184 lines
9.7 KiB
Text
184 lines
9.7 KiB
Text
{{Infobox biome
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|title = Deep Dark
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<!--|image1= Deep Dark 1.19.png-->
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|image = Deep Dark Light.png
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|imagesize = 290px
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| downfall = 0.4
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| temperature = 0.8
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| precipitation = Yes
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| grasscolor = {{color|#91BD59}}
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| foliagecolor = {{color|#77AB2F}}
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| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}}
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|structures={{EnvLink|Ancient City}}<br/>{{EnvLink|Stronghold}}
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| features = {{EnvLink|Amethyst Geode}}<br/>{{EnvLink|Monster Room}}
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|blocks={{BlockLink|Sculk}}<br/>{{BlockLink|Sculk Vein}}<br/>{{BlockLink|Sculk Sensor}}<br/>{{BlockLink|Sculk Catalyst}}<br/>{{BlockLink|Sculk Shrieker}}
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|Altitude=y=-64 - y=~0
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}}
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The '''deep dark''' is a [[cave biome]] that generates deep underground in the [[Overworld]] under [[Mountains|mountainous]] areas.
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== Description ==
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The deep dark is a cave biome that generates deep underground beneath areas with a low [[World generation#Biomes|erosion]] value. Usually, the deep dark is mostly within the deepslate layer, but it can still reach the stone layer.
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The biomes the deep dark generates under are the ones with the least erosion and high altitudes. These are:
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* Most often: [[jagged peaks]], [[stony peaks]], [[frozen peaks]], [[snowy slopes]], and [[grove]]s
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* Often (plateaus): [[cherry grove]]s, [[meadow]]s, and [[savanna plateau]]s
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* Less often: under [[badlands]], [[wooded badlands]], and [[eroded badlands]]
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* Never: [[ocean]]s, [[river]]s, [[swamp]]s or [[desert]]s.
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The deep dark is covered in large patches of [[sculk]] blocks surrounded by [[sculk vein]]s, which include sculk-related blocks such as [[sculk shrieker]]s, [[sculk sensor]]s and [[sculk catalyst]]s.
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The biome is dimly lit; there is almost no [[glow lichen]], with the only natural light sources being sculk catalysts and [[lava]]. No [[mob]]s spawn in this biome (but [[monster room]]s can still spawn mobs<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref>.) However, the [[warden]] may appear if enough sculk shriekers are triggered, giving the player the [[Darkness]] effect.
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The deep dark is the only biome where [[ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[monster room]]s, [[stronghold]]s, and [[amethyst geode]]s. [[Mineshaft]]s and [[trial chambers]] never generate in a deep dark biome, although they may extend into one.
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The deep dark can be a great place for mining [[diamond]]s since they are most frequent at the deepest layers of the world. The sculk floors and walls can easily be destroyed with a [[hoe]], yielding a large amount of [[experience]]. This is even easier if the hoe has [[Mending]].
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While certain [[ore]]s that are exposed to [[air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.
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== Sounds ==
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=== Music ===
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These [[music]] tracks play when the [[player]] is in the deep dark.
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{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
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! '''Filename<br>in Minecraft'''
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! [[Gameplay]]
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! '''Soundtrack Title'''
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! Soundtrack
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! class="unsortable" |Track preview
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! Weight
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|-
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! ancestry.ogg
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|[[Deep Dark]]
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|"Ancestry"
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| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 3}}
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|[[File:Ancestry.ogg]]
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| 1
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|-
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! deeper.ogg
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|[[Deep Dark]], [[Dripstone Caves]], and [[Main menu]]
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|"Deeper"
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|{{sort|TT07|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 7}}
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|[[File:Deeper.ogg]]
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| 1
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|-
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|}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Deep Dark
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|spritetype=biome
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|nameid=deep_dark
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|shownumericids=1
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|displayname=[No displayed name]
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|spritename=deep dark
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|spritetype=biome
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|nameid=deep_dark
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|id=190
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|foot=1}}
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== Video ==
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{{yt|Z4haZTbU9ZA|align=inline}}
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{{yt|rpKieiahBBU|align=inline}}
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== History ==
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{{HistoryTable
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|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=44m13s}}|The Deep Dark biome is announced at [[Minecraft Live 2020]].}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome.}}
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|{{HistoryLine|||dev=22w11a|Officially added the deep dark.|[[Sculk]] patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general.
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|[[Ancient cities]] in the deep dark from the Experimental Snapshot 1 have not been implemented.}}
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|{{HistoryLine|||dev=22w13a|Ancient cities now generate inside the deep dark.}}
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|{{HistoryLine|||dev=22w19a|Mineshafts can no longer intersect the deep dark biome.}}
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|{{HistoryLine||1.19.3|dev=Pre-release 1|Large copper ores no longer generates in the deep dark.<ref>{{bug|MC-255133||Extra copper ore generates in deep dark|Fixed}}</ref>}}
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|{{HistoryLine||1.21|dev=24w21a|[[Trial chambers]] are less likely to generate in the deep dark.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|Added the deep dark biome behind the "Wild Update" [[experimental]] toggle.}}
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|{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}}
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|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}}
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}}
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== Issues ==
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{{Issue list}}
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== Trivia ==
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* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref>
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* If a [[Buffet]] world is generated using the deep dark as the biome, it appears similar to a [[plains]] world with [[sculk]] patches present across the world's surface. [[Sculk shrieker]]s can spawn anywhere, making the [[warden]] a near constant threat. No other mobs spawn, with these exceptions:
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** [[Pillager patrol]]s and [[phantom]]s still spawn naturally.
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** [[Silverfish]] spawn via naturally generated [[infested stone bricks]].
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** [[Bee]]s spawn via naturally generated [[beehive]]s.
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* In a few images shown by [[Kingbdogz]] during the [[The Wild Update|1.19]] development cycle showed [[fossil]]s generating in this [[biome]] covered in [[sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref>
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Deep Darkness.jpg|Deep dark in [[Minecraft Live 2020]].
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File:Sculk in a Geode.png|An [[amethyst geode]] in the deep dark.
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File:Deep Dark Mineshaft from below.png|A [[mineshaft]] spreads into the deep dark and they blend together (before snapshot 22w19a).
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File:Deep Dark and Dripstone Caves.png|A [[dripstone cave]] intersects the deep dark.
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File:Deep dark biome in a stronghold.png|A [[stronghold]] intersects the deep dark.
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File:Deepdark.png|The deep dark as seen during [[Minecraft Live 2020]].
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File:Deep Dark 1.19.png|A deep dark biome.
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File:Chiwi Deep Dark.jpg|Mining in the deep dark.
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File:Deep Dark Lush Cave.jpg|A [[lush cave]] meets the deep dark.
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File:Deep Dark Fossil.jpg|A [[fossil]] in the deep dark.
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File:Monster room in a deep dark biome.png|A [[monster room]] in the deep dark.
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File:Deep Bright.png|A pocket of lava in a deep dark.
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File:Deep Drip.png|A dripstone cave above an ancient city in a pit.
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Deep Dark.png|The deep dark.
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</gallery>
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=== Concept artwork ===
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<gallery>
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Deep dark concept art 1.png|Deep dark concept art with a white color theme.
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Deep dark concept art 2.png|Another concept art with a white color theme.
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Deep dark concept art 3.png|Ditto.
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Deep dark concept 2.png|The deep dark with "ghostly white" blocks resembling crystals or coral.
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Deep dark concept art 4.png|Concept art with an orange theme.
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Deep dark concept art 5.png|Another concept art with an orange theme.
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Deep dark concept art 6.png|A render with an orange themed deep dark.
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Deep dark concept art 7.png|A teal themed deep dark with orange incorporated.
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Deep dark concept art 8.png|Similar to the one before it, but has vines in the background.
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Deep dark concept art 9.png|Lime green themed deep dark concept art.
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</gallery>
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=== In other media ===
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<gallery>
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File:Looping warden.gif|The [[warden]] running through an endless tunnel in the Deep Dark.
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File:Evade the sculk.gif|[[Sunny]], [[Efe]], and a [[chicken]] running through the biome.
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File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of [[Minecraft: Journey to the World's End]].
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</gallery>
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== References ==
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{{reflist}}
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== See also ==
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* {{BiomeLink|Dripstone Caves}}
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* {{BiomeLink|Lush Caves}}
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* {{EnvLink|Ancient City}}
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== External links ==
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* [https://www.minecraft.net/en-us/article/around-block--deep-dark Around the Block: Deep Dark] — Minecraft.net on January 5, 2023
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* [https://www.minecraft.net/en-us/article/visit-deep-dark-biome My First Time in the Deep Dark] — Minecraft.net on August 29, 2023
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== Navigation ==
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{{Navbox biomes|overworld}}
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[[de:Tiefes Dunkel]]
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[[es:Oscuridad profunda]]
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[[fr:Abîmes]]
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[[ja:ディープダーク]]
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[[ko:깊은 어둠]]
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[[lzh:黯淵]]
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[[pl:Mroczna głębia]]
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[[pt:Profundezas sombrias]]
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[[ru:Тёмные глубины]]
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[[zh:深暗之域]]
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