Complete Chapter 1 of Episode 5
|
||||
|
|
||||
| 20G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM28.png]]
|
||||
| Losers Weepers
|
||||
| Complete Chapter 2 of Episode 5
|
||||
|
|
||||
| 25G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM29.png]]
|
||||
| Friends in High Places
|
||||
| Complete Chapter 3 of Episode 5
|
||||
|
|
||||
| 30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM30.png]]
|
||||
| Castles in the Sky
|
||||
| Complete Chapter 4 of Episode 5
|
||||
|
|
||||
| 35G
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM31.png]]
|
||||
| Out of the Blue
|
||||
| Complete Chapter 5 of Episode 5
|
||||
|
|
||||
| 40G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM32.png]]
|
||||
| To Boldly Go...
|
||||
| Complete Chapter 6 of Episode 5
|
||||
|
|
||||
| 50G
|
||||
| Gold
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSM33PS.png]]
|
||||
| Chip Off the Old Block
|
||||
| Earn all trophies
|
||||
|
|
||||
| {{tc|N/A}}
|
||||
| Platinum
|
||||
|}
|
||||
|
||||
=== Supplemental achievements ===
|
||||
|
||||
There are eighteen achievements available as downloadable content, worth 375 Gamerscore on Xbox and Windows (Microsoft Store).
|
||||
|
||||
{| class="wikitable" width="100%" data-description="Achievements"
|
||||
! Icon
|
||||
! Achievement
|
||||
! In-game description
|
||||
! Gamerscore
|
||||
! Trophy (PS)
|
||||
|
||||
<!-- EPISODE 6 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC1.png]]
|
||||
| Invitation to Die For
|
||||
| Complete Chapter 1 of Episode 6
|
||||
| 10G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC2.png]]
|
||||
| Mr. Sandman
|
||||
| Complete Chapter 2 of Episode 6
|
||||
| 15G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC3.png]]
|
||||
| Killer Instincts
|
||||
| Complete Chapter 3 of Episode 6
|
||||
| rowspan="2" |20G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC4.png]]
|
||||
| The Science of Deduction
|
||||
| Complete Chapter 4 of Episode 6
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC5.png]]
|
||||
| From the Ashes
|
||||
| Complete Chapter 5 of Episode 6
|
||||
| rowspan="2" |30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC6.png]]
|
||||
| Elementary, My Dear Jesse.
|
||||
| Complete Chapter 6 of Episode 6
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 7 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC7.png]]
|
||||
| Fighting Words
|
||||
| Complete Chapter 1 of Episode 7
|
||||
| 10G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC8.png]]
|
||||
| Mining for Trouble
|
||||
| Complete Chapter 2 of Episode 7
|
||||
| 15G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC9.png]]
|
||||
| Trust Falling
|
||||
| Complete Chapter 3 of Episode 7
|
||||
| rowspan="2" |20G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC10.png]]
|
||||
| Ghost in the Machine
|
||||
| Complete Chapter 4 of Episode 7
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC11.png]]
|
||||
| Breaking and Entering
|
||||
| Complete Chapter 5 of Episode 7
|
||||
| rowspan="2" |30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC12.png]]
|
||||
| Offline Mode
|
||||
| Complete Chapter 6 of Episode 7
|
||||
| Gold
|
||||
|
||||
<!-- EPISODE 8 -->
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC13.png]]
|
||||
| Let the Games Begin
|
||||
| Complete Chapter 1 of Episode 8
|
||||
| 10G
|
||||
| rowspan="3" |Bronze
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC14.png]]
|
||||
| Playing for Keeps
|
||||
| Complete Chapter 2 of Episode 8
|
||||
| 15G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC15.png]]
|
||||
| Challenge: Accepted
|
||||
| Complete Chapter 3 of Episode 8
|
||||
| rowspan="2" |20G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC16.png]]
|
||||
| The Most Dangerous Game
|
||||
| Complete Chapter 4 of Episode 8
|
||||
| rowspan="2" |Silver
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC17.png]]
|
||||
| Gaming the System
|
||||
| Complete Chapter 5 of Episode 8
|
||||
| rowspan="2" |30G
|
||||
|
||||
|-
|
||||
! scope="row" | [[File:AchievementSMDLC18.png]]
|
||||
| To the Victor Go the Spoils
|
||||
| Complete Chapter 6 of Episode 8
|
||||
| Gold
|
||||
|}
|
||||
|
||||
== System requirements ==
|
||||
According to [https://store.steampowered.com/app/376870 this page]:
|
||||
|
||||
=== Minimum (Steam) ===
|
||||
{| class="wikitable" width="100%" data-description="Minimum system requirements" style="text-align: center;"
|
||||
! Component
|
||||
! {{OS|winwm}}
|
||||
! {{OS|mac}}
|
||||
|-
|
||||
! scope="row" | Minimum version
|
||||
| Windows XP SP3
|
||||
| OS X Lion (10.7)
|
||||
|-
|
||||
! scope="row" | Processor
|
||||
| Intel Core2 Duo @ 2 GHz or equivalent
|
||||
| Intel @ 2.3 GHz
|
||||
|-
|
||||
! scope="row" | Memory (RAM)
|
||||
| 3 GB or more
|
||||
| 4 GB or more
|
||||
|-
|
||||
! scope="row" | Storage space
|
||||
| colspan="2" | 8 GB available space
|
||||
|-
|
||||
! scope="row" | Graphics drivers
|
||||
| colspan="2" | AMD or NVIDIA card with 512 MB or more
|
||||
|-
|
||||
! scope="row" | DirectX version
|
||||
| 11 or higher
|
||||
| {{tc|n/a}}
|
||||
|-
|
||||
! scope="row" | Sound card
|
||||
| DirectX 11 or later
|
||||
| {{tc|n/a}}
|
||||
|-
|
||||
! scope="row" | Notes
|
||||
| Not recommended for Intel integrated graphics drivers.
|
||||
| Not recommended for Intel integrated graphics, Mac mini, or early-generation MacBook models.
|
||||
|}
|
||||
|
||||
=== Recommended (Steam) ===
|
||||
{| class="wikitable" width="50%" data-description="Recommended system requirements"
|
||||
! Component
|
||||
! {{OS|winwm}}
|
||||
|-
|
||||
! scope="row" | Processor
|
||||
| Intel Core2 Duo @ 2.3 GHz or equivalent
|
||||
|-
|
||||
! scope="row" | Memory (RAM)
|
||||
| 4 GB or more
|
||||
|-
|
||||
! scope="row" | Graphics drivers
|
||||
| AMD or NVIDIA card with 1024 MB or more
|
||||
|}
|
||||
|
||||
== Supported languages ==
|
||||
|
||||
According to [https://store.steampowered.com/app/376870 the Steam page], the following languages are available in the game:
|
||||
|
||||
{| class="wikitable" width="50%" data-description="Supported languages"
|
||||
! Languages
|
||||
! Interface
|
||||
! Full Audio
|
||||
! Subtitles
|
||||
|
||||
|-
|
||||
! scope="row" | English
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | European French
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | German
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | European Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | Russian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | Simplified Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|
||||
|-
|
||||
! scope="row" | European Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|}
|
||||
{{-}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
MCSMLogo.png|''Minecraft: Story Mode''<br />logo
|
||||
StoryModeCABoxArt.png|''Minecraft: Story Mode -<br />The Complete Adventure'' box art
|
||||
StoryModeNetflixArt.png|''Minecraft: Story Mode'' {{w|Netflix}} key art
|
||||
StoryModeGooglePlayAppIcon.png|''Minecraft: Story Mode'' Google Play app icon
|
||||
StoryModeAppStoreAppIcon.png|''Minecraft: Story Mode''<br />Apple App Store app icon
|
||||
MCSM Wii U icon.png|''Minecraft: Story Mode''<br />Wii U app icon
|
||||
Jesse.png|Jesse
|
||||
Netflix Jesse.png|Other versions of Jesse
|
||||
StoryModeNetflixArt2.jpg|''Minecraft: Story Mode'' {{w|Netflix}} key art
|
||||
MCSMNLogo.png|''Minecraft: Story Mode'' Netflix logo
|
||||
Minecraft Story Mode Steam Screenshot 17.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Steam Screenshot 21.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Steam Screenshot 22.jpg|Screenshot from the Steam page.
|
||||
Minecraft Story Mode Steam Screenshot 23.jpg|Screenshot from the Steam page.
|
||||
</gallery>
|
||||
|
||||
; Episode 1 - The Order of the Stone
|
||||
<gallery>
|
||||
JesseZombieSM.png|Jesse fends off a zombie.
|
||||
MobsSM.png|Zombies and creepers prepare to attack Jesse and Petra.
|
||||
GabrielStorm.png|Gabriel the Warrior fends off the Wither Storm.
|
||||
JesseJumpChickens.png|Jesse jumps over some chickens.
|
||||
JessePetraSM.png|Jesse attempts to save Petra from the Storm's clutches.
|
||||
GhastSM.png|A ghast attacks Jesse and their friends.
|
||||
NetflixEpisode1.jpg|Jesse fighting a skeleton.
|
||||
</gallery>
|
||||
<!--
|
||||
THERE ARE NO IMAGES FOR EPISODE 2 THAT HAVE BEEN OFFICIALLY RELEASED BY TELLTALE GAMES.
|
||||
-->
|
||||
; Episode 2 - Assembly Required
|
||||
<gallery>
|
||||
NetflixEpisode2.jpg|Jesse and their friends in a forest.
|
||||
</gallery>
|
||||
|
||||
; Episode 3 - The Last Place You Look
|
||||
<gallery>
|
||||
Dig SM.png|Jesse and his / her friends dig a hole to find Soren.
|
||||
Fall SM.png|Jesse falls through the mob grinder.
|
||||
Portal room SM.png|Jesse and their friends find an end portal.
|
||||
Order of the Stone SM.png|The Order of the Stone happily reunite.
|
||||
JesseBeamSM.png|Jesse is sucked in by the Storm's beam.
|
||||
NetflixEpisode3.jpg|Endermen in the end.
|
||||
</gallery>
|
||||
|
||||
; Episode 4 - A Block and a Hard Place
|
||||
<gallery>
|
||||
HorsesWitherStorm-SM.png|Jesse and their friends retreat from the Storm.
|
||||
FarlandsJesseReuben-SM.png|Jesse and Reuben arrive at the Far Lands.
|
||||
OrderOfTheStoneFlashback-SM.png|The Order of the Stone getting ready to kill the Ender Dragon.
|
||||
NetflixEpisode4.jpg|Reuben.
|
||||
</gallery>
|
||||
|
||||
; Episode 5 - Order Up!
|
||||
<gallery>
|
||||
GoOOTS SM.png|The new Order of the Stone arrive at the temple.
|
||||
VineClimb SM.png|Jesse escapes from the temple.
|
||||
BlazeRodRumble SM.png|The new Order of The Stone face off against the Blaze Rods.
|
||||
SkyCity SM.png|Jesse, Petra, Lukas, and Ivor arrive at Sky City.
|
||||
Blaze SM.png|Aiden defends himself by spawning a blaze.
|
||||
NetflixEpisode5.jpg|Fight against a ghast.
|
||||
</gallery>
|
||||
|
||||
; Episode 6 - A Portal to Mystery
|
||||
<gallery>
|
||||
TheBlueRoomSM.png|Jesse and various people are shocked at what they see.
|
||||
CassieZombieSM.png|Cassie Rose and her pet cat, Winslow, attempt to fend off some zombies.
|
||||
SpiderFightSM.png|Jesse, LDShadowLady and DanTDM fend off some spiders.
|
||||
PumpkinPortraitSM.png|Jesse examines a room with a portrait of the White Pumpkin.
|
||||
CaptainSparklezSM.png|CaptainSparklez in the portal hallway.
|
||||
</gallery>
|
||||
|
||||
; Episode 7 - Access Denied
|
||||
<gallery>
|
||||
CorneredSM.png|Jesse and Harper are cornered by PAMA's "friends".
|
||||
VRsm.png|Jesse uses a VR headset to control one of PAMA's "friends".
|
||||
PAMAportalSM.png|PAMA's "friends" building an exit portal.
|
||||
StandoffSM.png|Jesse fending off some zombies which are controlled by PAMA.
|
||||
PAMAangrySM.png|Jesse and Lukas prepare to take down PAMA.
|
||||
</gallery>
|
||||
<!--
|
||||
THERE ARE NO IMAGES FOR EPISODE 8 THAT HAVE BEEN OFFICIALLY RELEASED BY TELLTALE GAMES.
|
||||
-->
|
||||
|
||||
===Concept artwork===
|
||||
<gallery>
|
||||
Jesse-maccabe-minecraft-cabinlandscapedevb.jpg
|
||||
Jesse-maccabe-minecraft-cabininteriordev.jpg
|
||||
Jesse-maccabe-minecraft-treedev.jpg
|
||||
Jesse-maccabe-minecraft101-10.jpg
|
||||
Jesse-maccabe-minecraft101-11.jpg
|
||||
Jesse-maccabe-minecraft101-templehubmorning.jpg
|
||||
Jesse-maccabe-minecraft101-hublayoutdevb.jpg
|
||||
Robin-chyo-mansionexteriorgraveyardwip00b-2001531.jpg
|
||||
Robin-chyo-swamptilewip0-2001546.jpg
|
||||
Robin-chyo-untitled-3.jpg
|
||||
Mark-hamer-witherstorm.jpg
|
||||
Craig-schiller-mcsm-beta-jesse-f.jpg
|
||||
Craig-schiller-mcsm-beta-jesse-reuben-f-0-0.jpg
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*{{w|Minecraft: Story Mode|''Minecraft: Story Mode'' on Wikipedia}}
|
||||
*[[Minecraft Story Mode:Steam builds|List of ''Minecraft: Story Mode'' builds]]
|
||||
|
||||
== Notes ==
|
||||
{{notelist|style=text-align:left}}
|
||||
|
||||
== References ==
|
||||
{{reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Story Mode}}
|
||||
{{Navbox Minecraft (franchise)|games}}
|
||||
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Games]]
|
||||
[[Category:Fiction]]
|
||||
[[Category:Minecraft: Story Mode]]
|
||||
|
||||
[[de:Minecraft: Story Mode]]
|
||||
[[es:Minecraft: Story Mode]]
|
||||
[[fr:Minecraft: Story Mode]]
|
||||
[[ja:Minecraft: Story Mode]]
|
||||
[[ko:Minecraft: Story Mode]]
|
||||
[[pl:Minecraft: Tryb Fabularny]]
|
||||
[[pt:Minecraft: Story Mode]]
|
||||
[[ru:Minecraft: Story Mode]]
|
||||
[[uk:Minecraft: Story Mode]]
|
||||
[[zh:Minecraft: Story Mode]]
|
567
wiki_backup/Minecraft_Legends.txt
Normal file
567
wiki_backup/Minecraft_Legends.txt
Normal file
|
@ -0,0 +1,567 @@
|
|||
{{Italic title}}
|
||||
{{msgbox
|
||||
| class = msgbox-blue
|
||||
| mini = {{{section|}}}
|
||||
| image = Icon Legends.png
|
||||
| title = ''[[Minecraft Legends]]'' no longer receives new updates, [[MCL:Lost Legend|Lost Legends]] or [[MCL:Marketplace|Marketplace]] content.
|
||||
| text = {{{1|The game can still be purchased, downloaded, and all features will continue to function, but there will be no new updates, Lost Legends, or Marketplace content. The [[bug tracker]] will not accept new MCL reports. See [https://minecraft.net/article/lost-legends-snow-vs-snouts this article] for more information.}}}
|
||||
}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft Legends''
|
||||
| image = MCL Screenshot Main Menu.png
|
||||
| developer = [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]<br>[[File:BlackbirdInteractiveLogo.png|20px|class=darkmode-invert]] [[Blackbird Interactive]]
|
||||
| publisher = '''Windows & Xbox'''
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
|
||||
'''Other platforms'''
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
| platform =
|
||||
'''Native'''
|
||||
* {{OS|win|xb1|ns|ps4|ps5}}
|
||||
'''Optimized'''
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
''' Other '''
|
||||
* {{OS|xcg}} <small>([https://aka.ms/VerifiedDevices Compatible devices])</small>
|
||||
|programming language =
|
||||
* C++
|
||||
* [[Bedrock Codebase]]
|
||||
| version = '''Steam:''' {{v|legends-steam}} <br>'''Xbox:''' {{v|legends-xbox}} <br>'''Switch:''' {{v|legends-switch}} <br>'''PlayStation:''' {{v|legends-ps}}
|
||||
| date = April 18, 2023
|
||||
| ratings =
|
||||
* {{w|Pan European Game Information|PEGI}}: 7 <ref>[https://pegi.info/search-pegi?q=Minecraft+Legends ''Minecraft Legends'' PEGI Rating]</ref>
|
||||
* {{w|Australian Classification Board|ACB}}: PG <ref>[https://classification.gov.au/titles/minecraft-legends-0 ''MINECRAFT LEGENDS'' | Australian Classification]</ref>
|
||||
* {{w|Entertainment Software Rating Board|ESRB}}: E10+ <ref name="ESRB ratings">[https://www.esrb.org/ratings/38833/minecraft-legends/ ''Minecraft Legends'' - ESRB]</ref>
|
||||
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10 <ref name="DEJUS ratings">[https://portal.mj.gov.br/ClassificacaoIndicativa/jsps/JogosJustificativaForm.do?select_action=&tbClassificacaoJogo_Analise=0&tbdocumento_numerodoc=08017.002040/2022-32 ''Minecraft Legends'' DEJUS Rating]</ref>
|
||||
* {{w|Game Rating and Administration Committee|GRAC}}: 12 <ref>[https://grac.or.kr/Statistics/Popup/Pop_ReasonInfo.aspx?8dfb3c400275d207585a35f845f78920a6c813a6a053e8e5ec12581d53453bb0 ''Minecraft Legends'' GRB Rating]</ref>
|
||||
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 12 <ref>[https://usk.de/en/?language=&rating=&genre=&platform=&jump=usktitle&post_type=usktitle&s=Minecraft+Legends ''Minecraft Legends'' USK Rating]</ref>
|
||||
| size =
|
||||
As of [[Minecraft Legends:1.18.19068|1.18.19068]]:<br>
|
||||
'''Windows'''
|
||||
* 11.61 GB (Microsoft Store)
|
||||
* ≤ 24 GB (Steam)
|
||||
''' Other '''
|
||||
* 7.63 GB (Xbox One/Series X|S)
|
||||
* <small>7.4 GB</small> (Nintendo Switch; ''Standard Edition'')
|
||||
* <small>6.6 GB</small> (Nintendo Switch; ''Deluxe Edition'')
|
||||
| license = [https://minecraft.net/terms Terms of Use]
|
||||
| source available = No
|
||||
| website = https://minecraft.net/legends
|
||||
| customlinks = '''Standard Edition'''
|
||||
* Windows
|
||||
: [https://xbox.com/games/store/-/9N98Z825TNFW Microsoft Store]
|
||||
: [https://store.steampowered.com/app/1928870 Steam]
|
||||
* [https://xbox.com/games/store/-/9NF0D13RPX5L Xbox One & Xbox Series X|S]
|
||||
* Nintendo Switch
|
||||
: [https://nintendo.com/us/store/products/minecraft-legends-switch United States]
|
||||
: [https://nintendo.com/en-ca/store/products/minecraft-legends-switch Canada]
|
||||
: [https://nintendo.com/en-gb/Minecraft-Legends-2233613.html United Kingdom & Ireland]
|
||||
: [https://ec.nintendo.com/titles/70010000033697/redirect Australia & New Zealand]
|
||||
* [https://playstation.com/games/minecraft-legends PlayStation 4 & PlayStation 5]
|
||||
'''Deluxe Edition'''
|
||||
* Windows
|
||||
: [https://xbox.com/games/store/-/9NM395CH685J Microsoft Store]
|
||||
: [https://store.steampowered.com/app/1928870 Steam]
|
||||
* [https://xbox.com/games/store/-/9NBDKVVG6909 Xbox One & Xbox Series X|S]
|
||||
* Nintendo Switch
|
||||
: {{Tooltip|US|United States}} ([https://nintendo.com/us/store/products/minecraft-legends-deluxe-edition-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-legends-deluxe-edition-117508 Physical])
|
||||
: {{Tooltip|CA|Canada}} ([https://nintendo.com/en-ca/store/products/minecraft-legends-deluxe-edition-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-legends-deluxe-edition-117508 Physical])
|
||||
: [https://nintendo.com/en-gb/Minecraft-Legends-2233613.html {{Tooltip|UK|United Kingdom}} & Ireland (Digital)]
|
||||
: [https://store.nintendo.co.uk/minecraft-legends-deluxe-edition-P00106 United Kingdom (Physical)]
|
||||
: [https://store.nintendo.ie/minecraft-legends-deluxe-edition-P00106 Ireland (Physical)]
|
||||
: {{Tooltip|AU|Australia}}/{{Tooltip|NZ|New Zealand}} ([https://ec.nintendo.com/bundles/70070000015830/redirect Digital]) ([https://store.nintendo.com.au/minecraft-legends-deluxe-edition.html Physical])
|
||||
* [https://playstation.com/games/minecraft-legends/#buynow PlayStation 4 & PlayStation 5]
|
||||
'''Xbox Cloud Gaming'''
|
||||
* [https://xbox.com/cloud-gaming Information]
|
||||
* [https://xbox.com/play/games/9NF0D13RPX5L xbox.com/play]
|
||||
* [https://support.microsoft.com/topic/43dd011b-0ce8-4810-8302-965be6d53296 Steam Deck]
|
||||
}}
|
||||
'''''Minecraft Legends''''' is an action strategy video game released on April 18, 2023, developed by [[Mojang Studios]] and [[Blackbird Interactive]], and published by {{w|Xbox Game Studios}} on Windows and Xbox, and Mojang Studios on other platforms. It features music by [https://www.imdb.com/name/nm1308709/ Crispin Hands].
|
||||
|
||||
On January 10, 2024, it was announced that [[MCL:1.18.19068|1.18.19068]] was ''Minecraft Legends''<nowiki/>'s last update, but it is still available to download and play.<ref>{{mcnet|lost-legends-snow-vs-snouts|Lost Legends: Snow vs Snouts|January 10, 2024|Cristina Anderca}}</ref>
|
||||
|
||||
== Plot ==
|
||||
[[File:Minecraft Legends key art.png|thumb|left|Key art by [[Mojang Studios]]]]
|
||||
''Minecraft Legends'' is a story grounded as a legend lost to time that is now remembered only in a powerful tale passed down from [[MCL:Villager|villager]] to villager. The legend itself tells of a great hero who saved the [[Overworld]] by uniting every mob against an invasion by the ravenous [[MCL:Piglin|piglins]] before their [[MCL:Nether|Nether]] corruption devours the Overworld and everything with it.<ref name="mcl" />
|
||||
|
||||
{{Q|'''MINECRAFT LEGENDS''' – Stories are powerful. Legends teach us about what has passed and what might have been. They create a bridge between us and generations long past as well as the ones to come. Starting today, we want to tell you another story – about peaceful coexistence, where adventurers did not get chills when hearing hissing, groans, or the clatter of bones. And the moment when a terrifying force threatened to corrupt this idyllic world forever. This is a story about the Overworld of Minecraft Legends. |Cristina Anderca<ref name="mcl">{{Mcnet|minecraft-legends|Minecraft Legends Announcement Article|June 12, 2022|Cristina Anderca}}</ref>}}
|
||||
|
||||
== Gameplay ==
|
||||
''Minecraft Legends'' is a strategy game with some action elements. In the game, the player takes on the third person perspective of a great hero who must defend [[Legends:Structure#Ally settlements|settlements]] & [[Legends:Village|villages]], create outposts, make allies with mobs, and fight hordes of [[MCL:Piglin|piglins]] to stop the spread of their Nether corruption within a procedurally generated world. The game allows the player character to direct and give directions to allies, as well as to gather [[MCL:Resource|resources]] to build [[MCL:Structure|structures]]. <ref name="mcl" /> The game includes random world generation that is different from ''Minecraft'' with mobs and biomes. The player character’s primary objective is to gather resources in the world to build defenses against the piglins. The game supports multiplayer gameplay with up to 8 players, 4 on each team, where they can either challenge other player characters for a battle or team up to defeat opponents.<ref name="mcl-steam">[https://store.steampowered.com/app/1928870 Minecraft Legends on Steam]</ref><ref name="mcl-eshop">[https://nintendo.com/us/store/products/minecraft-legends-switch Minecraft Legends for Nintendo Switch - Nintendo Official Site]</ref>
|
||||
|
||||
''Minecraft Legends'' began first as an idea before Mojang Studios decided to collaborate with a Vancouver-based studio called [[Blackbird Interactive]] (who also developed ''[[Minecraft Earth]]'') to develop the game as a ''Minecraft'' strategy game.<ref name="mcl" />
|
||||
|
||||
=== Bosses ===
|
||||
''Minecraft Legends'' has a total of 4 bosses. 3 of them appear after you clear all of the bases of each horde, and one appears after you defeat the other three. They are:
|
||||
|
||||
; The Beast
|
||||
[[Minecraft Legends:The Beast|The Beast]] is a boss enemy and the leader of [[Minecraft Legends:Horde of the Hunt|the Horde of the Hunt]]. It can be fought after all of the Horde of the Hunt bases are destroyed. It is fast and highly destructive with it tearing through structures. Sometimes at night, it launches an attack on a random village.
|
||||
|
||||
; The Devourer
|
||||
[[Minecraft Legends:The Devourer|The Devourer]] is a boss enemy and the leader of the [[Minecraft Legends:Horde of the Spore|Horde of the Spore]]. It has lots of overgrowth and fungi growths coming off its body and resemble that of a zombie-like life form. It can be fought after all of the Horde of the Spore bases are destroyed.
|
||||
|
||||
; The Unbreakable
|
||||
[[Minecraft Legends:The Unbreakable|The Unbreakable]] is a boss enemy and the leader of the [[Minecraft Legends:Horde of the Bastion|Horde of the Bastion]]. It can be fought after all of the Horde of the Bastion bases are destroyed. The Unbreakable is a large Piglin with lots of gold trimming, including a golden Mohawk, shoulder guard, and gauntlet. It also carries a large pack on its back which acts as a flamethrower. It also has an iron jaw.
|
||||
|
||||
; The Great Hog
|
||||
[[Minecraft Legends:The Great Hog|The Great Hog]] is the final boss enemy of Minecraft Legends and the leader of all three Piglin hordes. It can be fought after all of the hordes are defeated. This boss appears at The Well of Fate. It has red skin, a magic weapon in one hand, a spear in the other. Defeating it completes the game and results in all remaining piglins and their structures disappearing.
|
||||
|
||||
== Purchase and availability ==
|
||||
The ''Standard Edition'' of the game is available for {{w|United States dollar|US$}}39.99 ({{w|Canadian dollar|Can$}}49.49, {{w|Euro|€}}39.69, {{w|Pound sterling|£}}34.99, {{w|Australian dollar|A$}}49.45, {{w|New Zealand dollar|NZ$}}59.90, {{w|Singapore dollar|S$}}56.85). It is included with ''Xbox Game Pass Standard'', ''PC Game Pass'', and ''Xbox Game Pass Ultimate''.
|
||||
|
||||
''Minecraft Legends Deluxe Edition'' is available for US$49.99 (Can$64.99, €49.99, £44.99, A$69.95, NZ$79.40, S$72). It includes the base game and the Deluxe Skin Pack.
|
||||
|
||||
The game is available on the following platforms:
|
||||
|
||||
* [[wikipedia:Windows 10|Windows 10+]]
|
||||
* [[wikipedia:Xbox One|Xbox One]]
|
||||
* [[wikipedia:Xbox Series X and Series S|Xbox Series X|S]]
|
||||
* [[wikipedia:Nintendo Switch|Nintendo Switch]]
|
||||
* [[wikipedia:PlayStation 4|PlayStation 4]]
|
||||
* [[wikipedia:PlayStation 5|PlayStation 5]]
|
||||
|
||||
The game is also playable on [[wikipedia:Xbox Cloud Gaming|Xbox Cloud Gaming]] (requires [[wikipedia:Xbox Game Pass|Xbox Game Pass]] Ultimate). For more information, visit [https://xbox.com/cloud-gaming the official web page]. For a list of compatible devices, visit [https://aka.ms/VerifiedDevices this page on Xbox Support]. For information on how to get Xbox Cloud Gaming on the Steam Deck, visit [https://support.microsoft.com/topic/43dd011b-0ce8-4810-8302-965be6d53296 this page on Microsoft Support].
|
||||
|
||||
There are two different editions of the game:
|
||||
|
||||
* ''Standard Edition 39.69 euro''
|
||||
* ''Minecraft Legends Deluxe Edition 49.99 euro''
|
||||
|
||||
== Supported languages ==
|
||||
According to [https://store.steampowered.com/app/1928870 the Steam page]:
|
||||
|
||||
{| class="wikitable" width="50%" data-description="Supported languages"
|
||||
!Languages
|
||||
!Interface
|
||||
! Full Audio
|
||||
! Subtitles
|
||||
|-
|
||||
! scope="row" |English
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |European French
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Italian
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |German
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |European Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Arabic
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Bulgarian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Czech
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Danish
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Dutch
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Finnish
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Greek
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Hungarian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Japanese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Korean
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Norwegian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Polish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |European Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Brazilian Portuguese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Russian
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Simplified Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Latin American Spanish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Swedish
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Traditional Chinese
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Turkish
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|-
|
||||
! scope="row" |Ukrainian
|
||||
| {{tc|yes}}
|
||||
| {{tc|no}}
|
||||
| {{tc|yes}}
|
||||
|}
|
||||
|
||||
== System requirements ==
|
||||
According to [https://store.steampowered.com/app/1928870 the Steam page]:
|
||||
|
||||
{| class="wikitable" width="100%" data-description="System requirements" style="text-align: center;"
|
||||
! rowspan="2" | Component
|
||||
! colspan="2" | {{OS|winwm}}
|
||||
|-
|
||||
! Minimum
|
||||
! Recommended
|
||||
|-
|
||||
! Notes
|
||||
| colspan="2" | Requires a 64-bit processor and operating system
|
||||
|-
|
||||
! OS
|
||||
| colspan="2" | Windows 10 (May 2020 Update or higher) or Windows 11
|
||||
|-
|
||||
! Processor
|
||||
| Intel Core i5 2.8 GHz or equivalent
|
||||
| Intel Core i5 3.4 GHz or equivalent
|
||||
|-
|
||||
! Memory
|
||||
| colspan="2" | 8 GB RAM
|
||||
|-
|
||||
! Graphics
|
||||
| NVIDIA GeForce GTX 780, AMD Radeon 285, Intel HD 520, or equivalent DX12 GPU
|
||||
| NVIDIA GTX 1060 or AMD Radeon 580
|
||||
|-
|
||||
! DirectX
|
||||
| colspan="2" | Version 12
|
||||
|-
|
||||
! Network
|
||||
|
|
||||
| Broadband internet connection
|
||||
|-
|
||||
! Storage
|
||||
| colspan="2"| 24 GB available space
|
||||
|-
|
||||
! Additional Notes
|
||||
| colspan="2" | Performance increases with higher-end systems. Not supported on Windows 10/11 in S mode.
|
||||
|}
|
||||
|
||||
== Videos ==
|
||||
{{yt|1JSjZqV-YK8}}
|
||||
{{yt|oh2pvWTSJp0}}
|
||||
{{yt|5FTKoLS_u9M}}
|
||||
{{yt|lw6f-tJKoao}}
|
||||
{{yt|RHMg5J-eTLA}}
|
||||
{{yt|3NzeJeJsnVg}}
|
||||
{{yt|47Xvh3d37u8}}
|
||||
{{yt|GjTmLZifXG8}}
|
||||
|
||||
== Trivia ==
|
||||
* ''Minecraft Legends'' was first teased in a background poster in a ''[[Minecraft Dungeons]]'' developer interview.<ref>{{ytl|fJc99wfm-Cw|Minecraft Dungeons: An Action-Adventure Game|Unreal Engine|May 25, 2020}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Minecraft Legends Logo.png|''Minecraft Legends'' logo
|
||||
Minecraft Legends Deluxe Edition Logo.png|''Minecraft Legends: Deluxe Edition'' logo
|
||||
Minecraft Legends key art.png|''Minecraft Legends'' key art
|
||||
Minecraft Legends Deluxe Edition key art.png|''Minecraft Legends: Deluxe Edition'' key art
|
||||
MCLUltimateEditionArtwork.jpg|Key art without logo
|
||||
MCL Deluxe Edition PS5 Box.jpg|Deluxe Edition PS5 box.
|
||||
MCLSinglesCover.png|Key art for ''Minecraft Legends'' music released as singles
|
||||
Minecraft Legends Deluxe Skin Pack.png|''Minecraft Legends Deluxe Skin Pack'' key art, showcasing the exclusive Rabbit skin as well as an exclusive mount skin.
|
||||
Unite The Overworld.jpg|UNITE THE OVERWORLD, the ''Minecraft Legends'' tagline.
|
||||
Minecraft Legends Wallpaper.png|A collection of wallpapers for ''Minecraft Legends''.
|
||||
Minecraft Legends Hero.png|Artwork of the {{MCL|hero}} alongside their gathered allies.
|
||||
Minecraft Legends Hosts.png|Artwork of the three hosts of ''Minecraft Legends''.
|
||||
Minecraft Legends Piglins.png|Artwork of an assortment of different types of piglins.
|
||||
Minecraft Legends Village.png|Artwork of a village with four villagers present.
|
||||
Minecraft Legends Lute.png|Artwork of the hero playing a melody on the lute for the building allay.
|
||||
Minecraft Legends Arrival.png|Artwork showing the hero arriving into the world of Minecraft Legends.
|
||||
Horde of the Spore Piglins Art.png|Artwork featuring The Devourer, along with various other piglins of the Horde of the Spore.
|
||||
Minecraft Legends Rampage.png|Artwork featuring The Beast and The Unbreakable, along with various piglins from both of their respective hordes.
|
||||
Minecraft Legends Overworld.png|Artwork of the overworld of Minecraft Legends, showing the hero playing the lute nearby a village.
|
||||
Minecraft Legends TU2 Artwork.png|Artwork showing the new mobs from Title Update 2, featuring the Fearless Frog, Witch, Clanger, Air Chopper, and the Cauldron.
|
||||
Piglin Runt art.png|A piglin runt in ''Minecraft Legends''.
|
||||
Piglinlegendsbanner.jpg|The piglins in ''Minecraft Legends''.
|
||||
Brute Artwork MCL.jpg|A piglin brute with its saw blades.
|
||||
Minecraft Legends 50% sale.jpeg
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
A Gold Allay.webp|An allay flying alongside a golden allay.
|
||||
Two Piglins Near A Portal.webp|A [[MCL:Mace Runt|mace runt]] and [[MCL:Blaze Runt|blaze runt]] emerge from a [[MCL:Nether Portal|Nether Portal]].
|
||||
Minecraft Legends Villagers.jpg|Three {{MCL|villager}}s in a meadow.
|
||||
Minecraft Legends Steam Screenshot 1.jpg|The Well of Fate as seen on the Steam page.
|
||||
Minecraft Legends Steam Screenshot 2.jpg|A [[MCL:Hero|hero]] amidst a [[MCL:Dry Savanna|dry savanna]] featured on the Steam page.
|
||||
Minecraft Legends Steam Screenshot 3.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 4.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 5.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 6.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 7.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 8.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 9.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 10.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 11.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 12.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 13.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 14.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 15.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 16.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 17.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 18.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 19.jpg|Screenshot from the Steam page.
|
||||
Minecraft Legends Steam Screenshot 20.jpg|Screenshot from the Steam page.
|
||||
Deluxe Skin Pack Steam Screenshot 1.jpg|Screenshot from the deluxe skin pack steam page.
|
||||
Deluxe Skin Pack Steam Screenshot 2.jpg|Screenshot from the deluxe skin pack steam page.
|
||||
Deluxe Skin Pack Steam Screenshot 3.jpg|Screenshot from the deluxe skin pack steam page.
|
||||
Deluxe Skin Pack Steam Screenshot 4.jpg|Screenshot from the deluxe skin pack steam page.
|
||||
Deluxe Skin Pack Steam Screenshot 5.jpg|Screenshot from the deluxe skin pack steam page.
|
||||
Badger in Trailer MCL.webp|A badger stopping in front of a mace.
|
||||
Chieftains in Cinematic Intro MCL.png|[[MCL:The Great Hog|The Great Hog]] and his horde leaders in the Nether.
|
||||
Three Chieftains in Cinematic Intro MCL.png|The three piglin horde leaders left to right; [[MCL:The Unbreakable|The Unbreakable]], [[MCL:The Beast|The Beast]], and [[MCL:The Devourer|The Devourer]].
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Keyart_copy2_MCL.jpg|Early Minecraft Legends keyart concept.
|
||||
Cobblestone Golem Concept Art MCL.png|Cobblestone golem concept art.
|
||||
Healer Golem Concept.png|Grindstone golem first iteration made out of emeralds.
|
||||
Grindstone Golem Concept Art MCL.png|Grindstone golem concept art.
|
||||
Grindstone Golem Texture Concept Art MCL.png|Grindstone golem textures exploration.
|
||||
Grindstone Golem Textures In Game.jpg|Grindstone golem different textures being experimented and tested in the game.
|
||||
Grindstone Golem Concept Art2 MCL.png|Grindstone golem concept art.
|
||||
Healer Golem Concept.png|Mossy golem concept art.
|
||||
Mossy Golem Concept.png|Ditto.
|
||||
Mossy Golem Concept Art MCL.png|Ditto.
|
||||
Mariana-salimena-mossy-support-golem.jpg|Ditto.
|
||||
Mossy Golem Showcase.png|Ditto.
|
||||
Swamp Concept Art MCL.png|Mossy golem and Spider mount in a swamp.
|
||||
Plank Golem Concept2.png|Plank golem concept art.
|
||||
Golem wood MCL.jpg|Ditto.
|
||||
Plank Golem Concept Art MCL.png|Ditto.
|
||||
Legends Hat Concept Art.png|Skeleton and zombie hats concept artwork
|
||||
Legends Hat Concept2.png|Zombie hats exploration.
|
||||
Zombie Concept Art MCL.png|Zombies in a biome concept art.
|
||||
Zombie_Animation_Process_MCL.png|Early zombie with smiling face design.
|
||||
Zombie_Animation_Process2_MCL.png|Zombie animation and character posing process.
|
||||
Zombie_Animation_Process3_MCL.png|Ditto.
|
||||
Creeper Homestead Concept Art.png|Creeper homestead concept art.
|
||||
FallenWarrior POI MCL.jpg|First of Stone concept art.
|
||||
FallenWarrior POI thumbs MCL.jpg|First of Stone location and backstory concept art.
|
||||
David-cheong-marmot-200224.jpg|Marmot concept art.
|
||||
Drummers v1 MCL.jpg|Drummer villager concept art.
|
||||
Ice sculptors MCL.jpg|Ice sculptor villagers concept art.
|
||||
Ice zewnith v4 MCL.jpg|Ice scultor villager with ice statue concept art.
|
||||
Lisha-leston-legends-player-structures.jpg|Arrow tower sketches.
|
||||
Lisha-leston-legends-player-tower-upgrades.jpg|Arrow tower upgrades concept art.
|
||||
Lisha-leston-legends-player-structures.jpg|Wall sketches.
|
||||
Wellhouse Versus Mode Concept Art MCL.png|Concept artwork of wellhouses in Versus Mode.
|
||||
Lisha-leston-legends-villager-structure-fountain.jpg|Village fountain
|
||||
Lisha-leston-legends-villager-structure-sketches.jpg|Village architecture
|
||||
Lisha-leston-legends-villager-structure-sketches-02.jpg|Ditto.
|
||||
Lisha-leston-legends-villager-structure-sketches-03.jpg|Village architecture colored
|
||||
Lisha-leston-legends-villager-style-lookdev.jpg|Village final
|
||||
Badlands Biome Concept Art MCL.png|Badlands concept art.
|
||||
Tar Pit Concept Art MCL.png|Tar pits concept art.
|
||||
Tar Pit Concept Art2 MCL.png|Ditto.
|
||||
Water biome MCL.jpg|Fatelands concept artwork.
|
||||
Mountain Biome Concept Art MCL.png|Mountain concept art.
|
||||
Mountain Key Elements Concept Art MCL.png|Mountain key elements concept art.
|
||||
Jungles_Biome_Concept_Art_MCL.png|Jungle concept art.
|
||||
Jungle_Pools_Sub_Biome_Concept_Art_MCL.png|Jungle pools sub biome concept art.
|
||||
Tree_Design_Concept_Art_Sheet_MCL.png|Jungle tree concept art to in game design.
|
||||
Trees_Concept_Art_MCL.png|Trees concept art.
|
||||
GlowySeaWeed MCL.jpg|Ocean biome concept art.
|
||||
Plitvice thumbs MCL.jpg|Meadow biome concept art.
|
||||
Thumbnails tundra MCL.jpg|Tundra biome concept art.
|
||||
Early-piglin-sketches_MCL.jpg|Early piglin sketches.
|
||||
Piglin_Original_Concepts_Art.png|Original piglin concepts with early seeker and lava launcher design.
|
||||
Early_Horde_of_the_Bastion_Base_MCL.png|Pigmadillo for Horde of the Bastion in the middle back.
|
||||
Magma_boss_intro_b_key_MCL.jpg|The Unbreakable cutscene prototype.
|
||||
P+_BadgerTerminals_internal+review_2020_02_06_Nimrod_Badger_Styelepitch_OP_01_EDIT_v05+(0-00-01-20).jpg|Piglin in Nether cutscene concept art.
|
||||
P+_BadgerTerminals_internal+review_2020_02_06_Nimrod_Badger_Styelepitch_OP_01_EDIT_v05+(0-00-07-15).jpg|Ditto.
|
||||
Badger_Keyframe_03_v008.jpg|Piglin preparing for war cutscene concept art.
|
||||
Frostland_4_MCL.jpg|Piglins in frozen river concept art.
|
||||
David-cheong-the-devourer-200227.jpg|The Devourer concept art.
|
||||
Cynthia-lew-unit-render-material-piglin-rotters-boss.jpg|Ditto.
|
||||
Cynthia-lew-unit-render-material-piglin-final-boss.jpg|The Great Hog concept art.
|
||||
David-cheong-the-beast-200206.jpg|The Beast sketch.
|
||||
mariana-salimena-boss-v01.jpg|First Beast concept iteration.
|
||||
mariana-salimena-boss-v04.jpg|The Beast concept art.
|
||||
David-cheong-the-beast-sketches-200206.jpg|The Beast variants concept art.
|
||||
mariana-salimena-boss-weapons.jpg|The Beast weapons explorations.
|
||||
mariana-salimena-obstacle-tribe-01.jpg|Piglins with potions concept art.
|
||||
mariana-salimena-horderunners-lineup.jpg|Pigmadillo, piggo and beast concept art.
|
||||
mariana-salimena-piglins.jpg|Piglins concept art.
|
||||
mariana-salimena-piggo-revisionb.jpg|Piggo with piglins riding it concept art.
|
||||
mariana-salimena-pigmadillo-revision.jpg|Pigmadillo concept art.
|
||||
Legends Flail Pig.png|Flail pig concept being continued showing multiple iterations of it.
|
||||
Legends Flail Pig2.png|A flail piglin with a shield, mask and flail.
|
||||
Legends Piglin Runt Concept.png|A blaze runt.
|
||||
Portal Guard Concept MCL.png|A portal guard firing it's flail.
|
||||
Portal Guard Concept Evolution.jpg|Portal guard concept evolution sheet.
|
||||
PortalGuardExplore_Jan25_MCL.jpg|Portal guard concept art with faces, back armor and looks explorations.
|
||||
Annotated_PortalGuard_v3_MCL.jpeg|Portal guard final concept.
|
||||
Piglin Bruiser Concepts MCL.png|Bruiser concept art with weapon and design explorations.
|
||||
Piglin Base Concept Art MCL.png|Piglin base concept art with early piglin and hoglin designs.
|
||||
Piglin Runt Concept Art.png|Piglin runts with different weapons concept art.
|
||||
Piglin Runt Concept.png|Piglin mace runt concept art.
|
||||
Piglin Runt Concept2.png|Piglin runt with big sharp poles concept art.
|
||||
Fungus Thrower Runt Concept MCL.png|Piglin concept art.
|
||||
Piglinzombieevolution.png|Piglin zombifying concept art.
|
||||
Piglinzombieevolution2.png|Piglin sketches.
|
||||
Portal Guard Concept.png|Portal guard design sheet.
|
||||
Lava Launcher Concept Art.jpg|Lava launcher concept art.
|
||||
Piglin Spore Thrower Concept Art.jpg|Sporeback concept art.
|
||||
Portal Guard Accessories Concept.jpg|Portal guard accessories exploration.
|
||||
Piglin Bomb Thrower Concept Art.png|Seeker concept art.
|
||||
Piglin Spore Thrower Concept Art2.jpg|Sporeback concept art.
|
||||
Piglin Grenadiers Concept Art.jpg|Horde of the bastion piglin builders concept art
|
||||
Grenadier Hunt Concept.jpg|Horde of the hunt piglin builders concept art.
|
||||
Piggo Concept Art MCL.jpg|Piggo concept art.
|
||||
Piggo Concept Art2 MCL.jpg|Ditto
|
||||
Piglin Samuria Concept Art.png|Piglin with big sword concept art.
|
||||
Piglin Warrior Concept Art.png|Piglin warrior concept art.
|
||||
Piglin Warrior Veteran Concept Art.png|Veteran piglin warrior concept art.
|
||||
Piglin Books Concept Art.png|Piglin with books concept art.
|
||||
Lisha-leston-legends-piglin-base-small-lookdev.jpg|Piglin bases concept art.
|
||||
Lisha-leston-legends-piglin-tech-sketches-01.jpg|Piglin buildings concept art.
|
||||
Lisha-leston-legends-piglin-tech-sketches-02.jpg|Piglin walls concept art.
|
||||
Lisha-leston-legends-horde-portal.jpg|Nether Portal concept art.
|
||||
Horde of the Spore Base Concept Art.jpg|Horde of the Spore base features concept art.
|
||||
Horde of the Bastion Base Concept Art.jpg|Horde of the Hunt base concept art.
|
||||
Horde of the Bastion Base Features Concept Art.jpg|Horde of the Hunt base features concept art.
|
||||
Horde of the Bastion Base Concept Art2.jpg|Horde of the Bastion base concept art.
|
||||
David-cheong-piglin-chest-200309.jpg|Piglin chest concept art.
|
||||
David-cheong-lava-spray-turret-190819.jpg|Piglin lava spray turret concept art.
|
||||
David-cheong-piglin-launcher-200401.jpg|Piglin launcher concept art.
|
||||
David-cheong-spike-tower-200401.jpg|Piglin spike tower concept art.
|
||||
David-cheong-spore-tower-200401.jpg|Piglin spore tower concept art.
|
||||
David-cheong-piglin-pit-early-design-191004.jpg|Piglin pit concept art.
|
||||
David-cheong-nether-portal-destruction-sequence-190808.jpg|Nether portal destruction sequence concept art.
|
||||
David-cheong-ideal-piglin-base-200421.jpg|Piglin base concept art.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
Spider climbing MCL.png|Spider climbing up a [[piglin wall]].
|
||||
Spider Icon on Compass Development Image.png|Spider homestead icon on compass development image.
|
||||
Lost Legend UI Development Image.png|Spider Lost Legend development image.
|
||||
Village_Structures_Iterations2_MCL.png
|
||||
Village_Structures_Iterations_MCL.png
|
||||
Top_View_of_Early_Village_Iterations2_MCL.png
|
||||
Top_View_of_Early_Village_Iterations_MCL.png
|
||||
Early_Village_Paths_MCL.png
|
||||
Early_Village_Structures_MCL.png
|
||||
Lisha-leston-legends-village-01.jpg
|
||||
Lisha-leston-legends-village-02.jpg
|
||||
Lisha-leston-legends-village-03.jpg
|
||||
Lisha-leston-legends-village-04.jpg
|
||||
Great Hog Marc Graue MCL.png|Marc Graue giving the Great Hog sounds.
|
||||
The Unbreakable Being Given Sounds MCL.png|The Unbreakable being given sounds.
|
||||
Messenger Piglin Being Given Sounds MCL.png|Horde of the Hunt messenger piglin being given sounds.
|
||||
Piglin_Base_Generation_Test_MCL.png|
|
||||
Piglin_Base_Generation_Test2_MCL.png|
|
||||
Piglin_Base_Generation_Test3_MCL.png|
|
||||
Piglin_Base_Generation_Test4_MCL.png|
|
||||
Piglin_Base_Generation_Test5_MCL.png|
|
||||
Piglin_Lava_Moat_Generation_Test_MCL.png|
|
||||
Early_Nether_Portals_in_Desert_MCL.png|
|
||||
Piglin_Base_Platforms_Test_MCL.png|
|
||||
Horde_of_the_Bastion_Base_without_Walls_MCL.png|
|
||||
Early_Horde_of_the_Spore_Base_Iteration_MCL.png|
|
||||
Early_Piglin_Base_MCL.png|
|
||||
Piglin_Base_in_Superflat_World_MCL.png|
|
||||
Early_Piglin_Base_Iteration_MCL.png
|
||||
Night_Beacon_Base_Iteration_MCL.png|Early iteration of the night beacon base.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Minecraft Legends Easter Egg.jpg|''Minecraft Legends'' logo inspiration.<ref>{{tweet|Marc_IRL|1536778126159667200|Minecraft @legends_game Easter egg 🤯<br /><br />“The project was codenamed “Badger”. An interesting little fact…if you go back to Minecon 2018 and you look at the shirt that @jeb_ was wearing, you’ll see a graphic on there and it’s in the shape of a badger head.” - @Dennis_Ries|June 14, 2022}}</ref>
|
||||
Meme by Piglin Gang.jpg|An official meme about the poor living conditions of good living conditions, apparently made by piglins.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Legends}}
|
||||
{{Navbox Minecraft (franchise)|Games}}
|
||||
|
||||
[[Category:Minecraft Legends]]
|
||||
[[Category:Games]]
|
||||
|
||||
[[de:Minecraft Legends]]
|
||||
[[es:Minecraft Legends]]
|
||||
[[fr:Minecraft Legends]]
|
||||
[[it:Minecraft Legends]]
|
||||
[[ja:Minecraft Legends]]
|
||||
[[lzh:礦藝:傳奇]]
|
||||
[[pt:Minecraft Legends]]
|
||||
[[ru:Minecraft Legends]]
|
||||
[[th:Minecraft Legends]]
|
||||
[[uk:Minecraft Legends]]
|
||||
[[zh:Minecraft Legends]]
|
88
wiki_backup/Minecraft_Wiki-Forum.txt
Normal file
88
wiki_backup/Minecraft_Wiki-Forum.txt
Normal file
|
@ -0,0 +1,88 @@
|
|||
{{:Minecraft Wiki/style|header=Minecraft Wiki forum index page|content=
|
||||
<div style="float:right">[<nowiki/>[[Special:Purge/MCW:Forum|purge]]]</div>
|
||||
{{shortcut|MCW:F|margin=0}}
|
||||
<big>'''The forum is for in depth discussions with the wiki community.'''</big><br/>
|
||||
|
||||
'''For questions about the wiki or small errors, please use the [[MCT:Community portal|Community portal discussion page]].'''<br/>
|
||||
* Note that this forum is NOT for suggesting new ideas about the game. That belongs on the [https://feedback.minecraft.net feedback site].
|
||||
* This forum is for community discussion about the wiki as a whole. Generally, wiki issue reports should go on the [[MCW:Admin noticeboard|Admin noticeboard]] and discussions about individual pages should go on their respective talk page.
|
||||
* This forum is a place for in depth discussions on changing wiki policy, or large proposals that require the collaboration of multiple editors to implement and cover many pages.
|
||||
|
||||
; If you want to get [[Special:Watchlist|watchlist]] notifications about new forum topics, add the [[:Category:Forum|forum]] category to your watchlist. ([{{fullurl:Category:Forum|action=watch}} watch])
|
||||
: To get notified about topics getting closed as well, add the [[:Category:Active forum|active forum]] category to your watchlist instead. ([{{fullurl:Category:Active forum|action=watch}} watch])
|
||||
|
||||
<inputbox>
|
||||
type=create
|
||||
arialabel=Name of a new forum topic
|
||||
placeholder=Name of a new forum topic
|
||||
buttonlabel=Create a new forum topic
|
||||
editintro=MCW:Forum/editintro
|
||||
preload=MCW:Forum/preload
|
||||
preloadparams[]={{subst:PAGENAME}}
|
||||
prefix=Forum:
|
||||
summary=New topic
|
||||
</inputbox>
|
||||
}}
|
||||
|
||||
== Active topics ==
|
||||
{| class="wikitable" style="width:100%"
|
||||
! style="width:55%" | Topic
|
||||
! style="width:25%" | Last edit
|
||||
! style="width:20%" | Last author
|
||||
|-
|
||||
{{#dpl:
|
||||
|namespace=Forum
|
||||
|uses=Template:Forumheader
|
||||
|category=Active forum
|
||||
|shownamespace=false
|
||||
|addlasteditor=true
|
||||
|addeditdate=true
|
||||
|ordermethod=lastedit
|
||||
|order=descending
|
||||
|userdateformat=H:i, j F Y
|
||||
|format=,
|
||||
\n{{!}} [[%PAGE%|%TITLE%]]
|
||||
\n{{!}} ²{#if:%DATE%{{!}}%DATE%{{!}}–}²
|
||||
\n{{!}} ²{#if:%USER%{{!}}[[User:%USER%|%USER%]]{{!}}–}²,
|
||||
\n{{!}}-,
|
||||
|allowcachedresults=false
|
||||
|noresultsheader=\n{{!}} colspan="3" style="text-align:center" {{!}} ''There are currently no active forum threads.''
|
||||
}}
|
||||
|}
|
||||
|
||||
== Closed topics ==
|
||||
{| class="wikitable" style="width:100%"
|
||||
! style="width:65%" | Topic
|
||||
! style="width:35%" | Closed on
|
||||
|-
|
||||
{{#dpl:
|
||||
|namespace=Forum
|
||||
|uses=Template:Forumheader
|
||||
|category=Closed forum
|
||||
|shownamespace=false
|
||||
|ordermethod=sortkey
|
||||
|order=descending
|
||||
|count=10
|
||||
|include={Forumheader}:date
|
||||
|format=,
|
||||
\n{{!}} [[%PAGE%|%TITLE%]]
|
||||
\n{{!}} ²{#time: H:i, j F Y {{!}} , }²
|
||||
\n{{!}}-,
|
||||
\n! colspan="2" {{!}} [[:Category:Closed forum|All closed topics]] • [[:Category:Closed forum/{{CURRENTYEAR}}|Topics closed in {{CURRENTYEAR}}]]
|
||||
|allowcachedresults=false
|
||||
|noresultsheader=\n{{!}} colspan="2" style="text-align:center" {{!}} ''There are currently no closed forum topics.''
|
||||
}}
|
||||
|}
|
||||
|
||||
<inputbox>
|
||||
type=fulltext
|
||||
namespaces=Forum
|
||||
searchbuttonlabel=Search Forum topics
|
||||
break=no
|
||||
</inputbox>
|
||||
|
||||
[[Category:Forum| ]]
|
||||
|
||||
[[es:Minecraft Wiki:Foro]]
|
||||
[[pt:Minecraft Wiki:Fórum]]
|
||||
[[zh:Minecraft Wiki:论坛]]
|
87
wiki_backup/Minecraft_Wiki-Notability.txt
Normal file
87
wiki_backup/Minecraft_Wiki-Notability.txt
Normal file
|
@ -0,0 +1,87 @@
|
|||
{{shortcut|MCW:NOTABILITY|MCW:N}}
|
||||
Articles are allowed in content namespaces only if they fit the following criteria. Articles that do not fit the criteria may be deleted or redirected without notice.
|
||||
{{anchor|General notability}}
|
||||
== General ==
|
||||
|
||||
# Articles must contain enough information to warrant a full page. If they do not have enough content, they should be merged with other similar articles.
|
||||
# Articles must pertain directly to ''Minecraft'' in some way.
|
||||
# Articles about people are allowed only if the person in question is a developer of ''Minecraft'' and/or either a part of or closely related to [[Mojang Studios]].
|
||||
# Features that are not currently in the game should be included only in the version's [[mentioned features]] article unless they have been officially announced by Mojang, in which case separate articles may be created.
|
||||
## This excludes features that have been removed or features from development versions, which may be noted on articles affected by the feature and the relevant version article(s).
|
||||
# Articles about versions of ''Minecraft'' may be created for released editions, of which separate articles should be created for each development version.
|
||||
## Future version articles may be created, provided there is a significant source of the unreleased version's existence. Sources include development versions or multiple sources of features for the next update. Additionally, future versions should be added as a sub-section of [[planned versions]].
|
||||
## Future theme update pages may also be created, once the point 5.1 is fulfilled.
|
||||
## Future development version articles may not be created.
|
||||
## Articles on past showcased unreleased versions such as the [[Pocket Edition Demo]] and [[Xbox 360 Edition 1.66.0016.0]] may be created if sufficient proof exists for them.
|
||||
{{anchor|Minecraft: Story Mode notability}}
|
||||
== Minecraft: Story Mode ==
|
||||
|
||||
For ''Minecraft: Story Mode'' and ''Minecraft: Story Mode - Season Two'':
|
||||
# Locations, buildings, rooms, biomes, dimensions, and worlds should generally have a page if they match at least two of the following criteria:
|
||||
## A location has enough information to warrant a page.
|
||||
## A location has a given name.
|
||||
## The protagonists spent a significant amount of time at the location.
|
||||
## A location has a historical significance to the plot or the lore.
|
||||
|
||||
== Second-party content ==
|
||||
|
||||
Second-party content is content that is not made by Microsoft, Mojang or its affiliates, but that have been made official nonetheless.
|
||||
=== Marketplace content ===
|
||||
For content that is typically released on the [[Marketplace]], such as [[add-on]]s, [[skin pack]]s, [[mash-up pack]]s, etc:
|
||||
# Individual Marketplace content should only have a page if its official. A piece of Marketplace content is deemed official if it is released "By Minecraft" or contains an official ''Minecraft'' [[logo]] in its thumbnail or promotional material. All {{MCL|Myth}}s in ''[[Minecraft Legends]]'' are also considered official.
|
||||
# All information about a piece of Marketplace content should be documented only on that one page. For example, all information about [[15 Year Party Supplies]] is documented on that page only, no pages about individual items in that add-on should be created.
|
||||
|
||||
=== Other content ===
|
||||
For apps, websites and tools that are not made by Microsoft, Mojang or its affiliates, but that have been made official nonetheless:
|
||||
# A page may be created for the content, if an official source clearly states said content is official.
|
||||
# The content may be a website (like [https://chunker.app/ Chunker]), an app (like [https://www.blockbench.net/ Blockbench]) or more.
|
||||
# A valid source may be an article on [[minecraft.net]], or a mention on social media made by an official account or a developer that designates the content as official.
|
||||
## For instance, a tweet by a developer stating that Chunker is now the official world converter is valid, but a link to a community Discord server on [[minecraft.net]] is not.
|
||||
{{anchor|Community notability}}
|
||||
== Community ==
|
||||
|
||||
# Gameplay strategies, guides, how-to's, etc., should be in the Tutorial namespace.
|
||||
## Pages containing a list of miscellaneous builds the user can make are not to be considered a tutorial. They are to be kept in the userspace. This includes user-created activities and challenges.
|
||||
# Articles about mini-games are not allowed.
|
||||
## The only exception to this rule are the [[mini games]] that are available as part of the Legacy Console Edition.
|
||||
# Articles about client or server mods, or third-party programs and map editors, are not allowed to be created on the wiki.
|
||||
## Such articles are better reserved to the [[ftb:FTB Wiki|Feed the Beast Wiki]], a wiki focused on documenting modded content.
|
||||
## While many pages regarding mods can currently still be found on the wiki (mostly as subpages of [[Mods]] and [[Programs and editors]]), these are kept for predominantly legacy purposes, and are currently being [[ftb:Feed The Beast Wiki:Minecraft Wiki exportation project|exported to the FTB Wiki]] for better management.
|
||||
# Articles regarding custom servers should not be created.
|
||||
# Articles should not be created that violate the [[MCW:Wiki rules|Wiki rules]]:
|
||||
#* [[MCW:Wiki rules#4|4]]. Parody, comedic, nonsense, hoax, and speculation articles, or any other article that could mislead players are not allowed to be created.
|
||||
#* [[MCW:Wiki rules#5|5]]. Articles created for the purpose of advertising specific servers or other products are not allowed.
|
||||
#* [[MCW:Wiki rules#5|5]]. Articles about fan communities are not allowed due to advertising issues.
|
||||
|
||||
Articles in the "User:" namespace are exempt from the notability guidelines. They can be used for anything, provided they follow the other [[MCW:Wiki rules|wiki rules]]. However, it is still strongly recommended that they are kept clean as to not clog up maintenance categories, as such userpages may be eligible for blanking upon inactivity of the user.
|
||||
|
||||
== Redirects ==
|
||||
{{see also|Minecraft Wiki:Projects/Redirect cleanup}}
|
||||
|
||||
Redirects are exempt from the normal notability, but must redirect to an article that fits the notability guidelines. If a redirect leads to another wiki, it must use {{t|soft redirect}}. Redirects can be created if they fit one of the following:
|
||||
* Alternative spelling of the title, such as "[[Armour]]" for "[[Armor]]".
|
||||
** This includes incorrect spelling, typos, and irregular formatting that often occurs. These redirects should be in the category [[:Category:Typo redirects|Typo redirects]]. You may use [[Special:SearchDigest]] in order to find out common typos.
|
||||
* Alternative or shortened name, provided the name is common usage, such as "[[Duck]]" for "[[Chicken]]". Previous in game names are also allowed, such as "[[Workbench]]" for "[[Crafting Table]]".
|
||||
** This includes first names or handles for Mojang Studios employees, such as "[[Nathan]]" or "[[Dinnerbone]]" to "[[Nathan Adams]]".
|
||||
* This also includes names from alternative English language packs, with the exception of joke languages such as "Pirate Speak" and "LOLCAT".
|
||||
* Previous article title, including if the article was moved to another wiki.
|
||||
** An exception is if the previous title was not commonly used.
|
||||
* Alternative capitalization or form, including changing the title to plural case.
|
||||
* A part of a merged or multi-topic article, such as a [[potion]] or a [[mentioned feature]].
|
||||
* Redirects from mainspace to the Minecraft Earth, Minecraft Dungeons and Minecraft Legends namespaces.
|
||||
|
||||
Redirects in the user namespace may lead anywhere, except to an article that does not exist or another redirect. <!-- no populating [[Special:BrokenRedirects]] or [[Special:DoubleRedirects]] -->
|
||||
|
||||
== Archiving ==
|
||||
When significant, templates and modules that are no longer needed should be archived instead of deleted for the sake of preserving wiki history and preserving edit history for edit attribution. The following criteria makes a template or module eligible for archival:
|
||||
* If it was used in an article space of the wiki for longer than a year.
|
||||
* If its contents directly influenced the creation of another template or module, for example a sub-template getting merged into its root template.
|
||||
To archive the template or module, use {{t|deprecated}} and blank the transcluded contents of the template or module. When applicable, create a redirect to direct readers to the appropriate replacement and add {{t|Redr|history}}.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox policies}}
|
||||
|
||||
[[ru:Minecraft Wiki:Значимость]]
|
||||
[[th:Minecraft Wiki:ความโดดเด่น]]
|
||||
[[uk:Minecraft Wiki:Значимість]]
|
||||
[[zh:Minecraft Wiki:关注度]]
|
47
wiki_backup/Minecraft_Wiki-Wiki_rules.txt
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47
wiki_backup/Minecraft_Wiki-Wiki_rules.txt
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|
@ -0,0 +1,47 @@
|
|||
{{Subtitle|Last changed May 14, 2024|first}}
|
||||
{{Archive box|title=Rule archives|
|
||||
* [[/Archive 1|Prior to March 1, 2015]]
|
||||
* [[/Archive 2|March 1, 2015 – April 27, 2020]]
|
||||
* [[/Archive 3|Changes to rules since April 27, 2020]]
|
||||
}}
|
||||
{{shortcut|MCW:RULES}}
|
||||
Minecraft Wiki is an online source of information about the video game ''Minecraft'' and related subjects. The wiki can be edited by anyone and is governed by the [[wp:consensus|consensus]] of its users, derived by argument-supported, civil collaboration between them. Minecraft Wiki has a set of rules all editors should [[MCW:IAR|normally]] follow.
|
||||
|
||||
#{{anchor|1}} '''Anything that is against the <span class="plainlinks">[https://www.minecraft.net/eula Minecraft EULA]</span> and/or <span class="plainlinks">[https://www.minecraft.net/usage-guidelines usage guidelines]</span> is not allowed on the wiki, no matter what.'''
|
||||
#{{anchor|2}} Do not [[wp:vandalism|vandalize]], [[wp:spam|spam]], or <ins>otherwise</ins> [[wp:disruptive editing|edit disruptively]].
|
||||
#{{anchor|3}} Keep your behavior [[wp:Civility|civil]] and [[MCW:AGF|assume good faith]]. Do not [[wp:Harassment|harass]], stalk, or insult anyone. Address the action, not the person behind it.
|
||||
#{{anchor|4}} Avoid misleading readers and other editors. Make sure your contributions to articles are verifiable. Do not add speculation, parody content, or hoaxes to articles.
|
||||
#{{anchor|5}} Do not advertise any fan communities or servers. Articles should not contain information about or links to fan communities except in cited references.
|
||||
#{{anchor|6}} Do not [[wp:Copyright violations|copy content]] from other sources, including those that discuss ''Minecraft''. If you believe there is a legitimate need to use some copyrighted image as a [[wp:Non-free content|fair use]] file, [[Template:License copyright|mark it as such]].
|
||||
#{{anchor|7}} Do not link or embed external videos in articles, unless there is no other way to demonstrate the phenomenon, or the video is official. For more details, see the [[MCW:Wiki rules/Video policy|video policy]].
|
||||
#{{anchor|8}} The wiki is not a file-hosting service. If an uploaded file is not integrated into a useful page soon after the upload, it may be deleted without notice. Uploading images for your userspace is allowed.
|
||||
#{{anchor|9}} Accounts with [[wp:Inappropriate usernames|offensive, misleading, or otherwise inappropriate usernames]] may be blocked indefinitely.
|
||||
#{{anchor|10}} [[wp:Sockpuppetry|Abuse of multiple accounts]] for block evasion or other circumvention of policy may result in these accounts being indefinitely blocked.
|
||||
## An editor may have more than one account '''only''' if all accounts used by the editor are clearly marked.
|
||||
## Conversely, each account should only be used by one person. If a group or organization wishes to edit on-wiki, each individual member that will be editing needs to create their own account.
|
||||
#{{anchor|11}} Using generative AI (for example, ChatGPT) to edit the wiki is not allowed. For more details, see the [[MCW:Wiki rules/Generative AI policy|generative AI policy]].
|
||||
|
||||
Articles in the "User" namespace are exempt from rules 4, 5, 7, and 11. If you are not sure whether something is acceptable, please ask on [[MCT:PORTAL|the community portal]].
|
||||
|
||||
{{Navbox policies}}
|
||||
|
||||
[[Category:Policies]]
|
||||
|
||||
[[cs:Minecraft Wiki:Pravidla na Wiki]]
|
||||
[[de:Minecraft Wiki:Richtlinien]]
|
||||
[[el:Minecraft Wiki:Κανόνες]]
|
||||
[[es:Minecraft Wiki:Políticas]]
|
||||
[[fr:Minecraft Wiki:Les règles du Wiki]]
|
||||
[[hu:Minecraft Wiki:A wiki szabályai]]
|
||||
[[id:Minecraft Wiki:Wiki rules]]
|
||||
[[it:Minecraft Wiki:Regole del wiki]]
|
||||
[[ja:Minecraft Wiki:ウィキの規則]]
|
||||
[[ko:Minecraft Wiki:위키 규정]]
|
||||
[[lzh:Minecraft Wiki:凡例]]
|
||||
[[nl:Minecraft Wiki:Regels]]
|
||||
[[pl:Minecraft Wiki Polska:Zasady]]
|
||||
[[pt:Minecraft Wiki:Regras da wiki]]
|
||||
[[ru:Minecraft Wiki:Правила]]
|
||||
[[th:Minecraft Wiki:กฎระเบียบของวิกิ]]
|
||||
[[uk:Minecraft Wiki:Правила]]
|
||||
[[zh:Minecraft Wiki:Wiki条例]]
|
723
wiki_backup/Panda.txt
Normal file
723
wiki_backup/Panda.txt
Normal file
|
@ -0,0 +1,723 @@
|
|||
{{Infobox entity
|
||||
| title = Panda
|
||||
| group1 = Panda
|
||||
| 1-1 = Panda JE1 BE1.png
|
||||
| group2 = Baby
|
||||
| 2-1 = Baby Panda JE1.png
|
||||
| extratext = View [[#Gallery|all renders]]
|
||||
| invimage = Panda Spawn Egg
|
||||
| invimage2 = Panda Spawn Egg BE
|
||||
| health = {{hp|20}}<br>{{hp|10}} (Weak Panda)
|
||||
| behavior = Neutral
|
||||
| mobtype = [[Animal]]
|
||||
| damage = Easy: {{hp|4}}<br> Normal: {{hp|6}}<br> Hard: {{hp|9}}
|
||||
| size = '''Adult:'''<br>Height: 1.25 blocks<br>Width: 1.3 blocks<br>
|
||||
'''Baby:'''<br>Height: 0.625 blocks<br>Width: 0.65 blocks<br>
|
||||
| speed = 0.15<br>0.07 (lazy panda)
|
||||
| spawn = {{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}<br>{{BiomeLink|Sparse Jungle}}{{only|be|short=1}}
|
||||
| usableitems = {{drop|Item|Bamboo}} {{drop|Item|Cake}}
|
||||
}}
|
||||
|
||||
A '''panda''' is a rare [[neutral mob]] that resides in [[jungle]]s. Certain aspects of a panda's behavior and appearance vary depending on its [[Panda#Personalities|personality]].
|
||||
|
||||
== Spawning ==
|
||||
Pandas spawn rarely in groups of 1–2 in [[jungle]] biomes on [[grass block]]s with at least a two-block space above them at a light level of 9 or more. They are slightly more common in [[bamboo jungle]]s and have a 5% chance to spawn as a baby. They do not spawn on [[podzol]].<ref>{{bug|MC-155811|||WAI}}</ref>
|
||||
|
||||
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.
|
||||
|
||||
== Drops ==
|
||||
=== Breeding ===
|
||||
Upon successful [[breeding]], {{xp|1|7}} is dropped.
|
||||
=== On death ===
|
||||
{{DropsTableHead}}
|
||||
{{DropsLine|version=je|name=Bamboo|quantity=1}}
|
||||
{{DropsLine|version=be|name=Bamboo|quantity=0-2|lootingquantity=1}}
|
||||
{{DropsTableFoot}}
|
||||
* {{xp|1|3}}, if killed by a tamed [[wolf]] or the [[player]].
|
||||
Like other baby [[animal]]s, killing a baby panda yields no [[item]]s or [[experience]].
|
||||
|
||||
=== Sneezing ===
|
||||
Baby pandas have {{frac|1|700}} chance to drop 1 {{ItemLink|slimeball}} after they sneeze. This means that, on average, a weak baby panda produces a slimeball every 4 hours, 51 minutes, and 40 seconds, and any other baby panda produces 1 every 58 hours and 20 minutes.
|
||||
|
||||
== Behavior ==
|
||||
Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to [[llama]]s and [[bee]]s. Pandas do not attack on [[Peaceful]] [[difficulty]]. Pandas follow any player that is carrying [[bamboo]] and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out [[bamboo]] and [[cake]] to eat.
|
||||
|
||||
Sick baby pandas have a {{frac|1|6000}} chance (0.01<span style="text-decoration:overline">6</span>%) of sneezing every [[game tick]]. Weak baby pandas are more likely to sneeze with a {{frac|1|500}} (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a [[slimeball]]. Baby pandas also occasionally roll over and jump around.
|
||||
|
||||
Pandas have one private inventory.
|
||||
|
||||
Pandas can be ridden by baby [[zombie]] variants.{{only|bedrock}}
|
||||
|
||||
A [[lead]] cannot be used on a panda by normal means.<ref>{{bug|MC-137818|||WAI}}</ref> However, a panda can be leashed using a map editor or [[NBT]] editor.
|
||||
|
||||
Hostile pandas are far more vicious {{in|java}}.
|
||||
|
||||
=== Personalities ===
|
||||
[[File:PandaVariants.png|thumb|The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal.]]
|
||||
Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.
|
||||
|
||||
* {{EntitySprite|Panda}} '''Normal pandas''':
|
||||
** Identifiable by their frown.
|
||||
** Do not have unique personality actions.
|
||||
* {{EntitySprite|Lazy Panda}} '''Lazy pandas''':
|
||||
** Identifiable by their smile.
|
||||
** Lie on their backs.
|
||||
** Are slower than normal pandas, making them the slowest land mob in the game.
|
||||
** Do not follow a player who is holding [[bamboo]] while they're lying on their back.{{only|java|short=1}} {{IN|bedrock}}, if a [[player]] is holding [[bamboo]], a lazy panda stops lying on its back and starts following that [[player]].
|
||||
* {{EntitySprite|Worried Panda}} '''Worried pandas''': [[File:WorriedPandaOnRainScreen.jpg|thumb|A worried panda shaking and hiding its face during a thunderstorm.]]
|
||||
** Identifiable by their worried expression.
|
||||
** Avoid the player and most hostile mobs, except [[slime]]s, [[magma cube]]s, [[ghast]]s, [[shulker]]s, [[phantom]]s and the [[ender dragon]].<!-- still move toward mobs attacking it after panic-->
|
||||
** Shake and hide their faces during [[thunderstorm]]s.
|
||||
** Do not eat bamboo or [[cake]] items on their own.{{only|java|short=1}}
|
||||
* {{EntitySprite|Playful Panda}} '''Playful pandas''': [[File:Panda Rolling.gif|thumb|x200px|A Playful panda rolling.]]
|
||||
** Identifiable by their tongues that stick out.
|
||||
** Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.<ref>{{bug|MC-137859||Panda tries to roll over and jump into some dangerous places|WAI}}</ref>
|
||||
* {{EntitySprite|Angry Panda}} '''Aggressive pandas''':
|
||||
** Identifiable by their thick eyebrows and tight frown.
|
||||
** When hit, an aggressive panda attacks the [[player]] and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
|
||||
** When nearby pandas are attacked, unless killed in one hit,{{Only|java|short=1}} aggressive pandas become hostile toward the attacker.
|
||||
** Are slow, but have [[reach]] rivaling that of the player.
|
||||
* {{EntitySprite|Weak Panda}} '''Weak pandas''':
|
||||
** Identifiable by their teary eyes and snotty noses.
|
||||
** Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
|
||||
{{Anchor|Brown Panda}}{{Anchor|Brown panda}}
|
||||
* {{EntitySprite|Brown Panda}} '''Brown pandas''':
|
||||
** Identifiable by their brown color and frown.
|
||||
** Do not have unique personality actions, but are brown and white instead of the usual black and white.
|
||||
|
||||
=== Breeding ===
|
||||
The panda is the only animal to have extra [[breeding]] conditions. {{IN|java}}, pandas enter love mode when fed with bamboo, but breed only if there is at least one [[bamboo]] plant (not including shoots) within a 7×7×3 area; otherwise the pandas briefly shake their heads and do not breed until that requirement is met. If only one panda is close to a bamboo plant, the other panda shakes its head, but a baby is born.
|
||||
|
||||
{{IN|bedrock}}, there must be at least 8 [[bamboo]] plant within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo plants nearby, it sits and eats the [[bamboo]] instead of entering love mode. To breed them better in Bedrock, it is best to do so in [[Bamboo Jungle|bamboo jungles.]]
|
||||
|
||||
Once pandas successfully breed, they produce a baby panda that remains neutral toward that [[player]].
|
||||
|
||||
==Genetics==
|
||||
Each panda has two hidden values called "{{w|Allele|genes}}" or "alleles", as found in {{w|Genetics|genetics}}. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it presents as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is relevant only for determining the panda's personality if the main gene is recessive.
|
||||
|
||||
When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a {{frac|1|32}} chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
|
||||
|
||||
{| class="wikitable" style="text-align: center"
|
||||
! Mutated Gene
|
||||
! Probability
|
||||
|-
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{frac|5|16}}
|
||||
|-
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{frac|1|16}}
|
||||
|-
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{frac|1|16}}
|
||||
|-
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{frac|1|16}}
|
||||
|-
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{frac|1|16}}
|
||||
|-
|
||||
| {{EntitySprite|Weak Panda}} Weak
|
||||
| {{frac|5|16}}
|
||||
|-
|
||||
| {{EntitySprite|Brown Panda}} Brown
|
||||
| {{frac|2|16}}
|
||||
|}
|
||||
|
||||
{| class="wikitable" style="text-align: center"
|
||||
! rowspan=2 colspan=2 | Panda Personality
|
||||
! colspan=7 | Hidden Gene
|
||||
|-
|
||||
! {{EntitySprite|Panda}} Normal
|
||||
! {{EntitySprite|Angry Panda}} Aggressive
|
||||
! {{EntitySprite|Lazy Panda}} Lazy
|
||||
! {{EntitySprite|Worried Panda}} Worried
|
||||
! {{EntitySprite|Playful Panda}} Playful
|
||||
! {{EntitySprite|Weak Panda}} Weak
|
||||
! {{EntitySprite|Brown Panda}} Brown
|
||||
|-
|
||||
! rowspan=7 | Main Gene
|
||||
! {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
|-
|
||||
! {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
| {{EntitySprite|Angry Panda}} Aggressive
|
||||
|-
|
||||
! {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
| {{EntitySprite|Lazy Panda}} Lazy
|
||||
|-
|
||||
! {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
| {{EntitySprite|Worried Panda}} Worried
|
||||
|-
|
||||
! {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
| {{EntitySprite|Playful Panda}} Playful
|
||||
|-
|
||||
! {{EntitySprite|Weak Panda}} Weak
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Weak Panda}} Weak
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
|-
|
||||
! {{EntitySprite|Brown Panda}} Brown
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Panda}} Normal
|
||||
| {{EntitySprite|Brown Panda}} Brown
|
||||
|}
|
||||
:The only way to directly observe the hidden gene of a panda (if they are not weak or brown, in which case the genes are certain) is to use the command : {{cmd|data get entity @e<nowiki>[type=minecraft:panda,limit=1]</nowiki> HiddenGene}}{{only|Java}} or using third-party NBT editors.
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:<br>
|
||||
Pandas use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||||
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Panda idle1.ogg
|
||||
|sound2=Panda idle2.ogg
|
||||
|sound3=Panda idle3.ogg
|
||||
|sound4=Panda idle4.ogg
|
||||
|subtitle=Panda pants
|
||||
|source=neutral
|
||||
|description=Randomly
|
||||
|id=entity.panda.ambient
|
||||
|translationkey=subtitles.entity.panda.ambient
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda pre sneeze.ogg
|
||||
|subtitle=Panda's nose tickles
|
||||
|source=neutral
|
||||
|description=Before a baby panda sneezes
|
||||
|id=entity.panda.pre_sneeze
|
||||
|translationkey=subtitles.entity.panda.pre_sneeze
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda sneeze1.ogg
|
||||
|sound2=Panda sneeze2.ogg
|
||||
|sound3=Panda sneeze3.ogg
|
||||
|subtitle=Panda sneezes
|
||||
|source=neutral
|
||||
|description=When a baby panda sneezes
|
||||
|id=entity.panda.sneeze
|
||||
|translationkey=subtitles.entity.panda.sneeze
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda death1.ogg
|
||||
|sound2=Panda death2.ogg
|
||||
|sound3=Panda death3.ogg
|
||||
|sound4=Panda death4.ogg
|
||||
|subtitle=Panda dies
|
||||
|source=neutral
|
||||
|description=When a panda dies
|
||||
|id=entity.panda.death
|
||||
|translationkey=subtitles.entity.panda.death
|
||||
|volume=0.82
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda eat1.ogg
|
||||
|sound2=Panda eat2.ogg
|
||||
|sound3=Panda eat3.ogg
|
||||
|sound4=Panda eat4.ogg
|
||||
|sound5=Panda eat5.ogg
|
||||
|sound6=Panda eat6.ogg
|
||||
|sound7=Panda eat7.ogg
|
||||
|sound8=Panda eat8.ogg
|
||||
|sound9=Panda eat9.ogg
|
||||
|sound10=Panda eat10.ogg
|
||||
|sound11=Panda eat11.ogg
|
||||
|sound12=Panda eat12.ogg
|
||||
|subtitle=Panda eats
|
||||
|source=neutral
|
||||
|description=While a panda is eating an item
|
||||
|id=entity.panda.eat
|
||||
|translationkey=subtitles.entity.panda.eat
|
||||
|volume=''varies'' <ref group=sound>Can be 0.5, 1.0 or 1.5 for each sound, except {{cd|eat5}}, which can be 0.425, 0.85, or 1.275</ref>
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda step1.ogg
|
||||
|sound2=Panda step2.ogg
|
||||
|sound3=Panda step3.ogg
|
||||
|sound4=Panda step4.ogg
|
||||
|sound5=Panda step5.ogg
|
||||
|subtitle=Footsteps
|
||||
|source=neutral
|
||||
|description=While a panda is walking
|
||||
|id=entity.panda.step
|
||||
|translationkey=subtitles.block.generic.footsteps
|
||||
|volume=0.15
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda bleat1.ogg
|
||||
|sound2=Panda bleat2.ogg
|
||||
|sound3=Panda bleat3.ogg
|
||||
|sound4=Panda bleat4.ogg
|
||||
|sound5=Panda bleat5.ogg
|
||||
|subtitle=Panda bleats
|
||||
|source=neutral
|
||||
|description=When two pandas are fed too close together
|
||||
|id=entity.panda.cant_breed
|
||||
|translationkey=subtitles.entity.panda.cant_breed
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Aggressive panda idle1.ogg
|
||||
|sound2=Aggressive panda idle2.ogg
|
||||
|sound3=Aggressive panda idle3.ogg
|
||||
|sound4=Aggressive panda idle4.ogg
|
||||
|sound5=Panda nosebreath1.ogg
|
||||
|sound6=Panda nosebreath2.ogg
|
||||
|sound7=Panda nosebreath3.ogg
|
||||
|sound8=Panda pant1.ogg
|
||||
|sound9=Panda pant2.ogg
|
||||
|subtitle=Panda huffs
|
||||
|source=neutral
|
||||
|description=Randomly from an aggressive personality panda
|
||||
|id=entity.panda.aggressive_ambient
|
||||
|translationkey=subtitles.entity.panda.aggressive_ambient
|
||||
|volume=1.0 <ref group=sound>Except {{cd|idle4}}, which is 0.8</ref>
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Worried panda idle1.ogg
|
||||
|sound2=Worried panda idle2.ogg
|
||||
|sound3=Worried panda idle3.ogg
|
||||
|sound4=Worried panda idle4.ogg
|
||||
|sound5=Worried panda idle5.ogg
|
||||
|sound6=Worried panda idle6.ogg
|
||||
|subtitle=Panda whimpers
|
||||
|source=neutral
|
||||
|description=Randomly from a worried panda during a thunderstorm
|
||||
|id=entity.panda.worried_ambient
|
||||
|translationkey=subtitles.entity.panda.worried_ambient
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda hurt1.ogg
|
||||
|sound2=Panda hurt2.ogg
|
||||
|sound3=Panda hurt3.ogg
|
||||
|sound4=Panda hurt4.ogg
|
||||
|sound5=Panda hurt5.ogg
|
||||
|sound6=Panda hurt6.ogg
|
||||
|subtitle=Panda hurts
|
||||
|source=neutral
|
||||
|description=When a panda is damaged
|
||||
|id=entity.panda.hurt
|
||||
|translationkey=subtitles.entity.panda.hurt
|
||||
|volume=0.82
|
||||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Panda bite1.ogg
|
||||
|sound2=Panda bite2.ogg
|
||||
|sound3=Panda bite3.ogg
|
||||
|subtitle=Panda bites
|
||||
|source=neutral
|
||||
|description=When a panda attacks something
|
||||
|id=entity.panda.bite
|
||||
|translationkey=subtitles.entity.panda.bite
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Panda idle1.ogg
|
||||
|sound2=Panda idle2.ogg
|
||||
|sound3=Panda idle3.ogg
|
||||
|sound4=Panda idle4.ogg
|
||||
|source=neutral
|
||||
|description=Randomly from an adult panda<ref group="sound" name="lesssounds">This sound plays less often than it should due to {{Bug|MCPE-153559}}, as <code>nosebreath</code> and <code>pant</code> sounds do not exist.</ref>
|
||||
|id=mob.panda.idle
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|source=neutral
|
||||
|description=Randomly from a baby panda<ref group="sound" name="lesssounds"/>
|
||||
|id=mob.panda_baby.idle
|
||||
|volume=1.0
|
||||
|pitch=1.2-1.8}}
|
||||
| {{SoundLine
|
||||
|sound=Panda pre sneeze.ogg
|
||||
|source=neutral
|
||||
|description=Before a baby panda sneezes
|
||||
|id=mob.panda.presneeze
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Panda sneeze1.ogg
|
||||
|sound2=Panda sneeze2.ogg
|
||||
|sound3=Panda sneeze3.ogg
|
||||
|source=neutral
|
||||
|description=When a baby panda sneezes
|
||||
|id=mob.panda.sneeze
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Panda death1.ogg
|
||||
|sound2=Panda death2.ogg
|
||||
|sound3=Panda death3.ogg
|
||||
|sound4=Panda death4.ogg
|
||||
|source=hostile
|
||||
|description=When a panda dies
|
||||
|id=mob.panda.death
|
||||
|volume=0.82
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Panda eat1.ogg
|
||||
|sound2=Panda eat2.ogg
|
||||
|sound3=Panda eat3.ogg
|
||||
|sound4=Panda eat4.ogg
|
||||
|sound5=Panda eat5.ogg
|
||||
|sound6=Panda eat6.ogg
|
||||
|sound7=Panda eat7.ogg
|
||||
|sound8=Panda eat8.ogg
|
||||
|sound9=Panda eat9.ogg
|
||||
|sound10=Panda eat10.ogg
|
||||
|sound11=Panda eat11.ogg
|
||||
|sound12=Panda eat12.ogg
|
||||
|source=neutral
|
||||
|description=While a panda is eating an item
|
||||
|id=mob.panda.eat
|
||||
|volume=''varies'' <ref group="sound" name="varieseat">All are 1.0, except for <code>eat5</code>, which is 0.85</ref>
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Panda step1.ogg
|
||||
|sound2=Panda step2.ogg
|
||||
|sound3=Panda step3.ogg
|
||||
|sound4=Panda step4.ogg
|
||||
|sound5=Panda step5.ogg
|
||||
|source=neutral
|
||||
|description=While a panda is walking
|
||||
|id=mob.panda.step
|
||||
|volume=0.4
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Panda bleat1.ogg
|
||||
|sound2=Panda bleat2.ogg
|
||||
|sound3=Panda bleat3.ogg
|
||||
|sound4=Panda bleat4.ogg
|
||||
|sound5=Panda bleat5.ogg
|
||||
|source=neutral
|
||||
|description=When two pandas are fed too close together
|
||||
|id=mob.panda.cant_breed
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Aggressive panda idle1.ogg
|
||||
|sound2=Aggressive panda idle2.ogg
|
||||
|sound3=Aggressive panda idle3.ogg
|
||||
|sound4=Aggressive panda idle4.ogg
|
||||
|source=neutral
|
||||
|description=Randomly from an aggressive personality panda<ref group="sound" name="lesssounds"/>
|
||||
|id=mob.panda.idle.aggressive
|
||||
|volume=''varies'' <ref group="sound" name="variesaggressive">All are 1.0, except for <code>aggressive4</code>, which is 0.8</ref>
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Worried panda idle1.ogg
|
||||
|sound2=Worried panda idle2.ogg
|
||||
|sound3=Worried panda idle3.ogg
|
||||
|sound4=Worried panda idle4.ogg
|
||||
|sound5=Worried panda idle5.ogg
|
||||
|sound6=Worried panda idle6.ogg
|
||||
|source=neutral
|
||||
|description=Randomly from a worried panda during a thunderstorm
|
||||
|id=mob.panda.idle.worried
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Panda hurt1.ogg
|
||||
|sound2=Panda hurt2.ogg
|
||||
|sound3=Panda hurt3.ogg
|
||||
|sound4=Panda hurt4.ogg
|
||||
|sound5=Panda hurt5.ogg
|
||||
|sound6=Panda hurt6.ogg
|
||||
|source=hostile
|
||||
|description=When a panda is damaged
|
||||
|id=mob.panda.hurt
|
||||
|volume=0.82
|
||||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||||
| {{SoundLine
|
||||
|sound=Panda bite1.ogg
|
||||
|sound2=Panda bite2.ogg
|
||||
|sound3=Panda bite3.ogg
|
||||
|source=hostile
|
||||
|description=When a panda attacks something
|
||||
|id=mob.panda.bite
|
||||
|volume=1.0
|
||||
| pitch = 0.8-1.2
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Panda
|
||||
|spritetype=entity
|
||||
|nameid=panda
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Panda
|
||||
|spritetype=entity
|
||||
|nameid=panda
|
||||
|id=113
|
||||
|foot=1}}
|
||||
|
||||
=== Entity data ===
|
||||
|
||||
Panda have entity data associated with them that contains various properties.
|
||||
|
||||
{{el|java}}:
|
||||
{{main|Entity format}}
|
||||
{{/ED}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Entity format]].
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Zoologist;Overkill;It Spreads;Over-Overkill}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|The Parrots and the Bats;Two by Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill }}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||April 9, 2012|link=https://www.reddit.com/r/Minecraft/comments/s0pqt/i_am_nathan_adams_aka_dinnerbone_developer_of/c4a5sxc/?context=1|[[Dinnerbone]] states that he wants to add pandas into the game once he is "used to skinning and animating things".}}
|
||||
|{{HistoryLine||December 18, 2013|link=https://www.reddit.com/r/Minecraft/comments/1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me/ce4z2bv/?context=3|Dinnerbone again states that he wants to add pandas into the game.}}
|
||||
|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Pandas are announced at [[MINECON Earth 2018]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Panda JE1 BE1.png|50px]] [[File:Lazy Panda JE1 BE1.png|50px]] [[File:Aggressive Panda JE1 BE2.png|50px]] [[File:Worried Panda JE1 BE1.png|50px]] [[File:Playful Panda JE1 BE1.png|50px]] [[File:Weak Panda JE1 BE1.png|50px]] [[File:Brown Panda JE1 BE1.png|50px]] Added pandas.
|
||||
|[[File:Baby Panda JE1.png|32px]] [[File:Lazy Baby Panda JE1.png|32px]] [[File:Aggressive Baby Panda JE1.png|32px]] [[File:Worried Baby Panda JE1.png|32px]] [[File:Playful Baby Panda JE1.png|32px]] [[File:Weak Baby Panda JE1.png|32px]] [[File:Brown Baby Panda JE1.png|32px]] Added baby pandas.}}
|
||||
|{{HistoryLine|||dev=19w08a|Pandas can no longer have armor equipped onto them with a dispenser.
|
||||
|Naturally spawned pandas now have a 5% chance of being a baby.}}
|
||||
|{{HistoryLine||1.16|dev=20w10a|[[Firework]] damage now provokes pandas.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.21|dev=24w21a|Pandas now only panic from [[cactus]], [[freezing]], [[fire]] and [[lightning]] bolt damage.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Panda JE1 BE1.png|50px]] [[File:Lazy Panda JE1 BE1.png|50px]] [[File:Aggressive Panda BE1.png|50px]] [[File:Worried Panda JE1 BE1.png|50px]] [[File:Playful Panda JE1 BE1.png|50px]] [[File:Weak Panda JE1 BE1.png|50px]] [[File:Brown Panda JE1 BE1.png|50px]] Added pandas.
|
||||
|[[File:Baby Panda BE1.png|32px]] [[File:Lazy Baby Panda BE1.png|32px]] [[File:Aggressive Baby Panda BE1.png|32px]] [[File:Worried Baby Panda BE1.png|32px]] [[File:Playful Baby Panda BE1.png|32px]] [[File:Weak Baby Panda BE1.png|32px]] [[File:Brown Baby Panda BE1.png|32px]] Added baby pandas.}}
|
||||
|{{HistoryLine|||dev=beta 1.8.0.10|Added [[sound]]s for pandas.
|
||||
|Pandas can now directly be given [[bamboo]] to [[breeding|breed]] them.
|
||||
|Aggressive pandas now deal more [[damage]].
|
||||
|Pandas now sit and snack, even if they're scared or angry at the [[player]].}}
|
||||
|{{HistoryLine|||dev=beta 1.8.0.11|The textures of aggressive pandas have been changed from [[File:Aggressive Panda BE1.png|50px]] [[File:Aggressive Baby Panda BE1.png|32px]] to [[File:Aggressive Panda JE1 BE2.png|50px]] [[File:Aggressive Baby Panda BE2.png|32px]].
|
||||
|All default pandas now bite once when attacked.
|
||||
|Aggressive pandas now defend other pandas.
|
||||
|Pandas now broadcast their anger to aggressive pandas.
|
||||
|Aggressive pandas now have more attack [[damage]] when killing nearby [[player]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.8.0.13|Pandas now more quickly return to their normal behavior after following a [[player]] holding [[bamboo]].}}
|
||||
|
||||
|{{HistoryLine|ps4}}
|
||||
|{{HistoryLine||1.83|[[File:Panda JE1 BE1.png|50px]] [[File:Lazy Panda JE1 BE1.png|50px]] [[File:Aggressive Panda JE1 BE2.png|50px]] [[File:Worried Panda JE1 BE1.png|50px]] [[File:Playful Panda JE1 BE1.png|50px]] [[File:Weak Panda JE1 BE1.png|50px]] [[File:Brown Panda JE1 BE1.png|50px]] Added pandas.
|
||||
|[[File:Baby Panda BE1.png|32px]] [[File:Lazy Baby Panda BE1.png|32px]] [[File:Aggressive Baby Panda BE2.png|32px]] [[File:Worried Baby Panda BE1.png|32px]] [[File:Playful Baby Panda BE1.png|32px]] [[File:Weak Baby Panda BE1.png|32px]] [[File:Brown Baby Panda BE1.png|32px]] Added baby pandas.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
PandaMinecon.png|The first image of pandas, from [[MINECON Earth 2018]].
|
||||
PandasEatingMinecon.jpg|A group of pandas eating [[bamboo]] shown at MINECON Earth 2018.
|
||||
Aggressive panda.png|An aggressive panda with its old texture.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
*To create the in-game [[sound]]s for pandas, [[Mojang Studios]]' lead sound designer, Samuel Åberg, went to {{W|Guangzhou|Guangzhou, China|newtab=1}}, to record real-life pandas.<ref>{{ytl|7mi5au5qH8g|Recording Panda sounds for Minecraft!|Minecraft|October 9, 2018}}</ref> This was also done with [[dolphin]]s.
|
||||
*The brown panda, known as the {{W|Qinling panda|newtab=1}}, is actually a subspecies of the giant panda discovered in the 1960s.
|
||||
*On September 21, 2018, the panda won a popularity poll teasing the announcement of a Chinese "national treasure" at [[MINECON Earth 2018]]. Other options included the {{w|Chinese alligator|newtab=1}}, the {{W|golden snub-nosed monkey|newtab=1}}, the {{W|Thorold's deer|white-lipped deer|newtab=1}}, and the {{W|baiji|newtab=1}}.<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/index.html</ref>
|
||||
*The lazy panda is the slowest land mob in the game (not counting status effects such as [[Slowness]]).
|
||||
*The rarest mob {{in|bedrock}} is a baby [[husk]] with equipment and armor riding a brown panda, which has a 2.88×10<sup>−13</sup> percent (one in 3.47<span style="text-decoration:overline">2</span> trillion) chance of spawning.
|
||||
*Pandas were originally a bit slimmer.<ref>{{ytl|8jI4Qfj7U6Q|Making Mobs: Ten Things You Probably Didn't Know About Minecraft|t=165}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Skins ====
|
||||
<gallery>
|
||||
Panda.png
|
||||
Lazy Panda.png
|
||||
Aggressive Panda.png
|
||||
Worried Panda.png
|
||||
Playful Panda.png
|
||||
Weak Panda.png
|
||||
Brown Panda.png|
|
||||
Sitting Panda.png
|
||||
Sitting Lazy Panda.png
|
||||
Sitting Aggressive Panda.png
|
||||
Sitting Worried Panda.png
|
||||
Sitting Playful Panda.png
|
||||
Sitting Weak Panda.png
|
||||
Sitting Brown Panda.png|
|
||||
Panda.png|
|
||||
Aggressive Panda.png
|
||||
Worried Panda.png
|
||||
Playful Panda.png
|
||||
Weak Panda.png
|
||||
Brown Panda.png|
|
||||
Sitting Panda BE.png
|
||||
Sitting Lazy Panda BE.png
|
||||
Sitting Aggressive Panda BE.png
|
||||
Sitting Worried Panda BE.png
|
||||
Sitting Playful Panda BE.png
|
||||
Sitting Weak Panda BE.png
|
||||
Sitting Brown Panda BE.png
|
||||
Baby Panda.png
|
||||
Lazy Baby Panda.png
|
||||
Aggressive Baby Panda.png
|
||||
Worried Baby Panda.png
|
||||
Playful Baby Panda.png
|
||||
Weak Baby Panda.png
|
||||
Brown Baby Panda.png
|
||||
Sitting Baby Panda BE.png
|
||||
Sitting Lazy Baby Panda BE.png
|
||||
Sitting Aggressive Baby Panda BE.png
|
||||
Sitting Worried Baby Panda BE.png
|
||||
Sitting Playful Baby Panda BE.png
|
||||
Sitting Weak Baby Panda BE.png
|
||||
Sitting Brown Baby Panda BE.png
|
||||
</gallery>
|
||||
|
||||
=== Animations ===
|
||||
<gallery>
|
||||
Panda Rolling.gif|A panda rolling.
|
||||
Panda Lying.gif|A panda lying.
|
||||
Panda Unhappy.gif|A panda unhappy.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Pandas Eating BE.png|Two pandas sitting up, eating bamboo.
|
||||
File:Playful panda on back.png|A panda lying on its back.
|
||||
File:WorriedPandaScreen.jpg|A worried panda on a beach.
|
||||
File:Worried Panda in Thunderstorm.png|A worried panda in a thunderstorm.
|
||||
File:Panda eat a cake.png|Panda eating a [[cake]].
|
||||
File:Panda eating a spyglass.png|A panda eating a [[spyglass]]. This results in [[missing texture]] particles being produced.<ref>{{bug|MC-206684|||WF}}</ref>
|
||||
File:LazyPandaCloseUp.png|A close up of a lazy panda in a bamboo forest.
|
||||
File:V1.8.0 panorama 1.png|A panda featured on a [[Bedrock Edition]] [[panorama]].
|
||||
File:Bamboo Galore.jpg|A panda with several bamboo blocks.
|
||||
</gallery>
|
||||
|
||||
=== Mojang images ===
|
||||
<gallery>
|
||||
Panda and bamboo welcomes you.jpg|"A house built out of bamboo with a hanging bamboo sign that says "Welcome!" next to a Panda riding a raft made of bamboo."<ref>{{mcnet|trails-tales-update-out-today-java|Trails Tales Update Out Today on Java|June 7, 2023}}</ref>
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Panda_earlier_version.jpg|Early version of the panda
|
||||
Panda Old Design.jpg|Panda with a slimmer model.
|
||||
</gallery>
|
||||
|
||||
=== Textures ===
|
||||
<gallery class="pixel-image">
|
||||
Panda (texture).png|Panda texture file.
|
||||
Lazy Panda (texture).png|Lazy panda texture file.
|
||||
Worried Panda (texture).png|Worried panda texture file.
|
||||
Playful Panda (texture).png|Playful panda texture file.
|
||||
Aggressive Panda (texture).png|Aggressive panda texture file.
|
||||
Weak Panda (texture).png|Weak panda texture file.
|
||||
Brown Panda (texture).png|Brown panda texture file.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Cats & Pandas.png|Pandas in promotional artwork for [[Bedrock Edition 1.8]].
|
||||
File:Zuri Chopping Bamboo Pixel Art.png|A panda eating bamboo while [[Zuri]] chops bamboo.
|
||||
File:Zuri on Bamboo Raft Pixel Art.png|A panda on a [[bamboo raft]] with Zuri.
|
||||
File:Zuri By Bamboo House Pixel Art.png|A panda sitting atop a bamboo house.
|
||||
File:Panda Animated Pixel Artwork.gif|Animated panda artwork.
|
||||
File:Panda Mask (Trails and Tales Summer Event) Render.png|The Panda Mask, an item featured in the [[Trails & Tales Event]].
|
||||
File:Panda (Trails & Tales Event).png|Secret Panda, featured in the Trails & Tales Event.
|
||||
File:MinecraftChinaVote.png|The results of a popularity poll held in China teasing the announcement of a Chinese animal at [[MINECON Earth 2018]].
|
||||
File:Panda skin.png|Panda image from the poll page.
|
||||
File:Pandas (Dungeons).png|[[MCD:Panda|Pandas]] as they appear in ''[[Minecraft Dungeons]]''.
|
||||
File:Panda Plateau.png|[[MCD:Panda Plateau|Panda Plateau]], a [[MCD:Mission|mission]] in ''Minecraft Dungeons'' centered around pandas.
|
||||
File:MCD Panda Temple Secret.png|A secret statue of a panda in ''Minecraft Dungeons''.
|
||||
File:Diamond Level Panda.jpg|The ''Diamond Level Panda'', a premium action figure created for San Diego Comic Con 2023.<ref>{{tweet|Minecraft|1681018879974440960|The majestic panda can be found in Bamboo Jungles—and now in your home! Created by @Mattel Creations, this Diamond Level #SDCC Exclusive comes with multiple expressions, bamboo, and smooshy CAKE (Cake is not edible.) http://aka.ms/MattelPanda|July 17, 2023}}</ref>
|
||||
File:Panda Packaging.jpg|The ''Diamond Level Panda's'' packaging''.''
|
||||
File:Panda Cake.jpg|The ''Diamond Level Panda'' holding a [[cake]].
|
||||
File:LEGO Panda.jpg|[[Lego Minecraft]] Panda.
|
||||
File:Never Ending Adventure.png|"Never Ending Adventure," an officially licensed cup featuring a panda.
|
||||
File:Panda Shirt.png|An officially licensed panda T-Shirt.
|
||||
File:Panda Desktop Tidy.jpeg|Officially licensed panda desktop toy.
|
||||
File:Paralyzing panda.jpeg|A panda but with realistic teeth.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox mobs}}
|
||||
[[Category:Neutral mobs]]
|
||||
[[Category:Animal mobs]]
|
||||
|
||||
[[cs:Panda]]
|
||||
[[de:Panda]]
|
||||
[[es:Panda]]
|
||||
[[fr:Panda]]
|
||||
[[it:Panda]]
|
||||
[[ja:パンダ]]
|
||||
[[ko:판다]]
|
||||
[[pl:Panda]]
|
||||
[[pt:Panda]]
|
||||
[[ru:Панда]]
|
||||
[[th:แพนด้า]]
|
||||
[[uk:Панда]]
|
||||
[[zh:熊猫]]
|
306
wiki_backup/Powder_Snow.txt
Normal file
306
wiki_backup/Powder_Snow.txt
Normal file
|
@ -0,0 +1,306 @@
|
|||
{{about|the block|the bucket|Powder Snow Bucket|other uses|Snow (disambiguation)}}
|
||||
{{Infobox block
|
||||
|image=Powder Snow.png
|
||||
|invimage=Powder Snow Bucket
|
||||
|invimage2=Powder Snow
|
||||
|transparent=Yes
|
||||
|light=No
|
||||
|tool=Bucket
|
||||
|renewable=Yes
|
||||
|stackable=No
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
|
||||
'''Powder snow''' is a [[block]] found in [[snowy slopes]] and [[grove]] biomes, in [[trial chambers]], or collected from [[snowfall]] using [[cauldron]]s. [[Player]]s and most [[mob]]s fall through powder snow and take [[#Freezing|freezing]] damage within it, but [[leather boots]] can be worn to stand on and climb through it as well as gain freezing immunity. Powder snow can only be [[Powder Snow Bucket|obtained]] using a [[bucket]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Natural generation ===
|
||||
Powder snow naturally generates in [[grove]]s and [[snowy slopes]] in [[strip]] formations. Powder snow cannot have a [[Snow|snow layer]] placed on it.
|
||||
|
||||
Powder snow also generates in the room {{cd|chamber_2}} in [[trial chambers]].
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Cauldrons ===
|
||||
{{main|Tutorials/Powder snow farming}}
|
||||
|
||||
A [[cauldron]] in a snowy [[biome]] under open sky fills with powder snow when it is [[snowing]]. Powder snow can then be picked up from this cauldron with an empty [[bucket]].
|
||||
|
||||
=== Bucket ===
|
||||
Using a [[powder snow bucket]] places powder snow; placed powder snow can be picked up again with an empty bucket. These actions can be automated using a [[dispenser]]. When picked up, breaking particles appear.{{only|je}}<ref>{{bug|MCPE-113502}}</ref>
|
||||
|
||||
=== Breaking ===
|
||||
Powder snow does not drop anything when mined, even with [[Silk Touch]], and tools do not speed up mining.<ref>{{bug|MC-205407}}</ref><ref>{{bug|MCPE-104192}}</ref>
|
||||
{{Breaking row|horizontal=1|Powder Snow|foot=1|drop=0}}
|
||||
|
||||
Powder snow is broken by [[water]] or [[lava]], or when shot with a [[Flame]]-enchanted bow.
|
||||
|
||||
== Usage ==
|
||||
[[File:Frozen effect (texture) JE1.png|thumb|The frosty vignette when a player is within powder snow.]]
|
||||
All entities (except [[rabbit]]s, [[endermite]]s, [[silverfish]], [[shulker]]s, [[vex]]es and [[fox]]es) fall through powder snow and move much slower in it, similar to [[cobweb]]s. Powder snow does not cause [[Damage#Suffocation|suffocation damage]].
|
||||
|
||||
Mobs, armor stands or players wearing [[leather boots]], however, do not fall through powder snow. In this case, the snow behaves as [[scaffolding]] when the player sneaks or crouches while on the block and jumps while inside of the block. Regardless of if the entity is wearing leather boots, all fall damage is negated when falling on top of powder snow. It is impossible to climb out of powder snow without leather boots. While moving through powder snow, snowflake [[particles]] appear.
|
||||
|
||||
Most walking mobs (except for [[goat]]s) treat powder snow as normal solid blocks while pathfinding, similar to [[trapdoor]]s, allowing them to voluntarily walk into it, and fall through it if possible.<ref>{{bug|MC-243456|||WAI}}</ref> Goats avoid powder snow, although they are not immune to falling through it and taking freezing damage.
|
||||
|
||||
If an entity that is on fire touches powder snow, powder snow cools it down as the powder snow melts.
|
||||
|
||||
Being fully inside a block causes a thick [[fog]] effect around the point of view. Players in [[Spectator]] mode can see through powder snow without any fogging effect.
|
||||
|
||||
When powder snow is on top of [[grass block]]s, [[mycelium]] or [[podzol]], the blocks below change to a snowy texture, similar to when [[snow]] layers are on top;<ref>{{bug|MC-262799|||WAI}}</ref> they revert to their default textures when the powder snow is removed. This change can be detected by [[observer]]s.
|
||||
|
||||
=== Freezing ===
|
||||
{{for|the ''[[Minecraft Dungeons]]'' enchantment|MCD:Freezing}}
|
||||
|
||||
[[File:HUD recieving the freeze damage.gif|thumb|Freezing hearts when the player is in powder snow.]][[File:HUD recieving the freeze damage hardcore.gif|thumb|Freezing hearts when the player is in [[Hardcore]].]][[File:Skeleton become Stray.gif|thumb|right|Powder snow converting a [[skeleton]] into a [[stray]].]]
|
||||
When an entity is inside a powder snow block, they begin to freeze and shake, taking [[damage]].
|
||||
|
||||
A player submerged in powder snow sees a frosty vignette slowly fade in at the sides of the screen and the FOV slowly decreases. When the vignette is fully shown, the player begins shivering visibly. After seven seconds (140 game ticks), the player's hearts change to a cyan frosty texture ({{healthbar|2|9px|freezing=1}}), and the player begins taking damage at a rate of {{hp|1}} every two seconds (40 game ticks). When an entity dies of freezing damage, a [[death messages|message]] appears, saying ''[entity] froze to death''. If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the "TicksFrozen" data tag, which increases by 1 every tick (to a maximum of 140) for an entity within the powder snow block. It decreases at a rate of 2 per tick after the entity leaves the powder snow block. As such, if the player reenters powder snow while they are still frozen, they resume freezing and start taking freezing damage based on the value of "TicksFrozen". This is currently not a separate effect when used with commands such as {{cmd|effect give freezing}}, and does not have its own unique art, particles, or potion.
|
||||
|
||||
Players do not take freezing damage if the [[game rule]] {{cd|freezeDamage}} is set to {{cd|false}}.
|
||||
|
||||
Wearing any piece of [[leather armor]] stops the freezing effect and reverses the damage. This applies to entities that can wear armor, such as [[players]], [[zombie]]s and [[horse]]s wearing leather [[horse armor]]. If the leather armor is put on while the entity already has the freezing effect, the effect fades away the same as if the entity exited the powder snow.
|
||||
|
||||
[[Snow golem]]s, [[stray]]s, [[polar bear]]s, [[Creaking|creakings]], [[wither]]s, and [[ender dragon]]s are immune to freezing damage. Fire-related mobs like [[strider]]s, [[magma cube]]s, and [[blaze]]s take {{hp|5}} every two seconds (40 game ticks) from freezing.
|
||||
|
||||
[[Skeleton]]s turn into [[stray]]s instead of taking freezing damage.
|
||||
|
||||
=== Preventing fall damage ===
|
||||
Similar to water, powder snow resets the fall distance of players and mobs falling into it, and can be used to prevent fall damage. It is superior to water in that it can be used in [[the Nether]]. Damage is also negated when falling onto carpet placed over powder snow.
|
||||
|
||||
=== Piston interactivity ===
|
||||
Despite not being a solid block, powder snow can be pushed and pulled by pistons like most solid blocks. This makes it the only block that can be placed and retrieved by [[dispenser]]s, while also pushable by pistons.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Powder snow}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Player hurt freeze1.ogg
|
||||
|sound2=Player hurt freeze2.ogg
|
||||
|sound3=Player hurt freeze3.ogg
|
||||
|sound4=Player hurt freeze4.ogg
|
||||
|sound5=Player hurt freeze5.ogg
|
||||
|subtitle=Player freezes
|
||||
|source=block
|
||||
|description=When a player is damaged by freezing in powder snow
|
||||
|id=entity.player.hurt_freeze
|
||||
|translationkey=subtitles.entity.player.freeze_hurt
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Fizz.ogg
|
||||
|subtitle=Fire extinguishes
|
||||
|description=When something freezing is dunked into lava
|
||||
|source=block
|
||||
|id=entity.generic.extinguish_fire
|
||||
|translationkey=subtitles.entity.generic.extinguish_fire
|
||||
|volume=0.7
|
||||
|pitch=1.2-2.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Empty powder snow bucket1.ogg
|
||||
|sound2=Empty powder snow bucket2.ogg
|
||||
|subtitle=Bucket empties
|
||||
|source=block
|
||||
|description=When a powder snow bucket is emptied
|
||||
|id=item.bucket.empty_powder_snow
|
||||
|translationkey=subtitles.item.bucket.empty
|
||||
|volume=1.0
|
||||
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Fill powder snow bucket1.ogg
|
||||
|sound2=Fill powder snow bucket2.ogg
|
||||
|subtitle=Bucket fills
|
||||
|source=player
|
||||
|description=When a bucket is filled with powder snow
|
||||
|id=item.bucket.fill_powder_snow
|
||||
|translationkey=subtitles.item.bucket.fill
|
||||
|volume=1.0
|
||||
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|be}}:
|
||||
{{SoundTable
|
||||
|type = bedrock
|
||||
| {{SoundLine
|
||||
|sound=Player hurt freeze1.ogg
|
||||
|sound2=Player hurt freeze2.ogg
|
||||
|sound3=Player hurt freeze3.ogg
|
||||
|sound4=Player hurt freeze4.ogg
|
||||
|sound5=Player hurt freeze5.ogg
|
||||
|source=player
|
||||
|description=When a player is damaged by freezing in powder snow
|
||||
|id=mob.player.hurt_freeze
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Fizz.ogg
|
||||
|source=block
|
||||
|description=When something freezing is dunked into lava
|
||||
|id=random.fizz}}
|
||||
| {{SoundLine
|
||||
|sound=Empty powder snow bucket1.ogg
|
||||
|sound2=Empty powder snow bucket2.ogg
|
||||
|source=block
|
||||
|description=When a powder snow bucket is emptied
|
||||
|id=bucket.empty_powder_snow
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Fill powder snow bucket1.ogg
|
||||
|sound2=Fill powder snow bucket2.ogg
|
||||
|source=player
|
||||
|description=When a bucket is filled with powder snow
|
||||
|id=bucket.fill_powder_snow
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{el|je}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=1
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Powder Snow
|
||||
|spritetype=block
|
||||
|nameid=powder_snow
|
||||
|blocktags=inside_step_sound_blocks, snow
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{el|be}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Powder Snow
|
||||
|nameid=powder_snow
|
||||
|spritetype=block
|
||||
|id=561
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Light as a Rabbit}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 26, 2019|link={{ytl|Q5Z5pMNfmZY|t=76}}|Powder snow was announced as “Snowier Snow” at [[MINECON Live 2019]] as part of [[mountains]] in the [[MINECON Live 2019#Biome vote|biome vote]], and was set to be added to the game due to mountains winning the vote.}}
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=2905}}|Powder snow was mentioned at [[Minecraft Live 2020]], but no images were shown.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w46a|[[File:Powder Snow JE1 BE1.png|32px]] Added powder snow.}}
|
||||
|{{HistoryLine|||dev=20w48a|Wearing any piece of leather armor now stops the freezing effect.
|
||||
|Added the <code>freezeDamage</code> gamerule, which stops entities from taking freezing damage if it is set to {{cd|false}}.
|
||||
|The <code>snow_step_sound_blocks</code> block tag was renamed to <code>inside_step_sound_block</code>.}}
|
||||
|{{HistoryLine|||dev=21w05a|Skeletons now turn into strays when they are in powder snow after {{convert|45|second|game tick}}.
|
||||
|[[Fox]]es no longer fall through powder snow.
|
||||
|Powder snow now extinguishes any flaming arrows shot into it.}}
|
||||
|{{HistoryLine|||dev=21w10a|Freezing in powder snow while using the "Fast" graphics setting gradually turns the player's view to black, and the vignette also appears as black in third-person view. This is most likely due to the new rendering change added in this version.}}
|
||||
|{{HistoryLine|||dev=21w11a|Frozen hearts now have a different texture in [[Hardcore]] mode.
|
||||
|Players in [[Spectator]] mode can now see through when inside powder snow.<ref>{{bug|MC-213743|||Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=21w13a|Slightly increased hardness and durability.
|
||||
|Increased vertical movement speed in powder snow.
|
||||
|Entities on fire now melt powder snow on colliding.
|
||||
|Skeletons now convert into strays after {{convert|7|second|game tick}}.
|
||||
|[[Blaze]]s, [[magma cube]]s and [[strider]]s now take extra damage from freezing.
|
||||
|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing.
|
||||
|Leather [[horse armor]] now grants horses immunity to freezing.
|
||||
|Mobs now shake when they are fully frozen.
|
||||
|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).
|
||||
|The model of powder snow has been tweaked so that the inner side textures are mirrored.}}
|
||||
|{{HistoryLine|||dev=21w17a|[[Wither]]s are now immune to freezing.}}
|
||||
|{{HistoryLine||1.17.1|dev=Pre-release 1|Powder snow cauldrons are now filled twice as fast as before.}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Powder snow now generates naturally in the new mountain biomes.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Powder snow now generates naturally in the new [[trial chambers]].}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Powder Snow JE1 BE1.png|32px]] Added powder snow under the "Caves and Cliffs" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Powder snow now shows the block breaking animation when being mined.
|
||||
|Powder snow is no longer transparent when looked at through [[cloud]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.210.53|Entities in powder snow now begin freezing and eventually die.
|
||||
|Powder snow can now be picked up and placed with a bucket.
|
||||
|Powder snow no longer appears in the [[Creative inventory]].
|
||||
|Added new sound effects for powder snow.
|
||||
|Powder snow now emits particles when an entity is landing or moving inside it.
|
||||
|[[Endermite]]s, [[rabbit]]s and [[silverfish]] no longer fall through powder snow.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.210.57|Powder snow block was readded to the Creative inventory.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Powder snow now naturally generates in the new mountain biomes.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.220.51|Powder snow block is once again unavailable through the Creative inventory.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Slightly increased hardness and durability.
|
||||
|Increased vertical movement speed in powder snow.
|
||||
|Entities on fire now melt powder snow on colliding.
|
||||
|[[Blaze]]s, [[magma cube]]s and [[strider]]s now take extra damage from freezing.
|
||||
|[[Stray]]s, [[polar bear]]s and [[snow golem]]s are now immune to freezing.
|
||||
|Leather [[horse armor]] now grants horses immunity to freezing.
|
||||
|Mobs now shake when they are fully frozen.
|
||||
|Freeze time decreased to 7 seconds (140 game ticks) and hurt frequency to 2 seconds (40 game ticks).
|
||||
|A fog effect is now applied while standing very close outside a powder snow block.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Powder snow is now available without enabling [[experimental gameplay]].
|
||||
|Powder snow now makes a different noise when players get hurt by it.
|
||||
|[[Fox]]es no longer fall through powder snow.
|
||||
|Powder snow blocks are now removed by flowing [[water]] and [[lava]].}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.52|[[Cauldron]]s now fill with powder snow when it snows, making it renewable.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.54|Powder snow's hardness has been changed to 0.25 to match ''[[Java Edition]]''.
|
||||
|[[Skeleton]]s now convert into [[stray]]s when they are inside of powder snow.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.56|[[Wither]]s are now immune to freezing.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Powder snow now generates naturally in the new mountain biomes.}}
|
||||
}}
|
||||
|
||||
=== Powder Snow "items" ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|Added powder snow to the [[Creative inventory]].}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.53|Removed powder snow from the [[Creative inventory]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Regular and powder snow.png|A patch of powder snow in a [[snowy slopes]] biome, barely standing out from regular snow surrounding it.
|
||||
Regular and powder snow (annotated).png|Annotated version of the previous screenshot. Thick blue line separates regular and powder snow; dashed line denotes the level of blocks the player has been standing on.
|
||||
Powder Snow Pit 1.jpg|A pit full of powder snow.
|
||||
Powder Snow Pit 2.jpg|A pit full of powder snow.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week--powder-snow Block of the Week: Powder Snow] – Minecraft.net on October 21, 2021
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|natural}}
|
||||
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Hazardous blocks]]
|
||||
|
||||
[[de:Pulverschnee]]
|
||||
[[es:Nieve polvo]]
|
||||
[[fr:Neige poudreuse]]
|
||||
[[it:Neve polverosa]]
|
||||
[[ja:粉雪]]
|
||||
[[ko:가루눈]]
|
||||
[[pl:Sypki śnieg]]
|
||||
[[pt:Neve fofa]]
|
||||
[[ru:Рыхлый снег]]
|
||||
[[uk:Сипкий сніг]]
|
||||
[[zh:细雪]]
|
4278
wiki_backup/Realms.txt
Normal file
4278
wiki_backup/Realms.txt
Normal file
File diff suppressed because it is too large
Load diff
27
wiki_backup/Resin.txt
Normal file
27
wiki_backup/Resin.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
'''[[Wikipedia:Resin|Resin]]''' may refer to:
|
||||
|
||||
== ''Minecraft'' ==
|
||||
* {{ItemLink|Resin Clump}}
|
||||
* {{BlockLink|Block of Resin}}
|
||||
* {{ItemLink|Resin Brick}}
|
||||
* {{BlockLink|Resin Bricks}}
|
||||
* {{BlockLink|Resin Brick Slab}}
|
||||
* {{BlockLink|Resin Brick Stairs}}
|
||||
* {{BlockLink|Resin Brick Wall}}
|
||||
* {{BlockLink|Chiseled Resin Bricks}}
|
||||
|
||||
=== April Fools' Day jokes ===
|
||||
* {{ItemLink|Toxic Resin}}
|
||||
* {{BlockLink|Resin Ore}}
|
||||
|
||||
{{disambig}}
|
||||
|
||||
[[de:Harz (Begriffsklärung)]]
|
||||
[[es:Resina]]
|
||||
[[fr:Résine (homonymie)]]
|
||||
[[ja:樹脂]]
|
||||
[[lzh:樹香(辨異)]]
|
||||
[[pt:Resina]]
|
||||
[[ru:Смола]]
|
||||
[[uk:Смола]]
|
||||
[[zh:树脂]]
|
|
@ -1,499 +1,260 @@
|
|||
{{Italic title}}
|
||||
{{About|the video game|the franchise|Minecraft (franchise)|other uses}}
|
||||
{{Infobox program
|
||||
| title = ''Minecraft''
|
||||
| image = Java Edition {{v|java|nolink=1}}.png
|
||||
| image2 = Bedrock {{v|bedrock|nolink=1}}.png
|
||||
| author =
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]<ref group="note">{{els|be|ee}}</ref>
|
||||
* [[File:SkyBox Labs icon.png|20px|link=SkyBox Labs|alt=SkyBox Labs logo|class=darkmode-invert]] [[SkyBox Labs]]<ref group="note">{{BE}} on {{w|Nintendo Switch}} and {{w|PlayStation 4}}</ref>
|
||||
* [[File:4J Studios logo.svg|20px|link=4J Studios|alt=4J Studios logo]] [[4J Studios]]<ref group="note">{{el|lce}}</ref>
|
||||
* [[File:OtherOceanLogo.png|20px|link=Other Ocean Interactive|alt=Other Ocean Interactive logo|class=darkmode-invert]] [[Other Ocean Interactive]]<ref group="note">{{el|ds}}</ref>
|
||||
* [[File:NetEase.png|25px|link=wikipedia:NetEase]] {{w|NetEase}}<ref group="note">{{el|ce}}</ref>
|
||||
* [https://minecraft.net/credits Credits]
|
||||
| platform = '''{{JE}}'''
|
||||
* {{OS|win|mac|lin}}
|
||||
'''{{BE}}'''
|
||||
* '''Native'''
|
||||
* {{OS|win|chrome|xb1|ns|ps4|ps5}}
|
||||
* {{OS|and|ios|ipad|fire}}
|
||||
* {{OS|psvr}}
|
||||
* '''Optimized/Enhanced'''
|
||||
* {{OS|xsx}} {{w|Xbox Series X and Series S|Xbox Series X|S}}
|
||||
* {{OS|ps4}} {{w|PlayStation 4|PlayStation 4 Pro}}
|
||||
'''{{el|ee}}'''
|
||||
* {{OS|win|mac|chrome}}
|
||||
* {{OS|and|ios|ipad}}
|
||||
'''{{el|ce}}'''
|
||||
* '''Desktop Edition'''
|
||||
* {{OS|winwm}}
|
||||
* '''Mobile Edition'''
|
||||
* {{OS|and|ios|ipad|mac}}
|
||||
| programming language =
|
||||
* {{OS|java}} {{w|Java (programming language)|Java}} <sup>(''Java Edition'')</sup>
|
||||
* {{OS|c++}} {{w|C++}}<ref>{{tweet|jeb|122350670648066049|@johnmbergman The Pocket Edition is ported to C++|October 7, 2011}}</ref> <sup>(''Bedrock'' & ''Education'')</sup>
|
||||
| version =
|
||||
* {{JE}}: {{v|java}} {{#if: {{v|java-snap}} | <br />({{v|java-snap}}) }}
|
||||
* {{BE}}: {{v|bedrock}} {{#if: {{v|bedrock-beta}} | <br />({{v|bedrock-beta}}) }} {{#if: {{v|bedrock-preview}} | <br />({{v|bedrock-preview}}) }}
|
||||
* {{el|ee}}: {{v|education}} {{#if: {{v|education-beta}} | <br />({{v|education-beta}}) }} {{#if: {{v|education-preview}} | <br />({{v|education-preview}}) }}
|
||||
| date = {{collapse|content='''{{JE}}'''
|
||||
: '''May 17, 2009''' ([[Java Edition Classic|Classic]])
|
||||
: December 23, 2009 ([[Java Edition Indev|Indev]])
|
||||
: February 27, 2010 ([[Java Edition Infdev|Infdev]])
|
||||
: June 30, 2010 ([[Java Edition Alpha|Alpha]])
|
||||
: December 20, 2010 ([[Java Edition Beta|Beta]])
|
||||
: '''November 18, 2011''' ([[Java Edition#Full release|Release]])
|
||||
;{{el|4k}}
|
||||
: December 2, 2009
|
||||
;{{BE}}
|
||||
: '''Android''': August 16, 2011
|
||||
: '''iOS''': November 16, 2011
|
||||
: '''Fire OS''': April 2, 2014
|
||||
: '''Fire Phone''': July 25, 2014
|
||||
: '''Galaxy Store''': 2014
|
||||
: '''Windows Phone 8.1''': December 10, 2014
|
||||
: '''Windows''': July 29, 2015
|
||||
: '''[[Gear VR Edition|Gear VR]]''': April 27, 2016
|
||||
: '''Oculus Rift''': August 15, 2016
|
||||
: <small>'''[[Apple TV Edition|tvOS]]/[[Fire TV Edition|Fire TV]]''': December 19, 2016</small>
|
||||
: '''Windows 10 Mobile''': February 22, 2017
|
||||
: <small>'''Xbox One''':</small> October 22, 2024
|
||||
: '''Windows Mixed Reality''': November 21, 2017
|
||||
: <small>'''Nintendo Switch''':</small> June 21, 2018
|
||||
: '''iPadOS''': September 24, 2019
|
||||
: '''PS4''': December 10, 2019
|
||||
: '''PS VR''': September 22, 2020
|
||||
: '''ChromeOS''': June 7, 2023
|
||||
: <small>'''Xbox Series X{{!}}S''': February 6, 2024</small>
|
||||
: '''PS5''': October 22, 2024
|
||||
;{{el|mcedu}}
|
||||
: November 5, 2011
|
||||
;{{el|lce}}
|
||||
: [[Xbox 360 Edition|'''Xbox 360''']]: May 9, 2012
|
||||
: <small>[[Xbox One Edition|'''Xbox One''']]:</small> September 5, 2014
|
||||
: [[PlayStation 3 Edition|'''PS3''']]: December 17, 2013
|
||||
: [[PlayStation 4 Edition|'''PS4''']]: September 4, 2014
|
||||
: <small>[[PlayStation Vita Edition|'''PS Vita''' & '''PS TV''']]: October 14, 2014</small>
|
||||
: [[Wii U Edition|'''Wii U''']]: December 17, 2015<ref>[https://web.archive.org/web/20151207180938/https://www.mojang.com/2015/12/minecraft-coming-to-nintendo-wii-u/ Minecraft coming to Nintendo Wii U] - Mojang.com; December 7, 2015</ref>
|
||||
: <small>[[Nintendo Switch Edition|'''Nintendo Switch''']]:</small> May 11, 2017
|
||||
;{{el|pi}}
|
||||
: February 11, 2013
|
||||
;{{el|ee}}
|
||||
: November 1, 2016<ref>[https://web.archive.org/web/20161104025605/http://mojang.com/2016/11/minecraft-education-edition-has-launched ''Minecraft: Education Edition'' has launched!] - Mojang.com; November 1, 2016</ref>
|
||||
;{{el|ce}}
|
||||
: August 8, 2017<ref>
|
||||
[https://mc.163.com/news/20180619/29175_704938.html “Minecraft: China Edition is out!] - mc.163.com; August 8, 2017</ref>
|
||||
;{{el|ds}}
|
||||
: September 13, 2017<ref>{{Mcnet|minecraft-new-3ds|Minecraft on new 3DS!}}</ref>}}
|
||||
| ratings = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
|
||||
| size = See {{JE}}, {{BE}}, {{el|ee}}, {{el|ce}}
|
||||
| source available = '''''Java Edition''''': Partial<br />'''Other editions''': No
|
||||
| license = [https://minecraft.net/terms Terms of Use]
|
||||
| website = https://minecraft.net/about-minecraft
|
||||
}}{{Q|Minecraft is a game made up of blocks, creatures, and community. Blocks can be used to reshape the world or build fantastical creations. Creatures can be battled or befriended, depending on your playstyle. Experience epic adventures solo or with friends, there’s no wrong way to play.
|
||||
Unless you’re digging straight down.|[[minecraft.net]]|''Minecraft''}}[[File:MC key art 2024.jpg|thumb|Key art by Mojang Studios]]
|
||||
'''''Minecraft''''' is a 3D {{w|sandbox game}} created by Swedish game developer [[Markus Persson|Markus "Notch" Persson]]. It is maintained by [[Mojang Studios]], a part of [[Xbox Game Studios]], which in turn is part of {{w|Microsoft}}.
|
||||
|
||||
From its creation, ''Minecraft'' was developed almost exclusively by Notch until [[Jens Bergensten|Jens "Jeb" Bergensten]] started working with him and has since become head of its development. It features [[music]] by [[Daniel Rosenfeld|Daniel "C418" Rosenfeld]], [[Kumi Tanioka]], [[Lena Raine]] and [[Aaron Cherof]], as well as [[painting]]s by [[Kristoffer Zetterstrand]] and [[Sarah Boeving]]. Initially released as what is now known as ''Minecraft'' [[Java Edition Classic|Classic]] on May 17, 2009, the game was [[Java Edition#Full release|fully released]] on November 18, 2011, after multiple updates. Since its release, ''Minecraft'' has expanded to mobile devices and consoles. On November 6, 2014, ''Minecraft'' and all of Mojang Studios' assets were acquired by {{w|Microsoft}} for US$2.5 billion.<ref>[https://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ Yes, we're being bought by Microsoft] - Mojang.com; September 15, 2014</ref><ref>{{tweet|xboxp3|530368089418784768|It’s official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Notch has since left Mojang and is no longer working on ''Minecraft''.
|
||||
|
||||
''Minecraft'' focuses on allowing the [[player]] to explore, interact with and modify a dynamically-generated [[Overworld|map]] made of one-cubic-meter-sized [[block]]s. In addition to blocks, the environment features [[plant]]s, [[mob]]s and [[item]]s. Some activities in the game include building, mining for [[ore]], fighting hostile mobs and [[crafting]] new blocks and [[tool]]s by gathering various resources found in the game. The game's open-ended model allows players to create [[structure]]s, creations and artwork on various [[Combat|competitive]] or collaborative [[multiplayer]] servers or their single-player maps. Other features include [[redstone circuits]] for logic computations and remote actions, [[minecart]]s and [[Rail|tracks]], and a mysterious underworld called [[the Nether]]. A designated but completely optional goal of the game is to travel to a dimension called [[the End]] and defeat the [[ender dragon]].
|
||||
|
||||
==Purchase and availability==
|
||||
{{FakeImage|{{yt|MmB9b5njVbA}}|Official ''Minecraft'' Trailer|align=right}}
|
||||
{{JE}} is mostly available on PCs. It can be purchased from the [https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store] or from the [https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc Minecraft Official Website]. Gift codes can be bought for others, for the same price as buying the game for oneself. The demo version can be played for free without multiplayer. ''Java Edition'' can not run on Windows RT, it can only be run on ChromiumOS or ChromeOS if the "Linux development environment" is turned on, and it can not be run on many non-PC devices, even ones that use Java, such as cars, toasters, and Android devices.
|
||||
|
||||
{{BE}} is available on most devices. It can be purchased on [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google Play] (for [[w:ChromeOS|ChromeOS]] & {{w|Android (operating system)|Android}}), the [https://geo.itunes.apple.com/app/479516143 Apple App Store] (for {{w|iOS}} & {{w|iPadOS}}), the [[Bedrock Edition/Fire store pages|Amazon Appstore]] (for {{w|Amazon Fire|Fire tablets}}), the Microsoft Store (for [https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), the [[Bedrock Edition/Nintendo Switch store pages|Nintendo eShop]] (for {{w|Nintendo Switch}}), and the [https://store.playstation.com/search/minecraft PlayStation Store] (for {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}).
|
||||
|
||||
Alternatively, ''Xbox Game Pass Standard'' provides access to ''Bedrock Edition'' on Xbox consoles. ''PC Game Pass'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs. ''Xbox Game Pass Ultimate'' provides access to ''Java Edition'' on PC and ''Bedrock Edition'' on Windows PCs and Xbox consoles.
|
||||
|
||||
{{el|lce}} can be purchased on physical media (excluding {{el|ns}}) or on the respective platform's store. The {{els|ps3|psv}} can only be purchased through the console. The {{els|xbox 360|xbox one|playstation 4|wii u|switch}} are no longer available for direct digital purchase.
|
||||
|
||||
The North American version of {{el|ds}} can be purchased on physical media. It is no longer available for direct digital purchase.
|
||||
|
||||
[[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']], a remake of an old version of [[Java Edition]], can be played at [https://classic.minecraft.net classic.minecraft.net] for free.
|
||||
|
||||
==Gameplay==
|
||||
{{main|Gameplay}}
|
||||
[[File:Survival1.13.png|right|thumb|A newly created ''Minecraft'' world.]]
|
||||
|
||||
===Player===
|
||||
{{main|Player}}
|
||||
[[File:Steve (classic) JE6.png|thumb|left|150px|alt=Steve player character model|One of the nine default [[player]] skins, called [[Player#Steve|Steve]].]]
|
||||
The player is the person that the user controls in the [[world]]. When the user starts a game, the player is put in a [[world]], generated from a random or specified [[Seed (world generation)|seed]], with an empty [[inventory]]. If the [[bonus chest]] option is enabled, a chest filled with basic items generates near the player. The player has a [[health]] bar with 10 hearts and can be depleted when they are [[damage]]d. Damage to health can be mitigated by [[armor]] or the [[Resistance]] effect; while health can be restored by keeping the [[hunger]] bar full enough or by drinking specific [[potion]]s. If the [[difficulty]] is set to Peaceful, health regenerates on its own.
|
||||
|
||||
Each player can have a unique look via 9 default [[skin]]s, or by creating their own custom skin. A player can change their skin on the profile page of [[minecraft.net]] or in the ''[[Minecraft Launcher]]'' {{in|JE}} and in the pause or main menus {{in|BE}}.
|
||||
|
||||
===Blocks===
|
||||
{{main|Block}}
|
||||
[[File:Ancient Greece.jpg|alt=A building based on a Greek acropolis.|thumb|280x280px|A building based on a Greek acropolis.]]
|
||||
The world of ''Minecraft'' takes place within a {{w|Cubic honeycomb|three-dimensional grid of cubes}}, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as [[Grass Block|grass]], [[stone]] and [[ore]]s that generate randomly within the world. There are also blocks that players can [[Crafting|craft]], such as a [[crafting table]] and a [[furnace]]. Resources can be extracted from blocks by hand or by using [[tools]]. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. [[bedrock]], [[end portal frame]]s, [[command block]]s, [[Nether Portal (block)|nether]] and [[End Portal (block)|end portals]], [[barrier]]s and air.
|
||||
|
||||
===Mining===
|
||||
{{main|Mining}}
|
||||
[[File:MultipleOreBlobs.png|right|thumb|Various [[ore]]s (in proximity of [[lava]]) that can be mined with a [[pickaxe]].]]
|
||||
[[Tutorials/Mining|Mining]] is one of the main aspects of ''Minecraft'' and is done to extract ore and other materials mainly from below the surface of the map. These ores include [[coal ore|coal]], [[iron ore|iron]], [[gold ore|gold]], [[redstone ore|redstone]], [[diamond ore|diamond]], [[lapis lazuli ore|lapis lazuli]], [[copper ore|copper]] and [[emerald ore|emerald]]. Mining can involve [[digging]] a hole from the surface or going down through a [[cave]]. [[Mineshaft]]s and [[ravine]]s create extra areas that may contain resources, since they are usually rich in ores.
|
||||
|
||||
===Crafting and smelting===
|
||||
{{Main|Crafting|Smelting}}
|
||||
[[File:Crafting Table.png|thumb|150px|left|A [[crafting table]] is used to create most of the blocks and items in ''Minecraft''.]]
|
||||
[[Crafting]] allows players to create new tools and [[block]]s using items from their [[inventory]]. Subsequent versions often contain crafting [[recipe]]s for new blocks and [[item]]s. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a [[furnace]] in addition to fuel and processes blocks into a more useful form such as from [[raw iron]] into [[iron ingot]]s, which can then be crafted into iron tools and iron [[armor]].
|
||||
|
||||
===Brewing and enchanting===
|
||||
{{Main|Brewing|Enchanting}}
|
||||
[[File:Enchantment Table animated experience.gif|right|thumb|An [[Enchanting Table|enchanting table]] with glyphs being absorbed into it.]]
|
||||
[[Brewing]] creates [[potion]]s from various ingredients and [[water]] using a [[brewing stand]]. They are stored in a [[glass bottle]] and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. [[Enchanting]] is also used to upgrade [[armor]], tools or [[weapon]]s with an [[enchanting table]] or [[anvil]]. More powerful enchantments can be accessed by gaining [[experience]] and placing [[Bookshelf|bookshelves]] around the enchanting table.
|
||||
|
||||
===Mobs===
|
||||
{{main|Mob}}
|
||||
[[File:Creeper in forest.png|thumb|upright|right|A [[creeper]] in a [[forest]]. Creepers stalk the player and then explode once they get near.]]
|
||||
[[Mob]]s (short for "mobiles") are interactable creatures that inhabit the world. [[Mob#Hostile mobs|Hostile mobs]] attack the player while [[Mob#Passive mobs|passive mobs]] do not. [[Mob#Neutral mobs|Neutral mobs]] attack when provoked (not all neutral mobs are provoked the same way).
|
||||
|
||||
The [[Overworld]] contains many passive animal mobs that may be killed for [[food]], [[Breeding|bred]] with one another, or kept around for useful utilities; these include:
|
||||
*{{EntityLink|Pig|Pigs}}: drop [[raw porkchop]]s upon death and can be ridden using a [[saddle]] and holding a [[carrot on a stick]].
|
||||
*{{EntityLink|Cow|Cows}}: a source of [[raw beef|beef]] and [[leather]], and can be [[milk bucket|milked]] using a [[bucket]].
|
||||
*{{EntityLink|Sheep}}: kills leave [[raw mutton|mutton]] and [[wool]], but can be otherwise [[Shear|sheared]] for a more sustainable source of wool.
|
||||
*{{EntityLink|Chicken|Chickens}}: drop [[raw chicken]] and feathers, and can lay [[egg]]s as an alternate form of reproduction.
|
||||
*{{EntityLink|Horse|Horses}}: a form of fast land transport, equippable with [[saddle]]s and [[horse armor]].
|
||||
*{{EntityLink|Rabbit|Rabbits}}: small, hasty mobs that drop [[Raw Rabbit|meat]], [[Rabbit Hide|hide]] and its [[Rabbit's Foot|foot]].
|
||||
*{{EntityLink|Bat|Bats}}: ambient mobs that fly around caves.
|
||||
*{{EntitySprite|cod}} {{EntitySprite|tropical-fish}} {{EntitySprite|salmon}} {{EntitySprite|pufferfish}} [[Fish]]: passive mobs that drop food or [[bone]]s ([[bone meal]] {{in|JE}}).
|
||||
Mobs that drop food drop the raw version of their food unless killed while on [[fire]] or by an item enchanted with the [[Fire Aspect|fire aspect]] enchantment.
|
||||
|
||||
Common hostile mobs found throughout the Overworld include:
|
||||
*{{EntityLink|Zombie|Zombies}}: slow, basic melee attackers.
|
||||
*{{EntityLink|Skeleton|Skeletons}}: ranged attackers using a [[bow]] and [[arrow]].
|
||||
*{{EntityLink|Spider|Spiders}}: leap large distances and climb walls.
|
||||
*{{EntityLink|Witch|Witches}}: make use of potions for attack and defense.
|
||||
*{{EntityLink|Creeper|Creepers}}: sneak up and [[Explosion|explode]] when near the player.
|
||||
*{{EntityLink|Enderman|Endermen}}: are tall, black creatures with purple eyes, boasting teleportation and strong melee attacks; they can be provoked if the [[player]] looks at their eyes.
|
||||
|
||||
The Overworld also contains some rarer mobs that spawn only on occasion or in specific [[biome]]s, places or times:
|
||||
*{{EntityLink|Spider Jockey|Spider Jockeys}}: a [[skeleton]] riding a [[spider]].
|
||||
*{{EntityLink|Chicken Jockey|Chicken Jockeys}}: a baby [[zombie]] riding a [[chicken]].
|
||||
*{{EntityLink|Squid|Squids}}: aquatic mobs that drop [[ink sac]]s.
|
||||
*{{EntityLink|Slime|Slimes}}: spawn deep within the map and in [[Swamp|swamplands]], splitting into multiple pieces when killed.
|
||||
*{{EntityLink|Villager|Villagers}}: humanoid mobs with complex daily routines, inhabiting [[village]]s and are able to [[trade]] with the player.
|
||||
*{{EntitySprite|iron-golem}} {{EntitySprite|snow-golem}} [[Golem]]s: artificial constructs that can attack hostiles.
|
||||
*{{EntityLink|Cat|Cats}}: inhabit villages or [[swamp hut]]s, and can be tamed to deter [[creeper]]s and [[phantom]]s.
|
||||
*{{EntityLink|Ocelot|Ocelots}}: spawn in [[jungle]]s.
|
||||
*{{EntityLink|Parrot|Parrots}}: spawn in jungles and can imitate the sounds of nearby hostile [[mob]]s.
|
||||
*{{EntityLink|Wolf|Wolves}}: can be tamed by the player and attack enemy mobs if the owner engages or is attacked by them.
|
||||
*{{EntityLink|Llama|Llamas}}: can store items and form lines with other llamas, known as a caravan.
|
||||
*{{EntityLink|Mooshroom|Mooshrooms}}: mushroom-covered [[cow]]s that spawn in [[mushroom fields]] [[biome]]s.
|
||||
*{{EntitySprite|guardian}} {{EntitySprite|elder-guardian}} [[Guardian]]s and [[elder guardian]]s: spawn in [[ocean monument]]s.
|
||||
*{{EntityLink|Donkey|Donkeys}}: similar to [[horse]]s, trading off their agility for the ability to store items via [[chest]]s.
|
||||
*{{EntityLink|Skeleton Horse|Skeleton Horses}}: spawn rarely in [[thunderstorm]]s as part of a skeleton horse trap.
|
||||
*{{EntityLink|Polar Bear|Polar Bears}}: inhabits ice biomes, and are very protective of their cubs.
|
||||
*{{EntityLink|Panda|Pandas}}: spawn in [[jungle]]s and [[bamboo jungle]]s, and have different personalities.
|
||||
*{{EntityLink|Silverfish}}: small [[arthropods]] that infest stone blocks.
|
||||
*{{EntityLink|Endermite|Endermites}}: may spawn when a player throws an [[ender pearl]].
|
||||
*{{EntityLink|Vindicator|Vindicators}}: spawn in [[woodland mansion]]s and [[raid]]s, wielding [[iron axe]]s that deal heavy melee damage.
|
||||
*{{EntityLink|Pillager|Pillagers}}: spawn in [[pillager outpost]]s and raids, wielding [[crossbow]]s.
|
||||
*{{EntityLink|Evoker|Evokers}}: spawn in woodland mansions and raids, able to summon biting fangs from the ground and [[vex]]es.
|
||||
*{{EntityLink|Phantom|Phantoms}}: flying hostile creatures that spawn when the [[player]] has not slept for three days.
|
||||
*{{EntityLink|Warden|Wardens}}: large, blind, and tough mobs that roam the [[deep dark]], using sound and smell to locate other mobs.
|
||||
*{{EntityLink|Camel|Camels}}: rideable mobs that spawn in [[desert village]]s, able to dash and carry two players at once.
|
||||
*{{EntityLink|Breeze|Breezes}}: hostile mobs that spawn in [[trial spawner]]s through [[trial chambers]] and shoots wind at the player.
|
||||
|
||||
Some mobs are found exclusively in [[the Nether]], including:
|
||||
*{{EntityLink|Ghast|Ghasts}}: flying ghost-like creatures that shoot exploding [[fireball]]s at the player.
|
||||
*{{EntityLink|Piglin|Piglins}}: obsessed with gold, they can [[Bartering|barter]] with the [[player]] to provide resource.
|
||||
*{{EntityLink|Zombified Piglin|Zombified Piglins}}: undead piglins that wield [[golden sword]]s and attack in hordes if provoked.
|
||||
*{{EntityLink|Hoglin|Hoglins}}: [[breed]]able hostile [[animal]]s.
|
||||
*{{EntityLink|Wither Skeleton|Wither Skeletons}}: tall skeletons that wield stone swords and drop coal or, occasionally, [[wither skeleton skull]]s that can be used to summon an optional boss, the wither. Just like its cousin an attack from a wither skeleton will inflict the wither effect.
|
||||
*{{EntityLink|Blaze|Blazes}}: spawned by [[Monster Spawner|spawners]] in [[nether fortress]], they shoot fireballs at players and hover above the ground.
|
||||
*{{EntityLink|Magma Cube|Magma Cubes}}: a fiery counterpart to the Overworld's slimes, having fire resistance and increased damage.
|
||||
*{{EntityLink|Strider|Striders}}: are the only passive mobs naturally spawning in the Nether, which can walk on lava and can be saddled and ridden with a [[warped fungus on a stick]].
|
||||
|
||||
[[The End]] contains the {{EntityLink|Ender Dragon}}, which is the main boss mob in ''Minecraft'' and allows the player to exit back to the Overworld when it dies, as well as {{EntityLink|Shulker|shulkers}}, block-like mobs that shoot homing bullets at the player which inflict the [[Levitation]] effect. They also drop their [[Shulker Shell|shells]], allowing the player to craft [[shulker box]]es.
|
||||
|
||||
The {{EntityLink|Wither}} is the second boss mob in ''Minecraft''. It is created by the player by placing wither skeleton skulls on top of [[soul sand]] or [[soul soil]] in a specific pattern. When spawned, they shoot wither skulls at nearby non-[[undead]] mobs, while also causing any mob hit by the skulls to get the [[Wither (effect)|Wither effect]].
|
||||
|
||||
===The Nether===
|
||||
{{main|The Nether}}
|
||||
[[File:The Nether.png|thumb|right|The Nether.]]
|
||||
The Nether is a dimension in ''Minecraft'' accessible from the [[Overworld]] by a [[nether portal]]. It consists of five unique [[biome]]s, which are the [[nether wastes]], the [[basalt deltas]], the [[Crimson Forest|crimson]] and [[warped forest]]s and the [[soul sand valley]]s. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins and hoglins. Ores in the Nether include [[nether quartz]], [[Nether Gold Ore|nether gold]] and [[ancient debris]]. The Nether also has large oceans of [[lava]] that have striders walking on them.
|
||||
|
||||
===The End===
|
||||
{{main|The End}}
|
||||
[[File:The End.png|thumb|right|The End.]]
|
||||
The End is another dimension of the game where the player battles the [[ender dragon]]. The End is accessed by entering an [[end portal]] found in a [[stronghold]]. The End is composed of [[end stone]] and is inhabited by [[endermen]]. It also contains tall [[obsidian pillar]]s on top of which are [[end crystal]]s that heal the ender dragon. Once the ender dragon is slain, the [[exit portal]] is created in the center of the map and an [[end gateway portal]] is created near an edge of the map, which transports the player to the expansive [[outer End islands]] which are full of [[chorus fruit]] forests and [[End City|end cities]] filled of [[chest loot]] and [[shulker]]s. The end gateway portal is only accessed by throwing an [[ender pearl]], using [[elytra]] or [[trapdoor]]s to enter the portal. There are no ores in the End.
|
||||
|
||||
===Multiplayer (''Java'')===
|
||||
{{Main|Server|Multiplayer}}
|
||||
[[File:PlayerVersusPlayer.png|thumb|right|PvP (player vs player) on a multiplayer server.]]
|
||||
''Minecraft'' multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term [[Tutorials/Griefing|griefer]], meaning a player who causes grief, is a typical term on the internet but has taken up its definition on ''Minecraft'' servers: a person who destroys or defiles other users' creations on servers.
|
||||
|
||||
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the ''Minecraft'' server and even plugin-based replacement servers such as [[mcservers:Bukkit|Bukkit]]. Because of these plugin-based servers, new user-created features have shown up in ''Minecraft''. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing {{key|T}}.<!-- Does this need to be included, its not official minecraft? -->
|
||||
|
||||
One popular game on multiplayer servers is [[Spleef]] (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins.
|
||||
|
||||
Many popular multiplayer servers exist that may contain, PvP arenas, custom [[minigames]] or large [[Survival]] or [[Creative]] worlds.
|
||||
|
||||
===Multiplayer (''Bedrock'')===
|
||||
Multiplayer {{in|be}} differs from multiplayer on the ''Java Edition'' in that it is centered around a friend system. A player can add friends through the Friends tab in the menu or in the pause screen of a world. A player may invite friends to a world instead of having to pay for a server or realm. ''Minecraft'' has [[featured servers]] on ''Bedrock'', which means that they are available when opening the game. There are five featured servers: The Hive, CubeCraft, Lifeboat, Mineville and Galaxite.
|
||||
|
||||
===''Minecraft'' Realms===
|
||||
{{main|Realms}}
|
||||
'''''Minecraft'' Realms''' is an official subscription-based [[server]] hosting service that allows players to create and manage their own private ''Minecraft'' multiplayer worlds. Hosted by [[Mojang Studios]], Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the internet. However, Realms are not intended for large public servers, but for groups of friends or as a family server.<ref>{{tweet|danfrisk|311725356434460672|Quick info: Minecraft Realms isn't built for huge public servers. The sweetspot is a group of invited friends or as a family server.|March 13, 2013}}</ref> Private Realms servers are easy to set up and available 24/7 as long as the owner pays for it.
|
||||
|
||||
==Editions ==
|
||||
[[File:Minecraft Sales Data.png|thumb|right|''Minecraft'' sales data, up to December, 2015.]]
|
||||
{{Main|Edition}}
|
||||
===''Java Edition''===
|
||||
{{main|Java Edition}}
|
||||
The original version of ''Minecraft'' on Windows, macOS, and Linux, starting through the ''[[Minecraft Launcher]],'' ''Java Edition'' was initially released for an "early private singleplayer alpha" on May 17, 2009, followed by several development stages (notably Classic, Indev, Infdev, Alpha, Beta) with the game finally being released on November 18, 2011. The ''Java Edition'' has seen many significant updates since its official release.
|
||||
|
||||
The original May 17, 2009, public release is officially recognized as the anniversary of the [[Minecraft (franchise)|''Minecraft'' franchise]] as a whole. The official 10th Anniversary (in 2019) and [[15th Anniversary]] (in 2024) are set 10 and 15 years after this date respectively.<!-- Graph is very old, any way of providing an updated graph? -->
|
||||
|
||||
===''Bedrock Edition''===
|
||||
{{main|Bedrock Edition}}
|
||||
[[File:Pocket.jpg|thumb|right|Notch with ''Minecraft: Pocket Edition'' on the ''Xperia Play''.]]
|
||||
The '''''Bedrock Edition''''' (also known as the '''Bedrock Platform'''/'''Codebase'''/'''Engine''', and officially Minecraft or Minecraft for Windows) is a multi-platform version of ''Minecraft'' developed by [[Mojang Studios]] and {{w|Xbox Game Studios}}. Unlike Java Edition, which runs on the titular coding system, Bedrock Edition runs on C++. Prior to this term, as the engine originated with ''Minecraft: Pocket Edition'', this entire product family has been referred to using as "''Pocket Edition''", "MCPE" or "Pocket/Windows 10 Edition".
|
||||
|
||||
Before the [[Better Together Update]], it had different subtitles on different platforms including {{el|pe}} (for iOS and Android), [[Legacy Console Edition|''Legacy Console Editions'']], {{el|Windows 10}}, {{el|Gear VR}}, and {{el|Fire TV}}.
|
||||
|
||||
Predating the [[Better Together Update]], Minecraft: {{el|pe}} was initially launched exclusively for the {{w|Sony Ericsson Xperia Play|Xperia PLAY}} on Google Play<ref>https://play.google.com/details?id=com.mojang.minecraftpe</ref> for US$6.99 on August 16, 2011. It was later released for other {{w|Android (operating system)|Android}} devices on October 7, 2011,<ref>{{tweet|kappische|122246496941899776}}</ref> and {{w|iOS}} on November 17, 2011.<ref>https://appleinformer.org/2011/11/minecraft-pocket-edition-for-ios-now-available-for-download</ref> On September 13, 2012, the ''Pocket Edition'' was made available for purchase on the Amazon Appstore. The {{w|Windows Phone}} version was released on the Windows Phone Store on December 10, 2014,<ref>https://windowscentral.com/minecraft-pocket-edition-comes-windows-phone</ref> for which the [[Pocket Edition 1.0.0]] release and newer are available only for Windows 10 Phone and newer. Since then, four adaptations of ''Pocket Edition'' have been released; for [[Windows 10 Edition|Windows 10]] on July 29, 2015, the [[Gear VR Edition|Gear VR]] on April 27, 2016, [[Apple TV Edition|tvOS]] on December 19, 2016, and the [[Fire TV Edition|Fire TV]] on December 19, 2016.<ref>[https://web.archive.org/web/20150704220210/https://mojang.com/2015/07/announcing-minecraft-windows-10-edition-beta/ Announcing: ''Minecraft: Windows 10 Edition Beta''] - Mojang.com; July 4, 2015</ref><ref>https://oculus.com/blog/minecraft-now-available-on-oculus-for-gear-vr</ref><ref>{{mcnet|apple-tv-edition-released|Apple TV Edition released!|December 19, 2016|Owen Jones}}</ref><ref>https://amazon.com/dp/B01NCJDPER</ref> As of September 24, 2018, the {{el|Apple TV}} has been discontinued.
|
||||
|
||||
===Legacy Console Edition ===
|
||||
{{main|Legacy Console Edition}}
|
||||
Legacy Console Edition refers to the editions of ''Minecraft'' for consoles that are developed and updated by [[4J Studios]].
|
||||
|
||||
The Legacy Console Edition was initially announced for the {{w|Xbox 360}} on June 7, 2011, during {{w|E3 2011}}. {{el|360}} released digitally on May 9, 2012 followed by a physical release on June 4, 2013. The game was later released on additional platforms as {{el|ps3}} on December 17, 2013, {{el|ps4}} on September 4, 2014, {{el|xb1}} on September 5, 2014, {{el|psv}} on October 14, 2014, {{el|wii}} on December 17, 2015, and {{el|ns}} on May 11, 2017. As of December 10, 2019, no further feature updates have been released for these versions, and the newest available update depends on the platform. The most recent update on {{el|xb1}} and {{el|ns}} is the [[World of Color Update]], while {{el|360}}, {{el|ps3}}, {{el|psv}}, and {{el|wii}} have access to [[Update Aquatic]]. {{el|ps4}} is the most up-to-date version with [[Village & Pillage]].
|
||||
|
||||
===''Minecraft Education''===
|
||||
{{main|Minecraft Education}}
|
||||
''Minecraft Education'' (''Edition'', before late 2022) is an educational version of ''Minecraft'' specifically designed for classroom use. It is developed by Mojang Studios and Xbox Game Studios and contains features that make ''Minecraft'' easy to use in a classroom setting. The full game was released on November 1, 2016.
|
||||
|
||||
===''New Nintendo 3DS Edition''===
|
||||
{{main|New Nintendo 3DS Edition}}
|
||||
''Minecraft: New Nintendo 3DS Edition'' was released on September 13, 2017 for the {{w|New Nintendo 3DS|titular system, its XL variant}}, and the {{w|Nintendo 2DS|New Nintendo 2DS XL}}, a unique port developed by [[Other Ocean Interactive]]. Multiplayer was limited to local play. This edition was discontinued on January 15, 2019.
|
||||
|
||||
===Other===
|
||||
There are a number of other versions of ''Minecraft''. {{el|4k}} is a simple version of ''Minecraft'' in the style of other "4K" Java games (everything is packaged in 4 kibibytes) by Notch for contests. [[Pi Edition|''Minecraft: Pi Edition'']] was a free ported version of {{el|pe}} [[Pocket Edition version history#0.5.0|0.5.0]] for the {{w|Raspberry Pi}},<ref>[https://web.archive.org/web/20121127035644/http://www.mojang.com/2012/11/minecraft-is-coming-to-the-raspberry-pi/ Minecraft is coming to Raspberry Pi!] - Mojang.com; November 24, 2012</ref> which was intended as an educational tool for novice programmers. It allowed users to manipulate the game code and supported multiple programming languages; however, it was discontinued in January 2016. [[China Edition|''Minecraft: China Edition'']] is a localized version of ''Minecraft'' for mainland China.
|
||||
{{-}}
|
||||
|
||||
===Edition comparison===
|
||||
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Edition comparison"
|
||||
!Edition
|
||||
!Price ({{w|United States dollar|USD}})
|
||||
!Developer
|
||||
!Platforms
|
||||
! Buy
|
||||
!Trial/Download
|
||||
!Input methods
|
||||
!Account type
|
||||
!Skin changes
|
||||
!Support
|
||||
!Notes
|
||||
|-
|
||||
!{{JE}}
|
||||
|$29.99 – $39.99
|
||||
|[[Mojang Studios]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, and {{w|Linux}}
|
||||
|[https://xbox.com/games/store/-/9NXP44L49SHJ Microsoft Store]
|
||||
|[https://minecraft.net/free-trial minecraft.net]
|
||||
|Keyboard and mouse
|
||||
|Microsoft
|
||||
|Free, user-created
|
||||
|[https://help.minecraft.net ''Minecraft'' Help Center]
|
||||
|The original version of ''Minecraft''. Access to occasional test updates known as [[Java Edition version history/Development versions|snapshots]].
|
||||
|-
|
||||
!{{BE}}
|
||||
|$6.99 – $39.99
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]<br />[[SkyBox Labs]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|ChromeOS}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, {{w|Amazon Fire|Fire}}, {{w|Xbox One}}/{{w|Xbox Series X and Series S|Series X|S}}, {{w|Nintendo Switch}}, {{w|PlayStation 4|PS4}}, {{w|PlayStation VR|PS VR}}, & {{w|PlayStation 5|PS5}}
|
||||
|Microsoft ([https://xbox.com/games/store/-/9NXP44L49SHJ Windows] & [https://xbox.com/games/store/-/9MVXMVT8ZKWC Xbox]), [https://play.google.com/store/apps/details?id=com.mojang.minecraftpe Google], [https://geo.itunes.apple.com/app/479516143 Apple], [[Bedrock Edition/Fire store pages|Amazon]], [[Bedrock Edition/Nintendo Switch store pages|Nintendo]], and [https://store.playstation.com/search/minecraft PlayStation] stores
|
||||
|[https://xbox.com/games/store/-/9NBLGGH2JHXJ Microsoft] (Windows only), [https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe Google], and [https://playstation.com/games/minecraft PlayStation] stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|Microsoft (for achievements and servers), Nintendo (for online play), and Sony (for online play)
|
||||
| Free, user-created, via in-app purchase, or via Xbox network
|
||||
|[https://help.minecraft.net ''Minecraft'' Help Center] [https://support.xbox.com/help/games-apps/game-titles/minecraft-info Xbox Support]
|
||||
|Cross-platform local server multiplayer. Windows, ChromeOS, Android, iOS, iPadOS, Xbox, & PlayStation users have access to occasional test updates known as [[Bedrock Edition version history/Development versions|betas/previews]].
|
||||
|-
|
||||
!{{el|ee}}
|
||||
|$5.04 – $12 per user per year
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />[[4J Studios]]
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|macOS}}, {{w|ChromeOS}}, {{w|Android}}, {{w|iOS}}, & {{w|iPadOS}}
|
||||
|[https://education.minecraft.net/licensing education.minecraft.net] and the [https://geo.itunes.apple.com/app/1196524622 Apple App Store]
|
||||
|[https://aka.ms/MEEDownloadPage education.minecraft.net], [https://microsoft.com/p/-/9NBLGGH4R2R6 Microsoft], [https://play.google.com/store/apps/details?id=com.mojang.minecraftedu Google], and [https://geo.itunes.apple.com/app/1196524622 Apple] stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|Office 365 Education and Microsoft 365
|
||||
|Free, user-created
|
||||
|[https://educommunity.minecraft.net ''Minecraft Education'' Community Hub]
|
||||
|Designed for teaching. Based on {{BE}}.
|
||||
|-
|
||||
!{{el|ce}}
|
||||
| Free
|
||||
|[[Mojang Studios]]<br />{{w|Xbox Game Studios}}<br />{{w|NetEase}}
|
||||
|{{w|Microsoft Windows|Windows}}, {{w|Android (operating system)|Android}}, {{w|iOS}}, {{w|iPadOS}}, & {{w|macOS}}
|
||||
|N/A
|
||||
|[https://mc.163.com mc.163.com], [https://apps.apple.com/cn/app/1243986797 Apple], and other stores
|
||||
|Keyboard & mouse, gamepad, and touchscreen
|
||||
|NetEase
|
||||
|Free, user-created, or via in-app purchase
|
||||
|[https://gm.163.com/user_help.html?index=5&paper_id=4278 gm.163.com]
|
||||
| Transplanted from {{els|je|be}}.
|
||||
|}
|
||||
|
||||
==Game customization==
|
||||
===Add-ons===
|
||||
{{main|Add-on}}
|
||||
'''Add-ons'''{{only|be}} are the first step toward bringing customization to all editions of ''Minecraft'' and are officially supported by [[Mojang Studios]]/''Minecraft''. They currently allow players to transform the look of their worlds, change the behavior of mobs, and add entities, items and blocks, structures, functions and biomes. <!-- Mojang studios and minecraft are not interchangable -->
|
||||
|
||||
===Behavior packs ===
|
||||
'''Behavior packs'''{{only|be}} change how vanilla mobs behave.
|
||||
|
||||
===Resource packs===
|
||||
{{Main|Resource pack}}
|
||||
The game officially supports changing most of its various textures, sounds, and texts through '''resource packs'''. Resource packs must contain a certain structure of files and folders placed in the <samp>[[.minecraft]]/resourcepacks</samp> folder. Installed resource packs, as well as the folder in which resource packs are placed, can be accessed in the options menu. The extent to which the resources are changed is dependent on how many files are contained in the resource pack.
|
||||
|
||||
===Data packs===
|
||||
{{Main|Data pack}}
|
||||
Data packs{{only|je}} provide a way for players to further customize vanilla worlds in a similar way to resource packs. Unlike resource packs, which modify the game's resources, data packs can be used to override or add new advancements, functions, loot tables, structures, recipes and tags without any code modification.
|
||||
|
||||
===Skins===
|
||||
{{main|Skin}}
|
||||
Skin refers to the texture that is placed onto a player model or mob.
|
||||
The skin is divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.). A skin allows only solid color; transparency is not allowed on the skin file except on the second layer, which is transparent by default; playing offline, pixels can be left free resulting in "holes" in the skin. The second layer can be used to give the character glasses, hats, or other accessories. Players can also change the arm size to be slim or normal. The slim variant is 3 pixels wide while the normal variant is 4 pixels wide.
|
||||
|
||||
====''Java Edition''====
|
||||
{{in|je}}, there are no special features in the skins. This version has only the features listed in the first part of this section.
|
||||
|
||||
====''Bedrock Edition''====
|
||||
{{IN|be}}, there are many more types of skin customization. [[Player]]s can add 3D custom hair, eyes, mouths, arms, legs and more. Players can also change the size of a character. Players can also get many different accessories for the skin. However, the player cannot do this with a custom skin, only with an in-game skin. Players can also buy accessories and skins. Having a skin that is smaller than normal or larger does not affect the hitbox size, but can still give an advantage in multiplayer servers because it can be harder to see them. Some of the skins also do not show their armor or hand-held [[item]]s.
|
||||
|
||||
===Capes===
|
||||
{{main|Cape}}
|
||||
Capes are an uncommon vanity item that can be equipped on a player's back. {{IN|be}}, players start with a cape that is not equipped by default and some skins come with capes.
|
||||
|
||||
Capes also flail around when the player runs. When the player equips elytra, the texture of the elytra changes to an equipped cape.
|
||||
|
||||
===Unofficial mods===
|
||||
{{disclaimer|section=1}}
|
||||
{{main|Mods}}
|
||||
''Minecraft'' can be modified by replacing or adding Java class files to <samp>[[minecraft.jar]]</samp> {{in|je}}. This method of making custom modifications is not supported by Mojang as it can break the game if the mod is outdated, defective, or in conflict with another mod. Some such modifications impressed Notch or Jeb sufficiently that they were added to the game and the authors were credited under Additional Programming. Some examples of mods being implemented into the main game include Hippoplatimus' [[Piston]] Mod and horses from Dr. Zhark's Mo' Creatures mod were added in [[Beta 1.7]] and [[Java Edition 1.6.1|1.6.1]] respectively. <!-- SHOULD WE REMOVE THIS SECTION? IT HAS NOTHING TO DO WITH OFFICIAL MINECRAFT! -->
|
||||
|
||||
===Third-party programs ===
|
||||
{{disclaimer|section=1}}
|
||||
{{main|Programs and editors}}
|
||||
There are many programs designed for ''Minecraft''. These include 3D map editors and viewers, game modifiers, various informational programs (such as crafting recipes) and server wrappers, and other specialty programs. As with mods, these too are not supported by Mojang.
|
||||
|
||||
==Reception==
|
||||
{{w|Metacritic}} ranked ''Minecraft'' as one of the best video games of the 2010s,<ref>https://web.archive.org/web/20230903185633/https://www.metacritic.com/feature/best-videogames-of-the-decade-2010s</ref> and Video Game Canon ranks ''Minecraft'' as one of the best games of all time.<ref>https://videogamecanon.com</ref>
|
||||
|
||||
===Awards===
|
||||
[[File:MojangTrophies.jpg|thumb|right|upright|Mojang Studios' trophies.]]
|
||||
Since release ''Minecraft'' has won numerous awards including:
|
||||
*''{{w|PC Gamer}}'s'' "Game of the Year"<ref>https://pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year</ref>
|
||||
*{{w|Independent Games Festival}}'s Grand Prize and "Audience Award"<ref>https://indiegamesplus.com/2011/01/2011_independent_games_festiva_10</ref>
|
||||
*''{{w|Good Game (TV program)|Good Game}}'s'' "Best Downloadable Game of 2010"<ref>https://abc.net.au/tv/goodgame/stories/s3085956.htm</ref>
|
||||
*''{{w|Rock Paper Shotgun}}'s'' "Game of the Year"<ref>https://rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24</ref>
|
||||
*{{w|Indie DB}}'s "Indie of the Year", "Most Innovative and Best Singleplayer Indie"<ref>https://indiedb.com/events/2010-indie-of-the-year-awards/winners</ref>
|
||||
*{{w|Game Developers Choice Awards}}'s "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"<ref>https://gamechoiceawards.com/archive/gdca_11th.html</ref>
|
||||
|
||||
==References in popular culture==
|
||||
|
||||
{{main|Minecraft in popular culture}}
|
||||
|
||||
Many references have been made in culture in response to the popularity of ''Minecraft'', this includes many [https://knowyourmeme.com/search?q=minecraft memes] and also references in these video games, TV shows, and movies.
|
||||
|
||||
==Gallery==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
Mclogo2.svg|''Minecraft''<br />game logo
|
||||
Minecraft Java & Bedrock Edition for PC logo.png|''Minecraft: Java & Bedrock Edition for PC'' logo
|
||||
Java Edition icon 3.png|''Minecraft: Java Edition'' app icon
|
||||
Snapshot icon.png|''Minecraft: Java Edition'' snapshot app icon
|
||||
McBeLogo.png|''Minecraft: Bedrock Edition'' app icon
|
||||
Minecraft Preview icon.png|''Minecraft Preview''<br />app icon
|
||||
Minecraft Education icon.png|''Minecraft Education''<br />app icon
|
||||
Minecraft Education Preview icon.png|''Minecraft Education Preview'' app icon
|
||||
MC square key art 2024.jpg|''Minecraft'' square key art
|
||||
MC vertical key art 2024.jpg|''Minecraft'' vertical key art
|
||||
MC key art 2024.jpg|''Minecraft'' horizontal<br />key art
|
||||
MC key art 2024 no logo.jpg|''Minecraft'' horizontal<br />key art without logo.
|
||||
Minecraft Key Art 2024.jpg|''Minecraft'' horizontal<br />key art without logo. (alt)
|
||||
MC DX square key art 2024.jpg|''Minecraft: Deluxe Collection'' square key art
|
||||
MC DX vertical key art 2024.jpg|''Minecraft: Deluxe Collection'' vertical key art
|
||||
MC DX key art 2024.jpg|''Minecraft: Deluxe Collection'' horizontal<br />key art
|
||||
MC DX key art 2024 no logo.png|''Minecraft: Deluxe Collection'' horizontal key art without logo.
|
||||
Minecraft Java & Bedrock Edition key art.jpg|''Minecraft: Deluxe Collection'' horizontal key art without logo. (alt)
|
||||
MC PC square key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
MC PC vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
MC PC DX square key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
MC PC DX vertical key art 2024.jpg|''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
Minecraft Education key art.webp|''Minecraft Education''<br />key art
|
||||
</gallery>
|
||||
|
||||
==== Box art ====
|
||||
<gallery>
|
||||
Minecraft PS5 Box.jpg|PS5 box.
|
||||
Minecraft PS4 PSVR Compatible Box.jpg|Outdated PS4 box.
|
||||
Minecraft Nintendo Switch Box.jpg|Nintendo Switch box.
|
||||
</gallery>
|
||||
|
||||
==== Old ====
|
||||
<gallery>
|
||||
MC square key art.jpg|Old ''Minecraft'' square<br />key art with old logo.
|
||||
Minecraft vertical key art.jpg|Old ''Minecraft'' vertical<br />key art
|
||||
Minecraft Vertical.jpg|Old ''Minecraft'' vertical key art with old logo.
|
||||
Minecraft horizontal key art.webp|Old ''Minecraft'' horizontal<br />key art
|
||||
MC key art.jpg|Old ''Minecraft'' horizontal<br />key art without logo.
|
||||
MC key art.png|Old ''Minecraft'' horizontal key art without logo. (alt)
|
||||
Minecraft Java & Bedrock Edition for PC square key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' square key art
|
||||
Minecraft Java & Bedrock Edition for PC vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition for PC'' vertical key art
|
||||
Minecraft Java & Bedrock Edition for PC horizontal key art.png|Old ''Minecraft: Java & Bedrock Edition for PC'' horizontal key art
|
||||
Minecraft Deluxe Collection square key art.jpg|Old ''Minecraft: Deluxe Collection'' square key art
|
||||
Minecraft Deluxe Collection vertical key art.jpg|Old ''Minecraft: Deluxe Collection'' vertical key art
|
||||
Minecraft Deluxe Collection horizontal key art.jpg|Old ''Minecraft: Deluxe Collection'' horizontal<br />key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection square key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' square key art
|
||||
Minecraft Java & Bedrock Edition Deluxe Collection vertical key art.jpg|Old ''Minecraft: Java & Bedrock Edition Deluxe Collection'' vertical key art
|
||||
Minecraft Preview square key art.jpg|''Minecraft Preview'' square key art
|
||||
Minecraft Preview vertical key art.jpg|''Minecraft Preview'' vertical key art
|
||||
Minecraft Preview horizontal key art.jpg|''Minecraft Preview'' horizontal key art
|
||||
</gallery>
|
||||
|
||||
===In other media===
|
||||
<gallery>
|
||||
Minecraft Twitter logo.jpg|''Minecraft'' X (Twitter) profile image
|
||||
Minecraft300MilDownloads.png|Infographic celebrating 300 million copies of Minecraft being sold, showing statistics of several in-game mechanics.
|
||||
Minecraft Poster JINX.jpg|An official poster made by J!NX.
|
||||
MC Poster by SamCube.jpg|An official poster made by SamCube.<ref>https://youtube.com/playlist?list=PL8F008EC1BDE1692A</ref>
|
||||
MC Poster2 by SamCube.jpg|An official poster made by SamCube.
|
||||
Minecraft is for everyone!.jpeg|Minecraft is for everyone!
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{reflist|group="note"}}
|
||||
|
||||
== References ==
|
||||
{{Reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft|general}}
|
||||
{{Navbox Minecraft (franchise)|games}}
|
||||
|
||||
[[Category:Minecraft| ]]
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Games]]
|
||||
|
||||
[[cs:Minecraft]]
|
||||
[[de:Minecraft]]
|
||||
[[el:Minecraft]]
|
||||
[[es:Minecraft]]
|
||||
[[fr:Minecraft]]
|
||||
[[hu:Minecraft]]
|
||||
[[it:Minecraft]]
|
||||
[[ja:Minecraft]]
|
||||
[[ko:Minecraft]]
|
||||
[[lzh:礦藝]]
|
||||
[[nl:Minecraft]]
|
||||
[[pl:Minecraft]]
|
||||
[[pt:Minecraft]]
|
||||
[[ru:Minecraft]]
|
||||
[[th:Minecraft]]
|
||||
[[tr:Minecraft]]
|
||||
[[uk:Minecraft]]
|
||||
[[zh:Minecraft]]
|
||||
{{#ifeq: {{FULLPAGENAME}} | {{SITENAME}}
|
||||
| <templatestyles src=":Minecraft_Wiki/styles.css" />
|
||||
| <templatestyles src=":Minecraft_Wiki/styles.css/editcopy" /><!--
|
||||
-->{{Editcopy
|
||||
| main page
|
||||
| firsttitle = the main page
|
||||
| [[MCW:Directors|directors]]
|
||||
| reason = because it is a high traffic page and therefore a likely target of vandalism
|
||||
| extratext = See also: [[Minecraft Wiki/icon/editcopy|/icon]], [[Minecraft Wiki/platform/editcopy|/platform]], [[Minecraft Wiki/style/editcopy|/style]], and [[Minecraft Wiki/styles.css/editcopy|/styles.css]]<sup>([{{fullurl:Special:ComparePages|page1={{urlencode:Minecraft Wiki/styles.css}}&page2={{urlencode:Minecraft Wiki/styles.css/editcopy}}}} compare])</sup> editcopy pages.<br />Maintenance templates used: [[Template:DidYouKnow|DidYouKnow]], [[Template:FrontPageSprite|FrontPageSprite]], and [[Template:Version/FP|Version/FP]].
|
||||
}}
|
||||
}}<div id="main-page" class="plainlinks main-page">
|
||||
{{/style|id=fp-1|contentid=fp-header|contentclass=fp-header|content=
|
||||
<div id="fp-header-file" class="nomobile">[[File:Minecraft Wiki header.svg|300px|link=|alt=Minecraft Wiki]]</div>
|
||||
<div id="fp-header-links" class="list-style-none nomobile">
|
||||
* {{FrontPageLink|id=compass|MCW:Community portal|Community portal}}
|
||||
* {{FrontPageLink|id=book-and-quill|MCW:Forum|Wiki forum}}
|
||||
* {{FrontPageLink|id=painting|MCW:Admin noticeboard|Admin noticeboard}}
|
||||
* {{FrontPageLink|id=clock|Special:RecentChanges|Recent changes}}
|
||||
* {{FrontPageLink|id=sign|MCW:Wiki rules|Wiki rules}}
|
||||
* {{FrontPageLink|id=book|MCW:Style guide|Style guide}}
|
||||
* {{FrontPageLink|id=iron-pickaxe|Help:Contents|Help contents}}
|
||||
* {{FrontPageLink|id=paper|MCW:How to help|How to help}}
|
||||
* {{FrontPageLink|id=ruby|Special:WantedPages|Missing pages}}
|
||||
</div>
|
||||
<div id="fp-header-text">
|
||||
Welcome to the most comprehensive wiki about [[Minecraft (franchise)|the ''Minecraft'' franchise]]! We are a community-run, publicly accessible and editable website that can be improved by everyone. [[MCW:About|Learn more about us here!]]
|
||||
|
||||
This wiki, with its [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} pages] and [[Special:ListFiles|{{NUMBEROFFILES}} files]] about all ''Minecraft''-related games, is managed and maintained by [[Special:Statistics|{{NUMBEROFACTIVEUSERS}} active users]] from the ''Minecraft'' community. [[MCW:How to help|Anyone can contribute!]]
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-banner|content=
|
||||
<div class="fp-banner-content">
|
||||
<div class="fp-banner-image pixel-image">[[File:BiomeSprite pale-garden.png|95px|link=The Garden Awakens|class=pixel-image]]</div>
|
||||
|
||||
<div>
|
||||
<h3 style="margin-top: 0; padding-top: 0;">The Garden Has Been Awakened!</h3>
|
||||
|
||||
During the day, the [[pale garden]] is eerily quiet. But as night falls, it awakens, with glowing [[eyeblossom]]s and [[creaking|creaking creatures]]. Can you hunt down the [[creaking heart]]s, defeat the [[creaking]]s, and build a wonder with [[resin]] blocks? Uncover the secret of the pale garden in ''Minecraft'''s latest [[game drop]]!
|
||||
|
||||
<div>[[The Garden Awakens|<span class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--action-progressive cdx-button--weight-primary">Learn more</span>]]</div>
|
||||
</div>
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-2|header=''Minecraft''|content=
|
||||
'''''[[Minecraft]]''''' is a 3D sandbox adventure game developed by [[Mojang Studios]] where [[player]]s can interact with a fully customizable three-dimensional world made of [[block]]s and [[entities]]. Its diverse [[gameplay]] options allow players to choose the way they play, creating countless possibilities.
|
||||
|
||||
There are three actively maintained [[edition]]s of ''Minecraft'': '''''[[Java Edition]]''''' (Windows, macOS, Linux); '''''[[Bedrock Edition]]''''' (Windows, mobile, and consoles); and '''''[[Minecraft Education]]''''' (for educational settings). There is also a [[China Edition|localized release]] of the game for mainland China.
|
||||
<!--Instead of changing these icons, please discuss at [[Talk:Minecraft Wiki#Icon discussion]]-->
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|Trading|image=Emerald}}
|
||||
{{/icon|Brewing|image=Potion of Healing}}
|
||||
{{/icon|Enchanting|image=Enchanting Table}}
|
||||
{{/icon|Mob|Mobs|image=Slime}}
|
||||
{{/icon|Block|Blocks|image=Bricks}}
|
||||
{{/icon|Item|Items|image=Diamond Pickaxe}}
|
||||
{{/icon|Biome|Biomes|image=Cherry Leaves}}
|
||||
{{/icon|Effect|Effects|image=Poison}}
|
||||
{{/icon|Crafting|image=Crafting Table}}
|
||||
{{/icon|Smelting|image=Furnace}}
|
||||
{{/icon|Smithing|image=Wayfinder Armor Trim Smithing Template JE1 BE1}}
|
||||
{{/icon|Structure|Structures|image=Desert Small House 5}}
|
||||
{{/icon|Redstone circuits|Redstone|image=Redstone Dust}}
|
||||
{{/icon|Commands|image=Command Block}}
|
||||
{{/icon|Version history|History|image=Stone JE1}}
|
||||
{{/icon|Tutorials|image=Lectern with Book (S)}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-3|header=''Minecraft Dungeons''|content=
|
||||
'''''[[Minecraft Dungeons]]''''' is an action-adventure role-playing game where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the [[MCD:Arch-Illager|Arch-Illager]]. There is also an arcade adaptation of the game known as '''''[[MCD:Arcade|Minecraft Dungeons Arcade]]'''''.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCD:Story|Story|image=Arch-Illager}}
|
||||
{{/icon|MCD:Gear|Gear|image=Evocation Robe (MCD)}}
|
||||
{{/icon|MCD:Artifact|Artifacts|image=Corrupted Beacon (MCD)}}
|
||||
{{/icon|MCD:Consumable|Consumables|image=Strength Potion}}
|
||||
{{/icon|MCD:Mob|Mobs|image=Gold Key Golem Sleeping}}
|
||||
{{/icon|MCD:Location|Locations|image=Map Table Dungeons}}
|
||||
{{/icon|MCD:Hero|Heroes|image=Hex}}
|
||||
{{/icon|MCD:Enchantment|Enchantments|image=IllagersBane}}
|
||||
{{/icon|MCD:Downloadable Content|DLCs|image=HowlingPeaksIsland}}
|
||||
</div>
|
||||
}}
|
||||
{{/style|id=fp-4|header=''Minecraft Legends''|content=
|
||||
'''''[[Minecraft Legends]]''''' is a real-time action strategy game where the player takes on the third person perspective of a legendary hero whose mission is to defend the Overworld from the piglins by protecting settlements and villages, establishing outposts, and forming alliances with mobs to stop the spread of the piglins' Nether corruption.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCL:Biome|Biomes|image=Speed Wheat MCL}}
|
||||
{{/icon|MCL:Mob|Mobs|image=Blaze Runt Journal Icon MCL}}
|
||||
{{/icon|MCL:Mount|Mounts|image=Horse MCL}}
|
||||
{{/icon|MCL:Resource|Resources|image=Coal Journal Icon MCL}}
|
||||
{{/icon|MCL:Structure|Structures|image=Gate MCL}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-5|header=''Minecraft: Story Mode''|content=
|
||||
'''''[[Minecraft: Story Mode]]''''' and '''''[[Minecraft: Story Mode - Season Two]]''''' are discontinued episodic point-and-click narrative-driven graphic adventure games developed by [[Telltale Games]] based on ''Minecraft'', where players have to navigate through chapters to advance a storyline. The decisions and actions taken by the player can change the narrative.
|
||||
|
||||
Both titles were discontinued in 2019 due to the shutdown of Telltale Games, but existing copies can still be played.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCSM:Character|Characters|image=Jesse M1}}
|
||||
{{/icon|MCSM:Mob|Mobs|image=Creeder}}
|
||||
{{/icon|MCSM:Item|Items|image=Amulet (Story mode)}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-6|header=''Minecraft Earth''|content=
|
||||
'''''[[Minecraft Earth]]''''' was a free-to-play augmented reality mobile game where players could travel to real-life locations to build structures and collect resources. It featured numerous unique gameplay aspects and interactions resembling the main game.
|
||||
|
||||
The game was shut down on June 30, 2021, and can no longer be played.
|
||||
|
||||
<div class="mcw-mainpage-icons">
|
||||
{{/icon|MCE:Adventure|Adventures|image=Adventure menu icon (MCE)}}
|
||||
{{/icon|MCE:Block|Blocks|image=Rainbow Wool (inventory) MCE}}
|
||||
{{/icon|MCE:Buildplate|Buildplates|image=Buildplate Icon MCE}}
|
||||
{{/icon|MCE:Mob|Mobs|image=Moobloom (inventory) MCE}}
|
||||
{{/icon|MCE:Item|Items|image=Fancy Feather (inventory) MCE}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-7|headerstyle=position:relative|header=News and events|content=
|
||||
<!--
|
||||
Keep six items here. When a new item is added, place it at the top and remove the bottom-most item.
|
||||
For game updates, only mention major updates (any update that has a title) and April Fools' snapshots here.
|
||||
-->
|
||||
;December 3, 2024
|
||||
:[[Java Edition 1.21.4]] and [[Bedrock Edition 1.21.50]], named [[The Garden Awakens]], are released.
|
||||
;November 19, 2024
|
||||
:The first full-length trailer for ''[[A Minecraft Movie]]'' is released.
|
||||
;November 12, 2024
|
||||
:''[[Minecraft: Journey to the Ancient City]]'' is released.
|
||||
;October 22, 2024
|
||||
:The [[Bundles of Bravery]] drop is released. It features [[bundle]]s, and adds [[Hardcore]] to {{BE}} and [[Realms]]. In addition, a native version of {{BE}} for PlayStation 5 is released as well.
|
||||
;September 28, 2024
|
||||
:[[Minecraft Live 2024|Minecraft Live]] takes place, announcing the [[Bundles of Bravery]] drop, the [[creaking]] and [[pale garden]], and more.
|
||||
;September 18, 2024
|
||||
:Minecraft Live is announced to take place on September 28, 2024.
|
||||
}}
|
||||
|
||||
{{/style|id=fp-8|header=Did you know…|content=
|
||||
{{DidYouKnow}}
|
||||
}}
|
||||
|
||||
{{/style|id=fp-9|header=Links|content=
|
||||
<div style="display:grid; grid-template-areas:'a b' 'a c'; gap:20px">
|
||||
<div style="grid-area:a">
|
||||
;''Minecraft''
|
||||
* [https://minecraft.net Website]
|
||||
* [https://linktr.ee/Minecraft.net Social media]
|
||||
* [https://help.minecraft.net Help Center]
|
||||
* [https://bugs.mojang.com Mojang Bug Tracker]
|
||||
* Discord servers
|
||||
** [https://discord.gg/Minecraft ''Minecraft'']
|
||||
** [https://discord.gg/MinecraftFeedback Feedback]
|
||||
** [https://discord.gg/MinecraftLive Live]
|
||||
</div>
|
||||
<div style="grid-area:b">
|
||||
;Minecraft Wiki
|
||||
* [[MCW:Discord|Wiki Discord]]
|
||||
* [https://x.com/MinecraftWikiEN X (Twitter)]
|
||||
* [https://wikis.world/@MinecraftWikiEN Mastodon]
|
||||
* [https://bsky.app/profile/minecraft.wiki Bluesky]
|
||||
* [https://youtube.com/@MinecraftWikiEN YouTube]
|
||||
</div>
|
||||
<div style="grid-area:c">
|
||||
;Related wikis
|
||||
* [[ftb:|Feed The Beast Wiki]] <small>([[mods|modded]] ''Minecraft'')</small>
|
||||
* [[mcdf:|''Minecraft'' Discontinued Features Wiki]]
|
||||
</div>
|
||||
</div>
|
||||
}}
|
||||
|
||||
{{/style|id=fp-10|header=Latest versions|content=
|
||||
<div style="text-align: center;">[[File:LogoMinecraft.png|20px|link=Minecraft]] '''[[Minecraft]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|java|{{FPv|java-type|nolink=1}}|image=Java.svg|title=[[Java Edition]]|store-url=https://xbox.com/games/store/-/9NXP44L49SHJ|trial-url=https://minecraft.net/free-trial|dev-version=java-snap}}
|
||||
{{/platform|bedrock|Preview|win|image=Windows.svg|title=Windows ([[Bedrock Edition|Bedrock]])|store-url=https://xbox.com/games/store/-/9NXP44L49SHJ|trial-url=https://xbox.com/games/store/-/9NBLGGH2JHXJ|dev-url=https://xbox.com/games/store/-/9P5X4QVLC2XR}}
|
||||
{{/platform|bedrock|Preview|ios|image=App Store.svg|title=iOS & iPadOS|store-url=https://geo.itunes.apple.com/app/479516143|dev-url=https://aka.ms/PreviewApple}}
|
||||
{{/platform|bedrock|beta|android|image=Google Play.svg|title=Android & ChromeOS|store-url=https://play.google.com/store/apps/details?id=com.mojang.minecraftpe|trial-url=https://play.google.com/store/apps/details?id=com.mojang.minecrafttrialpe|dev-url=https://play.google.com/apps/testing/com.mojang.minecraftpe}}
|
||||
{{/platform|bedrock||fire|image=Amazon Fire.svg|title=Fire|store-page=Bedrock Edition/Fire store pages}}
|
||||
{{/platform|bedrock|Preview|xbox|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9MVXMVT8ZKWC|dev-url=https://xbox.com/games/store/-/9NQ19C36R0VD}}
|
||||
{{/platform|bedrock||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=Bedrock Edition/Nintendo Switch store pages}}
|
||||
{{/platform|bedrock|Preview|ps4|image=Playstation logo.svg|title=PlayStation 4|store-url=https://store.playstation.com/search/minecraft|trial-url=https://playstation.com/games/minecraft/#buynow}}
|
||||
{{/platform|bedrock|Preview|ps5|image=Playstation logo.svg|title=PlayStation 5|store-url=https://playstation.com/games/minecraft|trial-url=https://playstation.com/games/minecraft/#buynow}}
|
||||
{{/platform|bedrock|Preview||image=Bedrock Dedicated Server Icon.png|title=[[Bedrock Dedicated Server|Bedrock Server]]|store-url=https://minecraft.net/download/server/bedrock|dev-url=https://minecraft.net/download/server/bedrock|store-text=Download|current-version=bedrock-realm-server|dev-version=bds-preview}}
|
||||
{{/platform|editor-bedrock|beta||image=Bedrock Editor pack logo.png|title=[[Bedrock Editor]]|store-url=https://learn.microsoft.com/en-us/minecraft/creator/documents/editorinstallation|store-text=Install|dev-text=[[Preview]]}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align:center";margin-top:10px">[[File:LogoDungeons.png|20px|link=Minecraft Dungeons]] '''[[Minecraft Dungeons]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|dungeons||launcher|image=Windows.svg|title=Windows|store-url=https://xbox.com/games/store/-/9NB6BVL3MTG4}}
|
||||
{{/platform|dungeons||steam|image=Steam.svg|title=Steam|store-url=https://store.steampowered.com/app/1672970}}
|
||||
{{/platform|dungeons||xbseries|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9N8NJ74FZTG9}}
|
||||
{{/platform|dungeons||xbseries|image=Xbox.svg|title=Xbox Cloud Gaming|store-url=https://xbox.com/cloud-gaming|store-text=Info}}
|
||||
{{/platform|dungeons||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=MCD:Nintendo Switch store pages}}
|
||||
{{/platform|dungeons||ps4|image=Playstation logo.svg|title=PlayStation 4|store-url=https://playstation.com/games/minecraft-dungeons}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align:center";margin-top:10px">[[File:LogoLegends.png|20px|link=Minecraft Legends]] '''[[Minecraft Legends]]'''</div>
|
||||
<div class="mcw-mainpage-platforms">
|
||||
{{/platform|legends||win|image=Windows.svg|title=Windows|store-url=https://xbox.com/games/store/-/9NM395CH685J}}
|
||||
{{/platform|legends||steam|image=Steam.svg|title=Steam|store-url=https://store.steampowered.com/app/1928870}}
|
||||
{{/platform|legends||xbox|image=Xbox.svg|title=Xbox One & Series X{{!}}S|store-url=https://xbox.com/games/store/-/9NF0D13RPX5L}}
|
||||
{{/platform|legends||xbox|image=Xbox.svg|title=Xbox Cloud Gaming|store-url=https://xbox.com/cloud-gaming|store-text=Info}}
|
||||
{{/platform|legends||switch|image=Nintendo Switch.svg|title=Nintendo Switch|store-page=MCL:Nintendo Switch store pages}}
|
||||
{{/platform|legends||ps|image=Playstation logo.svg|title=PS4 & PS5|store-url=https://playstation.com/games/minecraft-legends}}
|
||||
</div>
|
||||
}}
|
||||
|
||||
</div>
|
||||
[[Category:Minecraft Wiki]]{{#ifeq:{{FULLPAGENAME}}|Minecraft Wiki|
|
||||
|
||||
<div style="margin-top:10px;margin-right:10px;text-align:right;font-style:italic;font-size:85%;">[[Minecraft Wiki/editcopy|Changes for the main page can be proposed here.]]</div>
|
||||
|
||||
<!-- Put categories and interwikis for the live main page below. -->
|
||||
|
||||
[[cs:Minecraft Wiki]]
|
||||
[[de:Minecraft Wiki]]
|
||||
[[el:Minecraft Wiki]]
|
||||
[[es:Minecraft Wiki]]
|
||||
[[fr:Minecraft Wiki]]
|
||||
[[hu:Minecraft Wiki]]
|
||||
[[id:Minecraft Wiki]]
|
||||
[[it:Minecraft Wiki]]
|
||||
[[ja:Minecraft Wiki]]
|
||||
[[ko:Minecraft Wiki]]
|
||||
[[lzh:礦藝大典]]
|
||||
[[nl:Minecraft Wiki]]
|
||||
[[pl:Strona główna]]
|
||||
[[pt:Minecraft Wiki]]
|
||||
[[ru:Заглавная страница]]
|
||||
[[th:Minecraft Wiki]]
|
||||
[[tr:Minecraft Wiki]]
|
||||
[[uk:Головна сторінка]]
|
||||
[[zh:Minecraft Wiki]]
|
||||
|
||||
|<!-- Put categories and interwikis for the editcopy page below. -->
|
||||
|
||||
[[cs:Minecraft Wiki/editcopy]]
|
||||
[[de:Minecraft Wiki/editcopy]]
|
||||
[[el:Minecraft Wiki/editcopy]]
|
||||
[[es:Minecraft Wiki/copia]]
|
||||
[[fr:Minecraft Wiki/copie de travail]]
|
||||
[[hu:Minecraft Wiki/editcopy]]
|
||||
[[it:Minecraft Wiki/copiapermodifica]]
|
||||
[[ja:Minecraft Wiki/編集コピー]]
|
||||
[[ko:Minecraft Wiki/editcopy]]
|
||||
[[lzh:礦藝大典/editcopy]]
|
||||
[[nl:Minecraft Wiki/Bewerk-Kopie]]
|
||||
[[pl:Strona główna/editcopy]]
|
||||
[[pt:Minecraft Wiki/cópiaparaedição]]
|
||||
[[ru:Заглавная страница/Копия]]
|
||||
[[tr:Minecraft Wiki/editcopy]]
|
||||
[[uk:Головна сторінка/копія]]
|
||||
[[zh:Minecraft Wiki/editcopy]]
|
||||
|
||||
}}
|
||||
|
|
204
wiki_backup/Story_Mode-Mob.txt
Normal file
204
wiki_backup/Story_Mode-Mob.txt
Normal file
|
@ -0,0 +1,204 @@
|
|||
{{For|mobs in Minecraft|Mob}}{{Cleanup|Rearrange mobs to actually follow their status in this game, not vanilla’s.}}[[File:MobsSM.png|thumb|360px]]
|
||||
|
||||
In ''[[Minecraft: Story Mode]]'', a '''mob''' refers to any creature or entity that the characters encounter throughout the story.
|
||||
|
||||
In the game, mobs can be passive, neutral, or hostile, and while some are essential to the story and interact with the player, others serve as background elements or temporary obstacles. Unlike in the original ''[[Minecraft]]'', where mobs are AI-driven, the mobs in ''Minecraft: Story Mode'' are scripted and designed to fit the narrative, or adding depth to the world.
|
||||
|
||||
Many of the mobs have given names, defined personalities, and roles in the story, effectively making them [[MCSM:Character|characters]].
|
||||
|
||||
There are several mobs exclusively found in ''Minecraft: Story Mode'' that are not present in ''Minecraft'', the original game.
|
||||
|
||||
== List of Season One mobs ==
|
||||
{{see also|Minecraft: Story Mode}}
|
||||
|
||||
=== Animals ===
|
||||
{| style="margin:auto;text-align:center" data-description="Animals"
|
||||
| style="width:20px" scope="col” |[[File:MCSMBatFace.png|link=Minecraft Story Mode:Bat]]
|
||||
| style="width:20px" scope="col" |[[File:WinslowFace.png|link=Minecraft Story Mode:Cat]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMChickenFace.png|link=Minecraft Story Mode:Chicken]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMCodBody.png|link=Minecraft Story Mode:Cod]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMCowFace.png|link=Minecraft Story Mode:Cow]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMDonkeyFace.png|link=Minecraft Story Mode:Donkey]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMHorseFace.png|link=Minecraft Story Mode:Horse]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Bat|Bat]]
|
||||
|[[Minecraft Story Mode:Cat|Cat]]
|
||||
|[[Minecraft Story Mode:Chicken|Chicken]]
|
||||
|[[Minecraft Story Mode:Cod|Cod]]
|
||||
|[[Minecraft Story Mode:Cow|Cow]]
|
||||
|[[Minecraft Story Mode:Donkey|Donkey]]
|
||||
|[[Minecraft Story Mode:Horse|Horse]]
|
||||
|}
|
||||
|
||||
{| style="margin:auto;text-align:center" data-description="Animals"
|
||||
| style="width:20px" scope="col" |[[File:MCSMOcelotFace.png|link=Minecraft Story Mode:Ocelot]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMPigFace.png|link=Minecraft Story Mode:Pig]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMPolarBearFace.png|link=Minecraft Story Mode:Polar Bear]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSheepFace.png|link=Minecraft Story Mode:Sheep]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSquidFace.png|link=Minecraft Story Mode:Squid]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMChickenFace.png|link=Minecraft Story Mode:Zombie-sized Chicken]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Ocelot|Ocelot]]
|
||||
|[[Minecraft Story Mode:Pig|Pig]]
|
||||
|[[Minecraft Story Mode:Sheep|Sheep]]
|
||||
|[[Minecraft Story Mode:Squid|Squid]]
|
||||
|[[Minecraft Story Mode:Zombie-sized Chicken|Zombie-sized Chicken]]
|
||||
|}
|
||||
|
||||
=== Human and humanoids ===
|
||||
{| style="margin:auto;text-align:center" data-description="Human and humanoids"
|
||||
| style="width:20px" scope="col” |[[File:JesseFace.png|
|
||||
link=Minecraft Story Mode:Human]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMWitchFace.png|link=Minecraft Story Mode:Witch]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Human|Human]]
|
||||
|[[Minecraft Story Mode:Witch|Witch]]
|
||||
|}
|
||||
|
||||
=== Artificial constructs ===
|
||||
{| style="margin:auto;text-align:center" data-description="Artificial constructs"
|
||||
| style="width:20px" scope="col" |[[File:MCSMIronGolemFace.png|link=Minecraft Story Mode:Iron Golem]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Iron Golem|Iron Golem]]
|
||||
|}
|
||||
|
||||
=== Monsters ===
|
||||
{| style="margin:auto;text-align:center" data-description="Monsters"
|
||||
| style="width:20px" scope="col” |[[File:MCSMBlazeFace.png|link=Minecraft Story Mode:Blaze]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMCaveSpiderFace.png|link=Minecraft Story Mode:Cave Spider]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMZombieFace.png|link=Minecraft Story Mode:Chicken-sized Zombie]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMCreeperFace.png|link=Minecraft Story Mode:Creeper]]
|
||||
| style="width:20px" scope="col" |[[File:EnderdragonFace.png|link=Minecraft Story Mode:Ender Dragon]]
|
||||
| style="width:20px" scope="col” |[[File:EndermanFace.png|link=Minecraft Story Mode:Enderman]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMEndermiteFace.png|link=Minecraft Story Mode:Endermite]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Blaze|Blaze]]
|
||||
|[[Minecraft Story Mode:Cave Spider|Cave Spider]]
|
||||
|[[Minecraft Story Mode:Chicken-sized Zombie|Chicken-sized Zombie]]
|
||||
|[[Minecraft Story Mode:Creeper|Creeper]]
|
||||
|[[Minecraft Story Mode:Ender Dragon|Ender Dragon]]
|
||||
|[[Minecraft Story Mode:Enderman|Enderman]]
|
||||
|[[Minecraft Story Mode:Endermite|Endermite]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Hostile"
|
||||
| style="width:20px" scope="col" |[[File:MCSMGhastFace.png|link=Minecraft Story Mode:Ghast]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSkeletonFace.png|link=Minecraft Story Mode:Skeleton]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSlimeFace.png|link=Minecraft Story Mode:Slime]]
|
||||
| style="width:20px" scope="col” |[[File:MCSMSpiderFace.png|link=Minecraft Story Mode:Spider]]
|
||||
| style="width:20px" scope="col" |[[File:WitherStormFace.png|width=73x73|link=Minecraft Story Mode:Wither Storm|Wither Storm]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMZombieFace.png|link=Minecraft Story Mode:Zombie]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMZombiePigmanFace.png|link=Minecraft Story Mode:Zombie Pigman]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Ghast|Ghast]]
|
||||
|[[Minecraft Story Mode:Skeleton|Skeleton]]
|
||||
|[[Minecraft Story Mode:Slime|Slime]]
|
||||
|[[Minecraft Story Mode:Spider|Spider]]
|
||||
|[[Minecraft Story Mode:Wither Storm|Wither Storm]]
|
||||
|[[Minecraft Story Mode:Zombie|Zombie]]
|
||||
|[[Minecraft Story Mode:Zombie Pigman|Zombie Pigman]]
|
||||
|}
|
||||
|
||||
== List of Season Two mobs ==
|
||||
{{see also|Minecraft: Story Mode - Season Two}}
|
||||
=== Animals ===
|
||||
{| style="margin:auto;text-align:center" data-description="Animals"
|
||||
| style="width:20px" scope="col" |[[File:BloccoFace.png|link=Minecraft Story Mode:Dog]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMLlamaFace.png|link=Minecraft Story Mode:Llama]]
|
||||
| style="width:20px" scope="col" |[[File:MooshroomFace.png|
|
||||
link=Minecraft Story Mode:Mooshroom]]
|
||||
| style="width:20px" scope="col" |[[File:ParrotFace.png|link=Minecraft Story Mode:Parrot]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMPufferfishFace.png|link=Minecraft Story Mode:Pufferfish]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSalmonBody.png|link=Minecraft Story Mode:Salmon]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMTropicalFishBody.png|link=Minecraft Story Mode:Tropical Fish]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMWolfFace.png|link=Minecraft Story Mode:Wolf]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Dog|Dog]]
|
||||
|[[Minecraft Story Mode:Llama|Llama]]
|
||||
|[[Minecraft Story Mode:Mooshroom|Mooshroom]]
|
||||
|[[Minecraft Story Mode:Parrot|Parrot]]
|
||||
|[[Minecraft Story Mode:Pufferfish|Pufferfish]]
|
||||
|[[Minecraft Story Mode:Salmon|Salmon]]
|
||||
|[[Minecraft Story Mode:Tropical Fish|Tropical Fish]]
|
||||
|[[Minecraft Story Mode:Wolf|Wolf]]
|
||||
|}
|
||||
|
||||
=== Human and humanoids ===
|
||||
{| style="margin:auto;text-align:center" data-description="Human and humanoids"
|
||||
| style="width:20px" scope="col" |[[File:VillagerFace (MCSM).png|link=Minecraft Story Mode:Villager]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Villager|Villager]]
|
||||
|}
|
||||
|
||||
=== Artificial constructs ===
|
||||
{| style="margin:auto;text-align:center" data-description="Artificial constructs"
|
||||
| style="width:20px" scope="col" |[[File:IcyGolemFace.png|link=Minecraft Story Mode:Icy Golem]]
|
||||
| style="width:20px" scope="col" |[[File:MagmaGolemFace.png|link=Minecraft Story Mode:Magma Golem]]
|
||||
| style="width:20px" scope="col" |[[File:PrismarineSoldierFace.png|link=Minecraft Story Mode:Prismarine Soldier]]
|
||||
| style="width:20px" scope="col" |[[File:PrisonGolemFace.png|link=Minecraft Story Mode:Prison Golem]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Icy Golem|Icy Golem]]
|
||||
|[[Minecraft Story Mode:Magma Golem|Magma Golem]]
|
||||
|[[Minecraft Story Mode:Prismarine Soldier|Prismarine Soldier]]
|
||||
|[[Minecraft Story Mode:Prison Golem|Prison Golem]]
|
||||
|}
|
||||
|
||||
=== Monsters ===
|
||||
{| style="margin:auto;text-align:center" data-description="Monsters"
|
||||
| style="width:20px" scope="col" |[[File:CreederFace.png|link=Minecraft Story Mode:Creeder]]
|
||||
| style="width:20px" scope="col” |[[File:MCSMElderGuardianFace.png|link=Minecraft Story Mode:Elder Guardian]]
|
||||
| style="width:20px" scope="col" |[[File:GiantEndermanFace.png|link=Minecraft Story Mode:Giant Enderman]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMGuardianFace.png|link=Minecraft Story Mode:Guardian]]
|
||||
| style="width:20px" scope="col" |[[File:IcyEnderCreeperFace.png|link=Minecraft Story Mode:Icy Ender Creeper]]
|
||||
| style="width:20px" scope="col" |[[File:IcySpiderFace.png|link=Minecraft Story Mode:Icy Spider]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMMagmaCubeFace.png|link=Minecraft Story Mode:Magma Cube]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Creeder|Creeder]]
|
||||
|[[Minecraft Story Mode:Elder Guardian|Elder Guardian]]
|
||||
|[[Minecraft Story Mode:Giant Enderman|Giant Enderman]]
|
||||
|[[Minecraft Story Mode:Guardian|Guardian]]
|
||||
|[[Minecraft Story Mode:Icy Ender Creeper|Icy Ender Creeper]]
|
||||
|[[Minecraft Story Mode:Icy Spider|Icy Spider]]
|
||||
|[[Minecraft Story Mode:Magma Cube|Magma Cube]]
|
||||
|}
|
||||
{| style="margin:auto;text-align:center" data-description="Monsters"
|
||||
| style="width:20px" scope="col" |[[File:PrisonSlimeFace.png|link=Minecraft Story Mode:Prison Slime]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMCaveSpiderFace.png|link=Minecraft Story Mode:Prison Cave Spider]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMSpiderFace.png|link=Minecraft Story Mode:Prison Spider]]
|
||||
| style="width:20px" scope="col" |[[File:PrisonZombieFace.png|link=Minecraft Story Mode:Prison Zombie]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMIcyShulkerFace.png|link=Minecraft Story Mode:Shulker]]
|
||||
| style="width:20px" scope="col" |[[File:MCSMStrayFace.png|link=Minecraft Story Mode:Stray]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Prison Slime|Prison Slime]]
|
||||
|[[Minecraft Story Mode:Prison Cave Spider|Prison Cave Spider]]
|
||||
|[[Minecraft Story Mode:Prison Spider|Prison Spider]]
|
||||
|[[Minecraft Story Mode:Prison Zombie|Prison Zombie]]
|
||||
|[[Minecraft Story Mode:Shulker|Shulker]]
|
||||
|[[Minecraft Story Mode:Stray|Stray]]
|
||||
|}
|
||||
|
||||
=== Bosses ===
|
||||
{| style="margin:auto;text-align:center" data-description="Bosses"
|
||||
| style="width:20px" scope="col" |[[File:GiantGhastFace.png|link=Minecraft Story Mode:Giant Ghast]]
|
||||
| style="width:20px" scope="col" |[[File:GiantMagmaGolemFace.png|link=Minecraft Story Mode:Giant Magma Golem]]
|
||||
| style="width:20px" scope="col" |[[File:IcyGolemFace.png|link=Minecraft Story Mode:Larger Icy Golem]]
|
||||
| style="width:20px" scope="col" |[[File:PrismarineColossusFace.png|link=Minecraft Story Mode:Prismarine Colossus|64px]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Giant Ghast|Giant Ghast]]
|
||||
|[[Minecraft Story Mode:Giant Magma Golem|Giant Magma Golem]]
|
||||
|[[Minecraft Story Mode:Larger Icy Golem|Larger Icy Golem]]
|
||||
|[[Minecraft Story Mode:Prismarine Colossus|Prismarine Colossus]]
|
||||
|}
|
||||
=== Unused mobs ===
|
||||
{| style="margin:auto;text-align:center" data-description="Unused"
|
||||
|-
|
||||
| style="width:20px" scope="col" |[[File:PrismarineCreeperFace.png|link=Minecraft Story Mode:Prismarine Creeper]]
|
||||
|-
|
||||
|[[Minecraft Story Mode:Prismarine Creeper|Prismarine Creeper]]
|
||||
|}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Story Mode}}
|
||||
{{Navbox Story Mode entities}}
|
||||
|
||||
[[es:MCSM:Criatura]]
|
||||
[[uk:MCSM:Моб]]
|
615
wiki_backup/Structure.txt
Normal file
615
wiki_backup/Structure.txt
Normal file
|
@ -0,0 +1,615 @@
|
|||
{{about|natural buildings and other structures|terrain features|Terrain features|the block|Structure Block|the definition of structures in data packs|Structure definition}}
|
||||
This page lists '''structures''' (also known as '''generated structures''' or '''structure features''') in ''[[Minecraft]]''. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as [[monster room]]s and [[desert well]]s, do still generate with this option turned off; however, they are listed on this page in {{slink||Structure-like features}} due to them having the appearance of an artificial structure as opposed to a natural formation.
|
||||
|
||||
== Overworld ==
|
||||
{{main|Overworld}}
|
||||
The Overworld contains numerous structures, at a wide variety of scales.
|
||||
|
||||
=== Underground structures ===
|
||||
These structures can generate only underground in vanilla [[world type|default Overworlds]].
|
||||
|
||||
{| class="wikitable"
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Ancient City}}
|
||||
|
|
||||
* {{BiomeLink|Deep Dark}}
|
||||
| Long corridors made of [[deepslate]] and [[wool]], connecting to a central building with a frame like structure made of [[reinforced deepslate]]. The central structure resembles a [[warden]]. Small ruins can be found scattered around the ancient city containing loot [[chest]]s inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts.
|
||||
|-
|
||||
| {{EnvLink|Mineshaft}}
|
||||
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
|
||||
| A maze of corridors supported by wooden beams, with incomplete rail systems on which [[minecarts with chest]]s can generate. [[Cave spider spawner]]s may generate here heavily surrounded by [[cobweb]]s. In [[badlands]] biomes, they use [[dark oak planks]] instead of [[oak planks]], and may generate close to the surface.
|
||||
|-
|
||||
| {{EnvLink|Stronghold}}
|
||||
| Any Overworld biomes
|
||||
| Maze-like [[stone bricks]] structures containing many rooms, including one with a usually unactivated [[end portal]]. {{IN|java}}, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world.
|
||||
|-
|
||||
| {{EnvLink|Trail Ruins}}
|
||||
|
|
||||
* {{BiomeLink|Jungle}}
|
||||
* {{BiomeLink|Old Growth Birch Forest}}
|
||||
* {{BiomeLink|Old Growth Pine Taiga}}
|
||||
* {{BiomeLink|Old Growth Spruce Taiga}}
|
||||
* {{BiomeLink|Snowy Taiga}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
| A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain [[suspicious gravel]].
|
||||
|-
|
||||
| {{EnvLink|Trial Chambers}}
|
||||
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
|
||||
| A large underground structure made of [[copper]] and [[tuff]]-related blocks, featuring [[trial spawner]]s and [[vault]]s. It is the only place where the [[breeze]] is found. This is also the only area besides [[Swamp|swamps]] in which [[bogged]] can spawn.
|
||||
|-
|
||||
| {{EnvLink|Buried Treasure}}
|
||||
|
|
||||
* {{BiomeLink|Beach}}
|
||||
* {{BiomeLink|Snowy Beach}}
|
||||
* {{BiomeLink|Stony Shore}}{{only|be|short=1}}
|
||||
* {{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}}(Unused)
|
||||
| A hidden [[chest]] containing valuable [[Chest loot|loot]] that spawn in [[Beach|beach/shore biomes]]. They are found using [[treasure map]]s located in [[shipwreck]]s and occasionally [[ocean ruins]].
|
||||
|}
|
||||
|
||||
=== Aboveground structures ===
|
||||
These structures generate only aboveground.
|
||||
|
||||
{| class="wikitable"
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Desert Pyramid}}
|
||||
|
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Desert Hills}}{{only|be|short=1}}(Unused)
|
||||
| Large [[sandstone]] buildings containing four [[chest]]s with loot in an underground room hidden beneath [[terracotta]]. The chests are trapped with [[TNT]] that detonates when a stone [[pressure plate]] in the center is stepped on, destroying the chests and their [[Chest loot|contents]]. Sometimes called Desert Temple.
|
||||
|-
|
||||
|{{EnvLink|Igloo}}
|
||||
|
|
||||
* {{BiomeLink|Snowy Plains}}
|
||||
* {{BiomeLink|Snowy Taiga}}
|
||||
* {{BiomeLink|Snowy Slopes}}
|
||||
| [[Snow]] buildings that may have a basement hidden under a [[carpet]]. The igloo itself contains little of value, but the basement has a [[villager]] and a [[zombie villager]] held captive behind [[iron bars]]. A sign near them asks to cure the [[zombie villager]]. To cure the zombie villager, use the [[splash potion]] of [[weakness]] found on the brewing stand together with the [[golden apple]] in the loot [[chest]]. After weakening and feeding the zombie villager, it displays golden particle effects and eventually converts to a regular villager.
|
||||
|-
|
||||
| {{EnvLink|Jungle Pyramid}}
|
||||
|
|
||||
* {{BiomeLink|Jungle}}
|
||||
* {{BiomeLink|Bamboo Jungle}}{{only|java|short=1}}
|
||||
* {{BiomeLink|Jungle Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
| Overgrown [[cobblestone]] structures containing two loot chests, with one trapped with two [[dispenser]]s firing [[arrow]]s by [[redstone]] and the other hidden behind a [[lever]] puzzle. Setting the correct combination for the [[lever]] puzzle moves a block on the main floor, revealing a hidden cavity and the [[chest]].
|
||||
|-
|
||||
| {{EnvLink|Pillager Outpost}}
|
||||
|
|
||||
* {{BiomeLink|Plains}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Savanna}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
* {{BiomeLink|Snowy Plains}}
|
||||
* {{BiomeLink|Grove}}
|
||||
* {{BiomeLink|Meadow}}
|
||||
* {{BiomeLink|Cherry Grove}}
|
||||
* {{BiomeLink|Frozen Peaks}}
|
||||
* {{BiomeLink|Jagged Peaks}}
|
||||
* {{BiomeLink|Stony Peaks}}
|
||||
* {{BiomeLink|Snowy Slopes}}
|
||||
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
| An assortment of structures spawning [[pillager]]s. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot [[chest]] on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an [[iron golem]] or a couple of [[allay]]s.
|
||||
|-
|
||||
| {{EnvLink|Swamp Hut}}
|
||||
|
|
||||
* {{BiomeLink|Swamp}}
|
||||
| Also known as witch huts. They are small wooden buildings on top of log stilts containing a [[cauldron]] and [[crafting table]]. Each Swamp Hut spawns [[witch]]es. Upon their generation, one black [[cat]] and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically.
|
||||
|-
|
||||
| {{EnvLink|Village}}
|
||||
|
|
||||
* {{BiomeLink|Plains}}
|
||||
* {{BiomeLink|Meadow}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Savanna}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
* {{BiomeLink|Snowy Plains}}
|
||||
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
| A town full of houses and job sites inhabited by [[villager]]s with random professions and up to two [[iron golem]]s defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for [[jungle]] and [[swamp]] biomes, villagers wear different outfits when spawning in said biomes.
|
||||
|-
|
||||
| {{EnvLink|link=Village#Abandoned_villages|zombie-village|Abandoned Village}}
|
||||
|
|
||||
* {{BiomeLink|Plains}}
|
||||
* {{BiomeLink|Meadow}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Savanna}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
* {{BiomeLink|Snowy Plains}}
|
||||
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
| Also known as a "Zombie Village". A variant of the regular village, however it is run down. Houses no longer have torches, some blocks are broken and replaced with [[cobweb]]s, all [[Glass Pane|glass panes]] are replaced with brown [[Stained Glass Pane|stained glass panes]] and all the villagers are [[Zombie Villager|zombified]]. No [[iron golem]]s spawn, however, [[cat]]s still spawn with generation of the structure.
|
||||
|-
|
||||
| {{EnvLink|Woodland Mansion}}
|
||||
|
|
||||
* {{BiomeLink|Dark Forest}}
|
||||
* {{BiomeLink|Dripstone Caves}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Lush Caves}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Dark Forest Hills}}{{only|bedrock|short=1}}(Unused)
|
||||
| Massive, systematically-generated buildings constructed with [[dark oak]] and a cobblestone foundation. They contain [[Woodland Mansion#Rooms|many rooms]] (some hidden) and loot [[chest]]s in their three floors, and are inhabited by [[vindicator]]s and [[evoker]]s that do not naturally despawn or respawn when defeated. [[Allay]]s can sometimes be found in prison cells.
|
||||
|}
|
||||
|
||||
=== Aboveground and underground structures ===
|
||||
These structures generate both aboveground and underground.
|
||||
|
||||
{| class="wikitable"
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Ruined Portal}}
|
||||
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
|
||||
| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates.
|
||||
|}
|
||||
|
||||
=== Underwater structures ===
|
||||
These structures generate below the [[sea level]] i.e. y=64 and in the [[Ocean]] [[Biome|biomes]].
|
||||
|
||||
Note that [[ocean ruins]] and [[shipwreck]]s sometimes generate above water on shores, and icebergs are partially above and below water.
|
||||
|
||||
{| class="wikitable"
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Ocean Ruins}}
|
||||
|
|
||||
* {{BiomeLink|Deep Ocean}}
|
||||
* {{BiomeLink|Deep Frozen Ocean}}
|
||||
* {{BiomeLink|Deep Cold Ocean}}
|
||||
* {{BiomeLink|Deep Lukewarm Ocean}}
|
||||
* {{BiomeLink|Ocean}}
|
||||
* {{BiomeLink|Frozen Ocean}}
|
||||
* {{BiomeLink|Cold Ocean}}
|
||||
* {{BiomeLink|Warm Ocean}}
|
||||
* {{BiomeLink|Lukewarm Ocean}}
|
||||
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
|
||||
| A collection of small structures made of [[stone bricks]] or [[sandstone]]. [[Drowned]] may spawn naturally here. Can contain [[suspicious sand]] or [[suspicious gravel]]. Suspicious sand in warm ocean ruins is the only way to get the [[sniffer egg]].
|
||||
|-
|
||||
| {{EnvLink|Shipwreck}}
|
||||
|
|
||||
* {{BiomeLink|Deep Ocean}}
|
||||
* {{BiomeLink|Deep Frozen Ocean}}
|
||||
* {{BiomeLink|Deep Cold Ocean}}
|
||||
* {{BiomeLink|Deep Lukewarm Ocean}}
|
||||
* {{BiomeLink|Ocean}}
|
||||
* {{BiomeLink|Frozen Ocean}}
|
||||
* {{BiomeLink|Cold Ocean}}
|
||||
* {{BiomeLink|Warm Ocean}}
|
||||
* {{BiomeLink|Lukewarm Ocean}}
|
||||
* {{BiomeLink|Beach}}
|
||||
* {{BiomeLink|Snowy Beach}}
|
||||
* {{BiomeLink|Mushroom Field Shore}}{{only|bedrock|short=1}}(Unused)
|
||||
| Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot [[chest]]s.
|
||||
|-
|
||||
| {{EnvLink|Ocean Monument}}
|
||||
|
|
||||
* {{BiomeLink|Deep Ocean}}
|
||||
* {{BiomeLink|Deep Frozen Ocean}}
|
||||
* {{BiomeLink|Deep Cold Ocean}}
|
||||
* {{BiomeLink|Deep Lukewarm Ocean}}
|
||||
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
|
||||
| Massive [[prismarine]] temples inhabited by [[guardian]]s, as well as three [[elder guardian]]s in fixed positions. [[Wet sponge]]s, along with eight [[blocks of gold]] as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts.
|
||||
|}
|
||||
|
||||
== The Nether ==
|
||||
{{main|The Nether}}
|
||||
The Nether, though equally vast, contains far fewer biomes and structures than the Overworld.
|
||||
|
||||
{| class="wikitable"
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Nether Fortress}}
|
||||
| Any Nether biomes
|
||||
| Towering castles made of [[nether bricks]] that contain [[blaze]] [[monster spawner]]s and [[nether wart]] farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot [[chests]]. [[Wither skeleton]]s and [[blaze]]s exclusively spawn here.
|
||||
|-
|
||||
| {{EnvLink|Bastion Remnant}}
|
||||
|
|
||||
* {{BiomeLink|Nether Wastes}}
|
||||
* {{BiomeLink|Crimson Forest}}
|
||||
* {{BiomeLink|Warped Forest}}
|
||||
* {{BiomeLink|Soul Sand Valley}}
|
||||
| Enormous, castle-like [[blackstone]] structures housing [[piglin]]s and [[piglin brute]]s. They can generate in various forms (bridges, housing units, [[hoglin]] stables, and [[Chest loot|treasure]] rooms) and [[chest]] loot varies from one form to the next.
|
||||
|-
|
||||
| {{EnvLink|Nether Fossil}}
|
||||
|
|
||||
* {{BiomeLink|Soul Sand Valley}}
|
||||
| [[Fossil]] variants that are more incomplete and purely composed of [[bone block]]s. {{IN|Bedrock}}, it is a feature rather than a structure feature.
|
||||
|-
|
||||
| {{EnvLink|Ruined Portal}}
|
||||
| Any Nether biomes
|
||||
| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates.
|
||||
|}
|
||||
|
||||
== The End ==
|
||||
{{main|The End}}
|
||||
The End is the final and most barren dimension. After defeating the [[ender dragon]], gateways to the outer islands are created.
|
||||
|
||||
{| class=wikitable
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|End City}}
|
||||
|
|
||||
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]{{only|be|short=1}}
|
||||
* {{BiomeLink|End Midlands}}{{only|java|short=1}}
|
||||
* {{BiomeLink|End Highlands}}{{only|java|short=1}}
|
||||
| Sprawling, well-connected towers built from [[purpur block]]s, [[end stone bricks]], and [[magenta stained glass]]. They are inhabited by [[shulker]]s that guard valuable loot [[chest]]s, and may generate an [[End City#End ship|end ship]] holding a pair of [[elytra]].
|
||||
|}
|
||||
|
||||
== Structure-like features ==
|
||||
{{main|Feature}}
|
||||
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the {{cmd|locate}} command.
|
||||
|
||||
{| class=wikitable
|
||||
! Features
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Monster Room}}
|
||||
| style="text-align:center" | All Overworld Biomes
|
||||
| A small [[cobblestone]] room containing a [[monster spawner]], which spawns [[zombie]]s, [[skeleton]]s, or [[spider]]s, as well as up to two loot [[chest]]s. They are typically connected to underground caves but may generate above ground or intersected with true structures such as [[mineshaft]]s or [[stronghold]]s.
|
||||
|-
|
||||
| {{EnvLink|Desert Well}}
|
||||
|
|
||||
* {{BiomeLink|Desert}}
|
||||
| Small [[sandstone]] feature holding water in their center cavity. They do not generate [[gold]] or treasure as part of their generation but the water can be used as an infinite water source. Contains [[suspicious sand]] blocks that can be brushed.
|
||||
|-
|
||||
| {{EnvLink|Bonus Chest}}
|
||||
| style="text-align:center" | Anywhere, near the spawnpoint.
|
||||
| A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world.
|
||||
|-
|
||||
| {{EnvLink|Pile}}
|
||||
|
|
||||
* {{BiomeLink|Plains}}
|
||||
* {{BiomeLink|Meadow}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Savanna}}
|
||||
* {{BiomeLink|Taiga}}
|
||||
* {{BiomeLink|Snowy Plains}}
|
||||
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
|
||||
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
|
||||
| A pile of blocks that can generate only in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow.
|
||||
|-
|
||||
| {{EnvLink|Coral Reef}}
|
||||
|
|
||||
* {{BiomeLink|Warm Ocean}}
|
||||
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
|
||||
| Coral reefs are features that generate only underwater in warm oceans, which consist of [[coral]]s, [[coral fan]]s, [[coral block]]s, and [[sea pickle]]s. {{IN|Bedrock}}, the coral reefs can also consist of [[dead coral]]s, [[dead coral fan]]s, and [[dead coral block]]s.
|
||||
|-
|
||||
| {{EnvLink|Forest Rock}}
|
||||
|
|
||||
* {{BiomeLink|Old Growth Spruce Taiga}}
|
||||
* {{BiomeLink|Old Growth Pine Taiga}}
|
||||
| Small [[mossy cobblestone]] boulders randomly found throughout [[Old Growth Taiga]], often partially buried.
|
||||
|-
|
||||
| {{EnvLink|Disk}}
|
||||
| style="text-align:center" | All Overworld Biomes
|
||||
| Small circular underwater patch that can be made of clay, sandstone, dirt, and gravel, depending on the biome.
|
||||
|-
|
||||
| {{EnvLink|Amethyst Geode}}
|
||||
| style="text-align:center" | All Overworld Biomes
|
||||
|Large, hollow spherical rocks composed of outer layers of [[smooth basalt]] and [[calcite]] with an inner layer of [[amethyst block]]s. This is the only place where [[budding amethyst]] and [[amethyst block]]s can be found. They come in many sizes, including open geodes and entirely encased geodes.
|
||||
|-
|
||||
| {{EnvLink|Fossil}}
|
||||
|
|
||||
*{{BiomeLink|Mangrove Swamp}}{{verify}}
|
||||
* {{BiomeLink|Desert}}
|
||||
* {{BiomeLink|Swamp}}
|
||||
|Usually buried feature made of [[bone block]]s and [[Coal Ore|coal]] or [[Diamond Ore|diamond]] ore depending on the Y level.
|
||||
|-
|
||||
| {{EnvLink|Ice Spike}}
|
||||
|
|
||||
*{{BiomeSprite|ice-spikes}} [[Ice Spikes]]
|
||||
| Tall spires made of packed ice, which can be found only in the "Ice Spikes" biome.
|
||||
|-
|
||||
| {{EnvLink|Ice Patch}}
|
||||
|
|
||||
*{{BiomeSprite|ice-spikes}} [[Ice Spikes]]
|
||||
| Just as the name implies, it's a mostly-circular patch of ice found in the "Ice Spikes" biome.
|
||||
|-
|
||||
| {{EnvLink|Iceberg}}
|
||||
|
|
||||
* {{BiomeLink|Frozen Ocean}} (all variants)
|
||||
| A feature varying in size, consisting of [[packed ice]] and [[snow block]]s, with [[blue ice]] on the bottom. Note, not all iceberg-looking terrain in [[Frozen Ocean|Frozen Ocean Biome]] are created by feature but as part of the biome itself through [[Configured surface builder|Surface Builders]].
|
||||
|-
|
||||
| {{EnvLink|Exit portal}}
|
||||
|
|
||||
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
|
||||
| A feature that looks like a fountain. It becomes a portal and a [[dragon egg]] spawns on it after the [[player]] defeats the [[ender dragon]].
|
||||
|-
|
||||
| {{EnvLink|End gateway}}
|
||||
|
|
||||
* {{BiomeLink|End Midlands}}{{only|java|short=1}}
|
||||
* {{BiomeLink|End Highlands}}{{only|java|short=1}}
|
||||
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
|
||||
| A 1-block portal that activates after the [[ender dragon]] is defeated. Using an [[ender pearl]], the player can teleport to the outer regions of the End.
|
||||
|-
|
||||
| {{EnvLink|link=End spike|Obsidian Pillar|End Spike}}
|
||||
|
|
||||
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
|
||||
| Tall obsidian pillars that hold the [[end crystal]]s. Some of them also have iron bars.
|
||||
|-
|
||||
| {{EnvLink|id=obsidian-platform|link=End platform|End Platform}}
|
||||
|
|
||||
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
|
||||
| Obsidian platform on which the player spawns when they enter the End.
|
||||
|-
|
||||
| {{EnvLink|Void start platform}}{{only|java|short=1}}
|
||||
|
|
||||
* {{BiomeSprite|the-void}} [[The Void]]
|
||||
| A platform made of [[stone]] with a [[cobblestone]] block in the center. They can spawn only in [[superflat]] worlds with "The Void" preset selected. Only available in Java Edition.
|
||||
|}
|
||||
|
||||
== Removed structures ==
|
||||
These are structures that have been removed or exist only in older versions of ''[[Minecraft]]''.
|
||||
|
||||
{| class=wikitable
|
||||
! Structure
|
||||
! [[Biome|Biome(s)]]
|
||||
! Description
|
||||
|-
|
||||
| {{EnvLink|Brick Pyramid}}
|
||||
| Anywhere, since biomes did not exist at the time.
|
||||
| A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in [[Java Edition Infdev 20100327]].
|
||||
|-
|
||||
| {{BlockLink|link=Glass pillar|Glass|Glass Pillar}}
|
||||
| Any [[Overworld]] biome.
|
||||
| A tall, 1×1 glass pillar that stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version [[Java Edition Beta 1.9 Prerelease 4]].
|
||||
|-
|
||||
| {{EnvLink|link=Starting house|Starting-house|Starting House}}
|
||||
| Anywhere on the [[Java Edition Indev]] world.
|
||||
| It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed.
|
||||
|-
|
||||
| {{EnvLink|Monolith}}
|
||||
| Anywhere during [[Java Edition Infdev|Infdev]].
|
||||
| These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version [[Java Edition Alpha v1.2.0 (preview)|Alpha v1.2.0 Preview]].
|
||||
|-
|
||||
| {{EnvLink|Nether Reactor}}{{only|be|short=1}}
|
||||
| Anywhere, as it's built by the player.
|
||||
| It's a player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because [[the Nether]] did not exist {{in|Pocket}} back then. It was then removed after the addition of the Nether in ''Pocket Edition''.
|
||||
|-
|
||||
| {{EnvLink|link=Bedrock Edition removed features#Nether Spires|Nether-spire|Nether Spire}}{{only|be|short=1}}
|
||||
| Anywhere where the [[nether reactor]] was built.
|
||||
| It was a tall and round structure that spawned over the nether reactor. It was made out of [[obsidian]], which was later changed to [[netherrack]]. It would spawn various [[zombie pigmen]] and items from [[the Nether]]. Its purpose was to enable the players on ''Pocket Edition'' to obtain certain items, since the Nether was not implemented yet.
|
||||
|-
|
||||
| {{EnvLink|link=Obsidian wall|Obsidian Wall}}
|
||||
| Anywhere, since it stretched toward every direction.
|
||||
| A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name.
|
||||
|-
|
||||
|}
|
||||
|
||||
== Generation ==
|
||||
{{main|World generation#Features and structures}}
|
||||
|
||||
Structures are generated for a given chunk after the terrain has been formed. The [[chunk format]] includes a tag called {{cd|TerrainPopulated}} that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
The following table lists configured structure features' IDs {{in|java}} and structure features' IDs {{in|bedrock}}. These IDs can be used in {{cmd|locate}} command.
|
||||
|
||||
{| class="wikitable sortable"
|
||||
!Structure name||Java Edition||Bedrock Edition||Dimension
|
||||
|-
|
||||
|{{EnvLink|Ancient city}}||{{cd|ancient_city}}||{{cd|ancientcity}}<br>{{cd|ancient_city}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Bastion remnant}}||{{cd|bastion_remnant}}||{{cd|bastionremnant}}<br>{{cd|bastion_remnant}}||[[The Nether]]
|
||||
|-
|
||||
|{{EnvLink|Buried treasure}}||{{cd|buried_treasure}}||{{cd|buriedtreasure}}<br>{{cd|buried_treasure}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|End city}}||{{cd|end_city}}||{{cd|endcity}}<br>{{cd|end_city}}||[[The End]]
|
||||
|-
|
||||
|{{EnvLink|Nether fortress}}||{{cd|fortress}}||{{cd|fortress}}||[[The Nether]]
|
||||
|-
|
||||
|{{EnvLink|Woodland mansion}}||{{cd|mansion}}||{{cd|mansion}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Mineshaft}}||{{cd|mineshaft}}<br>{{cd|mineshaft_mesa}}||{{cd|mineshaft}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Ocean monument}}||{{cd|monument}}||{{cd|monument}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Nether fossil}}||{{cd|nether_fossil}}||Not a Structure||[[The Nether]]
|
||||
|-
|
||||
|{{EnvLink|Ocean ruins}}||{{cd|ocean_ruin_cold}}<br>{{cd|ocean_ruin_warm}}||{{cd|ruins}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Pillager outpost}}||{{cd|pillager_outpost}}||{{cd|pillageroutpost}}<br>{{cd|pillager_outpost}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Ruined portal}}||{{cd|ruined_portal}}<br>{{cd|ruined_portal_desert}}<br>{{cd|ruined_portal_jungle}}<br>{{cd|ruined_portal_mountain}}<br>{{cd|ruined_portal_nether}}<br>{{cd|ruined_portal_ocean}}<br>{{cd|ruined_portal_swamp}}||{{cd|ruinedportal}}<br>{{cd|ruined_portal}}||[[Overworld]], [[The Nether]]
|
||||
|-
|
||||
|{{EnvLink|Shipwreck}}||{{cd|shipwreck}}<br>{{cd|shipwreck_beached}}||{{cd|shipwreck}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Stronghold}}||{{cd|stronghold}}||{{cd|stronghold}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Desert pyramid}}||{{cd|desert_pyramid}}|| rowspan="4" |{{cd|temple}}|| rowspan="4" |[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Igloo}}||{{cd|igloo}}
|
||||
|-
|
||||
|{{EnvLink|Jungle pyramid}}||{{cd|jungle_pyramid}}
|
||||
|-
|
||||
|{{EnvLink|Swamp hut}}||{{cd|swamp_hut}}
|
||||
|-
|
||||
|{{EnvLink|Trail ruins}}||{{cd|trail_ruins}}||{{cd|trail_ruins}}||[[Overworld]]
|
||||
|-
|
||||
|{{EnvLink|Village}}||{{cd|village_desert}}<br>{{cd|village_plains}}<br>{{cd|village_savanna}}<br>{{cd|village_snowy}}<br>{{cd|village_taiga}}||{{cd|village}}||[[Overworld]]
|
||||
|}
|
||||
|
||||
=== Tags ===
|
||||
{{Exclusive|Java|Section=1}}
|
||||
{{IN|java}}, there are some structure tags in vanilla game.
|
||||
|
||||
{| class="wikitable sortable"
|
||||
!Tag
|
||||
!Structure(s)
|
||||
|-
|
||||
|<code>#cats_spawn_as_black</code><br><code>#cats_spawn_in</code>
|
||||
|{{EnvLink|Swamp hut}}
|
||||
|-
|
||||
|<code>#dolphin_located</code>
|
||||
|{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}
|
||||
|-
|
||||
|<code>#eye_of_ender_located</code>
|
||||
|{{EnvLink|Stronghold}}
|
||||
|-
|
||||
|<code>#mineshaft</code>
|
||||
|{{EnvLink|Mineshaft}}
|
||||
|-
|
||||
|<code>#ocean_ruin</code>
|
||||
|{{EnvLink|Ocean ruins}}
|
||||
|-
|
||||
|<code>#on_ocean_explorer_maps</code>
|
||||
|{{EnvLink|Ocean monument}}
|
||||
|-
|
||||
|
|
||||
<code>#on_treasure_maps</code>
|
||||
|{{EnvLink|Buried treasure}}
|
||||
|-
|
||||
|<code>#on_woodland_explorer_maps</code>
|
||||
|{{EnvLink|Woodland mansion}}
|
||||
|-
|
||||
|<code>#ruined_portal</code>
|
||||
|{{EnvLink|Ruined portal}}
|
||||
|-
|
||||
|<code>#shipwreck</code>
|
||||
|{{EnvLink|Shipwreck}}
|
||||
|-
|
||||
|<code>#village</code>
|
||||
|{{EnvLink|Village}}
|
||||
|}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Me Gold;Ahoy}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Eye Spy;Those Were the Days;A Terrible Fortress;The City at the End of the Game;Minecraft: Trial(s) Edition}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100625-1917|Added [[Monster Room|dungeon]]s.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release
|
||||
|Added [[mineshaft]]s.
|
||||
|Added [[village]]s.
|
||||
|Added [[stronghold]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[nether fortress]]es.}}
|
||||
|{{HistoryLine||1.2.1|dev=12w04a|Added [[desert well]]s.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|Added [[desert pyramid]]s.}}
|
||||
|{{HistoryLine|||dev=12w22a|Added [[jungle pyramid]]s.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w40a|Added [[swamp hut]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w25a|Added [[ocean monument]]s.}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Added [[end cities]].}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Added [[igloo]]s.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Added [[fossil]]s.}}
|
||||
|{{HistoryLine|||dev=16w21a|Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.}}
|
||||
|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn.
|
||||
|Wooden fences are now substituted with the biome’s corresponding wood type.
|
||||
|Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Added woodland mansions.|Added the {{cmd|locate}} command that shows the coordinates of the nearest structures.}}
|
||||
|{{HistoryLine|||dev=16w42a|[[Witch]]es that spawn upon the generation of [[witch hut]]s no longer despawn.}}
|
||||
|{{HistoryLine||1.13|dev=17w43a|Structures using structure files can now be modified, with the addition of [[data pack]]s.}}
|
||||
|{{HistoryLine|||dev=17w47a|Flower pots in swamp huts now contain mushrooms; they were previously empty.}}
|
||||
|{{HistoryLine|||dev=18w09a|Added [[ocean ruins]].}}
|
||||
|{{HistoryLine|||dev=18w10a|Added [[buried treasure]] chests.}}
|
||||
|{{HistoryLine|||dev=18w11a|Added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w47a|Added [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w48a|Overhauled villages.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|Added [[nether fossil]]s.}}
|
||||
|{{HistoryLine|||dev=20w16a|Added [[bastion remnant]]s and [[ruined portal]]s.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|Added [[amethyst geode]]s.}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w11a|Removed [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w13a|Re-added [[ancient cities]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Added [[trail ruins]].}}
|
||||
|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Added [[trial chambers]].}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, [[stronghold]]s, [[Monster Room|dungeon]]s, and [[desert well]]s.}}
|
||||
|{{HistoryLine||v0.10.0|dev=build 1|Abandoned mineshafts now generate on ground level in [[badlands]] biomes.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|Added desert wells.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Added [[the Nether]] along with [[nether fortress]]es.}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|Added [[desert pyramid]]s.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Added [[swamp hut]]s.|[[Cauldron]]s in swamp huts are filled with a random [[potion]].}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Added [[jungle pyramid]]s.
|
||||
|Added savanna and taiga village variants.
|
||||
|Villages can now generate in [[cold taiga]] and [[ice plains]] [[biome]]s, where village buildings are constructed with spruce wood like in [[taiga]] villages.
|
||||
|Villages have a slim chance to generate as [[abandoned village]]s, which spawn [[zombie villager]]s. [[Cobweb]]s and [[moss stone]] replace some blocks in the buildings of such villages.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Added [[ocean monument]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[the End]] and along with [[end cities]].
|
||||
|Added igloos.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[fossil]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[shipwreck]]s.
|
||||
|Added buried treasure chests.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Added [[ocean ruins]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[pillager outpost]]s.
|
||||
|Overhauled villages.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[nether fossil]]s, [[bastion remnant]]s, and [[ruined portal]]s.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added [[amethyst geode]]s.}}
|
||||
|{{HistoryLine||1.18.30|dev=beta 1.18.30.32|Added [[ancient cities]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Added [[trail ruins]].}}
|
||||
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Added [[trial chambers]].}}
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some [[Savanna Village]]s no longer have a hole where a [[Dirt Path]] block should be.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[Monster Room|dungeon]]s.}}
|
||||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, and [[stronghold]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|Added [[desert well]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[Jungle Pyramid|jungle]] and [[desert pyramid]]s.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added [[swamp hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[ocean monument]]s.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[fossil]]s and [[igloo]]s.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added [[end cities]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[shipwreck]]s, [[ocean ruins]], [[iceberg]]s, and [[buried treasure]] chests.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added [[pillager outpost]]s, and [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Biome]]
|
||||
* [[Generated structures data file format]]
|
||||
* [[Jigsaw Block]]
|
||||
* [[Structure Block]]
|
||||
* [[Air]]
|
||||
|
||||
== External links ==
|
||||
* [https://help.minecraft.net/hc/en-us/articles/360059615491-Rare-Structures-in-Minecraft Rare Structures in Minecraft] – [[Minecraft Help Center]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox generated structures|Structures}}
|
||||
{{Navbox environment}}
|
||||
|
||||
[[Category:Generated structures]]
|
||||
[[Category:Structures]]
|
||||
|
||||
[[de:Bauwerk]]
|
||||
[[es:Estructura]]
|
||||
[[fr:Structure]]
|
||||
[[it:Strutture generate]]
|
||||
[[ja:構造物]]
|
||||
[[ko:생성 구조물]]
|
||||
[[nl:Gegenereerde structuren]]
|
||||
[[pl:Układy generowane]]
|
||||
[[pt:Estruturas geradas]]
|
||||
[[ru:Натуральные структуры]]
|
||||
[[th:โครงสร้าง]]
|
||||
[[uk:Структура]]
|
||||
[[zh:生成结构]]
|
372
wiki_backup/Telltale_Games.txt
Normal file
372
wiki_backup/Telltale_Games.txt
Normal file
|
@ -0,0 +1,372 @@
|
|||
{{Infobox company
|
||||
| title=
|
||||
| image= Telltale Games logo.svg
|
||||
| imagesize=
|
||||
| type= Private
|
||||
| founders= Kevin Bruner, Dan Connors and Troy Molander
|
||||
| founded= {{start date and age|2004|10|04}}
|
||||
| defunct = October 11, 2018
|
||||
| fate= {{w|Assignment (law)|Assignment}}
|
||||
| headquarters= {{w|San Rafael, California}}
|
||||
| keypeople=
|
||||
| products= {{el|sm}}, ''{{w|The Walking Dead: Season One}}'', ''{{w|Game of Thrones}}'', and others.
|
||||
| parent=
|
||||
| website= https://www.telltalegames.com
|
||||
}}
|
||||
|
||||
'''Telltale Games''' (formerly known as '''Telltale, Incorporated''') was an American independent digital publisher based in {{w|San Rafael, California}}. The studio included designers formerly employed by {{w|LucasArts}}, and was responsible for developing {{els|sm|sm2}} alongside [[Mojang Studios]].<ref>[https://web.archive.org/web/20180728020951/https://telltale.com/series/minecraft-story-mode/ "Minecraft: Story Mode - Telltale"] - Archived on July 28, 2018</ref>
|
||||
|
||||
On September 21, 2018, the company announced that it would be shutting down, and that all future projects were cancelled.<ref>https://twitter.com/telltalegames/status/1043252010999410689</ref> The company later began assignment proceedings in October of 2018.<ref>[https://variety.com/2018/gaming/news/telltale-games-liquidation-1203029187/ Telltale Begins Liquidation, Pulling Games From Steam] - Variety; November 14, 2018</ref>
|
||||
|
||||
__TOC__
|
||||
{{-}}
|
||||
|
||||
== Employees ==
|
||||
|
||||
=== Business ===
|
||||
{{-}}
|
||||
{| class="wikitable" style="width:100%" data-description="Business employees"
|
||||
! Name<ref name=TTGBusiness>[https://web.archive.org/web/20180921195022/https://telltale.com/company/about/ "About Telltale Games - Telltale"] - Archived on September 21, 2018</ref>
|
||||
! Position<ref name=TTGBusiness/>
|
||||
! Twitter
|
||||
|
||||
|-
|
||||
! scope="row" | Dan Connors
|
||||
| Founder, Director and CEO
|
||||
| {{tweet|DC_TTG}}
|
||||
|
||||
|-
|
||||
! scope="row" | Kevin Bruner
|
||||
| Founder and Director
|
||||
| {{tweet|kevbru}}
|
||||
|
||||
|-
|
||||
! scope="row" | Steve Allison
|
||||
| Senior VP of Publishing
|
||||
| {{tweet|halfbakedSteve}}
|
||||
|
||||
|-
|
||||
! scope="row" | Mark Barbolak
|
||||
| General Counsel
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | David Bowman
|
||||
| VP of Production
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Larry Castro
|
||||
| Chief Financial Officer
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Steve Crystal
|
||||
| VP of Online
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Kara Henander
|
||||
| Director of Human Resources
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Zac Litton
|
||||
| VP of Technology
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Paul Mathus
|
||||
| VP of Development
|
||||
|
|
||||
|}
|
||||
|
||||
=== Game development (Creative Director, Writer, etc.) ===
|
||||
|
||||
{| class="wikitable" style="width:100%" data-description="Game development employees"
|
||||
! Name
|
||||
! Position
|
||||
! Game(s) Developed
|
||||
! Twitter
|
||||
! Artstation
|
||||
|
||||
|-
|
||||
! scope="row" | Laura Jacqmin
|
||||
| Writer
|
||||
|
|
||||
| {{tweet|LauraJacqmin}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Zack Keller
|
||||
| Writer
|
||||
|
|
||||
| {{tweet|ZackKeller_}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Nicole Martinez
|
||||
| Writer
|
||||
| ''The Walking Dead''<br>''Game of Thrones''<br>''The Wolf Among Us''
|
||||
| {{tweet|n_martinez6}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Brad Kane
|
||||
| Writer
|
||||
| ''Game of Thrones''<br>''Minecraft: Story Mode''
|
||||
| {{tweet|bradkane7}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Molly Maloney
|
||||
| Concept Artist
|
||||
|
|
||||
| {{tweet|Llyann}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Stephen McManus
|
||||
| Designer
|
||||
| ''The Walking Dead: Season 2''<br>''Tales from the Borderlands''<br>''Minecraft: Story Mode''
|
||||
| {{tweet|stephenjmcmanus}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Sean Ainsworth
|
||||
| Director of Cinematics
|
||||
|
|
||||
| {{tweet|Spainsy}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Daniel Herrera
|
||||
| Cinematic Artist
|
||||
|
|
||||
| {{tweet|Drublic_Punkin}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Joshua Rubin
|
||||
| Writer
|
||||
| ''Game of Thrones''<br>''Minecraft: Story Mode''
|
||||
| {{tweet|Pogoananda}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Ryan Kaufman
|
||||
| Creative Director
|
||||
| ''Game of Thrones''<br>''The Wolf Among Us''
|
||||
| {{tweet|M1sterFox}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Emily Buck
|
||||
| Designer
|
||||
|
|
||||
| {{tweet|emilybuckshot}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Yale Hannon
|
||||
| Writer
|
||||
|
|
||||
| {{tweet|YaleHannon}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Justin Rosenthal-Kambic
|
||||
| Animator
|
||||
|
|
||||
| {{tweet|JxRK}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Aleasha Ford
|
||||
| Environment Artist
|
||||
|
|
||||
| {{tweet|AleashaF}}
|
||||
| https://www.artstation.com/aleasha
|
||||
|
||||
|-
|
||||
! scope="row" | Matt Allmer
|
||||
| Designer
|
||||
|
|
||||
| {{tweet|mattallmer}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Tyler Helton
|
||||
| Animator
|
||||
|
|
||||
| {{tweet|Tyler26Sparks}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Will Beckman
|
||||
| Voice Director
|
||||
|
|
||||
| {{tweet|lilsnubby}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Julia Lichtblau
|
||||
| Environment Artist
|
||||
|
|
||||
| {{tweet|legacyofpiracy}}
|
||||
| https://www.artstation.com/julialichtblau
|
||||
|
||||
|-
|
||||
! scope="row" | Dave Grossman Plus
|
||||
| Game Designer / Writer
|
||||
| ''Tales of Monkey Island''<br>''Sam & Max''<br>''The Wolf Among Us''
|
||||
| {{tweet|phrenopolis}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Martin Montgomery
|
||||
| Director, Cinematic Lead
|
||||
| ''Tales from the Borderlands''<br>''Game of Thrones''<br>''The Wolf Among Us''
|
||||
| {{tweet|MartyMong}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Eric Stirpe
|
||||
| Writer
|
||||
| ''Minecraft: Story Mode''<br>''Tales from the Borderlands''<br>''The Walking Dead: Season 2''
|
||||
| {{tweet|stirpicus}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Jonathan Stauder
|
||||
| Senior Cinematic Artist
|
||||
|
|
||||
| {{tweet|literalpumpkin}}
|
||||
|
|
||||
|
||||
|-
|
||||
! scope="row" | Jesse Maccabe
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/jaccabe
|
||||
|
||||
|-
|
||||
! scope="row" | Robin Chyo
|
||||
| Artist
|
||||
|
|
||||
| {{tweet|robinchyo}}
|
||||
| https://www.artstation.com/robinchyo
|
||||
|
||||
|-
|
||||
! scope="row" | Mark Hamer
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/markhamer
|
||||
|
||||
|-
|
||||
! scope="row" | Craig Schiller
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/crasch
|
||||
|
||||
|-
|
||||
! scope="row" | Mark Sheppard
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/markbsheppard
|
||||
|
||||
|-
|
||||
! scope="row" | Aletta Wenas
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/alettawenas
|
||||
|
||||
|-
|
||||
! scope="row" | Fedja Hodzic
|
||||
| Artist
|
||||
|
|
||||
|
|
||||
| https://www.artstation.com/fedjart
|
||||
|}
|
||||
|
||||
=== Web/system development ===
|
||||
|
||||
{| class="wikitable" style="width:100%" data-description="Web/system development employees"
|
||||
! Name
|
||||
! Position
|
||||
! Twitter
|
||||
|
||||
|-
|
||||
! scope="row" | John Gamble
|
||||
| Web Architect
|
||||
| {{tweet|johnbgamble}}
|
||||
|}
|
||||
|
||||
== Games ==
|
||||
Telltale Games developed or published the following original games, with most of them in an episodic structure:
|
||||
*''{{w|Telltale Texas Hold'em}}'' (PC, 2005)
|
||||
*''{{w|Bone: Out from Boneville}}'' (PC/OSX, 2005)
|
||||
*''{{w|CSI: 3 Dimensions of Murder}}'' (PC/PS2, 2006)
|
||||
*''{{w|Bone: The Great Cow Race}}'' (PC, 2006)
|
||||
*''{{w|Sam & Max Save the World}}'' (PC/360/Wii, 2006–2007)
|
||||
*''{{w|CSI: Hard Evidence}}'' (PC/OSX/Wii/360, 2007)
|
||||
*''{{w|Sam & Max Beyond Time and Space}}'' (PC/360/Wii/OSX/PS3/iOS, 2007–2008)
|
||||
*''{{w|Strong Bad's Cool Game for Attractive People}}'' (PC/Wii/PS3/OSX, 2008)
|
||||
*''{{w|Wallace & Gromit's Grand Adventures}}'' (PC/360/iOS, 2009)
|
||||
*''{{w|Tales of Monkey Island}}'' (PC/Wii/OSX/PS3/iOS, 2009)
|
||||
*''{{w|CSI: Deadly Intent}}'' (PC/360/Wii, 2009)
|
||||
*''{{w|Sam & Max: The Devil's Playhouse}}'' (PC/OSX/PS3/iOS, 2010)
|
||||
*''{{w|Nelson Tethers: Puzzle Agent}}'' (PC/OSX/PS3/iOS, 2010)
|
||||
*''{{w|CSI: Fatal Conspiracy}}'' (PC/PS3/360/Wii, 2010)
|
||||
*''{{w|Poker Night at the Inventory}}'' (PC/OSX, 2010)
|
||||
*''{{w|Hector: Badge of Carnage}}'' (PC/OSX/iOS, 2010–2011)
|
||||
*''{{w|Back to the Future: The Game}}'' (PC/OSX/PS3/iOS/Wii, 2010–2011)
|
||||
*''{{w|Puzzle Agent 2}}'' (PC/OSX/iOS, 2011)
|
||||
*''{{w|Jurassic Park: The Game}}'' (PC/OSX/PS3/360/iOS, 2011)
|
||||
*''{{w|Law & Order: Legacies}}'' (PC/OSX/iOS, 2011–2012)
|
||||
*''{{w|The Walking Dead: Season One}}'' (PC/OSX/PS/Xbox/iOS/AND/Fire/NSwitch, 2012)
|
||||
*''{{w|Poker Night 2}}'' (PC/OSX/PS3/360/iOS, 2013)
|
||||
*''{{w|The Wolf Among Us}}'' (PC/OSX/PS/Xbox/iOS/AND/Fire, 2013–2014)
|
||||
*''{{w|The Walking Dead: Season Two}}'' (PC/OSX/PS/Xbox/iOS/OUYA/AND/Fire/NSwitch, 2013–2014)
|
||||
*''Telltale Games Collection'' (ONE, 2014)
|
||||
*''{{w|Tales from the Borderlands}}'' (PC/OSX/PS/Xbox/iOS/AND/Fire, 2014–2015)
|
||||
*''{{w|Game of Thrones (2014 video game)|Game of Thrones}}'' (PC/OSX/PS/Xbox/iOS/AND/Fire, 2014-2015)
|
||||
*''The Jackbox Party Pack'' (PS/Xbox, 2015)
|
||||
*{{el|sm}} (PC/OSX/iOS/AND/Fire/Xbox/PS/WiiU/APLTV/NSwitch/Win10, 2015-2016)
|
||||
*''{{w|The Walking Dead: Michonne}}'' (PC/macOS/PS/Xbox/iOS/AND/Fire, 2016)
|
||||
*''{{w|7 Days to Die}}'' (PS4/ONE, 2016)
|
||||
*''{{w|Batman: The Telltale Series}}'' (PC/macOS/PS/ONE/iOS/AND/NSwitch, 2016)
|
||||
*''Mr. Robot:1.51exfiltrati0n.ipa'' (iOS/AND, 2016)
|
||||
*''{{w|The Walking Dead: A New Frontier}}'' (PC/macOS/PS4/ONE/iOS/AND/NSwitch, 2016-2017)
|
||||
*''{{w|Guardians of the Galaxy: The Telltale Series}}'' (PC/PS4/ONE/NSwitch/iOS/AND/Fire, 2017)
|
||||
*{{el|sm2}} (PC/macOS/PS4/Xbox/NSwitch/iOS/AND/Fire/Win10, 2017)
|
||||
*''{{w|Batman: The Enemy Within}}'' (PC/macOS/PS4/ONE/iOS/AND/Win10/NSwitch, 2017-2018)
|
||||
*''RGX: Showdown'' (PS4/ONE, 2018)
|
||||
*''{{w|The Walking Dead: The Final Season}}'' (PC/PS4/ONE/Win10/NSwitch, 2018-2019)
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [http://telltalegames.com/ Official site]
|
||||
* {{w|Telltale Games|Telltale Games on Wikipedia}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox official resources|other}}
|
||||
{{Navbox Minecraft (franchise)|developers}}
|
||||
|
||||
[[de:Telltale Games]]
|
||||
[[es:Telltale Games]]
|
||||
[[fr:Telltale Games]]
|
||||
[[ja:Telltale Games]]
|
||||
[[pl:Telltale Games]]
|
||||
[[pt:Telltale Games]]
|
||||
[[ru:Telltale Games]]
|
||||
[[uk:Telltale Games]]
|
||||
[[zh:Telltale Games]]
|
||||
[[Category:Companies]]
|
Loading…
Add table
Reference in a new issue