284 lines
10 KiB
Text
284 lines
10 KiB
Text
{{Infobox block
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| transparent = Yes
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| light = No
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| tool = any
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| renewable = No
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = No
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| waterloggable = {{jebe|No|Yes}}
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| rarity = Epic
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}}
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A '''dragon head''' is a [[block]] modeled after the [[head]] of the [[ender dragon]].
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== Obtaining ==
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=== Breaking ===
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A dragon head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
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{{breaking row|horizontal=1|Dragon Head}}
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If a dragon head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
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When destroyed by an [[explosion]], the dragon head ''always'' drops as an item.
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=== Natural generation ===
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Dragon heads generate on [[end ship]]s found in [[end cities]].
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== Usage ==
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=== Decoration ===
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Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
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When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)
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=== Wearing ===
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{{See also|#Renders}}
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The player can wear dragon heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
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==== Disguise ====
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Unlike most other heads, wearing a dragon head does ''not'' impact the behavior of a corresponding mob: the [[ender dragon]] attacks the player as usual.
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{{IN|bedrock}}, wearing a dragon head makes the player invisible to other players on a locator [[map]].
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=== Dispensers ===
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A [[dispenser]] can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
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=== Crafting ingredient===
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{{Crafting
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|ignoreusage=1
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|ingredients=Dragon Head +<br>[[Gunpowder]] +<br>Any [[Dye]]
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|Gunpowder
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|Dragon Head
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|Matching Dye
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|Output=Matching Firework Star
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|description=Forms Creeper shape
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|showdescription=1
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}}
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=== Enchantments ===
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Dragon heads can receive the following [[enchantment]]s, but only through an [[anvil]].
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{| class="wikitable col-2-center col-3-right"
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|+
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!Name
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!Max level
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![[Enchanting|Method]]
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|[[Curse of Binding]]
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|I
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|{{BlockLink|Anvil}}
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|-
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|[[Curse of Vanishing]]
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|I
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|{{BlockLink|Anvil}}
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|-
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|}
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=== Note blocks ===
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Placing a dragon head above a [[note block]] causes the note block to play the [[ender dragon]]'s {{cd|ambient}} sound when activated.
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The block below the note block does not affect the mob sound it creates.
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== Sounds ==
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=== Generic ===
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{{Sound table/Block/Stone}}
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=== Unique ===
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{{Edition|Java}}:
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Ender dragon idle1.ogg
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|sound2=Ender dragon idle2.ogg
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|sound3=Ender dragon idle3.ogg
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|sound4=Ender dragon idle4.ogg
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|subtitle=Dragon roars
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|source=record
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|description=When an ender dragon head is played using a note block
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|id=block.note_block.imitate.ender_dragon
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|translationkey=subtitles.entity.ender_dragon.ambient
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|volume=3.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Equip generic1.ogg
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|sound2=Equip generic2.ogg
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|sound3=Equip generic3.ogg
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|sound4=Equip generic4.ogg
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|sound5=Equip generic5.ogg
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|sound6=Equip generic6.ogg
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|subtitle=Gear equips
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|source=player
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|description=When a dragon head is equipped
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|id=item.armor.equip_generic
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|translationkey=subtitles.item.armor.equip
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|volume=1.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Ender dragon idle1.ogg
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|sound2=Ender dragon idle2.ogg
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|sound3=Ender dragon idle3.ogg
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|sound4=Ender dragon idle4.ogg
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|source=record
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|description=When a dragon head is played using a note block
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|id=note.enderdragon
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|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
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| {{SoundLine
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|sound=Equip generic1.ogg
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|sound2=Equip generic2.ogg
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|sound3=Equip generic3.ogg
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|sound4=Equip generic4.ogg
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|sound5=Equip generic5.ogg
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|sound6=Equip generic6.ogg
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|source=player
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|description=When a dragon head is equipped
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|id=armor.equip_generic
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|volume=1.0
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|showitemtags=y
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|generatetranslationkeys=y
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|displayname=Dragon Head
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|spritetype=block
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|nameid=dragon_head
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|itemtags=skulls}}
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{{ID table
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|displayname=Dragon Wall Head
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|spritetype=block
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|nameid=dragon_wall_head
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|form=block
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|foot=1}}
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{{ID table
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|displayname=Block entity
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|spritename=dragon-head
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|spritetype=block
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|nameid=skull
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|showaliasids=y
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Dragon Head
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|spritetype=block
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|nameid=dragon_head
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|aliasid=skull / 5
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|id=-969
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|translationkey=item.skull.dragon.name
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|foot=1}}
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{{ID table
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|notnamespaced=y
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|displayname=Block entity
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|spritename=dragon-head
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|spritetype=block
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|nameid=Skull
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|foot=1}}
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=== Block states ===
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{{see also|Block states}}
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{{:Head/BS}}
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=== Block data ===
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A dragon head has a block entity associated with it that holds additional data about the block.
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{{el|java}}:
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{{see also|Block entity format}}
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{{:Head/BE}}
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{{el|bedrock}}:
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: See [[Bedrock Edition level format/Block entity format]].
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== History ==
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''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
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|Dragon heads are currently available only in [[Creative]] mode.}}
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|{{HistoryLine|||dev=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[Survival]].}}
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|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip dragon heads onto [[player]]s, [[mob]]s, and [[armor stand]]s.}}
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|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
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|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.<ref>{{bug|MC-164679}}</ref>}}
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|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|Dragon heads now play a sound when placed.|Dragon heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
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|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
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|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
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|{{HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.
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|Dragon heads use a two-dimensional sprite, unlike [[Java]] does.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft [[firework star]]s.}}
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|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
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|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
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|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
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|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
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|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
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}}
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== Issues ==
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{{Issue list}}
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== Gallery ==
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=== Renders ===
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<gallery>
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File:Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
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File:Alex wearing Dragon Head.png|[[Player|Alex]] wearing a dragon head.
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File:Ari wearing Dragon Head.png|[[Ari]] wearing a dragon head.
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File:Efe wearing Dragon Head.png|[[Efe]] wearing a dragon head.
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File:Kai wearing Dragon Head.png|[[Kai]] wearing a dragon head.
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File:Makena wearing Dragon Head.png|[[Makena]] wearing a dragon head.
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File:Noor wearing Dragon Head.png|[[Noor]] wearing a dragon head.
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File:Steve wearing Dragon Head.png|[[Player|Steve]] wearing a dragon head.
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File:Sunny wearing Dragon Head.png|[[Sunny]] wearing a dragon head.
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File:Zuri wearing Dragon Head.png|[[Zuri]] wearing a dragon head.
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</gallery>
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=== Screenshots ===
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<gallery>
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File:EndShipBow.png|A dragon head found at the bow of an end ship.
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</gallery>
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=== In other media ===
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<gallery>
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File:Dragon Helmet.png|[[LEGO Minecraft|Lego]] dragon head, referred to as the "dragon helmet."<ref>{{Citation|url=https://www.lego.com/en-us/product/the-ender-dragon-and-end-ship-21264|title=The Ender Dragon and End Ship|website=LEGO}}</ref>
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</gallery>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox blocks|Utility}}
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[[Category:Non-renewable resources]]
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[[Category:Utility blocks]]
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[[Category:Generated structure blocks]]
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[[Category:Block entities]]
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[[es:Cabeza#Dragón]]
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[[pt:Cabeça do dragão]]
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