382 lines
20 KiB
Text
382 lines
20 KiB
Text
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>
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{{Infobox version
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|title=v1.5.0
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|vernum=1.5
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|image=Update Aquatic Phase 2.png
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|image2=Bedrock 1.5.0.png
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|name=[[Update Aquatic]] <small>(Phase Two)</small>
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|date=July 10, 2018
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|edition=Bedrock
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|internal=1.5.0.14<br>'''Windows 10''': 1.5.14.0
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|prevparent=1.4.0
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|prev=1.4.4
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|next=1.5.1
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|nextparent=1.6.0
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}}
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<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>
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'''1.5.0''',<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360007164271-Minecraft-1-5-0-Bedrock-|title=Minecraft - 1.5.0 (Bedrock)}}</ref> also known as ''Phase Two'' of the '''[[Update Aquatic]]''', is a major update to {{el|be}} released on July 10, 2018.<ref name=release>{{Mcnet|update-aquatic-phase-two-out-today|Update Aquatic Phase Two out today!|July 10, 2018|Tom Stone}}</ref> It adds many of the Update Aquatic features not included within the first release of the update ([[Bedrock Edition 1.4.0|1.4.0]]), such as [[turtle]]s, [[conduit]]s, [[bubble column]]s, and more along with numerous changes and fixes.
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== Additions ==
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{{Additions table
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|Bubble Column
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|Conduit BE
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|Turtle Egg
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|Turtle Spawn Egg
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|Turtle Scute
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|Turtle Shell
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|Potion of the Turtle Master
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|Splash Potion of the Turtle Master
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|Lingering Potion of the Turtle Master
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|Arrow of the Turtle Master
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}}
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=== Blocks ===
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; [[Bubble column]]s
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* Created by placing [[magma block]]s or [[soul sand]] in water.
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** Magma block columns pull entities down.
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** Soul sand columns pushes entities up.
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* {{Version exclusive}}: Have a "Fancy Bubbles" toggle.
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; [[Conduit]]
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* Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
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* Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5×5 open squares around it.
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** When active, will give nearby players the Conduit Power status effect.
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* Will not create a [[water]] source block when placed
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* {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}.
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* {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s.
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* {{Version exclusive}}: Cannot be active if contact with rain.
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; [[Turtle egg]]s
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* Created by breeding [[turtle]]s.
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* {{Version exclusive}}: Are named Sea Turtle Eggs.
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=== Items ===
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; [[Spawn egg]]s
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* [[Sea Turtle]]
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; [[Turtle Scute]]s
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* Dropped when baby turtles grow up.
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* Can be used to craft turtle shells.
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; [[Turtle shell]]s
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* Crafted with 5 scutes.
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* Can be used as a helmet, adding 2 armor points.
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** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
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* Can be used to brew the potion of the Turtle Master.
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; [[Potion]] of the Turtle Master
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* Brewed with turtle shells.
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* Gives the player [[Slowness]] IV and [[Resistance]] III.
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; [[Splash Potion]] of the Turtle Master
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* Brewed with [[gunpowder]].
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; [[Lingering Potion]] of the Turtle Master
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* Brewed with [[Dragon's Breath]]
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; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
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* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
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=== Mobs ===
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; [[Turtle]]s
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* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
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* Can be bred using [[seagrass]].
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* Spawn on warm beaches in small groups.
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* Lay eggs in their home beach.
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* Drop 0-2 seagrass upon death.
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* {{Version exclusive}}: The items call them "Sea Turtles", but their actual name is still Turtle.<ref name="Sea Turtle">See the result of the command <code>|say @e[type=turtle]</code>, the command will still call them Turtle</ref>
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=== Gameplay ===
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; [[Achievements]]
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* {{Version exclusive}}: More achievements, which include the following:
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** "Do a Barrel Roll!" - Use Riptide to give yourself a boost (30G)
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** "One Pickle, Two Pickle, Sea Pickle, Four" - Place 4 [[Sea Pickle]]s in a group (20G)
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** "Echolocation" - Feed a [[Dolphin]] Fish and have it lure you to Treasure (20G)
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** "Moskstraumen" - Activate a [[Conduit]] (50G)
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; [[Status effect]]s
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* {{EffectLink|Conduit Power}}
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** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]].
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=== Command format ===
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* Added new commands that only affect worlds with {{el|ee}} enabled:
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**{{code|/ability}}
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*** Sets a player's ability.
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**{{code|/immutableworld}}
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***Sets the immutable state of the world.
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**{{code|/worldbuilder}}
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*** Toggle World Builder status of caller.
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=== General ===
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; [[Realms]]
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* Are now available on Nintendo Switch.
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== Changes ==
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=== Blocks ===
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; [[Blue ice]]
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* Is now more slippery.
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; [[Coral block]]s
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* No longer die as long as one side is touching water.
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; [[Kelp]]
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* Updated the top texture of kelp.
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=== Items ===
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; [[Cooked cod]]
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* Updated texture.
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; [[Nautilus shell]]s
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* Are no longer only available through [[Experimental gameplay]].
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; [[Trident]]s
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* Can now be enchanted with [[Mending]] and [[Unbreaking]].
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* Added an animation when using [[Riptide]] in first person perspective.
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* Are no longer able to break blocks in [[Creative]] mode (similar to [[sword]]s)
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*Are now obtainable in survival mode without the use of cheats
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* {{Version exclusive}}: The Riptide spin has a different texture.
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=== Mobs ===
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; [[Dolphin]]s
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* Can now be given [[raw cod]] or [[raw salmon]] and will swim towards the nearest ocean ruins or shipwreck.
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; [[Drowned]]
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* Now have a chance to spawn with a nautilus shell.
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* Are no longer only available through [[Experimental gameplay]].
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; [[Husk]]s
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* If they are sunk in water, they can now transform into zombies and then into drowned.
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; [[Zombie]]s
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* If they are sunk in water, they can now transform into drowned.
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; [[Skeleton horse]]s
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* Can now be ridden underwater.
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; [[Skeleton]]s and [[stray]]s
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* Will now switch from ranged to melee attacks while underwater and switch back when out of water.
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; [[Undead]] mobs
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* Now sink in water and can walk on the bottom.
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=== World generation ===
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; [[Ravine|Ocean ravine]]s
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* [[Magma block]]s and [[soul sand]] in ocean ravines now create [[bubble column]]s.
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=== Gameplay ===
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; [[Boat]]s
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* Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.
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=== General ===
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[[File:Are you enjoying minecraft popup.png|thumb|350px|The popup asking if the player is enjoying Minecraft.]]
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; [[Marketplace]]
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* Moved the inventory button to the top of the page.
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; [[Title Screen|Menu screen]]
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* Moved the settings and store buttons on the main menu to be below each other.
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* New pop-up asking if the player is enjoying Minecraft. This will only show up once randomly when exiting a world.
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* Changed the background to reflect [[Update Aquatic]].
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; [[Options]]
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* Reduced the default field of view from 70 to 60.
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== Fixes ==
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; Crashes/performance
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* Fixed several crashes that occurred during gameplay.
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* Fixed a crash that occurred when suspending the game during world generation.
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* Fixed a crash that occurred when a piston moved a cauldron underwater.
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* Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
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* Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR.
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* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
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* Improved performance around ocean monuments on Android devices. ({{bug|MCPE-32523}})
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; General
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* Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
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* The first mouse click after re-mapping an action to a key is now recognized.
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* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed.
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* Fixed players not able to join worlds hosted by players who previously joined another player's world.
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* Fixed the controller not being detected when resuming the game from suspended state after changing profiles.
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* Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
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* Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
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* Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One.
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* Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
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* The Mob Griefing game rule now converts properly from Console Edition worlds.
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* The 'Castaway' achievement no longer unlocks before completing the requirement.
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; Gameplay
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* Flying speed now stays constant while descending in Creative mode.
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* Players will no longer gradually drift up or down when swimming straight ahead.
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* Fixed experience orbs not always being picked up by players.
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* Bone meal is now depleted when used on kelp from a dispenser.
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* Dropped items can once again pass under top slabs. ({{bug|MCPE-25100}})
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* Tall birch trees will once again generate in mutated birch forests. ({{bug|MCPE-29698}})
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* Fixed water flow being inconsistent and suspended around caves and ravines.
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* Splash water bottles will now keep dolphins hydrated on land.
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* Pick Block now works in Survival mode. ({{bug|MCPE-12456}})
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* Pick Block now selects the proper variant of buttons and pressure plates. ({{bug|MCPE-31887}})
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* Players can no longer refill breath and breathe underwater by swimming into ice blocks.
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* Sneaking and jumping into water no longer prevents jumping or swimming upwards. ({{bug|MCPE-32478}})
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* Riptide can no longer be used while riding a mount.
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* Fixed entering a minecart from another minecart. ({{bug|MCPE-32074}})
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* Passengers in boats will now take damage when falling from a high place.
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* Fire resistance once again protects players from blaze ranged attacks.
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* Fixed an exploit that allowed players to get infinite lava buckets. ({{bug|MCPE-33280}})
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* Fixed an exploit that generated unlimited items and XP from furnaces.
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* Players without permission can no longer attack mobs shooting arrows at them.
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* Protection enchantments once again protects players from all types of damage. ({{bug|MCPE-32945}})
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* The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments.
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* Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
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* TNT exploding underwater no longer deals damage to players and other entities.
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* Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item.
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; Items
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* The trident will now be thrown the direction the cursor is pointing when playing in VR.
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* Fixed tridents damaging multiple mobs in a single throw.
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* Tridents can no longer be destroyed by explosions.
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* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. ({{bug|MCPE-32412}})
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* Tridents thrown underwater will no longer produce infinite bubbles.
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* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
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* Woodland explorer maps once again point players correctly to woodland mansions. ({{bug|MCPE-33534}})
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* Items will no longer get stuck in flowing water source blocks. ({{bug|MCPE-32389}})
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* Dropped items no longer float against the water current ({{bug|MCPE-33628}})
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* Fixed received items disappearing after trading a renamed item with a villager. ({{bug|MCPE-33830}})
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* Throwable items will no longer hit the player when there is a parrot riding on their shoulder.
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* It's once again possible to eat raw fish.
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* Leather horse armor no longer loses its dyed color after world conversion.
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* Arrows fired by skeletons can no longer be picked up by players.
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* Leads and balloons can no longer be attached to horses being ridden by players.
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* Banners are no longer consumed from the inventory when placed in Creative mode.
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; Mobs
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* The ender dragon will no longer get stuck if the player moves too far away. ({{bug|MCPE-31765}})
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* Dolphins and cod no longer get the jitters when swimming in groups.
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* Silverfish can once again enter stone blocks.
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* Increased the collision size of fish mobs.
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* Donkeys and mules no longer become horses after Console Edition world conversion.
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* Mobs will no longer rotate their heads 360 degrees while in boats.
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* Baby animals will no longer take damage in boats.
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* Zombie villagers created during world generation are no longer super-fast.
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* Fixed issues with zombie pathfinding and not attacking players.
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* Guardians once again spawn in valid water source blocks. ({{bug|MCPE-29520}})
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* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
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* Arrows fired by skeletons and strays can now damage the wither.
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* Dolphins can no longer fully clip through magma blocks.
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* Mobs will no longer spawn on top of redstone components. ({{bug|MCPE-27122}})
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* Pumpkins are now consumed when creating an iron golem.
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* Salmon will no longer get stuck on the edges of Old worlds.
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; Blocks
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* Fixed the hitbox of coral fans.
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* Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
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* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
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* Fixed blocks that were removed underwater not creating source water blocks.
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* Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
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* Powered observers now convert properly from Console Edition worlds.
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* Cauldrons with varying levels of water now convert properly from Console Edition worlds.
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* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
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* Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
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* Blocks can once again be repeatedly placed when flying sideways in Creative mode.
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* Decreased the time it takes to break coral fans in Survival.
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* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
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* Lava falling onto a water block with seagrass or kelp from will now become stone.
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* Armor stands can now be destroyed by thrown tridents.
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* Fixed water flowing incorrectly from stairs that contained water source blocks.
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* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
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* Top snow will now break once it hits water.
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* Top snow falling on a snow block no longer loses one layer.
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; World generation
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* Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
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* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds.
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* All overhangs and floating islands will once again generate with grass or snow under them. ({{bug|MCPE-32572}})
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* Bryce mesa biomes will now generate correctly. ({{bug|MCPE-30612}})
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; Graphical
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* The surface of water can now be seen when viewing from behind glass underwater.
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* Fixed water not rendering when swimming against the bottom of a block.
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* Fixed water not rendering when viewed at certain angles near the surface.
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* Rain no longer severely limits view distance.
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* Entities no longer become invisible based on the position of the observing player.
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* Fixed the mining cracking animation being out of sync when mining from a boat.
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* Particles now appear when player jump into water.
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* Particles now appear when tropical fish flop into the water.
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* Double doors once again display correctly.
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* Fixed the texture of dark prismarine Stairs.
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* Fixed water coloring in mutated biomes.
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* Fixed the glint on enchanted tridents in first person.
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* Fixed the rotation of tridents while charging in first person.
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* Fixed some chunk rendering that caused players to see through the ground at certain angles. ({{bug|MCPE-30626}})
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* Minimized animation delays with large stacks of falling blocks.
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* The lead attach point no longer appears in front of the player when swimming.
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* Fixed some visual issues with kelp.
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* Lava will now render when the player's perspective is right below the surface.
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* Fixed bows not appearing in the right hand when being charged. ({{bug|MCPE-31990}})
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* Fixed the texture of the wither's armor not appearing properly with several texture packs.
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* Fixed the rotation of oak trapdoor textures.
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* Fixed seam lines appearing between cactus blocks on the City Texture Pack.
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* Improved swimming motion when using full VR mode.
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* Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR.
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* Fixed missing water textures while underwater and a block is placed above the water. ({{bug|MCPE-33264}} / {{bug|MCPE-32927}})
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* Glass once again renders properly at further distances and certain angles.
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* All button items now display properly in the hotbar and when placed in an item frame.
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* Fixed the cracking animation not appearing when mining blocks through the water surface.
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* Fixed textures on low-end devices when the Education toggle was enabled.
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* Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
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* Enchanted tridents no longer flash red when entering fire.
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* Fixed helmets being visible after being destroyed by taking damage from a mob.
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* Water now appears properly around ladders. ({{bug|MCPE-32600}})
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* Flowing water now angles properly when flowing down.
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* Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
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* Hay bales now have the correct bottom texture when held or seen in item frames.
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; Audio
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* Fixed some Update Aquatic sound effects not playing on low memory devices. ({{bug|MCPE-30843}})
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* Beacons now have sound effects.
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* The drinking sound is no longer played twice when drinking a potion or milk.
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; User interface
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* The 'Sign In' button will now disappear from the main menu after signing in.
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* Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
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* Improved messaging when there are no Old worlds to sync.
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* A controller tooltip will now appear when it is possible to place blocks underwater.
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* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
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* Cached data once again appears on the Storage screen.
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* Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
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* Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
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* The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
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* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
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* The "Manage who can send you invites" button in Profile settings now points to the proper location. ({{bug|MCPE-28270}})
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* Pressing down on the controller no longer loses focus on the chat field.
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* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
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* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
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* Fixed Slowness levels over 4 not appearing on the mob effects screen.
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* The player model in the skin picker no longer covers the rotate icons in certain GUI scales. ({{bug|MCPE-32545}})
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; Commands
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* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
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* Seagrass obtained by commands is now functional and stackable.
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* Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab.
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* Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255.
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* Ladders no longer appear as invisible blocks with collision when placed using '{{cmd|setblock}}'.
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* Map items now have the proper name displayed in chat for players when using commands.
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* Replacing or moving containers no longer causes the items from the container to drop to the ground.</onlyinclude>
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== Video ==
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Video made by [[slicedlime]]:
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{{yt|hEojcuWrnYE}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.x}}
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[[de:Bedrock Edition 1.5.0]]
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[[es:Bedrock Edition 1.5.0]]
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[[fr:Édition Bedrock 1.5.0]]
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[[ja:Bedrock Edition 1.5]]
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[[nl:Bedrockeditie 1.5]]
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[[pt:Edição Bedrock 1.5.0]]
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[[ru:1.5.0 (Bedrock Edition)]]
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[[zh:基岩版1.5.0]]
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