461 lines
21 KiB
Text
461 lines
21 KiB
Text
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Texture Update}}</div>{{Infobox version
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|title=v1.10.0
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|vernum=1.10
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|image=Bedrock 1.10.0 banner.jpg
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|image2=Bedrock 1.10.0.png
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|edition=Bedrock
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|name=[[Texture Update]]
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|date=March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref>
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|server=1.10.0.7
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|internal='''Windows 10''': 1.10.7.0
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.10.0.7.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.10.0.7.zip Linux]
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|prevparent=1.9.0
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|next=1.10.1
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|nextparent=1.11.0
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}}
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<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Texture Update}}</div>
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'''1.10.0''', the third experimental release for '''[[Village & Pillage]]''', is a major update to {{el|be}} released on March 19, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}</ref> It adds some more features of [[Village & Pillage]] that were not added in either 1.8.0 or 1.9.0, such as [[shield]]s, [[pillager outpost]]s, new types of [[villager]]s, new textures and more.
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== Additions ==
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{{Additions table
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|Composter
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|Campfire
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|Jigsaw Block
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|Lectern
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|Loom
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|Stonecutter
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|Flower Charge Banner Pattern
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|Creeper Charge Banner Pattern
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|Skull Charge Banner Pattern
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|Thing Banner Pattern
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|Field Masoned Banner Pattern
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|Bordure Indented Banner Pattern
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|Ravager Spawn Egg
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|Wandering Trader Spawn Egg BE
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|Sweet Berries
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|Shield
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}}
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=== Blocks ===
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; [[Composter]]s
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* Currently have no functionality.
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* Available through [[Experimental Gameplay]].
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; [[Campfire]]s
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* Currently have no functionality.
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* Available through Experimental Gameplay.
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; [[Jigsaw block]]s
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* Currently have no functionality, and can only be obtained via an inventory editor.
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; [[Lectern]]s
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* Placing a book and quill or written book on the lectern allows multiple players to read it together.
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* A book and quill can be read, but not edited when placed on a lectern.
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; [[Loom]]s
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* Used to easily make patterns for banners.
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; [[Stonecutter]]s
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* New stonecutters are only available through Experimental Gameplay.
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* Still have no functionality.
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* Old stonecutters are still available via an inventory editor.
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; [[Sweet berry bush]]es
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* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
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* Can be planted from sweet berries.
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* Have 4 growth stages.
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* Drop 2-3 sweet berries when harvested.
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* Available through Experimental Gameplay.
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=== Items ===
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; [[Banner pattern]]s
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* Made with the [[Loom]].
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* Can be added to banners to apply designs.
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* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
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; [[Spawn egg]]s
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* Added illager beast and wandering trader spawn eggs, available through [[Experimental Gameplay]].
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; [[Sweet berries]]
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* Collected from sweet berry bushes.
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* Can be eaten or planted into bushes.
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* Can be planted into the ground and grown into sweet berry bushes.
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; [[Shield]]s
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* New tool that can be used to block most incoming attacks.
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* Sneaking or mounting a mob activates the shield when equipped in either hand.
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* Crafted with 6 [[planks]] and 1 [[iron ingot]].
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=== Mobs ===
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; [[Wandering trader]]s
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* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
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* Accompanied by two [[Trader Llama|custom llamas]].
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* Available through [[Experimental Gameplay]].
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;[[Ravager|Illager beasts]]
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* Available through Experimental Gameplay.
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* Currently only have the basic AI.
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* Drop a saddle when killed.
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;[[Cat]]
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* Added a new skin: Jellie, the community cat contest winner.
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=== World generation ===
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; [[Pillager outpost]]s
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* Generate in the same biomes as villages, and pillagers respawn around the tower.
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* Available through [[Experimental Gameplay]].
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* Can generate with tall foundation.
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* Generate with black [[banner]]s, instead of illager banners.
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=== Gameplay ===
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; [[Achievements]]
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* Added a new achievement:
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** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G)
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== Changes ==
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=== Blocks ===
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; [[Barrel]]s
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* Still under Experimental Gameplay and cannot be opened.
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* Added crafting recipe.
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; [[Bell]]s
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* Still under Experimental Gameplay.
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* Improved and added placement features.
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; [[Blast furnace]]s and [[smoker]]s
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* Still under Experimental Gameplay.
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* Added crafting recipe.
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; [[Cartography table]]s
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* Still under Experimental Gameplay.
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* Added crafting recipe.
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; [[Chorus flower]]s
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* Now break when shot with an arrow.
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; [[Crop]]s
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* Now have placement sounds.
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; [[Dead bush]]es
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* Can now be used as fuel.
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; [[Dispenser]]s
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* Dispensers with shears in them can now shear sheep.
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; [[Grindstone]]s
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* Still under Experimental Gameplay.
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* Added crafting recipe.
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* Updated texture.
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; [[Lantern]]s
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* Are no longer only available through Experimental Gameplay.
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* Can now be properly attached to the bottom or top of blocks.
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* Now have animated textures.
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* Added crafting recipe.
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; [[Leaves]]
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* Now have a chance to drop 0–2 sticks when decaying.
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; [[Log]]s and [[stripped log]]s
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* Have been renamed from "Wood" and "Stripped Wood".
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; [[Smithing table]]s
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* Still under Experimental Gameplay.
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* Updated texture.
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; [[Wet sponge]]s
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* Now dry out immediately when placed in [[the Nether]].
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; [[Wood]] and [[stripped wood]]
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* A log block with the bark texture on all 6 sides.
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* Are no longer unused, and can now be crafted with 4 [[log]]s or [[stripped log]]s.
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; [[Carpet|White carpet]]s and [[glass pane|undyed glass panes]]
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* Can now be dyed directly in the crafting table.
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=== Items ===
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; [[Beetroot soup]] and [[Rabbit stew]]
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* Now have shapeless crafting recipes.
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; [[Crossbow]]s
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* Are no longer only available through Experimental Gameplay.
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=== Mobs ===
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; [[Cat]]s
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* Feeding cats [[raw cod]] or [[raw salmon]] now replenishes their health.
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; [[Creeper]]s
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* Now have a chance to drop a [[music disc]] when killed by a [[stray]], as well as a [[skeleton]].
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; JSON
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* Mob events and behavior can now be scheduled using JSON.
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; [[Pillager]]s
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* Are no longer only available through Experimental Gameplay.
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* Added new sounds. ({{bug|MCPE-39111}}).
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; [[Villager]]s
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* Have been split into two mobs:
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** New villagers spawn in new villages.
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*** Available through [[Experimental Gameplay]].
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** Old villagers still spawn in igloo basements.
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* New villager behavior:
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** Implemented some of the new villager schedule behaviors.
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** Implemented new villager sleep behaviors.
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** Villagers may now wander to the village outskirts.
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** Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
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** Updated and improved pathfinding.
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** Villagers now have a visual-based trading system, and hold up the item they wish to trade.
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** Villagers have new clothing to indicate their level, profession, and biome.
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** Villagers now mingle together around gathering sites in the village.
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** Librarians inspect bookshelves.
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** Villagers can switch professions depending on the job site blocks available in the village.
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*** Villagers now interact with beds and corresponding job site blocks.
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* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
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; [[Zombie villager]]s
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* Split into 2 different mobs
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** New zombie villagers have biome-specific and profession skin layers.
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*** Available through Experimental Gameplay.
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** Old zombie villagers still spawn in [[igloo]] basements.
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=== World generation ===
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; [[Village]]s
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* Have a new look, differing per biome.
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* Added village job sites and gathering sites.
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* Number of houses depends on beds.
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* Taiga villages are now more common.
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* Removed zombie villages, due to new village changes.
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* Available through [[Experimental Gameplay]].
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* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
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* No longer generate in Old world type.
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* Meeting points generate with various bell types.
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* Job and gathering sites, that villagers mingle around together, generate in villages.
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** Job sites can be built by players by placing job site blocks in village boundaries.
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; [[Stronghold]]s
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* Most strongholds no longer generate under village wells - they now generate under village meeting points.
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** Available through Experimental Gameplay.
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* Reduced the chance of strongholds generating under villages.
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; [[Igloo]]
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* Now always generate with a red bed, regardless of the biome.
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=== General ===
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; [[Texture Update]]
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* The new vanilla textures are now set as the default pack.
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; Data-driven animation
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* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
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* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
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* Converted sheep and pigs to the new animation system.
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* Move locators to bones.
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* Blend state transitions.
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* Removed cod lead locator.
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* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.
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* Initial poly mesh support.
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* Added TextureMesh geometry.
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* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.
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* Events now have defined data objects containing all event data.
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* Added new villager animations.
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; Data-driven models
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* Added default parenting to the evoker nose, in line with over villager-derived mobs.
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; Entity scripting function
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* Is no longer behind Experimental Gameplay.
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; Help
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* Pressing help button links to the relevant how to play section.
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* Updated the how to play section.
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; [[Particle]]s
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* Can now be edited using standard JSON formatting.
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* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
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* Removed {{cd|test_mule}} and {{cd|test_sphere}}.
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; Permissions
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* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
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; [[Resource pack]]s
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* Are now separate from world templates and can be updated independently in existing worlds.
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; Scripting system
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* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
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* Updating a player's position with scripting now correctly syncs with the player.
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* Creating actors via script now avoids the spawning logic.
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** This prevents hard-coded logic like ocelots spawning along with baby ocelots.
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* Improved the message wording for players who get disconnected due to unsupported scripts.
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* Allow events to fire without a defined event data object.
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* Renamed Views to Actor/Entity Queries.
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* Added sound events to the scripting API.
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* Add Event Data to {{cd|load_ui}}.
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* Custom UIs can now be made like regular in-game UI screens.
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* Added 'Global Objects' to the scripting API.
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* Refactored JavaScript object registration.
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* Added the ability to enable and disable scripting error and warning logging.
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== Fixes ==
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; Crashes/performance
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* Fixed several crashes that could occur during gameplay.
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* Fixed several crashes that could occur when loading the game.
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* Fixed several crashes that could occur when connecting to realms.
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* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
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* Fixed a crash that could occur when rejoining the game in the End dimension.
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* Fixed a crash that could occur when entering a portal on some servers.
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* Resource packs that are nested in an extra folder no longer cause the game to crash.
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* Fixed a crash that could occur when adding a resource pack with a missing pack icon.
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* Stacking slabs to make a double slab no longer crashes the game.
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* Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
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* Fixed a crash that could occur when closing a world and reentering it on Xbox One.
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* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
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* Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
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* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
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* Fixed a crash that could happen after running scripts for a long period of time.
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* Fixed a crash that could occur when loading large world templates.
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* Optimized particles to improve performance.
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* Looping UI animations no longer increase memory usage over time.
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* Removing ticking areas from the game now correctly frees up used memory.
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* Fixed a scripting crash that could occur when using '{{cd|SpawnParticleInWorld}}' events.
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; General
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* Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. ({{bug|MCPE-35078}})
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* Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
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* Various fixes and improvements to the Marketplace sorting and search results.
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* Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
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* Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. ({{bug|MCPE-34641}})
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; Gameplay
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* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. ({{bug|MCPE-41533}}, {{bug|MCPE-40538}})
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* Player position is now accurately saved when exiting and rejoining a world.
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* Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
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* The descend button now works correctly when underwater and using touch controls.
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* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}})
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* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}})
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* The re-center button on Minecraft VR has been mapped to Y now instead of X.
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* Players using Oculus Rift can no longer fly in Survival mode after swimming. ({{bug|MCPE-39833}})
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; World generation
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* Trapdoors in shipwrecks are now correctly rotated.
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* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}})
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* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}})
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* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}})
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* The correct amount of white terracotta now generates in mesa biomes.
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; Mobs
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* Reduced the number of drowned mobs that can spawn in an area. ({{bug|MCPE-34032}})
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* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}})
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* Turtles no longer levitate above the ground.
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* Damage cooldown no longer hinders other mob attacks.
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* Wither skeletons and vex mobs can now be renamed with nametags. ({{bug|MCPE-20701}})
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* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}})
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* Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}})
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* Skeletons once again attack iron golems.
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* Cats are no longer tempted by food when they are too far from the player.
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* Fixed an issue with the sword held by the vex mob.
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* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
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* Mobs can no longer destroy paintings if Mob Griefing is disabled. ({{bug|MCPE-38916}})
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; Blocks
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* Bamboo saplings no longer destroy blocks above them as they grow. ({{bug|MCPE-39854}})
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* 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
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* Infested bricks mined with silk touch now drop as its non-infested variant.
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* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}})
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* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}})
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* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}})
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* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})
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* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}})
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; Items
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* Items can no longer be duplicated in the crafting grid. ({{bug|MCPE-40253}})
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* Fixed an exploit that allowed players to gain unlimited items from the recipe book. ({{bug|MCPE-41905}})
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* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}})
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; Graphical
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* Players on split-screen no longer have limited visibility underwater. ({{bug|MCPE-39539}})
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* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
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* Fixed an issue that could cause lighting issues in chunks when flying around.
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* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}})
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* Food held by pandas is now sized, positioned, and textured correctly. ({{bug|MCPE-39061}})
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* Upside-down shulkers now have the correct opening animation. ({{bug|MCPE-40110}})
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* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}})
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* Colored beacon beam textures no longer appear compressed.
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* Mobs no longer spawn with heart particles.
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* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}})
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* Fixed skeleton melee attack animation.
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* Firework stars no longer appear black in the Creative inventory.
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* Fixed animations for cow and parrot mobs.
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* Ender dragon attacks now show a particle trail.
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* Cornflowers now render correctly in item frames.
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* Existing armor stands no longer turn white.
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* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
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* Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
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* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}})
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; User interface
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* Menu buttons no longer stay highlighted after being selected ({{bug|MCPE-37640}})
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* Worlds no longer show singleplayer only warning message when multiplayer is enabled ({{bug|MCPE-39194}})
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* Texture packs applied to a freshly created world are now displayed in the active list
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* Global resource packs no longer show in the active packs list if they are not applied to a specific world
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* The 'Unlock Template World Options' popup no longer has a placeholder message
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* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
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* Players are prompted to redownload packs if they have been applied to a world but removed from the cache
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* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
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* Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
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* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}})
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** Controller sensitivity setting (touching the screen no longer interferes with controller movement).
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** Removed increased build distance in creative including place/mine tooltips.
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** When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
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* Fixed the ability to unblock players from Realms on the members list for pages two and above.
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; Commands
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* Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}})
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* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command.
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* Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}})
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* Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}})
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* Fixed an issue related to scoreboard not showing the correct entries.
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* Using scoreboard selectors no longer adds extra characters to player names.
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* Scoreboards now work correctly with custom-named entities.
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* Scoreboard data is now saved more accurately when exiting a world.
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* Various fixes and improvements to the {{cd|randomTickSpeed}} function.
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; Add-ons / script engine
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* Renamed blocks in resource packs now keep their custom names.
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* Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore.
|
||
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}})
|
||
* '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON.
|
||
* The scripting event '{{cd|entity_created}}' now fires correctly.
|
||
* Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected.
|
||
* Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected.
|
||
* Scripting can now be used to attach particles to mobs correctly.
|
||
* Fixed issue of region filters not working if inside a custom spawn event.
|
||
* Renamed the '{{cd|player_attacked_actor}}' scripting event to '{{cd|player_attacked_entity}}'.
|
||
* Scripting '{{cd|isValidEntity}}' now correctly checks for valid entities only.
|
||
* Fixed incorrect results for '{{cd|hasComponent}}' on some entity components.</onlyinclude>
|
||
|
||
== Video ==
|
||
Video made by [[slicedlime]]:
|
||
{{yt|OvadMIP4ddU}}
|
||
|
||
== Trivia ==
|
||
* With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
|
||
|
||
== See also ==
|
||
* [[Java Edition 1.14]]
|
||
* [[PlayStation 4 Edition 1.90]]
|
||
* [[Education Edition 1.12]]
|
||
|
||
== References ==
|
||
{{Reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Bedrock Edition versions|1.1x}}
|
||
|
||
[[de:Bedrock Edition 1.10.0]]
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[[es:Bedrock Edition 1.10.0]]
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[[fr:Édition Bedrock 1.10.0]]
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||
[[ja:Bedrock Edition 1.10.0]]
|
||
[[pt:Edição Bedrock 1.10.0]]
|
||
[[ru:1.10.0 (Bedrock Edition)]]
|
||
[[th:รุ่น Bedrock 1.10.0]]
|
||
[[zh:基岩版1.10.0]]
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