91 lines
4.8 KiB
Text
91 lines
4.8 KiB
Text
{{DISPLAYTITLE:<samp>reserved6</samp>}}
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{{exclusive|bedrock}}
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{{unobtainable}}
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{{Infobox block
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|title = reserved6
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|image=Missing Tile BE3.png
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|invimage=reserved6
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|transparent=No
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|light=None
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|tool=Any
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|renewable=No
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|flammable=No
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|stackable=Yes (64)
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|lavasusceptible=No
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}}
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<samp>'''reserved6'''</samp> is an unused former technical block. It was used for referencing empty inventory slots.
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== Obtaining ==
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This block cannot be obtained via {{cmd|give}} or {{cmd|setblock}}, and as such can only be obtained through inventory editors or [[add-on]]s.
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=== Breaking ===
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This block can be broken instantly with any item or by hand, dropping itself.
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{{breaking row|reserved6|horizontal=1}}
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== Sounds ==
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{{Sound table/Block/Normal/BE}}
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== Data values ==
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=== ID ===
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=tile.reserved6.name
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|spritename=reserved6
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|spritetype=block
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|nameid=reserved6
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|id=255
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|form=block
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|translationkey=-
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|foot=1}}
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== History ==
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{{see also|Bedrock Edition level format/History}}
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{{HistoryTable
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.2.0|[[File:Stone BE2.png|32px]] Added a nameless block with ID 255. It uses the same texture as [[stone]].
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|This block is used for referencing inventory slots in the player's [[hotbar]] in Survival mode. The first nine {{nbt|compound}} compound tags under {{nbt|list|Inventory}}, those with {{nbt|byte|Slot}} values ranging from <code>00</code> (0) to <code>08</code> (8), have their {{nbt|short|id}} and {{nbt|byte|Count}} values set to <code>FF</code> (255). Each of the nine compound tags also has a {{nbt|short|Damage}} value that is either equal to the slot value of another inventory slot (ranging from <code>09</code> (9) to <code>35</code> (53)), or is set to <code>00</code> (0) for empty hotbar slots.}}
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|{{HistoryLine||v0.2.1|Empty hotbar slots now have the block with a damage value of <code>01</code> (1).}}
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|{{HistoryLine||v0.3.0|The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to <code>2C</code> (44).
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|Empty hotbar slots now have the block with a damage value of <code>FFFF</code> (-1).}}
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<!-- Do not add information about Fire here. Reserved6 did not replace fire blocks in v0.3.3, that is a common misconception. -->
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|{{HistoryLine||v0.5.0|With the addition of tooltips, the block now displays the name ".name<".}}
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|{{HistoryLine||v0.7.5|.name< now generally breaks at the same speed as [[stone]], however, the speed may vary from update to update and device to device.}}
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|{{HistoryLine||v0.8.0|dev=build 1|[[File:reserved6 BE1.png|32px]] .name< now uses a solid gray texture, derived from the top-left pixel of the [[grass block]] top texture.
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|.name< no longer has a red background in the inventory.
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|This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the .name< hotbar slots to have damage values ranging from <code>09</code> (9) to <code>AA</code> (170).}}
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|{{HistoryLine|||dev=build 2|Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of .name< to <code>11</code> (17).}}
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|{{HistoryLine||v0.11.0|dev=build 1|".name<" has been renamed to ".name".}}
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|{{HistoryLine||v0.13.0|dev=build 1|".name" has been renamed to "tile.reserved6.name".}}
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|{{HistoryLine||v0.14.0|dev=build 1|Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to <code>2C</code> (44).}}
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|{{HistoryLine||v0.15.0|dev=build 1|[[File:info update BE1.png|32px]] <samp>reserved6</samp> now uses the texture of [[info update|tile.info_update.name]].}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for <samp>reserved6</samp> hotbar slots to have a damage value of -1.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.10|dev=beta 1.2.10.1|Due to changes made to how the player's inventory is saved, <samp>reserved6</samp> is no longer used for referencing inventory slots.}}
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|{{HistoryLine|||dev=release|Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.<ref>[[Special:Diff/1181122|Edit to Bedrock Edition 1.2.10 by Minecraft Staff]]</ref>}}
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|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Readded the inventory save changes that make <samp>reserved6</samp> unused.}}
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|{{HistoryLine||1.20.80|dev=Preview 1.20.80.21|[[File:Missing Tile BE3.png|32px]] The texture of <samp>reserved6</samp> has been changed.}}
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}}
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== Issues ==
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reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox blocks|Unused}}
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{{Navbox unused features}}
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[[Category:Unused blocks]]
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[[fr:.name]]
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[[ja:Reserved6]]
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[[nl:.name]]
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[[pt:Reserved6]]
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[[zh:Reserved6]]
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