323 lines
17 KiB
Text
323 lines
17 KiB
Text
{{about|the common light-emitting torch|the soul variant|Soul Torch|other uses|Torch (disambiguation)}}
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{{Infobox block
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| image = Torch.gif
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| invimage = Torch
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| lightLevel = 14
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| transparent = Yes
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| light = Yes
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| tool = any
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = No
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}}
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'''Torches''' are non-solid [[block]]s that emit [[light]].
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== Obtaining ==
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=== Breaking ===
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Torches can be [[instant mining|broken instantly]] using anything, and drop themselves as an item.
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{{breaking row|Torch|horizontal=1}}
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A torch is removed and drops itself as an item if:
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*Its attachment block is moved, removed, or destroyed
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*[[Water]] or [[lava]] flows into its space
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*A [[piston]] pushes it or moves a block into its space
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=== Natural generation ===
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Torches can be found generated among the supports in a [[mineshaft]]'s corridors, as part of [[village]] lamp posts and most houses, in various rooms in [[stronghold]]s, in the basements of [[igloo]]s, in [[woodland mansion]]s, and on top of [[pillager outpost]]s. Torches also generate around [[bonus chest]]s if each side has a block at the same height around it. In [[the End]], four torches generate as part of the [[exit portal]], around the second [[bedrock]] block from the top. Torches also generate in [[Ancient City|ancient cities]].
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{{block distribution}}
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=== Generated loot ===
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{{LootChestItem|torch}}
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=== Crafting ===
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{{Crafting
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|head=1
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|B2= Coal; Charcoal
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|B3= Stick
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|Output= Torch, 4
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|type= Decoration block
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|foot=1}}
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=== Post-generation ===
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When the [[ender dragon]] dies or is re-summoned using [[end crystal]]s, the four torches on the exit portal regenerate. If the original torches are still in position, they drop as [[item (entity)|items]], and the new torches take their place.
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== Usage ==
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[[File:Torch Orientations.png|thumb|Torches in various positions on [[chiseled stone bricks]].]]
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Torches can be placed on the top or the sides of most solid blocks, although some blocks require {{control|sneaking}}. Being non-solid, torches have no collision box. More information about placement can be found at [[Opacity/Placement]].
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Gravity-affected blocks like [[sand]] and [[gravel]] will not start falling if the space immediately beneath is occupied by a torch. Falling blocks break if they fall onto a solid block with a torch above it. If there is an [[air]] block under the torch, the falling blocks fall through the torch onto the surface below.<ref>{{bug|MC-3262|||WAI}}</ref>
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=== Light ===
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Torches give off a [[light]] level of 14. Torches also melt [[snow layer]]s within 2 blocks and [[ice]] within 3 blocks ([[taxicab distance]]).
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=== Crafting ingredient ===
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{{crafting usage|Torch}}
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<!-- (Commenting this out. Inconsistent with other pages and the transparency documentation is still WIP.)
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=== Placement ===
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In general, torches can be placed only on solid, opaque, full blocks; exceptions are listed below.
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More information can be found at [[Opacity/Placement]].
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{| class="wikitable" data-description="Torce placeability"
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! Block name
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! Placement on top
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! Placement on side
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|-
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|rowspan = 2|{{BlockLink|Anvil}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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|{{BlockLink|Barrier}} || {{tc|Yes}} || {{tc|Yes}}
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|-
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|rowspan = 2|{{BlockLink|Bell}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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| rowspan = 2|{{BlockLink|Chorus Flower}} || {{tc|Yes}}{{only|java|short=1}} || {{tc|Yes}}{{only|java|short=1}}<ref group="n" name="Chorus Flower">When the torch is placed on its side, the chorus flower may break, depending on its position.</ref>
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|-
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|{{tc|no}}{{only|bedrock|short=1}} || {{tc|no}}
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|-
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| rowspan = 2|{{BlockLink|Dragon Egg}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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| rowspan = 2|{{BlockLink|id=end-portal-frame-eye|End Portal Frame|Portal Frame}} (eye) || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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| rowspan = 2|{{BlockLink|End Rod}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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|{{BlockLink|Fences}} || {{tc|Yes}} || {{tc|no}}
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|-
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| rowspan = 2|{{BlockLink|Fence Gates}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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| {{BlockLink|Glass}} || {{tc|yes}}|| {{tc|yes}}
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|-
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| rowspan = 2|{{BlockLink|Glass Pane}} || {{tc|yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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| rowspan = 2|{{BlockLink|Grindstone}} || {{tc|Yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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|{{BlockLink|Ice}} || {{tc|Yes}} || {{tc|Yes}}
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|-
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| rowspan = 2|{{BlockLink|Iron Bars}} || {{tc|yes}}{{only|java|short=1}} || rowspan=2 {{tc|no}}
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|-
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|{{tc|no}}{{only|bedrock|short=1}}
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|-
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|{{BlockLink|Scaffolding}} || {{tc|Yes}} || {{tc|no}}
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|-
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|{{BlockLink|Walls}} || {{tc|Yes}} || {{tc|no}}
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|}
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{{notelist|n}}-->
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== Sounds ==
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{{Sound table/Block/Wood}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Torch
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|spritetype=block
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|nameid=torch
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|blocktags=wall_post_override}}
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{{ID table
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|displayname=Wall Torch
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|spritetype=block
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|nameid=wall_torch
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|form=block
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Torch
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|spritetype=block
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|nameid=torch
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|id=50
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|foot=1}}
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=== Block states ===
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{{see also|Block states}}
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{{/BS}}
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== History ==
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''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
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{{HistoryTable
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|{{HistoryLine|java pre-Classic}}
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|{{HistoryLine||May 16, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|Notch suggests adding torches, which would "light up a 3×3 tile" area.}}
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|{{HistoryLine|java indev}}
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|{{HistoryLine||0.31|dev=20091223-1457|[[File:Torch JE1.png|32px]] [[File:Wall Torch (S) JE1.png|32px]] Added torches.
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|[[File:Torch (item) JE1.png|32px]] Torches currently render as blocks in the [[inventory]].
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|Torches can be placed in the air without any block supporting them and do not have a top texture.
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|When removing a block, a torch now moves to another available block.<ref>{{ytl|OpmK7rDU5bA|t=4m13s}}</ref>}}
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|{{HistoryLine|||dev=20091231-2033|[[File:Torch JE2.png|32px]] [[File:Wall Torch (S) JE2.png|32px]] The top red part from the torch has been removed.
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|[[File:Torch (texture) JE2 BE1.png|32px]] Torches now render as items in the [[inventory]].}}
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|{{HistoryLine|||dev=20100109|Torches are now slightly dimmer.}}
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|{{HistoryLine|||dev=20100124-2310|[[File:Torch JE3.png|32px]] [[File:Wall Torch (S) JE3.png|32px]] Torches now have a top texture.}}
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|{{HistoryLine|||dev=20100125|Torches now have [[particle]] effects.}}
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|{{HistoryLine|||dev=20100129|Torches have been made [[crafting|craftable]].}}
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|{{HistoryLine||20100212-1210|Torches no longer snap to other potential valid attachments once their supporting block is removed.}}
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|{{HistoryLine|java infdev}}
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|{{HistoryLine||20100618|[[Falling block]]s are implemented, which can be broken by torches.}}
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|{{HistoryLine|java alpha}}
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|{{HistoryLine||v1.1.0|Torches can no longer be placed on [[leaves]] when fancy graphics are enabled.}}
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|{{HistoryLine||October 4, 2010|link=https://notch.tumblr.com/post/1243370641|Notch originally planned for torches to become temporary light sources that would eventually burn out and require re-lighting with [[flint and steel]]. This was planned to add with the [[Halloween Update]].}}
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|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Torches are now used to craft [[jack o'lantern]]s.}}
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|{{HistoryLine|java beta}}
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|{{HistoryLine||1.2|Torches can now be [[crafting|crafted]] using [[charcoal]], making them the first [[renewable]] light source in the game that is also obtainable and permanent.}}
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|{{HistoryLine||1.6|dev=Test Build 3|Torches can no longer be placed on [[leaves]] in fast graphics anymore.
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|Torches can no longer be placed on [[glowstone]].}}
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|{{HistoryLine||1.6.6|Torches can now be placed on glowstone once again.}}
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|{{HistoryLine||1.7|Torches and [[redstone torch]]es can now be placed on top of [[fence]]s.}}
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|{{HistoryLine||1.8|dev=Pre-release|Torches now generate in [[mineshaft]]s, [[village]]s and [[stronghold]]s.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Torches now generate as part of the [[exit portal]] structure.}}
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|{{HistoryLine||1.2.1|dev=12w07a|Torches can now be placed on top of [[glass]] blocks.}}
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|{{HistoryLine||1.3.1|dev=12w19a|Torches now spawn around [[bonus chest]]s if each side has a [[block]] at the same height around it.}}
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|{{HistoryLine|||dev=12w25a|Torches can now be placed on top of upside down [[slab]]s and [[stairs]].}}
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|{{HistoryLine||1.4.2|dev=12w42b|Falling [[sand]] now properly "pops" when falling on torches.}}
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|{{HistoryLine||1.4.4|dev=1.4.3|Torches now have a bottom texture, visible on wall torches or torches placed on top of glass.<ref>{{bug|MC-1153||Torch texture|Fixed}}</ref>}}
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|{{HistoryLine||1.8|dev=14w07a|[[File:Wall Torch (S) JE5.png|32px]] Torches placed on walls are now rotated cuboids rather than a parallelepiped. Their top texture now also rotates accordingly.}}
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|{{HistoryLine|||dev=14w18a|Torches can now be placed on [[stained glass]].}}
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|{{HistoryLine|||dev=?|Torches, as part of the [[exit portal]], now generate incorrectly and fall into the portal as [[item]]s.<ref>{{bug|MC-53897||Torches in Villages, Mineshafts, Stronghold, & End exit portal spawned dropped}}</ref>}}
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|{{HistoryLine|||dev=14w25a|[[File:Torch JE5.png|32px]] [[File:Wall Torch (S) JE6.png|32px]] Torches are now incorrectly affected by ambient occlusion.}}
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|{{HistoryLine|||dev=14w33c|[[File:Torch JE4.png|32px]] [[File:Wall Torch (S) JE5.png|32px]] Torches are no longer affected by ambient occlusion.}}
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|{{HistoryLine||1.9|dev=15w31a|Torches on the [[exit portal]] now regenerate when the [[ender dragon]] is [[Ender Dragon#Re-summoning|re-summoned]].}}
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|{{HistoryLine|||dev=15w43a|Torches can now generate within [[igloo]] basements.}}
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|{{HistoryLine|||dev=15w44a|Torches can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
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|{{HistoryLine||1.11|dev=16w39a|Torches now generate in [[woodland mansion]]s.}}
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|{{HistoryLine||1.12|dev=pre4|Torches can no longer be placed on top of [[jack o'lantern]]s.<ref>{{bug|MC-118408||Torches and redstone torches cannot be placed on top of a Jack o'Lantern but can be placed on pumpkin|Fixed}}</ref>}}
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|{{HistoryLine||1.13|dev=17w47a|The non-up facing block states for the <code>torch</code> ID have been split up into <code>wall_torch</code>.
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|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 50.}}
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|{{HistoryLine|||dev=17w48a|Torches can now be placed on the top of jack o'lanterns once again.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Torch JE7.png|32px]] [[File:Wall Torch (S) JE8.png|32px]] [[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed.}}
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|{{HistoryLine|||dev=18w46a|Torches can now be used to craft [[lantern]]s.}}
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|{{HistoryLine|||dev=18w47a|Torches now generate in [[pillager outpost]]s.}}
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|{{HistoryLine|||dev=18w48a|With the update of [[plains]] villages, houses are generally better lit with torches.}}
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|{{HistoryLine|||dev=18w49a|With the update of [[savanna]] villages, houses are generally better lit with torches.
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|Torches can now be found in [[chest]]s in [[savanna]] village houses.}}
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|{{HistoryLine|||dev=18w50a|With the update of [[desert]] and [[taiga]] villages, houses are generally better lit with torches.}}
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|{{HistoryLine||1.14.3|dev=pre3|Torches can now be placed on [[iron bar]]s and [[glass pane]]s.}}
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|{{HistoryLine||1.19|dev=22w13a|Torches now generate in [[Ancient City|ancient cities]].}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||Pre-release|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch JE3 BE1.png|32px]] [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}}
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|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of torches in the inventory.}}
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|{{HistoryLine||v0.8.0|dev=build 1|Torches are now used to craft [[jack o'lantern]]s.}}
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|{{HistoryLine||v0.9.0|dev=build 1|Torches now spawn naturally in [[village]]s, [[mineshaft]]s and [[stronghold]]s.}}
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|{{HistoryLine|||dev=build 2|Torches can now be placed on [[monster spawner]]s.}}
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|{{HistoryLine|||dev=build 5|The placing speed of torches has been improved.}}
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|{{HistoryLine|||dev=build 6|The [[light]]ing from torches is now brighter and more [[Java Edition|PC]]-like. What exactly this means is unknown.}}
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|{{HistoryLine||v0.14.0|dev=build 1|Torches can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Torches now generate within [[igloo]] basements.
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|Four torches now generate as part of the [[exit portal]] after the [[ender dragon]] dies.}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Torches now generate in [[mansion]]s.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Up to four torches can now generate in bonus [[chest]]s.}}
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|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Torches can now be used to craft [[underwater torch]]es and [[colored torch]]es.}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Torch JE6 BE2.png|32px]] [[File:Wall Torch (S) BE2.png|32px]][[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed.
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|Torches now generate in [[pillager outpost]]s.
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|Torches can now be used to craft [[lantern]]s.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Torches can now be found in [[savanna]] [[village]] house [[chest]]s.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch (S) JE3 BE1.png|32px]] [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}}
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|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Torches can now generate within [[igloo]] basements.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Torches now generate in [[woodland mansion]]s.|Torches can now be placed on the full-[[block]] side of [[stairs]].}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Torch JE6 BE2.png|32px]] [[File:Wall Torch (S) BE2.png|32px]]{{verify|Were these the actual models used?}} [[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed.
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|Torches can now be used to craft [[lantern]]s.}}
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|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Torches now generate in [[pillager outpost]]s.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch (S) JE3 BE1.png|32px]]{{verify|Were these the actual models used?}} [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}}
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|{{HistoryLine||1.9.19|Torches now generate in [[woodland mansion]]s.}}
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}}
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<gallery>
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NotchTorches.png|The first image of torches posted by Notch.
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Torches.png|Torches in early [[Java Edition Indev 0.31]].
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Floor torch old hitbox.png|A torch from a Pocket Edition Alpha version with a cross [[Hitbox#Outline_box|outline box]].
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Wall torch old hitbox.png|A wall torch from a Pocket Edition Alpha version with a cross [[Hitbox#Outline_box|outline box]].
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</gallery>
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== Issues ==
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{{issue list|-redstone|-soul|torch}}
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==Gallery==
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===Renders===
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<gallery>
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Wall Torch.gif
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Wall Torch BE.gif
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</gallery>
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===Screenshots===
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<gallery>
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Torch and Ice.png|An example of a torch melting [[ice]].
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Stronghold Torch Glitch.png|Torches on a pillar in a [[stronghold]]. The torch on the right has an orientation error.
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Torch texture update preview.png|Preview from [[Jappa]] of the [[Texture Update]] torch texture.
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</gallery>
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===In other media===
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<gallery>
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Torch JINX.jpg|Official T-shirt artwork depicting a scene that resembles a torch. Made by JINX.
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Torch Merch.jpg|An official light up torch by JINX.
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</gallery>
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== See also ==
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* {{BlockLink|Soul Torch}}
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* {{BlockLink|Redstone Torch}}
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* {{BlockLink|Redstone Lamp}}
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* {{BlockLink|Underwater torch}}
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* {{BlockSprite|Red Torch}} [[Colored torch]]
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* {{BlockLink|Lantern}}
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== References ==
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{{Reflist}}
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== External links ==
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*[https://www.minecraft.net/en-us/article/taking-inventory-torch Taking Inventory: Torch] – Minecraft.net on December 10, 2018
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== Navigation ==
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{{Navbox blocks|decoration}}
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[[Category:Utility blocks]]
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[[Category:Manufactured blocks]]
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[[Category:Generated structure blocks]]
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[[Category:Non-solid blocks]]
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[[Category:Light sources]]
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[[cs:Louč]]
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[[de:Fackel]]
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[[es:Antorcha]]
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[[fr:Torche]]
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[[hu:Fáklya]]
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[[it:Torcia]]
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[[ja:松明]]
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[[ko:횃불]]
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[[nl:Fakkel]]
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[[pl:Pochodnia]]
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[[pt:Tocha]]
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[[ru:Факел]]
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[[th:คบเพลิง]]
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[[tr:Meşale]]
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[[uk:Смолоскип]]
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[[zh:火把]]
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