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wiki_backup/API.txt
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{{exclusive|bedrock}}
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{{Former official page now maintained by community}}
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{{quote|Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft.|Mike Ammerlaan<ref name="minecraft.net">
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{{mcnet|building-your-first-custom-mobs-and-add-ons-minecraft|Building your first custom mobs and add-ons for Minecraft|September 11, 2021|Mike Ammerlaan|prefix=creator}}</ref>||Generic Mojang avatar.png}}
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'''Add-ons''' are the first step toward bringing customization to all editions of ''Minecraft'' and are officially supported by [[Mojang Studios|Mojang]]/''Minecraft''. They allow the addition of elements to the game through a combination of [[resource pack]]s and behavior packs.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted "Getting Started with Add-On Development for Bedrock Edition"]</ref> [[Mojang Studios|Mojang]] provides official [https://learn.microsoft.com/en-us/minecraft/creator/ Creator Documentation] in order to assist the community.
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Behavior packs can modify the content of the game with the ability to change entity behaviors, loot drops, spawn rules, items, recipes, and trade tables. Behavior packs can be used to alter existing content or even create new entities, blocks, and items. They are often used in conjunction with Resource packs to create unique experiences that wouldn't be possible in the base game.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/behaviorpack "Introduction to Behavior Packs"]</ref>
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Previously, add-ons needed to be packaged with a world to be sold on the Minecraft [[Marketplace]]. However, as of February 2024, individual add-ons can now be sold separately on the Marketplace.<ref>{{mcnet|introducing-add-ons|Introducing add-ons|February 20, 2024|Linn Viberg}}</ref> All Marketplace content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. All purchased content instantly syncs to a player's Microsoft account unless they are not signed into their Xbox profile, in which case it is saved locally to the player's device.
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In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons such as [https://mcpedl.com MCPEDL] and [https://modbay.org ModBay] with the former being the more popular of the two while the latter has fewer ads and as such may provide better experience for slower devices.
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== Warnings ==
|
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[[File:Bedrock-modified-world-warning.png|thumb]]
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Added in {{BE}} [[1.20.70.21]], these [[loading tips]] appear if a world has add-ons applied to it.
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== Official documentation ==
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<!--NOTE: ONLY OFFICIAL DOCUMENTATION PROVIDED BY MOJANG SHOULD BE LINKED IN THIS SECTION-->
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/addonsreference/ Addons JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/animationsreference/ Animation JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/biomereference/examples/biomeoverview Biome Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/blockreference/ Block JSON Documentation]
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||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/ Entity JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/featuresreference/ Features JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/itemreference/ Item JSON Documentation]
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||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/molangreference/ Molang Documentation]
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||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/recipereference/ Recipe JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/particlesreference/ Particle JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/schemasreference/ Schema Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/ Script API Documentation]
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== Official tutorials ==
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<!--NOTE: ONLY OFFICIAL TUTORIALS PROVIDED BY MOJANG SHOULD BE LINKED IN THIS SECTION-->
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted Getting Started With Minecraft Add-Ons]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/resourcepack Introduction to Resource Packs]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/behaviorpack Introduction to Behavior Packs]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftentitywizard Getting Started with the Minecraft Entity Wizard]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftitemwizard Getting Started with the Minecraft Item Wizard]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftblockwizard Getting Started with the Minecraft Block Wizard]
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== Tools and Libraries ==
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/commonlyusedtools Commonly Used Tools]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/mctoolsoverview Minecraft Creator Tools]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview Bedrock Editor]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/snowstormoverview?view=minecraft-bedrock-stable Snowstorm]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/chunkeroverview?view=minecraft-bedrock-stable Chunker]
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== Templates ==
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; Resource and Behavior Example Packs:
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*[https://github.com/Mojang/bedrock-samples Bedrock Add-On Sample Files]
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; Script API Example Packs:
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*[https://github.com/microsoft/minecraft-gametests Script API <code>@minecraft/server-gametest</code> samples]
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*[https://github.com/microsoft/minecraft-scripting-samples Script API <code>@minecraft/server</code> samples]
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== Videos ==
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Tutorials from the official [https://www.youtube.com/@MinecraftCreatorChannel Minecraft Creator Channel]
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{{CV|OdZlKpLOkj4|Create a Mob using Blockbench and the Minecraft Entity Wizard}}
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{{CV|TUFeM5P4IwM|Customizing Mob Behaviors with JSON Components}}
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{{CV|kkm8xxqGVvs|Build gameplay with TypeScript}}
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{{CV|bCU8UxIZ-U4|Building Custom Blocks with Blockbench}}
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{{CV|kzWSItyz5Pk|Change the world with features}}
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== Gallery ==
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<gallery>
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File:Minecraft Add-Ons Poster.jpg|Promotional artwork for the introduction of add-ons to the Marketplace.
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File:Patrick-rodes-cake-golem.jpg|Render of a "Cake Golem" add-on.<ref>{{Citation|url=https://www.artstation.com/artwork/n0od66|title=Cake Golem Blockbench Tutorial|author=Patrick Rodes|website=ArtStation|date=July 15, 2024}}</ref>
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File:Patrick-rodes-render-motorcycle-2.jpg|Artwork of a motorcycle add-on.<ref>{{Citation|url=https://www.artstation.com/artwork/w0DOmw|title=Animation Presets Blockbench Tutorial|author=Patrick Rodes|website=ArtStation|date=July 15, 2024}}</ref>
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File:Bath Bomb Shuffle 2.mp4|Animation of the Merchant from the [[Lush Bath Bomb Add-On]].<ref>{{Tweet|Minecraft|1822793726877671462|It was 1. Great work, everyone 👍}}</ref>
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File:Rhinos in Minecraft.jpeg|Several rhinoceroses as they appear in the ''Naturalist'' add-on<ref>{{Citation|url=https://www.minecraft.net/en-us/marketplace/pdp?id=7cb1d924-4a39-452d-88bc-daa5f8843f54|title=Naturalist Add-On 2.0|author=Starfish Studios|website=minecraft.net}}</ref>, spotlighted by Mojang Studios<ref>{{Tweet|Minecraft|1837864969309761635|Happy #WorldRhinoDay! 🦏}}</ref>.
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File:Mob plushies.jpeg|Several Mob Plushies that appear in the ''Mob Plushies'' add-on.
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File:New Years Sale 2024 3.jpeg|Soundscapes add-on art.
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</gallery>
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== See also ==
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*[[Commands]]
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*[[Data pack]]
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox add-ons}}
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{{Navbox gameplay}}
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{{Navbox Bedrock Edition}}
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{{Navbox mods}}
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[[Category:Add-ons| ]]
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[[Category:Experimental]]
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[[Category:Formerly official pages]]
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[[de:Add-on]]
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[[es:Add-on]]
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[[fr:Add-on]]
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[[ja:Add-on]]
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[[ko:애드온]]
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[[pt:Complemento]]
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[[ru:Аддоны]]
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[[th:แอดออน]]
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[[uk:Доповнення]]
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[[zh:附加包]]
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wiki_backup/Add-On.txt
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{{exclusive|bedrock}}
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{{Former official page now maintained by community}}
|
||||
{{quote|Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft.|Mike Ammerlaan<ref name="minecraft.net">
|
||||
{{mcnet|building-your-first-custom-mobs-and-add-ons-minecraft|Building your first custom mobs and add-ons for Minecraft|September 11, 2021|Mike Ammerlaan|prefix=creator}}</ref>||Generic Mojang avatar.png}}
|
||||
|
||||
'''Add-ons''' are the first step toward bringing customization to all editions of ''Minecraft'' and are officially supported by [[Mojang Studios|Mojang]]/''Minecraft''. They allow the addition of elements to the game through a combination of [[resource pack]]s and behavior packs.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted "Getting Started with Add-On Development for Bedrock Edition"]</ref> [[Mojang Studios|Mojang]] provides official [https://learn.microsoft.com/en-us/minecraft/creator/ Creator Documentation] in order to assist the community.
|
||||
|
||||
Behavior packs can modify the content of the game with the ability to change entity behaviors, loot drops, spawn rules, items, recipes, and trade tables. Behavior packs can be used to alter existing content or even create new entities, blocks, and items. They are often used in conjunction with Resource packs to create unique experiences that wouldn't be possible in the base game.<ref>[https://learn.microsoft.com/en-us/minecraft/creator/documents/behaviorpack "Introduction to Behavior Packs"]</ref>
|
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|
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Previously, add-ons needed to be packaged with a world to be sold on the Minecraft [[Marketplace]]. However, as of February 2024, individual add-ons can now be sold separately on the Marketplace.<ref>{{mcnet|introducing-add-ons|Introducing add-ons|February 20, 2024|Linn Viberg}}</ref> All Marketplace content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. All purchased content instantly syncs to a player's Microsoft account unless they are not signed into their Xbox profile, in which case it is saved locally to the player's device.
|
||||
|
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In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons such as [https://mcpedl.com MCPEDL] and [https://modbay.org ModBay] with the former being the more popular of the two while the latter has fewer ads and as such may provide better experience for slower devices.
|
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|
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== Warnings ==
|
||||
[[File:Bedrock-modified-world-warning.png|thumb]]
|
||||
Added in {{BE}} [[1.20.70.21]], these [[loading tips]] appear if a world has add-ons applied to it.
|
||||
|
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== Official documentation ==
|
||||
<!--NOTE: ONLY OFFICIAL DOCUMENTATION PROVIDED BY MOJANG SHOULD BE LINKED IN THIS SECTION-->
|
||||
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/addonsreference/ Addons JSON Documentation]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/animationsreference/ Animation JSON Documentation]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/biomereference/examples/biomeoverview Biome Documentation]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/blockreference/ Block JSON Documentation]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/ Entity JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/featuresreference/ Features JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/itemreference/ Item JSON Documentation]
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||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/molangreference/ Molang Documentation]
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||||
*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/recipereference/ Recipe JSON Documentation]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/particlesreference/ Particle JSON Documentation]
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*[https://learn.microsoft.com/en-us/minecraft/creator/reference/content/schemasreference/ Schema Documentation]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/ Script API Documentation]
|
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|
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== Official tutorials ==
|
||||
<!--NOTE: ONLY OFFICIAL TUTORIALS PROVIDED BY MOJANG SHOULD BE LINKED IN THIS SECTION-->
|
||||
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/gettingstarted Getting Started With Minecraft Add-Ons]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/resourcepack Introduction to Resource Packs]
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/behaviorpack Introduction to Behavior Packs]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftentitywizard Getting Started with the Minecraft Entity Wizard]
|
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*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftitemwizard Getting Started with the Minecraft Item Wizard]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/minecraftblockwizard Getting Started with the Minecraft Block Wizard]
|
||||
|
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== Tools and Libraries ==
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/commonlyusedtools Commonly Used Tools]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/mctoolsoverview Minecraft Creator Tools]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview Bedrock Editor]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/snowstormoverview?view=minecraft-bedrock-stable Snowstorm]
|
||||
*[https://learn.microsoft.com/en-us/minecraft/creator/documents/chunkeroverview?view=minecraft-bedrock-stable Chunker]
|
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|
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== Templates ==
|
||||
; Resource and Behavior Example Packs:
|
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*[https://github.com/Mojang/bedrock-samples Bedrock Add-On Sample Files]
|
||||
|
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; Script API Example Packs:
|
||||
*[https://github.com/microsoft/minecraft-gametests Script API <code>@minecraft/server-gametest</code> samples]
|
||||
*[https://github.com/microsoft/minecraft-scripting-samples Script API <code>@minecraft/server</code> samples]
|
||||
|
||||
== Videos ==
|
||||
Tutorials from the official [https://www.youtube.com/@MinecraftCreatorChannel Minecraft Creator Channel]
|
||||
{{CV|OdZlKpLOkj4|Create a Mob using Blockbench and the Minecraft Entity Wizard}}
|
||||
{{CV|TUFeM5P4IwM|Customizing Mob Behaviors with JSON Components}}
|
||||
{{CV|kkm8xxqGVvs|Build gameplay with TypeScript}}
|
||||
{{CV|bCU8UxIZ-U4|Building Custom Blocks with Blockbench}}
|
||||
{{CV|kzWSItyz5Pk|Change the world with features}}
|
||||
|
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== Gallery ==
|
||||
<gallery>
|
||||
File:Minecraft Add-Ons Poster.jpg|Promotional artwork for the introduction of add-ons to the Marketplace.
|
||||
File:Patrick-rodes-cake-golem.jpg|Render of a "Cake Golem" add-on.<ref>{{Citation|url=https://www.artstation.com/artwork/n0od66|title=Cake Golem Blockbench Tutorial|author=Patrick Rodes|website=ArtStation|date=July 15, 2024}}</ref>
|
||||
File:Patrick-rodes-render-motorcycle-2.jpg|Artwork of a motorcycle add-on.<ref>{{Citation|url=https://www.artstation.com/artwork/w0DOmw|title=Animation Presets Blockbench Tutorial|author=Patrick Rodes|website=ArtStation|date=July 15, 2024}}</ref>
|
||||
File:Bath Bomb Shuffle 2.mp4|Animation of the Merchant from the [[Lush Bath Bomb Add-On]].<ref>{{Tweet|Minecraft|1822793726877671462|It was 1. Great work, everyone 👍}}</ref>
|
||||
File:Rhinos in Minecraft.jpeg|Several rhinoceroses as they appear in the ''Naturalist'' add-on<ref>{{Citation|url=https://www.minecraft.net/en-us/marketplace/pdp?id=7cb1d924-4a39-452d-88bc-daa5f8843f54|title=Naturalist Add-On 2.0|author=Starfish Studios|website=minecraft.net}}</ref>, spotlighted by Mojang Studios<ref>{{Tweet|Minecraft|1837864969309761635|Happy #WorldRhinoDay! 🦏}}</ref>.
|
||||
File:Mob plushies.jpeg|Several Mob Plushies that appear in the ''Mob Plushies'' add-on.
|
||||
File:New Years Sale 2024 3.jpeg|Soundscapes add-on art.
|
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</gallery>
|
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== See also ==
|
||||
*[[Commands]]
|
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*[[Data pack]]
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== References ==
|
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{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox add-ons}}
|
||||
{{Navbox gameplay}}
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox mods}}
|
||||
[[Category:Add-ons| ]]
|
||||
[[Category:Experimental]]
|
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[[Category:Formerly official pages]]
|
||||
|
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[[de:Add-on]]
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[[es:Add-on]]
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[[fr:Add-on]]
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[[ja:Add-on]]
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[[ko:애드온]]
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[[pt:Complemento]]
|
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[[ru:Аддоны]]
|
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[[th:แอดออน]]
|
||||
[[uk:Доповнення]]
|
||||
[[zh:附加包]]
|
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{{Infobox version
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|title=v1.11.3
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|edition=Bedrock Edition
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|image=Bedrock 1.11.3.png
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|internal=1.11.3.1</br> '''Windows 10''': 1.11.301.0
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|date='''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – May 17, 2019
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|prev=1.11.2
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|prevparent=1.11.0
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|next=1.11.4
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|nextparent=1.12.0
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}}
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'''1.11.3''' is a minor update for {{el|be}} released on May 17, 2019,<ref>{{tweet|Mega_Spud|1129418435623047173|There is a 1.11.3 hotfix for Minecraft rolling out now! Changelog here:|May 17, 2019}}</ref> for all Bedrock devices except Nintendo Switch, which fixed some bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028439431-Minecraft-1-11-3-Bedrock-|title=Minecraft - 1.11.3 (Bedrock)|date=May 17, 2019}}</ref>
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== Fixes ==
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* Fixed a crash that could occur when mobs found the nearest attackable mob.
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* When converting from old villagers to new villagers, they will now keep their XP level.
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* Villagers cured of being zombie villagers can no longer change their profession if they have enough XP ({{bug|MCPE-42348}}).
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* Another fix for villagers changing their professions when they are not supposed to.
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* Fixed pathfinding so when an entity cannot float, swim, or be amphibious, it can still walk at the bottom of water.
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* Fixed player tags and profile pictures of Realms members not appearing on the members list.
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* The Realms members list no longer returns to the first page when navigating to another page.
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* When using commands, the {{cd|villager|d=and|zombie_villager}} target selectors now target both old and new villager types.
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== Trivia ==
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* This version was released 10 years after [[Java Edition Classic 0.0.11a|Classic 0.0.11a]], the first publicly released version of ''Minecraft''.
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== References ==
|
||||
{{Reflist}}
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||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
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||||
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[[de:Bedrock Edition 1.11.3]]
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[[es:Bedrock Edition 1.11.3]]
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[[fr:Édition Bedrock 1.11.3]]
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[[ja:Bedrock Edition 1.11.3]]
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[[pt:Edição Bedrock 1.11.3]]
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[[ru:1.11.3 (Bedrock Edition)]]
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[[zh:基岩版1.11.3]]
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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/1.13 releases}}</div>
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{{Infobox version
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|title=v1.13.0
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|vernum=1.13
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|image=BE 1.13.0 Banner.jpg
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|image2=Bedrock 1.13.0.png
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|edition=Bedrock
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||||
|name=
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||||
|date=October 29, 2019<ref name="website">{{Mcnet|foxes--suspicious-stew--and-more-bedrock0|Foxes, Suspicious Stew and more now in Bedrock!|October 29, 2019|Ash Parrish}}</ref>
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.0.34.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.0.34.zip Linux]
|
||||
|server=1.13.0.34
|
||||
|internal='''Windows 10''': 1.13.34.0
|
||||
|prevparent=1.12.0
|
||||
|prev=1.12.1
|
||||
|next=1.13.1
|
||||
|nextparent=1.14.0
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/1.13 releases}}</div>
|
||||
|
||||
'''1.13.0''', the fifth experimental release of '''[[Village & Pillage]]''', is a version for {{el|be}} released on October 29, 2019.<ref name="release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035247792|title=Minecraft 1.13.0 (Bedrock)|date=October 29, 2019}}</ref> It focuses on adding the final remaining [[Village and Pillage]] features that were not included in previous updates, along with some other features, including a [[character creator]], and makes even more improvements to map-making and [[commands]].
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Dead Tube Coral
|
||||
|Dead Brain Coral
|
||||
|Dead Bubble Coral
|
||||
|Dead Fire Coral
|
||||
|Dead Horn Coral
|
||||
|Wither Rose
|
||||
|Light Block
|
||||
|Structure Void BE
|
||||
|Suspicious Stew
|
||||
|Fox Spawn Egg
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[Dead coral]]
|
||||
* A dead variant of coral that is made when coral is placed on the surface or does not have [[water]].
|
||||
* Can be placed on top of [[block]]s.
|
||||
|
||||
; [[Flowers]]
|
||||
* Added the [[wither rose]].
|
||||
** Drops from mobs killed by the [[wither]].
|
||||
** Inflicts the [[Wither effect]] to nearby [[player]]s and [[mob]]s.
|
||||
** Can be crafted into [[black dye]].
|
||||
|
||||
; [[Light block]]s
|
||||
* Are available only with [[commands]].
|
||||
* Supports auxiliary data from 0 to 15 for [[light]] level.
|
||||
|
||||
; [[Note block]]s
|
||||
* Added 11 new note block sounds:
|
||||
** {{BlockLink|Bone block}} = Xylophone
|
||||
** {{BlockLink|Block of gold}} = Bell
|
||||
** {{BlockLink|Clay|link=Clay (block)}} = Flute
|
||||
** {{BlockLink|Packed ice}} = Chime
|
||||
** {{BlockLink|Wool|id=white-wool}} = Guitar
|
||||
** {{BlockLink|Block of iron}} = Iron Xylophone
|
||||
** {{BlockLink|Soul sand}} = Cow Bell
|
||||
** {{BlockLink|Pumpkin|Pumpkin}} = Didgeridoo
|
||||
** {{BlockLink|Block of emerald}} = Bit
|
||||
** {{BlockLink|Hay bale}} = Banjo
|
||||
** {{BlockLink|Glowstone}} = Pling
|
||||
|
||||
; [[Structure void]]
|
||||
* It is an intangible [[block]] used to indicate to the [[structure block]]s that certain [[air]] blocks can be overridden by previously existing blocks in the destination.
|
||||
** Intended to be a replacement for the function [[barrier]] blocks used to convey (during early development), so they can form part of the structure itself.
|
||||
* They are invisible and have a small hitbox.
|
||||
** They are visible only when they are inside a structure being saved by a save [[structure block]]s and the toggle option "show invisible blocks" is true.
|
||||
** Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
|
||||
* Allows for empty spaces in a structure.
|
||||
** Unlike [[air]], it does not overwrite [[block]]s where it is loaded.
|
||||
** Example: If the [[player]] loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
|
||||
* Available through [[Experimental Gameplay]].
|
||||
|
||||
=== Items ===
|
||||
; [[Suspicious stew]]
|
||||
* Can be crafted, milked from brown mooshrooms, found in [[shipwreck]] supply [[chest]]s, or bought from farmer [[villager]]s.
|
||||
* When consumed, gives a [[status effect]] depending on what [[flower]] it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* Added [[fox]] spawn egg.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Brown mooshroom]]
|
||||
* A variant of the mooshroom that spawns when a red mooshroom is hit by [[lightning]].
|
||||
** Can be fed [[flower]]s then milked for a [[suspicious stew]].
|
||||
|
||||
; [[Fox]]es
|
||||
* Spawn as red foxes in snowless [[taiga]] biomes, and as snow foxes in snowy taiga biomes
|
||||
* Can be bred with [[sweet berries]].
|
||||
** The newborn fox trusts and defends the [[player]].
|
||||
* Can pick up and carry [[item]]s in their mouths.
|
||||
* May eat and drop what they are carrying.
|
||||
* [[Wolf|Wolves]] and polar bears attack them.
|
||||
*Attack chickens and rabbits.
|
||||
|
||||
=== World generation ===
|
||||
; [[Village]]s
|
||||
* Readded abandoned ([[zombie]]) villages, but with [[Village & Pillage]] architecture.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Achievements]]
|
||||
* Added a new achievement:
|
||||
** ''Time for Stew'' - Give someone a suspicious stew (20G)
|
||||
|
||||
=== Command format ===
|
||||
* Added tab-complete for writing coordinate [[commands]].
|
||||
* Added new {{code|PersistComponent}} command for [[mob]] persistence.
|
||||
* Improved many map-making commands.{{more info}}
|
||||
* Added {{cd|nameTag}} argument to {{cmd|summon}}, enabling summoning of entities with a name.
|
||||
|
||||
=== General ===
|
||||
; [[Character creator]]
|
||||
* Allows the player to personalize their avatar in many ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hair styles and colors, facial hair, and skin tones
|
||||
** More than 100 items are available for free. There is also a range of custom accessories available for purchase.
|
||||
* Traditional custom skins can still be imported as before on Windows 10 and mobile.
|
||||
|
||||
; Accessibility
|
||||
* Accessibility settings can now be accessed from in-game chat and has been revamped.
|
||||
* Added a new option in Accessibility settings that allows users to not auto-enable Text-To-Speech when their platform has it enabled.
|
||||
|
||||
; Chat
|
||||
* Added the ability to disable the chat prompt after entering the world.
|
||||
* Added the ability to change chat color and font.
|
||||
|
||||
; Fonts
|
||||
* Added a new font that can be seen in some menus.
|
||||
|
||||
; [[Credits]]
|
||||
* Added game credits.
|
||||
** These can be viewed after defeating the [[ender dragon]], and also through a new button found in the Profile Settings menu.
|
||||
|
||||
; General
|
||||
* Added PlayStation-related assets and translation strings into the game files.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Coral]]
|
||||
* Can now be placed on surface [[air]], but turns to dead coral if it has no [[water]].
|
||||
|
||||
; [[Grass path]]
|
||||
* Can now be found in the [[creative]] [[inventory]].
|
||||
|
||||
; [[Item frame]]s
|
||||
* Can now be placed on the top and bottom of [[block]]s.
|
||||
|
||||
; [[Structure block]]s
|
||||
* Added Save and Load behind the [[Experimental Gameplay]] toggle.
|
||||
* Added new textures and other functionalities.
|
||||
|
||||
=== Items ===
|
||||
; [[Armor]]
|
||||
* Worn armor no longer turns red when a [[player]] or [[mob]] takes [[damage]].
|
||||
|
||||
; [[Turtle egg]]s
|
||||
* Now have 2D textures in the [[inventory]].
|
||||
|
||||
; [[Map]]s
|
||||
* Locked maps now have a unique inventory icon.
|
||||
|
||||
=== Living Entities ===
|
||||
; [[Armor stand]]s
|
||||
* Now have a smoother animation when changing poses.
|
||||
|
||||
;[[Camera]]
|
||||
* Can no longer be obtained with the {{cmd|give}} [[command]]s.
|
||||
* Added functionality. Screenshots took by the camera can now be saved into the {{cd|screenshots}} folder.
|
||||
|
||||
; [[Fish]]
|
||||
* Now drop [[experience]] when killed.
|
||||
|
||||
; [[Illager captain]]s
|
||||
* The player now correctly receives the [[Bad Omen]] effect whenever the illager captain dies in combat with the player.
|
||||
|
||||
; [[Player]]s
|
||||
* Are now 1.8 [[block]]s tall. ({{bug|MCPE-31710}}).
|
||||
* Default Steve, Alex and character creator skins can now blink.
|
||||
|
||||
; [[Squid]]
|
||||
* Can now spawn in [[river]]s.
|
||||
|
||||
; [[Villager]]s
|
||||
* Can now heal if they have [[bread]] in their [[inventory]].
|
||||
* Master-level farmers can now sell [[suspicious stew]]. ({{bug|MCPE-51215}}).
|
||||
* Cartographer [[trade]]s now require 11 [[glass panes]] instead of 10.
|
||||
* Villager trade levels now match {{el|je}} with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}})
|
||||
|
||||
=== General ===
|
||||
* [[Player]]s attempting to sleep on [[villager]]-occupied [[bed]]s now succeed, kicking the villager off.
|
||||
* Improved performance.
|
||||
* Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes [[block]]s from a newer version of the game).
|
||||
* Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
|
||||
* Map-making and add-on improvements.
|
||||
|
||||
; Map-making and [[add-on]]s
|
||||
* New data-driven objects:
|
||||
** [[Brewing stand]] potion recipes.
|
||||
** Environment [[damage]] for entities.
|
||||
** [[Turtle]] and [[lightning]] interactions.
|
||||
** [[Pufferfish]] puffed states.
|
||||
** [[Fishing rod|Fishing hooks]].
|
||||
** [[Horse]] models and animations.
|
||||
** [[Snow golem]] trail behavior.
|
||||
** [[Dragon]] breath [[particles]].
|
||||
** [[Guardian]] and [[elder guardian]] animation and rendering.
|
||||
** Elder guardian spike animation.
|
||||
** [[Sparkler]] particles ({{el|ee}}).
|
||||
** [[Balloon]]s (Education Edition).
|
||||
* Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
|
||||
* Added {{cd|push}} component that determines whether an [[entity]] can be pushed.
|
||||
* Added {{cd|persistent}} component that determines whether an entity should be persistent in the game world.
|
||||
* Significantly increased the maximum {{cd|spawnRadius}} distance.
|
||||
* [[Lever]]s now have their own [[block]] state.
|
||||
* Pillar blocks now have their own block state instead of using some values of the direction block state.
|
||||
* Actor Definition Events can now be triggered from scripts.
|
||||
* Scripting logs can now be opened and viewed while the game is running.
|
||||
* Added new scripting Actor [[tag]]s.
|
||||
* Added '{{cd|container}}' scripting component for [[block]]s
|
||||
* Added '{{cd|projectile_hit}}', {{cd|entity_hurt}}, {{cd|entity_sneak}}, {{cd|entity_attack}}, and {{cd|block_exploded}} scripting events.
|
||||
|
||||
; How to Play
|
||||
* How to Play menu improvements.
|
||||
* Added a how to play section for [[structure block]]s.
|
||||
* Updated the [[armor]] section so that it specifies that [[carved pumpkin]]s should be used as protection from [[endermen]].
|
||||
* Updated the section about repairing [[elytra]], which now describes using [[phantom membrane]]s to repair them instead of [[leather]]. ({{bug|MCPE-41608}})
|
||||
* Updated the section regarding [[raid]]s.
|
||||
* Updated the section regarding host and [[player]] options. ({{bug|MCPE-28976}})
|
||||
* Updated the section about taming [[cat]]s. ({{bug|MCPE-43490}})
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Replaced the hanger button with a "Profile" button.
|
||||
* Moved the "Achievements" button to the "Profile" screen.
|
||||
|
||||
; [[RenderDragon]]
|
||||
* Xbox One now uses the new rendering engine RenderDragon.<ref>{{ytl|tCMuu5F3m-Q|t=50m13s|What's New: Moar Beeeezzz! - Sept 12, 2019}}</ref>
|
||||
|
||||
; [[Raid]]s
|
||||
* [[Villager]]s and [[illager]]s now celebrate upon failure/completion of a raid, respectively.
|
||||
* The [[player]] no longer receives [[Bad Omen]] when all villagers die or all [[bed]]s are destroyed during a raid.
|
||||
|
||||
; [[Pillager patrol]]s
|
||||
* Can now spawn in any [[biome]] except for [[mushroom fields]].
|
||||
* Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
|
||||
* Now attack in swarms.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed several crashes that could occur when loading the game.
|
||||
* Fixed a crash that could occur while navigating menus.
|
||||
* Fixed a crash that could occur when trying to create new world or when joining a multiplayer game.
|
||||
* Fixed a crash that could occur when a player left a multiplayer game.
|
||||
* Fixed a crash that could occur when signing into a Microsoft account.
|
||||
* Fixed a crash that could occur when switching profiles on Xbox One.
|
||||
* Fixed a crash that could occur when launching the game on Xbox One.
|
||||
* Fixed a crash that could occur when typing certain characters onto a sign.
|
||||
* Fixed a crash that could occur when exploring world templates.
|
||||
* Fixed a crash that could occur when choosing certain skins.
|
||||
* Fixed a crash that could occur when breaking a block underneath a detector rail.
|
||||
* Fixed a crash that could occur when creating a new world using some Marketplace packs.
|
||||
* Fixed a crash that could occur when exiting the game on Windows 10.
|
||||
* Fixed a crash that could sometimes occur when approaching world spawn. ({{bug|MCPE-46686}})
|
||||
* Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
|
||||
* Fixed a crash that occurred when accepting the storage permission on Android.
|
||||
* Fixed a crash that could occur when resuming the game on Oculus Rift.
|
||||
* Fixed a crash that could occur when launching the game on Oculus Rift.
|
||||
* Fixed a crash that occurred when typing certain characters into chat. ({{bug|MCPE-44419}})
|
||||
* Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function.
|
||||
* Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the "Wildlife: Jungle" map.
|
||||
* Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
|
||||
* Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile.
|
||||
* Fixed a crashing issue that affected certain worlds when approaching spawn. ({{bug|MCPE-46686}})
|
||||
* Fixed a crash that could occur after changing the file storage location on Android devices.
|
||||
* Fixed a crash that could occur on low and mid-end Android devices.
|
||||
* Fixed a crash that could occur when trying to double-tap on an item on the beacon screen.
|
||||
* Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices.
|
||||
* Fixed a crash related to cached resources.
|
||||
|
||||
; Performance
|
||||
* Improved world launch time by optimizing network and resource tasks.
|
||||
* Improved performance when opening the inventory.
|
||||
* Several performance improvements regarding block rendering.
|
||||
* Fixed a drop in performance when flying with elytra in the End.
|
||||
* Optimized terrain light calculation.
|
||||
* Optimized grass growth block ticking.
|
||||
|
||||
; General
|
||||
* The "We are being attacked!" and "I've got a bad feeling about this" [[achievements]] can once again be unlocked. ({{bug|MCPE-45060}})
|
||||
* The "Renewable Energy" achievement is once again unlockable. ({{bug|MCPE-39661}})
|
||||
* The "Where have you been?" achievement now unlocks correctly on Android.
|
||||
* Maps are now drawn more quickly when exploring, meaning the "Map Room" achievement now unlocks more consistently. ({{bug|MCPE-27720}})
|
||||
* Fixed some instances of skin selections not saving and reverting to Alex or Steve. ({{bug|MCPE-32089}})
|
||||
* Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in. (MCPE-48494)
|
||||
* The world loading screen now closes once an acceptable amount of chunks have loaded. ({{bug|MCPE-44815}})
|
||||
* Fixed issues related to unloaded [[chunk]]s that could appear in Realms and local worlds. ({{bug|REALMS-1553}})
|
||||
* Partially fixed an issue that caused global resources not to be applied after relaunching the game.
|
||||
* Fixed various text to speech issues.
|
||||
* [[Player]]s can now switch between user accounts on Xbox One without restarting the game.
|
||||
* Fixed the messaging when trying to import a world template created in a newer version.
|
||||
* Fixed a controller issue when docking the Nintendo Switch.
|
||||
|
||||
; Gameplay
|
||||
* [[Player]]s in [[water]] are now knocked back by [[TNT]] explosions
|
||||
* Split-screen players who join a world now spawn in the correct safe place and no longer spawn in the void.
|
||||
* Fixed an issue that could cause some worlds to become corrupted during gameplay. ({{bug|MCPE-50496}})
|
||||
* Players now properly receive stored XP from furnaces. ({{bug|MCPE-47324}})
|
||||
* Eating when using a [[nether portal]] no longer causes players to teleport to random locations. ({{bug|MCPE-39147}})
|
||||
* The player can once again open the [[inventory]] correctly while sitting in a [[boat]].
|
||||
* Using [[bone meal]] on a [[flower]] now generates more flowers of that type around it, rather than just dandelions and poppies. ({{bug|MCPE-7979}})
|
||||
* The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.
|
||||
* Fixed an issue with block updates on a waterlogged block triggering a redstone update in the same chunk.
|
||||
* Fire charges launched from dispensers now ignite [[minecarts with TNT]].
|
||||
* The damage sound is no longer heard when a player falls or lands in Creative mode. ({{bug|MCPE-515}})
|
||||
* Corrected [[player]] [[sprinting|sprint]]/[[swimming|swim]] state when exiting [[water]].
|
||||
* Fixed pitch issue with the camera that caused the player to walk backward when looking straight up.
|
||||
* Players can now teleport on top of non-full or transparent [[block]]s when eating a [[chorus fruit]].
|
||||
* The camera now rotates correctly when in third-person view.
|
||||
* The player no longer keeps on rowing when opening the inventory during boat rides. ({{bug|MCPE-36522}})
|
||||
* [[Arrow]]s hitting players underwater no longer play multiple hit sounds.
|
||||
* [[Lightning]] from Channelling [[trident]]s now affect more than a single [[mob]] in a small area. ({{bug|MCPE-44393}})
|
||||
* Lightning now strikes less frequently. ({{bug|MCPE-38768}})
|
||||
* Arrows now destroy armor stands properly. ({{bug|MCPE-47785}})
|
||||
* Fixed an issue that prevented players from moving while sneaking on top of [[shulker]]s and [[boat]]s. ({{bug|MCPE-44644}})
|
||||
* Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day'. ({{bug|MCPE-39595}})
|
||||
|
||||
; World generation
|
||||
* [[Chest]]s that generate in desert temples now face the correct direction. ({{bug|MCPE-37393}})
|
||||
|
||||
; Mobs
|
||||
* Tweaked [[drowned]] despawning rules to help prevent too many being present in the world. ({{bug|MCPE-34032}})
|
||||
** Drowned now despawn if the following conditions are met: The player is at least 54 blocks away, the drowned has not performed any actions in at least 30 seconds, and it is daytime.
|
||||
* [[Iron golem]]s are no longer knocked back by explosions. ({{bug|MCPE-43662}})
|
||||
* Fixed the sitting position for baby zombie jockeys.
|
||||
* Fixed the death animation of [[spider]]s. ({{bug|MCPE-41417}})
|
||||
* The [[wither]] once again has its blue shield.
|
||||
* Lazy [[panda]]s no longer float above the ground when lying on their backs. ({{bug|MCPE-43164}})
|
||||
* Baby [[pig]]s now turn into baby [[zombie pigmen]] when struck by [[lightning]]. ({{bug|MCPE-38134}})
|
||||
* [[Pillager]]s now spawn around [[pillager outpost]]s more frequently. ({{bug|MCPE-43396}})
|
||||
* Fixed [[player]] alignment to [[bed]]s when sleeping.
|
||||
* [[Zombie]]s can no longer break [[iron door]]s. ({{bug|MCPE-43725}})
|
||||
* Zombies once again spawn in [[cave]]s. ({{bug|MCPE-52743}})
|
||||
* [[Village]] [[mob]]s (such as [[iron golem]]s and [[cat]]s) can no longer spawn inside of [[block]]s. ({{bug|MCPE-44442}}, {{bug|MCPE-41886}})
|
||||
* [[Ravager]]s can now pathfind through [[water]].
|
||||
* Cured [[zombie villager]]s now keep their trade level.
|
||||
* Jockeys no longer get stuck trying to move to unreachable mounts.
|
||||
* [[Mob]]s no longer break [[turtle egg]]s when mob griefing is disabled. ({{bug|MCPE-36245}})
|
||||
* Mobs can now pathfind correctly through waterlogged blocks. ({{bug|MCPE-37005}})
|
||||
* Mobs can now pathfind correctly on unlit [[campfire]]s.
|
||||
* Mobs once again drop armor and equipment as loot. ({{bug|MCPE-48891}})
|
||||
* Mobs no longer drop fully repaired [[weapon]]s as loot. ({{bug|MCPE-45953}})
|
||||
* Leads now connect to mobs at the correct position.
|
||||
* Mobs no longer attempt to path find over 1.5 [[block]] high obstacles. ({{bug|MCPE-45256}})
|
||||
* [[Villager]]s now all go to sleep correctly at night.
|
||||
* [[Creeper]]s no longer lose aggro when line of sight is broken briefly.
|
||||
* [[Zombie]]s no longer get stuck on doors.
|
||||
* Mobs standing on slabs are no longer immune to sunlight damage after reloading the world. ({{bug|MCPE-32822}})
|
||||
* [[Witch]]es can no longer spawn in 1.8 high gaps. ({{bug|MCPE-45935}})
|
||||
* Animal [[breeding]] cooldowns no longer reset after reloading the world.
|
||||
* [[Endermen]] holding red [[sand]] no longer drop regular sand when killed. ({{bug|MCPE-25926}})
|
||||
* Endermen are correctly affected by the [[Invisibility]] effect, when applied. ({{bug|MCPE-44492}})
|
||||
* Fixed the held sword position for vex [[mob]]s.
|
||||
* [[Entity]] hit and collision boxes no longer exist during mob death animations. ({{bug|MCPE-9999}})
|
||||
* [[Wither skeleton]]s are no longer affected by the Wither effect. ({{bug|MCPE-46317}})
|
||||
* Mobs and entities are no longer slowed when walking one block above ice. ({{bug|MCPE-13852}})
|
||||
* Baby [[zombie]]s are now able to ride [[zombie pigmen]]. ({{bug|MCPE-20163}})
|
||||
* Increased the speed that [[phantom]]s' wings flap. ({{bug|MCPE-42935}})
|
||||
* [[Drowned]] on land now attack based on brightness levels rather than time of day.
|
||||
* [[Dolphin]]s once again follow [[player]]s in [[boat]]s.
|
||||
* [[Nether portal]]s now spawn zombie pigmen on Easy difficulty. ({{bug|MCPE-45934}})
|
||||
* Fixed [[creeper]] farms by adjusting mob height spawning logic. ({{bug|MCPE-45935}})
|
||||
* [[Stray]]s and [[skeleton]]s now show [[enchanting|enchanted]] [[bow]]s when held.
|
||||
* [[Villager]]s now show angry [[particles]] when hit by a [[player]], even if they haven't been traded with yet. ({{bug|MCPE-29700}})
|
||||
* [[Parrot]]s can now be picked in Creative mode using pick block.
|
||||
* [[Mob]]s now attack the [[player]] correctly while standing on [[soul sand]].
|
||||
* [[Villager]]s now close [[door]]s that have been opened by a player or redstone. ({{bug|MCPE-21946}})
|
||||
* Farmers now correctly harvest [[crops]] when their [[inventory]] is not full. ({{bug|MCPE-47166}})
|
||||
* Villagers now hide more consistently during a [[raid]].
|
||||
* Fixed the "Toast" [[rabbit]] easter egg. ({{bug|MCPE-44510}})
|
||||
* Updated mason trades.
|
||||
|
||||
; Blocks
|
||||
* [[Beacon]]s now play the correct ambient [[sound]]. ({{bug|MCPE-34413}})
|
||||
* [[TNT]] no longer falls through [[block]]s when lit. ({{bug|MCPE-41313}})
|
||||
* [[Lava]] now correctly affects [[mob]]s that come into contact with it. ({{bug|MCPE-45531}})
|
||||
* Standing in a [[cauldron]] of lava now deals the correct amount of [[damage]] to [[player]]s. ({{bug|MCPE-39356}})
|
||||
* Falling [[snow]] can no longer replace other blocks. ({{bug|MCPE-44613}})
|
||||
* Using pick block on lit Redstone now gives the player the correct block. ({{bug|MCPE-43450}})
|
||||
* [[Frosted ice]] no longer causes performance issues when it is waiting to melt underground. ({{bug|MCPE-39698}})
|
||||
* [[Leaves]] collected with [[Silk Touch]] now stack correctly with other leaves of the same type. ({{bug|MCPE-32347}})
|
||||
* Shulker boxes can no longer be placed in the same space as the player. ({{bug|MCPE-39674}})
|
||||
* Wood blocks now have proper directional placement. ({{bug|MCPE-43367}})
|
||||
* [[Jukebox]]es now stop playing music after being broken. ({{bug|MCPE-47587}})
|
||||
* [[Furnace]]s now play all applicable [[sound]]s at the correct pitch. ({{bug|MCPE-43915}})
|
||||
* The [[beacon]] block can now suffocate [[player]]s and [[mob]]s like other opaque blocks.
|
||||
* [[Hopper]]s now pick up [[item]]s from above correctly. ({{bug|MCPE-31393}})
|
||||
* [[Piston]]s now have the correct textures when placed in any direction. ({{bug|MCPE-38053}})
|
||||
* [[Granite]], [[diorite]] and [[andesite]] can no longer be [[smelting|smelted]] into smooth stone. ({{bug|MCPE-45914}})
|
||||
* Explosions no longer destroy and drop [[End gateway]] blocks. ({{bug|MCPE-47174}})
|
||||
* [[Sneaking]] on [[redstone ore]] no longer triggers glow.
|
||||
* [[Anvil]]s now take [[damage]] correctly after use.
|
||||
* [[Water]] dispensed from a [[dispenser]] no longer breaks [[End portal]]s and gateways.
|
||||
* Dispensers now place [[boat]]s correctly.
|
||||
* Falling [[snow|snow layers]] no longer break [[block]]s in redstone contraptions. ({{bug|MCPE-49773}})
|
||||
* [[Barrier block]]s no longer stop [[grass]] growth. ({{bug|MCPE-41262}})
|
||||
* [[Farmland]] blocks once again prevent grass growing underneath.
|
||||
* Breaking an extended [[piston]] in Creative mode no longer [[drops]] an [[item]]. ({{bug|MCPE-10853}})
|
||||
* [[TNT]] can now be crafted from red sand, in addition to plain old regular sand.
|
||||
* [[Campfire]]s can be doused with [[splash water bottle]]s only, to match {{el|je}}.
|
||||
* [[Coarse dirt]] is no longer replaced with [[dirt]] when a [[tree]] is grown on top. ({{bug|MCPE-26215}})
|
||||
* Invisible bedrock no longer emits stone [[particles]] when fallen on.
|
||||
|
||||
; Items
|
||||
* [[Button]]s no longer appear rotated in the hotbar. ({{bug|MCPE-11365}}, {{bug|MCPE-42584}})
|
||||
* The durability bar for [[shield]]s now updates correctly when sustaining [[damage]]. ({{bug|MCPE-44788}})
|
||||
* Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. ({{bug|MCPE-41944}})
|
||||
* Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stonecutters, etc. ({{bug|MCPE-47907}}, {{bug|MCPE-48421}}, {{bug|MCPE-47684}})
|
||||
* Arrows cause sand and gravel to fall again. ({{bug|MCPE-18257}})
|
||||
* [[Splash water bottle]]s once again deal [[damage]] to [[blaze]]s and [[endermen]]. ({{bug|MCPE-42589}})
|
||||
* Fixed [[trident]] position issues when being held and thrown.
|
||||
* Fixed [[Riptide]] tridents not propelling [[player]]s forward correctly.
|
||||
* Loyalty tridents now return to the correct player after bouncing off a [[shield]]. ({{bug|MCPE-44225}})
|
||||
* Equipment on [[armor stand]]s now renders correctly if the armor stand is affected by the Invisibility effect. ({{bug|MCPE-39779}})
|
||||
* The LT controller button can once again be used to quickly equip or replace [[armor]]. ({{bug|MCPE-35579}})
|
||||
* [[Player]]s are now able to use items like [[fishing rod]]s while aiming at nearby [[mob]]s.
|
||||
* [[Nether wart]] now has a chance to [[drops|drop]] more [[item]]s when broken with [[Fortune]] [[tool]]s. ({{bug|MCPE-31107}})
|
||||
* [[Fire Aspect]] [[sword]]s no longer set Creative players on [[fire]]. ({{bug|MCPE-14036}})
|
||||
* Drinking [[sound]] for milk and potions now plays correctly. ({{bug|MCPE-38340}})
|
||||
* [[Trapdoor]] items now have the correct [[inventory]] textures. ({{bug|MCPE-44214}})
|
||||
* Six-sided wood block variants can now be [[smelting|smelted]] or used as [[furnace]] fuel. ({{bug|MCPE-47170}})
|
||||
* Damaged elytra now have their own texture. ({{bug|MCPE-47758}})
|
||||
* Fixed an issue that prevented certain [[item]]s not being suggested in the [[recipe book]] correctly.
|
||||
* Items cooked on the [[campfire]] now stack together correctly. ({{bug|MCPE-47684}})
|
||||
* Fixed the default recipe for [[bed]]s.
|
||||
* [[Player]]s no longer lose items when moving stacks of items into a [[cartography table]].
|
||||
* Changed how the [[bell]] item is held in the player's hand, so that it is held like an item rather than a [[weapon]]. ({{bug|MCPE-43638}})
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. ({{bug|MCPE-39031}})
|
||||
* The [[player]] model is now visible again while sleeping on a [[bed]].
|
||||
* [[Boat]] paddling animation now matches {{el|je}} and resynchronizes when paddling stops.
|
||||
* Fixed an issue with water not rendering correctly on some servers. ({{bug|MCPE-46813}})
|
||||
* Fix an issue that caused block [[entities]] (such as beds) to not render after suspending and resuming the game.
|
||||
* [[Arrow]]s now render correctly when held by armor stands.
|
||||
* [[Armor stand]]s and players can again wear [[helmet]]s with secondary layers.
|
||||
* Fixed [[elytra]] position for skins that don't use the standard humanoid model.
|
||||
* Fixed some graphical errors when launching the game on Oculus Rift.
|
||||
* [[Flower]]s no longer become invisible in [[flower pot]]s. ({{bug|MCPE-40806}})
|
||||
* Players no longer show the flying animation when using [[scaffolding]] while elytra are equipped.
|
||||
* Improved the texture for the [[stonecutter]] with non-fancy graphics. ({{bug|MCPE-42487}})
|
||||
* Tweaked first-person hand attack animations.
|
||||
* Multiple [[block]]s no longer change color to black when moved by [[piston]]s.
|
||||
* Tweaked the position of the [[shield]] when held in the off-hand to fix a minor texture clipping issue.
|
||||
* Fixed hand animation when switching to empty hand from held [[item]].
|
||||
|
||||
; User interface
|
||||
* Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
|
||||
* The text to speech narrator now works correctly with punctuation in text boxes.
|
||||
* Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod.
|
||||
* Chat instructions no longer appear on screen every time the player travels through a portal. ({{bug|MCPE-45073}})
|
||||
* Removed duplicate and overlapping progress bars.
|
||||
* Fixed the safe screen area prompt not appearing, when necessary, on certain devices.
|
||||
* Keyboard inputs now work correctly when the game loads out of window focus.
|
||||
* Fixed the "Open Chat" message for touch screen devices.
|
||||
* Flight controls no longer show when sleeping in a bed in creative. ({{bug|MCPE-44928}})
|
||||
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
|
||||
* The wither's health bar no longer disappears during the fight if the player moves away. ({{bug|MCPE-40881}})
|
||||
* Using 'Place All' (Y) on the cartography table output slot now crafts only as many of the shown result possible.
|
||||
* Joining a Realm through the 'Joinable Friends' list no longer shows world info. ({{bug|MCPE-47731}})
|
||||
* The background tint of the player coordinates is now consistent with the chat background. ({{bug|MCPE-43791}})
|
||||
* Tweaked the controller cursor position when auto-crafting with a full inventory.
|
||||
* Obfuscated text once again works with the smooth font chat setting.
|
||||
* Fixed duplicated 'Sign In' messages that were overlapping.
|
||||
* The correct Marketplace Inventory items are now shown when switching between players.
|
||||
* Global resource packs in Settings now update to the new chosen language.
|
||||
|
||||
; [[Commands]]
|
||||
* Execute detect command now uses local coordinates correctly. ({{bug|MCPE-29942}})
|
||||
** Modified '{{cd|CommandPosition}}' so that an optional offset can be specified to move the rotation point in case of a local coordinate.
|
||||
** Fixed the '{{cd|ExecuteCommand}}' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
|
||||
* Using '{{cmd|spreadplayers}}' no longer permanently loads distant chunks.
|
||||
* [[Powered rail]]s placed using '{{cmd|fill}}' now work correctly when powered by [[redstone]].
|
||||
* Using '{{cmd|setblock}}' on a [[piston]] base no longer leaves an invisible piston arm.
|
||||
* Cloned active [[mob spawner]]s now have an animated [[mob]] when placed. ({{bug|MCPE-23106}})
|
||||
* The '{{cmd|clear}}' command once again works correctly with damageable [[item]]s.
|
||||
* Running the "{{cmd|clear}}" command message now shows correct amount of items removed. ({{bug|MCPE-34750}})
|
||||
* [[Carpet]] is now removed correctly when using the '{{cmd|clear}}' command.
|
||||
* Using '{{cmd|clear @p item}}' now clears correctly auxiliary values.
|
||||
* [[Piston]]s with data values 6 and 7 can no longer be placed using slash commands. ({{bug|MCPE-21558}})
|
||||
* [[Player]]s can no longer use the '{{cmd|spawnpoint}}' command in [[the Nether]].
|
||||
* Using the command '/@s[type=...]' now works correctly. ({{bug|MCPE-49766}})
|
||||
* Fixed an error message that occurred when using the '{{cmd|help}}' command.
|
||||
|
||||
; Add-ons and script engine
|
||||
* Fixed MoLang scripting errors that were being logged for older content.
|
||||
* [[Endermen]] with modified behaviors can now be shot and damaged with projectiles.
|
||||
* Loading packs with lots of custom [[item]]s now works correctly.
|
||||
* Custom rideable entities now show the correct action hint when added.
|
||||
* Fixed the positioning of [[particles]] that were showing correctly only when centered on screen.
|
||||
* The '{{cd|timer}}' component once again functions on vanilla projectiles.
|
||||
* Fixed an issue with the '{{cd|must_see_forget_duration}}' component not working.
|
||||
* Fixed humanoid eating animation.
|
||||
* Fixed the '{{cd|scale}}' component failing to scale certain [[entities]].
|
||||
* Running the '{{cd|tick_world}}' component now removes ticking areas correctly and consistently.
|
||||
* Added stone slab aliases to allow backward compatibility on add-on packs.
|
||||
* The '{{cd|spawn_entity}}' component is now executed when an entity is being ridden.
|
||||
* [[Ghast]]s no longer keep looking at [[player]]s if the behavior component has been removed.
|
||||
* Fixed [[minecart]] rider rotation not being updated correctly in some packs.
|
||||
* Particle UVs no longer include lines of textures next to the selected UV.
|
||||
* Custom entities using '{{cd|nearest_attackable_target}}' now re-evaluate current target validity.
|
||||
* Fixed mini bows rendering on all mobs other than players in scripting packs.
|
||||
* The '{{cd|has_equipment}}' filter now works correctly with damageable [[item]]s.
|
||||
* Fixed a scripting error that would appear when shooting arrows from a dispenser.
|
||||
* When a global resource pack is deleted, it now removes itself from the active stack.
|
||||
* Fixed unparented geometry on pre-1.8 [[guardian]]s.
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|ZBSOWPLjNRA}}
|
||||
|
||||
== Trivia ==
|
||||
* 1.13.0 had the most beta versions of any update to {{el|be}} prior to [[Bedrock Edition 1.16.0|1.16]], with a total of 11 beta builds.
|
||||
*In ''[[Minecraft China]]'', this update is called "Generation Update".
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.13.0]]
|
||||
[[es:Bedrock Edition 1.13.0]]
|
||||
[[fr:Édition Bedrock 1.13.0]]
|
||||
[[it:Bedrock Edition 1.13.0]]
|
||||
[[ja:Bedrock Edition 1.13.0]]
|
||||
[[pl:Bedrock Edition 1.13.0]]
|
||||
[[pt:Edição Bedrock 1.13.0]]
|
||||
[[ru:1.13.0 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0]]
|
34
wiki_backup/Bedrock_Edition_1.14.21.txt
Normal file
34
wiki_backup/Bedrock_Edition_1.14.21.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
{{Infobox version
|
||||
|title=v1.14.21
|
||||
|vernum=1.14.21
|
||||
|server=1.14.21.0
|
||||
|internal=1.14.21.0
|
||||
|versioncode=941142100
|
||||
|image=Bedrock 1.14.21.png
|
||||
|edition=Bedrock
|
||||
|date='''Fire''': January 31, 2020
|
||||
|prevparent=1.14.0
|
||||
|prev=1.14.20
|
||||
|next=1.14.30
|
||||
|nextparent=1.16.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.21.0.zip Windows]<br/>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.21.0.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.14.21''' is a minor update to {{el|be}} released only for Fire tablets on January 31, 2020,<ref>{{cite|url=https://bugs.mojang.com/rest/api/2/project/MCPE/versions|title=MCPE versions|website=Mojira API}}</ref> which fixes two Realms bugs.{{Dubious|reason=We don't actually know why this version was released. The two bugs mentioned in the article were fixed via the server update.}}
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=REALMS|fixedin=1.14.21 (Bedrock)|showdesc=1
|
||||
|;hotfix
|
||||
|REALMS-2860|Just updated but getting "..need to update to continue playing..".
|
||||
|REALMS-2871|Issue with Kindle Update and Realms.
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[ja:Bedrock Edition 1.14.21]]
|
||||
[[pt:Edição Bedrock 1.14.21]]
|
||||
[[zh:基岩版1.14.21]]
|
38
wiki_backup/Bedrock_Edition_1.14.41.txt
Normal file
38
wiki_backup/Bedrock_Edition_1.14.41.txt
Normal file
|
@ -0,0 +1,38 @@
|
|||
{{Infobox version
|
||||
|title=v1.14.41
|
||||
|image=
|
||||
|edition=Bedrock
|
||||
|date='''PS4''': March 3, 2020
|
||||
|devversions=none
|
||||
|internal='''PS4''': 2.05<br>{{more info|see talk page}}
|
||||
|prevparent=1.14.0
|
||||
|prev=1.14.30
|
||||
|next=1.14.60
|
||||
|nextparent=1.16.0
|
||||
}}
|
||||
|
||||
'''1.14.41''' is a minor update to {{el|be}} released only for PlayStation 4 on March 3, 2020.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040449071|title=Minecraft - 1.14.41 (PS4 Only)|date=March 3, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when signing out of a guest account while in-game.
|
||||
* Fixed a crash that could occur when exiting a world.
|
||||
* Fixed players being unable to join multiplayer game after disabling and then enabling cross-platform play, until the game is restarted.
|
||||
* The "Unlink PlayStation Network Account" button is no longer available from the in-game menu.
|
||||
* Updated the description of "Sticky Situation" trophy to better reflect unlock criteria.
|
||||
* Fixed text getting cut off on the Friends screen in some languages.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.14.41]]
|
||||
[[es:Bedrock Edition 1.14.41]]
|
||||
[[fr:Édition Bedrock 1.14.41]]
|
||||
[[ja:Bedrock Edition 1.14.41]]
|
||||
[[pl:Bedrock Edition 1.14.41]]
|
||||
[[pt:Edição Bedrock 1.14.41]]
|
||||
[[ru:1.14.41 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.41]]
|
1075
wiki_backup/Bedrock_Edition_1.16.0.txt
Normal file
1075
wiki_backup/Bedrock_Edition_1.16.0.txt
Normal file
File diff suppressed because it is too large
Load diff
33
wiki_backup/Bedrock_Edition_1.16.1.03.txt
Normal file
33
wiki_backup/Bedrock_Edition_1.16.1.03.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Infobox version
|
||||
|title=v1.16.1.03 <!-- sic -->
|
||||
|internal='''PS4''': 2.09
|
||||
|image=<!--Bedrock 1.16.1.03.png-->
|
||||
|edition=Bedrock
|
||||
|date='''PS4''': July 8, 2020
|
||||
|devversions=none
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.1
|
||||
|next=1.16.1.04
|
||||
|nextparent=1.17.0
|
||||
}}
|
||||
|
||||
'''1.16.1.03''' is a minor update to {{el|be}} released only for PlayStation 4 on July 8, 2020, to try to fix an issue where the game would get stuck on the loading screen and potentially crash.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045602971|title=Minecraft - 1.16.1 (Bedrock)|date=July 8, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Implemented a workaround button combination on startup to clear the player's download cache on PS4. ({{bug|MCPE-84790}})
|
||||
** The button combination is {{psbtn|4l1}} + {{psbtn|4r1}} + {{psbtn|4l2}} + {{psbtn|4r2}} + {{psbtn|4options}} + {{psbtn|4touchpad}}, and must be held until the initial splash screen is removed.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.1.03]]
|
||||
[[es:Bedrock Edition 1.16.1.03]]
|
||||
[[fr:Édition Bedrock 1.16.1.03]]
|
||||
[[ja:Bedrock Edition 1.16.1.03]]
|
||||
[[pt:Edição Bedrock 1.16.1.03]]
|
||||
[[ru:1.16.1.03 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.1.03]]
|
48
wiki_backup/Bedrock_Edition_1.16.1.txt
Normal file
48
wiki_backup/Bedrock_Edition_1.16.1.txt
Normal file
|
@ -0,0 +1,48 @@
|
|||
{{Infobox version
|
||||
|title=v1.16.1
|
||||
|vernum=1.16.1
|
||||
|server=1.16.1.02
|
||||
|image=Bedrock 1.16.1.png
|
||||
|edition=Bedrock
|
||||
|internal='''Android''': 1.16.1.02<br>'''PS4''': 2.08<br>'''Windows 10''': 1.16.102.0<br>
|
||||
'''Xbox One''': 1.16.102.70
|
||||
|date='''Android, Gear VR, Windows 10, Windows 10 Mobile''': June 29, 2020<br>
|
||||
'''Fire, Fire Phone, Xbox One, PS4''': June 30, 2020<br>
|
||||
'''Fire TV''': July 1, 2020<br>
|
||||
'''Nintendo Switch''': July 3, 2020<br>
|
||||
'''iOS, iPadOS''': July 6, 2020
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.1.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.1.02.zip Linux]
|
||||
|prevparent=1.16.0
|
||||
|prev=
|
||||
|next=1.16.1.03
|
||||
|nextparent=1.17.0
|
||||
}}
|
||||
{{distinguish|Bedrock Edition 1.16.10|Bedrock Edition 1.16.100}}
|
||||
|
||||
'''1.16.1''' is a minor update to {{el|be}} released on June 29, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045602971|title=Minecraft - 1.16.1 (Bedrock)|date=June 29, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several issues with netherite items being lost in fire or lava. ({{bug|MCPE-70774}}, {{bug|MCPE-79753}}, {{bug|MCPE-84796}})
|
||||
* Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller. ({{bug|MCPE-79725}})
|
||||
* Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names.
|
||||
* Fixed a crash that could occur when playing an emote and suspending the game. ({{bug|MCPE-73235}})
|
||||
* Fixed a crash that occurred on PlayStation 4 due to other players using custom skins.
|
||||
* Emotes can no longer be equipped before unlocking them. ({{bug|MCPE-84810}})
|
||||
* Custom skins once again work properly on multiplayer. ({{bug|MCPE-48207}})
|
||||
|
||||
==See also==
|
||||
* [[Java Edition 1.16.1]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.1]]
|
||||
[[es:Bedrock Edition 1.16.1]]
|
||||
[[fr:Édition Bedrock 1.16.1]]
|
||||
[[ja:Bedrock Edition 1.16.1]]
|
||||
[[pt:Edição Bedrock 1.16.1]]
|
||||
[[ru:1.16.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.1]]
|
41
wiki_backup/Bedrock_Edition_1.16.10.txt
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41
wiki_backup/Bedrock_Edition_1.16.10.txt
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|
@ -0,0 +1,41 @@
|
|||
{{distinguish|Bedrock Edition 1.16.1|Bedrock Edition 1.16.100}}
|
||||
{{Infobox version
|
||||
|title=v1.16.10
|
||||
|vernum=1.16.10
|
||||
|server=1.16.10.02
|
||||
|image=Bedrock 1.16.10.png
|
||||
|edition=Bedrock
|
||||
|internal='''Android''': 1.16.10.02<br>'''Windows 10''': 1.16.1002.0<br>
|
||||
'''Xbox One''': 1.16.1002.70
|
||||
|date='''Android, iOS, iPadOS, Gear VR, Windows 10, Windows 10 Mobile''': July 21, 2020
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.10.02.zip Windows]
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.1.04
|
||||
|next=1.16.20
|
||||
|nextparent=1.17.0
|
||||
}}
|
||||
|
||||
'''1.16.10''' is a minor update to {{el|be}} released on July 21, 2020, which adds a warning on deprecated devices and fixes a bug for mobile devices.<ref>{{Cite|url=https://feedback.minecraft.net/hc/en-us/articles/360046591051-Minecraft-1-16-10-Bedrock-|title=Minecraft - 1.16.10 (Bedrock)|date=July 21, 2020}}</ref> This update was not released for consoles.<ref>{{tweet|JDavidFries|1285741888088059905|Btw, this is only going out on some platforms, not going out on consoles.|21 July 2020}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
* Added a prompt message for older devices to notify the discontinuation of Gear VR, Windows 10 Mobile, Android devices with less than 768MB of RAM, iOS devices running iOS 10 or below, and video cards that only support DirectX 10.1 or below.<ref>{{Mcnet|important-news-regarding-minecraft-mobile|Important News Regarding Minecraft Mobile|July 8, 2020|archive=1}}</ref>
|
||||
** The last update for Gear VR devices and Windows 10 Mobile was [[Bedrock Edition 1.16.40|1.16.40]].
|
||||
|
||||
== Fixes ==
|
||||
* Fixed broken trading screen slots on mobile devices
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.10]]
|
||||
[[es:Bedrock Edition 1.16.10]]
|
||||
[[fr:Édition Bedrock 1.16.10]]
|
||||
[[it:Bedrock Edition 1.16.10]]
|
||||
[[ja:Bedrock Edition 1.16.10]]
|
||||
[[pt:Edição Bedrock 1.16.10]]
|
||||
[[ru:1.16.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.10]]
|
240
wiki_backup/Bedrock_Edition_1.16.200.txt
Normal file
240
wiki_backup/Bedrock_Edition_1.16.200.txt
Normal file
|
@ -0,0 +1,240 @@
|
|||
{{distinguish|Bedrock Edition 1.16.20}}
|
||||
{{redirect|Ray Tracing|the joke mob added in [[Java Edition 23w13a_or_b]]|Ray Tracing (mob)}}
|
||||
{{Infobox version
|
||||
|title=v1.16.200
|
||||
|vernum=1.16.200
|
||||
|server=1.16.200.02
|
||||
|internal='''PlayStation''': 2.19<br>
|
||||
'''Windows 10''': 1.16.20002.0<br>
|
||||
'''Xbox One''': 1.16.20002.70
|
||||
|image=Ray Tracing.png
|
||||
|image2=Bedrock 1.16.200 PatchNotes2.png
|
||||
|image3=Bedrock 1.16.200 PatchNotes.png
|
||||
|image4=Bedrock 1.16.200.png
|
||||
|edition=Bedrock
|
||||
|date=December 8, 2020
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.200.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.200.02.zip Linux]
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.101
|
||||
|next=1.16.201
|
||||
|nextparent=1.17.0
|
||||
}}<onlyinclude>{{Q|Ray tracing for Windows brings a brand new experience to Minecraft! Experience creator-built worlds with realistic lighting, vibrant colors, naturally reflective water and emissive textures that light up.|[[minecraft.net]]|Ray Tracing}}
|
||||
|
||||
'''1.16.200''' is a minor update to {{el|be}}, released on December 8, 2020, which implements [[RenderDragon]] to Windows 10 and adds new audio settings, ray tracing features, changes to death messages and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360052712132|title=Minecraft - 1.16.200 (Bedrock)|website=Minecraft Feedback|date=December 8, 2020}}</ref> This version also drops support for third party [[Resource Pack#Shader|shader resource packs]] for Windows 10 or console versions.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052771272-About-the-1-16-200-Update-for-Windows-10-|title=About the 1.16.200 Update for Windows 10|website=Minecraft Help Center|date=December 8, 2020}}</ref>
|
||||
|
||||
Development phases contained some of the [[Caves & Cliffs]] features through [[experimental gameplay]], which were not included in the full release, but are part of [[Bedrock Edition 1.17.0|1.17.0]].<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features only exist in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref><ref>{{tweet|MattGartzke|1364622682201882626|You'll see more 1.16 versions before seeing 1.17. Increasing the second octet is still a little ways off, even though we're still testing Caves and Cliffs features. At the end of the day, it's just a version number.|25 Feb 2021}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Death messages]]
|
||||
* Added the following new death messages:
|
||||
** "<''player''> was sniped by <''mob''>".
|
||||
*** Occurs when the player is killed by a [[shulker]] bullet.
|
||||
** "<''player''> was spitballed by <''mob''>".
|
||||
*** Occurs when the player is killed by [[llama]] spit.
|
||||
** "<''player''> was shot by skeleton/stray/pillager/piglin".
|
||||
*** Replaces "...shot by arrow" for [[skeleton]]s, [[stray]]s, [[pillager]]s and [[piglin]]s.
|
||||
** "<''player''> was impaled to death by <''player''/''mob''>".
|
||||
*** Replaces "...slain by Trident".
|
||||
** "<''player''> was fireballed by <''player''/''mob''>".
|
||||
*** Replaces "...slain by <''player''/''mob''>" when fireballs are involved.
|
||||
|
||||
=== General ===
|
||||
[[File:OutdatedDriversUI.png|thumb|The UI that appears when players are using outdated graphics drivers.]]
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Added a UI startup screen to inform players if they have outdated graphics drivers.
|
||||
|
||||
; [[Options]]
|
||||
* Added more settings to the Audio settings to match ''Java Edition'':
|
||||
** Master Volume
|
||||
** Ambient/Environment
|
||||
** Blocks
|
||||
** Hostile Creatures
|
||||
** Friendly Creatures
|
||||
** Players
|
||||
** Jukeboxes/Note Blocks
|
||||
** Weather
|
||||
* Added "Upscaling", "Ray Tracing" and "Ray Tracing Render Distance" to the Video settings, from the RTX beta (Windows 10 only). These options can only be toggled if the user has the required min-spec hardware, namely a "NVIDIA GeForce RTX 20 Series" or an "AMD Radeon RX 6000 Series" graphics card.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360052769812|title=Minecraft with Ray Tracing Technical Requirements|website=Minecraft Help Center|date=December 12, 2020}}</ref>
|
||||
** Upscaling used to boost frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
|
||||
** Ray Tracing used to toggle the Ray Tracing on or off.
|
||||
** Ray Tracing Render Distance used to control the chunk render distance ray tracing are visible at once.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Dirt Path]]
|
||||
* Can now be made on top of [[dirt]], [[coarse dirt]], [[mycelium]], and [[podzol]].
|
||||
* Renamed from grass path to dirt path.
|
||||
|
||||
=== Items ===
|
||||
; [[Netherite leggings]]
|
||||
* Changed the texture of the worn netherite leggings model.
|
||||
|
||||
=== General ===
|
||||
; [[Marketplace]]
|
||||
* Added various UI elements to communicate ray tracing capabilities in the Marketplace. (Windows 10 Only).
|
||||
** Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI.
|
||||
** Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware.
|
||||
|
||||
; OpenXR
|
||||
* Windows 10 now uses OpenXR to support Windows MR and Oculus VR.
|
||||
|
||||
; [[Options]]
|
||||
* Renamed "Master Volume" to "Main" in the Audio settings.
|
||||
|
||||
; [[RenderDragon]]
|
||||
* Windows 10 now uses the new rendering engine, RenderDragon, which includes support for ray tracing.
|
||||
|
||||
; [[Resource Pack]]s
|
||||
* Now support ray tracing.
|
||||
|
||||
; Map Making and [[Add-on]]
|
||||
* Updated templates for 1.16.200 with new resources, behaviors, and documentation.
|
||||
* Changed {{cd|set_block}} and {{cd|set_block_at_pos}} to use {{cd|BlockDescriptor}} when specifying {{cd|block_type}}.
|
||||
* Old command versions now use the previous position instead of current one.
|
||||
* Changed texture atlas padding size from 0 to 1 when disabling mipmap.
|
||||
|
||||
; Blocks
|
||||
* Added {{cd|query.cardinal_facing_2d}} to get a ground plane direction that doesn't return up or down.
|
||||
* Added the ability to put block models into the models/blocks folder.
|
||||
* Added the ability for item triggers to send events to the block they are interacting with. (when there is one such as {{cd|on_use_on}}).
|
||||
* Added the ability to query the interacted face for both interactions with blocks and using {{cd|minecraft:on_use_on}} in an item. Face can be queried with {{cd|query.block_face}}.
|
||||
|
||||
; Event Responses
|
||||
* {{cd|add_mob_effect}} and {{cd|remove_mob_effect}} no longer throw content errors when valid effect names are passed in.
|
||||
* Added documentation for {{cd|remove_mob_effect}} to make creators aware they can use the value "all" in effect to remove all mob effects from a target.
|
||||
* Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement.
|
||||
* The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled.
|
||||
|
||||
== Fixes ==
|
||||
;Vanilla Parity
|
||||
* Basalt blocks can no longer be destroyed by Ghast fireballs ({{bug|MCPE-75252}}).
|
||||
* Basalt blocks now take slightly more time to destroy.
|
||||
* Dragon Egg now always drops as an item when it's destroyed by an explosion ({{bug|MCPE-52632}}).
|
||||
* Right-clicking a snow block with a shovel no longer breaks the snow block.
|
||||
* Updated the Netherite leggings texture ({{bug|MCPE-103016}}).
|
||||
* Twisting Vines can no longer be placed on Composter blocks while sneaking ({{bug|MCPE-78973}}).
|
||||
* Netherite Armor now gives a ninety percent reduction in Knockback ({{bug|MCPE-77430}}).
|
||||
* Bees will no longer stray more than 22 blocks from their home Beehive ({{bug|MCPE-60252}}).
|
||||
|
||||
;Performance and Stability
|
||||
* Render distance has now been reduced from 22 chunks to 14 chunks on Xbox One.
|
||||
* Improved chunk loading speed when flying with Elytra ({{bug|MCPE-85614}}).
|
||||
* Large numbers of scheduled instant updates no longer crash the game ({{bug|MCPE-94942}}).
|
||||
* Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode.
|
||||
* Fixed a crash that could occasionally occur while flying or moving around the game world.
|
||||
* Fixed a crash that could occur when loading a local world.
|
||||
* Fixed an issue where some mobile devices would lose audio after suspend and resume ({{bug|MCPE-101027}}).
|
||||
* Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack.
|
||||
** The system now blocks that selection and notifies the player they cannot select it.
|
||||
|
||||
;General
|
||||
* Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room.
|
||||
|
||||
;Gameplay
|
||||
* Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book.
|
||||
* Fixed the player's hand still bobbing if View Bobbing was disabled ({{bug|MCPE-79380}}).
|
||||
|
||||
;Mobs
|
||||
* Fixed mobs and other entities freezing and becoming desynced with their bodies ({{bug|MCPE-71243}}).
|
||||
* Villagers will no longer steal workstations from each other ({{bug|MCPE-43071}}).
|
||||
* Mobs no longer randomly stop attacking and following their targets ({{bug|MCPE-48144}}).
|
||||
* Piglins that are close together can no longer pick up the same item if it's dropped between them ({{bug|MCPE-95644}}).
|
||||
* Update Zombified Piglin texture to remove flickering of loincloth ({{bug|MCPE-96793}}).
|
||||
* Mobs no longer spawn in Wither Roses ({{bug|MCPE-97331}}).
|
||||
* Bees now only exit at the front of Beehives and Bee Nests.
|
||||
* Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities ({{bug|MCPE-101202}}).
|
||||
|
||||
;Items
|
||||
* Compass is no longer consumed when used on a Lodestone in Creative mode ({{bug|MCPE-96258}}).
|
||||
* Glowsticks no longer use placeholder textures (Education Feature) ({{bug|MCPE-45686}}, {{bug|MCPE-68417}}).
|
||||
|
||||
;Blocks
|
||||
* Cocoa Pods generated in Jungles now generate in the proper direction ({{bug|MCPE-102399}}).
|
||||
* Signs no longer replace blocks when attempting to place in the same space as the block.
|
||||
* Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place.
|
||||
|
||||
;Graphical
|
||||
* Owned packs are now refreshed correctly after restarting the game when playing in VR.
|
||||
|
||||
;Accessibility
|
||||
* Fixed the screen reader not reading the screen title in-game.
|
||||
* Fixed the screen reader not reading the shortcut button on the Pause Screen.
|
||||
* Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen.
|
||||
* Fixed the screen reader not reading the title on the Profile and Edit Character screens.
|
||||
* Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech.
|
||||
* The Emote Wheel now supports the screen reader.
|
||||
* Fixed an issue where the screen reader was not reading updates often enough on some devices.
|
||||
* Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly.
|
||||
* The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off.
|
||||
* Fixed several issues regarding text contrast in the user interface.
|
||||
* Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account.
|
||||
* Fixed various issues where text-to-speech indices on the start screen were not correct.
|
||||
* Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals.
|
||||
* Reduced transparency on top row of buttons in Touch UI to improve readability.
|
||||
|
||||
;User Interface
|
||||
* Fixed several death messages ({{bug|MCPE-30360}}).
|
||||
** "slain by Llama spit" --> "spitballed by Llama".
|
||||
** "slain by shulkerBullet" --> "sniped by shulker".
|
||||
** "slain by Blaze" --> "fireballed by Blaze".
|
||||
** "slain by Ghast" --> "fireballed by Ghast".
|
||||
** "shot by arrow" --> "shot by skeleton/stray/pillager/piglin".
|
||||
** "slain by Trident" --> "was impaled to death by Trident".
|
||||
* Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room ({{bug|MCPE-101210}}).
|
||||
* "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu.
|
||||
* Preview items in the crafting grid now have a different colored background depending on item availability in the inventory.
|
||||
* The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level.
|
||||
* [X] button in Chat Settings is no longer present when using a controller.
|
||||
* Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load.
|
||||
* Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen.
|
||||
* 'Strawberry Blonde' color now has correct name in the Character Creator ({{bug|MCPE-102674}}).
|
||||
* Loading screen tips no longer display the {{cd|tips.game.62}}.
|
||||
* Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled.
|
||||
* Scoreboard now displays properly on the pause screen when displaying in list mode ({{bug|MCPE-106012}}).
|
||||
|
||||
;Commands
|
||||
* {{cmd|playsound}} commands now play the sound correctly for all players in range.
|
||||
* {{cmd|effect}} command duration is now capped at 1,000,000 seconds ({{bug|MCPE-92916}}).
|
||||
* Add ticking area commands performed in the same tick now disallow adding areas with the same name twice.
|
||||
* Placeholder text message for the {{cmd|titleraw}} command success no longer returns to player ({{bug|MCPE-63618}}).
|
||||
* {{cd|FadeOut}} argument is no longer ignored in the {{cmd|title}} times command.
|
||||
|
||||
;Technical
|
||||
* Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues ({{bug|MCPE-105892}}).
|
||||
* Custom projectiles once again animate properly.
|
||||
* Fixed an issue where loot tables with a {{cd|set_data}} function produced incorrect loot items.
|
||||
* Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque.
|
||||
* Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory ({{bug|MCPE-63134}}).
|
||||
* Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically.
|
||||
* Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding.
|
||||
* Fixed some culling issues with data-driven blocks larger than 1×1×1 when placed on a chunk boundary. Also added content warnings for larger blocks.
|
||||
* Fixed issue where {{cd|query.cardinal_block_face_placed_on}} no longer worked with {{cd|on_player_placing}}.
|
||||
* Fixed issue of blocks listed in the {{cd|minecraft:block_placer}} component not working correctly.
|
||||
* Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player.
|
||||
* Fixed custom spawn egg generation in template worlds.
|
||||
* MoLang geometry, material, and texture variable names can once again contain dots.
|
||||
* Items with the item lock component no longer cause the recipe book to show invalid recipe results.
|
||||
* Fixed using {{cd|query.get_equipped_item_name}} with an item that was renamed not returning the right result.
|
||||
** Are now tied to vanilla versioning so the old name is returned if the world is tied to a specific vanilla version.
|
||||
* Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors.
|
||||
|
||||
== Trivia ==
|
||||
* 1.16.200 has the highest amount of betas for any minor update and the second-highest for any update with 13 development versions, only being beaten by [[Bedrock Edition 1.16.0|1.16.0]] with 18.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://minecraft.net/updates/ray-tracing Ray Tracing for Windows | Minecraft]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.200]]
|
||||
[[es:Bedrock Edition 1.16.200]]
|
||||
[[fr:Édition Bedrock RTX bêta]]
|
||||
[[it:Bedrock Edition 1.16.200]]
|
||||
[[ja:Bedrock Edition 1.16.200]]
|
||||
[[pt:Edição Bedrock 1.16.200]]
|
||||
[[ru:1.16.200 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.200]]
|
34
wiki_backup/Bedrock_Edition_1.16.21.txt
Normal file
34
wiki_backup/Bedrock_Edition_1.16.21.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
{{Infobox version
|
||||
| title = v1.16.21
|
||||
| vernum = 1.16.21
|
||||
| image = Bedrock 1.16.21.png
|
||||
| edition = Bedrock
|
||||
| internal = 1.16.21.01
|
||||
| date = '''Nintendo Switch''': August 20, 2020
|
||||
| prevparent = 1.16.0
|
||||
| prev = 1.16.20
|
||||
| next = 1.16.40
|
||||
| nextparent = 1.17.0
|
||||
}}
|
||||
'''1.16.21''' is a minor update to {{BE}} released only for the Nintendo Switch on August 20, 2020, which fixed a stability issue relating to the home screen while signed in.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360048475071|title=Minecraft - 1.16.21 (Switch Only)|date=August 20, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
;Performance / Stability
|
||||
* Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts ({{bug|MCPE-95621}})
|
||||
|
||||
== See also ==
|
||||
* [[Bedrock Edition 1.16.20]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.21]]
|
||||
[[es:Bedrock Edition 1.16.21]]
|
||||
[[fr:Édition Bedrock 1.16.21]]
|
||||
[[ja:Bedrock Edition 1.16.21]]
|
||||
[[pt:Edição Bedrock 1.16.21]]
|
||||
[[ru:1.16.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.21]]
|
31
wiki_backup/Bedrock_Edition_1.16.60.txt
Normal file
31
wiki_backup/Bedrock_Edition_1.16.60.txt
Normal file
|
@ -0,0 +1,31 @@
|
|||
{{Infobox version
|
||||
|title=v1.16.60
|
||||
|vernum=1.16.60
|
||||
|image=
|
||||
|edition=Bedrock
|
||||
|internal='''PS4''': 2.15
|
||||
|date='''PS4''': September 23, 2020
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.50
|
||||
|next=1.16.61
|
||||
|nextparent=1.17.0
|
||||
}}
|
||||
|
||||
'''1.16.60''' is a minor update to {{el|be}} released only for PlayStation 4 on September 23, 2020, which improves stability and reduces crashes.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360050084571|title=Minecraft - 1.16.60 (PS4 Only)|website=Minecraft Feedback|date=September 23, 2020}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Improved performance, stability, and reduced crashes on PlayStation 4.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.60]]
|
||||
[[es:Bedrock Edition 1.16.60]]
|
||||
[[fr:Édition Bedrock 1.16.60]]
|
||||
[[ja:Bedrock Edition 1.16.60]]
|
||||
[[pt:Edição Bedrock 1.16.60]]
|
||||
[[ru:1.16.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.60]]
|
827
wiki_backup/Bedrock_Edition_1.17.0.txt
Normal file
827
wiki_backup/Bedrock_Edition_1.17.0.txt
Normal file
|
@ -0,0 +1,827 @@
|
|||
{{For|Caves and Cliffs Part II|Bedrock Edition 1.18.0}}
|
||||
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
|
||||
{{Infobox version
|
||||
|title=v1.17.0
|
||||
|vernum=1.17
|
||||
|server=1.17.0.03
|
||||
|build=6207851
|
||||
|internal= '''Android''': 1.17.0.02<br>'''PlayStation''': 2.24<br>'''Windows 10''': 1.17.2.0<br>
|
||||
'''Xbox One''': 1.17.2.70
|
||||
|image=Bedrock Edition 1.17.0.jpg
|
||||
|image2=Bedrock 1.17.0.png
|
||||
|edition=Bedrock
|
||||
|name=[[Caves & Cliffs]]: Part I
|
||||
|date=June 8, 2021<ref name="c&cp1-release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402427632013|title=Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock)|date=June 8, 2021}}</ref>
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.0.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.0.03.zip Linux]
|
||||
|prevparent=1.16.0
|
||||
|prev=1.16.221
|
||||
|next=1.17.1
|
||||
|nextparent=1.18.0
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
|
||||
|
||||
'''1.17.0''', the first release of '''[[Caves & Cliffs]]: Part I''', is a major update to {{BE}} released on June 8, 2021.<ref name="c&cp1-release"/><ref>{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref><ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> It was first announced during [[Minecraft Live 2020]] on October 3, 2020.<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> This update added [[amethyst geode]]s along with amethyst blocks and items, [[copper ore]] and its derived forms, [[deepslate]] and its variants, and the [[goat]], [[glow squid]] and [[axolotl]] mobs. The development versions of {{vl|be 1.16.200|}}, {{vl|be 1.16.210|}}, and {{vl|be 1.16.220|}} contain some of the Caves & Cliffs features through [[Experimental Gameplay]]; however, they are not included in the full release of those versions.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features exist only in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref>
|
||||
|
||||
Development phases contained some of the Caves & Cliffs: Part II features through experimental gameplay, which was not included in the full release but are part of {{vl|be 1.18.0|}}.
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Small Amethyst Bud
|
||||
|Medium Amethyst Bud
|
||||
|Large Amethyst Bud
|
||||
|Amethyst Cluster
|
||||
|Block of Amethyst
|
||||
|Budding Amethyst
|
||||
|Azalea
|
||||
|Azalea Leaves
|
||||
|Flowering Azalea
|
||||
|Flowering Azalea Leaves
|
||||
|Block of Copper
|
||||
|Exposed Copper
|
||||
|Weathered Copper
|
||||
|Oxidized Copper
|
||||
|Waxed Block of Copper
|
||||
|Waxed Exposed Copper
|
||||
|Waxed Weathered Copper
|
||||
|Waxed Oxidized Copper
|
||||
|Cut Copper
|
||||
|Exposed Cut Copper
|
||||
|Weathered Cut Copper
|
||||
|Oxidized Cut Copper
|
||||
|Waxed Cut Copper
|
||||
|Waxed Exposed Cut Copper
|
||||
|Waxed Weathered Cut Copper
|
||||
|Waxed Oxidized Cut Copper
|
||||
|Cut Copper Slab
|
||||
|Exposed Cut Copper Slab
|
||||
|Weathered Cut Copper Slab
|
||||
|Oxidized Cut Copper Slab
|
||||
|Waxed Cut Copper Slab
|
||||
|Waxed Exposed Cut Copper Slab
|
||||
|Waxed Weathered Cut Copper Slab
|
||||
|Waxed Oxidized Cut Copper Slab
|
||||
|Cut Copper Stairs
|
||||
|Exposed Cut Copper Stairs
|
||||
|Weathered Cut Copper Stairs
|
||||
|Oxidized Cut Copper Stairs
|
||||
|Waxed Cut Copper Stairs
|
||||
|Waxed Exposed Cut Copper Stairs
|
||||
|Waxed Weathered Cut Copper Stairs
|
||||
|Waxed Oxidized Cut Copper Stairs
|
||||
|Copper Ore
|
||||
|Block of Raw Iron
|
||||
|Block of Raw Gold
|
||||
|Block of Raw Copper
|
||||
|Calcite
|
||||
|Deepslate
|
||||
|Cobbled Deepslate
|
||||
|Cobbled Deepslate Slab
|
||||
|Cobbled Deepslate Stairs
|
||||
|Cobbled Deepslate Wall
|
||||
|Polished Deepslate
|
||||
|Polished Deepslate Slab
|
||||
|Polished Deepslate Stairs
|
||||
|Polished Deepslate Wall
|
||||
|Deepslate Bricks
|
||||
|Cracked Deepslate Bricks
|
||||
|Deepslate Brick Slab
|
||||
|Deepslate Brick Stairs
|
||||
|Deepslate Brick Wall
|
||||
|Deepslate Tiles
|
||||
|Cracked Deepslate Tiles
|
||||
|Deepslate Tile Slab
|
||||
|Deepslate Tile Stairs
|
||||
|Deepslate Tile Wall
|
||||
|Chiseled Deepslate
|
||||
|Deepslate Iron Ore
|
||||
|Deepslate Gold Ore
|
||||
|Deepslate Copper Ore
|
||||
|Deepslate Coal Ore
|
||||
|Deepslate Diamond Ore
|
||||
|Deepslate Redstone Ore
|
||||
|Deepslate Emerald Ore
|
||||
|Deepslate Lapis Lazuli Ore
|
||||
|Big Dripleaf
|
||||
|Small Dripleaf
|
||||
|Pointed Dripstone
|
||||
|Dripstone Block
|
||||
|Glow Item Frame
|
||||
|Glow Lichen
|
||||
|Hanging Roots
|
||||
|Infested Deepslate
|
||||
|Lightning Rod
|
||||
|Moss Block
|
||||
|Moss Carpet
|
||||
|Rooted Dirt
|
||||
|Powder Snow
|
||||
|Smooth Basalt
|
||||
|Spore Blossom
|
||||
|Tinted Glass
|
||||
|Tuff
|
||||
|Amethyst Shard
|
||||
|Bucket of Axolotl
|
||||
|Copper Ingot
|
||||
|Glow Berries
|
||||
|Glow Ink Sac
|
||||
|Powder Snow Bucket
|
||||
|Raw Iron
|
||||
|Raw Gold
|
||||
|Raw Copper
|
||||
|Spyglass
|
||||
|Axolotl Spawn Egg
|
||||
|Glow Squid Spawn Egg
|
||||
|Goat Spawn Egg
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[Amethyst Bud]]
|
||||
* Grows from [[budding amethyst]], which is found in amethyst geodes.
|
||||
* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
|
||||
* Unlike crops, each growth stage is a separate block instead of a block state.
|
||||
* Drops only when mined with a [[Silk Touch]] pickaxe.
|
||||
* There is a total of 3 variants (stages).
|
||||
|
||||
; [[Amethyst Cluster]]
|
||||
* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
|
||||
* Drops amethyst shards if broken, in an amount affected by [[Fortune]], but can also be picked up with Silk Touch.
|
||||
** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards; mining with a [[pickaxe]] drops 4.
|
||||
* Emits a light level of 5.
|
||||
|
||||
; [[Azalea]]
|
||||
* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s.
|
||||
* Has variants with either no blossoms or pink blossoms.
|
||||
* Both variants can grow from moss blocks when [[bone meal]] is used on them.
|
||||
* Using bone meal on azalea itself creates an [[azalea tree]].
|
||||
* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
|
||||
|
||||
; [[Azalea Leaves]]
|
||||
* Has variants with either no blossoms or pink blossoms.
|
||||
* Yield azalea and sticks on decay.
|
||||
* The variant with pink blossoms is counted as small flowers by the game (for example, bees can pollinate them).
|
||||
|
||||
; [[Block of Amethyst]]
|
||||
* A decorative block found in amethyst geodes.
|
||||
* Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
|
||||
* Can also be crafted with 4 amethyst shards.
|
||||
|
||||
; [[Block of Copper]]
|
||||
* Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
|
||||
* Oxidizes and changes texture to a turquoise-green over time.
|
||||
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
|
||||
* [[Honeycomb]] can also be {{Control|used}}, or applied with a [[dispenser]] to wax them.
|
||||
** Yellow particles are formed when waxing the block.
|
||||
* [[Axe]]s can be {{Control|used}} to scrape off wax and oxidation (one stage at a time).
|
||||
** White particles are formed when scraping off wax from the block.
|
||||
* [[Lightning]] may clean oxidation, reverting the oxidation process by one or several stages.
|
||||
** Chances of cleaning and number of reverted stages are higher the closer to the struck block.
|
||||
* Can be crafted into cut copper.
|
||||
* There are 7 variants in total.
|
||||
|
||||
; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
|
||||
* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
|
||||
|
||||
; [[Budding Amethyst]]
|
||||
* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
|
||||
* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
|
||||
* Breaks immediately if pushed by a [[piston]] or sticky piston.
|
||||
** Cannot be pulled by sticky pistons.
|
||||
* Generates in amethyst geodes.
|
||||
|
||||
; [[Calcite]]
|
||||
* An off-white stone that generates in geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]].
|
||||
|
||||
; [[Cave Vines]]
|
||||
* A natural light source, with a [[light]] level of 14.
|
||||
* Drop [[glow berries]].
|
||||
** Growth can be sped up using [[bone meal]].
|
||||
** Berries can be harvested from the vine.
|
||||
* Grow from glow berries when placed on the underside of a block.
|
||||
|
||||
; [[Cobbled Deepslate]]
|
||||
* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]].
|
||||
* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes for basic tools, furnaces and brewing stands.
|
||||
* Can be crafted into respective stairs, slabs, and walls, [[Polished Deepslate]], [[Chiseled Deepslate]], [[Deepslate Bricks]] and [[Deepslate Tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
|
||||
** Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
|
||||
* Can be smelted back into deepslate.
|
||||
|
||||
; [[Copper Ore]]
|
||||
* Generates randomly underground in small blobs.
|
||||
* Copper ore generates uniformly between levels 0 and 64.
|
||||
* Drops [[raw copper]] when mined.
|
||||
* Can be smelted into a copper ingot.
|
||||
|
||||
; [[Cut Copper]]
|
||||
* Can be made into stair and slab variants.
|
||||
* Oxidizes and changes texture over time.
|
||||
* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
|
||||
* There are 7 variants in total.
|
||||
|
||||
; [[Cut Copper Slab]]
|
||||
* Oxidizes and changes texture over time.
|
||||
* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
|
||||
* There are 7 variants in total.
|
||||
|
||||
; [[Cut Copper Stairs]]
|
||||
* Oxidizes and changes texture over time.
|
||||
* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
|
||||
* There are 7 variants in total.
|
||||
|
||||
; [[Deepslate]]
|
||||
* A dark-gray stone that generates in blobs between heights 0 and 16.
|
||||
* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]].
|
||||
* Drops [[cobbled deepslate]] when mined.
|
||||
* Can be obtained only with a [[Silk Touch]] pickaxe.
|
||||
* There are 19 variants in total, including
|
||||
:* [[Cobbled Deepslate Slab]]
|
||||
:* [[Cobbled Deepslate Stairs]]
|
||||
:* [[Cobbled Deepslate Wall]]
|
||||
:* [[Polished Deepslate]]
|
||||
:* [[Polished Deepslate Slab]]
|
||||
:* [[Polished Deepslate Stairs]]
|
||||
:* [[Polished Deepslate Wall]]
|
||||
:* [[Deepslate Bricks]]
|
||||
:* [[Deepslate Brick Slab]]
|
||||
:* [[Deepslate Brick Stairs]]
|
||||
:* [[Deepslate Brick Wall]]
|
||||
:* [[Deepslate Tiles]]
|
||||
:* [[Deepslate Tile Slab]]
|
||||
:* [[Deepslate Tile Stairs]]
|
||||
:* [[Deepslate Tile Wall]]
|
||||
:* [[Chiseled Deepslate]]
|
||||
|
||||
; [[Ore|Deepslate Ore]]
|
||||
* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
|
||||
** Deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]], and [[coal ore]] do not generate by default; they have been added for use only by creators of maps and addons.
|
||||
* Takes twice as long to mine as normal ores.
|
||||
* Has the texture of [[deepslate]] replacing the normal stone texture.
|
||||
* Takes place of ores that generate in deepslate.
|
||||
* Can be used in blasting and smelting recipes like normal ores.
|
||||
|
||||
; [[Dripleaf]]
|
||||
* Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
|
||||
** The tilt happens in 3 stages: Unstable, Partial, and Full.
|
||||
*** All the stages are solid except the Full stage, which is when the player falls through.
|
||||
*** When nobody is standing on it, it is set to the 'none' stage.
|
||||
** The tilt can also be triggered by hitting the plant with a projectile.
|
||||
** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still causes it to tilt.
|
||||
* Comes in two sizes: small and big. Small can be applied [[bone meal]] to grow into big.
|
||||
** Small dripleaf can be obtained only with [[shears]] (otherwise breaks) and can be planted on [[clay]] or [[moss block]]s, or underwater on clay and dirt blocks.
|
||||
** Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
|
||||
|
||||
; [[Dripstone Block]]
|
||||
* A decoration block.
|
||||
* Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
|
||||
* [[Dripstone cluster]]s can be found rarely in regular caves.
|
||||
* Can be crafted from 4 [[pointed dripstone]].
|
||||
|
||||
; [[Glow Item Frame]]
|
||||
* Placeable entities that appear to glow.
|
||||
* Do not affect the light level, but appear as if lit up themselves.
|
||||
* Items placed inside also glow.
|
||||
* Crafted using an [[item frame]] and a glow ink sac.
|
||||
* Includes application to [[map]]s.
|
||||
|
||||
; [[Glow Lichen]]
|
||||
* A naturally occurring light source found rarely in caves, growing on any face of a block.
|
||||
* Has a light level of 7.
|
||||
* Obtained with [[shears]], otherwise breaks.
|
||||
* Does not spread naturally, although [[bone meal]] can be used to spread it horizontally (or vertically if on the side of a block).
|
||||
** It spreads to adjacent spaces, up to 4.
|
||||
* Can be waterlogged.
|
||||
* Unlike [[vines]], it does not pop off when underwater, and is not climbable.
|
||||
|
||||
; [[Hanging Roots]]
|
||||
* Decorative blocks that can be placed only on the underside of a block.
|
||||
* Obtained with shears, otherwise breaks.
|
||||
* Can be obtained using a [[hoe]] on [[rooted dirt]] turning it into normal [[dirt]].
|
||||
|
||||
; [[Infested Deepslate]]
|
||||
* An infested variant of deepslate.
|
||||
* Spawn a [[silverfish]] when mined.
|
||||
|
||||
; [[Lightning Rod]]
|
||||
* Can be crafted with 3 copper ingots.
|
||||
* [[Lightning]] strikes within a 64-block radius get redirected to the lightning rod.
|
||||
* Gives off a redstone signal with a strength of 15 if hit by lightning.
|
||||
* Can be activated directly by throwing a trident with [[Channeling]] at it during a [[thunderstorm]].
|
||||
|
||||
; [[Moss Block]]
|
||||
* An opaque block with a grass-like texture on all sides.
|
||||
* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], moss carpets, and both types of azaleas on it and in its vicinity.
|
||||
* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
|
||||
* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks.
|
||||
** [[Vines]] can still be used, in addition to moss blocks.
|
||||
|
||||
; [[Moss Carpet]]
|
||||
* Same texture as the moss block, but one pixel thick.
|
||||
* Can be crafted with moss blocks, or be obtained by applying bone meal to them.
|
||||
|
||||
; [[Pointed Dripstone]]
|
||||
* Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
|
||||
** Can be combined to form longer stalactites and stalagmites.
|
||||
* Thrown [[trident]]s break pointed dripstone. They also break when pushed directly or with a block by a [[piston]].
|
||||
* Stalagmites break if not attached to something below.
|
||||
* Stalagmites hurt [[entity|entities]] that fall on top of them more than normal fall damage.
|
||||
** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage.
|
||||
* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
|
||||
** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage.
|
||||
** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in [[the Nether]]) but this effect alone does not fill the cauldron.
|
||||
|
||||
; [[Powder Snow]]
|
||||
* A variant of snow, entities that walk over it sink into it.
|
||||
* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks.<!--Tested, works with anything that can have armor items, including mobs that normally don't wear armor, like cows.-->
|
||||
** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or [[scaffolding]]. They also prevent fall damage when landing on powder snow.
|
||||
** [[Leather Horse Armor]] also protects [[horse]]s from freeze damage.
|
||||
* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[stray]]s, [[polar bear]]s, and [[snow golem]]s) inside starts freezing and taking damage after a short time.
|
||||
** Wearing any piece of [[leather armor]] stops the freeze effect.
|
||||
* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}}
|
||||
* Entities on fire melt powder snow when colliding.
|
||||
|
||||
; [[Rooted Dirt]]
|
||||
* A dirt-like decorative block with roots on its texture.
|
||||
* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it.
|
||||
* Using [[bone meal]] on any side grows [[hanging roots]] underneath.
|
||||
|
||||
; [[Smooth Basalt]]
|
||||
* A [[basalt]] variant that composes the outer layer of amethyst geodes.
|
||||
* Can be obtained by smelting basalt.
|
||||
|
||||
; [[Spore Blossom]]
|
||||
* Can be placed only on the underside of a block.
|
||||
* Sends green particles downward when opened.
|
||||
* Particles appear in the air around the block.
|
||||
|
||||
; [[Tinted Glass]]
|
||||
* A black variant of glass that is transparent to players, but does not let light through.
|
||||
* Can be crafted with 4 amethyst shards and a glass block.
|
||||
** Stained glass cannot be used to craft tinted glass.
|
||||
* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]].
|
||||
|
||||
; [[Tuff]]
|
||||
* A deep grayish stone that generates in blobs between levels 0 and 16.
|
||||
|
||||
=== Items ===
|
||||
; [[Amethyst Shard]]
|
||||
* Obtained from breaking amethyst clusters.
|
||||
* The amount dropped can be increased with the [[Fortune]] enchantment.
|
||||
* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
|
||||
|
||||
; [[Bucket of Axolotl]]
|
||||
* Obtained by using a water bucket on an axolotl, similar to fish.
|
||||
* Can be used to carry around and empty out [[axolotl]]s, also similarly to fish.
|
||||
|
||||
; [[Copper Ingot]]
|
||||
* Obtained by smelting raw copper or copper ore.
|
||||
* Used to craft blocks of copper, lightning rods, and spyglasses.
|
||||
|
||||
; [[Glow Berries]]
|
||||
* Can be eaten, restoring {{hunger|2}}.
|
||||
* Grow on cave vines.
|
||||
** Once harvested, the vines lose their Glow Berry texture.
|
||||
* Used to [[breed]] [[fox]]es.
|
||||
|
||||
; [[Glow Ink Sac]]
|
||||
* Dropped by glow squids when killed.
|
||||
* Can be used to craft glow item frames.
|
||||
* Can be used to make text glow on [[sign]]s.
|
||||
|
||||
; [[Powder Snow Bucket]]
|
||||
* Obtained by using a [[bucket]] on [[powder snow]].
|
||||
* Can be used to place a powder snow block wherever it is used, or can be used to fill [[cauldron]]s with powder snow.
|
||||
|
||||
; [[Raw Copper]]
|
||||
* Drops from [[copper ore]] when mined with a stone pickaxe or higher without [[Silk Touch]].
|
||||
* Can be smelted into [[copper ingot]]s.
|
||||
|
||||
; [[Raw Gold]]
|
||||
* Drops from [[gold ore]] when mined with an iron pickaxe or higher without Silk Touch.
|
||||
* Can be smelted into [[gold ingot]]s.
|
||||
* [[Piglin]]s attempt to pick up raw gold.
|
||||
|
||||
; [[Raw Iron]]
|
||||
* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch.
|
||||
* Can be smelted into [[iron ingot]]s.
|
||||
|
||||
; [[Spawn Egg]]s
|
||||
* Added [[Axolotl]] spawn egg.
|
||||
* Added [[Goat]] spawn egg.
|
||||
* Added [[Glow Squid]] spawn egg.
|
||||
|
||||
; [[Spyglass]]
|
||||
* Crafted with 2 copper ingots and an amethyst shard.
|
||||
* When used, it zooms in on wherever the player is looking but limits their view to a square.
|
||||
** The scope [[texture]] is a [[glass]] square with a [[copper]] border.
|
||||
** The overlay that limits the view can be removed with a [[resource pack]].
|
||||
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Axolotl]]
|
||||
* Can spawn in underground [[water]] sources.
|
||||
* The first amphibian added to Minecraft.
|
||||
** Dry out and start taking damage after 5 minutes of being out of water.
|
||||
* Can be caught using a [[water bucket]], like [[fish]].
|
||||
* Can be bred using [[bucket of fish|buckets of tropical fish]].
|
||||
* Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
|
||||
** Blue axolotls are rare, with a {{frac|1|1200}} chance of spawning.
|
||||
* Plays dead when damaged on water, receiving [[Regeneration]] I.
|
||||
** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
|
||||
* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s and fish, dealing {{hp|2}} damage.
|
||||
** They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
|
||||
** They prioritize attacking hostile mobs over passive ones.
|
||||
* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it.
|
||||
|
||||
; [[Goat]]
|
||||
* Spawns in [[mountain]] [[biomes]].
|
||||
** Currently a placeholder until the new mountains are added.
|
||||
* Can jump higher than other [[mob]]s to avoid obstacles, at around 5 blocks tall.
|
||||
* Takes reduced fall damage.
|
||||
* Avoids [[powder snow]] by jumping over it.
|
||||
* Can be bred with [[wheat]] to produce a baby goat.
|
||||
* A [[bucket]] can be used on them to get [[Milk Bucket|milk]].
|
||||
* They have a 2% chance of spawning as screaming goats, which are more hostile and make different noises.
|
||||
|
||||
; [[Glow Squid]]
|
||||
* Originates from [[MCE:Glow Squid|the mob of the same name]] in ''[[Minecraft Earth]]''.
|
||||
* Underwater mob that behaves like a regular [[squid]].
|
||||
* Can spawn in underground water sources.
|
||||
* Is attacked by [[axolotl]]s without provocation.
|
||||
* Drops glow ink sacs when killed.
|
||||
* Does not affect the light level, but appears as if lit up. Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s and the eyes of [[spider]]s, [[drowned]], and [[endermen]] do.
|
||||
* Stops glowing for a short time and swims away quickly after taking damage.
|
||||
|
||||
=== World generation ===
|
||||
; [[Amethyst Geode]]s
|
||||
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
|
||||
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
|
||||
** Also generates with a small nearby air pocket nearby that may open into the geode.
|
||||
* Most commonly generates at lower levels (y = 6 to y = 47)
|
||||
* Overrides standard caves and ravines, but is overridden by mineshafts.
|
||||
|
||||
=== Command format ===
|
||||
; [[Gamerule]]s
|
||||
* <code>freezeDamage</code>
|
||||
** Whether entities take damage from freezing inside of [[powder snow]].
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Achievements]]
|
||||
* Added 3 new achievements:
|
||||
** ''Wax On Wax Off'' - Apply and remove Wax from all the Copper blocks (30G)
|
||||
** ''Float Your Goat'' - Get in a boat and float with a Goat (20G)
|
||||
** ''The Healing Power of Friendship'' - Team up with an Axolotl and win a fight (30G)
|
||||
|
||||
; [[Death message]]s
|
||||
* Added 3 new death messages:
|
||||
**"<player> froze to death"
|
||||
**"<player> was skewered by a falling stalactite"
|
||||
**"<player> was impaled on a stalagmite"
|
||||
|
||||
=== Technical ===
|
||||
; General
|
||||
* Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance.
|
||||
* "remove_all_prior_fog", when true, clears all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
|
||||
* "inherit_from_prior_fog", when true, merges a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
|
||||
* "transparentattachable" tag should affect rendering only in first person camera perspective.
|
||||
|
||||
; Actors
|
||||
* Catmull-Rom animations no longer glitch if the time for a keyframe matches its value.
|
||||
* All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server.
|
||||
* Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item is given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component.
|
||||
* Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This makes simple breeding logic easier.
|
||||
|
||||
=== Experimental ===
|
||||
These features are locked behind the experimental toggle, which can be accessed by enabling "Upcoming Creator Features" and "Enable GameTest Framework".
|
||||
|
||||
; GameTest Framework
|
||||
* Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}}
|
||||
* The default value for the tag parameter is now "suite:default"
|
||||
* Added Dimension class
|
||||
* Added World.getDimension
|
||||
* Updated the GameTest Framework interface
|
||||
** <code>assertContainerContains</code>
|
||||
*** ItemIdentifier parameter changed to ItemStack
|
||||
** <code>assertItemEntityNotPresent</code> and <code>assertItemEntityPresent APIs</code>
|
||||
*** ItemStack parameter changed to ItemType
|
||||
** <code>assertEntityNotTouching(entityIdentifier: string, position : Location)</code>
|
||||
*** Asserts that there is no entity of the given type at the given position
|
||||
** <code>assertEntityTouching(entityIdentifier: string, position : Location)</code>
|
||||
*** Asserts that there is an entity of the given type at the given position
|
||||
** <code>assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number)</code>
|
||||
*** Asserts that the entity item count in the given search area matches the expected count
|
||||
** <code>pulseRedstone(position : BlockLocation, duration : number)</code>
|
||||
*** Creates a Redstone block at the given position and destroys it after "duration" ticks
|
||||
** <code>function assertEntityPresentInArea(entityIdentifier : string)</code>
|
||||
*** Throws an Error if an entity matching the given identifier does not exist in the test region
|
||||
** <code>function print(text : string)</code>
|
||||
*** Prints the given text to the chat
|
||||
** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code>
|
||||
*** Throws an Error if the given entity is not present in the given block location
|
||||
** [Removed] <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code>
|
||||
*** Replaced by component <code>function setTamed(showParticles : bool)</code>
|
||||
** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code>
|
||||
*** Asserts that the given condition is true for all entities of the given type at the given location
|
||||
** <code>function spawnItem(itemType : ItemStack, position : Location)</code>
|
||||
*** Spawns an item at the given location
|
||||
** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code>
|
||||
*** Asserts that the block at the given location is waterlogged
|
||||
** <code>function assertRedstonePower(position : BlockLocation, power : number)</code>
|
||||
*** Asserts the redstone power level at the given location
|
||||
* Added Commands.run
|
||||
* Entity
|
||||
** <code>function getComponents()</code>
|
||||
*** Returns an array of supported components
|
||||
** <code>function getComponent(componentIdentifier : string)</code>
|
||||
*** Returns the component matching the given identifier
|
||||
** <code>function hasComponent(componentIdentifier : string)</code>
|
||||
*** Returns true if the given component exists on the entity and is supported
|
||||
** <code>function getName()</code>
|
||||
*** Returns the name of the entity (e.g. "Horse")
|
||||
* Add new enumerations: Minecraft.Effects & Minecraft.Items
|
||||
* Components
|
||||
** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
|
||||
* Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
|
||||
|
||||
; Volume Driven Fog
|
||||
* Create volumes in your world: simply create a "volumes" folder in a saved world and put JSON files in there - one JSON file per volume.
|
||||
* Can be enabled using the "Upcoming Creator Features" experimental feature toggle.
|
||||
* Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog takes effect.
|
||||
* Added AddVolumeEntityPacket that contains information about a volume entity including its net ID and NBT containing information about the volume's definition and components, which is added to the client's registry.
|
||||
* Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Blackstone]], [[gilded blackstone]], and [[stair]], [[slab]] and [[wall]] variants
|
||||
* Slightly changed the texture.
|
||||
|
||||
; [[Cauldron]]s
|
||||
* Can be filled with powder snow.
|
||||
** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]].
|
||||
** Can also be filled with powder snow by using a powder snow bucket on it.
|
||||
|
||||
; [[Composter]]
|
||||
* Some items are now compostable:
|
||||
** 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
|
||||
** 50% chance: flowering azalea leaves, glow lichen.
|
||||
** 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
|
||||
** 85% chance: flowering azalea.
|
||||
|
||||
; [[Dispenser]]
|
||||
* Can now place [[powder snow]] using a [[powder snow bucket]].
|
||||
** Also can remove it using a [[bucket]].
|
||||
* Can be used to wax copper blocks with [[Honeycomb]].
|
||||
|
||||
; [[Ore]]s
|
||||
* Texture changes (all [[overworld]] ores except [[diamond ore|diamond]]) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players:
|
||||
::{| class="wikitable" data-description="Natural Blocks"
|
||||
! Name
|
||||
! Old texture
|
||||
! New texture
|
||||
! Deepslate texture
|
||||
|-
|
||||
| [[Coal Ore]]
|
||||
| [[File:Coal Ore JE2 BE2.png|80px]]
|
||||
| [[File:Coal Ore JE5 BE4.png|80px]]
|
||||
| [[File:Deepslate_Coal_Ore_JE1_BE2.png|80px]]
|
||||
|-
|
||||
| [[Diamond Ore]]
|
||||
| [[File:Diamond Ore JE3 BE3.png|80px]]
|
||||
| [[File:Diamond Ore JE5 BE5.png|80px]]
|
||||
| [[File:Deepslate Diamond Ore JE2.png|80px]]
|
||||
|-
|
||||
| [[Emerald Ore]]
|
||||
| [[File:Emerald Ore JE3 BE2.png|80px]]
|
||||
| [[File:Emerald Ore JE4 BE3.png|80px]]
|
||||
| [[File:Deepslate Emerald Ore JE1.png|80px]]
|
||||
|-
|
||||
| [[Gold Ore]]
|
||||
| [[File:Gold Ore JE3 BE2.png|80px]]
|
||||
| [[File:Gold Ore JE7 BE4.png|80px]]
|
||||
| [[File:Deepslate Gold Ore JE2.png|80px]]
|
||||
|-
|
||||
| [[Iron Ore]]
|
||||
| [[File:Iron Ore JE3.png|80px]]
|
||||
| [[File:Iron Ore JE6 BE4.png|80px]]
|
||||
| [[File:Deepslate Iron Ore JE2.png|80px]]
|
||||
|-
|
||||
| [[Lapis Lazuli Ore]]
|
||||
| [[File:Lapis Lazuli Ore JE2 BE2.png|80px]]
|
||||
| [[File:Lapis Lazuli Ore JE4 BE4.png|80px]]
|
||||
| [[File:Deepslate Lapis Lazuli Ore JE3 BE2.png|80px]]
|
||||
|-
|
||||
| [[Redstone Ore]]
|
||||
| [[File:Redstone Ore JE2 BE2.png|80px]]
|
||||
| [[File:Redstone Ore JE4 BE3.png|80px]]
|
||||
| [[File:Deepslate Redstone Ore JE2.png|80px]]
|
||||
|}
|
||||
|
||||
; [[Sign]]s
|
||||
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
|
||||
* Can be tinted with glow ink sacs to make the text glow.
|
||||
** Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
|
||||
** Regular [[ink sac]]s can be used to remove the glowing effect.
|
||||
|
||||
; [[Smoker]]
|
||||
* Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.
|
||||
|
||||
; [[Stonecutter]]
|
||||
* Can be used to craft the different [[copper block]] variants.
|
||||
|
||||
; [[Structure Block]]
|
||||
* Added placement animation options in Load Mode, similar to the {{cmd|structure}} functionality.
|
||||
** There are three animation mode options: None, Place by Layer, and Place by Block.
|
||||
** These animations can be adjusted by time in seconds.
|
||||
|
||||
=== Items ===
|
||||
; [[Clock]]
|
||||
* The texture has been changed from [[File:Clock JE2 BE2.gif|32px]] to [[File:Clock JE3.gif|32px]]
|
||||
|
||||
; [[Compass]]
|
||||
* The texture has been changed from [[File:Compass JE2 BE1.gif|32px]] to [[File:Compass JE3.gif|32px]]
|
||||
|
||||
; [[Jungle Door]]s
|
||||
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
|
||||
|
||||
; [[Sugar Cane]]
|
||||
* Changed the texture of the sugar cane item to better reflect biome tinting.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Drowned]]
|
||||
* Now have a chance of dropping a [[copper ingot]] instead of a [[gold ingot]].
|
||||
|
||||
; [[Foxes]]
|
||||
* Eat glow berries.
|
||||
|
||||
; [[Guardian]] and [[Elder Guardian]]
|
||||
* Removed some stray pixels from the texture file.
|
||||
|
||||
; [[Snow Golem]]s and [[Strider]]s
|
||||
* Are now damaged by splash and lingering [[water bottles]].
|
||||
|
||||
; [[Skeletons]]
|
||||
* Begin the process of turning into [[strays]] when they are inside [[powder snow]].
|
||||
|
||||
; [[Villager]]s
|
||||
* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].
|
||||
|
||||
; [[Wandering Trader]]s
|
||||
* Added the following trades to the wandering trader:
|
||||
** Sell 2 [[small dripleaf]]s for an emerald.
|
||||
** Sell 2 [[pointed dripstone]]s for an emerald.
|
||||
** Sell 2 [[rooted dirt]] for an emerald.
|
||||
** Sell 2 [[moss block]]s for an emerald.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Painting]]s
|
||||
* Changed the back texture to reflect the texture of the planks in the Texture Update.
|
||||
|
||||
=== World generation ===
|
||||
; [[Mineshaft]]s
|
||||
* [[Glow berries]] can be found in mineshaft [[chest]] minecarts.
|
||||
|
||||
; [[Shipwreck]]s
|
||||
* [[Moss block]]s can be found in chests.
|
||||
|
||||
===Gameplay===
|
||||
; [[Chat]]
|
||||
* Added a warning message when attempting to place blocks at the minimum height limit.
|
||||
|
||||
; [[Snowfall]]
|
||||
* During snowfall, [[cauldrons]] under the sky now slowly fill with [[powder snow]].
|
||||
|
||||
=== General ===
|
||||
; [[Controls]]
|
||||
* Added mouse and keyboard support for Android devices.
|
||||
** Supports only Android Oreo (8.0) and higher.
|
||||
|
||||
; [[Particles]]
|
||||
* Added 11 new particle types: {{cd|crop_growth_area_emitter}}, {{cd|electric_spark_particle}}, {{cd|glow_particle}} , {{cd|sculk_sensor_redstone_particle}}, {{cd|snowflake_particle}}, {{cd|spore_blossom_ambient_particle}}, {{cd|spore_blossom_shower_particle}}, {{cd|stalactite_lava_drip_particle}}, {{cd|stalactite_water_drip_particle}}, {{cd|vibration_signal}}, and {{cd|wax_particle}}
|
||||
|
||||
[[File:Bedrock 1.17 Updated Loading Screen.png|thumb|Updated loading screen.]]
|
||||
; User Interface
|
||||
* Updated the appearance of the loading screen.
|
||||
|
||||
== Fixes ==
|
||||
; Performance / Stability
|
||||
* Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world ({{bug|MCPE-121559}})
|
||||
* Fixed a crash that could occur when switching between owned and non-owned Character Creator items
|
||||
* Fixed a crash on Windows 10 that can occur in ray tracing mode
|
||||
|
||||
; General
|
||||
* Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
|
||||
* Android players should once again see achievement notifications ({{bug|MCPE-54902}})
|
||||
|
||||
; Gameplay
|
||||
* Players who receive negative damage no longer generate absorption hearts ({{bug|MCPE-94178}})
|
||||
* When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack ({{bug|MCPE-28689}})
|
||||
* Picking up part of a stack no longer picks up the entire stack and drops the excess ({{bug|MCPE-105330}})
|
||||
* Fixed the player spawning in unsafe locations when entering a random world for the first time ({{bug|MCPE-42310}})
|
||||
* Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled ({{bug|MCPE-79380}})
|
||||
* First person eating animation is now centered in the frame ({{bug|MCPE-116678}})
|
||||
* First person main hand blocking animation now plays properly ({{bug|MCPE-115536}})
|
||||
* First person main hand and off-hand Shields are now symmetrical ({{bug|MCPE-116736}})
|
||||
* Tridents in players' and mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})
|
||||
* Trident raising animation modified for first person to match the previous version more closely
|
||||
* Fixed players showing the Bow holding animation after respawning when killed by another player ({{bug|MCPE-58861}})
|
||||
|
||||
; Mobs
|
||||
* Rabbits can once again raid Carrot crops ({{bug|MCPE-113321}})
|
||||
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})
|
||||
* Charged Creeper aura is rendered correctly in most cases now ({{bug|MCPE-65798}})
|
||||
* Zombie Villagers now properly shake while being cured
|
||||
* Bees no longer gather nectar from Sweet Berry Bushes
|
||||
* Bees can once again enter Beehives and Bee Nests ({{bug|MCPE-122705}})
|
||||
* Blazes and Endermen once again receive damage from Splash Water Bottles ({{bug|MCPE-97483}})
|
||||
* Strays no longer drop Wither Heads when killed by Charged Creepers ({{bug|MCPE-35876}})
|
||||
|
||||
; Blocks
|
||||
* Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks ({{bug|MCPE-105998}})
|
||||
* Renamed Structure Blocks no longer have the incorrect data mode on creation ({{bug|MCPE-41625}})
|
||||
* Fixed an issue that could cause certain blocks to grow too quickly when ticked
|
||||
|
||||
; Items
|
||||
* Water Buckets can once again be used to pick up Fish ({{bug|MCPE-94520}})
|
||||
* Switching between some items (bow, trident, crossbow, shield) in the player's main hand no longer skips animations ({{bug|MCPE-116680}})
|
||||
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}})
|
||||
* Changed the position of the Bow to match previous versions ({{bug|MCPE-116741}})
|
||||
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}})
|
||||
* Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item ({{bug|MCPE-116773}})
|
||||
* Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
|
||||
* Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}})
|
||||
|
||||
; Accessibility
|
||||
* Fixed a bug where the screen reader did not read the focused button on some screens
|
||||
* Fixed a bug where the English screen reader pronounced "A button" as "a button", now saying "Button A" instead
|
||||
|
||||
; Graphical
|
||||
* Fixed water flickering on PS VR
|
||||
* Colors applied to text on Signs are no longer barely visible ({{bug|MCPE-117516}})
|
||||
* Old Signs no longer glow when being dyed ({{bug|MCPE-117835}})
|
||||
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}})
|
||||
* Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds ({{bug|MCPE-110463}})
|
||||
* Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
|
||||
* Fixed items playing "attack" and "using " animations at the same time when using touch input ({{bug|MCPE-117133}})
|
||||
* Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
|
||||
* Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds ({{bug|MCPE-120532}})
|
||||
|
||||
; Realms
|
||||
* Kick Player button now works again
|
||||
* Fixed a soft lock when trying to set friend permissions on a Realm on initial invite
|
||||
* Updated Realms membership invite icon to be more obvious
|
||||
* Further improved Realms permission error messaging
|
||||
* Added a button to access the Realms membership invitation management screen in Profile Settings
|
||||
* Automatically close Realms invite screen if all invites are handled
|
||||
* Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
|
||||
|
||||
; User Interface
|
||||
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}})
|
||||
* Fixed an issue where patterns in the loom with high-resolution assets would not display correctly
|
||||
* Fixed an issue where canceling joining a world while generating it caused players to get stuck on the loading screen ({{bug|MCPE-114776}})
|
||||
* PS VR players can activate the start screen VR mode toggle using a keyboard
|
||||
* PS VR players can now proceed past the VR Align screen with a keyboard
|
||||
* Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
|
||||
* On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
|
||||
* Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
|
||||
* Adjusted the background color of Settings screens for increased readability
|
||||
* Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
|
||||
* The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world ({{bug|MCPE-103842}})
|
||||
* Fixed text overlap issue on some resolutions in the Realms Plus product description page
|
||||
|
||||
; Commands
|
||||
* The {{cmd|kick}} command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
|
||||
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}})
|
||||
* Fixed output message for {{cmd|stopsound}} being incorrect ({{bug|MCPE-116772}})
|
||||
* Fixed issue where the {{cmd|structure delete}} command was listed in the middle of both '/structure load' commands ({{bug|MCPE-114022}})
|
||||
* Fixed a crash that occurred when using the {{cmd|stopsound}} command to stop the elytra.loop sound ({{bug|MCPE-120336}})
|
||||
* Fixed an issue where the clone command was changed and not versioned
|
||||
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds, and affected worlds reset their altered spawn positions to the original position ({{bug|MCPE-27797}})
|
||||
* Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now evaluated once for the whole function ({{bug|MCPE-124890}})
|
||||
* Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
|
||||
|
||||
; Technical
|
||||
* Added a MoLang query to get default bone pivots ({{bug|MCPE-116741}})
|
||||
* Updated MoLang query to return normalized item use time remaining based off given parameters ({{bug|MCPE-116737}})
|
||||
* Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) ({{bug|MCPE-124562}})
|
||||
* Fixed Enchanted Bow's textures being too dark ({{bug|MCPE-119701}})
|
||||
* Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
|
||||
* Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
|
||||
* Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable ({{bug|MCPE-58557}})
|
||||
* The "ImpactDamageSubcomponent" once again prevents damage from being dealt only to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
|
||||
* The "has_equipment" filter now properly evaluates custom entity spawn eggs
|
||||
|
||||
== Trivia ==
|
||||
* 1.16.230 was originally going to be its own release, but 1.16.230 was instead merged with 1.17.0 and skipped.<ref>{{tweet|CornerHardMC|1397616108056707072|Correct, no 1.16.230|May 26, 2021}}</ref>
|
||||
* 1.16.230 is the third skipped version of [[Bedrock Edition]]. (1.3.0 and 1.15.0 were also skipped)
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.0]]
|
||||
[[es:Bedrock Edition 1.17.0]]
|
||||
[[fr:Édition Bedrock 1.17.0]]
|
||||
[[it:Bedrock Edition 1.17.0]]
|
||||
[[ja:Bedrock Edition 1.17.0]]
|
||||
[[pt:Edição Bedrock 1.17.0]]
|
||||
[[ru:1.17.0 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.0]]
|
39
wiki_backup/Bedrock_Edition_1.17.1.txt
Normal file
39
wiki_backup/Bedrock_Edition_1.17.1.txt
Normal file
|
@ -0,0 +1,39 @@
|
|||
{{distinguish|Bedrock Edition 1.17.10}}
|
||||
{{Infobox version
|
||||
| title = v1.17.1
|
||||
| vernum = 1.17.1
|
||||
| internal = '''Nintendo Switch''': 1.17.1
|
||||
| server = 1.17.1.01
|
||||
| image = <!--Bedrock 1.17.1.png-->
|
||||
| edition = Bedrock
|
||||
| date = '''Nintendo Switch''': June 14, 2021
|
||||
| prevparent = 1.17.0
|
||||
| prev =
|
||||
| next = 1.17.2
|
||||
| nextparent = 1.18.0
|
||||
| serverdl = '''Server:'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.1.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.1.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.17.1''' is a minor update to {{el|be}} released only for Nintendo Switch on June 14, 2021.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402856034573-Minecraft-1-17-1-Switch-Only-|title=Minecraft - 1.17.1 (Switch Only)|website=feedback.minecraft.net|date=June 14, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.0|1.17.0]].
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.17.1 Hotfix
|
||||
|;From 1.17.0
|
||||
|130282|Nintendo Switch unable to connect to any server.
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.1]]
|
||||
[[es:Bedrock Edition 1.17.1]]
|
||||
[[fr:Édition Bedrock 1.17.1]]
|
||||
[[ja:Bedrock Edition 1.17.1]]
|
||||
[[pl:Bedrock Edition 1.17.1]]
|
||||
[[pt:Edição Bedrock 1.17.1]]
|
||||
[[ru:1.17.1 (Bedrock Edition)]]
|
||||
[[uk:1.17.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.1]]
|
45
wiki_backup/Bedrock_Edition_1.17.11.txt
Normal file
45
wiki_backup/Bedrock_Edition_1.17.11.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
|title=v1.17.11
|
||||
|vernum=1.17.11
|
||||
|server=1.17.11.01
|
||||
|internal='''Android''': 1.17.11.01<br>
|
||||
'''PlayStation''': 2.28<br>
|
||||
'''Windows 10''': 1.17.1101.0<br>
|
||||
'''Xbox One''': 1.17.1101.70
|
||||
|image=Bedrock 1.17.11 Banner.jpg
|
||||
|image2=Bedrock 1.17.11.png
|
||||
|edition=Bedrock
|
||||
|date=August 9, 2021
|
||||
|prevparent=1.17.0
|
||||
|prev=1.17.10
|
||||
|next=1.17.30
|
||||
|nextparent=1.18.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.11.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.11.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.17.11''' is a minor update to {{el|be}} released on August 9, 2021, which fixes some critical bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4406729569933|title=Minecraft - 1.17.11 (Bedrock)|website=feedback.minecraft.net|date=August 9, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.10|1.17.10]].
|
||||
|
||||
== Fixes ==
|
||||
* Players no longer die and instantly respawn after traveling back to Overworld from the End in certain circumstances ({{bug|MCPE-135226}})
|
||||
* Players no longer die and get stuck on the respawn screen when entering an End Portal after dying in the End in certain seeds ({{bug|MCPE-132484}})
|
||||
* Fixed a crash that could occur on Xbox when suspending and resuming the title for the second time
|
||||
* Items can no longer be duplicated using Beacons
|
||||
* Horses no longer become invisible after being dismounted ({{bug|MCPE-108568}})
|
||||
* On Realms, the {{cmd|msg}} command once again works when the world is in Survival mode and cheats are disabled ({{bug|REALMS-7760}})
|
||||
* After renewing an expired Realm, the Realm is now properly renewed instead of a new Realm being created ({{bug|REALMS-7263}})
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.11]]
|
||||
[[es:Bedrock Edition 1.17.11]]
|
||||
[[fr:Édition Bedrock 1.17.11]]
|
||||
[[it:Bedrock Edition 1.17.11]]
|
||||
[[ja:Bedrock Edition 1.17.11]]
|
||||
[[pt:Edição Bedrock 1.17.11]]
|
||||
[[ru:1.17.11 (Bedrock Edition)]]
|
||||
[[uk:1.17.11 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.11]]
|
33
wiki_backup/Bedrock_Edition_1.17.33.txt
Normal file
33
wiki_backup/Bedrock_Edition_1.17.33.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Infobox version
|
||||
|title=v1.17.33
|
||||
|vernum=1.17.33
|
||||
|server=1.17.33.01
|
||||
|internal=1.17.33.01
|
||||
|image=Bedrock 1.17.33.png
|
||||
|edition=Bedrock
|
||||
|date='''Fire''': October 4, 2021
|
||||
|prevparent=1.17.0
|
||||
|prev=1.17.32
|
||||
|next=1.17.34
|
||||
|nextparent=1.18.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.33.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.33.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.17.33''' is a minor update to {{el|be}} released only for Fire tablets on October 4, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410607953677|title=Minecraft - 1.17.33 (Amazon)|website=feedback.minecraft.net|date=October 4, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.30|1.17.30]] and [[Bedrock Edition 1.17.32|1.17.32]]. While it wasn't the last update to 1.17, it was the last one before the beta builds of [[Bedrock Edition 1.18.0|1.18.0]] started.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed the game not launching on Fire HD 10 devices (7th and 8th generations) ({{bug|MCPE-141971}}).
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.17.33]]
|
||||
[[es:Bedrock Edition 1.17.33]]
|
||||
[[it:Bedrock Edition 1.17.33]]
|
||||
[[ja:Bedrock Edition 1.17.33]]
|
||||
[[pt:Edição Bedrock 1.17.33]]
|
||||
[[ru:1.17.33 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.17.33]]
|
35
wiki_backup/Bedrock_Edition_1.18.11.txt
Normal file
35
wiki_backup/Bedrock_Edition_1.18.11.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
{{Infobox version
|
||||
|title=v1.18.11
|
||||
|vernum=1.18.11
|
||||
|internal=1.18.11
|
||||
|server=
|
||||
|image=<!--Bedrock 1.18.11.png-->
|
||||
|edition=Bedrock
|
||||
|date='''Nintendo Switch''': February 11, 2022
|
||||
|prevparent=1.18.0
|
||||
|prev=1.18.10
|
||||
|next=1.18.12
|
||||
|nextparent=1.19.0
|
||||
|serverdl=
|
||||
}}
|
||||
|
||||
'''1.18.11''' is a minor update to {{BE}} released only for the Nintendo Switch on February 11, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4424805981069|title=Minecraft - 1.18.11 (Switch Only)|website=feedback.minecraft.net|date=February 11, 2022}}</ref> which fixes bugs. This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.10|1.18.10]].
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur during gameplay.
|
||||
* Fixed players not being directed to minigames on some Featured Servers.
|
||||
* Fixed NPC dialogue prompts closing if there was a dialogue open command on a button.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.18.11]]
|
||||
[[es:Bedrock Edition 1.18.11]]
|
||||
[[ja:Bedrock Edition 1.18.11]]
|
||||
[[lzh:基石版一點一八點一一]]
|
||||
[[pt:Edição Bedrock 1.18.11]]
|
||||
[[ru:1.18.11 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.11]]
|
45
wiki_backup/Bedrock_Edition_1.18.12.txt
Normal file
45
wiki_backup/Bedrock_Edition_1.18.12.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
| title = v1.18.12
|
||||
| vernum = 1.18.12
|
||||
| server = 1.18.12.01
|
||||
| internal = '''Windows''': 1.18.1201.0<br>
|
||||
'''Android''': 1.18.12.01<br>
|
||||
'''Fire''': 1.18.12.01<ref>{{cite|url=https://amazon.com/dp/B00992CF6W|archive-url=https://web.archive.org/web/20220219182803/https://www.amazon.com/Mojang-Minecraft-Pocket-Edition/dp/B00992CF6W|title=Minecraft:Amazon.com:Appstore for Android|website=Amazon App Store|quote=Version 1.18.12.01}}</ref><br>
|
||||
'''Xbox One''': 1.18.1201.70<br>
|
||||
'''PlayStation 4''': 2.39
|
||||
| image = Bedrock 1.18.12.png
|
||||
| edition = Bedrock
|
||||
| date = '''Windows, Android, iOS, iPadOS, Fire, Xbox One, PlayStation 4:''' February 16, 2022<br>
|
||||
'''Nintendo Switch:''' February 21, 2022
|
||||
| prevparent = 1.18.0
|
||||
| prev = 1.18.11
|
||||
| next = 1.18.30
|
||||
| nextparent = 1.19.0
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.12.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.12.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.18.12''' is a minor update to {{BE}} released on February 16-21, 2022, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4432393403149|title=Minecraft - 1.18.12 (Bedrock)|website=feedback.minecraft.net|date=February 16, 2022}}</ref>
|
||||
|
||||
While this wasn't the last update to 1.18.0, it was the last one before the beta/''Preview'' builds of [[Bedrock Edition 1.19.0|1.19.0]] started.
|
||||
|
||||
== Fixes ==
|
||||
* Improved the smoothness of player movement ({{bug|MCPE-152176}}).
|
||||
* The pause menu's "Invite to Game" button is now always enabled on Realms.
|
||||
* Fixed issue where ratings count and offer tiles were not visible in the Marketplace.
|
||||
* Fixed an issue with experience being granted when moving items from the hotbar in the furnace UI screens ({{bug|MCPE-152227}}).
|
||||
* Fixed a crash that could occur when launching the game on PlayStation while connected with Remote Play ({{bug|MCPE-143803}}).
|
||||
* Fixed a bug where animation timeline events at 0.0 would sometimes not run in looping animations.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.18.12]]
|
||||
[[es:Bedrock Edition 1.18.12]]
|
||||
[[ja:Bedrock Edition 1.18.12]]
|
||||
[[lzh:基石版一點一八點一二]]
|
||||
[[pt:Edição Bedrock 1.18.12]]
|
||||
[[ru:1.18.12 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.12]]
|
335
wiki_backup/Bedrock_Edition_1.19.10.txt
Normal file
335
wiki_backup/Bedrock_Edition_1.19.10.txt
Normal file
|
@ -0,0 +1,335 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.10
|
||||
| vernum = 1.19.10
|
||||
| server = 1.19.10.03
|
||||
| internal = '''Windows''': 1.19.1003.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.10.03<br>'''Xbox One''': 1.19.1003.70<br>'''PlayStation 4''': 2.44
|
||||
| image = Bedrock 1.19.10 PatchNotes.png
|
||||
| image2 = Bedrock 1.19.10.png
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = July 12, 2022
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.10.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.10.03.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.2
|
||||
| next = 1.19.11
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.19.10''' is a minor update to {{BE}} released on July 12, 2022, which brought more parity with {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7463497138829|title=Minecraft - 1.19.10 (Bedrock)|website=feedback.minecraft.net|date=July 12, 2022}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Spawn egg]]s
|
||||
* Added [[trader llama]] spawn egg.
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|locate}}
|
||||
* Added {{cmd|locate biome|link=none}}, which can look for specific biomes.
|
||||
|
||||
=== General ===
|
||||
;[[Splash]]es
|
||||
*Added the following splash text for pride and for the commemoration of [[wikipedia:Technoblade|Technoblade]]:
|
||||
**"You are valid!"
|
||||
**"I'm glad you're here!"
|
||||
** "You are welcome here!"
|
||||
**"Your gender is valid!"
|
||||
**"Contains infinite genders!"
|
||||
**"Technoblade never dies!"
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Flowered Azalea Leaves]]
|
||||
*Renamed to "Flowering Azalea Leaves" to match {{JE}}.
|
||||
|
||||
;[[Lapis Lazuli Block]]
|
||||
*Renamed to "Block of Lapis Lazuli".
|
||||
|
||||
;[[Monster Spawner]]s
|
||||
*Now drop XP only when destroyed by a pickaxe.
|
||||
|
||||
;[[Sweet Berry Bush]]es
|
||||
*Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]].
|
||||
|
||||
=== Items ===
|
||||
;[[Goat Horn]]
|
||||
*Now dropped when a [[goat]] rams [[mangrove log]]s as well.
|
||||
*Changed "Feel" sound to match {{JE}}.
|
||||
*Renamed "Resist" sound variant to "Dream".
|
||||
|
||||
;[[Pufferfish (item)|Pufferfish]]
|
||||
* Decreased its poison level from IV to II.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Allay]]s
|
||||
* Can now dance when a nearby jukebox is playing.
|
||||
* If an allay is given an [[amethyst shard]] while dancing, it can "duplicate", creating another allay and consuming the shard.
|
||||
** It has a 5 minute cooldown between each duplication.
|
||||
|
||||
; [[Fish]]
|
||||
*Now have less health from {{hp|6}} to {{hp|3}} to match ''[[Java Edition]]''.
|
||||
|
||||
; [[Trader Llama]]
|
||||
* Are now separate from normal llamas.
|
||||
|
||||
; [[Wandering Trader]]
|
||||
* When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect.
|
||||
|
||||
; [[Warden]]
|
||||
*Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as [[Protection]].
|
||||
* Now despawn when stuck in a liquid instead of digging away.
|
||||
|
||||
=== Command format ===
|
||||
;{{cmd|locate}}
|
||||
*Locating structures now use {{cmd|locate structure|link=none}} instead of {{cmd|locate|link=none}}
|
||||
** The original {{cmd|locate|link=none}} still exists however.
|
||||
|
||||
=== General ===
|
||||
;[[Controls]]
|
||||
* Added Bluetooth mouse and keyboard support on iOS and iPadOS.
|
||||
|
||||
;[[Death messages]]
|
||||
* Death messages are now displayed on the death screen as well as in the chat.
|
||||
|
||||
;[[Death screen]]
|
||||
* Changed and revamped the screen to be similar to ''Java Edition'''s death screen.
|
||||
|
||||
;[[Experimental Gameplay|Experiments]]
|
||||
* Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.
|
||||
|
||||
;[[Music]]
|
||||
* Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.
|
||||
|
||||
;Sound
|
||||
* Equipping armor using the inventory now plays a sound.
|
||||
* Placing items that aren't armor (such as [[pumpkin]]s and [[skull]]s) in the headwear slot now plays a generic equip sound.
|
||||
|
||||
== Fixes ==
|
||||
; Performance / Stability
|
||||
* Fixed a crash that could occur when boats are unloaded from the world
|
||||
* Fixed a crash that could occur when a wither is loaded into the world
|
||||
* Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
|
||||
* Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals ({{bug|MCPE-154161}})
|
||||
* Fixed a crash that could occur when players died while affected with the Wither effect
|
||||
* The game no longer crashes when entering the coin starter bundle screen
|
||||
* Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled
|
||||
|
||||
; Gameplay
|
||||
* Players are no longer pushed by doors as they close ({{bug|MCPE-154734}})
|
||||
* Items now stack properly in the offhand when inventory is full ({{bug|MCPE-34959}})
|
||||
* Equipping items in armor slots through inventory screen now produces sounds ({{bug|MCPE-46939}})
|
||||
* Players can now hear each other equipping items in armor slots
|
||||
* Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) ({{bug|MCPE-154779}})
|
||||
* Fixed a bug that reset the player's vertical camera angle upon entering a boat ({{bug|MCPE-152762}})
|
||||
* Advanced pick block now copies the items inside when used on a boat with chest ({{bug|MCPE-153410}})
|
||||
* Resistance effect is no longer one level weaker than it should be ({{bug|MCPE-156012}})
|
||||
* Haste I will now properly increase the player's mining speed ({{bug|MCPE-102237}})
|
||||
* Conduit Power I now grants the effect of Haste I instead of Haste II
|
||||
* Fixed an issue with extra health from Health Boost not persisting after exiting the world ({{bug|MCPE-153504}})
|
||||
* Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
|
||||
* The player no longer endlessly jumps after entering a boat while holding down the jump button ({{bug|MCPE-155774}})
|
||||
* Fixed a bug causing player hitboxes to not reset if they die while swimming ({{bug|MCPE-155232}})
|
||||
* Fixed an issue where new users given Operator permissions by default were not able to use operator commands
|
||||
* Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
|
||||
* Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content
|
||||
|
||||
; World Generation
|
||||
* Fixed a bug where upgrading old worlds could result in water columns below y=0
|
||||
* Mangrove swamps are now denser to more closely match ''Java Edition'' ({{bug|MCPE-153748}})
|
||||
* Grass blocks in mangrove swamps now have dirt blocks underneath them ({{bug|MCPE-155414}})
|
||||
* Clay patches now correctly generate in mangrove swamps
|
||||
* Campground structures now generate correctly in ancient cities ({{bug|MCPE-156084}})
|
||||
* Updated ancient city structures to match ''Java Edition''
|
||||
* Sculk vein feature can now generate within the same height-span as the sculk patch feature ({{bug|MCPE-156074}})
|
||||
|
||||
; Mobs
|
||||
* Fixed issues with mobs disappearing after going through nether portals ({{bug|MCPE-155678}})
|
||||
* Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world ({{bug|MCPE-88322}})
|
||||
* Villagers now spawn as swamp villagers in mangrove swamp ({{bug|MCPE-153731}})
|
||||
* Villagers will now flee from zoglins ({{bug|MCPE-74974}})
|
||||
* Parrots are once again poisoned by cookies ({{bug|MCPE-151671}})
|
||||
* The trader llama now has the correct name displayed when opening its inventory ({{bug|MCPE-47165}})
|
||||
* Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader ({{bug|MCPE-94996}})
|
||||
* The wandering trader will now flee from zoglins
|
||||
* The wandering trader will now drink milk to clear its Invisibility effect ({{bug|MCPE-44605}})
|
||||
* Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
|
||||
* Breaking a boat with chest or minecart with chest will now anger nearby piglins ({{bug|MCPE-153393}})
|
||||
* Fixed entities disappearing when importing worlds converted from legacy console editions of ''Minecraft''
|
||||
* Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 ({{bug|MCPE-119396}})
|
||||
* Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs ({{bug|MCPE-153502}})
|
||||
* Wither now breaks obsidian when attacked by players ({{bug|MCPE-64630}})
|
||||
* Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
|
||||
* Entities entering nether portals exit in same relative position and rotation to the portal ({{bug|MCPE-139835}})
|
||||
* Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching ''Java Edition''
|
||||
* Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
|
||||
|
||||
; Frog
|
||||
* Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
|
||||
* Frogs no longer lay frogspawn on shallow, flowing water ({{bug|MCPE-152559}})
|
||||
|
||||
; Allay
|
||||
* Allays can now follow players through nether portals ({{bug|MCPE-155678}})
|
||||
* Taking a stackable item from an allay now correctly adds the item to existing stacks ({{bug|MCPE-153540}})
|
||||
* Taking a stackable item from an allay no longer cause item duplication
|
||||
* Allay pickup range is changed from 64 to 32 blocks to match ''Java Edition'' ({{bug|MCPE-251766}})
|
||||
* Allay now retains information about the vibration it is reacting to through save and load
|
||||
* Items held by allays now glow in darkness ({{bug|MCPE-153533}})
|
||||
|
||||
; Warden
|
||||
* Warden can now path through lava ({{bug|MCPE-153582}})
|
||||
* Warden can now pass through water ({{bug|MCPE-153602}})
|
||||
* Warden is no longer pushable while emerging or digging
|
||||
* If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound ({{bug|MCPE-155706}})
|
||||
* Warden now always chases a nuisance after it roars at it
|
||||
* Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
|
||||
* There are no longer graphical artifacts from the warden’s emerge or dig particle effects ({{bug|MCPE-153580}})
|
||||
* Warden's hurt animation no longer differs between Bedrock Edition and ''Java Edition'' ({{bug|MCPE-153967}})
|
||||
* Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires ({{bug|MCPE-155821}})
|
||||
* Warden now retains information about the vibration it is reacting to through save and load
|
||||
* Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection ({{bug|MCPE-156282}})
|
||||
|
||||
; Blocks
|
||||
* Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
|
||||
* Froglight walk sound volume is now more similar as other blocks walk sound volume ({{bug|MCPE-154879}})
|
||||
* Monster spawners now drop XP only when destroyed by a pickaxe
|
||||
* Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside ({{bug|MCPE-98938}})
|
||||
* Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
|
||||
* Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" ({{bug|MCPE-105452}})
|
||||
* Cut copper slab and its variants can now be placed on the top half of a block on the first attempt ({{bug|MCPE-154302}})
|
||||
* Campfires can now provide full-faced bottom support to other blocks
|
||||
* Lecterns can now provide full-faced bottom support to other blocks
|
||||
* Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support ({{bug|MCPE-153083}}, {{bug|MCPE-104717}})
|
||||
* Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
|
||||
* Bell now rings when hit by any type of projectile
|
||||
* Hit sound is now played when amethyst block is hit by projectiles ({{bug|MCPE-137090}})
|
||||
* Amethyst clusters are no longer destroyed if attached to a sculk sensor
|
||||
* Structure blocks can no longer be waterlogged ({{bug|MCPE-59566}})
|
||||
|
||||
; Mangrove and mud blocks
|
||||
* Muddy mangrove roots are now broken fastest with a shovel ({{bug|MCPE-153710}})
|
||||
* Mangrove roots are now broken fastest with an axe ({{bug|MCPE-155606}})
|
||||
* Mangrove leaves are no longer collected into different stacks when using Silk Touch ({{bug|MCPE-153786}})
|
||||
* Mangrove leaves are no longer collected into separate stacks when using shears
|
||||
* Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood ({{bug|MCPE-155365}})
|
||||
* Mangrove log is now included in bonus chest loot tables ({{bug|MCPE-153924}})
|
||||
* Mangrove propagules are no longer blocked to grow by Leaves ({{bug|MCPE-154928}})
|
||||
* Mangrove propagules now render correctly when placed in flower pots ({{bug|MCPE-155528}})
|
||||
* Mangrove propagules now use grass sounds
|
||||
* Mangrove propagules are no longer destroyed by flowing water ({{bug|MCPE-154011}})
|
||||
* Mangrove signs now use mangrove plank textures for breaking particles ({{bug|MCPE-156568}})
|
||||
* Mangrove propagule is now placed at a random offset ({{bug|MCPE-153735}})
|
||||
* Iron bars and glass panes now connect to mangrove roots ({{bug|MCPE-153871}})
|
||||
* Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt ({{bug|MCPE-153916}})
|
||||
|
||||
; Sculk Blocks
|
||||
* A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
|
||||
* Sculk catalyst can now spread sculk through mud and muddy mangrove roots ({{bug|MCPE-153924}})
|
||||
* When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
|
||||
* The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
|
||||
* Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
|
||||
* Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
|
||||
* Sculk shriekers now detect players when riding any type of entity ({{bug|MCPE-153814}})
|
||||
* Sculk shriekers now activate repeatedly while players are standing on them (50%) ({{bug|MCPE-153818}})
|
||||
* Sculk shriekers now implicate the player that provokes it from afar
|
||||
* Sculk shrieker now retains information about the vibration it is reacting to through save and load
|
||||
* A sculk shrieker can no longer summon a warden underwater ({{bug|MCPE-15379}})
|
||||
* Sculk shrieker particles are now correctly rendered from behind ({{bug|MCPE-153591}})
|
||||
* Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas ({{bug|MCPE-153814}})
|
||||
* The sculk sensor now correctly detects when a big dripleaf block changes its tilting state ({{bug|MCPE-153115}})
|
||||
* The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe ({{bug|MCPE-153734}})
|
||||
* Sculk sensors cannot detect a player equipping a handheld item anymore ({{bug|MCPE-153971}})
|
||||
* Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from ({{bug|MCPE-153815}})
|
||||
* Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore ({{bug|MCPE-153956}})
|
||||
* Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore ({{bug|MCPE-152998}})
|
||||
* Sculk sensor now retains information about the vibration it is reacting to through save and load
|
||||
* Sculk sensors can now detect a boat with chest having its chest opened and closed ({{bug|MCPE-156199}})
|
||||
* Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
|
||||
* Sculk sensors can now detect a player drinking milk
|
||||
* Sculk sensors can now detect a player picking up powder snow via bucket ({{bug|MCPE-153817}})
|
||||
* Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
|
||||
* Sculk sensors cannot detect an entity standing still in scaffolding anymore ({{bug|MCPE-118454}})
|
||||
* Sculk sensors can now detect an entity moving in powder snow and cobwebs ({{bug|MCPE-153105}})
|
||||
* Sculk sensors can now detect items being placed in the hand of an armor stand
|
||||
* Sculk sensors cannot detect any more items being equipped on mobs at spawn time
|
||||
|
||||
; Items
|
||||
* Goat horn now correctly drops when goats ram mangrove logs ({{bug|MCPE-154912}})
|
||||
* Goat horn now has the same sound for the “Call” variant as ''Java Edition'' ({{bug|MCPE-154886}})
|
||||
* The last sound for goat horn was renamed from “Resist” to “Dream” to match ''Java Edition'' ({{bug|MCPE-155059}})
|
||||
* Fixed bottles being not usable on water and boats not placeable on water ({{bug|MCPE-156451}})
|
||||
* Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks ({{bug|MCPE-153808}})
|
||||
* Smelting gold and iron tools and weapons into nuggets now rewards XP ({{bug|MCPE-136467}})
|
||||
* Shields that are disabled when struck by an axe or by warden now plays broken item sound ({{bug|MCPE-153315}})
|
||||
* Items in off-hand are once again rendered properly
|
||||
* Pufferfish now gives Poison II effect instead of Poison IV when consumed ({{bug|MCPE-105392}})
|
||||
|
||||
; Graphical
|
||||
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. ({{bug|MCPE-100259}})
|
||||
* Darkness effect now works in the Nether and the End dimensions
|
||||
* Lava and powder snow fogs now take priority over Darkness and Blindness fogs ({{bug|MCPE-154928}})
|
||||
* Fixed animation system issues for players in split-screen situations
|
||||
** Fixed crossbow, trident, and shield rendering for other players ({{bug|MCPE-118528}})
|
||||
** Fixed split-screen render position when sleeping in a bed ({{bug|MCPE-65705}})
|
||||
** Fixed elytra's animation during split-screen
|
||||
** Fix attached lead position when second player is using first person perspective
|
||||
* Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen ({{bug|MCPE-152645}})
|
||||
* Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
|
||||
* Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks ({{bug|MCPE-152995}})
|
||||
* Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
|
||||
* Fixed an issue with underground light sources being generated when breaking or placing a block ({{bug|MCPE-155808}})
|
||||
|
||||
; User Interface
|
||||
* Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area ({{bug|MCPE-156103}})
|
||||
* Infinite loading should no longer occur when entering the Dressing Room ({{bug|MCPE-156209}})
|
||||
* Fixed up some of the text for the emote wheel so it would fit inside the box
|
||||
* Added settings to change duration of notifications
|
||||
* Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
|
||||
* On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
|
||||
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}})
|
||||
* On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
|
||||
* Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
|
||||
* Added correct death message when dying from sweet berry bush ({{bug|MCPE-103583}})
|
||||
* Added a minimum size to yellow splash screen text
|
||||
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
|
||||
* Fixed "Crafting" word above the crafting slots in the inventory on Classic UI ({{bug|MCPE-152697}})
|
||||
* Worlds created with a template will now always disable achievements
|
||||
* Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
|
||||
* Fixed an issue where some paragraphs of text in modals were misaligned ({{bug|MCPE-153789}})
|
||||
* Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 ({{bug|MCPE-106320}})
|
||||
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
|
||||
* Player can now continuously jump while holding down the jump button ({{bug|MCPE-117045}})
|
||||
* Player can now descend from the top of scaffolding with the new touch controls ({{bug|MCPE-154309}})
|
||||
|
||||
; Realms
|
||||
* Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
|
||||
* Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages ({{bug|REALMS-7242}})
|
||||
* Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
|
||||
* Added a popup to notify players on Google Play about holds on Realms subscriptions
|
||||
* Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm
|
||||
|
||||
; Spectator Mode (Experimental)
|
||||
* Players in spectator mode no longer get effects from gameplay
|
||||
* Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
|
||||
* While in spectator mode, actors in other chunks are no longer culled away
|
||||
* Players in spectator mode can now breathe anywhere
|
||||
* Players in spectator mode can no longer be pushed by pistons
|
||||
* Spectators will be ignored for sleeping rules to skip the night
|
||||
* Moving around as a spectator will no longer affect player's hunger level
|
||||
* Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
|
||||
* Player's insomnia timer stops ticking once the player switches to spectator mode
|
||||
* The head only renders for other players in spectator mode
|
||||
* Players in spectator now render semi-transparently to other players in spectator mode
|
||||
* Projectiles such as arrows, tridents, fireballs will now shoot through spectators
|
||||
* Spectators playing with gamepad no longer are shown unusable tooltips
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.10]]
|
||||
[[es:Bedrock Edition 1.19.10]]
|
||||
[[ja:Bedrock Edition 1.19.10]]
|
||||
[[pt:Edição Bedrock 1.19.10]]
|
||||
[[ru:1.19.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.19.10]]
|
154
wiki_backup/Bedrock_Edition_1.19.40.txt
Normal file
154
wiki_backup/Bedrock_Edition_1.19.40.txt
Normal file
|
@ -0,0 +1,154 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.40
|
||||
| vernum = 1.19.40
|
||||
| image = Bedrock 1.19.40 PatchNotes.png
|
||||
| image2 = Bedrock 1.19.40 (Halloween 2022).png
|
||||
| edition = Bedrock
|
||||
| server = 1.19.40.02
|
||||
| date = October 25, 2022
|
||||
| internal = '''Windows''': 1.19.4002.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.40.02<br>'''Xbox One''': 1.19.4002.70<br>'''PlayStation 4''': 2.52
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.40.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.40.02.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.31
|
||||
| next = 1.19.41
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
|
||||
'''1.19.40''' is a minor update to {{BE}} released on October 25, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10108618123405|title=Minecraft - 1.19.40 (Bedrock)|website=Minecraft Feedback|date=October 25, 2022}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Tags]]
|
||||
* Added tag to support recipes instead of item names.
|
||||
* Added new item tags for recipes:
|
||||
** {{cd|minecraft:coals}}, {{cd|minecraft:logs}}, {{cd|minecraft:logs_that_burn}}, {{cd|minecraft:planks}}, {{cd|minecraft:soul_fire_base_blocks}}, {{cd|minecraft:stone_crafting_materials}}, {{cd|minecraft:stone_tool_materials}}, {{cd|minecraft:wooden_slabs}}, {{cd|minecraft:wool}}.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Scaffolding]]
|
||||
* When used as fuel for [[furnace]]s, they now burn equally as long as a [[bamboo]] does.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Profile settings has been split into two new sections: General and Account.
|
||||
; [[Crafting]]
|
||||
* Recipes can now refer to a tag instead of an item.
|
||||
; [[Experiments]]
|
||||
* Renamed experiment "GameTest Framework" to "Beta APIs", which is needed to access all beta APIs, including core Minecraft APIs and GameTest APIs.
|
||||
|
||||
=== Mob ===
|
||||
; [[Ravager]]
|
||||
* No longer an illager.
|
||||
** Removed <code>illager</code> parameter from <code>minecraft:type_family</code> in <code>Ravager.json</code>.
|
||||
** Ravagers now can be hurt by evoker fangs and attacked by "Johnny" vindicators.
|
||||
|
||||
== Fixes ==
|
||||
; Vanilla Parity
|
||||
* Getting killed by a renamed weapon now produces a death message with the item name
|
||||
* Getting killed by a mob with a renamed weapon now produces a death message with the item name ({{bug|MCPE-162055}})
|
||||
* The roofed forest, savanna mutated, and birch forest biomes use the correct grass colors ({{bug|MCPE-34936}})
|
||||
* Mobs no longer spawn within the bounds of an ancient city ({{bug|MCPE-153524}})
|
||||
* Sweet berries can now be planted on farmland ({{bug|MCPE-99632}})
|
||||
* Changed bubble column strength to match {{el|je}} ({{bug|MCPE-158858}})
|
||||
* Scaffolds now burn at a more correct rate, 1/4 of an item ({{bug|MCPE-42949}})
|
||||
* Wither skeletons can now spawn inside of wither roses ({{bug|MCPE-110127}})
|
||||
* Decreased the amount of hunger used while swimming to match {{el|je}} ({{bug|MCPE-154452}})
|
||||
* Ravagers can now be hurt by evoker fangs
|
||||
* Increased ravager collision box size to match {{el|je}} ({{bug|MCPE-142171}}, {{bug|MCPE-45531}})
|
||||
* Increased ravager speed to match {{el|je}} ({{bug|MCPE-48145}})
|
||||
* Librarian villagers can now offer enchanted books with Curse of Vanishing and Curse of Binding ({{bug|MCPE-84906}})
|
||||
* Players swimming above mud will not have their screen covered ({{bug|MCPE-153737}})
|
||||
* Projectiles landing on mud will not repeatedly shake ({{bug|MCPE-153744}})
|
||||
* Amphibious mobs no longer have trouble pathfinding around mud blocks ({{bug|MCPE-153961}})
|
||||
|
||||
; Performance/Stability
|
||||
* Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
|
||||
* Fixed a crash that could occur when an animated structure was loading from a structure block and the player left a dimension via portal ({{bug|MCPE-132561}})
|
||||
* Fixed a bug which caused the game to crash when loading an arrow with an unrecognized data value ({{bug|MCPE-157983}})
|
||||
* Fixed a potential crash source in explosions
|
||||
* Fixed a crash that could occur when leaving a split screen session
|
||||
* Fixed an issue with Marketplace bundle prices not showing as free after purchasing
|
||||
* Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content ({{bug|MCPE-54531}})
|
||||
* Fixed an issue where wither effect damage would be reduced by armor ({{bug|MCPE-159407}})
|
||||
|
||||
; Gameplay
|
||||
* Keyboard players can now sprint when moving diagonally ({{bug|MCPE-144702}})
|
||||
* Grove biome is now classified as "cold" and villagers spawned there will be the snow variant ({{bug|MCPE-147834}})
|
||||
* Fixed fall damage accumulating while the player is in a trapdoor block at the top of a bubble column ({{bug|MCPE-158858}})
|
||||
* Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement ({{bug|MCPE-152443}})
|
||||
*Players can no longer perform the backwards [[sprinting]] glitch (Patched along {{bug|MCPE-144702}} due to movement behavior change)
|
||||
|
||||
; Mobs
|
||||
* Baby villagers will again accept flowers from iron golems
|
||||
* Guardians are no longer able to float in the air ({{bug|MCPE-33641}})
|
||||
* Enabled tamed mobs that follow the player to follow the player through end portals
|
||||
* Fixed an issue where drowned could change held items when attacking ({{bug|MCPE-40288}})
|
||||
* Fixed a bug where mobs with a long hit range could hit players through walls ({{bug|MCPE-55790}})
|
||||
* Fixed a bug which caused boats to disappear when pushed through a portal ({{bug|MCPE-161563}})
|
||||
* When a mob is a passenger in a boat, neither the boat nor the mob are allowed to change dimension ({{bug|MCPE-154919}})
|
||||
* NPCs can now have no name, hiding the name tag above their head
|
||||
|
||||
; Blocks
|
||||
* Falling blocks no longer break when landing on double slabs ({{bug|MCPE-159921}})
|
||||
* Huge fungus stems no longer replace partial blocks when growing from nylium ({{bug|MCPE-65661}})
|
||||
* Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks ({{bug|MCPE-76949}})
|
||||
* Fixed an issue which caused redstone to output the wrong signal strength in certain configurations ({{bug|MCPE-81981}})
|
||||
* Fixed several issues related to sticky pistons being used near world build limits ({{bug|MCPE-96088}})
|
||||
* Breaking the block below a snow-covered flower now makes the flower drop instead of the snow layer ({{bug|MCPE-61609}})
|
||||
* Fixed the beacon block suddenly disappearing when seen from a distance
|
||||
* The book of an enchanting table now properly faces a nearby player ({{bug|MCPE-29924}})
|
||||
* Temporarily reverted the changes to dirt path and farmland collision changes, as well as soul sand and mud blocks sinking while ironing out some bugs
|
||||
|
||||
; Items
|
||||
* Reverted the change that caused arrows and tridents to stop moving ({{bug|MCPE-162085}})
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue with screen position on Android devices ({{bug|MCPE-159703}})
|
||||
|
||||
; User Interface
|
||||
* Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch ({{bug|MCPE-129704}})
|
||||
* Fixed a bug where usernames could be above max size ({{bug|MCPE-152884}})
|
||||
* To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
|
||||
* Ensured proper text-to-speech support for the revamped death screen
|
||||
* Fixed a bug where achievements would be disabled for some world templates
|
||||
* Fixed a bug in Pocket UI where items could be dropped in the dark-gray areas around the item grid in the crafting table screen
|
||||
* Fixed a bug in Pocket UI where items could be dropped in the dark-gray areas around the item grid in the inventories for the horse, mule, donkey, and llama
|
||||
* Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
|
||||
* Fixed an issue where players couldn't drag/drop or select items from the equipment page
|
||||
* Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable ({{bug|MCPE-162047}})
|
||||
* Fixed a bug where death messages were sometimes too long to fit on screen ({{bug|MCPE-156550}})
|
||||
* Fixed the crafting screen search string not saving correctly
|
||||
* Fixed an issue with the durability bar missing on inventory screens on Xbox ({{bug|MCPE-162063}})
|
||||
* Fixed a bug where the sign in button on Create New World didn't work on some platforms
|
||||
* The copy coordinates gamepad tooltip now uses the correct icon depending on the platform ({{bug|MCPE-162654}})
|
||||
|
||||
; Realms
|
||||
* Shortened text when uploading worlds and add-ons so it fits in the dialog
|
||||
* Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading ({{bug|REALMS-10655}})
|
||||
* Unlocalized text no longer appears when connecting to a Realm with an outdated client
|
||||
|
||||
; Mobile Touch Controls
|
||||
* Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
|
||||
* Fixed an issue where the stack splitting progress bar was not aligned on touch mode
|
||||
* Adjusted layout of the touch toolbar and status effect icons based on user feedback
|
||||
* Fixed a bug that prevented scrolling through the villager trade list on mobile devices
|
||||
* When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
|
||||
* In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
|
||||
* Added support for dragging and dropping with touch gestures in the inventory
|
||||
* Double tapping 'descend' now toggles off flight in Joystick touch control modes
|
||||
* Updated the positioning of status effects for Pocket UI
|
||||
* The inventory button for touch devices is now reset to its default appearance after closing the inventory
|
||||
* Fixed an issue where players couldn't swap unstackable items with touch controls
|
||||
* Improved the images for the three control schemes in the touch settings menu
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.40]]
|
||||
[[es:Bedrock Edition 1.19.40]]
|
||||
[[ja:Bedrock Edition 1.19.40]]
|
||||
[[pt:Edição Bedrock 1.19.40]]
|
||||
[[zh:基岩版1.19.40]]
|
36
wiki_backup/Bedrock_Edition_1.19.41.txt
Normal file
36
wiki_backup/Bedrock_Edition_1.19.41.txt
Normal file
|
@ -0,0 +1,36 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.41
|
||||
| vernum = 1.19.41
|
||||
| server =
|
||||
| internal = '''Windows''': 1.19.4101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.41.01<br>'''PlayStation 4''': 2.53
|
||||
| image = Bedrock 1.19.41.png
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox One, PlayStation 4:''' November 3, 2022<br>'''Fire:''' November 4, 2022<br>'''Nintendo Switch:''' November 7, 2022
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.40
|
||||
| next = 1.19.50
|
||||
| nextparent = 1.20.0
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.41.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.41.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.19.41''' is a minor update to {{BE}} released on most platforms on November 3, 2022, except Fire and Nintendo Switch, which were released on November 4th and 7th, 2022, respectively, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/articles/10358531624973|title=Minecraft - 1.19.41 (Bedrock)|website=feedback.minecraft.net|date=November 3, 2022}}</ref>
|
||||
|
||||
==Fixes==
|
||||
* Fixed choppy performance after resuming due to incorrectly presented frames on Xbox Series X|S consoles ({{bug|MCPE-155879}}).
|
||||
* Fixed the brightness of the night sky when enabling RTX ({{bug|MCPE-162445}}).
|
||||
* Players can once again spread items across an inventory grid when holding the "Place One" button with a controller ({{bug|MCPE-163625}}).
|
||||
* Fixed an issue where players couldn’t scroll through the contents of chests with touch controls ({{bug|MCPE-163619}}).
|
||||
* Fixed multiple issues related to joining Realms.
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.41]]
|
||||
[[es:Bedrock Edition 1.19.41]]
|
||||
[[ja:Bedrock Edition 1.19.41]]
|
||||
[[pt:Edição Bedrock 1.19.41]]
|
||||
[[zh:基岩版1.19.41]]
|
244
wiki_backup/Bedrock_Edition_1.19.50.txt
Normal file
244
wiki_backup/Bedrock_Edition_1.19.50.txt
Normal file
|
@ -0,0 +1,244 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.50
|
||||
| vernum = 1.19.50
|
||||
| image = Bedrock 1.19.50 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.50.png
|
||||
| edition = Bedrock
|
||||
| internal = '''Windows''': 1.19.5002.0<br>
|
||||
'''Xbox One''': 1.19.5002.70<br>
|
||||
'''Android, iOS, iPadOS, Fire''': 1.19.50.02<br>
|
||||
'''PlayStation 4''': 2.54
|
||||
| type =
|
||||
| date = November 29, 2022
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.41
|
||||
| next = 1.19.51
|
||||
| nextparent = 1.20.0
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.50.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.50.02.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.19.50''' is a minor update to {{BE}} released on November 29, 2022, which brought more parity with {{JE}}, and fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10833168748557|title=Minecraft - 1.19.50 (Bedrock)|website=Minecraft Feedback|date=November 29, 2022}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Experimental Gameplay|Experiments]]
|
||||
* Added the "Next Major Update" experimental toggle.
|
||||
|
||||
; [[Dressing Room]]
|
||||
* Added a new flow to introduce the new Minecraft Cast Characters and how to use said characters as one's appearance.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Villager]]
|
||||
* While playing tag, baby villagers will now run at a quicker speed that matches ''Java Edition''.
|
||||
|
||||
; [[Vex]]
|
||||
* Updated vex model and texture.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Spectator]] mode
|
||||
* Moved from an experimental toggle into the base game.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|execute}}
|
||||
* The updated {{cmd|execute}} command syntax, more similar to ''Java Edition'', is no longer behind the "Upcoming Creator Features" experimental toggle.
|
||||
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Removed the 'Spectator Mode' toggle.
|
||||
|
||||
; [[Controls|Touch Controls]]
|
||||
* Removed the action delay from attack and interact buttons.
|
||||
* When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked.
|
||||
** In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area.
|
||||
* A tap gesture will now fire a charged crossbow. Previously it was necessary to hold the gesture for 400 milliseconds before the bolt would fire.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Next Major Update" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Bamboo Mosaic]]s
|
||||
* A plank variant exclusive to the bamboo wood set.
|
||||
** Can be crafted with 2 bamboo slabs arranged in a vertical strip.
|
||||
** The bamboo mosaic has its own [[stair]] and [[slab]] variant.
|
||||
|
||||
; [[Button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[planks]], [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s
|
||||
* Added their [[bamboo]] variants.
|
||||
* Bamboo planks can be crafted by arranging 4 bamboo in a 2×2 format in the crafting grid.
|
||||
|
||||
; [[Chiseled Bookshelves]]
|
||||
* Can be crafted with 6 planks and 3 wooden slabs.
|
||||
* Can store up to 6 books, books and quills, written books, and enchanted books.
|
||||
* Can interact with redstone comparators.
|
||||
|
||||
; [[Hanging Sign]]s
|
||||
* A more expensive version of normal signs, which can be crafted with 2 chains and 6 stripped logs, resulting 6 of them.
|
||||
* Can be hung up in the following ways:
|
||||
** Underneath a block that can provide support in the center.
|
||||
*** When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign.
|
||||
*** When the hanging sign is placed underneath a non-full block, such as a fence, or when placed while sneaking, the chains will take on an upside-down v-shape.
|
||||
** Attached to the solid side of a block.
|
||||
** Attached to the side or underneath another hanging sign.
|
||||
* Cannot be placed directly on the ground without support from the side or above.
|
||||
** However, hanging signs that have a horizontal bar will not pop when the supporting block is removed.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Camel]]s
|
||||
* Can be equipped with a [[saddle]] and ridden by two players.
|
||||
* Spawn naturally in desert villages.
|
||||
* Can walk over fences.
|
||||
* Will randomly sit down.
|
||||
** While sitting, it is difficult to convince them to move.
|
||||
* Can either walk slowly or sprint quickly.
|
||||
* Can also dash forward but will lose stamina for a while.
|
||||
|
||||
==== Non-mob entities ====
|
||||
; [[Boat]]s and [[boats with chests]]
|
||||
* Added bamboo rafts and bamboo rafts with chests.
|
||||
** Can be crafted with bamboo planks instead.
|
||||
** They function the same as ordinary boats, but have a unique look to them.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Button]]s
|
||||
* Added unique button click sound for wooden buttons to match ''Java Edition''.
|
||||
|
||||
; [[Door]]s, [[fence gate]]s and [[trapdoor]]s
|
||||
* Now use the same opening and closing sound effects as ''Java Edition''.
|
||||
|
||||
; [[Pressure Plate]]s
|
||||
* Updated to have different pitches based on their behaviour to match ''Java Edition''.
|
||||
|
||||
==== Gameplay ====
|
||||
; [[Sound]]
|
||||
* Various wood types now have unique sounds when placed, broken, or walked on.
|
||||
** There are three sets of unique sounds: Overworld wood types, Nether wood types, and bamboo.
|
||||
|
||||
== Fixes ==
|
||||
; Stability / Performance
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when navigating down in the villager screen with the keyboard.
|
||||
* Fixed an issue where game would crash when ender dragon breath attack hadn't hit blocks or fell into the void ({{bug|MCPE-161204}}).
|
||||
* Navigating through the recipe book when the player had items that contain mobs in their inventory (like bees in beehives) no longer causes significant drops in performance ({{bug|MCPE-146462}}).
|
||||
* Reduced server lag with items going in and out of hoppers ({{bug|MCPE-68796}}).
|
||||
* Fixed frame rate dropping when hovering over item slots on the Creative inventory screen ({{bug|MCPE-162277}}).
|
||||
* Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on ({{bug|MCPE-161587}}).
|
||||
* Fixed a crash that could occur when actors with a non-player owner went through end portals.
|
||||
* Fixed a crash that could occur when loading into some Marketplace worlds on low memory devices ({{bug|MCPE-161866}}).
|
||||
|
||||
; Gameplay
|
||||
* When stuck inside a block, players will now be pushed towards the nearest open area.
|
||||
* Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand. ({{bug|MCPE-162421}})
|
||||
* Fixed a bug that could cause the player to teleport back to a portal after exiting it. ({{bug|MCPE-157494}})
|
||||
* Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions. ({{bug|MCPE-158215}})
|
||||
* Fixed improper LevelChunk blending when upgrading pre-1.18 worlds. ({{bug|MCPE-162480}})
|
||||
* Fixed Xbox controller thumbstick deadzone and sensitivity. ({{bug|MCPE-162847}})
|
||||
|
||||
; Mobs
|
||||
* While playing tag, baby villagers will now run at a quicker speed that matches ''Java Edition''.
|
||||
* Increased enderman follow range from 32 to 64. ({{bug|MCPE-35306}})
|
||||
* Jump Boost now consistently affects mobs ridden by players. ({{bug|MCPE-45823}})
|
||||
* Slow Falling now consistently affects mobs ridden by players. ({{bug|MCPE-126604}})
|
||||
* Fixed bat resting location being offset when at negative world height.
|
||||
* Armor stands now drop their offhand item upon destruction. ({{bug|MCPE-158228}})
|
||||
* Fixed a bug that caused the ender dragon to not load if the world was saved and loaded while it was alive. ({{bug|MCPE-156528}})
|
||||
|
||||
; Blocks
|
||||
* Wooden doors, iron doors, wooden trapdoors, iron trapdoors, and fence gates now use the same opening and closing sound effects as ''Java Edition''.
|
||||
* Updated pressure plates to have different pitches based on their behavior to match ''Java Edition''.
|
||||
* Added unique button click sound for wooden buttons to match ''Java Edition''.
|
||||
* Crimson and warped block sets now have a unique set of sounds.
|
||||
* Chiseled and cut red sandstone now have smooth undersides. ({{bug|MCPE-20006}})
|
||||
* Projectiles landing on mud will no longer shake repeatedly. ({{bug|MCPE-153744}})
|
||||
* Amphibious mobs no longer have trouble pathfinding around mud blocks. ({{bug|MCPE-153961}})
|
||||
* Mud and soul sand block bounding boxes now matches their visual bounding boxes for when a player places the blocks. ({{bug|MCPE-162252}})
|
||||
* Lily pads now pop with sound and particles when run into by a boat. ({{bug|MCPE-65138}})
|
||||
* Most blocks destroyed from lack of support now have visual particles, audio effects, and cause vibration events.
|
||||
* Coral fans can no longer be placed on the side of slab blocks. ({{bug|MCPE-116986}})
|
||||
* Coral fans can now survive on top of solid transparent blocks like glass. ({{bug|MCPE-112407}})
|
||||
* Fixed a bug where placed light blocks were invisible even while selecting a light block.
|
||||
* Dirt path and farmland collision are now one pixel lower. ({{bug|MCPE-12109}})
|
||||
* Players now sink in soul Sand and mud blocks. ({{bug|MCPE-154973}})
|
||||
* Sugar cane will now break on next random tick when its water source is removed. ({{bug|MCPE-162351}})
|
||||
* Piston arms now extend more smoothly. ({{bug|MCPE-155987}})
|
||||
* Blocks attached to Pistons now move more smoothly. ({{bug|MCPE-146597}})
|
||||
* Huge fungus blocks will no longer replace partial blocks when growing from nylium. ({{bug|MCPE-65661}})
|
||||
* Fixed an issue where an entity at coordinate 0,0,0 prevented pressure plates from being placed. ({{bug|MCPE-161377}})
|
||||
* Fixed blocks flickering when moved by pistons. ({{bug|MCPE-15268}})
|
||||
* Fixed an issue where signs would not play a placement sound when placed. ({{bug|MCPE-65423}})
|
||||
* Bubble columns are now properly generated above underwater magma blocks.
|
||||
* Swimming above mud blocks no longer causes the screen to get blocked. ({{bug|MCPE-153737}})
|
||||
|
||||
; Items
|
||||
* Freshly crafted tools and armor now work the first time they are used. ({{bug|MCPE-161151}})
|
||||
* Weapons, tools, and armor can now be dropped from the players inventory the first time after being renamed. ({{bug|MCPE-162132}})
|
||||
* Fixed issues with book & quill being not able to be signed and closed. ({{bug|MCPE-163325}})
|
||||
* Fixed a bug where fully charged items were lost when going through a portal. ({{bug|MCPE-55279}})
|
||||
* Using the anvil to enchant or fix items will no longer rename items unintentionally. ({{bug|MCPE-154453}})
|
||||
* Fixed a bug where slimes and magma cube could break shield durability every tick. ({{bug|MCPE-119451}})
|
||||
* Fixed a bug where pufferfish could break shield durability every tick. ({{bug|MCPE-143689}})
|
||||
|
||||
; Touch Controls
|
||||
* Re-enabled the new stack splitting functionality for touch devices.
|
||||
* "Split Control" option will only appear in Classic control mode and only affect the Classic control scheme.
|
||||
* Fixed an issue where hotbar slots could not be touched in Crosshair and Touch control schemes in certain situations.
|
||||
* Scrolling the inventory screen is easier as the dwell time has been increased to 180 milliseconds (was 120 previously). The dwell time is the length of time an item must be held before a drag action begins.
|
||||
* Untangled the connections between "Lock Joystick", "Joystick Always Visible", and "Joystick Visible When Unused".
|
||||
* Added toggle "Delayed Block Breaking (Creative Only)" in Touch Settings to control this functionality.
|
||||
* Fixed an issue where double tapping touch control buttons can be difficult on high refresh rate screens. ({{bug|MCPE-156351}})
|
||||
* Improved the way that button presses and camera movements work in tandem in the new Touch Controls.
|
||||
* Action buttons now show up when in a boat while using Crosshair mode. ({{bug|MCPE-159376}})
|
||||
* Fixed the Dismount button in the new touch control schemes appearing blurry. ({{bug|MCPE-156722}})
|
||||
* Fixed an issue which prevented items from being discarded in the extended Creative Mode inventory by dropping them on another item. ({{bug|MCPE-162124}})
|
||||
* Fixed an issue with touch controls when swimming and charging a bow, crossbow, or trident no longer launch the weapon immediately. ({{bug|MCPE-136625}})
|
||||
* Fixed an issue where joystick gestures were stopped if your finger overlapped with the hotbar. ({{bug|MCPE-159870}})
|
||||
* Resolved an issue where players couldn't interact with the hotbar in some resource packs with the new touch controls. ({{bug|MCPE-157748}})
|
||||
* The sprint and descend buttons in Crosshair Mode now have the same color as other buttons. ({{bug|MCPE-156740}})
|
||||
* Resolved an issue where quickly tapping "Ascend" and "Descend" would cancel flying in the new touch controls. Going forward, double tapping "Descend" is how flying is cancelled. ({{bug|MCPE-162240}})
|
||||
* Status icons now follow the screen safe zone when in touch mode.
|
||||
* Adjusted status icons to form in one row across width of screen when in touch to account for new touch controls.
|
||||
* Removed the action delay from Attack and Interact buttons. ({{bug|MCPE-158143}})
|
||||
* When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area.
|
||||
* A tap gesture will now fire a charged crossbow. Previously, it was necessary to hold the gesture for 400ms before the bolt would fire.
|
||||
* Fixed an issue where players couldn't drag/drop on the anvil screen.
|
||||
|
||||
; Graphical
|
||||
* Applied ambient light to blocks moved by pistons. ({{bug|MCPE-136928}})
|
||||
* Mob shadows now render properly on Android devices using certain GPUs. ({{bug|MCPE-155354}})
|
||||
* Added D3D12 support for Intel Integrated/Dedicated Graphics for compatible drivers.
|
||||
|
||||
; Realms
|
||||
* Shortened text when uploading worlds and add-ons so it fits in the dialog prompt.
|
||||
* You will no longer get an error message when joining a Realm that has been empty for several minutes.
|
||||
|
||||
; User Interface
|
||||
* Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected.
|
||||
* Players can now rebind the copy coordinate keys with Full Keyboard Gameplay and the Enable Copy Coordinate UI settings enabled. ({{bug|MCPE-163082}})
|
||||
* Fixed a bug where the boss bar name would not update when the boss name changed until the bar was reloaded by the player.
|
||||
* Fixed a bug on the Pocket UI Inventory screen where items could not be dropped back into the inventory in Creative Mode.
|
||||
* Fixed a bug on the Pocket UI Inventory screen where the ‘Craftable/All’ toggle could only be changed in the Search tab but not in any other tab.
|
||||
* On Xbox, camera movement with mouse no longer changes mouse position when the inventory screen is reopened. ({{bug|MCPE-162890}})
|
||||
* Text color for a selected item stack count is now white instead of yellow.
|
||||
* A warning now appears when the player is about to lose changes when moving away from the Create New World screen.
|
||||
* Changed the error handling of copying worlds to display a modal pop-up instead of a toast notification.
|
||||
* Fixed a bug causing the HUD to not rotate with the player's direction while riding in a Boat in VR.
|
||||
* Changed the color of the description text for the “Allow mobile data for online play” option to be more readable. ({{bug|MCPE-162459}})
|
||||
* Fixed a contrast issue of the little arrow in dropdown components on hover, the unselected toggle components and the toggle/sliders in chat settings.
|
||||
|
||||
; Spectator Mode
|
||||
* Open container, command block, or structure block screens now close when players enter Spectator mode.
|
||||
* Spectator Mode now appears on the list of Personal Game Modes in Settings. ({{bug|MCPE-156688}})
|
||||
* Allays no longer throw items to spectators. ({{bug|MCPE-162873}})
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.50]]
|
||||
[[es:Bedrock Edition 1.19.50]]
|
||||
[[ja:Bedrock Edition 1.19.50]]
|
||||
[[pt:Edição Bedrock 1.19.50]]
|
||||
[[zh:基岩版1.19.50]]
|
43
wiki_backup/Bedrock_Edition_1.19.62.txt
Normal file
43
wiki_backup/Bedrock_Edition_1.19.62.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.62
|
||||
| vernum = 1.19.62
|
||||
| image = Bedrock 1.19.62.png
|
||||
| server = 1.19.62.01
|
||||
| edition = Bedrock
|
||||
| build = 13844480
|
||||
| versioncode = '''Android''':<br>
|
||||
951906201 (armeabi-v7a, 31)<br>
|
||||
961906201 (x86, 31)<br>
|
||||
971906201 (arm64-v8a, 31)<br>
|
||||
981906201 (x86_64, 31)<br>
|
||||
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.62.01<br>'''Windows''': 1.19.6201.0<br>'''Xbox One''': 1.19.6201.70<br>'''PlayStation 4''': 2.57<br>'''Nintendo Switch''': v74
|
||||
| type =
|
||||
| date = '''Windows, iOS, iPadOS, Fire, Xbox One, PlayStation 4:''' February 16, 2023<br>'''Nintendo Switch''': February 17, 2023<br>'''Android''': February 18, 2023
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.60
|
||||
| next = 1.19.63
|
||||
| nextparent = 1.20.0
|
||||
| serverdl = '''Server''':<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.62.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.62.01.zip Linux]
|
||||
}}
|
||||
|
||||
'''1.19.62''' is a minor update to [[Bedrock Edition]] released on February 16-18, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/13186434849805-Minecraft-1-19-62-Bedrock-|title=Minecraft - 1.19.62 (Bedrock)|website=Minecraft Feedback|date=February 16, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur during gameplay.
|
||||
* Fixed a crash on Nintendo Switch when attempting to login while set to local network mode.
|
||||
* Fixed a crash that occurred upon creating a world from a template on Realms.
|
||||
* Fixed servers being unable to set custom classic skins on players.
|
||||
* Fixed the “Player has changed their skin” message being spammed on dedicated servers when custom skins were disabled.
|
||||
* Fixed the cursor returning to the top of certain rows on Marketplace pages after going to the next tab in any row with a gamepad.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.62]]
|
||||
[[es:Bedrock Edition 1.19.62]]
|
||||
[[ja:Bedrock Edition 1.19.62]]
|
||||
[[pt:Edição Bedrock 1.19.62]]
|
||||
[[zh:基岩版1.19.62]]
|
37
wiki_backup/Bedrock_Edition_1.19.81.txt
Normal file
37
wiki_backup/Bedrock_Edition_1.19.81.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
{{Infobox version
|
||||
| title = v1.19.81
|
||||
| image = Bedrock 1.19.81.png
|
||||
| vernum = 1.19.81
|
||||
| edition = Bedrock
|
||||
| internal = '''Android, iOS, iPadOS, Fire''': 1.19.81.01<br>'''Windows''': 1.19.8101.0<br>'''Xbox One''': 1.19.8101.70<br>'''PlayStation 4''': 2.64<br>'''Nintendo Switch''': v80
|
||||
| versioncode = '''Android''':<br />
|
||||
951908101 (armeabi-v7a, 31)<br />
|
||||
961908101 (x86, 31)<br />
|
||||
971908101 (arm64-v8a, 31)<br />
|
||||
981908101 (x86_64, 31)<br />
|
||||
| server = 1.19.81.01
|
||||
| date = April 27, 2023
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.80
|
||||
| next = 1.19.83
|
||||
| nextparent = 1.20.0
|
||||
}}
|
||||
'''1.19.81''' is a minor update to ''[[Bedrock Edition]]'' released on April 27, 2023, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/15270678197133|title=Minecraft - 1.19.81 (Bedrock)|website=Minecraft Feedback|date=April 27, 2023}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash with the {{cmd|/tell}} command (and some other commands) that could occur on Realms.
|
||||
* Fixed an issue with Purchase buttons loading infinitely on Featured Servers.
|
||||
* Fixed Featured Server offers not displaying the “Show More” button.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.81]]
|
||||
[[es:Bedrock Edition 1.19.81]]
|
||||
[[ja:Bedrock Edition 1.19.81]]
|
||||
[[lzh:基石版一點一九點八一]]
|
||||
[[pt:Edição Bedrock 1.19.81]]
|
||||
[[zh:基岩版1.19.81]]
|
71
wiki_backup/Bedrock_Edition_1.2.2.txt
Normal file
71
wiki_backup/Bedrock_Edition_1.2.2.txt
Normal file
|
@ -0,0 +1,71 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.2
|
||||
|vernum=1.2.2
|
||||
|image=Bedrock 1.2.2.png
|
||||
|edition=Bedrock Edition
|
||||
|build=510650
|
||||
|internal=1.2.2.3</br> '''Windows 10''' 1.2.203.0
|
||||
|date=October 4, 2017
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.1
|
||||
|next=1.2.3
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.2''' is a minor update to [[Bedrock Edition]] released on October 4, 2017, which fixed several bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004168431|title=Minecraft - 1.2.2 (Bedrock)}}</ref>
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
; [[Egg]]s
|
||||
* They will now cause a knockback effect when dashed at other players
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that occurred when loading worlds
|
||||
* Fixed a crash when backing out from a menu using a controller if there was a setting toggled by touch or mouse/keyboard
|
||||
* Fixed a crash when signing out of the safe area screen after switching to a new profile (Xbox One only)
|
||||
* Fixed a crash that occurred in the World Settings screen
|
||||
* Fixed a crash that occurred when joining servers
|
||||
* Fixed a crash related to inputting and rendering text (Xbox One only)
|
||||
* Increased performance when navigating the main menu (Xbox One only)
|
||||
* Holding sneak and jump at the same time while flying will no longer drift slowly downward
|
||||
* Realms invite links now appear (Xbox One only)
|
||||
* The [[cake]] is not a lie! On controller, the Recipe Book no longer says ingredients are missing when they are present in the inventory
|
||||
* [[Redstone dust]] and components now properly show their active/inactive status
|
||||
* Redstone components no longer freeze or trigger when reloading a world
|
||||
* [[Egg]]s thrown at other players will now cause knockback effect
|
||||
* All firework rockets can now be taken from the Recipe Book without disappearing
|
||||
* [[Resource packs]] are now applied to the main menu after restarting the game when the resource pack was previously added to Active Packs in the Global Resources menu
|
||||
* Each [[player]] in split-screen now has appropriate lighting for the dimension they are in
|
||||
* Fixed issue of [[Efficiency]] III diamond pickaxes not continually mining blocks that are fast to mine, such as netherrack
|
||||
* Mending enchantment will now work properly with fishing rods
|
||||
* Using commands or Pick Block to get [[Shulker box]]es no longer displays the placeholder name
|
||||
* Mob [[head]]s can now be equipped if the stack contains more than one when using a touch screen
|
||||
* Ladders placed on other ladders or slabs will no longer be invisible
|
||||
* Pressing the left thumbstick will now toggle the Recipe Book on if it was closed
|
||||
* Recipe Book now updates properly when opening and the Craftable toggle is off
|
||||
* [[Armor]]s of the same type will now visually switch properly in armor slots on Classic UI
|
||||
* Fixed the B Button not closing the settings menu when a slider is highlighted
|
||||
* Chat and Active Status Effect screens will now open on the first press of d-pad buttons
|
||||
* Fixed overlap issues with the [[Player]]s Permission dropdown menu
|
||||
* Fixed incorrect controller tooltips appearing on several menu screens
|
||||
* Fixed Old worlds crashing and taking too long to load
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|MI58t4EeHMg}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.2]]
|
||||
[[es:Bedrock Edition 1.2.2]]
|
||||
[[fr:Édition Bedrock 1.2.2]]
|
||||
[[ja:Bedrock Edition 1.2.2]]
|
||||
[[pt:Edição Bedrock 1.2.2]]
|
||||
[[ru:1.2.2 (Bedrock Edition)]]
|
||||
[[uk:1.2.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.2]]
|
54
wiki_backup/Bedrock_Edition_1.2.7.txt
Normal file
54
wiki_backup/Bedrock_Edition_1.2.7.txt
Normal file
|
@ -0,0 +1,54 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.7
|
||||
|vernum=1.2.7
|
||||
|image=Bedrock 1.2.7.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.7.2</br> '''Windows 10''' 1.2.702.0
|
||||
|date=December 14, 2017{{citation needed}}
|
||||
|planned=
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.6.1
|
||||
|next=1.2.8
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.7''' is a minor update to {{el|be}} released on December 14, 2017,{{citation needed}} which fixes several bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004127132|title=Minecraft - 1.2.7 (Bedrock)}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Crashes/Performance
|
||||
* Fixed the hang and crash when converting very large worlds (Xbox One)
|
||||
* Fixed a crash that occurred when using [[firework rocket]]s converted from an old world (Xbox One)
|
||||
|
||||
; General
|
||||
* Android players no longer lose access to purchased content when reinstalling the game
|
||||
* Seeds should no longer randomly change to 0 or generate a world it shouldn't- we fixed seed truncation errors
|
||||
* Realm purchases aren't blocked anymore with the “This name is not allowed” message
|
||||
|
||||
; Gameplay
|
||||
* Players no longer take damage when running down stairs
|
||||
* {{xbtn|LT}} and {{xbtn|RT}} can now be used to change tabs in the inventory when playing in VR
|
||||
* Fixed Villager trading screen not appearing and 'Trade' tooltip missing after conversion of Greek Mythology Mash-Up World (Xbox One)
|
||||
* Horses can once again breed in converted worlds (Xbox One)
|
||||
|
||||
; Graphical/Audio
|
||||
* Enchanted items no longer flicker and appear correctly
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|i1Vh9xQdpa8}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.7]]
|
||||
[[es:Bedrock Edition 1.2.7]]
|
||||
[[fr:Édition Bedrock 1.2.7]]
|
||||
[[ja:Bedrock Edition 1.2.7]]
|
||||
[[pt:Edição Bedrock 1.2.7]]
|
||||
[[ru:1.2.7 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.7]]
|
72
wiki_backup/Bedrock_Edition_1.2.9.txt
Normal file
72
wiki_backup/Bedrock_Edition_1.2.9.txt
Normal file
|
@ -0,0 +1,72 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.9
|
||||
|vernum=1.2.9
|
||||
|image=Bedrock 1.2.9.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.9.1</br> '''Windows 10''' 1.2.901.0
|
||||
|date=January 16, 2018{{citation needed}}
|
||||
|planned=
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.8
|
||||
|next=1.2.10
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.9''' is a minor update to {{el|be}} released on January 16, 2018,{{citation needed}} which changed the world options, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004127072-Minecraft-1-2-9-Bedrock-|title=Minecraft - 1.2.9 (Bedrock)}}</ref>
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
* Increased the spawn rate of animals to make them easier to find.
|
||||
|
||||
=== General ===
|
||||
;[[Option]]s
|
||||
* Coordinates, Fire Spreads, TNT Explodes, Mob Loot, Tile Drops, and Natural Regeneration can now be toggled from the world edit screen without enabling cheats.
|
||||
* Safe Screen Area now has independent horizontal and vertical options and can be set separately on each platform.
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Crashes/Performance
|
||||
* Fixed a crash that occurred when signing into Xbox Live on Android devices
|
||||
* Fixed a crash that occurred when moving items in Beacons and Enchanting Tables when using Pocket UI
|
||||
* Fixed a crash that occurred when loading chunks
|
||||
* Fixed a crash that occurred when rendering moon phases and game time was negative
|
||||
* Fixed a crash that occurred when editing a world or Realm name that was more than six characters in length
|
||||
|
||||
; General
|
||||
* Fixed a rare issue that caused items, experience, and player positions to change after rejoining a world
|
||||
|
||||
; Gameplay
|
||||
* Creepers will now stop walking when they are about to explode
|
||||
* Creepers will no longer explode after losing their line of sight of players
|
||||
* Blocks can once again be continually placed while sneaking
|
||||
* Wither Skeletons will once again spawn in Nether fortresses
|
||||
* Animals are now attracted to food if the player is outside of a fenced area or standing inside a Fence block
|
||||
* Animals can once again be lured over uneven terrain without losing interest
|
||||
* Text entry no longer continues on the first line of a sign even after creating a new line
|
||||
* Fixed signs with formatting (§) not being able have new lines of text
|
||||
|
||||
; Graphical/Audio
|
||||
* Safe Screen Area now has independent horizontal and vertical options and can be set separately on each platform
|
||||
* Pocket UI now respects Screen Safe Area and fixed the iPhone X default Screen Safe Area
|
||||
* Graphical artifacts no longer appear in split-screen when riding a pig
|
||||
* Fixed the labels of 'Back' buttons on menu screens
|
||||
* Book & Quill text is now readable with the Natural texture pack
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|oJAqC6ELDrY}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.9]]
|
||||
[[es:Bedrock Edition 1.2.9]]
|
||||
[[fr:Édition Bedrock 1.2.9]]
|
||||
[[ja:Bedrock Edition 1.2.9]]
|
||||
[[pt:Edição Bedrock 1.2.9]]
|
||||
[[ru:1.2.9 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.9]]
|
1651
wiki_backup/Bedrock_Edition_1.20.30.txt
Normal file
1651
wiki_backup/Bedrock_Edition_1.20.30.txt
Normal file
File diff suppressed because it is too large
Load diff
45
wiki_backup/Bedrock_Edition_1.20.32.txt
Normal file
45
wiki_backup/Bedrock_Edition_1.20.32.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.32
|
||||
| image = Bedrock 1.20.32.png
|
||||
| image2 = Bedrock 1.20.32 Mob Vote Button.png
|
||||
| vernum = v1.20.32
|
||||
| edition = Bedrock
|
||||
| build = 18622160
|
||||
| internal = '''Windows''': 1.20.3203.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.32.03<br>'''Xbox One''': 1.20.3203.70<br>'''PlayStation 4''': 2.74<br>'''Nintendo Switch''': v89
|
||||
| versioncode = '''Android''':<br />
|
||||
952003203 (armeabi-v7a, 33)<br />
|
||||
962003203 (x86, 33)<br />
|
||||
972003203 (arm64-v8a, 33)<br />
|
||||
982003203 (x86_64, 33)
|
||||
| server = 1.20.32.03
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.32.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.32.03.zip Linux]
|
||||
| date = October 5, 2023
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.31
|
||||
| next = 1.20.40
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
'''1.20.32''' is a minor update to {{BE}} released on October 5, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20077082600077-Minecraft-1-20-32-Bedrock-|title=Minecraft - 1.20.32 (Bedrock)|website=Minecraft Feedback|date=October 5, 2023}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.32 Hotfix
|
||||
|;From the 1.20.x versions
|
||||
|174480|Special characters all delete text behind them when typed after [on iOS and iPadOS]
|
||||
|175072|Unable to type any text after writing on a sign and pressing {{key|Esc}}
|
||||
|175119|Buttons and non-full blocks do not prevent spiders from spawning
|
||||
|otherissuescount=1}}
|
||||
; Others
|
||||
* Fixed purchased content not transferring to a Microsoft account when logging in for the first time.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.32]]
|
||||
[[es:Bedrock Edition 1.20.32]]
|
||||
[[lzh:基石版一點二〇點三二]]
|
||||
[[pt:Edição Bedrock 1.20.32]]
|
||||
[[uk:1.20.32 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.32]]
|
49
wiki_backup/Bedrock_Edition_1.20.51.txt
Normal file
49
wiki_backup/Bedrock_Edition_1.20.51.txt
Normal file
|
@ -0,0 +1,49 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.51
|
||||
| vernum = 1.20.51
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.20.51.png
|
||||
| image2 = Bedrock 1.20.51 (Universal Event Button).png
|
||||
| build = 20414425
|
||||
| internal = '''Windows''': 1.20.5101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.51.01<br>'''Xbox One''': 1.20.5101.70<br>'''PlayStation 4''': 2.79<br>'''Nintendo Switch''': v93
|
||||
| versioncode = '''Android''':<br />
|
||||
952005101 (armeabi-v7a, 33)<br />
|
||||
962005101 (x86, 33)<br />
|
||||
972005101 (arm64-v8a, 33)<br />
|
||||
982005101 (x86_64, 33)
|
||||
| server = 1.20.51.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.51.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.51.01.zip Linux]
|
||||
| date = December 14, 2023
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.50
|
||||
| next = 1.20.60
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
|
||||
'''1.20.51''' is a minor update to {{BE}} released on December 14, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22353117046541|title=Minecraft - 1.20.51 (Bedrock)|website=Minecraft Feedback|date=December 14, 2023}}</ref> which resolves some issues introduced with the latest update.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.51 Hotfix
|
||||
|;From 1.20.50
|
||||
|177309|PlayStation can't join multiplayer worlds, featured servers, or Realms.
|
||||
|177351|Item loss + food dupe when eating while taking damage and switching weapons.
|
||||
|177353|Switching hotbar slots while "using" an item (brushing, eating, shooting) replaces item in new slot with duplicate of item being used.
|
||||
|177355|Bow/trident/food duping.
|
||||
|otherissuescount=3}}
|
||||
; Others
|
||||
* Fixed a crash that could occur when playing on Realms.
|
||||
* All owned and unowned emotes should now appear within the Emotes section of Dressing Room.
|
||||
* The block component {{cd|minecraft:random_ticking}} is now supported again.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.51]]
|
||||
[[es:Bedrock Edition 1.20.51]]
|
||||
[[lzh:基石版一點二〇點五一]]
|
||||
[[pt:Edição Bedrock 1.20.51]]
|
||||
[[uk:1.20.51 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.51]]
|
40
wiki_backup/Bedrock_Edition_1.20.73.txt
Normal file
40
wiki_backup/Bedrock_Edition_1.20.73.txt
Normal file
|
@ -0,0 +1,40 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.73
|
||||
| vernum = 1.20.73
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.20.73.png
|
||||
| build = 23303381
|
||||
| internal = '''Windows''': 1.20.7301.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.73.01<br>'''PlayStation 4''': 2.86
|
||||
| versioncode = '''Android''':<br />
|
||||
952007501 (armeabi-v7a, 33)<br />
|
||||
962007501 (x86, 33)<br />
|
||||
972007501 (arm64-v8a, 33)<br />
|
||||
982007501 (x86_64, 33)
|
||||
| server = 1.20.73.01
|
||||
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.73.01.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.73.01.zip Linux]
|
||||
| date = '''Windows, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4''': April 1, 2024
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.72
|
||||
| next = 1.20.80
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
|
||||
'''1.20.73''' is a hotfix to {{BE}} released on all platforms except Xbox and Nintendo Switch on April 1, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/25513790335245|title=Minecraft - 1.20.73 (Bedrock)|website=Minecraft Feedback|date=April 1, 2024}}</ref> which fixes a gameplay crash. While this wasn’t the last update to 1.20.0, it was the last one before the beta/''Preview'' builds of [[Bedrock Edition 1.21.0|1.21.0]] started.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that could occur during gameplay.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.73]]
|
||||
[[es:Bedrock Edition 1.20.73]]
|
||||
[[fr:Édition Bedrock 1.20.73]]
|
||||
[[ja:Bedrock Edition 1.20.73]]
|
||||
[[pt:Edição Bedrock 1.20.73]]
|
||||
[[ru:1.20.73 (Bedrock Edition)]]
|
||||
[[uk:1.20.73 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.73]]
|
526
wiki_backup/Bedrock_Edition_1.20.80.txt
Normal file
526
wiki_backup/Bedrock_Edition_1.20.80.txt
Normal file
|
@ -0,0 +1,526 @@
|
|||
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
|
||||
{{Infobox version
|
||||
| title = v1.20.80
|
||||
| vernum = 1.20.80
|
||||
| name = [[Armored Paws]]
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.20.80.png
|
||||
| internal = '''Windows, Xbox''': 1.20.8005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.80.05<br>'''PlayStation 4''': 2.87<br>'''Nintendo Switch''': v99
|
||||
| versioncode = '''Android''':<br />
|
||||
952008005 (armeabi-v7a, 34)<br />
|
||||
962008005 (x86, 34)<br />
|
||||
972008005 (arm64-v8a, 34)<br />
|
||||
982008005 (x86_64, 34)
|
||||
| server = 1.20.80.05
|
||||
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.80.05.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.80.05.zip Linux]
|
||||
| date = April 23, 2024
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.73
|
||||
| next = 1.20.81
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
|
||||
|
||||
'''1.20.80''', the release of '''[[Armored Paws]]''', is a drop for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref> It fixes bugs and makes [[armadillo]]s and [[wolf armor]] available in normal gameplay, removing their [[experimental]] toggle. It also adds more features under the [[Tricky Trials|Update 1.21]] [[experiment]], with the [[mace]], [[heavy core]] and [[breeze rod]].
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[File:Armadillo Scute JE2 BE2.png|class=pixel-image|x32px]] [[Armadillo Scute]]
|
||||
* Dropped by [[armadillo]]s periodically and when [[brush]]ed.
|
||||
* [[Dispenser]]s can be used to brush armadillo scutes off armadillos.
|
||||
* Can be used to craft and repair [[wolf armor]].
|
||||
|
||||
; [[Spawn Egg]]
|
||||
* [[File:Armadillo Spawn Egg JE2 BE2.png|class=pixel-image|x32px]] Added [[armadillo spawn egg]]s.
|
||||
|
||||
; [[File:Wolf Armor JE3 BE3.png|class=pixel-image|x32px]] [[Wolf Armor]]
|
||||
[[File:All Dyes on Collars and Wolf Armor.png|thumb|[[Wolves]] wearing dyed [[wolf armor]] in all 16 basic colors]]
|
||||
* Crafted with 6 [[armadillo scute]]s in a harness shape.
|
||||
* Protects [[wolves]] from most damage sources until the armor loses all durability and breaks.
|
||||
** Provides an armor value of {{armor|11}}.
|
||||
* Shows signs of increased breakage as durability goes down.
|
||||
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor.
|
||||
** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
|
||||
* The wolf's owner can repair the armor with [[armadillo scute]]s while it is equipped on the [[wolf]].
|
||||
* If a wolf dies while wearing armor, it will drop the armor.
|
||||
* Wolf armor can be dyed in similar fashion to [[leather armor]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Armadillo JE2 BE2.png|x32px]] [[Armadillo]]
|
||||
* The winner of [[Minecraft Live 2023]]'s Mob Vote.
|
||||
* A passive mob that spawns in [[savanna]] and [[badlands]] biomes with the same frequency as [[chicken]]s and [[pig]]s.
|
||||
* Has {{hp|12}} health points.
|
||||
* Can drop [[armadillo scute]]s either periodically or when [[brush]]ed, but drops no loot when killed.
|
||||
** Armadillos drop scutes at around the same rate as [[chicken]]s lay eggs.
|
||||
** Brushing takes 16 durability from the [[brush]].
|
||||
* Can be bred with [[spider eye]]s.
|
||||
* If an armadillo detects a threat, it will roll up.
|
||||
** Threats include:
|
||||
*** A player [[sprinting]].
|
||||
*** A player in a vehicle or mounted.
|
||||
*** Anyone it has been attacked by recently.
|
||||
*** [[Undead]] mobs.
|
||||
** Special cases where an armadillo will not roll up include when it is:
|
||||
*** Fleeing.
|
||||
*** In water or in the air.
|
||||
*** On a leash.
|
||||
** When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
|
||||
** While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
|
||||
|
||||
; [[Wolf]]
|
||||
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
|
||||
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the [[taiga]] biome.
|
||||
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the [[sparse jungle]] biome.
|
||||
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the [[savanna plateau]].
|
||||
** {{EntitySprite|black wolf}} The Black Wolf spawns in [[old growth pine taiga]].
|
||||
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in [[wooded badlands]].
|
||||
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in [[grove]]s.
|
||||
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the [[snowy taiga]].
|
||||
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in [[forest]]s.
|
||||
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in [[old growth spruce taiga]].<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
|
||||
** Wolves spawned with the [[wolf spawn egg]] will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
|
||||
|
||||
=== General ===
|
||||
; [[Realms Stories]]
|
||||
* Introducing Realms Stories, a new social hub for Realms
|
||||
* Realms Stories features include:
|
||||
** The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members.
|
||||
** The Timeline – lets you see when other members are playing on the Realm.
|
||||
** The Members tab – shows a list of all Realm members and their permission levels.
|
||||
** Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm.
|
||||
*** There are 19 unique Realm Events so far.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Cocoa Beans]]
|
||||
* Fully grown cocoa pods now consistently drop 3 cocoa beans.
|
||||
|
||||
; [[Coral Fan]]
|
||||
* The different coral color [[block states]] for the <code>coral_fan</code> ID have now been split up into their own IDs.
|
||||
{| class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|coral-fans}} <code>coral_fan</code>
|
||||
| {{BlockSprite|tube-coral-fan}} <code>tube_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|brain-coral-fan}} <code>brain_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|fire-coral-fan}} <code>fire_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|horn-coral-fan}} <code>horn_coral_fan</code>
|
||||
|}
|
||||
|
||||
; [[Dead Coral Fan]]
|
||||
* The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|dead-coral-fans}} <code>coral_fan_dead</code>
|
||||
| {{BlockSprite|dead-tube-coral-fan}} <code>dead_tube_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-brain-coral-fan}} <code>dead_brain_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-bubble-coral-fan}} <code>dead_bubble_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-fire-coral-fan}} <code>dead_fire_coral_fan</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-horn-coral-fan}} <code>dead_horn_coral_fan</code>
|
||||
|}
|
||||
|
||||
; [[Flower]]
|
||||
* The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|flowers}} <code>red_flower</code>
|
||||
| {{BlockSprite|poppy}} <code>poppy</code>
|
||||
|-
|
||||
| {{BlockSprite|blue-orchid}} <code>blue_orchid</code>
|
||||
|-
|
||||
| {{BlockSprite|allium}} <code>allium</code>
|
||||
|-
|
||||
| {{BlockSprite|azure-bluet}} <code>azure_bluet</code>
|
||||
|-
|
||||
| {{BlockSprite|red-tulip}} <code>red_tulip</code>
|
||||
|-
|
||||
| {{BlockSprite|orange-tulip}} <code>orange_tulip</code>
|
||||
|-
|
||||
| {{BlockSprite|white-tulip}} <code>white_tulip</code>
|
||||
|-
|
||||
| {{BlockSprite|pink-tulip}} <code>pink_tulip</code>
|
||||
|-
|
||||
| {{BlockSprite|oxeye-daisy}} <code>oxeye_daisy</code>
|
||||
|-
|
||||
| {{BlockSprite|cornflower}} <code>cornflower</code>
|
||||
|-
|
||||
| {{BlockSprite|lily-of-the-valley}} <code>lily_of_the_valley</code>
|
||||
|}
|
||||
|
||||
; [[Sapling]]
|
||||
* The different sapling type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
|
||||
{| class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|saplings}} <code>sapling</code>
|
||||
| {{BlockSprite|oak-sapling}} <code>oak_sapling</code>
|
||||
|-
|
||||
| {{BlockSprite|spruce-sapling}} <code>spruce_sapling</code>
|
||||
|-
|
||||
| {{BlockSprite|birch-sapling}} <code>birch_sapling</code>
|
||||
|-
|
||||
| {{BlockSprite|jungle-sapling}} <code>jungle_sapling</code>
|
||||
|-
|
||||
| {{BlockSprite|acacia-sapling}} <code>acacia_sapling</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
|
||||
|}
|
||||
|
||||
=== Textures ===
|
||||
; Missing tile
|
||||
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
|
||||
** This change affects blocks and items that use the texture, like [[Unknown|unknown]], [[Info update|info_update]], [[Client_request_placeholder_block|client request placeholder block]], and [[Reserved6|reserved6]].
|
||||
|
||||
=== Items ===
|
||||
; [[Durability]] bar
|
||||
* The durability bar colors have been revamped.
|
||||
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
|
||||
* The background of the durability bar is now completely black, where it used to be transparent.
|
||||
|
||||
; [[Shield]]
|
||||
* Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s’ laser attack.
|
||||
|
||||
; [[Wolf Armor]]
|
||||
* Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Armadillo]]
|
||||
* The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
|
||||
|
||||
; [[Fox]]
|
||||
* Foxes are now less likely to spawn in Groves than before.
|
||||
|
||||
; [[Rabbit]]
|
||||
* Rabbits are now more likely to spawn in [[Grove]]s than before.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|/hud}}
|
||||
* Moved the {{cmd|/hud}} command out of Upcoming Creator Features experimental toggle.
|
||||
|
||||
; {{cmd|titleraw}} and {{cmd|tellraw}}
|
||||
* Updated to include support for rendering input key glyphs.
|
||||
|
||||
=== General ===
|
||||
; [[Select World#Friends|Add friends screen]]
|
||||
* Added multiple features including:
|
||||
** Lists of recommended and suggested friends.
|
||||
** Improved search to give partial results while you are typing.
|
||||
** Ability to share your profile information through a QR code or a share link.
|
||||
** A handy button that copies your Gamertag to the clipboard.
|
||||
|
||||
; [[Death screen]]
|
||||
* The updated "You Died!" screen is no longer experimental.
|
||||
|
||||
; [[Experiments]]
|
||||
* Removed the "Armadillo and Wolf Armor" experimental toggle.
|
||||
|
||||
; [[Options]]
|
||||
* Increased maximum render distance to 36 for Xbox Series X|S consoles.
|
||||
* The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Dynamic imports (e.g., {{cd|import("/my-module.js")}}) should be functional again.
|
||||
* {{cd|BlockTypes}} will now return valid types for flattened or refactored block names.
|
||||
* {{cd|EntityMountTamingComponent}}
|
||||
** Renamed {{cd|EntityMountTamingComponent}} to {{cd|EntityTameMountComponent}}.
|
||||
** Renamed {{cd|setTamed}} to {{cd|tame}}.
|
||||
* Released {{cd|BlockComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
* Released {{cd|EntityComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
* Released {{cd|ItemComponentTypes}} from {{cd|beta}} to 1.10.0
|
||||
* Removed {{cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
|
||||
* Added {{cd|PaletteColor}} enum to {{cd|beta}} for use with {{cd|ItemColorComponent/ItemColor2Component}}.
|
||||
* Added {{cd|ItemColor2Component}} to {{cd|beta}} for reading {{cd|minecraft:color2}}.
|
||||
* Setting a dynamic property with a key larger than 32kb now will result in an exception.
|
||||
* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
|
||||
* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
|
||||
* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
|
||||
* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
|
||||
* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
|
||||
* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
|
||||
* Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
|
||||
|
||||
; Cameras
|
||||
* Added the {{cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
|
||||
* Added “extend_player_rendering” component to the {{cd|minecraft:free}} camera.
|
||||
** This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
|
||||
** Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
|
||||
* The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
|
||||
|
||||
; Components
|
||||
* The {{cd|interact}} component’s fields {{cd|equip_item_slot}} and {{cd|drop_item_slot}} now support both armor and inventory slots:
|
||||
** Armor slots are specified as {{cd|slot.armor.head}}, {{cd|slot.armor.chest}}, {{cd|slot.armor.legs}}, and {{cd|slot.armor.feet}}.
|
||||
** Inventory slots are specified as positive numbers, now expressed as strings.
|
||||
** This change requires a world version of 1.20.80 or higher.
|
||||
* Added {{cd|repair_entity_item}} field to the {{cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots.
|
||||
* Added the {{cd|minecraft:body_rotation_blocked}} component, which prevents an entity from visually rotating their body to match their own facing direction.
|
||||
* The durations and cooldowns of {{cd|behavior.timer_flag_1}}, {{cd|behavior.timer_flag_2}}, and {{cd|behavior.timer_flag_3}} are now correctly randomized on both start and stop, rather than only on spawn.
|
||||
|
||||
; Entity Filters
|
||||
* Added new entity filter {{cd|is_sitting}}, which checks if the entity is sitting.
|
||||
* Added new entity filter {{cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
|
||||
|
||||
; [[Mob]]s
|
||||
* Added spawn categories, which will be used in the future for mob [[spawning]].
|
||||
** Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional.
|
||||
|
||||
; [[Molang]]
|
||||
* Added new query {{cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
|
||||
|
||||
; [[Recipes]]
|
||||
* Added {{cd|assume_symmetry}} boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
|
||||
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[File:Heavy Core JE1 BE1.png|32px]] [[Heavy Core]]
|
||||
* A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]].
|
||||
* Are resistant to explosions: blast resistance matches the one from [[obsidian]].
|
||||
* Can be waterlogged.
|
||||
|
||||
==== Items ====
|
||||
; [[Banner Pattern]]s
|
||||
* Added two new banner patterns:
|
||||
** [[File:Flow banner pattern.png|x32px]] [[Flow Banner Pattern]]
|
||||
** [[File:Guster banner pattern.png|x32px]] [[Guster Banner Pattern]]
|
||||
|
||||
; [[File:Breeze Rod JE1 BE1.png|width=32x32]] [[Breeze Rod]]
|
||||
* Dropped by the [[breeze]].
|
||||
* Can be crafted into 4 [[wind charge]]s.
|
||||
* Can be used with the [[heavy core]] to craft a [[mace]].
|
||||
|
||||
; [[File:Mace JE1 BE1.png|width=32x32]] [[Mace]]
|
||||
* A new heavy weapon that can be crafted from a breeze rod and a heavy core.
|
||||
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
|
||||
** This can be done by jumping towards the target and hitting them before the player hits the ground.
|
||||
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
|
||||
** Other entities near the struck enemy will receive knockback.
|
||||
* Can be repaired with [[breeze rod]]s using an [[anvil]].
|
||||
* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
|
||||
|
||||
; [[Pottery Sherd]]s
|
||||
* Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]:
|
||||
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Flow Pottery Sherd]]
|
||||
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Guster Pottery Sherd]]
|
||||
** [[File:Scrape Pottery Sherd JE1 BE1.png|x32px]] [[Scrape Pottery Sherd]]
|
||||
|
||||
; [[Smithing Template]]s
|
||||
* Added two new smithing templates, that are exclusively obtained from [[vault]]:
|
||||
** [[File:Armor Trim Bolt (sample model).png|32px]] [[File:Bolt Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Bolt Armor Trim]]
|
||||
** [[File:Armor Trim Flow (sample model).png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Flow Armor Trim]]
|
||||
|
||||
; [[File:Trial Chambers Map BE1.png|32px]] [[Trial Chambers Map]]
|
||||
* Can be traded from journeyman cartographers.
|
||||
* Point to a nearby [[trial chamber]].
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Vault]]
|
||||
* Vault hit sound pitch corrected to match {{JE}}.
|
||||
* Updated vault visuals.
|
||||
* The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
|
||||
** One player will now get no more than 1 unstackable item per vault.
|
||||
** One player will more often get rewards which can stack together.
|
||||
** [[Horse armor]] and [[saddle]]s have been removed from the loot table.
|
||||
* Can now eject:
|
||||
** [[Wind Charge]]s
|
||||
** [[Bolt Armor Trim]]
|
||||
** [[Flow Armor Trim]]
|
||||
** [[Banner Pattern|Flow Banner Pattern]]
|
||||
** [[Banner Pattern|Guster Banner Pattern]]
|
||||
** [[Heavy Core]]
|
||||
** [[Honey Bottle]]
|
||||
** [[Arrow]]
|
||||
** [[Arrow of Poison]]
|
||||
** [[Golden Apple]]
|
||||
|
||||
==== Items ====
|
||||
; [[Wind Charge]]
|
||||
* Wind Charge damage has been reduced to {{hp|1}} per hit.
|
||||
* Dispensed Wind Charges now spawn centered.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Bogged]]
|
||||
* The Bogged texture and model have been updated.
|
||||
* The Bogged now drops two [[mushroom]]s (either both red/brown or one of each) when sheared.
|
||||
|
||||
;[[Breeze]]
|
||||
* Now breathe with its eyes instead of feet to avoid drowning in water.
|
||||
* Now drops 1-2 breeze rods instead of wind charges when killed by a player.
|
||||
** The number of breeze rods dropped is affected by [[looting]] enchantments.
|
||||
|
||||
==== World generation ====
|
||||
; [[Trial Chambers]]
|
||||
* Trial chambers are now placed in the same location and configuration as {{JE}}.
|
||||
* Added new chambers and variations, with new challenges.
|
||||
** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
|
||||
** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
|
||||
* Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool.
|
||||
* Now appear more frequently in the corridors.
|
||||
* Changed the layout of the blocks around [[vault]]s.
|
||||
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
|
||||
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|BlockRegistry}} for {{cd|beta}}.
|
||||
** Added {{cd|WorldInitializeBeforeEvent}}.
|
||||
** Added {{cd|BlockCustomComponent}}.
|
||||
* Dimension:
|
||||
** Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
|
||||
** Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
|
||||
* Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
|
||||
* Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
|
||||
* Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
|
||||
* Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
|
||||
* Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
|
||||
* Structure
|
||||
** Renamed class {{cd|StructureTemplate}} to {{cd|Structure}}.
|
||||
** Added read-only property {{cd|size: Vector3}} - Returns the size of the structure in blocks.
|
||||
** Added function {{cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
|
||||
** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
|
||||
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
|
||||
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in [[Editor]] tooling.
|
||||
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* {{cd|EntityAgeableComponent}}
|
||||
** Added property {{cd|transformToItem}} to {{cd|beta}}.
|
||||
* {{cd|EntityDefinitionFeedItem}}
|
||||
** Updated property {{cd|item}} to return name with namespace in {{cd|beta}}.
|
||||
* Moved {{cd|EntityTypeFamilyComponent}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Added {{cd|BlockComponentTickEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|onTick}}.
|
||||
* Added {{cd|BlockComponentEntityFallOnEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|onEntityFallOn}}.
|
||||
* Added {{cd|BlockComponentPlayerPlaceBeforeEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|beforeOnPlayerPlace}}.
|
||||
* Added {{cd|BlockComponentPlayerInteractEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|onPlayerInteract}}.
|
||||
* Added {{cd|BlockComponentPlayerDestroyEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|onPlayerDestroy}}.
|
||||
* Added {{cd|BlockComponentOnPlaceEvent}} for {{cd|beta}}.
|
||||
** Added {{cd|onPlace}}.
|
||||
* Added {{cd|ItemComponentRegistry}} for {{cd|beta}}.
|
||||
* Added {{cd|ItemCustomComponent}} for {{cd|beta}}.
|
||||
* Added {{cd|ItemComponentUseEvent}} for {{cd|beta}}.
|
||||
** Moved {{cd|structureManager}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Structure Manager
|
||||
** Moved {{cd|createEmpty}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|delete}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|get}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|place}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|id}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|getBlockPermutation}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|getIsWaterlogged}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
** Moved {{cd|isValid}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|StructureSaveMode}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|StructureRotation}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|StructureAnimationMode}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|StructureMirrorAxis}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Removed {{cd|StructureReadOptions}}.
|
||||
* Moved {{cd|StructureCreateOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|StructurePlaceOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
* Moved {{cd|InvalidStructureError}} from {{cd|beta}} to {{cd|1.10.0}}.
|
||||
|
||||
; Blocks
|
||||
* Added {{cd|minecraft:entity_fall_on}} block component behind the Beta API experiment.
|
||||
* Added {{cd|minecraft:tick}} block component behind the Beta API experiment.
|
||||
|
||||
; Entity Components
|
||||
* Added property {{cd|passengerMaxWidth}} to {{cd|EntityRideableComponent}}.
|
||||
* Added property {{cd|seatRotation}} to {{cd|Seat}}.
|
||||
|
||||
; Items
|
||||
* Added {{cd|minecraft:custom_components}} item component under the Beta APIs feature flag.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.80.20 Preview,1.20.80.21 Preview, 1.20.80.22 Preview, 1.20.80.23 Preview, 1.20.80.24 Preview, 1.20.80
|
||||
|;old
|
||||
|19740|Wolves don't jump while chasing mobs.
|
||||
|31121|Fixed the position of tamed wolves tail when they are sitting
|
||||
|31389|Beds that span a chunk border can partially break or become invisible during chunk loading
|
||||
|123455|Bridging while looking forward causes blocks to most of the time place twice
|
||||
|139168|Tamed wolves float when sliding down honey blocks from a high place
|
||||
|162190|{{cmd|/give}} is slow when no target is found
|
||||
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|
||||
|170317|Smithing templates cannot be applied to custom armors
|
||||
|170969|Swimming mechanics have been altered to where you have to look up at the sky to take a breath
|
||||
|172622|Harvesting sweet berries with Fortune enchantment
|
||||
|175555|Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
|
||||
|176634|Lava and water can no longer be collected immediately
|
||||
|176919|Trial Chambers Generate Through Bedrock Layer
|
||||
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|
||||
|178351|Wolf's new collar textures does not have shading despite like Java Edition
|
||||
|178399|Button touching range is smaller than before in new D-Pad & tap to interact mode
|
||||
|178442|Armadillo walking animation is slower and odd compared to Java
|
||||
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|
||||
|178885|Trial Chamber is not generated on some Android devices
|
||||
|178886|Wind charge is not centered horizontally when thrown vertically
|
||||
|178887|Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
|
||||
|178890|Wind charge briefly blocks vision when thrown
|
||||
|178892|When using Wind Charge to launch yourself upwards, you will also be sent backwards
|
||||
|178896|Wind charge is spawned too close to the player when thrown
|
||||
|178897|Wind charges don't deal extra knockback to crouching players
|
||||
|178903|Wind charges shot by players deal more damage
|
||||
|179153|{{cmd|/hud}} command hides HUD between worlds
|
||||
|179187|Pre-1.16 wooden slabs do not stack
|
||||
|179214|[iOS and iPadOS devices] won’t sleep/auto-lock on menu screen
|
||||
|otherissuescount=12}}
|
||||
; Others
|
||||
* Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
|
||||
* The Lead item now renders correctly when the “Hide Hand” option is selected.
|
||||
* Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
|
||||
* Reduced frame stutter when encountering a Character Creator skin in-game.
|
||||
* Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
|
||||
* On touch devices, item transfer animation is now rendered above static items.
|
||||
* Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
|
||||
* Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
|
||||
* Fixed a bug that prevented custom features in behavior packs from loading.
|
||||
* Fixed a crash during the load process of localization strings.
|
||||
* Increased the time interval for showing a standard loading tip.
|
||||
* On touch devices, the selected item now has a blue background on all screens.
|
||||
{{fixes|project=MCL|fixedin=1.20.80.23 Preview
|
||||
|;old
|
||||
|24096|When using Quick Launch feature of MCL, the world registers me like a new user
|
||||
|otherissuescount=0}}
|
||||
|
||||
== Video ==
|
||||
{{yt|UKF91_m_B2Q}}
|
||||
|
||||
== Trivia ==
|
||||
* This is the first minor update to have a name and a trailer.
|
||||
* This update was released exactly five years after [[Bedrock Edition 1.11.0|1.11.0]].
|
||||
|
||||
== See also ==
|
||||
* [[Java Edition 1.20.5]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.80]]
|
||||
[[es:Bedrock Edition 1.20.80]]
|
||||
[[fr:Édition Bedrock 1.20.80]]
|
||||
[[pt:Edição Bedrock 1.20.80]]
|
||||
[[ru:1.20.80 (Bedrock Edition)]]
|
||||
[[uk:1.20.80 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.80]]
|
42
wiki_backup/Bedrock_Edition_1.20.81.txt
Normal file
42
wiki_backup/Bedrock_Edition_1.20.81.txt
Normal file
|
@ -0,0 +1,42 @@
|
|||
{{Infobox version
|
||||
|title = v1.20.81
|
||||
|vernum = 1.20.81
|
||||
|edition = Bedrock
|
||||
|image = Bedrock 1.20.81.png
|
||||
|build = 24130101
|
||||
|internal = '''Windows, Xbox''': 1.20.8101.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.81.01<br>'''PlayStation 4''': 2.88<br>'''Nintendo Switch''': v100
|
||||
|versioncode = '''Android''':<br />
|
||||
952008101 (armeabi-v7a, 34)<br />
|
||||
962008101 (x86, 34)<br />
|
||||
972008101 (arm64-v8a, 34)<br />
|
||||
982008101 (x86_64, 34)
|
||||
|server = 1.20.81.01
|
||||
|serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.81.01.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.81.01.zip Linux]
|
||||
|date = '''Windows, Xbox, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4''':<br>April 29, 2024<br>'''Nintendo Switch''':<br>May 2, 2024
|
||||
|prevparent = 1.20.0
|
||||
|prev = 1.20.80
|
||||
|next =
|
||||
|nextparent = 1.21.0
|
||||
}}
|
||||
|
||||
'''1.20.81''' is a hotfix to {{BE}} released on April 29–May 2, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26247797084173|title=Minecraft - 1.20.81 (Bedrock)|website=Minecraft Feedback|date=April 29, 2024}}</ref> which fixes two bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Camera no longer lags one frame behind after teleporting.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
{{-}}
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.81]]
|
||||
[[es:Bedrock Edition 1.20.81]]
|
||||
[[fr:Édition Bedrock 1.20.81]]
|
||||
[[ja:Bedrock Edition 1.20.81]]
|
||||
[[pt:Edição Bedrock 1.20.81]]
|
||||
[[ru:1.20.81 (Bedrock Edition)]]
|
||||
[[uk:1.20.81 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.81]]
|
51
wiki_backup/Bedrock_Edition_1.21.22.txt
Normal file
51
wiki_backup/Bedrock_Edition_1.21.22.txt
Normal file
|
@ -0,0 +1,51 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.22
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.22.png
|
||||
| internal = '''Windows, Xbox''': 1.21.2201.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.22.01<br>'''PlayStation 4''': 2.95<br>'''Nintendo Switch''': v106
|
||||
| versioncode = '''Android''':<br />
|
||||
952102201 (armeabi-v7a, 34)<br />
|
||||
962102201 (x86, 34)<br />
|
||||
972102201 (arm64-v8a, 34)<br />
|
||||
982102201 (x86_64, 34)
|
||||
| build = 27223625
|
||||
| server = 1.21.22.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.22.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.22.01.zip Linux]
|
||||
| date = August 26, 2024
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.21
|
||||
| next = 1.21.23
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.22''' is a hotfix to ''[[Bedrock Edition]]'' released on August 26, 2024 for all platforms except iOS/iPadOS and Fire, August 27 for iOS/iPadOS and Fire,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29644784178317-Minecraft-1-21-22-Bedrock|title=Minecraft - 1.21.22 (Bedrock)|website=Minecraft Feedback|date=August 26, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Improved loading of add-ons from Marketplace.
|
||||
* Fixed a bug where all custom blocks were rotated 180 degrees in the UI.
|
||||
** The default for the {{cd|gui}} {{cd|item_display_transforms}} {{cd|rotation}} field is {{cd|[30, 45, 0]}} instead of {{cd|[30, 225, 0]}}
|
||||
<pre>
|
||||
"item_display_transforms": {
|
||||
"gui" : {
|
||||
"translation": [0, 0, 0],
|
||||
"rotation": [30, 45, 0],
|
||||
"scale": [0.625, 0.625, 0.625],
|
||||
"rotation_pivot": [0, 0, 0],
|
||||
"scale_pivot": [0, 0, 0],
|
||||
"fit_to_frame": true
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.22]]
|
||||
[[pt:Edição Bedrock 1.21.22]]
|
||||
[[ru:1.21.22 (Bedrock Edition)]]
|
||||
[[uk:1.21.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.22]]
|
32
wiki_backup/Bedrock_Edition_1.21.3.txt
Normal file
32
wiki_backup/Bedrock_Edition_1.21.3.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| title = v1.21.3
|
||||
| image = <!-- Bedrock_1.21.3.png -->
|
||||
| internal = '''PlayStation 4''': 2.92
|
||||
| server = 1.21.3.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.3.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.3.01.zip Linux]
|
||||
| date = July 15, 2024
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.2
|
||||
| next = 1.21.20
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.3''' is a hotfix to ''[[Bedrock Edition]]'' released only for PlayStation 4 on July 15, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28374515841037-Minecraft-1-21-3-PS4-Only|title=Minecraft - 1.21.3 (PS4 Only)|website=Minecraft Feedback|date=July 15, 2024}}</ref> which fixes a bug.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed an issue that could occur with back-end services on PlayStation 4.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.3]]
|
||||
[[ja:Bedrock Edition 1.21.3]]
|
||||
[[lzh:基石版一點二一點三]]
|
||||
[[pt:Edição Bedrock 1.21.3]]
|
||||
[[ru:1.21.3 (Bedrock Edition)]]
|
||||
[[uk:1.21.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.3]]
|
27
wiki_backup/Bedrock_Edition_1.21.42.txt
Normal file
27
wiki_backup/Bedrock_Edition_1.21.42.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
{{stub}}
|
||||
{{Infobox version
|
||||
| title = v1.21.42
|
||||
| edition = Bedrock
|
||||
| image = <!-- Bedrock 1.21.42.png -->
|
||||
| build =
|
||||
| internal = '''PlayStation 5''': 1.007.000
|
||||
| server = 1.21.42.01
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.42.01.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.42.01.zip Linux]
|
||||
| date = October 23, 2024
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.41
|
||||
| next = 1.21.43
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.42''' is a hotfix to ''[[Bedrock Edition]]'' released only for PlayStation 5 on October 23, 2024.{{Info needed}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.42]]
|
||||
[[pt:Edição Bedrock 1.21.42]]
|
||||
[[ru:1.21.42 (Bedrock Edition)]]
|
||||
[[uk:1.21.42 (Bedrock Edition)]]
|
47
wiki_backup/Bedrock_Edition_1.21.43.txt
Normal file
47
wiki_backup/Bedrock_Edition_1.21.43.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.43
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.43.png
|
||||
| build = 28812649
|
||||
| internal = '''Windows, Xbox''': 1.21.4301.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.43.01<br>'''PlayStation 4''': 3.01<br>'''PlayStation 5''': 1.008.000<br>'''Nintendo Switch''': v112
|
||||
| versioncode = '''Android''':<br>
|
||||
952105026 (armeabi-v7a, 34)<br>
|
||||
962105026 (x86, 34)<br>
|
||||
972105026 (arm64-v8a, 34)<br>
|
||||
982105026 (x86_64, 34)<br>
|
||||
| server = 1.21.43.01
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.43.01.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.43.01.zip Linux]
|
||||
| date =<p>'''October 25, 2024:'''<br>PlayStation 5</p><p>'''October 28, 2024:'''<br>Windows, Xbox, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4</p><p>'''October 30, 2024''':<br>Nintendo Switch</p>
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.42
|
||||
| next = 1.21.44
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.43''' is a hotfix to ''[[Bedrock Edition]]'' released on October 25-30, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31349577190541-Minecraft-1-21-43-Bedrock|title=Minecraft - 1.21.43 (Bedrock)|website=Minecraft Feedback|date=October 28, 2024}}</ref> which fixes some bugs.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.43 Hotfix
|
||||
|;old
|
||||
|167791|Campfires no longer use fire damage sound
|
||||
|;From 1.21.40
|
||||
|187188|Trying to use an item while aiming at copper blocks prevents the item from being consumed/used
|
||||
|otherissuescount=2}}
|
||||
;Other
|
||||
* Fixed an issue that prevented some Trophies from being unlocked on PlayStation 5.
|
||||
** To ensure players receive all missing Trophies, certain objectives that didn't unlock previously may need to be completed again.
|
||||
* Fixed an issue that prevented some notifications from appearing on Xbox.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.43]]
|
||||
[[pt:Edição Bedrock 1.21.43]]
|
||||
[[ru:1.21.43 (Bedrock Edition)]]
|
||||
[[uk:1.21.43 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.43]]
|
47
wiki_backup/Bedrock_Edition_1.21.44.txt
Normal file
47
wiki_backup/Bedrock_Edition_1.21.44.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
{{Infobox version
|
||||
| title = v1.21.44
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.21.44.png
|
||||
| build = 28939332
|
||||
| internal = '''Windows, Xbox''': 1.21.4401.0<br />'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.44.01<br />'''PlayStation 4''': 3.02<br />'''PlayStation 5''': 1.009.000<br>'''Nintendo Switch''': v113
|
||||
| versioncode = '''Android''':<br>
|
||||
952105028 (armeabi-v7a, 34)<br>
|
||||
962105028 (x86, 34)<br>
|
||||
972105028 (arm64-v8a, 34)<br>
|
||||
982105028 (x86_64, 34)<br>
|
||||
| server = 1.21.44.01
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.44.01.zip Windows]<br>
|
||||
[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.44.01.zip Linux]
|
||||
| date = <p>'''October 31, 2024:'''<br>Windows, Xbox, ChromeOS, Android, iOS, iPadOS, Fire, PlayStation 4, PlayStation 5</p><p>'''November 5, 2024''':<br>Nintendo Switch</p>
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.43
|
||||
| next = 1.21.50
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.44''' is a hotfix to ''[[Bedrock Edition]]'' released on October 31-November 5, 2024, which fixes some bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31541927200141-Minecraft-1-21-44-Bedrock|title=Minecraft - 1.21.44 (Bedrock)|website=Minecraft Feedback|date=November 1, 2024}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.44 Hotfix
|
||||
|;old
|
||||
|66809|Frost Walker sometimes generates ice when Falling
|
||||
|otherissuescount=2}}
|
||||
;Other
|
||||
* Fixed all flavors of the skull block being turned into {{cd|skeleton_skull}} when opening a world-template version locked below 1.21.40, it does not fix already overwritten chunks.
|
||||
* Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
|
||||
|
||||
== Trivia ==
|
||||
*This is the first time a minor update cycle has had four hotfixes since [[1.20.15]].
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.44]]
|
||||
[[pt:Edição Bedrock 1.21.44]]
|
||||
[[ru:1.21.44 (Bedrock Edition)]]
|
||||
[[uk:1.21.44 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.44]]
|
|
@ -0,0 +1,78 @@
|
|||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
|
@ -0,0 +1,38 @@
|
|||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
|
@ -0,0 +1,3 @@
|
|||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
|
@ -0,0 +1,3 @@
|
|||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=12&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=12&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=15&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=15&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=3&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=3&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=4&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=4&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=8&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=8&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
408
wiki_backup/Bedrock_Edition_1.21.60?section=9&veaction=edit.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?section=9&veaction=edit.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
382
wiki_backup/Bedrock_Edition_1.5.0.txt
Normal file
382
wiki_backup/Bedrock_Edition_1.5.0.txt
Normal file
|
@ -0,0 +1,382 @@
|
|||
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>
|
||||
{{Infobox version
|
||||
|title=v1.5.0
|
||||
|vernum=1.5
|
||||
|image=Update Aquatic Phase 2.png
|
||||
|image2=Bedrock 1.5.0.png
|
||||
|name=[[Update Aquatic]] <small>(Phase Two)</small>
|
||||
|date=July 10, 2018
|
||||
|edition=Bedrock
|
||||
|internal=1.5.0.14<br>'''Windows 10''': 1.5.14.0
|
||||
|prevparent=1.4.0
|
||||
|prev=1.4.4
|
||||
|next=1.5.1
|
||||
|nextparent=1.6.0
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>
|
||||
|
||||
'''1.5.0''',<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360007164271-Minecraft-1-5-0-Bedrock-|title=Minecraft - 1.5.0 (Bedrock)}}</ref> also known as ''Phase Two'' of the '''[[Update Aquatic]]''', is a major update to {{el|be}} released on July 10, 2018.<ref name=release>{{Mcnet|update-aquatic-phase-two-out-today|Update Aquatic Phase Two out today!|July 10, 2018|Tom Stone}}</ref> It adds many of the Update Aquatic features not included within the first release of the update ([[Bedrock Edition 1.4.0|1.4.0]]), such as [[turtle]]s, [[conduit]]s, [[bubble column]]s, and more along with numerous changes and fixes.
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Bubble Column
|
||||
|Conduit BE
|
||||
|Turtle Egg
|
||||
|Turtle Spawn Egg
|
||||
|Turtle Scute
|
||||
|Turtle Shell
|
||||
|Potion of the Turtle Master
|
||||
|Splash Potion of the Turtle Master
|
||||
|Lingering Potion of the Turtle Master
|
||||
|Arrow of the Turtle Master
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[Bubble column]]s
|
||||
* Created by placing [[magma block]]s or [[soul sand]] in water.
|
||||
** Magma block columns pull entities down.
|
||||
** Soul sand columns pushes entities up.
|
||||
* {{Version exclusive}}: Have a "Fancy Bubbles" toggle.
|
||||
|
||||
; [[Conduit]]
|
||||
* Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
|
||||
* Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5×5 open squares around it.
|
||||
** When active, will give nearby players the Conduit Power status effect.
|
||||
* Will not create a [[water]] source block when placed
|
||||
* {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}.
|
||||
* {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s.
|
||||
* {{Version exclusive}}: Cannot be active if contact with rain.
|
||||
|
||||
; [[Turtle egg]]s
|
||||
* Created by breeding [[turtle]]s.
|
||||
* {{Version exclusive}}: Are named Sea Turtle Eggs.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn egg]]s
|
||||
* [[Sea Turtle]]
|
||||
|
||||
; [[Turtle Scute]]s
|
||||
* Dropped when baby turtles grow up.
|
||||
* Can be used to craft turtle shells.
|
||||
|
||||
; [[Turtle shell]]s
|
||||
* Crafted with 5 scutes.
|
||||
* Can be used as a helmet, adding 2 armor points.
|
||||
** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
|
||||
* Can be used to brew the potion of the Turtle Master.
|
||||
|
||||
; [[Potion]] of the Turtle Master
|
||||
* Brewed with turtle shells.
|
||||
* Gives the player [[Slowness]] IV and [[Resistance]] III.
|
||||
|
||||
; [[Splash Potion]] of the Turtle Master
|
||||
* Brewed with [[gunpowder]].
|
||||
|
||||
; [[Lingering Potion]] of the Turtle Master
|
||||
* Brewed with [[Dragon's Breath]]
|
||||
|
||||
; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
|
||||
* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Turtle]]s
|
||||
* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
|
||||
* Can be bred using [[seagrass]].
|
||||
* Spawn on warm beaches in small groups.
|
||||
* Lay eggs in their home beach.
|
||||
* Drop 0-2 seagrass upon death.
|
||||
* {{Version exclusive}}: The items call them "Sea Turtles", but their actual name is still Turtle.<ref name="Sea Turtle">See the result of the command <code>|say @e[type=turtle]</code>, the command will still call them Turtle</ref>
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Achievements]]
|
||||
* {{Version exclusive}}: More achievements, which include the following:
|
||||
** "Do a Barrel Roll!" - Use Riptide to give yourself a boost (30G)
|
||||
** "One Pickle, Two Pickle, Sea Pickle, Four" - Place 4 [[Sea Pickle]]s in a group (20G)
|
||||
** "Echolocation" - Feed a [[Dolphin]] Fish and have it lure you to Treasure (20G)
|
||||
** "Moskstraumen" - Activate a [[Conduit]] (50G)
|
||||
|
||||
; [[Status effect]]s
|
||||
* {{EffectLink|Conduit Power}}
|
||||
** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]].
|
||||
|
||||
=== Command format ===
|
||||
* Added new commands that only affect worlds with {{el|ee}} enabled:
|
||||
**{{code|/ability}}
|
||||
*** Sets a player's ability.
|
||||
**{{code|/immutableworld}}
|
||||
***Sets the immutable state of the world.
|
||||
**{{code|/worldbuilder}}
|
||||
*** Toggle World Builder status of caller.
|
||||
|
||||
=== General ===
|
||||
; [[Realms]]
|
||||
* Are now available on Nintendo Switch.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Blue ice]]
|
||||
* Is now more slippery.
|
||||
|
||||
; [[Coral block]]s
|
||||
* No longer die as long as one side is touching water.
|
||||
|
||||
; [[Kelp]]
|
||||
* Updated the top texture of kelp.
|
||||
|
||||
=== Items ===
|
||||
; [[Cooked cod]]
|
||||
* Updated texture.
|
||||
|
||||
; [[Nautilus shell]]s
|
||||
* Are no longer only available through [[Experimental gameplay]].
|
||||
|
||||
; [[Trident]]s
|
||||
* Can now be enchanted with [[Mending]] and [[Unbreaking]].
|
||||
* Added an animation when using [[Riptide]] in first person perspective.
|
||||
* Are no longer able to break blocks in [[Creative]] mode (similar to [[sword]]s)
|
||||
*Are now obtainable in survival mode without the use of cheats
|
||||
* {{Version exclusive}}: The Riptide spin has a different texture.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Dolphin]]s
|
||||
* Can now be given [[raw cod]] or [[raw salmon]] and will swim towards the nearest ocean ruins or shipwreck.
|
||||
|
||||
; [[Drowned]]
|
||||
* Now have a chance to spawn with a nautilus shell.
|
||||
* Are no longer only available through [[Experimental gameplay]].
|
||||
|
||||
; [[Husk]]s
|
||||
* If they are sunk in water, they can now transform into zombies and then into drowned.
|
||||
|
||||
; [[Zombie]]s
|
||||
* If they are sunk in water, they can now transform into drowned.
|
||||
|
||||
; [[Skeleton horse]]s
|
||||
* Can now be ridden underwater.
|
||||
|
||||
; [[Skeleton]]s and [[stray]]s
|
||||
* Will now switch from ranged to melee attacks while underwater and switch back when out of water.
|
||||
|
||||
; [[Undead]] mobs
|
||||
* Now sink in water and can walk on the bottom.
|
||||
|
||||
=== World generation ===
|
||||
; [[Ravine|Ocean ravine]]s
|
||||
* [[Magma block]]s and [[soul sand]] in ocean ravines now create [[bubble column]]s.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Boat]]s
|
||||
* Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.
|
||||
|
||||
=== General ===
|
||||
[[File:Are you enjoying minecraft popup.png|thumb|350px|The popup asking if the player is enjoying Minecraft.]]
|
||||
; [[Marketplace]]
|
||||
* Moved the inventory button to the top of the page.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Moved the settings and store buttons on the main menu to be below each other.
|
||||
* New pop-up asking if the player is enjoying Minecraft. This will only show up once randomly when exiting a world.
|
||||
* Changed the background to reflect [[Update Aquatic]].
|
||||
|
||||
; [[Options]]
|
||||
* Reduced the default field of view from 70 to 60.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes/performance
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* Fixed a crash that occurred when suspending the game during world generation.
|
||||
* Fixed a crash that occurred when a piston moved a cauldron underwater.
|
||||
* Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
|
||||
* Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR.
|
||||
* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
|
||||
* Improved performance around ocean monuments on Android devices. ({{bug|MCPE-32523}})
|
||||
|
||||
; General
|
||||
* Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
|
||||
* The first mouse click after re-mapping an action to a key is now recognized.
|
||||
* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed.
|
||||
* Fixed players not able to join worlds hosted by players who previously joined another player's world.
|
||||
* Fixed the controller not being detected when resuming the game from suspended state after changing profiles.
|
||||
* Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
|
||||
* Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
|
||||
* Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One.
|
||||
* Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
|
||||
* The Mob Griefing game rule now converts properly from Console Edition worlds.
|
||||
* The 'Castaway' achievement no longer unlocks before completing the requirement.
|
||||
|
||||
; Gameplay
|
||||
* Flying speed now stays constant while descending in Creative mode.
|
||||
* Players will no longer gradually drift up or down when swimming straight ahead.
|
||||
* Fixed experience orbs not always being picked up by players.
|
||||
* Bone meal is now depleted when used on kelp from a dispenser.
|
||||
* Dropped items can once again pass under top slabs. ({{bug|MCPE-25100}})
|
||||
* Tall birch trees will once again generate in mutated birch forests. ({{bug|MCPE-29698}})
|
||||
* Fixed water flow being inconsistent and suspended around caves and ravines.
|
||||
* Splash water bottles will now keep dolphins hydrated on land.
|
||||
* Pick Block now works in Survival mode. ({{bug|MCPE-12456}})
|
||||
* Pick Block now selects the proper variant of buttons and pressure plates. ({{bug|MCPE-31887}})
|
||||
* Players can no longer refill breath and breathe underwater by swimming into ice blocks.
|
||||
* Sneaking and jumping into water no longer prevents jumping or swimming upwards. ({{bug|MCPE-32478}})
|
||||
* Riptide can no longer be used while riding a mount.
|
||||
* Fixed entering a minecart from another minecart. ({{bug|MCPE-32074}})
|
||||
* Passengers in boats will now take damage when falling from a high place.
|
||||
* Fire resistance once again protects players from blaze ranged attacks.
|
||||
* Fixed an exploit that allowed players to get infinite lava buckets. ({{bug|MCPE-33280}})
|
||||
* Fixed an exploit that generated unlimited items and XP from furnaces.
|
||||
* Players without permission can no longer attack mobs shooting arrows at them.
|
||||
* Protection enchantments once again protects players from all types of damage. ({{bug|MCPE-32945}})
|
||||
* The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments.
|
||||
* Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
|
||||
* TNT exploding underwater no longer deals damage to players and other entities.
|
||||
* Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item.
|
||||
|
||||
; Items
|
||||
* The trident will now be thrown the direction the cursor is pointing when playing in VR.
|
||||
* Fixed tridents damaging multiple mobs in a single throw.
|
||||
* Tridents can no longer be destroyed by explosions.
|
||||
* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. ({{bug|MCPE-32412}})
|
||||
* Tridents thrown underwater will no longer produce infinite bubbles.
|
||||
* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
|
||||
* Woodland explorer maps once again point players correctly to woodland mansions. ({{bug|MCPE-33534}})
|
||||
* Items will no longer get stuck in flowing water source blocks. ({{bug|MCPE-32389}})
|
||||
* Dropped items no longer float against the water current ({{bug|MCPE-33628}})
|
||||
* Fixed received items disappearing after trading a renamed item with a villager. ({{bug|MCPE-33830}})
|
||||
* Throwable items will no longer hit the player when there is a parrot riding on their shoulder.
|
||||
* It's once again possible to eat raw fish.
|
||||
* Leather horse armor no longer loses its dyed color after world conversion.
|
||||
* Arrows fired by skeletons can no longer be picked up by players.
|
||||
* Leads and balloons can no longer be attached to horses being ridden by players.
|
||||
* Banners are no longer consumed from the inventory when placed in Creative mode.
|
||||
|
||||
; Mobs
|
||||
* The ender dragon will no longer get stuck if the player moves too far away. ({{bug|MCPE-31765}})
|
||||
* Dolphins and cod no longer get the jitters when swimming in groups.
|
||||
* Silverfish can once again enter stone blocks.
|
||||
* Increased the collision size of fish mobs.
|
||||
* Donkeys and mules no longer become horses after Console Edition world conversion.
|
||||
* Mobs will no longer rotate their heads 360 degrees while in boats.
|
||||
* Baby animals will no longer take damage in boats.
|
||||
* Zombie villagers created during world generation are no longer super-fast.
|
||||
* Fixed issues with zombie pathfinding and not attacking players.
|
||||
* Guardians once again spawn in valid water source blocks. ({{bug|MCPE-29520}})
|
||||
* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
|
||||
* Arrows fired by skeletons and strays can now damage the wither.
|
||||
* Dolphins can no longer fully clip through magma blocks.
|
||||
* Mobs will no longer spawn on top of redstone components. ({{bug|MCPE-27122}})
|
||||
* Pumpkins are now consumed when creating an iron golem.
|
||||
* Salmon will no longer get stuck on the edges of Old worlds.
|
||||
|
||||
; Blocks
|
||||
* Fixed the hitbox of coral fans.
|
||||
* Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
|
||||
* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
|
||||
* Fixed blocks that were removed underwater not creating source water blocks.
|
||||
* Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
|
||||
* Powered observers now convert properly from Console Edition worlds.
|
||||
* Cauldrons with varying levels of water now convert properly from Console Edition worlds.
|
||||
* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
|
||||
* Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
|
||||
* Blocks can once again be repeatedly placed when flying sideways in Creative mode.
|
||||
* Decreased the time it takes to break coral fans in Survival.
|
||||
* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
|
||||
* Lava falling onto a water block with seagrass or kelp from will now become stone.
|
||||
* Armor stands can now be destroyed by thrown tridents.
|
||||
* Fixed water flowing incorrectly from stairs that contained water source blocks.
|
||||
* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
|
||||
* Top snow will now break once it hits water.
|
||||
* Top snow falling on a snow block no longer loses one layer.
|
||||
|
||||
; World generation
|
||||
* Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
|
||||
* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds.
|
||||
* All overhangs and floating islands will once again generate with grass or snow under them. ({{bug|MCPE-32572}})
|
||||
* Bryce mesa biomes will now generate correctly. ({{bug|MCPE-30612}})
|
||||
|
||||
; Graphical
|
||||
* The surface of water can now be seen when viewing from behind glass underwater.
|
||||
* Fixed water not rendering when swimming against the bottom of a block.
|
||||
* Fixed water not rendering when viewed at certain angles near the surface.
|
||||
* Rain no longer severely limits view distance.
|
||||
* Entities no longer become invisible based on the position of the observing player.
|
||||
* Fixed the mining cracking animation being out of sync when mining from a boat.
|
||||
* Particles now appear when player jump into water.
|
||||
* Particles now appear when tropical fish flop into the water.
|
||||
* Double doors once again display correctly.
|
||||
* Fixed the texture of dark prismarine Stairs.
|
||||
* Fixed water coloring in mutated biomes.
|
||||
* Fixed the glint on enchanted tridents in first person.
|
||||
* Fixed the rotation of tridents while charging in first person.
|
||||
* Fixed some chunk rendering that caused players to see through the ground at certain angles. ({{bug|MCPE-30626}})
|
||||
* Minimized animation delays with large stacks of falling blocks.
|
||||
* The lead attach point no longer appears in front of the player when swimming.
|
||||
* Fixed some visual issues with kelp.
|
||||
* Lava will now render when the player's perspective is right below the surface.
|
||||
* Fixed bows not appearing in the right hand when being charged. ({{bug|MCPE-31990}})
|
||||
* Fixed the texture of the wither's armor not appearing properly with several texture packs.
|
||||
* Fixed the rotation of oak trapdoor textures.
|
||||
* Fixed seam lines appearing between cactus blocks on the City Texture Pack.
|
||||
* Improved swimming motion when using full VR mode.
|
||||
* Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR.
|
||||
* Fixed missing water textures while underwater and a block is placed above the water. ({{bug|MCPE-33264}} / {{bug|MCPE-32927}})
|
||||
* Glass once again renders properly at further distances and certain angles.
|
||||
* All button items now display properly in the hotbar and when placed in an item frame.
|
||||
* Fixed the cracking animation not appearing when mining blocks through the water surface.
|
||||
* Fixed textures on low-end devices when the Education toggle was enabled.
|
||||
* Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
|
||||
* Enchanted tridents no longer flash red when entering fire.
|
||||
* Fixed helmets being visible after being destroyed by taking damage from a mob.
|
||||
* Water now appears properly around ladders. ({{bug|MCPE-32600}})
|
||||
* Flowing water now angles properly when flowing down.
|
||||
* Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
|
||||
* Hay bales now have the correct bottom texture when held or seen in item frames.
|
||||
|
||||
; Audio
|
||||
* Fixed some Update Aquatic sound effects not playing on low memory devices. ({{bug|MCPE-30843}})
|
||||
* Beacons now have sound effects.
|
||||
* The drinking sound is no longer played twice when drinking a potion or milk.
|
||||
|
||||
; User interface
|
||||
* The 'Sign In' button will now disappear from the main menu after signing in.
|
||||
* Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
|
||||
* Improved messaging when there are no Old worlds to sync.
|
||||
* A controller tooltip will now appear when it is possible to place blocks underwater.
|
||||
* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
|
||||
* Cached data once again appears on the Storage screen.
|
||||
* Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
|
||||
* Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
|
||||
* The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
|
||||
* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
|
||||
* The "Manage who can send you invites" button in Profile settings now points to the proper location. ({{bug|MCPE-28270}})
|
||||
* Pressing down on the controller no longer loses focus on the chat field.
|
||||
* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
|
||||
* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
|
||||
* Fixed Slowness levels over 4 not appearing on the mob effects screen.
|
||||
* The player model in the skin picker no longer covers the rotate icons in certain GUI scales. ({{bug|MCPE-32545}})
|
||||
|
||||
; Commands
|
||||
* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
|
||||
* Seagrass obtained by commands is now functional and stackable.
|
||||
* Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab.
|
||||
* Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255.
|
||||
* Ladders no longer appear as invisible blocks with collision when placed using '{{cmd|setblock}}'.
|
||||
* Map items now have the proper name displayed in chat for players when using commands.
|
||||
* Replacing or moving containers no longer causes the items from the container to drop to the ground.</onlyinclude>
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|hEojcuWrnYE}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.5.0]]
|
||||
[[es:Bedrock Edition 1.5.0]]
|
||||
[[fr:Édition Bedrock 1.5.0]]
|
||||
[[ja:Bedrock Edition 1.5]]
|
||||
[[nl:Bedrockeditie 1.5]]
|
||||
[[pt:Edição Bedrock 1.5.0]]
|
||||
[[ru:1.5.0 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.5.0]]
|
35
wiki_backup/Bedrock_Edition_1.7.1.txt
Normal file
35
wiki_backup/Bedrock_Edition_1.7.1.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
{{Infobox version
|
||||
|title=v1.7.1
|
||||
|vernum=1.7.1
|
||||
|image=Bedrock 1.7.1.png
|
||||
|type=
|
||||
|date='''Windows 10, Xbox One''' – November 7, 2018
|
||||
|edition=Bedrock Edition
|
||||
|server=1.7.0.13
|
||||
|internal='''Windows 10''': 1.7.100.0<br>'''Android Demo''': 1.7.9.0<br>'''Android''': 1.7.1.0
|
||||
|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.7.0.13.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.7.0.13.zip Linux]
|
||||
|prevparent=1.7.0
|
||||
|nextparent=1.8.0
|
||||
}}
|
||||
|
||||
'''1.7.1''' is a minor update to {{el|be}} released only for Windows 10 and Xbox One on November 7, 2018, which fixes bugs that only occurred on those platforms.<ref name='1.7.1'>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360019026771-Minecraft-1-7-1-Bedrock-|title=Minecraft - 1.7.1 (Bedrock)|date=November 7, 2018}}</ref> This update is still compatible with 1.7.0 servers.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay
|
||||
* Fixed a crash that occurred when attempting to launch Code Connection with Minecraft for Windows 10
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.7.1]]
|
||||
[[es:Bedrock Edition 1.7.1]]
|
||||
[[fr:Édition Bedrock 1.7.1]]
|
||||
[[it:Bedrock Edition 1.7.1]]
|
||||
[[ja:Bedrock Edition 1.7.1]]
|
||||
[[lzh:基石版一點七點一]]
|
||||
[[pt:Edição Bedrock 1.7.1]]
|
||||
[[ru:1.7.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.7.1]]
|
108
wiki_backup/Bedrock_Edition_Preview_1.18.20.28.txt
Normal file
108
wiki_backup/Bedrock_Edition_Preview_1.18.20.28.txt
Normal file
|
@ -0,0 +1,108 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.20.27 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.20.27.png
|
||||
|image3=Bedrock 1.18.20.28.png
|
||||
|type=Preview
|
||||
|parent=1.18.30
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.2027.0<br>
|
||||
'''Xbox One''': 1.18.2027.70<br>
|
||||
'''Android''': 1.18.20.27<br>
|
||||
;Preview
|
||||
'''Windows''': 1.18.2028.0<br>
|
||||
'''Xbox One''': 1.18.2028.70<br>
|
||||
'''iOS, iPadOS''': 1.18.20.28<br>
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': February 17, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=Preview 1.18.20.26
|
||||
|next=Preview 1.18.20.30
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.20.27''' (Windows, Android, Xbox) or '''Preview 1.18.20.28''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.18.30]]{{efn|Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.18.30|1.18.30]].<ref>[https://clips.twitch.tv/PunchyNastySwallowKappaClaus-2qjFzirVYrWnJPm9 1.18.20 rolled into 1.18.30]; CornerHard on Twitch - March 30, 2022</ref>}}, released on February 17, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4438936661517|title=Minecraft Beta - 1.18.20.27 (Xbox / Windows / Android)|website=feedback.minecraft.net|date=February 17, 2022}}</ref> which balances the mob spawning in [[snowy taiga]]s, brings parity in mobs' damage values and fixes [[armor]], [[protection]] and [[damage]] calculation and several bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
; [[Boat]]s
|
||||
* [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] Spruce and dark oak boats now correctly use their updated item sprites.<ref>{{bug|MCPE-152262|||Fixed}}</ref>
|
||||
|
||||
=== Mobs ===
|
||||
; Farm [[animal]]s
|
||||
* [[Cow]]s, [[pig]]s, [[chicken]]s and [[sheep]] no longer spawn in [[snowy taiga]] [[biome]]s.
|
||||
|
||||
; Ranged attacks
|
||||
* [[Blaze]] fireballs, [[evoker]]'s fang magic attack and [[shulker]] bullets now deal consistent damage across all difficulties.
|
||||
|
||||
; [[Hoglin]]s
|
||||
* Baby hoglins no longer attack players.
|
||||
|
||||
; [[Magma cube]]s
|
||||
* Tiny magma cubes now do slightly more damage, from {{hp|2}} to {{hp|3}} on normal.
|
||||
|
||||
; [[Skeleton]]s
|
||||
* The melee "short-ranged" attack does slightly less damage, from {{hp|3}} to {{hp|2}} on normal.
|
||||
|
||||
; [[Spider]]s
|
||||
* Now deal slightly less damage, from {{hp|3}} to {{hp|2}} on normal.
|
||||
|
||||
; Untamed [[wolves]]
|
||||
* Now deal slightly more damage, from {{hp|3}} to {{hp|4}} on normal.
|
||||
|
||||
; [[Zoglin]]s
|
||||
* Baby zoglins now deal slightly less damage, from {{hp|1}} to {{hp|0.5}} ({{frac|1|4}} of a heart) on normal.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|placefeature}}
|
||||
* Temporarily removed.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Fixed actor definition identifiers not being recognized if the item or block name contains "."
|
||||
* Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage.
|
||||
* Armor and protection reduction calculations have been made more accurate.
|
||||
* [[Ender dragon]]'s magic breath attack now properly deals damage ({{bug|MCPE-94317}}).
|
||||
* The player's position when rejoining a world will remain the same if they quit while in lava ({{bug|MCPE-82480}}).
|
||||
* Players can now fly down through ladders and other climbable blocks such as vines in creative without stopping ({{bug|MCPE-82480}}).
|
||||
* Fixed a bug where shield blocking animation stops playing smoothly after blocking once ({{bug|MCPE-149838}}).
|
||||
|
||||
; Graphical
|
||||
* Fixed a bug where "carrots_stage_3" texture filename was incorrect and did not show up in-game ({{bug|MCPE-152175}}).
|
||||
|
||||
; Mobs
|
||||
* Bees no longer become angry when beehives are destroyed by Silk Touch ({{bug|MCPE-83550}}).
|
||||
|
||||
; User Interface
|
||||
* Buttons in touch controls no longer get stuck in pressed state when players go outside of the button area ({{bug|MCPE-151921}}).
|
||||
* Fixed an issue where text would display incorrectly on certain Android devices in the new UI ({{bug|MCPE-151916}}).
|
||||
* Fixed a crashing issue that could occur when hovering over the search bar in the crafting menu when playing with a controller.
|
||||
|
||||
; Marketplace
|
||||
* Coin Purchase Screen now includes “Coin Starter Bundles” for purchase on some platforms.
|
||||
* Game no longer hangs/crashes when clicking "View More".
|
||||
* Marketplace tags now fit in description section.
|
||||
* Download popup no longer flickers when closed.
|
||||
* Client now supports multiple player count tags in Marketplace pages.
|
||||
* Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped.
|
||||
|
||||
; [[Character Creator]]
|
||||
* Fixed an issue which caused some emotes to have unintended rotations when near the end of their animation ({{bug|MCPE-134328}}).</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas|0]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.20.27]]
|
||||
[[es:Bedrock Edition beta 1.18.20.27]]
|
||||
[[ja:Bedrock Edition Preview 1.18.20.28]]
|
||||
[[pt:Edição Bedrock Preview 1.18.20.28]]
|
||||
[[zh:基岩版1.18.20.27]]
|
52
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|
@ -0,0 +1,52 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.20.29 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.20.29.png
|
||||
|image3=Bedrock 1.18.20.30.png
|
||||
|type=Beta
|
||||
|parent=1.18.30
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.2029.0<br>
|
||||
'''Xbox One''': 1.18.2029.70<br>
|
||||
'''Android''': 1.18.20.29<br>
|
||||
;Preview
|
||||
'''Windows''': 1.18.2030.0<br>
|
||||
'''Xbox One''': 1.18.2030.70<br>
|
||||
'''iOS, iPadOS''': 1.18.20.30<br>
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': February 24, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=beta 1.18.20.27
|
||||
|next=beta 1.18.30.20
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.20.29''' (Windows, Android, Xbox) or '''Preview 1.18.20.30''' (Windows, iOS, iPadOS, Xbox) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.18.30]]{{efn|Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.18.30|1.18.30]].<ref>[https://clips.twitch.tv/PunchyNastySwallowKappaClaus-2qjFzirVYrWnJPm9 1.18.20 rolled into 1.18.30]; CornerHard on Twitch - March 30, 2022</ref>}}, released on February 24, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4490363252109|title=Minecraft Beta & Preview - 1.18.20.29/30|website=feedback.minecraft.net|date=February 24, 2022}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Fixed a bug where paintings could not be placed on a variety of blocks ({{bug|MCPE-152115}}).
|
||||
* Mobs can once again path through doors with a partial block leading to them.
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; Mobs
|
||||
* Custom mobs with a format version lower than 1.18.20 and using the {{cd|minecraft:behavior.knockback_roar}} component will parse like before if it contains an extra field that the engine didn't expect.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas|0]]
|
||||
[[Category:Bedrock Edition 1.18.30 previews]]
|
||||
[[Category:Previews released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.20.29]]
|
||||
[[es:Bedrock Edition beta 1.18.20.29]]
|
||||
[[ja:Bedrock Edition Preview 1.18.20.30]]
|
||||
[[lzh:基石版一點一八點二〇點二九]]
|
||||
[[pt:Edição Bedrock Preview 1.18.20.30]]
|
||||
[[zh:基岩版1.18.20.29]]
|
151
wiki_backup/Bedrock_Edition_Preview_1.18.30.23.txt
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|
@ -0,0 +1,151 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.30.22 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.30.22.png
|
||||
|image3=Bedrock 1.18.30.23.png
|
||||
|image4=Bedrock 1.18.30.24.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.3022.0<br>
|
||||
'''Xbox One''': 1.18.3022.70<br>
|
||||
'''Android''': 1.18.30.22<br>
|
||||
;Preview
|
||||
'''Windows''': 1.18.3023.0<br>
|
||||
'''Xbox One''': 1.18.3023.70<br>
|
||||
'''iOS, iPadOS''': 1.18.30.24<br>
|
||||
|parent=1.18.30
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': March 9, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=Preview 1.18.30.21
|
||||
|next=Preview 1.18.30.27
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.30.22''' (Windows, Android, Xbox), '''Preview 1.18.30.23''' (Windows, Xbox), or '''Preview 1.18.30.24''' (iOS, iPadOS)<ref>{{tweet|JORAX79|1501691902181085184|This week's build is now available! It had to be re-versioned to 1.18.30.24, but is the same as what is in the current changelog. Thanks for your patience!|March 9, 2022}}</ref> is the seventh beta/''Preview'' version for [[Bedrock Edition 1.18.30]], released on March 9, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4675499616013|title=Minecraft Beta & Preview - 1.18.30.22/23|website=Minecraft Feedback|date=March 9, 2022}}</ref> which adds the [[allay]] behind [[experimental gameplay]], and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Shulker]]s
|
||||
* Now have a chance to spawn another shulker when hit by a shulker projectile.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Controls]]
|
||||
* Updated touch control schemes.
|
||||
** Can be enabled by navigating to Settings > Touch > Enable New Touch Control Schemes.
|
||||
|
||||
=== Technical ===
|
||||
; Components
|
||||
* The trade screen will no longer open if the owner of the {{cd|minecraft:economy_trade_table}} component is on [[fire]].
|
||||
|
||||
; General
|
||||
* Random tick positions will no longer be chosen below the world.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Wild Update", "Molang Features", and "GameTest Framework" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Mobs ====
|
||||
; [[Allay]]
|
||||
* Can collect the same items from the world as it holds in its hand.
|
||||
* If holds an item it got from a player, it will follow that player.
|
||||
* Able to drop items at nearby [[note block]]s.
|
||||
* When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they will attempt to drop off items at the note block rather than at the player.
|
||||
* If they have items in their inventory, they will attempt to give them to their owner.
|
||||
* Sometimes spawn in cages next to [[pillager outpost]]s (similar to [[iron golem]]), and inside [[woodland mansion]]s.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Note Block]]
|
||||
* Placing a block on top of a note block will no longer mute it.
|
||||
** The exceptions are [[wool]] blocks, which will still mute the sound. This is similar to the way they make vibrations undetectable to the [[sculk sensor]].
|
||||
|
||||
; [[Sculk Catalyst]]
|
||||
* Made changes to match recent redesign:
|
||||
** Blooms when mobs die within an 8-block radius.
|
||||
** Mobs will not drop experiences when perished in the presence of the block, a bubbling charge will be created where they perished instead.
|
||||
*** The charge from mobs will spread through Sculk Veins and Sculk blocks in random directions until they find a valid substrate that they can convert into [[sculk]].
|
||||
*** The value of the charge is directly proportional to the amount of experiences the perished mob would have dropped, and each time a block is converted into sculk, it will remove 1 value from that charge.
|
||||
*** This charge in the sculk blocks and [[sculk veins]] will eventually decay, but it will decay much, much slower in the close vicinity of the sculk catalyst, and much faster away from its host.
|
||||
*** If the charge decays 4 blocks away from the catalyst, it has a chance of growing a sculk sensor or a [[sculk shrieker]].
|
||||
*** Charges and their values also merge when they move to the same position.
|
||||
|
||||
; [[Sculk Sensor]]
|
||||
* Made some changes in parity:
|
||||
** Now make no activation sound when waterlogged.
|
||||
** Vibrations are now also occluded by [[wool]] blocks.
|
||||
|
||||
==== Gameplay ====
|
||||
; [[Darkness]]
|
||||
* Lowers the gamma down at an equivalent of “Moody” while having this [[effect]].
|
||||
|
||||
==== Technical ====
|
||||
; [[Molang]]
|
||||
* Clarified documentation for {{cd|query.is_item_name_any}} that the slot index is required when there is more than one slot, i.e. the hotbar.
|
||||
|
||||
; GameTest Framework
|
||||
* {{cd|EntityType}}
|
||||
** Added read-only property {{cd|id: string}} - The identifier for the entity type.
|
||||
* {{cd|EntityTypes}}
|
||||
** Added function {{cd|get(identifier: string): EntityType}} - Returns the corresponding {{cd|EntityType}} for the given identifier.
|
||||
** Added function {{cd|getAll(): EntityTypeIterator}} - Returns an iterator containing all registered entity types.
|
||||
* {{cd|MinecraftEntityTypes}}
|
||||
** Provides {{cd|EntityType}} constants for each standard Minecraft entity type.
|
||||
|
||||
; General
|
||||
* Removed {{cd|d=and|BlockImmovable|BlockBreakOnPush|BlockOnlyPistonPush}} components from data-driven blocks.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Changed the spawning logic for iron golems and [[cat]]s to make it easier for them to spawn in roofed areas, like underground [[village]]s. ({{bug|MCPE-142292}})
|
||||
* [[Scaffolding]] can no longer be placed without support on Y=0. ({{bug|MCPE-150765}})
|
||||
* Fire that exists before the {{cd|doFireTick}} [[game rule]] is enabled will continue to spread again. ({{bug|MCPE-140396}})
|
||||
|
||||
; Vanilla Parity
|
||||
* [[Shulker]]s now have a chance to spawn another shulker when hit by a shulker projectile. ({{bug|MCPE-104826}})
|
||||
* When a mob picks up an item, the item can be seen slightly "pulled" towards the mob right as it picks it up.
|
||||
* [[Blaze fireball]] will deal knockback on impact.
|
||||
* [[Acacia]] trees now grow [[leaves]] on every branch below Y=0. ({{bug|MCPE-151386}})
|
||||
* Mobs can no longer spawn on [[campfire]]s. ({{bug|MCPE-152770}})
|
||||
|
||||
; Blocks
|
||||
* [[Glow lichen]] does not generate hanging in the air inside [[stronghold]]s anymore. ({{bug|MCPE-123448}})
|
||||
* Glow lichen now correctly checks for the face of the block they are attached to be full.
|
||||
* Glow Lichen can now be attached to leaves.
|
||||
* Blocks such as glow lichen, [[torch]]es, and [[redstone]] can no longer be placed on or attached to [[brewing stand]]s.
|
||||
* Blocks such as glow lichen, torches, and redstone can now be placed on or attached to [[trapdoor]]s, depending on their state.
|
||||
* Azaleas and [[lily pad]]s are now broken by flowing [[water]]. ({{bug|MCPE-152040}})
|
||||
|
||||
; Commands
|
||||
* Fixed an issue that would cause commands to affect players in all [[dimension]]s. ({{bug|MCPE-152218}})
|
||||
|
||||
; Graphical
|
||||
* Fixed lighting bug where [[light level]] 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources. ({{bug|MCPE-151266}})
|
||||
* Sculk sensors and [[magma block]]s are now visible in the darkness.
|
||||
|
||||
; Items
|
||||
* [[Observer]]s placed facing double [[chest]]s no longer send out a redstone pulse when reloading/re-entering a [[chunk]].
|
||||
|
||||
; User Interface
|
||||
* Fixed a bug where the "Invite" button was disabled incorrectly for clients.
|
||||
* Added Seed Templates to the advanced tab in the new [[Create New World]] screen. ({{bug|MCPE-151930}})
|
||||
|
||||
; Villager
|
||||
* [[Villager]]s are no longer able to [[trade]] while on fire.
|
||||
|
||||
; Technical
|
||||
* Changed block ([[cactus]], [[chorus flower]], [[crop]], [[grass]], [[pointed dripstone]], [[sapling]]) [[tick]] rates to match {{el|je}}. ({{bug|MCPE-145612}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.30.22]]
|
||||
[[es:Bedrock Edition beta 1.18.30.22]]
|
||||
[[ja:Bedrock Edition Preview 1.18.30.23]]
|
||||
[[pt:Edição Bedrock Preview 1.18.30.23]]
|
||||
[[zh:基岩版1.18.30.22]]
|
95
wiki_backup/Bedrock_Edition_Preview_1.18.30.29.txt
Normal file
95
wiki_backup/Bedrock_Edition_Preview_1.18.30.29.txt
Normal file
|
@ -0,0 +1,95 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.30.28 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.30.28.png
|
||||
|image3=Bedrock 1.18.30.29.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.3028.0<br>
|
||||
'''Xbox One''': 1.18.3028.70<br>
|
||||
'''Android''': 1.18.30.28<br>
|
||||
;Preview
|
||||
'''Windows''': 1.18.3029.0<br>
|
||||
'''Xbox One''': 1.18.3029.70<br>
|
||||
'''iOS, iPadOS''': 1.18.30.29<br>
|
||||
|parent=1.18.30
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': March 23, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=Preview 1.18.30.27
|
||||
|next=Preview 1.18.30.31
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.30.28''' (Windows, Android, Xbox) or '''Preview 1.18.30.29''' (Windows, iOS, iPadOS, Xbox) is the ninth beta/''Preview'' version for [[Bedrock Edition 1.18.30]], released on March 23, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5005390908301|title=Minecraft Beta & Preview - 1.18.30.28/29|website=Minecraft Feedback|date=March 23, 2022}}</ref> which adds [[boat with chest]] and [[deep dark]] behind [[experimental gameplay]], and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Hoglin]]s
|
||||
* Baby hoglins now attack players again.
|
||||
|
||||
=== Technical ===
|
||||
; Data-Driven Items
|
||||
* Added an optional {{cd|mob_amount}} parameter to the Damage Event Response that specifies a unique damage amount when used by mobs.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Wild Update" and "Vanilla Experiments" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Items ====
|
||||
; [[Boat with Chest]]
|
||||
* Function similarly to [[minecart with chest]]s, but in boats instead, so player can take a journey on the water and carry things.
|
||||
* Crafted by combining a [[chest]] with any [[boat]].
|
||||
|
||||
==== World generation ====
|
||||
; [[Deep Dark]]
|
||||
* New [[biome]] at the "deepest depths of the world".
|
||||
* Tends to generate under continental/mountainous areas, exclusively within the [[deepslate]] layer between Y=-1 and Y=-64.
|
||||
* The floor is covered in [[sculk]] and contains all [[sculk]]-related blocks.
|
||||
* With the exception of [[monster spawner]]s, no mobs other than wardens can spawn there, similar to [[mushroom field]]s.
|
||||
|
||||
=== Changes ===
|
||||
==== Items ====
|
||||
; [[Copper Horn]]
|
||||
* Changed the texture.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Allay]]
|
||||
* Now has a delay for picking new items after delivering items.
|
||||
* Now only pick up the exact same item it holds.
|
||||
* Now stay close to a [[note block]] that has been played near it.
|
||||
* Are now immune to damage from its owner.
|
||||
|
||||
== Fixes ==
|
||||
; Mobile Controls
|
||||
* Fixed issue where sensitivity was too low in new touch control schemes ({{bug|MCPE-152985}}).
|
||||
* Fixed a case where the "Highlight Always On" option was visible for the 'Touch' interaction mode ({{bug|MCPE-152972}}).
|
||||
* Fixed issue where buttons for new mobile control schemes were too large and too high on some devices.
|
||||
|
||||
; Gameplay
|
||||
* Fixed underwater lava lakes not turned into obsidian during world generation ({{bug|MCPE-128022}}).
|
||||
* Healing no longer causes a mob to be immune to damage ({{bug|MCPE-152957}}).
|
||||
* Fixed tick range check excluding chunks that were actually in range.
|
||||
* Breaking a layer of snow placed in the same block as a flower no longer destroys the flower ({{bug|MCPE-151512}}).
|
||||
|
||||
; Hoglins
|
||||
* Baby hoglins now attack players ({{bug|MCPE-152577}}).
|
||||
|
||||
; User Interface
|
||||
* Double tapping the crouch button will no longer toggle fly mode ({{bug|MCPE-152973}}).
|
||||
* Fixed issue where sprint state was not resumed after hitting an obstacle when holding the {{key|Ctrl}} key ({{bug|MCPE-152979}}).</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.30.28]]
|
||||
[[es:Bedrock Edition beta 1.18.30.28]]
|
||||
[[ja:Bedrock Edition Preview 1.18.30.29]]
|
||||
[[pt:Edição Bedrock Preview 1.18.30.29]]
|
||||
[[th:รุ่น Bedrock beta 1.18.30.28]]
|
||||
[[zh:基岩版1.18.30.28]]
|
111
wiki_backup/Bedrock_Edition_Preview_1.18.30.33.txt
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wiki_backup/Bedrock_Edition_Preview_1.18.30.33.txt
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|
@ -0,0 +1,111 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.30.32 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.30.32.png
|
||||
|image3=Bedrock 1.18.30.33.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.18.3032.0<br>
|
||||
'''Xbox One''': 1.18.3032.70<br>
|
||||
'''Android''': 1.18.30.32<br>
|
||||
;Preview
|
||||
'''Windows''': 1.18.3033.0<br>
|
||||
'''Xbox One''': 1.18.3033.70<br>
|
||||
'''iOS, iPadOS''': 1.18.30.33<br>
|
||||
|parent=1.18.30
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': March 31, 2022
|
||||
|prevparent=1.18.12
|
||||
|prev=Preview 1.18.30.31
|
||||
|next=
|
||||
|nextparent=1.18.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.30.32''' (Windows, Android, Xbox) or '''Preview 1.18.30.33''' (Windows, iOS, iPadOS, Xbox) is the eleventh and final beta/''Preview'' version for [[Bedrock Edition 1.18.30]], released on March 31, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5180025690893|title=Minecraft Beta & Preview - 1.18.30.32/33|website=Minecraft Feedback|date=March 31, 2022}}</ref> which adds [[ancient city|ancient cities]], [[reinforced deepslate]] and the [[warden]] behind [[experimental gameplay]], and fixes bugs.
|
||||
|
||||
== Experimental ==
|
||||
These additions are accessible by enabling the "Wild Update" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Reinforced Deepslate]]
|
||||
* A new block only found in [[Ancient City|ancient cities]].
|
||||
* It is unobtainable in survival mode.
|
||||
* Has some unknown "interesting" purpose.
|
||||
* Currently can only be broken by mining, although after a very long time, and is immune to explosions, withers, and ender dragons.
|
||||
* Unlike other blast resistant blocks, it can be moved by pistons.<ref group="note">[https://twitter.com/kingbdogz/status/1494693171288236035 This was confirmed to be unintentional]</ref>
|
||||
|
||||
==== Items ====
|
||||
; [[Spawn Egg]]s
|
||||
* Added Warden spawn egg.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Warden]]
|
||||
* The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
|
||||
** Because of this, it stumbles as it walks.
|
||||
** Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
|
||||
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
|
||||
** Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
|
||||
*** It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
|
||||
**** It does not attack other wardens.
|
||||
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]].
|
||||
**** Seems to follow the same rules as the [[sculk sensor]] when detecting vibrations.
|
||||
**** If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
|
||||
*** Does not detect players that are sneaking.
|
||||
** Can detect players or mobs that have the [[Invisibility]] effect.
|
||||
* Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
|
||||
* Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
|
||||
** It is the only mob that spawns in the deep dark biome.
|
||||
* "Emerges" from the ground when spawned by [[sculk shrieker]]s.
|
||||
** Digs back into the ground when it doesn't sense any vibration after 60 seconds.
|
||||
*** Like how [[name tags]] prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
|
||||
*** Wardens will not dig back when they're in water.
|
||||
* A mob designed to be extremely difficult, intended to be avoided and fled from.
|
||||
** Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player.
|
||||
* Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
|
||||
** The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
|
||||
* Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height and width (the same).
|
||||
** Wardens have long melee reach, being able to hit the player when on top of a four-block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
|
||||
* Is immune to [[lava]] and can float up lava columns very fast.
|
||||
|
||||
==== World generation ====
|
||||
; [[Ancient City]]
|
||||
* New structure that generates within the deep dark biome.
|
||||
* Includes all of the deep dark features within it.
|
||||
* Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.
|
||||
* Contains soul sand, soul fire and soul lanterns.
|
||||
* Contains candles and skeleton skulls.
|
||||
* Contains chests with unique loot.
|
||||
** The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.
|
||||
* Contains mysterious frames made of reinforced deepslate.
|
||||
* Has different levels and open spaces.
|
||||
* Extremely large in terms of size, tends to spawn between y=0 and y=-64.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Fixed a crash that could occur when getting hit by a falling block while wearing a helmet ({{bug|MCPE-153321}}).
|
||||
* Fixed entities disappearing when importing worlds converted from legacy Console Edition
|
||||
* Mobs with knockback resistance (e.g. ravager or zoglin) now receive less knockback when hit by iron golem.
|
||||
* Fixed end city feature generation in the end.
|
||||
|
||||
; User Interface
|
||||
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}}).
|
||||
* Fixed being unable to exit the emote wheel screen when using touch controls.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.18.30 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.30.32]]
|
||||
[[es:Bedrock Edition beta 1.18.30.32]]
|
||||
[[ja:Bedrock Edition Preview 1.18.30.33]]
|
||||
[[pt:Edição Bedrock Preview 1.18.30.33]]
|
||||
[[th:รุ่น Bedrock beta 1.18.30.32]]
|
||||
[[zh:基岩版1.18.30.32]]
|
152
wiki_backup/Bedrock_Edition_Preview_1.19.0.27.txt
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wiki_backup/Bedrock_Edition_Preview_1.19.0.27.txt
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|
@ -0,0 +1,152 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.26 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.26.png
|
||||
|image3=Bedrock 1.19.0.27.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.19.26.0<br>
|
||||
'''Xbox One''': 1.19.26.70<br>
|
||||
'''Android''': 1.19.0.26<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.27.0<br>
|
||||
'''Xbox One''': 1.19.27.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.27<br>
|
||||
|parent=1.19.0
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': April 20, 2022
|
||||
|prevparent=1.18.31
|
||||
|prev=Preview 1.19.0.25
|
||||
|next=Preview 1.19.0.29
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.26''' (Windows, Android, Xbox) or '''Preview 1.19.0.27''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 20, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5661892666253|title=Minecraft Beta & Preview - 1.19.0.26/27|website=feedback.minecraft.net|date=April 20, 2022}}</ref>, which introduces new music, adds ranged attack for [[warden]]s, revamped ancient cities and bug fixes.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Music]]
|
||||
* Added new music, all by [[Lena Raine]].
|
||||
** "Ancestry" only plays in the [[deep dark]].
|
||||
** "Aerie", "Firebugs", and "Labyrinthine" plays in the [[lush caves]], all types of [[swamp]]s, [[forest]]s, and [[jungle]]s, as well as the [[Title Screen|menu screen]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Mangrove Roots]] and [[Mangrove Propagule]]
|
||||
* Can now be composted.
|
||||
|
||||
; [[Mud]]
|
||||
* Now allows [[sugar cane]], [[bamboo]], and [[big dripleaf|big dripleaves]] to be planted on top of it.
|
||||
|
||||
; [[Muddy Mangrove Roots]]
|
||||
* Now allows [[flowers]], [[sapling]]s and [[grass]] to be planted on top of it.
|
||||
|
||||
; [[Note Block]]
|
||||
* Reverted the change made in [[Bedrock Edition beta 1.18.30.22|beta 1.18.30.22]] in which only [[wool]] would block sounds.
|
||||
|
||||
; [[Sculk Shrieker]]
|
||||
* Changed its model and its side texture.
|
||||
|
||||
=== Items ===
|
||||
; [[Boat]]s and [[Boat with Chest|Boats with Chests]]
|
||||
* Changed item textures of all types of boats and boats with chests.
|
||||
|
||||
; [[Echo Shard]]s
|
||||
* Can now generate inside Ancient City loot chests.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Warden]]
|
||||
* Can now charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
|
||||
** Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls.
|
||||
** The ranged attack deals {{Hp|30}} damage in Normal and can hit at a horizontal distance of 15 blocks.
|
||||
** The ranged attack can only hit one target at a time.
|
||||
* Can now smell players from further away.
|
||||
* The vertical range wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks.
|
||||
* Now get angry at all mobs that bump into it, not just players.
|
||||
|
||||
=== World generation ===
|
||||
; [[Ancient City]]
|
||||
* Revamped with new structures, improvements to already existing structures and an updated loot table.
|
||||
* Now generate with valuable loot that includes the "otherside" [[music disc]], [[Potion|Potions of Regeneration II]], [[Enchanted Book|enchanted books]], enchanted iron and diamond [[leggings]], enchanted diamond [[hoe]]s, and [[Enchanted Golden Apple|enchanted golden apple]]s.
|
||||
** If the frame of [[Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it will always contain one [[Golden Apple|golden apple]] (a hint about how to open the secret door below).
|
||||
** Has different levels and open spaces, with several types of ruins and wall structures.
|
||||
** Some of these structures contain [[Log|dark oak log]]s, [[planks]], and [[fence]]s; cyan, light blue, and blue [[wool]] and [[carpet]]s; [[ladder]]s; [[ice]] and its variants; [[Note Block|note block]]s; [[Pressure Plate|stone pressure plate]]s; and [[Trapdoor|iron trapdoor]]s opened with [[lever]]s.
|
||||
* Hidden underneath the frame of [[Reinforced Deepslate|reinforced deepslate]] are several rooms containing [[redstone]] mechanisms that serve to introduce new players to their function.
|
||||
** There is a silenced sculk sensor that needs a signal strength of 8 to open a redstone door. Taking the golden carrot from the chest placed near the structure and eating it will reveal the entrance.
|
||||
** Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
|
||||
** The mechanisms are made with [[Redstone Dust|redstone dust]], [[Redstone Torch|redstone torches]], [[Redstone Repeater|redstone repeater]]s, [[Redstone Comparator|redstone comparator]]s, [[Redstone Lamp|redstone lamp]]s, [[Block of Redstone|blocks of redstone]], [[Piston|sticky pistons]], a [[Sculk Sensor|sculk sensor]], a [[target]], and a [[lectern]].
|
||||
** One variant includes a [[lever]], and another includes a [[furnace]] containing 24 [[deepslate]] and a [[Shovel|wooden shovel]].
|
||||
|
||||
=== General ===
|
||||
; [[Music]]
|
||||
* The places where the following existing music can be played are changed:
|
||||
** "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
|
||||
** "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and [[old growth taiga]]s.
|
||||
** "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
|
||||
|
||||
== Fixes ==
|
||||
; Sounds
|
||||
* Added new music for The Wild Update
|
||||
* Frogs now use all hurt sounds ({{bug|MCPE-152629}})
|
||||
* Froglights now have the correct breaking sound ({{bug|MCPE-153943}})
|
||||
|
||||
; Ancient Cities
|
||||
* Soul Lanterns no longer generate on air blocks in Ancient Cities ({{bug|MCPE-153586}})
|
||||
* The City Center structure now forms a complete rectangle of Reinforced Deepslate ({{bug|MCPE-153567}})
|
||||
* Added Echo Shards to the Ancient City loot chests
|
||||
* Updated Ancient City structures to match Java
|
||||
|
||||
; Warden
|
||||
* Warden now has a Sonic Boom attack that deals ranged damage and knockback to the target it strikes
|
||||
* Warden no longer “sniffs” while it has a target
|
||||
* Prevent the Warden from digging down if it sniffs a target
|
||||
* Warden can now be pushed by other mobs
|
||||
* Warden now gets angry at all mobs that bump into it ({{bug|MCPE-153839}})
|
||||
* Fixed a crash when swapping between game modes when attacking the Warden
|
||||
* Warden now gives correct amount of XP ({{bug|MCPE-153564}})
|
||||
|
||||
; Allay
|
||||
* Allay interact tooltip now says "Give item to Allay" ({{bug|MCPE-153035}})
|
||||
|
||||
; Blocks
|
||||
* Wither can't destroy Reinforced Deepslate anymore ({{bug|MCPE-153542}})
|
||||
* Ender Dragon can't destroy Reinforced Deepslate anymore ({{bug|MCPE-153545}})
|
||||
* Reinforced Deepslate has been moved to the Nature tab in Creative Inventory ({{bug|MCPE-153543}})
|
||||
|
||||
; Mud Brick Block
|
||||
* Mud Brick Stairs/Slabs/Walls are now grouped properly ({{bug|MCPE-153719}})
|
||||
|
||||
; Gameplay
|
||||
* Fixed game crash when using the Material Reducer (Education Edition feature)
|
||||
* Fixed Light Blocks being destroyable from within while underwater ({{bug|MCPE-148393}})
|
||||
* Fixed issue with experience gained when taking item from incorrect slot while using Furnace ({{bug|MCPE-152227}})
|
||||
* Allow Mangrove Roots and Propagules to be compostable ({{bug|MCPE-153782}}, {{bug|MCPE-153912}})
|
||||
* Allow most plants and saplings to be placeable on Mud and Muddy Mangrove Roots. This includes all Flowers, Saplings, Bamboo, Sugar Canes, Big Dripleaf, and Sweet Berry Bushes ({{bug|MCPE-153916}})
|
||||
* Allow Mangrove Roots to generate through Snow Layers ({{bug|MCPE-153913}})
|
||||
* Tadpoles can now be tempted with Slimeballs
|
||||
|
||||
; Touch Control Settings
|
||||
* Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled ({{bug|MCPE-153201}})
|
||||
|
||||
; Graphical
|
||||
* Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition ({{bug|MCPE-153353}})
|
||||
|
||||
; Raids
|
||||
* Illagers are now allowed to migrate to other villages and progress raids ({{bug|MCPE-151310}})
|
||||
|
||||
; JSON
|
||||
* Fixed an issue that caused weights to not be used for Music</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.26]]
|
||||
[[es:Bedrock Edition beta 1.19.0.26]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.27]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.27]]
|
||||
[[zh:基岩版1.19.0.26]]
|
59
wiki_backup/Bedrock_Edition_Preview_1.19.0.35.txt
Normal file
59
wiki_backup/Bedrock_Edition_Preview_1.19.0.35.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.34 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.34.png
|
||||
|image3=Bedrock 1.19.0.35.png
|
||||
|type=Preview
|
||||
|internal=;Beta
|
||||
'''Windows''': 1.19.34.0<br>
|
||||
'''Xbox One''': 1.19.34.70<br>
|
||||
'''Android''': 1.19.0.34<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.35.0<br>
|
||||
'''Xbox One''': 1.19.67.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.35<br>
|
||||
|parent=1.19.0
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': May 19, 2022
|
||||
|prevparent=1.18.33
|
||||
|prev=Preview 1.19.0.33
|
||||
|next=Preview 1.19.0.68
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.34''' (Windows, Android, Xbox), '''Preview 1.19.0.35''' (Windows, iOS, iPadOS), or '''Preview 1.19.0.67''' (Xbox) is the seventh beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on May 19, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6343303294093|title=Minecraft Beta & Preview - 1.19.0.34/35|website=feedback.minecraft.net|date=May 19, 2022}}</ref>, which fixes bugs. This is the final beta version for 1.19.0.
|
||||
|
||||
== Fixes ==
|
||||
; Accessibility
|
||||
* "Controller lost connection" popup will be shown after progress screen if controller was disconnected while on that screen
|
||||
|
||||
; Deep Dark
|
||||
* Sculk shriekers and sculk catalyst now generate at the same rate as in Java ({{bug|MCPE-153525}})
|
||||
* Sculk patches in the ancient cities and deep dark are now larger and more frequent ({{bug|MCPE-154229}})
|
||||
* Deep dark biome is now decorated with sculk patches regardless of y-level in world ({{bug|MCPE-155213}})
|
||||
|
||||
; Marketplace
|
||||
* Fixed a crash that could occur when viewing wishlist
|
||||
* Fixed an issue that meant star rating icons would not be correctly filled sometimes
|
||||
* Fixed an issue that caused downloads to get stuck in queue ({{bug|MCPE-54531}})
|
||||
* Fixed an issue that prevented players from using templates to create new worlds ({{bug|MCPE-155883}})
|
||||
|
||||
; User Interface
|
||||
* Re-added the possibility to drop items in the dark grey area around an item grid in Pocket UI, in order to address a closely related bug that prevented items being dropped outside of some custom GUIs in the Classic UI ({{bug|MCPE-155813}})
|
||||
|
||||
; Technical
|
||||
* Fixed a block serialization issue for some content packs where some blocks were changing to data value 0</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.34]]
|
||||
[[es:Bedrock Edition beta 1.19.0.34]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.35]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.35]]
|
||||
[[zh:基岩版1.19.0.34]]
|
175
wiki_backup/Bedrock_Edition_Preview_1.19.10.21.txt
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175
wiki_backup/Bedrock_Edition_Preview_1.19.10.21.txt
Normal file
|
@ -0,0 +1,175 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.19.10.21 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.10.21.png
|
||||
|edition=Bedrock
|
||||
|server =<!-- 1.19.10.21 -->
|
||||
|type=Preview
|
||||
| internal = '''Windows''': 1.19.1021.0<br>'''Xbox One''': 1.19.1021.70<br>'''Android, iOS, iPadOS''': 1.19.10.21
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': June 1, 2022
|
||||
|serverdl =<!-- '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.10.21.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.10.21.zip Linux]-->
|
||||
|parent=1.19.10
|
||||
|prevparent=1.19.2
|
||||
|prev=Preview 1.19.10.20
|
||||
|next=Preview 1.19.10.22
|
||||
|nextparent=1.19.11
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.10.21''' (Android) or '''Preview 1.19.10.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.19.10]], released on June 1, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6602054431501|title=Minecraft Beta & Preview - 1.19.10.21|website=feedback.minecraft.net|date=June 1, 2022}}</ref>, which brought more parity from {{JE}} and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Splash]]es
|
||||
* Added the following splash text:
|
||||
** "You are valid!"
|
||||
** "I'm glad you're here!"
|
||||
** "You are welcome here!"
|
||||
** "Your gender is valid!"
|
||||
** "Contains infinite genders!"
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Sweet Berries|Sweet Berry Bushes]]
|
||||
* Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Wandering Trader]]
|
||||
* When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect.
|
||||
|
||||
; [[Warden]]
|
||||
* Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as [[Protection]].
|
||||
|
||||
=== General ===
|
||||
; [[Death messages]]
|
||||
* Death messages are now displayed on the death screen as well as in the chat.
|
||||
|
||||
; [[Death screen]]
|
||||
* Changed and revamped the screen to be similar to ''Java Edition'''s death screen.
|
||||
|
||||
== Fixes ==
|
||||
; Sculk Sensor
|
||||
* Sculk Sensors are now occluded by Wool in a consistent manner, no matter which direction vibrations come from ({{bug|MCPE-153815}})
|
||||
* Sculk Sensors cannot detect a Player placing, destroying, walking and falling on Carpets anymore ({{bug|MCPE-153956}})
|
||||
* Sculk Sensors cannot detect Wool and Carpets hitting ground in item form anymore ({{bug|MCPE-152998}})
|
||||
* Sculk Sensor now retains information about the vibration it is reacting to through save and load
|
||||
* Sculk Sensors can now detect a Boat with Chest having its Chest opened and closed ({{bug|MCPE-156199}})
|
||||
* Sculk Sensors give out a Redstone Signal of 12 and 13 when detecting fluids being placed and picked up, respectively
|
||||
* Sculk Sensors can now detect a Player drinking Milk
|
||||
* Sculk Sensors can now detect a Player picking up Powder Snow via Bucket ({{bug|MCPE-153817}})
|
||||
* Sculk Sensors cannot detect an entity jumping on Wool covered by Sculk Veins anymore
|
||||
* Sculk Sensors cannot detect an entity standing still in Scaffolding anymore ({{bug|MCPE-118454}})
|
||||
* Sculk Sensors can now detect an entity moving in Powder Snow and cobwebs ({{bug|MCPE-153105}})
|
||||
* Sculk Sensors can now detect items being placed in the hand of an Armor Stand
|
||||
* Sculk Sensors cannot detect any more items being equipped on mobs at spawn time
|
||||
|
||||
; Sculk Shrieker
|
||||
* Sculk Shrieker now retains information about the vibration it is reacting to through save and load
|
||||
* A Sculk Shrieker can no longer summon a Warden underwater ({{bug|MCPE-153791}})
|
||||
|
||||
; Warden
|
||||
* Warden can now spawn on more types of non-full blocks, such as upper Slabs, Redstone Dust, Snow layers, Buttons and Tripwires. Known limitations: The current solution doesn't allow spawn on some types of blocks such as Leaves and lower Slabs. ({{bug|MCPE-155821}})
|
||||
* Warden now retains information about the vibration it is reacting to through save and load
|
||||
* Warden sonic boom attack now bypasses enchantment damage reduction such as Protection ({{bug|MCPE-156282}})
|
||||
|
||||
; Allay
|
||||
* Allay now retains information about the vibration it is reacting to through save and load
|
||||
|
||||
; Mangrove Propagule
|
||||
* Mangrove propagule now uses grass sounds
|
||||
* Mangrove propagule is no longer destroyed by flowing water ({{bug|MCPE-154011}})
|
||||
|
||||
; Deep Dark
|
||||
* Campground Structures generate correctly in Ancient Cities ({{bug|MCPE-156084}})
|
||||
* Sculk Vein feature can now generate within the same height-span as the Sculk Patch feature. ({{bug|MCPE-156074}})
|
||||
|
||||
; Blocks
|
||||
* Mangrove Leaf Blocks are no longer collected into different stacks when using silk touch ({{bug|MCPE-153786}})
|
||||
* Stripped Mangrove Logs now craft into Stripped Mangrove Wood instead of Mangrove Wood ({{bug|MCPE-155365}})
|
||||
* Mangrove propagules now render correctly when placed in flower pots ({{bug|MCPE-155528}})
|
||||
* Sweet Berry Bush can now be planted on Mud, Muddy Mangrove Roots, and Rooted Dirt ({{bug|MCPE-153916}})
|
||||
|
||||
; Gameplay
|
||||
* Smelting gold/iron tools and weapons into nuggets now rewards xp ({{bug|MCPE-136467}})
|
||||
* Fixing bug where the Soul Campfire was using the wrong tag resulting in cases where some custom recipes for Campfires were not working correctly ({{bug|MCPE-98305}})
|
||||
* Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
|
||||
* Teleporting entities into unloaded chunks no longer deletes them ({{bug|MCPE-1529}})
|
||||
* Fishing Rod no longer crashes the game when fish hook is cast through dimension-changing portals ({{bug|MCPE-154161}})
|
||||
* Fixed bug causing player's hitbox to not reset if they die while swimming ({{bug|MCPE-155232}})
|
||||
* Fixed issue with health boost extra life not staying ({{bug|MCPE-153504}})
|
||||
* Wooden tools can now be repaired using Mangrove Planks, Crimson Planks, and Warped Planks ({{bug|MCPE-153808}})
|
||||
|
||||
; Character Creator
|
||||
* Infinite loading should no longer occur when entering the dressing room
|
||||
* Fixed up some of the text for the emote wheel so it would fit inside the box
|
||||
* Fixed issue where the Emote Expedite List would be unable to display duplicate emotes, and the issue where the Emote Expedite List would not display correctly if the user did not enter the Dressing Room first
|
||||
|
||||
; Graphical
|
||||
* Fixed the issue where water fog expanding speed did not match value specified in 'midPercentage' field ({{bug|MCPE-153864}})
|
||||
* Fixed issue where under water fog transition between biomes is not smooth while affected by eye adapting effect
|
||||
* Fixed device loss when reloading RTX worlds that caused DX11 to be used resulting in a black screen
|
||||
* Fog setting with negative fog start will no longer cause UI elements get tinted by fog color
|
||||
* Fixed the issue where terrain flickers in and out of the fog on Switch
|
||||
|
||||
; Splitscreen
|
||||
* Fixed animation system issues for players in split screen situations
|
||||
** Fixed Crossbow, Trident and Shield rendering for other players ({{bug|MCPE-118528}})
|
||||
** Fix split-screen render position when sleeping in a bed ({{bug|MCPE-65705}})
|
||||
** Fix Elytra's animation is during split-screen
|
||||
** Fix attached Lead position when second player is using first person perspective
|
||||
|
||||
; Marketplace
|
||||
* Minecoins read by the text-to-speech reader will now say 'Minecoins'
|
||||
* Fixed the ratings percentages to add up to 100%.
|
||||
* Fixed issue where info and buttons do not appear for downloaded skin packs ({{bug|MCPE-152216}})
|
||||
|
||||
; Villager
|
||||
* Villagers will now flee from Zoglins ({{bug|MCPE-74974}})
|
||||
|
||||
; Wandering Trader
|
||||
* The Wandering Trader will now flee from Zoglins
|
||||
* The Wandering Trader will now drink milk to clear its invisibility effect ({{bug|MCPE-44605}})
|
||||
|
||||
; Wither
|
||||
* Wither now breaks Obsidian when attacked by the player ({{bug|MCPE-64630}})
|
||||
* Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
|
||||
|
||||
; Player Rendering
|
||||
* Changed entity json files for the player to fix the hands not rendering while holding a map ({{bug|MCPE-100259}})
|
||||
|
||||
; User Interface
|
||||
* Added the player's cause of death to the death screen
|
||||
* On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
|
||||
* Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
|
||||
* Added correct death message when dying from Sweet Berry Bush ({{bug|MCPE-103583}})
|
||||
* Added a minimum size to yellow splash screen text.
|
||||
* Fixed "Crafting" word above the crafting slots in the Inventory in Bedrock's Classic UI ({{bug|MCPE-152697}})
|
||||
* Worlds created with template will now always disable achievements.
|
||||
* Fixed bug where items can be dropped by clicking in the dark gray area of the player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon and Smithing Table, Loom, Cartography table, Stone cutter
|
||||
* Fixed an issue where some paragraphs of text in modals was being misaligned ({{bug|MCPE-153789}})
|
||||
|
||||
; Vanilla Parity
|
||||
* Actors entering nether portals exit in same relative position and rotation to the portal ({{bug|MCPE-139835}})
|
||||
* Muddy Mangrove Roots are now broken fastest with a shovel ({{bug|MCPE-153710}})
|
||||
* Mangrove Roots are now broken fastest with an axe ({{bug|MCPE-155606}})
|
||||
* Updated Ancient City structures to match Java.
|
||||
|
||||
; Mobile Controls
|
||||
* Updated the visual style of the touch control joystick
|
||||
|
||||
; Performance and Stability
|
||||
* The game will no longer crash in multiplayer when a player leaves the game while changing dimension.
|
||||
* Fixed a crash that would happen when players died while affected with withering.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.10 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.10.21]]
|
||||
[[es:Bedrock Edition beta 1.19.10.21]]
|
||||
[[ja:Bedrock Edition Preview 1.19.10.21]]
|
||||
[[pt:Edição Bedrock Preview 1.19.10.21]]
|
||||
[[zh:基岩版1.19.10.21]]
|
126
wiki_backup/Bedrock_Edition_Preview_1.19.20.22.txt
Normal file
126
wiki_backup/Bedrock_Edition_Preview_1.19.20.22.txt
Normal file
|
@ -0,0 +1,126 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.20.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.20.22.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.2022.0<br>'''Xbox One''': 1.19.2022.70<br>'''Android, iOS, iPadOS''': 1.19.20.22
|
||||
| date = '''Windows, Android, Xbox''' - July 13, 2022<br>'''iOS, iPadOS''' - July 19, 2022
|
||||
| parent = 1.19.20
|
||||
| prevparent = 1.19.11
|
||||
| prev = Preview 1.19.20.20
|
||||
| next = Preview 1.19.20.23
|
||||
| nextparent = 1.19.21
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.20.22''' (Android) or '''Preview 1.19.20.22''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' for [[Bedrock Edition 1.19.20]], released on July 13-19, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7647851092237|title=Minecraft Beta & Preview - 1.19.20.22|website=Minecraft Feedback|date=July 13, 2022}}</ref>, which fixed some bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Amethyst Block]]
|
||||
*Renamed to "Block of Amethyst" to match ''[[Java Edition]]''.
|
||||
|
||||
; [[Bell]]s
|
||||
* Can no longer catch on fire or be destroyed by fire.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Ender Dragon]]
|
||||
* Can no longer destroy [[crying obsidian]], [[respawn anchor]]s, [[light block]]s, [[deny block]]s, [[allow block]]s, [[border]]s, and [[jigsaw block]]s.
|
||||
|
||||
== Fixes ==
|
||||
; Spectator Mode (Experimental)
|
||||
* Removed emotes functionality while in Spectator Mode
|
||||
* Spectators’ heads are now properly rendered as semi-transparent
|
||||
* Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
|
||||
* Capes and animated back items are no longer rendered while in Spectator mode ({{bug|MCPE-156929}})
|
||||
* Spectators can no longer use or get affected by portals ({{bug|MCPE-156684}})
|
||||
|
||||
; Allay
|
||||
* Allays can now pick up and drop items at their owner when in a Boat ({{bug|MCPE-156377}})
|
||||
* Allay can now always pick up dropped Scaffolding blocks ({{bug|MCPE-157512}})
|
||||
* Allay now correctly stops dancing when music from Jukebox ends
|
||||
* Allays now look at targets such as players ({{bug|MCPE-158222}})
|
||||
|
||||
; Blocks
|
||||
* Bells can no longer catch on fire or be destroyed by fire
|
||||
* Sculk Catalysts now play the blooming sound effect when blooming ({{bug|MCPE-153562}})
|
||||
* Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True ({{bug|MCPE-157884}})
|
||||
* Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
|
||||
|
||||
; Commands
|
||||
* Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away ({{bug|MCPE-157609}})
|
||||
|
||||
; Deep Dark
|
||||
* The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly ({{bug|MCPE-156718}})
|
||||
|
||||
; EDU
|
||||
* Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input
|
||||
|
||||
; Fireball Entity
|
||||
* Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage ({{bug|MCPE-153740}})
|
||||
|
||||
; Gameplay
|
||||
* Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision ({{bug|MCPE-150709}})
|
||||
|
||||
; General
|
||||
* Fixed the Add Server feature not saving IPV6 addresses ({{bug|MCPE-66233}})
|
||||
|
||||
; Items
|
||||
* Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks ({{bug|MCPE-50664}})
|
||||
* Items with the item_lockcomponent can no longer be placed in Item Frames or Armor Stands ({{bug|MCPE-138479}})
|
||||
* Fixed an issue where some items with durability would fail to be created from the Creative inventory
|
||||
|
||||
; Marketplace
|
||||
* Implemented new Marketplace error screen art and messaging
|
||||
|
||||
; Mobile Controls
|
||||
* Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
|
||||
* Fixed a crash that could occur when a connected devices, like gamepads, were missing
|
||||
|
||||
; Mobs
|
||||
* Allays and Bees no longer get stuck in non-full blocks ({{bug|MCPE-155777}})
|
||||
* Fish do not shake anymore when placed in an isolated water block
|
||||
* Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
|
||||
* Fixed an issue where enchantments on ranged weapons on mobs were not being applied ({{bug|MCPE-113623}})
|
||||
|
||||
; Witch
|
||||
* Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches ({{bug|MCPE-60552}})
|
||||
|
||||
; Performance and Stability
|
||||
* Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
|
||||
* Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
|
||||
* Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
|
||||
|
||||
; Sculk Sensor
|
||||
* Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying ({{bug|MCPE-153725}}, {{bug|MCPE-154055}})
|
||||
* Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
|
||||
* Vibration particles are now always oriented towards the target Sculk Sensor ({{bug|MCPE-156648}})
|
||||
* Sculk Sensors no longer detect Boats staying still in water ({{bug|MCPE-155368}})
|
||||
|
||||
; User Interface
|
||||
* Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves ({{bug|MCPE-153516}})
|
||||
* Removed the controller settings tab for Oculus
|
||||
|
||||
; Vanilla Parity
|
||||
* Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table ({{bug|MCPE-79716}})
|
||||
* Fixed volume level of Amethyst step chime sound when walked on by a mob
|
||||
|
||||
; Blocks
|
||||
* Amethyst Block has been renamed to "Block of Amethyst" ({{bug|MCPE-125821}})
|
||||
|
||||
; Mobs
|
||||
* The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks ({{bug|MCPE-158343}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.20 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.20.22]]
|
||||
[[es:Bedrock Edition beta 1.19.20.22]]
|
||||
[[ja:Bedrock Edition Preview 1.19.20.22]]
|
||||
[[pt:Edição Bedrock Preview 1.19.20.22]]
|
||||
[[zh:基岩版1.19.20.22]]
|
37
wiki_backup/Bedrock_Edition_Preview_1.19.30.25.txt
Normal file
37
wiki_backup/Bedrock_Edition_Preview_1.19.30.25.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.30.25 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.30.25.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.3025.0<br>'''Xbox One''': 1.19.3025.70<br>'''Android, iOS, iPadOS''': 1.19.30.25
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - September 1, 2022
|
||||
| parent = 1.19.30
|
||||
| prevparent = 1.19.22
|
||||
| prev = Preview 1.19.30.24
|
||||
| next =
|
||||
| nextparent = 1.19.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.30.25''' (Android) or '''Preview 1.19.30.25''' (Windows, iOS, iPadOS, Xbox) is the fifth and final beta, and sixth and final ''Preview'' version for [[Bedrock Edition 1.19.30]], released on September 1, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8852117246605|title=Minecraft Beta & Preview - 1.19.30.25|website=Minecraft Feedback|date=September 1, 2022}}</ref>, which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Graphical
|
||||
* Fixed an issue with flowing lava and water textures not animating on some iOS devices
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash that would occur on some devices when loading in worlds with texture packs applied ({{bug|MCPE-160800}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.30 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.30.25]]
|
||||
[[es:Bedrock Edition beta 1.19.30.25]]
|
||||
[[ja:Bedrock Edition Preview 1.19.30.25]]
|
||||
[[pt:Edição Bedrock Preview 1.19.30.25]]
|
||||
[[zh:基岩版1.19.30.25]]
|
152
wiki_backup/Bedrock_Edition_Preview_1.19.40.20.txt
Normal file
152
wiki_backup/Bedrock_Edition_Preview_1.19.40.20.txt
Normal file
|
@ -0,0 +1,152 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.40.20 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.40.20.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.4020.0<br>'''Xbox One''': 1.19.4020.70<br>'''Android, iOS, iPadOS''': 1.19.40.20
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - September 8, 2022
|
||||
| parent = 1.19.40
|
||||
| prevparent = 1.19.31
|
||||
| prev =
|
||||
| next = Preview 1.19.40.21
|
||||
| nextparent = 1.19.50
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.40.20''' (Android) or '''Preview 1.19.40.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.19.40]], released on September 8, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9017881009293|title=Minecraft Beta & Preview - 1.19.40.20|website=Minecraft Feedback|date=September 8, 2022}}</ref>, which updates the new touch controls and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Added "Control Mode" menu to the touch settings.
|
||||
** This can be used to modify the selected control scheme, such as:
|
||||
*** Joystick & tap to interact.
|
||||
*** D-Pad & tap to interact.
|
||||
*** Joystick & aim crosshair.
|
||||
|
||||
; [[Splashes]]
|
||||
*Re-added "Your gender is valid!" and "Contains infinite genders!".
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Controls|Touch Controls]]
|
||||
* When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land.
|
||||
* In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident.
|
||||
* Added support for dragging and dropping with touch gestures in the inventory.
|
||||
* Added a more tailored user experience for stack splitting with touch, by long pressing on a stack of items.
|
||||
* Double tapping 'descend' now toggles off flight in joystick touch control modes.
|
||||
* Updated the positioning of status effects for Pocket UI.
|
||||
|
||||
; [[Options]]
|
||||
* Numerous text changes in the touch settings:
|
||||
** Renamed "Sprint On Movement" to "Auto Sprint".
|
||||
** Renamed "Move Joystick Visible" to "Joystick Always Visible".
|
||||
** Renamed "Move Joystick Always Visible When Not Used" to "Joystick Visible When Unused".
|
||||
** Renamed "Static Joystick" to "Lock Joystick".
|
||||
** Renamed "Toggle Crouch" to "Crouch Toggle".
|
||||
* "Destroy Block (vibrate)" settings has been split into two new settings:
|
||||
** "Vibrate When Destroying Blocks".
|
||||
** "Vibrate When Splitting Items".
|
||||
* Profile settings has been split into two new sections: General and Account.
|
||||
|
||||
=== Technical ===
|
||||
; Data-Driven Items
|
||||
* Custom Items, tags and block tags now work correctly with <code>minecraft:digger</code> component. ({{bug|MCPE-155786}})
|
||||
|
||||
; Actors
|
||||
* Implemented new <code>is_baby</code> actor filter that returns true when the subject entity is a baby.
|
||||
|
||||
; AI Goals
|
||||
* Fixed an issue with Iron Golems that prevented mobs with the <code>minecraft:take_flower</code> AI behavior to use the goal.
|
||||
* Exposed new data parameters for the <code>minecraft:play</code> AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Upcoming Creator Features" and "GameTest Framework" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; Commands
|
||||
* Implemented the {{cmd|execute rotated}} and {{cmd|execute rotated as}} commands.
|
||||
|
||||
; GameTest Framework
|
||||
* Entity
|
||||
** Updated ''target'' property to be read-only,
|
||||
** Fixed an issue where UI forms would not mark ther ''canceled'' field correctly.
|
||||
* Converted <code>EntityQueryScoreOptions</code> to an interface.
|
||||
* Converted <code>EntityRaycastOptions</code> to an interface.
|
||||
* Converted <code>ExplosionOptions</code> to an interface.
|
||||
* Converted <code>MusicOptions</code> to an interface.
|
||||
* Converted <code>SoundOptions</code> to an interface.
|
||||
|
||||
== Fixes ==
|
||||
; Vanilla Parity
|
||||
* Spectators no longer drop XP orbs when killed. ({{bug|MCPE-160245}})
|
||||
* Spectators no longer reset their player level when killed.
|
||||
* Getting killed by a renamed weapon now produces a death message with the item name.
|
||||
* The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors. ({{bug|MCPE-34936}})
|
||||
|
||||
; Accessibility Features
|
||||
* Hotbar item text background now is affected by the Text Background Opacity slider. ({{bug|MCPE-79331}})
|
||||
|
||||
; Ancient Cities
|
||||
* Mobs no longer spawn within the bounds of an Ancient City. ({{bug|MCPE-153524}})
|
||||
|
||||
; EDU
|
||||
* NPC names default to only being displayed while looking at them.
|
||||
|
||||
; Gameplay
|
||||
* Falling blocks no longer break when landing on double slabs. ({{bug|MCPE-159921}})
|
||||
* Keyboard users can now sprint when moving diagonally. ({{bug|MCPE-144702}})
|
||||
* Added a fix so Huge Fungus stems will no longer replace partial blocks when growing from Nylium. ({{bug|MCPE-65661}})
|
||||
* Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations. ({{bug|MCPE-81981}})
|
||||
* Fixed several issues related to Sticky Pistons being used near world build limits. ({{bug|MCPE-96088}})
|
||||
|
||||
; General
|
||||
* Fixed a bug where usernames could be above max size. ({{bug|MCPE-152884}})
|
||||
|
||||
; Graphical
|
||||
* Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks. ({{bug|MCPE-76949}})
|
||||
* Fixed a potential issue with screen position on Android devices. ({{bug|MCPE-159703}})
|
||||
|
||||
; Items
|
||||
* Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value. ({{bug|MCPE-157983}})
|
||||
|
||||
; Mobs
|
||||
* Baby Villagers will again accept flowers from Iron Golems.
|
||||
* Guardians are no longer able to float in the air. ({{bug|MCPE-33641}})
|
||||
* Enabled tamed mobs that follow the player to follow the player through an End Portal.
|
||||
* Grove biome now classified as "Cold" and Villagers spawned there will be the snow variant. ({{bug|MCPE-147834}})
|
||||
|
||||
; Profile
|
||||
* Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch. ({{bug|MCPE-129704}})
|
||||
|
||||
; User Interface
|
||||
* To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account.
|
||||
* Ensured proper text-to-speech support for the revamped death screen.
|
||||
* Fixed a bug where achievements would be disabled for some world templates.
|
||||
* Fixed bug causing player to move in the wrong direction after turning using VR Snap camera movement. ({{bug|MCPE-152443}})
|
||||
|
||||
; World and Dimensions
|
||||
* Fixed a bug which caused Boats to disappear when pushed through a portal. ({{bug|MCPE-161563}})
|
||||
|
||||
; Commands
|
||||
* Fixed a problem with teleports appearing to fly the target to the new location instead of being instant.
|
||||
* Added the <code>replace block</code> overload to the {{cmd|loot}} command.
|
||||
* Added the ability to set a custom block with a specific custom block property using the {{cmd|setblock}} command.
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal. ({{bug|MCPE-132561}})</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.40 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.40.20]]
|
||||
[[es:Bedrock Edition beta 1.19.40.20]]
|
||||
[[ja:Bedrock Edition Preview 1.19.40.20]]
|
||||
[[pt:Edição Bedrock Preview 1.19.40.20]]
|
||||
[[zh:基岩版1.19.40.20]]
|
112
wiki_backup/Bedrock_Edition_Preview_1.19.40.22.txt
Normal file
112
wiki_backup/Bedrock_Edition_Preview_1.19.40.22.txt
Normal file
|
@ -0,0 +1,112 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.40.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.40.22.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.4022.0<br>'''Xbox One''': 1.19.4022.70<br>'''Android, iOS, iPadOS''': 1.19.40.22
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - September 21, 2022
|
||||
| parent = 1.19.40
|
||||
| prevparent = 1.19.31
|
||||
| prev = Preview 1.19.40.21
|
||||
| next = Preview 1.19.40.23
|
||||
| nextparent = 1.19.50
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.40.22''' (Android) or '''Preview 1.19.40.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.19.40]], released on September 21, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9329824511629|title=Minecraft Beta & Preview - 1.19.40.22|website=Minecraft Feedback|date=September 21, 2022}}</ref>, which added support for item tags in recipes, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Tags]]
|
||||
* Added tag to support recipes instead of item names.
|
||||
* Added new item tags for recipes:
|
||||
** {{cd|minecraft:coals}}, {{cd|minecraft:logs}}, {{cd|minecraft:logs_that_burn}}, {{cd|minecraft:planks}}, {{cd|minecraft:soul_fire_base_blocks}}, {{cd|minecraft:stone_crafting_materials}}, {{cd|minecraft:stone_tool_materials}}, {{cd|minecraft:wooden_slabs}}, {{cd|minecraft:wool}}.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Scaffolding]]
|
||||
* When used as fuel for [[furnace]]s, they now burn equally as long as a [[bamboo]] does.
|
||||
|
||||
=== General ===
|
||||
; [[Crafting]]
|
||||
* Recipes can now refer to a tag instead of an item.
|
||||
|
||||
== Experimental ==
|
||||
Some of this additions and changes are accessible by enabling the "Upcoming Creator Features" and "Beta APIs" experimental toggle.
|
||||
=== Additions ===
|
||||
==== General ====
|
||||
; [[Options]]
|
||||
* Added "Max Framerate" option to the 'Video settings' section.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; Add-Ons and Script Engine
|
||||
* Implemented the <code>has_property</code>, <code>int_property</code>, <code>bool_property</code>, <code>float_property</code>, and <code>enum_property</code> actor behavior filters.
|
||||
|
||||
; API
|
||||
* Updated the API.
|
||||
** Events
|
||||
*** Removed event tick- called each tick.
|
||||
** System
|
||||
*** Added run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event.
|
||||
** Block
|
||||
*** Renamed property id to typeId.
|
||||
** BlockComponent
|
||||
*** Renamed property id to typeId.
|
||||
** Entity
|
||||
*** Renamed property id to typeId.
|
||||
*** Added read-only property id:string - Returns a unique identifier for the entity. This identifier remains consistent across world loads.
|
||||
** EntityComponent
|
||||
*** Renamed property id to typeId.
|
||||
** ItemComponent
|
||||
*** Renamed property id to typeId.
|
||||
** ItemStack
|
||||
*** Renamed property id to typeId.
|
||||
|
||||
; GameTest Framework
|
||||
* Fixed a bug where EntityHurtEvent would not fire on Player death.
|
||||
* Renamed experiment "GameTest Framework" to "Beta APIs".
|
||||
* The now-renamed "Beta APIs" experiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs.
|
||||
|
||||
== Fixes ==
|
||||
; Spectator Mode (Experimental)
|
||||
* Spectator players no longer play sounds when entering/exiting bubble columns. ({{bug|MCPE-161536}})
|
||||
|
||||
; Blocks
|
||||
* Scaffolds now burn at a more correct rate, 1/4 of an item. ({{bug|MCPE-42949}})
|
||||
* Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer. ({{bug|MCPE-61609}})
|
||||
|
||||
; Commands
|
||||
* Copying a bubble column with the {{cmd|clone}} command no longer results in invisible water. ({{bug|MCPE-153903}})
|
||||
|
||||
; Gameplay
|
||||
* Reverted the change that caused Arrows and Tridents to stop moving. ({{bug|MCPE-162085}})
|
||||
* Fixed an issue where Wither effect damage would be reduced by armor. ({{bug|MCPE-159407}})
|
||||
|
||||
; Graphical
|
||||
* Fixed Beacon block suddenly disappearing when seen from a distance.
|
||||
|
||||
; Mobs
|
||||
* Fixed an issue where Drowned could change held items when attacking. ({{bug|MCPE-40288}})
|
||||
|
||||
; Touch Controls
|
||||
* Improved the images for the three control schemes in the touch settings menu.
|
||||
|
||||
; User Interface
|
||||
* Fixed an issue where players couldn't drag/drop or select items from the equipment page.
|
||||
* Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable. ({{bug|MCPE-162047}})
|
||||
* Fixed an issue where users couldn't swap unstackable items with touch controls.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.40 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.40.22]]
|
||||
[[es:Bedrock Edition beta 1.19.40.22]]
|
||||
[[ja:Bedrock Edition Preview 1.19.40.22]]
|
||||
[[pt:Edição Bedrock Preview 1.19.40.22]]
|
||||
[[zh:基岩版1.19.40.22]]
|
111
wiki_backup/Bedrock_Edition_Preview_1.19.40.23.txt
Normal file
111
wiki_backup/Bedrock_Edition_Preview_1.19.40.23.txt
Normal file
|
@ -0,0 +1,111 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.40.23 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.40.23.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.19.4023.0<br>'''Xbox One''': 1.19.4023.70<br>'''Android, iOS, iPadOS''': 1.19.40.23
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - September 29, 2022
|
||||
| parent = 1.19.40
|
||||
| prevparent = 1.19.31
|
||||
| prev = Preview 1.19.40.22
|
||||
| next = Preview 1.19.40.24
|
||||
| nextparent = 1.19.50
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.40.23''' (Android) or '''Preview 1.19.40.23''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.19.40]], released on September 29, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9527647861005|title=Minecraft Beta & Preview - 1.19.40.23|website=Minecraft Feedback|date=September 29, 2022}}</ref>, which fixes bugs, and brings more parity of ''[[Java Edition]]''.
|
||||
|
||||
== Changes ==
|
||||
=== Command format ===
|
||||
; {{cmd|summon}}
|
||||
* Temporarily disabled the rotation for the {{cmd|summon}} command while a bug is worked on. ({{bug|MCPE-162264}}){{verify|correct citation?}}
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Upcoming Creator Features" and "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; Commands
|
||||
* Fixed a rotation issue when a Command Block executes {{cmd|execute facing}} and {{cmd|execute rotated}}. ({{bug|MCPE-162256}})
|
||||
* Implemented the {{cmd|execute in}} command.
|
||||
* Implemented the {{cmd|execute anchored}} command.
|
||||
* Teleporting to an entity in another dimension is now allowed with the {{cmd|execute}} and {{cmd|teleport}} commands.
|
||||
; API
|
||||
* Major breaking change to experimental JavaScript APIs:
|
||||
** All script modules have been renamed to follow a new convention.
|
||||
*** ''mojang-gametest -> @minecraft/server-gametest''
|
||||
*** ''mojang-minecraft -> @minecraft/server''
|
||||
*** ''mojang-minecraft-ui -> @minecraft/server-ui''
|
||||
*** ''mojang-minecraft-server-admin -> @minecraft/server-admin''
|
||||
*** ''mojang-net -> @minecraft/server-net''
|
||||
** For example, rather than using:
|
||||
*** import * as mc from "mojang-minecraft";
|
||||
** Use:
|
||||
***import * as mc from "@minecraft/server";
|
||||
****Use of script eval() and Function() must be explicitly in json
|
||||
****To do this, set script_evalian capabilities
|
||||
***"capabilities":[ "script_eval"]
|
||||
****Root path for imports has changed; scripts/prefix are no longer allowed.
|
||||
****For imports, use import "./source.js" or import "source.js".
|
||||
****Deprecated use of import "scripts/source.js".
|
||||
;Actor Properties
|
||||
*Fixed "bool_property" filters that didn't specify a "value".
|
||||
;General
|
||||
*Release <code>BlockGeometryComponent</code> out of experimental in JSON formats 1.19.40 and higher.
|
||||
*Release <code>BlockMaterialInstancesComponent</code> out of experimental in JSON formats 1.19.40 and higher.
|
||||
*Renamed <code>minecraft:block_light_filter</code> component to <code>minecraft:light_dampening</code>.
|
||||
|
||||
==Fixes==
|
||||
; Vanilla Parity
|
||||
* Getting killed by a mob with a renamed weapon now produces a death message with the item name. ({{bug|MCPE-162055}})
|
||||
* Wither skeletons can now spawn inside of wither roses. ({{bug|MCPE-110127}})
|
||||
* Decreased the amount of hunger used while swimming to match ''Java Edition''. ({{bug|MCPE-154452}})
|
||||
* Librarian villagers can now offer enchanted books with 'Curse of Vanishing' and 'Curse of Binding'. ({{bug|MCPE-84906}})
|
||||
|
||||
; Spectator Mode (Experimental)
|
||||
* Shulker bullets no longer follow spectators. ({{bug|MCPE-162069}})
|
||||
* Spectators are now invisible to normal players.
|
||||
* If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player will not affect mob despawning anymore.
|
||||
* If there are only spectating players on the server, mob despawning is now put on hold.
|
||||
|
||||
; User Interface
|
||||
* Fixed a bug where death messages were sometimes too long to fit on screen. ({{bug|MCPE-156550}})
|
||||
* The inventory button for touch devices is now reset to its default appearance after closing the inventory.
|
||||
* Fixed the crafting screen search string not saving correctly.
|
||||
* Fixed an issue with the durability bar missing on inventory screens on Xbox. ({{bug|MCPE-162063}})
|
||||
* Fixed a bug where the sign in button on Create New World did not work on some platforms.
|
||||
|
||||
; Mobile Touch Controls
|
||||
* Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices.
|
||||
* Fixed an issue where the stack splitting progress bar was not aligned on touch mode.
|
||||
* Adjusted layout of the touch toolbar and status effect icons based on user feedback.
|
||||
* Temporarily disabled the preview of our new Touch Stack Splitting UX while we work through feedback.
|
||||
|
||||
; Mobs
|
||||
* When a mob is a passenger in a boat, neither the boat nor the mob are allowed to change dimension. ({{bug|MCPE-154919}})
|
||||
|
||||
; Blocks
|
||||
* The book of an enchanting table now properly faces a nearby player. ({{bug|MCPE-29924}})
|
||||
|
||||
; NPC (EDU)
|
||||
* NPCs can now have no name, hiding the nametag above their head.
|
||||
|
||||
; Marketplace
|
||||
* Fixed an issue with Marketplace bundle prices not showing as free after purchasing.
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a potential crash source in explosions.
|
||||
* Fixed a crash that could occur when leaving a split screen session.</onlyinclude>
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.40 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.40.23]]
|
||||
[[es:Bedrock Edition beta 1.19.40.23]]
|
||||
[[ja:Bedrock Edition Preview 1.19.40.23]]
|
||||
[[pt:Edição Bedrock Preview 1.19.40.23]]
|
||||
[[zh:基岩版1.19.40.23]]
|
50
wiki_backup/Bedrock_Edition_Preview_1.19.40.24.txt
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wiki_backup/Bedrock_Edition_Preview_1.19.40.24.txt
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|
@ -0,0 +1,50 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.40.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.40.24.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - October 5, 2022
|
||||
| internal = '''Windows''': 1.19.4024.0<br>'''Xbox One''': 1.19.4024.70<br>'''Android, iOS, iPadOS''': 1.19.40.24
|
||||
| parent = 1.19.40
|
||||
| prevparent = 1.19.31
|
||||
| prev = Preview 1.19.40.23
|
||||
| next =
|
||||
| nextparent = 1.19.50
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.40.24''' (Android) or '''Preview 1.19.40.24''' (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.19.40]], released on October 5, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9661668858125|title=Minecraft Beta & Preview - 1.19.40.24|website=Minecraft Feedback|date=October 5, 2022}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Prevent replacing terrain on Maps with black pixels as a result of Client Side generation. ({{bug|MCPE-162421}})
|
||||
|
||||
; Marketplace
|
||||
* Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content. ({{bug|MCPE-54531}})
|
||||
|
||||
; Mobs
|
||||
* Sweet Berry Bushes once again deal damage to players. ({{bug|MCPE-162310}})
|
||||
|
||||
; Touch Controls
|
||||
* Fixed a bug that prevented scrolling through the Village trade list on mobile devices.
|
||||
|
||||
; User Interface
|
||||
* Temporarily reverted a change that linked Item Text Background with existing Text Background opacity slider in Accessibility Options.
|
||||
* The copy coordinates gamepad tooltip now uses the correct icon depending on the platform. ({{bug|MCPE-162654}})
|
||||
|
||||
; Blocks
|
||||
* Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs.</onlyinclude>
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.40 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.40.24]]
|
||||
[[es:Bedrock Edition beta 1.19.40.24]]
|
||||
[[ja:Bedrock Edition Preview 1.19.40.24]]
|
||||
[[pt:Edição Bedrock Preview 1.19.40.24]]
|
||||
[[zh:基岩版1.19.40.24]]
|
76
wiki_backup/Bedrock_Edition_Preview_1.19.60.24.txt
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wiki_backup/Bedrock_Edition_Preview_1.19.60.24.txt
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|
@ -0,0 +1,76 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.60.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.60.24.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - December 14, 2022
|
||||
| internal = '''Windows''': 1.19.6024.0<br>'''Xbox''': 1.19.6024.70<br>'''Android, iOS, iPadOS''': 1.19.60.24
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.60.24.zip Windows]
|
||||
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.60.24.zip Linux]
|
||||
| parent = 1.19.60
|
||||
| prevparent = 1.19.50
|
||||
| prev = Preview 1.19.60.23
|
||||
| next = Preview 1.19.60.25
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.19.60.24''' (Android) or '''Preview 1.19.60.24''' (Windows, iOS, iPadOS, Xbox) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.19.60]], released on December 14, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/11448661481229|title=Minecraft Beta & Preview - 1.19.60.24|website=Minecraft Feedback|date=December 14, 2022}}</ref>, which fixes bugs. This is the final beta released in 2022.
|
||||
|
||||
== Changes ==
|
||||
=== Technical ===
|
||||
; JSON
|
||||
* Removed the unintended ability to set the ''withproperty'' of a raw text JSON object to an array of JSON objects.
|
||||
; Mobs
|
||||
* The <code>minecraft:variable_max_auto_step</code> component has a new property <code>controlled_value</code>.
|
||||
** This property will override <code>base_value</code> when a mob with <code>minecraft:input_ground_controlled</code> is being controlled by the player.
|
||||
** The <code>jump_prevented_value</code> will have precedence over both other values.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" and "Next Major Update" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Chiseled Bookshelf]]
|
||||
* Chiseled Bookshelf now fills when player is dropping books into the connected dropper. ({{bug|MCPE-164023}})
|
||||
|
||||
=== Technical ===
|
||||
; API
|
||||
* Added method ''getEffects'' which returns an array of all active effects on the entity.
|
||||
; Commands
|
||||
* Fixed a bug where the <code>@initiator</code> selector would not work with the "Upcoming Creator Features" experiment enabled. ({{bug|MCPE-164727}})
|
||||
* As a preview of upcoming potential changes to how commands run, new experimental functionality within the "Upcoming Creator Features" experiment causes all behavior pack animation events to run at the end of the current tick.
|
||||
|
||||
== Fixes ==
|
||||
; Gameplay
|
||||
* Slimes and magma cubes no longer spawn in spaces that are 2 blocks tall or less. ({{bug|MCPE-46540}})
|
||||
; Raids
|
||||
* Raids now trigger properly when the player with Bad Omen enters a village while riding/gliding. ({{bug|MCPE-152774}})
|
||||
; Items
|
||||
* Fixed item degradation when rapidly attacking mobs. ({{bug|MCPE-157150}})
|
||||
; Blocks
|
||||
* Hoppers will no longer fail to collect items when trying to pull in multiple item types. ({{bug|MCPE-38963}})
|
||||
; Mobs
|
||||
* Horses can no longer be pushed over fences with carpets on top. ({{bug|MCPE-164717}})
|
||||
* Vexes' hitboxes are now vertically centered with their models. ({{bug|MCPE-257340}})
|
||||
* The vex now uses a separate charging animation when empty-handed. ({{bug|MCPE-164490}})
|
||||
* Vexes now render offhand items.
|
||||
* Vex & allay now sit properly in boats and minecarts. ({{bug|MCPE-164441}})
|
||||
; Touch
|
||||
* Fixed a bug that prevented items from moving indirectly between Creative mode inventory and players' extended inventory in Pocket UI.
|
||||
; Touch Controls
|
||||
* Fixed a problem where the touch d-pad's forward button was not functional when holding the strafe left/right button.
|
||||
; User Interface
|
||||
* Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.60 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.60.24]]
|
||||
[[es:Bedrock Edition beta 1.19.60.24]]
|
||||
[[pt:Edição Bedrock Preview 1.19.60.24]]
|
||||
[[zh:基岩版1.19.60.24]]
|
202
wiki_backup/Bedrock_Edition_Preview_1.19.80.22.txt
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202
wiki_backup/Bedrock_Edition_Preview_1.19.80.22.txt
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|
@ -0,0 +1,202 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.80.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.80.22.png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| server = 1.19.80.22
|
||||
| build = 14594973
|
||||
| editorver = 0.3.2
|
||||
| versioncode = '''Android''':<br>
|
||||
951908022 (armeabi-v7a, 31)<br>
|
||||
961908022 (x86, 31)<br>
|
||||
971908022 (arm64-v8a, 31)<br>
|
||||
981908022 (x86_64, 31)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - March 22, 2023
|
||||
| internal = '''Windows''': 1.19.8022.0<br>'''Android, iOS, iPadOS''': 1.19.80.22<br>'''Xbox''': 1.19.8022.70
|
||||
| serverdl = '''Server'''<br>
|
||||
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.19.80.22.zip Windows]
|
||||
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.19.80.22.zip Linux]
|
||||
| parent = 1.19.80
|
||||
| prevparent = 1.19.0
|
||||
| prev = Preview 1.19.80.21
|
||||
| next = Preview 1.19.80.23
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.80.22''' (Android) or '''Preview 1.19.80.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.19.80]], released on March 22, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14204477222157|title=Minecraft Beta & Preview - 1.19.80.22|website=Minecraft Feedback|date=March 22, 2023}}</ref><ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-19-80-22|title=Minecraft Preview 1.19.80.22|website=Minecraft.net|date=March 22, 2023}}</ref> which adds [[Trail Ruins]], the [[Calibrated Sculk Sensor]], new [[sign]] mechanics and new [[Pottery Shard]]s behind [[experimental gameplay]], and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; {{cmd|gametest}}
|
||||
* Added two new subcommands:
|
||||
** <code>... stopall</code>: used to manually stop all tests while they are running.
|
||||
** <code>... runsetuntilfail [tag: string] [rotationSteps: int]</code>: used to run a set of tests but will automatically stop if any of the tests fail.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Touch [[Controls]]
|
||||
* Re-enabled the new stack splitting UI.
|
||||
|
||||
=== Items ===
|
||||
; [[Potion]]s and [[Tipped Arrow]]s
|
||||
* Temporarily reverted the recent adjustments made to the particle colors due a bug.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Calibrated Sculk Sensor]]
|
||||
* A type of [[sculk sensor]] which does not generate naturally and allows players to filter vibrations based on their frequency level.
|
||||
* Can only be crafted with one sculk sensor and three [[amethyst shard]]s in the [[crafting table]].
|
||||
* One side of the calibrated sculk sensor can receive a [[redstone]] signal as an input.
|
||||
** The [[Redstone circuits|strength of that redstone signal]] is the only vibration frequency the sculk sensor will listen to.
|
||||
|
||||
==== Items ====
|
||||
; [[Pottery Shard]]s
|
||||
* Added 16 pottery shards, they can be found in following archaeological sites:
|
||||
** [[Desert Pyramid]]
|
||||
*** [[File:Miner Pottery Shard JE1 BE1.png|32px]] Miner
|
||||
** [[Desert Well]]
|
||||
*** [[File:Brewer Pottery Shard JE1 BE1.png|32px]] Brewer
|
||||
** [[Ocean Ruins]]
|
||||
*** Cold
|
||||
**** [[File:Blade Pottery Shard JE1 BE1.png|32px]] Blade
|
||||
**** [[File:Explorer Pottery Shard JE1 BE1.png|32px]] Explorer
|
||||
**** [[File:Mourner Pottery Shard JE1 BE1.png|32px]] Mourner
|
||||
**** [[File:Plenty Pottery Shard JE1 BE1.png|32px]] Plenty
|
||||
*** Warm
|
||||
**** [[File:Angler Pottery Shard JE1 BE1.png|32px]] Angler
|
||||
**** [[File:Shelter Pottery Shard JE1 BE1.png|32px]] Shelter
|
||||
**** [[File:Snort Pottery Shard JE1 BE1.png|32px]] Snort
|
||||
** [[Trail Ruins]]
|
||||
*** [[File:Burn Pottery Shard JE1 BE1.png|32px]] Burn
|
||||
*** [[File:Danger Pottery Shard JE1 BE1.png|32px]] Danger
|
||||
*** [[File:Friend Pottery Shard JE1 BE1.png|32px]] Friend
|
||||
*** [[File:Heart Pottery Shard JE1 BE1.png|32px]] Heart
|
||||
*** [[File:Heartbreak Pottery Shard JE1 BE1.png|32px]] Heartbreak
|
||||
*** [[File:Howl Pottery Shard JE1 BE1.png|32px]] Howl
|
||||
*** [[File:Sheaf Pottery Shard JE1 BE1.png|32px]] Sheaf
|
||||
|
||||
; [[Smithing Template]]s
|
||||
* Five more [[armor]] trim [[smithing template]]s have been added. They can be obtained randomly from chests generated in structures accordingly.
|
||||
** [[Trail Ruins]]
|
||||
*** [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[Host Armor Trim]]
|
||||
*** [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[Raiser Armor Trim]]
|
||||
*** [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[Shaper Armor Trim]]
|
||||
*** [[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[Wayfinder Armor Trim]]
|
||||
** [[Ancient City]]
|
||||
*** [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] [[Silence Armor Trim]]
|
||||
**** This is the hardest one to get, with only a 1% chance per chest.
|
||||
|
||||
==== World generation ====
|
||||
; [[Trail Ruins]]
|
||||
* A buried [[generated structure]] from a lost culture.
|
||||
* Four [[armor trim]]s can be found here.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Block of Amethyst]]
|
||||
* Added a new behavior called vibration resonance when it is placed adjacent to [[sculk sensor]]s.
|
||||
** If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.
|
||||
|
||||
; [[Cherry Leaves]]
|
||||
* Changed the texture of the particles falling underneath.
|
||||
|
||||
; [[Pink Petals]]
|
||||
* Now make a sound when adding more petals to them. ({{bug|MCPE-168022}})
|
||||
* The sound <code>step.pink_petals</code> is now in the "Players" category instead of "Blocks". ({{bug|MCPE-168092}})
|
||||
|
||||
; [[Sign]]s
|
||||
* Sign text can now be edited by {{control|interacting}} with it after being placed in the world.
|
||||
* Both sides of the sign can now have separate text and colors.
|
||||
** By default, a sign will prompt the player to input the front side's text when placed.
|
||||
** To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
|
||||
* Signs can now also be waxed with [[honeycomb]], preventing any further edits to its text.
|
||||
|
||||
; [[Suspicious Gravel]] and [[Suspicious Sand]]
|
||||
* They now generates naturally in [[trail ruins]].
|
||||
* Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. ({{bug|MCPE-168396}})
|
||||
|
||||
==== Items ====
|
||||
; [[Smithing Template]]s
|
||||
* The "dune" armor trim now has a new pattern and smithing template icon.
|
||||
* The "sentry" armor trim now uses "dune" armor trim's old pattern and has a new smithing template to fit this pattern.
|
||||
** The "sentry" armor trim's old pattern is now used by the new "shaper" armor trim.
|
||||
|
||||
==== Technical ====
|
||||
; API
|
||||
* Signs
|
||||
** Fixed an issue where text set on signs using <code>setText</code> wasn't reflected on Signs on the client until the sign was reloaded.
|
||||
** <code>getComponent('minecraft:sign')</code> now works with hanging signs.
|
||||
* The following APIs have been moved from beta to stable <code>@minecraft/server</code> (<code>1.1.0</code>):
|
||||
** <code>dimension</code>
|
||||
** <code>typeId</code>
|
||||
** <code>getVelocity()</code>
|
||||
** <code>location</code>
|
||||
** <code>getHeadLocation()</code>
|
||||
** <code>nameTag</code>
|
||||
** <code>id</code>
|
||||
** <code>getViewDirection()</code>
|
||||
** <code>getEntities</code>
|
||||
** <code>getEntitiesAtBlockLocation</code>
|
||||
** <code>getPlayers</code>
|
||||
** <code>EntityQueryOptions</code>
|
||||
** <code>EntityQueryScoreOptions</code>
|
||||
** <code>GameType</code>
|
||||
** <code>getPlayers</code>
|
||||
|
||||
== Fixes ==
|
||||
; Accessibility
|
||||
* Focus indicator is now automatically visible on menu items while using a keyboard.
|
||||
|
||||
; Gameplay
|
||||
* The player’s camera no longer appears inside blocks when sprint and swim are held. ({{bug|MCPE-166565}})
|
||||
* Players are now forced to stop flying when forced into a 1.5 block tall space.
|
||||
* Sneaking without the experimental toggle no longer overrides custom collision boxes.
|
||||
|
||||
; Graphical
|
||||
* Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+".
|
||||
|
||||
; Structures
|
||||
* Shipwreck supply chests are no longer missing Moss Block as loot. ({{bug|MCPE-168376}})
|
||||
|
||||
; Marketplace
|
||||
* Wishlist feature has been added so that players can now save things to purchase at a later time.
|
||||
|
||||
; Editor
|
||||
* Fixed issues with UI not scaling properly when the resolution or game window size is updated.
|
||||
* Fixed a bug where tool mode would use the 3rd person camera if it was the active camera when switching from crosshair mode. The 1st person camera is always used in Tool mode.
|
||||
* Fixed issues where camera control was disabled when using a nether or end portal in crosshair mode.
|
||||
|
||||
; Blocks
|
||||
* Fixed clipping error inside Hopper. ({{bug|MCPE-168024}})
|
||||
|
||||
; Mobs
|
||||
* Mobs will again take damage when standing on an incomplete block next to a campfire. ({{bug|MCPE-167479}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a bug that caused the text on Signs not to be displayed with RTX enabled. ({{bug|MCPE-167638}})
|
||||
|
||||
; User Interface
|
||||
* Fixed a crash that could occur when opening the "My Packs" tab with a broken pack. ({{bug|MCPE-165806}})
|
||||
* New first-time sign in screen will no longer appear on subsequent launches if you don't sign in.
|
||||
* Fixed an issue where a gamepad icon would overlap the "Feedback" window.
|
||||
* Fixed an issue where selecting an item in the creative inventory would snap the cursor to the search bar. ({{bug|MCPE-168355}})
|
||||
* Updated designs for sign in and sign up screens.
|
||||
* Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls. ({{bug|MCPE-166866}})
|
||||
* Fixed a bug where the crosshair could be visible on the new death screen.
|
||||
* Fixed a bug where text formatting codes would be shown on the new death screen.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.80 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.80.22]]
|
||||
[[es:Bedrock Edition beta 1.19.80.22]]
|
||||
[[pt:Edição Bedrock Preview 1.19.80.22]]
|
||||
[[zh:基岩版1.19.80.22]]
|
350
wiki_backup/Bedrock_Edition_Preview_1.20.0.20.txt
Normal file
350
wiki_backup/Bedrock_Edition_Preview_1.20.0.20.txt
Normal file
|
@ -0,0 +1,350 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.20.0.20 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.0.20.png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| server = 1.20.0.20
|
||||
| build = 15000172
|
||||
| editorver = 0.3.3
|
||||
| versioncode = '''Android''':<br>
|
||||
952000020 (armeabi-v7a, 33)<br>
|
||||
962000020 (x86, 33)<br>
|
||||
972000020 (arm64-v8a, 33)<br>
|
||||
982000020 (x86_64, 33)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - April 12, 2023
|
||||
| internal = '''Windows, Xbox''': 1.20.20.0<br>'''Android, iOS, iPadOS''': 1.20.0.20
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.0.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.0.20.zip Linux]
|
||||
| parent = 1.20.0
|
||||
| prevparent = 1.19.0
|
||||
| prev =
|
||||
| next = Preview 1.20.0.21
|
||||
| nextparent = 1.20.10
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.20.0.20''' (Android) or '''Preview 1.20.0.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.0]], released on April 12, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/14770046776205|title=Minecraft Beta & Preview - 1.20.0.20|website=Minecraft Feedback|date=April 12, 2023}}</ref><ref>{{Mcnet|minecraft-preview-1-20-0-20|Minecraft Preview 1.20.0.20|April 12, 2023|Jay Wells}}</ref> which adds [[pitcher plant]]s, [[sniffer egg]]s, brought more parity from {{JE}}, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[File:Pitcher Plant JE1 BE1.png|32px]] [[Pitcher Plant]]
|
||||
* A type of [[plant]] which grows from the [[pitcher pod]] after 4 stages (5 stages in total).
|
||||
* Can be obtained by breaking a fully grown pitcher crop.
|
||||
* Can be crafted into a [[cyan dye]].
|
||||
* Cannot be placed in a [[flower pot]].
|
||||
|
||||
; {{Animate|Sniffer Egg JE1 BE1.png; Sniffer Egg Slightly Cracked JE1 BE1.png; Sniffer Egg Very Cracked JE1 BE1.png|32px}} [[Sniffer Egg]]
|
||||
* The sniffer egg can be found in the [[suspicious sand]] [[loot table]] found at warm [[ocean ruins]].
|
||||
* The sniffer egg is dropped when two sniffers breed.
|
||||
* The sniffer egg hatches into a snifflet.
|
||||
** When placed above a [[moss block]], it will hatch after approximately 10 minutes.
|
||||
** On all other [[block]]s, it will hatch in approximately 20 minutes.
|
||||
|
||||
=== Items ===
|
||||
; [[File:Pitcher Pod JE1 BE1.png|32px]] [[Pitcher Pod]]
|
||||
* Can be planted on farmland and grows into a pitcher plant.
|
||||
* Can only be obtained if a sniffer digs up a pitcher pod.
|
||||
* Drops pitcher plant when fully grown, otherwise drops itself.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Carpet]]
|
||||
*The different [[block states]] for the <code>carpet</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|carpets}} <code>carpet</code>
|
||||
| {{BlockSprite|white-carpet}} <code>white_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|orange-carpet}} <code>orange_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|magenta-carpet}} <code>magenta_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|light-blue-carpet}} <code>light_blue_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|yellow-carpet}} <code>yellow_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|lime-carpet}} <code>lime_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|pink-carpet}} <code>pink_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|gray-carpet}} <code>gray_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|light-gray-carpet}} <code>light_gray_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|cyan-carpet}} <code>cyan_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|purple-carpet}} <code>purple_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|blue-carpet}} <code>blue_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|brown-carpet}} <code>brown_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|green-carpet}} <code>green_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|red-carpet}} <code>red_carpet</code>
|
||||
|-
|
||||
| {{BlockSprite|black-carpet}} <code>black_carpet</code>
|
||||
|}
|
||||
|
||||
; [[Log]]
|
||||
*The different [[block states]] for the <code>log</code> and <code>log2</code> ID's have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="4" | {{BlockSprite|logs}} <code>log</code>
|
||||
| {{BlockSprite|oak-log}} <code>oak_log</code>
|
||||
|-
|
||||
| {{BlockSprite|spruce-log}} <code>spruce_log</code>
|
||||
|-
|
||||
| {{BlockSprite|birch-log}} <code>birch_log</code>
|
||||
|-
|
||||
| {{BlockSprite|jungle-log}} <code>jungle_log</code>
|
||||
|-
|
||||
| rowspan="2" | {{BlockSprite|logs}} <code>log2</code>
|
||||
| {{BlockSprite|acacia-log}} <code>acacia_log</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-oak-log}} <code>dark_oak_log</code>
|
||||
|}
|
||||
|
||||
; [[Coral]]
|
||||
*The different [[block states]] for the <code>coral</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|all-coral}} <code>coral</code>
|
||||
| {{BlockSprite|tube-coral}} <code>tube_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|brain-coral}} <code>brain_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|bubble-coral}} <code>bubble_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|fire-coral}} <code>fire_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|horn-coral}} <code>horn_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-tube-coral}} <code>dead_tube_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-brain-coral}} <code>dead_brain_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-bubble-coral}} <code>dead_bubble_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-fire-coral}} <code>dead_fire_coral</code>
|
||||
|-
|
||||
| {{BlockSprite|dead-horn-coral}} <code>dead_horn_coral</code>
|
||||
|}
|
||||
|
||||
; [[Torchflower]]
|
||||
* Now available without the "Sniffer" experimental toggle.
|
||||
|
||||
=== General ===
|
||||
; UI
|
||||
*Changed the overlay color on the new death screen in full VR.
|
||||
*Added a new camera effect on the new death screen.
|
||||
*Doubled the resolution of the world thumbnails.
|
||||
|
||||
; [[Experiments]]
|
||||
* Removed the "Sniffer" experimental toggle.
|
||||
|
||||
; [[Options]]
|
||||
* Screen reader now describes function of "delete world" button in storage menu.
|
||||
* Tweaked the contrast of the text inside of header for list of worlds in storage settings menu.
|
||||
|
||||
; [[Splash]]es
|
||||
* Added the "Enter the Render Dragon!" splash text.
|
||||
|
||||
=== Items ===
|
||||
; [[Shield]]
|
||||
* Can now be combined with [[banner]] on crafting grid to apply patterns on it.
|
||||
** The banner is consumed on use.
|
||||
** A Shield can be combined with a banner only if no pattern was previously applied.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Sniffer]]
|
||||
* Now available without the "Sniffer" experimental toggle.
|
||||
* Now spawns an [[sniffer egg]] when bred, instead of producing a snifflet.
|
||||
* Now you can also find the [[pitcher pod]]s of the [[pitcher plant]].
|
||||
|
||||
=== Technical ===
|
||||
; [[JSON]]
|
||||
* Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the "Holiday Creator Features" toggle if there are no holiday components used.
|
||||
* The {{cd|minecraft:friction}} component is no longer ignored when calculating ground friction.
|
||||
* Items with the entity placer item component will now successfully create the actor on air blocks if the {{cd|dispense_on}} field is empty.
|
||||
* Items with the entity placer item component can now be used on a [[monster spawner]] to change the spawner's actor spawn type. The item must have a format version of at least 1.19.80.
|
||||
* Removed the non-functional {{cd|on_repaired}} parameter from the {{cd|minecraft:repairable}} item component.
|
||||
|
||||
; [[Molang]]
|
||||
* There is now a limit on the amount of nested sub-expressions each molang expression can have.
|
||||
|
||||
; General
|
||||
*Added {{cd|spawn_item_event}} event to {{cd|minecraft:spawn_entity}}. This event is called when an item is spawned.
|
||||
*Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary users appearance to load.
|
||||
*Lowered the time it takes to start up and load into the start screen.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
; [[Add-on]]s and script engine
|
||||
* Added experimental support for {{cd|BlockTraits}} in block JSON. {{cd|BlockTraits}} are a shortcut for creators to add vanilla [[block states]] and setter functions to data-driven blocks.
|
||||
** Can parse {{cd|PlacementDirection}} ("{{cd|minecraft:placement_direction}}") {{cd|BlockTrait}} (adds the "{{cd|minecraft:cardinal_direction}}" {{cd|BlockState}} and {{cd|onPlayerPlace}} setter function).
|
||||
** Can access the {{cd|minecraft:cardinal_direction}} state on blocks that apply the {{cd|placement_direction}} trait in {{cd|block_property}} molang queries and {{cd|set_block_property}} event responses.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; Scripting
|
||||
* System Events
|
||||
** Further separation of events into distinct {{cd|before*}} and {{cd|after*}} handling, with some restrictions on the execution of state updates in a before event.
|
||||
* Renamed Scripting Events
|
||||
** Before Events renamed to {{cd|*BeforeEvent}} and event signals renamed to {{cd|*BeforeEventSignal}}.
|
||||
*** Example: {{cd|BeforeItemUseEvent}} renamed to {{cd|ItemUseBeforeEvent}} and {{cd|BeforeItemUseEventSignal}} renamed to {{cd|ItemUseBeforeEventSignal}}.
|
||||
** Other events renamed to {{cd|*AfterEvent}} and event signals renamed to {{cd|*AfterEventSignal}}.
|
||||
*** Example: {{cd|WeatherChangedEvent}} renamed to {{cd|WeatherChangedAfterEvent}} and {{cd|WeatherChangedEventSignal}} renamed to {{cd|WeatherChangedAfterEventSignal}}.
|
||||
** {{cd|chat}} event renamed to {{cd|chatSend}}.
|
||||
** {{cd|events.beforeChat}} renamed to {{cd|world.events.beforeChatSend}}.
|
||||
** {{cd|events.chat}} renamed to {{cd|world.events.chatSend}}.
|
||||
** {{cd|BeforeChatEvent}} renamed to {{cd|ChatSendBeforeEvent}}.
|
||||
** {{cd|BeforeChatEventSignal}} renamed to {{cd|ChatSendBeforeEventSignal}}.
|
||||
** {{cd|ChatEvent}} renamed to {{cd|ChatSendAfterEvent}}.
|
||||
** {{cd|ChatEventSignal}} renamed to {{cd|ChatSendAfterEventSignal}}.
|
||||
** Fixed a bug where {{cd|resolve()}} would fail to resolve custom block properties.
|
||||
** Renamed {{cd|scoreboard}} to {{cd|Entity.scoreboardIdentity}}.
|
||||
** Item Events
|
||||
*** The {{cd|ItemStartUseOnEvent}} now only fires for the first block that is interacted with when performing a build action.
|
||||
*** The {{cd|ItemUseOnEvent}} now only fires if the item is successfully used on a block.
|
||||
*** {{cd|ItemUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.
|
||||
*** {{cd|ItemStartUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.
|
||||
*** {{cd|ItemStopUseOnEvent}} property {{cd|blockLocation: Vec3}} has been changed to {{cd|block: Block}}.
|
||||
*** {{cd|ProjectileHitEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block.
|
||||
*** {{cd|ItemUseOnEvent}} property {{cd|faceLocation: Vec2}} has been changed to {{cd|faceLocation: Vec3}} - This position is relative to the bottom north-west corner of the block.
|
||||
** Entity
|
||||
*** Added interface {{cd|teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}}}.
|
||||
*** Added interface {{cd|Vector2 {x: number, y: number}}}.
|
||||
*** Added function {{cd|tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean}} - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk).
|
||||
*** Changed function teleport to {{cd|teleport(location: Vector3, teleportOptions?: teleportOptions) : void}} - Teleports an entity.
|
||||
** Changed function {{cd|setRotation}} to {{cd|setRotation(rotation: Vector2) : void}} - Sets the entity's rotation.
|
||||
** Changed function {{cd|getRotation}} to {{cd|getRotation() : Vector2}} - Gets the entity's rotation.
|
||||
** Updated function {{cd|addTag(tag: string): boolean}} - The tag must be less than 256 characters.
|
||||
** Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false.
|
||||
** Added interface {{cd|EntityApplyDamageOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}}.
|
||||
** Added interface {{cd|EntityApplyDamageByProjectileOptions}}. Additional options about the source of damage to use as input in {{cd|applyDamage}} in case of projectile damage.
|
||||
*** Updated method {{cd|applyDamage}}. Renamed parameter source to options. Parameter type also changed from {{cd|EntityDamageSource}} to {{cd|EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions}}.
|
||||
** {{cd|SimulatedPlayer}}.
|
||||
*** Changed function {{cd|getHeadRotation}} to {{cd|getHeadRotation() : Vector2}} - Gets the simulated players head rotation.
|
||||
** {{cd|TitleDisplayOptions}} will now accept floating point values.
|
||||
** Added new {{cd|WorldSoundOptions}} and {{cd|PlayerSoundOptions}} interface types for use with the {{cd|playSound}} and {{cd|player.playSound}} respectively.
|
||||
*** {{cd|playSound}} now requires a location argument.
|
||||
*** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}.
|
||||
*** When calling {{cd|playMusic}} and {{cd|queueMusic}}, an error will now be thrown if ''fade'' is less than {{cd|0.0}}.
|
||||
*** When calling {{cd|playSound}}, an error will now be thrown if ''pitch'' is less than {{cd|0.01}}.
|
||||
*** When calling {{cd|playSound}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}.
|
||||
*** When calling {{cd|playSound}}, an error will now be thrown if ''pitch'' is less than {{cd|0.01}}.
|
||||
*** When calling {{cd|playSound}}, an error will now be thrown if ''volume'' is less than {{cd|0.0}}.
|
||||
** Removed {{cd|dye_powder}} item component.
|
||||
** Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid entity, it will become usable once the entity has been transferred or reloaded. You can check whether an entity is loaded or unloaded by reading its {{cd|lifetimeState}} property.
|
||||
** Added {{cd|read-only}} property {{cd|lifetimeState}} - Returns the lifetime state of the entity. Valid values include ''loaded'' and ''unloaded''.
|
||||
** {{cd|ItemDefinitionTriggeredEvent}}
|
||||
*** Renamed property item to {{cd|itemStack}}.
|
||||
** {{cd|ItemStartUseOnEvent}}
|
||||
*** Renamed property item to {{cd|itemStack}}.
|
||||
*** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}.
|
||||
*** Removed function {{cd|getBuildBlockLocation}}.
|
||||
** {{cd|ItemStopUseOnEvent}}
|
||||
*** Renamed property item to {{cd|itemStack}}.
|
||||
*** Replaced function {{cd|getBlockLocation}} with {{cd|read-only}} property {{cd|blockLocation: Vector3}}.
|
||||
** {{cd|ItemUseEvent}}
|
||||
*** Renamed property item to {{cd|itemStack}}.
|
||||
** {{cd|BlockHitInformation}}
|
||||
*** Replaced properties {{cd|faceLocationX}} and {{cd|faceLocation}} with {{cd|read-only}} property {{cd|faceLocation: Vector2}}.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.0.20 Preview
|
||||
|;old
|
||||
|19700|Wrong Elytra Texture in Item Frame and Hand
|
||||
|35202|Fireball is not correctly positioned when shot by ghast
|
||||
|39974|{{cd|lava_cauldron}} can be placed via commands
|
||||
|64745|Iron bars and glass panes do not connect with any kind of pistons
|
||||
|118898|Moon Lighting Originates From The Opposite Angle Relative To The Moon At Night Underwater
|
||||
|125931|Dead bushes cannot be placed on grass block
|
||||
|152485|Falling or flying through floating water sometimes doesn't reset fall damage
|
||||
|153446|Cape when riding a boat changes its position (folds up) when you turn the camera
|
||||
|156773|Weighted pressure plates always output signal strength 1 for 1/2 second before they output the correct signal strength
|
||||
|159261|Loading animation is to big when adding friend
|
||||
|159970|Command block menu missing command block texture (icon)
|
||||
|161096|Sugar cane generates in water
|
||||
|162455|"World upload failed" when I save and quit to the title screen
|
||||
|163337|Hanging signs allow more characters than on Java
|
||||
|163416|Bamboo fence gate are not flammable
|
||||
|163475|Can't see camel dash bar on mobile
|
||||
|163501|Camel neck appeared when it up and sniff the ground.
|
||||
|163554|Hanging Sign Sounds are Very Quiet
|
||||
|164246|Hanging nether and bamboo signs don't have new sounds
|
||||
|164249|Arrows and tridents get stuck shaking when shot at Hanging Signs
|
||||
|164632|Hanging signs placement is not like in Java
|
||||
|164677|Standing on top of some incomplete blocks as it converts to complete blocks causes the player to fall through or be pushed out of the block
|
||||
|164719|The camel's head looks high up disturbing the player's eyesight
|
||||
|166505|Camels has an error text in action hint
|
||||
|166791|Black terracotta uses white terracotta map color
|
||||
|167045|Player collision box incorrect after returning to main menu from death screen
|
||||
|167163|When Suspicious Sand is dropped onto some blocks, it drops
|
||||
|167176|Torchflowers placed by the player do not have a random location in the block
|
||||
|167177|The hitbox of Torchflowers seeds is too big and not the same as in Java
|
||||
|167200|Torchflower seeds cannot be composted
|
||||
|167217|Using pick block function on torchflower crop gives torchflower seeds instead of the plant item
|
||||
|167220|Bees are not tempted by or attempt to pollinate Torchflowers
|
||||
|167226|Trying to break the block while brushing stops brushing
|
||||
|167263|Brush's durability are used up incorrectly
|
||||
|167264|Enchantments cannot be applied to the brush
|
||||
|167975|Chickens and parrots are not tempted by torchflower seeds
|
||||
|167977|Torchflowers cannot be used to craft suspicious stew
|
||||
|168041|Placement of blocks on a Decorated pot is not the same as in Java
|
||||
|168055|Block state autocomplete suggests states that were already typed
|
||||
|168075|Cherry groves can generate regular flowers
|
||||
|168280|Unable to place blocks on interactable blocks when sneaking
|
||||
|168357|Potions and tipped arrow colors don't match the particles
|
||||
|168387|Woodland mansion, wooden logs face the wrong way
|
||||
|168548|Interaction with the armor stand depends on whether the player is sneaking or not, and not on pressing the shift button
|
||||
|168817|Reloading the world causes signs and hanging signs to use incorrect texture in editing screen
|
||||
|168829|Glitched tall grass block can generate inside or above pink petal flowers
|
||||
|168836|Shelter Pottery Shard is missing a space in its name
|
||||
|168921|Miner pottery shard cannot be obtained by brushing suspicious sand in desert pyramid
|
||||
|169038|Woodland mansion entrance uses smooth stone slabs
|
||||
|otherissuescount=22}}
|
||||
; Other
|
||||
*The Brush now displays a tooltip when aimed at Suspicious Blocks on touch devices.
|
||||
*Brushing other non-Suspicious blocks will now produce a generic brushing sound.
|
||||
*Suspicious Sand and Suspicious Gravel do not drop anymore when falling on top of Sculk Sensors or Calibrated Sculk Sensors.
|
||||
*Untrimmed armor pieces now render correctly in-hand and in the world when carrying an equivalent armor piece with trim.
|
||||
*When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in the HUD hotbar.
|
||||
*When swapping a trimmed armor piece with an equivalent piece without trims, both items now render correctly in UI-slots.
|
||||
*Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them.
|
||||
*Fixed an issue where a Piston could become invisible in rare cases.
|
||||
*Players no longer fall through Farmland Blocks after jumping on them.
|
||||
*The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of sculk sensors are now affected by the "Players" sound slider.
|
||||
*Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine.
|
||||
*Boots do not z-fight anymore when worn by humanoid mobs and Armor Stands
|
||||
*The "leg" and "belt" parts of Leggings do not z-fight anymore when worn by humanoid mobs and Armor Stands.
|
||||
*iOS now requests Local Network access in order to find games on the local network.
|
||||
*Screen UI now always has a focus in control when using a controller.
|
||||
*Fixed a bug where the crosshair could be visible on the new death screen.
|
||||
*Fixed a bug where text formatting codes would be shown on the new death screen.
|
||||
*Fix bug where respawning in VR sometimes softlocked the player on the death screen.
|
||||
*Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment.
|
||||
*Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions.
|
||||
*Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens.
|
||||
*Fixed a crash affecting some Marketplace packs preventing them from loading.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.0 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.0.20]]
|
||||
[[es:Bedrock Edition beta 1.20.0.20]]
|
||||
[[pt:Edição Bedrock Preview 1.20.0.20]]
|
||||
[[uk:Preview 1.20.0.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.0.20]]
|
264
wiki_backup/Bedrock_Edition_Preview_1.20.10.20.txt
Normal file
264
wiki_backup/Bedrock_Edition_Preview_1.20.10.20.txt
Normal file
|
@ -0,0 +1,264 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.20.10.20 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.10.20.png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| editorver = 0.3.6
|
||||
| internal = '''Windows''': 1.20.1020.0<br>'''Android, iOS, iPadOS''': 1.20.10.20<br>'''Xbox One''': 1.20.1020.70<br>
|
||||
| server = 1.20.10.20
|
||||
| versioncode = '''Android''':<br>
|
||||
952001020(armeabi-v7a,33)<br>
|
||||
962001020(x86,33)<br>
|
||||
972001020(arm64-v8a,33)<br>
|
||||
982001020(x86_64,33)<br>
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - May 25, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.10.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.10.20.zip Linux]
|
||||
| parent = 1.20.10
|
||||
| prevparent = 1.20.0
|
||||
| prev =
|
||||
| next = Preview 1.20.10.21
|
||||
| nextparent = 1.20.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.10.20''' (Android) or '''Preview 1.20.10.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.10]], released on May 25, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16116960508813|title=Minecraft Beta & Preview - 1.20.10.20|website=Minecraft Feedback|date=May 25, 2023}}</ref>, which adds the [[crawling|crawl]] ability behind the [[experimental gameplay]], brings more parity from {{JE}}, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* Added the slider "GUI Scale Modifier" to the accessibility section.
|
||||
* Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
|
||||
|
||||
=== Technical ===
|
||||
; [[JSON]]
|
||||
* Released the <code>minecraft:cooldown</code> item component out of experimental in JSON formats 1.20.10 and higher.
|
||||
* Released the <code>minecraft:repairable</code> item component out of experimental in JSON formats 1.20.10 and higher.
|
||||
|
||||
; [[Recipe]]
|
||||
* Added <code>unlock</code> field to the recipe JSON format.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Barrel]]
|
||||
* Recipe now use [[planks]] instead of [[stick]]s to match {{JE}}.
|
||||
|
||||
; [[Concrete]]
|
||||
* The ID's of <code>concrete</code> have now been split up into their own ID's.
|
||||
|
||||
; [[Decorated Pot]]s
|
||||
* If they crafted with at least one [[pottery sherd]] now have a hover tooltip displaying the [[pottery sherd]] and [[brick]] ingredients.
|
||||
|
||||
; [[Note Block]]s
|
||||
* Now produces the "harp" sound instead of "snare" using [[soul soil]].
|
||||
|
||||
; [[Packed Mud]]
|
||||
* Can no longer mine faster with a [[shovel]].
|
||||
|
||||
; [[Sculk Sensor]]
|
||||
* Can now detect the following events:
|
||||
** Placing, rotating, or removing an item in an [[item frame]] or a [[glow item frame]].
|
||||
** Charging a [[respawn anchor]].
|
||||
** Scraping or applying wax to blocks of the copper block set.
|
||||
** Switching a [[daylight detector]] to an inverted daylight detector or vice-versa.
|
||||
** Adding food to a [[campfire]].
|
||||
** Adding or removing a [[music disc]] to a [[jukebox]].
|
||||
** [[Mud]] turning into [[clay]].
|
||||
** Harvesting [[sweet berries]].
|
||||
** Placing an [[eye of ender]] in an [[end portal frame]].
|
||||
** [[Bees]] entering or exiting a [[beehive]] or a [[bee nest]].
|
||||
** Interacting with [[composter]].
|
||||
** Attaching or detaching a [[lead]] from a [[fence]].
|
||||
** Attaching or detaching a [[lead]] from a mob.
|
||||
** Dying a [[sheep]].
|
||||
** Picking [[glow berries]].
|
||||
** [[Farmland]] turning into [[dirt]].
|
||||
** Using a [[spawn egg]] on a [[monster spawner]].
|
||||
** [[Silverfish]] merging with blocks.
|
||||
** Using a [[hoe]] on [[rooted dirt]].
|
||||
** Using a [[shovel]] to create [[dirt path]]s.
|
||||
** Placing a [[door]].
|
||||
** Planting seeds in [[farmland]].
|
||||
|
||||
; [[Shulker Box]]
|
||||
* The ID's of <code>shulker_box</code> have now been split up into their own ID's.
|
||||
|
||||
=== Command format ===
|
||||
; [[Block states]]
|
||||
* Now "equals" (<code>=</code>) are used instead of "colons" (<code>:</code>) to match {{JE}}.
|
||||
** Example: <code>oak_log["pillar_axis"''':'''"x"]</code> -> <code>oak_log["pillar_axis"'''='''"x"]</code>
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sound]]
|
||||
* Camera position is now used for audio listening and ambient sounds.
|
||||
** Previously the player position and rotation were sometimes used for audio listening.
|
||||
|
||||
; [[Rendering engine]]
|
||||
* Rendering of snow or rain is now based on camera position instead of player position.
|
||||
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
|
||||
** Now also contains the ability to [[crawling|crawl]].
|
||||
|
||||
=== Items ===
|
||||
; [[Boat]]s
|
||||
* Recipe no longer needs a [[shovel]] to match {{JE}}.
|
||||
** Except [[boat|bamboo raft]].
|
||||
|
||||
; [[Cobweb]]s
|
||||
* Now can't craft into [[string]]s to match {{JE}}.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Horse]], [[Mule]], and [[Donkey]]
|
||||
* Can now be tempted using a [[golden apple]], [[golden carrot]], or [[enchanted golden apple]].
|
||||
|
||||
; [[Llama]]
|
||||
* Can now be tempted using a [[hay bale]].
|
||||
|
||||
; [[Magma Cube]]
|
||||
* Can now be affected from [[Jump Boost]].
|
||||
|
||||
=== World generation ===
|
||||
; [[Chiseled Deepslate]] and [[Polished Basalt]]
|
||||
* Can no longer be replaced by [[sculk]].
|
||||
|
||||
; [[Polished Deepslate]]
|
||||
* Can now be replaced by [[sculk]].
|
||||
|
||||
=== Technical ===
|
||||
; [[JSON]]
|
||||
* Added deprecation error message for the <code>part_visibility</code> component.
|
||||
* Fixed an issue where adding a <code>minecraft:peek</code> component to a custom entity would cause the game to crash.
|
||||
* Updated the <code>minecraft:geometry</code> block component to allow bone visibility to be defined with a [[molang]] expression.
|
||||
* Added a content error when <code>minecraft:balloonable</code> is used on <code>minecraft:player</code> to prevent issues as this component is not supported in this way.
|
||||
* Invalid JSON objects within the entity component <code>minecraft:behavior.nearest_attackable_target</code> will no longer crash the game.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Gameplay ====
|
||||
; [[Crawling]]
|
||||
* Added the ability to [[crawling|crawl]].
|
||||
** Created new player crawling animation.
|
||||
** Players will now begin crawling when in a 1 block gap, similar to sneaking.
|
||||
** Crawling is the same speed as sneaking.
|
||||
** Players will automatically stand up or begin [[sneaking]] if they leave the 1 block gap.
|
||||
|
||||
=== Changes ===
|
||||
==== Command format ====
|
||||
; {{cmd|camera}}
|
||||
* Changed camera command fade color to take integer values from <code>0</code> to <code>255</code> rather than <code>0.0</code> to <code>1.0</code> fractional values.
|
||||
* Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between <code>0</code> and <code>10</code> seconds.
|
||||
* Ensuring camera pitch can only be between <code>-90</code> and <code>90</code> degrees.
|
||||
* Added <code>example:example_player_listener</code> camera preset.
|
||||
|
||||
==== Technical ====
|
||||
; API
|
||||
* Dynamic properties can now optionally have default values.
|
||||
* Increased dynamic property registration limits:
|
||||
** Actors: <code>~1KB</code> -> <code>128KB</code>
|
||||
** World: <code>~10KB</code> -> <code>1MB</code>
|
||||
* <code>ScreenDisplay</code>
|
||||
** Removed <code>clearTitle()-</code> Use <code>setTitle</code> with an empty string to clear the title.
|
||||
** Updated <code>fadeInSeconds</code>, <code>staySeconds</code>, <code>fadeOutSeconds</code> to <code>fadeInDuration</code>, <code>stayDuration</code>, <code>fadeOutDuration</code> on <code>TitleDisplayOptions</code> (seconds to ticks).
|
||||
** Updated <code>setTitle</code> to reset the times per each new title.
|
||||
** Added <code>RawMessage</code> support for <code>setTitle</code>, <code>updateSubtitle</code>, and <code>setActionBar</code>.
|
||||
* ''Entity''
|
||||
** Added <code>read-only</code> property <code>isGliding-</code> Returns whether the player is gliding with elytra.
|
||||
** Added <code>read-only</code> property <code>isJumping-</code> Returns whether the player is using the jump action.
|
||||
** Added <code>read-only</code> property <code>sFlying-</code> Returns whether the player is flying (e.g. creative or spectator mode).
|
||||
** Added <code>read-only</code> property <code>isSprinting-</code> Returns whether the entity is sprinting.
|
||||
** Added <code>read-only</code> property <code>isSwimming-</code> Returns whether the entity is swimming.
|
||||
** Added <code>read-only</code> property <code>isClimbing-</code> Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
|
||||
** Added <code>read-only</code> property <code>isOnGround-</code> Returns whether the entity is on the ground.
|
||||
** Added <code>read-only</code> property <code>isInWater-</code> Returns whether the entity is in water.
|
||||
** Added <code>read-only</code> property <code>isFalling-</code> Returns whether the entity is falling.
|
||||
** Added <code>read-only</code> property <code>fallDistance-</code> Returns the current fall distance (used for calculating fall damage).
|
||||
** Added function <code>fly-</code> Makes the player fly (e.g. creative or spectator mode).
|
||||
** Added function <code>stopFlying-</code> Makes the player stop flying (e.g. creative or spectator mode).
|
||||
** Added function <code>glide-</code> Makes the player glide with elytra.
|
||||
** Added function <code>stopGliding-</code> Makes the player stop gliding with elytra.
|
||||
** Added function <code>swim-</code> Makes the player swim.
|
||||
** Added function <code>stopSwimming-</code> Makes the player stop swimming.
|
||||
* ''Entity'' effects
|
||||
** Updated function <code>addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void</code> to return void and to throw if the effect does not exist or the parameters are out of bounds.
|
||||
** Updated function <code>getEffect(effectType: EffectType | string): Effect | undefined</code> to throw if the effect does not exist.
|
||||
** Updated function <code>removeEffect(effectType: EffectType | string): boolean</code> to throw if the effect does not exist.
|
||||
* <code>BlockEvents</code>
|
||||
** Added events <code>PressurePlatePushEvent</code>, <code>PressurePlatePopEvent</code>, <code>TargetBlockHitEvent</code>, and <code>TripWireTripEvent</code>.
|
||||
* <code>ContainerSlot</code>
|
||||
** Removed function <code>clone-</code>.
|
||||
* <code>EntityHealableComponent</code>
|
||||
** Removed <code>filters: FilterGroupproperty</code>.
|
||||
* <code>EntityAttributeComponent</code>
|
||||
** Added <code>effectiveMin: number</code> Returns the minimum possible value for the component.
|
||||
** Added <code>effectiveMax: number</code> Return the maximum possible value for the component.
|
||||
** Renamed <code>value</code> property to <code>defaultValue</code>.
|
||||
** Renamed <code>current</code> property to <code>currentValue</code>.
|
||||
** Renamed <code>setCurrent</code> method to <code>setCurrentValue</code>.
|
||||
* Added <code>EntityHealthChangedAfterEvent</code> It is triggered when any health change happens for an entity.
|
||||
|
||||
; [[JSON]]
|
||||
* Items with the <code>minecraft:block_placer</code> component will now place blocks with correct orientation.
|
||||
* Items in format version 1.20.10 and above with the <code>minecraft:throwable</code> component will trigger "item use" events when thrown.
|
||||
* Custom items with <code>minecraft:block_placer</code> will no longer place certain blocks in the wrong location.
|
||||
* Changed <code>minecraft:shooter</code> to only consume ammo when charging the item if <code>charge_on_draw</code> is set <code>true</code>.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.10.20 Preview|otherissuescount=10
|
||||
|;old
|
||||
|46795|Cannot move items if "Quick Move" isn't canceled.
|
||||
|54294|Jump boost has no effect on magma cubes.
|
||||
|122663|Player model isn't centered when swimming.
|
||||
|142918|Holding two shields in RTX only shows you one.
|
||||
|152002|<code>hasitem</code> doesn't check items in the cursor, unlike {{cmd|clear}}.
|
||||
|155371|Sculk sensor doesn't detect composter changes.
|
||||
|155372|Placing an eye of ender doesn't produce a vibration.
|
||||
|156199|Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
|
||||
|156575|Xbox: On screen keyboard won't move and is in front of the sign and chat.
|
||||
|157409|Sculk sensors do not detect respawn anchors charging.
|
||||
|160189|Item drop location for inventory contents of storage entities is offset to the southeast.
|
||||
|160238|Sculk patches don't replace polished deepslate upon world gen inside ancient city.
|
||||
|161207|Packed mud can be mined faster with a shovel.
|
||||
|162785|Blocks are placed upwards when continuing to build.
|
||||
|163670|Zombie villagers don't drop armor or held items when converting to a regular villager.
|
||||
|164064|Camel's dash sound continues playing.
|
||||
|166411|Blocks push the player when automatically initiated to sneaking.
|
||||
|166741|Sculk sensors do not detect item frame & glow item frame interactions.
|
||||
|168054|Block state autocomplete does not work unless you put a space between block name and first bracket.
|
||||
|168056|Block state values don't autocomplete unless you type a space after the colon.
|
||||
|168129|Invalid objects in entitiy component <code>minecraft:behavior.nearest_attackable</code> crash the game.
|
||||
|168368|{{cmd|inputpermission}} doesn't send you successful messages after executing it.
|
||||
|169974|{{cmd|execute positioned}} gets syntax error after 1.19.80 update.
|
||||
|170610|Forced crouch interacts with entities as if the sneak button was being held.
|
||||
|170613|Player is able to crouch while riding a camel.
|
||||
|;From the 1.20.0 development versions
|
||||
|169758|Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
|
||||
|170427|When water is put in the cauldron, the water looks like lava.
|
||||
}}
|
||||
; Others
|
||||
* Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
|
||||
* Loyalty tridents will always return to the player's camera.
|
||||
* Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
|
||||
* Players will no longer suffocate when short sneaking in certain scenarios.
|
||||
* Players without permission to open/close containers can no longer interact with chiseled bookshelves.
|
||||
* Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
|
||||
* Shields no longer flicker when held in both hands on RTX.
|
||||
* Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
|
||||
* Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
|
||||
* Command positions will now use the current position/rotation when running mcfunctions via {{cd|execute}}.
|
||||
</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.10 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.10.20]]
|
||||
[[es:Bedrock Edition beta 1.20.10.20]]
|
||||
[[pt:Edição Bedrock Preview 1.20.10.20]]
|
||||
[[uk:Preview 1.20.10.20 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.10.20]]
|
61
wiki_backup/Bedrock_Edition_Preview_1.20.10.24.txt
Normal file
61
wiki_backup/Bedrock_Edition_Preview_1.20.10.24.txt
Normal file
|
@ -0,0 +1,61 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.20.10.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.10.24.png
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| build = 16177284
|
||||
| editorver = 0.3.7
|
||||
| internal = '''Windows''': 1.20.1024.0<br>'''Android, iOS, iPadOS''': 1.20.10.24<br>'''Xbox One''': 1.20.1024.70<br>
|
||||
| server = 1.20.10.24
|
||||
| versioncode = '''Android''':<br>
|
||||
952001024(armeabi-v7a,33)<br>
|
||||
962001024(x86,33)<br>
|
||||
972001024(arm64-v8a,33)<br>
|
||||
982001024(x86_64,33)<br>
|
||||
| date = June 21, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.10.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.10.24.zip Linux]
|
||||
| parent = 1.20.10
|
||||
| prevparent = 1.20.0
|
||||
| prev = Preview 1.20.10.23
|
||||
| next = beta 1.20.10.25
|
||||
| nextparent = 1.20.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.10.24''' (Android) or '''Preview 1.20.10.24''' (Windows, iOS, iPadOS, Xbox) is the fourth beta version, and fourth and final ''Preview'' version for [[Bedrock Edition 1.20.10]], released on June 21, 2023<ref>https://feedback.minecraft.net/hc/en-us/articles/16942811622285-Minecraft-Beta-Preview-1-20-10-24</ref>, which fixes some bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Items ===
|
||||
; [[Decorated Pot]]s
|
||||
* Now have information in their description if they are crafted from [[pottery sherd]]s.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Sniffer]]s
|
||||
* Now can't dig while having the [[levitation]] effect.
|
||||
* Now stop digging after their target block is destroyed.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.10.24 preview
|
||||
|;old
|
||||
|169693|Sniffers can still dig when using levitation status effect.
|
||||
|170031|Sniffers continue digging after their target block is destroyed.
|
||||
|;from v1.20.0
|
||||
|169937|Decorated Pot combined with pottery sherds doesn't have additional information in the description.
|
||||
|171429|Pressure plates have become broken and inconsistent.
|
||||
|171798|Mobs dismount from chest boats.
|
||||
}}</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.10 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.10.24]]
|
||||
[[es:Bedrock Edition beta 1.20.10.24]]
|
||||
[[lzh:基石版一點二〇點一〇點二四]]
|
||||
[[pt:Edição Bedrock Preview 1.20.10.24]]
|
||||
[[uk:Preview 1.20.10.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.10.24]]
|
157
wiki_backup/Bedrock_Edition_Preview_1.20.30.22.txt
Normal file
157
wiki_backup/Bedrock_Edition_Preview_1.20.30.22.txt
Normal file
|
@ -0,0 +1,157 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| image = Bedrock 1.20.30.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.30.22.png
|
||||
| build = 17436038
|
||||
| editorver = 0.4.4
|
||||
| internal = '''Windows''': 1.20.3022.0<br>'''Android, iOS, iPadOS''': 1.20.30.22<br>'''Xbox One''': 1.20.3022.70
|
||||
| server = 1.20.30.22
|
||||
| versioncode = '''Android''':<br>
|
||||
952003022(armeabi-v7a,33)<br>
|
||||
962003022(x86,33)<br>
|
||||
972003022(arm64-v8a,33)<br>
|
||||
982003022(x86_64,33)<br>
|
||||
| date = August 17, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.30.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.30.22.zip Linux]
|
||||
| parent = 1.20.30
|
||||
| prevparent = 1.20.15
|
||||
| prev = Preview 1.20.30.21
|
||||
| next = beta 1.20.30.23
|
||||
| nextparent = 1.20.31
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.30.22''' (Android) or '''Preview 1.20.30.22''' (Windows, iOS, iPadOS, Xbox) is the seventh beta/''Preview'' version for [[Bedrock Edition 1.20.30]], released on August 17, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/18619357250701-Minecraft-Beta-Preview-1-20-30-22|title=Minecraft - Beta & ''Preview'' 1.20.30.22|website=Minecraft Feedback|date=August 17, 2023}}</ref>, which brings more parity from {{JE}}, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Technical ===
|
||||
; [[JSON]]
|
||||
* Released the <code>minecraft:food</code> item component out of experimental in JSON formats 1.20.30 and higher.
|
||||
* Added <code>minecraft:interact_button</code> item component to enable and set text on the interact button in JSON formats 1.20.30 and above.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Stained Terracotta]]
|
||||
* The IDs of <code>stained_hardened_clay</code> have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|stained-terracotta}} <code>stained_hardened_clay</code>
|
||||
| {{BlockSprite|white-terracotta}} <code>white_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|orange-terracotta}} <code>orange_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|magenta-terracotta}} <code>magenta_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|light-blue-terracotta}} <code>light_blue_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|yellow-terracotta}} <code>yellow_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|lime-terracotta}} <code>lime_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|pink-terracotta}} <code>pink_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|gray-terracotta}} <code>gray_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|light-gray-terracotta}} <code>light_gray_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|cyan-terracotta}} <code>cyan_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|purple-terracotta}} <code>purple_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|blue-terracotta}} <code>blue_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|brown-terracotta}} <code>brown_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|green-terracotta}} <code>green_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|red-terracotta}} <code>red_terracotta</code>
|
||||
|-
|
||||
| {{BlockSprite|black-terracotta}} <code>black_terracotta</code>
|
||||
|}
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Game rule]]s
|
||||
* The <code>recipesUnlock</code> game rule is now set to <code>true</code> by default.
|
||||
|
||||
=== General ===
|
||||
; [[Options]]
|
||||
* "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu.
|
||||
|
||||
; [[Pause menu]]
|
||||
* The "Pause menu" has been renamed to "Game menu".
|
||||
|
||||
; [[Play screen]]
|
||||
* Updated the "Play screen".
|
||||
** The "Friends" tab and "[[Realms]]" tab are now separated, for clearer feature separation.
|
||||
** The "[[Create New World]]" flow and "Create From Template" flow are now separated for a clearer path into the game.
|
||||
[[File:NewPlayScreen.png|right|thumb|350px|New Play Screen.]]
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* <code>ItemStack</code>
|
||||
** Added <code>getCanPlaceOn()</code> and <code>getCanDestroy()</code>.
|
||||
** Added upper maximum limit of 255 to amount property - will throw if exceeds.
|
||||
* <code>Entity</code>
|
||||
** Added function <code>getProperty(identifier: string): boolean | number | string | undefined</code> - Gets an entity property.
|
||||
**Added function <code>setProperty(identifier: string, value: boolean | number | string): void</code> - Sets an entity property during the next tick.
|
||||
** Added function <code>resetProperty(identifier: string): boolean | number | string;</code> - Resets an entity property to its default value during the next tick and returns the default value.
|
||||
* <code>beforeEvents</code>
|
||||
** Added event/property <code>removeEvent</code>.
|
||||
* <code>afterEvents</code>
|
||||
** Renamed event/property <code>removedEvent</code> to <code>removeEvent</code>.
|
||||
* Class <code>EntityRemovedAfterEvent</code>
|
||||
** Renamed field <code>removedEntity</code> to <code>removedEntityId: removedEntityId: string</code>.
|
||||
** Added field <code>typeId: string</code>.
|
||||
* Added class <code>EntityRemovedBeforeEvent</code>.
|
||||
** Added field <code>removedEntity: Entity</code>.
|
||||
* Moved <code>EquipmentSlot</code> to <code>5.0</code> and changed enum values to uppercase.
|
||||
* Moved <code>EntityEquippableComponent</code> to <code>5.0</code>.
|
||||
* <code>Scoreboard</code>
|
||||
** <code>setObjectiveAtDisplaySlot</code> return type now correctly set to <code>ScoreboardObjective</code> or <code>undefined</code>.
|
||||
* <code>ScoreboardIdentity</code>
|
||||
** <code>getEntity</code> return type now correctly set to <code>Entity</code> or <code>undefined</code>.
|
||||
* <code>setWeather</code> API can now take an optional duration parameter to set the weather duration.
|
||||
* Added <code>read-only</code> property <code>heightRange: NumberRange</code> - Gets min/max dimension height limits.
|
||||
* Adding <code>Player.isSleeping</code> and <code>Player.isEmoting</code>.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.30.22 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|46490|Crossbow durability decreases after charging.
|
||||
|131572|Cannot use the mouse or touch to navigate text menus.
|
||||
|159217|Vignette overlaps hotbar and other HUD elements with "Fancy Graphics" enabled.
|
||||
|171213|Wrong camera collision with the composter in 3rd person.
|
||||
|;From the 1.20.0 version
|
||||
|163456|Hanging signs placed by commands has a very large hitbox compared to the normal ones.
|
||||
|168813,169953|Calibrated sculk sensor doesn't fully light up when activated.
|
||||
|;From the 1.20.30 development versions
|
||||
|174073|[Script API] Unexpected change to properties of native classes.
|
||||
|otherissuescount=3}}
|
||||
; Other
|
||||
* Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android.
|
||||
* Fixed lighting of items in hand in the "Deferred Technical Preview".
|
||||
* Optimization and fixes for point light contributions.
|
||||
{{fixes|project=BDS|fixedin=1.20.30.22 Preview
|
||||
|;From released versions before 1.20.0
|
||||
|17527|Multiple server crashes due to memory leak when loading chunks.}}
|
||||
</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.30 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.30.22]]
|
||||
[[es:Bedrock Edition beta 1.20.30.22]]
|
||||
[[pt:Edição Bedrock Preview 1.20.30.22]]
|
||||
[[uk:Preview 1.20.30.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.30.22]]
|
49
wiki_backup/Bedrock_Edition_Preview_1.20.40.24.txt
Normal file
49
wiki_backup/Bedrock_Edition_Preview_1.20.40.24.txt
Normal file
|
@ -0,0 +1,49 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| image = Bedrock 1.20.40.24.png
|
||||
| build = 18569979
|
||||
| editorver = 0.4.6
|
||||
| internal = '''Windows''': 1.20.4024.0<br>'''Xbox One''': 1.20.4024.70<br>'''Android, iOS, iPadOS''': 1.20.40.24
|
||||
| server = 1.20.40.24
|
||||
| versioncode = '''Android''':<br>
|
||||
952004024(armeabi-v7a,33)<br>
|
||||
962004024(x86,33)<br>
|
||||
972004024(arm64-v8a,33)<br>
|
||||
982004024(x86_64,33)<br>
|
||||
| date = October 4, 2023
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.40.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.40.24.zip Linux]
|
||||
| parent = 1.20.40
|
||||
| prevparent = 1.20.30
|
||||
| prev = Preview 1.20.40.23
|
||||
| next =
|
||||
| nextparent = 1.20.41
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.40.24''' (Android) or '''Preview 1.20.40.24''' (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.20.40]], released on October 4, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20073657838989-Minecraft-Beta-Preview-1-20-20-24|title=Minecraft - Beta & ''Preview'' 1.20.40.24|website=Minecraft Feedback|date=October 4, 2023}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.40.24 Preview
|
||||
|;From the 1.20.x versions
|
||||
|174480|Special characters all delete text behind them when typed after [on iOS and iPadOS]
|
||||
|175072|Unable to type any text after writing on a sign and pressing {{key|Esc}}
|
||||
|175114|Tap-and-hold full stack crafting no longer works on mobile
|
||||
|175119|Buttons and non-full blocks do not prevent spiders from spawning
|
||||
|otherissuescount=1}}
|
||||
; Others
|
||||
* Fixed several crashes that could occur during gameplay.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.40 betas]]
|
||||
[[Category:Betas released in 2023]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.40.24]]
|
||||
[[es:Bedrock Edition beta 1.20.40.24]]
|
||||
[[pt:Edição Bedrock Preview 1.20.40.24]]
|
||||
[[uk:Preview 1.20.40.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.40.24]]
|
161
wiki_backup/Bedrock_Edition_Preview_1.20.70.22.txt
Normal file
161
wiki_backup/Bedrock_Edition_Preview_1.20.70.22.txt
Normal file
|
@ -0,0 +1,161 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.7022.0<br>'''Xbox''': 1.20.7022.70<br>'''Android, iOS, iPadOS''': 1.20.70.22
|
||||
| image = Bedrock 1.20.70.22 PatchNotes.png
|
||||
| image2 = Bedrock 1.20.70.22.png
|
||||
| build = 21740455
|
||||
| editorver = 0.5.5
|
||||
| versioncode = '''Android''':<br>
|
||||
952007022(armeabi-v7a,33)<br>
|
||||
962007022(x86,33)<br>
|
||||
972007022(arm64-v8a,33)<br>
|
||||
982007022(x86_64,33)<br>
|
||||
| date = February 7, 2024
|
||||
| server = 1.20.70.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.70.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.70.22.zip Linux]
|
||||
| parent = 1.20.70
|
||||
| prevparent = 1.20.60
|
||||
| prev = Preview 1.20.70.21
|
||||
| next = Preview 1.20.70.24
|
||||
| nextparent = 1.20.72
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.70.22''' (Android) or '''Preview 1.20.70.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.70]], released on February 7, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23935492768781-Minecraft-Beta-Preview-1-20-70-22|title=Minecraft Beta & Preview - 1.20.70.22|website=Minecraft Feedback|date=February 7, 2024}}</ref> which brings more parity from {{JE}} and fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[End Portal Frame]]
|
||||
* The end portal frame has been moved to the "Nature" category in the [[Creative inventory]].
|
||||
|
||||
; [[Wood]] and [[Stripped Wood]]
|
||||
* The different wood type and stripped bit [[block states]] for the <code>wood</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="12" | {{BlockSprite|wood}} <code>wood</code>
|
||||
| {{BlockSprite|oak-wood}} <code>oak_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|spruce-wood}} <code>spruce_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|birch-wood}} <code>birch_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|jungle-wood}} <code>jungle_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|acacia-wood}} <code>acacia_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-oak-wood}} <code>dark_oak_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-oak-wood}} <code>stripped_oak_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-spruce-wood}} <code>stripped_spruce_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-birch-wood}} <code>stripped_birch_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-jungle-wood}} <code>stripped_jungle_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-acacia-wood}} <code>stripped_acacia_wood</code>
|
||||
|-
|
||||
| {{BlockSprite|stripped-dark-oak-wood}} <code>stripped_dark_oak_wood</code>
|
||||
|}
|
||||
|
||||
=== General ===
|
||||
; [[Death screen]]
|
||||
* The updated death screen is now enabled by default, even when resource packs are applied to a world.
|
||||
|
||||
; [[Experiments]]
|
||||
* Removed the "Molang Features" experimental toggle.
|
||||
|
||||
; [[Play screen]]
|
||||
* The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.
|
||||
|
||||
; [[Realms Stories]]
|
||||
* Added four new [[Realm]] Events.
|
||||
* Added two extra-special LARGE Realm Events.
|
||||
* Added screen-reader [[narration]] for Comments screen.
|
||||
* When in split-screen mode, only the primary user can access Realms Stories.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Added {{cd|Player.setGameMode}} and {{cd|Player.getGameMode}} to {{cd|beta}} for changing the player's {{cd|GameMode}}.
|
||||
* Added {{cd|GameRuleChangeAfterEvent}}, {{cd|GameRule}} and {{cd|world.afterEvents.gameRuleChange}} for responding to game rules changes.
|
||||
* Moved {{cd|explosion}} from {{cd|beta}} to {{cd|1.9.0}}.
|
||||
|
||||
; [[JSON]]
|
||||
: Entities
|
||||
* Entities with a {{cd|damage_sensor}} component can once again be killed via commands.
|
||||
* The {{cd|damage_sensor}} component can once again trigger entity events on entities other than the owner.
|
||||
|
||||
; [[Molang]]
|
||||
* Released {{cd|query.is_attached}} and {{cd|query.has_player_rider}} from experimental.
|
||||
* Removed experimental Molang queries {{cd|query.get_ride}} and {{cd|query.get_riders}}.
|
||||
* Released Molang {{cd|query.scoreboard}} for use with behavior packs from experimental. (resource packs will return 0)
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Vault]]
|
||||
* Tweaked the texture to make them easier to distinguish from [[trial spawner]]s.
|
||||
|
||||
==== Mobs ====
|
||||
; [[Armadillo]]
|
||||
* Now do not panic when damaged but roll up instead, and hide their head and feet.
|
||||
* Now peek out to see if “the coast is clear” before unrolling.
|
||||
* Updated animations and sounds for rolling up, unrolling, and the peek out animation.
|
||||
** The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.
|
||||
|
||||
; [[Breeze]]
|
||||
* The breeze's attack damage has been tweaked.
|
||||
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* Added events {{cd|PlayerGameModeChangeAfterEvent}}, {{cd|PlayerGameModeChangeBeforeEvent}} with signals {{cd|world.afterEvents.playerGameModeChange}} and {{cd|world.beforeEvents.playerGameModeChange}} to {{cd|beta}}.
|
||||
* Removed function {{cd|triggerEvent()}}.
|
||||
* {{cd|WorldBeforeEvents}}
|
||||
** Removed property {{cd|itemDefinitionEvent}}.
|
||||
* {{cd|WorldAfterEvents}}
|
||||
** Removed property {{cd|itemDefinitionEvent}}.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.70.22 Preview
|
||||
|;old
|
||||
|19426|Strongholds sometimes don't generate the end portal.
|
||||
|151348|Cave vines without glow berries drop a glow berry when mined using Silk Touch.
|
||||
|162868|Blue and black candle are placed as wrong colors on a cake.
|
||||
|;previous
|
||||
|177975|The world list layout (grid vs list) isn't saved with the new menus.
|
||||
|otherissuescount=9}}
|
||||
; Others
|
||||
* The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
|
||||
* Fixed gamepad back button input not working correctly on the Realms Stories settings screen.
|
||||
* Fixed issue with time blocks not rendering in the correct time zones on Switch.
|
||||
* Fixed the timing of {{cd|PlayerInteractWithEntityAfterEvent}} and {{cd|PlayerInteractWithBlockAfterEvent}}.
|
||||
* Fixed {{cd|minecraft:geometry.full_block}} faces not rotating to match transform component.
|
||||
* Fixed {{cd|minecraft:geometry.full_block}} blocks not culling faces against some vanilla blocks.
|
||||
* Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
|
||||
* Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
|
||||
* Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.
|
||||
{{fixes|project=REALMS|fixedin=1.20.70.22 Preview
|
||||
|;old
|
||||
|11290|{{cd|end_dragon_fight_ticking_area}} prevents mob spawning in realm.
|
||||
|11358|item despawn timer continues in the end main island no matter if a player loads the chunks or not.
|
||||
|otherissuescount=1}}
|
||||
; Others
|
||||
* Fixed a bug where text in the Realms subscription landing page was slightly truncated.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.70 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.70.22]]
|
||||
[[es:Bedrock Edition beta 1.20.70.22]]
|
||||
[[pt:Edição Bedrock Preview 1.20.70.22]]
|
||||
[[uk:Preview 1.20.70.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.70.22]]
|
51
wiki_backup/Bedrock_Edition_Preview_1.20.70.25.txt
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51
wiki_backup/Bedrock_Edition_Preview_1.20.70.25.txt
Normal file
|
@ -0,0 +1,51 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.7025.0<br>'''Xbox''': 1.20.7025.70<br>'''Android, iOS, iPadOS''': 1.20.70.25
|
||||
| image = Bedrock 1.20.70.25.png
|
||||
| build = 22135043
|
||||
| editorver = 0.5.6
|
||||
| versioncode = '''Android''':<br>
|
||||
952007225(armeabi-v7a,33)<br>
|
||||
962007225(x86,33)<br>
|
||||
972007225(arm64-v8a,33)<br>
|
||||
982007225(x86_64,33)<br>
|
||||
| date = February 22, 2024
|
||||
| server = 1.20.70.25
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.70.25.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.70.25.zip Linux]
|
||||
| parent = 1.20.70
|
||||
| prevparent = 1.20.60
|
||||
| prev = Preview 1.20.70.24
|
||||
| next =
|
||||
| nextparent = 1.20.72
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.70.25''' (Android) or '''Preview 1.20.70.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.20.70]], released on February 22, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24339260310029|title=Minecraft Beta & Preview - 1.20.70.25|website=Minecraft Feedback|date=February 22, 2024}}</ref> which fixes a bug.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed {{cd|minecraft:destroy_time}} old components not updating to current version.</onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
An update to the server tab was announced for this version, but this change was postponed and added only in [[Bedrock Edition Preview 1.20.80.21]].
|
||||
<gallery>
|
||||
Bedrock 1.20.70.25 NewServerTab.png|New Server Tab Screen.
|
||||
Bedrock 1.20.70.25 Activities.png|Server Activities and News.
|
||||
Bedrock 1.20.70.25 Add Custom Server.png|Add Custom Server.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.70 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.70.25]]
|
||||
[[es:Bedrock Edition beta 1.20.70.25]]
|
||||
[[lzh:基石版一點二〇點七〇點二五]]
|
||||
[[pt:Edição Bedrock Preview 1.20.70.25]]
|
||||
[[ru:Preview 1.20.70.25 (Bedrock Edition)]]
|
||||
[[uk:Preview 1.20.70.25 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.70.25]]
|
46
wiki_backup/Bedrock_Edition_Preview_1.20.80.24.txt
Normal file
46
wiki_backup/Bedrock_Edition_Preview_1.20.80.24.txt
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|
@ -0,0 +1,46 @@
|
|||
{{Infobox version
|
||||
|edition = bedrock
|
||||
|type = Preview
|
||||
|internal = '''Windows, Xbox''': 1.20.8024.0<br>'''Android, iOS, iPadOS''': 1.20.80.24
|
||||
|image = Bedrock 1.20.80.24 PatchNotes.jpeg
|
||||
|image2 = Bedrock 1.20.80.24.png
|
||||
|build = 23181095
|
||||
| editorver = 0.5.10
|
||||
|versioncode = '''Android''':<br>
|
||||
952008024(armeabi-v7a,34)<br>
|
||||
962008024(x86,34)<br>
|
||||
972008024(arm64-v8a,34)<br>
|
||||
982008024(x86_64,34)<br>
|
||||
|date = March 27, 2024
|
||||
|server = 1.20.80.24
|
||||
|serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.80.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.80.24.zip Linux]
|
||||
|parent = 1.20.80
|
||||
|prevparent = 1.20.70
|
||||
|prev = Preview 1.20.80.23
|
||||
|next =
|
||||
|nextparent = 1.20.81
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.20.80.24''' (Android) or '''Preview 1.20.80.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/''Preview'' version for [[Bedrock Edition 1.20.80]], released on March 27, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/25381944087949|title=Minecraft Beta & Preview - 1.20.80.24|website=Minecraft Feedback|date=March 27, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.80.24 Preview|otherissuescount=3}}
|
||||
; Other
|
||||
* Made a change that should mitigate a crash when activating a resource pack in Create New World and Edit World.
|
||||
* Fixed {{cd|minecraft:geometry.full_block}} having incorrect texture UVs.
|
||||
* Entities running {{cd|behavior.follow_owner}} no longer risk getting stuck into each other when teleporting to their owner.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.80 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.80.24]]
|
||||
[[es:Bedrock Edition Preview 1.20.80.24]]
|
||||
[[fr:Édition Bedrock Preview 1.20.80.24]]
|
||||
[[pt:Edição Bedrock Preview 1.20.80.24]]
|
||||
[[uk:Preview 1.20.80.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.80.24]]
|
188
wiki_backup/Bedrock_Edition_Preview_1.21.0.23.txt
Normal file
188
wiki_backup/Bedrock_Edition_Preview_1.21.0.23.txt
Normal file
|
@ -0,0 +1,188 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.23.0<br>'''Android, iOS, iPadOS''': 1.21.0.23
|
||||
| image = Bedrock 1.21.0.23 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.0.23.png
|
||||
| build = 24009187
|
||||
| editorver = 0.6.2
|
||||
| versioncode = '''Android''':<br />
|
||||
952100023 (armeabi-v7a, 34)<br />
|
||||
962100023 (x86, 34)<br />
|
||||
972100023 (arm64-v8a, 34)<br />
|
||||
982100023 (x86_64, 34)<br />
|
||||
| date = April 24, 2024
|
||||
| server = 1.21.0.23
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.0.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.0.23.zip Linux]
|
||||
| parent = 1.21.0
|
||||
| prevparent = 1.20.80
|
||||
| prev = Preview 1.21.0.22
|
||||
| next = Preview 1.21.0.24
|
||||
| nextparent = 1.21.1
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.0.23''' (Android) or '''Preview 1.21.0.23''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Bedrock Edition 1.21.0]], released on April 24, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26100457790093|title=Minecraft Beta & Preview - 1.21.0.23|website=Minecraft Feedback|date=April 24, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Game rule]]s
|
||||
* Added <code>showDaysPlayed</code>, to control whether show a HUD overlay that displays the number of days played in a world.
|
||||
|
||||
=== General ===
|
||||
; [[Ambience]]
|
||||
* Added 4 new ambient cave sounds.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Smooth Stone Slab]], [[Sandstone Slab]], [[Cobblestone Slab]], [[Bricks Slab]], [[Stone Bricks Slab]], [[Quartz Slab]], and [[Nether Brick Slab]]
|
||||
* The different stone slab type [[block states]] for the <code>stone_block_slab</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="7" | {{BlockSprite|Smooth Stone Slab}} <code>stone_block_slab</code>
|
||||
| {{BlockSprite|Smooth Stone Slab}} <code>smooth_stone_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Sandstone Slab}} <code>sandstone_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Cobblestone Slab}} <code>cobblestone_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Brick Slab}} <code>brick_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Stone Brick Slab}} <code>stone_brick_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Quartz Slab}} <code>quartz_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|Nether Brick Slab}} <code>nether_brick_slab</code>
|
||||
|}
|
||||
|
||||
; [[Trial Spawner]]
|
||||
* Now emit trial omen [[particles]] instead of sculk soul particles when becoming ominous.
|
||||
* Adjusted loot tables for projectiles dropped when in ominous state to match {{JE}}.
|
||||
|
||||
=== Items ===
|
||||
; [[Ominous Bottle]]
|
||||
* Changed the sounds when breaking after use.
|
||||
|
||||
; [[Mace]]
|
||||
* Can now be enchanted with [[Unbreaking]], [[Smite]], [[Fire Aspect]], and [[Bane of Arthropods]].
|
||||
* Tweaked the cost of applying the Mace's exclusive enchantments in the [[enchantment table]].
|
||||
|
||||
; [[Splash Potion]]s
|
||||
* Now have the same duration as drinkable potions.
|
||||
|
||||
; [[Trial Chambers Map]]
|
||||
* The "Trial Chambers Map" has been renamed to "Trial Explorer Map".
|
||||
|
||||
=== Mobs ===
|
||||
; [[Breeze]]
|
||||
* Now aims slightly higher when shooting at the player.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Breeze Wind Charge]]
|
||||
* Can now hurt mobs in [[boat]]s and [[minecart]]s.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Effect]]s
|
||||
* [[Bad Omen]]
|
||||
** Will no longer emit particles around the player when drinking it from an ominous bottle.
|
||||
** Changed the sounds when applied.
|
||||
* [[Infested]]
|
||||
** Now has a 10% chance to spawn 1-2 silverfish instead of 5%.
|
||||
** Silverfish will now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing.
|
||||
* [[Raid Omen]]
|
||||
** Changed the sounds when converted/applied from [[Bad Omen]].
|
||||
* [[Weaving]]
|
||||
** Now more consistently spawns 2-3 cobwebs on death.
|
||||
** Players are now affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%.
|
||||
|
||||
; [[Ominous Trial]]s
|
||||
* Players are now chosen 50% of the time when an ominous trial spawner chooses which entity to drop projectiles on top of.
|
||||
|
||||
=== World generation ===
|
||||
; [[Trial Chambers]]
|
||||
* Remade 'Chamber 6' with variations, and renamed it to 'Assembly'.
|
||||
* Added a new trap dispenser style to chambers.
|
||||
* Added new intersection variation.
|
||||
* Fixed various broken jigsaw connections in the corridors.
|
||||
* Chamber Eruption:
|
||||
** Added missing water bucket to the dispenser.
|
||||
* Added new wall dispenser style.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Fixed <code>GameRules</code> rule property-setters so that changes are propagated to clients.
|
||||
* Moved <code>startItemCooldown</code> and <code>player.getItemCooldown</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Released <code>playSound</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* <code>playSound</code> is now deprecated and will be removed in a future major version. Use <code>Dimension.playSound</code> as the alternative.
|
||||
* Released <code>ListBlockVolume</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Released <code>BlockVolumeBase</code> from <code>beta</code> to <code>1.11.0</code>
|
||||
* Released <code>BlockLocationIterator</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved method <code>getGameMode(): GameModefrom</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved method <code>setGameMode(gameMode?: GameMode): void</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved member <code>playerGameModeChange: PlayerGameModeChangeAfterEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved member <code>playerGameModeChange: PlayerGameModeChangeBeforeEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved class <code>PlayerGameModeChangeAfterEvent</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved class <code>PlayerGameModeChangeAfterEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved class <code>PlayerGameModeChangeBeforeEvent</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Moved class <code>PlayerGameModeChangeBeforeEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
|
||||
* Change <code>waitTick(ticks?: number)</code> to <code>system.waitTicks(ticks: number);</code>.
|
||||
* Renamed property <code>selectedSlot</code> to <code>selectedSlotIndex</code> and moved it from <code>beta</code> to <code>1.11.0</code>.
|
||||
|
||||
; Components
|
||||
* The default values for the <code>damage_sources</code> field of <code>behavior.panic</code> have been updated.
|
||||
** This change only affects entities with a format version of <code>1.21.0</code> or higher.
|
||||
* Multiple items with the same custom component will now correctly trigger custom component logic.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" experimental toggles.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* Added <code>ItemComponentConsumeEvent</code> for <code>beta</code>.
|
||||
* <code>EntityTameMountComponent</code>
|
||||
** Added method <code>tameToPlayer</code>.
|
||||
** Added properties <code>isTamed</code>, <code>isTamedToPlayer</code>, <code>tamedToPlayer</code>, and <code>tamedToPlayerId</code>.
|
||||
* <code>GameRules</code>
|
||||
** Added property <code>showDaysPlayed</code> to <code>beta</code>.
|
||||
* Fixed <code>PlayerInputPermissionsinput-lock</code> category property-setters so that changes are propagated to clients.
|
||||
|
||||
; [[Deferred Rendering Pipeline]]
|
||||
* Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either <code>max_density</code> or <code>scattering</code> should be increased by a factor of 12.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.0.23 Preview
|
||||
|;old
|
||||
|167513|Various mobs panic when taking falling damage
|
||||
|176613|Some Copper / Tuff recipes still missing
|
||||
|178878|Powder Snow block doesn't negate fall damage caused by using wind charge
|
||||
|178891|Wind Charge's fall damage is not canceled by the slime block
|
||||
|178910|"min_engine_version" causes vanilla resource pack of entities to not work correctly with entities that only have one file
|
||||
|179679|Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect
|
||||
|;previous
|
||||
|180279|Spectator mode does not work properly after re-entering the world after die in hardcore mode.
|
||||
|180291|No loot when using trial key on trial vault
|
||||
|180380|Decorated Pots made with Pottery Sherds in Trial Chambers are not oriented correctly
|
||||
|180417|Flower forest biome only generates poppies, rose bushes, peonies, and lilacs
|
||||
|180499|Enchanted books with breach, density, or wind burst enchantment cannot be obtained by ominous vaults
|
||||
|180527|Torches are centered in slots
|
||||
|otherissuescount=3}}
|
||||
; Others
|
||||
* Copper trapdoor now oxidizes with time.
|
||||
* Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
|
||||
* When using touch controls, nether portals can once again be destroyed by destroying the portal surface.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.0 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.0.23]]
|
||||
[[es:Bedrock Edition Preview 1.21.0.23]]
|
||||
[[fr:Édition Bedrock Preview 1.21.0.23]]
|
||||
[[pt:Edição Bedrock Preview 1.21.0.23]]
|
||||
[[uk:Preview 1.21.0.23 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.0.23]]
|
246
wiki_backup/Bedrock_Edition_Preview_1.21.10.22.txt
Normal file
246
wiki_backup/Bedrock_Edition_Preview_1.21.10.22.txt
Normal file
|
@ -0,0 +1,246 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.1022.0<br>'''ChromeOS, Android, iOS, iPadOS''': 1.21.10.22
|
||||
| image = Bedrock 1.21.10.22.png
|
||||
| build = 25221682
|
||||
| editorver = 0.6.6
|
||||
| versioncode = '''Android''':<br />
|
||||
952101022 (armeabi-v7a, 34)<br />
|
||||
962101022 (x86, 34)<br />
|
||||
972101022 (arm64-v8a, 34)<br />
|
||||
982101022 (x86_64, 34)<br />
|
||||
| date = June 5, 2024
|
||||
| server = 1.21.10.22
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.10.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.10.22.zip Linux]
|
||||
| parent = 1.21.20
|
||||
| prevparent = 1.21.3
|
||||
| prev = Preview 1.21.10.21
|
||||
| next = Preview 1.21.10.23
|
||||
| nextparent = 1.21.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.10.22''' (ChromeOS, Android) or '''Preview 1.21.10.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Bedrock Edition 1.21.20]]{{efn|Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.21.20|1.21.20]].<ref>https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21</ref>}}, released on June 5, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27211188359949|title=Minecraft Beta & Preview - 1.21.10.22|website=Minecraft Feedback|date=June 5, 2024}}</ref> which makes breaking changes to multiple aspects of the [[add-on]] system and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Game Tips]]
|
||||
* Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Door]]s
|
||||
* Doors of different materials will now be able to form a double door.
|
||||
|
||||
; [[Double Slab]]s
|
||||
* The different stone slab type [[block states]] for the <code>double_stone_block_slab2</code>, <code>double_stone_block_slab3</code>, and <code>double_stone_block_slab4</code> IDs have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="8" | {{BlockSprite|red-sandstone}} <code>double_stone_block_slab2</code>
|
||||
| {{BlockSprite|red-sandstone}} <code>red_sandstone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|purpur-block}} <code>purpur_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|prismarine}} <code>prismarine_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-prismarine}} <code>dark_prismarine_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|prismarine-bricks}} <code>prismarine_brick_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|mossy-cobblestone}} <code>mossy_cobblestone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|smooth-sandstone}} <code>smooth_sandstone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|red-nether-bricks}} <code>red_nether_brick_double_slab</code>
|
||||
|-
|
||||
| rowspan="8" | {{BlockSprite|end-stone-bricks}} <code>double_stone_block_slab3</code>
|
||||
| {{BlockSprite|end-stone-bricks}} <code>end_stone_brick_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|smooth-red-sandstone}} <code>smooth_red_sandstone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|polished-andesite}} <code>polished_andesite_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|andesite}} <code>andesite_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|diorite}} <code>diorite_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|polished-diorite}} <code>polished_diorite_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|granite}} <code>granite_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|polished-granite}} <code>polished_granite_double_slab</code>
|
||||
|-
|
||||
| rowspan="5" | {{BlockSprite|mossy-stone-bricks}} <code>double_stone_block_slab4</code>
|
||||
| {{BlockSprite|mossy-stone-bricks}} <code>mossy_stone_brick_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|smooth-quartz-block}} <code>smooth_quartz_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|stone}} <code>normal_stone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|cut-sandstone}} <code>cut_sandstone_double_slab</code>
|
||||
|-
|
||||
| {{BlockSprite|cut-red-sandstone}} <code>cut_red_sandstone_double_slab</code>
|
||||
|}
|
||||
|
||||
; [[Prismarine]], [[Dark Prismarine]], and [[Prismarine Bricks]]
|
||||
* The different [[block states]] for the <code>prismarine</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="3" | {{BlockSprite|all-prismarine}} <code>prismarine</code>
|
||||
| {{BlockSprite|prismarine}} <code>prismarine</code>
|
||||
|-
|
||||
| {{BlockSprite|dark-prismarine}} <code>dark_prismarine</code>
|
||||
|-
|
||||
| {{BlockSprite|prismarine-bricks}} <code>prismarine_bricks</code>
|
||||
|}
|
||||
|
||||
; [[Prismarine Slab|Prismarine Double Slab]], [[Dark Prismarine Slab|Dark Prismarine Double Slab]], [[Prismarine Bricks Slab|Prismarine Bricks Double Slab]], [[Andesite Slab|Andesite Double Slab]], [[Polished Andesite Slab|Polished Andesite Double Slab]], [[Diorite Slab|Diorite Double Slab]], [[Polished Diorite Slab|Polished Diorite Double Slab]], [[Granite Slab|Granite Double Slab]], [[Polished Granite Slab|Polished Granite Double Slab]], and [[Mossy Stone Brick Slab|Mossy Stone Brick Double Slab]]
|
||||
* They now have a hardness of 1.5.
|
||||
|
||||
; [[End Stone Brick Slab|End Stone Brick Double Slab]]
|
||||
* It now has a hardness of 3.
|
||||
|
||||
; [[Vault]]
|
||||
* Added sound effect to help players understand that they have already looted this vault.
|
||||
|
||||
=== Entities ===
|
||||
; [[Drowned]]
|
||||
* Now spawn individually in rivers instead of in groups of two, like in {{JE}}.
|
||||
* Now spawn in aquifers in dripstone caves, like in {{JE}}.
|
||||
|
||||
; [[Wind Charge]]
|
||||
* The model now correctly renders within its bounding box.
|
||||
* No longer burst when removed by commands.
|
||||
|
||||
=== Items ===
|
||||
; [[Banner Pattern]]s
|
||||
* "Thing" is now considered of Epic [[Rarity#Tiers|rarity]] (magenta color).
|
||||
* "Flow" and "Guster" are now considered of Rare [[Rarity#Tiers|rarity]] (aqua color).
|
||||
* "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon [[Rarity#Tiers|rarity]] (yellow color).
|
||||
|
||||
; [[Heavy Core]], [[Mace]], and [[Trident]]
|
||||
* Are now considered of Epic [[Rarity#Tiers|rarity]] (magenta color).
|
||||
|
||||
; [[Wind Charge]]
|
||||
* Increased player-fired wind charge speed by 50%, bringing it into parity with {{JE}}.
|
||||
|
||||
=== General ===
|
||||
; Touch controls
|
||||
* Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
|
||||
* When customizing touch controls, the safe zones on the left and right side are now ignored.
|
||||
|
||||
; Gameplay
|
||||
* Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
|
||||
|
||||
; Realms
|
||||
* Added a new reporting flow that lets players add more context and information about why the report is being made.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Released {{cd|WorldInitializeBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|WorldInitializeBeforeEventSignal}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentRegistry}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemCustomComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentBeforeDurabilityDamageEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentCompleteUseEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentConsumeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentHitEntityEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentMineBlockEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentUseEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Released {{cd|ItemComponentUseOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
|
||||
* Moved {{cd|EntityTameableComponent}} from {{cd|beta}} to {{cd|1.12.0}} with properties {{cd|getTameItems}}, {{cd|isTamed}}, {{cd|probability}}, {{cd|tamedToPlayer}}, {{cd|tamedToPlayerId}} and function {{cd|tame}}.
|
||||
* Moved {{cd|EntityAgeableComponent}} from {{cd|beta}} to {{cd|1.12.0}} with properties {{cd|duration}}, {{cd|growUp}}, {{cd|transformToItem}} and function {{cd|getDropItems}}, {{cd|getFeedItems}}, {{cd|EntityDefinitionFeedItem}}, {{cd|Trigger}}.
|
||||
* Enabled the {{cd|server-net}} module to be usable in local editor extensions.
|
||||
|
||||
; [[Commands/camera|Camera]]s
|
||||
* Added the view offset to the 3rd person camera for the experimental {{cd|follow_orbit}} preset
|
||||
** The view offset is anchored to a pivot point at the center of the screen. When applied to the {{cd|follow_orbit}} preset, the player is shifted to be at a distance from center specified by the offset.
|
||||
** The range for this offset is -100 to 100
|
||||
** This can be set by both commands and JSON
|
||||
*** {{cmd|/camera @s set minecraft:follow_orbit view_offset viewX viewY}}
|
||||
* Added starting radius and rotation to the {{cd|follow_orbit}} and 3rd person boom camera presets
|
||||
** The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
|
||||
** The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
|
||||
* Exposed radius component to behavior packs to be overwritten by creator cameras. Also added {{cd|minecraft:third_person}} and {{cd|minecraft:third_person_front}} to the allow list of presets that can be inherited from
|
||||
** This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
|
||||
** The radius (distance from player) is not limited but render distance and other constraints still exist.
|
||||
** This does not allow modifications to the vanilla cameras.
|
||||
|
||||
; [[Entities]]
|
||||
* Added a {{cd|wind_burst_on_hit}} subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
|
||||
|
||||
; [[Feature]]s
|
||||
* {{cd|minecraft:scatter_feature}} now has a {{cd|distribution}} field like {{cd|minecraft:feature_rules}} to define the scattering settings. Features now use schema version {{cd|1.21.10}}.
|
||||
|
||||
; [[Item]]
|
||||
* Released {{cd|minecraft:custom_components}} item component out of experimental in json formats {{cd|1.21.10}} and higher.
|
||||
* Introduced {{cd|slot.armor.body}} as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set.
|
||||
* Introduced the {{cd|minecraft:damage_absorption}} item component, enabling items to absorb damage intended for their wearer.
|
||||
** The {{cd|absorbable_causes}} field allows to specify which damage causes to absorb.
|
||||
** Absorbed damage depletes the item’s durability, and surplus damage is ignored.
|
||||
** Requires equipping the item in an armor slot for damage to be absorbed.
|
||||
** When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
|
||||
* Introduced the {{cd|minecraft:durability_sensor}} item component, enabling items to emit sounds and particles when damage causes them to lose durability.
|
||||
** The {{cd|durability_thresholds}} field allows to define a list of both durability thresholds and the effects to emit when they are met.
|
||||
** When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
|
||||
|
||||
== Experimental ==
|
||||
=== Additions ===
|
||||
; [[API]]
|
||||
* Added {{cd|playerEmote}} which fires after a player uses an emote.
|
||||
|
||||
; Graphical
|
||||
* Added a Brightness / Gamma calibration screen for Deferred Technical Preview.
|
||||
** The calibration screen can be found under Deferred Graphics Settings within the Video settings menu.
|
||||
|
||||
=== Changes ===
|
||||
; Upcoming Creator Features
|
||||
* Deprecated entity permutations.
|
||||
** Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
|
||||
* Deprecated Volume and {{cmd|/volumearea}} command.
|
||||
* Entity aliases is deprecated when a {{cd|format_version}} of {{cd|1.21.10}} or higher is specified.
|
||||
|
||||
; [[API]]
|
||||
* Use of the {{cd|onTick}} event requires the block has the {{cd|minecraft:tick}} component to configure how the block ticks
|
||||
* Blocks that are world generated, and have the {{cd|minecraft:tick}} component, will now tick.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.10.22 Preview
|
||||
|;old
|
||||
|42310|Players can spawn in and take damage or die before the world loads correctly.
|
||||
|144066|Drowned doesn't spawn inside aquifers in the dripstone caves.
|
||||
|179656|Heavy core's inventory icon is too small.
|
||||
|180810|Crawl mode activated when sneak and jump onto bed.
|
||||
|181155|Heavy Core "floats" relative to Item Frame.
|
||||
|181211|Breeze wind charges can change activation blockstates of redstone components when {{cd|mobGriefing}} gamerule is disabled.
|
||||
|182277|Heavy cores, maces and tridents has different rarity name color from Java.
|
||||
|otherissuescount=8}}
|
||||
; Other
|
||||
* Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
|
||||
* Fixed a bug that caused Crafter to be audible from more than five blocks away.
|
||||
* Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
|
||||
* Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button.
|
||||
* Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
|
||||
* Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
|
||||
* Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
|
||||
* Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
{{fnlist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[Category:Bedrock Edition 1.21.20 betas]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.10.22]]
|
||||
[[pt:Edição Bedrock Preview 1.21.10.22]]
|
||||
[[uk:Preview 1.21.10.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.10.22]]
|
187
wiki_backup/Bedrock_Edition_Preview_1.21.60.21.txt
Normal file
187
wiki_backup/Bedrock_Edition_Preview_1.21.60.21.txt
Normal file
|
@ -0,0 +1,187 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.6021.0<br>'''Android, iOS, iPadOS''': 1.21.60.21<br>
|
||||
| image = Bedrock 1.21.60.21.png
|
||||
| build = 29386307
|
||||
| editorver = 0.8.1
|
||||
| versioncode = '''Android''':<br />
|
||||
952106021 (armeabi-v7a, 34)<br />
|
||||
962106021 (x86, 34)<br />
|
||||
972106021 (arm64-v8a, 34)<br />
|
||||
982106021 (x86_64, 34)
|
||||
| date = November 20, 2024
|
||||
| server = 1.21.60.21-1.21.60.22
|
||||
| serverdl = '''Server (1.21.60.21)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.21.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.21.zip Linux]<br>
|
||||
'''Server (1.21.60.22)'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.60.22.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.60.22.zip Linux]
|
||||
| parent = 1.21.60
|
||||
| prevparent = 1.21.51
|
||||
| prev =
|
||||
| next = Preview 1.21.60.23
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.60.21''' (ChromeOS, Android) or '''Preview 1.21.60.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for [[Bedrock Edition 1.21.60]], released on November 20, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31998389834637-Minecraft-Beta-Preview-1-21-60-20|title=Minecraft Beta & Preview - 1.21.60.21|website=Minecraft Feedback|date=November 20, 2024}}</ref> which adds the ability to pause the game in singleplayer worlds and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
|
||||
=== Technical ===
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Graphical
|
||||
*Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview.
|
||||
|
||||
;UI
|
||||
*Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|otherissuescount=8}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues.
|
||||
*Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled.
|
||||
*Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This preview was initially incorrectly announced as '''1.21.60.20'''.<ref>{{tweet|Mega_Spud|1859276636245340323|Minecraft 1.21.60.20 Preview and Beta is rolling out today, and includes:|November 20, 2024}}</ref>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.21.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.60.21]]
|
||||
[[pt:Edição Bedrock Preview 1.21.60.21]]
|
||||
[[uk:Preview 1.21.60.21 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60.21]]
|
375
wiki_backup/Bedrock_Edition_beta_1.10.0.3.txt
Normal file
375
wiki_backup/Bedrock_Edition_beta_1.10.0.3.txt
Normal file
|
@ -0,0 +1,375 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.10.0.3 banner.jpg
|
||||
|image2=Bedrock 1.10.0.3.png
|
||||
|type=Beta
|
||||
|parent=1.10.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>January 30, 2019
|
||||
|prevparent=1.9.0
|
||||
|prev=
|
||||
|next=beta 1.10.0.4
|
||||
|nextparent=1.11.0
|
||||
}}
|
||||
|
||||
'''Beta 1.10.0.3''' is the first beta version for [[Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref><onlyinclude> which adds the [[wandering trader]], [[illager beast]], [[composter]]s, [[stonecutter]]s, [[campfire]]s, [[lectern]]s, and the [[loom]].
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Composter]]s
|
||||
* Currently have no functionality.
|
||||
* Available through [[Experimental Gameplay]].
|
||||
|
||||
; [[Campfire]]s
|
||||
* Currently have no functionality.
|
||||
* Available through Experimental Gameplay.
|
||||
|
||||
; [[Lectern]]s
|
||||
* Placing a book and quill or written book on the lectern allows multiple players to read it together.
|
||||
* A book and quill can be read, but not edited when placed on a lectern.
|
||||
|
||||
; [[Loom]]
|
||||
* Used to easily make patterns for banners.
|
||||
|
||||
; New [[stonecutter]]
|
||||
* Currently has no functionality.
|
||||
* Available through Experimental Gameplay.
|
||||
|
||||
; [[Sweet berry bush]]es
|
||||
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
|
||||
* Can be planted from sweet berries.
|
||||
* Have 4 growth stages.
|
||||
* Drop 2-3 sweet berries when harvested.
|
||||
* Available through Experimental Gameplay.
|
||||
|
||||
; [[Jigsaw Block]]s
|
||||
* Currently have no functionality.
|
||||
* Can only be obtained via an inventory editor.
|
||||
|
||||
=== Items ===
|
||||
; [[Banner pattern]]s
|
||||
* Crafted using the [[Loom]].
|
||||
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
|
||||
|
||||
; [[Sweet berries]]
|
||||
* Collected from sweet berry bushes.
|
||||
* Can be eaten, restoring {{hunger|2}} hunger points.
|
||||
* Can be planted into the ground and grown into sweet berry bushes.
|
||||
|
||||
; [[Shield]]s
|
||||
* New tool that can be used to block most incoming attacks.
|
||||
* Sneaking or mounting a mob activates the shield when equipped in either hand.
|
||||
* Crafted with 6 [[planks]] and 1 [[iron ingot]].
|
||||
|
||||
; [[Spawn Eggs]]
|
||||
* [[Wandering Trader]].
|
||||
* [[Ravager|Illager Beast]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Cat]] skins
|
||||
* Added Jellie, the community cat contest winner.
|
||||
|
||||
; [[Ravager|Illager beast]]s
|
||||
* Available through [[Experimental Gameplay]].
|
||||
* Currently only have the basic AI.
|
||||
* Currently still named Illager Beast.
|
||||
|
||||
; [[Wandering trader]]s
|
||||
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
|
||||
* Accompanied by a [[Trader Llama|custom llama]].
|
||||
* Available through Experimental Gameplay.
|
||||
|
||||
=== World generation ===
|
||||
; [[Pillager outpost]]s
|
||||
* Generate in the same biomes as villages, and pillagers will respawn around the tower.
|
||||
* Can be located using {{cmd|locate pillageroutpost}}
|
||||
* Available through [[Experimental Gameplay]].
|
||||
* Can generate with a tall foundation.
|
||||
* Generate with black [[banner]]s, instead of illager banners.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Bell]]s
|
||||
* Improved and added placement features.
|
||||
|
||||
; [[Blast furnace]]s, [[grindstone]]s, and [[smoker]]s
|
||||
* Added crafting recipe.
|
||||
|
||||
; [[Cartography table]]s and [[barrel]]s
|
||||
* Added crafting recipe.
|
||||
|
||||
; [[Chorus flower]]s
|
||||
* Now break when shot with an arrow.
|
||||
|
||||
; [[Crop]]s and [[nether wart]]s
|
||||
* Now have placement sounds.
|
||||
|
||||
; [[Dead bush]]es
|
||||
* Can now be used as fuel.
|
||||
|
||||
; [[Dispenser]]s
|
||||
* Dispensers with shears in them can now shear sheep.
|
||||
|
||||
; [[Lantern]]s
|
||||
* Can now be properly attached to the bottom or the top of blocks.
|
||||
* Added crafting recipe.
|
||||
* Now have animated textures.
|
||||
|
||||
; [[Leaves]]
|
||||
* Now have a chance to drop sticks when decaying.
|
||||
|
||||
; [[Wet sponge]]s
|
||||
* Dry out immediately when placed in [[the Nether]].
|
||||
|
||||
; [[Wood]] and [[stripped wood]]
|
||||
* Are no longer unused.
|
||||
* Can now be crafted with 4 [[log]]s or [[stripped log]]s.
|
||||
|
||||
; [[Carpet|White carpet]]s
|
||||
* Can now be dyed directly in the crafting table.
|
||||
|
||||
=== Items ===
|
||||
; [[Beetroot soup]] and [[rabbit stew]]
|
||||
* Now have shapeless crafting recipes.
|
||||
|
||||
; [[Crossbow]]s
|
||||
* Are no longer available only through [[Experimental Gameplay]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Cat]]s
|
||||
* Are now healed when fed [[raw cod]] and [[raw salmon]].
|
||||
|
||||
; [[Creeper]]s
|
||||
* Now drop a [[music disc]] when killed by a [[stray]].
|
||||
|
||||
; [[Pillager]]s
|
||||
* Are no longer hidden under [[Experimental Gameplay]].
|
||||
* Added new sounds. ({{bug|MCPE-39111}})
|
||||
|
||||
; [[Villager]]s
|
||||
* Split into 2 different mobs.
|
||||
** New villagers spawn in new villages.
|
||||
* New villager behavior:
|
||||
** Implemented some of the new villager schedule behaviors.
|
||||
** Implemented new villager sleep behaviors.
|
||||
** Villagers may now wander to the village outskirts.
|
||||
** Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
|
||||
** Updated and improved pathfinding.
|
||||
** Villagers now have a visual based trading system, and will hold up the item they wish to trade.
|
||||
** Villagers have new clothing to indicate their level, profession, and biome.
|
||||
** Villagers will now mingle together around gathering sites in the village.
|
||||
** Librarians will inspect bookshelves.
|
||||
* Added Mason and green-robed villagers.
|
||||
** Villagers can change professions depending on the job site blocks available in the village.
|
||||
** Can claim beds and job site blocks.
|
||||
** Villagers can now interact with the corresponding job site block.
|
||||
** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
|
||||
* Old villagers spawn inside igloo basements with textures and behavior prior to [[Village & Pillage]].
|
||||
|
||||
; [[Zombie villager]]s
|
||||
* Split into 2 different mobs.
|
||||
** New zombie villagers have biome-specific and profession skin layers.
|
||||
** Old zombie villagers still spawn in [[igloo]] basements.
|
||||
|
||||
; JSON
|
||||
* Mob events and behavior can be scheduled using JSON.
|
||||
|
||||
=== World generation ===
|
||||
; [[Igloo]]s
|
||||
* Now generate with a red bed.
|
||||
|
||||
; [[Village]]s
|
||||
* Have a new look, differing per biome.
|
||||
* Added village job sites and gathering sites.
|
||||
* Number of houses depend on beds.
|
||||
* Taiga villages are now more common.
|
||||
* Removed zombie villages, due to new village changes.
|
||||
* Available through [[Experimental Gameplay]].
|
||||
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}.
|
||||
** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
|
||||
* No longer generate in Old world types.
|
||||
* Meeting points generate with various bell types.
|
||||
* Job and gathering sites, that villagers will mingle around together, generate in villages.
|
||||
** Job sites can be built by players by placing a job site block in village boundaries.
|
||||
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
|
||||
* Reduced the chance of strongholds generating under villages. <!--some stronghold still generate under village well (meeting point) but not as common as previous version-->.
|
||||
|
||||
=== General ===
|
||||
; [[Texture Update]]
|
||||
* The new vanilla textures are now set as the default pack.
|
||||
|
||||
; Data-driven animation
|
||||
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
|
||||
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
|
||||
* Converted sheep and pigs to the new animation system.
|
||||
* Move locators to bones.
|
||||
* Blend state transitions.
|
||||
* Removed cod lead locator.
|
||||
* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.
|
||||
* Initial poly mesh support.
|
||||
* Added TextureMesh geometry.
|
||||
* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.
|
||||
* Events now have defined data objects containing all event data.
|
||||
* Added new villager animations.
|
||||
|
||||
; Data-driven models
|
||||
* Added default parenting to the Evoker nose, in line with over villager-derived mobs.
|
||||
|
||||
; Entity scripting function
|
||||
* Is no longer behind Experimental Gameplay.
|
||||
|
||||
; Help
|
||||
* Pressing help button links to the relevant how to play section.
|
||||
* Updated the how to play section.
|
||||
|
||||
; [[Particle]]s
|
||||
* Can now be edited using standard JSON formatting.
|
||||
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
|
||||
* Removed {{cd|test_mule}} and {{cd|test_sphere}}.
|
||||
|
||||
; Permissions
|
||||
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
|
||||
|
||||
; [[Resource pack]]s
|
||||
* Are now separate from world templates and can be updated independently in existing worlds.
|
||||
|
||||
; Scripting system
|
||||
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
|
||||
* Updating a player's position with scripting now correctly syncs with the player.
|
||||
* Creating actors via script now avoids the spawning logic.
|
||||
** This prevents hard-coded logic like ocelots spawning along with baby ocelots.
|
||||
* Improved the message wording for players who get disconnected due to unsupported scripts.
|
||||
* Allow events to fire without a defined event data object.
|
||||
* Renaming Views to Actor/Entity Queries.
|
||||
* Added sound events to the scripting API.
|
||||
* Add Event Data to {{cd|load_ui}}.
|
||||
* Custom UIs can now be made like regular in-game UI screens.
|
||||
* Added 'Global Objects' to the scripting API.
|
||||
* Refactored JavaScript object registration.
|
||||
* Added the ability to enable and disable scripting error and warning logging.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
|
||||
* Resource packs that are nested in an extra folder no longer cause the game to crash.
|
||||
* Stacking slabs to make a double slab no longer crashes the game.
|
||||
* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
|
||||
* Worlds no longer show single player only warning message when multiplayer is enabled. ({{bug|MCPE-39194}})
|
||||
* Player position is now accurately saved when exiting and rejoining a world.
|
||||
* Removing ticking areas from the game now correctly frees up used memory.
|
||||
* The descend button now works correctly when underwater and using touch controls.
|
||||
* Turtles no longer levitate above the ground.
|
||||
* Optimized particles to improve performance.
|
||||
* Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
|
||||
* Looping UI animations no longer increase memory usage over time.
|
||||
* Damage cooldown no longer hinders other mob attacks.
|
||||
* Colored beacon beam textures no longer appear compressed.
|
||||
* Wither skeletons and vex mobs can be renamed with nametags. ({{bug|MCPE-20701}})
|
||||
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})
|
||||
* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}})
|
||||
* 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
|
||||
* Infested bricks mined with silk touch now drop as its non-infested variant.
|
||||
* Texture packs applied to a freshly created world are now displayed in the active list.
|
||||
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
|
||||
* Armor stands can now hold unloaded crossbows. ({{bug|MCPE-39094}})
|
||||
* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}})
|
||||
* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}})
|
||||
* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}})
|
||||
* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}})
|
||||
* Food held by pandas is now sized and positioned correctly. ({{bug|MCPE-39061}})
|
||||
* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}})
|
||||
* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}})
|
||||
* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}})
|
||||
* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}})
|
||||
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}})
|
||||
* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}})
|
||||
* The correct amount of white terracotta now generates in mesa biomes.
|
||||
* Skeletons once again attack iron golems.
|
||||
* Mobs no longer spawn with heart particles.
|
||||
* Added correct biome shading for water in bamboo jungles.
|
||||
* Cats can now be healed by feeding them fish.
|
||||
* Fixed a crash that could happen after running scripts for a long period of time.
|
||||
* The re-center button on Minecraft VR has been mapped to Y now instead of X.
|
||||
* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command.
|
||||
* Global resource packs no longer show in the active packs list if they are not applied to a specific world.
|
||||
* Fixed a z-fighting texture issue on the grindstone block.
|
||||
* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}})
|
||||
* Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}})
|
||||
* Multiple commands run from functions now run from the correct point of execution. ({{bug|MCPE-38983}} / {{bug|MCPE-39785}})
|
||||
* The 'Unlock Template World Options' popup no longer has a placeholder type message.
|
||||
* Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore.
|
||||
* '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON.
|
||||
* Upside-down Shulkers now have the correct opening animation. ({{bug|MCPE-40110}})
|
||||
* Fixed the texture of food being eaten by pandas.
|
||||
* Menu buttons no longer stay highlighted after being selected. ({{bug|MCPE-37640}})
|
||||
* Fixed an issue related to scoreboard not showing the correct entries.
|
||||
* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}})
|
||||
* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}})
|
||||
* Players can no longer receive command feedback with cheats disabled. ({{bug|MCPE-39590}})
|
||||
* Trapdoors in shipwrecks are now correctly rotated.
|
||||
* Cats now spawn correctly in previously generated villages.
|
||||
* Fixed the issue with wrongly scaled textures that affected some Windows 10 users. ({{bug|MCPE-39081}})
|
||||
* Fixed a bug that could cause the wrong description for Marketplace bundles.
|
||||
* "New" banner now shows correctly on all new marketplace items.
|
||||
* Fixed skeleton melee attack animation.
|
||||
* Fixed the bug that caused the FPS value in the beta header information to always read 0.0. ({{bug|MCPE-30536}})
|
||||
* Fixed a crash that could occur when rejoining the game in the End dimension.
|
||||
* Fixed a bug that prevented the game from launching correctly on some devices. ({{bug|MCPE-39877}})
|
||||
* Fix a crash that could sometimes occur when copying a large world on Switch.
|
||||
* Partially copied worlds will now show up in settings storage tab only.
|
||||
* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
|
||||
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
|
||||
* Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
|
||||
* Fix issue of region filters not working if inside a custom spawn event.
|
||||
* Various fixes and improvements to the randomTickSpeed function.
|
||||
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}})
|
||||
* Fixed a crash that could sometimes occur when loading the game.
|
||||
* Various fixes and improvements to the Marketplace sorting and search results.
|
||||
* Fixed an issue with screenshots taken in VR-mode.
|
||||
* Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
|
||||
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
|
||||
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
|
||||
* Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. ({{bug|MCPE-40745}})
|
||||
* Fixed a crash that could occur on Xbox if a user was not signed in correctly.
|
||||
* Tags that start with a percentage now display correctly.
|
||||
* Cornflowers now render correctly in item frames.
|
||||
* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}})
|
||||
** Controller sensitivity setting (touching the screen no longer interferes with controller movement).
|
||||
** Removed increased build distance in creative including place/mine tooltips.
|
||||
* When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
|
||||
* Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
|
||||
* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}})
|
||||
* Fixed a crash that could occur when entering a portal on some servers.
|
||||
* Fixed an issue that could cause lighting issues in chunks when flying around.
|
||||
* Cats are no longer tempted by food when they are too far from the player.
|
||||
* Fixed wither skeleton model geometry issue that was affecting some marketplace content.
|
||||
* Using scoreboard selectors no longer adds extra characters to player names.
|
||||
* Fixed animations for cow and parrot mobs.
|
||||
* Ender dragon attacks now show a particle trail.
|
||||
* Mobs can no longer destroy paintings if mob griefing is disabled. ({{bug|MCPE-38916}})
|
||||
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}})
|
||||
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. ({{bug|MCPE-34641}})
|
||||
* Renamed ‘{{code|player_attacked_actor}}’ scripting event to ‘{{code|player_attacked}}’.
|
||||
* Scripting can now be used to attach particles to mobs correctly.
|
||||
* Fixed a crash that could occur when loading large world templates.
|
||||
* Reduced the number of drowned mob spawning. ({{bug|MCPE-34032}})
|
||||
* Firework stars no longer appear black in Creative inventory.
|
||||
* The scripting event '{{cd|entity_created}}' will now fire correctly.
|
||||
* Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected.
|
||||
* Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected.
|
||||
* Existing armor stands no longer turn white.
|
||||
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
|
||||
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
|
||||
* Fixed an issue with the sword held by the vex mob.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.10.0.3]]
|
||||
[[es:Bedrock Edition beta 1.10.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.10.0.3]]
|
||||
[[ja:Bedrock Edition beta 1.10.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.10.0.3]]
|
||||
[[ru:Beta 1.10.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.10.0.3]]
|
261
wiki_backup/Bedrock_Edition_beta_1.12.0.2.txt
Normal file
261
wiki_backup/Bedrock_Edition_beta_1.12.0.2.txt
Normal file
|
@ -0,0 +1,261 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.02}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.2.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>April 17, 2019
|
||||
|prevparent=1.11.4
|
||||
|next=beta 1.12.0.3
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.2''' is the first beta version for [[Bedrock Edition 1.12.0]], released on April 17, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027059411|title=Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)|date=April 17, 2019}}</ref> which adds new particles, reintroduces the [[camera]], and includes many changes relating to [[add-on]]s and map-making.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[Camera]]
|
||||
* Has been re-added.
|
||||
** Can only be obtained with the {{cmd|give}} command.
|
||||
** Has no functionality.
|
||||
|
||||
=== Command format ===
|
||||
; [[Command]]s
|
||||
* Added several new commands related to add-ons and map-making.{{more info}}
|
||||
|
||||
; [[Gamerule]]s
|
||||
* Added {{code|spawnradius}} gamerule.
|
||||
** Allows [[player]]s to specify a radius circle for players to spawn in.
|
||||
* Added {{code|sendcommandblockfeedback}}, {{code|maxcommandchainlength}} and {{code|commandblockoutput}} gamerules.
|
||||
** Are related to delay option for commands.
|
||||
|
||||
; [[Namespace]]s
|
||||
* Added {{cd|minecraft:}} prefix for {{cmd|give}} to separate vanilla items and add-on items.
|
||||
|
||||
; [[Option]]s
|
||||
* Added a new "Respawn Radius" option in the game settings.
|
||||
|
||||
; {{cmd|particle}}
|
||||
* Added new particles:
|
||||
** {{cd|minecraft:dragon_death_explosion_emitter}}
|
||||
** {{cd|minecraft:underwater_torch_particle}}
|
||||
** {{cd|minecraft:dragon_destroy_block}}
|
||||
** {{cd|minecraft:dragon_dying_explosion}}
|
||||
** {{cd|minecraft:enchanting_table_particle}}
|
||||
** {{cd|minecraft:falling_dust_concrete_powder_particle}}
|
||||
** {{cd|minecraft:falling_dust_scaffolding_particle}}
|
||||
** {{cd|minecraft:falling_dust_gravel_particle}}
|
||||
** {{cd|minecraft:falling_dust_red_sand_particle}}
|
||||
** {{cd|minecraft:falling_dust_sand_particle}}
|
||||
** {{cd|minecraft:falling_dust_top_snow_particle}}
|
||||
** {{cd|minecraft:huge_explosion_lab_misc_emitter}}
|
||||
** {{cd|minecraft:ice_evaporation_emitter}}
|
||||
** {{cd|minecraft:knockback_roar_particle}}
|
||||
** {{cd|minecraft:lab_table_heatblock_dust_particle}}
|
||||
** {{cd|minecraft:lab_table_misc_mystical_particle}}
|
||||
** {{cd|minecraft:mob_block_spawn_emitter}}
|
||||
** {{cd|minecraft:note_particle}}
|
||||
** {{cd|minecraft:obsidian_glow_dust_particle}}
|
||||
** {{cd|minecraft:phantom_trail_particle}}
|
||||
** {{cd|minecraft:stunned_emitter}}
|
||||
|
||||
=== General ===
|
||||
; Dedicated servers
|
||||
* Enabled content logging on [[Bedrock Dedicated Server]]s.
|
||||
|
||||
; Item IDs
|
||||
* Item instance IDs can now be synchronized between clients and servers.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Barrel]]s
|
||||
* Now have their own section in the [[Creative]] inventory, instead of under the [[chest]]s category. ({{bug|MCPE-43946}})
|
||||
|
||||
; [[Cartography table]]s and [[lectern]]s
|
||||
* Adjusted and added UI tooltips for both blocks.
|
||||
|
||||
; [[Command block]]s
|
||||
* Added auto complete to command blocks.
|
||||
* Added a delay option to command blocks.
|
||||
** A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
|
||||
|
||||
; [[Seagrass]]
|
||||
* Updated the texture brightness of seagrass to match {{el|je}}. ({{bug|MCPE-34795}})
|
||||
|
||||
; [[Structure block]]s
|
||||
* Now have an outline when placed.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Illager captain]]s
|
||||
* Converting a normal [[pillager]] to a captain with the tag command now displays the [[banner]] correctly.
|
||||
* Illager captains now drop banners correctly even if the world is reloaded.
|
||||
* The [[Bad Omen]] effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a [[bow]] or damage potion.
|
||||
|
||||
; [[Villager]]s
|
||||
* Villager [[trading]] UI no longer opens and closes if the [[player]] is standing too far away.
|
||||
* Clerics can now correctly pathfind to their job sites.
|
||||
* Villagers that are actively trading with players no longer run and hide if the [[raid]] bell rings.
|
||||
* Added a sound to indicate when a villager does not want to trade, such as during a raid.
|
||||
* Cured villagers now keep the jobs they had before becoming a [[zombie]]. ({{bug|MCPE-42348}})
|
||||
|
||||
; [[Wandering trader]]s and [[zombie villager]]s
|
||||
* Added new sounds.
|
||||
; [[NPC]]
|
||||
* Dialog and changeable skins have now been removed from NPCs.
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Mob events can now be enabled and disabled in world templates.
|
||||
* Animations and particles can be added without being linked to entities.
|
||||
* Inventory, armor, and hand containers can be adapted through scripting.
|
||||
* Sound effects can now be triggered by animation events.
|
||||
* Added new {{cd|executeCommand}} to the Scripting API.
|
||||
* Added Scripting events for interaction with items, for example:
|
||||
** Item picked up
|
||||
** Item dropped
|
||||
** Carried item changed
|
||||
* Added One-shot animation support, allowing the ability to execute a single animation on an entity.
|
||||
* Particle emitters can now trigger scripting events.
|
||||
* Updated documentation of actor events, to document client-side usage of actor events in resource packs.
|
||||
* "Add block" components now use JSON schemas.
|
||||
* Added a screen to view content log errors.
|
||||
** The log screen can be opened using {{key|Ctrl}}+{{key|H}}, or by going to Settings and then Profile.
|
||||
* Added code to allow static validation scripts to be run locally.
|
||||
* Custom blocks can now be added through Scripting.
|
||||
** This is currently still a "work in progress" feature, and more functionality will be added in future updates.
|
||||
* Custom blocks can currently only be added through additional JSON scripting.
|
||||
** Custom blocks can only be placed with slash commands.
|
||||
* Added new data-driven particles:
|
||||
** [[Llama]] Spit
|
||||
** Large Explosions
|
||||
** Colored Flames
|
||||
** [[Redstone Dust]]
|
||||
** Falling Dust
|
||||
** [[Lava]]
|
||||
** [[Enchanting Table]]
|
||||
** [[Conduit]]
|
||||
* Added new data-driven animations:
|
||||
** [[Wolves]]
|
||||
** Fang Attack
|
||||
** [[Arrow]]s
|
||||
** [[Shulker Bullet]]s
|
||||
** [[Bow]]s
|
||||
** [[Water]]
|
||||
* Updated documentation to include a breaking changes section.
|
||||
* Basic item related events have been exposed to the scripting API. This includes:
|
||||
** {{cd|actor_acquired_item|actor_carried_item_changed|actor_dropped_item|actor_use_item|actor_equipped_armor|delimiter=list}}
|
||||
* Basic inventory events have been exposed to the scripting API. This includes:
|
||||
** {{cd|inventory_container|armor_container|hand_container|hotbar_container|delimiter=list}}
|
||||
* New block events and two new APIs have been included to query for blocks. This includes:
|
||||
** APIs
|
||||
** {{cd|getBlock(Ticking Area, x, y, z)|getBlock(Ticking Area, PositionObject)|getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)|getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)|delimiter=list}}
|
||||
** Events:
|
||||
*** {{cd
|
||||
|delimiter=list|list-level=***
|
||||
|block_destruction_started|block_destruction_stopped|piston_moved_block|player_destroyed_block|player_placed_block|executeCommand API}}
|
||||
** Allows the scripting API to get the result of a slash command.
|
||||
* Event data API:
|
||||
** Allows creators to create event data, register and pass it to the event function.
|
||||
* Updated demo pack.
|
||||
* [[Biome]] generation is now customizable via behavior packs.
|
||||
|
||||
; [[Music]]
|
||||
* Now plays when the keyboard shows up on the screen.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when switching players on Xbox.
|
||||
* Fixed a crash that could occur when launching the game on some Windows 10 devices.
|
||||
* Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a realm.
|
||||
* Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
|
||||
* Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
|
||||
* Fixed a crash that could sometimes occur when exiting the game.
|
||||
|
||||
; Performance
|
||||
* Improved chunk loading performance in multiplayer.
|
||||
* Further improvements to performance when using selectors with commands.
|
||||
* Cached resource packs no longer cause lag on Nintendo Switch. ({{bug|MCPE-36976}})
|
||||
|
||||
; General
|
||||
* Player permissions now apply correctly when more than one operator tries to adjust them.
|
||||
* Arrows that are shot into blocks keep their position when reloading the world.
|
||||
* Area of effect clouds no longer try to spawn excessive numbers of particles when time of day is changed. ({{bug|MCPE-39595}})
|
||||
* Marketplace resource packs are now immediately applied after downloading in the world edit menu. ({{bug|MCPE-33121}})
|
||||
* The 'Always Day' toggle now correctly animates and shows the correct setting. ({{bug|MCPE-43304}})
|
||||
* Flowing water is no longer left behind after flowing over string. ({{bug|MCPE-36343}})
|
||||
* After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice.
|
||||
* The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch.
|
||||
* Removed an unnecessary Xbox Live sign-in notification.
|
||||
|
||||
; Gameplay
|
||||
* Marketplace offers page can now show more than 25 items.
|
||||
* Items that are split between slots in the villager trade window still count as a total trade amount.
|
||||
* Blocks can once again be placed on unlit redstone ore. ({{bug|MCPE-44305}})
|
||||
* World settings now sync correctly between different Xbox devices.
|
||||
* Only players who fought in a raid see and receive the Hero effect in realms now.
|
||||
* Bells now ring when hit with splash and lingering potions.
|
||||
* Mob spawners now only spawn mobs if the light level is below 7. ({{bug|MCPE-42427}})
|
||||
* Cocoa beans now break and drop when pushed by pistons. ({{bug|MCPE-41868}})
|
||||
* Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. ({{bug|MCPE-43176}}, {{bug|MCPE-43177}}, {{bug|MCPE-19699}})
|
||||
* Efficiency pickaxes now break packed ice at a faster rate. ({{bug|MCPE-23648}})
|
||||
* Players that are being healed can still be knocked back by TNT.
|
||||
* Villagers now keep their job when cured. ({{bug|MCPE-42348}})
|
||||
* The grindstone now correctly combines and repairs two damaged items.
|
||||
* The player can now interact with blocks with a charged crossbow on touch devices.
|
||||
* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
|
||||
|
||||
; World generation
|
||||
* Fixed a bug on dedicated servers and realms which could cause the wrong block types to generate.
|
||||
* Tweaked the number of job sites in villages.
|
||||
|
||||
; Mobs
|
||||
* Vindicators can now path correctly over carpet during raids.
|
||||
* The wither no longer plays its spawning animation when reloading a world. ({{bug|MCPE-32415}})
|
||||
* Mobs no longer path-find over brewing stands.
|
||||
* Mobs now spawn on double slabs. ({{bug|MCPE-30765}})
|
||||
* Mobs no longer get stuck when pathfinding on ladders. ({{bug|MCPE-43034}})
|
||||
* Evokers no longer move too fast in "move to village" goal.
|
||||
|
||||
; Blocks
|
||||
* Scaffolding can no longer be placed on conduit blocks, matching ''Java Edition''.
|
||||
* The bell now swings towards a player when it is hit, matching ''Java Edition''. ({{bug|MCPE-42469}})
|
||||
|
||||
; Items
|
||||
* Dropped items no longer prevent minecarts from being placed on rails.
|
||||
* Empty glass bottles now stack correctly when removed from brewing stands. ({{bug|MCPE-42175}})
|
||||
* Shields no longer appear too bright in item frames. ({{bug|MCPE-41222}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a z-fighting texture issue on some villager skins.
|
||||
* Corrected the position of leads on wolves.
|
||||
* Noteblock particles now correctly correspond to the notes played.
|
||||
* Fixed missing zombie villager skin.
|
||||
* Farmland now has the correct side and bottom texture. ({{bug|MCPE-42746}})
|
||||
* Fixed door and trapdoor texture issues. ({{bug|MCPE-43173}})
|
||||
* Dyed leather horse armor color no longer affects other horse armor. ({{bug|MCPE-43230}})
|
||||
|
||||
; User interface
|
||||
* Adjusted cartography table UI to fit Android screens when using Classic UI.
|
||||
|
||||
; Add-ons and script engine
|
||||
* Fixed a scripting bug that could cause the player to float.
|
||||
* Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons. ({{bug|MCPE-38205}})
|
||||
* {{cd|ScriptAttackComponent}} and {{cd|ScriptCollisionBoxComponent}} now correctly retrieve updated data.
|
||||
* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
|
||||
* Added a new constructor parameter to the {{cd|ServerCommandOrigin}} so that the function manager can create an instance with upgraded permissions.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.2]]
|
||||
[[es:Bedrock Edition beta 1.12.0.2]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.2]]
|
||||
[[ja:Bedrock Edition beta 1.12.0.2]]
|
||||
[[ko:Bedrock Edition 베타 1.12.0.2]]
|
||||
[[pl:Beta 1.12.0.2]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.2]]
|
||||
[[ru:Beta 1.12.0.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.2]]
|
82
wiki_backup/Bedrock_Edition_beta_1.12.0.4.txt
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82
wiki_backup/Bedrock_Edition_beta_1.12.0.4.txt
Normal file
|
@ -0,0 +1,82 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.04}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.4.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>May 8, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.3
|
||||
|next=beta 1.12.0.6
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.4''' is the third beta version for [[Bedrock Edition 1.12.0]], released on May 8, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360027859292-Minecraft-Beta-1-12-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.4 (Xbox One/Windows 10/Android)|date=May 8, 2019}}</ref> which fixes bugs and updates the [[main menu]] panorama.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Signs no longer break after being cloned to an area without support.
|
||||
* Added API documentation for the log function.
|
||||
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Updated the panorama from [[Update Aquatic]] to [[Village & Pillage]].
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Sound]]s
|
||||
* Increased the frequency and volume of the ambient [[mob]] sounds made during [[raid]]s, to make them easier to locate.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that could occur on dedicated servers.
|
||||
* Fixed a crash that could occur when trying to create a new template world.
|
||||
* Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
|
||||
* Fixed a crash that could sometimes occur while navigating various UI screens.
|
||||
|
||||
; General
|
||||
* Frosted ice that is waiting to melt no longer causes excessive lag. ({{bug|MCPE-39698}})
|
||||
* Comparators that are powered when loaded, turned off, and then on again in one tick now correctly stop outputting power when it is off for the one tick.
|
||||
* Fixed an issue with an incorrect spawn point after respawning on the Mario Mash-up pack.
|
||||
* Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe on the toolsmith.
|
||||
* Resource packs are now applied correctly after downloading through the world or global settings.
|
||||
* Fixed an issue with player skins not loading correctly between devices.
|
||||
* Dates appear again next to player earned achievements in the achievements menu.
|
||||
* The "Zombie Doctor" achievement now unlocks when the player cures a zombie villager.
|
||||
|
||||
; Gameplay
|
||||
* Players no longer clip through walls when transitioning from swimming to standing up in water.
|
||||
* Players now receive damage when trapped in fallen sand/gravel. ({{bug|MCPE-45704}})
|
||||
* Combining two heavily damaged tools in the crafting table now creates a tool with the correct durability.
|
||||
|
||||
; Mobs
|
||||
* Iron golems no longer run to the world center after its village is destroyed. ({{bug|MCPE-45509}})
|
||||
* Spiders can correctly path-find over obstacles again.
|
||||
* Tweaked polar bear head position animation.
|
||||
|
||||
; Graphical
|
||||
* Tinted spawn eggs are now properly scaled in item frames.
|
||||
* Red sandstone stairs now have correct textures on all sides. ({{bug|MCPE-20677}})
|
||||
* Updated the glass texture for locked maps in the cartography table UI. ({{bug|MCPE-43314}})
|
||||
|
||||
; User interface
|
||||
* Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when text to speech is enabled.
|
||||
* Fixed an issue on Xbox that could prevent the menus from being navigated after signing in to a Microsoft account.
|
||||
* The book icon in the enchantment table UI is no longer overlapping the runic inscription (Pocket UI).
|
||||
* The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
|
||||
|
||||
; Commands
|
||||
* Fixed an issue that sometimes caused command blocks to fail to execute commands for no apparent reason.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.4]]
|
||||
[[es:Bedrock Edition beta 1.12.0.4]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.4]]
|
||||
[[ja:Bedrock Edition beta 1.12.0.4]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.4]]
|
||||
[[ru:Beta 1.12.0.4 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.4]]
|
96
wiki_backup/Bedrock_Edition_beta_1.12.0.6.txt
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96
wiki_backup/Bedrock_Edition_beta_1.12.0.6.txt
Normal file
|
@ -0,0 +1,96 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.12.0.06}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.12.0.6.png
|
||||
|type=Beta
|
||||
|parent=1.12.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>May 22, 2019
|
||||
|prevparent=1.11.4
|
||||
|prev=beta 1.12.0.4
|
||||
|next=beta 1.12.0.9
|
||||
|nextparent=1.12.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.12.0.6''' is the fourth beta version for [[Bedrock Edition 1.12.0]], released on May 22, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360028058852-Minecraft-Beta-1-12-0-6-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.12.0.6 (Xbox One/Windows 10/Android)|date=May 22, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Removed the "byte order mark" at the beginning of function files if it exists.
|
||||
* Updated ScriptHotbarContainerComponent's generateDocumentation function to say it checks the player's first hotbar item slot, not their third.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that could occur when the game was checking for previously downloaded content.
|
||||
* Fixed a crash that could sometimes occur when exiting the game on Windows 10.
|
||||
* Fixed a crash that could occur when loading the game.
|
||||
* Fixed a crash that could occur when throwing an egg or snowball. ({{bug|MCPE-40435}})
|
||||
* Fixed a crash that could occur when flaming arrow entities were being loaded in.
|
||||
* Fixed a global resources crash on Android.
|
||||
* Fixed a crash that could occur when trading with a villager.
|
||||
|
||||
; Performance
|
||||
* Made further improvements to performance around new villages.
|
||||
* Reduced the amount of memory required to load textures.
|
||||
* Fixed a bug that would cause a performance drop when mobs produced splashing particles when entering water.
|
||||
* Improved block occlusion performance.
|
||||
* Improved performance related to chunk loading.
|
||||
|
||||
; General
|
||||
* Custom skins are now applied correctly without needing to restart the game to see them. ({{bug|MCPE-37926}})
|
||||
* Made item names more consistent by removing 'tile' from the beginning of some of them.
|
||||
* The "Invite to Game" button is no longer enabled on third-party servers.
|
||||
* Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in.
|
||||
* Custom skins no longer keep revert to an earlier cross-platform skin after reloading the game. ({{bug|MCPE-45476}})
|
||||
|
||||
; Gameplay
|
||||
* The "Iron Belly" achievement can be unlocked once again. ({{bug|MCPE-46260}})
|
||||
* Acacia planks can be crafted correctly once again. ({{bug|MCPE-44398}})
|
||||
* Village job site blocks now have consistent sound volume levels when used by players.
|
||||
* Players now consistently receive items when completing a trade with a villager and using a controller.
|
||||
* The player paper doll model now moves correctly when the player is gliding with elytra. ({{bug|MCPE-44731}})
|
||||
* Using pick-block on sweet berry bushes now gives the player the correct item. ({{bug|MCPE-41877}})
|
||||
* Fireworks now correctly boost elytra flight if provided through {{cmd|give}} or {{cmd|setitem}}.
|
||||
* Bone meal is now consumed correctly when used on grass.
|
||||
* Paintings can now be crafted from dyed wool.
|
||||
* Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
|
||||
* Players can no longer lose or duplicate banner patterns when switching them in a loom with a full inventory.
|
||||
* Cactus blocks of different growth stages can be smelted into green dye again. ({{bug|MCPE-42497}})
|
||||
* Fixed an issue with missing button icons in the How to Play section on Switch.
|
||||
* Pressing controller Y on the cartography output slot now only crafts the correct amount.
|
||||
* Re-established a fix to keep legacy trades working the way they used to.
|
||||
* Llamas now drop their leads if their wandering trader is killed. ({{bug|MCPE-44704}})
|
||||
|
||||
; Mobs
|
||||
* Cats and villagers now have the correct head position when sitting and sleeping. ({{bug|MCPE-44648}})
|
||||
* Tamed cats no longer slide around while sitting. ({{bug|MCPE-44491}})
|
||||
* Armor stands now render off-hand items correctly.
|
||||
* Villagers without professions now follow regular schedules.
|
||||
* Parrot legs are now aligned correctly when flying.
|
||||
* Fixed creeper model in some Marketplace maps.
|
||||
|
||||
; Graphical
|
||||
* Updated illager captain banner texture.
|
||||
* Fire particles no longer display on empty mob spawner blocks.
|
||||
* Tweaked arrow rendering timing to improve VR experience.
|
||||
* Fixed a small error in the bell texture UV.
|
||||
|
||||
; Commands
|
||||
* Killing a rideable entity no longer respawns its rider when killed in the same tick.
|
||||
* The {{cmd|testforblock}} command now works reliably with items renamed in the language files.
|
||||
|
||||
; Add-ons and scripting engine
|
||||
* Custom underwater mobs can now spawn naturally.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.12.0.6]]
|
||||
[[es:Bedrock Edition beta 1.12.0.6]]
|
||||
[[fr:Édition Bedrock bêta 1.12.0.6]]
|
||||
[[pt:Edição Bedrock beta 1.12.0.6]]
|
||||
[[ru:Beta 1.12.0.6 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.12.0.6]]
|
242
wiki_backup/Bedrock_Edition_beta_1.13.0.1.txt
Normal file
242
wiki_backup/Bedrock_Edition_beta_1.13.0.1.txt
Normal file
|
@ -0,0 +1,242 @@
|
|||
{{DEFAULTSORT:Bedrock Edition 1.13.0.01}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.13.0.1.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.13.1.0<br>
|
||||
'''Xbox One''': 1.13.1.70<br>
|
||||
'''Android''': 1.13.0.1<br>
|
||||
|parent=1.13.0
|
||||
|date='''Xbox One, Windows 10''': June 27, 2019<br>'''Android''': July 1, 2019<ref>{{Tweet|JDavidFries|1145123281617297408|We are looking into the recent delays with the Android betas. Sorry to keep you waiting. _orz|June 29, 2019}}</ref>
|
||||
|prevparent=1.12.1
|
||||
|next=beta 1.13.0.2
|
||||
|nextparent=1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.1''' is the first beta version released for [[Bedrock Edition 1.13.0]],<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360029655632|title=Minecraft Beta - 1.13.0.1 (Xbox One/Windows 10/Android)|date=June 27, 2019}}</ref> which adds [[fox]]es and fixes some bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Structure void]]
|
||||
* It is an intangible [[block]] used to indicate to the [[structure block]]s that certain [[air]] blocks can be overridden by previously existing blocks in the destination.
|
||||
** Intended to be a replacement for the function [[barrier]] blocks used to convey (during early development), so they can form part of the structure itself.
|
||||
* They are invisible.
|
||||
** They are visible only when they are inside a structure being saved by a save [[structure block]]s and the toggle option "show invisible blocks" is true.
|
||||
** Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
|
||||
* Allows for empty spaces in a structure.
|
||||
** Unlike [[air]], it does not overwrite [[block]]s where it is loaded.
|
||||
** Example: If the [[player]] loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
|
||||
* Has a full block hitbox.
|
||||
* Available through [[Experimental Gameplay]].
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn egg]]s
|
||||
* Added [[fox]] spawn egg.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Fox]]es
|
||||
* Spawn as red foxes in snowless [[taiga]] biomes, and as snow foxes in snowy taiga biomes
|
||||
* Trusted foxes defend trusted players.
|
||||
* Can pick up and carry items in their mouths.
|
||||
** May sometimes eat what they are carrying.
|
||||
* [[Wolves]] and [[polar bear]]s attack them.
|
||||
|
||||
=== Command format ===
|
||||
* Added tab-complete for writing coordinate commands.
|
||||
* Added new {{code|PersistComponent}} command for mob persistence.
|
||||
* Improved many map-making commands.
|
||||
|
||||
=== General ===
|
||||
; Accessibility
|
||||
* Accessibility settings can now be accessed from the in-game chat and has been revamped.
|
||||
|
||||
; [[Options|Menu screen]]
|
||||
* Changed the font of the menus.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Structure block]]s
|
||||
* Added Save and Load behind the [[Experimental Gameplay]] toggle.
|
||||
* Added new textures and other functionalities.
|
||||
|
||||
=== Items ===
|
||||
|
||||
; [[Map]]s
|
||||
* Locked maps now have a unique inventory icon.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Camera]]
|
||||
* Can no longer be obtained with the {{cmd|give}} command.
|
||||
* Added functionality. Screenshots took by camera can now be saved into the {{cd|screenshots}} folder.
|
||||
|
||||
; [[Illager captain]]s
|
||||
* The [[player]] now correctly receives the [[Bad Omen]] effect whenever the illager captain dies in combat with the player.
|
||||
|
||||
; [[Villager]]s
|
||||
* Villager trade levels now match {{el|je}} with 5 profession level badges, rather than 3 level badges. ({{bug|MCPE-43206}})
|
||||
* Cartographer [[trade]]s now require 11 [[glass pane]]s instead of 10.
|
||||
|
||||
=== General ===
|
||||
* Improved performance.
|
||||
* Added a message that informs players whether a [[Marketplace]] pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
|
||||
* Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
|
||||
* Map-making and add-on improvements.
|
||||
|
||||
; How to Play
|
||||
* Updated the information about repairing [[elytra]], which now describes using [[phantom membrane]]s to repair them instead of [[leather]]. ({{bug|MCPE-41608}})
|
||||
* Tweaked the armor section so that it specifies that [[carved pumpkin]]s should be used as protection from [[endermen]].
|
||||
* Tweaked the wording in the [[raid]]s section.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed inconsistent crash while navigating the game's UI.
|
||||
* Fixed a crash related to cached resources that could sometimes occur.
|
||||
* Fixed a crash that could sometimes occur when launching the game on Oculus Rift.
|
||||
* Fixed a crash that could sometimes occur when exiting the game on Windows 10.
|
||||
* Fixed a crash that could sometimes occur when resuming the game on Oculus Rift.
|
||||
* Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile.
|
||||
* Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
|
||||
* Fixed a crash that could sometimes occur when exploring world templates.
|
||||
* Fixed a crash that could sometimes occur when launching the game on Xbox.
|
||||
* Fixed a crash that could occur when launching the game on Xbox.
|
||||
* Fixed a crash that could occur when typing some characters onto a sign.
|
||||
* Fixed a crash that could occur when playing the Inspiration Hub world.
|
||||
* Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game.
|
||||
* Fixed a crash that could sometimes occur when signing into Microsoft account.
|
||||
* Fixed a crash that could sometimes occur when choosing certain skins.
|
||||
* Fixed a crash that could occur when creating a new world using some marketplace packs.
|
||||
* Fixed a crash that would happen when typing certain characters into chat. ({{bug|MCPE-44419}})
|
||||
* Fixed a crash that could occur when switching profiles on Xbox One.
|
||||
* Fixed a crash that could occur when breaking a block underneath detector rail blocks.
|
||||
* Fixed a crash that could occur if a split-screen player leaves the game while an execute command targets them in a function.
|
||||
* Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
|
||||
* Fixed a crash that could occur after a player leaves on 3-4 player split-screen on the "Wildlife: Jungle" map.
|
||||
|
||||
; Performance
|
||||
* Improved graphics rendering performance.
|
||||
* Improved world launch time by optimizing network and resource tasks.
|
||||
* Optimized grass growth block ticking.
|
||||
|
||||
; General
|
||||
* Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now. ({{bug|MCPE-34413}})
|
||||
* Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
|
||||
* Players can now switch between user accounts on Xbox One without restarting the game.
|
||||
* Fixed the messaging when trying to import a world template made in a newer version.
|
||||
* Leads now connect to mobs at the correct position.
|
||||
* The world loading screen now closes if the acceptable amount of chunks are loaded. ({{bug|MCPE-44815}})
|
||||
** (Partial fix for {{bug|MCPE-44815}}, the issue with chunks sometimes not loading in correctly is still being worked on.)
|
||||
* Furnaces now play all applicable sounds, and at the correct pitch. ({{bug|MCPE-43915}})
|
||||
* Recently viewed skins now appear in the correct order in the skin picker menu.
|
||||
|
||||
; Gameplay
|
||||
* Splash water bottles now deal damage to blaze and enderman mobs again. ({{bug|MCPE-42589}})
|
||||
* Split-screen players that join a world now spawn in the correct safe place and no longer spawn in the void.
|
||||
* Arrows now cause sand and gravel to fall again. ({{bug|MCPE-18257}})
|
||||
* Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up.
|
||||
* The camera now rotates correctly when in third-person view.
|
||||
* Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon. ({{bug|MCPE-43638}})
|
||||
* Damage sound is no longer heard when a player falls or lands in Creative gamemode. ({{bug|MCPE-515}})
|
||||
* The camera is no longer present in the Creative inventory without the "Education Edition" toggle being turned on.
|
||||
* Players in water are now knocked back by TNT explosions.
|
||||
* Fire charges launched from dispensers now ignite minecarts with TNT.
|
||||
* Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies. ({{bug|MCPE-7979}})
|
||||
* Shulker boxes can no longer be placed in the same space as the player. ({{bug|MCPE-39674}})
|
||||
* Standing in a cauldron of lava now deals the correct amount of damage to players. ({{bug|MCPE-39356}})
|
||||
* Using 'Place All' (Y) on the cartography table output slot only crafts as many of the shown result possible.
|
||||
* The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player.
|
||||
* Mobs can no longer break turtle eggs when mob griefing is disabled. ({{bug|MCPE-36245}})
|
||||
* Falling snow no longer replaces other blocks. ({{bug|MCPE-44613}})
|
||||
* Loyalty tridents now return to the correct player after bouncing off a shield. ({{bug|MCPE-44225}})
|
||||
* Nether portals now spawn zombie pigmen in easy difficulty. ({{bug|MCPE-45934}})
|
||||
* Fixed issue of Riptide tridents not propelling players forward correctly.
|
||||
* Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV. ({{bug|MCPE-41944}})
|
||||
* Campfires can now be doused with splash water potions only, to match the Java Edition.
|
||||
* Explosions no longer destroy and drop end gateway blocks. ({{bug|MCPE-47174}})
|
||||
* Fixed creeper farms by adjusting mob height spawning logic. ({{bug|MCPE-45935}})
|
||||
* Lava now correctly affects mobs that come into contact with it. ({{bug|MCPE-45531}})
|
||||
|
||||
; World generation
|
||||
* Chests that generate in desert temples now face the correct way. ({{bug|MCPE-37393}})
|
||||
|
||||
; Mobs
|
||||
* Equipment on armor stands now render correctly if the armor stand is affected by the invisibility effect. ({{bug|MCPE-39779}})
|
||||
* Iron golems are no longer pushed back by explosions. ({{bug|MCPE-43662}})
|
||||
* Ravagers now pathfind through water.
|
||||
* Fixed sitting position for baby zombie jockey.
|
||||
* Fixed the death animation for spiders. ({{bug|MCPE-41417}})
|
||||
* Lazy pandas no longer float above the ground when lying on their backs. ({{bug|MCPE-43164}})
|
||||
* Baby pigs turn into baby pigmen when struck by lightning. ({{bug|MCPE-38134}})
|
||||
* Fixed player alignment to bed when sleeping.
|
||||
* Zombies can no longer break iron doors. ({{bug|MCPE-43725}})
|
||||
* Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks). ({{bug|MCPE-44442}}, {{bug|MCPE-41886}})
|
||||
* Mobs can now path find correctly through waterlogged blocks. ({{bug|MCPE-37005}})
|
||||
* Mobs can now path find correctly on unlit campfire blocks.
|
||||
* Mobs no longer attempt to path find over 1.5 block high obstacles. ({{bug|MCPE-45256}})
|
||||
* Villagers now all go to sleep correctly when the night comes.
|
||||
* Strays and skeletons now show enchanted bows when held.
|
||||
* Villagers now show angry particles when hit by a player, even if they haven't been traded with yet. ({{bug|MCPE-29700}})
|
||||
* Mobs now attack the player correctly while standing on soul sand.
|
||||
* Villagers now close doors that have been opened by a player or redstone. ({{bug|MCPE-21946}})
|
||||
* Fixed the "Toast" rabbit easter egg. ({{bug|MCPE-44510}})
|
||||
|
||||
; Blocks
|
||||
* TNT no longer falls through blocks when ignited. ({{bug|MCPE-41313}})
|
||||
* Using pick block on lit redstone now gives the player the correct block. ({{bug|MCPE-43450}})
|
||||
* Frosted ice no longer causes lag when it is waiting to melt underground. ({{bug|MCPE-39698}})
|
||||
* Wood blocks now have directional placement. ({{bug|MCPE-43367}})
|
||||
* Granite, diorite, and andesite can no longer be smelted into smooth stone. ({{bug|MCPE-45914}})
|
||||
* Coarse dirt is no longer replaced with dirt when a tree is grown on top. ({{bug|MCPE-26215}})
|
||||
|
||||
; Items
|
||||
* Buttons no longer appear rotated in the player hotbar. ({{bug|MCPE-11365}}, {{bug|MCPE-42584}})
|
||||
* The durability bar for shields now update correctly when sustaining damage. ({{bug|MCPE-44788}})
|
||||
|
||||
; Graphical
|
||||
* Pistons now have the correct textures when placed in any direction. ({{bug|MCPE-38053}})
|
||||
* Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. ({{bug|MCPE-39031}})
|
||||
* Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
|
||||
* Invisible bedrock no longer emits stone particles when fallen on.
|
||||
* Tweaked first-person hand attack animations.
|
||||
* Fixed hand animation when switching to empty hand from held item.
|
||||
* Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
|
||||
* Fixed some graphical errors when launching the game on Oculus Rift.
|
||||
* Fixed trident position issues when being held and thrown.
|
||||
|
||||
; User interface
|
||||
* The background tint of the player coordinates is now consistent with the chat background. ({{bug|MCPE-43791}})
|
||||
* Tweaked the controller cursor position when auto crafting with a full inventory.
|
||||
* Players using touch screen can no longer break blocks when using touch-and-hold to use a fishing rod.
|
||||
|
||||
; Commands
|
||||
* Execute detect command now uses local coordinates correctly. ({{bug|MCPE-29942}})
|
||||
** Modified {{cd|CommandPosition}} so that an optional offset can be specified to move the rotation point in case of a local coordinate.
|
||||
** Fixed the {{cd|ExecuteCommand}} detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.
|
||||
|
||||
; Add-ons and scripting engine
|
||||
* Fixed MoLang scripting errors that were being logged for older content.
|
||||
* Endermen with modified behavior can now be shot and damaged with projectiles.
|
||||
* Entities crossing chunk boundaries can no longer get corrupted due to the move.
|
||||
* Fixed humanoid eating animation.
|
||||
* Fix issue of the mini bows rendering on all mobs other than players in scripting packs.
|
||||
* The "{{cd|has_equipment}}" filter work correctly with damageable items.
|
||||
* Loading packs with lots of custom items now works correctly.
|
||||
* Creating a new End gateway portal in the "Abstraction Cubes" Marketplace map now works correctly.
|
||||
* Particle UVs no longer include lines of textures next to the selected UV.
|
||||
* Custom entities using the "{{cd|nearest_attackable_target}}" now re-evaluate current target validity.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.1]]
|
||||
[[es:Bedrock Edition beta 1.13.0.1]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.1]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.1]]
|
||||
[[pl:Beta 1.13.0.1]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.1]]
|
||||
[[ru:Beta 1.13.0.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.1]]
|
77
wiki_backup/Bedrock_Edition_beta_1.13.0.13.txt
Normal file
77
wiki_backup/Bedrock_Edition_beta_1.13.0.13.txt
Normal file
|
@ -0,0 +1,77 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.13.13.0<br>
|
||||
'''Xbox One''': 1.13.13.70<br>
|
||||
'''Android''': 1.13.0.13<br>
|
||||
|image=Bedrock 1.13.0.13.png
|
||||
|parent=1.13.0
|
||||
|date='''Xbox One, Windows 10, Android:''' September 12, 2019
|
||||
|prevparent=1.12.1
|
||||
|prev=beta 1.13.0.9
|
||||
|next=beta 1.13.0.15
|
||||
|nextparent=1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.13''' is the seventh beta version for [[Bedrock Edition 1.13.0]], released on September 12, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360033322932-Minecraft-Beta-1-13-0-13-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.13.0.13 (Xbox One/Windows 10/Android)|date=September 12, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; Screen size
|
||||
* Added a new prompt to suggest that a player adjusts the screen safe zone, if necessary.
|
||||
|
||||
; [[RenderDragon]]
|
||||
* Xbox One now uses the new rendering engine RenderDragon.<ref>{{ytl|tCMuu5F3m-Q|t=50m13s|What's New: Moar Beeeezzz! - Sept 12, 2019}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* The game no longer crashes while typing out the execute command.
|
||||
* Fixed a crash that could sometimes occur when a player leaves a multiplayer game.
|
||||
* Fixed a crash that could occur if a player tried to open chat just as they were leaving a multiplayer game.
|
||||
* Light blocks with invalid auxiliary values no longer cause the game to crash. ({{bug|MCPE-51191}})
|
||||
|
||||
; Performance
|
||||
* Improved performance with animation optimizations.
|
||||
* Devices with lower available memory now support the new note block sounds.
|
||||
* Improved chunk loading performance when flying.
|
||||
|
||||
; General
|
||||
* Fixed an issue where the main menu UI would not load in for some beta players on Xbox One. ({{bug|MCPE-50344}})
|
||||
* Buried treasure chests can no longer spawn inside village structures.
|
||||
* Fixed an issue that could cause some worlds to become corrupted during gameplay. ({{bug|MCPE-50496}})
|
||||
|
||||
; Mobs
|
||||
* Farmers now correctly harvest crops when their inventory is not full. ({{bug|MCPE-47166}})
|
||||
* Turtles and tropical fish no longer drift downwards and swim at the bottom of the sea.
|
||||
* Villagers now hide more consistently during a raid.
|
||||
|
||||
; User interface
|
||||
* Fixed the spacing between "Feedback" and "Save & Quit" buttons in the pause menu.
|
||||
|
||||
; Graphical
|
||||
* Fixed the position of parrots sitting on the player's shoulder.
|
||||
|
||||
; Commands
|
||||
* Using the command `@s[type=...]` now works correctly. ({{bug|MCPE-49766}})
|
||||
* Obfuscated text now works with the smooth font chat setting.
|
||||
|
||||
; Add-ons and script engine
|
||||
* Using "{{cd|lock_rider_rotation}}" now works correctly on players.
|
||||
* Using "{{cd|yaw_speed}}" calculation now works correctly.
|
||||
* Custom entities now get proper death messages.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.13]]
|
||||
[[es:Bedrock Edition beta 1.13.0.13]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.13]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.13]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.13]]
|
||||
[[ru:Beta 1.13.0.13 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.13]]
|
87
wiki_backup/Bedrock_Edition_beta_1.13.0.18.txt
Normal file
87
wiki_backup/Bedrock_Edition_beta_1.13.0.18.txt
Normal file
|
@ -0,0 +1,87 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.13.18.0<br>
|
||||
'''Xbox One''': 1.13.18.70<br>
|
||||
'''Android''': 1.13.0.18<br>
|
||||
|image=Bedrock 1.13.0.18.png
|
||||
|parent=1.13.0
|
||||
|date='''Xbox One, Windows 10, Android:''' October 2, 2019
|
||||
|prevparent=1.12.1
|
||||
|prev=beta 1.13.0.17
|
||||
|next=
|
||||
|nextparent=1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.18''' is the eleventh and final beta version for [[Bedrock Edition 1.13.0]], released on October 2, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034340052-Minecraft-Beta-1-13-0-18-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.13.0.18 (Xbox One/Windows 10/Android)|date=October 2, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed a crash that occurred when accepting the storage permission on Android.
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when scrolling through languages in the Settings. ({{bug|MCPE-52009}})
|
||||
* Fixed a crash that could occur when using the character creator on Android. ({{bug|MCPE-52474}})
|
||||
|
||||
; General
|
||||
* The "Beam Me Up" achievement can once again be unlocked.
|
||||
|
||||
; Gameplay
|
||||
* Fixed players falling from the sky after riding an entity in Creative mode. ({{bug|MCPE-52957}})
|
||||
* Fixed players spawning in unexpected locations after roaming a world save to a different Xbox One.
|
||||
|
||||
; Mobs
|
||||
* Zombies once again spawn in caves. ({{bug|MCPE-52743}})
|
||||
|
||||
; Items
|
||||
* Carpets once again appear on the llama's inventory screen.
|
||||
* Crossbows no longer fire immediately after loading. ({{bug|MCPE-52179}})
|
||||
* Fixed the ability to discard damaged tools from the Creative inventory. ({{bug|MCPE-52465}})
|
||||
* Compasses and clocks once again animate on the hotbar. ({{bug|MCPE-52901}})
|
||||
* Armor can once again be equipped directly from the Creative inventory on touch screens. ({{bug|MCPE-52413}})
|
||||
* Frost Walker boots once again freeze water.
|
||||
|
||||
; Graphical
|
||||
* The breaking animation once again appears on chests.
|
||||
* Fixed the player's head looking wrongly when sneaking. ({{bug|MCPE-51181}})
|
||||
* Fixed the player's arms not animating when swimming. ({{bug|MCPE-49749}})
|
||||
* Mob heads once again fit properly on players.
|
||||
* Fixed the crafting table icon not showing its grid on top in certain GUI scales.
|
||||
* Fixed several missing and broken textures in the inventory. ({{bug|MCPE-52442}})
|
||||
* Fixed some skins appearing with a white cape. ({{bug|MCPE-52005}})
|
||||
* Fixed armor not respecting extra layers on skins.
|
||||
* Fixed destroyed blocks leaving shadows.
|
||||
|
||||
; User interface
|
||||
* Various fixes and loading time improvements to the character creator interface.
|
||||
* External servers once again appear on the Servers screen.
|
||||
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
|
||||
* The Profile screen can now be accessed when playing split-screen.
|
||||
* The "Read More" button once again appears next to packs on the Global Resource menu.
|
||||
|
||||
; Commands
|
||||
* The '{{cmd|summon}}' command once again properly names entities, if defined.
|
||||
|
||||
; Add-ons and script engine
|
||||
* Fixed spawn eggs not appearing in the Creative inventory for custom mobs.
|
||||
* Item held by scaled mobs are once again sized appropriately.
|
||||
* Using '{{cd|format_version}}' 1.2.0 no longer breaks the '{{cd|on_damage}}' component.
|
||||
* Triggering custom animations for entities is once again functional.
|
||||
* Using the 'transformation' component on '{{cd|xp_orb}}' once again removes the source entity.
|
||||
* The '{{cd|spawn_entity}}' component is now executed when an entity is being ridden.
|
||||
* Fixed the ender dragon not appearing correctly in some add-on packs.
|
||||
* Errors are once again listed on the pack manifest validation screen.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.18]]
|
||||
[[es:Bedrock Edition beta 1.13.0.18]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.18]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.18]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.18]]
|
||||
[[ru:Beta 1.13.0.18 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.18]]
|
108
wiki_backup/Bedrock_Edition_beta_1.13.0.2.txt
Normal file
108
wiki_backup/Bedrock_Edition_beta_1.13.0.2.txt
Normal file
|
@ -0,0 +1,108 @@
|
|||
{{DEFAULTSORT:Bedrock Edition 1.13.0.02}}<nowiki/>
|
||||
{{Infobox version
|
||||
| edition = Bedrock
|
||||
| type = Beta
|
||||
| internal=
|
||||
'''Windows''': 1.13.2.0<br>
|
||||
'''Xbox One''': 1.13.2.70<br>
|
||||
'''Android''': 1.13.0.2<br>
|
||||
| image = Bedrock 1.13.0.2.png
|
||||
| parent = 1.13.0
|
||||
| date = '''Xbox One, Windows 10, Android:'''<br>July 10, 2019
|
||||
| prevparent = 1.12.1
|
||||
| prev = beta 1.13.0.1
|
||||
| next = beta 1.13.0.3
|
||||
| nextparent = 1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.2''' is the second beta version for [[Bedrock Edition 1.13.0]], released on July 10, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360030455372|title=Minecraft Beta - 1.13.0.2 (Xbox One/Windows 10/Android)|date=July 10, 2019}}</ref> which adds a new accessibility option and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Add-on]]s
|
||||
* Added the ability to add new blocks and items using add-ons, instead of replacing already existing blocks.{{verify|edition=bedrock|type=change}}
|
||||
|
||||
; Accessibility
|
||||
* Added an option to disable the chat prompt after entering a world.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur while downloading multiple marketplace items at the same time on some iOS devices.
|
||||
* Fixed a crash that could occur when villagers tried to pathfind.
|
||||
* Fixed a crash that could occur when exiting the game after a multiplayer session.
|
||||
* Fixed a crash that could occur when trying to join a server.
|
||||
* Fixed a crash that could occur when using a phantom spawn egg on a mob spawner block.
|
||||
* Fixed a crash that could occur when loading in ocean monuments.
|
||||
|
||||
; Performance
|
||||
* Fixed a drop in performance when flying with elytra in the End.
|
||||
|
||||
; General
|
||||
* Corrected the arm movement on Oculus Rift immersive mode.
|
||||
* Fixed various text to speech reader issues.
|
||||
* Chat instructions no longer appear on-screen each time the player travels through a portal. ({{bug|MCPE-45073}})
|
||||
* Fixed the spacing of some of the menu buttons.
|
||||
* Fixed sneaking while sleeping bug.
|
||||
* Fixed the positioning of several held items.
|
||||
* Fixed the hand placement for various Marketplace skins when holding an item.
|
||||
* Structure block wireframe toggle now properly hides and shows the wireframe.
|
||||
* Fixed zombie pigman sword position.
|
||||
* Fixed the camera position when the player sleeps.
|
||||
* Fixed elytra position for Marketplace skins that don’t use the standard humanoid model.
|
||||
* Structure block load mode now has include entities and remove blocks options.
|
||||
* Players no longer lose items when moving stacks of items into a cartography table.
|
||||
* Fixed some text characters with accents showing up as spaces instead. ({{bug|MCPE-47908}})
|
||||
* Fixed the hand position when switching from item to bare hand in first person.
|
||||
* Adjusted the position of the player's arms while holding maps for certain Marketplace skins with short and long arms.
|
||||
* Fixed an issue where using the Education Edition toggle in a world would also change the menus and options. ({{bug|MCPE-47952}})
|
||||
|
||||
; Gameplay
|
||||
* Fixed issues related to unloaded chunks that could appear in Realms and local worlds. ({{bug|REALMS-1553}})
|
||||
* Fixed an issue where the player could get stuck in the loading screen when trying to join a world or use a nether portal. ({{bug|MCPE-44816}})
|
||||
* Leaves collected with silk touch now stack correctly with other leaves of the same type. ({{bug|MCPE-32347}})
|
||||
* Parrots now sit correctly on a player's shoulder when passing by.
|
||||
* Jukeboxes now stop playing music after being broken.
|
||||
* The wither's health bar no longer disappears during the fight if the player moves away. ({{bug|MCPE-40881}})
|
||||
* Fixed the default recipe for beds.
|
||||
* Joining a Realm through the 'joinable friends' list now loads the Realms UI rather than the normal multiplayer UI. ({{bug|MCPE-47731}})
|
||||
* Eating when using a nether portal no longer causes the player to teleport to a random location. ({{bug|MCPE-39147}})
|
||||
|
||||
; Mobs
|
||||
* Foxes no longer run away from players that are sneaking.
|
||||
* Foxes no longer run away instead of being tempted.
|
||||
* Foxes now move at the same speed in Bedrock and Java.
|
||||
* Added back the blue effect from charged creepers to wither shields.
|
||||
* Foxes are no longer tempted by the player holding food.
|
||||
* Breeding two red foxes in a snowy biome now makes a red Fox baby.
|
||||
* Fixed fox nap goal cooldown.
|
||||
* Foxes no longer drown themselves while trying to catch and eat fish.
|
||||
* Villagers can now reach their job sites correctly. ({{bug|MCPE-47884}})
|
||||
* Trusted foxes now correctly lose aggro after getting revenge.
|
||||
|
||||
; Blocks
|
||||
* Horizontal wood blocks now drop the correct version of block.
|
||||
* TNT can now be crafted from red sand as well as normal sand.
|
||||
|
||||
; User interface
|
||||
* Fixed duplicated "Sign In" messages that were overlapping.
|
||||
* Removed duplicated download progress bar.
|
||||
|
||||
; Add-ons and scripting engine
|
||||
* Blocks no longer stutter while falling when a script uses {{cd|getBlocks}}.
|
||||
* Scripting: Ticking areas now have a property showing whether they are fully loaded or not.
|
||||
* Custom rideable entities now show the correct action hint when added.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.2]]
|
||||
[[es:Bedrock Edition beta 1.13.0.2]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.2]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.2]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.2]]
|
||||
[[ru:Beta 1.13.0.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.2]]
|
50
wiki_backup/Bedrock_Edition_beta_1.14.0.3.txt
Normal file
50
wiki_backup/Bedrock_Edition_beta_1.14.0.3.txt
Normal file
|
@ -0,0 +1,50 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.14.0.03}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.3.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.3.0<br>
|
||||
'''Xbox One''': 1.14.3.70<br>
|
||||
'''Android''': 1.14.0.3<br>
|
||||
|parent=1.14.0
|
||||
|date='''Xbox One, Windows 10, Android:''' October 23, 2019
|
||||
|prevparent=1.13.0
|
||||
|prev=beta 1.14.0.2
|
||||
|next=beta 1.14.0.4
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.3''' is the third beta version for [[Bedrock Edition 1.14.0]], released on October 23, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035476291|title=Minecraft Beta - 1.14.0.3 (Xbox One/Windows 10/Android)|date=October 23, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; General
|
||||
* Fixed the redstone piston mechanic in the Traveling Trader Marketplace pack.
|
||||
* Players using vertical split screen can now select featured items in the character creator.
|
||||
* Equipping a new custom skin will now update the player model without needing to restart.
|
||||
* Players can now apply the Founder's Cape to owned skins. ({{bug|MCPE-53513}})
|
||||
* The 'See Pack In Store' button in the character creator can now be highlighted and selected when using a controller.
|
||||
|
||||
; Gameplay
|
||||
* Tweaked horse behavior to match ''Java Edition'' when moving over honey blocks.
|
||||
* Players standing on a honey block with Jump Boost II applied can now jump up one full block.
|
||||
|
||||
; Items
|
||||
* The "n" in "Bee nest" is now capitalized. ({{bug|MCPE-53678}})
|
||||
|
||||
; Graphical
|
||||
* Water now renders correctly when a kelp plant is placed next to a glass block.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.3]]
|
||||
[[es:Bedrock Edition beta 1.14.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.3]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.3]]
|
||||
[[ru:Beta 1.14.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.3]]
|
22
wiki_backup/Bedrock_Edition_beta_1.14.0.5.txt
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22
wiki_backup/Bedrock_Edition_beta_1.14.0.5.txt
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|
@ -0,0 +1,22 @@
|
|||
{{stub}}
|
||||
{{unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.5.png
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=October 30 ~ November 6, 2019
|
||||
|parent=1.14.0
|
||||
|prevparent=1.13.0
|
||||
|prev=beta 1.14.0.4
|
||||
|next=beta 1.14.0.6
|
||||
|nextparent=1.14.0.12
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.5''' was an unreleased beta version for [[Bedrock Edition 1.14.0]] developed in October 30 ~ November 6, 2019. This beta exists in Google Play store's database, and can be obtained from there via specific methods.</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[pt:Edição Bedrock beta 1.14.0.5]]
|
||||
[[zh:基岩版1.14.0.5]]
|
52
wiki_backup/Bedrock_Edition_beta_1.14.0.51.txt
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52
wiki_backup/Bedrock_Edition_beta_1.14.0.51.txt
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|
@ -0,0 +1,52 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.51.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.51.0<br>
|
||||
'''Xbox One''': 1.14.51.70<br>
|
||||
'''Android''': 1.14.0.51<br>
|
||||
|parent=1.14.1
|
||||
|date='''Xbox One, Windows 10, Android:''' November 20, 2019
|
||||
|prevparent=1.14.0.12
|
||||
|prev=beta 1.14.0.50
|
||||
|next=beta 1.14.0.52
|
||||
|nextparent=1.14.20
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.51''' is the second beta version for [[Bedrock Edition 1.14.1]], released on November 20, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360036460031|title=Minecraft Beta - 1.14.0.51 (Xbox One/Windows 10/Android)|date=November 20, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; Map-making and [[add-on]]s
|
||||
* Item tags can now be hidden in the UI using the {{cmd|gamerule showtags}} command.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could sometimes occur after exploring many new chunks in an extended play session.
|
||||
* Fixed a crash that could occur when signing into Xbox Live on Android.
|
||||
|
||||
; General
|
||||
* Fixed an issue with certain Marketplace sale items taking up too much space on the store page.
|
||||
|
||||
; Items
|
||||
* Fixed a bug that could cause acacia leaves to become stuck in the player's hotbar. ({{bug|MCPE-52853}})
|
||||
|
||||
; User interface
|
||||
* Fixed an issue that could prevent the save data icon from being displayed when playing in a new world.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.51]]
|
||||
[[es:Bedrock Edition beta 1.14.0.51]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.51]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.51]]
|
||||
[[lzh:基石版一點一四點〇點五一]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.51]]
|
||||
[[ru:Beta 1.14.0.51 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.51]]
|
43
wiki_backup/Bedrock_Edition_beta_1.14.0.52.txt
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43
wiki_backup/Bedrock_Edition_beta_1.14.0.52.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.14.0.52.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.14.52.0<br>
|
||||
'''Xbox One''': 1.14.52.70<br>
|
||||
'''Android''': 1.14.0.52<br>
|
||||
|parent=1.14.1
|
||||
|date='''Xbox One, Windows 10, Android:''' November 26, 2019
|
||||
|prevparent=1.14.0.12
|
||||
|prev=beta 1.14.0.51
|
||||
|next=beta 1.14.1.2
|
||||
|nextparent=1.14.20
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.14.0.52''' is the third beta version for [[Bedrock Edition 1.14.1]], released on November 26, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360036947951|title=Minecraft Beta - 1.14.0.52 (Xbox One/Windows 10/Android)|date=November 26, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed a crash that occurred when signing into Xbox Live on some Android devices.
|
||||
* Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One.
|
||||
* View bobbing once again looks right when facing North and South. ({{bug|MCPE-56214}})
|
||||
* Fixed items disappearing when crafting several items. ({{bug|MCPE-56118}})
|
||||
* Fixed some instances of milk randomly disappearing from buckets. ({{bug|MCPE-57194}})
|
||||
* Bees now become hostile when baby bees are attacked.
|
||||
* Fixed broken textures when resource packs are disabled.
|
||||
* Fixed an issue that caused some players not to be able to leave the inventory screen on the Marketplace.
|
||||
* Improved performance in areas with high numbers of players.
|
||||
* Fixed some character creator items appearing incorrectly.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.14.0.52]]
|
||||
[[es:Bedrock Edition beta 1.14.0.52]]
|
||||
[[fr:Édition Bedrock bêta 1.14.0.52]]
|
||||
[[ja:Bedrock Edition beta 1.14.0.52]]
|
||||
[[pt:Edição Bedrock beta 1.14.0.52]]
|
||||
[[ru:Beta 1.14.0.52 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.14.0.52]]
|
40
wiki_backup/Bedrock_Edition_beta_1.15.0.11.txt
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40
wiki_backup/Bedrock_Edition_beta_1.15.0.11.txt
Normal file
|
@ -0,0 +1,40 @@
|
|||
{{stub}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=RTX.png
|
||||
|image2=Ray Tracing.jpg
|
||||
|image3=Bedrock 1.15.0.11.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.15.11.0<br>
|
||||
|date='''Windows 10:''' July 17, 2020
|
||||
|parent=1.16.200
|
||||
|prev=beta 1.15.0.9
|
||||
|next=beta 1.16.30.52
|
||||
|nextparent=
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.15.0.11''' is the third [[RenderDragon]] beta version for [[Bedrock Edition 1.16.200]], released for Windows 10 on July 17, 2020.<ref>{{cite|url=https://bugs.mojang.com/rest/api/2/project/MCPE/versions|title=MCPE versions|website=Mojira API}}</ref>
|
||||
|
||||
== Changes ==
|
||||
|
||||
* Unknown
|
||||
</onlyinclude>
|
||||
|
||||
== Trivia ==
|
||||
* This is the only version that is publicly released without any changelogs posted on the feedback site.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.15.0.11]]
|
||||
[[es:Bedrock Edition beta 1.15.0.11]]
|
||||
[[fr:Édition Bedrock bêta 1.15.0.11]]
|
||||
[[ja:Bedrock Edition beta 1.15.0.11]]
|
||||
[[lzh:基石版一點一五點〇點一一]]
|
||||
[[pt:Edição Bedrock beta 1.15.0.11]]
|
||||
[[ru:Beta 1.15.0.11 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.15.0.11]]
|
65
wiki_backup/Bedrock_Edition_beta_1.15.0.54.txt
Normal file
65
wiki_backup/Bedrock_Edition_beta_1.15.0.54.txt
Normal file
|
@ -0,0 +1,65 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=<!--Bedrock 1.15.0.54.png-->
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.15.54.0<br>
|
||||
'''Xbox One''': 1.15.54.70<br>
|
||||
'''Android''': 1.15.0.54<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' February 27, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.15.0.53
|
||||
|next=beta 1.15.0.55
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.15.0.54''' is the third beta version for [[Bedrock Edition 1.16.0]],{{efn|Bedrock Edition 1.15.0 would not be a version of the game and its betas are instead part of [[Bedrock Edition 1.16.0|1.16.0]]<ref>{{tweet|Chupacaubrey|1239595265264238593}}</ref>}} released on February 27, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040273531|title=Minecraft Beta - 1.15.0.54 (Xbox One/Windows 10/Android)|date=February 27, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could sometimes occur when traveling towards -z coordinates.
|
||||
* Fixed a crash that could occur when adjusting certain JSON strings in behavior packs.
|
||||
* Fixed a crash that could sometimes occur after resuming the game on Xbox One.
|
||||
* Fixed a crash that could occur when using the character creator.
|
||||
* Fixed a crash that could happen if a slime targeted something and lost sight of it.
|
||||
|
||||
; General
|
||||
* Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away.
|
||||
* Fixed an issue that was preventing chunks from loading in correctly when traveling between dimensions. ({{bug|MCPE-63268}})
|
||||
* Fixed an issue that prevented strongholds from generating with libraries and portal rooms. ({{bug|MCPE-63713}})
|
||||
* Ocean monuments once again generate with the correct interior structures. ({{bug|MCPE-63523}})
|
||||
|
||||
; Gameplay
|
||||
* Players will no longer be teleported underneath the main island when using an end gateway. ({{bug|MCPE-63284}})
|
||||
* Fixed an issue that meant pillager patrols could spawn in unexpected places. ({{bug|MCPE-58285}})
|
||||
* Fixed an issue that prevented inventories from being opened after riding a mount. ({{bug|MCPE-63196}})
|
||||
|
||||
; Mobs
|
||||
* Tweaked the iron golem strolling animation. ({{bug|MCPE-63151}})
|
||||
* Fixed an issue that prevented polar bears, parrots, ocelots, and dolphins from being leashed. ({{bug|MCPE-63095}})
|
||||
|
||||
; User interface
|
||||
* The "Require players to accept resource packs to join" checkbox is now visible again.
|
||||
* Fixed the 'Take a tour' navigation arrows in the Marketplace.
|
||||
|
||||
; Add-ons and scripting
|
||||
* Entities no longer freeze when a component group containing a navigation component is removed.</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.15.0.54]]
|
||||
[[es:Bedrock Edition beta 1.15.0.54]]
|
||||
[[fr:Édition Bedrock bêta 1.15.0.54]]
|
||||
[[ja:Bedrock Edition beta 1.15.0.54]]
|
||||
[[pt:Edição Bedrock beta 1.15.0.54]]
|
||||
[[ru:Beta 1.15.0.54 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.15.0.54]]
|
61
wiki_backup/Bedrock_Edition_beta_1.15.0.55.txt
Normal file
61
wiki_backup/Bedrock_Edition_beta_1.15.0.55.txt
Normal file
|
@ -0,0 +1,61 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=<!--Bedrock 1.15.0.55.png-->
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.15.55.0<br>
|
||||
'''Xbox One''': 1.15.55.70<br>
|
||||
'''Android''': 1.15.0.55<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' March 4, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.15.0.54
|
||||
|next=beta 1.15.0.56
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.15.0.55''' is the fourth beta version for [[Bedrock Edition 1.16.0]],{{efn|Bedrock Edition 1.15.0 would not be a version of the game and its betas are instead part of [[Bedrock Edition 1.16.0|1.16.0]]<ref>{{tweet|Chupacaubrey|1239595265264238593}}</ref>}} released on March 4, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040495171|title=Minecraft Beta - 1.15.0.55 (Xbox One/Windows 10/Android)|date=March 4, 2020}}</ref> which improves villagers and fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when trying to enchant fishing rods.
|
||||
|
||||
; General
|
||||
* Marketplace ratings now appear correctly when scrolling. ({{bug|MCPE-60287}})
|
||||
|
||||
; Gameplay
|
||||
* Blocks will now lose their waterlogged state when pushed by a piston.
|
||||
* Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24. ({{bug|MCPE-57330}})
|
||||
* Blue wither skulls will once again break obsidian. ({{bug|MCPE-63223}})
|
||||
* Ender dragon fireball attacks no longer cause excessive damage. ({{bug|MCPE-40344}})
|
||||
* Hopper minecarts will now drop hoppers and minecarts when broken with a ranged weapon. ({{bug|MCPE-55859}})
|
||||
* Multiple honey blocks can be crafted in the 2x2 crafting grid. ({{bug|MCPE-63081}})
|
||||
* Crafting multiple honey blocks returns the correct amount of items to the player. ({{bug|MCPE-63461}}, {{bug|MCPE-58579}})
|
||||
|
||||
; Mobs
|
||||
* Cured zombie villagers can now offer discounted trades. ({{bug|MCPE-47040}})
|
||||
* Hostile mobs will now correctly seek out and jump on turtle eggs. ({{bug|MCPE-36244}})
|
||||
* Cured zombie villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession. ({{bug|MCPE-48712}})
|
||||
* Villagers will no longer become preoccupied with sharing carrots. ({{bug|MCPE-32627}})
|
||||
* Vindicators that spawn in woodland mansions will now use the spawned event and become hostile before being attacked. ({{bug|MCPE-43208}})
|
||||
* Villagers now have a chance to offer trident enchantment books as trades. ({{bug|MCPE-35406}})
|
||||
* Creepers in boats now deal damage to players nearby.
|
||||
* Wolves will once again heal when fed meat. ({{bug|MCPE-63205}})</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.15.0.55]]
|
||||
[[es:Bedrock Edition beta 1.15.0.55]]
|
||||
[[fr:Édition Bedrock bêta 1.15.0.55]]
|
||||
[[ja:Bedrock Edition beta 1.15.0.55]]
|
||||
[[pt:Edição Bedrock beta 1.15.0.55]]
|
||||
[[ru:Beta 1.15.0.55 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.15.0.55]]
|
32
wiki_backup/Bedrock_Edition_beta_1.16.0.52.txt
Normal file
32
wiki_backup/Bedrock_Edition_beta_1.16.0.52.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
{{Unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=beta 1.16.0.52.jpg
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=March 16 ~ 26, 2020
|
||||
|parent=1.16.0
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.16.0.51
|
||||
|next=beta 1.16.0.53
|
||||
|nextparent=1.16.1
|
||||
}}
|
||||
<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.52''' is an unreleased beta version for [[Bedrock Edition 1.16.0]] developed in mid-March 2020. The beta could previously be obtained from Google Play store.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[World]]s
|
||||
* Added a legal disclaimer before loading a world: a new information screen informs the player that "Online play is not rated".</onlyinclude>
|
||||
|
||||
== See also ==
|
||||
* [[Bedrock Edition beta 1.16.0.54]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[es:Bedrock Edition beta 1.16.0.52]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.52]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.52]]
|
||||
[[zh:基岩版1.16.0.52]]
|
23
wiki_backup/Bedrock_Edition_beta_1.16.0.65.txt
Normal file
23
wiki_backup/Bedrock_Edition_beta_1.16.0.65.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
{{stub}}
|
||||
{{unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.65.png
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=May 28 ~ June 4, 2020
|
||||
|parent=1.16.0
|
||||
|prevparent=1.14.60
|
||||
|prev=beta 1.16.0.64
|
||||
|next=beta 1.16.0.66
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.65''' is an unreleased beta version for [[Bedrock Edition 1.16.0]] developed in May 28 ~ June 4, 2020. This beta exists in Google Play store's database, and can be obtained from there via specific methods.</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[lzh:基石版一點一六點〇點六五]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.65]]
|
||||
[[zh:基岩版1.16.0.65]]
|
33
wiki_backup/Bedrock_Edition_beta_1.16.0.68.txt
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33
wiki_backup/Bedrock_Edition_beta_1.16.0.68.txt
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|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.0.68.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.68.0<br>
|
||||
'''Xbox One''': 1.16.68.70<br>
|
||||
'''Android''': 1.16.0.68<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' June 17, 2020
|
||||
|prevparent=1.14.60
|
||||
|prev=beta 1.16.0.67
|
||||
|nextparent=1.16.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.0.68''' is the eighteenth and final beta version for [[Bedrock Edition 1.16.0]], released on June 17, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360044839151|title=Minecraft Beta - 1.16.0.68 (Xbox One/Windows 10/Android)|date=June 17, 2020}}</ref> which fixes more bugs with account sign-in and multiplayer.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several issues with account sign in and multiplayer.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.0.68]]
|
||||
[[es:Bedrock Edition beta 1.16.0.68]]
|
||||
[[fr:Édition Bedrock bêta 1.16.0.68]]
|
||||
[[ja:Bedrock Edition beta 1.16.0.68]]
|
||||
[[pt:Edição Bedrock beta 1.16.0.68]]
|
||||
[[ru:Beta 1.16.0.68 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.0.68]]
|
47
wiki_backup/Bedrock_Edition_beta_1.16.100.53.txt
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47
wiki_backup/Bedrock_Edition_beta_1.16.100.53.txt
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|
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|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.100.53.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.10053.0<br>
|
||||
'''Xbox One''': 1.16.10053.70<br>
|
||||
'''Android''': 1.16.100.53<br>
|
||||
|parent=1.16.100
|
||||
|date='''Xbox One, Windows 10, Android:''' August 26, 2020
|
||||
|prevparent=1.16.61
|
||||
|prev=beta 1.16.100.52
|
||||
|next=beta 1.16.100.54
|
||||
|nextparent=1.16.101
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.100.53''' is the fourth beta version for [[Bedrock Edition 1.16.100]], released on August 26, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360048751471|title=Minecraft Beta - 1.16.100.53 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=August 26, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
;General
|
||||
* Lava and water textures are now visible after placing Slime block or Honey block next to or above them. ({{bug|MCPE-62255}})
|
||||
* End gateways will now correctly calculate distance to the center block when searching for an exit position. ({{bug|MCPE-48922}})
|
||||
* Plants and crops now grow more consistently when near chunk borders.
|
||||
|
||||
;Structure Blocks
|
||||
* Removed the name field from the structure block 3D Export screen.
|
||||
* Fixed incorrect chunk position calculation for block changes that occur during the structure block preview window.
|
||||
* Structure loading/saving no longer affects ticking blocks in nearby chunks.
|
||||
* Fixed the Reset button not re-rendering the wireframe bounding box.
|
||||
|
||||
;Technical/Commands
|
||||
* Fixed the logic that decides whether or not an entity can be summoned. Now you can summon an entity using the execute command, which this bug disallowed.
|
||||
* Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.100.53]]
|
||||
[[es:Bedrock Edition beta 1.16.100.53]]
|
||||
[[fr:Édition Bedrock bêta 1.16.100.53]]
|
||||
[[ja:Bedrock Edition beta 1.16.100.53]]
|
||||
[[pt:Edição Bedrock beta 1.16.100.53]]
|
||||
[[ru:Beta 1.16.100.53 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.100.53]]
|
128
wiki_backup/Bedrock_Edition_beta_1.16.20.50.txt
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128
wiki_backup/Bedrock_Edition_beta_1.16.20.50.txt
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|
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|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.16.020.50}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.20.50.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.2050.0<br>
|
||||
'''Xbox One''': 1.16.2050.70<br>
|
||||
'''Android''': 1.16.20.50<br>
|
||||
|parent=1.16.20
|
||||
|date='''Xbox One, Windows 10, Android:''' June 25, 2020
|
||||
|prevparent=1.16.10
|
||||
|next=beta 1.16.20.51
|
||||
|nextparent=1.16.21
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.16.20.50''' is the first beta version for [[Bedrock Edition 1.16.20]], released on June 25, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045006632|title=Minecraft Beta - 1.16.20.50 (Xbox One/Windows 10/Android)|date=June 25, 2020}}</ref> which adds piglin brutes and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
;[[Spawn egg]]s
|
||||
* Added [[piglin brute]] spawn eggs.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Piglin brute]]
|
||||
|
||||
* A stronger variant of the [[piglin]].
|
||||
* Spawn in [[bastion remnant]]s.
|
||||
* Are not distracted by [[gold]].
|
||||
* Attacks players on sight, even if they are wearing gold armor.
|
||||
* Can spawn with golden axes.
|
||||
* Doesn't spawn with any armor.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Planks|Crimson and warped plank]]s
|
||||
* Now play wood sounds when being placed and stepped on.
|
||||
|
||||
;[[Furnace]]s
|
||||
* Breaking a furnace now gives the experience for the smelted things inside.
|
||||
|
||||
;[[Soul campfire]]
|
||||
* Now emits light level of 10.
|
||||
|
||||
;[[Vine]]s, [[twisting vines]] and [[weeping vines]]
|
||||
* Now play sounds when climbed.
|
||||
|
||||
;[[Wall]]s
|
||||
* Now connects to [[glass]] and [[trapdoor]]s.
|
||||
|
||||
=== Items ===
|
||||
;[[Netherite]]
|
||||
* Now floats on lava.
|
||||
|
||||
;[[Netherite armor]]
|
||||
* Now have its own sounds while equipping.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Hoglin]]s
|
||||
* No longer attacks players on peaceful when being too close to them.
|
||||
|
||||
;[[Zoglin]]s
|
||||
* Now have its own sounds.
|
||||
|
||||
;[[Piglin]]s
|
||||
* No longer spawn with enchanted weapons.
|
||||
* Only the main hand is raised when targetting
|
||||
|
||||
== Fixes ==
|
||||
* Baby pigs now despawn properly
|
||||
* Dolphins, fish, and squid now spawn in bubble columns again ({{bug|MCPE-73967}})
|
||||
* Mobs max spawn radius is now 44 blocks ({{bug|MCPE-79359}})
|
||||
* Walls now connect to open trapdoors ({{bug|MCPE-79490}})
|
||||
* Walls now connect to glass blocks ({{bug|MCPE-79483}})
|
||||
* Breaking a Furnace will now drop the stored experience from smelting ({{bug|MCPE-71651}})
|
||||
* Stem blocks now break again when the block below them is destroyed ({{bug|MCPE-79577}})
|
||||
* Using Bonemeal on flowers or grass blocks no longer consumes the item if nothing can grow ({{bug|MCPE-73889}})
|
||||
* Wither health bar no longer depletes to zero after half of the health is gone ({{bug|MCPE-79661}})
|
||||
* Boats are no longer slowed down by objects with no collision ({{bug|MCPE-81316}})
|
||||
* Ambience cave sounds are no longer played in marketplace content
|
||||
* Slime blocks pushed by pistons launch players correctly again ({{bug|MCPE-62419}})
|
||||
* Soul Campfires now emits correct light level ({{bug|MCPE-73890}})
|
||||
* Climbing vines now emits sounds ({{bug|MCPE-69741}})
|
||||
* Corrected sound for Nether Wart placement
|
||||
* Placing or stepping on Warped or Crimson processed materials or planks now make wood sound ({{bug|MCPE-69029}})
|
||||
* Hoglins no longer attack on peaceful mode when too close ({{bug|MCPE-71939}})
|
||||
* Piglins can no longer naturally spawn on Shroomlight
|
||||
* Tamed wolves no longer disappear when returning to overworld through a Nether portal
|
||||
* Piglins now spawn on peaceful difficulty
|
||||
* Netherite items no longer bounce on lava ({{bug|MCPE-65372}})
|
||||
* Netherite armor now have a unique sound when equipped ({{bug|MCPE-69047}})
|
||||
* Zoglins now have sounds distinct from pigs ({{bug|MCPE-73220}})
|
||||
* Speed of credits roll is no longer dependant on framerate
|
||||
* Using locate command to find a Ruined Portal will no longer return a placeholder text ({{bug|MCPE-79323}})
|
||||
* Hyphae blocks now take as long as stem blocks to destroy ({{bug|MCPE-72045}})
|
||||
* New Nether biomes, blocks and structures no longer generates into worlds with a fixed version ({{bug|MCPE-66357}})
|
||||
* The tooltip 'Open' is no longer shown when looking at Piglins ({{bug|MCPE-79376}})
|
||||
* Piglins arms are now behaving more like the players arms, and less like the zombies arms ({{bug|MCPE-74089}})
|
||||
* Piglin killed with a single blow while admiring Gold Ingot now drops admired the Gold Ingot
|
||||
* Fixed issues around duplicating items, when reloading a world while Piglin is admiring an item
|
||||
* Netherite items in lava no longer disappear when reloading world ({{bug|MCPE-70774}})
|
||||
* Updated Piglin geometry and entity files, fixed issue with scaling carried item for baby humanoid mobs
|
||||
* Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
|
||||
* Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
|
||||
* Target Block's zones for particular redstone signal strength are no longer misplaced because of old Arrow Geometry
|
||||
* Accessing a beacon in a version locked world no longer produces Netherite content log errors ({{Bug|MCPE-66357}})
|
||||
* Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on Pre Nether version locked content
|
||||
* Piglin no longer drops up to a full stack of Gold Ingots upon giving him one by right-clicking and reloading a world while he is admiring it, instead it drops something from its loot table
|
||||
* Piglins no longer pick up entire stacks of Gold ({{bug|MCPE-76080}})
|
||||
* Wither boss bar now reappears when returning from other dimensions
|
||||
* Piglin no longer spawn with enchanted gear
|
||||
* Husks now prefer Iron armor over Chain armor
|
||||
* Player can no longer interact with Piglin babies
|
||||
* Fixed recipes when crafting a barrel from Warped or Crimson slab
|
||||
* Updated Piglin geometry and entity files, fixed issue with scaling carried item for baby humanoid mobs</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.20.50]]
|
||||
[[es:Bedrock Edition beta 1.16.20.50]]
|
||||
[[fr:Édition Bedrock bêta 1.16.20.50]]
|
||||
[[ja:Bedrock Edition beta 1.16.20.50]]
|
||||
[[pt:Edição Bedrock beta 1.16.20.50]]
|
||||
[[ru:Beta 1.16.20.50 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.20.50]]
|
59
wiki_backup/Bedrock_Edition_beta_1.16.20.53.txt
Normal file
59
wiki_backup/Bedrock_Edition_beta_1.16.20.53.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.16.020.53}}<nowiki/>
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.20.53.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.2053.0<br>
|
||||
'''Xbox One''': 1.16.2053.70<br>
|
||||
'''Android''': 1.16.20.53<br>
|
||||
|date='''Xbox One, Windows 10, Android:''' July 16, 2020
|
||||
|parent=1.16.20
|
||||
|prevparent=1.16.10
|
||||
|prev=beta 1.16.20.52
|
||||
|next=beta 1.16.20.54
|
||||
|nextparent=1.16.21
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.20.53''' is the third beta version for [[Bedrock Edition 1.16.20]], released on July 16, 2020, which fixes bugs and changes the way recipes are highlighted and selected when using a controller.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360045908892|title=Minecraft Beta - 1.16.20.53 (Xbox One/Windows 10/Android)|date=July 16, 2020}}</ref>
|
||||
|
||||
== Changes ==
|
||||
===General===
|
||||
;[[Inventory]]
|
||||
* Recipe selected items put in the crafting input grid can now be hovered over with controller to see their tooltip names.
|
||||
* Hovering over recipes will show them in the crafting grid when no recipe is selected.
|
||||
* Can now deselect the selected recipe when hovering above in the recipe book with the controller.
|
||||
* Can now clear the crafting grid by clicking the right stick on the controller.
|
||||
|
||||
== Fixes ==
|
||||
; User Interface and Input
|
||||
* Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller ({{bug|MCPE-79725}}).
|
||||
* Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names.
|
||||
* On controller, hovering over recipes will show them in the crafting grid when no recipe is selected.
|
||||
* On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right stick.
|
||||
|
||||
; Performance and Stability
|
||||
* Loom blocks will no longer cause an out of memory crash when using high resolution resource packs ({{bug|MCPE-69848}})
|
||||
|
||||
; General
|
||||
* Legacy chunk upgrades will no longer cause the chunk to become 100% air ({{bug|MCPE-58514}}).
|
||||
* Players can once again host 8 max player worlds on PlayStation 4 ({{bug|MCPE-85009}}).
|
||||
* {{cmd|clear}} now correctly removes all blocks with the same block name when no data argument is passed in.
|
||||
* Piglins and Brutes can now spawn with enchanted weapons ({{bug|MCPE-83536}}).
|
||||
* Fixed an issue where the Hot Tourist Destination trophy would not unlock when visiting the last required Nether biome on PlayStation 4. ({{bug|MCPE-85496}})
|
||||
* Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update. ({{bug|MCPE-62067}})
|
||||
* Fixed broken trading screen slots on iOS.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.20.53]]
|
||||
[[es:Bedrock Edition beta 1.16.20.53]]
|
||||
[[fr:Édition Bedrock bêta 1.16.20.53]]
|
||||
[[ja:Bedrock Edition beta 1.16.20.53]]
|
||||
[[pt:Edição Bedrock beta 1.16.20.53]]
|
||||
[[ru:Beta 1.16.20.53 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.20.53]]
|
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Reference in a new issue