minecraft.wiki-mirror/wiki_backup/Bedrock Edition beta 1.20.40.20.txt
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{{Infobox version
| edition = bedrock
| type = Preview
| image = Bedrock 1.20.40.20 PatchNotes.jpg
| image2 = Bedrock 1.20.40.20.png
| build = 17842485
| editorver = 0.4.4
| internal ='''Windows 10''': 1.20.4020.0<br>'''Xbox One''': 1.20.4020.70<br>'''Android, iOS, iPadOS''': 1.20.40.20
| server = 1.20.40.20
| versioncode = '''Android''':<br>
952004020armeabi-v7a33<br>
962004020x8633<br>
972004020arm64-v8a33<br>
982004020x86_6433<br>
| date = September 7, 2023
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.40.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.40.20.zip Linux]
| parent = 1.20.40
| prevparent = 1.20.30
| prev =
| next = Preview 1.20.40.21
| nextparent = 1.20.41
}}<onlyinclude>
'''Beta 1.20.40.20''' (Android) or '''Preview 1.20.40.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.40]], released on September 7, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/19244682051341-Minecraft-Beta-Preview-1-20-40-20|title=Minecraft - Beta & ''Preview'' 1.20.40.20|website=Minecraft Feedback|date=September 7, 2023}}</ref>, which adds further experimental changes to [[villager]]s, explorer [[map]]s, more parity from {{JE}}, and fixes bugs.
== Changes ==
=== Blocks ===
; [[Note Block]]
* Updated the sound thats played when [[wither skeleton]] [[skull]]s are placed on top.
; [[Sculk]]
* No longer drops [[XP]] when mined with [[Silk Touch]].
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Can now detect closing the inventory of a [[boat with chest]], a [[Boat with Chest|bamboo raft with chest]], or a [[minecart with chest]].
; [[Water]]
* [[Mob]]s no longer receive [[fall damage]] when falling into a 1 block deep water pool.
=== Command format ===
; {{cmd|give}}
* The sound for picking up items is now played when using the [[command]].
; [[Chest]], [[Ender Chest]], [[Stonecutter]], and [[Trapped Chest]]
* Now they use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>facing_direction</code>.
** <code>minecraft:cardinal_direction</code> uses four string values <code>["east", "north", "south", "west"]</code>.
=== General ===
; [[Options]]
* The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code>.
=== Items ===
; [[Glass Bottle]]
* Now emit sounds when filling it from [[water]].
* Pouring liquid from a bottle into a [[cauldron]] emits the appropriate [[sound]].
* Filling a bottle from a cauldron now emits the appropriate sound.
* Drinking from a bottle now emits the appropriate sound.
; [[Explorer Map]]
* Updated structure icons on explorer maps sold by [[cartographer]]s.
=== Mobs ===
; [[Cat]]
* Now plays a [[sound]] when begging for food.
; [[Guardian]] and [[Elder Guardian]]
* Makes flopping [[sound]]s again when on land.
; [[Villager]]
* [[Cartographer]]s no longer offer exploration maps as a trade item when not in the overworld.
; [[Wither Skeleton]]
* Now have their own unique [[sound]]s.
; [[Zombie Villager]]
* Curing time is now randomized between 3 and 5 minutes, to match {{JE}}.
=== Non-mob entities ===
; [[Boat]] and [[Boat with Chest]]
* Falling from a great height while riding it no longer deals [[fall damage]].
== Experimental ==
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.
=== Changes ===
==== Gameplay ====
; [[Trading]]
* Added seven new maps which cartographers can selling, depending on the biome they come from.
** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
** Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
:: {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Paper}} || 24 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 2
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Empty Map}} || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| {{BlockLink|Glass Pane}} || 11 || 0.05 || {{ItemLink|Emerald}} || 1 || 16 || 10
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 8<br>1 || 0.2 || ''Forementioned maps''<ref group=note>Divided into 3 groups, pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| {{ItemLink|Compass}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 13<br>1 || 0.2 || {{ItemLink|Ocean Explorer Map}} || 1 || 12 || 10
|-
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Item Frame}} || 1 || 12 || 15
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{BlockSprite|white-banner}}{{BlockSprite|blue-banner}}{{BlockSprite|light-blue-banner}}{{BlockSprite|red-banner}}{{BlockSprite|pink-banner}}{{BlockSprite|green-banner}}{{BlockSprite|lime-banner}}{{BlockSprite|gray-banner}}<br>{{BlockSprite|black-banner}}{{BlockSprite|purple-banner}}{{BlockSprite|magenta-banner}}{{BlockSprite|cyan-banner}}{{BlockSprite|brown-banner}}{{BlockSprite|yellow-banner}}{{BlockSprite|orange-banner}}{{BlockSprite|light-gray-banner}}<br>Any color blank [[Banner]]<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Banner Pattern|Globe Banner Pattern}} || 1 || 12 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Compass}} || 14<br>1 || 0.2 || {{ItemLink|Woodland Explorer Map}} || 1 || 1 || 30
|}
* Changed trades of armorers, change summary:
** Buying diamond armor now also requires a small amount of diamonds.
** Most master-level armorers buy iron blocks and pay 4 emeralds for them.
** Chainmail armor is exclusively sold by jungle and swamp armorers.
** The savanna armorer sells cursed diamond armor at reduced prices.
** The taiga armorer can swap one piece of diamond armor for another.
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Thorns I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Thorns I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Thorns I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Unbreaking I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Projectile Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Feather Falling I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Iron Leggings}} (Protection I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Iron Chestplate}} (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 16<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Protection I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 2 || 0.05 || {{ItemLink|Iron Boots}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 3 || 0.05 || {{ItemLink|Iron Helmet}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Leggings}} (Curse of Binding) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Chestplate}} (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 6<br>2 || 0.05 || {{ItemLink|Diamond Helmet}} (Curse of Binding) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 8<br>3 || 0.05 || {{ItemLink|Diamond Chestplate}} (Curse of Binding) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=2 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Iron Boots}} (Frost Walker I) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Helmet}} (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>2 || 0.05 || {{ItemLink|Diamond Boots}} (Frost Walker I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 12<br>3 || 0.05 || {{ItemLink|Diamond Helmet}} (Aqua Affinity) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Chainmail Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Chainmail Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Chainmail Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 11 || 0.05 || {{ItemLink|Chainmail Leggings}} (Mending) || 1 || 3 || 15
|-
| {{ItemLink|Emerald}} || 13 || 0.05 || {{ItemLink|Chainmail Chestplate}} (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Chainmail Helmet}} (Respiration I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}} || 8 || 0.05 || {{ItemLink|Chainmail Boots}} (Depth Strider I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Iron}} || 1 || 0.05 || {{ItemLink|Emerald}} || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| {{ItemLink|Coal}} || 15 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
| {{ItemLink|Iron Ingot}} || 5 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| {{ItemLink|Emerald}} || 4 || 0.05 || {{ItemLink|Iron Boots}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Iron Helmet}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 7 || 0.05 || {{ItemLink|Iron Leggings}} || 1 || 12 || 5
|-
| {{ItemLink|Emerald}} || 9 || 0.05 || {{ItemLink|Iron Chestplate}} || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| {{ItemLink|Lava Bucket}} || 1 || 0.05 || {{ItemLink|Emerald}} || 1 || 12 || 20
|-
| {{ItemLink|Emerald}} || 5 || 0.05 || {{ItemLink|Shield}} || 1 || 12 || 10
|-
| {{ItemLink|Emerald}} || 36 || 0.2 || {{ItemLink|Bell}} || 1 || 12 || 10
|-
! rowspan=4 | Expert
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Boots}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Leggings}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Leggings}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Chestplate}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Helmet}} || 4<br>1 || 0.05 || {{ItemLink|Diamond Boots}} || 1 || 3 || 15
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond Chestplate}} || 2<br>1 || 0.05 || {{ItemLink|Diamond Helmet}} || 1 || 3 || 15
|-
! rowspan=3 | Master
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>4 || 0.05 || {{ItemLink|Diamond Chestplate}} (Blast Protection I) || 1 || 3 || 30
|-
| {{ItemLink|Emerald}}<br>{{ItemLink|Diamond}} || 18<br>3 || 0.05 || {{ItemLink|Diamond Leggings}} (Blast Protection I) || 1 || 3 || 30
|-
| {{BlockLink|Block of Diamond}} || 1 || 0.05 || {{ItemLink|Emerald}} || 42 || 12 || 30
|}
==== World generation ====
; [[Ancient City]]
* Increases the chance of generating enchanted books with [[Mending]].
; [[Desert Pyramid]]
* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
; [[Jungle Temple]]
* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
; [[Mineshaft]]
* Increases the chance of generating enchanted books with [[Efficiency]] (level I to V).
; [[Pillager Outpost]]
* Increases the chance of generating enchanted books with [[Quick Charge]] (level I to III).
==== Technical ====
; [[API]]
* Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script'.
* Added the <code>chat(message: string)</code> method.
* Changed <code>get</code> to return <code>ItemType | undefined</code>.
* Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional.
* Added the following methods to <code>Player</code>:
** <code>above(steps?: number): Block | undefined</code>
** <code>below(steps?: number): Block | undefined</code>
** <code>north(steps?: number): Block | undefined</code>
** <code>east(steps?: number): Block | undefined</code>
** <code>south(steps?: number): Block | undefined</code>
** <code>west(steps?: number): Block | undefined</code>
** <code>offset(offset: Vector3): Block | undefined</code>
** <code>center(): Vector3</code>
** <code>bottomCenter(): Vector3</code>
** Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code>.
** <code>playMusic(trackId: string, musicOptions?: MusicOptions): void</code>
** <code>queueMusic(trackId: string, musicOptions?: MusicOptions): void</code>
** <code>stopMusic(): void</code>
* <code>BlockStates</code>
** Made get function return <code>BlockStateType</code> or <code>undefined</code>.
* Updated <code>ExplosionAfterEvent</code> and <code>ExplosionBeforeEvent</code>.
** <code>getUpdatedBlocks()</code> will now return <code>Block[]</code>.
** <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code>.
* Dynamic Properties
** Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event.
** Removed limits on the count and size of properties that can set on an entity or the world.
** Default values have been removed. <code>getProperty</code> will now always return undefined for unset properties.
** String dynamic property values are now restricted to a length of <code>32767</code> ''bytes''.
** Removed function <code>removeDynamicProperty</code>.
** Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the [[behavior pack]].
** Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack.
** Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world.
** Dynamic property numbers are now stored with double precision (<code>64</code> ''bits'')
* Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events.
* Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code>.
; [[JSON]]
* Added a content error when attempting to load a damage sensor with an invalid "cause" value.
* Allow single value parsing for <code>minecraft:icon</code> item component.
* The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using <code>minecraft:dash</code>.
* Trade items now have a <code>filters</code> property to determine if a trade should be considered.
* Trade items no longer support the <code>biome</code> property to check villager biome types, the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type.
; [[Molang]]
* Updated to version <code>1.20.40</code>.
; [[Add-on|Render Dragon Features for Creators]]
* [[Soul torch]]es are now treated as point lights in the "Deferred Technical Preview".
* Allow data-driving of point lights and their colors for any block via [[resource pack]]s in the "Deferred Technical Preview".
* Improved chunk rendering performance in "Deferred Technical Preview".
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.40.20 Preview
|;From released versions before 1.20.0
|26929|Guardians no longer make flopping sounds while on land.
|73307|Elytra ceiling clip.
|99972|Sheep don't drop wool after being previously sheared.
|100598|Buckets instantly pick up liquids after placing (MLG/bucket clutch doesn't work).
|131980|Rabbits rarely eat carrot crops.
|152129|Item name overlaps oxygen bar.
|152130|Item name overlaps mob health bar.
|152131|Item name overlaps Absorption health bar.
|152753|Boats no longer negate fall damage.
|154385|New UI for brewing stand doesn't fit the screen.
|157918|Missing sound for filling water bottles from source blocks and cauldrons.
|160290|Command {{cmd|damage}} override type not working correctly.
|164734|Command candidates are not displayed if <code>@e[type{{=}}item]</code> is entered in {{cmd|execute}}.
|168369|Purple border and tooltip text are broken when upgrading diamond gear to netherite.
|173155|Soul speed effect does not work when crawling on soul soil.
|;From 1.20.0 version
|169577|Diagonal patterns get inverted in shields.
|;From 1.20.x versions
|172377|Zombie villagers don't have biome or rank overlays.
|172785|Player can pass through blocks by spamming jump and sneak.
|173362|{{cmd|recipe}} is still highlighted in blue in the chat box.
|173898|Foxes can't pick up equippable items (armor, mob heads, carved pumpkin, etc.).
|otherissuescount=5}}
; Others
* Fixed an issue where text to speech did not say how to open chat or emotes.
* Text-to-speech message for popup title/description is now played properly.
* Clicking off the game window will not unselect a friend.
* Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
* Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".</onlyinclude>
== Notes ==
{{Notelist}}
== References ==
{{reflist}}
== Navigation ==
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