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107
wiki_backup/Bamboo Mosaic Stairs.txt
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107
wiki_backup/Bamboo Mosaic Stairs.txt
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{{Infobox block
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| image = Bamboo Mosaic Stairs.png
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| invimage = Bamboo Mosaic Stairs
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| stackable = Yes
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| maxStack = 64
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| tool = Axe
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| renewable = Yes
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| light = No
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| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
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| flammable = Yes (5)
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| lavasusceptible = Yes
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| waterloggable = Yes
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}}
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'''Bamboo mosaic stairs''' are a [[bamboo mosaic]] variant of the [[stairs]].
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== Obtaining ==
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=== Breaking ===
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Bamboo mosaic stairs can be broken with anything, but [[axe]]s are the fastest.
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{{breaking row
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|Bamboo Mosaic Stairs
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|Axe
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|item=1
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|link=none
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|horizontal=1
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}}
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=== Crafting ===
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{{Crafting
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|A1= Bamboo Mosaic
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|A2= Bamboo Mosaic
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|B2= Bamboo Mosaic
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|A3= Bamboo Mosaic
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|B3= Bamboo Mosaic
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|C3= Bamboo Mosaic
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|Output= Bamboo Mosaic Stairs,4
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|type= Building block
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}}
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== Usage ==
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{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
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=== Fuel ===
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Bamboo mosaic stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block.
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== Sounds ==
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{{Sound table/Block/Bamboo_wood}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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||||
|generatetranslationkeys=y
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|displayname=Bamboo Mosaic Stairs
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|spritetype=block
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|nameid=bamboo_mosaic_stairs
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|blocktags=stairs, mineable/pickaxe
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|itemtags=stairs
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|foot=1}}
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{{BE}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Bamboo Mosaic Stairs
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|spritetype=block
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|nameid=bamboo_mosaic_stairs
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|id=-523
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|foot=1}}
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=== Block states ===
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{{see also|Block states}}
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{{:Stairs/BS}}
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== History ==
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{{HistoryTable
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|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Mosaic Stairs JE1 BE1.png|32px]] Bamboo mosaic stairs were shown on [[Minecraft Live 2022]].}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Mosaic Stairs JE1 BE1.png|32px]] Added bamboo mosaic stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
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|{{HistoryLine||1.20|dev=23w12a|Bamboo mosaic stairs are now available without using the "Update 1.20" experimental data pack.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Mosaic Stairs JE1 BE1.png|32px]] Added bamboo mosaic stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
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|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo mosaic stairs are now available without using the "Next Major Update" experimental toggle.}}
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}}
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== Issues ==
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{{Issue list}}
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== Navigation ==
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{{Navbox stairs}}
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{{Navbox bamboo}}
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{{Navbox blocks|Building}}
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[[Category:Manufactured blocks]]
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[[Category:Flammable blocks]]
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[[Category:Stairs]]
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[[ja:竹細工の階段]]
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[[pt:Escadas de mosaico de bambu]]
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[[uk:Сходи з бамбукової мозаїки]]
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577
wiki_backup/Bamboo Trapdoor.txt
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577
wiki_backup/Bamboo Trapdoor.txt
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{{Infobox block
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| group = Oak
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| 1-1 = Oak Trapdoor.png
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| invimage = Oak Trapdoor
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| group2 = Spruce
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| 2-1 = Spruce Trapdoor.png
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| invimage2 = Spruce Trapdoor
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| group3 = Birch
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| 3-1 = Birch Trapdoor.png
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| invimage3 = Birch Trapdoor
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| group4 = Jungle
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| 4-1 = Jungle Trapdoor.png
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| invimage4 = Jungle Trapdoor
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| group5 = Acacia
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| 5-1 = Acacia Trapdoor.png
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| invimage5 = Acacia Trapdoor
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| group6 = Dark Oak
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| 6-1 = Dark Oak Trapdoor.png
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| invimage6 = Dark Oak Trapdoor
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| group7 = Mangrove
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| 7-1 = Mangrove Trapdoor.png
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| invimage7 = Mangrove Trapdoor
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| group8 = Cherry
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| 8-1 = Cherry Trapdoor.png
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| invimage8 = Cherry Trapdoor
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| group9 = Pale Oak
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| 9-1 = Pale Oak Trapdoor.png
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| invimage9 = Pale Oak Trapdoor
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| group10 = Bamboo
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| 10-1 = Bamboo Trapdoor.png
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| invimage10 = Bamboo Trapdoor
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| group11 = Crimson
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| 11-1 = Crimson Trapdoor.png
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| invimage11 = Crimson Trapdoor
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| group12 = Warped
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| 12-1 = Warped Trapdoor.png
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| invimage12 = Warped Trapdoor
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| transparent = Yes
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| light = No
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| tool = axe
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = '''Wood''': Yes<br>
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'''crimson''', '''warped''': No
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| waterloggable = Yes
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}}
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A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]].
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== Obtaining ==
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=== Breaking ===
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Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
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{{breaking row
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|horizontal=1
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|Wooden Trapdoor
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|sprite=wooden-trapdoors
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|Axe
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|link=none
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}}
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=== Natural generation ===
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* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks.
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* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks.
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* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks.
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* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks.
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=== Crafting ===
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{{Crafting
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|A2= Matching Planks
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|B2= Matching Planks
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|C2= Matching Planks
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|A3= Matching Planks
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|B3= Matching Planks
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|C3= Matching Planks
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|Output= Matching Wooden Trapdoor,2
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|type= Redstone
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}}
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== Usage ==
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{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
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=== Barrier ===
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A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
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=== Redstone component ===
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Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes.
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An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
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Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
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=== Fuel ===
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Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
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=== Note blocks ===
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Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds.
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== Sounds ==
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=== Generic ===
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==== Normal wood ====
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{{Sound table/Block/Wood}}
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==== Cherry wood ====
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{{Sound table/Block/Cherry wood}}
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==== Bamboo wood ====
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{{Sound table/Block/Bamboo wood}}
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==== Nether wood ====
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{{Sound table/Block/Nether wood}}
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=== Unique ===
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{{JE}}:
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Wooden trapdoor open1.ogg
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|sound2=Wooden trapdoor open2.ogg
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|sound3=Wooden trapdoor open3.ogg
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|sound4=Wooden trapdoor open4.ogg
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|sound5=Wooden trapdoor open5.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a wooden trapdoor opens
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|id=block.wooden_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=0.9
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|sound=Wooden trapdoor close1.ogg
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|sound2=Wooden trapdoor close2.ogg
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|sound3=Wooden trapdoor close3.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a wooden trapdoor closes
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|id=block.wooden_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=0.9
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry trapdoor toggle1.ogg
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|sound2=Cherry trapdoor toggle2.ogg
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|sound3=Cherry trapdoor toggle3.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a cherry wood trapdoor opens
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|id=block.cherry_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a cherry wood trapdoor closes
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|id=block.cherry_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Bamboo trapdoor toggle1.ogg
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|sound2=Bamboo trapdoor toggle2.ogg
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|sound3=Bamboo trapdoor toggle3.ogg
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|sound4=Bamboo trapdoor toggle4.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a bamboo wood trapdoor opens
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|id=block.bamboo_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a bamboo wood trapdoor closes
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|id=block.bamboo_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Nether trapdoor toggle1.ogg
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|sound2=Nether trapdoor toggle2.ogg
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|sound3=Nether trapdoor toggle3.ogg
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|sound4=Nether trapdoor toggle4.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a Nether wood trapdoor opens
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|id=block.nether_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a Nether wood trapdoor closes
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|id=block.nether_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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| distance = 16
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}}
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}}
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{{BE}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Wooden trapdoor open1.ogg
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|sound2=Wooden trapdoor open2.ogg
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|sound3=Wooden trapdoor open3.ogg
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|sound4=Wooden trapdoor open4.ogg
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|sound5=Wooden trapdoor open5.ogg
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|source=block
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|description=When a wooden trapdoor opens
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|id=open.wooden_trapdoor
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|volume=0.9
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|pitch=0.9-1.0}}
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| {{SoundLine
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|sound=Wooden trapdoor close1.ogg
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|sound2=Wooden trapdoor close2.ogg
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|sound3=Wooden trapdoor close3.ogg
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|source=block
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|description=When a wooden trapdoor closes
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|id=close.wooden_trapdoor
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|volume=0.9
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|pitch=0.9-1.0}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry trapdoor toggle1.ogg
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|sound2=Cherry trapdoor toggle2.ogg
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|sound3=Cherry trapdoor toggle3.ogg
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|source=block
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|description=When a cherry wood trapdoor opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound sometimes does not play</ref>
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|id=open.cherry_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|source=block
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|description=When a cherry wood trapdoor closes <ref group=sound name=cherrymissing/>
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|id=close.cherry_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|rowspan=2
|
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|sound=Bamboo trapdoor toggle1.ogg
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|sound2=Bamboo trapdoor toggle2.ogg
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|sound3=Bamboo trapdoor toggle3.ogg
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|sound4=Bamboo trapdoor toggle4.ogg
|
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|source=block
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|description=When a bamboo wood trapdoor opens
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|id=open.bamboo_wood_trapdoor
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|volume=1.0
|
||||
|pitch=0.9-1.0}}
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| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood trapdoor closes
|
||||
|id=close.bamboo_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Nether trapdoor toggle1.ogg
|
||||
|sound2=Nether trapdoor toggle2.ogg
|
||||
|sound3=Nether trapdoor toggle3.ogg
|
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|sound4=Nether trapdoor toggle4.ogg
|
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|source=block
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||||
|description=When a Nether wood trapdoor opens
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|id=open.nether_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
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| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood trapdoor closes
|
||||
|id=close.nether_wood_trapdoor
|
||||
|volume=1.0
|
||||
| pitch = 0.9-1.0
|
||||
}}
|
||||
}}
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|
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== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
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{{ID table
|
||||
|displayname=Spruce Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=spruce_trapdoor
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||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
|
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|displayname=Birch Trapdoor
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|spritetype=block
|
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|nameid=birch_trapdoor
|
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|blocktags=trapdoors, wooden_trapdoors
|
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
|
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|displayname=Jungle Trapdoor
|
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|spritetype=block
|
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|nameid=jungle_trapdoor
|
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|blocktags=trapdoors, wooden_trapdoors
|
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
|
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|displayname=Acacia Trapdoor
|
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|spritetype=block
|
||||
|nameid=acacia_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
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|itemtags=trapdoors, wooden_trapdoors}}
|
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{{ID table
|
||||
|displayname=Dark Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
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{{ID table
|
||||
|displayname=Mangrove Trapdoor
|
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|spritetype=block
|
||||
|nameid=mangrove_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
|
||||
|displayname=Cherry Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=cherry_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
|
||||
|displayname=Pale Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=bamboo_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Crimson Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=crimson_trapdoor
|
||||
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Warped Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=warped_trapdoor
|
||||
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showblocktags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=trapdoor
|
||||
|id=96
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=spruce_trapdoor
|
||||
|id=404
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Birch Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=birch_trapdoor
|
||||
|id=401
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=jungle_trapdoor
|
||||
|id=403
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=acacia_trapdoor
|
||||
|id=400
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_trapdoor
|
||||
|id=402
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=mangrove_trapdoor
|
||||
|id=-496
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=cherry_trapdoor
|
||||
|id=-543
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_trapdoor
|
||||
|id=-1002
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=bamboo_trapdoor
|
||||
|id=-520
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=crimson_trapdoor
|
||||
|id=501
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Warped Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=warped_trapdoor
|
||||
|id=502
|
||||
|blocktags=trapdoors
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Trapdoor/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|RlTmkLf2_ME|align=center}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}}
|
||||
|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors.
|
||||
|Closed trapdoors always occupy the bottom of the block space.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}}
|
||||
|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}}
|
||||
|{{HistoryLine|unknown}}
|
||||
|{{HistoryLine||?|Trapdoors can be placed on slabs.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}}
|
||||
|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}}
|
||||
|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}}
|
||||
|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|Trapdoors have been renamed to <wood type> trapdoor.
|
||||
|The ID of the oak trapdoor has been changed from <code>trapdoor</code> to <code>oak_trapdoor</code>.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}}
|
||||
|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}}
|
||||
|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.
|
||||
|Wooden trapdoors are currently available only in [[Creative mode]].}}
|
||||
|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as trapdoors.
|
||||
|Trapdoor now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.
|
||||
|Oak trapdoors now generate in the new [[plains]] [[village]]s.
|
||||
|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||
|Added unique sounds for Nether and bamboo wood trapdoors.
|
||||
|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block.
|
||||
Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block.
|
||||
HalfTrapSlabDoors.png|Trapdoors on [[slab]]s.
|
||||
Trapdoor Closed.png|Closed trapdoor.
|
||||
Trapdoor screenshot 1.png|Open trapdoor.
|
||||
Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor.
|
||||
</gallery>
|
||||
|
||||
=== Concept art ===
|
||||
<gallery>
|
||||
Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art.
|
||||
Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures.
|
||||
</gallery>
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Climbable blocks]]
|
||||
|
||||
[[fr:Trappe en bois]]
|
||||
[[ja:板材のトラップドア]]
|
||||
[[pt:Alçapão de madeira]]
|
736
wiki_backup/Blue Wall Banner.txt
Normal file
736
wiki_backup/Blue Wall Banner.txt
Normal file
|
@ -0,0 +1,736 @@
|
|||
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Banner.gif
|
||||
| invimage = White Banner
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Banner.gif
|
||||
| invimage2 = Light Gray Banner
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Banner.gif
|
||||
| invimage3 = Gray Banner
|
||||
| group4 = Black
|
||||
| 4-1 = Black Banner.gif
|
||||
| invimage4 = Black Banner
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Banner.gif
|
||||
| invimage5 = Brown Banner
|
||||
| group6 = Red
|
||||
| 6-1 = Red Banner.gif
|
||||
| invimage6 = Red Banner
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Banner.gif
|
||||
| invimage7 = Orange Banner
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Banner.gif
|
||||
| invimage8 = Yellow Banner
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Banner.gif
|
||||
| invimage9 = Lime Banner
|
||||
| group10 = Green
|
||||
| 10-1 = Green Banner.gif
|
||||
| invimage10 = Green Banner
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Banner.gif
|
||||
| invimage11 = Cyan Banner
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Banner.gif
|
||||
| invimage12 = Light Blue Banner
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Banner.gif
|
||||
| invimage13 = Blue Banner
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Banner.gif
|
||||
| invimage14 = Purple Banner
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Banner.gif
|
||||
| invimage15 = Magenta Banner
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Banner.gif
|
||||
| invimage16 = Pink Banner
|
||||
| extratext = [[#Renders|View all renders]]
|
||||
| rarity = Common
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| flammable = No
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Banners|Axe}}
|
||||
|
||||
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
|
||||
|
||||
=== Natural generation ===
|
||||
{| class="wikitable collapsible"
|
||||
! Name !! Location !! Appearance !! Design
|
||||
|-
|
||||
! Magenta Banner
|
||||
| Outside of [[end cities]].
|
||||
| style="text-align: center" | [[File:End City Banner.png|32px]]
|
||||
| Magenta Banner
|
||||
* Black Inverted Chevron
|
||||
* Black Chevron
|
||||
|-
|
||||
! Gray Banner
|
||||
| In banner room in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Gray Banner.png|32px]]
|
||||
| Gray Banner
|
||||
|-
|
||||
! Light Gray Banner
|
||||
| In master bedroom in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
|
||||
| Light Gray Banner
|
||||
* White Flower Charge
|
||||
|-
|
||||
! Brown Banner
|
||||
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
|
||||
| style="text-align: center" | [[File:Brown Banner.png|32px]]
|
||||
| Brown Banner
|
||||
|-
|
||||
! Black Banner
|
||||
| In altar room in [[woodland mansions]].
|
||||
| style="text-align: center" | [[File:Black Banner.png|32px]]
|
||||
| Black Banner
|
||||
|-
|
||||
!Ominous Banner
|
||||
|Carried by Illagers and located in Pillager Outposts
|
||||
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|
||||
|Illager face
|
||||
|}
|
||||
|
||||
=== Crafting ===
|
||||
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showdescription=1
|
||||
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|
||||
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|
||||
|B3=Stick
|
||||
|Output=Matching Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|description=Once the banner is crafted, its base color cannot be changed.
|
||||
}}
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Banner
|
||||
|Bleach
|
||||
|Output=White Banner
|
||||
|type=Decoration block
|
||||
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Banner}}
|
||||
|
||||
== Usage ==
|
||||
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
|
||||
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
|
||||
|
||||
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
|
||||
|
||||
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
|
||||
|
||||
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
|
||||
|
||||
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
|
||||
|
||||
Banners cannot be moved by [[piston]]s.
|
||||
|
||||
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
|
||||
|
||||
<gallery>
|
||||
File:Wall banner with water below.png| Water can be placed below wall banners
|
||||
File:Water flowing around banner.png| Water flows around a banner on the ground
|
||||
</gallery>
|
||||
|
||||
=== Patterns ===
|
||||
{{see also|Banner/Patterns|title1=List of patterned banners}}
|
||||
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
|
||||
|
||||
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
|
||||
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
|
||||
|
||||
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
|
||||
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
|
||||
|
||||
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
|
||||
|
||||
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
|
||||
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
|
||||
|
||||
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
|
||||
|
||||
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
|
||||
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|showdescription=1
|
||||
|Shield
|
||||
|Matching Banner
|
||||
|Output=Matching Shield
|
||||
|B2link=Banner
|
||||
|Olink=Shield
|
||||
|type=Combat
|
||||
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
|
||||
}}
|
||||
|
||||
=== Copying ===
|
||||
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Matching Banner
|
||||
|Matching Banner
|
||||
|Output=Matching Banner
|
||||
|A2link=Banner
|
||||
|B2link=Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|ignoreusage=1
|
||||
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
|
||||
}}
|
||||
|
||||
=== Renaming ===
|
||||
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
|
||||
|
||||
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
|
||||
|
||||
=== Map marker ===
|
||||
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
|
||||
|
||||
{{exclusive|java|section=13}}
|
||||
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
|
||||
|
||||
=== Helmet ===
|
||||
{{exclusive|java|section=13}}
|
||||
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
|
||||
=== Chestplate ===
|
||||
{{exclusive|Bedrock|section=13}}
|
||||
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
<gallery>
|
||||
Steve wearing White Banner.png|
|
||||
Alex wearing White Banner.png|
|
||||
</gallery>
|
||||
|
||||
=== Fuel ===
|
||||
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
|
||||
|
||||
=== Note blocks ===
|
||||
Banners can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wood}}
|
||||
=== Unique ===
|
||||
{{edition|java}}: ''None''
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{:Banner/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Banner
|
||||
|spritetype=block
|
||||
|nameid=white_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners
|
||||
|translationkey=block.minecraft.white_banner
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Orange Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Magenta Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Yellow Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Lime Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Pink Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Cyan Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Purple Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Brown Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Green Banner
|
||||
|spritetype=block
|
||||
|nameid=green_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Red Banner
|
||||
|spritetype=block
|
||||
|nameid=red_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Black Banner
|
||||
|spritetype=block
|
||||
|nameid=black_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=White Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=white_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.white_banner}}
|
||||
{{ID table
|
||||
|displayname=Orange Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.orange_banner}}
|
||||
{{ID table
|
||||
|displayname=Magenta Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.magenta_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Yellow Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.yellow_banner}}
|
||||
{{ID table
|
||||
|displayname=Lime Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.lime_banner}}
|
||||
{{ID table
|
||||
|displayname=Pink Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.pink_banner}}
|
||||
{{ID table
|
||||
|displayname=Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Cyan Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.cyan_banner}}
|
||||
{{ID table
|
||||
|displayname=Purple Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.purple_banner}}
|
||||
{{ID table
|
||||
|displayname=Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Brown Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.brown_banner}}
|
||||
{{ID table
|
||||
|displayname=Green Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=green_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.green_banner}}
|
||||
{{ID table
|
||||
|displayname=Red Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=red_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.red_banner}}
|
||||
{{ID table
|
||||
|displayname=Black Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=black_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.black_banner
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=banner
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Banner
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Standing
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=standing_banner
|
||||
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|
||||
|id=176
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Wall
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=wall_banner
|
||||
|id=177
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=Banners
|
||||
|spritetype=item
|
||||
|nameid=banner
|
||||
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|
||||
|id=567
|
||||
|form=item
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=Banner
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
==== Item ====
|
||||
{{IN|Bedrock}}, banner items use the following data values:
|
||||
{| class="wikitable"
|
||||
! DV !! Banner color
|
||||
|-
|
||||
|| 0 || black
|
||||
|-
|
||||
|| 1 || red
|
||||
|-
|
||||
|| 2 || green
|
||||
|-
|
||||
|| 3 || brown
|
||||
|-
|
||||
|| 4 || blue
|
||||
|-
|
||||
|| 5 || purple
|
||||
|-
|
||||
|| 6 || cyan
|
||||
|-
|
||||
|| 7 || light gray
|
||||
|-
|
||||
|| 8 || gray
|
||||
|-
|
||||
|| 9 || pink
|
||||
|-
|
||||
|| 10 || lime
|
||||
|-
|
||||
|| 11 || yellow
|
||||
|-
|
||||
|| 12 || light blue
|
||||
|-
|
||||
|| 13 || magenta
|
||||
|-
|
||||
|| 14 || orange
|
||||
|-
|
||||
|| 15 || white
|
||||
|}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
|
||||
A banner has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
=== Item data ===
|
||||
{{JE}}:
|
||||
{{see also|Data component format}}
|
||||
<div class="treeview">
|
||||
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||
{{:Data component format/banner_patterns}}
|
||||
</div>
|
||||
|
||||
{{BE}}:
|
||||
{{see also|Bedrock Edition level format/Item format}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Fruit on the Loom}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|The Nether Update}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|
||||
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|
||||
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|
||||
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|
||||
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|
||||
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|
||||
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|
||||
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|
||||
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|All recipes for banner patterns have been removed.}}
|
||||
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|
||||
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|
||||
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|
||||
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|
||||
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
|
||||
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
|
||||
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
|
||||
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
|
||||
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
|
||||
** There are 40 monochrome textures, each containing all 6 sides of the banner.
|
||||
** The texture of the back side is the mirrored texture of the front side.
|
||||
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Banner ====
|
||||
<gallery>
|
||||
File:White Banner.gif
|
||||
File:Light Gray Banner.gif
|
||||
File:Gray Banner.gif
|
||||
File:Black Banner.gif
|
||||
File:Brown Banner.gif
|
||||
File:Red Banner.gif
|
||||
File:Orange Banner.gif
|
||||
File:Yellow Banner.gif
|
||||
File:Lime Banner.gif
|
||||
File:Green Banner.gif
|
||||
File:Cyan Banner.gif
|
||||
File:Light Blue Banner.gif
|
||||
File:Blue Banner.gif
|
||||
File:Purple Banner.gif
|
||||
File:Magenta Banner.gif
|
||||
File:Pink Banner.gif
|
||||
</gallery>
|
||||
|
||||
==== Wall banner ====
|
||||
<gallery>
|
||||
File:White Wall Banner.png
|
||||
File:Light Gray Wall Banner.png
|
||||
File:Gray Wall Banner.png
|
||||
File:Black Wall Banner.png
|
||||
File:Brown Wall Banner.png
|
||||
File:Red Wall Banner.png
|
||||
File:Orange Wall Banner.png
|
||||
File:Yellow Wall Banner.png
|
||||
File:Lime Wall Banner.png
|
||||
File:Green Wall Banner.png
|
||||
File:Cyan Wall Banner.png
|
||||
File:Light Blue Wall Banner.png
|
||||
File:Blue Wall Banner.png
|
||||
File:Purple Wall Banner.png
|
||||
File:Magenta Wall Banner.png
|
||||
File:Pink Wall Banner.png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Iceland and Norway Flags.png|Another banner image from Jeb.
|
||||
File:Searge Banners.png|Several banners made by Searge.
|
||||
File:The Bountiful Update.png|Banners in the official 1.8 poster.
|
||||
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
|
||||
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
|
||||
File:All positions and rotations of a banner.png|All positions and rotations of a banner
|
||||
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
|
||||
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
|
||||
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
|
||||
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
|
||||
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
|
||||
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
|
||||
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
|
||||
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
|
||||
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
|
||||
File:Lego Melon Banner.png|LEGO banner from 21138
|
||||
File:Lego Fish Banner.png|LEGO banner from 21142
|
||||
File:Lego Beetroot Banner.png|LEGO banner from 21144
|
||||
File:Lego Wheat Banner.png|Another LEGO banner from 21144
|
||||
File:Lego Carrot Banner.png|A third LEGO banner from 21144
|
||||
File:Lego Crossbones Banner.png|LEGO banner from 21152
|
||||
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[cs:Prapor]]
|
||||
[[de:Banner]]
|
||||
[[es:Estandarte]]
|
||||
[[fr:Bannière]]
|
||||
[[ja:旗]]
|
||||
[[ko:현수막]]
|
||||
[[nl:Banier]]
|
||||
[[pl:Sztandar]]
|
||||
[[pt:Estandarte]]
|
||||
[[ru:Флаг]]
|
||||
[[th:ธง]]
|
||||
[[uk:Стяг]]
|
||||
[[zh:旗帜]]
|
274
wiki_backup/Calibrated Sculk Sensor.txt
Normal file
274
wiki_backup/Calibrated Sculk Sensor.txt
Normal file
|
@ -0,0 +1,274 @@
|
|||
{{For|the normal version of the sculk sensor|Sculk Sensor}}
|
||||
{{Infobox block
|
||||
| title = Calibrated Sculk Sensor
|
||||
| image = Calibrated Sculk Sensor.gif
|
||||
| imagecaption = ''[[Java Edition]]''
|
||||
| image2 = Calibrated Sculk Sensor BE.gif
|
||||
| image2caption = ''[[Bedrock Edition]]''
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = hoe
|
||||
| transparent = Yes
|
||||
| light = Yes (1)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''calibrated sculk sensor''' is a [[Crafting|craft]]able variant of the [[sculk sensor]]. Like its counterpart, it detects vibrations, but it has twice the range and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can receive power to make the sensor listen only to specific vibrations, depending on the input signal strength.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A calibrated sculk sensor can be mined with any tool, but [[hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 [[experience]] instead.
|
||||
|
||||
{{Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|B1=Amethyst Shard
|
||||
|A2=Amethyst Shard
|
||||
|B2=Sculk Sensor
|
||||
|C2=Amethyst Shard
|
||||
|Output=Calibrated Sculk Sensor
|
||||
|type=Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will [[Redstone mechanics#Powered blocks|strongly power]] the block below the sensor, where as in all other directions (excluding the side with the amethyst stripe), it is as though the sensor itself is the strongly powered block.
|
||||
[[File:CalibratedSculkSensorPower.png|thumb|An activated Calibrated Sculk Sensor. Only the block ''below'' the sensor is strongly powered. All other sides react as though the sensor itself were strongly powered, excluding the side with the amethyst stripe. ]]
|
||||
|
||||
|
||||
The calibrated sculk sensor is different from the basic [[sculk sensor]] in multiple ways:
|
||||
* can detect vibrations within a [[distance]] of 16 blocks, instead of 8.
|
||||
* is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
|
||||
* can be filtered (see below) to react only to some sounds.
|
||||
* one side does not emit a redstone signal when activated (the side with the amethyst stripe).
|
||||
|
||||
When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once per second, as opposed to once every two seconds for a regular sculk sensor.
|
||||
|
||||
=== Filtering ===
|
||||
When a [[Redstone mechanics#Signal strength|redstone signal]] powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.
|
||||
|
||||
Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.
|
||||
|
||||
{| class="wikitable"
|
||||
|+ Sculk sensor vibration frequencies
|
||||
|-
|
||||
! colspan=2 | Redstone
|
||||
! rowspan=2 | Sounds with that frequency
|
||||
|-
|
||||
! Signal !! Wire
|
||||
|-
|
||||
| 1 || [[File:Active Redstone Wire (NESW) (1).png|32px]] || [[Walking]] (not [[sneaking]]), [[Ladder#Climbing|climbing]], [[jumping]], [[swimming]], [[crawling]] on a non-[[wool]] block.
|
||||
|-
|
||||
| 2 || [[File:Active Redstone Wire (NESW) (2).png|32px]] || [[Falling|Landing]] on any solid block (i.e. stone, a slime block, or a honey block) or in any liquid (water, lava, or powder snow).
|
||||
|-
|
||||
| 3 || [[File:Active Redstone Wire (NESW) (3).png|32px]] || Using an item (casting a fishing pole, throwing a snowball, drinking a potion, drinking milk, etc.).
|
||||
|-
|
||||
| 4 || [[File:Active Redstone Wire (NESW) (4).png|32px]] || A [[player]] gliding with an [[elytra]] or a [[mob]] performing a ''unique'' action (e.g. a ravager roaring, a wolf shaking, etc.).
|
||||
|-
|
||||
| 5 || [[File:Active Redstone Wire (NESW) (5).png|32px]] || Dismounting a mob or equipping a piece of gear.
|
||||
|-
|
||||
| 6 || [[File:Active Redstone Wire (NESW) (6).png|32px]] || Mounting a mob or interacting with a mob (e.g. trading with a villager, etc).
|
||||
|-
|
||||
| 7 || [[File:Active Redstone Wire (NESW) (7).png|32px]] || A mob or player taking [[damage]].
|
||||
|-
|
||||
| 8 || [[File:Active Redstone Wire (NESW) (8).png|32px]] || Eating a [[food]] item.
|
||||
|-
|
||||
| 9 || [[File:Active Redstone Wire (NESW) (9).png|32px]] || A block 'deactivating' (e.g. closing a door or chest, a pressed button becoming unpressed, etc.).
|
||||
|-
|
||||
| 10 || [[File:Active Redstone Wire (NESW) (10).png|32px]] || A block 'activating' (e.g. opening a door or chest, a button being pressed, etc.).
|
||||
|-
|
||||
| 11 || [[File:Active Redstone Wire (NESW) (11).png|32px]] || A block changing (e.g. adding food to campfire, etc.).
|
||||
|-
|
||||
| 12 || [[File:Active Redstone Wire (NESW) (12).png|32px]] || A non-[[wool]] block getting destroyed.
|
||||
|-
|
||||
| 13 || [[File:Active Redstone Wire (NESW) (13).png|32px]] || A non-[[wool]] block getting placed.
|
||||
|-
|
||||
| 14 || [[File:Active Redstone Wire (NESW) (14).png|32px]] || A mob or player [[teleporting]] or spawning.
|
||||
|-
|
||||
| 15 || [[File:Active Redstone Wire (NESW).png|32px]] || A mob or player dying, or an [[explosion]] happening.
|
||||
|}
|
||||
|
||||
== Sounds ==
|
||||
A calibrated sculk sensor is silent if [[Waterlogging|waterlog]]ged. It can still detect vibration, but does not produce sounds itself.
|
||||
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Sculk sensor}}
|
||||
|
||||
=== Unique ===
|
||||
{{:Sculk Sensor/Sounds|a calibrated sculk sensor}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Calibrated Sculk Sensor
|
||||
|spritetype=block
|
||||
|nameid=calibrated_sculk_sensor
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=calibrated-sculk-sensor
|
||||
|spritetype=block
|
||||
|nameid=calibrated_sculk_sensor
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Calibrated Sculk Sensor
|
||||
|spritetype=block
|
||||
|nameid=calibrated_sculk_sensor
|
||||
|id=-580
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=calibrated-sculk-sensor
|
||||
|spritetype=block
|
||||
|nameid=CalibratedSculkSensor
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{JE}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{BE}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Video ==
|
||||
{{yt|6dZ-kQXrxYg}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|[[Brandon Pearce]] mentioned adding "habituation" to the [[sculk sensor]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/blocks</samp> directory).
|
||||
|The top texture is a translucent version of the [[block of amethyst]] texture, where the side texture is composed of the [[sculk sensor]]'s side texture overlaid on the amethyst texture.
|
||||
| However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020.
|
||||
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}}
|
||||
|{{HistoryLine|||dev=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}}
|
||||
|{{HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to 16 blocks radius instead of 8 blocks.
|
||||
|Calibrated sculk sensors now have 1 second active cooldown instead of 2 seconds.
|
||||
|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components.
|
||||
|Calibrated sculk sensors can now be activated by sniffer digging.
|
||||
|Calibrated sculk sensors can now glow when they trigger, just like a regular sculk sensor.
|
||||
|Default redstone output has been modified to be more reliable for distance calculations.
|
||||
|Calibrated sculk sensors can now strongly power the block they are placed on.}}
|
||||
|{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[amethyst cluster]].}}
|
||||
|{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20.
|
||||
|Now lasts 10 game ticks when in "Cooldown" phase instead of 1.}}
|
||||
|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref>
|
||||
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect [[totems of undying]] activating.
|
||||
|Calibrated sculk sensors can now detect [[witch]]es drinking a potion.
|
||||
|Calibrated sculk sensors can now detect [[turtle]]s clearing away sand.
|
||||
|Calibrated sculk sensors can now detect [[camel]]s standing up, sitting down, or dashing.}}
|
||||
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit.
|
||||
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>.
|
||||
|[[Chiseled bookshelves]] emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[hopper]]s.
|
||||
|[[Turtle egg]]s cracking emit a <code>block_change</code> vibration of frequency <code>11</code>.
|
||||
|Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>.
|
||||
|Using [[bone meal]] emits an <code>item_interact_finish</code> vibration of frequency <code>3</code>.
|
||||
|[[Fire]] being doused by water potion emits a <code>block_destroy</code> vibration of frequency <code>12</code>.
|
||||
|[[Evoker]]s evoking [[vex]]es or fangs emit an <code>entity_place</code> vibration of frequency <code>14</code>.
|
||||
|[[Carrot]]s being eaten by [[rabbit]]s emit a <code>block_change</code> vibration of frequency <code>11</code>.
|
||||
|[[Sweet berries]] being eaten by [[fox]] emit a <code>block_change</code> vibration of frequency <code>11</code>.
|
||||
|[[Camel]]s eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}}
|
||||
|{{HistoryLine||1.21|dev=24w19a|[[Frosted ice]] being placed by [[Frost Walker]] emits a <code>block_place</code> vibration of frequency <code>13</code>.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Calibrated sculk sensors are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events:
|
||||
* Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]].
|
||||
* Charging a [[respawn anchor]].
|
||||
* Scraping or applying wax to blocks of the copper block set.
|
||||
* Switching a [[daylight detector]] to an inverted daylight detector or vice-versa.
|
||||
* Adding food to a [[campfire]].
|
||||
* Adding or removing a [[music disc]] to a [[jukebox]].
|
||||
* [[Mud]] turning into [[clay]].
|
||||
* Harvesting [[sweet berries]].
|
||||
* Placing an [[eye of ender]] in an [[end portal frame]].
|
||||
* [[Bee]]s entering or exiting a [[beehive]] or a [[bee nest]].
|
||||
* Interacting with [[composter]].
|
||||
* Attaching or detaching a [[lead]] from a [[fence]].
|
||||
* Attaching or detaching a lead from a mob.
|
||||
* Dying a [[sheep]].
|
||||
* Picking [[glow berries]].
|
||||
* [[Farmland]] turning into [[dirt]].
|
||||
* Using a [[spawn egg]] on a [[monster spawner]].
|
||||
* [[Silverfish]] merging with blocks.
|
||||
* Using a [[hoe]] on [[rooted dirt]].
|
||||
* Using a [[shovel]] to create [[dirt path]]s.
|
||||
* Placing a [[door]].
|
||||
* Planting seeds in [[farmland]].}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events:
|
||||
* Throwing an [[eye of ender]].
|
||||
* [[Minecart]]s, consistently when moving on [[rail]]s while empty.
|
||||
* Collecting [[fish]], [[axolotl]]s, and [[tadpole]]s with [[bucket]]s.
|
||||
* Cleaning items in [[cauldron]]s.
|
||||
* Dying leather [[armor]] in cauldrons.
|
||||
* [[Tipped Arrow|Tipping arrows]] in cauldrons.
|
||||
* Using [[dye]]s to change cauldrons' water color.
|
||||
* Non-player actors event when equipping [[shield]]s in their off-hand slot.
|
||||
|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events:
|
||||
* Applying a [[nametag]].
|
||||
* [[Evoker]]s summoning [[vex]]es or fangs.
|
||||
* [[Chicken]]s, [[frog]]s, and [[turtle]]s laying eggs.
|
||||
* Using [[bone meal]].
|
||||
* [[Chiseled bookshelves]] when [[book]]s are inserted into them using [[hopper]]s.
|
||||
* Extinguishing [[fire]].
|
||||
* Mounting or dismounting a [[vehicle]].
|
||||
* [[Rabbit]]s eating [[carrot]] crops.
|
||||
* [[Fox]]es eating [[sweet berry]] bushes.
|
||||
* Unequipping [[armor]].
|
||||
* Placing a [[banner]], [[bamboo sapling]], [[lily pad]], or a [[head]].
|
||||
* Placing [[frogspawn]]s.
|
||||
* Placing or adding [[sea pickle]]s.
|
||||
* Adding/destroying a [[turtle egg]].
|
||||
* [[Turtle egg]]s cracking.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Calibrated Sculk Sensor (recreated model).gif|One interpretation of how the old texture could have looked.
|
||||
Calibrated Sculk Sensor (recreated model).png|Another interpretation.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|Components}}
|
||||
{{Navbox blocks|Vegetation}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Light sources]]
|
||||
[[Category:Block entities]]
|
||||
|
||||
[[es:Sensor de sculk calibrado]]
|
||||
[[fr:Capteur sculk calibré]]
|
||||
[[ja:調律されたスカルクセンサー]]
|
||||
[[pt:Sensor de sculk calibrado]]
|
||||
[[ru:Откалиброванный скалк-сенсор]]
|
||||
[[uk:Відкалібрований скалковий сенсор]]
|
399
wiki_backup/Cherry Sapling.txt
Normal file
399
wiki_backup/Cherry Sapling.txt
Normal file
|
@ -0,0 +1,399 @@
|
|||
{{about|the saplings obtainable by breaking leaves of their respective tree types|the block used to grow an azalea tree|Azalea|the block used to grow a mangrove tree|Mangrove Propagule|the block used to grow bamboo|Bamboo shoot|the block used to grow [[huge fungus|huge fungi]]|Fungus}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Sapling.png
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Sapling.png
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Sapling.png
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Sapling.png
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Sapling.png
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Sapling.png
|
||||
| group7 = Cherry
|
||||
| 7-1 = Cherry Sapling.png
|
||||
| group8 = Pale Oak
|
||||
| 8-1 = Pale Oak Sapling.png
|
||||
| invimage = Oak Sapling
|
||||
| invimage2 = Spruce Sapling
|
||||
| invimage3 = Birch Sapling
|
||||
| invimage4 = Jungle Sapling
|
||||
| invimage5 = Acacia Sapling
|
||||
| invimage6 = Dark Oak Sapling
|
||||
| invimage7 = Cherry Sapling
|
||||
| invimage8 = Pale Oak Sapling
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''sapling''' is a non-solid [[block]] that can be grown into a [[tree]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Saplings can be [[instant mining|broken instantly]] using any tool, including the player's fist, and always drop themselves.
|
||||
{{breaking row|Saplings|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
; Spruce
|
||||
Potted spruce saplings generate in [[taiga]] and [[snowy taiga]]{{only|bedrock|short=1}} [[village]] mason houses.
|
||||
|
||||
; Birch
|
||||
Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in [[woodland mansion]]s.
|
||||
|
||||
; Dark oak
|
||||
The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a [[chest]] that always contains an additional 28 dark oak saplings.
|
||||
|
||||
; Acacia
|
||||
Two acacia saplings generate in front of each [[savanna]] village library.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|oak-sapling,spruce-sapling,acacia-sapling,dark-oak-sapling}}
|
||||
|
||||
=== Trading ===
|
||||
Each type of sapling is sold by the [[wandering trader]] for 5 [[emerald]]s.
|
||||
|
||||
=== Post-generation ===
|
||||
When [[leaves]] decay, or are broken by any tool except [[shears]] or tools without [[Silk Touch]], they have a 5.1% chance of dropping a sapling, except for jungle leaves, which have a 2.6% chance of dropping a sapling.
|
||||
The [[Fortune]] enchantment increases the rate to 6.26% (2.79% for jungle leaves) at level I, 8.34% (3.126% for jungle leaves) at level II, and 10.1% (4.18% for jungle leaves) at level III.
|
||||
|
||||
== Usage ==
|
||||
=== Growing trees ===
|
||||
{{see also|Tree}}
|
||||
|
||||
Saplings come in seven varieties, each of which can grow into a corresponding tree: [[oak]], [[birch]], [[spruce]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[pale oak]], and [[cherry]]. In addition, [[azalea]]s and [[mangrove propagule]]s can also grow trees.
|
||||
|
||||
Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees. When a tree is to be grown, a height is chosen and then the ground and space above are checked; if the ground is bad or there is not space for the chosen height, the tree does not grow. [[Bone meal]] can be {{control|used}} to speed up the growth of the sapling, even to grow the tree without sufficient light.
|
||||
|
||||
Saplings can grow into trees when placed on all variants of [[dirt]] (except [[dirt path]]s) or [[moss block]]s. The block above the sapling requires a [[light]] level of at least 9. A certain volume of space is required above the sapling, based on its type:
|
||||
|
||||
* Oak needs at least 5 spaces above (3×3 column) to grow normally. If a block is present in the growth space (but not directly above the sapling), the tree still grows, but is forced to grow a large variant.
|
||||
* Birch needs at least 6 spaces above (3×3 column).
|
||||
* Spruce needs at least 6 spaces above (5×5 column) when placing a single sapling.
|
||||
** Giant spruce needs at least 14 spaces above (6×6 column{{only|BE}} or 5×5 column centered on the northwest sapling{{only|JE}}) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings{{only|BE}} or 3×3 area centered on the northwest sapling{{only|JE}} at the same level to be empty.<ref name="MC-8187">{{Cite bug|MC|8187|Two by two arrangements of jungle or spruce saplings cannot grow into trees when surrounded by snow|date=January 24, 2013}}</ref>
|
||||
* Jungle needs at least 5 spaces above (3×3 column) when placing a single sapling.
|
||||
** Giant jungle needs at least 11 spaces above (6×6 column) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings at the same level to be empty.<ref name="MC-8187"></ref>
|
||||
* Acacia needs at least 6 spaces above (5×5 column).
|
||||
* Dark oak and pale oak need at least 7 spaces above (6×6 column) and must be planted as 4 saplings in a 2×2 square.
|
||||
* Cherry needs at least 9 spaces above (5x5 column).
|
||||
|
||||
In addition:
|
||||
* A spruce or jungle sapling cannot grow if it is part of a 2×2 square of saplings that doesn't meet the requirements for a giant tree.<!--Tested in 1.16.1-->
|
||||
* Except for giant jungle and giant spruce (as noted above), sapling growth is not affected by nearby blocks on the same level as the sapling(s).
|
||||
|
||||
{{IN|java}}, blocks in the {{cd|#replaceable_by_trees}} [[tag]] are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). {{IN|bedrock}}, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it.
|
||||
|
||||
When a sapling on a [[grass block]] grows into a tree, the grass block becomes a dirt block.
|
||||
|
||||
=== Bee nests ===
|
||||
Oak, birch, and cherry [[tree]]s grown from saplings that are within 2 blocks of any [[flower]], [[flowering azalea]],{{only|je|short=1}} or [[flowering azalea leaves]]{{only|je|short=1}} have a 5% chance to grow with a [[bee nest]] and 2-3 bees in it.
|
||||
|
||||
=== Decoration ===
|
||||
Any kind of sapling can be placed in a [[flower pot]].
|
||||
|
||||
=== Fuel ===
|
||||
Saplings can be used as a fuel in [[furnace]]s, smelting 0.5 items per sapling.
|
||||
|
||||
=== Composting ===
|
||||
Placing a sapling into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 [[bone meal]].
|
||||
|
||||
== Sounds ==
|
||||
=== Cherry sapling ===
|
||||
{{Sound table/Block/Cherry sapling}}
|
||||
|
||||
=== Other saplings ===
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=oak_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Spruce Sapling
|
||||
|spritetype=block
|
||||
|nameid=spruce_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Birch Sapling
|
||||
|spritetype=block
|
||||
|nameid=birch_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Jungle Sapling
|
||||
|spritetype=block
|
||||
|nameid=jungle_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Acacia Sapling
|
||||
|spritetype=block
|
||||
|nameid=acacia_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Cherry Sapling
|
||||
|spritetype=block
|
||||
|nameid=cherry_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_sapling
|
||||
|blocktags=saplings
|
||||
|itemtags=saplings
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=oak_sapling
|
||||
|aliasid=sapling / 0
|
||||
|id=6
|
||||
|translationkey=tile.sapling.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Sapling
|
||||
|spritetype=block
|
||||
|nameid=spruce_sapling
|
||||
|aliasid=sapling / 1
|
||||
|id=-825
|
||||
|translationkey=tile.sapling.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Sapling
|
||||
|spritetype=block
|
||||
|nameid=birch_sapling
|
||||
|aliasid=sapling / 2
|
||||
|id=-826
|
||||
|translationkey=tile.sapling.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Sapling
|
||||
|spritetype=block
|
||||
|nameid=jungle_sapling
|
||||
|aliasid=sapling / 3
|
||||
|id=-827
|
||||
|translationkey=tile.sapling.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Sapling
|
||||
|spritetype=block
|
||||
|nameid=acacia_sapling
|
||||
|aliasid=sapling / 4
|
||||
|id=-828
|
||||
|translationkey=tile.sapling.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_sapling
|
||||
|aliasid=sapling / 5
|
||||
|id=-829
|
||||
|translationkey=tile.sapling.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Sapling
|
||||
|spritetype=block
|
||||
|nameid=cherry_sapling
|
||||
|id=-547}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Sapling
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_sapling
|
||||
|id=-1006
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java pre-classic}}
|
||||
|{{HistoryLine||rd-161348|[[File:Oak Sapling JE1.png|32px]] Added saplings as the fifth placeable block in the game.|Pressing {{key|6}} will select it. (It was not on {{key|5}}, which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.<ref>IRC logs (May 20, 2009)[https://web.archive.org/web/20140208190929/http://echelog.com/logs/browse/lwjgl/1242770400]: "''[00:50:09] <Notch_> it's very ugly, so i "hid" it one letter over. ;)''"</ref>)}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.13a|[[File:Oak Sapling JE2.png|32px]] Changed texture and model of saplings.}}
|
||||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed saplings growing into [[tree]]s.}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|Added tree growth.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Oak Sapling JE3.png|32px]] Saplings now have a stretched model with wider texture planes.}}
|
||||
|{{HistoryLine|||dev=20100110|[[File:Oak Sapling JE4.png|32px]] The texture of saplings has been changed.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100413|Saplings can now grow into big [[tree]]s instead of the original pattern.}}
|
||||
|{{HistoryLine||20100607|Saplings grow into regular trees again.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.5|[[File:Spruce Sapling JE1.png|32px]] [[File:Birch Sapling JE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added spruce and birch saplings. Before, trees dropped only oak saplings, regardless of the tree.
|
||||
|Saplings can now be used as [[fuel]] in [[furnace]]s.
|
||||
|Oak saplings from prior to this update could convert to spruce or birch saplings.{{info needed}} This was presumably due to the data now used for specifying sapling type previously being used for age calculations.{{verify}}}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Sapling JE5 move.png|32px]] Changed lighting.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.1|dev=12w01a|Oak saplings can now be found in the new [[village]] blacksmith [[chest]]s.}}
|
||||
|{{HistoryLine||1.2.1|dev=12w04a|[[File:Jungle Sapling JE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle saplings.
|
||||
|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w17a|Saplings now have names based on their type of tree.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] The ability to place saplings in [[flower pot]]s has been added.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Sapling JE1.png|32px]] [[File:Dark Oak Sapling JE1.png|32px]]<br>[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]<br>[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and roofed oak saplings.}}
|
||||
|{{HistoryLine|||dev=1.7|"Roofed Oak Sapling" has been renamed to "Dark Oak Sapling".}}
|
||||
|{{HistoryLine|||dev=?|[[Block]]s can now be replaced with [[log]] by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow [[Altitude|downward]], replacing any block in the way with wood.}}
|
||||
|{{HistoryLine||1.8|dev=14w07a|[[File:Oak Sapling JE7.png|32px]] [[File:Spruce Sapling JE2.png|32px]] [[File:Birch Sapling JE2.png|32px]] [[File:Jungle Sapling JE2.png|32px]] [[File:Acacia Sapling JE2.png|32px]] [[File:Dark Oak Sapling JE2.png|32px]] Sapling texture planes are no longer stretched by a factor of sqrt2.}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Saplings of metadata 8-13 (closer to growth) now [[Missing model|have no model]].}}
|
||||
|{{HistoryLine|||dev=14w10b|Saplings 8-13 now have models again.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Oak Sapling JE8 move.png|32px]] [[File:Spruce Sapling JE3.png|32px]] [[File:Birch Sapling JE3.png|32px]] [[File:Jungle Sapling JE3.png|32px]] [[File:Acacia Sapling JE3.png|32px]] [[File:Dark Oak Sapling JE3.png|32px]] Sapling texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|
||||
|{{HistoryLine|||dev=14w17a|[[File:Oak Sapling JE9.png|32px]] [[File:Spruce Sapling JE4.png|32px]] [[File:Birch Sapling JE4.png|32px]] [[File:Jungle Sapling JE4.png|32px]] [[File:Acacia Sapling JE4.png|32px]] [[File:Dark Oak Sapling JE4.png|32px]] Sapling texture planes are now the same size as they were before 14w07a.}}
|
||||
|{{HistoryLine|||dev=14w25a|[[File:Oak Sapling JE10 move.png|32px]] [[File:Spruce Sapling JE5.png|32px]] [[File:Birch Sapling JE5.png|32px]] [[File:Jungle Sapling JE5.png|32px]] [[File:Acacia Sapling JE5.png|32px]] [[File:Dark Oak Sapling JE5.png|32px]] Saplings are now affected by the same shading full blocks are.}}
|
||||
|{{HistoryLine|||dev=14w26a|[[File:Oak Sapling JE11 move.png|32px]] [[File:Spruce Sapling JE6.png|32px]] [[File:Birch Sapling JE6.png|32px]] [[File:Jungle Sapling JE6.png|32px]] [[File:Acacia Sapling JE6.png|32px]] [[File:Dark Oak Sapling JE6.png|32px]] Saplings are no longer subject to shading.}}
|
||||
|{{HistoryLine||1.8.2|dev=pre4|Blocks can no longer be replaced using dark oak tree growth.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Sapling JE12.png|32px]] [[File:Spruce Sapling JE7.png|32px]] [[File:Birch Sapling JE7.png|32px]] [[File:Jungle Sapling JE7.png|32px]] [[File:Acacia Sapling JE7.png|32px]] [[File:Dark Oak Sapling JE7.png|32px]]<br>[[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak saplings can now be found in [[chest]]s in [[plains]] village houses.}}
|
||||
|{{HistoryLine|||dev=18w49a|Acacia saplings can now be found in chests in [[savanna]] village houses.
|
||||
|Acacia saplings now generate in front of savanna village libraries.}}
|
||||
|{{HistoryLine|||dev=18w50a|Spruce saplings can now be found in chests in [[taiga]] village houses.
|
||||
|[[Flower Pot|Potted]] spruce saplings now generate in taiga village mason houses.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a sapling into the new [[composter]] block has a 10% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Saplings now have a 30% chance of increasing the compost level in a composter by 1.
|
||||
|Added [[wandering trader]]s, which sell all types of saplings.}}
|
||||
|{{HistoryLine||1.15|dev=19w34a|[[Bee nest]]s were added, which have a chance to generate on trees grown from saplings.{{more info|Was it all tree types?}}}}
|
||||
|{{HistoryLine|||dev=19w35a|Bee nests can no longer generate on trees grown from saplings.}}
|
||||
|{{HistoryLine||1.15.2|dev=Pre-Release 1|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}}
|
||||
|{{HistoryLine||1.17|dev=21w11a|[[File:Oak Sapling JE13.png|32px]] Changed lighting.}}
|
||||
|{{HistoryLine|||dev=21w16a|Saplings can now be planted and grown on [[mycelium]] and [[moss block]]s.<ref>{{Cite bug|MC|213927|Using bone meal on a sapling that is on a moss block consumes bone meal, but doesn't grow into a tree|date=February 4, 2021}}</ref>}}
|
||||
|{{HistoryLine||1.18|dev=21w39a|[[File:Oak Sapling JE14.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Sapling JE2.png|32px]] [[File:Cherry Sapling (texture) JE2.png|32px]] Changed the texture of cherry saplings.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry saplings are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale Oak Saplings can now be sold by the [[wandering trader]].}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.3.2|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}}
|
||||
|{{HistoryLine||v0.3.3|Saplings are now available in the creative inventory.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Sapling JE10 BE2.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.
|
||||
|Saplings can now be used as fuel in a [[furnace]].}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added jungle, acacia and dark oak saplings.}}
|
||||
|{{HistoryLine|||dev=build 5|Spruce saplings can now be used to grow mega spruce [[tree]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Saplings can now be found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Saplings can now be [[trading|bought]] from [[wandering trader]]s.
|
||||
|[[Flower pot|Potted]] spruce saplings can now be found in [[taiga]] and [[snowy taiga]] [[village]] mason houses.
|
||||
|Acacia saplings now generate in some [[savanna]] village houses.
|
||||
|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Oak saplings can now be found in [[village]] cartographer and [[plains]] village house [[chest]]s.
|
||||
|Acacia saplings can now be found in [[savanna]] village house chests.
|
||||
|Spruce saplings can now be found in [[taiga]] and [[snowy taiga]] village house chests.
|
||||
|Saplings can now be used to fill up [[composter]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry saplings are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle tree saplings.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and dark oak saplings.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of saplings.}}
|
||||
|
||||
|{{HistoryLine|3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added saplings.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{missing|history about bedrock edition}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|Saplings with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to dark oak saplings.}}
|
||||
|{{HistoryLine|||dev=14w25a|Saplings are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-sapling|[[Sapling|Oak Sapling]]}}
|
||||
{{dvt|sprite=spruce-sapling|[[Sapling|Spruce Sapling]]}}
|
||||
{{dvt|sprite=birch-sapling|[[Sapling|Birch Sapling]]}}
|
||||
{{dvt|sprite=jungle-sapling|[[Sapling|Jungle Sapling]]}}
|
||||
{{dvt|sprite=acacia-sapling|[[Sapling|Acacia Sapling]]}}
|
||||
{{dvt|sprite=dark-oak-sapling|[[Sapling|Dark Oak Sapling]]}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of saplings]]|foot=1}}{{info needed|8-13 were not inaccessible and boring}}}}
|
||||
|{{HistoryLine|||dev=14w26a|Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 6.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different sapling type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* If the [[player]] stands on the same [[block]] as a placed [[tree]] sapling, the tree still grows over the player, causing [[suffocation]] as it pushes the player out of the block.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Old Tree.png|Old Oak Sapling
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Arbor-Day.jpg|Official render of [[Zuri]], [[Sunny]], and [[Efe]] planting an oak sapling for Arbor Day.
|
||||
Kai Dream House.jpg|[[Kai]] thinking about planting a cherry sapling.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* {{BlockLink|Fungi}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--sapling Taking Inventory: Sapling] – Minecraft.net on April 8, 2020
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[cs:Sazenice]]
|
||||
[[de:Setzling]]
|
||||
[[es:Brote]]
|
||||
[[fr:Pousse d'arbre]]
|
||||
[[hu:Facsemete]]
|
||||
[[it:Arboscello]]
|
||||
[[ja:苗木]]
|
||||
[[ko:묘목]]
|
||||
[[nl:Kiemplant]]
|
||||
[[pl:Sadzonka]]
|
||||
[[pt:Muda]]
|
||||
[[ru:Саженец]]
|
||||
[[th:ต้นอ่อน]]
|
||||
[[uk:Паросток]]
|
||||
[[zh:树苗]]
|
639
wiki_backup/Crimson Wall Hanging Sign.txt
Normal file
639
wiki_backup/Crimson Wall Hanging Sign.txt
Normal file
|
@ -0,0 +1,639 @@
|
|||
{{for|the regular variant of signs|Sign}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Hanging Sign.png
|
||||
| 1-2 = Oak Wall Hanging Sign.png
|
||||
| invimage1 = Oak Hanging Sign
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Hanging Sign.png
|
||||
| 2-2 = Spruce Wall Hanging Sign.png
|
||||
| invimage2 = Spruce Hanging Sign
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Hanging Sign.png
|
||||
| 3-2 = Birch Wall Hanging Sign.png
|
||||
| invimage3 = Birch Hanging Sign
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Hanging Sign.png
|
||||
| 4-2 = Jungle Wall Hanging Sign.png
|
||||
| invimage4 = Jungle Hanging Sign
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Hanging Sign.png
|
||||
| 5-2 = Acacia Wall Hanging Sign.png
|
||||
| invimage5 = Acacia Hanging Sign
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Hanging Sign.png
|
||||
| 6-2 = Dark Oak Wall Hanging Sign.png
|
||||
| invimage6 = Dark Oak Hanging Sign
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Hanging Sign.png
|
||||
| 7-2 = Mangrove Wall Hanging Sign.png
|
||||
| invimage7 = Mangrove Hanging Sign
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Hanging Sign.png
|
||||
| 8-2 = Cherry Wall Hanging Sign.png
|
||||
| invimage8 = Cherry Hanging Sign
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Hanging Sign.png
|
||||
| 9-2 = Pale Oak Wall Hanging Sign.png
|
||||
| invimage9 = Pale Oak Hanging Sign
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Hanging Sign.png
|
||||
| 10-2 = Bamboo Wall Hanging Sign.png
|
||||
| invimage10 = Bamboo Hanging Sign
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Hanging Sign.png
|
||||
| 11-2 = Crimson Wall Hanging Sign.png
|
||||
| invimage11 = Crimson Hanging Sign
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Hanging Sign.png
|
||||
| 12-2 = Warped Wall Hanging Sign.png
|
||||
| invimage12 = Warped Hanging Sign
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
|
||||
|
||||
Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.<ref>{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}</ref>
|
||||
|
||||
If a hanging sign is broken while being edited, the player continues to edit the hanging sign<ref>{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}</ref>, although {{in|bedrock}} breaking the hanging sign stops the editing operation.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| A1 = Chain
|
||||
| C1 = Chain
|
||||
| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| Output = Matching Hanging Sign, 6
|
||||
| type = Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
|
||||
|
||||
=== Placement ===
|
||||
Hanging signs can be placed in three different ways:
|
||||
* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
|
||||
* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
|
||||
** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
|
||||
* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
|
||||
** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
|
||||
**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
|
||||
|
||||
=== Text ===
|
||||
{{Main|Sign#Text}}
|
||||
In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
|
||||
|
||||
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
|
||||
|
||||
A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
|
||||
|
||||
{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
|
||||
|
||||
=== Interaction ===
|
||||
Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
|
||||
|
||||
Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
|
||||
|
||||
Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
|
||||
|
||||
[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
|
||||
|
||||
=== Fuel ===
|
||||
Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|subtitle=Glow Ink Sac splotches
|
||||
|source=block
|
||||
|description=When a [[glow ink sac]] is used on a hanging sign
|
||||
|id=item.glow_ink_sac.use
|
||||
|translationkey=subtitles.item.glow_ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Ink Sac splotches
|
||||
|source=block
|
||||
|description=When an [[ink sac]] is used on a hanging sign
|
||||
|id=item.ink_sac.use
|
||||
|translationkey=subtitles.item.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Dye.ogg
|
||||
|subtitle=Dye stains
|
||||
|source=block
|
||||
|description=When [[dye]] is used on a hanging sign
|
||||
|id=item.dye.use
|
||||
|translationkey=subtitles.item.dye.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|subtitle=Wax on
|
||||
|source=block
|
||||
|description=When a hanging sign is waxed
|
||||
|id=item.honeycomb.wax_on
|
||||
|translationkey=subtitles.item.honeycomb.wax_on
|
||||
|volume=1.0
|
||||
|pitch=1.0/0.9/1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|subtitle=Sign wobbles
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.hanging_sign.waxed_interact_fail
|
||||
|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
|pitch=''Varies''<wbr><ref name=waxfail group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|source=sound
|
||||
|description=When a glow ink sac or an ink sac is used on a hanging sign
|
||||
|id=sign.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|type=bedrock
|
||||
|sound=Dye.ogg
|
||||
|source=sound
|
||||
|description=When dye is used on a hanging sign
|
||||
|id=sign.dye.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|source=neutral
|
||||
|description=When a honeycomb waxes a hanging sign
|
||||
|id=copper.wax.on
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
| pitch = ''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Spruce Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Birch Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Jungle Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Acacia Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cherry Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Crimson Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Warped Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=hanging_sign
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Sign
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritename=oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|id=-500
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritename=spruce-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|id=-501
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.spruce_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritename=birch-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|id=-502
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.birch_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritename=jungle-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|id=-503
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.jungle_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritename=acacia-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|id=-504
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.acacia_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritename=dark-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|id=-505
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.dark_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritename=mangrove-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|id=-508
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.mangrove_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritename=cherry-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|id=-534
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.cherry_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritename=pale-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|id=-993
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.pale_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritename=bamboo-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|id=-522
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.bamboo_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritename=crimson-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|id=-506
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.crimson_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritename=warped-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|id=-507
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.warped_hanging_sign.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=HangingSign
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A sign has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Glow and Behold}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref name="agnes-daughter">{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.}}
|
||||
|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Added unique sounds for Nether and bamboo wood hanging signs.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
|
||||
|Hanging signs can now be edited after being placed.
|
||||
|Hanging signs now support text on both sides.
|
||||
|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
|
||||
|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
|
||||
|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
|
||||
|Hanging signs can no longer be edited by players in [[Adventure]] mode.
|
||||
|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
|
||||
|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
|
||||
|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.
|
||||
|Added unique sounds for Nether and bamboo wood signs.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
|
||||
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
|
||||
Hanging Sign Bedrock.png|Hanging sign with small text.
|
||||
Hanging Sign Java.png|Hanging sign with large text.
|
||||
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
|
||||
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
|
||||
Sign House.jpg|A house with hanging signs.
|
||||
Signs Galore.jpg|Hanging signs on a house.
|
||||
Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.<ref name="agnes-daughter" />
|
||||
Hanging Sign Concept Art2.png|Ditto.
|
||||
Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
|
||||
Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Chalkboard]]
|
||||
* [[Sign]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
|
||||
* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[de:Hängeschild]]
|
||||
[[es:Cartel]]
|
||||
[[fr:Pancarte suspendue]]
|
||||
[[ja:吊り看板]]
|
||||
[[pt:Placa suspensa]]
|
||||
[[ru:Подвесная табличка]]
|
||||
[[zh:悬挂式告示牌]]
|
426
wiki_backup/Cyan Glazed Terracotta.txt
Normal file
426
wiki_backup/Cyan Glazed Terracotta.txt
Normal file
|
@ -0,0 +1,426 @@
|
|||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Glazed Terracotta.png
|
||||
| invimage = White Glazed Terracotta
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Glazed Terracotta.png
|
||||
| invimage2 = Light Gray Glazed Terracotta
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Glazed Terracotta.png
|
||||
| invimage3 = Gray Glazed Terracotta
|
||||
| group4 = Black
|
||||
| 4-1 = Black Glazed Terracotta.png
|
||||
| invimage4 = Black Glazed Terracotta
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Glazed Terracotta.png
|
||||
| invimage5 = Brown Glazed Terracotta
|
||||
| group6 = Red
|
||||
| 6-1 = Red Glazed Terracotta.png
|
||||
| invimage6 = Red Glazed Terracotta
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Glazed Terracotta.png
|
||||
| invimage7 = Orange Glazed Terracotta
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Glazed Terracotta.png
|
||||
| invimage8 = Yellow Glazed Terracotta
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Glazed Terracotta.png
|
||||
| invimage9 = Lime Glazed Terracotta
|
||||
| group10 = Green
|
||||
| 10-1 = Green Glazed Terracotta.png
|
||||
| invimage10 = Green Glazed Terracotta
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Glazed Terracotta.png
|
||||
| invimage11 = Cyan Glazed Terracotta
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Glazed Terracotta.png
|
||||
| invimage12 = Light Blue Glazed Terracotta
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Glazed Terracotta.png
|
||||
| invimage13 = Blue Glazed Terracotta
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Glazed Terracotta.png
|
||||
| invimage14 = Purple Glazed Terracotta
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Glazed Terracotta.png
|
||||
| invimage15 = Magenta Glazed Terracotta
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Glazed Terracotta.png
|
||||
| invimage16 = Pink Glazed Terracotta
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
|
||||
|
||||
{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Purple glazed terracotta generates in some cold [[ocean ruins]].
|
||||
|
||||
Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s.
|
||||
|
||||
Orange glazed terracotta generates in [[savanna]] village armorer houses.
|
||||
|
||||
White glazed terracotta generates in some [[desert]] village buildings.
|
||||
|
||||
Lime glazed terracotta generates in one of the desert village temples.
|
||||
|
||||
Light blue glazed terracotta generates in toolsmith houses in desert villages.
|
||||
|
||||
Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]].
|
||||
|
||||
Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]].
|
||||
|
||||
=== Smelting ===
|
||||
Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted.
|
||||
|
||||
{{Smelting
|
||||
|Matching Dyed Terracotta
|
||||
|Matching Glazed Terracotta
|
||||
|0,1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Glazed Terracotta}}
|
||||
|
||||
== Usage ==
|
||||
[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]]
|
||||
Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons.
|
||||
|
||||
=== Placement ===
|
||||
When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right.
|
||||
|
||||
The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing).
|
||||
|
||||
{| class="wikitable"
|
||||
|-
|
||||
! Facing !! Arrow direction
|
||||
|-
|
||||
| Front || Pointing right ►
|
||||
|-
|
||||
| Left || Pointing down ▼
|
||||
|-
|
||||
| Right || Pointing up ▲
|
||||
|-
|
||||
| Above || Pointing down ▼
|
||||
|}
|
||||
[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]]
|
||||
[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]]
|
||||
|
||||
=== Texture ===
|
||||
[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]]
|
||||
|
||||
Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly.
|
||||
|
||||
Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks:
|
||||
|
||||
* Magenta blocks contain directional arrows.
|
||||
* Cyan blocks contain a [[creeper]]'s face.
|
||||
* Purple blocks contain the hilt and handguard of a [[sword]].
|
||||
|
||||
=== Note blocks ===
|
||||
All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=white_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Orange Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=orange_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Magenta Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=magenta_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=light_blue_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Yellow Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=yellow_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Lime Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=lime_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Pink Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=pink_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Gray Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=gray_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=light_gray_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Cyan Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=cyan_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Purple Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=purple_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Blue Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=blue_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Brown Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=brown_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Green Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=green_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Red Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=red_glazed_terracotta}}
|
||||
{{ID table
|
||||
|displayname=Black Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=black_glazed_terracotta
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=white_glazed_terracotta
|
||||
|id=220
|
||||
|itemform=white_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.white</code>
|
||||
|translationkey=tile.glazedTerracotta.white.name}}
|
||||
{{ID table
|
||||
|displayname=Orange Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=orange_glazed_terracotta
|
||||
|id=221
|
||||
|itemform=orange_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.orange</code>
|
||||
|translationkey=tile.glazedTerracotta.orange.name}}
|
||||
{{ID table
|
||||
|displayname=Magenta Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=magenta_glazed_terracotta
|
||||
|id=222
|
||||
|itemform=magenta_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.magenta</code>
|
||||
|translationkey=tile.glazedTerracotta.magenta.name}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=light_blue_glazed_terracotta
|
||||
|id=223
|
||||
|itemform=light_blue_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.light_blue</code>
|
||||
|translationkey=tile.glazedTerracotta.light_blue.name}}
|
||||
{{ID table
|
||||
|displayname=Yellow Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=yellow_glazed_terracotta
|
||||
|id=224
|
||||
|itemform=yellow_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.yellow</code>
|
||||
|translationkey=tile.glazedTerracotta.yellow.name}}
|
||||
{{ID table
|
||||
|displayname=Lime Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=lime_glazed_terracotta
|
||||
|id=225
|
||||
|itemform=lime_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.lime</code>
|
||||
|translationkey=tile.glazedTerracotta.lime.name}}
|
||||
{{ID table
|
||||
|displayname=Pink Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=pink_glazed_terracotta
|
||||
|id=226
|
||||
|itemform=pink_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.pink</code>
|
||||
|translationkey=tile.glazedTerracotta.pink.name}}
|
||||
{{ID table
|
||||
|displayname=Gray Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=gray_glazed_terracotta
|
||||
|id=227
|
||||
|itemform=gray_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.gray</code>
|
||||
|translationkey=tile.glazedTerracotta.gray.name}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=silver_glazed_terracotta
|
||||
|id=228
|
||||
|itemform=silver_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.silver</code>
|
||||
|translationkey=tile.glazedTerracotta.silver.name}}
|
||||
{{ID table
|
||||
|displayname=Cyan Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=cyan_glazed_terracotta
|
||||
|id=229
|
||||
|itemform=cyan_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.cyan</code>
|
||||
|translationkey=tile.glazedTerracotta.cyan.name}}
|
||||
{{ID table
|
||||
|displayname=Purple Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=purple_glazed_terracotta
|
||||
|id=219
|
||||
|itemform=purple_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.purple</code>
|
||||
|translationkey=tile.glazedTerracotta.purple.name}}
|
||||
{{ID table
|
||||
|displayname=Blue Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=blue_glazed_terracotta
|
||||
|id=231
|
||||
|itemform=blue_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.blue</code>
|
||||
|translationkey=tile.glazedTerracotta.blue.name}}
|
||||
{{ID table
|
||||
|displayname=Brown Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=brown_glazed_terracotta
|
||||
|id=232
|
||||
|itemform=brown_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.brown</code>
|
||||
|translationkey=tile.glazedTerracotta.brown.name}}
|
||||
{{ID table
|
||||
|displayname=Green Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=green_glazed_terracotta
|
||||
|id=233
|
||||
|itemform=green_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.green</code>
|
||||
|translationkey=tile.glazedTerracotta.green.name}}
|
||||
{{ID table
|
||||
|displayname=Red Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=red_glazed_terracotta
|
||||
|id=234
|
||||
|itemform=red_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.red</code>
|
||||
|translationkey=tile.glazedTerracotta.red.name}}
|
||||
{{ID table
|
||||
|displayname=Black Glazed Terracotta
|
||||
|spritetype=block
|
||||
|nameid=black_glazed_terracotta
|
||||
|id=235
|
||||
|itemform=black_glazed_terracotta
|
||||
|itemform2=<br>Alias ID: <code>glazedterracotta.black</code>
|
||||
|translationkey=tile.glazedTerracotta.black.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|fXcMvet8umY}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||
|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.<ref>{{bug|MC-113377}}</ref><ref>{{bug|MC-113844}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1</ref> However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."<ref>{{bug|MC-120703}}</ref>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from <code>silver_glazed_terracotta</code> to <code>light_gray_glazed_terracotta</code>.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}}
|
||||
|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}}
|
||||
|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}}
|
||||
|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}}
|
||||
|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||
|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s.
|
||||
|Orange and yellow terracotta now generate in the new [[savanna]] villages.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}}
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].<ref>{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}}</ref>
|
||||
* Glazed terracotta blocks were designed by [[Johan Aronson]].<ref name="redditsnapshot">{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure)
|
||||
MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect.
|
||||
MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns.
|
||||
MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block.
|
||||
Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]].
|
||||
GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts.
|
||||
Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta.
|
||||
Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[de:Glasierte Keramik]]
|
||||
[[es:Azulejo]]
|
||||
[[fr:Terre cuite émaillée]]
|
||||
[[ja:彩釉テラコッタ]]
|
||||
[[ko:유광 테라코타]]
|
||||
[[pl:Glazurowana terakota]]
|
||||
[[pt:Azulejo]]
|
||||
[[ru:Глазурованная керамика]]
|
||||
[[zh:带釉陶瓦]]
|
639
wiki_backup/Dark Oak Hanging Sign.txt
Normal file
639
wiki_backup/Dark Oak Hanging Sign.txt
Normal file
|
@ -0,0 +1,639 @@
|
|||
{{for|the regular variant of signs|Sign}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Hanging Sign.png
|
||||
| 1-2 = Oak Wall Hanging Sign.png
|
||||
| invimage1 = Oak Hanging Sign
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Hanging Sign.png
|
||||
| 2-2 = Spruce Wall Hanging Sign.png
|
||||
| invimage2 = Spruce Hanging Sign
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Hanging Sign.png
|
||||
| 3-2 = Birch Wall Hanging Sign.png
|
||||
| invimage3 = Birch Hanging Sign
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Hanging Sign.png
|
||||
| 4-2 = Jungle Wall Hanging Sign.png
|
||||
| invimage4 = Jungle Hanging Sign
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Hanging Sign.png
|
||||
| 5-2 = Acacia Wall Hanging Sign.png
|
||||
| invimage5 = Acacia Hanging Sign
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Hanging Sign.png
|
||||
| 6-2 = Dark Oak Wall Hanging Sign.png
|
||||
| invimage6 = Dark Oak Hanging Sign
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Hanging Sign.png
|
||||
| 7-2 = Mangrove Wall Hanging Sign.png
|
||||
| invimage7 = Mangrove Hanging Sign
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Hanging Sign.png
|
||||
| 8-2 = Cherry Wall Hanging Sign.png
|
||||
| invimage8 = Cherry Hanging Sign
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Hanging Sign.png
|
||||
| 9-2 = Pale Oak Wall Hanging Sign.png
|
||||
| invimage9 = Pale Oak Hanging Sign
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Hanging Sign.png
|
||||
| 10-2 = Bamboo Wall Hanging Sign.png
|
||||
| invimage10 = Bamboo Hanging Sign
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Hanging Sign.png
|
||||
| 11-2 = Crimson Wall Hanging Sign.png
|
||||
| invimage11 = Crimson Hanging Sign
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Hanging Sign.png
|
||||
| 12-2 = Warped Wall Hanging Sign.png
|
||||
| invimage12 = Warped Hanging Sign
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
|
||||
|
||||
Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.<ref>{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}</ref>
|
||||
|
||||
If a hanging sign is broken while being edited, the player continues to edit the hanging sign<ref>{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}</ref>, although {{in|bedrock}} breaking the hanging sign stops the editing operation.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| A1 = Chain
|
||||
| C1 = Chain
|
||||
| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| Output = Matching Hanging Sign, 6
|
||||
| type = Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
|
||||
|
||||
=== Placement ===
|
||||
Hanging signs can be placed in three different ways:
|
||||
* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
|
||||
* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
|
||||
** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
|
||||
* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
|
||||
** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
|
||||
**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
|
||||
|
||||
=== Text ===
|
||||
{{Main|Sign#Text}}
|
||||
In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
|
||||
|
||||
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
|
||||
|
||||
A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
|
||||
|
||||
{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
|
||||
|
||||
=== Interaction ===
|
||||
Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
|
||||
|
||||
Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
|
||||
|
||||
Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
|
||||
|
||||
[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
|
||||
|
||||
=== Fuel ===
|
||||
Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|subtitle=Glow Ink Sac splotches
|
||||
|source=block
|
||||
|description=When a [[glow ink sac]] is used on a hanging sign
|
||||
|id=item.glow_ink_sac.use
|
||||
|translationkey=subtitles.item.glow_ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Ink Sac splotches
|
||||
|source=block
|
||||
|description=When an [[ink sac]] is used on a hanging sign
|
||||
|id=item.ink_sac.use
|
||||
|translationkey=subtitles.item.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Dye.ogg
|
||||
|subtitle=Dye stains
|
||||
|source=block
|
||||
|description=When [[dye]] is used on a hanging sign
|
||||
|id=item.dye.use
|
||||
|translationkey=subtitles.item.dye.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|subtitle=Wax on
|
||||
|source=block
|
||||
|description=When a hanging sign is waxed
|
||||
|id=item.honeycomb.wax_on
|
||||
|translationkey=subtitles.item.honeycomb.wax_on
|
||||
|volume=1.0
|
||||
|pitch=1.0/0.9/1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|subtitle=Sign wobbles
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.hanging_sign.waxed_interact_fail
|
||||
|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
|pitch=''Varies''<wbr><ref name=waxfail group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|source=sound
|
||||
|description=When a glow ink sac or an ink sac is used on a hanging sign
|
||||
|id=sign.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|type=bedrock
|
||||
|sound=Dye.ogg
|
||||
|source=sound
|
||||
|description=When dye is used on a hanging sign
|
||||
|id=sign.dye.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|source=neutral
|
||||
|description=When a honeycomb waxes a hanging sign
|
||||
|id=copper.wax.on
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
| pitch = ''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Spruce Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Birch Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Jungle Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Acacia Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cherry Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Crimson Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Warped Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=hanging_sign
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Sign
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritename=oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|id=-500
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritename=spruce-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|id=-501
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.spruce_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritename=birch-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|id=-502
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.birch_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritename=jungle-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|id=-503
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.jungle_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritename=acacia-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|id=-504
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.acacia_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritename=dark-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|id=-505
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.dark_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritename=mangrove-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|id=-508
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.mangrove_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritename=cherry-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|id=-534
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.cherry_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritename=pale-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|id=-993
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.pale_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritename=bamboo-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|id=-522
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.bamboo_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritename=crimson-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|id=-506
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.crimson_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritename=warped-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|id=-507
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.warped_hanging_sign.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=HangingSign
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A sign has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Glow and Behold}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref name="agnes-daughter">{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.}}
|
||||
|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Added unique sounds for Nether and bamboo wood hanging signs.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
|
||||
|Hanging signs can now be edited after being placed.
|
||||
|Hanging signs now support text on both sides.
|
||||
|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
|
||||
|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
|
||||
|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
|
||||
|Hanging signs can no longer be edited by players in [[Adventure]] mode.
|
||||
|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
|
||||
|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
|
||||
|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.
|
||||
|Added unique sounds for Nether and bamboo wood signs.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
|
||||
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
|
||||
Hanging Sign Bedrock.png|Hanging sign with small text.
|
||||
Hanging Sign Java.png|Hanging sign with large text.
|
||||
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
|
||||
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
|
||||
Sign House.jpg|A house with hanging signs.
|
||||
Signs Galore.jpg|Hanging signs on a house.
|
||||
Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.<ref name="agnes-daughter" />
|
||||
Hanging Sign Concept Art2.png|Ditto.
|
||||
Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
|
||||
Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Chalkboard]]
|
||||
* [[Sign]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
|
||||
* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[de:Hängeschild]]
|
||||
[[es:Cartel]]
|
||||
[[fr:Pancarte suspendue]]
|
||||
[[ja:吊り看板]]
|
||||
[[pt:Placa suspensa]]
|
||||
[[ru:Подвесная табличка]]
|
||||
[[zh:悬挂式告示牌]]
|
284
wiki_backup/Dragon Wall Head.txt
Normal file
284
wiki_backup/Dragon Wall Head.txt
Normal file
|
@ -0,0 +1,284 @@
|
|||
{{Infobox block
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| rarity = Epic
|
||||
}}
|
||||
A '''dragon head''' is a [[block]] modeled after the [[head]] of the [[ender dragon]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A dragon head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
|
||||
|
||||
{{breaking row|horizontal=1|Dragon Head}}
|
||||
|
||||
If a dragon head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
|
||||
|
||||
When destroyed by an [[explosion]], the dragon head ''always'' drops as an item.
|
||||
|
||||
=== Natural generation ===
|
||||
Dragon heads generate on [[end ship]]s found in [[end cities]].
|
||||
|
||||
== Usage ==
|
||||
=== Decoration ===
|
||||
Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
|
||||
|
||||
When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)
|
||||
|
||||
=== Wearing ===
|
||||
{{See also|#Renders}}
|
||||
The player can wear dragon heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
|
||||
|
||||
==== Disguise ====
|
||||
Unlike most other heads, wearing a dragon head does ''not'' impact the behavior of a corresponding mob: the [[ender dragon]] attacks the player as usual.
|
||||
|
||||
{{IN|bedrock}}, wearing a dragon head makes the player invisible to other players on a locator [[map]].
|
||||
|
||||
=== Dispensers ===
|
||||
A [[dispenser]] can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
|
||||
|
||||
=== Crafting ingredient===
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|ingredients=Dragon Head +<br>[[Gunpowder]] +<br>Any [[Dye]]
|
||||
|Gunpowder
|
||||
|Dragon Head
|
||||
|Matching Dye
|
||||
|Output=Matching Firework Star
|
||||
|description=Forms Creeper shape
|
||||
|showdescription=1
|
||||
}}
|
||||
|
||||
=== Enchantments ===
|
||||
Dragon heads can receive the following [[enchantment]]s, but only through an [[anvil]].
|
||||
|
||||
{| class="wikitable col-2-center col-3-right"
|
||||
|+
|
||||
!Name
|
||||
!Max level
|
||||
![[Enchanting|Method]]
|
||||
|-
|
||||
|[[Curse of Binding]]
|
||||
|I
|
||||
|{{BlockLink|Anvil}}
|
||||
|-
|
||||
|[[Curse of Vanishing]]
|
||||
|I
|
||||
|{{BlockLink|Anvil}}
|
||||
|-
|
||||
|}
|
||||
|
||||
=== Note blocks ===
|
||||
Placing a dragon head above a [[note block]] causes the note block to play the [[ender dragon]]'s {{cd|ambient}} sound when activated.
|
||||
|
||||
The block below the note block does not affect the mob sound it creates.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
=== Unique ===
|
||||
{{Edition|Java}}:
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ender dragon idle1.ogg
|
||||
|sound2=Ender dragon idle2.ogg
|
||||
|sound3=Ender dragon idle3.ogg
|
||||
|sound4=Ender dragon idle4.ogg
|
||||
|subtitle=Dragon roars
|
||||
|source=record
|
||||
|description=When an ender dragon head is played using a note block
|
||||
|id=block.note_block.imitate.ender_dragon
|
||||
|translationkey=subtitles.entity.ender_dragon.ambient
|
||||
|volume=3.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Equip generic1.ogg
|
||||
|sound2=Equip generic2.ogg
|
||||
|sound3=Equip generic3.ogg
|
||||
|sound4=Equip generic4.ogg
|
||||
|sound5=Equip generic5.ogg
|
||||
|sound6=Equip generic6.ogg
|
||||
|subtitle=Gear equips
|
||||
|source=player
|
||||
|description=When a dragon head is equipped
|
||||
|id=item.armor.equip_generic
|
||||
|translationkey=subtitles.item.armor.equip
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ender dragon idle1.ogg
|
||||
|sound2=Ender dragon idle2.ogg
|
||||
|sound3=Ender dragon idle3.ogg
|
||||
|sound4=Ender dragon idle4.ogg
|
||||
|source=record
|
||||
|description=When a dragon head is played using a note block
|
||||
|id=note.enderdragon
|
||||
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
|
||||
| {{SoundLine
|
||||
|sound=Equip generic1.ogg
|
||||
|sound2=Equip generic2.ogg
|
||||
|sound3=Equip generic3.ogg
|
||||
|sound4=Equip generic4.ogg
|
||||
|sound5=Equip generic5.ogg
|
||||
|sound6=Equip generic6.ogg
|
||||
|source=player
|
||||
|description=When a dragon head is equipped
|
||||
|id=armor.equip_generic
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Dragon Head
|
||||
|spritetype=block
|
||||
|nameid=dragon_head
|
||||
|itemtags=skulls}}
|
||||
{{ID table
|
||||
|displayname=Dragon Wall Head
|
||||
|spritetype=block
|
||||
|nameid=dragon_wall_head
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=dragon-head
|
||||
|spritetype=block
|
||||
|nameid=skull
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Dragon Head
|
||||
|spritetype=block
|
||||
|nameid=dragon_head
|
||||
|aliasid=skull / 5
|
||||
|id=-969
|
||||
|translationkey=item.skull.dragon.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=dragon-head
|
||||
|spritetype=block
|
||||
|nameid=Skull
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Head/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A dragon head has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{:Head/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|
||||
|Dragon heads are currently available only in [[Creative]] mode.}}
|
||||
|{{HistoryLine|||dev=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[Survival]].}}
|
||||
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip dragon heads onto [[player]]s, [[mob]]s, and [[armor stand]]s.}}
|
||||
|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|
||||
|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.<ref>{{bug|MC-164679}}</ref>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|Dragon heads now play a sound when placed.|Dragon heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
|
||||
|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.
|
||||
|Dragon heads use a two-dimensional sprite, unlike [[Java]] does.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft [[firework star]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
|
||||
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
|
||||
<gallery>
|
||||
File:Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
|
||||
File:Alex wearing Dragon Head.png|[[Player|Alex]] wearing a dragon head.
|
||||
File:Ari wearing Dragon Head.png|[[Ari]] wearing a dragon head.
|
||||
File:Efe wearing Dragon Head.png|[[Efe]] wearing a dragon head.
|
||||
File:Kai wearing Dragon Head.png|[[Kai]] wearing a dragon head.
|
||||
File:Makena wearing Dragon Head.png|[[Makena]] wearing a dragon head.
|
||||
File:Noor wearing Dragon Head.png|[[Noor]] wearing a dragon head.
|
||||
File:Steve wearing Dragon Head.png|[[Player|Steve]] wearing a dragon head.
|
||||
File:Sunny wearing Dragon Head.png|[[Sunny]] wearing a dragon head.
|
||||
File:Zuri wearing Dragon Head.png|[[Zuri]] wearing a dragon head.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:EndShipBow.png|A dragon head found at the bow of an end ship.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Dragon Helmet.png|[[LEGO Minecraft|Lego]] dragon head, referred to as the "dragon helmet."<ref>{{Citation|url=https://www.lego.com/en-us/product/the-ender-dragon-and-end-ship-21264|title=The Ender Dragon and End Ship|website=LEGO}}</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Non-renewable resources]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Block entities]]
|
||||
|
||||
[[es:Cabeza#Dragón]]
|
||||
[[pt:Cabeça do dragão]]
|
304
wiki_backup/Exposed Copper Grate.txt
Normal file
304
wiki_backup/Exposed Copper Grate.txt
Normal file
|
@ -0,0 +1,304 @@
|
|||
{{Infobox block
|
||||
| group1 = Unoxidized
|
||||
| 1-1 = Copper Grate.png
|
||||
| invimage = Copper Grate
|
||||
| group2 = Exposed
|
||||
| 2-1 = Exposed Copper Grate.png
|
||||
| invimage2 = Exposed Copper Grate
|
||||
| group3 = Weathered
|
||||
| 3-1 = Weathered Copper Grate.png
|
||||
| invimage3 = Weathered Copper Grate
|
||||
| group4 = Oxidized
|
||||
| 4-1 = Oxidized Copper Grate.png
|
||||
| invimage4 = Oxidized Copper Grate
|
||||
| invimage5 = Waxed Copper Grate
|
||||
| invimage6 = Waxed Exposed Copper Grate
|
||||
| invimage7 = Waxed Weathered Copper Grate
|
||||
| invimage8 = Waxed Oxidized Copper Grate
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = stone pickaxe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
|
||||
'''Copper grates''' are a variant of [[Block of Copper|copper blocks]] that have perforations that can be seen through.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Copper grates can be mined with a [[stone pickaxe]] or better. If a copper grate is broken without a [[pickaxe]], it drops nothing.
|
||||
{{Breaking row
|
||||
|Copper Grate, Exposed Copper Grate, Weathered Copper Grate, Oxidized Copper Grate
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Output=Matching Unwaxed Copper Grate, 4; Matching Waxed Copper Grate, 4
|
||||
|description=
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Copper Grate
|
||||
|Honeycomb
|
||||
|Output=Matching Waxed Copper Grate
|
||||
|description=
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Copper grates are decorative semi-transparent blocks that can oxidize. Copper grates do not conduct redstone, and [[mob]]s cannot spawn on top of them. They can also be [[waterlogged]], and smoke travels through them.
|
||||
|
||||
Copper grates adjacent to other copper grates are invisible when viewed through a copper grate that is identical in states of oxidation and wax.
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed copper grates have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper grates. Using a [[honeycomb]] on a copper grate prevents it from oxidizing.
|
||||
|
||||
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Copper grate}}
|
||||
|
||||
=== Unique ===
|
||||
{{:Block of Copper/Sounds|a copper grate}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper_grate
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=copper_grate
|
||||
|id=-768}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper_grate
|
||||
|id=-769}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper_grate
|
||||
|id=-770}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper_grate
|
||||
|id=-771}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_grate
|
||||
|id=-772}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper_grate
|
||||
|id=-773}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper_grate
|
||||
|id=-774}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Copper Grate
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper_grate
|
||||
|id=-775
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2023|link={{ytl|DnY5xz11lR0}}|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Copper Grates were announced at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}}
|
||||
|{{HistoryLine||October 24, 2023|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large|[[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] More oxidation variants of the copper grates were revealed.}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine|||dev=23w45a|Mobs can no longer spawn on copper grates.|Entities no longer suffocate when their head is inside a copper grate.|Now generates naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine|||dev=23w46a|Can now be waterlogged.}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w03a|Stonecutting a copper block into a copper grate now outputs 1 copper grate instead of 4.}}
|
||||
|{{HistoryLine|||dev=24w04a|Stonecutting a copper block into a copper grate now outputs 4 copper grates once again.}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|Copper grates are now available without using the "Update 1.21" experimental data pack.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.50.23|Added crafting table recipes for all oxidization levels of waxed copper grates.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper grates are now available without using the "Update 1.21" experimental toggle.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Copper grates were mainly inspired by chain link fences.<ref name="SarahTweet">{{Tweet|SarahBoevingArt|1718161962041782577|Two different blocks! The grates were more inspired by chain link fences etc. although the spleaves are cool too! 💖🙌|Oct 28, 2023}}</ref>
|
||||
* In [[Java Edition 23w13a_or_b]], a block called "[[copper spleaves]]" was added, having a very similar appearance to the copper grates. Nevertheless, the two blocks are unrelated.<ref name="SarahTweet"/>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:All Oxidizing Blocks.png|All blocks that can oxidize, including copper grates.
|
||||
File:Kai jumps across grates.png|"[[Kai]], dressed in golden armor and wielding two axes, is jumping onto a platform hanging from the roof in a Trial Chamber."<ref>https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-3</ref>
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper grates.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox blocks|building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
|
||||
[[de:Kupferrost]]
|
||||
[[es:Rejilla de cobre]]
|
||||
[[fr:Grille en cuivre]]
|
||||
[[ja:銅の格子]]
|
||||
[[lzh:銅柵網]]
|
||||
[[pt:Grade de cobre]]
|
||||
[[ru:Медная решётка]]
|
||||
[[uk:Мідна решітка]]
|
||||
[[zh:铜格栅]]
|
12
wiki_backup/File-Gray Concrete Powder.png.txt
Normal file
12
wiki_backup/File-Gray Concrete Powder.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Gray Concrete Powder]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Mangrove Log.png.txt
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5
wiki_backup/File-Mangrove Log.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Natural block renders]]
|
14
wiki_backup/File-Netherrack.png.txt
Normal file
14
wiki_backup/File-Netherrack.png.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of the 4th iteration of the [[Netherrack]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
== ==
|
||||
{{license cc-by-nc}}
|
||||
{{License Mojang}}
|
||||
}}
|
||||
{{File:Netherrack JE1.png}}
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
1
wiki_backup/File-Oak Planks.png.txt
Normal file
1
wiki_backup/File-Oak Planks.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Oak Planks JE6 BE3.png]]
|
2
wiki_backup/File-Potted Torchflower.png.txt
Normal file
2
wiki_backup/File-Potted Torchflower.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
7
wiki_backup/File-Pumpkin.png.txt
Normal file
7
wiki_backup/File-Pumpkin.png.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
== Summary ==
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Natural block renders]]
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Tetradirectional cubes]]
|
6
wiki_backup/File-Stripped Warped Hyphae.png.txt
Normal file
6
wiki_backup/File-Stripped Warped Hyphae.png.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
== Summary ==
|
||||
[[Stripped Warped Hyphae]] as of [[Java Edition 20w10a]]
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Manufactured block renders]]
|
3
wiki_backup/File-Tripwire Hook.png.txt
Normal file
3
wiki_backup/File-Tripwire Hook.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Summary ==
|
||||
== Licensing ==
|
||||
{{license Mojang}}
|
5
wiki_backup/File-White Stained Glass Pane.png.txt
Normal file
5
wiki_backup/File-White Stained Glass Pane.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
19w08a
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Fence-like block renders]]
|
423
wiki_backup/Green Stained Glass Pane.txt
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423
wiki_backup/Green Stained Glass Pane.txt
Normal file
|
@ -0,0 +1,423 @@
|
|||
{{About|the dyed variant|the clear glass pane|Glass Pane}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Stained Glass Pane.png
|
||||
| invimage = White Stained Glass Pane
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Stained Glass Pane.png
|
||||
| invimage2 = Light Gray Stained Glass Pane
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Stained Glass Pane.png
|
||||
| invimage3 = Gray Stained Glass Pane
|
||||
| group4 = Black
|
||||
| 4-1 = Black Stained Glass Pane.png
|
||||
| invimage4 = Black Stained Glass Pane
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Stained Glass Pane.png
|
||||
| invimage5 = Brown Stained Glass Pane
|
||||
| group6 = Red
|
||||
| 6-1 = Red Stained Glass Pane.png
|
||||
| invimage6 = Red Stained Glass Pane
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Stained Glass Pane.png
|
||||
| invimage7 = Orange Stained Glass Pane
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Stained Glass Pane.png
|
||||
| invimage8 = Yellow Stained Glass Pane
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Stained Glass Pane.png
|
||||
| invimage9 = Lime Stained Glass Pane
|
||||
| group10 = Green
|
||||
| 10-1 = Green Stained Glass Pane.png
|
||||
| invimage10 = Green Stained Glass Pane
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Stained Glass Pane.png
|
||||
| invimage11 = Cyan Stained Glass Pane
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Stained Glass Pane.png
|
||||
| invimage12 = Light Blue Stained Glass Pane
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Stained Glass Pane.png
|
||||
| invimage13 = Blue Stained Glass Pane
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Stained Glass Pane.png
|
||||
| invimage14 = Purple Stained Glass Pane
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Stained Glass Pane.png
|
||||
| invimage15 = Magenta Stained Glass Pane
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Stained Glass Pane.png
|
||||
| invimage16 = Pink Stained Glass Pane
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
|
||||
|
||||
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||
{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
|
||||
|
||||
=== Natural generation ===
|
||||
|
||||
* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
|
||||
* Yellow stained glass panes generate in [[plains]] and savanna village temples.
|
||||
* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
|
||||
* White stained glass panes generate in [[plains]] [[village]] temples.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A2= Matching Stained Glass
|
||||
|B2= Matching Stained Glass
|
||||
|C2= Matching Stained Glass
|
||||
|A3= Matching Stained Glass
|
||||
|B3= Matching Stained Glass
|
||||
|C3= Matching Stained Glass
|
||||
|Output= Matching Stained Glass Pane,16
|
||||
|type= Decoration block
|
||||
}}
|
||||
{{Crafting
|
||||
|A1= Glass Pane
|
||||
|B1= Glass Pane
|
||||
|C1= Glass Pane
|
||||
|A2= Glass Pane
|
||||
|B2= Matching Dye
|
||||
|C2= Glass Pane
|
||||
|A3= Glass Pane
|
||||
|B3= Glass Pane
|
||||
|C3= Glass Pane
|
||||
|Output= Matching Stained Glass Pane,8
|
||||
|type= Decoration block
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
|
||||
|A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
|
||||
|A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
|
||||
|Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
== Usage ==
|
||||
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
|
||||
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
|
||||
|
||||
=== Placement ===
|
||||
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
|
||||
|
||||
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
|
||||
|
||||
Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Stained Glass Pane}}
|
||||
|
||||
Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Glass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Orange Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Magenta Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Yellow Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Lime Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Pink Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Cyan Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Purple Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Brown Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Green Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Red Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Black Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass_pane
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 0
|
||||
|id=160
|
||||
|translationkey=tile.stained_glass_pane.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 1
|
||||
|id=-643
|
||||
|translationkey=tile.stained_glass_pane.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 2
|
||||
|id=-644
|
||||
|translationkey=tile.stained_glass_pane.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 3
|
||||
|id=-645
|
||||
|translationkey=tile.stained_glass_pane.light_blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 4
|
||||
|id=-646
|
||||
|translationkey=tile.stained_glass_pane.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 5
|
||||
|id=-647
|
||||
|translationkey=tile.stained_glass_pane.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 6
|
||||
|id=-648
|
||||
|translationkey=tile.stained_glass_pane.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 7
|
||||
|id=-649
|
||||
|translationkey=tile.stained_glass_pane.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 8
|
||||
|id=-650
|
||||
|translationkey=tile.stained_glass_pane.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 9
|
||||
|id=-651
|
||||
|translationkey=tile.stained_glass_pane.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 10
|
||||
|id=-652
|
||||
|translationkey=tile.stained_glass_pane.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 11
|
||||
|id=-653
|
||||
|translationkey=tile.stained_glass_pane.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 12
|
||||
|id=-654
|
||||
|translationkey=tile.stained_glass_pane.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 13
|
||||
|id=-655
|
||||
|translationkey=tile.stained_glass_pane.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 14
|
||||
|id=-656
|
||||
|translationkey=tile.stained_glass_pane.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 15
|
||||
|id=-657
|
||||
|translationkey=tile.stained_glass_pane.black.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{:Glass Pane/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|agNA7Q0dxbA}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
|
||||
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
|
||||
|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|
||||
|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
|
||||
|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
|
||||
|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
|
||||
|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
|
||||
|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||
|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
|
||||
|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
|
||||
|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
|
||||
|Light blue stained glass panes no longer have a placeholder name.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
|
||||
|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
|
||||
|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.<ref>{{bug|MC-36498|||WAI}}</ref>
|
||||
* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.<ref name="unchanged colors"></ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Stained Glass Panes.png|The original look of stained glass panes.
|
||||
Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[cs:Tabulka skla]]
|
||||
[[de:Gefärbte Glasscheibe]]
|
||||
[[es:Panel de cristal]]
|
||||
[[fr:Vitre]]
|
||||
[[it:Pannello di vetro]]
|
||||
[[ja:ガラス板]]
|
||||
[[ko:유리판]]
|
||||
[[nl:Glazen ruit]]
|
||||
[[pl:Szyba]]
|
||||
[[pt:Vidraça]]
|
||||
[[ru:Стеклянная панель]]
|
||||
[[th:แผ่นกระจก]]
|
||||
[[uk:Шиба]]
|
||||
[[zh:玻璃板]]
|
639
wiki_backup/Jungle Wall Hanging Sign.txt
Normal file
639
wiki_backup/Jungle Wall Hanging Sign.txt
Normal file
|
@ -0,0 +1,639 @@
|
|||
{{for|the regular variant of signs|Sign}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Hanging Sign.png
|
||||
| 1-2 = Oak Wall Hanging Sign.png
|
||||
| invimage1 = Oak Hanging Sign
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Hanging Sign.png
|
||||
| 2-2 = Spruce Wall Hanging Sign.png
|
||||
| invimage2 = Spruce Hanging Sign
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Hanging Sign.png
|
||||
| 3-2 = Birch Wall Hanging Sign.png
|
||||
| invimage3 = Birch Hanging Sign
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Hanging Sign.png
|
||||
| 4-2 = Jungle Wall Hanging Sign.png
|
||||
| invimage4 = Jungle Hanging Sign
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Hanging Sign.png
|
||||
| 5-2 = Acacia Wall Hanging Sign.png
|
||||
| invimage5 = Acacia Hanging Sign
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Hanging Sign.png
|
||||
| 6-2 = Dark Oak Wall Hanging Sign.png
|
||||
| invimage6 = Dark Oak Hanging Sign
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Hanging Sign.png
|
||||
| 7-2 = Mangrove Wall Hanging Sign.png
|
||||
| invimage7 = Mangrove Hanging Sign
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Hanging Sign.png
|
||||
| 8-2 = Cherry Wall Hanging Sign.png
|
||||
| invimage8 = Cherry Hanging Sign
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Hanging Sign.png
|
||||
| 9-2 = Pale Oak Wall Hanging Sign.png
|
||||
| invimage9 = Pale Oak Hanging Sign
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Hanging Sign.png
|
||||
| 10-2 = Bamboo Wall Hanging Sign.png
|
||||
| invimage10 = Bamboo Hanging Sign
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Hanging Sign.png
|
||||
| 11-2 = Crimson Wall Hanging Sign.png
|
||||
| invimage11 = Crimson Hanging Sign
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Hanging Sign.png
|
||||
| 12-2 = Warped Wall Hanging Sign.png
|
||||
| invimage12 = Warped Hanging Sign
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
|
||||
|
||||
Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.<ref>{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}</ref>
|
||||
|
||||
If a hanging sign is broken while being edited, the player continues to edit the hanging sign<ref>{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}</ref>, although {{in|bedrock}} breaking the hanging sign stops the editing operation.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| A1 = Chain
|
||||
| C1 = Chain
|
||||
| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| Output = Matching Hanging Sign, 6
|
||||
| type = Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
|
||||
|
||||
=== Placement ===
|
||||
Hanging signs can be placed in three different ways:
|
||||
* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
|
||||
* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
|
||||
** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
|
||||
* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
|
||||
** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
|
||||
**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
|
||||
|
||||
=== Text ===
|
||||
{{Main|Sign#Text}}
|
||||
In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
|
||||
|
||||
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
|
||||
|
||||
A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
|
||||
|
||||
{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
|
||||
|
||||
=== Interaction ===
|
||||
Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
|
||||
|
||||
Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
|
||||
|
||||
Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
|
||||
|
||||
[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
|
||||
|
||||
=== Fuel ===
|
||||
Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|subtitle=Glow Ink Sac splotches
|
||||
|source=block
|
||||
|description=When a [[glow ink sac]] is used on a hanging sign
|
||||
|id=item.glow_ink_sac.use
|
||||
|translationkey=subtitles.item.glow_ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Ink Sac splotches
|
||||
|source=block
|
||||
|description=When an [[ink sac]] is used on a hanging sign
|
||||
|id=item.ink_sac.use
|
||||
|translationkey=subtitles.item.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Dye.ogg
|
||||
|subtitle=Dye stains
|
||||
|source=block
|
||||
|description=When [[dye]] is used on a hanging sign
|
||||
|id=item.dye.use
|
||||
|translationkey=subtitles.item.dye.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|subtitle=Wax on
|
||||
|source=block
|
||||
|description=When a hanging sign is waxed
|
||||
|id=item.honeycomb.wax_on
|
||||
|translationkey=subtitles.item.honeycomb.wax_on
|
||||
|volume=1.0
|
||||
|pitch=1.0/0.9/1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|subtitle=Sign wobbles
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.hanging_sign.waxed_interact_fail
|
||||
|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
|pitch=''Varies''<wbr><ref name=waxfail group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|source=sound
|
||||
|description=When a glow ink sac or an ink sac is used on a hanging sign
|
||||
|id=sign.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|type=bedrock
|
||||
|sound=Dye.ogg
|
||||
|source=sound
|
||||
|description=When dye is used on a hanging sign
|
||||
|id=sign.dye.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|source=neutral
|
||||
|description=When a honeycomb waxes a hanging sign
|
||||
|id=copper.wax.on
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
| pitch = ''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Spruce Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Birch Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Jungle Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Acacia Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cherry Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Crimson Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Warped Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=hanging_sign
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Sign
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritename=oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|id=-500
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritename=spruce-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|id=-501
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.spruce_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritename=birch-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|id=-502
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.birch_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritename=jungle-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|id=-503
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.jungle_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritename=acacia-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|id=-504
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.acacia_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritename=dark-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|id=-505
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.dark_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritename=mangrove-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|id=-508
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.mangrove_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritename=cherry-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|id=-534
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.cherry_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritename=pale-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|id=-993
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.pale_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritename=bamboo-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|id=-522
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.bamboo_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritename=crimson-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|id=-506
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.crimson_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritename=warped-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|id=-507
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.warped_hanging_sign.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=HangingSign
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A sign has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Glow and Behold}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref name="agnes-daughter">{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.}}
|
||||
|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Added unique sounds for Nether and bamboo wood hanging signs.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
|
||||
|Hanging signs can now be edited after being placed.
|
||||
|Hanging signs now support text on both sides.
|
||||
|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
|
||||
|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
|
||||
|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
|
||||
|Hanging signs can no longer be edited by players in [[Adventure]] mode.
|
||||
|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
|
||||
|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
|
||||
|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.
|
||||
|Added unique sounds for Nether and bamboo wood signs.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
|
||||
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
|
||||
Hanging Sign Bedrock.png|Hanging sign with small text.
|
||||
Hanging Sign Java.png|Hanging sign with large text.
|
||||
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
|
||||
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
|
||||
Sign House.jpg|A house with hanging signs.
|
||||
Signs Galore.jpg|Hanging signs on a house.
|
||||
Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.<ref name="agnes-daughter" />
|
||||
Hanging Sign Concept Art2.png|Ditto.
|
||||
Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
|
||||
Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Chalkboard]]
|
||||
* [[Sign]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
|
||||
* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[de:Hängeschild]]
|
||||
[[es:Cartel]]
|
||||
[[fr:Pancarte suspendue]]
|
||||
[[ja:吊り看板]]
|
||||
[[pt:Placa suspensa]]
|
||||
[[ru:Подвесная табличка]]
|
||||
[[zh:悬挂式告示牌]]
|
54
wiki_backup/Poison Path.txt
Normal file
54
wiki_backup/Poison Path.txt
Normal file
|
@ -0,0 +1,54 @@
|
|||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
| image = Poison Path.png
|
||||
| renewable = No
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Shovel
|
||||
| light = No
|
||||
| transparent = No
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''poison path''' is a variant of the [[dirt path]], found in the Potato dimension in [[24w14potato]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
When mined (even with a [[Silk Touch]] tool), poison path drops only [[terre de pomme]]. It can be obtained in item form only via [[Creative inventory]], [[commands]], or {{control|pick block}}.
|
||||
{{Breaking row|horizontal=1|Poison Path|shovel|drop=0}}
|
||||
|
||||
=== Natural generation ===
|
||||
Poison path generates in [[fields]] and [[arboretum]] biomes, as well as in [[potato village]]s.
|
||||
|
||||
=== Post-generation ===
|
||||
{{Control|Using}} a [[shovel]] on [[terre de pomme]], [[peelgrass block]], or [[corrupted peelgrass block]] converts it to poison path.
|
||||
|
||||
== Usage ==
|
||||
Poison path is primarily a decoration block, like normal [[dirt path]]. Because they are {{frac|15|16}} of a block high, items that require a full block like [[torch]]es and [[button]]s cannot be placed on them, and mobs cannot spawn on them.
|
||||
|
||||
Poison path converts to terre de pomme instantly if a solid block is placed on top of it.
|
||||
|
||||
{{Control|Using}} a [[hoe]] on poison path converts it to [[poison farmland]].
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Moss/JE}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||24w14potato|[[File:Poison Path.png|32px]] Added poison paths.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|24w14potato}}
|
||||
|
||||
[[Category:Joke blocks]]
|
||||
[[Category:Non-renewable resources]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[ja:Poison Path]]
|
163
wiki_backup/Smooth Sandstone Slab.txt
Normal file
163
wiki_backup/Smooth Sandstone Slab.txt
Normal file
|
@ -0,0 +1,163 @@
|
|||
{{Infobox block
|
||||
| image = Smooth Sandstone Slab.png
|
||||
| invimage = Smooth Sandstone Slab
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Wooden Pickaxe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = '''Double slab''': No<br>
|
||||
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''smooth sandstone slab''' is a [[smooth sandstone]] variant of a [[slab]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Smooth sandstone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||
|
||||
{{breaking row
|
||||
|Smooth Sandstone Slab
|
||||
|Pickaxe
|
||||
|Wooden
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Smooth sandstone slabs generate as part of [[desert]] [[village]]s.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A3= Smooth Sandstone
|
||||
|B3= Smooth Sandstone
|
||||
|C3= Smooth Sandstone
|
||||
|Output= Smooth Sandstone Slab,6
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|Smooth Sandstone
|
||||
|Smooth Sandstone Slab, 2
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||
|
||||
=== Note blocks ===
|
||||
Smooth sandstone slabs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{IN|Bedrock}}, when a smooth sandstone slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
|
||||
|
||||
{{Sound table/Block/Stone}}
|
||||
{{SoundTable
|
||||
| title = ''Bedrock Edition'' combine sounds
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Stone hit1.ogg
|
||||
|sound2=Stone hit2.ogg
|
||||
|sound3=Stone hit3.ogg
|
||||
|sound4=Stone hit4.ogg
|
||||
|sound5=Stone hit5.ogg
|
||||
|sound6=Stone hit6.ogg
|
||||
|source=block
|
||||
|description=When a smooth sandstone slab is combined into a double slab
|
||||
|id=use.stone
|
||||
|volume=1.0
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Smooth Sandstone Slab
|
||||
|spritetype=block
|
||||
|nameid=smooth_sandstone_slab
|
||||
|blocktags=slabs, mineable/pickaxe
|
||||
|itemtags=slabs
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showaliasids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Smooth Sandstone Double Slab
|
||||
|spritename=smooth-sandstone
|
||||
|spritetype=block
|
||||
|nameid=smooth_sandstone_double_slab
|
||||
|aliasid=double_stone_block_slab2 / 6, double_stone_slab2 / 6
|
||||
|translationkey=-
|
||||
|id=-916
|
||||
|form=block
|
||||
|itemform=smooth_sandstone_double_slab
|
||||
|itemform2=<br>Alias ID: <code>real_double_stone_slab2 / 6</code>}}
|
||||
{{ID table
|
||||
|displayname=Smooth Sandstone Slab
|
||||
|spritetype=block
|
||||
|nameid=smooth_sandstone_slab
|
||||
|aliasid=stone_block_slab2 / 6, stone_slab2 / 6
|
||||
|translationkey=tile.stone_slab2.sandstone.smooth.name
|
||||
|id=-889
|
||||
|itemform=smooth_sandstone_slab
|
||||
|itemform2=<br>Alias ID: <code>double_stone_slab2 / 6</code>
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Slab/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Smooth Sandstone Slab JE1 BE1.png|32px]] Added smooth sandstone slabs.}}
|
||||
|{{HistoryLine|||dev=18w44a|[[File:Smooth Sandstone Slab JE2.png|32px]] The texture of smooth sandstone slabs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been changed again.
|
||||
|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Smooth Sandstone Slab BE1.png|32px]] Added smooth sandstone slabs.
|
||||
|Smooth sandstone slabs have the <code>stone_slab2</code> ID, however their item form's ID is incorrectly registered as <code>double_stone_slab2</code>.
|
||||
|The direct item form of double smooth sandstone slabs have the <code>real_double_stone_slab2</code> ID.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been updated.
|
||||
|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of smooth sandstone slabs and double smooth sandstone slabs have been changed to <code>stone_block_slab2</code> and <code>double_stone_block_slab2</code> respectively.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Smooth sandstone slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the <code>stone_block_slab2</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the <code>double_stone_block_slab2</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine|ps4}}
|
||||
|{{HistoryLine||1.88|[[File:Smooth Sandstone Slab BE1.png|32px]] Added smooth sandstone slabs.}}
|
||||
|{{HistoryLine||1.90|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been updated.}}
|
||||
|{{HistoryLine||1.91|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox slab}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Slabs]]
|
||||
|
||||
[[ja:滑らかな砂岩のハーフブロック]]
|
||||
[[pt:Laje de arenito liso]]
|
136
wiki_backup/Spore Blossom.txt
Normal file
136
wiki_backup/Spore Blossom.txt
Normal file
|
@ -0,0 +1,136 @@
|
|||
{{about|the block|the generated feature|Spore blossom (feature)|the tree|Cherry blossom}}
|
||||
{{Infobox block
|
||||
| group1 = Viewed from above
|
||||
| 1-1 = Spore Blossom.png
|
||||
| 1-2 = Spore Blossom BE.png
|
||||
| 1-1caption = {{JE}}
|
||||
| 1-2caption = {{BE}}
|
||||
| group2 = Viewed from below
|
||||
| 2-1 = Spore Blossom (facing NWU).png
|
||||
| 2-2 = Spore Blossom BE (facing NWU).png
|
||||
| 2-1caption = {{JE}}
|
||||
| 2-2caption = {{BE}}
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| tool = Any
|
||||
| light = No
|
||||
| transparent = No
|
||||
| flammable = Yes
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
|
||||
A '''spore blossom''' is a ceiling-hanging decorative block that emits green [[particles]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Spore blossoms can be broken instantly with any [[item]] or by hand. Harvesting a spore blossom with [[shears]] consumes the [[durability]] of the shears for no additional benefit.
|
||||
{{breaking row|Spore Blossom|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Spore blossoms can be found only on the ceilings of [[lush caves]].
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
== Usage ==
|
||||
Spore blossoms can be placed only on the underside of any block except [[leaves]].
|
||||
|
||||
They emit two kinds of particles: one falling straight downwards, disappearing after a certain distance; the other spreading to a large area, up to 22 blocks, floating around in the air, spreading further away as they slowly fall down.
|
||||
|
||||
Spore blossoms can be pollinated by [[bee]]s.
|
||||
|
||||
=== Bee nests ===
|
||||
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a spore blossom have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
|
||||
|
||||
=== Composting ===
|
||||
Spore blossoms can be put into a [[composter]] with a 65% chance of raising the compost level by 1.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Spore blossom}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Spore Blossom
|
||||
|spritetype=block
|
||||
|nameid=spore_blossom
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
{{el|be}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Spore Blossom
|
||||
|nameid=spore_blossom
|
||||
|spritetype=block
|
||||
|id=576
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link=https://www.youtube.com/watch?v=DWZIfsaIgtE|[[File:Spore Blossom (pre-release).png|32px]] Spore Blossoms are announced as part of lush caves biome at [[Minecraft Live 2020]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|[[File:Spore Blossom JE1.png|32px]] [[File:Spore Blossom JE1 (facing NWU).png|32px]] Added spore blossom.}}
|
||||
|{{HistoryLine|||dev=21w08a|Particles now appear in the air below Spore Blossoms.}}
|
||||
|{{HistoryLine|||dev=21w10a|Spore blossoms can now generate in [[Lush Caves]].}}
|
||||
|{{HistoryLine|||dev=21w11a|Removing the support block for a spore blossom no longer allows it to float.}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Lush Caves can now naturally generate, making spore blossoms obtainable in survival.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w33a|Spore blossoms can now be pollinated by [[bee]]s.<ref>{{bug|MC-214126||Bees don't pollinate themselves with spore blossoms or chorus flowers|Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Spore Blossom BE1.png|32px]] [[File:Spore Blossom BE1 (facing NWU).png|32px]] Added spore blossoms behind the "Caves and Cliffs" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Lush Caves can now naturally generate, making spore blossoms obtainable in survival behind experimental gameplay.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spore blossoms are now available without [[experimental gameplay]].}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Spore blossoms are now obtainable in survival without enabling experimental gameplay.}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Spore blossoms can now be destroyed by [[ravagers]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Spore Blossom}}
|
||||
|
||||
== Trivia ==
|
||||
|
||||
* Spore blossoms are the only related block from lush caves that are not renewable.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Lushcaves minecon.png|A view of the lush caves with spore blossoms from Minecraft Live 2020.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including spore blossoms.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox flower}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Sporenblüte]]
|
||||
[[es:Flor de esporas]]
|
||||
[[fr:Fleur sporifère]]
|
||||
[[it:Fiore sporifero]]
|
||||
[[ja:胞子の花]]
|
||||
[[ko:포자 꽃]]
|
||||
[[lzh:孢子花]]
|
||||
[[pl:Pylikwiat]]
|
||||
[[pt:Flor de esporos]]
|
||||
[[ru:Спороцвет]]
|
||||
[[uk:Спороцвіт]]
|
||||
[[zh:孢子花]]
|
180
wiki_backup/Verdant Froglight.txt
Normal file
180
wiki_backup/Verdant Froglight.txt
Normal file
|
@ -0,0 +1,180 @@
|
|||
{{Infobox block
|
||||
| group1 = Pearlescent
|
||||
| 1-1 = Pearlescent Froglight.png
|
||||
| 1-2 = Pearlescent Froglight BE.png
|
||||
| 1-1caption = {{JE}}
|
||||
| 1-2caption = {{BE}}
|
||||
| group2 = Verdant
|
||||
| 2-1 = Verdant Froglight.png
|
||||
| 2-2 = Verdant Froglight BE.png
|
||||
| 2-1caption = {{JE}}
|
||||
| 2-2caption = {{BE}}
|
||||
| group3 = Ochre
|
||||
| 3-1 = Ochre Froglight.png
|
||||
| 3-2 = Ochre Froglight BE.png
|
||||
| 3-1caption = {{JE}}
|
||||
| 3-2caption = {{BE}}
|
||||
| invimage1 = Pearlescent Froglight
|
||||
| invimage2 = Verdant Froglight
|
||||
| invimage3 = Ochre Froglight
|
||||
| invimage4 = ----
|
||||
| invimage5 = Pearlescent Froglight BE
|
||||
| invimage6 = Verdant Froglight BE
|
||||
| invimage7 = Ochre Froglight BE
|
||||
|
||||
| transparent = No
|
||||
| light = Yes (15)
|
||||
| tool = any
|
||||
| rarity = Common
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''froglight''' is a light-emitting block that is obtained when a [[frog]] eats a tiny [[magma cube]]. It comes in three variants based on the variant of frog that eats the magma cube.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Froglights drop as an item when broken with any tool or by hand. Breaking speed is always the same; no specific tool can break a froglight faster.<ref>{{bug|MC-260862||Froglights do not have an assigned tool}}</ref>
|
||||
{{breaking row|horizontal=1|sprite=froglights|Froglight|link=none}}
|
||||
|
||||
=== Mob loot ===
|
||||
{{main|Tutorials/Froglight farming}}
|
||||
A tiny [[magma cube]] drops a froglight when it is eaten by a [[frog]]. There are three colors of froglight that drop depending on what type of frog eats the magma cube:
|
||||
|
||||
{| class="wikitable"
|
||||
!Frog type
|
||||
!Froglight color
|
||||
|-
|
||||
|{{EntitySprite|warm-frog}} Warm
|
||||
|{{BlockSprite|pearlescent-froglight}} Pearlescent
|
||||
|-
|
||||
|{{EntitySprite|temperate-frog}} Temperate
|
||||
|{{BlockSprite|ochre-froglight}} Ochre
|
||||
|-
|
||||
|{{EntitySprite|cold-frog}} Cold
|
||||
|{{BlockSprite|verdant-froglight}} Verdant
|
||||
|-
|
||||
|}
|
||||
|
||||
== Usage ==
|
||||
Froglights have a smooth texture and are used as light sources. They [[Light#Light-emitting blocks|emit light]] level 15, the highest level possible for a light-emitting block. Froglights also melt [[snow layer]]s within 3 blocks and [[ice]] within 4 blocks ([[taxicab distance]]).
|
||||
|
||||
Froglights can be placed in three different orientations, similar to [[log]]s and [[basalt]].
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Froglight}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Pearlescent Froglight
|
||||
|spritetype=block
|
||||
|nameid=pearlescent_froglight}}
|
||||
{{ID table
|
||||
|displayname=Verdant Froglight
|
||||
|spritetype=block
|
||||
|nameid=verdant_froglight}}
|
||||
{{ID table
|
||||
|displayname=Ochre Froglight
|
||||
|spritetype=block
|
||||
|nameid=ochre_froglight
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Pearlescent Froglight
|
||||
|spritetype=block
|
||||
|nameid=pearlescent_froglight
|
||||
|id=724}}
|
||||
{{ID table2
|
||||
|displayname=Verdant Froglight
|
||||
|spritetype=block
|
||||
|nameid=verdant_froglight
|
||||
|id=725}}
|
||||
{{ID table2
|
||||
|displayname=Ochre Froglight
|
||||
|spritetype=block
|
||||
|nameid=ochre_froglight
|
||||
|id=726
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|With Our Powers Combined!}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|With Our Powers Combined!}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Pearlescent Froglight JE1.png|32px]][[File:Verdant Froglight JE1.png|32px]][[File:Ochre Froglight JE1.png|32px]] Added pearlescent, verdant, and ochre froglights.}}
|
||||
|{{HistoryLine||1.19.4|dev=1.19.4-pre1|Sounds when placing or breaking the froglight are now less loud.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.26|[[File:Pearlescent Froglight BE1.png|32px]][[File:Verdant Froglight BE1.png|32px]][[File:Ochre Froglight BE1.png|32px]] Added pearlescent, verdant, and ochre froglights behind the "Wild Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.20.26|[[File:Pearlescent Froglight BE2.png|32px]][[File:Verdant Froglight BE2.png|32px]][[File:Ochre Froglight BE2.png|32px]] Tweaked the froglight textures.
|
||||
|Froglights are no longer randomly rotated.
|
||||
|Froglights can now be placed sideways.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Froglights are now available without enabling experimental gameplay.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
*According to a ''Block of the Month'' article, froglights are organic substances since they’re live organisms that have been digested and then spat out by a frog, revealing that frogs don’t actually fully eat magma cubes, and only try to do so before spitting it out.<ref name=":0">https://www.minecraft.net/en-us/article/meet-frog</ref>
|
||||
*One name which was considered for the pearlescent froglight during development was the "blanc froglight".<ref name=":0" />
|
||||
*Pearlescent and verdant froglights have nearly exact opposite hues.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Bedrock 1.18.10.26 PatchNotes.jpg|Screenshot used to unveil froglights in the changelog for [[Bedrock Edition beta 1.18.10.26]].
|
||||
BotM Froglight.jpg|Official screenshot of all three froglights used on Minecraft.net.<ref> https://www.minecraft.net/en-us/article/block-month--froglight</ref>
|
||||
Pearlescent Froglights.jpg|Pearlescent froglights.
|
||||
Ochre Froglights.jpg|Ochre froglights.
|
||||
Verdant Froglights.jpg|Verdant froglights.
|
||||
All Froglights.jpg|All froglights.
|
||||
Frog on Froglights.jpg|Frog on froglights.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Campfire Friends.jpg|Verdant and pearlescent froglights as they appear in the [[Wild Update]] trailer.<ref>https://youtu.be/GXr5glhGkzE</ref>
|
||||
How froglights are made.gif|Animation depicting how a froglight is digestively produced.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-month--froglight Block of the Month: Froglight] – Minecraft.net on February 23, 2023
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Light sources]]
|
||||
|
||||
[[de:Froschlicht]]
|
||||
[[es:Ranaluz]]
|
||||
[[fr:Grelampe]]
|
||||
[[ja:フロッグライト]]
|
||||
[[ko:개구리불]]
|
||||
[[lzh:鼃光]]
|
||||
[[pl:Żabia lampa]]
|
||||
[[pt:Anfibrilho]]
|
||||
[[ru:Квампа]]
|
||||
[[zh:蛙明灯]]
|
287
wiki_backup/Zombie Wall Head.txt
Normal file
287
wiki_backup/Zombie Wall Head.txt
Normal file
|
@ -0,0 +1,287 @@
|
|||
{{Infobox block
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| rarity = Uncommon
|
||||
}}
|
||||
A '''zombie head''' is a [[block]] modeled after the [[head]] of a [[zombie]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A zombie head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
|
||||
{{breaking row|horizontal=1|Zombie Head}}
|
||||
If a zombie head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
|
||||
|
||||
When destroyed by an [[explosion]], the zombie head ''always'' drops as an item.
|
||||
|
||||
=== Mob loot ===
|
||||
Zombie heads are always dropped by a [[zombie]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref>
|
||||
{{Drop sources|Zombie Head}}
|
||||
|
||||
== Usage ==
|
||||
=== Decoration ===
|
||||
Zombie heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
|
||||
|
||||
=== Wearing ===
|
||||
{{See also|#Renders}}
|
||||
|
||||
The player can wear zombie heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
|
||||
|
||||
==== Disguise ====
|
||||
Wearing a zombie head reduces the detection range for [[zombie]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
|
||||
|
||||
{{IN|bedrock}}, wearing a zombie head makes the player invisible to other players on a locator [[map]].
|
||||
|
||||
=== Dispensers ===
|
||||
A [[dispenser]] can equip a zombie head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
|
||||
|
||||
=== Crafting ingredient===
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|ingredients=Zombie head +<br>[[Gunpowder]] +<br>Any [[Dye]]
|
||||
|Gunpowder
|
||||
|Zombie Head
|
||||
|Matching Dye
|
||||
|Output= Matching Firework Star
|
||||
|description=Forms Creeper shape
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Enchantments ===
|
||||
Zombie heads can receive the following enchantments, but only through an [[anvil]].
|
||||
{| class="wikitable col-2-center col-3-right"
|
||||
|+
|
||||
!Name
|
||||
!Max level
|
||||
![[Enchanting|Method]]
|
||||
|-
|
||||
|[[Curse of Binding]]
|
||||
|I
|
||||
|{{BlockLink|Anvil}}
|
||||
|-
|
||||
|[[Curse of Vanishing]]
|
||||
|I
|
||||
|{{BlockLink|Anvil}}
|
||||
|-
|
||||
|}
|
||||
|
||||
=== Note blocks ===
|
||||
Placing a zombie head above a [[note block]] causes the note block to play the [[zombie]]'s {{cd|ambient}} sound when activated.
|
||||
|
||||
The block below the note block does not affect the mob sound it creates.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
=== Unique ===
|
||||
{{Edition|Java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Zombie idle1.ogg
|
||||
|sound2=Zombie idle2.ogg
|
||||
|sound3=Zombie idle3.ogg
|
||||
|subtitle=Zombie groans
|
||||
|source=record
|
||||
|description=When a zombie head is played using a note block
|
||||
|id=block.note_block.imitate.zombie
|
||||
|translationkey=subtitles.entity.zombie.ambient
|
||||
|volume=3.0
|
||||
|pitch=1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Equip generic1.ogg
|
||||
|sound2=Equip generic2.ogg
|
||||
|sound3=Equip generic3.ogg
|
||||
|sound4=Equip generic4.ogg
|
||||
|sound5=Equip generic5.ogg
|
||||
|sound6=Equip generic6.ogg
|
||||
|subtitle=Gear equips
|
||||
|source=player
|
||||
|description=When a zombie head is equipped
|
||||
|id=item.armor.equip_generic
|
||||
|translationkey=subtitles.item.armor.equip
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Zombie idle1.ogg
|
||||
|sound2=Zombie idle2.ogg
|
||||
|sound3=Zombie idle3.ogg
|
||||
|source=record
|
||||
|description=When a zombie head is played using a note block
|
||||
|id=note.zombie
|
||||
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
|
||||
| {{SoundLine
|
||||
|sound=Equip generic1.ogg
|
||||
|sound2=Equip generic2.ogg
|
||||
|sound3=Equip generic3.ogg
|
||||
|sound4=Equip generic4.ogg
|
||||
|sound5=Equip generic5.ogg
|
||||
|sound6=Equip generic6.ogg
|
||||
|source=player
|
||||
|description=When a zombie head is equipped
|
||||
|id=armor.equip_generic
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Zombie Head
|
||||
|spritetype=block
|
||||
|nameid=zombie_head
|
||||
|itemtags=skulls}}
|
||||
{{ID table
|
||||
|displayname=Zombie Wall Head
|
||||
|spritetype=block
|
||||
|nameid=zombie_wall_head
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=zombie-head
|
||||
|spritetype=block
|
||||
|nameid=skull
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Zombie Head
|
||||
|spritetype=block
|
||||
|nameid=zombie_head
|
||||
|aliasid=skull / 2
|
||||
|id=-966
|
||||
|translationkey=item.skull.zombie.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=zombie-head
|
||||
|spritetype=block
|
||||
|nameid=Skull
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Head/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A zombie head has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{:Head/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Camouflage}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Zombie Head (item) JE1.png|32px]] Added zombie heads, obtainable only from the [[Creative inventory]].}}
|
||||
|{{HistoryLine|||dev=12w37a|[[File:Zombie Head (item) JE1 BE1.png|32px]] Changed item textures.}}
|
||||
|{{HistoryLine||1.4.6|dev=12w49a|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|
||||
|{{HistoryLine||1.8|dev=14w29a|Zombie heads now display a cracking animation.}}
|
||||
|{{HistoryLine|||dev=14w30a|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s.
|
||||
|Zombie heads are now displayed on the armor layer. Previously, the zombie head replaced the mob/player's head texture; the hat layer appeared over the zombie head.
|
||||
|Zombie heads are now available in [[Survival]]. The player can obtain them by killing a [[zombie]] with a charged [[creeper]].}}
|
||||
|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one mob [[head]]. The mob head that drops is chosen randomly.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Zombie heads now appear larger in the [[inventory]].}}
|
||||
|{{HistoryLine|||dev=15w32a|Zombie heads can now be worn to reduce detection by zombies by 50%.}}
|
||||
|{{HistoryLine|||dev=15w33c|The disguise that is given by zombie heads now reduces detection range to 37.5% of normal.}}
|
||||
|{{HistoryLine|||dev=15w36a|The disguise that is given by zombie heads now reduces detection range to 50% of normal again.}}
|
||||
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip zombie heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
|
||||
|{{HistoryLine|||dev=15w49a|Zombie heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Zombie heads now play a sound when placed.|Zombie heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Zombie heads can now be placed on top of note blocks without sneaking.}}
|
||||
|{{HistoryLine||1.19.4|dev=23w05a|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads.
|
||||
|The zombie heads use the [[Java]] textures prior to [[14w30a]].}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Zombie heads can now be worn as armor.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Zombie heads can now be used to craft [[firework star]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Zombie Head (item) BE2.png|32px]] Zombie heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Heads can now be placed on top of note blocks without sneaking.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of zombie skulls has been changed from "Common" to "Uncommon" to match {{JE}}.}}
|
||||
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads to the [[Creative inventory]].}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Zombie heads are now available in [[Survival]]. The [[player]] can obtain them by killing a [[zombie]] with a charged [[creeper]].}}
|
||||
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Zombie heads are now held the same way as on ''Java Edition'' in first person.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
File:Alex wearing Zombie Head.png|[[Alex]] wearing a zombie head.
|
||||
File:Ari wearing Zombie Head.png|[[Ari]] wearing a zombie head.
|
||||
File:Efe wearing Zombie Head.png|[[Efe]] wearing a zombie head.
|
||||
File:Kai wearing Zombie Head.png|[[Kai]] wearing a zombie head.
|
||||
File:Makena wearing Zombie Head.png|[[Makena]] wearing a zombie head.
|
||||
File:Noor wearing Zombie Head.png|[[Noor]] wearing a zombie head.
|
||||
File:Steve wearing Zombie Head.png|[[Player|Steve]] wearing a zombie head.
|
||||
File:Sunny wearing Zombie Head.png|[[Sunny]] wearing a zombie head.
|
||||
File:Zuri wearing Zombie Head.png|[[Zuri]] wearing a zombie head.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block.
|
||||
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
|
||||
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Createable blocks]]
|
||||
[[Category:Block entities]]
|
||||
|
||||
[[es:Cabeza#Zombi]]
|
||||
[[pt:Cabeça de zumbi]]
|
188
wiki_backup/block of iron.txt
Normal file
188
wiki_backup/block of iron.txt
Normal file
|
@ -0,0 +1,188 @@
|
|||
{{For|other iron-related blocks|Iron}}
|
||||
{{Infobox block
|
||||
|image=Block of Iron.png
|
||||
|invimage=Block of Iron
|
||||
|transparent=No
|
||||
|light=No
|
||||
|tool=stone pickaxe
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
A '''block of iron''' is a precious [[metal]] block equivalent to nine [[iron ingot]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Blocks of iron can be mined only with a [[stone pickaxe]] or better. If a block of iron is mined without the use of a pickaxe, it drops nothing.
|
||||
{{breaking row|horizontal=1|Block of Iron|Pickaxe|Stone}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|block-of-iron}}
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Iron Ingot
|
||||
|Output= Block of Iron
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Blocks of iron can be used to store [[iron ingot]]s in a compact fashion.
|
||||
|
||||
=== Beacons ===
|
||||
Blocks of iron can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square of iron blocks underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely blocks of iron, as they may also contain [[blocks of gold]], [[blocks of diamond]], [[blocks of netherite]] or [[blocks of emerald]].
|
||||
|
||||
=== Spawning iron golems ===
|
||||
{{FakeImage|{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}|Iron golem build configuration.}}
|
||||
Blocks of iron and [[pumpkin]]s{{Only|bedrock}}, [[carved pumpkin]]s or [[jack o'lantern]]s are used to build [[iron golem]]s. The pumpkin, carved pumpkin or jack o'lantern must be placed last, and the golem spawns immediately after placing it.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
=== Note blocks ===
|
||||
Blocks of iron can be placed under [[note block]]s to produce iron xylophone sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Metal}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Iron
|
||||
|spritetype=block
|
||||
|blocktags=beacon_base_blocks, mineable/pickaxe, needs_stone_tool
|
||||
|nameid=iron_block
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Iron
|
||||
|spritetype=block
|
||||
|nameid=iron_block
|
||||
|id=42
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Body Guard}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Hired Help}}
|
||||
|
||||
== Video ==
|
||||
{{yt|6epJB2Sh4mI}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "metal [[block]]".}}
|
||||
|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Notch teased a block of iron.}}
|
||||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Block of Iron JE1.png|32px]] Added blocks of iron.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100128|[[Iron ore]] no longer [[drops]] iron blocks.}}
|
||||
|{{HistoryLine||0.31|dev=20100129|slink=Indev 0.31 (January 29, 2010)|Blocks of iron can now be [[craft]]ed from 4 [[iron ingot]]s.}}
|
||||
|{{HistoryLine||0.31|dev=20100130|Blocks of iron are now more expensive, requiring 9 [[iron ingot]]s (3×3) instead of 4 (2×2).|Iron blocks can be uncrafted into 9 ingots.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|[[File:Block of Iron JE2 BE1.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|The side and bottom textures of blocks of iron have been removed from [[terrain.png]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine||1.2.1|dev=12w06a|Blocks of iron are now [[renewable]], due to zombies occassionally dropping iron ingots.}}
|
||||
|{{HistoryLine|||dev=12w08a|Blocks of iron can be used to make [[iron golem]]s.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|Blocks of iron can be used to construct [[beacon]] pyramids.}}
|
||||
|{{HistoryLine|||dev=12w41a|Blocks of iron are now used to craft [[anvil]]s.}}
|
||||
|{{HistoryLine|||dev=12w42a|A new [[crafting]] recipe for anvils call for 3 blocks of iron instead of the original 6.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|9 iron blocks generate in the [[end ship]]s.}}
|
||||
|{{HistoryLine|||dev=15w33c|End ships generate with only 8 iron blocks now.}}
|
||||
|{{HistoryLine|||dev=15w41a|End ships no longer generate with iron blocks.}}
|
||||
|{{HistoryLine||July 18, 2017|link=https://twitter.com/jeb_/status/887230844112424960|[[File:Block of Iron JE4 BE3.png|32px]] [[Jeb]] tweets an image of new textures for iron blocks, [[obsidian]], and birch [[log]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine|||dev=19w09a|Blocks of iron can now be used to play the xylophone, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||1.16.2|dev=20w30a|Blocks of iron can now be found in [[bastion remnant]] chests.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Blocks of iron can now be found in [[trial chambers]] intersection chests.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Block of Iron JE1.png|32px]] Added blocks of iron.}}
|
||||
|{{HistoryLine||v0.1.0|[[File:Block of Iron JE2 BE1.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed, once again.}}
|
||||
|{{HistoryLine||v0.3.2|Blocks of iron can now be [[craft]]ed from 6 [[iron ingot]]s.|Now iron blocks can be uncrafted into 9 ingots.}}
|
||||
|{{HistoryLine||v0.3.3|Blocks of iron now requiring 9 [[iron ingot]]s instead of 6.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Blocks of iron are now used to craft [[anvil]]s.
|
||||
|Blocks of iron can now be used to create [[iron golem]]s.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 4|Blocks of iron can now be used to construct [[beacon]] pyramids.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Blocks of iron can now be used to play the xylophone, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of iron can now be found in [[trial chambers]] intersection chests.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Iron JE2 BE1.png|32px]] Added blocks of iron.}}
|
||||
|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of iron can be used to make [[iron golem]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of iron are now used to craft [[anvil]]s.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of iron can now be used to construct [[beacon]] pyramids.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
|
||||
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Block of Iron JE3 BE2.png|32px]] Added blocks of iron.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
1.13 teased obsidian, iron and birch textures.png| The first image of new textures for iron blocks, [[obsidian]], and [[birch log]]s compared to the old ones.
|
||||
</gallery>
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 42.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-iron Block of the Month: Block of Iron] – Minecraft.net on October 23, 2023
|
||||
|
||||
== References ==
|
||||
<references />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox iron}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Compacted blocks]]
|
||||
|
||||
[[cs:Blok železa]]
|
||||
[[de:Eisenblock]]
|
||||
[[es:Bloque de hierro]]
|
||||
[[fr:Bloc de fer]]
|
||||
[[hu:Vasblokk]]
|
||||
[[it:Blocco di ferro]]
|
||||
[[ja:鉄ブロック]]
|
||||
[[ko:철 블록]]
|
||||
[[nl:IJzerblok]]
|
||||
[[pl:Blok żelaza]]
|
||||
[[pt:Bloco de ferro]]
|
||||
[[ru:Железный блок]]
|
||||
[[uk:Блок заліза]]
|
||||
[[zh:铁块]]
|
119
wiki_backup/pickaxe block.txt
Normal file
119
wiki_backup/pickaxe block.txt
Normal file
|
@ -0,0 +1,119 @@
|
|||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
|group=South
|
||||
|1-1=Pickaxe Block (S).png
|
||||
|group2=West
|
||||
|2-1=Pickaxe Block (W).png
|
||||
|group3=North
|
||||
|3-1=Pickaxe Block (N).png
|
||||
|group4=East
|
||||
|4-1=Pickaxe Block (E).png
|
||||
|group5=Up
|
||||
|5-1=Pickaxe Block (U).png
|
||||
|group6=Down
|
||||
|6-1=Pickaxe Block (D).png
|
||||
|transparent=No
|
||||
|light=No
|
||||
|tool=Wooden Pickaxe
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
The '''pickaxe block''' is a joke [[block]] existing only in [[23w13a_or_b]], unlocked by a vote, that can instantly destroy any other block (including blocks indestructible in Survival) when given a [[redstone]] signal.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A pickaxe block can be mined with a [[pickaxe]], in which case it drops itself. If mined without a pickaxe, it drops nothing.
|
||||
{{Breaking row|Pickaxe Block|Pickaxe|Wooden|horizontal=1}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|ingredients=Cobblestone +<br>Any Pickaxe +<br> Redstone Dust
|
||||
|A1= Cobblestone
|
||||
|B1= Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
|
||||
|C1= Cobblestone
|
||||
|A2= Cobblestone
|
||||
|C2= Cobblestone
|
||||
|A3= Cobblestone
|
||||
|B3= Redstone Dust
|
||||
|C3= Cobblestone
|
||||
|Output= Pickaxe Block
|
||||
|type= Redstone
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
As part of the April Fools' update of 2023, the pickaxe block can be "used" only when the vote for <code>minecraft:pickaxe_block</code> was approved earlier. If this is not the case, the block cannot get:
|
||||
* placed (nothing happens).
|
||||
* dropped (the block gets removed from the inventory but no [[item]] appears).
|
||||
* activated (the block loses its functionality and doesn't react to redstone signals).
|
||||
* crafted (the output of the crafting table stays empty).
|
||||
|
||||
==== Activation ====
|
||||
A pickaxe block can be activated by:
|
||||
* an adjacent active '''[[power component]]''' (''Exceptions:'' a redstone torch does not turn ON a pickaxe block it is attached to)
|
||||
* an adjacent powered opaque '''block''' (strongly-powered or weakly-powered)
|
||||
* a powered '''[[redstone repeater]]''' or '''[[redstone comparator]]''' facing the pickaxe block
|
||||
* powered '''[[redstone dust]]''' configured to point at the pickaxe block, or on top of it, or a directionless "dot" next to it; a pickaxe block is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
|
||||
A pickaxe block is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
|
||||
|
||||
==== Basic utility ====
|
||||
A pickaxe block can be placed so that its mining side faces in any direction, including up or down. When placed, the mining side faces toward the player. The texture of this side is identical to the output of an [[observer]].
|
||||
|
||||
When activated, a pickaxe block instantly breaks any block in front of it. This includes everything that is destroyable in Creative mode with a left click: a pickaxe block can break [[bedrock]], [[barrier]]s, [[command block]]s, [[end portal block]]s and other blocks indestructible in Survival, but can't break water or lava. Pickaxe block can even break [[light block]]s, despite the fact that those blocks can be targeted by players only if they are holding such block in their hand.
|
||||
|
||||
When broken, most blocks react as if they were destroyed by an unenchanted [[Diamond Pickaxe|diamond]] or [[netherite pickaxe]], no matter which pickaxe was used in the crafting recipe:
|
||||
* [[Grass block]] drops dirt, [[stone]] drops cobblestone
|
||||
* [[Coal ore]] drops one coal and experience, [[lapis lazuli ore]] drops 4-9 lapis lazuli and experience
|
||||
* [[Monster spawner]] drops only experience
|
||||
* [[Infested block]]s drop nothing and spawn a silverfish
|
||||
* [[Gilded blackstone]] drops itself 90% of the time, and golden nuggets 10% of the time
|
||||
|
||||
Exceptions include:
|
||||
* All blocks indestructible in Survival drop nothing
|
||||
* [[Snow block]] drops 4 snowballs (when player mines it with a pickaxe, block drops nothing - a shovel is required to get snowballs)
|
||||
** However, a [[snow layer]] still drops nothing when destroyed by a pickaxe block
|
||||
* [[Amethyst cluster]] drops 2 amethyst shards (when player mines it with a pickaxe, block drops 4 shards)
|
||||
* [[Cobweb]] drops a string (when player mines it with a pickaxe, block drops nothing - a sword or shears are required to get string)
|
||||
* [[Ice]] doesn't melt into water, it just disappears
|
||||
* [[Bee nest]] and [[beehive]] also disappear and no bees are spawned
|
||||
|
||||
The pickaxe block can also destroy (and drop) the [[dragon egg]] without it teleporting away.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone/JE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Pickaxe Block
|
||||
|spritetype=block
|
||||
|nameid=pickaxe_block
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== See also ==
|
||||
*[[Place block]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|23w13a or b}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Joke blocks]]
|
||||
|
||||
[[ja:Pickaxe Block]]
|
||||
[[pt:Bloco de picareta]]
|
Loading…
Add table
Reference in a new issue