minecraft.wiki-mirror/wiki_backup/shield.txt
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{{Infobox item
| group = Plain
| 1-1 = Shield.png
| invimage = Shield
| invimage2 = ----
| group2 = White
| 2-1 = White Shield.png
| invimage3 = White Shield
| group3 = Light Gray
| 3-1 = Light Gray Shield.png
| invimage4 = Light Gray Shield
| group4 = Gray
| 4-1 = Gray Shield.png
| invimage5 = Gray Shield
| group5 = Black
| 5-1 = Black Shield.png
| invimage6 = Black Shield
| group6 = Brown
| 6-1 = Brown Shield.png
| invimage7 = Brown Shield
| group7 = Red
| 7-1 = Red Shield.png
| invimage8 = Red Shield
| group8 = Orange
| 8-1 = Orange Shield.png
| invimage9 = Orange Shield
| group9 = Yellow
| 9-1 = Yellow Shield.png
| invimage10 = Yellow Shield
| group10 = Lime
| 10-1 = Lime Shield.png
| invimage11 = Lime Shield
| group11 = Green
| 11-1 = Green Shield.png
| invimage12 = Green Shield
| group12 = Cyan
| 12-1 = Cyan Shield.png
| invimage13 = Cyan Shield
| group13 = Light Blue
| 13-1 = Light Blue Shield.png
| invimage14 = Light Blue Shield
| group14 = Blue
| 14-1 = Blue Shield.png
| invimage15 = Blue Shield
| group15 = Purple
| 15-1 = Purple Shield.png
| invimage16 = Purple Shield
| group16 = Magenta
| 16-1 = Magenta Shield.png
| invimage17 = Magenta Shield
| group17 = Pink
| 17-1 = Pink Shield.png
| invimage18 = Pink Shield
| durability = 336
| renewable = Yes
| stackable = No
}}
A '''shield''' is a [[tool]] that can be used to block [[damage]] from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an [[axe]] while blocking, and certain damage sources ignore a shield's protection. Shields can have ornamental [[banner]] designs applied to them.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
{{Crafting
|ignoreusage=1
|Shield
|Matching Banner
|A2=Shield
|B2=Banner
|Output=Matching Shield
|type=combat
|foot=1
}}
=== Generated loot ===
{{LootChestItem|damaged-shield}}
=== Trading ===
{{Trade sources}}
== Usage ==
=== Defense ===
Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.{{Only|Bedrock|short=1}} When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.
Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]], flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Channeling]] tridents still summon lightning upon blocking, but the trident does not damage the player.{{Only|Bedrock|short=1}} [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
The shield directionally blocks all attacks coming from within the direction the wielder is facing, providing a full hemisphere of coverage to them.
Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451||Slimes, magma cubes, and ender dragons can attack quickly, using up a shield's durability in seconds|Fixed}}</ref>
Blockable attacks include:
*Melee attacks from all sources. When blocking melee attacks from axe-wielding mobs, axe-wielding players, and [[warden]]s, only a single attack can be blocked before a shield is disabled for 5 seconds.
** Status effects do not carry through to the blocker.
*Normal, tipped, and spectral [[arrow]]s
** Arrows other than [[Piercing]] are deflected and can hit other targets.
** Status effects do not carry through to the blocker.
*[[Flame|Flaming arrows]]
** Burning does not carry through to the blocker.
*[[Trident]]s
*[[Snowball]]s and [[egg]]s
*Spines from [[pufferfish]]
*Bullets from [[shulker]]s
** The Levitation effect does not carry through to the blocker.
*Spit from [[llama]]s
*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
** Burning does not carry through to the blocker.
*Direct hits from [[ghast]] [[fireball]]s
** These still cause environmental damage.
*All explosions{{only|JE|short=1}}
*Explosion damage from [[creeper]]s
*[[TNT]] that another player lit
*[[Ravager]] headbutts
** These still knock the blocker back by about 3 blocks.
** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
*Ravager roars are blocked but still knock back the blocker.
*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
They cannot block:
*Arrows from a [[crossbow]] enchanted with [[Piercing]]
** This does not reduce the shield's durability.
** Direct projectile damage is blocked, but the effect still carries through.
*Lightning, even from Channeling tridents
*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
*Warden's sonic boom attack
*TNT that the blocking player lit themselves{{only|BE|short=1}}
*TNT that a [[Redstone mechanics|redstone mechanism]] lit{{only|BE|short=1}}
*[[Fall damage]], including that from [[ender pearl]]s
** This also includes when the player rides an [[entity]] that died due to fall damage.
Laser beam attacks from [[guardian]]s or [[elder guardian]]s are only partially blocked (reduces damage by 50%).
=== Disabling ===
*All of a user's shields are disabled for 5 seconds if hit by an [[axe]]-wielding player while the user's shield is up.
*Melee strikes from a warden or any axe-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s, etc) also disable shields for 5 seconds.
*A shield cannot be disabled during their 250 millisecond blocking delay. The shield must be fully active to be disabled.
=== Applying patterns ===
[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
Shields can be decorated by applying a [[banner]].
{{Crafting
|showdescription=1
|Shield
|Matching Banner
|Output=Matching Shield
|B2link=Banner
|Olink=Shield
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
}}
Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called <code>entity/shield</code>.
{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
{{Calculator|banner|icon=shield}}
=== Repairing ===
==== Combining ====
{{Crafting
|ingredients= 2× Damaged Shield
|Damaged Shield
|Damaged Shield
|Output=Shield
|type=Combat
|ignoreusage=1
|showdescription=1
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
}}
{{Grinding
|ingredients= 2× Damaged Shield
|Damaged Shield
|Damaged Shield
|Shield
|showdescription=1
|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
|head=1
|Damaged Shield
|Damaged Shield; Any Planks
|Shield
|tail=1
}}
A shield can be repaired in an [[anvil]] by adding [[planks]] or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.{{verify}}
=== Enchantments ===
A shield can receive the following [[enchantments]]:
{| class="wikitable col-3-center"
|+
!Name
!Description
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the shield when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The shield vanishes upon death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|-
|}
Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
== Sounds ==
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|subtitle=Shield blocks
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|translationkey=subtitles.item.shield.block
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips<ref group=sound name=genericity>Use of this generic sound event instead of something specific to shields is apparently intended; see {{bug|MC-259789}}</ref>
|source=player
|description=When a shield is placed in the offhand slot
|id=item.armor.equip_generic|idnote=<ref group=sound name=genericity/>
|translationkey=subtitles.item.armor.equip|translationkeynote=<ref group=sound name=genericity/>
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}
=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/banner_patterns}}
{{:Data component format/base_color}}
</div>
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Advancements ==
{{load advancements|Not Today, Thank You}}
== History ==
{{HistoryTable
|{{HistoryLine||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
|{{HistoryLine|||dev=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
|{{HistoryLine|||dev=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
|{{HistoryLine|||dev=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
|{{HistoryLine|||dev=15w45a|Crafting a banner onto a shield now consumes the banner.}}
|{{HistoryLine|||dev=15w47b|Added shield blocking [[sound]]s.}}
|{{HistoryLine|||dev=16w07a|Added more variation of shield blocking sounds.}}
|{{HistoryLine|||dev=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
|{{HistoryLine||1.10|dev=16w21a|Shields can now be equipped by [[dispenser]]s.}}
|{{HistoryLine||1.11|dev=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
|{{HistoryLine|||dev=16w35a|Shields now block 100% of [[damage]]/[[Knockback (mechanic)|knockback]]/debuffs dealt in melee combat.
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player.
|An attacker's [[Efficiency]] level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
|{{HistoryLine|||dev=pre6|Enchanted shields now show the enchantment glint.}}
|{{HistoryLine||1.13.2|dev=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019||Shields don't block anything if facing straight down|Fixed}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
|{{HistoryLine|||dev=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
|{{HistoryLine||1.14.3|dev=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19.3|dev=22w43a|Shields can now properly block all explosions.}}
|{{HistoryLine||1.19.4|dev=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft shields.}}
|{{HistoryLine||1.20.3|dev=23w40a|When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective.
|Shields now properly block attacks when the player is facing straight up.<ref name="MC-109101">{{bug|MC-109101||Shields do not block damage while the player faces straight up|Fixed}}</ref>}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged shields can now generate in reward chests inside [[trial chambers]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Damaged shields can now be ejected as loot from [[vault]]s.}}
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.<ref>{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Enchanted shields now have the same reduced glint as enchanted armor.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
|{{HistoryLine|||dev=Combat Test 2|Shields now protect against critical attacks again.
|Shields can be activated only when the weapon is charged to 200%.}}
|{{HistoryLine|||dev=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
|{{HistoryLine|||dev=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.|Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas.|Shields in the offhand no longer activate when flying down in creative mode.}}
|{{HistoryLine|||dev=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
|{{HistoryLine|||dev=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.|Pressing {{control|use}} on a shield when it is already activated by sneaking no longer slows down the player even more.}}
|{{HistoryLine|||dev=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.21|The effects from a tipped arrow or shulker bullet are no longer transferred to the blocking player.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.22|Shields can now partially block damage from [[guardian]]s' and [[elder guardian]]s' laser beams.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
|{{HistoryLine||1.91|Enchanted shields now show the enchantment glint.}}
}}
== Issues ==
{{issue list|-wither}}
== Gallery ==
=== Renders ===
{{needs_render|Add an image of a shield with an ominous banner}}
<gallery>
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
</gallery>
=== Screenshots ===
<gallery>
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
ItemSprite_ominous-shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg|Custom shield examples.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] Minecraft.net on July 25, 2019
== Navigation ==
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