375 lines
19 KiB
Text
375 lines
19 KiB
Text
{{Infobox version
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|edition=Bedrock
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|image=Bedrock 1.10.0.3 banner.jpg
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|image2=Bedrock 1.10.0.3.png
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|type=Beta
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|parent=1.10.0
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|date='''Xbox One, Windows 10, Android:'''<br>January 30, 2019
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|prevparent=1.9.0
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|prev=
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|next=beta 1.10.0.4
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|nextparent=1.11.0
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}}
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'''Beta 1.10.0.3''' is the first beta version for [[Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref><onlyinclude> which adds the [[wandering trader]], [[illager beast]], [[composter]]s, [[stonecutter]]s, [[campfire]]s, [[lectern]]s, and the [[loom]].
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== Additions ==
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=== Blocks ===
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; [[Composter]]s
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* Currently have no functionality.
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* Available through [[Experimental Gameplay]].
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; [[Campfire]]s
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* Currently have no functionality.
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* Available through Experimental Gameplay.
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; [[Lectern]]s
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* Placing a book and quill or written book on the lectern allows multiple players to read it together.
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* A book and quill can be read, but not edited when placed on a lectern.
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; [[Loom]]
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* Used to easily make patterns for banners.
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; New [[stonecutter]]
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* Currently has no functionality.
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* Available through Experimental Gameplay.
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; [[Sweet berry bush]]es
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* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
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* Can be planted from sweet berries.
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* Have 4 growth stages.
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* Drop 2-3 sweet berries when harvested.
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* Available through Experimental Gameplay.
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; [[Jigsaw Block]]s
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* Currently have no functionality.
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* Can only be obtained via an inventory editor.
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=== Items ===
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; [[Banner pattern]]s
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* Crafted using the [[Loom]].
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* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
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; [[Sweet berries]]
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* Collected from sweet berry bushes.
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* Can be eaten, restoring {{hunger|2}} hunger points.
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* Can be planted into the ground and grown into sweet berry bushes.
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; [[Shield]]s
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* New tool that can be used to block most incoming attacks.
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* Sneaking or mounting a mob activates the shield when equipped in either hand.
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* Crafted with 6 [[planks]] and 1 [[iron ingot]].
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; [[Spawn Eggs]]
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* [[Wandering Trader]].
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* [[Ravager|Illager Beast]].
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=== Mobs ===
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; [[Cat]] skins
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* Added Jellie, the community cat contest winner.
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; [[Ravager|Illager beast]]s
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* Available through [[Experimental Gameplay]].
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* Currently only have the basic AI.
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* Currently still named Illager Beast.
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; [[Wandering trader]]s
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* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
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* Accompanied by a [[Trader Llama|custom llama]].
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* Available through Experimental Gameplay.
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=== World generation ===
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; [[Pillager outpost]]s
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* Generate in the same biomes as villages, and pillagers will respawn around the tower.
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* Can be located using {{cmd|locate pillageroutpost}}
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* Available through [[Experimental Gameplay]].
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* Can generate with a tall foundation.
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* Generate with black [[banner]]s, instead of illager banners.
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== Changes ==
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=== Blocks ===
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; [[Bell]]s
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* Improved and added placement features.
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; [[Blast furnace]]s, [[grindstone]]s, and [[smoker]]s
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* Added crafting recipe.
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; [[Cartography table]]s and [[barrel]]s
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* Added crafting recipe.
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; [[Chorus flower]]s
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* Now break when shot with an arrow.
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; [[Crop]]s and [[nether wart]]s
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* Now have placement sounds.
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; [[Dead bush]]es
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* Can now be used as fuel.
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; [[Dispenser]]s
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* Dispensers with shears in them can now shear sheep.
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; [[Lantern]]s
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* Can now be properly attached to the bottom or the top of blocks.
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* Added crafting recipe.
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* Now have animated textures.
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; [[Leaves]]
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* Now have a chance to drop sticks when decaying.
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; [[Wet sponge]]s
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* Dry out immediately when placed in [[the Nether]].
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; [[Wood]] and [[stripped wood]]
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* Are no longer unused.
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* Can now be crafted with 4 [[log]]s or [[stripped log]]s.
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; [[Carpet|White carpet]]s
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* Can now be dyed directly in the crafting table.
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=== Items ===
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; [[Beetroot soup]] and [[rabbit stew]]
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* Now have shapeless crafting recipes.
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; [[Crossbow]]s
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* Are no longer available only through [[Experimental Gameplay]].
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=== Mobs ===
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; [[Cat]]s
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* Are now healed when fed [[raw cod]] and [[raw salmon]].
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; [[Creeper]]s
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* Now drop a [[music disc]] when killed by a [[stray]].
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; [[Pillager]]s
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* Are no longer hidden under [[Experimental Gameplay]].
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* Added new sounds. ({{bug|MCPE-39111}})
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; [[Villager]]s
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* Split into 2 different mobs.
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** New villagers spawn in new villages.
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* New villager behavior:
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** Implemented some of the new villager schedule behaviors.
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** Implemented new villager sleep behaviors.
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** Villagers may now wander to the village outskirts.
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** Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
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** Updated and improved pathfinding.
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** Villagers now have a visual based trading system, and will hold up the item they wish to trade.
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** Villagers have new clothing to indicate their level, profession, and biome.
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** Villagers will now mingle together around gathering sites in the village.
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** Librarians will inspect bookshelves.
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* Added Mason and green-robed villagers.
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** Villagers can change professions depending on the job site blocks available in the village.
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** Can claim beds and job site blocks.
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** Villagers can now interact with the corresponding job site block.
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** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
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* Old villagers spawn inside igloo basements with textures and behavior prior to [[Village & Pillage]].
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; [[Zombie villager]]s
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* Split into 2 different mobs.
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** New zombie villagers have biome-specific and profession skin layers.
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** Old zombie villagers still spawn in [[igloo]] basements.
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; JSON
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* Mob events and behavior can be scheduled using JSON.
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=== World generation ===
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; [[Igloo]]s
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* Now generate with a red bed.
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; [[Village]]s
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* Have a new look, differing per biome.
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* Added village job sites and gathering sites.
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* Number of houses depend on beds.
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* Taiga villages are now more common.
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* Removed zombie villages, due to new village changes.
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* Available through [[Experimental Gameplay]].
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* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}.
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** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
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* No longer generate in Old world types.
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* Meeting points generate with various bell types.
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* Job and gathering sites, that villagers will mingle around together, generate in villages.
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** Job sites can be built by players by placing a job site block in village boundaries.
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* Most strongholds no longer generate under village wells - they now generate under village meeting points.
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* Reduced the chance of strongholds generating under villages. <!--some stronghold still generate under village well (meeting point) but not as common as previous version-->.
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=== General ===
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; [[Texture Update]]
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* The new vanilla textures are now set as the default pack.
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; Data-driven animation
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* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
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* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
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* Converted sheep and pigs to the new animation system.
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* Move locators to bones.
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* Blend state transitions.
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* Removed cod lead locator.
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* Renamed {{cd|ActorAnimation|d=to|ActorSkeletalAnimation}}.
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* Initial poly mesh support.
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* Added TextureMesh geometry.
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* Flipping data-driven entities test to enable new entities to use {{cd|bind_pose_rotation}}.
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* Events now have defined data objects containing all event data.
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* Added new villager animations.
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; Data-driven models
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* Added default parenting to the Evoker nose, in line with over villager-derived mobs.
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; Entity scripting function
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* Is no longer behind Experimental Gameplay.
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; Help
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* Pressing help button links to the relevant how to play section.
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* Updated the how to play section.
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; [[Particle]]s
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* Can now be edited using standard JSON formatting.
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* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
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* Removed {{cd|test_mule}} and {{cd|test_sphere}}.
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; Permissions
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* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
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; [[Resource pack]]s
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* Are now separate from world templates and can be updated independently in existing worlds.
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; Scripting system
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* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
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* Updating a player's position with scripting now correctly syncs with the player.
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* Creating actors via script now avoids the spawning logic.
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** This prevents hard-coded logic like ocelots spawning along with baby ocelots.
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* Improved the message wording for players who get disconnected due to unsupported scripts.
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* Allow events to fire without a defined event data object.
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* Renaming Views to Actor/Entity Queries.
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* Added sound events to the scripting API.
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* Add Event Data to {{cd|load_ui}}.
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* Custom UIs can now be made like regular in-game UI screens.
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* Added 'Global Objects' to the scripting API.
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* Refactored JavaScript object registration.
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* Added the ability to enable and disable scripting error and warning logging.
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== Fixes ==
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* Fixed several crashes that occurred during gameplay.
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* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
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* Resource packs that are nested in an extra folder no longer cause the game to crash.
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* Stacking slabs to make a double slab no longer crashes the game.
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* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
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* Worlds no longer show single player only warning message when multiplayer is enabled. ({{bug|MCPE-39194}})
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* Player position is now accurately saved when exiting and rejoining a world.
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* Removing ticking areas from the game now correctly frees up used memory.
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* The descend button now works correctly when underwater and using touch controls.
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* Turtles no longer levitate above the ground.
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* Optimized particles to improve performance.
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* Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
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* Looping UI animations no longer increase memory usage over time.
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* Damage cooldown no longer hinders other mob attacks.
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* Colored beacon beam textures no longer appear compressed.
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* Wither skeletons and vex mobs can be renamed with nametags. ({{bug|MCPE-20701}})
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* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ({{bug|MCPE-39296}})
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* Fixed the head rotation of pigmen when non-standard texture packs are used. ({{bug|MCPE-40629}})
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* 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
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* Infested bricks mined with silk touch now drop as its non-infested variant.
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* Texture packs applied to a freshly created world are now displayed in the active list.
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* Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
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* Armor stands can now hold unloaded crossbows. ({{bug|MCPE-39094}})
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* It is now possible to climb through snow layers placed on top of scaffolding. ({{bug|MCPE-39324}})
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* Pandas eating bamboo now show correctly colored food particles. ({{bug|MCPE-38285}})
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* Strongholds now generate with the correct stair variants again. ({{bug|MCPE-39380}})
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* Weapons held by armor stands are now the correct size. ({{bug|MCPE-39064}})
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* Food held by pandas is now sized and positioned correctly. ({{bug|MCPE-39061}})
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* Fixed a bug where players could respawn some distance away from their beds. ({{bug|MCPE-39261}})
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* Fixed a bug where lava could hurt a player through block corners. ({{bug|MCPE-37726}})
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* Fixed the pathfinding for zombies chasing villagers inside buildings. ({{bug|MCPE-37424}})
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* Hanging banners no longer show as floor standing banner variants. ({{bug|MCPE-39507}})
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* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ({{bug|MCPE-38338}})
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* Snow layers generate around grass and flowers again in snow biomes. ({{bug|MCPE-38018}})
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* The correct amount of white terracotta now generates in mesa biomes.
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* Skeletons once again attack iron golems.
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* Mobs no longer spawn with heart particles.
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* Added correct biome shading for water in bamboo jungles.
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* Cats can now be healed by feeding them fish.
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* Fixed a crash that could happen after running scripts for a long period of time.
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* The re-center button on Minecraft VR has been mapped to Y now instead of X.
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* Chest minecarts now drop their contents if destroyed with the {{cmd|kill}} command.
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* Global resource packs no longer show in the active packs list if they are not applied to a specific world.
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* Fixed a z-fighting texture issue on the grindstone block.
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* The new dye types can now be used to dye shulker mobs. ({{bug|MCPE-40279}})
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* Fixed the wither's ranged and swoop attacks. ({{bug|MCPE-39773}})
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* Multiple commands run from functions now run from the correct point of execution. ({{bug|MCPE-38983}} / {{bug|MCPE-39785}})
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* The 'Unlock Template World Options' popup no longer has a placeholder type message.
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* Packs missing '{{cd|experimental_custom_ui}}' don't allow loading UI anymore.
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* '{{cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON.
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* Upside-down Shulkers now have the correct opening animation. ({{bug|MCPE-40110}})
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* Fixed the texture of food being eaten by pandas.
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* Menu buttons no longer stay highlighted after being selected. ({{bug|MCPE-37640}})
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* Fixed an issue related to scoreboard not showing the correct entries.
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* Passive mobs now spawn on the correct block types. ({{bug|MCPE-39727}})
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* Mutated birch forest biomes now generate with extra tall birch trees again. ({{bug|MCPE-29698}})
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* Players can no longer receive command feedback with cheats disabled. ({{bug|MCPE-39590}})
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* Trapdoors in shipwrecks are now correctly rotated.
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* Cats now spawn correctly in previously generated villages.
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* Fixed the issue with wrongly scaled textures that affected some Windows 10 users. ({{bug|MCPE-39081}})
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* Fixed a bug that could cause the wrong description for Marketplace bundles.
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* "New" banner now shows correctly on all new marketplace items.
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* Fixed skeleton melee attack animation.
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* Fixed the bug that caused the FPS value in the beta header information to always read 0.0. ({{bug|MCPE-30536}})
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* Fixed a crash that could occur when rejoining the game in the End dimension.
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* Fixed a bug that prevented the game from launching correctly on some devices. ({{bug|MCPE-39877}})
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* Fix a crash that could sometimes occur when copying a large world on Switch.
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* Partially copied worlds will now show up in settings storage tab only.
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* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
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* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
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* Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
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* Fix issue of region filters not working if inside a custom spawn event.
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* Various fixes and improvements to the randomTickSpeed function.
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* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ({{bug|MCPE-34820}})
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* Fixed a crash that could sometimes occur when loading the game.
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* Various fixes and improvements to the Marketplace sorting and search results.
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* Fixed an issue with screenshots taken in VR-mode.
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* Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
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* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
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* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
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* Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. ({{bug|MCPE-40745}})
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* Fixed a crash that could occur on Xbox if a user was not signed in correctly.
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* Tags that start with a percentage now display correctly.
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* Cornflowers now render correctly in item frames.
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* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ({{bug|MCPE-38614}})
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** Controller sensitivity setting (touching the screen no longer interferes with controller movement).
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** Removed increased build distance in creative including place/mine tooltips.
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* When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
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* Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
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* Fixed a bug where kelp would grow in horizontal flowing water. ({{bug|MCPE-37155}})
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* Fixed a crash that could occur when entering a portal on some servers.
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* Fixed an issue that could cause lighting issues in chunks when flying around.
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* Cats are no longer tempted by food when they are too far from the player.
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* Fixed wither skeleton model geometry issue that was affecting some marketplace content.
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* Using scoreboard selectors no longer adds extra characters to player names.
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* Fixed animations for cow and parrot mobs.
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* Ender dragon attacks now show a particle trail.
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* Mobs can no longer destroy paintings if mob griefing is disabled. ({{bug|MCPE-38916}})
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* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}})
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* Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. ({{bug|MCPE-34641}})
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* Renamed ‘{{code|player_attacked_actor}}’ scripting event to ‘{{code|player_attacked}}’.
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* Scripting can now be used to attach particles to mobs correctly.
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* Fixed a crash that could occur when loading large world templates.
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* Reduced the number of drowned mob spawning. ({{bug|MCPE-34032}})
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* Firework stars no longer appear black in Creative inventory.
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* The scripting event '{{cd|entity_created}}' will now fire correctly.
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* Fixed an issue with the scripting event '{{cd|isValidEntity}}' not working as expected.
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* Fixed the '{{cd|damage_sensor}}' scripting component that was not working as expected.
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* Existing armor stands no longer turn white.
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* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
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* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
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* Fixed an issue with the sword held by the vex mob.</onlyinclude>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.1x}}
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[[de:Bedrock Edition beta 1.10.0.3]]
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[[es:Bedrock Edition beta 1.10.0.3]]
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[[fr:Édition Bedrock bêta 1.10.0.3]]
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[[ja:Bedrock Edition beta 1.10.0.3]]
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[[pt:Edição Bedrock beta 1.10.0.3]]
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[[ru:Beta 1.10.0.3 (Bedrock Edition)]]
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[[zh:基岩版1.10.0.3]]
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