[
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a shield's durability is exhausted
|id=item.shield.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Shield block1.ogg
|sound2=Shield block2.ogg
|sound3=Shield block3.ogg
|sound4=Shield block4.ogg
|sound5=Shield block5.ogg
|source=player
|description=When an attack is blocked using a shield
|id=item.shield.block
|volume=0.7
|pitch=1.0}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a shield is placed in the offhand slot
|id=armor.equip_generic
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a shield's durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|form=item
|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shield
|spritetype=item
|nameid=shield
|id=355
|form=item
|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
|foot=1}}
=== Item data ===
{{JE}}:
{{see also|Data component format}}
]
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/banner_patterns}}
{{:Data component format/base_color}}
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Advancements ==
{{load advancements|Not Today, Thank You}}
== History ==
{{HistoryTable
|{{HistoryLine||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Matching Wool |B1=Any Planks
|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
|A3=Matching Wool |B3=Any Planks
|Output=Matching Shield
|ignoreusage=1
}}
{{!}}}
|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
}}
|{{HistoryLine|||dev=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
|{{HistoryLine|||dev=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
! Recipe
{{!}}-
{{!}}
{{Crafting
|A1=Any Planks |B1=Iron Ingot |C1=Any Planks
|A2=Any Planks |B2=Any Planks |C2=Any Planks
|B3=Any Planks
|Output=Shield
|ignoreusage=1
}}
{{!}}}
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|[[Arrow]]s now ricochet off shields.}}
|{{HistoryLine|||dev=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
|{{HistoryLine|||dev=15w45a|Crafting a banner onto a shield now consumes the banner.}}
|{{HistoryLine|||dev=15w47b|Added shield blocking [[sound]]s.}}
|{{HistoryLine|||dev=16w07a|Added more variation of shield blocking sounds.}}
|{{HistoryLine|||dev=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
|{{HistoryLine||1.10|dev=16w21a|Shields can now be equipped by [[dispenser]]s.}}
|{{HistoryLine||1.11|dev=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
|{{HistoryLine|||dev=16w35a|Shields now block 100% of [[damage]]/[[Knockback (mechanic)|knockback]]/debuffs dealt in melee combat.
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player.
|An attacker's [[Efficiency]] level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
|{{HistoryLine|||dev=pre6|Enchanted shields now show the enchantment glint.}}
|{{HistoryLine||1.13.2|dev=release|Shields now properly block attacks when the player is facing down.[{{bug|MC-92019||Shields don't block anything if facing straight down|Fixed}}]}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.[{{bug|MC-147694}}]}}
|{{HistoryLine|||dev=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
|{{HistoryLine||1.14.3|dev=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft shields.}}
|{{HistoryLine||1.19.3|dev=22w43a|Shields can now properly block all explosions.}}
|{{HistoryLine||1.19.4|dev=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft shields.}}
|{{HistoryLine||1.20.3|dev=23w40a|When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective.
|Shields now properly block attacks when the player is facing straight up.[{{bug|MC-109101||Shields do not block damage while the player faces straight up|Fixed}}]}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged shields can now generate in reward chests inside [[trial chambers]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Damaged shields can now be ejected as loot from [[vault]]s.}}
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.[{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}]}}
|{{HistoryLine||1.21.2|dev=24w33a|Enchanted shields now have the same reduced glint as enchanted armor.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when [[sneaking]].}}
|{{HistoryLine|||dev=Combat Test 2|Shields now protect against critical attacks again.
|Shields can be activated only when the weapon is charged to 200%.}}
|{{HistoryLine|||dev=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
|{{HistoryLine|||dev=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
|The option to hide the shield has been removed.|Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas.|Shields in the offhand no longer activate when flying down in creative mode.}}
|{{HistoryLine|||dev=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
|{{HistoryLine|||dev=Combat Test 7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% [[explosions|explosion]] damage.|Pressing {{control|use}} on a shield when it is already activated by sneaking no longer slows down the player even more.}}
|{{HistoryLine|||dev=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
|Crouch-shielding while jumping has been disabled.
|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[banner]]s.
|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.[{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}]}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.21|The effects from a tipped arrow or shulker bullet are no longer transferred to the blocking player.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.22|Shields can now partially block damage from [[guardian]]s' and [[elder guardian]]s' laser beams.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.90|[[File:Shield JE1.png|22px]] Added shields.
|Shields do not have [[banner]] application features.}}
|{{HistoryLine||1.91|Enchanted shields now show the enchantment glint.}}
}}
== Issues ==
{{issue list|-wither}}
== Gallery ==
=== Renders ===
{{needs_render|Add an image of a shield with an ominous banner}}
Shield.png|Shield
White Shield.png|White Shield
Light Gray Shield.png|Light Gray Shield
Gray Shield.png|Gray Shield
Black Shield.png|Black Shield
Brown Shield.png|Brown Shield
Red Shield.png|Red Shield
Orange Shield.png|Orange Shield
Yellow Shield.png|Yellow Shield
Lime Shield.png|Lime Shield
Green Shield.png|Green Shield
Cyan Shield.png|Cyan Shield
Light Blue Shield.png|Light Blue Shield
Blue Shield.png|Blue Shield
Purple Shield.png|Purple Shield
Magenta Shield.png|Magenta Shield
Pink Shield.png|Pink Shield
=== Screenshots ===
JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
Jeb Crafting Shield.png|Jeb crafting a shield.
Player with Shield.png|Player holding the default shield.
Shield Block.png|A player blocking with a shield.
ShieldFirstPerson.png|Blocking with a shield as seen in first person.
Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
ItemSprite_ominous-shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
Bedrock-Shields.jpg|Custom shield examples.
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
== Navigation ==
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