{{relevant guide|Bedrock Edition guides/Texture Update}}
{{Infobox version |title=v1.10.0 |vernum=1.10 |image=Bedrock 1.10.0 banner.jpg |image2=Bedrock 1.10.0.png |edition=Bedrock |name=[[Texture Update]] |date=March 19, 2019{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}} |server=1.10.0.7 |internal='''Windows 10''': 1.10.7.0 |serverdl='''Server'''
[https://minecraft.azureedge.net/bin-win/bedrock-server-1.10.0.7.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.10.0.7.zip Linux] |prevparent=1.9.0 |next=1.10.1 |nextparent=1.11.0 }}
{{relevant guide|Bedrock Edition guides/Texture Update}}
'''1.10.0''', the third experimental release for '''[[Village & Pillage]]''', is a major update to {{el|be}} released on March 19, 2019.{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}} It adds some more features of [[Village & Pillage]] that were not added in either 1.8.0 or 1.9.0, such as [[shield]]s, [[pillager outpost]]s, new types of [[villager]]s, new textures and more. == Additions == {{Additions table |Composter |Campfire |Jigsaw Block |Lectern |Loom |Stonecutter |Flower Charge Banner Pattern |Creeper Charge Banner Pattern |Skull Charge Banner Pattern |Thing Banner Pattern |Field Masoned Banner Pattern |Bordure Indented Banner Pattern |Ravager Spawn Egg |Wandering Trader Spawn Egg BE |Sweet Berries |Shield }} === Blocks === ; [[Composter]]s * Currently have no functionality. * Available through [[Experimental Gameplay]]. ; [[Campfire]]s * Currently have no functionality. * Available through Experimental Gameplay. ; [[Jigsaw block]]s * Currently have no functionality, and can only be obtained via an inventory editor. ; [[Lectern]]s * Placing a book and quill or written book on the lectern allows multiple players to read it together. * A book and quill can be read, but not edited when placed on a lectern. ; [[Loom]]s * Used to easily make patterns for banners. ; [[Stonecutter]]s * New stonecutters are only available through Experimental Gameplay. * Still have no functionality. * Old stonecutters are still available via an inventory editor. ; [[Sweet berry bush]]es * Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes. * Can be planted from sweet berries. * Have 4 growth stages. * Drop 2-3 sweet berries when harvested. * Available through Experimental Gameplay. === Items === ; [[Banner pattern]]s * Made with the [[Loom]]. * Can be added to banners to apply designs. * 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. ; [[Spawn egg]]s * Added illager beast and wandering trader spawn eggs, available through [[Experimental Gameplay]]. ; [[Sweet berries]] * Collected from sweet berry bushes. * Can be eaten or planted into bushes. * Can be planted into the ground and grown into sweet berry bushes. ; [[Shield]]s * New tool that can be used to block most incoming attacks. * Sneaking or mounting a mob activates the shield when equipped in either hand. * Crafted with 6 [[planks]] and 1 [[iron ingot]]. === Mobs === ; [[Wandering trader]]s * A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. * Accompanied by two [[Trader Llama|custom llamas]]. * Available through [[Experimental Gameplay]]. ;[[Ravager|Illager beasts]] * Available through Experimental Gameplay. * Currently only have the basic AI. * Drop a saddle when killed. ;[[Cat]] * Added a new skin: Jellie, the community cat contest winner. === World generation === ; [[Pillager outpost]]s * Generate in the same biomes as villages, and pillagers respawn around the tower. * Available through [[Experimental Gameplay]]. * Can generate with tall foundation. * Generate with black [[banner]]s, instead of illager banners. === Gameplay === ; [[Achievements]] * Added a new achievement: ** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G) == Changes == === Blocks === ; [[Barrel]]s * Still under Experimental Gameplay and cannot be opened. * Added crafting recipe. ; [[Bell]]s * Still under Experimental Gameplay. * Improved and added placement features. ; [[Blast furnace]]s and [[smoker]]s * Still under Experimental Gameplay. * Added crafting recipe. ; [[Cartography table]]s * Still under Experimental Gameplay. * Added crafting recipe. ; [[Chorus flower]]s * Now break when shot with an arrow. ; [[Crop]]s * Now have placement sounds. ; [[Dead bush]]es * Can now be used as fuel. ; [[Dispenser]]s * Dispensers with shears in them can now shear sheep. ; [[Grindstone]]s * Still under Experimental Gameplay. * Added crafting recipe. * Updated texture. ; [[Lantern]]s * Are no longer only available through Experimental Gameplay. * Can now be properly attached to the bottom or top of blocks. * Now have animated textures. * Added crafting recipe. ; [[Leaves]] * Now have a chance to drop 0–2 sticks when decaying. ; [[Log]]s and [[stripped log]]s * Have been renamed from "Wood" and "Stripped Wood". ; [[Smithing table]]s * Still under Experimental Gameplay. * Updated texture. ; [[Wet sponge]]s * Now dry out immediately when placed in [[the Nether]]. ; [[Wood]] and [[stripped wood]] * A log block with the bark texture on all 6 sides. * Are no longer unused, and can now be crafted with 4 [[log]]s or [[stripped log]]s. ; [[Carpet|White carpet]]s and [[glass pane|undyed glass panes]] * Can now be dyed directly in the crafting table. === Items === ; [[Beetroot soup]] and [[Rabbit stew]] * Now have shapeless crafting recipes. ; [[Crossbow]]s * Are no longer only available through Experimental Gameplay. === Mobs === ; [[Cat]]s * Feeding cats [[raw cod]] or [[raw salmon]] now replenishes their health. ; [[Creeper]]s * Now have a chance to drop a [[music disc]] when killed by a [[stray]], as well as a [[skeleton]]. ; JSON * Mob events and behavior can now be scheduled using JSON. ; [[Pillager]]s * Are no longer only available through Experimental Gameplay. * Added new sounds. ({{bug|MCPE-39111}}). ; [[Villager]]s * Have been split into two mobs: ** New villagers spawn in new villages. *** Available through [[Experimental Gameplay]]. ** Old villagers still spawn in igloo basements. * New villager behavior: ** Implemented some of the new villager schedule behaviors. ** Implemented new villager sleep behaviors. ** Villagers may now wander to the village outskirts. ** Villagers attempt to find a door when it rains during the day, but navigate to their bed at night. ** Updated and improved pathfinding. ** Villagers now have a visual-based trading system, and hold up the item they wish to trade. ** Villagers have new clothing to indicate their level, profession, and biome. ** Villagers now mingle together around gathering sites in the village. ** Librarians inspect bookshelves. ** Villagers can switch professions depending on the job site blocks available in the village. *** Villagers now interact with beds and corresponding job site blocks. * Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions. ; [[Zombie villager]]s * Split into 2 different mobs ** New zombie villagers have biome-specific and profession skin layers. *** Available through Experimental Gameplay. ** Old zombie villagers still spawn in [[igloo]] basements. === World generation === ; [[Village]]s * Have a new look, differing per biome. * Added village job sites and gathering sites. * Number of houses depends on beds. * Taiga villages are now more common. * Removed zombie villages, due to new village changes. * Available through [[Experimental Gameplay]]. * Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages. * No longer generate in Old world type. * Meeting points generate with various bell types. * Job and gathering sites, that villagers mingle around together, generate in villages. ** Job sites can be built by players by placing job site blocks in village boundaries. ; [[Stronghold]]s * Most strongholds no longer generate under village wells - they now generate under village meeting points. ** Available through Experimental Gameplay. * Reduced the chance of strongholds generating under villages. ; [[Igloo]] * Now always generate with a red bed, regardless of the biome. === General === ; [[Texture Update]] * The new vanilla textures are now set as the default pack. ; Data-driven animation * Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'. * Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions. * Converted sheep and pigs to the new animation system. * Move locators to bones. * Blend state transitions. * Removed cod lead locator. * Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}. * Initial poly mesh support. * Added TextureMesh geometry. * Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}. * Events now have defined data objects containing all event data. * Added new villager animations. ; Data-driven models * Added default parenting to the evoker nose, in line with over villager-derived mobs. ; Entity scripting function * Is no longer behind Experimental Gameplay. ; Help * Pressing help button links to the relevant how to play section. * Updated the how to play section. ; [[Particle]]s * Can now be edited using standard JSON formatting. * Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}. * Removed {{cd|test_mule}} and {{cd|test_sphere}}. ; Permissions * Improvements to the operator status and permission settings, with the added option to enable cheats or not. ; [[Resource pack]]s * Are now separate from world templates and can be updated independently in existing worlds. ; Scripting system * Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled. * Updating a player's position with scripting now correctly syncs with the player. * Creating actors via script now avoids the spawning logic. ** This prevents hard-coded logic like ocelots spawning along with baby ocelots. * Improved the message wording for players who get disconnected due to unsupported scripts. * Allow events to fire without a defined event data object. * Renamed Views to Actor/Entity Queries. * Added sound events to the scripting API. * Add Event Data to {{cd|load_ui}}. * Custom UIs can now be made like regular in-game UI screens. * Added 'Global Objects' to the scripting API. * Refactored JavaScript object registration. * Added the ability to enable and disable scripting error and warning logging. == Fixes == ; Crashes/performance * Fixed several crashes that could occur during gameplay. * Fixed several crashes that could occur when loading the game. * Fixed several crashes that could occur when connecting to realms. * Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game. * Fixed a crash that could occur when rejoining the game in the End dimension. * Fixed a crash that could occur when entering a portal on some servers. * Resource packs that are nested in an extra folder no longer cause the game to crash. * Fixed a crash that could occur when adding a resource pack with a missing pack icon. * Stacking slabs to make a double slab no longer crashes the game. * Fixed a crash that could occur on Xbox One if a player was not signed in correctly. * Fixed a crash that could occur when closing a world and reentering it on Xbox One. * Fixed a crash that could occur when using a jukebox on Nintendo Switch. * Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch. * Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices. * Fixed a crash that could happen after running scripts for a long period of time. * Fixed a crash that could occur when loading large world templates. * Optimized particles to improve performance. * Looping UI animations no longer increase memory usage over time. * Removing ticking areas from the game now correctly frees up used memory. * Fixed a scripting crash that could occur when using '{{cd|SpawnParticleInWorld}}' events. ; General * Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. ({{bug|MCPE-35078}}) * Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby. * Various fixes and improvements to the Marketplace sorting and search results. * Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions. * Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. ({{bug|MCPE-34641}}) ; Gameplay * Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. ({{bug|MCPE-41533}}, {{bug|MCPE-40538}}) * Player position is now accurately saved when exiting and rejoining a world. * Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks. * The descend button now works correctly when underwater and using touch controls. * Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}}) * Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}}) * The re-center button on Minecraft VR has been mapped to Y now instead of X. * Players using Oculus Rift can no longer fly in Survival mode after swimming. ({{bug|MCPE-39833}}) ; World generation * Trapdoors in shipwrecks are now correctly rotated. * Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}}) * Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}}) * Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}}) * The correct amount of white terracotta now generates in mesa biomes. ; Mobs * Reduced the number of drowned mobs that can spawn in an area. ({{bug|MCPE-34032}}) * Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}}) * Turtles no longer levitate above the ground. * Damage cooldown no longer hinders other mob attacks. * Wither skeletons and vex mobs can now be renamed with nametags. ({{bug|MCPE-20701}}) * Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}}) * Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}}) * Skeletons once again attack iron golems. * Cats are no longer tempted by food when they are too far from the player. * Fixed an issue with the sword held by the vex mob. * Fixed sleep goal so mobs can get in beds that have blocks on the sides. * Mobs can no longer destroy paintings if Mob Griefing is disabled. ({{bug|MCPE-38916}}) ; Blocks * Bamboo saplings no longer destroy blocks above them as they grow. ({{bug|MCPE-39854}}) * 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition. * Infested bricks mined with silk touch now drop as its non-infested variant. * It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}}) * Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}}) * Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}}) * Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}}) * Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}}) ; Items * Items can no longer be duplicated in the crafting grid. ({{bug|MCPE-40253}}) * Fixed an exploit that allowed players to gain unlimited items from the recipe book. ({{bug|MCPE-41905}}) * The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}}) ; Graphical * Players on split-screen no longer have limited visibility underwater. ({{bug|MCPE-39539}}) * Fixed a bug that could cause missing textures if the player suspended the game while it is still loading. * Fixed an issue that could cause lighting issues in chunks when flying around. * Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}}) * Food held by pandas is now sized, positioned, and textured correctly. ({{bug|MCPE-39061}}) * Upside-down shulkers now have the correct opening animation. ({{bug|MCPE-40110}}) * Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}}) * Colored beacon beam textures no longer appear compressed. * Mobs no longer spawn with heart particles. * Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}}) * Fixed skeleton melee attack animation. * Firework stars no longer appear black in the Creative inventory. * Fixed animations for cow and parrot mobs. * Ender dragon attacks now show a particle trail. * Cornflowers now render correctly in item frames. * Existing armor stands no longer turn white. * Fixed the spider leg animation in the Dwarven Mining Company marketplace map. * Fixed wither skeleton model geometry issue that was affecting some Marketplace content. * Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}}) ; User interface * Menu buttons no longer stay highlighted after being selected ({{bug|MCPE-37640}}) * Worlds no longer show singleplayer only warning message when multiplayer is enabled ({{bug|MCPE-39194}}) * Texture packs applied to a freshly created world are now displayed in the active list * Global resource packs no longer show in the active packs list if they are not applied to a specific world * The 'Unlock Template World Options' popup no longer has a placeholder message * Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace * Players are prompted to redownload packs if they have been applied to a world but removed from the cache * Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen * Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended * Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}}) ** Controller sensitivity setting (touching the screen no longer interferes with controller movement)​. ** Removed increased build distance in creative including place/mine tooltips​. ** When the last hotbar slot selected, touching the screen no longer switches to 8th slot. * Fixed the ability to unblock players from Realms on the members list for pages two and above. ; Commands * Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}}) * Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command. * Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}}) * Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}}) * Fixed an issue related to scoreboard not showing the correct entries. * Using scoreboard selectors no longer adds extra characters to player names. * Scoreboards now work correctly with custom-named entities. * Scoreboard data is now saved more accurately when exiting a world. * Various fixes and improvements to the {{cd|randomTickSpeed}} function. ; Add-ons / script engine * Renamed blocks in resource packs now keep their custom names. * Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore. * Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}}) * '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON. * The scripting event '{{cd|entity_created}}' now fires correctly. * Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected. * Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected. * Scripting can now be used to attach particles to mobs correctly. * Fixed issue of region filters not working if inside a custom spawn event. * Renamed the '{{cd|player_attacked_actor}}' scripting event to '{{cd|player_attacked_entity}}'. * Scripting '{{cd|isValidEntity}}' now correctly checks for valid entities only. * Fixed incorrect results for '{{cd|hasComponent}}' on some entity components. == Video == Video made by [[slicedlime]]: {{yt|OvadMIP4ddU}} == Trivia == * With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates. == See also == * [[Java Edition 1.14]] * [[PlayStation 4 Edition 1.90]] * [[Education Edition 1.12]] == References == {{Reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.1x}} [[de:Bedrock Edition 1.10.0]] [[es:Bedrock Edition 1.10.0]] [[fr:Édition Bedrock 1.10.0]] [[ja:Bedrock Edition 1.10.0]] [[pt:Edição Bedrock 1.10.0]] [[ru:1.10.0 (Bedrock Edition)]] [[th:รุ่น Bedrock 1.10.0]] [[zh:基岩版1.10.0]]