873 lines
24 KiB
Text
873 lines
24 KiB
Text
{{for|the Java Edition version of this guide|Java Edition guides/The Wild Update}}
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{{Infobox guide
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|edition=bedrock
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|name=The Wild Update
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|vers=
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* {{vl|be 1.19.0|}}
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* {{vl|be 1.19.2|}}
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* {{vl|be 1.19.10|}}
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* {{vl|be 1.19.11|}}
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* {{vl|be 1.19.20|}}
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* {{vl|be 1.19.21|}}
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* {{vl|be 1.19.22|}}
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* {{vl|be 1.19.30|}}
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* {{vl|be 1.19.31|}}
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* {{vl|be 1.19.40|}}
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* {{vl|be 1.19.41|}}
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* {{vl|be 1.19.50|}}
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* {{vl|be 1.19.51|}}
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* {{vl|be 1.19.60|}}
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* {{vl|be 1.19.62|}}
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* {{vl|be 1.19.63|}}
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* {{vl|be 1.19.70|}}
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* {{vl|be 1.19.71|}}
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* {{vl|be 1.19.72|}}
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* {{vl|be 1.19.73|}}
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* {{vl|be 1.19.80|}}
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* {{vl|be 1.19.81|}}
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* {{vl|be 1.19.83|}}
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|prev=Caves & Cliffs: Part II
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|next=Trails & Tales
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}}
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This guide is a simplified overview of all changes in [[The Wild Update]] update ({{el|be}} 1.19.''x'' releases), which assumes at least some familiarity with the [[Caves & Cliffs]] updates ({{el|be}} 1.17.''x'' and {{el|be}} 1.18.''x'' releases.
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== Mobs ==
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=== New ===
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{|{{Simple Guide table|New Mobs}}
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|[[Warden]]
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|[[File:Warden.gif|84px]]
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* Summoned when a player triggers a natural [[sculk shrieker]] four times.
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* {{Drop|Block|Sculk Catalyst|1}}
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* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* The first fully-blind mob. In order to find a target, it relies on vibrations, smell, and contact.
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* Rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds.
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* Has the highest health out of all mobs in ''Java Edition''.
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* Is immune to fire, lava, and knockback.
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* A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When agitated, it roars and then pursues the target.
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* A warden instantly becomes agitated when hit by another mob.
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* Wardens possess an extremely powerful melee attack, which can also disable shields.
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* Targets that are still being pursued, but are out-of-reach for its melee attack, will be hit with a ranged sonic boom attack, which bypasses shields and armor.
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|-
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|[[Frog]]
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|{{Animate|Temperate Frog JE1 BE1.png;Cold Frog JE1 BE1.png;Warm Frog JE1.png|84px}}
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* [[Swamp]] and [[mangrove swamp]]
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*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Spawns when a tadpole grows up.
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* Frogs have three color variations, each depending on the temperature of the biome it spawns in. Temperate biomes spawn orange frogs, cold biomes spawn green frogs, and warm biomes spawn white frogs.
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* Eats tiny [[slime]]s to produce slime balls.
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* Eats tiny [[magma cube]]s to produce [[froglight]]s. The type of frog influences the froglight's color.
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|-
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|[[Tadpole]]
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|[[File:Tadpole JE1 BE1.png|84px]]
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* None
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* None
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* Spawns when hatching from [[frogspawn]].
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* Grows up into a frog.
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* Possesses the traits of a fish mob, like requiring water, being able to be placed in a [[water bucket]], and flopping around outside of water.
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|-
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|[[Allay]]
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|[[File:Allay BE1.gif|84px]]
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* [[Woodland mansion]]
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* [[Pillager outpost]]
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*None
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* Flies around and follows the player.
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* Looks for dropped items of the same kind as the item given to it by the player. After a while, it brings those items to the player.
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* When a note block is played nearby, the allay will leave the items on top of the note block instead.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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|[[Fish]]
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|{{animate|Cod_BE.gif;Salmon_BE.gif;Pufferfish_large.png;Ornate_Butterfly.png|128px}}
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*Now have less health from {{hp|6}} to {{hp|3}} to match ''[[Java Edition]]''.
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|[[Endermen]], [[Skeleton]] and <br> [[Wither Skeleton]]
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|[[File:Enderman BE.png|128px]]<br>[[File:Skeleton_JE6_BE4.png|128px]] <br> [[File:Wither_Skeleton_JE4_BE3.png|128px]]
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* Now spawn from light level 0 to 11 in [[the Nether]], which is wider range than before.
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|[[Goat]]
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|[[File:Goat_JE1_BE1.png|128px]]
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* Now can drop 2 [[Goat Horn|horns]] each.
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** The number of horns left to drop is represented on the model.
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|[[Parrot]]
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|{{animate|Red_Parrot.png;Blue_Parrot.png;Green_Parrot.png;Cyan_Parrot.png;Gray_Parrot.png|128px}}
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* Can now imitate [[warden]]s.
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|[[Spider]] and<br> [[Cave Spider]]
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| [[File:Spider_JE5_BE4.png|128px]] <br> [[File:Cave_Spider_JE3_BE3.png|128px]]
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* Fixed texture mapping of both types of spiders.
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|-
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|[[Wandering Trader]]
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|[[File:Wandering_Trader.png|128px]]
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* Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s.
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* When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect.
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|-
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|[[Trader Llama]]
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|{{animate|Brown_Trader_Llama.png;Creamy_Trader_Llama.png|128px}}
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* Are now separate from normal llamas.
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|-
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|[[Vex]]
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|[[File:Vex_JE4_BE4.png|128px]]
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* Changed its model and textures.
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|[[Ender Dragon]]
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|[[File:Ender_Dragon.gif|128px]]
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* Can no longer destroy [[crying obsidian]]s, [[respawn anchor]]s, [[light block]]s, [[deny block]]s, [[allow block]]s, [[border]]s, and [[jigsaw block]]s.
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|-
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|[[Ravager]]
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|[[File:Ravager_BE1.png|128px]]
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* Can now destroy [[mangrove leaves]], [[azalea]], [[azalea leaves]], [[cave vine]]s, [[big dripleaves]], [[small dripleaves]], [[spore blossom]]s, and [[hanging roots]].
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* No longer an illager.
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** Removed <code>illager</code> parameter from <code>minecraft:type_family</code> in <code>Ravager.json</code>.
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** Ravagers now can be hurt by evoker fangs and attacked by "Johnny" vindicators.
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|[[Villager]]
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|[[File:Plains Villager Base JE2.png|128px]]
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* While playing tag, baby villagers will now run at a quicker speed that matches ''Java Edition''.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|[[Reinforced Deepslate]]
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|[[File:Reinforced Deepslate JE1.png|84px]]
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* Generates as part of the frame structure in the ancient city.
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| None (does not drop)
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* Used for decoration.
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|-
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|[[Sculk]]
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|[[File:Sculk JE1 BE1.gif|84px]]
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* Generates in the deep dark.
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* Can be found in ancient city chests.
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* Can be created by a sculk catalyst.
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|Hoe (requires Silk Touch)
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* Drops experience when mined without Silk Touch.
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|[[Sculk Catalyst]]
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|[[File:Sculk Catalyst JE1 BE1.png|84px]]
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* Generates in the deep dark.
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* Can be found in ancient city chests.
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* Dropped by wardens.
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|Hoe (requires Silk Touch)
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* When a mob dies nearby, the catalyst blooms and sends out a bubbling charge, which spreads a patch of sculk and sculk veins whenever it goes over surface blocks like stone, grass blocks, and netherrack.
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* Bubbling charges only spread sculk veins on other non-surface blocks.
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* Bubbling charges have a chance to create sculk sensors and sculk shriekers when moving on top of sculk.
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* The amount of sculk it spreads depends on how much experience the mob would have dropped.
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|-
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|[[Sculk Shrieker]]
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|[[File:Sculk Shrieker JE1 BE2.gif|84px]]
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* Generates in the deep dark.
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* Can be created by a sculk catalyst.
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|Hoe (requires Silk Touch)
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* Shrieks as a response to a player setting off sculk sensors nearby, stepping on itself, or when receiving a redstone signal.
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* A natural sculk shrieker can inflict the darkness effect.
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* Each shriek acts as a warning. The warden is summoned on the fourth shriek.
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* Each warning level gets cleared out if the player has not set off a shrieker within 10 minutes.
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* Dying completely clears out warning levels.
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* A sculk shrieker placed by a player or catalyst cannot inflict darkness or summon wardens.
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|-
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|[[Sculk Vein]]
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|[[File:Sculk Vein JE1 BE1.gif|84px]]
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* Generates in the deep dark.
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* Can be created by a sculk catalyst.
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|Hoe (requires Silk Touch)
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* Used for decoration.
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* Can be placed on all six sides of a block, much like [[glow lichen]].
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|-
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|[[Froglight]]
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|{{Animate|Pearlescent Froglight.png;Verdant Froglight.png;Ochre Froglight.png|84px}}
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* Produced when a frog eats a tiny magma cube.
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* Warm frogs produce pearlescent froglights.
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* Cold frogs produce verdant froglights.
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* Temperate frogs produce ochre froglights.
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|Any
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* Emits a light level of 15.
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|-
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|[[Mangrove Log]]
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|[[File:Mangrove Log (UD) JE1 BE1.png|84px]]
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*Found naturally at [[Mangrove tree]]s
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|Axe
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* Can be crafted into planks of the corresponding wood type.
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|-
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|[[Mangrove Planks]]
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|[[File:Mangrove Planks JE1 BE1.png|84px]]
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{{Crafting
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|B2 = Mangrove Log
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|Output = Mangrove Planks,4
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}}
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|Axe
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* Functions the same as every other plank type.
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|-
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|[[Mangrove Stairs]] and [[Mangrove Slab|Slab]]s
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|[[File:Mangrove Stairs JE1 BE1.png|84px]]
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[[File:Mangrove Slab JE1 BE1.png|84px]]
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{{Crafting
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|name = [[Wood Stairs|Mangrove Stairs]]
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|A1 = Mangrove Planks
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|A2 = Mangrove Planks
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|B2 = Mangrove Planks
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|A3 = Mangrove Planks
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|B3 = Mangrove Planks
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|C3 = Mangrove Planks
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|Output = Mangrove Stairs,4
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|type = Building block
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}}
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{{Crafting
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|A3 = Mangrove Planks
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|B3 = Mangrove Planks
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|C3 = Mangrove Planks
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|Output = Mangrove Slab,6
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|type = Building block
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}}
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|Axe
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* Used for decoration.
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|-
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|[[Leaves|Mangrove Leaves]]
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|[[File:Mangrove Leaves JE1.png|84px]]
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*Found naturally at [[Mangrove tree]]s
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|Shears, hoe, sword
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* Propagules can grow under mangrove leaves when generated as part of a tree, or when bone meal is used on the underside of the block.
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|[[Saplings|Mangrove Propagule]]
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|[[File:Mangrove Propagule JE1 BE1.png|84px]]
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* Drops from grown propagules
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|Any
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*Can be placed in [[flower pot]]s.
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*Can be [[waterlogged]].
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*Grows into [[mangrove]] trees if planted on dirt in air or water, given adequate space.
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|-
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| [[Mangrove Wood]] || [[File:Mangrove Wood (UD) JE1 BE1.png|84px]] ||
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{{Crafting
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|A2 = Mangrove Log
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|B2 = Mangrove Log
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|A3 = Mangrove Log
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|B3 = Mangrove Log
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|Output = Mangrove Wood,3
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|type = Building block
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}}
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||Axe ||
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* Can be used as a decorative block.
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* Can be crafted into mangrove planks.
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|-
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| [[Stripped Mangrove Log]] || [[File:Stripped Mangrove Log (UD) JE1 BE1.png|84px]] ||
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* Can be obtained by right clicking any log with any tier of [[axe]], this consumes one durability on the axe.
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||Axe ||
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* Can be used as a decorative block.
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* Can be crafted into mangrove planks.
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|-
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| [[Stripped Mangrove Wood]] || [[File:Stripped Mangrove Wood (UD) JE1 BE1.png|84px]] ||
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* Can be obtained by right clicking any wood with any tier of [[axe]], this consumes one durability on the axe.
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||Axe ||
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* Can be used as a decorative block.
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* Can be crafted into mangrove planks.
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|-
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| [[Mangrove Trapdoor]] || [[File:Mangrove Trapdoor JE1 BE1.png|84px]] ||
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{{Crafting
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|name = Wooden [[Trapdoor]]
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|A2 = Mangrove Planks
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|B2 = Mangrove Planks
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|C2 = Mangrove Planks
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|A3 = Mangrove Planks
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|B3 = Mangrove Planks
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|C3 = Mangrove Planks
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|Output = Mangrove Trapdoor,2
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|type = Redstone
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}}
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||Axe ||
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*Can be opened and closed.
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|-
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| [[Mangrove Pressure Plate]] || [[File:Mangrove Pressure Plate JE1 BE1.png|84px]] ||
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{{Crafting
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|name = Wooden [[Pressure Plate]]
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|A2 = Mangrove Planks
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|B2 = Mangrove Planks
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|Output = Mangrove Pressure Plate
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|type = Redstone
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}}
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||Axe ||
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*Produces a redstone signal when stepped on.
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|-
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| [[Mangrove Button]] || [[File:Mangrove Button JE1 BE1.png|84px]] ||
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{{Crafting
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|name = Wooden [[Button]]|Mangrove Planks
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|Output = Mangrove Button
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|type = Redstone
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}}
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||Axe ||
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*Produces a redstone signal when pressed.
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|-
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| [[Mangrove Fence]] || [[File:Mangrove Fence JE1 BE1.png|84px]] ||
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{{Crafting
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|A2 = Mangrove Planks
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|A3 = Mangrove Planks
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|B2 = Stick
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|B3 = Stick
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|C2 = Mangrove Planks
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|C3 = Mangrove Planks
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|Output = Mangrove Fence,3
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}}
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Axe
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* Acts like a barrier for mobs and players.
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|-
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| [[Mangrove Fence Gate]] || [[File:Mangrove Fence Gate JE1 BE1.png|84px]] ||
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{{Crafting
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|A2 = Stick
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|A3 = Stick
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|B2 = Mangrove Planks
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|B3 = Mangrove Planks
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|C2 = Stick
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|C3 = Stick
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|Output = Mangrove Fence Gate
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}}
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||
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Axe
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* Acts like a barrier for mobs and players.
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* Can be opened and closed.
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|-
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| [[Mangrove Door]] || [[File:Mangrove Door JE1 BE1.png|84px]] ||
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{{Crafting
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|A1 = Mangrove Planks
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|A2 = Mangrove Planks
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|A3 = Mangrove Planks
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|B1 = Mangrove Planks
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|B2 = Mangrove Planks
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|B3 = Mangrove Planks
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|Output = Mangrove Door,3
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}}
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Axe
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* Can be opened and closed.
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|-
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| [[Mangrove Sign]] ||
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[[File:Mangrove Wall Sign.png|84px]]<br>
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[[File:Mangrove Sign JE1 BE1.png|84px]]
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||
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{{Crafting
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|A1 = Mangrove Planks
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|B1 = Mangrove Planks
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|C1 = Mangrove Planks
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|A2 = Mangrove Planks
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|B2 = Mangrove Planks
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|C2 = Mangrove Planks
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|B3 = Stick
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|Output = Mangrove Sign,3
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}}
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||Axe||
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* Displays custom text.
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* Text color can be changed with [[dye]]s, or brightened with [[glow ink sac]]s.
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|-
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| [[Mangrove Roots]] || [[File:Mangrove Roots JE1 BE1.png|84px]] ||
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*Found naturally at [[Mangrove tree]]s
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||Axe ||
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* The only transparent block that can transmit redstone signals.
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* Can be waterlogged.
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|-
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| [[Mud]] || [[File:Mud JE1 BE1.png|84px]] ||
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* By using a [[water bottle]] on dirt, coarse dirt, or rooted dirt.
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* Found naturally in mangrove swamps.
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||Shovel ||
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* Mobs that walk on top of mud sink slightly.
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* Can be crafted into packed mud.
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* Mud can be converted into clay when positioned above a block that has [[pointed dripstone]] underneath.
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|-
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| [[Muddy Mangrove Roots]] || [[File:Muddy Mangrove Roots JE1 BE1.png|84px]] ||
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{{Crafting
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|A2 = Mud
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|B2 = Mangrove Roots
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|Output = Muddy Mangrove Roots
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}}
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* Generates underneath mangrove trees that grow on mud.
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||Shovel ||
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* Used for decoration.
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*
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|-
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| [[Packed Mud]] || [[File:Packed Mud JE1 BE1.png|84px]] ||
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{{Crafting
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|A2 = Mud
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|B2 = Wheat
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|Output = Packed Mud
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}}
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|| Pickaxe ||
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* Can be crafted into mud bricks.
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|-
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| [[Mud Bricks]] || [[File:Mud Bricks JE1 BE1.png|84px]] ||
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{{Crafting
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|B2 = Packed Mud
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|B3 = Packed Mud
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|C2 = Packed Mud
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|C3 = Packed Mud
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|Output = Mud Bricks,4
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}}
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|| Pickaxe ||
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* Used for decoration.
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|-
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| [[Mud Bricks|Mud Brick]] [[Stair]]s and [[Slab]]s
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|[[File:Mud Brick Stairs JE1 BE1.png|84px]]
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[[File:Mud Brick Slab JE1 BE1.png|84px]]
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{{Crafting
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|
|name = [[Stairs|Mud Bricks Stairs]]
|
|
|A1 = Mud Bricks
|
|
|A2 = Mud Bricks
|
|
|B2 = Mud Bricks
|
|
|A3 = Mud Bricks
|
|
|B3 = Mud Bricks
|
|
|C3 = Mud Bricks
|
|
|Output = Mud Brick Stairs,4
|
|
|type = Building block
|
|
}}
|
|
{{Crafting
|
|
|A3 = Mud Bricks
|
|
|B3 = Mud Bricks
|
|
|C3 = Mud Bricks
|
|
|Output = Mud Brick Slab,6
|
|
|type = Building block
|
|
}}
|
|
|Pickaxe
|
|
|
|
|
* Used for decoration.
|
|
|-
|
|
| [[Mud Brick Wall]] || [[File:Mud Brick Wall JE1 BE1.png|84px|center]] ||
|
|
{{Crafting
|
|
|A2 = Mud Bricks
|
|
|B2 = Mud Bricks
|
|
|C2 = Mud Bricks
|
|
|A3 = Mud Bricks
|
|
|B3 = Mud Bricks
|
|
|C3 = Mud Bricks
|
|
|Output = Mud Brick Wall,6
|
|
}}
|
|
||Pickaxe||
|
|
* Acts like a barrier for mobs and players.
|
|
|}
|
|
|
|
=== Changed ===
|
|
{|{{Simple Guide table|Changed Blocks}}
|
|
|-
|
|
|[[Sculk Sensor]]
|
|
|[[File:Sculk Sensor JE1.gif|84px]]
|
|
|
|
|
* Now available outside [[experimental gameplay]].
|
|
* Now generates in the deep dark.
|
|
* Can now be created by a sculk catalyst.
|
|
* Now activates when stepped on.
|
|
* Mining a sculk sensor without Silk Touch now drops experience.
|
|
|-
|
|
|[[Monster Spawner]]
|
|
|[[File:Spawner_with_fire.png|84px]]
|
|
|
|
|
* Now drop XP only when destroyed by a pickaxe.
|
|
|-
|
|
|[[Sweet Berries]]
|
|
|[[File:Sweet_Berry_Bush_Age_3_JE1_BE1.png|84px]]
|
|
|
|
|
*Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]].
|
|
|-
|
|
|[[Bell]]
|
|
|[[File:Bell_BE1.png|84px]]
|
|
|
|
|
* Can no longer catch on fire or be destroyed by fire.
|
|
|-
|
|
|[[Scaffolding]]
|
|
|[[File:Standing_Scaffolding_BE5.png|84px]]
|
|
|
|
|
* When used as fuel for [[furnace]]s, they now burn equally as long as a [[bamboo]] does.
|
|
|-
|
|
|[[Hopper]]
|
|
|[[File:Hopper_(D)_BE.png|84px]]
|
|
|
|
|
* Hoppers can now collect items through all blocks that have a lower height than a full block.
|
|
|-
|
|
|[[Vines]]
|
|
|[[File:Vines_JE2_BE2.png|84px]]
|
|
|
|
|
* Now drop nothing when mined with [[silk touch]] enchanted tools except shears.
|
|
|-
|
|
|[[Brewing Stand]]
|
|
|[[File:Brewing_Stand_(empty)_JE10.png|84px]]
|
|
|
|
|
* Slightly changed its texture, to make their arms connect to their bases.
|
|
|-
|
|
|[[End Portal Frame]]
|
|
|[[File:End_Portal_Frame_(S)_JE6_BE3.png|84px]]
|
|
|
|
|
*Slightly changed its texture, to make better transition with the [[end stone]] texture.
|
|
|-
|
|
|[[End Rod]]
|
|
|[[File:End_Rod_(U)_JE2_BE2.png|84px]]
|
|
|
|
|
* Removed unused pixels in its texture.
|
|
|-
|
|
|[[Mycelium]]
|
|
|[[File:Mycelium_JE5_BE3.png|84px]]
|
|
|
|
|
* Slightly changed its side texture, to match other dirt-based blocks.
|
|
|-
|
|
|[[Campfire]]
|
|
|[[File:Campfire_JE2_BE2.gif|84px]]
|
|
|
|
|
* Campfires no longer set players and mobs on fire.
|
|
|-
|
|
|[[Dispenser]]
|
|
|[[File:Dispenser (S) BE2.png|84px]]
|
|
|
|
|
* Dispensers can now equip saddles and horse armors to tamed horses.
|
|
* Dispensers can now equip saddles and chests to tamed mules and donkeys.
|
|
* Dispensers can now equip carpets and chests to tamed llamas.
|
|
* Dispensers can now equip saddles to pigs and striders.
|
|
* Shears in a dispenser will now only shear one sheep at a time.
|
|
* Shears in a dispenser will now shear snow golems and mooshrooms.
|
|
|}
|
|
|
|
== Items ==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Items}}
|
|
|-
|
|
|[[Spawn Egg]]s for all new mobs.
|
|
|{{Animate|Warden Spawn Egg.png;Frog Spawn Egg.png;Tadpole Spawn Egg.png;Allay Spawn Egg.png|84px}}
|
|
|
|
|
* Obtained from the creative inventory.
|
|
|
|
|
* Spawns the respective mob.
|
|
|-
|
|
|[[Spawn Egg]] for [[Iron Golem]], [[Snow Golem]], [[Wither]], [[Ender Dragon]] and [[Trader Llama]].
|
|
|{{Animate|Iron Golem Spawn Egg.png;Snow Golem Spawn Egg.png;Wither Spawn Egg.png;Ender Dragon Spawn Egg.png;Trader Llama Spawn Egg JE1 BE1.png|84px}}
|
|
|
|
|
* Obtained from the creative inventory.
|
|
|
|
|
* Spawns the respective mob.
|
|
|-
|
|
|[[Swift Sneak]] [[Enchanted Book]]
|
|
|[[File:Enchanted Book.gif|84px]]
|
|
|
|
|
* Can be found in ancient city chests.
|
|
|
|
|
* Applied to leggings.
|
|
* Increases sneaking speed.
|
|
|
|
|-
|
|
|[[Bucket of Tadpole]]
|
|
|[[File:Bucket of Tadpole JE1 BE1.png|84px]]
|
|
|
|
|
* Obtained by using a water bucket on a tadpole.
|
|
|
|
|
* Can be used to spawn a tadpole.
|
|
|-
|
|
|[[Echo Shard]]
|
|
|[[File:Echo Shard JE1 BE1.png|84px]]
|
|
|
|
|
* Can be found in ancient city chests.
|
|
|
|
|
* Can be crafted into a recovery compass.
|
|
|-
|
|
|[[Recovery Compass]]
|
|
|[[File:Recovery Compass JE1 BE1.gif|84px]]
|
|
|
|
|
{{Crafting
|
|
|A1 = Echo Shard
|
|
|A2 = Echo Shard
|
|
|A3 = Echo Shard
|
|
|B1 = Echo Shard
|
|
|B2 = Compass
|
|
|B3 = Echo Shard
|
|
|C1 = Echo Shard
|
|
|C2 = Echo Shard
|
|
|C3 = Echo Shard
|
|
|Output = Recovery Compass
|
|
}}
|
|
|
|
|
* Points to your last death point.
|
|
* Spins randomly if the player has not died yet or is in a different dimension to the death point.
|
|
|-
|
|
|[[Music Disc]] ("5")
|
|
|| [[File:Music Disc 5 JE1.png|84px]] ||
|
|
{{Crafting
|
|
|A1 = Disc Fragment 5
|
|
|A2 = Disc Fragment 5
|
|
|A3 = Disc Fragment 5
|
|
|B1 = Disc Fragment 5
|
|
|B2 = Disc Fragment 5
|
|
|B3 = Disc Fragment 5
|
|
|C1 = Disc Fragment 5
|
|
|C2 = Disc Fragment 5
|
|
|C3 = Disc Fragment 5
|
|
|Output = Music Disc 5
|
|
}}
|
|
||
|
|
* Plays the track "[https://www.youtube.com/watch?v=mBRO4iNKSbg ''Five'']" from the [[Minecraft: The Wild Update (Original Game Soundtrack)|The Wild Update soundtrack]].
|
|
|-
|
|
|[[Disc Fragment]]
|
|
|| [[File:Disc Fragment 5 JE1.png|84px]] ||
|
|
* Can be found in ancient city chests.
|
|
||
|
|
* Can be crafted into music disc "5".
|
|
|-
|
|
|[[Goat Horn]]
|
|
|[[File:Goat Horn JE1 BE1.png|84px]]
|
|
|
|
|
* Drops when a goat charges at blocks typically found in biomes it spawns in.
|
|
* Ponder, Sing, Seek, and Feel horns are dropped by regular goats; in addition, they are found in pillager outpost chests.
|
|
* Admire, Call, Yearn, and Dream horns are dropped by screaming goats.
|
|
|
|
|
* Emits a loud noise when used.
|
|
* Each horn variant creates a different sound.
|
|
|}
|
|
|
|
=== Changed ===
|
|
{|{{Simple Guide table|Changed Items}}
|
|
|-
|
|
|[[Boat]]
|
|
|{{Animate|Oak Boat (item) JE6.png;Spruce Boat (item) JE4.png;Birch Boat (item) JE4.png;Jungle Boat (item) JE4.png;Acacia Boat (item) JE4.png|84px}}
|
|
|
|
|
* Changed item textures of all previously existing boats.
|
|
** The paddles represent their respective wood color and their inside rims of the boats are darker, to match{{el|be}}。
|
|
|-
|
|
|[[Goat Horn]]
|
|
|[[File:Goat_Horn_JE1_BE1.png|84px]]
|
|
|
|
|
*Now dropped when a [[goat]] rams [[mangrove log]]s as well.
|
|
*Changed "Feel" sound to match {{JE}}.
|
|
*Renamed "Resist" sound variant to "Dream".
|
|
|-
|
|
|[[Pufferfish]]
|
|
|[[File:Pufferfish_(item)_JE5_BE2.png|84px]]
|
|
|
|
|
* Decreased its poison level from IV to II.
|
|
|-
|
|
|Polar Bear [[Spawn Egg]]
|
|
|[[File:Polar Bear Spawn Egg JE2 BE2.png|84px]]
|
|
|
|
|
* Changed the colors, to distinguish it from the ghast spawn egg.
|
|
|-
|
|
|[[Map]]
|
|
|[[File:Map_(item)_BE3.png|84px]]
|
|
|
|
|
* Mangrove, bamboo, and polished blackstone buttons are no longer visible.
|
|
|-
|
|
|[[Potion]]
|
|
|{{Animate|Potion of Fire Resistance JE2 BE2.png;Potion of Harming JE2 BE2.png;Potion of Invisibility JE2 BE2.png;Potion of Leaping JE2 BE2.png;Potion of Decay BE2.png;Potion of Night Vision JE2 BE2.png;Potion of Poison JE2 BE2.png;Potion of Slowness JE2 BE2.png;Potion of Strength JE2 BE2.png;Potion of Swiftness JE2 BE2.png;Potion of the Turtle Master JE2 BE2.png;Potion of Water Breathing JE2 BE2.png|84px}}
|
|
|
|
|
* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
|
|
|}
|
|
|
|
==Structures==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Structures}}
|
|
|-
|
|
|[[Ancient City]]
|
|
|
|
|
[[File:Ancient City.png|128px]]
|
|
|
|
|
* Deep Dark.
|
|
|
|
|
* Yes (multiple)
|
|
|
|
|
* Warden (when summoned from sculk shriekers)
|
|
|
|
|
* An extensive, sculk-infested dungeon comprised of ruins of deepslate, wool, and dark oak.
|
|
* All ancient cities have a large frame structure in the middle - the only place where the reinforced deepslate block generates.
|
|
* Its chests may contain unique loot not found anywhere else, including [[Swift Sneak|a new enchantment]], [[Echo Shard|a new material]], and [[Disc Fragment|music disc fragments]].
|
|
* No mobs may spawn in this structure besides wardens, even if parts of it are outside of the deep dark's borders.
|
|
|-
|
|
|[[Mangrove Tree]]
|
|
|[[File:Mangrove Tree.png|128px]]
|
|
|
|
|
* Generates in [[mangrove swamp]]s.
|
|
* Grown from mangrove propagules.
|
|
|
|
|
* No
|
|
|
|
|
* No
|
|
|
|
|
* A tree made of mangrove leaves, roots, logs, vines, and moss carpets.
|
|
|
|
|}
|
|
|
|
==Non-Mob Entities ==
|
|
===New===
|
|
{|{{Simple Guide table|New Non-mob entities}}
|
|
|-
|
|
|Mangrove [[Boat]]
|
|
|[[File:Mangrove Boat JE1 BE1.png|128px]]
|
|
|
|
|
{{Crafting
|
|
|showname=0
|
|
|A2= Mangrove Planks
|
|
|C2= Mangrove Planks
|
|
|A3= Mangrove Planks
|
|
|B3= Mangrove Planks
|
|
|C3= Mangrove Planks
|
|
|Output= Mangrove Boat
|
|
|type= Transportation
|
|
}}
|
|
|
|
|
*None
|
|
|
|
|
*Can be used to cross water.
|
|
|-
|
|
|[[Boat with Chest]]
|
|
|{{Animate|Oak Boat with Chest.png;Spruce Boat with Chest.png;Birch Boat with Chest.png;Jungle Boat with Chest.png;Acacia Boat with Chest.png;Dark Oak Boat with Chest.png;Mangrove Boat with Chest.png|128px}}
|
|
|
|
|
{{Crafting
|
|
|showname=0
|
|
|B2= Chest
|
|
|B3= Oak Boat;Spruce Boat;Birch Boat;Jungle Boat;Acacia Boat;Dark Oak Boat;Mangrove Boat
|
|
|Output= Oak Boat with Chest;Spruce Boat with Chest;Birch Boat with Chest;Jungle Boat with Chest;Acacia Boat with Chest;Dark Oak Boat with Chest;Mangrove Boat with Chest
|
|
|type= Transportation
|
|
}}
|
|
|
|
|
*None
|
|
|
|
|
*Can be used to transport items over water.
|
|
|}
|
|
|
|
===Changed===
|
|
{|{{Simple Guide table|Changed Non-mob entities}}
|
|
|-
|
|
|[[End Crystal]]
|
|
|[[File:End_Crystal_JE2.gif|128px]]
|
|
|
|
|
* Increased end crystal collision box size to match {{JE}}.
|
|
* End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.
|
|
|}
|
|
|
|
==Biomes==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Biomes}}
|
|
|-
|
|
| [[Deep Dark]]
|
|
|| [[File:Deep Dark.png|128px]] ||
|
|
* A cave biome that generates in the deepest depths of the world, covered almost entirely by sculk.
|
|
* The deep dark is oriented to generate underneath mountainous regions, typically those covered by peak biomes like [[stony peaks]] and [[badlands]].
|
|
* No mobs can spawn in this biome besides wardens.
|
|
||
|
|
* [[Amethyst geode]]s
|
|
* [[Dungeon]]s
|
|
* [[Stronghold]]s
|
|
* [[Ancient City|Ancient cities]]
|
|
|-
|
|
|[[Mangrove Swamp]]
|
|
|[[File:Mangrove Swamp.png|128px]]
|
|
|
|
|
* A densely-forested variant of the swamp, housing a lot of mangrove trees.
|
|
* Mangrove swamps are oriented to generate along the borders of warm biomes such as [[jungle]]s and [[desert]]s.
|
|
* The ground of the mangrove swamp is composed of grass blocks and mud.
|
|
||
|
|
*[[Mangrove Tree]]s
|
|
|}
|
|
|
|
==Gameplay==
|
|
=== Changed ===
|
|
{|{{Simple Guide table|Changed Gameplay}}
|
|
|-
|
|
|[[Crafting]]
|
|
|
|
|
* Recipes can now refer to a tag instead of an item.
|
|
|-
|
|
|[[Options]]
|
|
|
|
|
* Profile settings has been split into two new sections: General and Account.
|
|
|-
|
|
|[[Sound]]
|
|
|
|
|
* Updated unique wood type sounds are now played by default without experimental toggle on.
|
|
|-
|
|
|Vibration
|
|
|
|
|
* Vibration listeners such as [[sculk sensor]]s, [[sculk shrieker]]s, and [[warden]]s now listen to the closest vibration instead of the first vibration in the tick.
|
|
|}
|
|
|
|
== Effects ==
|
|
=== New ===
|
|
{|{{Simple Guide table|New Effects}}
|
|
|-
|
|
|[[Darkness]]
|
|
|[[File:Darkness JE1 BE1.png|84px]]
|
|
||
|
|
* Wardens and sculk shriekers
|
|
||
|
|
* Dims the player's vision by darkening the screen and pulling in black fog.
|
|
|}
|
|
|
|
==Enchantments==
|
|
=== New ===
|
|
{| class="wikitable"
|
|
|-
|
|
![[Enchantment]]
|
|
!Max Level
|
|
! Applicable Items
|
|
!Notes
|
|
|-
|
|
|[[Swift Sneak]]
|
|
| III
|
|
|{{ItemSprite|Leather Leggings|link=Leggings}}{{ItemSprite|Chainmail Leggings|link=Leggings}}{{ItemSprite|Iron Leggings|link=Leggings}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Golden Leggings|link=Leggings}}{{ItemSprite|Netherite Leggings|link=Boots}}
|
|
|
|
|
*Increases sneaking speed.
|
|
|}
|
|
|
|
== Achievements ==
|
|
{{Load achievements|
|
|
It spreads;
|
|
Birthday song;
|
|
With our powers combined!;
|
|
Sneak 100}}
|
|
|
|
==See also==
|
|
{{Navbox guides}}
|
|
|
|
[[es:Guías de Bedrock Edition/The Wild Update]]
|
|
[[zh:基岩版指南/荒野更新]]
|