minecraft.wiki-mirror/wiki_backup/warden.txt
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{{About||the ancient mob in ''Dungeons''|MCD:Frostwarden|the character in ''Story Mode''|Story Mode:The Warden}}
{{Infobox entity
| image = Warden.gif
| invimage = Warden Spawn Egg
| health = {{hp|500}}
| behavior = Hostile
| damage = '''Melee:'''<br>Easy: {{hp|16}}<br>Normal: {{hp|30}}<br>Hard: {{hp|45}}<br>
'''Ranged:'''<br>Easy: {{hp|6}}<br>Normal: {{hp|10}}<br>Hard: {{hp|15}}
| spawn = When a player activates naturally generated [[sculk shrieker]]s four times or more
| size = Height: 2.9 blocks<br>Width: 0.9 blocks<br>
'''While digging/emerging:'''{{needs testing|Does this hitbox change exist in Bedrock Edition?|bedrock=1}}<br>
Height: 1 block<br>Width: 0.9 blocks<br>
| atk speed = 0.9
| mobtype = [[Monster]]
}}
A '''warden''' is a powerful but avoidable [[hostile mob]] summoned by [[sculk shrieker]]s in the [[deep dark]] biome. It attacks by swinging its arms downward or by using its sonic boom. The arm attack does more melee [[damage]] than any attack from any other mob, and the sonic boom cannot be blocked by obstacles or armor, making the warden one of the strongest mobs. Wardens are completely blind and rely on [[Sculk Sensor#Vibration detection|vibrations]], smell, and touch to detect [[player]]s and [[mob]]s. Therefore, a warden can be evaded by {{Control|sneak|text=sneaking}}, by diverting its attention to other sounds (for example, the sound of a [[snowball]] or [[arrow]] hitting a wall), or by hiding behind [[wool]].
== Spawning ==
[[File:Warden emerging.gif|thumb|A warden emerges from the ground after being summoned by [[sculk shrieker]]s.]]Wardens do not follow the standard mob spawning rules. Instead, a warden is spawned when a player in [[Survival]], [[Adventure]] or [[Creative]] mode activates any number of naturally generated [[sculk shrieker]]s four times (see details below).
Each player has a '''warning level''', which increases every time that player activates a naturally generated sculk shrieker. This is not specific to any sculk shrieker. A sculk shrieker that has already been activated by a player before activates the same way it does normally, and the warning level does not reset if the player were to activate a new sculk shrieker. The distance between the shriekers doesn't matter. The shrieker spawns a warden 4.5 seconds after the warning level reaches 4, or immediately if the sculk shrieker is destroyed. If the warning level is already at 4, it stays at 4 and spawns another warden.
The [[light level]] does not have an effect on shrieker activation or warden spawning, regardless of the warning level.
When a shrieker attempts to spawn a warden, it makes up to 20 attempts to spawn the warden within an 11×13×11 cubic area centered on the shrieker. During each attempt, the game picks a random column (i.e. a stack of blocks parallel to the Y axis), and then picks the highest valid block in that column. A valid block is any block that has a complete top surface (i.e. the top face is a grid-aligned square meter surface with no holes), and that a warden can be placed directly on top of without having the warden collide with any existing blocks or entities. A warden can't spawn if the bottom block that it would occupy has a [[liquid]] inside it, but it can spawn with 1 or more liquids in the blocks above that. So, a [[pressure plate]] with [[water]] flowing on top would be a valid location for the shrieker to spawn the warden (this would place the warden with its feet in the water, one block above the pressure plate).
{{IN|java}}, warden [[spawning]] can be toggled on or off with the [[game rule]] {{cd|doWardenSpawning}}.
== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Sculk Catalyst}}
{{DropsTableFoot}}
* {{xp|5}} [[experience]] if killed by either a player or a tamed [[wolf]].
== Behavior ==
[[File:Warden sniffing.gif|thumb|A warden is blind and seeks out targets by sensing vibrations and by sniffing.]]
After spawning, wardens wander randomly and move toward nearby vibrations originating from players, mobs, and non-mob sources including projectiles and [[minecart]]s. A warden also periodically sniffs the area around it, allowing it to zero in on targets even if they don't create vibrations. As wardens sniff, pick up vibrations, or are touched by other players or mobs, they become increasingly agitated.
=== Idle ===
A warden can fit inside any space that is 1 block wide and 3 blocks tall, allowing it to chase players and mobs through small corridors.
Wardens are immune to damage from [[fire]] or [[lava]], and are immune to [[Damage#Knockback|knockback]]. They pursue through blocks that are usually avoided by other mobs, including [[rail]]s<ref name="MC-249642">{{bug|MC-249642||Wardens can't pass over rails|Fixed}}</ref>, [[cacti]], or [[magma block]]s.
A warden, whether angered or not, gives 12 seconds of [[Darkness]] to all players within a 20 block radius of it every 6 seconds. The souls in its chest make a low heartbeat that occurs in tandem with the Darkness effect. The heartbeat speeds up as the warden becomes increasingly agitated.<ref>{{Tweet|kingbdogz|1449816849655472128|Currently the Warden's heartbeat gets faster the angrier or "close" it is to find its prey. In real time, this has really felt like it mimics the panic level of the player itself &mdash; the closer the Warden is to finding you, the more anxious you're probably going to be.|October 17, 2021}}</ref> A warden prefers to track down the most suspicious targets, rather than the ones closest to it.<ref>{{Tweet|kingbdogz|1464376942791213059|Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player.|November 26, 2021}}</ref>
A warden listens to all vibrations within a 16 block radius, except those from other wardens, [[armor stand]]s, dying mobs, and players in [[Creative]] or [[Spectator]] mode. Like with [[sculk sensor]]s, they cannot detect vibrations from a [[sneaking]] player that is moving, [[jumping]], falling or shooting a projectile. A warden has a 2-second cooldown between detecting vibrations.
A warden is aware of all targetable entities within a 49×51×49 box around itself. If the warden has a targetable entity, is not investigating any disturbances, and is otherwise idle, it pathfinds toward the closest entity, prioritizing players over mobs. While pathfinding, the warden can begin a 'sniff' behavior and animation. This takes around 4.2 seconds and has a 5-10 seconds cooldown. A warden can still sniff out sneaking players, despite not being able to detect vibrations from them.
=== Suspense ===
Wardens keep track of how angry they are at each suspect as a number from 0 to 150. When a warden notices a vibration, it adds anger to the player or mob that caused the vibration. It adds 10 anger if the vibration was from a projectile or 35 anger for other vibrations. However, if two projectiles from the same player/mob are heard by the warden within five seconds, it instead adds the full 35 anger toward that player/mob. Wardens do not add anger toward a mob/player if the projectile was shot from more than 30 blocks away, although the projectile does count toward the counter of two projectiles. Anger decays at a rate of 1 per second and immediately clears if the targeted player switches to [[Creative]] or [[Spectator]] modes, the target or warden leaves the dimension, or if the target dies.
A warden adds 35 anger toward any mob that directly touches it. This effect has a 1-second cooldown.
When it finishes sniffing, a warden adds 35 anger to the nearest mob or player within 6 blocks horizontally and 20 blocks vertically, a cylindrical volume centered on the warden.
[[File:Warden roar.gif|thumb|A warden roars before pursuing its target.]]
Once a warden reaches 80 anger with a target, it roars for 4.2 seconds, adds another 20 anger, and pursues the target. In this angered state, the warden chases the target normally despite being blind. A warden also enters its hostile state and adds 100 anger if directly attacked by a mob. If the attacking player or mob is within 5 blocks, it skips its roaring animation altogether and immediately gives chase.
A warden is biased toward player vibrations, attacks, and contact - even if a warden is angrier at another mob, it still attacks the player first as long as they have angered the warden as well. This is not true of any other [[mob]].<ref>{{bug|MC-251045|||WAI}}</ref>
After 60 seconds of being "calm" and not detecting any vibrations or sniffing any mobs, as well as immediately after being spawned by a command block with status effects, a warden burrows back into the ground and despawns. If the warden is floating on a liquid, it instead immediately despawns without any burrowing animation. During its emerging/burrowing animation, a warden cannot detect any vibrations, and can take damage only from {{cmd|kill}}, though it can still be pushed by entities, [[piston]]s, or liquids. [[Name tag|Named]] wardens do not dig or despawn.
=== Attacks ===
A warden's melee attack has a cooldown of 36 ticks (0.9 seconds) and disables [[shield]]s for 5 seconds, dealing {{hp|16}} to {{hp|45}} health points depending on the difficulty.
[[File:Warden sonic boom.jpg|thumb|left|The warden's sonic boom attack on a [[chicken]]]]
If a warden cannot reach its target, it switches to its ranged attack: a sonic boom. It does so when the following are true:
*It has been 10 seconds since the warden detected the target
*It has been 5 seconds since the warden last used a melee or ranged attack
*The target is within 15 blocks horizontally and 20 blocks vertically of the warden.
The sonic boom aims directly at the target, making it impossible to dodge, passing through [[block]]s and other mobs without damaging them. A warden takes 1.7 seconds to charge and unleashes the attack, which instantly hits the target as long as the target is within attack range. The attack takes an additional 1.3 seconds to cool down before the warden can use melee attacks again for a total of 3 seconds. The sonic boom is visible via green-blue [[particles]] that are projected out of the warden's chest. This attack bypasses all forms of [[armor]], including: [[shield]]s, armor [[enchantment]]s (such as [[Protection]]), the [[Armadillo#Rolling up|shell of a rolled up armadillo]], the shell of a closed [[shulker]] (the shell on the living [[mob]], not the [[shulker shell]] item), the wind armor of a [[breeze]], and the natural armor of a [[wither]].{{Verify|type=current|Does this only apply to the wither, or does it include all [[Armor#Natural armor points|Natural armor points]]?}} [[Wolf armor]] does not lose durability when hit by a sonic boom.{{Verify|type=current|Does wolf armor take damage when hit by the warden's sonic boom? What about all other forms of armor?}} Only the [[Resistance]] effect can reduce the damage from a sonic boom.
{{clear}}
== Sounds ==
{{Edition|Java}}:<br>
Wardens use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
| sound =Warden ambient1.ogg
|sound2=Warden ambient2.ogg
|sound3=Warden ambient3.ogg
|sound4=Warden ambient4.ogg
|sound5=Warden ambient5.ogg
|sound6=Warden ambient6.ogg
|sound7=Warden ambient7.ogg
|sound8=Warden ambient8.ogg
|sound9=Warden ambient9.ogg
|sound10=Warden ambient10.ogg
|sound11=Warden ambient11.ogg
|sound12=Warden ambient12.ogg
|subtitle=Warden whines
|source=hostile
|description=Randomly while calm
|id=entity.warden.ambient
|translationkey=subtitles.entity.warden.ambient
|volume=4.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden agitated1.ogg
|sound2=Warden agitated2.ogg
|sound3=Warden agitated3.ogg
|sound4=Warden agitated4.ogg
|sound5=Warden agitated5.ogg
|sound6=Warden agitated6.ogg
|subtitle=Warden groans angrily
|source=hostile
|description=Randomly while agitated
|id=entity.warden.agitated
|translationkey=subtitles.entity.warden.agitated
|volume=4.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden angry1.ogg
|sound2=Warden angry2.ogg
|sound3=Warden angry3.ogg
|sound4=Warden angry4.ogg
|sound5=Warden angry5.ogg
|sound6=Warden angry6.ogg
|subtitle=Warden rages
|source=hostile
|description=Randomly while angry
|id=entity.warden.angry
|translationkey=subtitles.entity.warden.angry
|volume=4.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden agitated1.ogg
|sound2=Warden agitated2.ogg
|sound3=Warden agitated3.ogg
|sound4=Warden agitated4.ogg
|sound5=Warden agitated5.ogg
|sound6=Warden agitated6.ogg
|subtitle=Warden groans angrily
|source=hostile
|description=When a warden fails to spawn underwater
|id=entity.warden.agitated
|translationkey=subtitles.entity.warden.agitated
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|subtitle=Warden takes notice angrily
|source=hostile
|description=When all of a warden's spawn attempts fail
|id=entity.warden.listening_angry
|translationkey=subtitles.entity.warden.listening_angry
|volume=5.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden attack impact1.ogg
|sound2=Warden attack impact2.ogg
|subtitle=Warden lands hit
|source=hostile
|description=When a warden attacks something
|id=entity.warden.attack_impact
|translationkey=subtitles.entity.warden.attack_impact
|volume=10.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden death1.ogg
|sound2=Warden death2.ogg
|subtitle=Warden dies
|source=hostile
|description=When a warden dies
|id=entity.warden.death
|translationkey=subtitles.entity.warden.death
|volume=4.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden hurt1.ogg
|sound2=Warden hurt2.ogg
|sound3=Warden hurt3.ogg
|sound4=Warden hurt4.ogg
|subtitle=Warden hurts
|source=hostile
|description=When a warden is damaged
|id=entity.warden.hurt
|translationkey=subtitles.entity.warden.hurt
|volume=4.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden emerge.ogg
|subtitle=Warden emerges
|source=hostile
|description=When a warden spawns
|id=entity.warden.emerge
|translationkey=subtitles.entity.warden.emerge
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden dig.ogg
|subtitle=Warden digs
|source=hostile
|description=When a warden despawns
|id=entity.warden.dig
|translationkey=subtitles.entity.warden.dig
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden heartbeat1.ogg
|sound2=Warden heartbeat2.ogg
|sound3=Warden heartbeat3.ogg
|sound4=Warden heartbeat4.ogg
|subtitle=Warden's heart beats
|source=hostile
|description=Periodically depending on anger
|id=entity.warden.heartbeat
|translationkey=subtitles.entity.warden.heartbeat
|volume=5.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden listening1.ogg
|sound2=Warden listening2.ogg
|sound3=Warden listening3.ogg
|sound4=Warden listening4.ogg
|sound5=Warden listening5.ogg
|subtitle=Warden takes notice
|source=hostile
|description=When a warden notices a vibration or smell while calm
|id=entity.warden.listening
|translationkey=subtitles.entity.warden.listening
|volume=10.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|subtitle=Warden takes notice angrily
|source=hostile
|description=When a warden notices a vibration or smell while agitated or angry
|id=entity.warden.listening_angry
|translationkey=subtitles.entity.warden.listening_angry
|volume=10.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden nearby close1.ogg
|sound2=Warden nearby close2.ogg
|sound3=Warden nearby close3.ogg
|sound4=Warden nearby close4.ogg
|subtitle=Warden approaches
|source=hostile
|description=When a warden is called by a sculk shrieker once
|id=entity.warden.nearby_close
|translationkey=subtitles.entity.warden.nearby_close
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden nearby closer1.ogg
|sound2=Warden nearby closer2.ogg
|sound3=Warden nearby closer3.ogg
|subtitle=Warden advances
|source=hostile
|description=When a warden is called by a sculk shrieker twice
|id=entity.warden.nearby_closer
|translationkey=subtitles.entity.warden.nearby_closer
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden nearby closest1.ogg
|sound2=Warden nearby closest2.ogg
|sound3=Warden nearby closest3.ogg
|subtitle=Warden draws close
|source=hostile
|description=When a warden is called by a sculk shrieker thrice
|id=entity.warden.nearby_closest
|translationkey=subtitles.entity.warden.nearby_closest
|volume=5.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden tendril clicks1.ogg
|sound2=Warden tendril clicks2.ogg
|sound3=Warden tendril clicks3.ogg
|sound4=Warden tendril clicks4.ogg
|sound5=Warden tendril clicks5.ogg
|sound6=Warden tendril clicks6.ogg
|subtitle=Warden tendrils click
|source=hostile
|description=When a warden detects a vibration
|id=entity.warden.tendril_clicks
|translationkey=subtitles.entity.warden.tendril_clicks
|volume=5.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Warden roar1.ogg
|sound2=Warden roar2.ogg
|sound3=Warden roar3.ogg
|sound4=Warden roar4.ogg
|sound5=Warden roar5.ogg
|subtitle=Warden roars
|source=hostile
|description=When a warden targets a mob
|id=entity.warden.roar
|translationkey=subtitles.entity.warden.roar
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden sniff1.ogg
|sound2=Warden sniff2.ogg
|sound3=Warden sniff3.ogg
|sound4=Warden sniff4.ogg
|subtitle=Warden sniffs
|source=hostile
|description=When a warden sniffs for nearby entities
|id=entity.warden.sniff
|translationkey=subtitles.entity.warden.sniff
|volume=3.75
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Sonic boom1.ogg
|sound2=Sonic boom2.ogg
|sound3=Sonic boom3.ogg
|sound4=Sonic boom4.ogg
|subtitle=Warden booms
|source=hostile
|description=When a warden casts a sonic boom
|id=entity.warden.sonic_boom
|translationkey=subtitles.entity.warden.sonic_boom
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Sonic charge1.ogg
|sound2=Sonic charge2.ogg
|sound3=Sonic charge3.ogg
|sound4=Sonic charge4.ogg
|subtitle=Warden charges
|source=hostile
|description=When a warden prepares a sonic boom
|id=entity.warden.sonic_charge
|translationkey=subtitles.entity.warden.sonic_charge
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Warden step1.ogg
|sound2=Warden step2.ogg
|sound3=Warden step3.ogg
|sound4=Warden step4.ogg
|subtitle=Footsteps
|source=hostile
|description=While a warden is walking
|id=entity.warden.step
|translationkey=subtitles.block.generic.footsteps
|volume=3.0
|pitch=1.0
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Warden ambient1.ogg
|sound2=Warden ambient2.ogg
|sound3=Warden ambient3.ogg
|sound4=Warden ambient4.ogg
|sound5=Warden ambient5.ogg
|sound6=Warden ambient6.ogg
|sound7=Warden ambient7.ogg
|sound8=Warden ambient8.ogg
|sound9=Warden ambient9.ogg
|sound10=Warden ambient10.ogg
|sound11=Warden ambient11.ogg
|sound12=Warden ambient12.ogg
|source=hostile
|description=Randomly
|id=mob.warden.idle
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|source=hostile
|description=Randomly {{More info|This sound occurs under "idle", and the other one under "ambient", but they both have this sound event. No other mob is like this.}}
|id=mob.warden.idle
|volume=3.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden agitated1.ogg
|sound2=Warden agitated2.ogg
|sound3=Warden agitated3.ogg
|sound4=Warden agitated4.ogg
|sound5=Warden agitated5.ogg
|sound6=Warden agitated6.ogg
|source=hostile
|description=Randomly when a warden notices something
|id=mob.warden.agitated
|volume=10.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden angry1.ogg
|sound2=Warden angry2.ogg
|sound3=Warden angry3.ogg
|sound4=Warden angry4.ogg
|sound5=Warden angry5.ogg
|sound6=Warden angry6.ogg
|source=hostile
|description=Randomly when a warden targets an enemy
|id=mob.warden.angry
|volume=10.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|source=hostile
|description=When all of a warden's spawn attempts fail {{more info|does the underwater sound play like in Java Edition or is it just this?}}
|id=mob.warden.listening_angry
|volume=10.0 {{verify}}
|pitch=0.8-1.2 {{verify}}}}
| {{SoundLine
|sound=Warden attack impact1.ogg
|sound2=Warden attack impact2.ogg
|source=hostile
|description=When a warden attacks something
|id=mob.warden.attack
|volume=10.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden emerge.ogg
|source=hostile
|description=When a warden spawns
|id=mob.warden.emerge
|volume=5.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden death1.ogg
|sound2=Warden death2.ogg
|source=hostile
|description=When a warden dies
|id=mob.warden.death
|volume=1.0
|pitch=0.8-1.0}}
| {{SoundLine
|sound=Warden hurt1.ogg
|sound2=Warden hurt2.ogg
|sound3=Warden hurt3.ogg
|sound4=Warden hurt4.ogg
|source=hostile
|description=When a warden is damaged
|id=mob.warden.hurt
|volume=1.0
|pitch=0.8-1.0}}
| {{SoundLine
|sound=Warden dig.ogg
|source=hostile
|description=When a warden despawns
|id=mob.warden.dig
|volume=5.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden heartbeat1.ogg
|sound2=Warden heartbeat2.ogg
|sound3=Warden heartbeat3.ogg
|sound4=Warden heartbeat4.ogg
|source=hostile
|description=Periodically depending on anger
|id=mob.warden.heartbeat
|volume=5.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden listening1.ogg
|sound2=Warden listening2.ogg
|sound3=Warden listening3.ogg
|sound4=Warden listening4.ogg
|sound5=Warden listening5.ogg
|source=hostile
|description=When a warden notices a vibration or smell while calm
|id=mob.warden.listening
|volume=10.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden listening angry1.ogg
|sound2=Warden listening angry2.ogg
|sound3=Warden listening angry3.ogg
|sound4=Warden listening angry4.ogg
|sound5=Warden listening angry5.ogg
|source=hostile
|description=When a warden fails to spawn or notices a vibration or smell from a target while agitated or angry
|id=mob.warden.listening_angry
|volume=10.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden nearby close1.ogg
|sound2=Warden nearby close2.ogg
|sound3=Warden nearby close3.ogg
|sound4=Warden nearby close4.ogg
|source=hostile
|description=When a warden is called by a sculk shrieker once
|id=mob.warden.nearby_close
|volume=5.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden nearby closer1.ogg
|sound2=Warden nearby closer2.ogg
|sound3=Warden nearby closer3.ogg
|source=hostile
|description=When a warden is called by a sculk shrieker twice
|id=mob.warden.nearby_closer
|volume=5.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden nearby closest1.ogg
|sound2=Warden nearby closest2.ogg
|sound3=Warden nearby closest3.ogg
|source=hostile
|description=When a warden is called by a sculk shrieker thrice
|id=mob.warden.nearby_closest
|volume=5.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Warden tendril clicks1.ogg
|sound2=Warden tendril clicks2.ogg
|sound3=Warden tendril clicks3.ogg
|sound4=Warden tendril clicks4.ogg
|sound5=Warden tendril clicks5.ogg
|sound6=Warden tendril clicks6.ogg
|source=hostile
|description=When a warden detects a vibration
|id=mob.warden.clicking
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden roar1.ogg
|sound2=Warden roar2.ogg
|sound3=Warden roar3.ogg
|sound4=Warden roar4.ogg
|sound5=Warden roar5.ogg
|source=hostile
|description=When a warden targets a mob while being faced by the player<ref group="sound">{{Bug|MCPE-159481}}</ref>
|id=mob.warden.roar
|volume=10.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden sniff1.ogg
|sound2=Warden sniff2.ogg
|sound3=Warden sniff3.ogg
|sound4=Warden sniff4.ogg
|source=hostile
|description=When a warden sniffs for nearby entities
|id=mob.warden.sniff
|volume=5.0
|pitch=1.0}}
| {{SoundLine
|sound=sonic_boom1.ogg
|sound2=sonic_boom2.ogg
|sound3=sonic_boom3.ogg
|sound4=sonic_boom4.ogg
|source=hostile
|description=When a warden casts a sonic boom
|id=mob.warden.sonic_boom
|volume=3.0
|pitch=1.0}}
| {{SoundLine
|sound=sonic_charge1.ogg
|sound2=sonic_charge2.ogg
|sound3=sonic_charge3.ogg
|sound4=sonic_charge4.ogg
|source=hostile
|description=When a warden prepares a sonic boom
|id=mob.warden.sonic_charge
|volume=3.0
|pitch=1.0}}
| {{SoundLine
|sound=Warden step1.ogg
|sound2=Warden step2.ogg
|sound3=Warden step3.ogg
|sound4=Warden step4.ogg
|source=hostile
|description=While a warden is walking
|id=mob.warden.step
|volume=1.0
|pitch=0.8-1.2}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Warden
|spritetype=entity
|nameid=warden
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Warden
|spritetype=entity
|nameid=warden
|id=131
|foot=1}}
=== Entity data ===
Wardens have entity data associated with them that contains various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Sneak 100;Overkill;It Spreads;Over-Overkill}}
== Advancements ==
Killing a warden does not grant the [[Advancement#Monster Hunter|Monster Hunter]] advancement and is not required in order to complete the [[Monsters Hunted]] advancement.<ref>{{tweet|kingbdogz|1412819085239492616|No|July 7, 2021}}</ref><ref>{{bug|MC-249515|||WAI}}</ref>
{{load advancements|Sneak 100;It Spreads;How Did We Get Here;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
== Videos ==
=== YouTube ===
{{yt|cd7cVNeb0Uk}}
{{yt|PiGKxxvCkUw}}
=== Other ===
<!-- really recommend embedding something from the Minecraft official youtube, twitter, or other official sources, because the wiki's video player is really unreasonably slow and some cannot even be loaded -->
<gallery>
Running warden.mp4|A warden running in ancient city.
Steve running from warden.mp4|Steve running away from a warden in an ancient city.
Dancing warden.mp4|A warden with a bow tie, wooden cane and glowing sticks dancing from Minecraft's YouTube.
</gallery>
== History ==
{{HistoryTable
|{{HistoryLine||2020|link=https://www.youtube.com/watch?v=cd7cVNeb0Uk|Several pieces of concept art were created for the warden, known at the time as the stalker.
|[[File:Warden (pre-release 1).png|32px]] A prototype of the original stalker design was programmed into the game.
|<!--[[File:Warden (pre-release 2).png|32px]] [[File:Warden (pre-release 2 alternate).png|32px]]-->[[File:Stalker transform.gif|40px]] A second version of the stalker could transform into a form that was less wide and tall when chasing an entity or player, while its regular form was meant to disguise as a treasure totem. This iteration got scrapped as it was considered too goofy and insufficiently scary.
|The stalker was renamed to hollowed.
|Several pieces of concept art were also created for the hollowed design iteration.
|[[File:Warden (pre-release 3).png|32px]] A prototype of the hollowed design was programmed into the game.
|The visuals for this iteration were ultimately scrapped, as they were considered too gory for ''Minecraft''. However, the mechanics remained mostly the same.}}
|{{HistoryLine||October 3, 2020|link={{tweet|minecraft|1312427526946521088}}|[[File:Warden (pre-release 4).png|32px]] The warden was announced at [[Minecraft Live 2020]].}}
|{{HistoryLine||October 6, 2020|link={{tweet|kingbdogz|1313449116068917249}}|A set of teaser images regarding the warden's size and behavior were posted on [[Brandon Pearce]]'s Twitter.}}
|{{HistoryLine||October 16, 2021|link=https://www.youtube.com/watch?v=w6zLprHHZOk&t=6476s|[[File:Warden JE1 BE1.png|32px]] New spawning conditions and textures for the warden were revealed at [[Minecraft Live 2021]].}}
|{{HistoryLine||November 26, 2021|link={{tweet|kingbdogz|1464376460085501960}}|The warden was revealed to have a sense of smell; it can detect and pathfind toward the general location of a player or mob through a "smelling" action. It also prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.<ref>{{Tweet|kingbdogz|1464376460085501960|Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the warden suspects a mob enough that it knows their exact position|November 26, 2021}}</ref><ref>{{Tweet|kingbdogz|1464376942791213059|Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player.|November 26, 2021}}</ref>}}
|{{HistoryLine||December 18, 2021|link={{tweet|kingbdogz|1472119177712447490}}|The warden's emerging animations were showcased.}}
|{{HistoryLine||January 22, 2022|link=https://youtu.be/cd7cVNeb0Uk?t=74|[[File:Warden (pre-release 5).png|32px]] The warden's in-between texture between Minecraft Live 2020 and 2021 were showcased at The Secrets of Minecraft series.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Warden JE1 BE1.png|32px]] Added wardens.}}
|{{HistoryLine|||dev=22w11a|Wardens have not yet been officially added.}}
|{{HistoryLine|||dev=22w12a|Added wardens.|Wardens are no longer considered undead.|[[File:Warden attacking.gif|32px]]Wardens have been given a new attacking animation.|Increased warden's vertical reach from 3 blocks to 4 blocks.|Wardens no longer slow down in water.|Wardens are now immune to fire and lava.|[[File:Warden 22w12a Texture.png|32px]]Warden textures have been changed. The tusks on the chest have been separated and new overlays have been added.|[[nametag|Nametagged]] wardens no longer burrow.}}
|{{HistoryLine|||dev=22w13a|Wardens can now pass over [[rail]]s.<ref name="MC-249642"/>}}
|{{HistoryLine|||dev=22w14a|Wardens now become angry at all living mobs that bump into it, not just players.|Wardens now slow down in water and are affected by bubble columns again.}}
|{{HistoryLine|||dev=22w15a|[[File:Warden Sonic Boom Attack 22w15a.gif|62px]] Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls.|Wardens can now smell players from further away.|The vertical range in which wardens get angry has been increased from 6 to 20 blocks.|Reverted the warden's vertical reach back to how it was before 22w12a.<ref>{{bug|MC-250192|||WAI}}</ref>}}
|{{HistoryLine|||dev=22w16a|Decreased the warden's vertical reach again, from 3 to 2 blocks.
|Added the [[game rule]] {{cd|doWardenSpawning}}.}}
|{{HistoryLine|||dev=22w17a|Wardens now drop one sculk catalyst upon death.|The amount of damage dealt by its ranged attack has been decreased from {{hp|30}} to {{hp|10}}.|The cooldown for their ranged attack has been decreased from 5 to 2 seconds.|The ranged attack can bypass shields and armor.}}
|{{HistoryLine|||dev=22w18a|[[File:Warden Sonic Boom Attack.gif|62px]] Updated the textures of the sonic boom particle.}}
|{{HistoryLine|||dev=22w19a|The warden's ranged attack is now affected by difficulty.|Sculk shriekers now need to be activated four times to summon the warden.}}
|{{HistoryLine|||dev=Pre-release 3|Sonic boom attack damage is no longer reduced by the [[Protection]] enchantment.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||December 9, 2021|link={{tweet|kingbdogz|1469019573936656385}}|[[File:Warden JE1 BE1.png|32px]] Development of deep dark content, including the warden, was revealed for Bedrock.}}
|{{HistoryLine||December 17, 2021|link={{tweet|marcio_os|1471913396228534282}}|A new burrowing animation was showcased.}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Added wardens behind the "Wild Update" experimental toggle.
|At that time, there were no hit or death sound effects, and some of its features were outdated compared to the latest Java Edition snapshots.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Wardens are now available without having to enable experimental gameplay.|Added hurt, death, and angry listening sound effects.
|Wardens can now preserve anger levels toward despawned entities.
|Wardens no longer get angry toward other wardens or inanimate objects.}}
|{{HistoryLine|||dev=Preview 1.19.0.27|Wardens now charge and release a ranged attack when the target is found to be well beyond the melee attack's range. This attack can penetrate walls.|Wardens can now smell players from further away.|The vertical range in which wardens get angry has been increased to 6 to 20 blocks.|Wardens now gets angry at all living mobs that bump into it, not just players.|Wardens now prioritize attacking players over other mobs.}}
|{{HistoryLine|||dev=Preview 1.19.0.29|Wardens now drop one sculk catalyst upon death.|The amount of damage dealt by its ranged attack has been decreased from {{hp|30}} to {{hp|10}}.|The cooldown for their ranged attack has been decreased from 5 to 2 seconds.|The ranged attack can bypass shields and armor.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
*Although the warden is supposed to be blind, [[Spectator#Mob view|spectating]] it reveals that it still has normal vision.<ref>{{bug|MC-249500|||WAI}}</ref>
*The concept for the warden was originally planned for the [[Nether Update]] as a "blind [[piglin]] that could only respond to sounds" that could be found within a "new biome".<ref name="meet-warden">{{mcnet|meet-warden|Meet the Warden|June 3, 2022|Per Landin}}</ref>
*Brandon Pearce considers the warden as something entirely new, as it isn't a boss, a mini boss or a regular enemy, but a force of nature: "when a tornado is barreling towards you, you don't try to kill it - you run away! The warden is exactly the same."<ref>{{Tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of a nature, not a boss. When a tornado is barreling towards you, you don't try to kill it - you run away! The Warden is exactly the same.|October 4, 2020}}</ref>
*Brandon's thought process on finally giving the warden a drop after he was heavily against it was the warden should never drop something that is important or hard to get that would be worth going through the trouble of fighting it. In this case, fighting a warden is not worth a sculk catalyst. This change was made for renewability farms and tech players.<ref>{{Tweet|kingbdogz|1519355948518854656|The key is that the Warden should never drop something that is important or hard to get that would be worth going through the trouble of fighting it. In this case though, fighting a Warden is not worth a Sculk Catalyst. This change is only made for renewability farms/tech players|April 28, 2022}}</ref>
*When Chi Wong was working the warden's digging animation he wanted to make sure the timing was right and make sure while it was going down, it's not going down like an elevator, but it actually digs, and the feeling Chi wanted to convey with it is it has tons of rage, it is annoyed, and it wants to go down.<ref>{{Ytl|DAfFKNE6us4|Minecraft 1.19: Secret Sounds & Fabulous Frogs|Minecraft|t=357s}}</ref>
*The warden is the most concepted and worked through mob in Minecraft in terms of sound design.<ref>{{Tweet|slamp0000|1540777334596374528|Hey thats a looooong story. Probably the most concepted and worked through entity(s) in Minecraft, in sound design. Hoping to share some WIPs and behind the scenes in the future.|June 26, 2022}}</ref> When Brandon was first developing the warden, sound design was important to him, and the warden was designed with that in mind.<ref name="kingbdogz-tweet2">{{Tweet|kingbdogz|1449816845209554946|I want to talk about the heartbeat in the Warden videos: when developing the Warden for the first time, sound design was super important to me and the mob was designed with that in mind. Part of me wanted to hear the player's "heartbeat" as the Warden got closer, for anticipation|October 18, 2021}}</ref>
*While designing the warden, Brandon wanted to hear the player's "heartbeat" as the warden got closer for anticipation but he thought that it felt out of place and didn't make sense to hear the player's heartbeat. His solution was for something else to make the heartbeat, and thus the warden gained a heartbeat. It was also a design choice to mimic some really interesting sound design without breaking immersion. It also adds more to the warden itself and lore reasons as to why a warden has a heartbeat.<ref name="kingbdogz-tweet">{{Tweet|kingbdogz|1449816847382163462|That would be the opposite of immersive though. Do Steve or Alex have heartbeats? Would it even make sense to hear it? In my opinion no. It feels too out of place.My solution instead was, what if something else made that heartbeat sound? Thus the Warden gained a heartbeat.|October 18,2021}}</ref>
*Some previous names being considered for the warden were the '''shade''',<ref>{{ytl|n9TpuPGH9hk|Minecraft Now: Wild Update and Farlands ft AntVenom!|Minecraft|May 19, 2022|t=1567s}}</ref> the '''stalker''' and the '''hollowed'''.<ref name="wardeninfo">{{ytl|cd7cVNeb0Uk|The Secrets of How We're Making the Warden|Minecraft|January 21, 2022|t=168s}}</ref>
**The shade was a vaguely humanoid translucent mob with glowing eyes. It was meant to be a more ambient mob, which would stand in darkness with only its eyes visible and would slowly fade away as the player approached it. It would also imitate the noise of other mobs, making it sound as though they were right behind the player. Rather than an iteration on the warden, by then called the "stalker", the shade had come to be a completely separate mob to the stalker, though in some concepts it was meant to be sort of complementary, living in the [[ancient cities]] and helping the stalker by tricking players into alerting it. It was eventually scrapped due to a feeling that it would grow to become annoying rather than creepy, and so the team could better focus on developing the stalker.<ref>{{ytl|uraHCIYRjsM|Podcast: Warden Iterations with kingbdogz|Minecraft Ideas Academy|November 22, 2022|t=2860s}}</ref>
**The stalker iteration was tall and asymmetrical with a glowing core, sometimes referred to as a chest crystal.<ref name="meet-warden"/> It occurred in totems throughout the deep dark. The stalker would stand completely still to trick players into taking its core and aggravating it, and could transform into a form one block high form to prevent players from escaping through small tunnels. This iteration, specifically its appearance and transformation mechanic, felt clunky and was deemed more goofy than scary, so it was scrapped by the [[Mojang Studios]] gameplay developers. The vibration-sensing aspect, which was developed in this version, however, was passed down to and refined in the later iterations.<ref>{{tweet|kingbdogz|1484953764205318147|Some ideas we had for early iterations of the Warden. Stalkers were going to have a glowing item in the middle of its chest that you would also randomly find throughout the biome floating on totems. The idea was stalkers would stand perfectly still to "fake" those glowing items.|January 22, 2022}}</ref><ref>{{ytl|uraHCIYRjsM|Podcast: Warden Iterations with kingbdogz|Minecraft Ideas Academy @ 1:04:15|November 22, 2022|t=3855s}}</ref>
**The hollowed was designed with the intent of inciting [[Wikipedia:Trypophobia|trypophobia]] and had white flesh with holes in it. According to [[Brandon Pearce]], its design was an experiment to see how far the boundaries of ''Minecraft '' could be pushed and to try and draw a line as to what would be acceptable. The design had to ultimately be toned down multiple times due to said metaphorical line being crossed and after many back-and-forths between the developers, the directors and art team, a design similar to the current one was landed on.<ref>{{ytl|9leQqqlWwU0|146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast|The Spawn Chunks @ 2:55|June 21, 2021|t=5264}}</ref><ref>{{ytl|uraHCIYRjsM|Podcast: Warden Iterations with kingbdogz|Minecraft Ideas Academy @ 1:07:47|November 22, 2022|t=4067s}}</ref>
*The warden also had a number of other mechanics and abilities planned:
**If the player managed to get out of the warden's attack and pathfinding range but still be within its detection range, the warden would use a "mind-altering" attack that would cause the player to move erratically (walking forward would cause the player to go backward, etc.) and deal damage overtime. The mechanic was eventually scrapped due to being deemed too complicated.<ref>{{tweet|kingbdogz|1320772725066076165|I think something a little more.. mind altering.|October 26, 2020}}</ref><ref name="cheesingthewarden">{{ytl|uraHCIYRjsM|Podcast: Warden Iterations with kingbdogz|Minecraft Ideas Academy @ 1:15:31|November 22, 2022|t=4531s}}</ref>
**The warden would destroy blocks or burrow through them. The former was rejected due to the developers wanting to limit the number of "destructive" mobs there are in the game and the latter was rejected due to being too difficult to implement.<ref name="cheesingthewarden"/>
**The warden could hide the player's hunger bar and health bar.<ref>{{Tweet|CagilMartin|1554743654182715392|Fun fact: One warden prototype hid your hunger and health bar. That would have been scary Source: Minecraft Ideas Academy|August 3, 2022}}</ref>
**Brandon Pearce wanted the warden to be immune to damage to discourage players from fighting it, but he didn't think that would work for a sandbox game.<ref>{{Tweet|CagilMartin|1556533751571947520|Fun fact: Kingbdogz originally wanted the warden to be invincible to discourage combat but he scrapped that idea. Source: Minecraft Ideas Academy|August 8, 2022}}</ref>
*The warden would originally burn when exposed to daylight.<ref>{{Tweet|kingbdogz|1395834612191006726|1. It will not. This is both for design reasons (we want it to be something more "physical", like motion), and for technical reasons. 2. It will probably investigate the location it "felt/heard" the vibration. 3. Nope, but in the current design it will burn in sunlight.|May 22, 2021}}</ref>
*The warden and sculk were inspired by [[wikipedia:Lovecraftian_horror|Lovecraftian horror]] as the developers wanted to make something that wasn't in the traditional scary like jumpscares and etc. but in a mysterious and unknown scary.<ref>{{ytl|rpKieiahBBU|Minecraft 1.19: The Deep Dark Not So Scary After All! (If Youre The Warden)|Minecraft|August 12, 2022}}</ref>
*In the fifth episode of ''[[Minecraft Now]],'' it was revealed by [[Jasper Boerstra]] that the warden went through over 175 different concept iterations and they have explored everything because they wanted the warden to be something really special and also for it to be scary, beautiful, ugly cute and have some empathy.<ref>{{Ytl|pI6HFSu2W8Y|Minecraft Now: The Warden and Mangroves|Minecraft|June 30, 2022|t=657}}</ref>
*In the sixth episode of ''[https://www.youtube.com/playlist?list=PLZHdY_46KnYutPL4boezjUogDLKRbzXmE The Secrets of Minecraft]'', it was joked that the warden's personal names are "Jonathan" and "William", depending on the scene, similar to how the [[player]], the [[ender dragon]] or the [[wither]] all have personal joke names.<ref name="wardeninfo" /> "Warden" itself was also jokingly broken down into "War! Dens!" in the description.
**"Jonathan" can be seen on a blackboard for name suggestions alongside "the stalker" and "the hollowed".
**It is also joked that the name "warden" was the result of calling it "William" and spelling it wrong.
**In the tenth episode, both names were used when [[Narrator (YouTube)|Narrator]] spotted the warden behind him.<ref>{{Ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark|Minecraft|June 24, 2022|t=310s}}</ref> He mistakenly called the warden Jonathan before correcting himself as William, foreshadowing Jonathan Minecraft, who appears in the eleventh and final episode leading into ''[https://www.youtube.com/playlist?list=PLZHdY_46KnYtYiHX4pLEihvuUBqJ9LLq7 Around the Minecraft World in 80 Biomes]''.<ref>{{Ytl|CSdQ61dEizI|The FINAL Secrets of Minecraft!!|Minecraft|July 22, 2022|t=15s}}</ref>
* Brandon Pearce stated in a tweet that the souls in the warden's chest is important to its lore.<ref>{{Tweet|kingbdogz|1484988496876126210|In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory".|January 23, 2022}}</ref>
**He also stated that the warden is inspired by the mystery heard at the end of the [[Music Disc 11]].<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>
== Gallery ==
=== Renders ===
<gallery>
Warden JE1 BE1.png|A warden.
Warden Layers.png|A warden with all its layers.
Warden Bioluminescent Layer.png|A warden's glowing texture layer.
Warden Pulsating Spots Layer.png|A warden's pulsating spots.
</gallery>
=== Animations ===
<gallery>
File:Warden emerging.gif|A newly-spawned warden emerging from the ground
File:Warden digging.gif|A warden burrowing into the ground before despawning
File:Warden.gif|A warden idling
File:Warden move.gif|A warden walking
File:Warden sniffing.gif|A warden sniffing
File:Warden Shiver.gif|A warden hearing a vibration
File:Warden roar.gif|A warden roaring
File:Warden attacking.gif|A warden performing its melee attack
File:Warden Sonic Boom Attack 22w18a.gif|A warden performing its sonic boom attack
File:Warden Hurt 1.gif|A warden hurt rotating in a 12 degree angle.
File:Warden Hurt 2.gif|Ditto, but the warden rotates -12 degree when hurt.
File:Warden Hurt BE.gif|A glitched warden hurt in Bedrock Edition; this no longer happens<ref>{{bug|MCPE-153967}}</ref>
File:Warden Attack.gif|Warden's old melee attack animation from [[Java Edition Deep Dark Experimental Snapshot 1]].
File:Warden old animations.gif|A recreation of the warden's old animations from Minecraft Live 2020.
File:Warden Sniffing BE Left JE Right.gif|The warden's sniffing animation on ''Bedrock Edition'' (left) and ''Java Edition'' (right) have different head movement in the last few seconds.
</gallery>
=== Screenshots ===
<gallery>
Warden inspecting a zombie.png|A warden inspecting a [[zombie]].
Warden sonic boom.jpg|The warden using its sonic boom attack on a [[chicken]].
Warden vs Golem.png|A warden fighting an [[iron golem]].
Warden in an ancient city.png|Warden in an [[ancient city]].
Warden Picture.png|A warden.
</gallery>
=== Mojang images ===
<gallery>
File:Warden concept model.jpg|The first model of an early iteration of the warden referred to as the stalker.<ref name="meet-warden"/>
File:The Stalker Sculk With The Stalker Incarnation.jpg|An early iteration of the warden, referred to as the stalker, with both it and the [[sculk]] using brown textures similar to [[soul sand]].
File:Stalker.png|A stalker, one standing and two in 1 block tall mode.
File:Warden (pre-release 2 alternate).png|A stalker warden.
File:Hollowed.png|The hollowed.
File:Hollowed Vibration Particles.jpg|Vibration particles of the hollowed. First starting off as one pixel then four pixels encircled by a ring then bigger circles.
File:Warden Development Texture.png|Early texture of the final warden iteration.<ref>{{ytl|PiGKxxvCkUw|The Scariest Cow Ever Created {{!}} The Story Of The Warden @ 3:12|Minecraft|March 30, 2024|t=192}}</ref>
File:JE 1.17 Development Warden.jpg|A warden in the deep dark.
File:JE 1.17 Development Warden 2.jpg|A warden approaching the player.
File:Warden Approaching.jpg|A warden in [[Minecraft Live 2020]].
File:Old Deep Dark.png|A warden in [[Minecraft Live 2020]].
File:Warden&Golem.jpg|The [[iron golem]] and warden next to each other.
File:1.17 Dev Warden and rabbit.jpg|Warden and [[rabbit]].
File:Player and Warden.jpg|Player and warden next to each other.
File:The Warden Emerging From the Ground.png|Warden emerging from the ground of the deep dark.<!--Please find a clearer picture if possible.-->
File:Warden x ancient city sneak peak.jpg|A warden within an ancient city.
File:Warden Subtitles Reveal.jpg|The showcase of the new warden subtitles.
File:Warden sonic boom alternative.png|An alternative sonic boom animation made by Chi Wong as a joke.<ref>{{ytl|n9TpuPGH9hk|Minecraft Now: Wild Update and Farlands ft AntVenom! @ 24:35|Minecraft|May 19, 2022|t=1475}}</ref>
File:Warden Fishing Rod.png|Chi Wong making the warden scarier by giving it a fishing rod referencing 1.8 PvP as a joke.
File:Chi Animating the Warden.jpg|Chi animating the warden in Blender.
File:Old warden digging.gif|Warden's old digging animation revealed by Marcio.
File:Warden B.T.S. Mc Live Announcment Trailer.jpg|Behind the scenes of a warden in the Minecraft Live trailer.<ref>{{Ytl|QKXlt8ptw1w|Everything WRONG with our videos: MINECRAFT LIVE! (PART 1) @ 10:59|Element Animation|March 25, 2023|t=659s}}</ref>
File:Stalker Development Video.mp4|An early design of the warden known as the "stalker" that can transform from a tall mob to a 1 block high mob.
File:The Hollow (Warden Early Concept).mp4|An early design of the warden known as the "hollowed."
File:Very Early Warden.png|The legs were thicker in the first model.
File:Warden (pre-release 1).png|alt=
File:StalkerStill.png|alt=
File:Warden (pre-release 3).png|alt=
File:Warden Development Render.png|alt=
</gallery>
=== Concept artwork ===
<gallery>
File:Axolotl & Warden concept art.jpg|Sketches of the [[axolotl]] and warden.
File:Scale of cuteness concept art.jpg|A "scale of cuteness" depicting the axolotl, [[goat]], and warden.
File:Warden concept art 6.png|One of the early concepts of the warden, referred to as the shade.
File:Warden concept art 1.png|One of the early concepts of the warden, referred to as the stalker.
File:Warden concept art 9.jpg|The stalker with a rearranged form.
File:Warden concept art 2.png|Various concepts of the warden before sculk's appearance was fully-decided on. Two concepts resemble a [[wither]].
File:Warden concept art 3.png|Early concepts of the warden, featuring a smile on it.
File:Warden concept art 4.png|More early concepts of the warden, involving particles.
File:Warden concept art 5.png|Early concepts of the warden, having white as a main color with sculk referred to as the hollowed.
File:Warden concept art 7.png|An early concept of the warden with an ethereal style.
File:Warden concept art 8.png|An early concept of the warden, using the current sculk colors. This one floated or hovered.
File:Warden Concept Art.jpg|Early iterations of the warden, using the current sculk colors.
File:Warden mood concept art.png|Mood concept art for the warden.
File:Warden concept art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears.
File:Warden Concept Art 2.jpg|Ditto but warden is roaring at bunny instead of looking at it.
File:Warden ears concept art.png|Early iterations of the warden's tendrils.
File:Warden Ear Concept Art 2.jpg|Ditto but the third warden has a different tendril shape.
File:Warden Ear Concept Art 1.jpg|Ditto but the middle has another different tendril shape and color.
File:Warden animation concept.png|Early concepts of the warden's animations.
File:Warden Ancient City Alex Concept Art.jpg|A warden in an ancient city standing with Alex.
File:Warden Ancient City Concept Art.jpg|A warden in an ancient city.
File:Warden Ancient City Concept Art 2.jpg|Ditto.
File:Mariana salimena accessories warden head.jpg|Concept art of mojang's mojavatar maker with a warden head.
</gallery>
=== Textures ===
<gallery class="pixel-image">
Warden (texture).png|Warden texture file.
Warden Bioluminescent Layer (texture).png|Warden bioluminescent layer texture file.
Warden Heart (texture).png|Warden heart layer texture file.
Warden Pulsating Spots 1 (texture).png|Warden pulsating spots 1 layer texture file.
Warden Pulsating Spots 2 (texture).png|Warden pulsating spots 2 layer texture file.
</gallery>
=== In other media ===
==== Official media ====
<gallery>
File:Wild key art.png|A warden in official artwork for [[The Wild Update]].
File:Mobile Warden 640x960.png|A warden in an ancient city.
File:Ward.gif|Warden artwork.
File:Looping warden.gif|Looping animation of the Warden running through a tunnel outside an ancient city.
File:Warden Burrowing.png|A warden burrowing through blocks.<ref>{{Ytl|0cpQC5jVMDg|Minecraft Live 2022: A Wardens Song|Minecraft|t=109s}}</ref>
File:Efe Chicken & Warden.jpg|The Warden inspecting [[Efe]] and a [[chicken]].
File:Warden Annoucement Trailer.jpg|Warden in the Minecraft Live announcement trailer.
File:Warden Annoucement Trailer Sonic Boom.png|Warden shooting a sonic boom.
File:Warden Minecart.png|A warden riding a minecart in the Minecraft Live announcement trailer.
File:Evade the smell.gif|The warden sniffing.
File:Warden Rib Cage.webp|Warden with different rib cage design from merch.
File:Warden Sticker.png|Suprised warden from official Minecraft Discord.
File:Warden pixel art uniqlo 2.png|Pixel art version of the warden made by Nekofresa.
File:Warden Chasing Alex with Silence Trim Pixel Art.png|Warden chasing Alex holding the silence armor trim.
File:SteveWhacks.jpeg|Steve slaying the Warden with a [[mace]].
File:Warden Marketplace Banner Sprite.png|Pixel art of the Warden used on a banner for the [[Minecraft Marketplace]].
File:Sleep paralysis warden.jpeg|A sleep paralysis demon in the form of a warden.
File:The warden under your bed.jpeg|The warden under your [[bed]] that keeps unplugging your charger.
</gallery>
==== Merchandise ====
<gallery>
File:Warden Action Figure.jpg|Warden action figure, produced by Mattel.
File:LEGO Warden.png|[[Lego Minecraft]] warden.
File:Minecraft Mini Mode Warden.png|Minecraft Mini Mode Warden
File:Minecraft Mini Mode Rise of the Warden Playset.png|'''Minecraft Mini Mode Rise of the Warden Playset'''
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/meet-warden Meet the Warden] Minecraft.net on June 2, 2022
*[https://www.minecraft.net/en-us/article/warden Mob Menagerie: Warden] — Minecraft.net on April 9, 2024
*[https://shop.minecraft.net/collections/warden/products/minecraft-warden-kids-short-sleeve-t-shirt Warden T-Shirt] Official Warden T-Shirt
*[https://www.instagram.com/p/CeoR_7DMMMQ/?igshid=YmMyMTA2M2Y%3D Warden Running] Minecraft's Instagram
*[https://www.instagram.com/reel/CkYiHzxgbgF/?igshid=YmMyMTA2M2Y%3D Steve Running away from Warden] Minecraft's Instagram
== Navigation ==
{{Navbox mobs}}
[[Category:Hostile mobs]]
[[Category:Monster mobs]]
[[de:Wärter]]
[[es:Warden]]
[[fr:Warden]]
[[it:Sorvegliante]]
[[ja:ウォーデン]]
[[ko:워든]]
[[pl:Nadzorca]]
[[pt:Defensor]]
[[ru:Хранитель]]
[[uk:Боронитель]]
[[zh:监守者]]