[{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9]
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Ink sac1.ogg
+|sound2=Ink sac2.ogg
+|sound3=Ink sac3.ogg
+|source=sound
+|description=When a glow ink sac or an ink sac is used on a hanging sign
+|id=sign.ink_sac.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|type=bedrock
+|sound=Dye.ogg
+|source=sound
+|description=When dye is used on a hanging sign
+|id=sign.dye.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Wax on1.ogg
+|sound2=Wax on2.ogg
+|sound3=Wax on3.ogg
+|source=neutral
+|description=When a honeycomb waxes a hanging sign
+|id=copper.wax.on
+|volume=1.0
+|pitch=0.8-1.2}}
+| {{SoundLine
+|sound=Sign waxed interact fail1.ogg
+|sound2=Sign waxed interact fail2.ogg
+|sound3=Sign waxed interact fail3.ogg
+|source=block
+|description=When a player attempts to edit a waxed hanging sign
+|id=block.sign.waxed_interact_fail
+|volume=1.0
+| pitch = ''varies'' [Can be 1.0 or 0.9 for ]waxed_interact_fail1
; can be 0.8 or 0.9 for waxed_interact_fail2
and waxed_interact_fail3
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Spruce Hanging Sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Birch Hanging Sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Jungle Hanging Sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Acacia Hanging Sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Dark Oak Hanging Sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Mangrove Hanging Sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Cherry Hanging Sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Pale Oak Hanging Sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Bamboo Hanging Sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Crimson Hanging Sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Warped Hanging Sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Oak Wall Hanging Sign
+|spritetype=block
+|nameid=oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Spruce Wall Hanging Sign
+|spritetype=block
+|nameid=spruce_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Birch Wall Hanging Sign
+|spritetype=block
+|nameid=birch_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Jungle Wall Hanging Sign
+|spritetype=block
+|nameid=jungle_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Acacia Wall Hanging Sign
+|spritetype=block
+|nameid=acacia_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Dark Oak Wall Hanging Sign
+|spritetype=block
+|nameid=dark_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Mangrove Wall Hanging Sign
+|spritetype=block
+|nameid=mangrove_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Cherry Wall Hanging Sign
+|spritetype=block
+|nameid=cherry_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Pale Oak Wall Hanging Sign
+|spritetype=block
+|nameid=pale_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Bamboo Wall Hanging Sign
+|spritetype=block
+|nameid=bamboo_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Crimson Wall Hanging Sign
+|spritetype=block
+|nameid=crimson_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Warped Wall Hanging Sign
+|spritetype=block
+|nameid=warped_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=hanging_sign
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|firstcolumnname=Sign
+|shownumericids=y
+|showforms=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritename=oak-wall-hanging-sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|id=-500
+|itemtags=minecraft:hanging_sign
+|translationkey=item.oak_hanging_sign.name}}
+{{ID table2
+|displayname=Spruce Hanging Sign
+|spritename=spruce-wall-hanging-sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|id=-501
+|itemtags=minecraft:hanging_sign
+|translationkey=item.spruce_hanging_sign.name}}
+{{ID table2
+|displayname=Birch Hanging Sign
+|spritename=birch-wall-hanging-sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|id=-502
+|itemtags=minecraft:hanging_sign
+|translationkey=item.birch_hanging_sign.name}}
+{{ID table2
+|displayname=Jungle Hanging Sign
+|spritename=jungle-wall-hanging-sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|id=-503
+|itemtags=minecraft:hanging_sign
+|translationkey=item.jungle_hanging_sign.name}}
+{{ID table2
+|displayname=Acacia Hanging Sign
+|spritename=acacia-wall-hanging-sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|id=-504
+|itemtags=minecraft:hanging_sign
+|translationkey=item.acacia_hanging_sign.name}}
+{{ID table2
+|displayname=Dark Oak Hanging Sign
+|spritename=dark-oak-wall-hanging-sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|id=-505
+|itemtags=minecraft:hanging_sign
+|translationkey=item.dark_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Mangrove Hanging Sign
+|spritename=mangrove-wall-hanging-sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|id=-508
+|itemtags=minecraft:hanging_sign
+|translationkey=item.mangrove_hanging_sign.name}}
+{{ID table2
+|displayname=Cherry Hanging Sign
+|spritename=cherry-wall-hanging-sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|id=-534
+|itemtags=minecraft:hanging_sign
+|translationkey=item.cherry_hanging_sign.name}}
+{{ID table2
+|displayname=Pale Oak Hanging Sign
+|spritename=pale-oak-wall-hanging-sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|id=-993
+|itemtags=minecraft:hanging_sign
+|translationkey=item.pale_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Bamboo Hanging Sign
+|spritename=bamboo-wall-hanging-sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|id=-522
+|itemtags=minecraft:hanging_sign
+|translationkey=item.bamboo_hanging_sign.name}}
+{{ID table2
+|displayname=Crimson Hanging Sign
+|spritename=crimson-wall-hanging-sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|id=-506
+|itemtags=minecraft:hanging_sign
+|translationkey=item.crimson_hanging_sign.name}}
+{{ID table2
+|displayname=Warped Hanging Sign
+|spritename=warped-wall-hanging-sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|id=-507
+|itemtags=minecraft:hanging_sign
+|translationkey=item.warped_hanging_sign.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=HangingSign
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+A sign has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+:See [[Bedrock Edition level format/Block entity format]].
+
+== Advancements ==
+{{load advancements|Glow and Behold}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}]}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}}
+|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Added unique sounds for Nether and bamboo wood hanging signs.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
+|Hanging signs can now be edited after being placed.
+|Hanging signs now support text on both sides.
+|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
+|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
+|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
+|Hanging signs can no longer be edited by players in [[Adventure]] mode.
+|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
+|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
+|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
+|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
+|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.[{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}]}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.
+|Added unique sounds for Nether and bamboo wood signs.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.[{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}]}}
+|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+}}
+
+== Trivia ==
+* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
+Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
+Hanging Sign Bedrock.png|Hanging sign with small text.
+Hanging Sign Java.png|Hanging sign with large text.
+New Hanging Sign Text Length 1.jpg|Text on hanging sign.
+New Hanging Sign Text Length 2.jpg|Text on hanging sign.
+Sign House.jpg|A house with hanging signs.
+Signs Galore.jpg|Hanging signs on a house.
+Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
+
+
+=== Concept artwork ===
+
+Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.
+Hanging Sign Concept Art2.png|Ditto.
+Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
+Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
+
+
+=== In other media ===
+
+File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.[https://www.minecraft.net/en-us/15th-anniversary]
+
+
+== Issues ==
+{{issue list}}
+
+== See also ==
+* [[Chalkboard]]
+* [[Sign]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
+* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox blocks|utility}}
+
+[[Category:Utility blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+[[Category:Blocks with GUI]]
+
+[[de:Hängeschild]]
+[[es:Cartel]]
+[[fr:Pancarte suspendue]]
+[[ja:吊り看板]]
+[[pt:Placa suspensa]]
+[[ru:Подвесная табличка]]
+[[zh:悬挂式告示牌]]
diff --git a/wiki_backup/Dragon Wall Head.txt b/wiki_backup/Dragon Wall Head.txt
new file mode 100644
index 0000000..11128a8
--- /dev/null
+++ b/wiki_backup/Dragon Wall Head.txt
@@ -0,0 +1,284 @@
+{{Infobox block
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = No
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = {{jebe|No|Yes}}
+| rarity = Epic
+}}
+A '''dragon head''' is a [[block]] modeled after the [[head]] of the [[ender dragon]].
+
+== Obtaining ==
+=== Breaking ===
+A dragon head can be mined using any item,[{{bug|MC-192905||Heads & Skulls have no assigned tool}}] and drops itself when broken.
+
+{{breaking row|horizontal=1|Dragon Head}}
+
+If a dragon head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
+
+When destroyed by an [[explosion]], the dragon head ''always'' drops as an item.
+
+=== Natural generation ===
+Dragon heads generate on [[end ship]]s found in [[end cities]].
+
+== Usage ==
+=== Decoration ===
+Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
+
+When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the NoGravity
tag is set to 1)
+
+=== Wearing ===
+{{See also|#Renders}}
+The player can wear dragon heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
+
+==== Disguise ====
+Unlike most other heads, wearing a dragon head does ''not'' impact the behavior of a corresponding mob: the [[ender dragon]] attacks the player as usual.
+
+{{IN|bedrock}}, wearing a dragon head makes the player invisible to other players on a locator [[map]].
+
+=== Dispensers ===
+A [[dispenser]] can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
+
+=== Crafting ingredient===
+{{Crafting
+|ignoreusage=1
+|ingredients=Dragon Head +
[[Gunpowder]] +
Any [[Dye]]
+|Gunpowder
+|Dragon Head
+|Matching Dye
+|Output=Matching Firework Star
+|description=Forms Creeper shape
+|showdescription=1
+}}
+
+=== Enchantments ===
+Dragon heads can receive the following [[enchantment]]s, but only through an [[anvil]].
+
+{| class="wikitable col-2-center col-3-right"
+|+
+!Name
+!Max level
+![[Enchanting|Method]]
+|-
+|[[Curse of Binding]]
+|I
+|{{BlockLink|Anvil}}
+|-
+|[[Curse of Vanishing]]
+|I
+|{{BlockLink|Anvil}}
+|-
+|}
+
+=== Note blocks ===
+Placing a dragon head above a [[note block]] causes the note block to play the [[ender dragon]]'s {{cd|ambient}} sound when activated.
+
+The block below the note block does not affect the mob sound it creates.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Stone}}
+
+=== Unique ===
+{{Edition|Java}}:
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Ender dragon idle1.ogg
+|sound2=Ender dragon idle2.ogg
+|sound3=Ender dragon idle3.ogg
+|sound4=Ender dragon idle4.ogg
+|subtitle=Dragon roars
+|source=record
+|description=When an ender dragon head is played using a note block
+|id=block.note_block.imitate.ender_dragon
+|translationkey=subtitles.entity.ender_dragon.ambient
+|volume=3.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Equip generic1.ogg
+|sound2=Equip generic2.ogg
+|sound3=Equip generic3.ogg
+|sound4=Equip generic4.ogg
+|sound5=Equip generic5.ogg
+|sound6=Equip generic6.ogg
+|subtitle=Gear equips
+|source=player
+|description=When a dragon head is equipped
+|id=item.armor.equip_generic
+|translationkey=subtitles.item.armor.equip
+|volume=1.0
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+
+{{Edition|Bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Ender dragon idle1.ogg
+|sound2=Ender dragon idle2.ogg
+|sound3=Ender dragon idle3.ogg
+|sound4=Ender dragon idle4.ogg
+|source=record
+|description=When a dragon head is played using a note block
+|id=note.enderdragon
+|pitch=0.84 [Actually equal to , which is about 0.8409]}}
+| {{SoundLine
+|sound=Equip generic1.ogg
+|sound2=Equip generic2.ogg
+|sound3=Equip generic3.ogg
+|sound4=Equip generic4.ogg
+|sound5=Equip generic5.ogg
+|sound6=Equip generic6.ogg
+|source=player
+|description=When a dragon head is equipped
+|id=armor.equip_generic
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Dragon Head
+|spritetype=block
+|nameid=dragon_head
+|itemtags=skulls}}
+{{ID table
+|displayname=Dragon Wall Head
+|spritetype=block
+|nameid=dragon_wall_head
+|form=block
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=dragon-head
+|spritetype=block
+|nameid=skull
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Dragon Head
+|spritetype=block
+|nameid=dragon_head
+|aliasid=skull / 5
+|id=-969
+|translationkey=item.skull.dragon.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=dragon-head
+|spritetype=block
+|nameid=Skull
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Head/BS}}
+
+=== Block data ===
+A dragon head has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{:Head/BE}}
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+== History ==
+''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
+|Dragon heads are currently available only in [[Creative]] mode.}}
+|{{HistoryLine|||dev=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[Survival]].}}
+|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip dragon heads onto [[player]]s, [[mob]]s, and [[armor stand]]s.}}
+|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.[{{bug|MC-85756}}]}}
+|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.[{{bug|MC-164679}}]}}
+|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|Dragon heads now play a sound when placed.|Dragon heads can no longer be placed inside entities.[{{bug|MC-2208}}]}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
+|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.[{{bug|MC-216270|||Fixed}}]}}
+|{{HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
+
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.
+|Dragon heads use a two-dimensional sprite, unlike [[Java]] does.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft [[firework star]]s.}}
+|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
+|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull
block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Renders ===
+
+
+File:Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
+File:Alex wearing Dragon Head.png|[[Player|Alex]] wearing a dragon head.
+File:Ari wearing Dragon Head.png|[[Ari]] wearing a dragon head.
+File:Efe wearing Dragon Head.png|[[Efe]] wearing a dragon head.
+File:Kai wearing Dragon Head.png|[[Kai]] wearing a dragon head.
+File:Makena wearing Dragon Head.png|[[Makena]] wearing a dragon head.
+File:Noor wearing Dragon Head.png|[[Noor]] wearing a dragon head.
+File:Steve wearing Dragon Head.png|[[Player|Steve]] wearing a dragon head.
+File:Sunny wearing Dragon Head.png|[[Sunny]] wearing a dragon head.
+File:Zuri wearing Dragon Head.png|[[Zuri]] wearing a dragon head.
+
+
+=== Screenshots ===
+
+File:EndShipBow.png|A dragon head found at the bow of an end ship.
+
+
+=== In other media ===
+
+File:Dragon Helmet.png|[[LEGO Minecraft|Lego]] dragon head, referred to as the "dragon helmet."[{{Citation|url=https://www.lego.com/en-us/product/the-ender-dragon-and-end-ship-21264|title=The Ender Dragon and End Ship|website=LEGO}}]
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Non-renewable resources]]
+[[Category:Utility blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Block entities]]
+
+[[es:Cabeza#Dragón]]
+[[pt:Cabeça do dragão]]
diff --git a/wiki_backup/Exposed Copper Grate.txt b/wiki_backup/Exposed Copper Grate.txt
new file mode 100644
index 0000000..bda73ec
--- /dev/null
+++ b/wiki_backup/Exposed Copper Grate.txt
@@ -0,0 +1,304 @@
+{{Infobox block
+| group1 = Unoxidized
+| 1-1 = Copper Grate.png
+| invimage = Copper Grate
+| group2 = Exposed
+| 2-1 = Exposed Copper Grate.png
+| invimage2 = Exposed Copper Grate
+| group3 = Weathered
+| 3-1 = Weathered Copper Grate.png
+| invimage3 = Weathered Copper Grate
+| group4 = Oxidized
+| 4-1 = Oxidized Copper Grate.png
+| invimage4 = Oxidized Copper Grate
+| invimage5 = Waxed Copper Grate
+| invimage6 = Waxed Exposed Copper Grate
+| invimage7 = Waxed Weathered Copper Grate
+| invimage8 = Waxed Oxidized Copper Grate
+| stackable = Yes
+| maxStack = 64
+| tool = stone pickaxe
+| renewable = Yes
+| light = No
+| transparent = Yes
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+
+'''Copper grates''' are a variant of [[Block of Copper|copper blocks]] that have perforations that can be seen through.
+
+== Obtaining ==
+=== Breaking ===
+Copper grates can be mined with a [[stone pickaxe]] or better. If a copper grate is broken without a [[pickaxe]], it drops nothing.
+{{Breaking row
+|Copper Grate, Exposed Copper Grate, Weathered Copper Grate, Oxidized Copper Grate
+|Pickaxe
+|Stone
+|horizontal=1
+}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Output=Matching Unwaxed Copper Grate, 4; Matching Waxed Copper Grate, 4
+|description=
+}}
+{{Crafting
+|Matching Unwaxed Copper Grate
+|Honeycomb
+|Output=Matching Waxed Copper Grate
+|description=
+|foot=1
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|head=1
+|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4
+|foot=1
+}}
+
+== Usage ==
+Copper grates are decorative semi-transparent blocks that can oxidize. Copper grates do not conduct redstone, and [[mob]]s cannot spawn on top of them. They can also be [[waterlogged]], and smoke travels through them.
+
+Copper grates adjacent to other copper grates are invisible when viewed through a copper grate that is identical in states of oxidation and wax.
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed copper grates have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper grates. Using a [[honeycomb]] on a copper grate prevents it from oxidizing.
+
+As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Copper grate}}
+
+=== Unique ===
+{{:Block of Copper/Sounds|a copper grate}}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Copper Grate
+|spritetype=block
+|nameid=copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Grate
+|spritetype=block
+|nameid=exposed_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Grate
+|spritetype=block
+|nameid=weathered_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Grate
+|spritetype=block
+|nameid=oxidized_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Grate
+|spritetype=block
+|nameid=waxed_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Grate
+|spritetype=block
+|nameid=waxed_exposed_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Grate
+|spritetype=block
+|nameid=waxed_weathered_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Grate
+|spritetype=block
+|nameid=waxed_oxidized_copper_grate
+|blocktags=mineable/pickaxe, needs_stone_tool
+|foot=1}}
+
+{{BE}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Copper Grate
+|spritetype=block
+|nameid=copper_grate
+|id=-768}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Grate
+|spritetype=block
+|nameid=exposed_copper_grate
+|id=-769}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Grate
+|spritetype=block
+|nameid=weathered_copper_grate
+|id=-770}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Grate
+|spritetype=block
+|nameid=oxidized_copper_grate
+|id=-771}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Grate
+|spritetype=block
+|nameid=waxed_copper_grate
+|id=-772}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Grate
+|spritetype=block
+|nameid=waxed_exposed_copper_grate
+|id=-773}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Grate
+|spritetype=block
+|nameid=waxed_weathered_copper_grate
+|id=-774}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Grate
+|spritetype=block
+|nameid=waxed_oxidized_copper_grate
+|id=-775
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements ==
+{{load advancements|Wax on;Wax off}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2023|link={{ytl|DnY5xz11lR0}}|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Copper Grates were announced at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}}
+|{{HistoryLine||October 24, 2023|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large|[[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] More oxidation variants of the copper grates were revealed.}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine|||dev=23w45a|Mobs can no longer spawn on copper grates.|Entities no longer suffocate when their head is inside a copper grate.|Now generates naturally within [[trial chambers]].}}
+|{{HistoryLine|||dev=23w46a|Can now be waterlogged.}}
+|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w03a|Stonecutting a copper block into a copper grate now outputs 1 copper grate instead of 4.}}
+|{{HistoryLine|||dev=24w04a|Stonecutting a copper block into a copper grate now outputs 4 copper grates once again.}}
+|{{HistoryLine||1.21|dev=24w18a|Copper grates are now available without using the "Update 1.21" experimental data pack.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Grate JE1 BE1.png|32px]] [[File:Exposed Copper Grate JE1 BE1.png|32px]] [[File:Weathered Copper Grate JE1 BE1.png|32px]] [[File:Oxidized Copper Grate JE1 BE1.png|32px]] Added copper grates behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.20.50.23|Added crafting table recipes for all oxidization levels of waxed copper grates.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper grates are now available without using the "Update 1.21" experimental toggle.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* Copper grates were mainly inspired by chain link fences.[{{Tweet|SarahBoevingArt|1718161962041782577|Two different blocks! The grates were more inspired by chain link fences etc. although the spleaves are cool too! 💖🙌|Oct 28, 2023}}]
+* In [[Java Edition 23w13a_or_b]], a block called "[[copper spleaves]]" was added, having a very similar appearance to the copper grates. Nevertheless, the two blocks are unrelated.
+
+== Gallery ==
+=== Screenshots ===
+
+File:All Oxidizing Blocks.png|All blocks that can oxidize, including copper grates.
+File:Kai jumps across grates.png|"[[Kai]], dressed in golden armor and wielding two axes, is jumping onto a platform hanging from the roof in a Trial Chamber."[https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-3]
+
+
+=== In other media ===
+
+Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper grates.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox blocks|building}}
+
+[[Category:Manufactured blocks]]
+
+[[de:Kupferrost]]
+[[es:Rejilla de cobre]]
+[[fr:Grille en cuivre]]
+[[ja:銅の格子]]
+[[lzh:銅柵網]]
+[[pt:Grade de cobre]]
+[[ru:Медная решётка]]
+[[uk:Мідна решітка]]
+[[zh:铜格栅]]
diff --git a/wiki_backup/File-Gray Concrete Powder.png.txt b/wiki_backup/File-Gray Concrete Powder.png.txt
new file mode 100644
index 0000000..e9ebf02
--- /dev/null
+++ b/wiki_backup/File-Gray Concrete Powder.png.txt
@@ -0,0 +1,12 @@
+== Summary ==
+{{Information
+| description = Render of a [[Gray Concrete Powder]] block.
+| date =
+| author =
+| source = Minecraft's textures
+| permission =
+{{license cc-by-nc}}
+{{license Mojang}}
+}}
+
+[[Category:Directionless cubes]]
diff --git a/wiki_backup/File-Mangrove Log.png.txt b/wiki_backup/File-Mangrove Log.png.txt
new file mode 100644
index 0000000..17c0858
--- /dev/null
+++ b/wiki_backup/File-Mangrove Log.png.txt
@@ -0,0 +1,5 @@
+
+== Licensing ==
+{{License Mojang}}
+[[Category:Tridirectional cubes (pillar)]]
+[[Category:Natural block renders]]
diff --git a/wiki_backup/File-Netherrack.png.txt b/wiki_backup/File-Netherrack.png.txt
new file mode 100644
index 0000000..de1b494
--- /dev/null
+++ b/wiki_backup/File-Netherrack.png.txt
@@ -0,0 +1,14 @@
+== Summary ==
+{{Information
+| description = Render of the 4th iteration of the [[Netherrack]] block.
+| date =
+| author =
+| source = Minecraft's textures
+| permission =
+== ==
+{{license cc-by-nc}}
+{{License Mojang}}
+}}
+{{File:Netherrack JE1.png}}
+[[Category:Directionless cubes]]
+[[Category:Natural block renders]]
diff --git a/wiki_backup/File-Oak Planks.png.txt b/wiki_backup/File-Oak Planks.png.txt
new file mode 100644
index 0000000..7b0ad6f
--- /dev/null
+++ b/wiki_backup/File-Oak Planks.png.txt
@@ -0,0 +1 @@
+#REDIRECT [[File:Oak Planks JE6 BE3.png]]
diff --git a/wiki_backup/File-Potted Torchflower.png.txt b/wiki_backup/File-Potted Torchflower.png.txt
new file mode 100644
index 0000000..486de80
--- /dev/null
+++ b/wiki_backup/File-Potted Torchflower.png.txt
@@ -0,0 +1,2 @@
+== Licensing ==
+{{License Mojang}}
diff --git a/wiki_backup/File-Pumpkin.png.txt b/wiki_backup/File-Pumpkin.png.txt
new file mode 100644
index 0000000..b2bf467
--- /dev/null
+++ b/wiki_backup/File-Pumpkin.png.txt
@@ -0,0 +1,7 @@
+== Summary ==
+== Licensing ==
+{{License Mojang}}
+[[Category:Natural block renders]]
+[[Category:Manufactured block renders]]
+[[Category:Unidirectional cubes (symmetric)]]
+[[Category:Tetradirectional cubes]]
diff --git a/wiki_backup/File-Stripped Warped Hyphae.png.txt b/wiki_backup/File-Stripped Warped Hyphae.png.txt
new file mode 100644
index 0000000..f01ca83
--- /dev/null
+++ b/wiki_backup/File-Stripped Warped Hyphae.png.txt
@@ -0,0 +1,6 @@
+== Summary ==
+[[Stripped Warped Hyphae]] as of [[Java Edition 20w10a]]
+== Licensing ==
+{{License Mojang}}
+[[Category:Tridirectional cubes (pillar)]]
+[[Category:Manufactured block renders]]
diff --git a/wiki_backup/File-Tripwire Hook.png.txt b/wiki_backup/File-Tripwire Hook.png.txt
new file mode 100644
index 0000000..5091d98
--- /dev/null
+++ b/wiki_backup/File-Tripwire Hook.png.txt
@@ -0,0 +1,3 @@
+== Summary ==
+== Licensing ==
+{{license Mojang}}
diff --git a/wiki_backup/File-White Stained Glass Pane.png.txt b/wiki_backup/File-White Stained Glass Pane.png.txt
new file mode 100644
index 0000000..bc61c80
--- /dev/null
+++ b/wiki_backup/File-White Stained Glass Pane.png.txt
@@ -0,0 +1,5 @@
+== Summary ==
+19w08a
+== Licensing ==
+{{License Mojang}}
+[[Category:Fence-like block renders]]
diff --git a/wiki_backup/Green Stained Glass Pane.txt b/wiki_backup/Green Stained Glass Pane.txt
new file mode 100644
index 0000000..acdcc59
--- /dev/null
+++ b/wiki_backup/Green Stained Glass Pane.txt
@@ -0,0 +1,423 @@
+{{About|the dyed variant|the clear glass pane|Glass Pane}}
+{{Infobox block
+| group = White
+| 1-1 = White Stained Glass Pane.png
+| invimage = White Stained Glass Pane
+| group2 = Light Gray
+| 2-1 = Light Gray Stained Glass Pane.png
+| invimage2 = Light Gray Stained Glass Pane
+| group3 = Gray
+| 3-1 = Gray Stained Glass Pane.png
+| invimage3 = Gray Stained Glass Pane
+| group4 = Black
+| 4-1 = Black Stained Glass Pane.png
+| invimage4 = Black Stained Glass Pane
+| group5 = Brown
+| 5-1 = Brown Stained Glass Pane.png
+| invimage5 = Brown Stained Glass Pane
+| group6 = Red
+| 6-1 = Red Stained Glass Pane.png
+| invimage6 = Red Stained Glass Pane
+| group7 = Orange
+| 7-1 = Orange Stained Glass Pane.png
+| invimage7 = Orange Stained Glass Pane
+| group8 = Yellow
+| 8-1 = Yellow Stained Glass Pane.png
+| invimage8 = Yellow Stained Glass Pane
+| group9 = Lime
+| 9-1 = Lime Stained Glass Pane.png
+| invimage9 = Lime Stained Glass Pane
+| group10 = Green
+| 10-1 = Green Stained Glass Pane.png
+| invimage10 = Green Stained Glass Pane
+| group11 = Cyan
+| 11-1 = Cyan Stained Glass Pane.png
+| invimage11 = Cyan Stained Glass Pane
+| group12 = Light Blue
+| 12-1 = Light Blue Stained Glass Pane.png
+| invimage12 = Light Blue Stained Glass Pane
+| group13 = Blue
+| 13-1 = Blue Stained Glass Pane.png
+| invimage13 = Blue Stained Glass Pane
+| group14 = Purple
+| 14-1 = Purple Stained Glass Pane.png
+| invimage14 = Purple Stained Glass Pane
+| group15 = Magenta
+| 15-1 = Magenta Stained Glass Pane.png
+| invimage15 = Magenta Stained Glass Pane
+| group16 = Pink
+| 16-1 = Pink Stained Glass Pane.png
+| invimage16 = Pink Stained Glass Pane
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
+
+== Obtaining ==
+=== Breaking ===
+Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
+
+Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.[{{bug|MC-179316||Glass blocks do not have an assigned tool}}]
+{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
+
+=== Natural generation ===
+
+* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
+* Yellow stained glass panes generate in [[plains]] and savanna village temples.
+* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
+* White stained glass panes generate in [[plains]] [[village]] temples.
+
+=== Generated loot ===
+{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A2= Matching Stained Glass
+|B2= Matching Stained Glass
+|C2= Matching Stained Glass
+|A3= Matching Stained Glass
+|B3= Matching Stained Glass
+|C3= Matching Stained Glass
+|Output= Matching Stained Glass Pane,16
+|type= Decoration block
+}}
+{{Crafting
+|A1= Glass Pane
+|B1= Glass Pane
+|C1= Glass Pane
+|A2= Glass Pane
+|B2= Matching Dye
+|C2= Glass Pane
+|A3= Glass Pane
+|B3= Glass Pane
+|C3= Glass Pane
+|Output= Matching Stained Glass Pane,8
+|type= Decoration block
+|foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
+ |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
+ |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
+ |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+== Usage ==
+Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
+[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
+
+=== Placement ===
+If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
+
+Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
+
+Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
+
+=== Crafting ingredient ===
+{{crafting usage|Any Stained Glass Pane}}
+
+Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
+
+== Sounds ==
+{{Sound table/Block/Glass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass Pane
+|spritetype=block
+|nameid=white_stained_glass_pane}}
+{{ID table
+|displayname=Orange Stained Glass Pane
+|spritetype=block
+|nameid=orange_stained_glass_pane}}
+{{ID table
+|displayname=Magenta Stained Glass Pane
+|spritetype=block
+|nameid=magenta_stained_glass_pane}}
+{{ID table
+|displayname=Light Blue Stained Glass Pane
+|spritetype=block
+|nameid=light_blue_stained_glass_pane}}
+{{ID table
+|displayname=Yellow Stained Glass Pane
+|spritetype=block
+|nameid=yellow_stained_glass_pane}}
+{{ID table
+|displayname=Lime Stained Glass Pane
+|spritetype=block
+|nameid=lime_stained_glass_pane}}
+{{ID table
+|displayname=Pink Stained Glass Pane
+|spritetype=block
+|nameid=pink_stained_glass_pane}}
+{{ID table
+|displayname=Gray Stained Glass Pane
+|spritetype=block
+|nameid=gray_stained_glass_pane}}
+{{ID table
+|displayname=Light Gray Stained Glass Pane
+|spritetype=block
+|nameid=light_gray_stained_glass_pane}}
+{{ID table
+|displayname=Cyan Stained Glass Pane
+|spritetype=block
+|nameid=cyan_stained_glass_pane}}
+{{ID table
+|displayname=Purple Stained Glass Pane
+|spritetype=block
+|nameid=purple_stained_glass_pane}}
+{{ID table
+|displayname=Blue Stained Glass Pane
+|spritetype=block
+|nameid=blue_stained_glass_pane}}
+{{ID table
+|displayname=Brown Stained Glass Pane
+|spritetype=block
+|nameid=brown_stained_glass_pane}}
+{{ID table
+|displayname=Green Stained Glass Pane
+|spritetype=block
+|nameid=green_stained_glass_pane}}
+{{ID table
+|displayname=Red Stained Glass Pane
+|spritetype=block
+|nameid=red_stained_glass_pane}}
+{{ID table
+|displayname=Black Stained Glass Pane
+|spritetype=block
+|nameid=black_stained_glass_pane
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass Pane
+|spritetype=block
+|nameid=white_stained_glass_pane
+|aliasid=stained_glass_pane / 0
+|id=160
+|translationkey=tile.stained_glass_pane.white.name}}
+{{ID table2
+|displayname=Orange Stained Glass Pane
+|spritetype=block
+|nameid=orange_stained_glass_pane
+|aliasid=stained_glass_pane / 1
+|id=-643
+|translationkey=tile.stained_glass_pane.orange.name}}
+{{ID table2
+|displayname=Magenta Stained Glass Pane
+|spritetype=block
+|nameid=magenta_stained_glass_pane
+|aliasid=stained_glass_pane / 2
+|id=-644
+|translationkey=tile.stained_glass_pane.magenta.name}}
+{{ID table2
+|displayname=Light Blue Stained Glass Pane
+|spritetype=block
+|nameid=light_blue_stained_glass_pane
+|aliasid=stained_glass_pane / 3
+|id=-645
+|translationkey=tile.stained_glass_pane.light_blue.name}}
+{{ID table2
+|displayname=Yellow Stained Glass Pane
+|spritetype=block
+|nameid=yellow_stained_glass_pane
+|aliasid=stained_glass_pane / 4
+|id=-646
+|translationkey=tile.stained_glass_pane.yellow.name}}
+{{ID table2
+|displayname=Lime Stained Glass Pane
+|spritetype=block
+|nameid=lime_stained_glass_pane
+|aliasid=stained_glass_pane / 5
+|id=-647
+|translationkey=tile.stained_glass_pane.lime.name}}
+{{ID table2
+|displayname=Pink Stained Glass Pane
+|spritetype=block
+|nameid=pink_stained_glass_pane
+|aliasid=stained_glass_pane / 6
+|id=-648
+|translationkey=tile.stained_glass_pane.pink.name}}
+{{ID table2
+|displayname=Gray Stained Glass Pane
+|spritetype=block
+|nameid=gray_stained_glass_pane
+|aliasid=stained_glass_pane / 7
+|id=-649
+|translationkey=tile.stained_glass_pane.gray.name}}
+{{ID table2
+|displayname=Light Gray Stained Glass Pane
+|spritetype=block
+|nameid=light_gray_stained_glass_pane
+|aliasid=stained_glass_pane / 8
+|id=-650
+|translationkey=tile.stained_glass_pane.silver.name}}
+{{ID table2
+|displayname=Cyan Stained Glass Pane
+|spritetype=block
+|nameid=cyan_stained_glass_pane
+|aliasid=stained_glass_pane / 9
+|id=-651
+|translationkey=tile.stained_glass_pane.cyan.name}}
+{{ID table2
+|displayname=Purple Stained Glass Pane
+|spritetype=block
+|nameid=purple_stained_glass_pane
+|aliasid=stained_glass_pane / 10
+|id=-652
+|translationkey=tile.stained_glass_pane.purple.name}}
+{{ID table2
+|displayname=Blue Stained Glass Pane
+|spritetype=block
+|nameid=blue_stained_glass_pane
+|aliasid=stained_glass_pane / 11
+|id=-653
+|translationkey=tile.stained_glass_pane.blue.name}}
+{{ID table2
+|displayname=Brown Stained Glass Pane
+|spritetype=block
+|nameid=brown_stained_glass_pane
+|aliasid=stained_glass_pane / 12
+|id=-654
+|translationkey=tile.stained_glass_pane.brown.name}}
+{{ID table2
+|displayname=Green Stained Glass Pane
+|spritetype=block
+|nameid=green_stained_glass_pane
+|aliasid=stained_glass_pane / 13
+|id=-655
+|translationkey=tile.stained_glass_pane.green.name}}
+{{ID table2
+|displayname=Red Stained Glass Pane
+|spritetype=block
+|nameid=red_stained_glass_pane
+|aliasid=stained_glass_pane / 14
+|id=-656
+|translationkey=tile.stained_glass_pane.red.name}}
+{{ID table2
+|displayname=Black Stained Glass Pane
+|spritetype=block
+|nameid=black_stained_glass_pane
+|aliasid=stained_glass_pane / 15
+|id=-657
+|translationkey=tile.stained_glass_pane.black.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{:Glass Pane/BS}}
+
+== Video ==
+{{yt|agNA7Q0dxbA}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
+|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
+|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
+|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}}
+|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
+|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.[{{Bug|MC-214641}}]}}
+|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
+|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
+|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
+|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
+|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
+|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}}
+|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
+|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
+|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
+|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
+
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
+|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
+|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
+|Light blue stained glass panes no longer have a placeholder name.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
+|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
+|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane
ID have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
+|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.[{{bug|MC-36498|||WAI}}]
+* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.
+
+== Gallery ==
+=== Screenshots ===
+
+Stained Glass Panes.png|The original look of stained glass panes.
+Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[cs:Tabulka skla]]
+[[de:Gefärbte Glasscheibe]]
+[[es:Panel de cristal]]
+[[fr:Vitre]]
+[[it:Pannello di vetro]]
+[[ja:ガラス板]]
+[[ko:유리판]]
+[[nl:Glazen ruit]]
+[[pl:Szyba]]
+[[pt:Vidraça]]
+[[ru:Стеклянная панель]]
+[[th:แผ่นกระจก]]
+[[uk:Шиба]]
+[[zh:玻璃板]]
diff --git a/wiki_backup/Jungle Wall Hanging Sign.txt b/wiki_backup/Jungle Wall Hanging Sign.txt
new file mode 100644
index 0000000..42ebd0d
--- /dev/null
+++ b/wiki_backup/Jungle Wall Hanging Sign.txt
@@ -0,0 +1,639 @@
+{{for|the regular variant of signs|Sign}}
+{{Infobox block
+| group = Oak
+| 1-1 = Oak Hanging Sign.png
+| 1-2 = Oak Wall Hanging Sign.png
+| invimage1 = Oak Hanging Sign
+| group2 = Spruce
+| 2-1 = Spruce Hanging Sign.png
+| 2-2 = Spruce Wall Hanging Sign.png
+| invimage2 = Spruce Hanging Sign
+| group3 = Birch
+| 3-1 = Birch Hanging Sign.png
+| 3-2 = Birch Wall Hanging Sign.png
+| invimage3 = Birch Hanging Sign
+| group4 = Jungle
+| 4-1 = Jungle Hanging Sign.png
+| 4-2 = Jungle Wall Hanging Sign.png
+| invimage4 = Jungle Hanging Sign
+| group5 = Acacia
+| 5-1 = Acacia Hanging Sign.png
+| 5-2 = Acacia Wall Hanging Sign.png
+| invimage5 = Acacia Hanging Sign
+| group6 = Dark Oak
+| 6-1 = Dark Oak Hanging Sign.png
+| 6-2 = Dark Oak Wall Hanging Sign.png
+| invimage6 = Dark Oak Hanging Sign
+| group7 = Mangrove
+| 7-1 = Mangrove Hanging Sign.png
+| 7-2 = Mangrove Wall Hanging Sign.png
+| invimage7 = Mangrove Hanging Sign
+| group8 = Cherry
+| 8-1 = Cherry Hanging Sign.png
+| 8-2 = Cherry Wall Hanging Sign.png
+| invimage8 = Cherry Hanging Sign
+| group9 = Pale Oak
+| 9-1 = Pale Oak Hanging Sign.png
+| 9-2 = Pale Oak Wall Hanging Sign.png
+| invimage9 = Pale Oak Hanging Sign
+| group10 = Bamboo
+| 10-1 = Bamboo Hanging Sign.png
+| 10-2 = Bamboo Wall Hanging Sign.png
+| invimage10 = Bamboo Hanging Sign
+| group11 = Crimson
+| 11-1 = Crimson Hanging Sign.png
+| 11-2 = Crimson Wall Hanging Sign.png
+| invimage11 = Crimson Hanging Sign
+| group12 = Warped
+| 12-1 = Warped Hanging Sign.png
+| 12-2 = Warped Wall Hanging Sign.png
+| invimage12 = Warped Hanging Sign
+| transparent = Yes
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (16)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
+
+== Obtaining ==
+=== Breaking ===
+Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
+{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
+
+Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.[{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}]
+
+If a hanging sign is broken while being edited, the player continues to edit the hanging sign[{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}], although {{in|bedrock}} breaking the hanging sign stops the editing operation.
+
+=== Generated loot ===
+{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
+
+=== Crafting ===
+{{Crafting
+| A1 = Chain
+| C1 = Chain
+| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
+| Output = Matching Hanging Sign, 6
+| type = Decoration block
+}}
+
+== Usage ==
+Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
+
+=== Placement ===
+Hanging signs can be placed in three different ways:
+* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
+* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
+** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
+* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
+** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
+**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
+
+=== Text ===
+{{Main|Sign#Text}}
+In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
+
+In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
+
+A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
+
+{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
+
+=== Interaction ===
+Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
+
+Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
+
+Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
+
+[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
+
+=== Fuel ===
+Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
+
+=== Note blocks ===
+Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
+
+== Sounds ==
+=== Generic ===
+==== Normal wood ====
+{{Sound table/Block/Hanging sign|forcecollapsed=1}}
+
+==== Cherry wood ====
+{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
+
+==== Bamboo wood ====
+{{edition|java}}:
+{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
+
+{{edition|bedrock}}:
+{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
+
+==== Nether wood ====
+{{edition|java}}:
+{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
+
+{{edition|bedrock}}:
+{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
+
+=== Unique ===
+{{edition|java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Ink sac1.ogg
+|sound2=Ink sac2.ogg
+|sound3=Ink sac3.ogg
+|subtitle=Glow Ink Sac splotches
+|source=block
+|description=When a [[glow ink sac]] is used on a hanging sign
+|id=item.glow_ink_sac.use
+|translationkey=subtitles.item.glow_ink_sac.use
+|volume=1.0
+|pitch=''Varies'' [Can be 1.0, 0.95, or 1.05 for each sound]
+|distance=16}}
+| {{SoundLine
+|subtitle=Ink Sac splotches
+|source=block
+|description=When an [[ink sac]] is used on a hanging sign
+|id=item.ink_sac.use
+|translationkey=subtitles.item.ink_sac.use
+|volume=1.0
+|pitch=''Varies'' [Can be 0.85, 0.88, or 0.9 for each sound]
+|distance=16}}
+| {{SoundLine
+|sound=Dye.ogg
+|subtitle=Dye stains
+|source=block
+|description=When [[dye]] is used on a hanging sign
+|id=item.dye.use
+|translationkey=subtitles.item.dye.use
+|volume=1.0
+|pitch=''Varies'' [Can be 1.0, 0.9, 0.95, or 1.1]
+|distance=16}}
+| {{SoundLine
+|sound=Wax on1.ogg
+|sound2=Wax on2.ogg
+|sound3=Wax on3.ogg
+|subtitle=Wax on
+|source=block
+|description=When a hanging sign is waxed
+|id=item.honeycomb.wax_on
+|translationkey=subtitles.item.honeycomb.wax_on
+|volume=1.0
+|pitch=1.0/0.9/1.1
+|distance=16}}
+| {{SoundLine
+|sound=Sign waxed interact fail1.ogg
+|sound2=Sign waxed interact fail2.ogg
+|sound3=Sign waxed interact fail3.ogg
+|subtitle=Sign wobbles
+|source=block
+|description=When a player attempts to edit a waxed hanging sign
+|id=block.hanging_sign.waxed_interact_fail
+|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
+|volume=1.0
+|pitch=''Varies''[{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9]
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Ink sac1.ogg
+|sound2=Ink sac2.ogg
+|sound3=Ink sac3.ogg
+|source=sound
+|description=When a glow ink sac or an ink sac is used on a hanging sign
+|id=sign.ink_sac.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|type=bedrock
+|sound=Dye.ogg
+|source=sound
+|description=When dye is used on a hanging sign
+|id=sign.dye.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Wax on1.ogg
+|sound2=Wax on2.ogg
+|sound3=Wax on3.ogg
+|source=neutral
+|description=When a honeycomb waxes a hanging sign
+|id=copper.wax.on
+|volume=1.0
+|pitch=0.8-1.2}}
+| {{SoundLine
+|sound=Sign waxed interact fail1.ogg
+|sound2=Sign waxed interact fail2.ogg
+|sound3=Sign waxed interact fail3.ogg
+|source=block
+|description=When a player attempts to edit a waxed hanging sign
+|id=block.sign.waxed_interact_fail
+|volume=1.0
+| pitch = ''varies'' [Can be 1.0 or 0.9 for ]waxed_interact_fail1
; can be 0.8 or 0.9 for waxed_interact_fail2
and waxed_interact_fail3
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Spruce Hanging Sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Birch Hanging Sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Jungle Hanging Sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Acacia Hanging Sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Dark Oak Hanging Sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Mangrove Hanging Sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Cherry Hanging Sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Pale Oak Hanging Sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Bamboo Hanging Sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Crimson Hanging Sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Warped Hanging Sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Oak Wall Hanging Sign
+|spritetype=block
+|nameid=oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Spruce Wall Hanging Sign
+|spritetype=block
+|nameid=spruce_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Birch Wall Hanging Sign
+|spritetype=block
+|nameid=birch_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Jungle Wall Hanging Sign
+|spritetype=block
+|nameid=jungle_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Acacia Wall Hanging Sign
+|spritetype=block
+|nameid=acacia_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Dark Oak Wall Hanging Sign
+|spritetype=block
+|nameid=dark_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Mangrove Wall Hanging Sign
+|spritetype=block
+|nameid=mangrove_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Cherry Wall Hanging Sign
+|spritetype=block
+|nameid=cherry_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Pale Oak Wall Hanging Sign
+|spritetype=block
+|nameid=pale_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Bamboo Wall Hanging Sign
+|spritetype=block
+|nameid=bamboo_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Crimson Wall Hanging Sign
+|spritetype=block
+|nameid=crimson_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Warped Wall Hanging Sign
+|spritetype=block
+|nameid=warped_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=hanging_sign
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|firstcolumnname=Sign
+|shownumericids=y
+|showforms=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritename=oak-wall-hanging-sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|id=-500
+|itemtags=minecraft:hanging_sign
+|translationkey=item.oak_hanging_sign.name}}
+{{ID table2
+|displayname=Spruce Hanging Sign
+|spritename=spruce-wall-hanging-sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|id=-501
+|itemtags=minecraft:hanging_sign
+|translationkey=item.spruce_hanging_sign.name}}
+{{ID table2
+|displayname=Birch Hanging Sign
+|spritename=birch-wall-hanging-sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|id=-502
+|itemtags=minecraft:hanging_sign
+|translationkey=item.birch_hanging_sign.name}}
+{{ID table2
+|displayname=Jungle Hanging Sign
+|spritename=jungle-wall-hanging-sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|id=-503
+|itemtags=minecraft:hanging_sign
+|translationkey=item.jungle_hanging_sign.name}}
+{{ID table2
+|displayname=Acacia Hanging Sign
+|spritename=acacia-wall-hanging-sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|id=-504
+|itemtags=minecraft:hanging_sign
+|translationkey=item.acacia_hanging_sign.name}}
+{{ID table2
+|displayname=Dark Oak Hanging Sign
+|spritename=dark-oak-wall-hanging-sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|id=-505
+|itemtags=minecraft:hanging_sign
+|translationkey=item.dark_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Mangrove Hanging Sign
+|spritename=mangrove-wall-hanging-sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|id=-508
+|itemtags=minecraft:hanging_sign
+|translationkey=item.mangrove_hanging_sign.name}}
+{{ID table2
+|displayname=Cherry Hanging Sign
+|spritename=cherry-wall-hanging-sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|id=-534
+|itemtags=minecraft:hanging_sign
+|translationkey=item.cherry_hanging_sign.name}}
+{{ID table2
+|displayname=Pale Oak Hanging Sign
+|spritename=pale-oak-wall-hanging-sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|id=-993
+|itemtags=minecraft:hanging_sign
+|translationkey=item.pale_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Bamboo Hanging Sign
+|spritename=bamboo-wall-hanging-sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|id=-522
+|itemtags=minecraft:hanging_sign
+|translationkey=item.bamboo_hanging_sign.name}}
+{{ID table2
+|displayname=Crimson Hanging Sign
+|spritename=crimson-wall-hanging-sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|id=-506
+|itemtags=minecraft:hanging_sign
+|translationkey=item.crimson_hanging_sign.name}}
+{{ID table2
+|displayname=Warped Hanging Sign
+|spritename=warped-wall-hanging-sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|id=-507
+|itemtags=minecraft:hanging_sign
+|translationkey=item.warped_hanging_sign.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=HangingSign
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+A sign has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+:See [[Bedrock Edition level format/Block entity format]].
+
+== Advancements ==
+{{load advancements|Glow and Behold}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}]}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}}
+|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Added unique sounds for Nether and bamboo wood hanging signs.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
+|Hanging signs can now be edited after being placed.
+|Hanging signs now support text on both sides.
+|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
+|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
+|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
+|Hanging signs can no longer be edited by players in [[Adventure]] mode.
+|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
+|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
+|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
+|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
+|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.[{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}]}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.
+|Added unique sounds for Nether and bamboo wood signs.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.[{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}]}}
+|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+}}
+
+== Trivia ==
+* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
+Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
+Hanging Sign Bedrock.png|Hanging sign with small text.
+Hanging Sign Java.png|Hanging sign with large text.
+New Hanging Sign Text Length 1.jpg|Text on hanging sign.
+New Hanging Sign Text Length 2.jpg|Text on hanging sign.
+Sign House.jpg|A house with hanging signs.
+Signs Galore.jpg|Hanging signs on a house.
+Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
+
+
+=== Concept artwork ===
+
+Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.
+Hanging Sign Concept Art2.png|Ditto.
+Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
+Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
+
+
+=== In other media ===
+
+File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.[https://www.minecraft.net/en-us/15th-anniversary]
+
+
+== Issues ==
+{{issue list}}
+
+== See also ==
+* [[Chalkboard]]
+* [[Sign]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
+* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox blocks|utility}}
+
+[[Category:Utility blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+[[Category:Blocks with GUI]]
+
+[[de:Hängeschild]]
+[[es:Cartel]]
+[[fr:Pancarte suspendue]]
+[[ja:吊り看板]]
+[[pt:Placa suspensa]]
+[[ru:Подвесная табличка]]
+[[zh:悬挂式告示牌]]
diff --git a/wiki_backup/Poison Path.txt b/wiki_backup/Poison Path.txt
new file mode 100644
index 0000000..93203d8
--- /dev/null
+++ b/wiki_backup/Poison Path.txt
@@ -0,0 +1,54 @@
+{{Joke feature}}
+{{Infobox block
+| image = Poison Path.png
+| renewable = No
+| stackable = Yes
+| maxStack = 64
+| tool = Shovel
+| light = No
+| transparent = No
+| flammable = No
+| lavasusceptible = No
+}}
+A '''poison path''' is a variant of the [[dirt path]], found in the Potato dimension in [[24w14potato]].
+
+== Obtaining ==
+=== Breaking ===
+When mined (even with a [[Silk Touch]] tool), poison path drops only [[terre de pomme]]. It can be obtained in item form only via [[Creative inventory]], [[commands]], or {{control|pick block}}.
+{{Breaking row|horizontal=1|Poison Path|shovel|drop=0}}
+
+=== Natural generation ===
+Poison path generates in [[fields]] and [[arboretum]] biomes, as well as in [[potato village]]s.
+
+=== Post-generation ===
+{{Control|Using}} a [[shovel]] on [[terre de pomme]], [[peelgrass block]], or [[corrupted peelgrass block]] converts it to poison path.
+
+== Usage ==
+Poison path is primarily a decoration block, like normal [[dirt path]]. Because they are {{frac|15|16}} of a block high, items that require a full block like [[torch]]es and [[button]]s cannot be placed on them, and mobs cannot spawn on them.
+
+Poison path converts to terre de pomme instantly if a solid block is placed on top of it.
+
+{{Control|Using}} a [[hoe]] on poison path converts it to [[poison farmland]].
+
+== Sounds ==
+{{Sound table/Block/Moss/JE}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||24w14potato|[[File:Poison Path.png|32px]] Added poison paths.}}
+}}
+
+== Issues ==
+{{April Fools issue list}}
+
+== Navigation ==
+{{Navbox blocks|Joke}}
+{{Navbox jokes|24w14potato}}
+
+[[Category:Joke blocks]]
+[[Category:Non-renewable resources]]
+[[Category:Generated structure blocks]]
+[[Category:Natural blocks]]
+
+[[ja:Poison Path]]
diff --git a/wiki_backup/Smooth Sandstone Slab.txt b/wiki_backup/Smooth Sandstone Slab.txt
new file mode 100644
index 0000000..3c98d7d
--- /dev/null
+++ b/wiki_backup/Smooth Sandstone Slab.txt
@@ -0,0 +1,163 @@
+{{Infobox block
+| image = Smooth Sandstone Slab.png
+| invimage = Smooth Sandstone Slab
+| stackable = Yes
+| maxStack = 64
+| tool = Wooden Pickaxe
+| renewable = Yes
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''smooth sandstone slab''' is a [[smooth sandstone]] variant of a [[slab]].
+
+== Obtaining ==
+=== Breaking ===
+Smooth sandstone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{breaking row
+|Smooth Sandstone Slab
+|Pickaxe
+|Wooden
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Smooth sandstone slabs generate as part of [[desert]] [[village]]s.
+
+=== Crafting ===
+{{Crafting
+|A3= Smooth Sandstone
+|B3= Smooth Sandstone
+|C3= Smooth Sandstone
+|Output= Smooth Sandstone Slab,6
+|type= Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Smooth Sandstone
+|Smooth Sandstone Slab, 2
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Note blocks ===
+Smooth sandstone slabs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a smooth sandstone slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Stone}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Stone hit1.ogg
+|sound2=Stone hit2.ogg
+|sound3=Stone hit3.ogg
+|sound4=Stone hit4.ogg
+|sound5=Stone hit5.ogg
+|sound6=Stone hit6.ogg
+|source=block
+|description=When a smooth sandstone slab is combined into a double slab
+|id=use.stone
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Smooth Sandstone Slab
+|spritetype=block
+|nameid=smooth_sandstone_slab
+|blocktags=slabs, mineable/pickaxe
+|itemtags=slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Smooth Sandstone Double Slab
+|spritename=smooth-sandstone
+|spritetype=block
+|nameid=smooth_sandstone_double_slab
+|aliasid=double_stone_block_slab2 / 6, double_stone_slab2 / 6
+|translationkey=-
+|id=-916
+|form=block
+|itemform=smooth_sandstone_double_slab
+|itemform2=
Alias ID: real_double_stone_slab2 / 6
}}
+{{ID table
+|displayname=Smooth Sandstone Slab
+|spritetype=block
+|nameid=smooth_sandstone_slab
+|aliasid=stone_block_slab2 / 6, stone_slab2 / 6
+|translationkey=tile.stone_slab2.sandstone.smooth.name
+|id=-889
+|itemform=smooth_sandstone_slab
+|itemform2=
Alias ID: double_stone_slab2 / 6
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Smooth Sandstone Slab JE1 BE1.png|32px]] Added smooth sandstone slabs.}}
+|{{HistoryLine|||dev=18w44a|[[File:Smooth Sandstone Slab JE2.png|32px]] The texture of smooth sandstone slabs has been changed.}}
+|{{HistoryLine|||dev=18w50a|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been changed again.
+|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Smooth Sandstone Slab BE1.png|32px]] Added smooth sandstone slabs.
+|Smooth sandstone slabs have the stone_slab2
ID, however their item form's ID is incorrectly registered as double_stone_slab2
.
+|The direct item form of double smooth sandstone slabs have the real_double_stone_slab2
ID.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been updated.
+|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of smooth sandstone slabs and double smooth sandstone slabs have been changed to stone_block_slab2
and double_stone_block_slab2
respectively.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Smooth sandstone slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab2
ID have been split up into their own IDs.}}
+|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab2
ID have been split up into their own IDs.}}
+|{{HistoryLine|ps4}}
+|{{HistoryLine||1.88|[[File:Smooth Sandstone Slab BE1.png|32px]] Added smooth sandstone slabs.}}
+|{{HistoryLine||1.90|[[File:Smooth Sandstone Slab JE3 BE2.png|32px]] The texture of smooth sandstone slabs has been updated.}}
+|{{HistoryLine||1.91|Smooth sandstone slabs now generate as part of [[desert]] [[village]]s.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Slabs]]
+
+[[ja:滑らかな砂岩のハーフブロック]]
+[[pt:Laje de arenito liso]]
diff --git a/wiki_backup/Spore Blossom.txt b/wiki_backup/Spore Blossom.txt
new file mode 100644
index 0000000..1169a31
--- /dev/null
+++ b/wiki_backup/Spore Blossom.txt
@@ -0,0 +1,136 @@
+{{about|the block|the generated feature|Spore blossom (feature)|the tree|Cherry blossom}}
+{{Infobox block
+| group1 = Viewed from above
+| 1-1 = Spore Blossom.png
+| 1-2 = Spore Blossom BE.png
+| 1-1caption = {{JE}}
+| 1-2caption = {{BE}}
+| group2 = Viewed from below
+| 2-1 = Spore Blossom (facing NWU).png
+| 2-2 = Spore Blossom BE (facing NWU).png
+| 2-1caption = {{JE}}
+| 2-2caption = {{BE}}
+| renewable = No
+| stackable = Yes (64)
+| tool = Any
+| light = No
+| transparent = No
+| flammable = Yes
+| lavasusceptible = No
+}}
+
+A '''spore blossom''' is a ceiling-hanging decorative block that emits green [[particles]].
+
+== Obtaining ==
+=== Breaking ===
+Spore blossoms can be broken instantly with any [[item]] or by hand. Harvesting a spore blossom with [[shears]] consumes the [[durability]] of the shears for no additional benefit.
+{{breaking row|Spore Blossom|horizontal=1}}
+
+=== Natural generation ===
+Spore blossoms can be found only on the ceilings of [[lush caves]].
+
+{{Block distribution}}
+
+== Usage ==
+Spore blossoms can be placed only on the underside of any block except [[leaves]].
+
+They emit two kinds of particles: one falling straight downwards, disappearing after a certain distance; the other spreading to a large area, up to 22 blocks, floating around in the air, spreading further away as they slowly fall down.
+
+Spore blossoms can be pollinated by [[bee]]s.
+
+=== Bee nests ===
+[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a spore blossom have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
+
+=== Composting ===
+Spore blossoms can be put into a [[composter]] with a 65% chance of raising the compost level by 1.
+
+== Sounds ==
+{{Sound table/Block/Spore blossom}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Spore Blossom
+|spritetype=block
+|nameid=spore_blossom
+|foot=1
+}}
+
+{{el|be}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Spore Blossom
+|nameid=spore_blossom
+|spritetype=block
+|id=576
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 3, 2020|link=https://www.youtube.com/watch?v=DWZIfsaIgtE|[[File:Spore Blossom (pre-release).png|32px]] Spore Blossoms are announced as part of lush caves biome at [[Minecraft Live 2020]].}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=21w05a|[[File:Spore Blossom JE1.png|32px]] [[File:Spore Blossom JE1 (facing NWU).png|32px]] Added spore blossom.}}
+|{{HistoryLine|||dev=21w08a|Particles now appear in the air below Spore Blossoms.}}
+|{{HistoryLine|||dev=21w10a|Spore blossoms can now generate in [[Lush Caves]].}}
+|{{HistoryLine|||dev=21w11a|Removing the support block for a spore blossom no longer allows it to float.}}
+|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Lush Caves can now naturally generate, making spore blossoms obtainable in survival.}}
+|{{HistoryLine||1.20.2|dev=23w33a|Spore blossoms can now be pollinated by [[bee]]s.[{{bug|MC-214126||Bees don't pollinate themselves with spore blossoms or chorus flowers|Fixed}}]}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Spore Blossom BE1.png|32px]] [[File:Spore Blossom BE1 (facing NWU).png|32px]] Added spore blossoms behind the "Caves and Cliffs" [[experimental]] toggle.}}
+|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Lush Caves can now naturally generate, making spore blossoms obtainable in survival behind experimental gameplay.}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spore blossoms are now available without [[experimental gameplay]].}}
+|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Spore blossoms are now obtainable in survival without enabling experimental gameplay.}}
+|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Spore blossoms can now be destroyed by [[ravagers]].}}
+}}
+
+== Issues ==
+{{Issue list|Spore Blossom}}
+
+== Trivia ==
+
+* Spore blossoms are the only related block from lush caves that are not renewable.
+
+== Gallery ==
+=== Screenshots ===
+
+Lushcaves minecon.png|A view of the lush caves with spore blossoms from Minecraft Live 2020.
+
+
+=== Concept artwork ===
+
+Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including spore blossoms.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox flower}}
+{{Navbox blocks|vegetation}}
+
+[[Category:Plants]]
+[[Category:Natural blocks]]
+[[Category:Non-solid blocks]]
+[[Category:Flammable blocks]]
+
+[[de:Sporenblüte]]
+[[es:Flor de esporas]]
+[[fr:Fleur sporifère]]
+[[it:Fiore sporifero]]
+[[ja:胞子の花]]
+[[ko:포자 꽃]]
+[[lzh:孢子花]]
+[[pl:Pylikwiat]]
+[[pt:Flor de esporos]]
+[[ru:Спороцвет]]
+[[uk:Спороцвіт]]
+[[zh:孢子花]]
diff --git a/wiki_backup/Verdant Froglight.txt b/wiki_backup/Verdant Froglight.txt
new file mode 100644
index 0000000..8447f3f
--- /dev/null
+++ b/wiki_backup/Verdant Froglight.txt
@@ -0,0 +1,180 @@
+{{Infobox block
+| group1 = Pearlescent
+| 1-1 = Pearlescent Froglight.png
+| 1-2 = Pearlescent Froglight BE.png
+| 1-1caption = {{JE}}
+| 1-2caption = {{BE}}
+| group2 = Verdant
+| 2-1 = Verdant Froglight.png
+| 2-2 = Verdant Froglight BE.png
+| 2-1caption = {{JE}}
+| 2-2caption = {{BE}}
+| group3 = Ochre
+| 3-1 = Ochre Froglight.png
+| 3-2 = Ochre Froglight BE.png
+| 3-1caption = {{JE}}
+| 3-2caption = {{BE}}
+| invimage1 = Pearlescent Froglight
+| invimage2 = Verdant Froglight
+| invimage3 = Ochre Froglight
+| invimage4 = ----
+| invimage5 = Pearlescent Froglight BE
+| invimage6 = Verdant Froglight BE
+| invimage7 = Ochre Froglight BE
+
+| transparent = No
+| light = Yes (15)
+| tool = any
+| rarity = Common
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+A '''froglight''' is a light-emitting block that is obtained when a [[frog]] eats a tiny [[magma cube]]. It comes in three variants based on the variant of frog that eats the magma cube.
+
+== Obtaining ==
+=== Breaking ===
+Froglights drop as an item when broken with any tool or by hand. Breaking speed is always the same; no specific tool can break a froglight faster.[{{bug|MC-260862||Froglights do not have an assigned tool}}]
+{{breaking row|horizontal=1|sprite=froglights|Froglight|link=none}}
+
+=== Mob loot ===
+{{main|Tutorials/Froglight farming}}
+A tiny [[magma cube]] drops a froglight when it is eaten by a [[frog]]. There are three colors of froglight that drop depending on what type of frog eats the magma cube:
+
+{| class="wikitable"
+!Frog type
+!Froglight color
+|-
+|{{EntitySprite|warm-frog}} Warm
+|{{BlockSprite|pearlescent-froglight}} Pearlescent
+|-
+|{{EntitySprite|temperate-frog}} Temperate
+|{{BlockSprite|ochre-froglight}} Ochre
+|-
+|{{EntitySprite|cold-frog}} Cold
+|{{BlockSprite|verdant-froglight}} Verdant
+|-
+|}
+
+== Usage ==
+Froglights have a smooth texture and are used as light sources. They [[Light#Light-emitting blocks|emit light]] level 15, the highest level possible for a light-emitting block. Froglights also melt [[snow layer]]s within 3 blocks and [[ice]] within 4 blocks ([[taxicab distance]]).
+
+Froglights can be placed in three different orientations, similar to [[log]]s and [[basalt]].
+
+== Sounds ==
+{{Sound table/Block/Froglight}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pearlescent Froglight
+|spritetype=block
+|nameid=pearlescent_froglight}}
+{{ID table
+|displayname=Verdant Froglight
+|spritetype=block
+|nameid=verdant_froglight}}
+{{ID table
+|displayname=Ochre Froglight
+|spritetype=block
+|nameid=ochre_froglight
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pearlescent Froglight
+|spritetype=block
+|nameid=pearlescent_froglight
+|id=724}}
+{{ID table2
+|displayname=Verdant Froglight
+|spritetype=block
+|nameid=verdant_froglight
+|id=725}}
+{{ID table2
+|displayname=Ochre Froglight
+|spritetype=block
+|nameid=ochre_froglight
+|id=726
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+== Achievements ==
+{{load achievements|With Our Powers Combined!}}
+
+== Advancements ==
+{{load advancements|With Our Powers Combined!}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Pearlescent Froglight JE1.png|32px]][[File:Verdant Froglight JE1.png|32px]][[File:Ochre Froglight JE1.png|32px]] Added pearlescent, verdant, and ochre froglights.}}
+|{{HistoryLine||1.19.4|dev=1.19.4-pre1|Sounds when placing or breaking the froglight are now less loud.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.26|[[File:Pearlescent Froglight BE1.png|32px]][[File:Verdant Froglight BE1.png|32px]][[File:Ochre Froglight BE1.png|32px]] Added pearlescent, verdant, and ochre froglights behind the "Wild Update" experimental toggle.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.20.26|[[File:Pearlescent Froglight BE2.png|32px]][[File:Verdant Froglight BE2.png|32px]][[File:Ochre Froglight BE2.png|32px]] Tweaked the froglight textures.
+|Froglights are no longer randomly rotated.
+|Froglights can now be placed sideways.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Froglights are now available without enabling experimental gameplay.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+*According to a ''Block of the Month'' article, froglights are organic substances since they’re live organisms that have been digested and then spat out by a frog, revealing that frogs don’t actually fully eat magma cubes, and only try to do so before spitting it out.[https://www.minecraft.net/en-us/article/meet-frog]
+*One name which was considered for the pearlescent froglight during development was the "blanc froglight".
+*Pearlescent and verdant froglights have nearly exact opposite hues.
+
+== Gallery ==
+=== Screenshots ===
+
+Bedrock 1.18.10.26 PatchNotes.jpg|Screenshot used to unveil froglights in the changelog for [[Bedrock Edition beta 1.18.10.26]].
+BotM Froglight.jpg|Official screenshot of all three froglights used on Minecraft.net.[ https://www.minecraft.net/en-us/article/block-month--froglight]
+Pearlescent Froglights.jpg|Pearlescent froglights.
+Ochre Froglights.jpg|Ochre froglights.
+Verdant Froglights.jpg|Verdant froglights.
+All Froglights.jpg|All froglights.
+Frog on Froglights.jpg|Frog on froglights.
+
+
+=== In other media ===
+
+Campfire Friends.jpg|Verdant and pearlescent froglights as they appear in the [[Wild Update]] trailer.[https://youtu.be/GXr5glhGkzE]
+How froglights are made.gif|Animation depicting how a froglight is digestively produced.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-month--froglight Block of the Month: Froglight] – Minecraft.net on February 23, 2023
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+
+[[Category:Light sources]]
+
+[[de:Froschlicht]]
+[[es:Ranaluz]]
+[[fr:Grelampe]]
+[[ja:フロッグライト]]
+[[ko:개구리불]]
+[[lzh:鼃光]]
+[[pl:Żabia lampa]]
+[[pt:Anfibrilho]]
+[[ru:Квампа]]
+[[zh:蛙明灯]]
diff --git a/wiki_backup/Zombie Wall Head.txt b/wiki_backup/Zombie Wall Head.txt
new file mode 100644
index 0000000..29c9be4
--- /dev/null
+++ b/wiki_backup/Zombie Wall Head.txt
@@ -0,0 +1,287 @@
+{{Infobox block
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = {{jebe|No|Yes}}
+| rarity = Uncommon
+}}
+A '''zombie head''' is a [[block]] modeled after the [[head]] of a [[zombie]].
+
+== Obtaining ==
+=== Breaking ===
+A zombie head can be mined using any item,[{{bug|MC-192905||Heads & Skulls have no assigned tool}}] and drops itself when broken.
+{{breaking row|horizontal=1|Zombie Head}}
+If a zombie head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
+
+When destroyed by an [[explosion]], the zombie head ''always'' drops as an item.
+
+=== Mob loot ===
+Zombie heads are always dropped by a [[zombie]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.[{{bug|MC-63534|||WAI}}]
+{{Drop sources|Zombie Head}}
+
+== Usage ==
+=== Decoration ===
+Zombie heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
+
+=== Wearing ===
+{{See also|#Renders}}
+
+The player can wear zombie heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
+
+==== Disguise ====
+Wearing a zombie head reduces the detection range for [[zombie]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
+
+{{IN|bedrock}}, wearing a zombie head makes the player invisible to other players on a locator [[map]].
+
+=== Dispensers ===
+A [[dispenser]] can equip a zombie head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
+
+=== Crafting ingredient===
+{{Crafting
+ |ignoreusage=1
+ |ingredients=Zombie head +
[[Gunpowder]] +
Any [[Dye]]
+ |Gunpowder
+ |Zombie Head
+ |Matching Dye
+ |Output= Matching Firework Star
+ |description=Forms Creeper shape
+ |foot=1
+}}
+
+=== Enchantments ===
+Zombie heads can receive the following enchantments, but only through an [[anvil]].
+{| class="wikitable col-2-center col-3-right"
+|+
+!Name
+!Max level
+![[Enchanting|Method]]
+|-
+|[[Curse of Binding]]
+|I
+|{{BlockLink|Anvil}}
+|-
+|[[Curse of Vanishing]]
+|I
+|{{BlockLink|Anvil}}
+|-
+|}
+
+=== Note blocks ===
+Placing a zombie head above a [[note block]] causes the note block to play the [[zombie]]'s {{cd|ambient}} sound when activated.
+
+The block below the note block does not affect the mob sound it creates.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Stone}}
+
+=== Unique ===
+{{Edition|Java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Zombie idle1.ogg
+|sound2=Zombie idle2.ogg
+|sound3=Zombie idle3.ogg
+|subtitle=Zombie groans
+|source=record
+|description=When a zombie head is played using a note block
+|id=block.note_block.imitate.zombie
+|translationkey=subtitles.entity.zombie.ambient
+|volume=3.0
+|pitch=1.0
+|distance=16}}
+| {{SoundLine
+|sound=Equip generic1.ogg
+|sound2=Equip generic2.ogg
+|sound3=Equip generic3.ogg
+|sound4=Equip generic4.ogg
+|sound5=Equip generic5.ogg
+|sound6=Equip generic6.ogg
+|subtitle=Gear equips
+|source=player
+|description=When a zombie head is equipped
+|id=item.armor.equip_generic
+|translationkey=subtitles.item.armor.equip
+|volume=1.0
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+
+{{Edition|Bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Zombie idle1.ogg
+|sound2=Zombie idle2.ogg
+|sound3=Zombie idle3.ogg
+|source=record
+|description=When a zombie head is played using a note block
+|id=note.zombie
+|pitch=0.84 [Actually equal to , which is about 0.8409]}}
+| {{SoundLine
+|sound=Equip generic1.ogg
+|sound2=Equip generic2.ogg
+|sound3=Equip generic3.ogg
+|sound4=Equip generic4.ogg
+|sound5=Equip generic5.ogg
+|sound6=Equip generic6.ogg
+|source=player
+|description=When a zombie head is equipped
+|id=armor.equip_generic
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Zombie Head
+|spritetype=block
+|nameid=zombie_head
+|itemtags=skulls}}
+{{ID table
+|displayname=Zombie Wall Head
+|spritetype=block
+|nameid=zombie_wall_head
+|form=block
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=zombie-head
+|spritetype=block
+|nameid=skull
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Zombie Head
+|spritetype=block
+|nameid=zombie_head
+|aliasid=skull / 2
+|id=-966
+|translationkey=item.skull.zombie.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=zombie-head
+|spritetype=block
+|nameid=Skull
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Head/BS}}
+
+=== Block data ===
+A zombie head has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{:Head/BE}}
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+== Achievements ==
+{{load achievements|Camouflage}}
+
+== History ==
+''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.4.2|dev=12w36a|[[File:Zombie Head (item) JE1.png|32px]] Added zombie heads, obtainable only from the [[Creative inventory]].}}
+|{{HistoryLine|||dev=12w37a|[[File:Zombie Head (item) JE1 BE1.png|32px]] Changed item textures.}}
+|{{HistoryLine||1.4.6|dev=12w49a|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
+|{{HistoryLine||1.8|dev=14w29a|Zombie heads now display a cracking animation.}}
+|{{HistoryLine|||dev=14w30a|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s.
+|Zombie heads are now displayed on the armor layer. Previously, the zombie head replaced the mob/player's head texture; the hat layer appeared over the zombie head.
+|Zombie heads are now available in [[Survival]]. The player can obtain them by killing a [[zombie]] with a charged [[creeper]].}}
+|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one mob [[head]]. The mob head that drops is chosen randomly.}}
+|{{HistoryLine||1.9|dev=15w31a|Zombie heads now appear larger in the [[inventory]].}}
+|{{HistoryLine|||dev=15w32a|Zombie heads can now be worn to reduce detection by zombies by 50%.}}
+|{{HistoryLine|||dev=15w33c|The disguise that is given by zombie heads now reduces detection range to 37.5% of normal.}}
+|{{HistoryLine|||dev=15w36a|The disguise that is given by zombie heads now reduces detection range to 50% of normal again.}}
+|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip zombie heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
+|{{HistoryLine|||dev=15w49a|Zombie heads no longer turn red when the player or mob takes damage.[{{bug|MC-85756}}]}}
+|{{HistoryLine||1.13|dev=17w47a|Zombie heads now play a sound when placed.|Zombie heads can no longer be placed inside entities.[{{bug|MC-2208}}]}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Zombie heads can now be placed on top of note blocks without sneaking.}}
+|{{HistoryLine||1.19.4|dev=23w05a|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.[{{bug|MC-216270|||Fixed}}]}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads.
+|The zombie heads use the [[Java]] textures prior to [[14w30a]].}}
+|{{HistoryLine||v0.14.0|dev=build 1|Zombie heads can now be worn as armor.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Zombie heads can now be used to craft [[firework star]]s.}}
+|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Zombie Head (item) BE2.png|32px]] Zombie heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Heads can now be placed on top of note blocks without sneaking.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of zombie skulls has been changed from "Common" to "Uncommon" to match {{JE}}.}}
+|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull
block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads to the [[Creative inventory]].}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Zombie heads are now available in [[Survival]]. The [[player]] can obtain them by killing a [[zombie]] with a charged [[creeper]].}}
+|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Zombie heads are now held the same way as on ''Java Edition'' in first person.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Renders ===
+
+File:Alex wearing Zombie Head.png|[[Alex]] wearing a zombie head.
+File:Ari wearing Zombie Head.png|[[Ari]] wearing a zombie head.
+File:Efe wearing Zombie Head.png|[[Efe]] wearing a zombie head.
+File:Kai wearing Zombie Head.png|[[Kai]] wearing a zombie head.
+File:Makena wearing Zombie Head.png|[[Makena]] wearing a zombie head.
+File:Noor wearing Zombie Head.png|[[Noor]] wearing a zombie head.
+File:Steve wearing Zombie Head.png|[[Player|Steve]] wearing a zombie head.
+File:Sunny wearing Zombie Head.png|[[Sunny]] wearing a zombie head.
+File:Zuri wearing Zombie Head.png|[[Zuri]] wearing a zombie head.
+
+
+=== In other media ===
+
+Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block.
+Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
+Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Utility blocks]]
+[[Category:Createable blocks]]
+[[Category:Block entities]]
+
+[[es:Cabeza#Zombi]]
+[[pt:Cabeça de zumbi]]
diff --git a/wiki_backup/block of iron.txt b/wiki_backup/block of iron.txt
new file mode 100644
index 0000000..18efd46
--- /dev/null
+++ b/wiki_backup/block of iron.txt
@@ -0,0 +1,188 @@
+{{For|other iron-related blocks|Iron}}
+{{Infobox block
+|image=Block of Iron.png
+|invimage=Block of Iron
+|transparent=No
+|light=No
+|tool=stone pickaxe
+|renewable=Yes
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+A '''block of iron''' is a precious [[metal]] block equivalent to nine [[iron ingot]]s.
+
+== Obtaining ==
+=== Breaking ===
+Blocks of iron can be mined only with a [[stone pickaxe]] or better. If a block of iron is mined without the use of a pickaxe, it drops nothing.
+{{breaking row|horizontal=1|Block of Iron|Pickaxe|Stone}}
+
+=== Generated loot ===
+{{LootChestItem|block-of-iron}}
+=== Crafting ===
+{{Crafting
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Iron Ingot
+|Output= Block of Iron
+|type= Building block
+}}
+
+== Usage ==
+Blocks of iron can be used to store [[iron ingot]]s in a compact fashion.
+
+=== Beacons ===
+Blocks of iron can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square of iron blocks underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely blocks of iron, as they may also contain [[blocks of gold]], [[blocks of diamond]], [[blocks of netherite]] or [[blocks of emerald]].
+
+=== Spawning iron golems ===
+{{FakeImage|{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}|Iron golem build configuration.}}
+Blocks of iron and [[pumpkin]]s{{Only|bedrock}}, [[carved pumpkin]]s or [[jack o'lantern]]s are used to build [[iron golem]]s. The pumpkin, carved pumpkin or jack o'lantern must be placed last, and the golem spawns immediately after placing it.
+
+=== Crafting ingredient ===
+{{crafting usage}}
+
+=== Note blocks ===
+Blocks of iron can be placed under [[note block]]s to produce iron xylophone sounds.
+
+== Sounds ==
+{{Sound table/Block/Metal}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Iron
+|spritetype=block
+|blocktags=beacon_base_blocks, mineable/pickaxe, needs_stone_tool
+|nameid=iron_block
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Iron
+|spritetype=block
+|nameid=iron_block
+|id=42
+|foot=1}}
+
+== Achievements ==
+{{load achievements|Body Guard}}
+
+== Advancements ==
+{{load advancements|Hired Help}}
+
+== Video ==
+{{yt|6epJB2Sh4mI}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "metal [[block]]".}}
+|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Notch teased a block of iron.}}
+|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Block of Iron JE1.png|32px]] Added blocks of iron.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100128|[[Iron ore]] no longer [[drops]] iron blocks.}}
+|{{HistoryLine||0.31|dev=20100129|slink=Indev 0.31 (January 29, 2010)|Blocks of iron can now be [[craft]]ed from 4 [[iron ingot]]s.}}
+|{{HistoryLine||0.31|dev=20100130|Blocks of iron are now more expensive, requiring 9 [[iron ingot]]s (3×3) instead of 4 (2×2).|Iron blocks can be uncrafted into 9 ingots.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Block of Iron JE2 BE1.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.2|The side and bottom textures of blocks of iron have been removed from [[terrain.png]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine||1.2.1|dev=12w06a|Blocks of iron are now [[renewable]], due to zombies occassionally dropping iron ingots.}}
+|{{HistoryLine|||dev=12w08a|Blocks of iron can be used to make [[iron golem]]s.}}
+|{{HistoryLine||1.4.2|dev=12w32a|Blocks of iron can be used to construct [[beacon]] pyramids.}}
+|{{HistoryLine|||dev=12w41a|Blocks of iron are now used to craft [[anvil]]s.}}
+|{{HistoryLine|||dev=12w42a|A new [[crafting]] recipe for anvils call for 3 blocks of iron instead of the original 6.}}
+|{{HistoryLine||1.9|dev=15w31a|9 iron blocks generate in the [[end ship]]s.}}
+|{{HistoryLine|||dev=15w33c|End ships generate with only 8 iron blocks now.}}
+|{{HistoryLine|||dev=15w41a|End ships no longer generate with iron blocks.}}
+|{{HistoryLine||July 18, 2017|link=https://twitter.com/jeb_/status/887230844112424960|[[File:Block of Iron JE4 BE3.png|32px]] [[Jeb]] tweets an image of new textures for iron blocks, [[obsidian]], and birch [[log]]s.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine|||dev=19w09a|Blocks of iron can now be used to play the xylophone, if they are under [[note block]]s.}}
+|{{HistoryLine||1.16.2|dev=20w30a|Blocks of iron can now be found in [[bastion remnant]] chests.}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Blocks of iron can now be found in [[trial chambers]] intersection chests.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Block of Iron JE1.png|32px]] Added blocks of iron.}}
+|{{HistoryLine||v0.1.0|[[File:Block of Iron JE2 BE1.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine||v0.2.0|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed, once again.}}
+|{{HistoryLine||v0.3.2|Blocks of iron can now be [[craft]]ed from 6 [[iron ingot]]s.|Now iron blocks can be uncrafted into 9 ingots.}}
+|{{HistoryLine||v0.3.3|Blocks of iron now requiring 9 [[iron ingot]]s instead of 6.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Blocks of iron are now used to craft [[anvil]]s.
+|Blocks of iron can now be used to create [[iron golem]]s.}}
+|{{HistoryLine||v0.16.0|dev=build 4|Blocks of iron can now be used to construct [[beacon]] pyramids.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Blocks of iron can now be used to play the xylophone, if they are under [[note block]]s.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of iron can now be found in [[trial chambers]] intersection chests.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Iron JE2 BE1.png|32px]] Added blocks of iron.}}
+|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Iron JE3 BE2.png|32px]] The texture of blocks of iron has been changed.}}
+|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of iron can be used to make [[iron golem]]s.}}
+|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of iron are now used to craft [[anvil]]s.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of iron can now be used to construct [[beacon]] pyramids.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Iron JE4 BE3.png|32px]] The texture of blocks of iron has been changed.}}
+
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:Block of Iron JE3 BE2.png|32px]] Added blocks of iron.}}
+}}
+
+
+1.13 teased obsidian, iron and birch textures.png| The first image of new textures for iron blocks, [[obsidian]], and [[birch log]]s compared to the old ones.
+
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 42.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/block-iron Block of the Month: Block of Iron] – Minecraft.net on October 23, 2023
+
+== References ==
+
+
+== Navigation ==
+{{Navbox iron}}
+{{Navbox blocks|Building}}
+
+[[Category:Ore]]
+[[Category:Manufactured blocks]]
+[[Category:Compacted blocks]]
+
+[[cs:Blok železa]]
+[[de:Eisenblock]]
+[[es:Bloque de hierro]]
+[[fr:Bloc de fer]]
+[[hu:Vasblokk]]
+[[it:Blocco di ferro]]
+[[ja:鉄ブロック]]
+[[ko:철 블록]]
+[[nl:IJzerblok]]
+[[pl:Blok żelaza]]
+[[pt:Bloco de ferro]]
+[[ru:Железный блок]]
+[[uk:Блок заліза]]
+[[zh:铁块]]
diff --git a/wiki_backup/pickaxe block.txt b/wiki_backup/pickaxe block.txt
new file mode 100644
index 0000000..451f5bc
--- /dev/null
+++ b/wiki_backup/pickaxe block.txt
@@ -0,0 +1,119 @@
+{{Joke feature}}
+{{Infobox block
+|group=South
+|1-1=Pickaxe Block (S).png
+|group2=West
+|2-1=Pickaxe Block (W).png
+|group3=North
+|3-1=Pickaxe Block (N).png
+|group4=East
+|4-1=Pickaxe Block (E).png
+|group5=Up
+|5-1=Pickaxe Block (U).png
+|group6=Down
+|6-1=Pickaxe Block (D).png
+|transparent=No
+|light=No
+|tool=Wooden Pickaxe
+|renewable=Yes
+|stackable=Yes (64)
+|flammable=No
+|lavasusceptible=No
+}}
+The '''pickaxe block''' is a joke [[block]] existing only in [[23w13a_or_b]], unlocked by a vote, that can instantly destroy any other block (including blocks indestructible in Survival) when given a [[redstone]] signal.
+
+== Obtaining ==
+=== Breaking ===
+A pickaxe block can be mined with a [[pickaxe]], in which case it drops itself. If mined without a pickaxe, it drops nothing.
+{{Breaking row|Pickaxe Block|Pickaxe|Wooden|horizontal=1}}
+
+=== Crafting ===
+{{Crafting
+|ingredients=Cobblestone +
Any Pickaxe +
Redstone Dust
+|A1= Cobblestone
+|B1= Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
+|C1= Cobblestone
+|A2= Cobblestone
+|C2= Cobblestone
+|A3= Cobblestone
+|B3= Redstone Dust
+|C3= Cobblestone
+|Output= Pickaxe Block
+|type= Redstone
+|ignoreusage=1
+}}
+
+== Usage ==
+As part of the April Fools' update of 2023, the pickaxe block can be "used" only when the vote for minecraft:pickaxe_block
was approved earlier. If this is not the case, the block cannot get:
+* placed (nothing happens).
+* dropped (the block gets removed from the inventory but no [[item]] appears).
+* activated (the block loses its functionality and doesn't react to redstone signals).
+* crafted (the output of the crafting table stays empty).
+
+==== Activation ====
+A pickaxe block can be activated by:
+* an adjacent active '''[[power component]]''' (''Exceptions:'' a redstone torch does not turn ON a pickaxe block it is attached to)
+* an adjacent powered opaque '''block''' (strongly-powered or weakly-powered)
+* a powered '''[[redstone repeater]]''' or '''[[redstone comparator]]''' facing the pickaxe block
+* powered '''[[redstone dust]]''' configured to point at the pickaxe block, or on top of it, or a directionless "dot" next to it; a pickaxe block is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
+A pickaxe block is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
+
+==== Basic utility ====
+A pickaxe block can be placed so that its mining side faces in any direction, including up or down. When placed, the mining side faces toward the player. The texture of this side is identical to the output of an [[observer]].
+
+When activated, a pickaxe block instantly breaks any block in front of it. This includes everything that is destroyable in Creative mode with a left click: a pickaxe block can break [[bedrock]], [[barrier]]s, [[command block]]s, [[end portal block]]s and other blocks indestructible in Survival, but can't break water or lava. Pickaxe block can even break [[light block]]s, despite the fact that those blocks can be targeted by players only if they are holding such block in their hand.
+
+When broken, most blocks react as if they were destroyed by an unenchanted [[Diamond Pickaxe|diamond]] or [[netherite pickaxe]], no matter which pickaxe was used in the crafting recipe:
+* [[Grass block]] drops dirt, [[stone]] drops cobblestone
+* [[Coal ore]] drops one coal and experience, [[lapis lazuli ore]] drops 4-9 lapis lazuli and experience
+* [[Monster spawner]] drops only experience
+* [[Infested block]]s drop nothing and spawn a silverfish
+* [[Gilded blackstone]] drops itself 90% of the time, and golden nuggets 10% of the time
+
+Exceptions include:
+* All blocks indestructible in Survival drop nothing
+* [[Snow block]] drops 4 snowballs (when player mines it with a pickaxe, block drops nothing - a shovel is required to get snowballs)
+** However, a [[snow layer]] still drops nothing when destroyed by a pickaxe block
+* [[Amethyst cluster]] drops 2 amethyst shards (when player mines it with a pickaxe, block drops 4 shards)
+* [[Cobweb]] drops a string (when player mines it with a pickaxe, block drops nothing - a sword or shears are required to get string)
+* [[Ice]] doesn't melt into water, it just disappears
+* [[Bee nest]] and [[beehive]] also disappear and no bees are spawned
+
+The pickaxe block can also destroy (and drop) the [[dragon egg]] without it teleporting away.
+
+== Sounds ==
+{{Sound table/Block/Stone/JE}}
+
+== Data values ==
+=== ID ===
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pickaxe Block
+|spritetype=block
+|nameid=pickaxe_block
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+== Issues ==
+{{April Fools issue list}}
+
+== See also ==
+*[[Place block]]
+
+== Navigation ==
+{{Navbox redstone|components}}
+{{Navbox blocks|Joke}}
+{{Navbox jokes|23w13a or b}}
+
+[[Category:Mechanisms]]
+[[Category:Manufactured blocks]]
+[[Category:Utility blocks]]
+[[Category:Joke blocks]]
+
+[[ja:Pickaxe Block]]
+[[pt:Bloco de picareta]]