minecraft.wiki-mirror/wiki_backup/Java Edition 22w11a.txt

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{{Infobox version
|title=Minecraft 22w11a
|image=22w11a.jpg
|image2=Java Edition 22w11a.png
|edition=Java
|type=Snapshot
|date=March 16, 2022
|jsonhash=c798c5a14dfbf8a0d18a8348f6c4a35783f372c3
|clienthash=ae97182a5d2b1f1244c529d0a3b29b33c23ed49c
|clientmap=dbb05f0a348f2c76df6916b6aedcf691fb8c11f0
|serverhash=a13b9678c60b0a84767e6cef0086c65cadac036e
|servermap=c88f9683d7ac6490f01e58f6710b91689bb14b26
|parent=1.19
|prevparent=1.18.2
|prev=Deep Dark Experimental Snapshot 1
|next=22w12a
|nextparent=1.19
}}<onlyinclude>
'''22w11a''' is the first [[snapshot]] for [[Java Edition 1.19]], released on March 16, 2022,<ref>{{snap|22w11a|March 16, 2022}}</ref> which adds the first features of [[The Wild Update]], pack filters, space glyph provider, 3D directional audio, new [[tag]]s and fixes bugs.
== Additions ==
=== Blocks ===
; {{Animate|Pearlescent Froglight JE1.png; Verdant Froglight JE1.png; Ochre Froglight JE1.png|32px}} [[Froglight]]
* Added froglights, with 3 variants: ochre, pearlescent and verdant.
* Emit a light level of 15.
* Dropped when [[frog]]s eat small [[magma cube]]s.
** When eaten by temperate frogs, drop ochre froglight.
** When eaten by cold frogs, drop verdant froglight.
** When eaten by warm frogs, drop pearlescent froglight.
; [[File:Frogspawn JE1 BE2.png|32px]] [[Frogspawn]]
* Non-solid blocks that can be placed on the surface of [[water]].
* Laid by frogs after mating.
* Hatches [[tadpole]]s after some time.
* Does not drop upon breaking, even with [[Silk Touch]].
; [[File:Mangrove Leaves.png|32px]] [[Mangrove leaves]]
* A new type of leaves.
; [[File:Mangrove Log (UD) JE1 BE1.png|32px]] [[Mangrove log]]
* A new type of log, as well as a stripped variant.
* Can be used to craft mangrove woods and planks.
; [[File:Mangrove Planks JE1 BE1.png|32px]] [[Mangrove planks]]
* A new type of plank.
* Can be used to craft mangrove [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s.
; [[File:Mangrove Propagule JE1 BE1.png|32px]] [[Mangrove propagule]]
* A new type of sapling.
* Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
** Have 4 stages to fully grown, can be accelerated by bonemealing.
* Can break off a fully grown one, and plant it to grow a mangrove tree (currently not added, generates an oak tree instead).
* Can be planted underwater.
* Can be placed in [[flower pot]]s.
* [[Bee]]s can pollinate them.
* Bees follow players holding them and can be bred with them.
; [[File:Mangrove Roots JE1 BE1.png|32px]] [[Mangrove roots]]
* A see-through block just like leaves, but can be waterlogged.
** Water currently doesn't spread outward like with other waterlogged blocks.
* Mining faster when using [[axe]]s.
* Unlike leaves, it does not break when moved by a piston.
** If the roots are waterlogged, the water vanishes.
* Can be powered.
; [[File:Mangrove Wood (UD) JE1 BE1.png|32px]] [[Mangrove wood]]
* A new type of wood, as well as a stripped variant.
* Can be used to craft mangrove planks.
; [[File:Mud JE1 BE1.png|32px]] [[Mud]]
* Doesn't generate naturally yet.
* When walking on mud, entities sink down a bit.
** Like [[soul sand]], but without the slowdown.
* Can be made by using a [[water bottle]] (directly or through a [[dispenser]]) on [[dirt]], [[coarse dirt]] and [[rooted dirt]].
* [[Enderman]] holdable.
; [[File:Mud Bricks JE1 BE1.png|32px]] [[Mud bricks]]
* Can be crafted from 4 [[packed mud]].
* Can be used to craft into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]].
; [[File:Muddy Mangrove Roots JE1 BE1.png|32px]] [[Muddy mangrove roots]]
* Can be crafted from 1 mud and 1 mangrove root.
* Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated.
* Mining faster when using [[shovel]]s.
; [[File:Packed Mud JE1 BE1.png|32px]] [[Packed mud]]
* Can be crafted from 1 mud and 1 [[wheat]].
; [[File:Sculk JE1 BE1.gif|32px]] [[Sculk]]
* Generates in the [[deep dark]] biome.
* Has an animated texture.
* Drops only [[experience]] when broken without Silk Touch.
* Sculk blocks grow when a [[mob]] dies near a [[sculk catalyst]].
; [[File:Sculk Catalyst Bloom JE1 BE1.gif|32px]] [[Sculk catalyst]]
* Generates in the deep dark biome.
* Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
** Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
*** Even if the mob doesn't drop experience as it wasn't killed by a [[player]], the blocks would still spread based on the amount of experience it normally drops.
*** Experience does not drop in these cases.
** The charge decays over time, faster the furthest away from the catalyst it moves.
*** If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[sculk sensor]] (90%) or a [[sculk shrieker]] (10%).
*** If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
* Drops only experience when broken without Silk Touch.
* Emits a light level of 6.
* [[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.
* Can spread sculk only on blocks in the <code>sculk_replaceable</code> [[tag]].
; [[File:Sculk Shrieker JE1 BE2.gif|32px]] [[Sculk shrieker]]
* Generates in the deep dark biome.
* Has two soul-shaped patterns in the center.
* Drops only experience when broken without Silk Touch.
* Currently doesn't do anything due to the warden not being in this snapshot.
; [[File:Sculk Vein JE1 BE1.gif|32px]] [[Sculk vein]]
* Generates in the deep dark biome on the edge of sculk patches.
* Generates in a layer on top of blocks and can be placed in all directions, like [[glow lichen]].
* Has an animated texture.
* Some have parts that are transparent, allowing the player to see the block it is on top of.
* Can be [[waterlogged]].
* Drops nothing when broken without Silk Touch.
=== Items ===
; [[File:Bucket of Tadpole JE1 BE1.png|32px]] [[Bucket of tadpole]]
* Can be obtained by catching a tadpole using a water bucket.
; [[File:Mangrove Boat JE1 BE1.png|32px]] [[Mangrove boat]]
* Crafted with mangrove planks.
; [[Spawn egg]]s
* [[File:Frog Spawn Egg JE1 BE1.png|32px]] [[Frog spawn egg]]
* [[File:Tadpole Spawn Egg JE1 BE1.png|32px]] [[Tadpole spawn egg]]
=== Mobs ===
; {{Animate|Temperate Frog JE1 BE1.gif; Warm Frog JE1 BE1.gif; Cold Frog JE1 BE1.gif|32px}} [[Frog]]s
* Can croak, jump, swim, and slowly walk on land.
** Are able to jump over 5 blocks.
** Are faster in water than on land.
** Preferred to jump to [[lily pad]] and [[big dripleaf]].
* Have {{hp|10}} health points.
* Come in three variants: temperate, warm, and cold.
** The temperate variant is orange, the warm variant is white, and the cold variant is green.
* Eat small [[slime]]s, dropping [[slimeball]]s in the process.
* Can be tempted and bred using slimeballs.
** Lay eggs on water after mating.
* Grow from tadpoles.
** Variants depend on the [[Biome#Temperature_2|temperature]] of the biome it turns from a tadpole to a frog in.
; [[File:Tadpole swimming.gif|32px]] [[Tadpole]]s
* Jump around like fish when on land, and eventually die.
* Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.
** Frog type dependent on which temperature a tadpole grows in.
* Have {{hp|6}} health points.
* Are hunted down by [[axolotl]]s.
* Can be held in a [[water bucket]].
=== World generation ===
; {{BiomeLink|Deep dark}}
* New biome at the "deepest depths of the world".
* Tends to generate under continental/mountainous areas, exclusively within the [[deepslate]] layer between Y=-1 and Y=-64.
** Currently can extend above the deepslate layer, sometimes up to around Y=33.
* The surface is covered in sculk and contains all sculk-related blocks.
* With the exception of [[Monster Spawner|spawner]]s, no mobs can spawn there, similar to [[mushroom field]]s.
; Upgrading of old worlds
* Now support 3D biome blending, so it blends the underground biomes as well.
=== General ===
; [[Chunk format]]
* Added <code>blending_data.min_section</code> and <code>blending_data.max_section</code> that determines which sections are used for data for blending.
; [[Data pack]] and [[resource pack]]
* Can have <code>filter</code> section in {{samp|pack.mcmeta}} now.
** This section has a mandatory field <code>block</code>, which is a list of patterns (regular expressions) for namespaces and paths.
** If any of the files in packs added before one with <code>filter</code> section matches any pattern inside <code>block</code>, it is filtered out (i.e. treated as if not present in the first place).
** <code>filter</code> section does not apply to a pack containing it, only to packs loaded before it.
** Both <code>namespace</code> and <code>path</code> can be omitted: if they are, the game works as if they had been specified as a ".*". The missing field matches every value. When they are included, these fields contain a regular expression pattern.
** For example, adding a pack with this section in {{samp|pack.mcmeta}} after the vanilla pack hides all recipes and advancements defined by the vanilla pack:
:::<syntaxhighlight lang="json">
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipes/.*"
},
{
"namespace": "minecraft",
"path": "advancements/.*"
}
]
}
</syntaxhighlight>
* World presets/types and super flat world [[presets]] in “Create World” screen can now be controlled by datapacks.
** New registry types <code>worldgen/world_preset</code> and <code>worldgen/flat_level_generator_preset</code> were added to data-driven presets (like "Amplified" or "Single Biome").
; [[Debug screen]] and profiling
* Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
** This is available only for graphics devices that support GPU timer queries.
* Added "Blending" row, above the "Noise Router" row.
; [[Font]]s
* Added new glyph provider type <code>space</code>, to allow creation of space-like glyphs.
** New provider has a single argument called <code>advances</code> which is a map of a codepoint to glyph advance (width).
** Rendering of space glyph is no longer hardcoded (needs to be declared manually in the font).
; [[Options]]
* Added "Directional Audio" sound option, for 3D Directional Audio simulation.
** Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
** Requires HRTF-compatible audio hardware.
** This option is best experienced with headphones.
** Toggled off by default.
; [[Particles (Java Edition)|Particles]]
* Added three new particles: <code>sculk_soul</code>, <code>sculk_charge_pops</code>, and <code>sculk_charge</code>.
; {{samp|[[server.properties]]}}
* Added server property <code>max-chained-neighbor-updates</code> to limit the number of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
; [[Splash]]es
* Added the following splash text:
** "Shriek like a Sculk Shrieker!"
** "Who let the frogs out?"
** "RIBBIT!"
** "Croak team!"
** "Nooooooooooooo!"
** "Flower forest TM perfume"
** "Hat Fridays!"
; [[Tags]]
* Added the following block tags:
** <code>#convertable_to_mud</code>: contains {{cd|d=and|dirt|coarse_dirt|rooted_dirt}}.
** <code>#dragon_transparent</code>: contains <code>light</code> and <code>#fire</code>.
*** This tag controls blocks the ender dragon cannot destroy but can fly straight through.
** <code>#frog_prefer_jump_to</code>: contains <code>lily_pad</code> and <code>big_dripleaf</code>.
** <code>#mangrove_logs</code>: contains {{cd|d=and|mangrove_log|mangrove_wood|stripped_mangrove_log|stripped_mangrove_wood}}.
** <code>#sculk_replaceable</code>: contains {{cd|d=and|#base_stone_overworld|#dirt|#terracotta|#nylium|#base_stone_nether|#sand|gravel|soul_sand|soul_soil|calcite|smooth_basalt|clay|dripstone_block|end_stone|red_sandstone|sandstone}}.
** <code>#sculk_replaceable_world_gen</code>: contains {{cd|d=and|#sculk_replaceable|deepslate_bricks|deepslate_tiles|cobbled_deepslate|cracked_deepslate_bricks|cracked_deepslate_tiles}}.
* Added following item tags:
** <code>#mangrove_logs</code>: contains {{cd|d=and|mangrove_log|mangrove_wood|stripped_mangrove_log|stripped_mangrove_wood}}.
* Added following biome tags:
** <code>#allows_surface_slime_spawns</code>: contains <code>swamp</code>.
** <code>#allows_tropical_fish_spawns_at_any_height</code>: contains <code>lush_caves</code>.
** <code>#has_closer_water_fog</code>: contains <code>swamp</code>.
*** This tag controls which biomes have a shorter view distance.
** <code>#is_end</code>: contains all End biomes.
** <code>#is_overworld</code>: contains all Overworld biomes.
** <code>#is_savanna</code>: contains {{cd|d=and|savanna|savanna_plateau|windswept_savanna}}
** <code>#more_frequent_drowned_spawns</code>: contains <code>#is_river</code>.
** <code>#only_allows_snow_and_gold_rabbits</code>: contains <code>desert</code>.
** <code>#plays_underwater_music</code>: contains <code>#is_ocean</code> and <code>#is_river</code>.
*** This tag controls which biomes the player hears the special underwater music when underwater.
** <code>#polar_bears_spawn_on_alternate_blocks</code>: contains <code>frozen_ocean</code> and <code>deep_frozen_ocean</code>.
** <code>#produces_corals_from_bonemeal</code>: contains <code>warm_ocean</code>.
*** This tag controls which biomes that coral can be farmed by bonemealing.
** <code>#reduce_water_ambient_spawns</code>: contains <code>#is_river</code>.
** <code>#required_ocean_monument_surrounding</code>: contains <code>#is_ocean</code> and <code>#is_river</code>.
*** This tag defines which biomes must be present around a location that a monument possible to generate.
** <code>#spawns_cold_variant_frogs</code>: contains {{cd|d=and|snowy_plains|ice_spikes|#is_mountain|#is_end}}.
** <code>#spawns_warm_variant_frogs</code>: contains {{cd|d=and|desert|#is_jungle|#is_savanna|#is_nether|#is_badlands}}.
** <code>#stronghold_biased_to</code>: contains {{cd|d=and|badlands|bamboo_jungle|birch_forest|dark_forest|desert|dripstone_caves|eroded_badlands|flower_forest|forest|frozen_peaks|grove|ice_spikes|jagged_peaks|jungle|lush_caves|meadow|mushroom_fields|old_growth_birch_forest|old_growth_pine_taiga|old_growth_spruce_taiga|plains|savanna_plateau|savanna|snowy_plains|snowy_slopes|snowy_taiga|sparse_jungle|stony_peaks|sunflower_plains|taiga|windswept_forest|windswept_gravelly_hills|windswept_hills|windswept_savanna|wooded_badlands}}.
*** These contents are exactly the same with the previous <code>#has_structure/stronghold</code> biome tag.
** <code>#water_on_map_outlines</code>: contains {{cd|d=and|#is_ocean|#is_river|swamp}}
*** This tag controls which biomes appear as water on map outlines.
** <code>#without_patrol_spawns</code>: contains <code>mushroom_fields</code>.
** <code>#without_wandering_trader_spawns</code>: contains <code>the_void</code>.
** <code>#without_zombie_sieges</code>: contains <code>mushroom_fields</code>.
* Added the following structure tags:
** <code>#cats_spawn_as_black</code>: contains <code>swamp_hut</code>.
** <code>#cats_spawn_in</code>: contains <code>swamp_hut</code>.
* Added the following flat level generator preset tag, to control the order of elements displayed in the "Configure Flat World" screen:
** <code>#visible</code>: contains {{cd|d=and|classic_flat|tunnelers_dream|water_world|overworld|snowy_kingdom|bottomless_pit|desert|redstone_ready|the_void}}.
*** This tag controls all the visible presets in the UI and their order.
* Added the following world preset tags, to control values shown on the "World Type" button in the "Create World" screen:
** <code>#normal</code>: contains {{cd|d=and|normal|flat|large_biomes|amplified|single_biome_surface}}.
** <code>#extended</code>: contains <code>#normal</code> and <code>debug_all_block_states</code>.
*** This tag controls which world presets appear only when holding down the {{key|Alt}} key.
== Changes ==
=== Blocks ===
; [[Brewing stand]]
* Slightly changed its texture, to make their arms connect to their bases.
; [[Cocoa pod]]
* Slightly changed the <code>stage2</code>'s top and bottom texture, to make width consistency with other sides' textures.
; [[Door]]s
* The top of doors no longer flips in an unnatural way when opening in certain directions.
; [[End portal frame]]
* Slightly changed its texture, to make a better transition with the [[end stone]] texture.
; [[End rod]]
* Removed unused pixels in its texture.
; [[Mycelium]]
* Slightly changed its side texture, to match other dirt-based blocks.
; [[Scaffolding]]
* When used as fuel for [[furnace]]s, they now burn equally as long as a [[bamboo]] does.
; [[Sculk sensor]]
* Has been re-added to the [[creative inventory]].
* Can now be obtained only with Silk Touch, otherwise it drops experience.
; [[Smoker]]
* Rotated pixels at the bottom left corner in their textures, to make a correct direction.
=== Items ===
; [[Shield]]
* They now properly spin around their own center axis and show up in the right place in [[item frame]]s.
=== Mobs ===
; [[Spider]]s and [[cave spider]]s
* Fixed texture mapping of both types of spiders.
; [[Wolves]]
* Fixed texture mapping of the ears of wolves.
=== World generation ===
; [[Custom world generation]]
* The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work as they used to inside a custom data pack.
* There's a new file type that the data report generator can output in the <code>biome_parameters</code> folder, containing all the biome parameters for the default vanilla dimensions.
* Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
=== Command format ===
; {{cmd|bossbar}}
* Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
=== Gameplay ===
; [[Advancement]]s
* The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.
=== General ===
; [[Chunk format]]
* Removed <code>blending_data.old_noise</code>, now existence of <code>blending_data</code> in chunk data determines if a chunk is considered old.
; [[Data pack]] and [[resource pack]]
* Data pack version is now 10, resource pack version is now 9.
; [[Debug screen]]
* The H for "humidity" has been changed to a V for "vegetation".
; [[Predicate]]s
* Renamed the <code>feature</code> field in location predicates to <code>structure</code>.
; {{samp|[[server.properties]]}}
* <code>level-type</code> now supports world presets instead.
; [[Tag]]s
* Following tags are changed due to the addition of new features mentioned above:
** Mangrove button is now part of the <code>#wooden_buttons</code> block and item tag.
** Mangrove door is now part of the <code>#wooden_doors</code> block and item tag.
** Mangrove fence gate is now part of the <code>#fence_gates</code> block tag.
** Mangrove fence is now part of the <code>#wooden_fences</code> block and item tag.
** Mangrove leaves is now part of the <code>#leaves</code> block and item tag.
** Mangrove planks is now part of the <code>#planks</code> block and item tag.
** Mangrove pressure plate is now part of the <code>#wooden_pressure_plates</code> block and item tag.
** Mangrove propagule is now part of the <code>#flowers</code> and <code>#saplings</code> block and item tags.
** Mangrove roots is now part of the <code>#mineable/axe</code> block tag.
** Mangrove sign is now part of the <code>#standing_signs</code> block tag and <code>#signs</code> item tag.
** Mangrove slab is now part of the <code>#wooden_slabs</code> block and item tag.
** Mangrove stairs is now part of the <code>#wooden_stairs</code> block and item tag.
** Mangrove trapdoor is now part of the <code>#wooden_trapdoors</code> block and item tag.
** Mangrove wall sign is now part of the <code>#wall_signs</code> block tag.
** Mud brick slab is now part of the <code>#slabs</code> block and item tag.
** Mud brick stairs is now part of the <code>#stairs</code> block and item tag.
** Mud brick wall is now part of the <code>#walls</code> block and item tag.
** Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the <code>#mineable/pickaxe</code> block tag.
** Mud is now part of the <code>#enderman_holdable</code> block tag.
** Muddy mangrove roots and mud are now part of the <code>#mineable/shovel</code> block tag.
** Potted mangrove propagule is now part of the <code>#flower_pots</code> block tag.
** Sculk vein is now part of the <code>#inside_step_sound_blocks</code> block tag.
** Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the <code>#mineable/hoe</code> block tag.
** Tadpole is now part of the <code>#axolotl_hunt_targets</code> entity tag.
** Block and item tag <code>#mangrove_logs</code> is now part of the <code>logs_that_burn</code> block and item tag, respectively.
* [[Light block]] is now part of the <code>#wither_immune</code> block tag.
* <code>#polar_bears_spawnable_on_in_frozen_ocean</code> block tag is renamed to <code>#polar_bears_spawnable_on_alternate</code>.
* <code>#has_structure/stronghold</code> biome tag now reference only the <code>#is_overworld</code> biome tag.
* Configured structure feature tags are now called structure tags.
; World creation
* A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.
; Others
* The "out of memory" error screen can now be translated.
== Fixes ==
{{fixes|fixedin=22w11a
|;old
|67308|Door top and side textures flip illogically when opened and closed.
|74211|Door placed in spawn protection only half disappears.
|85780|Rapidly swapping hands with a door or double flower can cause half door/double flower.
|95103|Shield item rendering not adjusted to the center.
|99930|Brewing stand extends its arms and inverts its texture when bottles are placed.
|106510|Long structure names (over 64 characters) do not fit in the structure block GUI.
|109055|Large cocoa pod texture is inconsistent.
|124984|Command syntax help does not recognize invalid tags.
|127885|The textures on the spider models aren't mirrored properly.
|132428|Client-side block model (of fences, iron bars, walls ...) is not updated when placement is cancelled.
|134158|Doors open one half when they fail to open / desync when interacting with a door.
|136188|# disappears from item/block tag suggestions, but not function/entity tag suggestions.
|148795|Ghost blocks can occasionally be created when placing scaffolding too quickly.
|157020|{{cmd|fill}} fails when removing large amounts of blocks under redstone.
|158668|Vex continues to attack its target after it has been killed.
|159349|Bottom half of door is missing when an entity is passing through while placing it.
|165036|Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
|165990|Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free.
|166437|Interaction with multi-blocks in spawn protection creates desync.
|172550|Ghost blocks sometimes appear when insta-mining.
|183309|Player reach is different for client and server when crawling.
|195717|Custom dimensions JSON requires seed.
|200661|Trying to dye a sheep that is 6 blocks above you plays hand animation (and dye sound).
|201150|Unused pixels in end rod texture.
|202580|Transition between end stone texture and end portal frame is not as seamless as it previously was.
|202940|Hand animation plays although item frame is out of reach.
|212036|Hand animation still plays when 7 blocks under a boat.
|219843|Mycelium's side texture differs from other dirt-based blocks.
|219852|Corner in {{cd|smoker_bottom}} texture is still rotated incorrectly.
|219875|You can cause a desync when repeatably picking up liquids.
|221639|Light block isn't dragon or wither immune.
|225837|The word "Recipe" is spelled as "Reciple" within the "{{cd|narration.recipe}}" string.
|227382|Goats and frogs dont bounce on bouncy blocks upon landing from long jumps.
|230603|Wolf ears and legs aren't mirrored.
|231185|Server crash while loading Superflat world based on Rails // {{cd|java.lang.StackOverflowError: Exception while updating neighbours}}.
|235964|Crash on "Saving world" when F3+L profiling is active - {{cd|java.lang.NullPointerException: Cannot read field "f" because "this.D" is null}}.
|237306|NBT suggesting is not present in clear command when using an item tag.
|238070|Brewing stand arms do not connect with their bases.
|238807|"Out of memory!" message is untranslatable.
|248936|Minecraft icon on macOS is not showing the correct icon.
}}</onlyinclude>
== Video ==
{{Slicedlime|4Pe_5vccbkw|Az_BA5ka8C4}}
== References ==
{{Reflist}}
== Navigation ==
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