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[[File:15th Anniversary Badge (V1).png|thumb|Graphic used to represent the 15th anniversary of ''[[Minecraft]]''.]]
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From May 15 to May 29, 2024, several events and announcements occurred to celebrate ''[[Minecraft]]'''s 15th anniversary.<ref name=announcement>{{tweet|Minecraft|1790396872940568891|It's Minecraft’s 15th birthday party, and you’re invited! Here’s to 15 years of gripping adventures, mind-blowing creations, and a community that has left its mark on every block. Stay tuned for more festivities 💚|May 14, 2024}}</ref> These 15 days were known as the '''15 Days of Minecraft'''.<ref>{{Mcnet|recap-15-days-minecraft|Recap: 15 Days of Minecraft|June 8, 2024|Cristina Anderca}}</ref> Alongside other announcements, a free [[character creator]] item was released each day, with each one referencing a year of ''Minecraft''<nowiki/>'s history, which can be claimed in the [[Marketplace]].<ref name=announcement/>
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This page only details events that were a part of the 15th anniversary celebration; other occurrences over the 15 days, such as development version releases, are not detailed.
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== Announcement ==
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The event was teased on May 1, 2024, in a video on the official [https://youtube.com/Minecraft ''Minecraft'' YouTube channel] titled: ''"Minecraft - Shape your world".''
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{{yt|9aDWhUJdYDk}}
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The event was officially announced on May 14, 2024 in another video titled: "''Minecraft is turning 15 | Come celebrate with us!''".
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{{yt|LKw_2rj7hLc}}
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== May 15 ==
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[[File:15 Years Day One.jpg|thumb|minecraft.net article header for day one.]]
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The following events occurred on day one (May 15, 2024).<ref name=day1>{{mcnet|minecraft-turning-15|Minecraft is turning 15|May 15, 2024|Cristina Anderca}}</ref>
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=== Discounts ===
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Until June 22, 2024, ''[[Minecraft]]'' on consoles and desktop, and all editions and/or DLCs of ''[[Minecraft Dungeons]]'' and ''[[Minecraft Legends]]'' are discounted by 50%. ''[[Minecraft]]'' on mobile devices is discounted by 70%.<ref name=day1/>
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{{yt|msRc6d4xtEs}}
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<gallery>
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Minecraft sheep but in half.jpg|Half of a [[sheep]].
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Minecraft nether portal but in half.jpg|Half of a [[nether portal]].
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Minecraft zombie but in half.jpg|Half of a [[zombie]].
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Minecraft ghast but in half.jpg|Half of a [[ghast]].
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Minecraft boat but in half.jpg|Half of a [[boat]].
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Minecraft armor stand but in half.jpg|Half of an [[armor stand]].
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</gallery>
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=== Collaborations ===
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==== Twitch ====
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In collaboration with {{w|Twitch}}, the Purple Heart Cape and Glitch Mask were released from May 15th to May 31st. The Purple Heart Cape was released as a Twitch drop, which is obtained by watching 15 minutes of any Twitch Partner or Twitch Affiliate streaming ''Minecraft'' (while logged into Twitch)<ref name=twitch>{{cite|url=https://blog.twitch.tv/en/2024/05/15/celebrating-15-years-of-minecraft-on-twitch/|title=Celebrating 15 Years of Minecraft on Twitch|date=May 15, 2024}}</ref> and then redeeming a provided code at [https://minecraft.net/redeem minecraft.net/redeem]. The Glitch Mask is obtained by redeeming a code obtained by subscribing to a Twitch Partner or Affiliate who is livestreaming in the ''Minecraft'' category. Twitch Prime subscriptions will not provide the code. There was also an exploding creeper emote that can be obtained by watching 5 minutes of a ''Minecraft'' stream on Twitch from May 25th through May 31st. Once the emote is obtained, users can earn an exclusive pickaxe badge by using the emote in chat on May 28th through May 31st.<ref name=twitch/>
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<gallery>
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CharacterCreatorPurpleHeartCape.png|Purple Heart Cape
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Twitch rewards 1.jpg|Twitch birthday cake for [[Minecraft|''Minecraft'']].
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Twitch rewards 2.jpg|Twitch glitch animated mask.
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Twitch rewards 3.jpg|Purple heart [[cape]].
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Twitch rewards 4.jpg|Twitch [[pickaxe]].
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Twitch rewards 5.jpg|Another twitch [[pickaxe]].
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Minecraft x Twitch.jpeg|The cape and mask side by side.
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15 Years Twitch emote and badge.gif|Twitch emote and badge
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</gallery>
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==== Google Delight ====
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{{main|Minecraft Google Delight}}
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A [[Minecraft Google Delight|''Minecraft''-themed Google Delight]] was released.<ref>{{tweet|Google|1791134574606537059|dare you to search "minecraft" today for a surprise 👀|May 16, 2024}}</ref> After googling ''"minecraft"'', a grass block icon appears on the bottom, which can be clicked to activate a ''Minecraft''-like mini-game where parts of the search results page can be broken with a fist, revealing parts of a ''Minecraft'' world.
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<gallery>
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Google Minecraft.jpeg|A [[mushroom island]]. Promotion image for the Google delight feature.
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</gallery>
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==== ''Microsoft Solitaire Collection'' ====
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A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#solitaire Microsoft Solitaire Collection]'' on [https://xbox.com/games/store/-/9WZDNCRFHWD2 Windows], [https://play.google.com/store/apps/details?id=com.microsoft.microsoftsolitairecollection Android], [https://geo.itunes.apple.com/app/1103438575 iOS, and iPadOS].<ref name=solitairetweet>{{tweet|MSCasualGames|1790846774547972122|It's anniversary month! ⭐️Transform your deck with the EXCLUSIVE Minecraft theme and card back. ⭐️🥳 Celebrate Minecraft's 15th anniversary with the ultimate pairing: ❤️Solitaire and Minecraft! ⛏️ Get yours NOW: https://aka.ms/SolitaireCelebrates34|May 15, 2024}}</ref>
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<gallery>
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File:Solitaire New Theme.jpeg|New ''Minecraft'' theme for ''Microsoft Solitaire Collection''.
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</gallery>
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==== YouTube Shorts filter ====
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In collaboration with {{w|YouTube}}, a ''Minecraft''-themed filter for YouTube Shorts called "''Minecraft'' Spring" was added.<ref>{{tweet|YouTubeGaming|1791188099596493038|We're totally digging this new filter on YouTube Shorts ⛏️Celebrate 15 years of @Minecraft with your own creations here ▶️ https://yt.be/T1G6Z🎉|May 15, 2024}}</ref>
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<gallery>
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Minecraft Spring Icon.png|The icon of the filter.
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</gallery>
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=== ''Minecraft'' website ===
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The [https://minecraft.net minecraft.net] website can now be interacted with. Players can dig and mine using the [[pickaxe]] to get rewards. There are two rewards, which consist of the [https://minecraft.net/collectibles#partnerships special 15th anniversary wallpaper] which can be downloaded, and the link leading to the [[Minecraft Classic (JavaScript remake)|''Minecraft Classic'']] website to [https://classic.minecraft.net play for free].
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<gallery>
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Unearthed Anniversary Art.png|Artwork used on minecraft.net showing many mobs, including every default skin except [[Zuri]].
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15th Anniversary Marilla.png|Render of a computer playing [[Classic 0.0.23a 01 (remake)|''Minecraft Classic'']], on what appears to be [[M.A.R.I.L.L.A.]]
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Diamond Pickaxe cursor.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in default state used on the website.
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Diamond Pickaxe cursor click.png|[[Diamond Pickaxe|Diamond pickaxe]] cursor in click state used on the website.
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Wallpaper minecraft 15th-anniversary 1920x1080.png|Wallpaper for the anniversary, featuring [[Alex]], [[Steve]], an [[enderman]], [[Sunny]], a [[bat]], a [[zombie]] and a [[creeper]]; note that the bat uses its former design.
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15-Days-Cosmetics-Reveal.png|Render of many of the character creator items made for the event.
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</gallery>
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=== ''Minecraft'' Shop ===
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The [https://shop.minecraft.net ''Minecraft'' Shop] releases its 15th Anniversary Collection, which includes 10 pieces of clothing as merch.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft|title=15 Years of Minecraft <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240515190648/https://shop.minecraft.net/collections/15-years-of-minecraft|date=May 15, 2024|website=Official Minecraft Shop}}</ref>
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{{Collapse|title='''Items in the collection'''|content=
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<gallery>
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I've Mined to Bedrock and Back.png|''Vintage 90s'' graphic for T-Shirts, featuring Steve, a zombie, an obscured skeleton, a creeper, and a spider.
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Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt.png|''Vintage 90s'' worn by a model.
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Crafting Since Alpha.png|''Crafting Since Alpha'' raglan.
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Minecraft 15th Anniversary Varsity Adult Zip-Up.png|Varsity jacket zip-up, worn by a model.
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Minecraft 15th Anniversary Varsity Adult Zip-Up Back.png|The back of the varsity jacket.
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Sunset Desk.png|''Sunset'', a rerelease of concept art for the [[The Wild Update|Wild Update]] hung on a wall.
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Minecraft Limited Loot Adult Hoodie.png|The blue version of the ''Limited Loot'' hoodie, worn by a model.
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Minecraft Limited Loot Adult Hoodie Back.png|The back of the white version of the Limited Loot hoodie, depicting artwork of Steve and Alex near a Moai-like villager statue.
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Water Cave.png|''Water Cave'' graphic for T-shirts, reusing concept art for [[Caves & Cliffs]].
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Minecraft Limited Loot Water Cave Oversized Adult T-Shirt.png|''Water Cave'' worn by a model.
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Minecraft 15th Anniversary Personalized Adult Jersey.png|Diagram for the personalized adult jersey.
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Adventure Club.png|''Summer Band'' ''Comfort Colors'', a T-shirt graphic featuring a parrot flying near a burning zombie on a creeper head and a skeleton that is also burning.
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Minecraft 15th Anniversary Vintage Summer Band Comfort Colors Adult T-Shirt.png|A model wearing ''Summer Band Comfort Colors''.
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Minecraft Limited Loot Crystal Cave High Waisted Women's T-Shirt.png|''Crystal Cave'', a t-shirt reusing concept art for [[Amethyst geode|amethyst geodes]].
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Minecraft 15th Anniversary Embroidered Adult Bomber Jacket.png|An embroidered bomber jacket, featuring a creeper pin.
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Minecraft 15th Anniversary Bomber Jacket Guy.png|The bomber jacket worn by a model.
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Minecraft 15th Anniversary Bomber Jacket Black Back.png|The back of a black version of the bomber jacket.
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Minecraft 15th Anniversary Vintage Summer Band High Waisted Adult T-Shirt.png|A model wearing ''Summer Band'', a brown version of ''Summer Band Comfort Colors''.
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Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie.png|Two models wearing the ''Crafting Since Alpha'' hoodie.
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Minecraft 15th Anniversary Crafting Since Alpha Adult Hoodie Back.png|The back of a tan version of the ''Crafting Since Alpha'' hoodie.
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Minecraft 15th Anniversary Vintage Tour Poster.png|''Vintage Tour'', a poster of Steve purportedly touring several biomes.
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Minecraft 15th Anniversary Adventure Is An Attitude Adult Hoodie.png|''Adventure is an Attitude'', a hoodie design worn by a model.
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Minecraft 15th Anniversary Checkered Creeper Kids T-Shirt.png|''Checkered Creepers'', a T-shirt graphic worn by a child model.
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Minecraft 15th Anniversary Checkered Creeper Kids Leggings.png|''Checkered Creeper'' leggings.
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Minecraft 15th Anniversary Checkered Tea Towel.png|Checkered tea towel.
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Minecraft 15th Anniversary Checkered Creeper Sherpa Blanket.png|A model wearing the ''Checkered Creeper'' sherpa blanket.
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Minecraft 15th Anniversary Checkered Creeper Adult T-Shirt.png|''Checked Creeper'' worn by an adult model.
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</gallery>
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}}
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==== ''Minecraft'' Shop Sales ====
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The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref> Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}}</ref>
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<gallery>
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Minecraft shop day 1 code.webp|Day 1 banner for apparel merch sale on shop.minecraft.net
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</gallery>
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==== 15th Anniversary Sweepstakes ====
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From May 15 to May 29, U.S. residents<ref>{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|title=15th Anniversary Sweepstakes Terms & Conditions <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181219/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes-terms-conditions|website=Minecraft Official Shop|quote=OPEN ONLY TO LEGAL RESIDENTS OF THE 50 U.S. STATES AND THE DISTRICT OF COLUMBIA.}}</ref> can enter the 15th Anniversary Sweepstakes.<ref>{{citation|url=https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|title=Minecraft 15th Anniversary Sweepstakes <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519181222/https://shop.minecraft.net/pages/15th-anniversary-sweepstakes|website=Minecraft Official Shop}}</ref> The grand prize is a $500 gift card, and four runner-up winners are given a $100 gift card instead.
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<gallery>
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Sweepstakes $500 gift card.jpeg|Artwork of sweepstakes gift card.
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</gallery>
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=== ''Minecraft Launcher'' ===
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Various 15th anniversary decorations are added to the ''[[Minecraft Launcher]]''.
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<gallery>
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15th Anniversary Launcher Sidebar.png|The sidebar of ''Minecraft Launcher''.
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</gallery>
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=== ''Xbox Game Pass Ultimate'' perk ===
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Subscribers to {{w|Xbox Game Pass Ultimate}} are able to claim 500 [[Minecoins]] in the Perk section of the Game Pass menu.<ref>{{tweet|XboxGamePass|1790789252093018571|NEW PERK ALERT claim your Coins, Ultimate Members! 💰|May 15, 2024}}</ref>
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<gallery>
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500 free minecoins.jpeg|500 free [[Minecoin|Minecoins]]
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</gallery>
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=== 15th Anniversary Celebration announcement ===
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The [[15th_Anniversary#15th_Anniversary_Celebration_event|15th Anniversary Celebration]] interactive event is announced to be occurring on May 18, 2024, both in-person at Alexandra Palace, London, and online.<ref>{{tweet|xboxuk|1790669395041104085|You're invited to celebrate @Minecraft's 15th Birthday 🎉 Join us at Alexandra Palace, London for a special interactive 15th Anniversary Celebration inspired by the community: 🧱 #ShapeYourWorld one block at a time 🥳 Celebrate 15 years of community creativity 💻 Can't make it? Get involved online|May 15, 2024}}</ref>
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<gallery>
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15th Anniversary Celebration.jpeg|Poster for the 15th Anniversary Celebration
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</gallery>
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=== Character Creator ===
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May 15's free character creator item is the "Cave Game Hoodie".<ref name=day1/> It references the [[Java Edition Classic|Classic]] versions of ''Minecraft'' released in 2009, as well as the original name of ''Minecraft'', "Cave Game".
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<gallery>
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Cave Game Hoodie Render.png|Cave Game Hoodie
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15years Minecraft day 1 daily box loot.png|First daily box opened in the ''[[Minecraft Launcher]]''
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</gallery>
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== May 16 ==
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[[File:15 Years Day Two.jpg|thumb|[https://minecraft.net minecraft.net] article header for day two.]]
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The following events occurred on day two (May 16, 2024).<ref name=day2>{{mcnet|java-multiplayer-madness|Java multiplayer madness|May 16, 2024|Linn Viberg & Oskar Thysell}}</ref>
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=== Pringles ===
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A special "''Minecraft'' Spicy TNT" flavor of {{w|Pringles}} potato crisps is announced exclusively in the United States and are available for a limited time.<ref>https://instagram.com/reel/C7B7i-Er1iE</ref>
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<gallery>
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Pringles Minecraft Spicy TNT Crisps.png|Pringles ''Minecraft'' Spicy TNT Crisps.
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Spicy TNT Pringles pepper REMAKE.png|Detail of pepper item displayed on Spicy TNT Pringles can.
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</gallery>
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=== Java Realms ===
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To celebrate the 10th anniversary of Java Realms, a free map created by "100+ map makers" is released.<ref name=day2/>
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<gallery>
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Minecraft players on the Java Realm map boat.jpeg|[[Player]]s on the Java [[Realm]] map boat.
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Java community map birds-eye view.jpeg|Java community map birds-eye view.
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Java Realm map rocketship.jpeg|Java [[Realm]] map rocketship.
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</gallery>
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=== Character Creator ===
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May 16's free character creator item is the "Crafting Cap".<ref name=day2/> It references [[crafting]], which was added in [[Java Edition Indev 0.31|Indev 0.31]], released in 2010.
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<gallery>
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Crafting Cap Render.jpg|Crafting Cap
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15years Minecraft day 2 daily box loot.png|Second daily box opened
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</gallery>
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== May 17 ==
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[[File:15 Years Day Three.jpg|thumb|minecraft.net article header for day three.]]
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The following events occurred on day three (May 17, 2024). This day is the actual 15th anniversary of ''Minecraft'''s release.
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=== 15th Anniversary Cape ===
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The 15th Anniversary Cape was released. It was given to players who clicked a button on the 15 Year anniversary page on minecraft.net from May 17, 2024 to June 21, 2024.
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<gallery>
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CharacterCreator15Cape.png|15th Anniversary Cape.
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15thCape artwork.jpeg|15th Anniversary Cape artwork.
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</gallery>
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=== TikTok cosmetics ===
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In collaboration with {{w|TikTok}}, the Follower's Cape is released<ref>{{tweet|Minecraft|1791863987254288562|🎉Join the TikTok community celebration with #Minecraft15!🎉 As part of the festivities, you'll have the chance to score a TikTok-themed in-game cape and a diamond helmet profile frame to add some flair to your profile photo. Ready to claim your rewards? Here's how 👇|May 18, 2024}}</ref> and can be obtained by participating in a TikTok LIVE stream in the ''Minecraft'' category with Game Rewards enabled. To obtain the code, participants must use the TikTok mobile app to watch for three minutes or send a message in chat containing the word "''Minecraft''",<ref>{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}}</ref> depending on the specific LIVE stream{{more info|How does it depend? When does it require watching and when does it require the key word?}}. Progress for either action can be monitored by tapping the TikTok Game Rewards logo in the top left of the stream. It's essential to watch a creator from your geographic region to initiate the timer. Once obtained, redeem the code at [https://minecraft.net/redeem minecraft.net/redeem]. The code can only be obtained until June 18.<ref>{{tweet|Minecraft|1791864095639269773|Catch reward-enabled Minecraft streams on TikTok Live to grab the Follower's cape through June 18. Just drop a "Minecraft" comment during the stream, and you'll receive a code to redeem at http://minecraft.net/redeem by June 30!|May 18, 2024}}.</ref>
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<gallery>
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CharacterCreatorFollowersCape.png|Follower's Cape
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TikTok_game_rewards_logo.jpeg|TikTok Game Rewards logo
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</gallery>
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A TikTok diamond helmet profile frame was also available from May 18th to May 31st by using "[http://aka.ms/tiktokcelebration Create post]" to share a video on TikTok lasting one minute or more and using the hashtag #MinecraftBadge in a post.<ref name=TikTok>{{tweet|Minecraft|1791864215663476878|Next up, elevate your TikTok profile with the diamond helmet profile frame through May 31. Learn how to claim by heading to the following link on mobile: http://aka.ms/tiktokcelebration…Find more info on both of these drops at http://aka.ms/15YearRewards|May 18, 2024}}</ref>
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<gallery>
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TikTok Diamond Helmet profile frame.jpeg|TikTok diamond helmet profile frame
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Minecraft x Tiktok.jpg|The cape and helmet side by side.
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</gallery>
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=== Crafting kick-axe memories since '09 ===
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A YouTube video featuring [[Jason Momoa]] and [[Jack Black]], two of the actors set to be in ''[[A Minecraft Movie]]'', celebrating the 15th anniversary is released. The video features real life recreations of various ''Minecraft'' features, such as a [[cake]], a [[sword]], and [[cherry leaves]].<ref>{{ytl|2f0fPzZNPWw|Crafting kick-axe memories since '09 #Minecraft15|Minecraft|May 17, 2024}}</ref>
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{{yt|2f0fPzZNPWw}}
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<gallery>
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Jason and Jack's Cake.png|[[Cake]] featured in a video featuring Jason Momoa and Jack Black.
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</gallery>
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=== Forza Horizon 5 cosmetics ===
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In collaboration with {{w|Playground Games}}, [[Creeper]] and [[Enderman]] mob head helmets are announced to be available from May 23rd to the end of the year. They are obtained for free from the Message Center.<ref name=forzavideo>{{ytl|4F1dDss1tdo|Forza Horizon 5: Let's ¡GO! - Horizon Retrowave|Forza|May 17, 2024|t=2624}}</ref>
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<gallery>
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Forza Horizon 5 Creeper Head 15th Anniversary Collab.webp|Creeper helmet
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Forza Horizon 5 Enderman helmet.png|Enderman helmet
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</gallery>
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=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref> Additionally, using the code BOGO50 until May 17 grants a 50% discount on one apparel item if purchased along with another apparel item.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240519014907/https://webcache.googleusercontent.com/search?q=cache%3Ahttps%3A%2F%2Fshop.minecraft.net%2Fpages%2Fpromotional-disclaimers|website=Minecraft Official Shop|quote=Receive 50% off one Apparel item from the Minecraft Shop when you purchase one other Apparel item from the Minecraft Shop with code BOGO50 at checkout. Promotion starts on 5/15/24, at 12:00 a.m. (EST) and ends on 5/16/24 at 11:59 p.m. (PST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 3 code.png|Day 3 discount code banner for merch on shop.minecraft.net (note that this discount was already available on day 1, but wasn't announced until day 3)
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 17's free character creator item is the "Ender Hood".<ref name="day3">{{Mcnet|the-15th-anniversary-cape|The 15th Anniversary Cape|May 17, 2024|Cristina Anderca}}</ref> It references [[The End]], which was added in [[Java Edition 1.0.0|1.0.0]], released in 2011.
|
||||
<gallery>
|
||||
Ender Hood Render.jpg|Ender Hood
|
||||
15years Minecraft day 3 daily box loot.png|Third daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 18 ==
|
||||
[[File:15 Years Day Four.jpg|thumb|[https://minecraft.net minecraft.net] article header for day four.]]
|
||||
The following events occurred on day four (May 18, 2024). Note that while on this day the Twitch and TikTok cosmetics were officially announced,<ref name=day4>{{Mcnet|anniversary-stream-rewards|Stream Minecraft and earn rewards|May 18, 2024|Per Landin}}</ref> they had already been released on May 15 and May 17 respectively.
|
||||
|
||||
=== 15th Anniversary Celebration event ===
|
||||
The 15th Anniversary Celebration event occurs both online and at {{w|Alexandra Palace}}, {{w|London}}.<ref>{{tweet|xboxuk|1791771482353229858|The celebrations have started at Alexandra Palace 🥳 Join us TODAY for @Minecraft's 15th Anniversary and #ShapeYourWorld 🌍 🧱 An interactive 15th Anniversary Celebration 🕘 FREE and open to ALL until 9pm @yourallypally 💻 Can't make it? Stay tuned to our socials to get involved|May 18, 2024}}</ref> It features a large blank cube. Two sides of the cube were decorated by visitors using magnets. The magnets have a number on them to be placed on the structure to a coresponding number in a large grid. The end result is a mosaic featuring a pile of [[cookies]], and creepers in the shape of {{w|Big Ben}}.
|
||||
<gallery>
|
||||
Block making event live.jpeg|An image of a landscape of the Alexandra Palace with a huge white ''Minecraft'' block outside.
|
||||
Three magnets for the giant Minecraft block.jpeg|An image of three magnets about to be placed upon the block.
|
||||
Shape your world event.jpeg|The giant block in construction.
|
||||
Giant Minecraft block in real life.jpeg|An image of the block, with artwork being put together on all sides.
|
||||
Creeper magnet on the giant block.jpeg|An image of an individual magnet being placed onto a numbered square on the block.
|
||||
Some Creeper magnets on the giant Minecraft block.jpeg|An image of some [[creeper]] magnets on the block.
|
||||
Aerial view of the giant Minecraft block.jpeg|Aerial view of the block.
|
||||
Close up image of one side of the giant Minecraft block.jpeg|A close up image of one side of the block.
|
||||
An empty magnet spot on the giant Minecraft block.jpeg|An empty magnet spot on the block.
|
||||
Sign in front of the giant block.jpeg|A real life version of a ''Minecraft'' [[sign]] on a [[grass block]].
|
||||
Panda magnet on the giant block.jpeg|An image of a [[panda]] magnet surrounded by other magnets on one side of the block.
|
||||
Alexandra Palace reveal.jpeg|An image of a large ''Minecraft'' block with an image slowing being revealed 1 square at a time. The block is surrounded by people adding to the image.
|
||||
One side of the giant Minecraft block.jpeg|One side of the block being added to by people.
|
||||
Another side of the giant Minecraft block.jpeg|Another side of the block being added to by people, revealing a green pattern.
|
||||
Partially completed giant Minecraft block.jpeg|Partially completed block.
|
||||
Completed 15th anniversary block in London.jpeg|An image of two sides of the finished block. The left hand side has a {{W|Wembley Stadium}} & cookie design. The right hand side has a number of large clock towers mixed with creepers.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[warden]] merchandise when using the code WARDEN25 until May 19.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Warden collection from the Minecraft Shop with code WARDEN25 at checkout. Promotion starts on 5/18/24, at 12:00 a.m. (EST) and ends on 5/18/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 4 code.webp|Day 4 discount code for [[warden]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 18's free character creator item is the "Emerald Expert".<ref name=day4/> It references [[Emerald|emeralds]] and [[Village|desert villages]], both of which were added in [[Java Edition 1.3.1|1.3]], released in 2012.
|
||||
<gallery>
|
||||
Emerald Expert Render.jpg|Emerald Expert
|
||||
15years Minecraft day 4 daily box loot.png|Fourth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 19 ==
|
||||
[[File:15 Years Day Five.jpg|thumb|[https://minecraft.net minecraft.net] article header for day five.]]
|
||||
The following events occurred on day five (May 19, 2024). While the 15th Anniversary collection was officially announced on this day,<ref name=day5>{{mcnet|15th-anniversary-collection|15th Anniversary Collection|May 19, 2024|Cristina Anderca}}</ref> it had already been on sale since May 15.
|
||||
|
||||
=== ''Minecraft'' 15th Anniversary Collection ===
|
||||
10 pieces of clothing, including shirts, jackets, and hoodies, only sold at the Official ''Minecraft'' Shop as part of a limited-edition collection.
|
||||
<gallery>
|
||||
15th Anniversary Limited Loot Collection 1.jpeg|Both sides of the same white hoodie. The front side has a blue icon of a [[chest]], with the subtitle "Limited Loot Collection" below it. The back side has a large square containing ''Minecraft''-themed artwork which appears enlarged in the background behind the hoodie.
|
||||
15th Anniversary Limited Loot Collection 2.jpeg|A t-shirt with an illistration of a [[creeper]] head in a [[mega taiga]] with a [[music disc]] on the side. It comes in different colors.
|
||||
15th Anniversary Limited Loot Collection 3.jpeg|Both sides of the same T-shirt. It has an illustration of [[Steve]] holding a [[pickaxe]] and describes the "15<sup>th</sup> Anniversary Tour".
|
||||
15th Anniversary Limited Loot Collection 4.jpeg|A white and green jacket with a dirt-like texture on the inside and various graphic on the outside of its sleeves and middle section. A [[decorated pot]] saying "EST 2009", a [[creeper]], and a [[sword]] are depicted on the right sleeve while some text and a [[pickaxe]] are depicted on the left sleeve.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 5 code.png|Day 5 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 19's free character creator item is the "Redstone Coat".<ref name=day5/> It references the [[Redstone Update]], released in 2013.
|
||||
<gallery>
|
||||
Redstone Coat Render.jpg|Redstone Coat
|
||||
15years Minecraft day 5 daily box loot.png|Fifth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 20 ==
|
||||
[[File:15 Years Day Six.jpg|thumb|[https://minecraft.net minecraft.net] article header for day six.]]
|
||||
The following events occurred on day six (May 20, 2024).<ref name=day6>{{Mcnet|free-map-full-nostalgia|Free map full of nostalgia|May 20, 2024|Linn Veberg}}</ref>
|
||||
|
||||
=== 15 Year Journey ===
|
||||
{{main|15 Year Journey}}
|
||||
The [[15 Year Journey]] Marketplace map is released.<ref name=day6/>
|
||||
|
||||
{{yt|x6SwqkJmWv4}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[enderman]] merchandise when using the code ENDER25 until May 21.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240520143632/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Enderman collection from the Minecraft Shop with code ENDER25 at checkout. Promotion starts on 5/20/24, at 12:00 a.m. (EST) and ends on 5/20/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 6 code.png|Day 6 discount code for [[enderman]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 20's free character creator item is the "Toe Guardians.”<ref name=day6/> They reference [[Guardian|guardians]], which were added in the [[Bountiful Update]], released in 2014.
|
||||
<gallery>
|
||||
Toe Guardians Render.jpg|Toe Guardians
|
||||
15years Minecraft day 6 daily box loot.png|Sixth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 21 ==
|
||||
[[File:15 Years Day Seven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day seven.]]
|
||||
The following events occurred on day seven (May 21, 2024).<ref name=day7>{{Mcnet|free-party-add-ons|Free party add-ons|May 21, 2024|Linn Veberg}}</ref>
|
||||
|
||||
=== 15 Year Party Supplies ===
|
||||
{{main|15 Year Party Supplies}}
|
||||
The [[15 Year Party Supplies]] add-on is released.<ref name=day7/>
|
||||
|
||||
{{yt|b9BXD_01EMA}}
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 7 code.png|Day 7 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 21's free character creator item is the "Fleece Friends".<ref name=day7/> It appears to reference Microsoft's acquisition of [[Mojang Studios|Mojang]], although this took place in September 2014, rather than 2015.
|
||||
<gallery>
|
||||
Fleece Friends Render.jpg|Fleece Friends
|
||||
15years Minecraft day 7 daily box loot.png|Seventh daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 22 ==
|
||||
[[File:15 Years Day Eight.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eight.]]
|
||||
The following events occurred on day eight (May 22, 2024).<ref name=day8>{{Mcnet|minecraft-x-higround|Minecraft x Higround|May 22, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== ''Minecraft'' x Higround ===
|
||||
{{main|Minecraft x Higround}}
|
||||
A series of ''Minecraft''-themed keyboards and mousepads, created in collaboration with Higround, are announced to be releasing on May 29, 2024.<ref name=day8/>
|
||||
<gallery>
|
||||
Minecraft x Higround 1.jpeg
|
||||
Minecraft x Higround 2.jpeg
|
||||
Minecraft x Higround 3.jpeg
|
||||
Minecraft x Higround 4.jpeg
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[frog]] merchandise when using the code FROG25 until May 23.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240522141513/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Frog collection from the Minecraft Shop with code FROG25 at checkout. Promotion starts on 5/22/24, at 12:00 a.m. (EST) and ends on 5/22/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 8 code.png|Day 8 discount code for [[frog]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 22's character creator item is the "Llama Hat".<ref name=day8/> It references [[Llama|llamas]], which were added in the [[Exploration Update]], released in 2016.
|
||||
<gallery>
|
||||
Llama Hat Render.jpg|Llama Hat
|
||||
15years Minecraft day 8 daily box loot.png|Eighth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 23 ==
|
||||
[[File:15 Years Day Nine.jpg|thumb|[https://minecraft.net minecraft.net] article header for day nine.]]
|
||||
The following events occurred on day nine (May 23, 2024).<ref name=day9>{{Mcnet|casual-games-get-minecraft-makeover|Casual games get a Minecraft makeover|May 23, 2024|Emma Hedo}}</ref>
|
||||
|
||||
=== ''Forza Horizon 5'' cosmetics ===
|
||||
The ''Minecraft''-themed ''{{w|Forza Horizon 5}}'' cosmetics are released,<ref>{{tweet|ForzaHorizon|1793714328673063087|Safety first in every biome. The @minecraft helmets are available in your Message Center for download now!|May 23, 2024}}</ref> although they had already been announced on May 17, 2024 by Forza.<ref name=forzavideo/>
|
||||
|
||||
=== ''Microsoft Solitaire Collection'' ===
|
||||
[[File:Mahjong and solitaire.jpeg|thumb|[[Wolves]] with a pile of mahjong tiles in front of them; a [[cat]] plays solitaire.]]
|
||||
The previously announced ''Minecraft'' theme for [[15th Anniversary#Microsoft Solitaire Collection|''Microsoft Solitaire Collection'']] is highlighted.<ref name=day9/> It had been available since May 15, 2024.<ref name=solitairetweet/>
|
||||
<gallery>
|
||||
Minecraft-themed card backs.jpeg|''Minecraft''-themed card fronts.
|
||||
Minecraft-themed card backs 2.png
|
||||
Minecraft Solitaire 1.webp
|
||||
Minecraft Solitaire 2.webp
|
||||
Minecraft Solitaire Mobile.png
|
||||
</gallery>
|
||||
|
||||
=== ''Mahjong by Microsoft'' ===
|
||||
A ''Minecraft'' theme is added to ''[https://microsoftcasualgames.com/#mahjong Mahjong by Microsoft]'' on [https://play.google.com/store/apps/details?id=com.microsoft.mahjong Android], [https://geo.itunes.apple.com/app/1486892969 iOS, and iPadOS].<ref name=day9/>
|
||||
<gallery>
|
||||
Mahjong Minecraft.jpg
|
||||
Minecraft-themed mahjong tiles.jpeg|''Minecraft''-themed mahjong tiles.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 9 code.png|Day 9 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
|
||||
=== Character Creator ===
|
||||
May 23's character creator item is the "Parrot Slippers".<ref name=day9/> They reference [[parrot]]s, which were added in the [[World of Color Update]], released in 2017.
|
||||
<gallery>
|
||||
Parrot Slippers Render.jpg|Parrot Slippers
|
||||
15years Minecraft day 9 daily box loot.png|Ninth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 24 ==
|
||||
[[File:15 Years Day Ten.jpg|thumb|[https://minecraft.net minecraft.net] article header for day ten.]]
|
||||
The following events occurred on day ten (May 24, 2024).<ref name=day10>{{Mcnet|build-core-memories-irl-lego-minecraft|Build your core memories IRL with LEGO Minecraft|May 24, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== LEGO Brickerite Ore ===
|
||||
A "LEGO Brickerite Ore" is sent to content creators CaptainPuffy, frogcrafting, Sylvee, and TrixyBlox.<ref name=day10/> It is a [[LEGO]] set exclusively obtained by the content creators. The LEGO Brickerite Ore is a ''Minecraft'' Ore which can be mined (actually smashed open) with a giant LEGO pickaxe. Within the ore are many ''Minecraft''-themed bricks as well as some instruction manuals.<ref>{{tweet|Minecraft|1794042043422896398|What Minecraft memory would you build? 💭⛏ To celebrate #Minecraft15, fifteen Minecrafters received the LEGO Brickerite Ore. What they mined inspired them to rebuild their favorite Minecraft memory. See more Minecraft memories at http://ideas.lego.com!|May 24, 2024}}</ref>
|
||||
|
||||
=== ''Minecraft'' Shop Sales ===
|
||||
The shop also has a sale of 15% off for all merchandise when using the code 15BIRTHDAY until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240518211601/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 15% off sitewide from the Minecraft Shop with code 15BIRTHDAY at checkout. Promotion starts on May 15, 2024, at 12:00 a.m. (EST) and ends on May 26, 2024, at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 10 code.png|Day 10 discount code banner for merch on shop.minecraft.net
|
||||
</gallery>
|
||||
|
||||
|
||||
=== Character Creator ===
|
||||
May 24's character creator item is the "Coral Blouse".<ref name=day10/> It references [[coral block]]s and [[coral reef|coral reefs]], which were added in the [[Update Aquatic]], released in 2018.
|
||||
<gallery>
|
||||
Coral Blouse Render.jpg|Coral Blouse
|
||||
15years Minecraft day 10 daily box loot.png|Tenth daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 25 ==
|
||||
[[File:15 Years Day Eleven.jpg|thumb|[https://minecraft.net minecraft.net] article header for day eleven.]]
|
||||
The following events occurred on day eleven (May 25, 2024).<ref name=day11>{{Mcnet|the-minecraft-time-capsule|The Minecraft time capsule|May 25, 2024|Cristina Aderca}}</ref>
|
||||
|
||||
=== ''Minecraft'' time capsule ===
|
||||
It is announced that a ''Minecraft'' time capsule will be installed at Microsoft Visitor Center in Redmond, Washington.<ref name=day11/> The ''Minecraft'' time capsule will be opened for ''Minecraft''<nowiki>'</nowiki>s future 30th anniversary in 15 years. Its design will be unveiled in "fall 2024", but a concept design was provided.
|
||||
<gallery>
|
||||
File:Concept art for the Minecraft Time Capsule.jpeg|Concept art for the ''[[Minecraft]]'' time capsule.
|
||||
</gallery>
|
||||
|
||||
=== 15 Years Together ===
|
||||
A video titled "15 YEARS TOGETHER❤️" is released on the official ''Minecraft'' YouTube channel, featuring various creators speaking about their memories of the game.
|
||||
{{yt|pjly1vhbYxE}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 25% off for all [[creeper]] merchandise when using the code CREEPER25 until May 26.<ref>{{citation|url=https://shop.minecraft.net/pages/promotional-disclaimers|title=Promotional Disclaimers <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240525205557/https://shop.minecraft.net/pages/promotional-disclaimers|website=Minecraft Official Shop|quote=Receive 25% off the Creeper collection from the Minecraft Shop with code CREEPER25 at checkout. Promotion starts on 5/25/24, at 12:00 a.m. (EST) and ends on 5/25/24 at 11:59 p.m. (EST).}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 11 code.png|Day 11 discount code for [[creeper]] merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 25's free character creator item is the "Bee Boots".<ref name=day11/> They reference [[Bee|bees]], which were added in the [[Buzzy Bees]] update, released in 2019.
|
||||
<gallery>
|
||||
Bee Boots Render.jpg|Bee Boots
|
||||
15years Minecraft day 11 daily box loot.png|Eleventh daily box opened
|
||||
</gallery>
|
||||
|
||||
== May 26 ==
|
||||
[[File:15 Years Day Twelve.jpg|thumb|[https://minecraft.net minecraft.net] article header for day twelve.]]
|
||||
The following events occurred on day twelve (May 26, 2024).<ref name=day12>{{Mcnet|art-shaped-minecraft|Art shaped by Minecraft|May 26, 2024|Linn Viberg}}</ref>
|
||||
|
||||
=== Shape Your World: Minecraft meets Art ===
|
||||
The mini-documentary "Shape Your World: Minecraft meets Art" is released. It focuses on five artists creating real life artwork themed around ''Minecraft''.
|
||||
{{yt|XVmVCU_zY0Y}}
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for all "last chance" merchandise when using the code LASTCHANCE20 until May 27.<ref>{{citation|url=https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|title=Minecraft Don't Look Tank Top <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240526151710/https://shop.minecraft.net/collections/archive-collection/products/minecraft-don-t-look-tank-top|website=Minecraft Official Shop|quote=Save 20% with code LASTCHANCE20 before this product disappears forever! Today only!}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 12 code.png|Day 12 discount code for "last chance" merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 26's character creator item is the "Nether Pants".<ref name=day12/> They reference the [[Nether]], which was updated in the [[Nether Update]], released in 2020.
|
||||
<gallery>
|
||||
Nether Pants Render.jpg|Nether Pants
|
||||
15years Minecraft day 12 daily box loot.png|Twelfth daily box opened with a spelling mistake
|
||||
15years Minecraft day 12 daily box loot fix.png|Twelfth daily box opened after the spelling mistake was fixed
|
||||
</gallery>
|
||||
|
||||
== May 27 ==
|
||||
[[File:15 Years Day Thirteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day thirteen.]]
|
||||
The following events occurred on day thirteen (May 27, 2024).<ref name=day13>{{Mcnet|mcc-x-minecraft|MCC x Minecraft|May 27, 2024|Linn Viberg}}</ref>
|
||||
|
||||
=== MCC x Minecraft ===
|
||||
{{main|Ender Cup|MCC x Minecraft 15th Anniversary Party}}
|
||||
|
||||
It is announced that an [[MC Championship]] hosted officially by [[Mojang Studios]] will take place in "Summer 2024".<ref name=day13/>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 13 code.png|Day 13 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
|
||||
=== Character Creator ===
|
||||
May 27's character creator item is the "Cozy Caves Dress".<ref name=day13/> It references [[axolotl]]s and [[lush cave]]s, which were added in [[Caves & Cliffs]]: Part I, released in June 2021.
|
||||
<gallery>
|
||||
Cozy Caves Dress Render.jpg|Cozy Caves Dress
|
||||
15years Minecraft day 13 daily box loot.png|Thirteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
==May 28==
|
||||
[[File:15 Years Day Fourteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fourteen.]]
|
||||
The following events occurred on day fourteen (May 28, 2024).<ref name=day14>{{Mcnet|minecraft-national-park|Minecraft National Park|May 28, 2024|Per Landin}}</ref>
|
||||
|
||||
=== Minecraft National Park Monument Challenge ===
|
||||
In collaboration with The Nature Conservatory, [[Mojang Studios]] officially released the [[Minecraft Monument Challenge]] on the Marketplace to support a contest lasting between May 27th and June 27th.<ref name=day14/>
|
||||
<gallery>
|
||||
File:Minecraft National Park with placeholder for your build.jpeg|Minecraft National Park with placeholder for your build.
|
||||
File:Minecraft National Park 1.jpeg|Location for players to build their monument in Minecraft National Park.
|
||||
File:Minecraft National Park 2.jpeg|Close up view of the Central Visiting Center in Minecraft National Park.
|
||||
File:Minecraft National Park 3.jpeg|Zoomed out view of Central Visiting Center in Minecraft National Park.
|
||||
</gallery>
|
||||
|
||||
=== FB Messenger x Minecraft ===
|
||||
This is unannounced Facebook Messenger & Minecraft creating new themes for Facebook Messenger. <gallery>
|
||||
File:Unofficial Minecraft x Messenger (Light Mode).jpg|Minecraft themed Background when used in Light Mode.
|
||||
File:Unofficial Minecraft x Messenger (Dark Mode).jpg|Minecraft themed Background when used in Dark Mode.
|
||||
</gallery>
|
||||
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 14 code.png|Day 14 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
=== Character Creator ===
|
||||
May 28's character creator item is the "Allay Bandana".<ref name=day14/> It references [[allay]]s, which were added in [[The Wild Update]], released in June 2022.
|
||||
<gallery>
|
||||
Allay Bandana Render.jpg|Allay Bandana
|
||||
15years Minecraft day 14 daily box loot.png|Fourteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
==May 29==
|
||||
[[File:15 Years Day Fifteen.jpg|thumb|[https://minecraft.net minecraft.net] article header for day fifteen.]]
|
||||
The following events occurred on day fifteen (May 29, 2024), the final day of the event.<ref name=day15>{{Mcnet|minecraft-experience-villager-rescue|Minecraft Experience: Villager Rescue|May 29, 2024|Cristina Anderca}}</ref>
|
||||
|
||||
=== Minecraft Experience ===
|
||||
[[Mojang Studios]] officially announced [[Minecraft Experience: Villager Rescue]], an in-person interactive event happening in various cities, firstly Dallas, Texas.<ref name=day15/>
|
||||
<gallery>
|
||||
File:Minecraft Experience- Villager Rescue art.jpeg|Artwork of Minecraft Experience: Villager Rescue.
|
||||
</gallery>
|
||||
=== ''Minecraft'' Shop ===
|
||||
The ''Minecraft'' Shop has a sale of 20% off for Anniversary Collection merchandise when using the code 20BIRTHDAY.<ref>{{citation|url=https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|title=Minecraft 15th Anniversary Vintage 90s Oversized Adult T-Shirt <nowiki>|</nowiki> Official Minecraft Shop|archive-url=https://web.archive.org/web/20240528210302/https://shop.minecraft.net/collections/15-years-of-minecraft/products/minecraft-15th-anniversary-vintage-90s-oversized-t-shirt|website=Minecraft Official Shop|quote=Only a few days left! 20% off with code 20BIRTHDAY at checkout.}}</ref>
|
||||
<gallery>
|
||||
Minecraft shop day 15 code.png|Day 15 discount code for Anniversary Collection merch on shop.minecraft.net.
|
||||
</gallery>
|
||||
=== Character Creator ===
|
||||
May 29's character creator item is the "Cherry Shawl".<ref name=day15/> It references [[cherry tree]]s, which were added in [[Trails & Tales]], released in June 2023.
|
||||
<gallery>
|
||||
Cherry Shawl Render.jpg|Cherry Shawl
|
||||
15years Minecraft day 15 daily box loot.png|Fifteenth daily box opened
|
||||
</gallery>
|
||||
|
||||
== Gallery ==
|
||||
=== Official artwork ===
|
||||
<gallery>
|
||||
File:15th Anniversary Badge (V1).png|15th Anniversary (Main logo)
|
||||
File:15thAnniversaryLogoGrid.png|15th Anniversary (Secondary logo)
|
||||
File:An Xbox Series S console in Minecraft surrounded by trees.jpeg|An Xbox Series S console in-game in ''Minecraft'' towering above the environment and surrounded by trees.
|
||||
File:15th anniversary Marketplace banner.png|Banner shown in the [[Marketplace]], used to claim daily items.
|
||||
File:Minecraft 15th Anniversary Birthday Backpack.jpeg
|
||||
File:Now how crazy is that.jpg|Official artwork released on Angry Birds social media platforms to celebrate the anniversary.<ref>https://x.com/AngryBirds/status/1791514119721427055</ref>
|
||||
File:Here's to 15 more years of pig popping and block breaking.jpg|Artwork shared by Oreville Studios in response to Angry Birds celebrating the anniversary<ref>https://x.com/OrevilleStudios/status/1794043012709765227</ref>
|
||||
</gallery>
|
||||
|
||||
=== Other ===
|
||||
<gallery>
|
||||
File:Minecraft regional activation at Shibuya Crossing in Tokyo.jpeg|''Minecraft'' regional activation at {{W|Shibuya Crossing}} in {{W|Tokyo}}.
|
||||
File:Minecraft regional activation by Eiffel Tower in Paris.jpeg|''Minecraft'' regional activation by {{W|Eiffel Tower}} in {{W|Paris}}.
|
||||
File:Minecraft regional activation at Times Square in New York City.jpeg|''Minecraft'' regional activation at {{W|Times Square}} in {{W|New York City}}.
|
||||
File:Minecraft regional activation at Alexandra Palace in London.jpeg|''Minecraft'' regional activation at {{W|Alexandra Palace}} in {{W|London}}.
|
||||
File:LauncherPresents1.png|Opened daily boxes in [[Minecraft Launcher]] for days 1-7 of "15 days of Minecraft"
|
||||
File:LauncherPresents2.png|Opened daily boxes in [[Minecraft Launcher]] for days 8-14 of "15 days of Minecraft"
|
||||
File:LaucherPresents3.png|Opened daily boxes in [[Minecraft Launcher]] for days 9-15 of "15 days of Minecraft"
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Minecraft (franchise)|events}}{{Navbox social media}}
|
||||
[[Category:15th Anniversary| ]]
|
||||
[[Category:Minecraft (franchise)]]
|
||||
[[Category:Collaborations]]
|
||||
[[Category:Online content]]
|
||||
|
||||
[[es:15º aniversario]]
|
||||
[[fr:15e anniversaire]]
|
||||
[[pt:Aniversário de 15 anos do Minecraft]]
|
||||
[[uk:15 діб Minecraft]]
|
||||
[[zh:15周年庆]]
|
41
wiki_backup/Aaron Cherof.txt
Normal file
41
wiki_backup/Aaron Cherof.txt
Normal file
|
@ -0,0 +1,41 @@
|
|||
{{stub}}
|
||||
{{Infobox person
|
||||
| title = Aaron Cherof
|
||||
| image = Aaron Cherof.jpg
|
||||
| imagesize =
|
||||
| real_name = Aaron Cherof
|
||||
| date_of_birth =
|
||||
| occupation = Freelance musician
|
||||
| nationality =
|
||||
| languages =English
|
||||
| website = [https://www.cherof.com/ cherof.com]
|
||||
| known_for = Composing ''[[Minecraft]]'' soundtracks
|
||||
| twitter= cherof
|
||||
}}
|
||||
|
||||
'''Aaron Cherof''' is a musician who composed the entire soundtrack for the [[Trails & Tales]] update, and 4 tracks for the [[Tricky Trials]] OST which contained the Music Discs for [[Music Disc Relic|Relic]] and [[Music Disc Precipice|Precipice]]. Besides contributing to the ''[[Minecraft]]'' soundtrack, he is also known for making electroacoustic music. He has also made soundtracks for the video games ''Sunshine Heavy Industries'', ''Cobalt Core'' and ''Margin of the Strange''.
|
||||
|
||||
== Official ''Minecraft'' soundtracks ==
|
||||
* ''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' (April 26, 2023)
|
||||
* ''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' (April 26, 2024)
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Aaron Cherof Twitter.jpg|Aaron Cherof's Twitter avatar.
|
||||
Trails & Tales Original Game Soundtrack cover.png|Cover for [[Minecraft: Trails & Tales (Original Game Soundtrack)]]
|
||||
Tricky Trials Original Game Soundtrack cover.png|Cover for [[Minecraft: Tricky Trials (Original Game Soundtrack)]]
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox employees|current}}
|
||||
{{Navbox soundtrack|musicians}}
|
||||
|
||||
[[Category:Aaron Cherof| ]]
|
||||
[[Category:Musicians]]
|
||||
|
||||
[[de:Aaron Cherof]]
|
||||
[[es:Aaron Cherof]]
|
||||
[[fr:Aaron Cherof]]
|
||||
[[pt:Aaron Cherof]]
|
||||
[[ru:Аарон Шероф]]
|
||||
[[zh:Aaron Cherof]]
|
534
wiki_backup/Acacia Pressure Plate.txt
Normal file
534
wiki_backup/Acacia Pressure Plate.txt
Normal file
|
@ -0,0 +1,534 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Pressure Plate.png
|
||||
| invimage = Oak Pressure Plate
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Pressure Plate.png
|
||||
| invimage2 = Spruce Pressure Plate
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Pressure Plate.png
|
||||
| invimage3 = Birch Pressure Plate
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Pressure Plate.png
|
||||
| invimage4 = Jungle Pressure Plate
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Pressure Plate.png
|
||||
| invimage5 = Acacia Pressure Plate
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Pressure Plate.png
|
||||
| invimage6 = Dark Oak Pressure Plate
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Pressure Plate.png
|
||||
| invimage7 = Mangrove Pressure Plate
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Pressure Plate.png
|
||||
| invimage8 = Cherry Pressure Plate
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Pressure Plate.png
|
||||
| invimage9 = Pale Oak Pressure Plate
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Pressure Plate.png
|
||||
| invimage10 = Bamboo Pressure Plate
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Pressure Plate.png
|
||||
| invimage11 = Crimson Pressure Plate
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Pressure Plate.png
|
||||
| invimage12 = Warped Pressure Plate
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| tool2 =
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = '''Overworld wood''': Yes<br>'''Others''': No
|
||||
}}
|
||||
A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one.
|
||||
|
||||
{{breaking row|horizontal=1
|
||||
|Wooden Pressure Plate
|
||||
|sprite=wooden-pressure-plates
|
||||
|Axe
|
||||
|Any
|
||||
|link=none}}
|
||||
|
||||
A pressure plate is removed and drops itself as an item if:
|
||||
|
||||
* the block beneath it is moved, removed, or destroyed
|
||||
* a [[piston]] tries to push it or moves a block into its space
|
||||
|
||||
=== Natural generation ===
|
||||
Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]].
|
||||
|
||||
Acacia pressure plates can generate in some [[savanna]] [[village]] houses.
|
||||
|
||||
Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|Output= Matching Wooden Pressure Plate
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Redstone component ===
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
|
||||
|
||||
==== Placement ====
|
||||
[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
|
||||
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
|
||||
|
||||
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
|
||||
|
||||
A pressure plate can be attached to:
|
||||
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||
* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
|
||||
|
||||
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
|
||||
|
||||
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
|
||||
|
||||
==== Activation ====
|
||||
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}.
|
||||
|
||||
A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
|
||||
|
||||
Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them.
|
||||
|
||||
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track.
|
||||
|
||||
==== Behavior ====
|
||||
While active, a pressure plate:
|
||||
* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate
|
||||
* strongly powers any full solid opaque '''block''' beneath it
|
||||
* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||
|
||||
The [[Redstone circuit#Power level|power level]] is always 15.
|
||||
|
||||
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
|
||||
|
||||
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
|
||||
|
||||
Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it.
|
||||
|
||||
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
|
||||
{{-}}
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Click.ogg
|
||||
|rowspan=8
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is deactivated
|
||||
|id=block.wooden_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is activated
|
||||
|id=block.wooden_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is deactivated
|
||||
|id=block.cherry_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is activated
|
||||
|id=block.cherry_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is deactivated
|
||||
|id=block.bamboo_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is activated
|
||||
|id=block.bamboo_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is deactivated
|
||||
|id=block.nether_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is activated
|
||||
|id=block.nether_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Click.ogg
|
||||
|rowspan=8
|
||||
|source=block
|
||||
|description=When a wooden pressure plate deactivates
|
||||
|id=click_off.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a wooden pressure plate activates
|
||||
|id=click_on.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate deactivates
|
||||
|id=click_off.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate activates
|
||||
|id=click_on.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate deactivates
|
||||
|id=click_off.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate activates
|
||||
|id=click_on.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate deactivates
|
||||
|id=click_off.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate activates
|
||||
|id=click_on.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=wooden_pressure_plate
|
||||
|id=72}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|id=409}}
|
||||
{{ID table2
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|id=406}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|id=408}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|id=405}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|id=407}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|id=-490}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|id=-538}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|id=-997}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|id=-514}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|id=517}}
|
||||
{{ID table2
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|id=518
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|zJApINwkCEw}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|
||||
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}}
|
||||
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates.
|
||||
|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|
||||
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.<ref>{{bug|MC-66247}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}}
|
||||
|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from <code>wooden_pressure_plate</code> to <code>oak_pressure_plate</code>.
|
||||
|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]].
|
||||
|"Wooden Pressure Plate" has now been renamed to "<wood type> Pressure Plate".
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
|
||||
|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
|
||||
|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
|
||||
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Pressure Plate}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[fr:Plaque de pression en bois]]
|
||||
[[ja:板材の感圧板]]
|
||||
[[pt:Placa de pressão de madeira]]
|
202
wiki_backup/Andesite.txt
Normal file
202
wiki_backup/Andesite.txt
Normal file
|
@ -0,0 +1,202 @@
|
|||
{{for|the polished variant|Polished Andesite}}
|
||||
{{Infobox block
|
||||
| image = Andesite.png
|
||||
| invimage = Andesite
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Andesite''' is a [[block]] of igneous [[rock]], most often found in [[ore (feature)|large pockets]] in the ground.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Andesite can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
|
||||
{{breaking row|horizontal=1|Andesite|Pickaxe|Wood|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
{{see also|Ore (feature)}}
|
||||
Andesite can generate in the [[Overworld]] in the form of [[ore (feature)|ore blob]]s. Andesite attempts to generate in two batches. The first batch generate 2 times per chunk in blobs of size 0-864, from elevations 0 to 60, in all biomes. The second batch has {{frac|1|6}} chance to generate blobs of size 0-864, from elevation 64 to 128. {{IN|BE}}, andesite can replace stone, diorite, granite, polished andesite, polished diorite and polished granite. {{IN|JE}}, andesite can replace stone, diorite, granite, tuff and deepslate.
|
||||
|
||||
{{IN|Bedrock}}, andesite generates naturally in [[coral reef]]s, replacing some [[coral]] as part of coral crusts.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|Diorite
|
||||
|Cobblestone
|
||||
|Output=Andesite,2
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Andesite has the same [[explosion|blast resistance]] as [[stone]], meaning it can be used as a substitute for stone when building.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
=== Stonecutting ingredient ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|Andesite
|
||||
|Andesite Slab, 2
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Andesite
|
||||
|Andesite Stairs
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Andesite
|
||||
|Andesite Wall
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Andesite
|
||||
|Polished Andesite
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Andesite
|
||||
|Polished Andesite Slab, 2
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Andesite
|
||||
|Polished Andesite Stairs
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade uses}}
|
||||
|
||||
=== Note Blocks ===
|
||||
Andesite can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Andesite
|
||||
|spritetype=block
|
||||
|nameid=andesite
|
||||
|blocktags=base_stone_overworld, dripstone_replaceable_blocks, lush_ground_replaceable, moss_replaceable, mineable/pickaxe, stone_ore_replaceables
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Andesite
|
||||
|spritetype=block
|
||||
|nameid=andesite
|
||||
|aliasid=stone / 5
|
||||
|id=849
|
||||
|translationkey=tile.stone.andesite.name
|
||||
|foot=1}}
|
||||
|
||||
== Video ==
|
||||
{{yt|tL1QQu0ADIQ}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||July 11, 2018|link=https://twitter.com/JasperBoerstra/status/1017066196737380353|[[File:Andesite (Texture Update pre-release 1).png|32px]] [[Jasper Boerstra]] tweets an image of an updated andesite texture.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|[[File:Andesite JE1 BE1.png|32px]] Added andesite.}}
|
||||
|{{HistoryLine|||dev=14w33a|Andesite can no longer be used to [[crafting|craft]] stone [[slab]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Andesite JE2.png|32px]] The texture of andesite has been changed.|Andesite can now be used to craft andesite [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||
|{{HistoryLine|||dev=18w44a|[[File:Andesite JE3 BE2.png|32px]] The textures of andesite have been changed.}}
|
||||
|{{HistoryLine|||dev=19w11a|Andesite is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|Unpolished andesite is now also renewable, as [[piglin]]s can offer [[Nether Quartz|quartz]] during [[bartering]], which can be used to craft [[diorite]], a crafting component for andesite.}}
|
||||
|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Andesites are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|
||||
|{{HistoryLine|||dev=21w07a|Andesite [[ore (feature)|blob]]s are now larger and more spherical, but less common.}}
|
||||
|{{HistoryLine|||dev=21w08a|Andesite is no longer able to generate below Y{{=}}0.}}
|
||||
|{{HistoryLine|||dev=21w15a|The changes to andesite generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Andesite once again generates how it did in the 1.17 snapshots without the use of a data pack.}}
|
||||
|{{HistoryLine|||dev=experimental snapshot 4|Andesite blobs are less likely to generate on the surface.
|
||||
|[[Strip]]s of andesite sometimes generate in [[stone shore]]s and [[stony peaks]].}}
|
||||
|{{HistoryLine|||dev=21w37a|Strips of andesite no longer generate in stone shores and stony peaks.<ref>{{bug|MC-236816||Granite, andesite and gravel strips no longer generate in stony peaks, as well as diorite, granite and andesite strips for stone shores|WAI}}</ref>}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Andesite JE1 BE1.png|32px]] Added andesite.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Andesite can now be used to craft andesite [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|16-21 andesite can now be [[trading|sold]] to stone mason [[villager]]s.
|
||||
|[[File:Andesite JE3 BE2.png|32px]] The textures of andesite have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has been changed, journeyman-level stone mason [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 16 andesite as part of their [[trading|trades]].}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Andesite trades changed to match Java edition.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|If the Caves & Cliffs [[experimental gameplay]] toggle is enabled, andesite [[ore (feature)|blob]]s are now larger and more spherical, but less common.}}
|
||||
|{{HistoryLine||1.17.0|dev=?|Andesite blobs are now unintentionally larger regardless of experimental gameplay.<ref>{{bug|MCPE-130185||Andesite and Diorite are excessively generated throughout the world|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.17.2|The size of andesite blobs has been corrected.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed “Caves and Cliffs” experimental toggle. New andesite generation are now available through normal gameplay.
|
||||
|Andesite blobs are now expected to be less likely to generate on the surface, but they generate in a wrong way.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.21|Now andesite blobs generate as expected.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Andesite JE1 BE1.png|32px]] Added andesite.}}
|
||||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Andesite can now be used to craft [[Smooth Stone Slab|stone slabs]], [[redstone repeater]]s, and [[redstone comparators]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Andesite can no longer be used to craft [[Smooth Stone Slab|stone slabs]].|Andesite can now be used to craft andesite [[stairs]], [[slab]]s and [[wall]]s.}}
|
||||
|{{HistoryLine||ps4=1.90|[[File:Andesite JE3 BE2.png|32px]] The textures of andesite have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Andesite JE1 BE1.png|32px]] Added andesite.}}
|
||||
}}
|
||||
|
||||
{{:Stone/Data history}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list|Andesite}}
|
||||
|
||||
== Trivia ==
|
||||
* In the real world, {{w|andesite}} rock comes from above-ground {{w|lava flow}}s. Finding andesite underground means the world's surface used to be lower, and the lava flow was buried.
|
||||
** {{w|Diorite}} is andesite's below-ground equivalent: The two rocks come from the same kind of {{w|magma}}, but diorite rocks are formed from solidifying underground {{w|magma chamber}}s. The long, slow cool makes it look coarser than andesite.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:New Naturally Generated Blocks.png|Naturally generated andesite and other counterparts in a cave.
|
||||
File:GraniteInPlateau (MinecraftEdu).png|Naturally generated andesite and other counterparts in a mountain.
|
||||
</gallery>
|
||||
== See also ==
|
||||
* {{BlockLink|Diorite}}
|
||||
* {{BlockLink|Granite}}
|
||||
* {{BlockLink|Stone}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week-andesite Block of the Week: Andesite] – Minecraft.net on May 1, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|building}}
|
||||
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[cs:Andezit]]
|
||||
[[de:Andesit]]
|
||||
[[es:Andesita]]
|
||||
[[fr:Andésite]]
|
||||
[[it:Andesite]]
|
||||
[[ja:安山岩]]
|
||||
[[ko:안산암]]
|
||||
[[lzh:鈉滑碤]]
|
||||
[[nl:Andesiet]]
|
||||
[[pl:Andezyt]]
|
||||
[[pt:Andesito]]
|
||||
[[ru:Андезит]]
|
||||
[[th:หินแอนดีไซต์]]
|
||||
[[uk:Андезит]]
|
||||
[[zh:安山岩]]
|
83
wiki_backup/Apple TV Edition.txt
Normal file
83
wiki_backup/Apple TV Edition.txt
Normal file
|
@ -0,0 +1,83 @@
|
|||
{{Italic title}}
|
||||
{{discontinued|This edition is no longer updated nor available for purchase, but can still be played if previously downloaded on a compatible device.}}
|
||||
{{Infobox program
|
||||
|title=''Minecraft: Apple TV Edition''
|
||||
|image = MC Apple TV Edition Title Screen.png
|
||||
|imagesize = 280px
|
||||
|author =
|
||||
* [[File:Mojang Studios logo.svg|x20px|link=Mojang Studios]] [[Mojang Studios]]
|
||||
;Key staff members
|
||||
* [[Jens Bergensten]]
|
||||
* [[Aron Nieminen]]
|
||||
* [[Daniel Kaplan]]
|
||||
* [[Shoghi Cervantes]]
|
||||
* [[Daniel Wustenhoff]]
|
||||
* [[Tomas Alaeus]]
|
||||
* {{w|Xbox Game Studios}}<ref>http://www.twitch.tv/mojang/v/6949826</ref>
|
||||
* [[Tommaso Checchi]]
|
||||
* [[Jason Major]]
|
||||
|platform = {{OS|tvos}}
|
||||
|programming language = {{w|C++}}
|
||||
|version = [[Pocket Edition 1.1.5|1.1.5]]
|
||||
|date = December 19, 2016
|
||||
|ratings = {{w|Apple Inc.|Apple}}: 9+
|
||||
|cost = US$19.99
|
||||
|size = 207 MB
|
||||
|license = Proprietary software
|
||||
|source available = No
|
||||
}}
|
||||
|
||||
'''''Minecraft: Apple TV Edition''''' is a discontinued derivative of ''[[Pocket Edition]]'' designed to run on {{w|tvOS}}. It was announced on October 27, 2016, officially released on December 19, 2016, alongside the ''[[Fire TV Edition]]'', and discontinued on September 24, 2018.<ref>{{citation|url=https://9to5mac.com/2016/10/27/apple-announces-minecraft-coming-to-tvos-powered-apple-tv-this-year/|title=Apple announces Minecraft coming to tvOS-powered Apple TV this year|author=Chance Miller|website=9to5Mac|date=October 27, 2016}}</ref><ref>{{Mcnet|apple-tv-edition-released|Apple TV Edition released!|December 19, 2016|Owen Jones}}</ref> The release of the ''Apple TV Edition'' coincided with the [[Ender Update]].
|
||||
It was previously unclear if or when the ''Apple TV Edition'' would be updated, due to a bug.<ref>[https://bugs.mojang.com/browse/MCPE-27640?focusedCommentId=466833&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-466833 MCPE-27640: Apple TV Edition version - Better Together Update]</ref><ref>[https://bugs.mojang.com/browse/MCPE-19383?focusedCommentId=427893&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-427893 MCPE-19383: Apple TV version, corrupted world save.]</ref> The version was officially discontinued with a message provided via the in-game patch notes and removed from the Apple App Store on September 24, 2018.<ref>[https://bugs.mojang.com/browse/MCPE-27640?focusedCommentId=490725&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-490725 "Effective Monday September 24th, the Apple TV version of Minecraft will no longer be updated or supported."] – Jay Wells, September 25, 2018</ref>
|
||||
|
||||
As of [[Pocket Edition 1.1.5|1.1.5]], the ''Apple TV Edition'' has not received new feature updates, such as the [[Better Together Update]], the [[Update Aquatic]], [[Village & Pillage]], [[Buzzy Bees]], and so on.
|
||||
|
||||
The ''Apple TV Edition''<nowiki/>'s most recent feature update is the [[Discovery Update]].
|
||||
|
||||
== Development ==
|
||||
=== Release ===
|
||||
The ''Apple TV Edition'' did not include a beta edition. It was announced by Tim Cook at the October 2016 MacBook Event and then by Mojang on the day of its release on their website's blog.<ref>[https://youtu.be/EA8vDBY6bCs?t=660 https://www.youtube.com/watch?v=EA8vDBY6bCs]</ref><ref>https://www.minecraft.net/en-us/article/apple-tv-edition-released</ref>
|
||||
|
||||
For a limited time{{more info}}, it came with seven pieces of DLC (Holiday 2015, Town Folk, and City Folk skin packs, along with the Plastic, Natural, Cartoon, and Festive 2016 mash-ups). ''Apple TV Edition'' moved from individual pieces of DLC to content in the Minecraft Marketplace. While players could no longer purchase Minecoins as of September 24, 2018, they could continue to use remaining Minecoins to purchase and use content in the Marketplace.
|
||||
|
||||
=== Discontinuation ===
|
||||
On September 24, 2018, ''Apple TV Edition'' was removed from the Apple App Store and the following message was broadcasted via the in-game patch notes. The patch notes were localized in all supported languages with local numbers for Apple Support included for each region/country.
|
||||
|
||||
{{quote|Effective Monday September 24th, the Apple TV version of Minecraft will no longer be updated or supported. We're grateful to the Apple TV community for their support but we need to reallocate resources to the platforms that our players use the most. Don't worry though, you can continue to play Minecraft on Apple TV, keep building in your world and your Marketplace purchases (including Minecoins) will continue to be available.<br />However, we know that this experience isn't in-line with the experience on other platforms so we will be issuing full refunds on all purchases made within the last 90 days. For more information or to check on the status of your refund, please contact Apple Customer Service at [Apple Support website] or [Apple Support number].}}
|
||||
|
||||
== Nimbus Controller Bundle ==
|
||||
On September 19th, 2017 Apple, SteelSeries, and Mojang collaborated to release the Nimbus Minecraft Apple TV Edition controller bundle.<ref>https://steelseries.com/press/38-steelseries-introduces-nimbus-wireless-controller-minecraft-edition-apple</ref> The bundle cost $39.99 and was available for a limited time only, exclusively at Apple stores in the US and UK. The bundle included a Nimbus controller and a scratch card containing a download code for the game, however, the majority of these codes expired in mid 2018. Since the game could not be properly played without a traditional controller, this bundle was seen as the easiest way for players to get into Minecraft Apple TV Edition. It is unclear when this bundle was discontinued, but it is likely that it did not sell well.
|
||||
|
||||
== Gameplay ==
|
||||
{{Main|Pocket Edition#Gameplay}}
|
||||
|
||||
In addition to features which existed in Pocket Edition, the ''Apple TV Edition'' had the ability to play with up to seven players through local multiplayer. However, ''Apple TV Edition'' was out-of-date as of the [[1.1.5]] update and could not play with other Bedrock Editions beyond this version. It supported [[Realms]], but could only play with other users of ''Apple TV Edition'' after that update.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Apple TV Edition logo.png|''Minecraft: Apple TV Edition'' logo
|
||||
Minecraft Apple TV Edition App Store Page.jpg|Minecraft Apple TV Edition App Store Page
|
||||
Apple TV Home Menu Banner.png|Apple TV Home Menu Banner
|
||||
Apple TV Edition discontinuation.jpg|The message shown in-game announcing the discontinuation.
|
||||
Minecraft Apple TV Edition Nimbus Controller Bundle.png|Minecraft Apple TV Edition Nimbus Controller Bundle
|
||||
Minecraft Apple TV Edition Nimbus Controller Bundle Scratch Card.jpg|Minecraft Apple TV Edition Nimbus Controller Bundle Scratch Card
|
||||
Apple TV Edition Credits.png|Apple TV Edition Credits
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox Minecraft|editions}}
|
||||
|
||||
[[de:Apple TV Edition]]
|
||||
[[es:Apple TV Edition]]
|
||||
[[fr:Version Apple TV]]
|
||||
[[it:Apple TV Edition]]
|
||||
[[ja:Apple TV Edition]]
|
||||
[[pl:Apple TV Edition]]
|
||||
[[pt:Apple TV Edition]]
|
||||
[[ru:Apple TV Edition]]
|
||||
[[uk:Apple TV Edition]]
|
||||
[[zh:Apple TV版]]
|
160
wiki_backup/Bartering.txt
Normal file
160
wiki_backup/Bartering.txt
Normal file
|
@ -0,0 +1,160 @@
|
|||
{{distinguish|Trading}}
|
||||
{{See also|Tutorials/Bartering farm}}
|
||||
[[File:Bartering Guide.png|thumb|upright=1.5|A reference table of piglin bartering.]]
|
||||
'''Bartering''' is a gameplay mechanic that allows [[player]]s to exchange [[gold ingot]]s for various items with [[piglin]]s.
|
||||
|
||||
== Mechanics ==
|
||||
|
||||
<onlyinclude>Adult piglins can trade gold ingots for certain items when they pick up nearby gold ingot items, or when the player {{ctrl|uses}} gold ingots while looking at them. After the piglin takes the gold ingot and examines it for six seconds (120 gameticks) {{in|Java}}, but the whole process (the time between one ingot collection and the next) is 6.05 seconds (121 gameticks) or eight seconds (160 gameticks) {{in|Bedrock}},<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> it tosses a random item to the player, or upward if no player is in sight. Baby piglins take the ingot but do not barter, they instead hold the ingot in their inventory. [[Piglin brute]]s ignore gold ingots and do not barter.
|
||||
|
||||
Piglins can pick up other items that are in {{Code|code=piglin_food}} or {{Code|code=piglin_loved}} tags; however, ingots are the only items that piglins accept for bartering.
|
||||
|
||||
Hitting a piglin causes it to "confiscate" the ingot; the piglin does not complete the barter. It cannot be bartered with again unless it puts another item in its inventory. Piglins who are killed in one hit before they finish examining always drop the ingot.
|
||||
|
||||
When a piglin is admiring a gold ingot, it can still be angered by the player breaking a container or a gold-related block nearby, although its behavior differs depending on the game edition. {{IN|java}}, the piglin finishes the barter on the original schedule, and starts attacking the player only after the barter finishes. {{IN|bedrock}}, the piglin immediately finishes the barter and starts attacking the player,<ref>{{bug|MCPE-94099||Piglins get angry when a player destroys a chest or a gold-related item while admiring a gold item}}</ref> leading to a bartering transaction much shorter than the default 8 seconds.<ref>{{bug|MCPE-91275||Piglin can skip bartering animation when being distracted by other activities}}</ref> This allows piglins {{in|bedrock}} to barter rapidly when gold-related blocks are repeatedly broken nearby, or when a gold-related block is repeatedly pushed and pulled by pistons.
|
||||
|
||||
[[File:Piglin Admiring Item.png|thumb|right|upright=0.4|A piglin looking at a gold ingot.]]
|
||||
|
||||
Bartering is controlled by the [[loot table]] {{cd|minecraft:gameplay/piglin_bartering}}. If the [[game rule]] <code>mobGriefing</code> is {{cd|false}}, piglins barter only when the player uses a gold ingot on them.
|
||||
|
||||
{{IN|je}}, if a piglin is zombified into a [[zombified piglin]] before the bartering is complete, the newly-zombified piglin drops the gold ingot immediately. {{IN|be}}, the zombified piglin continues to hold the gold ingot after zombification and drops it upon death.
|
||||
|
||||
When a piglin is admiring a gold ingot while bartering, it does not run away from nearby zoglins or nearby zombified piglins.
|
||||
|
||||
Piglins sometimes pick up and equip the [[iron boots]] enchanted with [[Soul Speed]] that they have just offered while bartering. A player wanting to obtain the iron boots without killing the piglin can induce the piglin to discard the iron boots by offering a pair of [[golden boots]].<ref>{{bug|MCPE-69575||Piglins equip Soul Speed boots instead of giving them to the player|WAI}}</ref>
|
||||
|
||||
== Items bartered ==
|
||||
The item the piglin throws may be one of the following:
|
||||
{| class="wikitable sortable" style="text-align:center"
|
||||
|+Bartering items
|
||||
|-
|
||||
! Item given
|
||||
! Quantity
|
||||
! Chance
|
||||
! Ingots needed<br>per item (average) <!-- ½(min+max)÷chance -->
|
||||
|-
|
||||
| {{ItemLink|Enchanted Book}}<br>with [[Soul Speed]] (random level)
|
||||
| rowspan="5" | 1
|
||||
| {{frac|5|459}}<br>(~1.09%)
|
||||
|91.8
|
||||
|-
|
||||
| {{ItemLink|Iron Boots}}<br>with [[Soul Speed]] (random level)
|
||||
| rowspan = 3 | {{frac|8|459}}<br>(~1.74%)
|
||||
| rowspan="3" |57.375
|
||||
|-
|
||||
| {{ItemLink|Splash Potion of Fire Resistance}}
|
||||
|-
|
||||
| {{ItemLink|Potion of Fire Resistance}}
|
||||
|-
|
||||
| {{ItemLink|Water Bottle}}
|
||||
| rowspan="3" |{{frac|10|459}}<br>(~2.18%)
|
||||
|45.9
|
||||
|-
|
||||
| {{ItemLink|Iron Nugget}}
|
||||
| 10–36
|
||||
|1.996
|
||||
|-
|
||||
| {{ItemLink|Ender Pearl}}
|
||||
| 2–4
|
||||
|15.3
|
||||
|-
|
||||
| {{ItemLink|String}}
|
||||
| 3–9
|
||||
| rowspan="2" |{{frac|20|459}}<br>(~4.36%)
|
||||
|3.825
|
||||
|-
|
||||
| {{ItemLink|Nether Quartz}}
|
||||
| 5–12
|
||||
|2.7
|
||||
|-
|
||||
| {{BlockLink|Obsidian}}
|
||||
| 1
|
||||
| rowspan="9" |{{frac|40|459}}<br>(~8.71%)
|
||||
|11.475
|
||||
|-
|
||||
| {{BlockLink|Crying Obsidian}}
|
||||
| 1–3
|
||||
|5.7375
|
||||
|-
|
||||
| {{ItemLink|Fire Charge}}
|
||||
| 1
|
||||
|11.475
|
||||
|-
|
||||
| {{ItemLink|Leather}}
|
||||
| 2–4
|
||||
|3.825
|
||||
|-
|
||||
| {{BlockLink|Soul Sand}}
|
||||
| rowspan="2" | 2–8
|
||||
| rowspan="2" |2.295
|
||||
|-
|
||||
| {{ItemLink|Nether Brick}}
|
||||
|-
|
||||
| {{ItemLink|Spectral Arrow}}{{only|Java|short=1}}<br>{{ItemLink|Arrow}}{{only|Bedrock|short=1}}
|
||||
| 6–12
|
||||
|1.275
|
||||
|-
|
||||
| {{BlockLink|Gravel}}
|
||||
| rowspan="2" | 8–16
|
||||
| rowspan="2" |0.96
|
||||
|-
|
||||
| {{BlockLink|Blackstone}}
|
||||
|}
|
||||
|
||||
Bartering is the only [[renewable]] source of nether quartz, crying obsidian, soul sand, nether brick,{{only|Java|short=1}} gravel, blackstone, and the Soul Speed enchantment.
|
||||
|
||||
== History ==
|
||||
{{see also|Bartering/Outdated loot tables in Java Edition|Bartering/Outdated loot tables in Bedrock Edition}}
|
||||
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|Added bartering.}}
|
||||
|{{HistoryLine|||dev=20w09a|[[Soul sand]], [[mushroom]]s, [[crimson fungi]], [[flint]], [[rotten flesh]], and [[raw porkchop]]s have been removed from the possible barters.
|
||||
|[[Crying obsidian]], [[string]], [[Fire Resistance]] [[potion]]s and [[splash potion]]s, and [[netherite hoe]]s have been added to the possible barters.
|
||||
|Barter chances have been tweaked.
|
||||
|Due to a bug, all barters give stacks of 1–5 [[item]]s.<ref>{{bug|MC-173165||Piglin Bartering Loot Table contains an extra "set_count" function|Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=20w10a|Barters now give the correct amounts of [[item]]s.
|
||||
|[[Warped nylium]], [[warped fungus]], and [[shroomlight]]s have been removed from the possible barters.
|
||||
|[[Iron nugget]]s have been added to the list of barters and [[soul sand]] has been re-added.
|
||||
|Barter chances have been tweaked.}}
|
||||
|{{HistoryLine|||dev=20w11a|[[Enchanted book]]s and [[iron boots]] with [[Soul Speed]] have been added to the possible barters.}}
|
||||
|{{HistoryLine|||dev=20w13a|[[Item]]s enchanted with [[Soul Speed]] are now slightly more common.}}
|
||||
|{{HistoryLine|||dev=20w20a|[[Netherite hoe]]s can no longer be obtained through bartering.}}
|
||||
|{{HistoryLine||1.16.2|dev=20w28a|[[Water bottle]]s, [[spectral arrow]]s, and [[blackstone]] have been added to the possible barters.
|
||||
|[[Magma cream]] and [[glowstone dust]] have been removed from the possible barters.
|
||||
|Barter chances have been tweaked.
|
||||
|Many barters give fewer items.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added bartering.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.57|Updated the loot table to match ''Java Edition'' [[20w13a]]. Previously, right-clicking the piglin would give the player [[obsidian]] or [[flint and steel]], while dropping gold onto the ground would result in a [[Nether wart block]]
|
||||
|Piglins now "inspect" the gold ingot before giving the player an item, as opposed to giving the item instantly.}}
|
||||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Updated the loot table to match ''Java Edition'' [[1.16.2]]. Arrows are used in place of spectral arrows.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Piglin Bartering Nether.gif|A piglin bartering in a warped forest.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* {{EntityLink|Piglin}}
|
||||
* {{ItemLink|Gold Ingot}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gameplay}}
|
||||
|
||||
[[es:Trueque]]
|
||||
[[fr:Piglin#Troc]]
|
||||
[[it:Baratto]]
|
||||
[[ja:物々交換]]
|
||||
[[ko:물물교환]]
|
||||
[[pt:Troca]]
|
||||
[[ru:Товарообмен]]
|
||||
[[uk:Бартер]]
|
||||
[[zh:以物易物]]
|
11
wiki_backup/Bedrock Edition_Fire store pages.txt
Normal file
11
wiki_backup/Bedrock Edition_Fire store pages.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
* (US$6.99) [https://amazon.com/dp/B00992CF6W United States]
|
||||
* (Can$9.57) [https://amazon.ca/dp/B00992CF6W Canada]
|
||||
* (£5.53) [https://amazon.co.uk/dp/B00992CF6W United Kingdom]
|
||||
* (A$10.53) [https://amazon.com.au/dp/B00992CF6W Australia]
|
||||
|
||||
[[Category:Store pages]]
|
||||
|
||||
[[pt:Edição Bedrock/Páginas de loja do Fire]]
|
||||
[[ru:Bedrock Edition/Страницы магазина Fire]]
|
||||
[[th:รุ่น Bedrock/หน้าร้าน Fire]]
|
||||
[[uk:Bedrock Edition/Fire store pages]]
|
20
wiki_backup/Bedrock Edition_Nintendo Switch store pages.txt
Normal file
20
wiki_backup/Bedrock Edition_Nintendo Switch store pages.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
* '''Base Game'''
|
||||
** (US$29.99) United States ([https://nintendo.com/us/store/products/minecraft-switch Digital]) ([https://nintendo.com/us/store/products/minecraft-106679 Physical])
|
||||
** (Can$29.99) Canada ([https://nintendo.com/en-ca/store/products/minecraft-switch Digital]) ([https://nintendo.com/en-ca/store/products/minecraft-106679 Physical])
|
||||
** (£19.99 / €29.99) [https://nintendo.com/en-gb/Minecraft-1386505.html United Kingdom & Ireland (Digital)]
|
||||
** (£24.99) [https://store.nintendo.co.uk/minecraft-70010000000963 United Kingdom (Physical)]
|
||||
** (€29.99) [https://store.nintendo.ie/minecraft-70010000000963 Ireland (Physical)]
|
||||
** (A$39.95 / NZ$39.95) Australia & New Zealand ([https://ec.nintendo.com/titles/70010000000963/redirect Digital]) ([https://store.nintendo.com.au/minecraft.html Physical])
|
||||
|
||||
* '''''Minecraft: Deluxe Collection'''''
|
||||
** (US$39.99) [https://nintendo.com/us/store/products/minecraft-deluxe-collection-switch United States]
|
||||
** (Can$49.99) [https://nintendo.com/en-ca/store/products/minecraft-deluxe-collection-switch Canada]
|
||||
** (£34.99 / €39.99) [https://nintendo.com/en-gb/Minecraft-1386505.html#Minecraft_Deluxe_Collection United Kingdom & Ireland]
|
||||
** (A$49.95 / NZ$59.95) [https://ec.nintendo.com/bundles/70070000016615/redirect Australia & New Zealand]
|
||||
|
||||
[[Category:Store pages]]
|
||||
|
||||
[[pt:Edição Bedrock/Páginas de loja do Nintendo Switch]]
|
||||
[[ru:Bedrock Edition/Страницы магазина Nintendo Switch]]
|
||||
[[th:รุ่น Bedrock/หน้าร้าน Nintendo Switch]]
|
||||
[[uk:Bedrock Edition/Nintendo Switch store pages]]
|
111
wiki_backup/Beta 1.7.txt
Normal file
111
wiki_backup/Beta 1.7.txt
Normal file
|
@ -0,0 +1,111 @@
|
|||
{{redirect|Beta 1.7|beta versions of Bedrock Edition 1.7.0|Bedrock Edition 1.7.0/Development versions}}
|
||||
<div class ="mobileonly">{{relevant guide|Java Edition guides/Beta 1.7 releases}}</div>
|
||||
{{Infobox version
|
||||
| title = Minecraft Beta 1.7
|
||||
| vernum = 1.7
|
||||
| image = Beta 1.7.png
|
||||
| image2 = Beta 1.7 menu.png
|
||||
| edition = Java
|
||||
| type =
|
||||
| date = June 30, 2011
|
||||
| clienthash = ad7960853437bcab86bd72c4a1b95f6fe19f4258
|
||||
| jsonhash = 28db3739983fcdef4dee4cfd7ef8754ed890d491
|
||||
| jsonfile = b1.7
|
||||
| serverdl = [https://files.betacraft.uk/server-archive/beta/b1.7.jar Server]
|
||||
| exehash =
|
||||
| exedl = [https://web.archive.org/web/20201003000244/http://85.219.133.18/Minecraft/BETA/b1.7/minecraft_server.b1.7.exe .exe]
|
||||
| prevparent = Beta 1.6
|
||||
| prev = Beta 1.6.6
|
||||
| next = Beta 1.7_01
|
||||
| nextparent = Beta 1.8
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Java Edition guides/Beta 1.7 releases}}</div><onlyinclude>
|
||||
|
||||
'''Beta 1.7''' is a version of [[Java Edition Beta]] released on June 30, 2011,<ref>https://mcupdate.tumblr.com/post/7080876374/minecraft-beta-17</ref> which adds [[piston]]s and [[shears]] among other changes.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[File:Piston (U) JE1.png|32px]] [[Piston]]s
|
||||
* Crafted with 3 [[wooden planks]], 4 [[cobblestone]], 1 [[iron ingot]] and 1 [[redstone]].
|
||||
* Can push blocks when powered by redstone.
|
||||
|
||||
; [[File:Sticky Piston (U) JE1.png|32px]] [[Sticky piston]]s
|
||||
* Crafted with 1 piston and 1 [[slimeball]].
|
||||
* Can push and pull blocks when powered by redstone.
|
||||
|
||||
=== Items ===
|
||||
; [[File:Shears JE1 BE1.png|32px]] [[Shears]]
|
||||
* New tool that has 238 uses.{{Citation needed}}
|
||||
* Crafted with 2 iron ingots placed diagonally.
|
||||
* Can be used to collect [[leaves]] and obtain [[wool]] from a [[sheep]] without harming it.
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Silverfish_(texture)_JE1.png|64px]] [[Silverfish]]
|
||||
* Texture was added. However, the mob itself isn't yet present in the game.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Bricks]]
|
||||
* Texture changed from [[File:Bricks JE2 BE1.png|32px]] to [[File:Bricks JE3.png|32px]].
|
||||
|
||||
; [[Cobblestone]]
|
||||
* Texture changed from [[File:Cobblestone JE2.png|32px]] to [[File:Cobblestone JE3.png|32px]].
|
||||
|
||||
; [[Cobweb]]s
|
||||
* Now requires shears or a sword to be broken properly, and drops 1 [[string]] when destroyed.
|
||||
|
||||
; [[Fence]]s
|
||||
* Can now place any block on the top.
|
||||
|
||||
; [[Slab]]s
|
||||
* The model of single slabs now uses the bottom half of the full block's texture, changing the look for all slabs from [[File:Sandstone Slab JE1 BE1.png|32px]] [[File:Oak Slab JE1.png|32px]] [[File:Seamless Stone Slab JE1.png|32px]] to [[File:Sandstone Slab JE2 BE2.png|32px]] [[File:Oak Slab JE2.png|32px]] [[File:Seamless Stone Slab JE2.png|32px]]
|
||||
|
||||
; [[TNT]]
|
||||
* Can no longer be primed by {{control|hitting}} it with an empty hand or while holding any item other than a [[flint and steel]].
|
||||
** Instead, the block is destroyed and dropped as an item.
|
||||
** The old behavior isn't removed completely, and it's hidden behind the data value of 1 which is accessible using map editors.
|
||||
|
||||
=== General ===
|
||||
; [[Control]]s
|
||||
* When pressing {{key|F3}} in-game, a value ("F") from 0 to 3 appears to indicate direction.
|
||||
|
||||
; [[Textures]]
|
||||
* The [[bed]] and [[cake]] side textures have been shifted downward in the {{mono|[[terrain.png]]}} file.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Sheep]]
|
||||
* No longer drop 1-3 wool from punching them, instead, they now drop 2-4 when being sheared.
|
||||
** Now always only drop one wool when killed while not sheared.
|
||||
|
||||
== Bugs ==
|
||||
* Right-clicking on a sheep causes the game to crash.
|
||||
* Some blocks crash the game when attempted to be pushed or pulled.
|
||||
|
||||
== Fixes ==
|
||||
; 2 bugs fixed
|
||||
* Fixed [[clay]] generation.
|
||||
* [[Squid]] can now despawn.</onlyinclude>
|
||||
|
||||
== Trailer ==
|
||||
An official video documenting some of Beta 1.7's major features was released on Mojang's official YouTube channel on June 30th, 2011. The video was made by Hat Films. Made before ''[[Java Edition]]'' was officially released (and long before [[Java Edition 1.7|1.7]] came out), the trailer omits “Beta” when referring to the version number.
|
||||
{{yt|uo4UFb2YKI0}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Beta 1.7 Pistons.png|Pistons in Beta 1.7.
|
||||
Beta1.7Unlicensed.png|Unlicensed copy of this version.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Java Edition versions|Beta}}
|
||||
|
||||
[[de:Beta 1.7]]
|
||||
[[es:Java Edition Beta 1.7]]
|
||||
[[nl:Beta 1.7]]
|
||||
[[pt:Edição Java Beta 1.7]]
|
||||
[[ru:Beta 1.7]]
|
||||
[[uk:Beta 1.7]]
|
||||
[[zh:Java版Beta 1.7]]
|
1004
wiki_backup/Birch Wall Sign.txt
Normal file
1004
wiki_backup/Birch Wall Sign.txt
Normal file
File diff suppressed because it is too large
Load diff
782
wiki_backup/Black Bed.txt
Normal file
782
wiki_backup/Black Bed.txt
Normal file
|
@ -0,0 +1,782 @@
|
|||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Bed.png
|
||||
| invimage = White Bed
|
||||
| invimage17 = ----
|
||||
| invimage18 = White Bed BE
|
||||
| group2 = Light gray
|
||||
| 2-1 = Light Gray Bed.png
|
||||
| invimage2 = Light Gray Bed
|
||||
| invimage19 = Light Gray Bed BE
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Bed.png
|
||||
| invimage3 = Gray Bed
|
||||
| invimage20 = Gray Bed BE
|
||||
| group4 = Black
|
||||
| 4-1 = Black Bed.png
|
||||
| invimage4 = Black Bed
|
||||
| invimage21 = Black Bed BE
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Bed.png
|
||||
| invimage5 = Brown Bed
|
||||
| invimage22 = Brown Bed BE
|
||||
| group6 = Red
|
||||
| 6-1 = Red Bed.png
|
||||
| invimage6 = Red Bed
|
||||
| invimage23 = Red Bed BE
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Bed.png
|
||||
| invimage7 = Orange Bed
|
||||
| invimage24 = Orange Bed BE
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Bed.png
|
||||
| invimage8 = Yellow Bed
|
||||
| invimage25 = Yellow Bed BE
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Bed.png
|
||||
| invimage9 = Lime Bed
|
||||
| invimage26 = Lime Bed BE
|
||||
| group10 = Green
|
||||
| 10-1 = Green Bed.png
|
||||
| invimage10 = Green Bed
|
||||
| invimage27 = Green Bed BE
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Bed.png
|
||||
| invimage11 = Cyan Bed
|
||||
| invimage28 = Cyan Bed BE
|
||||
| group12 = Light blue
|
||||
| 12-1 = Light Blue Bed.png
|
||||
| invimage12 = Light Blue Bed
|
||||
| invimage29 = Light Blue Bed BE
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Bed.png
|
||||
| invimage13 = Blue Bed
|
||||
| invimage30 = Blue Bed BE
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Bed.png
|
||||
| invimage14 = Purple Bed
|
||||
| invimage31 = Purple Bed BE
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Bed.png
|
||||
| invimage15 = Magenta Bed
|
||||
| invimage32 = Magenta Bed BE
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Bed.png
|
||||
| invimage16 = Pink Bed
|
||||
| invimage33 = Pink Bed BE
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = No
|
||||
| flammable = No
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| lavasusceptible = {{jebe|Yes|No}}
|
||||
}}
|
||||
A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>
|
||||
|
||||
{{breaking row|horizontal=1|Bed|sprite=all-beds|any}}
|
||||
|
||||
A bed also drops itself as an item when pushed by a [[piston]].
|
||||
|
||||
=== Natural generation ===
|
||||
; Igloo
|
||||
A red bed naturally generates in each [[igloo]].
|
||||
; Village
|
||||
Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:
|
||||
|
||||
* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds.
|
||||
* [[Village#Plains|Plains village]] houses have white or yellow beds.
|
||||
* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds.
|
||||
* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds.
|
||||
* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds.
|
||||
; Trial chambers
|
||||
Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showname=0
|
||||
|showdescription=1
|
||||
|A2=Matching Wool
|
||||
|B2=Matching Wool
|
||||
|C2=Matching Wool
|
||||
|A3=Any Planks
|
||||
|B3=Any Planks
|
||||
|C3=Any Planks
|
||||
|Output= Matching Bed
|
||||
|type=Decoration block
|
||||
|description=The wool color must match. The planks can be different.
|
||||
}}
|
||||
<!--recipe removed
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|White Bed
|
||||
|Matching Colored Dye
|
||||
|Output= Matching Dyed Bed
|
||||
|type=Decoration block
|
||||
|description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}
|
||||
}}-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Bed
|
||||
|Matching Dye
|
||||
|Output= Matching Bed
|
||||
|type=Decoration block
|
||||
|description=A bed of any color can be re-dyed using dyes.
|
||||
}}
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Dyed Bed
|
||||
|Bleach
|
||||
|Output=White Bed
|
||||
|type=Decoration block
|
||||
|description=This removes the color from the bed.{{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Bed
|
||||
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||
|Output=White Bed; Blue Bed; Brown Bed; Black Bed
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Bed}}
|
||||
|
||||
== Usage ==
|
||||
=== Sleeping ===
|
||||
[[File:Sleep Animation.gif|thumb|Player falling asleep.]]
|
||||
|
||||
Beds are used by pressing the {{control|use item}} button while looking at the bed.
|
||||
|
||||
A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.
|
||||
|
||||
Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.<ref>{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design".</ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}}</ref> Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by <span class="minetip" title=MCPE-28723>{{bug|MCPE-28723|[Intentional Game Design]}}</span>'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to <code>false</code>; this still prevents beds to be used in invalid dimensions.
|
||||
|
||||
The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed.
|
||||
|
||||
If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.
|
||||
|
||||
{| class="wikitable mw-collapsible"
|
||||
!Mob
|
||||
!Prevent the player from sleeping
|
||||
|-
|
||||
|{{EntityLink|Blaze}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Breeze}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Creeper}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Drowned}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Endermite}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Enderman}}
|
||||
|{{Tc|partial|when hostile}}
|
||||
|-
|
||||
|{{EntityLink|Ender Dragon}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Evoker}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Ghast}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Giant}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Hoglin}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Illusioner}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Killer Bunny}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Magma Cube}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Piglin}}
|
||||
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Piglin Brute}}
|
||||
|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Pillager}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Phantom}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Ravager}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Shulker}}
|
||||
|{{Tc|no}}
|
||||
|-
|
||||
|{{EntityLink|Silverfish}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}<ref>{{bug|MCPE-172928|||Unresolved}}</ref>
|
||||
|-
|
||||
|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Slime}}
|
||||
|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|{{EntityLink|Vex}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Vindicator}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Warden}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Witch}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Wither}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zoglin}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}
|
||||
|{{Tc|yes}}
|
||||
|-
|
||||
|{{EntityLink|Zombified Piglin}}
|
||||
|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}
|
||||
|-
|
||||
|}
|
||||
{{notelist}}
|
||||
|
||||
If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.
|
||||
|
||||
Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place.
|
||||
|
||||
The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".
|
||||
|
||||
A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.
|
||||
|
||||
If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed.
|
||||
|
||||
Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)
|
||||
|
||||
During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.
|
||||
|
||||
[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>
|
||||
|
||||
Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>
|
||||
|
||||
The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed.
|
||||
|
||||
Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.
|
||||
|
||||
==== Passing the night ====
|
||||
Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather.
|
||||
|
||||
Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.
|
||||
|
||||
To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.
|
||||
|
||||
Villagers are unable to skip the night by sleeping in beds, unlike players.
|
||||
|
||||
Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
|
||||
|
||||
==== Setting the spawn point ====
|
||||
Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed.
|
||||
|
||||
{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed.
|
||||
|
||||
When a bed explodes, it does not set the spawn point.
|
||||
|
||||
The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.
|
||||
|
||||
The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point.
|
||||
|
||||
When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change.
|
||||
|
||||
Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up.
|
||||
|
||||
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again.
|
||||
|
||||
Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.
|
||||
|
||||
=== Bouncing ===
|
||||
Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage.
|
||||
|
||||
Baby villagers bounce on beds during the day.
|
||||
|
||||
If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.
|
||||
|
||||
A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.
|
||||
|
||||
Villagers can be pushed onto beds, as the bed is half a block tall.
|
||||
|
||||
=== Curing ===
|
||||
Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect.
|
||||
|
||||
=== Placement ===
|
||||
Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room.
|
||||
|
||||
=== Explosions ===
|
||||
{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}}
|
||||
Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]].
|
||||
|
||||
{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Explosion1.ogg
|
||||
|sound2=Explosion2.ogg
|
||||
|sound3=Explosion3.ogg
|
||||
|sound4=Explosion4.ogg
|
||||
|subtitle=Explosion
|
||||
|source=block
|
||||
|description=When a player attempts to sleep while not in the Overworld
|
||||
|id=entity.generic.explode
|
||||
|translationkey=subtitles.entity.generic.explode
|
||||
|volume=4.0
|
||||
|pitch=0.56-0.84
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Explosion1.ogg
|
||||
|sound2=Explosion2.ogg
|
||||
|sound3=Explosion3.ogg
|
||||
|sound4=Explosion4.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to sleep while not in the Overworld
|
||||
|id=random.explode
|
||||
|volume=4.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table|
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Bed
|
||||
|spritetype=block
|
||||
|nameid=white_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Orange Bed
|
||||
|spritetype=block
|
||||
|nameid=orange_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Magenta Bed
|
||||
|spritetype=block
|
||||
|nameid=magenta_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Bed
|
||||
|spritetype=block
|
||||
|nameid=light_blue_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Yellow Bed
|
||||
|spritetype=block
|
||||
|nameid=yellow_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Lime Bed
|
||||
|spritetype=block
|
||||
|nameid=lime_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Pink Bed
|
||||
|spritetype=block
|
||||
|nameid=pink_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Gray Bed
|
||||
|spritetype=block
|
||||
|nameid=gray_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Bed
|
||||
|spritetype=block
|
||||
|nameid=light_gray_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Cyan Bed
|
||||
|spritetype=block
|
||||
|nameid=cyan_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Purple Bed
|
||||
|spritetype=block
|
||||
|nameid=purple_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Blue Bed
|
||||
|spritetype=block
|
||||
|nameid=blue_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Brown Bed
|
||||
|spritetype=block
|
||||
|nameid=brown_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Green Bed
|
||||
|spritetype=block
|
||||
|nameid=green_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Red Bed
|
||||
|spritetype=block
|
||||
|nameid=red_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds}}
|
||||
{{ID table
|
||||
|displayname=Black Bed
|
||||
|spritetype=block
|
||||
|nameid=black_bed
|
||||
|blocktags=beds
|
||||
|itemtags=beds
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=beds
|
||||
|spritetype=block
|
||||
|nameid=bed
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Bed
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block
|
||||
|spritename=Beds
|
||||
|spritetype=block
|
||||
|nameid=bed
|
||||
|id=26
|
||||
|form=block
|
||||
|itemform=item.bed}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=beds
|
||||
|spritetype=item
|
||||
|nameid=bed
|
||||
|id=418
|
||||
|form=item
|
||||
|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=beds
|
||||
|spritetype=block
|
||||
|nameid=Bed
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
{{see also|Data values}}
|
||||
{{IN|be}}, bed items use the following data values:
|
||||
{{/DV}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A bed has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Sweet Dreams}}
|
||||
|
||||
== Video ==
|
||||
{{yt|2VLd3hKi_uQ}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}}
|
||||
|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.
|
||||
|The only color for beds is red.
|
||||
|Beds can be crafted using any color combination of wool.
|
||||
|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.
|
||||
|Trying to sleep in a bed in [[the Nether]] does nothing.}}
|
||||
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}}
|
||||
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}}
|
||||
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}}
|
||||
|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds.
|
||||
|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}
|
||||
|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}}
|
||||
|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}
|
||||
|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}
|
||||
|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}
|
||||
|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|Beds can now only be crafted using wool of the same color.
|
||||
|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||
|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]].
|
||||
|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>
|
||||
|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]].
|
||||
|Beds are now a [[block entity]].}}
|
||||
|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.
|
||||
|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->
|
||||
[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their head part inside entities.<ref>{{bug|MC-123619}}</ref>}}
|
||||
|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||
|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}
|
||||
|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}
|
||||
|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.
|
||||
|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}
|
||||
|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}
|
||||
|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}}
|
||||
|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}}
|
||||
|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}}
|
||||
|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night.
|
||||
|Shepherd villagers now [[Trading|sell]] beds.}}
|
||||
|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}
|
||||
|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}
|
||||
|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}
|
||||
|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.<ref>{{bug|MC-178336}}</ref>}}
|
||||
|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}
|
||||
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}}
|
||||
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}}
|
||||
|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.
|
||||
|Added smooth lighting to beds.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds.
|
||||
|Beds are no longer available from the [[nether reactor]].}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}
|
||||
|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|A new animation when sleeping has been added to beds.
|
||||
|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.
|
||||
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.
|
||||
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}
|
||||
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s.
|
||||
|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.
|
||||
|[[Igloo]]s now generate with red beds.
|
||||
|Beds are now used to count the number of available houses in [[village]]s.
|
||||
|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}
|
||||
|{{HistoryLine|bedrock upcoming}}
|
||||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been now renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed.
|
||||
|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}
|
||||
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.
|
||||
|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.
|
||||
|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.
|
||||
|Beds are now used to count the number of available houses in villages.
|
||||
|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}}
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}
|
||||
|{{HistoryLine|Education}}
|
||||
|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}
|
||||
|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.
|
||||
|The "Bed" has been renamed to "Red Bed".
|
||||
|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.
|
||||
|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}
|
||||
|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}
|
||||
|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}
|
||||
}}
|
||||
|
||||
=== Bed "item" ===
|
||||
{{:Technical blocks/Bed}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>
|
||||
** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.
|
||||
* If the player quits the game while sleeping, upon return the player wakes up beside the bed.
|
||||
* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}
|
||||
* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.
|
||||
* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.
|
||||
* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>
|
||||
* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.
|
||||
* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer.
|
||||
Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.
|
||||
Nether Bed.png|A crater created by attempting to sleep in the Nether.
|
||||
Ender Bed.png|A crater created by attempting to sleep in the End.
|
||||
16 color beds.png|All the different color variants.
|
||||
Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside.
|
||||
Stackedbeds.png|A stack of beds.
|
||||
Mob wakeup.png|A player being awakened by a zombie.
|
||||
Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.
|
||||
Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world.
|
||||
CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack.
|
||||
Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}.
|
||||
Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']].
|
||||
Efe wakes up.png|Efe gets off bed, from the same short film.
|
||||
Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''.
|
||||
An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
<references />
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Blocks with GUI]]
|
||||
[[Category:Hazardous blocks]]
|
||||
|
||||
[[cs:Postel]]
|
||||
[[de:Bett]]
|
||||
[[es:Cama]]
|
||||
[[fr:Lit]]
|
||||
[[hu:Ágy]]
|
||||
[[it:Letto]]
|
||||
[[ja:ベッド]]
|
||||
[[ko:침대]]
|
||||
[[lzh:床]]
|
||||
[[nl:Bed]]
|
||||
[[pl:Łóżko]]
|
||||
[[pt:Cama]]
|
||||
[[ru:Кровать]]
|
||||
[[th:เตียง]]
|
||||
[[uk:Ліжко]]
|
||||
[[zh:床]]
|
591
wiki_backup/Black Carpet.txt
Normal file
591
wiki_backup/Black Carpet.txt
Normal file
|
@ -0,0 +1,591 @@
|
|||
{{for}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Carpet.png
|
||||
| invimage = White Carpet
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Carpet.png
|
||||
| invimage2 = Light Gray Carpet
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Carpet.png
|
||||
| invimage3 = Gray Carpet
|
||||
| group4 = Black
|
||||
| 4-1 = Black Carpet.png
|
||||
| invimage4 = Black Carpet
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Carpet.png
|
||||
| invimage5 = Brown Carpet
|
||||
| group6 = Red
|
||||
| 6-1 = Red Carpet.png
|
||||
| invimage6 = Red Carpet
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Carpet.png
|
||||
| invimage7 = Orange Carpet
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Carpet.png
|
||||
| invimage8 = Yellow Carpet
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Carpet.png
|
||||
| invimage9 = Lime Carpet
|
||||
| group10 = Green
|
||||
| 10-1 = Green Carpet.png
|
||||
| invimage10 = Green Carpet
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Carpet.png
|
||||
| invimage11 = Cyan Carpet
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Carpet.png
|
||||
| invimage12 = Light Blue Carpet
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Carpet.png
|
||||
| invimage13 = Blue Carpet
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Carpet.png
|
||||
| invimage14 = Purple Carpet
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Carpet.png
|
||||
| invimage15 = Magenta Carpet
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Carpet.png
|
||||
| invimage16 = Pink Carpet
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| stackable = Yes (64)
|
||||
| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30)
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].<ref>{{bug|MC-192893||Carpets have no assigned tool}}</ref>
|
||||
{{breaking row|horizontal=1|Carpet|sprite=Carpets}}
|
||||
|
||||
=== Natural generation ===
|
||||
;Igloo
|
||||
White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found.
|
||||
;Mansion
|
||||
All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s.
|
||||
|
||||
;Village
|
||||
Yellow, white, and green carpets generate in [[plains]] [[village]]s.
|
||||
|
||||
Lime, white, and green carpets generate in [[desert]] villages.
|
||||
|
||||
Blue and red carpets generate in [[snowy tundra]] villages.
|
||||
|
||||
Orange, white, and red carpets generate in [[savanna]] villages.
|
||||
|
||||
Purple, white, and red carpets generate in [[taiga]] villages.
|
||||
|
||||
;Ancient city
|
||||
Gray, blue, light blue, and cyan carpets generate in [[ancient cities]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A3= Matching Wool
|
||||
|B3= Matching Wool
|
||||
|Output= Matching Carpet,3
|
||||
|type= Decoration block
|
||||
|head=1
|
||||
|showdescription=1
|
||||
}}
|
||||
{{Crafting
|
||||
|A1= White Carpet
|
||||
|B1= White Carpet
|
||||
|C1= White Carpet
|
||||
|A2= White Carpet
|
||||
|B2= Matching Colored Dye
|
||||
|C2= White Carpet
|
||||
|A3= White Carpet
|
||||
|B3= White Carpet
|
||||
|C3= White Carpet
|
||||
|Output= Matching Dyed Carpet,8
|
||||
|type= Building block
|
||||
|showdescription= 1
|
||||
|description= {{only|bedrock}}
|
||||
}}
|
||||
{{Crafting
|
||||
|Any Carpet
|
||||
|Matching Dye
|
||||
|Output= Matching Carpet
|
||||
|type= Building block
|
||||
|showdescription= 1
|
||||
|description={{only|java}}}}
|
||||
{{Crafting
|
||||
|Any Dyed Carpet
|
||||
|Bleach
|
||||
|Output=White Carpet
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|A1= White Carpet
|
||||
|B1= White Carpet
|
||||
|C1= White Carpet
|
||||
|A2= White Carpet
|
||||
|B2= Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||
|C2= White Carpet
|
||||
|A3= White Carpet
|
||||
|B3= White Carpet
|
||||
|C3= White Carpet
|
||||
|Output=Blue Carpet; Brown Carpet; Black Carpet
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Carpet}}
|
||||
|
||||
== Usage ==
|
||||
Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]].
|
||||
|
||||
Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox.
|
||||
|
||||
Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel.
|
||||
|
||||
Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time.
|
||||
|
||||
Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above.
|
||||
|
||||
{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees.
|
||||
|
||||
If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition.
|
||||
|
||||
Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers.
|
||||
|
||||
Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths.
|
||||
|
||||
=== Decorating llamas ===
|
||||
[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]]
|
||||
|
||||
[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back.
|
||||
|
||||
==== Enchanting ====
|
||||
Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected.
|
||||
|
||||
=== Fuel ===
|
||||
Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}}
|
||||
|
||||
=== Breaking tall grass and vines ===
|
||||
When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wool}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Llama swag.ogg
|
||||
|subtitle=Llama is decorated
|
||||
|source=neutral
|
||||
|description=When a llama is equipped with a carpet
|
||||
|id=entity.llama.swag
|
||||
|translationkey=subtitles.entity.llama.swag
|
||||
|volume=0.5
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Llama swag.ogg
|
||||
|source=neutral
|
||||
|description=When a llama equips a carpet
|
||||
|id=mob.llama.swag
|
||||
|volume=0.5
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Carpet
|
||||
|spritetype=block
|
||||
|nameid=white_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Orange Carpet
|
||||
|spritetype=block
|
||||
|nameid=orange_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Magenta Carpet
|
||||
|spritetype=block
|
||||
|nameid=magenta_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Carpet
|
||||
|spritetype=block
|
||||
|nameid=light_blue_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Yellow Carpet
|
||||
|spritetype=block
|
||||
|nameid=yellow_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Lime Carpet
|
||||
|spritetype=block
|
||||
|nameid=lime_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Pink Carpet
|
||||
|spritetype=block
|
||||
|nameid=pink_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Gray Carpet
|
||||
|spritetype=block
|
||||
|nameid=gray_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Carpet
|
||||
|spritetype=block
|
||||
|nameid=light_gray_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Cyan Carpet
|
||||
|spritetype=block
|
||||
|nameid=cyan_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Purple Carpet
|
||||
|spritetype=block
|
||||
|nameid=purple_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Blue Carpet
|
||||
|spritetype=block
|
||||
|nameid=blue_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Brown Carpet
|
||||
|spritetype=block
|
||||
|nameid=brown_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Green Carpet
|
||||
|spritetype=block
|
||||
|nameid=green_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Red Carpet
|
||||
|spritetype=block
|
||||
|nameid=red_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets}}
|
||||
{{ID table
|
||||
|displayname=Black Carpet
|
||||
|spritetype=block
|
||||
|nameid=black_carpet
|
||||
|blocktags=wool_carpets
|
||||
|itemtags=wool_carpets
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Carpet
|
||||
|spritetype=block
|
||||
|nameid=white_carpet
|
||||
|aliasid=carpet / 0
|
||||
|id=171
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Carpet
|
||||
|spritetype=block
|
||||
|nameid=orange_carpet
|
||||
|aliasid=carpet / 1
|
||||
|id=-597
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Carpet
|
||||
|spritetype=block
|
||||
|nameid=magenta_carpet
|
||||
|aliasid=carpet / 2
|
||||
|id=-598
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Carpet
|
||||
|spritetype=block
|
||||
|nameid=light_blue_carpet
|
||||
|aliasid=carpet / 3
|
||||
|id=-599
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.lightBlue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Carpet
|
||||
|spritetype=block
|
||||
|nameid=yellow_carpet
|
||||
|aliasid=carpet / 4
|
||||
|id=-600
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Carpet
|
||||
|spritetype=block
|
||||
|nameid=lime_carpet
|
||||
|aliasid=carpet / 5
|
||||
|id=-601
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Carpet
|
||||
|spritetype=block
|
||||
|nameid=pink_carpet
|
||||
|aliasid=carpet / 6
|
||||
|id=-602
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Carpet
|
||||
|spritetype=block
|
||||
|nameid=gray_carpet
|
||||
|aliasid=carpet / 7
|
||||
|id=-603
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Carpet
|
||||
|spritetype=block
|
||||
|nameid=light_gray_carpet
|
||||
|aliasid=carpet / 8
|
||||
|id=-604
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Carpet
|
||||
|spritetype=block
|
||||
|nameid=cyan_carpet
|
||||
|aliasid=carpet / 9
|
||||
|id=-605
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Carpet
|
||||
|spritetype=block
|
||||
|nameid=purple_carpet
|
||||
|aliasid=carpet / 10
|
||||
|id=-606
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Carpet
|
||||
|spritetype=block
|
||||
|nameid=blue_carpet
|
||||
|aliasid=carpet / 11
|
||||
|id=-607
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Carpet
|
||||
|spritetype=block
|
||||
|nameid=brown_carpet
|
||||
|aliasid=carpet / 12
|
||||
|id=-608
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Carpet
|
||||
|spritetype=block
|
||||
|nameid=green_carpet
|
||||
|aliasid=carpet / 13
|
||||
|id=-609
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Carpet
|
||||
|spritetype=block
|
||||
|nameid=red_carpet
|
||||
|aliasid=carpet / 14
|
||||
|id=-610
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Carpet
|
||||
|spritetype=block
|
||||
|nameid=black_carpet
|
||||
|aliasid=carpet / 15
|
||||
|id=-611
|
||||
|itemtags=minecraft:vibration_damper
|
||||
|translationkey=tile.carpet.black.name
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.
|
||||
|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]].
|
||||
|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}}
|
||||
|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}}
|
||||
|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}}
|
||||
|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}}
|
||||
|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.<ref>{{bug|MC-106303}}</ref>}}
|
||||
|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s.
|
||||
|Carpets may now be used to saddle [[llama]]s.}}
|
||||
|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>carpet</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets.
|
||||
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}
|
||||
{{Crafting Table
|
||||
|A1= White Carpet
|
||||
|B1= White Carpet
|
||||
|C1= White Carpet
|
||||
|A2= White Carpet
|
||||
|B2= Matching Colored Dye
|
||||
|C2= White Carpet
|
||||
|A3= White Carpet
|
||||
|B3= White Carpet
|
||||
|C3= White Carpet
|
||||
|Output= Matching Dyed Carpet,8
|
||||
|type= Building block
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
}}
|
||||
|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
|
||||
|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}}
|
||||
|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}}
|
||||
|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}}
|
||||
|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}}
|
||||
|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items.
|
||||
|Carpets now also dampen the vibrations caused by running and jumping over them.}}
|
||||
|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color.
|
||||
|The recipe is now shapeless: one piece of dye can only dye one carpet.
|
||||
|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}}
|
||||
|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}}
|
||||
|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.
|
||||
|Carpets are only available in [[Creative]] mode.}}
|
||||
|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s.
|
||||
|All carpets can now be obtained in Survival mode.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s.
|
||||
|Carpets may now be used to saddle [[llama]]s.
|
||||
|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]].
|
||||
|Various carpets now generate in the new [[village]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the <code>carpet</code> ID have now been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.
|
||||
|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s.
|
||||
|Carpets may now be used to saddle [[llama]]s.}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}}
|
||||
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}}
|
||||
|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s.
|
||||
|Carpets may now be used to saddle [[llama]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it.
|
||||
*Carpets do not prevent the formation of [[ice]].
|
||||
*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities.
|
||||
*Double-layered carpet stops mobs from path finding.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches.
|
||||
File:13w25a banner.png|Red carpet seen in the 13w25a banner.
|
||||
File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets.
|
||||
File:Creeper carpet.png|Green and black carpets that look like a [[creeper]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Teppich]]
|
||||
[[es:Alfombra]]
|
||||
[[fr:Tapis]]
|
||||
[[it:Tappeto]]
|
||||
[[ja:カーペット]]
|
||||
[[ko:양탄자]]
|
||||
[[nl:Tapijt]]
|
||||
[[pl:Dywan]]
|
||||
[[pt:Tapete]]
|
||||
[[ru:Ковёр]]
|
||||
[[th:พรม]]
|
||||
[[uk:Килим]]
|
||||
[[zh:地毯]]
|
204
wiki_backup/Block of Gold.txt
Normal file
204
wiki_backup/Block of Gold.txt
Normal file
|
@ -0,0 +1,204 @@
|
|||
{{About|the mineral block|other gold-related blocks|Gold}}
|
||||
{{Infobox block
|
||||
|image=Block of Gold.png
|
||||
|invimage=Block of Gold
|
||||
|transparent=No
|
||||
|light=No
|
||||
|tool=iron pickaxe
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
A '''block of gold''' is a precious [[metal]] block equivalent to nine [[gold ingot]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Blocks of gold can only be mined with an iron pickaxe or better.
|
||||
{{breaking row|horizontal=1|Block of Gold|Pickaxe|Iron}}
|
||||
|
||||
=== Natural generation ===
|
||||
[[Ocean monument]]s have a central room containing 8 blocks of gold encased in [[dark prismarine]].
|
||||
|
||||
Blocks of gold generate as part of [[ruined portal]]s and [[bastion remnant]]s in varying quantities.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|block-of-gold}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Gold Ingot
|
||||
|Output=Block of Gold
|
||||
|type=Building block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Blocks of gold are a compact way to store [[gold ingot]]s.
|
||||
|
||||
=== Beacons ===
|
||||
Blocks of gold can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square with blocks of gold underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely made with blocks of gold, as they may also contain [[blocks of iron]], [[blocks of emerald]], [[blocks of netherite]], and [[blocks of diamond]].
|
||||
|
||||
=== Note blocks ===
|
||||
Blocks of gold can be placed under [[note block]]s to produce bell sounds.
|
||||
|
||||
=== Piglins ===
|
||||
[[Piglin]]s become distracted upon the player dropping a block of gold as an item, and become enraged if the player breaks a block of gold near them.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Metal}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Gold
|
||||
|spritetype=block
|
||||
|nameid=gold_block
|
||||
|blocktags=beacon_base_blocks, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
|
||||
|itemtags=piglin_loved
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block of Gold
|
||||
|spritetype=block
|
||||
|nameid=gold_block
|
||||
|id=41
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Oooh}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Oh Shiny}}
|
||||
|
||||
== Video ==
|
||||
{{yt|cg7fviT8EPQ}}
|
||||
|
||||
==History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding "metal block"s.}}
|
||||
|{{HistoryLine||0.0.20a|[[File:Block of Gold JE1.png|32px]] Added blocks of gold.}}
|
||||
|{{HistoryLine||0.24 SURVIVAL TEST|Blocks of gold now drop themselves when mined.}}
|
||||
|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Block of Gold JE2.png|32px]] [[Notch]] teased a texture change for blocks of gold.}}
|
||||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Block of Gold JE2.png|32px]] The texture of blocks of gold has been changed.
|
||||
|Blocks of gold are no longer destroyed by explosions.
|
||||
|1-3 blocks of gold are now dropped from gold ore.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100128|Gold ore no longer drop blocks of gold.}}
|
||||
|{{HistoryLine|||dev=20100129|Blocks of gold can now be crafted with 4 gold ingots.
|
||||
|Blocks of gold can no longer be found in the Indev house chests.}}
|
||||
|{{HistoryLine|||dev=20100130|Blocks of gold are now more expensive, requiring 9 gold ingots (3×3) instead of 4 (2×2).
|
||||
|Blocks of gold can be uncrafted into 9 ingots.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100227-1414|Blocks of gold can now be used to craft [[golden apple]]s.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Block of Gold JE3 BE1.png|32px]] The texture of blocks of gold has been changed to use the top texture on all sides.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|The side and bottom textures of blocks of gold have been removed from [[terrain.png]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}}
|
||||
|{{HistoryLine||1.1|dev=release|[[Golden apple]]s are no longer [[craft]]ed using blocks of gold.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
|
||||
|{{HistoryLine||1.8|dev=14w25a|Blocks of gold now generate naturally in [[ocean monument]]s.}}
|
||||
|{{HistoryLine||1.9|dev=15w44a|Blocks of gold are no longer used to craft enchanted golden apples.}}
|
||||
|{{HistoryLine||1.12|dev=17w17a|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||Texture Update|link=Texture Update|dev=?|[[File:Block of Gold TextureUpdate Revision 1.png|32px]] A new texture for blocks of gold has been proposed in the beta [[Texture Update]] resource pack.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Gold JE5.png|32px]] The texture of blocks of gold has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed, once again.}}
|
||||
|{{HistoryLine||1.16|dev=20w16a|Blocks of gold can now generate as part of [[bastion remnants]] or be found in its chests.
|
||||
|Blocks of gold can now generate as part of [[ruined portal]]s or be found in its chests.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}}
|
||||
|{{HistoryLine||v0.3.2|Blocks of gold can now be [[craft]]ed from 6 [[gold ingot]]s.|Now gold blocks can be uncrafted into 9 gold ingots.}}
|
||||
|{{HistoryLine||v0.3.3|Blocks of gold now requiring 9 [[gold ingot]]s instead of 6.}}
|
||||
|{{HistoryLine||v0.5.0|Blocks of gold are now required to build the [[Nether reactor]].}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Blocks of gold are now used to craft [[enchanted golden apple]]s.
|
||||
|The Nether reactor functionality has been removed, so blocks of gold are no longer used to build them.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Blocks of gold now generate naturally in [[ocean monument]]s.}}
|
||||
|{{HistoryLine|||dev=build 4|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blocks of gold can no longer be used to craft enchanted golden apples.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed.
|
||||
|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Blocks of gold can now generate naturally in [[bastion remnant]]s and [[ruined portal]]s.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed.}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of gold can now be used to construct [[beacon]] pyramids.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Blocks of gold now generate naturally in [[ocean monument]]s.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Block of gold can now be used to play the bell, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Block of Gold JE4 BE2.png|32px]] Added blocks of gold.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 41.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
[[File:Tower of Pimps.png|frameless|right|32px]]
|
||||
*In ''Xbox 360 Edition'', before TU19, four blocks of gold stacked on top of an obsidian block could be found inside the tutorial world's desert pyramid. This is a reference to [[wikipedia:Achievement Hunter|Achievement Hunter's]] ''Let's Play Minecraft'' series, in which this combination is used to create the "Tower of Pimps" (seen right), a structure first created by [[wikipedia:Gavin Free|Gavin Free]], which is now used in many episodes as a trophy.
|
||||
*If one block is considered to be equal to one cubic meter, then one block of gold has a mass of 19,320 kilograms, making it the heaviest real-world matter available in vanilla ''Minecraft'' if [[element]] blocks are not considered. A player's inventory has 37 slots (including the offhand slot), and each can carry 64 blocks of gold; therefore, a player can carry a maximum number of 45,749.76 metric tons of weight, not considering armor or putting things in shulker boxes (theoretically increasing the weight by 27 times).
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week-gold Block of the Week: Gold] – Minecraft.net on February 17, 2017
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox gold}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Compacted blocks]]
|
||||
|
||||
[[cs:Blok zlata]]
|
||||
[[de:Goldblock]]
|
||||
[[es:Bloque de oro]]
|
||||
[[fr:Bloc d'or]]
|
||||
[[hu:Aranyblokk]]
|
||||
[[it:Blocco d'oro]]
|
||||
[[ja:金ブロック]]
|
||||
[[ko:황금 블록]]
|
||||
[[nl:Goudblok]]
|
||||
[[pl:Blok złota]]
|
||||
[[pt:Bloco de ouro]]
|
||||
[[ru:Золотой блок]]
|
||||
[[uk:Блок золота]]
|
||||
[[zh:金块]]
|
105
wiki_backup/Block of Potato Peels.txt
Normal file
105
wiki_backup/Block of Potato Peels.txt
Normal file
|
@ -0,0 +1,105 @@
|
|||
{{wip}}
|
||||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
| group = Plain
|
||||
| 1-1 = Block of Potato Peels.png
|
||||
| invimage = Block of Potato Peels
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Block of Light Gray Potato Peels.png
|
||||
| invimage2 = Block of Light Gray Potato Peels
|
||||
| group3 = Gray
|
||||
| 3-1 = Block of Gray Potato Peels.png
|
||||
| invimage3 = Block of Gray Potato Peels
|
||||
| group4 = Black
|
||||
| 4-1 = Block of Black Potato Peels.png
|
||||
| invimage4 = Block of Black Potato Peels
|
||||
| group5 = Brown
|
||||
| 5-1 = Block of Brown Potato Peels.png
|
||||
| invimage5 = Block of Brown Potato Peels
|
||||
| group6 = Red
|
||||
| 6-1 = Block of Red Potato Peels.png
|
||||
| invimage6 = Block of Red Potato Peels
|
||||
| group7 = Orange
|
||||
| 7-1 = Block of Orange Potato Peels.png
|
||||
| invimage7 = Block of Orange Potato Peels
|
||||
| group8 = Yellow
|
||||
| 8-1 = Block of Yellow Potato Peels.png
|
||||
| invimage8 = Block of Yellow Potato Peels
|
||||
| group9 = Lime
|
||||
| 9-1 = Block of Lime Potato Peels.png
|
||||
| invimage9 = Block of Lime Potato Peels
|
||||
| group10 = Green
|
||||
| 10-1 = Block of Green Potato Peels.png
|
||||
| invimage10 = Block of Green Potato Peels
|
||||
| group11 = Cyan
|
||||
| 11-1 = Block of Cyan Potato Peels.png
|
||||
| invimage11 = Block of Cyan Potato Peels
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Block of Light Blue Potato Peels.png
|
||||
| invimage12 = Block of Light Blue Potato Peels
|
||||
| group13 = Blue
|
||||
| 13-1 = Block of Blue Potato Peels.png
|
||||
| invimage13 = Block of Blue Potato Peels
|
||||
| group14 = Purple
|
||||
| 14-1 = Block of Purple Potato Peels.png
|
||||
| invimage14 = Block of Purple Potato Peels
|
||||
| group15 = Magenta
|
||||
| 15-1 = Block of Magenta Potato Peels.png
|
||||
| invimage15 = Block of Magenta Potato Peels
|
||||
| group16 = Pink
|
||||
| 16-1 = Block of Pink Potato Peels.png
|
||||
| invimage16 = Block of Pink Potato Peels
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = None
|
||||
| transparent = Yes
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| light = No
|
||||
}}
|
||||
A '''block of potato peels''' is a joke block in [[24w14potato]]. It comes in 17 variants, for each of the [[potato peels]] types (including the [[Block_of_Corrupted_Potato_Peels|corrupted version]]). Blocks of potato peels can generate naturally only in the [[Potato dimension]] and can be crafted using 9 [[potato peels]] of corresponding color.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Block of potato peels drops as an item when broken with any tool or by hand.
|
||||
{{breaking row|horizontal=1|Block of Potato Peels|any}}
|
||||
|
||||
=== Natural generation ===
|
||||
Lime variant generates naturally as part of [[potato village]]s and in the [[hash]] biome, imitating [[cacti]].
|
||||
|
||||
Black, gray, light gray and green variants generate naturally on the surface of [[wasteland]] biomes.
|
||||
|
||||
=== Crafting ===
|
||||
{{crafting
|
||||
|A1 = Potato Peels
|
||||
|A2 = Potato Peels
|
||||
|A3 = Potato Peels
|
||||
|B1 = Potato Peels
|
||||
|B2 = Potato Peels
|
||||
|B3 = Potato Peels
|
||||
|C1 = Potato Peels
|
||||
|C2 = Potato Peels
|
||||
|C3 = Potato Peels
|
||||
|Output= Block of Potato Peels
|
||||
|ignoreusage = 1
|
||||
}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||24w14potato|[[File:Block of Potato Peels.png|32px]] [[File:Block of Light Gray Potato Peels.png|32px]] [[File:Block of Gray Potato Peels.png|32px]] [[File:Block of Black Potato Peels.png|32px]] [[File:Block of Brown Potato Peels.png|32px]] [[File:Block of Red Potato Peels.png|32px]] [[File:Block of Orange Potato Peels.png|32px]] [[File:Block of Yellow Potato Peels.png|32px]] [[File:Block of Lime Potato Peels.png|32px]] [[File:Block of Green Potato Peels.png|32px]] [[File:Block of Cyan Potato Peels.png|32px]] [[File:Block of Light Blue Potato Peels.png|32px]] [[File:Block of Blue Potato Peels.png|32px]] [[File:Block of Purple Potato Peels.png|32px]] [[File:Block of Magenta Potato Peels.png|32px]] [[File:Block of Pink Potato Peels.png|32px]] Added blocks of potato peels.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|24w14potato}}
|
||||
|
||||
[[Category:Joke blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[ja:Block of Potato Peels]]
|
349
wiki_backup/Blue Concrete.txt
Normal file
349
wiki_backup/Blue Concrete.txt
Normal file
|
@ -0,0 +1,349 @@
|
|||
{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}}
|
||||
{{Infobox block
|
||||
| title = Concrete
|
||||
| group = White
|
||||
| 1-1 = White Concrete.png
|
||||
| invimage = White Concrete
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Concrete.png
|
||||
| invimage2 = Light Gray Concrete
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Concrete.png
|
||||
| invimage3 = Gray Concrete
|
||||
| group4 = Black
|
||||
| 4-1 = Black Concrete.png
|
||||
| invimage4 = Black Concrete
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Concrete.png
|
||||
| invimage5 = Brown Concrete
|
||||
| group6 = Red
|
||||
| 6-1 = Red Concrete.png
|
||||
| invimage6 = Red Concrete
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Concrete.png
|
||||
| invimage7 = Orange Concrete
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Concrete.png
|
||||
| invimage8 = Yellow Concrete
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Concrete.png
|
||||
| invimage9 = Lime Concrete
|
||||
| group10 = Green
|
||||
| 10-1 = Green Concrete.png
|
||||
| invimage10 = Green Concrete
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Concrete.png
|
||||
| invimage11 = Cyan Concrete
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Concrete.png
|
||||
| invimage12 = Light Blue Concrete
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Concrete.png
|
||||
| invimage13 = Blue Concrete
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Concrete.png
|
||||
| invimage14 = Purple Concrete
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Concrete.png
|
||||
| invimage15 = Magenta Concrete
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Concrete.png
|
||||
| invimage16 = Pink Concrete
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Wooden pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
|
||||
|
||||
{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}}
|
||||
|
||||
=== Natural generation ===
|
||||
Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium.
|
||||
|
||||
=== Post-generation ===
|
||||
[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]]
|
||||
|
||||
Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]].
|
||||
|
||||
=== Renewability ===
|
||||
Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means.
|
||||
|
||||
== Usage ==
|
||||
The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable.
|
||||
|
||||
As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.<ref>{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}}</ref>
|
||||
|
||||
=== Note blocks ===
|
||||
Concrete can be placed under [[note block]]s to produce "bass drum" sound.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Concrete
|
||||
|spritetype=block
|
||||
|nameid=white_concrete}}
|
||||
{{ID table
|
||||
|displayname=Orange Concrete
|
||||
|spritetype=block
|
||||
|nameid=orange_concrete}}
|
||||
{{ID table
|
||||
|displayname=Magenta Concrete
|
||||
|spritetype=block
|
||||
|nameid=magenta_concrete}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_blue_concrete}}
|
||||
{{ID table
|
||||
|displayname=Yellow Concrete
|
||||
|spritetype=block
|
||||
|nameid=yellow_concrete}}
|
||||
{{ID table
|
||||
|displayname=Lime Concrete
|
||||
|spritetype=block
|
||||
|nameid=lime_concrete}}
|
||||
{{ID table
|
||||
|displayname=Pink Concrete
|
||||
|spritetype=block
|
||||
|nameid=pink_concrete}}
|
||||
{{ID table
|
||||
|displayname=Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=gray_concrete}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_gray_concrete}}
|
||||
{{ID table
|
||||
|displayname=Cyan Concrete
|
||||
|spritetype=block
|
||||
|nameid=cyan_concrete}}
|
||||
{{ID table
|
||||
|displayname=Purple Concrete
|
||||
|spritetype=block
|
||||
|nameid=purple_concrete}}
|
||||
{{ID table
|
||||
|displayname=Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=blue_concrete}}
|
||||
{{ID table
|
||||
|displayname=Brown Concrete
|
||||
|spritetype=block
|
||||
|nameid=brown_concrete}}
|
||||
{{ID table
|
||||
|displayname=Green Concrete
|
||||
|spritetype=block
|
||||
|nameid=green_concrete}}
|
||||
{{ID table
|
||||
|displayname=Red Concrete
|
||||
|spritetype=block
|
||||
|nameid=red_concrete}}
|
||||
{{ID table
|
||||
|displayname=Black Concrete
|
||||
|spritetype=block
|
||||
|nameid=black_concrete
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Concrete
|
||||
|spritetype=block
|
||||
|nameid=white_concrete
|
||||
|aliasid=concrete / 0
|
||||
|id=236
|
||||
|translationkey=tile.concrete.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Concrete
|
||||
|spritetype=block
|
||||
|nameid=orange_concrete
|
||||
|aliasid=concrete / 1
|
||||
|id=-628
|
||||
|translationkey=tile.concrete.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Concrete
|
||||
|spritetype=block
|
||||
|nameid=magenta_concrete
|
||||
|aliasid=concrete / 2
|
||||
|id=-629
|
||||
|translationkey=tile.concrete.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_blue_concrete
|
||||
|aliasid=concrete / 3
|
||||
|id=-630
|
||||
|translationkey=tile.concrete.lightBlue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Concrete
|
||||
|spritetype=block
|
||||
|nameid=yellow_concrete
|
||||
|aliasid=concrete / 4
|
||||
|id=-631
|
||||
|translationkey=tile.concrete.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Concrete
|
||||
|spritetype=block
|
||||
|nameid=lime_concrete
|
||||
|aliasid=concrete / 5
|
||||
|id=-632
|
||||
|translationkey=tile.concrete.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Concrete
|
||||
|spritetype=block
|
||||
|nameid=pink_concrete
|
||||
|aliasid=concrete / 6
|
||||
|id=-633
|
||||
|translationkey=tile.concrete.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=gray_concrete
|
||||
|aliasid=concrete / 7
|
||||
|id=-634
|
||||
|translationkey=tile.concrete.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_gray_concrete
|
||||
|aliasid=concrete / 8
|
||||
|id=-635
|
||||
|translationkey=tile.concrete.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Concrete
|
||||
|spritetype=block
|
||||
|nameid=cyan_concrete
|
||||
|aliasid=concrete / 9
|
||||
|id=-636
|
||||
|translationkey=tile.concrete.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Concrete
|
||||
|spritetype=block
|
||||
|nameid=purple_concrete
|
||||
|aliasid=concrete / 10
|
||||
|id=-637
|
||||
|translationkey=tile.concrete.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=blue_concrete
|
||||
|aliasid=concrete / 11
|
||||
|id=-638
|
||||
|translationkey=tile.concrete.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Concrete
|
||||
|spritetype=block
|
||||
|nameid=brown_concrete
|
||||
|aliasid=concrete / 12
|
||||
|id=-639
|
||||
|translationkey=tile.concrete.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Concrete
|
||||
|spritetype=block
|
||||
|nameid=green_concrete
|
||||
|aliasid=concrete / 13
|
||||
|id=-640
|
||||
|translationkey=tile.concrete.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Concrete
|
||||
|spritetype=block
|
||||
|nameid=red_concrete
|
||||
|aliasid=concrete / 14
|
||||
|id=-641
|
||||
|translationkey=tile.concrete.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Concrete
|
||||
|spritetype=block
|
||||
|nameid=black_concrete
|
||||
|aliasid=concrete / 15
|
||||
|id=-642
|
||||
|translationkey=tile.concrete.black.name
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}}
|
||||
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}}
|
||||
|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time.
|
||||
|Jeb later added that 16 different colors are available.<ref>{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}</ref>}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.
|
||||
|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low.
|
||||
* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement.
|
||||
* A black concrete block is considered the blackest block in Minecraft
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette.
|
||||
Donda.jpg|A square of black concrete.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete.
|
||||
File:Makena places.gif|Makena places black concrete.
|
||||
File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Createable blocks]]
|
||||
|
||||
[[de:Beton]]
|
||||
[[es:Hormigón]]
|
||||
[[fr:Béton]]
|
||||
[[ja:コンクリート]]
|
||||
[[ko:콘크리트]]
|
||||
[[lzh:砼]]
|
||||
[[nl:Beton]]
|
||||
[[pl:Beton]]
|
||||
[[pt:Concreto]]
|
||||
[[ru:Бетон]]
|
||||
[[zh:混凝土]]
|
174
wiki_backup/Blue Torch.txt
Normal file
174
wiki_backup/Blue Torch.txt
Normal file
|
@ -0,0 +1,174 @@
|
|||
{{redirect|Blue Torch|the torch crafted from soul soil|Soul Torch}}
|
||||
{{Education feature}}
|
||||
{{Exclusive|Bedrock|Education}}
|
||||
{{Infobox block
|
||||
| group = Purple
|
||||
| 1-1 = Purple Torch.png
|
||||
| invimage = Purple Torch
|
||||
| group2 = Blue
|
||||
| 2-1 = Blue Torch.png
|
||||
| invimage2 = Blue Torch
|
||||
| group3 = Green
|
||||
| 3-1 = Green Torch.png
|
||||
| invimage3 = Green Torch
|
||||
| group4 = Red
|
||||
| 4-1 = Red Torch.png
|
||||
| invimage4 = Red Torch
|
||||
| extratext = View [[#Renders|all renders]]
|
||||
| transparent = Yes
|
||||
| light = Yes (14)
|
||||
| tool = any
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| lavasusceptible = No
|
||||
| flammable = No
|
||||
}}
|
||||
'''Colored torches''' are [[torch]]es colored by [[Compound#Chlorides|metal chloride]]s, available in blue, red, purple, and green.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Colored torches break instantly and drop itself when broken using anything. The [[tool]] does not take any [[durability]] damage.
|
||||
Colored torches are also broken if pushed by a [[piston]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|B2=Cerium Chloride; Mercuric Chloride; Potassium Chloride; Tungsten Chloride
|
||||
|B3=Torch
|
||||
|Output=Blue Torch; Red Torch; Purple Torch; Green Torch
|
||||
|description= Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|
||||
|type=Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Torches can be placed on the top or the sides of most solid blocks, although some require {{control|sneaking}} (see [[#Placement|placement]] for exceptions). Being non-solid, torches have no collision box.
|
||||
|
||||
Gravity-affected blocks like [[sand]] and [[gravel]] do not fall if the block below them has a torch on it and break when falling onto a torch.
|
||||
|
||||
=== Light ===
|
||||
Torches emit a [[light]] level of 14. Torches also melt [[snow layer]]s within 2 blocks and [[ice]] within 3 blocks ([[taxicab distance]]). Colored torches emit normal light, not colored light, and therefore the coloring is purely aesthetic.
|
||||
|
||||
=== Placement ===
|
||||
In general, torches can be placed only on solid, opaque, full blocks; exceptions are listed below.
|
||||
|
||||
{| class="wikitable" data-description="Torch placeability"
|
||||
! Block name !! Torch placeable
|
||||
|-
|
||||
|[[Slab]] || {{tc|partial|Top of top-half slabs}}
|
||||
|-
|
||||
|[[Fence]] || {{tc|partial|Top only}}
|
||||
|-
|
||||
|[[Cobblestone Wall]] || {{tc|partial|Top only}}
|
||||
|-
|
||||
|[[Glass]] || {{tc|Yes}}
|
||||
|-
|
||||
|[[Stained Glass]] || {{tc|Yes}}
|
||||
|-
|
||||
|[[Hopper]] || {{tc|partial|Top only}}
|
||||
|-
|
||||
|[[Snow]] || {{tc|partial|Top of 8-layer thick snow}}
|
||||
|-
|
||||
|[[Soul Sand]] || {{tc|Yes}}
|
||||
|-
|
||||
|[[Piston]] || {{tc|Partial|Yes}}
|
||||
|-
|
||||
|[[Monster Spawner]] || {{tc|Yes}}
|
||||
|}
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wood/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Red Torch
|
||||
|spritetype=block
|
||||
|nameid=colored_torch_red
|
||||
|aliasid=colored_torch_rg / 0
|
||||
|id=202
|
||||
|translationkey=tile.colored_torch.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Torch
|
||||
|spritetype=block
|
||||
|nameid=colored_torch_green
|
||||
|aliasid=colored_torch_rg / 1
|
||||
|id=-963
|
||||
|translationkey=tile.colored_torch.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Torch
|
||||
|spritetype=block
|
||||
|nameid=colored_torch_blue
|
||||
|aliasid=colored_torch_bp / 0
|
||||
|id=204
|
||||
|translationkey=tile.colored_torch.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Torch
|
||||
|spritetype=block
|
||||
|nameid=colored_torch_purple
|
||||
|aliasid=colored_torch_bp / 1
|
||||
|id=-964
|
||||
|translationkey=tile.colored_torch.purple.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Purple Torch BE1.png|32px]] [[File:Purple Wall Torch BE1.png|32px]] [[File:Blue Torch BE1.png|32px]] [[File:Blue Wall Torch BE1.png|32px]] [[File:Green Torch BE1.png|32px]] [[File:Green Wall Torch BE1.png|32px]] [[File:Red Torch BE1.png|32px]] [[File:Red Wall Torch BE1.png|32px]]<br>[[File:Purple Torch (texture) EE1.png|32px]] [[File:Blue Torch (texture) EE1.png|32px]] [[File:Green Torch (texture) EE1.png|32px]] [[File:Red Torch (texture) EE1.png|32px]] Added colored torches.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Colored torches now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|The different color bit [[block states]] for the <code>colored_torch_rg</code> and <code>colored_torch_bp</code> IDs have been split up into their own IDs.}}
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.0.27|[[File:Purple Torch BE1.png|32px]] [[File:Purple Wall Torch BE1.png|32px]] [[File:Blue Torch BE1.png|32px]] [[File:Blue Wall Torch BE1.png|32px]] [[File:Green Torch BE1.png|32px]] [[File:Green Wall Torch BE1.png|32px]] [[File:Red Torch BE1.png|32px]] [[File:Red Wall Torch BE1.png|32px]]<br>[[File:Purple Torch (texture) EE1.png|32px]] [[File:Blue Torch (texture) EE1.png|32px]] [[File:Green Torch (texture) EE1.png|32px]] [[File:Red Torch (texture) EE1.png|32px]] Added colored torches.}}
|
||||
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Colored torches now appear in the [[Creative inventory]].}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* As with [[sparkler]]s, the flame colors correspond to results from a [[wikipedia:flame test|flame test]] performed on these chloride salts.
|
||||
* The stick for colored torches use the pre-[[Texture Update]] texture.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
Purple Torch.png|Purple Torch
|
||||
Blue Torch.png|Blue Torch
|
||||
Green Torch.png|Green Torch
|
||||
Red Torch.png|Red Torch
|
||||
Purple Wall Torch.png|Purple Wall Torch
|
||||
Blue Wall Torch.png|Blue Wall Torch
|
||||
Green Wall Torch.png|Green Wall Torch
|
||||
Red Wall Torch.png|Red Wall Torch
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* [[Torch]]
|
||||
* [[Underwater Torch]]
|
||||
* [[Redstone Torch]]
|
||||
* [[Redstone Lamp]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
{{Navbox Education|Exclusive}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Light sources]]
|
||||
[[Category:Minecraft Education blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[de:Gefärbte Fackel]]
|
||||
[[fr:Torche colorée]]
|
||||
[[ja:色付きのたいまつ]]
|
||||
[[lzh:彩炬]]
|
||||
[[pl:Kolorowe pochodnie]]
|
||||
[[pt:Tocha colorida]]
|
||||
[[ru:Разноцветные факелы]]
|
||||
[[zh:彩色火把]]
|
136
wiki_backup/Board.txt
Normal file
136
wiki_backup/Board.txt
Normal file
|
@ -0,0 +1,136 @@
|
|||
{{Exclusive|Education}}
|
||||
{{needs render}}
|
||||
{{Infobox block
|
||||
| group = Slate
|
||||
| group2 = Poster
|
||||
| group3 = Board
|
||||
| 1-1 = Chalkboard Slate.png|Slate
|
||||
| 2-1 = Chalkboard Poster.png|Poster
|
||||
| 3-1 = Chalkboard Board.png|Board
|
||||
| invimage = Slate
|
||||
| invimage2 = Poster
|
||||
| invimage3 = Board
|
||||
| transparent = Yes
|
||||
| renewable = No
|
||||
| light = No
|
||||
| waterloggable = Yes
|
||||
| tool = None
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
}}
|
||||
A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).
|
||||
|
||||
== Obtaining ==
|
||||
{{IN|Education}}, chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.
|
||||
{{IN|Bedrock}}, chalkboards cannot be obtained by commands or the Creative inventory, and can only be obtained by using glitches or inventory editors.
|
||||
|
||||
== Usage ==
|
||||
A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.
|
||||
|
||||
=== Placement ===
|
||||
Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.
|
||||
|
||||
1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.
|
||||
|
||||
=== Text ===
|
||||
When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.
|
||||
|
||||
While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.
|
||||
|
||||
After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.
|
||||
|
||||
=== Interaction ===
|
||||
Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.
|
||||
|
||||
Unlike signs, boards block a [[piston]] from moving.
|
||||
|
||||
Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.
|
||||
|
||||
[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block
|
||||
|spritename=chalkboard
|
||||
|spritetype=block
|
||||
|nameid=chalkboard
|
||||
|id=230
|
||||
|form=block
|
||||
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=board
|
||||
|spritetype=item
|
||||
|nameid=board
|
||||
|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name
|
||||
|id=454
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
{{see also|Data values}}
|
||||
Chalkboards uses the following data values:
|
||||
|
||||
*Slate: 1
|
||||
*Board: 2
|
||||
*Poster: 3
|
||||
<!--{{/DV}}-->
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard Slate (item) BE1.png|32px]] [[File:Chalkboard Poster (item) BE1.png|32px]] [[File:Chalkboard Board (item) BE1.png|32px]] Added chalkboards, likely as an accidental addition.
|
||||
|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[commands]] respectively. However, they serve no purpose.}}
|
||||
|{{HistoryLine|||dev=build 2|Removed chalkboards. Their textures still exist in the files.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}
|
||||
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Chalkboards can now be placed consistently.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Slates have been added to the [[Creative inventory]].<ref>{{bug|MCPE-187696|MCPE-187696|Slate appears in Creative Inventory with Education toggle off}}</ref>
|
||||
|[[File:Missing Tile BE3.png|32px]] Chalkboard models are now masked by [[Unknown|placeholder block models]], even in worlds with the Education edition toggle is on.<ref>{{bug|MCPE-187753|MCPE-187753|Slate is covered by missing texture in Education Edition}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.28|Slates have been removed from the Creative inventory.}}
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}
|
||||
|{{HistoryLine||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard Slate (item) BE1.png|32px]] [[File:Chalkboard Poster (item) BE1.png|32px]] [[File:Chalkboard Board (item) BE1.png|32px]] Added chalkboards.}}
|
||||
|{{HistoryLine||1.0.2|The UI of chalkboards now has a locked option.
|
||||
|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Education Edition Exclusive Features.png|The chalkboard placed in a world along with other ''[[Minecraft Education]]'' features.
|
||||
Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
{{Navbox Education|Exclusive}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Minecraft Education blocks]]
|
||||
|
||||
[[de:Tafel]]
|
||||
[[es:Pizarra]]
|
||||
[[fr:Ardoise]]
|
||||
[[ja:黒板]]
|
||||
[[pl:Tablica kredowa]]
|
||||
[[pt:Lousa]]
|
||||
[[ru:Доска]]
|
||||
[[uk:Дошка]]
|
||||
[[zh:黑板]]
|
202
wiki_backup/Bookshelf.txt
Normal file
202
wiki_backup/Bookshelf.txt
Normal file
|
@ -0,0 +1,202 @@
|
|||
{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}
|
||||
{{Infobox block
|
||||
|image=Bookshelf.png
|
||||
|transparent=No
|
||||
|light=No
|
||||
|tool=Axe
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=Yes (30)
|
||||
|lavasusceptible=Yes
|
||||
}}
|
||||
A '''bookshelf''' is a [[block]] that improves [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Experience|level]] requirement.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Bookshelves can be mined by hand, but are broken faster with an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by a tool enchanted with [[Silk Touch]], a bookshelf drops itself.
|
||||
{{breaking row|horizontal=1|Bookshelf|Axe}}
|
||||
|
||||
=== Natural generation ===
|
||||
Bookshelves can generate in [[village]] libraries and sometimes village houses.
|
||||
|
||||
[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.
|
||||
|
||||
Bookshelves also naturally generate in certain [[woodland mansion]] rooms. Various rooms can have between 1-24 bookshelves, while the "large library" room contains 180.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1=Any Planks
|
||||
|B1=Any Planks
|
||||
|C1=Any Planks
|
||||
|A2=Book
|
||||
|B2=Book
|
||||
|C2=Book
|
||||
|A3=Any Planks
|
||||
|B3=Any Planks
|
||||
|C3=Any Planks
|
||||
|Output=Bookshelf
|
||||
|type=Building block
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources}}
|
||||
|
||||
== Usage ==
|
||||
=== Enchanting ===
|
||||
{{main|Enchantment mechanics#Bookshelf placement}}
|
||||
|
||||
If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.
|
||||
|
||||
Fifteen bookshelves need to be near an enchanting table to gain level 30 enchantments.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
=== Fuel ===
|
||||
Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Villager ===
|
||||
Librarian [[villager]]s can interact with bookshelves.
|
||||
|
||||
=== Note Blocks ===
|
||||
Bookshelves can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bookshelf
|
||||
|spritetype=block
|
||||
|nameid=bookshelf
|
||||
|showblocktags=y
|
||||
|blocktags=mineable/axe
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bookshelf
|
||||
|spritetype=block
|
||||
|nameid=bookshelf
|
||||
|id=47
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Librarian}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||October 24, 2009|link=wordofnotch:221308991|Bookshelves were teased by [[Notch]].}}
|
||||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.
|
||||
|Bookshelves are currently impossible to obtain without loading a pre-edited map.
|
||||
|Bookshelves are currently destroyed in [[explosion]]s.
|
||||
|When bookshelves are broken, they currently do not drop anything.}}
|
||||
|{{HistoryLine||0.28|Bookshelves can now be freely placed.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.11|Bookshelves can now be [[craft]]ed from 3 [[book]]s and 6 [[planks]].}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] item.
|
||||
|They are now necessary to [[enchant]] with higher levels for better enchanted items.
|
||||
|The number of bookshelves required to reach the maximum enchantment level is 30.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}
|
||||
|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
|
||||
|{{HistoryLine|||dev=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}
|
||||
|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}
|
||||
|{{HistoryLine|||dev=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft bookshelves.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft bookshelves.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves, which are currently unobtainable. Note that they are invisible when in the inventory.}}
|
||||
|{{HistoryLine||v0.2.1|Bookshelves are currently obtainable only in [[Creative]] mode.}}
|
||||
|{{HistoryLine||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.
|
||||
|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.
|
||||
|Bookshelves now get inspected by librarian [[villager]]s.
|
||||
|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE1.png|32px]] Added bookshelves.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Bookshelf JE2 BE1.png|32px]] The texture of bookshelves has been changed.}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Bookshelves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}
|
||||
|{{HistoryLine||1.9.19|Bookshelves now generate in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].
|
||||
* A bookshelf is the icon for [[Minecraft Education]].
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).
|
||||
File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].
|
||||
File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].
|
||||
File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].
|
||||
</gallery>
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Bedrock Edition]]
|
||||
[[Category:Java Edition]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Knihovna]]
|
||||
[[de:Bücherregal]]
|
||||
[[es:Librería]]
|
||||
[[fr:Bibliothèque]]
|
||||
[[hu:Könyvespolc]]
|
||||
[[it:Libreria]]
|
||||
[[ja:本棚]]
|
||||
[[ko:책장]]
|
||||
[[nl:Boekenkast]]
|
||||
[[pl:Biblioteczka]]
|
||||
[[pt:Estante de livros]]
|
||||
[[ru:Книжные полки]]
|
||||
[[th:ชั้นหนังสือ]]
|
||||
[[uk:Книжкова полиця]]
|
||||
[[zh:书架]]
|
80
wiki_backup/Box of Infinite Books.txt
Normal file
80
wiki_backup/Box of Infinite Books.txt
Normal file
|
@ -0,0 +1,80 @@
|
|||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
| title = Box of Infinite Books
|
||||
| image = <gallery>
|
||||
Box of Infinite Books Yellow.png | Yellow
|
||||
Box of Infinite Books Blue.png | Blue
|
||||
Box of Infinite Books Red.png | Red
|
||||
Box of Infinite Books Green.png | Green
|
||||
</gallery>
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tntres =
|
||||
| hardness =
|
||||
| tool = axe
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
|
||||
The '''box of infinite books''' is a joke [[block]] introduced in [[Java Edition 20w14∞]] that provides a [[written book]] containing random text when used. It uses the texture of [[oak planks]] on all but one face, on which it has its own [[bookshelf]]-like texture randomized based on its location.
|
||||
|
||||
== Obtaining ==
|
||||
Boxes of infinite books can't be crafted. They naturally generate in the "library" and "isolation" dimensions. They are also available in the [[creative inventory]].
|
||||
|
||||
=== Breaking ===
|
||||
Boxes of infinite books can be mined by hand, but are broken faster with an [[axe]]. In either case, they drop themselves. Unlike bookshelves, they do not require Silk Touch to obtain.
|
||||
{{breaking row|horizontal=1|Box of infinite books|Axe}}
|
||||
|
||||
=== Natural generation ===
|
||||
Boxes of infinite books naturally generate in the "library" dimension where they make up the bulk of the dimension’s terrain, and in the "isolation" dimension where 10 boxes can be found in the basement of the house.
|
||||
|
||||
== Usage ==
|
||||
When {{ctrl|used}}, if the block is not on one of its chunk's edges and facing along that edge, a random [[written book]] is generated. This book can be thrown into a [[nether portal]] to create a [[funky portal]].
|
||||
|
||||
The random books are tied to the [[block]] such that using the same block multiple times always returns an identical book. The title of the random books given by the block is correlated with the location of the block. The title's pattern takes the format <code><''chunk X''>/<''chunk Z''>/<''block orientation''>/<''distance to the chunk's edge to the right of the block''>/<''block Y''></code>, so books from the same block always has the same title and content.
|
||||
|
||||
The author of every book is "Universe itself", obfuscated, and every book has 16 pages filled with random text. No books ever drop if [[game rule]] <code>doTileDrops</code> is set to <code>false</code>.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wood/JE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Box of Infinite Books
|
||||
|spritetype=block
|
||||
|nameid=book_box
|
||||
|id={{Verify}}
|
||||
|translationkey=
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||20w14∞|[[File:Box of Infinite Books Yellow.png|32px]][[File:Box of Infinite Books Blue.png|32px]][[File:Box of Infinite Books Red.png|32px]][[File:Box of Infinite Books Green.png|32px]] Added the box of infinite books.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Library biome.png|Boxes of infinite books in the "library" dimension.
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|20w14infinite}}
|
||||
|
||||
[[Category:Joke blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
|
||||
[[fr:Boîte de livres infinis]]
|
||||
[[ja:Box of Infinite Books]]
|
||||
[[pt:Caixa de livros infinitos]]
|
176
wiki_backup/Bricks.txt
Normal file
176
wiki_backup/Bricks.txt
Normal file
|
@ -0,0 +1,176 @@
|
|||
{{about|the crafted block|the item|Brick|other uses|Brick (disambiguation)}}
|
||||
|
||||
{{Infobox block
|
||||
|image=Bricks.png
|
||||
|transparent=No
|
||||
|light=No
|
||||
|tool=pickaxe
|
||||
|renewable=Yes
|
||||
|stackable=Yes (64)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
|
||||
'''Bricks''' are a decorative building [[block]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Bricks can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
|
||||
{{breaking row|horizontal=1|Bricks|Pickaxe|Wood}}
|
||||
|
||||
=== Natural generation ===
|
||||
Bricks naturally generate in [[ocean ruins]], and in [[plains]] [[village]] armorer houses. They can also generate in [[trail ruin]]s.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Brick
|
||||
|B2= Brick
|
||||
|A3= Brick
|
||||
|B3= Brick
|
||||
|Output= Bricks
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Bricks have the same blast resistance as other [[stone]]-based [[block]]s, so they can be used as a durable building block.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage}}
|
||||
|
||||
=== Stonecutting ingredient ===
|
||||
{{Stonecutting
|
||||
|showname=1
|
||||
|Bricks
|
||||
|Brick Slab, 2; Brick Stairs; Brick Wall
|
||||
}}
|
||||
|
||||
=== Note blocks ===
|
||||
Bricks can be placed under [[note block]]s to produce bass drum sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Normal}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|showblocktags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bricks
|
||||
|spritetype=block
|
||||
|nameid=bricks
|
||||
|blocktags=mineable/pickaxe
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bricks
|
||||
|spritetype=block
|
||||
|nameid=brick_block
|
||||
|id=45
|
||||
|foot=1}}
|
||||
|
||||
== Video ==
|
||||
{{yt|CXjHPvJGkaI}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||October 24, 2009|link=wordofnotch:221308991|[[Notch]] teases bricks.}}
|
||||
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Bricks JE1.png|32px]] Added bricks.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100227-1414|Added [[brick pyramid]]s as naturally [[generated structures]].}}
|
||||
|{{HistoryLine||20100327|Bricks no longer generate because brick pyramids have been removed.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.11|[[File:Bricks JE2 BE1.png|32px]] The texture of bricks has been changed.
|
||||
|Bricks are now craftable.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.0|Brick blocks are now called 'Brick' in-game.}}
|
||||
|{{HistoryLine||1.2|Bricks are now properly labeled as 'Bricks'.}}
|
||||
|{{HistoryLine||1.7|[[File:Bricks JE3.png|30px]] The texture of bricks has been changed.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Bricks are now used to craft brick [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Bricks JE4 BE2.png|32px]] A single pixel in the lower left of the brick's texture has been slightly brightened.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Bricks now take much shorter to destroy, and the breaking time is now [[tier]] dependent.}}
|
||||
|{{HistoryLine||1.8|dev=14w11b|Bricks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 1 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to bricks.}}
|
||||
|{{HistoryLine|||dev=14w26a|Block metadata has been completely removed from this snapshot onward with the introduction of [[block states]]. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
|
||||
{{dvt|spritetype=block|sprite=bricks|[[Bricks]]}}
|
||||
{{dvt|sprite=missing-texture-block|dv=1-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of bricks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w30a|Bricks are now used to create the brick pattern on [[banner]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from <code>brick_block</code> to <code>bricks</code>.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 45.}}
|
||||
|{{HistoryLine|||dev=18w09a|Bricks now generate in [[underwater ruins]].}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Bricks JE5 BE3.png|32px]] The texture of bricks has been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Bricks now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=19w11a|[[Brick]] items are now [[trading|sold]] by [[villager]]s of the new mason profession, making bricks [[renewable]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bricks now generate in [[trail ruins]].}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Bricks JE2 BE1.png|32px]] Added bricks.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Bricks JE4 BE2.png|32px]] The texture of bricks has been changed.}}
|
||||
|{{HistoryLine||v0.3.0|Bricks are now used to craft brick [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine||v0.3.2|[[Survival]] [[player]]s no longer have an infinite amount of brick blocks in their [[inventory]].
|
||||
|Bricks are now craftable.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|"Bricks" has been renamed to "Brick Block".
|
||||
|Brick blocks are now used to create the brick pattern on [[banner]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Brick blocks now generate in cold [[underwater ruins]].}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Brick blocks can now be used to [[craft]] brick [[wall]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Bricks JE5 BE3.png|32px]] The texture of brick blocks has been changed.
|
||||
|Brick blocks can now be used to craft [[banner pattern]] field masoned.
|
||||
|Brick blocks now generate in new [[village]]s.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brick blocks now generate in [[trail ruins]].}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|"Brick Block" has been renamed back to "Bricks" to match {{JE}}.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Bricks BE4.png|32px]] The texture of bricks has been changed to match [[resin bricks]].}}
|
||||
|{{HistoryLine|||dev=Preview 1.21.50.28|[[File:Bricks JE5 BE3.png|32px]] The previous texture change has been reverted.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bricks JE2 BE1.png|32px]] Added bricks.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Bricks JE4 BE2.png|32px]] The texture of bricks has been changed.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Brick blocks now generate in cold [[underwater ruins]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Bricks JE5 BE3.png|32px]] The texture of bricks has been changed.|Brick blocks can now be used to craft [[banner pattern]] field masoned.}}
|
||||
|
||||
|{{HistoryLine|new3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Bricks JE4 BE2.png|32px]] Added bricks.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list|-stone|-nether|-mud|-blackstone|-tuff|-resin|-deepslate}}
|
||||
|
||||
== See also ==
|
||||
* {{ItemLink|Clay ball}}
|
||||
* {{BlockLink|Clay}}
|
||||
* {{BlockLink|Nether Bricks}}
|
||||
|
||||
== Notes ==
|
||||
{{fnlist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week-bricks Block of the Week: Bricks] – Minecraft.net on September 8, 2017
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[cs:Cihly]]
|
||||
[[de:Ziegelsteine]]
|
||||
[[es:Ladrillos]]
|
||||
[[fr:Briques]]
|
||||
[[hu:Téglablokk]]
|
||||
[[it:Mattoni]]
|
||||
[[ja:レンガ (ブロック)]]
|
||||
[[ko:벽돌]]
|
||||
[[nl:Bakstenen]]
|
||||
[[pl:Cegły]]
|
||||
[[pt:Tijolos]]
|
||||
[[ru:Кирпичный блок]]
|
||||
[[uk:Цегла]]
|
||||
[[zh:红砖块]]
|
349
wiki_backup/Brown Concrete.txt
Normal file
349
wiki_backup/Brown Concrete.txt
Normal file
|
@ -0,0 +1,349 @@
|
|||
{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}}
|
||||
{{Infobox block
|
||||
| title = Concrete
|
||||
| group = White
|
||||
| 1-1 = White Concrete.png
|
||||
| invimage = White Concrete
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Concrete.png
|
||||
| invimage2 = Light Gray Concrete
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Concrete.png
|
||||
| invimage3 = Gray Concrete
|
||||
| group4 = Black
|
||||
| 4-1 = Black Concrete.png
|
||||
| invimage4 = Black Concrete
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Concrete.png
|
||||
| invimage5 = Brown Concrete
|
||||
| group6 = Red
|
||||
| 6-1 = Red Concrete.png
|
||||
| invimage6 = Red Concrete
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Concrete.png
|
||||
| invimage7 = Orange Concrete
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Concrete.png
|
||||
| invimage8 = Yellow Concrete
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Concrete.png
|
||||
| invimage9 = Lime Concrete
|
||||
| group10 = Green
|
||||
| 10-1 = Green Concrete.png
|
||||
| invimage10 = Green Concrete
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Concrete.png
|
||||
| invimage11 = Cyan Concrete
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Concrete.png
|
||||
| invimage12 = Light Blue Concrete
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Concrete.png
|
||||
| invimage13 = Blue Concrete
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Concrete.png
|
||||
| invimage14 = Purple Concrete
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Concrete.png
|
||||
| invimage15 = Magenta Concrete
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Concrete.png
|
||||
| invimage16 = Pink Concrete
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Wooden pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing.
|
||||
|
||||
{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}}
|
||||
|
||||
=== Natural generation ===
|
||||
Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium.
|
||||
|
||||
=== Post-generation ===
|
||||
[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]]
|
||||
|
||||
Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]].
|
||||
|
||||
=== Renewability ===
|
||||
Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means.
|
||||
|
||||
== Usage ==
|
||||
The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable.
|
||||
|
||||
As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.<ref>{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}}</ref>
|
||||
|
||||
=== Note blocks ===
|
||||
Concrete can be placed under [[note block]]s to produce "bass drum" sound.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Concrete
|
||||
|spritetype=block
|
||||
|nameid=white_concrete}}
|
||||
{{ID table
|
||||
|displayname=Orange Concrete
|
||||
|spritetype=block
|
||||
|nameid=orange_concrete}}
|
||||
{{ID table
|
||||
|displayname=Magenta Concrete
|
||||
|spritetype=block
|
||||
|nameid=magenta_concrete}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_blue_concrete}}
|
||||
{{ID table
|
||||
|displayname=Yellow Concrete
|
||||
|spritetype=block
|
||||
|nameid=yellow_concrete}}
|
||||
{{ID table
|
||||
|displayname=Lime Concrete
|
||||
|spritetype=block
|
||||
|nameid=lime_concrete}}
|
||||
{{ID table
|
||||
|displayname=Pink Concrete
|
||||
|spritetype=block
|
||||
|nameid=pink_concrete}}
|
||||
{{ID table
|
||||
|displayname=Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=gray_concrete}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_gray_concrete}}
|
||||
{{ID table
|
||||
|displayname=Cyan Concrete
|
||||
|spritetype=block
|
||||
|nameid=cyan_concrete}}
|
||||
{{ID table
|
||||
|displayname=Purple Concrete
|
||||
|spritetype=block
|
||||
|nameid=purple_concrete}}
|
||||
{{ID table
|
||||
|displayname=Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=blue_concrete}}
|
||||
{{ID table
|
||||
|displayname=Brown Concrete
|
||||
|spritetype=block
|
||||
|nameid=brown_concrete}}
|
||||
{{ID table
|
||||
|displayname=Green Concrete
|
||||
|spritetype=block
|
||||
|nameid=green_concrete}}
|
||||
{{ID table
|
||||
|displayname=Red Concrete
|
||||
|spritetype=block
|
||||
|nameid=red_concrete}}
|
||||
{{ID table
|
||||
|displayname=Black Concrete
|
||||
|spritetype=block
|
||||
|nameid=black_concrete
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Concrete
|
||||
|spritetype=block
|
||||
|nameid=white_concrete
|
||||
|aliasid=concrete / 0
|
||||
|id=236
|
||||
|translationkey=tile.concrete.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Concrete
|
||||
|spritetype=block
|
||||
|nameid=orange_concrete
|
||||
|aliasid=concrete / 1
|
||||
|id=-628
|
||||
|translationkey=tile.concrete.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Concrete
|
||||
|spritetype=block
|
||||
|nameid=magenta_concrete
|
||||
|aliasid=concrete / 2
|
||||
|id=-629
|
||||
|translationkey=tile.concrete.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_blue_concrete
|
||||
|aliasid=concrete / 3
|
||||
|id=-630
|
||||
|translationkey=tile.concrete.lightBlue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Concrete
|
||||
|spritetype=block
|
||||
|nameid=yellow_concrete
|
||||
|aliasid=concrete / 4
|
||||
|id=-631
|
||||
|translationkey=tile.concrete.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Concrete
|
||||
|spritetype=block
|
||||
|nameid=lime_concrete
|
||||
|aliasid=concrete / 5
|
||||
|id=-632
|
||||
|translationkey=tile.concrete.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Concrete
|
||||
|spritetype=block
|
||||
|nameid=pink_concrete
|
||||
|aliasid=concrete / 6
|
||||
|id=-633
|
||||
|translationkey=tile.concrete.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=gray_concrete
|
||||
|aliasid=concrete / 7
|
||||
|id=-634
|
||||
|translationkey=tile.concrete.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Concrete
|
||||
|spritetype=block
|
||||
|nameid=light_gray_concrete
|
||||
|aliasid=concrete / 8
|
||||
|id=-635
|
||||
|translationkey=tile.concrete.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Concrete
|
||||
|spritetype=block
|
||||
|nameid=cyan_concrete
|
||||
|aliasid=concrete / 9
|
||||
|id=-636
|
||||
|translationkey=tile.concrete.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Concrete
|
||||
|spritetype=block
|
||||
|nameid=purple_concrete
|
||||
|aliasid=concrete / 10
|
||||
|id=-637
|
||||
|translationkey=tile.concrete.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Concrete
|
||||
|spritetype=block
|
||||
|nameid=blue_concrete
|
||||
|aliasid=concrete / 11
|
||||
|id=-638
|
||||
|translationkey=tile.concrete.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Concrete
|
||||
|spritetype=block
|
||||
|nameid=brown_concrete
|
||||
|aliasid=concrete / 12
|
||||
|id=-639
|
||||
|translationkey=tile.concrete.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Concrete
|
||||
|spritetype=block
|
||||
|nameid=green_concrete
|
||||
|aliasid=concrete / 13
|
||||
|id=-640
|
||||
|translationkey=tile.concrete.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Concrete
|
||||
|spritetype=block
|
||||
|nameid=red_concrete
|
||||
|aliasid=concrete / 14
|
||||
|id=-641
|
||||
|translationkey=tile.concrete.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Concrete
|
||||
|spritetype=block
|
||||
|nameid=black_concrete
|
||||
|aliasid=concrete / 15
|
||||
|id=-642
|
||||
|translationkey=tile.concrete.black.name
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}}
|
||||
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}}
|
||||
|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time.
|
||||
|Jeb later added that 16 different colors are available.<ref>{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}</ref>}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.
|
||||
|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}}
|
||||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the <code>concrete</code> ID have now been split up into their own IDs.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low.
|
||||
* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement.
|
||||
* A black concrete block is considered the blackest block in Minecraft
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette.
|
||||
Donda.jpg|A square of black concrete.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete.
|
||||
File:Makena places.gif|Makena places black concrete.
|
||||
File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Createable blocks]]
|
||||
|
||||
[[de:Beton]]
|
||||
[[es:Hormigón]]
|
||||
[[fr:Béton]]
|
||||
[[ja:コンクリート]]
|
||||
[[ko:콘크리트]]
|
||||
[[lzh:砼]]
|
||||
[[nl:Beton]]
|
||||
[[pl:Beton]]
|
||||
[[pt:Concreto]]
|
||||
[[ru:Бетон]]
|
||||
[[zh:混凝土]]
|
215
wiki_backup/Bubble Coral.txt
Normal file
215
wiki_backup/Bubble Coral.txt
Normal file
|
@ -0,0 +1,215 @@
|
|||
{{About|the live variant of the non-solid block|the dead variant|Dead Coral|the solid block|Coral Block|other uses|Coral (disambiguation)|}}
|
||||
{{Infobox block
|
||||
| group = Tube
|
||||
| group2 = Brain
|
||||
| group3 = Bubble
|
||||
| group4 = Fire
|
||||
| group5 = Horn
|
||||
| 1-1 = Tube Coral.png
|
||||
| 2-1 = Brain Coral.png
|
||||
| 3-1 = Bubble Coral.png
|
||||
| 4-1 = Fire Coral.png
|
||||
| 5-1 = Horn Coral.png
|
||||
| invimage = Tube Coral
|
||||
| invimage2 = Brain Coral
|
||||
| invimage3 = Bubble Coral
|
||||
| invimage4 = Fire Coral
|
||||
| invimage5 = Horn Coral
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| renewable = Yes
|
||||
| tool = any
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
'''Coral''' is a type of non-solid block that comes in five variants: tube, brain, bubble, fire, and horn.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
[[File:Sea pickles on coral.png|thumb|right|Coral generated in [[warm ocean]]s.]]
|
||||
Coral can be [[instant mining|broken instantly]] by hand, but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Mining coral does not decrease the Silk Touch tool's [[durability]].
|
||||
{{breaking row|Coral|drop=0|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Coral naturally generates in [[coral reef]] structures found in [[warm ocean]] biomes.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
When using [[bone meal]] on [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], [[gravel]], or [[clay]] in [[warm ocean]] biomes, coral generates in place of some of the [[seagrass]] in a 5 X 5 area. In [[Bedrock Edition]], the same can happen in any biomes as long as bone meal is used in a water source above the aforementioned solid blocks.
|
||||
|
||||
== Usage ==
|
||||
Coral can be used as a building or decoration block.
|
||||
|
||||
=== Placement ===
|
||||
In order for coral to stay alive, at least one of the blocks surrounding it must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it dies and transforms into its respective [[dead coral]] after 3 to 4.95 seconds{{only|JE}} or 2 to 9.95 seconds{{only|BE}}. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.<ref>{{bug|MC-129942|||Invalid}}</ref> Once a coral turns into its dead variant, it is not possible to turn it back into a live variant.
|
||||
|
||||
=== Note Blocks ===
|
||||
All types of coral can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wet grass|type=stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral
|
||||
|spritetype=block
|
||||
|nameid=tube_coral
|
||||
|blocktags=corals, coral_plants, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Brain Coral
|
||||
|spritetype=block
|
||||
|nameid=brain_coral
|
||||
|blocktags=corals, coral_plants, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Bubble Coral
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral
|
||||
|blocktags=corals, coral_plants, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Fire Coral
|
||||
|spritetype=block
|
||||
|nameid=fire_coral
|
||||
|blocktags=corals, coral_plants, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Horn Coral
|
||||
|spritetype=block
|
||||
|nameid=horn_coral
|
||||
|blocktags=corals, coral_plants, underwater_bonemeals
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral
|
||||
|spritetype=block
|
||||
|nameid=tube_coral
|
||||
|aliasid=coral / 0
|
||||
|id=-131
|
||||
|translationkey=tile.coral.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brain Coral
|
||||
|spritetype=block
|
||||
|nameid=brain_coral
|
||||
|aliasid=coral / 1
|
||||
|id=-581
|
||||
|translationkey=tile.coral.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Bubble Coral
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral
|
||||
|aliasid=coral / 2
|
||||
|id=-582
|
||||
|translationkey=tile.coral.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Fire Coral
|
||||
|spritetype=block
|
||||
|nameid=fire_coral
|
||||
|aliasid=coral / 3
|
||||
|id=-583
|
||||
|translationkey=tile.coral.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Horn Coral
|
||||
|spritetype=block
|
||||
|nameid=horn_coral
|
||||
|aliasid=coral / 4
|
||||
|id=-584
|
||||
|translationkey=tile.coral.yellow.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block state ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||June 28, 2010|link=wordofnotch:746938105|Notch mentioned on his blog: "I tried adding corals, but it's really hard to draw a single [[block]] that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish [[particles]] around them."}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as [[mob]]s and "fish [[block]]s".}}
|
||||
|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Green Coral Preview.png|32px]] [[File:Orange Coral Preview.png|32px]] [[File:Orange Coral Preview Type2.png|32px]] Three types of coral were shown in a clip at [[MINECON Earth]].}}
|
||||
|{{HistoryLine||1.13|dev=18w10a|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral plants.}}
|
||||
|{{HistoryLine|||dev=18w10b|[[File:Fire Coral JE2 BE1.png|32px]] The texture of red coral plants has been changed.}}
|
||||
|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral plants to generate naturally.}}
|
||||
|{{HistoryLine|||dev=18w14b|"Coral Plants" have been renamed to "Coral".
|
||||
|Blue, pink, purple, red, and yellow coral plants have been renamed to tube, brain, bubble, fire, and horn coral, respectively.}}
|
||||
|{{HistoryLine|||dev=pre6|5 new [[sound]] events that apply to coral have been added: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
|
||||
|{{HistoryLine|||dev=pre10|Coral can now be collected using [[Silk Touch]]. Prior to this, coral was completely unobtainable in [[survival]].}}
|
||||
|{{HistoryLine||1.13.1|dev=18w31a|[[Bone meal]] used in [[water]] of [[warm ocean]] [[biome]]s now has a chance of growing coral, making them [[renewable]].}}
|
||||
|{{HistoryLine|||dev=18w32a|Coral now transforms into [[dead coral]] when placed outside of water.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Coral with a damage/metadata value of 5 would display '<code>tile.coral..name</code>' as their name.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral can now be collected using [[Silk Touch]].}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the <code>coral</code> ID have now been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
1.2_02 secret coral.png|Unused code for a coral block can be found in [[Java Edition Beta 1.2 02 (20110517)|a developer fork of Beta 1.2_02]]. This is an example of how it would look in-game using the unused texture from [[Infdev 20100629]].
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* In real life, [[wikipedia:Coral|coral]] are colonies of [[wikipedia:Sessility (motility)|sessile (immobile) animals]].
|
||||
* In the real world, {{W|Rugosa|horn corals|newtab=1}} have been extinct since the {{W|Permian–Triassic extinction event}}.
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Coral Reef 18w14b.png|Coral naturally generating in a [[coral reef]].
|
||||
All Corals.png|All variants of live coral.
|
||||
Coral reef at night.png|Coral blocks within a coral reef.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/taking-inventory--coral Taking Inventory: Coral] – Minecraft.net on October 24, 2019
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Animal blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[de:Koralle]]
|
||||
[[es:Coral]]
|
||||
[[fr:Corail]]
|
||||
[[it:Corallo]]
|
||||
[[ja:サンゴ]]
|
||||
[[ko:산호]]
|
||||
[[lzh:珊瑚]]
|
||||
[[nl:Koraal (doorverwijzing)]]
|
||||
[[pl:Koralowiec]]
|
||||
[[pt:Coral]]
|
||||
[[ru:Коралл]]
|
||||
[[uk:Корал]]
|
||||
[[zh:珊瑚]]
|
626
wiki_backup/Cake with Gray Candle.txt
Normal file
626
wiki_backup/Cake with Gray Candle.txt
Normal file
|
@ -0,0 +1,626 @@
|
|||
{{Distinguish|Pumpkin Pie}}
|
||||
{{Infobox block
|
||||
| title = Cake
|
||||
| group = Cake
|
||||
| group2 = Cake with candle
|
||||
| 1-1 = Cake.png
|
||||
| 2-1 = Cake_with_Candle_JE1_BE1.png
|
||||
| extratext = [[#Gallery|View all renders]]
|
||||
| transparent = Yes
|
||||
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
|
||||
| flammable = No
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Cake''' is a [[block]] that can be placed and eaten by the player.
|
||||
|
||||
A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken.
|
||||
{{breaking row|horizontal=1|Cake|drop=0}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|cake}}
|
||||
Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.<ref>{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}}</ref>
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1=Milk Bucket
|
||||
|B1=Milk Bucket
|
||||
|C1=Milk Bucket
|
||||
|A2=Sugar
|
||||
|B2=Egg
|
||||
|C2=Sugar
|
||||
|A3=Wheat
|
||||
|B3=Wheat
|
||||
|C3=Wheat
|
||||
|Output=Cake
|
||||
|type=Foodstuff
|
||||
|showdescription=1
|
||||
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources}}
|
||||
|
||||
== Usage ==
|
||||
{{see also|Tutorials/Hunger management}}
|
||||
[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]]
|
||||
Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.
|
||||
|
||||
Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.
|
||||
|
||||
Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.
|
||||
|
||||
As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.
|
||||
|
||||
Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking.
|
||||
|
||||
=== Pandas ===
|
||||
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.
|
||||
|
||||
=== Composting ===
|
||||
Placing a cake into a [[composter]] raises the compost level by 1.
|
||||
|
||||
=== Piston interactivity ===
|
||||
A cake is broken when pushed by a [[piston]], and it drops nothing.
|
||||
|
||||
=== Cakes with candles ===
|
||||
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
|
||||
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop.
|
||||
|
||||
{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wool}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Cake add_candle1.ogg
|
||||
|sound2=Cake add_candle2.ogg
|
||||
|sound3=Cake add_candle3.ogg
|
||||
|subtitle=Cake squishes
|
||||
|source=Blocks
|
||||
|description=When a [[candle]] is placed on a cake
|
||||
|id=block.cake.add_candle
|
||||
|translationkey=subtitles.block.cake.add_candle
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Cake add_candle1.ogg
|
||||
|sound2=Cake add_candle2.ogg
|
||||
|sound3=Cake add_candle3.ogg
|
||||
|source=block
|
||||
|description=When a candle is placed on a cake
|
||||
|id=cake.add_candle
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Burp.ogg
|
||||
|source=player
|
||||
|description=After a player eats a cake
|
||||
|id=random.burp
|
||||
|volume=0.5
|
||||
| pitch = 0.9-1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cake
|
||||
|spritetype=block
|
||||
|nameid=cake}}
|
||||
{{ID table
|
||||
|displayname=Cake with Candle
|
||||
|spritename=candle-cake
|
||||
|spritetype=block
|
||||
|nameid=candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with White Candle
|
||||
|spritename=white-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=white_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Orange Candle
|
||||
|spritename=orange-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=orange_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Magenta Candle
|
||||
|spritename=magenta-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Light Blue Candle
|
||||
|spritename=light-blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Yellow Candle
|
||||
|spritename=yellow-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Lime Candle
|
||||
|spritename=lime-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=lime_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Pink Candle
|
||||
|spritename=pink-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=pink_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Gray Candle
|
||||
|spritename=gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Light Gray Candle
|
||||
|spritename=light-gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Cyan Candle
|
||||
|spritename=cyan-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Purple Candle
|
||||
|spritename=purple-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=purple_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Blue Candle
|
||||
|spritename=blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Brown Candle
|
||||
|spritename=brown-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=brown_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Green Candle
|
||||
|spritename=green-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=green_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Red Candle
|
||||
|spritename=red-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=red_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Black Candle
|
||||
|spritename=black-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=black_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Cake
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block
|
||||
|spritename=cake
|
||||
|spritetype=block
|
||||
|nameid=cake
|
||||
|id=92
|
||||
|form=block
|
||||
|itemform=item.cake}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=cake
|
||||
|spritetype=item
|
||||
|nameid=cake
|
||||
|id=417
|
||||
|form=item}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Candle
|
||||
|spritename=candle-cake
|
||||
|spritetype=block
|
||||
|nameid=candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=684}}
|
||||
{{ID table2
|
||||
|displayname=Cake with White Candle
|
||||
|spritename=white-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=white_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=685}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Orange Candle
|
||||
|spritename=orange-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=orange_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=686}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Magenta Candle
|
||||
|spritename=magenta-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=687}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Light Blue Candle
|
||||
|spritename=light-blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=688}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Yellow Candle
|
||||
|spritename=yellow-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=689}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Lime Candle
|
||||
|spritename=lime-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=lime_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=690}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Pink Candle
|
||||
|spritename=pink-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=pink_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=691}}
|
||||
{{ID table
|
||||
|displayname=Cake with Gray Candle
|
||||
|spritename=gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=692}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Light Gray Candle
|
||||
|spritename=light-gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=693}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Cyan Candle
|
||||
|spritename=cyan-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=694}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Purple Candle
|
||||
|spritename=purple-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=purple_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=695}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Blue Candle
|
||||
|spritename=blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=696}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Brown Candle
|
||||
|spritename=brown-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=brown_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=697}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Green Candle
|
||||
|spritename=green-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=green_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=698}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Red Candle
|
||||
|spritename=red-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=red_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=699}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Black Candle
|
||||
|spritename=black-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=black_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=700
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|The Lie;Birthday Song}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Birthday Song}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|{{bug|MC-45375}}}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
|
||||
|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|
||||
|Cake heals {{hp|18}}.
|
||||
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|
||||
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
|
||||
|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
|
||||
|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}.
|
||||
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|
||||
|Dropped cake block no longer appear larger than normal blocks.
|
||||
|Cake is available both in item and block forms in the Creative inventory.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}}
|
||||
|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
|
||||
|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|
||||
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|
||||
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on <samp>[[blocks-atlas]]</samp>, in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}}
|
||||
|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}}</ref>
|
||||
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
|
||||
|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
|
||||
|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
|
||||
|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|
||||
|Cake now emits a [[comparator]] signal.
|
||||
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
|
||||
|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|
||||
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
|
||||
|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
|
||||
|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
|
||||
|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|
||||
|Cake restores {{hp|12}}.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}}
|
||||
|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||unknown|Cake is now stackable.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
|
||||
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
|
||||
|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
|
||||
}}
|
||||
|
||||
=== Cake "item" ===
|
||||
{{:Technical blocks/Cake}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
=== Interaction ===
|
||||
* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks.
|
||||
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
|
||||
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
|
||||
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
|
||||
|
||||
=== Miscellaneous ===
|
||||
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
|
||||
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
|
||||
* Placing a cake makes the same sound as placing [[wool]].
|
||||
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
|
||||
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
|
||||
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
|
||||
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Cake ====
|
||||
<gallery>
|
||||
Cake.png
|
||||
Cake (1 bite).png
|
||||
Cake (2 bites).png
|
||||
Cake (3 bites).png
|
||||
Cake (4 bites).png
|
||||
Cake (5 bites).png
|
||||
Cake (6 bites).png
|
||||
</gallery>
|
||||
|
||||
==== Cake with candle ====
|
||||
<gallery>
|
||||
Cake with Candle.png
|
||||
Cake with White Candle.png
|
||||
Cake with Light Gray Candle.png
|
||||
Cake with Gray Candle.png
|
||||
Cake with Black Candle.png
|
||||
Cake with Brown Candle.png
|
||||
Cake with Red Candle.png
|
||||
Cake with Orange Candle.png
|
||||
Cake with Yellow Candle.png
|
||||
Cake with Lime Candle.png
|
||||
Cake with Green Candle.png
|
||||
Cake with Cyan Candle.png
|
||||
Cake with Light Blue Candle.png
|
||||
Cake with Blue Candle.png
|
||||
Cake with Purple Candle.png
|
||||
Cake with Magenta Candle.png
|
||||
Cake with Pink Candle.png
|
||||
</gallery>
|
||||
|
||||
==== Lit cake with candle ====
|
||||
<gallery>
|
||||
Candle Cake (lit).png
|
||||
White Candle Cake (lit).png
|
||||
Light Gray Candle Cake (lit).png
|
||||
Gray Candle Cake (lit).png
|
||||
Black Candle Cake (lit).png
|
||||
Brown Candle Cake (lit).png
|
||||
Red Candle Cake (lit).png
|
||||
Orange Candle Cake (lit).png
|
||||
Yellow Candle Cake (lit).png
|
||||
Lime Candle Cake (lit).png
|
||||
Green Candle Cake (lit).png
|
||||
Cyan Candle Cake (lit).png
|
||||
Light Blue Candle Cake (lit).png
|
||||
Blue Candle Cake (lit).png
|
||||
Purple Candle Cake (lit).png
|
||||
Magenta Candle Cake (lit).png
|
||||
Pink Candle Cake (lit).png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Cakes stacked.png|A cake placed on top of another.
|
||||
Cakeeating.png|The sizes of cake when eaten.
|
||||
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
|
||||
</gallery>
|
||||
|
||||
=== Mojang screenshots ===
|
||||
<gallery>
|
||||
Jappa Cake 1.jpg|Cake and the [[Totem of Undying]].
|
||||
Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it.
|
||||
15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]].
|
||||
Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]].
|
||||
Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]].
|
||||
Stacked Cakes.png|Developer concept for stacked cakes.
|
||||
Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Food]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Readable by comparators]]
|
||||
|
||||
[[cs:Dort]]
|
||||
[[de:Kuchen]]
|
||||
[[es:Tarta]]
|
||||
[[fr:Gâteau]]
|
||||
[[hu:Torta]]
|
||||
[[it:Torta]]
|
||||
[[ja:ケーキ]]
|
||||
[[ko:케이크]]
|
||||
[[nl:Taart]]
|
||||
[[pl:Ciasto]]
|
||||
[[pt:Bolo]]
|
||||
[[ru:Торт]]
|
||||
[[th:เค้ก]]
|
||||
[[tr:Pasta]]
|
||||
[[uk:Торт]]
|
||||
[[zh:蛋糕]]
|
||||
[[Category:10th Anniversary]]
|
599
wiki_backup/Candle.txt
Normal file
599
wiki_backup/Candle.txt
Normal file
|
@ -0,0 +1,599 @@
|
|||
{{Infobox block
|
||||
| group = Plain
|
||||
| 1-1 = Candle.png
|
||||
| invimage = Candle
|
||||
| invimage2 = ---- <!-- this creates a new line of inv sprites, which looks nice -->
|
||||
| group3 = White
|
||||
| 3-1 = White Candle.png
|
||||
| invimage3 = White Candle
|
||||
| group4 = Light Gray
|
||||
| 4-1 = Light Gray Candle.png
|
||||
| invimage4 = Light Gray Candle
|
||||
| group5 = Gray
|
||||
| 5-1 = Gray Candle.png
|
||||
| invimage5 = Gray Candle
|
||||
| group6 = Black
|
||||
| 6-1 = Black Candle.png
|
||||
| invimage6 = Black Candle
|
||||
| group7 = Brown
|
||||
| 7-1 = Brown Candle.png
|
||||
| invimage7 = Brown Candle
|
||||
| group8 = Red
|
||||
| 8-1 = Red Candle.png
|
||||
| invimage8 = Red Candle
|
||||
| group9 = Orange
|
||||
| 9-1 = Orange Candle.png
|
||||
| invimage9 = Orange Candle
|
||||
| group10 = Yellow
|
||||
| 10-1 = Yellow Candle.png
|
||||
| invimage10 = Yellow Candle
|
||||
| group11 = Lime
|
||||
| 11-1 = Lime Candle.png
|
||||
| invimage11 = Lime Candle
|
||||
| group12 = Green
|
||||
| 12-1 = Green Candle.png
|
||||
| invimage12 = Green Candle
|
||||
| group13 = Cyan
|
||||
| 13-1 = Cyan Candle.png
|
||||
| invimage13 = Cyan Candle
|
||||
| group14 = Light Blue
|
||||
| 14-1 = Light Blue Candle.png
|
||||
| invimage14 = Light Blue Candle
|
||||
| group15 = Blue
|
||||
| 15-1 = Blue Candle.png
|
||||
| invimage15 = Blue Candle
|
||||
| group16 = Purple
|
||||
| 16-1 = Purple Candle.png
|
||||
| invimage16 = Purple Candle
|
||||
| group17 = Magenta
|
||||
| 17-1 = Magenta Candle.png
|
||||
| invimage17 = Magenta Candle
|
||||
| group18 = Pink
|
||||
| 18-1 = Pink Candle.png
|
||||
| invimage18 = Pink Candle
|
||||
| extratext = View [[#Gallery|all renders]]
|
||||
| transparent = Yes
|
||||
| light = Yes, when lit <br> 1 candle: 3 <br> 2 candles: 6 <br> 3 candles: 9 <br> 4 candles: 12
|
||||
| rarity = Common
|
||||
| tool = Any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced.
|
||||
|
||||
'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
All candles can be mined using any tool, or without a tool.
|
||||
|
||||
{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]].
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| head = 1
|
||||
| B1 = String
|
||||
| B2 = Honeycomb
|
||||
| Output = Candle
|
||||
| type = Decoration block
|
||||
}}
|
||||
{{Crafting
|
||||
| Candle
|
||||
| Matching Dye
|
||||
| Output = Matching Dyed Candle
|
||||
| type = Decoration block
|
||||
| foot = 1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Light ===
|
||||
[[File:Four Candles (lit) JE2 BE1.gif|right|150px]]
|
||||
All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles.
|
||||
|
||||
{| class=wikitable
|
||||
|-
|
||||
! colspan=2 | Candles !! Light level
|
||||
|-
|
||||
| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3
|
||||
|-
|
||||
| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6
|
||||
|-
|
||||
| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9
|
||||
|-
|
||||
| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12
|
||||
|}
|
||||
|
||||
Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle.
|
||||
|
||||
{{-}}
|
||||
|
||||
=== Cakes ===
|
||||
[[File:Cake_with_Candle_JE1_BE1.png|right|150px]]
|
||||
A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens).
|
||||
|
||||
{{-}}
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Candle}}
|
||||
|
||||
=== Unique ===
|
||||
{{:Candle/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Candle
|
||||
|spritetype=block
|
||||
|nameid=candle}}
|
||||
{{ID table
|
||||
|displayname=White Candle
|
||||
|spritetype=block
|
||||
|nameid=white_candle}}
|
||||
{{ID table
|
||||
|displayname=Orange Candle
|
||||
|spritetype=block
|
||||
|nameid=orange_candle}}
|
||||
{{ID table
|
||||
|displayname=Magenta Candle
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Candle
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle}}
|
||||
{{ID table
|
||||
|displayname=Yellow Candle
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle}}
|
||||
{{ID table
|
||||
|displayname=Lime Candle
|
||||
|spritetype=block
|
||||
|nameid=lime_candle}}
|
||||
{{ID table
|
||||
|displayname=Pink Candle
|
||||
|spritetype=block
|
||||
|nameid=pink_candle}}
|
||||
{{ID table
|
||||
|displayname=Gray Candle
|
||||
|spritetype=block
|
||||
|nameid=gray_candle}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Candle
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle}}
|
||||
{{ID table
|
||||
|displayname=Cyan Candle
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle}}
|
||||
{{ID table
|
||||
|displayname=Purple Candle
|
||||
|spritetype=block
|
||||
|nameid=purple_candle}}
|
||||
{{ID table
|
||||
|displayname=Blue Candle
|
||||
|spritetype=block
|
||||
|nameid=blue_candle}}
|
||||
{{ID table
|
||||
|displayname=Brown Candle
|
||||
|spritetype=block
|
||||
|nameid=brown_candle}}
|
||||
{{ID table
|
||||
|displayname=Green Candle
|
||||
|spritetype=block
|
||||
|nameid=green_candle}}
|
||||
{{ID table
|
||||
|displayname=Red Candle
|
||||
|spritetype=block
|
||||
|nameid=red_candle}}
|
||||
{{ID table
|
||||
|displayname=Black Candle
|
||||
|spritetype=block
|
||||
|nameid=black_candle
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Candle
|
||||
|spritetype=block
|
||||
|nameid=candle
|
||||
|id=667}}
|
||||
{{ID table2
|
||||
|displayname=White Candle
|
||||
|spritetype=block
|
||||
|nameid=white_candle
|
||||
|id=668}}
|
||||
{{ID table2
|
||||
|displayname=Orange Candle
|
||||
|spritetype=block
|
||||
|nameid=orange_candle
|
||||
|id=669}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Candle
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle
|
||||
|id=670}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Candle
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle
|
||||
|id=671}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Candle
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle
|
||||
|id=672}}
|
||||
{{ID table2
|
||||
|displayname=Lime Candle
|
||||
|spritetype=block
|
||||
|nameid=lime_candle
|
||||
|id=673}}
|
||||
{{ID table2
|
||||
|displayname=Pink Candle
|
||||
|spritetype=block
|
||||
|nameid=pink_candle
|
||||
|id=674}}
|
||||
{{ID table2
|
||||
|displayname=Gray Candle
|
||||
|spritetype=block
|
||||
|nameid=gray_candle
|
||||
|id=675}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Candle
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle
|
||||
|id=676}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Candle
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle
|
||||
|id=677}}
|
||||
{{ID table2
|
||||
|displayname=Purple Candle
|
||||
|spritetype=block
|
||||
|nameid=purple_candle
|
||||
|id=678}}
|
||||
{{ID table2
|
||||
|displayname=Blue Candle
|
||||
|spritetype=block
|
||||
|nameid=blue_candle
|
||||
|id=679}}
|
||||
{{ID table2
|
||||
|displayname=Brown Candle
|
||||
|spritetype=block
|
||||
|nameid=brown_candle
|
||||
|id=680}}
|
||||
{{ID table2
|
||||
|displayname=Green Candle
|
||||
|spritetype=block
|
||||
|nameid=green_candle
|
||||
|id=681}}
|
||||
{{ID table2
|
||||
|displayname=Red Candle
|
||||
|spritetype=block
|
||||
|nameid=red_candle
|
||||
|id=682}}
|
||||
{{ID table2
|
||||
|displayname=Black Candle
|
||||
|spritetype=block
|
||||
|nameid=black_candle
|
||||
|id=683
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]<br>[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]<br>[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}}
|
||||
|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}}
|
||||
|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite.
|
||||
|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}}
|
||||
|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}}
|
||||
|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}}
|
||||
|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter.
|
||||
|All candles have been added back into the creative inventory.
|
||||
|Recipes for dyeing and crafting candles are once again available.}}
|
||||
|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}}
|
||||
|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}}
|
||||
|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top.
|
||||
|The texture for lit candles now also changes when on a cake.<ref>{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]].
|
||||
|Non-dyed candles can also generate in ancient city chests.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||
|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}}
|
||||
|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.<ref>{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}</ref>}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]<br>[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]<br>[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}}
|
||||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]].
|
||||
|Non-dyed candles can also generate in the chest of ancient cities.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Using the command <code>/[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true]</code> allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]].
|
||||
* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Candles ====
|
||||
<div class="collapsible collapsed collapsetoggle-inline"><div></div><div class="collapsible-content">
|
||||
{{-}}
|
||||
<gallery>
|
||||
Candle.png
|
||||
Two Candles.png
|
||||
Three Candles.png
|
||||
Four Candles.png
|
||||
White Candle.png
|
||||
Two White Candles.png
|
||||
Three White Candles.png
|
||||
Four White Candles.png
|
||||
Light Gray Candle.png
|
||||
Two Light Gray Candles.png
|
||||
Three Light Gray Candles.png
|
||||
Four Light Gray Candles.png
|
||||
Gray Candle.png
|
||||
Two Gray Candles.png
|
||||
Three Gray Candles.png
|
||||
Four Gray Candles.png
|
||||
Black Candle.png
|
||||
Two Black Candles.png
|
||||
Three Black Candles.png
|
||||
Four Black Candles.png
|
||||
Brown Candle.png
|
||||
Two Brown Candles.png
|
||||
Three Brown Candles.png
|
||||
Four Brown Candles.png
|
||||
Red Candle.png
|
||||
Two Red Candles.png
|
||||
Three Red Candles.png
|
||||
Four Red Candles.png
|
||||
Orange Candle.png
|
||||
Two Orange Candles.png
|
||||
Three Orange Candles.png
|
||||
Four Orange Candles.png
|
||||
Yellow Candle.png
|
||||
Two Yellow Candles.png
|
||||
Three Yellow Candles.png
|
||||
Four Yellow Candles.png
|
||||
Lime Candle.png
|
||||
Two Lime Candles.png
|
||||
Three Lime Candles.png
|
||||
Four Lime Candles.png
|
||||
Green Candle.png
|
||||
Two Green Candles.png
|
||||
Three Green Candles.png
|
||||
Four Green Candles.png
|
||||
Cyan Candle.png
|
||||
Two Cyan Candles.png
|
||||
Three Cyan Candles.png
|
||||
Four Cyan Candles.png
|
||||
Light Blue Candle.png
|
||||
Two Light Blue Candles.png
|
||||
Three Light Blue Candles.png
|
||||
Four Light Blue Candles.png
|
||||
Blue Candle.png
|
||||
Two Blue Candles.png
|
||||
Three Blue Candles.png
|
||||
Four Blue Candles.png
|
||||
Purple Candle.png
|
||||
Two Purple Candles.png
|
||||
Three Purple Candles.png
|
||||
Four Purple Candles.png
|
||||
Magenta Candle.png
|
||||
Two Magenta Candles.png
|
||||
Three Magenta Candles.png
|
||||
Four Magenta Candles.png
|
||||
Pink Candle.png
|
||||
Two Pink Candles.png
|
||||
Three Pink Candles.png
|
||||
Four Pink Candles.png
|
||||
</gallery></div></div>
|
||||
|
||||
==== Lit candles ====
|
||||
<div class="collapsible collapsed collapsetoggle-inline"><div></div><div class="collapsible-content">
|
||||
{{-}}
|
||||
<gallery>
|
||||
Candle (lit).png
|
||||
Two Candles (lit).png
|
||||
Three Candles (lit).png
|
||||
Four Candles (lit).png
|
||||
White Candle (lit).png
|
||||
Two White Candles (lit).png
|
||||
Three White Candles (lit).png
|
||||
Four White Candles (lit).png
|
||||
Light Gray Candle (lit).png
|
||||
Two Light Gray Candles (lit).png
|
||||
Three Light Gray Candles (lit).png
|
||||
Four Light Gray Candles (lit).png
|
||||
Gray Candle (lit).png
|
||||
Two Gray Candles (lit).png
|
||||
Three Gray Candles (lit).png
|
||||
Four Gray Candles (lit).png
|
||||
Black Candle (lit).png
|
||||
Two Black Candles (lit).png
|
||||
Three Black Candles (lit).png
|
||||
Four Black Candles (lit).png
|
||||
Brown Candle (lit).png
|
||||
Two Brown Candles (lit).png
|
||||
Three Brown Candles (lit).png
|
||||
Four Brown Candles (lit).png
|
||||
Red Candle (lit).png
|
||||
Two Red Candles (lit).png
|
||||
Three Red Candles (lit).png
|
||||
Four Red Candles (lit).png
|
||||
Orange Candle (lit).png
|
||||
Two Orange Candles (lit).png
|
||||
Three Orange Candles (lit).png
|
||||
Four Orange Candles (lit).png
|
||||
Yellow Candle (lit).png
|
||||
Two Yellow Candles (lit).png
|
||||
Three Yellow Candles (lit).png
|
||||
Four Yellow Candles (lit).png
|
||||
Lime Candle (lit).png
|
||||
Two Lime Candles (lit).png
|
||||
Three Lime Candles (lit).png
|
||||
Four Lime Candles (lit).png
|
||||
Green Candle (lit).png
|
||||
Two Green Candles (lit).png
|
||||
Three Green Candles (lit).png
|
||||
Four Green Candles (lit).png
|
||||
Cyan Candle (lit).png
|
||||
Two Cyan Candles (lit).png
|
||||
Three Cyan Candles (lit).png
|
||||
Four Cyan Candles (lit).png
|
||||
Light Blue Candle (lit).png
|
||||
Two Light Blue Candles (lit).png
|
||||
Three Light Blue Candles (lit).png
|
||||
Four Light Blue Candles (lit).png
|
||||
Blue Candle (lit).png
|
||||
Two Blue Candles (lit).png
|
||||
Three Blue Candles (lit).png
|
||||
Four Blue Candles (lit).png
|
||||
Purple Candle (lit).png
|
||||
Two Purple Candles (lit).png
|
||||
Three Purple Candles (lit).png
|
||||
Four Purple Candles (lit).png
|
||||
Magenta Candle (lit).png
|
||||
Two Magenta Candles (lit).png
|
||||
Three Magenta Candles (lit).png
|
||||
Four Magenta Candles (lit).png
|
||||
Pink Candle (lit).png
|
||||
Two Pink Candles (lit).png
|
||||
Three Pink Candles (lit).png
|
||||
Four Pink Candles (lit).png
|
||||
</gallery></div></div>
|
||||
|
||||
==== Cake with candle ====
|
||||
<div class="collapsible collapsed collapsetoggle-inline"><div></div><div class="collapsible-content">
|
||||
{{-}}
|
||||
<gallery>
|
||||
Cake with Candle.png
|
||||
Cake with White Candle.png
|
||||
Cake with Light Gray Candle.png
|
||||
Cake with Gray Candle.png
|
||||
Cake with Black Candle.png
|
||||
Cake with Brown Candle.png
|
||||
Cake with Red Candle.png
|
||||
Cake with Orange Candle.png
|
||||
Cake with Yellow Candle.png
|
||||
Cake with Lime Candle.png
|
||||
Cake with Green Candle.png
|
||||
Cake with Cyan Candle.png
|
||||
Cake with Light Blue Candle.png
|
||||
Cake with Blue Candle.png
|
||||
Cake with Purple Candle.png
|
||||
Cake with Magenta Candle.png
|
||||
Cake with Pink Candle.png
|
||||
</gallery></div></div>
|
||||
|
||||
==== Cake with lit candle ====
|
||||
<div class="collapsible collapsed collapsetoggle-inline"><div></div><div class="collapsible-content">
|
||||
{{-}}
|
||||
<gallery>
|
||||
Candle Cake (lit).png
|
||||
White Candle Cake (lit).png
|
||||
Light Gray Candle Cake (lit).png
|
||||
Gray Candle Cake (lit).png
|
||||
Black Candle Cake (lit).png
|
||||
Brown Candle Cake (lit).png
|
||||
Red Candle Cake (lit).png
|
||||
Orange Candle Cake (lit).png
|
||||
Yellow Candle Cake (lit).png
|
||||
Lime Candle Cake (lit).png
|
||||
Green Candle Cake (lit).png
|
||||
Cyan Candle Cake (lit).png
|
||||
Light Blue Candle Cake (lit).png
|
||||
Blue Candle Cake (lit).png
|
||||
Purple Candle Cake (lit).png
|
||||
Magenta Candle Cake (lit).png
|
||||
Pink Candle Cake (lit).png
|
||||
</gallery></div></div>
|
||||
|
||||
==== Item textures ====
|
||||
<div class="collapsible collapsed collapsetoggle-inline"><div></div><div class="collapsible-content">
|
||||
{{-}}
|
||||
<gallery>
|
||||
Candle (item) JE3 BE1.png
|
||||
White Candle (item) JE3 BE1.png
|
||||
Light Gray Candle (item) JE3 BE1.png
|
||||
Gray Candle (item) JE3 BE1.png
|
||||
Black Candle (item) JE3 BE1.png
|
||||
Brown Candle (item) JE3 BE1.png
|
||||
Red Candle (item) JE3 BE1.png
|
||||
Orange Candle (item) JE3 BE1.png
|
||||
Yellow Candle (item) JE3 BE1.png
|
||||
Lime Candle (item) JE3 BE1.png
|
||||
Green Candle (item) JE3 BE1.png
|
||||
Cyan Candle (item) JE3 BE1.png
|
||||
Light Blue Candle (item) JE3 BE1.png
|
||||
Blue Candle (item) JE3 BE1.png
|
||||
Purple Candle (item) JE3 BE1.png
|
||||
Magenta Candle (item) JE3 BE1.png
|
||||
Pink Candle (item) JE3 BE1.png
|
||||
</gallery></div></div>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]].
|
||||
CandlePreRelease2Texture.jpg|New candle textures shown by Jappa.
|
||||
CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa.
|
||||
Jappa Black Candles.jpg|Black candle textures shown by Jappa.
|
||||
Jappa Candle Room 1.jpg|Candles in a room shown by Jappa.
|
||||
Jappa Candle Room 2.jpg|Ditto.
|
||||
Candles & Signs.jpg|Candles and signs with glowing text.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Light sources]]
|
||||
|
||||
[[de:Kerze]]
|
||||
[[es:Vela]]
|
||||
[[fr:Bougie]]
|
||||
[[it:Candela]]
|
||||
[[ja:ろうそく]]
|
||||
[[pl:Świeczka]]
|
||||
[[pt:Vela]]
|
||||
[[ru:Свеча]]
|
||||
[[th:เทียน]]
|
||||
[[uk:Свічка]]
|
||||
[[zh:蜡烛]]
|
17
wiki_backup/Category-Minecraft.txt
Normal file
17
wiki_backup/Category-Minecraft.txt
Normal file
|
@ -0,0 +1,17 @@
|
|||
{{Navbox Minecraft}}
|
||||
|
||||
[[Category:Minecraft (franchise)]]
|
||||
|
||||
[[cs:Kategorie:Minecraft]]
|
||||
[[de:Kategorie:Minecraft]]
|
||||
[[es:Categoría:Minecraft]]
|
||||
[[fr:Catégorie:Minecraft]]
|
||||
[[it:Categoria:Minecraft]]
|
||||
[[ja:カテゴリ:Minecraft]]
|
||||
[[ko:분류:Minecraft]]
|
||||
[[nl:Categorie:Minecraft]]
|
||||
[[pt:Categoria:Minecraft]]
|
||||
[[ru:Категория:Minecraft]]
|
||||
[[th:หมวดหมู่:Minecraft]]
|
||||
[[uk:Категорія:Minecraft]]
|
||||
[[zh:Category:Minecraft]]
|
404
wiki_backup/Chain Command Block.txt
Normal file
404
wiki_backup/Chain Command Block.txt
Normal file
|
@ -0,0 +1,404 @@
|
|||
{{About|the block in [[Minecraft]]|its equivalent in [[Minecraft: Story Mode]]|Story Mode:Command Block}}
|
||||
{{Infobox block
|
||||
|image=
|
||||
|invimage = Command Block
|
||||
|invimage2 = Chain Command Block
|
||||
|invimage3 = Repeating Command Block
|
||||
|transparent = No
|
||||
|light=No
|
||||
|tool=None
|
||||
|renewable = No
|
||||
|stackable = Yes (64)
|
||||
|flammable = No
|
||||
|lavasusceptible = No
|
||||
|rarity =
|
||||
* Epic {{only|java|short=1}}
|
||||
* Common {{only|bedrock|short=1}}
|
||||
|group = Impulse
|
||||
|group2 = Chain
|
||||
|group3 = Repeat
|
||||
|1-1 = Impulse Command Block.gif
|
||||
|1-2 = Conditional Impulse Command Block.gif
|
||||
|2-1 = Chain Command Block.gif
|
||||
|2-2 = Conditional Chain Command Block.gif
|
||||
|3-1 = Repeating Command Block.gif
|
||||
|3-2 = Conditional Repeating Command Block.gif
|
||||
}}
|
||||
A '''command block''' is a [[block]] that can execute [[commands]]. Because it cannot be obtained or used in [[Survival]] mode without cheats, it is primarily used in multiplayer servers, [[Creative]] worlds, and custom maps.
|
||||
|
||||
An '''impulse command block''' is the default block type; it executes only once when activated.
|
||||
|
||||
A '''chain command block''' executes every time when [[#Trigger and chaining|triggered]].
|
||||
|
||||
A '''repeating command block''' executes every game [[tick]] as long as it is activated.
|
||||
|
||||
== Obtaining ==
|
||||
{{IN|Java}}, command blocks are available in the [[Creative inventory]] under the "Operator Utilities" tab, if the "Operator Items Tab" setting in the [[Options#Controls|"Controls" Options tab]] is set to "ON". Across both ''Java'' and ''Bedrock'' editions, they can either be obtained by using various [[commands]], such as {{cmd|give @s minecraft:command_block}} or {{cmd|setblock ~ ~ ~ command_block}}, or by pressing the {{control|pick block}} [[control]] on an existing command block.
|
||||
Just like other blocks that can store [[NBT]] data, using {{control|pick block}} + {{key|CTRL}} copies the command and options inside the command block. This allows it to be placed elsewhere without having to re-enter the data inside.
|
||||
|
||||
Command blocks are not flammable, and have the same [[blast resistance]] as [[bedrock]]. Command blocks, [[structure block]]s, and [[jigsaw block]]s cannot be mined in [[Survival]].
|
||||
|
||||
Command blocks cannot be placed by a non-[[operator]] player.
|
||||
|
||||
== Usage ==
|
||||
{{see also|Commands|Tutorials/Command blocks and functions}}
|
||||
|
||||
A command block can execute commands when [[#Activation|activated]] by [[Redstone circuit|redstone power]]. It always has permissions of level 2{{only|java}}/level 1{{only|bedrock}}, so it can be used to allow a specific use of a command by players who can't use that command in general (for example, allowing anyone to obtain a specific item with {{cmd|give}} without allowing everyone to /give themselves whatever they want).
|
||||
|
||||
A command block has an orientation that determines the chain command block to activate, and the blocks to be checked to see if a command block in "Conditional" mode executes.
|
||||
|
||||
To execute the command, {{In|java}} in [[multiplayer]] <code>enable-command-block</code> in the [[server.properties]] file must be set to <code>true</code> (default is <code>false</code>); {{In|bedrock}} "Command Blocks Enabled" in [[options]] must be enabled.
|
||||
|
||||
=== Modification ===
|
||||
[[File:Command Block GUI.png|thumb|Java Edition command block GUI|alt=]]
|
||||
|
||||
To enter command or modify the command block, use the {{control|Use Item}} [[control]] on the command block to open the '''command block GUI''' (graphical user interface). The GUI opens only if the player is in [[Creative]] mode, and has the proper permissions. That means, in [[singleplayer]], "Allow Cheats"{{only|java|short=1}} or "Activate Cheats"{{only|bedrock|short=1}} in [[options]] must be enabled. In [[multiplayer]], GUI can be opened only by [[operator]]s in Creative mode, and {{In|java}} <code>op-permission-level</code> in the [[server.properties]] file must be set to <code>2</code> or above (default is 4).
|
||||
|
||||
{{IN|java}} to enter command or modify the command block, <code>enable-command-block</code> in the [[server.properties]] file must be set to <code>true</code> (default is <code>false</code>).
|
||||
[[File:Bedrock Command Block GUI.png|thumb|Bedrock edition command block GUI]]
|
||||
{{IN|java}}, opening the GUI in [[singleplayer]] pauses the game.
|
||||
|
||||
;Console Command{{only|java|short=1}}/Command Input{{only|bedrock|short=1}}
|
||||
|
||||
:Commands can be entered in the top text pane. The text limit for commands in a command block is 32,500<!-- The input limit is 32500, even if the TagString limit is 32767 --> characters, but the text pane can show only a small portion of this amount at a time.
|
||||
|
||||
:Commands in a command block do ''not'' need to be prefixed with the forward-slash (<code>/</code>) as they do in the chat window, but doing so still works.
|
||||
|
||||
:Press {{key|tab}} to complete words or cycle through options.
|
||||
|
||||
:{{IN|bedrock}}, below the console command text pane are some reminder tips about how to use [[target selectors]].
|
||||
|
||||
;Previous Output
|
||||
|
||||
:The bottom text pane displays the output message (success or failure) of the last executed command (it is blank{{only|java|short=1}} or "<code> - </code>"{{only|bedrock|short=1}} initially). Its text is not editable.
|
||||
|
||||
:A button to the right of the Previous Output text pane{{only|java|short=1}} or the left of the "Previous Output"{{only|bedrock|short=1}} specifies whether the last output should be stored and displayed. It is <code>O</code>{{only|java|short=1}}/enabled{{only|bedrock|short=1}} when the output text should be stored and <code>X</code>{{only|java|short=1}}/disabled{{only|bedrock|short=1}} when the output text should not be stored. For worlds with many command blocks, especially command blocks running on fast clocks, not storing the output text can reduce memory and storage requirements.
|
||||
|
||||
:If gamerule <code>sendCommandFeedback</code> is true (the default), default to <code>O</code>{{only|java|short=1}}/enabled{{only|bedrock|short=1}}. Otherwise defaults to <code>X</code>{{only|java|short=1}}/disabled{{only|bedrock|short=1}}.
|
||||
|
||||
;Block Type
|
||||
[[File:Command block textures.png|thumb|''Left:'' "Impulse" block type.<br>''Middle:'' "Chain" block type.<br>''Right:'' "Repeating" block type.<br>''Top:'' "Unconditional" mode.<br>''Bottom:'' "Conditional" mode.]]
|
||||
|
||||
:Click the "Impulse/Chain/Repeat" button{{only|java|short=1}}/"Block Type:" dropdown menu{{only|bedrock|short=1}} to change the command block's type. The default state is "Impulse", but non-default command blocks can be obtained and placed. The command block also changes color when changing its command block type:
|
||||
|
||||
:* "Impulse" command blocks are orange. They execute once every time they are [[#Activation|activated]].
|
||||
:* "Chain" command blocks are cyan. They execute once every time they are [[#Trigger and chaining|triggered]] if they have been activated.
|
||||
:* "Repeat" command blocks are purple. They execute their commands once every one game [[tick]] (or more{{only|bedrock|short=1}}) as long as they are activated.
|
||||
|
||||
;Condition
|
||||
|
||||
:Click the "Conditional/Unconditional" button{{only|java|short=1}}/"Condition:" dropdown menu{{only|bedrock|short=1}} to change the command block's conditional behavior:
|
||||
:* "Conditional": A command block in conditional mode executes its command only when the command block behind it has executed successfully ([[#Success count|"Success count"]] is greater than 0).
|
||||
:* "Unconditional" (default): A command block in unconditional mode executes its command even if there's a command block behind it that didn't execute its command successfully.
|
||||
:"Behind it" in the sense of opposite to the direction the command block is facing, regardless of chain direction or even if chaining is occurring.
|
||||
|
||||
;Redstone
|
||||
|
||||
:Click the "Always Active/Needs Redstone" button{{only|java|short=1}}/"Redstone:" dropdown menu{{only|bedrock|short=1}} to change the command block's activation requirements:
|
||||
:* "Needs Redstone" (the default for impulse and repeat command blocks): A command block in the "Needs Redstone" setting can be [[#Activation|activated]] only with redstone.
|
||||
:* "Always Active" (the default for chain command blocks): The command block is activated when set to "Always Active". Then it is always active even without redstone activation.
|
||||
|
||||
;Execute on First Tick{{only|bedrock|short=1}}
|
||||
|
||||
:Specifies whether a repeat command block executes its command as soon as it is [[#Activation|activated]]. If it's disabled, executes the first time after the delay from the time when it is activated.
|
||||
|
||||
;Delay in Ticks{{only|bedrock|short=1}}
|
||||
|
||||
:For impulse or chain command block, specifies how many game ticks it delays before executing a command after it is activated or triggered.
|
||||
:For repeat command block, specifies how many game ticks it delays to execute again.
|
||||
|
||||
:Note that for impulse or repeat command block, 0 and 1 work the same; the game takes 0 as 1. However, For chain command block, 0 and 1 are different.
|
||||
|
||||
;Hover Note{{only|bedrock|short=1}}
|
||||
|
||||
:Specifies the name of the command block, which can be seen when you point to the block. It is also used for [[#Message|message commands]]. If the command block had been named in an anvil before placement, that name is used as well. If it is empty, defaults to <code>!</code>.
|
||||
|
||||
;Done
|
||||
|
||||
:{{IN|java}}, click the "Done" button or {{key|Enter}} to save the command and leave the command block GUI.
|
||||
:{{IN|bedrock}}, close the GUI to save the command and changes.
|
||||
|
||||
;Cancel
|
||||
|
||||
:Click the "Cancel" button or {{key|Esc}}{{only|java|short=1}}to leave the command block GUI without saving any changes.
|
||||
|
||||
=== Activation ===
|
||||
Command blocks are [[Redstone components#Mechanism components|redstone mechanisms]] and can be activated by:
|
||||
* An adjacent active '''[[Redstone components#Power components|power component]]''': for example, a [[lever]], a [[block of redstone]], a [[daylight sensor]], a [[button]] etc.
|
||||
* An adjacent ''' powered block''' (for example, an opaque block with an active redstone torch under it)
|
||||
* A powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the mechanism component
|
||||
* Powered '''[[redstone dust]]''' configured to point at the command block (or on top of it) or directionless; a command block is ''not'' activated by adjacent powered redstone dust that is configured to point away from it.
|
||||
|
||||
A command block can also be activated by setting it to "Always Active" mode.
|
||||
|
||||
When activated, a command block executes its command, depending on the command block's type:
|
||||
* An impulse command block executes its command once.
|
||||
* A chain command block does not execute its command until it is triggered.
|
||||
* A repeat command block executes its command once every one game tick (or more{{only|bedrock|short=1}}) until no longer activated.
|
||||
|
||||
=== Execution ===
|
||||
An impulse command block, when it is activated, checks whether the command block behind it has executed successfully (if in conditional mode). After the delay of 1 game tick (or more{{only|bedrock|short=1}}), if the condition is met before the delay (if in "Conditional" mode), it executes its command once and triggers the chain command block it is pointing to.
|
||||
|
||||
A repeat command block, when it is activated, after 1 game tick (always 1 no matter how many "Delay in Ticks" is), checks whether the command block behind it has executed successfully (if in conditional mode). If the condition is met, and if "Execute on First Tick" is enabled {{in|bedrock}}, it executes its command once and triggers the chain command block it is pointing to. If it is still activated, it then checks, executes, and triggers the chain command block again after 1 game tick (or more{{only|bedrock|short=1}}).
|
||||
|
||||
When executing a command, it also updates its [[#Success count|success count]]: If in "Conditional" mode, if the command block behind it didn't execute successfully, it sets its success count to 0. Otherwise, it sets it to the success count of the command.
|
||||
|
||||
Also:
|
||||
* When an impulse or repeat command block in "Needs Redstone" mode with a command is placed or is cloned by a command to a powered location, the new command block executes its command only if it hasn't been activated with redstone. {{IN|java}}, it also needs a block update to execute its command.
|
||||
* When an impulse or repeat command block in "Always Active" mode with a command is placed or is cloned by a command to a powered location, the new command block executes its command only if it hasn't been activated with redstone.
|
||||
* When an impulse or chain command block is set to "Repeat", if it has been activated, checks whether the command block behind it has executed successfully (if in conditional mode). After 1 game tick (always 1 no matter how many "Delay in Ticks" is), if the condition is met, it executes its command once and triggers the chain command block it is pointing to. Then it checks, executes, and triggers the chain command block again after 1 game tick (or more{{only|bedrock|short=1}}).
|
||||
|
||||
==== Trigger and chaining ====
|
||||
If any command block having [[#Execution|executed its command]] (whether successfully or unsuccessfully) faces a chain command block, it triggers the chain command block to also attempt execution.
|
||||
|
||||
When a chain command block is triggered,
|
||||
* If it has been activated,
|
||||
** It checks whether it is in "Conditional" mode and the command block behind it hasn't executed successfully (Behind in the sense of the direction it is facing, not in the sense of which command block chained to it),
|
||||
*** If true, it triggers another chain command block it is facing, without executing the command.
|
||||
*** If false, it checks whether it has been already executed in this game tick. If false, it executes the command and triggers another chain command block it is facing. If true, it does nothing. That means that chained execution cannot be passed to a command block that has already executed in that game tick (loops execute only once).
|
||||
* If it has not been activated, it triggers the chain command block it is facing to attempt execution.
|
||||
|
||||
Chained command blocks execute simultaneously in the same game tick in the order they are chained.
|
||||
|
||||
{{IN|bedrock}}, it can also delay before executing commands if "Delay in Ticks" is not 0:
|
||||
:When it is triggered,
|
||||
:* If it has been activated, the chain command block checks whether the command block behind it has executed successfully (if in conditional mode), then it delays.
|
||||
:** After a delay, if the condition is met before the delay (if in "Conditional" mode), it executes its command once and triggers the chain command block it is pointing to no matter whether the condition met.
|
||||
:* If it has not been activated, it triggers (without delay) the chain command block it is facing to attempt execution.
|
||||
|
||||
{{IN|java}}, it can execute multiple times in the same game tick if "UpdateLastExecution" is set to false. In this case, it does not check whether it has already executed in this game tick.
|
||||
|
||||
If the chain command block has been activated when triggered, it also updates its [[#Success count|success count]]: If in "Conditional" mode, if the command block behind it didn't execute successfully, it sets its success count to 0. Otherwise, it sets it to the success count of the command.
|
||||
|
||||
=== Output ===
|
||||
When activated, a command block can produce multiple types of output:
|
||||
|
||||
==== Success count ====
|
||||
:A command block can power a redstone comparator facing away from it (possibly separated by a block) with signal strength specific to the success count. Success count is an integer between 0 to 2,147,483,647 (inclusive).
|
||||
|
||||
:The signal strength always reflects the last command executed, even after the command block is deactivated.
|
||||
|
||||
:{{IN|java}}, success count is usually 0 or 1, except for {{cmd|function}} and {{cmd|execute}}.
|
||||
|
||||
:{{IN|bedrock}}, success count is an integer related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, the value returned by the command, etc.)
|
||||
|
||||
:{{IN|java}}, leaving the command block GUI by clicking "Done" or pressing {{key|Enter}} resets the success count to 0, regardless of whether changes were made in the GUI. {{IN|bedrock}}, leaving the GUI with changes resets the success count to 0.
|
||||
|
||||
==== Message ====
|
||||
:The output message describes the success or failure of the executed command, and may be written to multiple destinations:
|
||||
|
||||
:''Previous Output:'' The output message is always written to the "Previous Output" text pane of the command block GUI.
|
||||
|
||||
:''Chat:'' The output message is written to the chat text in singleplayer mode, or broadcast to all other [[op]]s in multiplayer mode, unless it has been suppressed with {{cmd|gamerule commandBlockOutput false}}. Some commands may write additional text to the chat as their normal function, which won't be suppressed (for example, the {{cmd|say}} command writes a message to the chat of all players), separate from the output message. Chat messages that would usually be prefaced by a player's name (such as from the {{cmd|me}}, {{cmd|say}} and {{cmd|tell}} commands) use <code>@</code> {{Only|JE}} / <code>!</code> {{Only|BE}} as the player name. If the command block had been named in an [[anvil]] before placement, that name is used instead. {{IN|bedrock}}, it can also modified in the GUI.
|
||||
|
||||
: ''Logs:'' The output message is written to multiplayer server logs unless it has been suppressed with {{cmd|gamerule logAdminCommands false}}.
|
||||
|
||||
=== {{anchor|Unusable commands}} Notes ===
|
||||
Command blocks execute commands with OP level 2. The following commands cannot be used in a command block: {{cmd|ban}}, {{cmd|banlist}}, {{cmd|ban-ip}}, {{cmd|debug}}, {{cmd|deop}}, {{cmd|kick}}{{only|java|short=1}}, {{cmd|op}}, {{cmd|pardon}}, {{cmd|pardon-ip}}, {{cmd|publish}}, {{cmd|reload}}{{only|bedrock|short=1}}, {{cmd|save-all}}, {{cmd|save-off}}, {{cmd|save-on}}, {{cmd|stop}}, {{cmd|tick}} and {{cmd|whitelist}} (i.e., {{cmd|debug}}, {{cmd|publish}}, and all of the multiplayer-only commands except {{cmd|list}}).
|
||||
|
||||
==== Easter eggs ====
|
||||
{{main|Easter eggs#Command blocks}}
|
||||
|
||||
Running "[[Easter eggs#Searge|Searge]]" (case insensitive) as the command in the command block without a preceding "<code>/</code>" will set the previous output to "#itzlipofutzli". Its success count is 1.
|
||||
|
||||
=== Piston interactivity ===
|
||||
Command blocks cannot be pushed by [[piston]]s. They also cannot be pushed or pulled by [[sticky piston]]s.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Metal}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Command Block
|
||||
|spritetype=block
|
||||
|nameid=command_block
|
||||
|blocktags=dragon_immune, wither_immune}}
|
||||
{{ID table
|
||||
|displayname=Chain Command Block
|
||||
|spritetype=block
|
||||
|nameid=chain_command_block
|
||||
|blocktags=dragon_immune, wither_immune}}
|
||||
{{ID table
|
||||
|displayname=Repeating Command Block
|
||||
|spritetype=block
|
||||
|nameid=repeating_command_block
|
||||
|blocktags=dragon_immune, wither_immune
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=command-blocks
|
||||
|spritetype=block
|
||||
|nameid=command_block
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Command Block
|
||||
|spritetype=block
|
||||
|nameid=command_block
|
||||
|id=137}}
|
||||
{{ID table
|
||||
|displayname=Chain Command Block
|
||||
|spritetype=block
|
||||
|nameid=chain_command_block
|
||||
|id=189}}
|
||||
{{ID table
|
||||
|displayname=Repeating Command Block
|
||||
|spritetype=block
|
||||
|nameid=repeating_command_block
|
||||
|id=188
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=command-blocks
|
||||
|spritetype=block
|
||||
|nameid=CommandBlock
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A command block has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== History ==
|
||||
{{see also|Commands#History}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||July 27, 2012|link={{tweet|jeb|228811183107493888}}|[[Jeb]] began tweeting of a new [[block]] he had created to start expanding [[Adventure]] mode. He began posting pictures, ideas and hints of what the block can do.}}
|
||||
|{{HistoryLine||July 31, 2012|link=http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0a79|During [[Notch]]'s AMA on [[wikipedia:Reddit|Reddit]], he hinted the block may be in [[Java Edition 1.4]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Impulse Command Block JE1.png|32px]] Added command blocks.}}
|
||||
|{{HistoryLine|||dev=12w38a|Added the [[game rule]] {{cd|commandBlockOutput}}.}}
|
||||
|{{HistoryLine||1.5|dev=13w03a|Command block success can now power a [[redstone comparator]].}}
|
||||
|{{HistoryLine|||dev=13w04a|Command blocks renamed with an [[anvil]] now use their name instead of @ in the [[chat]].}}
|
||||
|{{HistoryLine|||dev=13w10a|Pressing {{Keys|Esc}} in a command block will exit its GUI.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w19a|Command blocks are no longer [[breaking|mineable]] in [[Survival]].
|
||||
|Command blocks are no longer damaged by [[explosion]]s, except by blue [[Wither#Wither Skull|wither skull]]s.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w37a|A bar that shows the previous output of command blocks has been added.
|
||||
|The character limit when inserting a [[command]] in a command block has been increased from 256 to 16,369. Using a third-party editor allows the [[player]] to reach 32,767 characters.}}
|
||||
|{{HistoryLine||1.8|dev=14w07a|[[Dispenser]]s now place command blocks, instead of shooting them out.}}
|
||||
|{{HistoryLine|||dev=14w20a|The in-game character limit of 16,369 has been removed, allowing access to the full 32,767 characters.}}
|
||||
|{{HistoryLine|||dev=14w27a|Added CommandStats NBT [[tag]] to command blocks.}}
|
||||
|{{HistoryLine||1.8.6|[[Dispenser]]s no longer place command blocks.<ref>https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w33a|The character limit for command blocks is now 32,500 instead of 32,767.}}
|
||||
|{{HistoryLine|||dev=15w34a|[[File:Chain Command Block JE1.png|32px]] [[File:Repeating Command Block JE1.png|32px]] Added the chain command block and the repeating command block.
|
||||
|Added block facing for command blocks.
|
||||
|[[File:Impulse Command Block JE2.png|32px]] The texture of command blocks has been changed.}}
|
||||
|{{HistoryLine|||dev=15w34b|Added Conditional mode within command blocks.
|
||||
|Added tab completion support within command blocks.}}
|
||||
|{{HistoryLine|||dev=15w35a|[[File:Impulse Command Block JE3 BE1.png|32px]] [[File:Chain Command Block JE2 BE1.png|32px]] [[File:Repeating Command Block JE2 BE1.png|32px]] The textures of all three command blocks have been changed.
|
||||
|[[File:Conditional Impulse Command Block JE1 BE1.png|32px]] [[File:Conditional Chain Command Block JE1 BE1.png|32px]] [[File:Conditional Repeating Command Block JE1 BE1.png|32px]] When command blocks are set to conditional, the back of the arrow texture is now curved.
|
||||
|Added Always active and needs [[redstone]] options for command blocks.
|
||||
|Added <code>auto</code> NBT tag to control [[redstone]] options within command blocks.}}
|
||||
|{{HistoryLine|||dev=15w36a|[[Player]]s are now unable to use [[commands]], such as {{cmd|give}}, within command blocks.
|
||||
|Players, who are unable to use commands, can no longer place command blocks.}}
|
||||
|{{HistoryLine|||dev=15w36d|Each command block type now appears with different colors on [[map]]s.}}
|
||||
|{{HistoryLine|||dev=16w02a|Running {{cmd|help}} in a command block now randomly uses one of various different humorous phrases as the previous output.}}
|
||||
|{{HistoryLine|||dev=16w04a|Running "[[Searge]]" as the command in the command block without a preceding "<code>/</code>" now sets the previous output to "#itzlipofutzli".}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID has been changed from <code>Control</code> to <code>command_block</code>.}}
|
||||
|{{HistoryLine||1.12|dev=17w16a|Chains of command blocks no longer schedule their [[commands]] to be run in the ''next'' [[tick]]. Instead, they now execute all in the same tick they are read. This allows later [[block]]s in a chain to be modified via earlier blocks, allowing techniques like branching and looping, all in the same tick.}}
|
||||
|{{HistoryLine|||dev=17w16b|Added the game rule {{cd|maxCommandChainLength}} to control the max length of a command block chain.}}
|
||||
|{{HistoryLine|||dev=17w17a|Added <code>UpdateLastExecution</code> and <code>LastExecution</code> NBT tags, which control the tracking of which tick a chain command block was last executed in.}}
|
||||
|{{HistoryLine|||dev=pre6|Tab-completing [[command]] names in command blocks no longer add a <code>/</code> prefix.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the numeral IDs for the command block, repeating command block, and chain command block were 137, 210, and 211, respectively.}}
|
||||
|{{HistoryLine|||dev=pre1|The [[player]] can now tab-complete in command blocks again.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Impulse Command Block JE4.png|32px]] [[File:Chain Command Block JE3 BE2.png|32px]] [[File:Repeating Command Block JE3.png|32px]] The textures of command blocks have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Impulse Command Block JE5 BE2.png|32px]] [[File:Repeating Command Block JE4 BE2.png|32px]] The textures of impulse and repeating command blocks have been changed.}}
|
||||
|{{HistoryLine||1.19.3|dev=22w44a|Command blocks are now available in the creative inventory, but only if cheats are enabled.}}
|
||||
|{{HistoryLine|||dev=22w45a|Moved command blocks behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|The text in command blocks now scrolls when selected using {{key|shift}} and arrow keys.<ref>{{bug|MC-140646|||Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|[[File:Impulse Command Block JE3 BE1.png|32px]] [[File:Chain Command Block JE2 BE1.png|32px]] [[File:Repeating Command Block JE2 BE1.png|32px]] Added all types of command blocks.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Command blocks now have a default name of <code>!</code> instead of <code>@</code>.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Impulse Command Block JE5 BE2.png|32px]] [[File:Chain Command Block JE3 BE2.png|32px]] [[File:Repeating Command Block JE4 BE2.png|32px]] The textures of command blocks have been changed.}}
|
||||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Tab-complete has been added to command blocks.
|
||||
|Added a delay option to command blocks, which allows a delay to be added to a [[redstone tick]] delay field.}}
|
||||
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|Command Block no longer drops itself when breaking.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|[[File:Impulse Command Block JE1.png|32px]] Added command blocks.
|
||||
|Command blocks do not have any functionality and can be obtained only with mods.}}
|
||||
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|Added chain and repeating command blocks. These are completely unobtainable without inventory editing with an external editor, but can be modded into the game. They do not have any functionality.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Mojang images ===
|
||||
<gallery>
|
||||
Command Block GUI (Bedrock Edition).png|The command block GUI {{in|be}} pre 1.12.0
|
||||
1.4.2 Dev Command Block.png|The first image released by [[jeb_]] of the command block.
|
||||
1.4.2 Dev Command Block 2.png|The second image released by jeb_ showing the block giving [[glass]] to the player.
|
||||
Command Block Recursion.gif|Command blocks creating more command blocks.
|
||||
Command Block Particles.png|A command block summoning block breaking particles.
|
||||
Command Block Cube.png|Command blocks in a terracotta cube.
|
||||
Command Block Texture Reveal.png|The new command block texture as revealed by [[Searge]] on twitter.
|
||||
Command Block Ultra High Resolution Screenshot.png|Teaser image from Searge showing new command blocks.
|
||||
New Command Blocks.png|The sides of each command block type.
|
||||
New Command Blocks Screenshot.png|Each command block type placed in a wall.
|
||||
Too Many Eggs.png|A bunch of eggs being summoned with a command block.
|
||||
New Command Block Variants.png|Each of the command block types in each mode of operation.
|
||||
Searge Command Block.jpg|[[Michael Stoyke|Searge]] holding a command block in front of a command block.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Story Mode Command Block.png|A [[Story Mode:Command Block|command block]] as it appears in [[Minecraft: Story Mode|''Minecraft: Story Mode'']].
|
||||
File:CommuniKate's command block.png|[[CommuniKate]] with a command block.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*{{Mcnet|block-week-command-block|Block of the Week: Command Block|April 27, 2018|Duncan Geere}}
|
||||
*{{Mcnet|exploring-commands|Exploring Minecraft Commands|September 11, 2021|Riley Manns}}
|
||||
*{{Mcnet|minecraft-commands|How to Use Commands in Minecraft|September 22, 2023|Duncan Geere}}
|
||||
*[https://help.minecraft.net/hc/en-us/articles/360058742632-What-are-Command-Blocks-in-Minecraft What are Command Blocks in Minecraft?] – [[Minecraft Help Center]]
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|creative}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Creative or commands only blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
[[Category:Readable by comparators]]
|
||||
|
||||
[[cs:Příkazový blok]]
|
||||
[[de:Befehlsblock]]
|
||||
[[es:Bloque de comandos]]
|
||||
[[fr:Bloc de commande]]
|
||||
[[it:Blocco comandi]]
|
||||
[[ja:コマンドブロック]]
|
||||
[[ko:명령 블록]]
|
||||
[[nl:Opdrachtblok]]
|
||||
[[pl:Blok poleceń]]
|
||||
[[pt:Bloco de comando]]
|
||||
[[ru:Командный блок]]
|
||||
[[th:บล็อกคำสั่ง]]
|
||||
[[uk:Командний блок]]
|
||||
[[zh:命令方块]]
|
503
wiki_backup/Cherry Fence.txt
Normal file
503
wiki_backup/Cherry Fence.txt
Normal file
|
@ -0,0 +1,503 @@
|
|||
{{Infobox block
|
||||
| title = Wooden Fence
|
||||
| group = Oak
|
||||
| 1-1 = Oak Fence.png
|
||||
| invimage = Oak Fence
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Fence.png
|
||||
| invimage2 = Spruce Fence
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Fence.png
|
||||
| invimage3 = Birch Fence
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Fence.png
|
||||
| invimage4 = Jungle Fence
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Fence.png
|
||||
| invimage5 = Acacia Fence
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Fence.png
|
||||
| invimage6 = Dark Oak Fence
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Fence.png
|
||||
| invimage7 = Mangrove Fence
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Fence.png
|
||||
| invimage8 = Cherry Fence
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Fence.png
|
||||
| invimage9 = Pale Oak Fence
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Fence.png
|
||||
| invimage10 = Bamboo Fence
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Fence.png
|
||||
| invimage11 = Crimson Fence
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Fence.png
|
||||
| invimage12 = Warped Fence
|
||||
| transparent = Yes
|
||||
| flammable = '''Overworld wood''': Yes (5)<br>'''All others''': No
|
||||
| lavasusceptible = '''Overworld wood''': Yes<br>'''All others''': No
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''wooden fence''' is the wooden variant of [[fence]]s, crafted using planks and sticks.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Wooden fences are broken most quickly with an [[axe]], but drop when broken with any tool.
|
||||
{{breaking row
|
||||
|horizontal=1
|
||||
|Wooden Fence
|
||||
|sprite=wooden-fences
|
||||
|Axe
|
||||
|Any
|
||||
|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
[[File:Mineshaft with fences.png|thumb|right|Fence blocks naturally generate as mineshaft supports.]]
|
||||
|
||||
; {{BlockSprite|Oak Fence|text=Oak}}
|
||||
Oak fences generate as part of:
|
||||
* Regular [[mineshaft]]s, as the uprights for the supports, where they are plentiful.
|
||||
* Library rooms of [[stronghold]]s as railings and chandeliers. In the latter case, there are many [[torch]]es attached to them.
|
||||
* Plains [[village]]s
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
|
||||
; {{BlockSprite|Spruce Fence|text=Spruce}}
|
||||
Spruce fences generate as part of:
|
||||
* [[Swamp hut]]s
|
||||
* [[Taiga]] and [[snowy tundra]] [[village]]s, where they appear in tables, animal pen, butcher and shepherd houses, lantern lamp post, and other buildings.
|
||||
* [[Shipwreck]]s
|
||||
|
||||
; {{BlockSprite|Birch Fence|text=Birch}}
|
||||
Birch fences generate as part of:
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
|
||||
; {{BlockSprite|Jungle Fence|text=Jungle}}
|
||||
Jungle fences generate as part of:
|
||||
* Desert village armorer houses as the window.
|
||||
* [[Shipwreck]]s
|
||||
|
||||
; {{BlockSprite|Acacia Fence|text=Acacia}}
|
||||
Acacia fences generate as part of:
|
||||
* [[Savanna]] villages, where they appear in tables, animal pen, butcher and shepherd house, stilt house buildings, and other buildings.
|
||||
* [[Shipwreck]]s{{only|BE|short=1}}
|
||||
|
||||
; {{BlockSprite|Dark Oak Fence|text=Dark oak}}
|
||||
Dark oak fences generate as part of:
|
||||
* [[Mineshaft]]s generated in [[badlands]] biomes, as the supports.
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
* [[Pillager outpost]]s, as part of watchtower, tent, cage, and scarecrow.
|
||||
* [[Ancient city]]
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|name=[[Wooden Fence]]
|
||||
|ingredients=Matching [[Planks]] +<br>[[Stick]]
|
||||
|A2=Matching Planks
|
||||
|B2=Stick
|
||||
|C2=Matching Planks
|
||||
|A3=Matching Planks
|
||||
|B3=Stick
|
||||
|C3=Matching Planks
|
||||
|Output=Matching Wooden Fence,3
|
||||
|type=Decoration block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{main|Fence#Usage}}
|
||||
Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead.
|
||||
|
||||
=== Barrier ===
|
||||
[[File:FenceConnectivity.png|thumb|right|Fences and Nether brick fences connected by fence gates. Notice that they do not form a connection directly between the two types of fences (in the middle).]]
|
||||
Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden [[fence gate]]s.<ref>{{bug|MC-197992}}</ref>
|
||||
|
||||
===Fuel ===
|
||||
Overworld wooden fences can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
===Note Blocks===
|
||||
Wooden fences can be placed under [[note block]]s to produce "bass" sound.
|
||||
|
||||
==Sounds==
|
||||
===Normal wood===
|
||||
{{Sound_table/Block/Wood}}
|
||||
|
||||
===Cherry wood===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
===Bamboo wood===
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
===Nether wood===
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
==Data values==
|
||||
===ID===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=oak_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Spruce Fence
|
||||
|spritetype=block
|
||||
|nameid=spruce_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Birch Fence
|
||||
|spritetype=block
|
||||
|nameid=birch_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Jungle Fence
|
||||
|spritetype=block
|
||||
|nameid=jungle_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Acacia Fence
|
||||
|spritetype=block
|
||||
|nameid=acacia_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Fence
|
||||
|spritetype=block
|
||||
|nameid=mangrove_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Cherry Fence
|
||||
|spritetype=block
|
||||
|nameid=cherry_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Fence
|
||||
|spritetype=block
|
||||
|nameid=bamboo_fence
|
||||
|blocktags=fences, wooden_fences
|
||||
|itemtags=fences, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Crimson Fence
|
||||
|spritetype=block
|
||||
|nameid=crimson_fence
|
||||
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||
|itemtags=fences, non_flammable_wood, wooden_fences}}
|
||||
{{ID table
|
||||
|displayname=Warped Fence
|
||||
|spritetype=block
|
||||
|nameid=warped_fence
|
||||
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||
|itemtags=fences, non_flammable_wood, wooden_fences
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showaliasids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=oak_fence
|
||||
|aliasid=fence / 0
|
||||
|id=85
|
||||
|translationkey=tile.fence.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Fence
|
||||
|spritetype=block
|
||||
|nameid=spruce_fence
|
||||
|aliasid=fence / 1
|
||||
|id=-579
|
||||
|translationkey=tile.spruceFence.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Fence
|
||||
|spritetype=block
|
||||
|nameid=birch_fence
|
||||
|aliasid=fence / 2
|
||||
|id=-576
|
||||
|translationkey=tile.birchFence.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Fence
|
||||
|spritetype=block
|
||||
|nameid=jungle_fence
|
||||
|aliasid=fence / 3
|
||||
|id=-578
|
||||
|translationkey=tile.jungleFence.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Fence
|
||||
|spritetype=block
|
||||
|nameid=acacia_fence
|
||||
|aliasid=fence / 4
|
||||
|id=-575
|
||||
|translationkey=tile.acaciaFence.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_fence
|
||||
|aliasid=fence / 5
|
||||
|id=-577
|
||||
|translationkey=tile.darkOakFence.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Fence
|
||||
|spritetype=block
|
||||
|nameid=mangrove_fence
|
||||
|id=-491}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Fence
|
||||
|spritetype=block
|
||||
|nameid=cherry_fence
|
||||
|id=-532}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Fence
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_fence
|
||||
|id=-991}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Fence
|
||||
|spritetype=block
|
||||
|nameid=bamboo_fence
|
||||
|id=-515}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Fence
|
||||
|spritetype=block
|
||||
|nameid=crimson_fence
|
||||
|id=-256}}
|
||||
{{ID table2
|
||||
|displayname=Warped Fence
|
||||
|spritetype=block
|
||||
|nameid=warped_fence
|
||||
|id=-257
|
||||
|foot=1}}
|
||||
|
||||
===Block states===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Fence/BS}}
|
||||
|
||||
==History==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[#Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fences are shown at [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Fence JE1 BE1.png|32px]] Bamboo fences were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence JE1 BE1.png|32px]] Pale oak fences were showcased on [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100629|A prototype fence model has been added to the game. There are three defined states: north-south, east-west and a cross. These models are currently unused.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.17|[[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||
|[[File:Oak Fence (item glitch) JE1.png|32px]] The item model looks glitched in the inventory.
|
||||
|Fences do not connect to solid [[block]]s, and nothing can be placed on their top.}}
|
||||
|{{HistoryLine||v1.0.17_01|The [[player]] no longer starts with fences in their [[inventory]].{{needs testing|type=untestable}}}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|Standing on top of fences causing players to get stuck and crashing the server in multiplayer have been fixed.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Fences are now flammable.
|
||||
|[[File:Oak Fence (item) JE1.png|32px]] The item model in inventory has been rotated and the visual glitch has also been fixed.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed slightly.
|
||||
|Any [[block]], {{verify|including stuff like mushrooms?}} including [[torch]]es and other fences, are now able to be placed on fences.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Added [[village]]s and [[stronghold]]s, where wooden fences naturally generate.
|
||||
|Dropped fence items no longer appear larger than normal blocks.}}
|
||||
|{{HistoryLine||1.8.1|Fences now generate in [[mineshaft]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[Axe]]s now break fences faster.}}
|
||||
|{{HistoryLine||1.4.4|dev=1.4.3|The texture of fences has been fixed. There was a problem when attached single [[slab]] or [[stairs]] because the face not rendered when attached other [[block]]s.<ref>{{bug|MC-38}}</ref>}}
|
||||
|{{HistoryLine||1.8|dev=14w32b|Fences now have a new [[crafting]] recipe using 4 [[planks]] of the same type to produce 3 fences. Previously, it required six [[stick]]s in a 2×3 grid to produce 2.
|
||||
{{pipe escape|
|
||||
{| class{{=}}"wikitable collapsible collapsed"
|
||||
! Old Recipe
|
||||
|-
|
||||
| {{crafting Table
|
||||
|A2=Stick|B2=Stick|C2=Stick
|
||||
|A3=Stick|B3=Stick|C3=Stick
|
||||
|Output=[Fence]Oak Fence,2
|
||||
}}
|
||||
|}
|
||||
}}
|
||||
|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Fences now vary in appearance based on the [[planks]] used to make them.
|
||||
|"Fence" has been renamed to "Oak Fence".}}
|
||||
|{{HistoryLine||1.10|dev=pre1|The correct fence wood types now generate in [[village]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak fence ID has been changed from <code>fence</code> to <code>oak_fence</code>.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 85, 188, 189, 190, 191 and 192.}}
|
||||
|{{HistoryLine|||dev=18w11a|Fences now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (EW) JE5.png|32px]] [[File:Spruce Fence JE2.png|32px]] [[File:Birch Fence JE2.png|32px]] [[File:Jungle Fence JE2.png|32px]] [[File:Acacia Fence JE2.png|32px]] [[File:Dark Oak Fence JE2.png|32px]] The textures of wooden fences have been changed.
|
||||
}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (EW) JE6.png|32px]] [[File:Spruce Fence JE3.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w49a|Spruce fences now generate in the newly added [[snowy tundra]] villages.}}
|
||||
|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle fences instead of oak fences.
|
||||
|[[File:Spruce Fence JE4 BE2.png|32px]] The texture of spruce fences has been changed again.}}
|
||||
|{{HistoryLine|||dev=19w03a|Wood fences can now be used to craft [[composter]]s.}}
|
||||
|{{HistoryLine||1.15|dev=19w45a|Fences are no longer used to craft composters.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||
|{{HistoryLine|||dev=20w13a|Crimson and warped fences now connect to other types of fences.<ref>{{bug|MC-171286}}</ref>}}
|
||||
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Fence JE5.png|32px]] The texture of spruce fences have been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak fences now generate in [[Ancient City|ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fences are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood fences.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fences are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fences in the inventory.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Fences now naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.
|
||||
|Added smooth lighting to fences.}}
|
||||
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||
|"Fence" has been renamed to "Oak Fence".}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood fences now generate in [[swamp hut|witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] villages now generate with acacia wood fences rather than oak wood fences.
|
||||
|Spruce wood fences now generate in [[taiga]], [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden fences now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.
|
||||
|Dark oak fences now generate in [[pillager outpost]]s.
|
||||
|Due to architecture changes, oak fences no longer generate in [[desert]] [[village]]s.
|
||||
|Jungle fences now generate in desert village armorers.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fences now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood fences.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|The different [[block states]] for the <code>fence</code> ID have now been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fences are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||
|{{HistoryLine||xbox=TU3|Fences are now stackable.}}
|
||||
|{{HistoryLine||xbox=TU5|[[Pressure plate]]s are now placeable on fences.
|
||||
|Fences can be found in the ''Miscellaneous'' tab in the [[Creative inventory]].}}
|
||||
|{{HistoryLine||xbox=TU6|The fence collision box has been decreased to size of fence [[block]].}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved fences from the the ''Miscellaneous'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||
|The acacia and dark oak variants are currently unobtainable.
|
||||
|The crafting recipe now uses 4 planks and 2 sticks instead of 6 sticks.
|
||||
|"Fence" has been renamed to "Oak Fence".
|
||||
|Wooden fences now connect to [[nether brick fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak fences to the [[Creative]] [[inventory]]..}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak fences are now obtainable in [[Survival]] mode.|Wooden fences no longer connect to [[nether brick fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak fences now generate in [[pillager outpost]]s.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Fence JE2 BE1.png|32px]] [[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added wooden fences.}}
|
||||
|{{HistoryLine||1.9.19|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
Pocket Edition v0.10.0 alpha build 1 Development fences.png|First screenshot of new types of fences in {{edition|PE}}
|
||||
Oak_Fence (old inside).png|From [[Java Edition Alpha 1.0.17]] to [[Java Edition 14w08a]], fences used to render two dots inside them when not attached to any block.
|
||||
</gallery>
|
||||
|
||||
=== Asset history ===
|
||||
{{Needs render|type=old|Other wooden fence types.}}
|
||||
Detailed changes for all texture/placement combinations.
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.17|[[File:Oak Fence (unconnected) JE1.png|32px]] [[File:Oak Fence (N) JE1.png|32px]] [[File:Oak Fence (E) JE1.png|32px]] [[File:Oak Fence (S) JE1.png|32px]] [[File:Oak Fence (W) JE1.png|32px]] [[File:Oak Fence (NE) JE1.png|32px]] [[File:Oak Fence (ES) JE1.png|32px]] [[File:Oak Fence (SW) JE1.png|32px]] [[File:Oak Fence (NW) JE1.png|32px]] [[File:Oak Fence (NS) JE1.png|32px]] [[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (NES) JE1.png|32px]] [[File:Oak Fence (NEW) JE1.png|32px]] [[File:Oak Fence (NSW) JE1.png|32px]] [[File:Oak Fence (ESW) JE1.png|32px]] [[File:Oak Fence (NESW) JE1.png|32px]]<br>[[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||
|Two small dots render inside fences.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Fence (N) JE2.png|32px]] [[File:Oak Fence (E) JE2.png|32px]] [[File:Oak Fence (S) JE2.png|32px]] [[File:Oak Fence (W) JE2.png|32px]] [[File:Oak Fence (NE) JE2.png|32px]] [[File:Oak Fence (ES) JE2.png|32px]] [[File:Oak Fence (SW) JE2.png|32px]] [[File:Oak Fence (NW) JE2.png|32px]] [[File:Oak Fence (NS) JE2.png|32px]] [[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (NES) JE2.png|32px]] [[File:Oak Fence (NEW) JE2.png|32px]] [[File:Oak Fence (NSW) JE2.png|32px]] [[File:Oak Fence (ESW) JE2.png|32px]] [[File:Oak Fence (NESW) JE2.png|32px]]<br>[[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed, except for unconnected.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (unconnected) JE2.png|32px]] [[File:Oak Fence (N) JE3.png|32px]] [[File:Oak Fence (E) JE3.png|32px]] [[File:Oak Fence (S) JE3.png|32px]] [[File:Oak Fence (W) JE3.png|32px]] [[File:Oak Fence (NE) JE3.png|32px]] [[File:Oak Fence (ES) JE3.png|32px]] [[File:Oak Fence (SW) JE3.png|32px]] [[File:Oak Fence (NW) JE3.png|32px]] [[File:Oak Fence (NS) JE3.png|32px]] [[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (NES) JE3.png|32px]] [[File:Oak Fence (NEW) JE3.png|32px]] [[File:Oak Fence (NSW) JE3.png|32px]] [[File:Oak Fence (ESW) JE3.png|32px]] [[File:Oak Fence (NESW) JE3.png|32px]]<br>[[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||
|
||||
|{{HistoryLine||1.7.2|dev=release|[[File:Oak Fence (N) JE4.png|32px]] [[File:Oak Fence (S) JE4.png|32px]] [[File:Oak Fence (NE) JE4.png|32px]] [[File:Oak Fence (ES) JE4.png|32px]] [[File:Oak Fence (SW) JE4.png|32px]] [[File:Oak Fence (NW) JE4.png|32px]] [[File:Oak Fence (NEW) JE4.png|32px]] [[File:Oak Fence (ESW) JE4.png|32px]] The application of textures to some states of the fence model has been changed slightly, to fix an issue where UVs swithced places when adding connections.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|Due to the addition of custom block [[model]]s, texture application of fences has been altered. However, they looked glitched in the world.
|
||||
|The two small models inside unconnected fences no longer render.}}
|
||||
|{{HistoryLine|||dev=14w17a|Texture application of fences now matches the one before 14w10a.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Fence (item) JE4.png|32px]] Texture application of fence items has been changed.}}
|
||||
|{{HistoryLine|||dev=15w44b|[[File:Oak Fence (N) JE5.png|32px]] [[File:Oak Fence (E) JE4.png|32px]] [[File:Oak Fence (NE) JE5.png|32px]] [[File:Oak Fence (ES) JE5.png|32px]] [[File:Oak Fence (NW) JE5.png|32px]] [[File:Oak Fence (NS) JE4.png|32px]] [[File:Oak Fence (EW) JE4.png|32px]] [[File:Oak Fence (NES) JE4.png|32px]] [[File:Oak Fence (NEW) JE5.png|32px]] [[File:Oak Fence (NSW) JE4.png|32px]] [[File:Oak Fence (ESW) JE5.png|32px]] [[File:Oak Fence (NESW) JE4.png|32px]] Texture application of fences has been changed once again, introducing an inconsistency.<ref>{{bug|MC-109478}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (unconnected) JE3.png|32px]] [[File:Oak Fence (N) JE6.png|32px]] [[File:Oak Fence (E) JE5.png|32px]] [[File:Oak Fence (S) JE5.png|32px]] [[File:Oak Fence (W) JE4.png|32px]] [[File:Oak Fence (NE) JE6.png|32px]] [[File:Oak Fence (ES) JE6.png|32px]] [[File:Oak Fence (SW) JE5.png|32px]] [[File:Oak Fence (NW) JE6.png|32px]] [[File:Oak Fence (NS) JE5.png|32px]] [[File:Oak Fence (EW) JE5.png|32px]] [[File:Oak Fence (NES) JE5.png|32px]] [[File:Oak Fence (NEW) JE6.png|32px]] [[File:Oak Fence (NSW) JE5.png|32px]] [[File:Oak Fence (ESW) JE6.png|32px]] [[File:Oak Fence (NESW) JE5.png|32px]]<br>[[File:Oak Fence (item) JE5.png|32px]] The texture of oak planks has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (unconnected) JE4.png|32px]] [[File:Oak Fence (N) JE7.png|32px]] [[File:Oak Fence (E) JE6.png|32px]] [[File:Oak Fence (S) JE6.png|32px]] [[File:Oak Fence (W) JE5.png|32px]] [[File:Oak Fence (NE) JE7.png|32px]] [[File:Oak Fence (ES) JE7.png|32px]] [[File:Oak Fence (SW) JE6.png|32px]] [[File:Oak Fence (NW) JE7.png|32px]] [[File:Oak Fence (NS) JE6.png|32px]] [[File:Oak Fence (EW) JE6.png|32px]] [[File:Oak Fence (NES) JE6.png|32px]] [[File:Oak Fence (NEW) JE7.png|32px]] [[File:Oak Fence (NSW) JE6.png|32px]] [[File:Oak Fence (ESW) JE7.png|32px]] [[File:Oak Fence (NESW) JE6.png|32px]]<br>[[File:Oak Fence (item) JE6.png|32px]] The texture of oak planks has been changed, once again.}}
|
||||
|{{HistoryLine||1.19|dev=22w17a|[[File:Oak Fence (item) JE7.png|32px]] The item model of fences has been changed.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
*Bamboo fences are designed to resemble actual dried bamboo stems, unlike other fences that simply use their respective planks' textures.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=2931}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Fences on Village House.png|Naturally occurring fences in a [[village]].
|
||||
Passable 2-high fence.png|[[Mob]]s can jump onto this fence because of the red [[wool]]. Remove the red wool or replace the adjacent fence with a solid [[block]].
|
||||
Sticky piston fence.gif|A fence block being pushed and pulled by a [[Piston|sticky piston]].
|
||||
Grum Fences.png|First image of the new fences and fence gates added in 1.8.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Eye lip eye.jpeg|A baby sheep looking up from an oak fence.<ref>https://x.com/Minecraft/status/1757448244345315542?s=20</ref>
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Bamboo Wood and Fences Concept Art.png|Bamboo fence concept art.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
*[[Fence]]
|
||||
*[[Nether Brick Fence]]
|
||||
*[[Fence Gate]]
|
||||
*[[Wall]]
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-month--fence Block of the Month: Fence] – Minecraft.net on December 1, 2022
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Nether blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[fr:Barrière en bois]]
|
||||
[[ja:板材のフェンス]]
|
||||
[[pt:Cerca de madeira]]
|
639
wiki_backup/Cherry Hanging Sign.txt
Normal file
639
wiki_backup/Cherry Hanging Sign.txt
Normal file
|
@ -0,0 +1,639 @@
|
|||
{{for|the regular variant of signs|Sign}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Hanging Sign.png
|
||||
| 1-2 = Oak Wall Hanging Sign.png
|
||||
| invimage1 = Oak Hanging Sign
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Hanging Sign.png
|
||||
| 2-2 = Spruce Wall Hanging Sign.png
|
||||
| invimage2 = Spruce Hanging Sign
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Hanging Sign.png
|
||||
| 3-2 = Birch Wall Hanging Sign.png
|
||||
| invimage3 = Birch Hanging Sign
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Hanging Sign.png
|
||||
| 4-2 = Jungle Wall Hanging Sign.png
|
||||
| invimage4 = Jungle Hanging Sign
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Hanging Sign.png
|
||||
| 5-2 = Acacia Wall Hanging Sign.png
|
||||
| invimage5 = Acacia Hanging Sign
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Hanging Sign.png
|
||||
| 6-2 = Dark Oak Wall Hanging Sign.png
|
||||
| invimage6 = Dark Oak Hanging Sign
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Hanging Sign.png
|
||||
| 7-2 = Mangrove Wall Hanging Sign.png
|
||||
| invimage7 = Mangrove Hanging Sign
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Hanging Sign.png
|
||||
| 8-2 = Cherry Wall Hanging Sign.png
|
||||
| invimage8 = Cherry Hanging Sign
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Hanging Sign.png
|
||||
| 9-2 = Pale Oak Wall Hanging Sign.png
|
||||
| invimage9 = Pale Oak Hanging Sign
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Hanging Sign.png
|
||||
| 10-2 = Bamboo Wall Hanging Sign.png
|
||||
| invimage10 = Bamboo Hanging Sign
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Hanging Sign.png
|
||||
| 11-2 = Crimson Wall Hanging Sign.png
|
||||
| invimage11 = Crimson Hanging Sign
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Hanging Sign.png
|
||||
| 12-2 = Warped Wall Hanging Sign.png
|
||||
| invimage12 = Warped Hanging Sign
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
|
||||
|
||||
Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.<ref>{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}</ref>
|
||||
|
||||
If a hanging sign is broken while being edited, the player continues to edit the hanging sign<ref>{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}</ref>, although {{in|bedrock}} breaking the hanging sign stops the editing operation.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| A1 = Chain
|
||||
| C1 = Chain
|
||||
| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| Output = Matching Hanging Sign, 6
|
||||
| type = Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
|
||||
|
||||
=== Placement ===
|
||||
Hanging signs can be placed in three different ways:
|
||||
* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
|
||||
* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
|
||||
** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
|
||||
* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
|
||||
** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
|
||||
**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
|
||||
|
||||
=== Text ===
|
||||
{{Main|Sign#Text}}
|
||||
In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
|
||||
|
||||
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
|
||||
|
||||
A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
|
||||
|
||||
{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
|
||||
|
||||
=== Interaction ===
|
||||
Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
|
||||
|
||||
Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
|
||||
|
||||
Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
|
||||
|
||||
[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
|
||||
|
||||
=== Fuel ===
|
||||
Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|subtitle=Glow Ink Sac splotches
|
||||
|source=block
|
||||
|description=When a [[glow ink sac]] is used on a hanging sign
|
||||
|id=item.glow_ink_sac.use
|
||||
|translationkey=subtitles.item.glow_ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Ink Sac splotches
|
||||
|source=block
|
||||
|description=When an [[ink sac]] is used on a hanging sign
|
||||
|id=item.ink_sac.use
|
||||
|translationkey=subtitles.item.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Dye.ogg
|
||||
|subtitle=Dye stains
|
||||
|source=block
|
||||
|description=When [[dye]] is used on a hanging sign
|
||||
|id=item.dye.use
|
||||
|translationkey=subtitles.item.dye.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|subtitle=Wax on
|
||||
|source=block
|
||||
|description=When a hanging sign is waxed
|
||||
|id=item.honeycomb.wax_on
|
||||
|translationkey=subtitles.item.honeycomb.wax_on
|
||||
|volume=1.0
|
||||
|pitch=1.0/0.9/1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|subtitle=Sign wobbles
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.hanging_sign.waxed_interact_fail
|
||||
|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
|pitch=''Varies''<wbr><ref name=waxfail group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|source=sound
|
||||
|description=When a glow ink sac or an ink sac is used on a hanging sign
|
||||
|id=sign.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|type=bedrock
|
||||
|sound=Dye.ogg
|
||||
|source=sound
|
||||
|description=When dye is used on a hanging sign
|
||||
|id=sign.dye.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|source=neutral
|
||||
|description=When a honeycomb waxes a hanging sign
|
||||
|id=copper.wax.on
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
| pitch = ''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Spruce Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Birch Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Jungle Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Acacia Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cherry Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Crimson Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Warped Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=hanging_sign
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Sign
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritename=oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|id=-500
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritename=spruce-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|id=-501
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.spruce_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritename=birch-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|id=-502
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.birch_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritename=jungle-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|id=-503
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.jungle_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritename=acacia-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|id=-504
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.acacia_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritename=dark-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|id=-505
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.dark_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritename=mangrove-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|id=-508
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.mangrove_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritename=cherry-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|id=-534
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.cherry_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritename=pale-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|id=-993
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.pale_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritename=bamboo-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|id=-522
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.bamboo_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritename=crimson-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|id=-506
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.crimson_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritename=warped-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|id=-507
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.warped_hanging_sign.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=HangingSign
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A sign has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Glow and Behold}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref name="agnes-daughter">{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.}}
|
||||
|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Added unique sounds for Nether and bamboo wood hanging signs.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
|
||||
|Hanging signs can now be edited after being placed.
|
||||
|Hanging signs now support text on both sides.
|
||||
|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
|
||||
|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
|
||||
|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
|
||||
|Hanging signs can no longer be edited by players in [[Adventure]] mode.
|
||||
|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
|
||||
|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
|
||||
|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.
|
||||
|Added unique sounds for Nether and bamboo wood signs.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
|
||||
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
|
||||
Hanging Sign Bedrock.png|Hanging sign with small text.
|
||||
Hanging Sign Java.png|Hanging sign with large text.
|
||||
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
|
||||
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
|
||||
Sign House.jpg|A house with hanging signs.
|
||||
Signs Galore.jpg|Hanging signs on a house.
|
||||
Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.<ref name="agnes-daughter" />
|
||||
Hanging Sign Concept Art2.png|Ditto.
|
||||
Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
|
||||
Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Chalkboard]]
|
||||
* [[Sign]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
|
||||
* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[de:Hängeschild]]
|
||||
[[es:Cartel]]
|
||||
[[fr:Pancarte suspendue]]
|
||||
[[ja:吊り看板]]
|
||||
[[pt:Placa suspensa]]
|
||||
[[ru:Подвесная табличка]]
|
||||
[[zh:悬挂式告示牌]]
|
384
wiki_backup/Cherry Stairs.txt
Normal file
384
wiki_backup/Cherry Stairs.txt
Normal file
|
@ -0,0 +1,384 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Stairs.png
|
||||
| invimage = Oak Stairs
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Stairs.png
|
||||
| invimage2 = Spruce Stairs
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Stairs.png
|
||||
| invimage3 = Birch Stairs
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Stairs.png
|
||||
| invimage4 = Jungle Stairs
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Stairs.png
|
||||
| invimage5 = Acacia Stairs
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Stairs.png
|
||||
| invimage6 = Dark Oak Stairs
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Stairs.png
|
||||
| invimage7 = Mangrove Stairs
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Stairs.png
|
||||
| invimage8 = Cherry Stairs
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Stairs.png
|
||||
| invimage9 = Pale Oak Stairs
|
||||
| group10 = Bamboo
|
||||
| invimage10 = Bamboo Stairs
|
||||
| 10-1 = Bamboo Stairs.png
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Stairs.png
|
||||
| invimage11 = Crimson Stairs
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Stairs.png
|
||||
| invimage12 = Warped Stairs
|
||||
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
|
||||
| light = No
|
||||
| renewable = Yes
|
||||
| tool = Axe
|
||||
| stackable = Yes (64)
|
||||
| flammable =
|
||||
'''Overworld wood''': Yes (5)<br>
|
||||
'''Nether wood''': No
|
||||
|lavasusceptible =
|
||||
'''Overworld wood''': Yes<br>
|
||||
'''Nether wood''': No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Wooden stairs can be broken with anything, but [[axe]]s are the fastest.
|
||||
|
||||
{{breaking row
|
||||
|Wooden Stairs
|
||||
|sprite=all-wooden-stairs
|
||||
|Axe
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of:
|
||||
|
||||
* [[Plains]] [[village]]s
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
|
||||
{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of:
|
||||
|
||||
* [[Igloo]] basements
|
||||
* [[Witch hut]]s
|
||||
* [[Shipwreck]]s
|
||||
* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s
|
||||
|
||||
{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of:
|
||||
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
|
||||
{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s.
|
||||
|
||||
{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of:
|
||||
|
||||
* [[Woodland mansion]]s
|
||||
* [[Shipwreck]]s
|
||||
* [[Pillager outpost]]s
|
||||
|
||||
{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of:
|
||||
|
||||
* [[Shipwreck]]s
|
||||
* [[Savanna]] [[village]]s
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1= Matching Planks
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|A3= Matching Planks
|
||||
|B3= Matching Planks
|
||||
|C3= Matching Planks
|
||||
|Output= Matching Wooden Stairs,4
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden stairs can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Normal wood ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry wood ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Bamboo wood ===
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
=== Nether wood ===
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=oak_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Stairs
|
||||
|spritetype=block
|
||||
|nameid=spruce_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Birch Stairs
|
||||
|spritetype=block
|
||||
|nameid=birch_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Stairs
|
||||
|spritetype=block
|
||||
|nameid=jungle_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Stairs
|
||||
|spritetype=block
|
||||
|nameid=acacia_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Stairs
|
||||
|spritetype=block
|
||||
|nameid=mangrove_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Stairs
|
||||
|spritetype=block
|
||||
|nameid=cherry_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Stairs
|
||||
|spritetype=block
|
||||
|nameid=bamboo_stairs
|
||||
|blocktags=stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Stairs
|
||||
|spritetype=block
|
||||
|nameid=crimson_stairs
|
||||
|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=non_flammable_wood, stairs, wooden_stairs}}
|
||||
{{ID table
|
||||
|displayname=Warped Stairs
|
||||
|spritetype=block
|
||||
|nameid=warped_stairs
|
||||
|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe
|
||||
|itemtags=non_flammable_wood, stairs, wooden_stairs
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=oak_stairs
|
||||
|id=53}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Stairs
|
||||
|spritetype=block
|
||||
|nameid=spruce_stairs
|
||||
|id=134}}
|
||||
{{ID table2
|
||||
|displayname=Birch Stairs
|
||||
|spritetype=block
|
||||
|nameid=birch_stairs
|
||||
|id=135}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Stairs
|
||||
|spritetype=block
|
||||
|nameid=jungle_stairs
|
||||
|id=136}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Stairs
|
||||
|spritetype=block
|
||||
|nameid=acacia_stairs
|
||||
|id=163}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_stairs
|
||||
|id=164}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Stairs
|
||||
|spritetype=block
|
||||
|nameid=mangrove_stairs
|
||||
|id=-488}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Stairs
|
||||
|spritetype=block
|
||||
|nameid=cherry_stairs
|
||||
|id=-541}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Stairs
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_stairs
|
||||
|id=-1000}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Stairs
|
||||
|spritetype=block
|
||||
|nameid=bamboo_stairs
|
||||
|id=-512}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Stairs
|
||||
|spritetype=block
|
||||
|nameid=crimson_stairs
|
||||
|id=509}}
|
||||
{{ID table2
|
||||
|displayname=Warped Stairs
|
||||
|spritetype=block
|
||||
|nameid=warped_stairs
|
||||
|id=510
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Stairs/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs.
|
||||
|The "wooden" stairs currently do not burn.
|
||||
|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}}
|
||||
|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}}
|
||||
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"<Wood type> Wood Stairs" have been renamed to "<Wood type> Stairs".
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}}
|
||||
|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}}
|
||||
|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs".
|
||||
|Acacia and dark oak wooden stairs are now flammable.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs.
|
||||
|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed.
|
||||
|Dark oak stairs now generate in [[pillager outpost]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from "<Wood type> Wood Stairs" to "<Wood type> Stairs".}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}}
|
||||
|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}}
|
||||
|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}}
|
||||
|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]].
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox stairs}}
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
[[Category:Stairs]]
|
||||
|
||||
[[es:Escaleras]]
|
||||
[[ja:板材の階段]]
|
||||
[[pt:Escadas de madeira]]
|
||||
[[uk:Дерев'яні сходи]]
|
138
wiki_backup/Chorus Plant (block).txt
Normal file
138
wiki_backup/Chorus Plant (block).txt
Normal file
|
@ -0,0 +1,138 @@
|
|||
{{about|the block that generates as part of the chorus plant feature|said feature|Chorus plant (feature)|other uses|Chorus}}
|
||||
{{Infobox block
|
||||
|title = Chorus Plant
|
||||
|image = Chorus Plant.png
|
||||
|transparent = Yes
|
||||
|light = No
|
||||
|tool = axe
|
||||
|renewable = Yes
|
||||
|stackable = Yes (64)
|
||||
|flammable = No
|
||||
|lavasusceptible = No
|
||||
}}
|
||||
'''Chorus plants''' are [[block]]s that [[Structure|naturally generate]] on the [[Terrain features#Outer island|outer island]]s of [[the End]]. They drop [[chorus fruit]] when broken. They can also be grown using [[chorus flower]]s.
|
||||
|
||||
== Obtaining ==
|
||||
The block form cannot be obtained in [[Survival]] mode, even with the [[Silk Touch]] enchantment; however, it is available in the [[Creative inventory]].
|
||||
|
||||
=== Breaking ===
|
||||
Chorus plants can be [[Breaking|broken]] using any [[tool]], but an axe is the quickest. Breaking one block of a [[chorus tree]] generally causes all chorus plants and flowers above to break due to lack of support. Upon breaking, a chorus plant [[drops]] 0–1 [[chorus fruit]]. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
|
||||
|
||||
{{breaking row|horizontal=1|Chorus Plant|Axe|sword=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Chorus plants make up most of the [[chorus tree]]s that are naturally generated on the [[Terrain features#Outer island|outer island]]s of [[the End]]. Chorus trees are typically 10–15 blocks in height, although a single plant can reach up to 22 blocks.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
Chorus plants are generated as [[chorus flower]]s grow.
|
||||
|
||||
== Usage ==
|
||||
Chorus plants can be broken to obtain [[chorus fruit]].
|
||||
|
||||
=== Support ===
|
||||
Chorus plant blocks break automatically (with a 50% chance of dropping fruit), if the six surrounding blocks are not valid:
|
||||
|
||||
* a chorus plant with at least one other chorus plant horizontally adjacent breaks unless at least one of the vertically adjacent blocks is air
|
||||
* a chorus plant breaks unless the block below is chorus plant or [[end stone]] or any horizontally adjacent block is a chorus plant above chorus plant or end stone
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:
|
||||
{{Sound table/Block/Wood/JE}}
|
||||
{{Edition|Bedrock}}:
|
||||
{{Sound table/Block/Stone/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chorus Plant
|
||||
|spritetype=block
|
||||
|nameid=chorus_plant
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chorus Plant
|
||||
|spritetype=block
|
||||
|nameid=chorus_plant
|
||||
|id=240
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.9|dev=June 22, 2015|slink=https://instagram.com/p/4ObC5EpMOO/|[[Jens Bergensten]] reveals chorus plants on [[wikipedia:Instagram|Instagram]], with the words "[[MineCon#2015|MINECON 2015]] HYPE!"
|
||||
|[[File:Chorus plant minecon.png|32px]] The chorus plants shown by Jeb have a thick model.}}
|
||||
|{{HistoryLine|||dev=15w31a|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.
|
||||
|Chorus plants have a thinner model than the chorus plants that were previewed by [[Jens Bergensten]].}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 199.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.
|
||||
|The [[block]] form of the chorus plant can be obtained in [[Survival]] using the [[Silk Touch]] [[Enchanting|enchantment]].}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.1|The block form can no longer be obtained in Survival, even with the Silk Touch enchantment.}}
|
||||
|{{HistoryLine||?|Now uses wood sounds rather than grass.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.7.10|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
MineconEndCity.png|The first image of chorus plants, revealed on [[Jens Bergensten]]'s [[wikipedia:Instagram|Instagram]].
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Using [[commands]], it is possible to make chorus trees grow to heights not normally possible. This works because commands can reset the time value of chorus flowers, allowing them to grow indefinitely.
|
||||
* Because breaking one part of the plant breaks all parts above it, cutting a large plant can cause a brief performance drop.
|
||||
* The chorus plant is named due to the sound it makes when it grows.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|June 18, 2020}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Chorus plant.png|A chorus plant.
|
||||
ChorusPlants.png|A freshly planted chorus flower next to a fully grown tree with chorus plants.
|
||||
FailedChorus.png|A chorus plant that failed to sprout due to where it generated.
|
||||
NewChorusFlowerandPlant.jpg|Preview from [[Jasper Boerstra]] of the [[Texture Update]] chorus plant texture.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Vegetation}}
|
||||
|
||||
[[Category:End blocks]]
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Renewable resources]]
|
||||
|
||||
[[de:Choruspflanze]]
|
||||
[[es:Planta chorus (bloque)]]
|
||||
[[fr:Plante de chorus]]
|
||||
[[ja:コーラスプラント]]
|
||||
[[ko:후렴초]]
|
||||
[[nl:Chorusplant]]
|
||||
[[pl:Roślina refrenusu]]
|
||||
[[pt:Planta do coro]]
|
||||
[[ru:Растение хоруса]]
|
||||
[[zh:紫颂植株]]
|
138
wiki_backup/Chorus Plant.txt
Normal file
138
wiki_backup/Chorus Plant.txt
Normal file
|
@ -0,0 +1,138 @@
|
|||
{{about|the block that generates as part of the chorus plant feature|said feature|Chorus plant (feature)|other uses|Chorus}}
|
||||
{{Infobox block
|
||||
|title = Chorus Plant
|
||||
|image = Chorus Plant.png
|
||||
|transparent = Yes
|
||||
|light = No
|
||||
|tool = axe
|
||||
|renewable = Yes
|
||||
|stackable = Yes (64)
|
||||
|flammable = No
|
||||
|lavasusceptible = No
|
||||
}}
|
||||
'''Chorus plants''' are [[block]]s that [[Structure|naturally generate]] on the [[Terrain features#Outer island|outer island]]s of [[the End]]. They drop [[chorus fruit]] when broken. They can also be grown using [[chorus flower]]s.
|
||||
|
||||
== Obtaining ==
|
||||
The block form cannot be obtained in [[Survival]] mode, even with the [[Silk Touch]] enchantment; however, it is available in the [[Creative inventory]].
|
||||
|
||||
=== Breaking ===
|
||||
Chorus plants can be [[Breaking|broken]] using any [[tool]], but an axe is the quickest. Breaking one block of a [[chorus tree]] generally causes all chorus plants and flowers above to break due to lack of support. Upon breaking, a chorus plant [[drops]] 0–1 [[chorus fruit]]. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>
|
||||
|
||||
{{breaking row|horizontal=1|Chorus Plant|Axe|sword=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Chorus plants make up most of the [[chorus tree]]s that are naturally generated on the [[Terrain features#Outer island|outer island]]s of [[the End]]. Chorus trees are typically 10–15 blocks in height, although a single plant can reach up to 22 blocks.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
Chorus plants are generated as [[chorus flower]]s grow.
|
||||
|
||||
== Usage ==
|
||||
Chorus plants can be broken to obtain [[chorus fruit]].
|
||||
|
||||
=== Support ===
|
||||
Chorus plant blocks break automatically (with a 50% chance of dropping fruit), if the six surrounding blocks are not valid:
|
||||
|
||||
* a chorus plant with at least one other chorus plant horizontally adjacent breaks unless at least one of the vertically adjacent blocks is air
|
||||
* a chorus plant breaks unless the block below is chorus plant or [[end stone]] or any horizontally adjacent block is a chorus plant above chorus plant or end stone
|
||||
|
||||
== Sounds ==
|
||||
{{Edition|Java}}:
|
||||
{{Sound table/Block/Wood/JE}}
|
||||
{{Edition|Bedrock}}:
|
||||
{{Sound table/Block/Stone/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chorus Plant
|
||||
|spritetype=block
|
||||
|nameid=chorus_plant
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chorus Plant
|
||||
|spritetype=block
|
||||
|nameid=chorus_plant
|
||||
|id=240
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.9|dev=June 22, 2015|slink=https://instagram.com/p/4ObC5EpMOO/|[[Jens Bergensten]] reveals chorus plants on [[wikipedia:Instagram|Instagram]], with the words "[[MineCon#2015|MINECON 2015]] HYPE!"
|
||||
|[[File:Chorus plant minecon.png|32px]] The chorus plants shown by Jeb have a thick model.}}
|
||||
|{{HistoryLine|||dev=15w31a|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.
|
||||
|Chorus plants have a thinner model than the chorus plants that were previewed by [[Jens Bergensten]].}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 199.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.
|
||||
|The [[block]] form of the chorus plant can be obtained in [[Survival]] using the [[Silk Touch]] [[Enchanting|enchantment]].}}
|
||||
|{{HistoryLine|||dev=alpha 1.0.0.1|The block form can no longer be obtained in Survival, even with the Silk Touch enchantment.}}
|
||||
|{{HistoryLine||?|Now uses wood sounds rather than grass.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chorus Plant JE2 BE2.png|32px]] The texture of chorus plants have now been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.7.10|[[File:Chorus Plant JE1 BE1.png|32px]] Added chorus plants.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
MineconEndCity.png|The first image of chorus plants, revealed on [[Jens Bergensten]]'s [[wikipedia:Instagram|Instagram]].
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Using [[commands]], it is possible to make chorus trees grow to heights not normally possible. This works because commands can reset the time value of chorus flowers, allowing them to grow indefinitely.
|
||||
* Because breaking one part of the plant breaks all parts above it, cutting a large plant can cause a brief performance drop.
|
||||
* The chorus plant is named due to the sound it makes when it grows.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|June 18, 2020}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Chorus plant.png|A chorus plant.
|
||||
ChorusPlants.png|A freshly planted chorus flower next to a fully grown tree with chorus plants.
|
||||
FailedChorus.png|A chorus plant that failed to sprout due to where it generated.
|
||||
NewChorusFlowerandPlant.jpg|Preview from [[Jasper Boerstra]] of the [[Texture Update]] chorus plant texture.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Vegetation}}
|
||||
|
||||
[[Category:End blocks]]
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Renewable resources]]
|
||||
|
||||
[[de:Choruspflanze]]
|
||||
[[es:Planta chorus (bloque)]]
|
||||
[[fr:Plante de chorus]]
|
||||
[[ja:コーラスプラント]]
|
||||
[[ko:후렴초]]
|
||||
[[nl:Chorusplant]]
|
||||
[[pl:Roślina refrenusu]]
|
||||
[[pt:Planta do coro]]
|
||||
[[ru:Растение хоруса]]
|
||||
[[zh:紫颂植株]]
|
442
wiki_backup/Cocoa.txt
Normal file
442
wiki_backup/Cocoa.txt
Normal file
|
@ -0,0 +1,442 @@
|
|||
{{Infobox block
|
||||
| group = Age 0
|
||||
| 1-1 = Cocoa Age 0.png
|
||||
| 1-1caption = {{JE}}
|
||||
| 1-2 = Cocoa Age 0 BE.png
|
||||
| 1-2caption = {{BE}}
|
||||
| group2 = Age 1
|
||||
| 2-1 = Cocoa Age 1.png
|
||||
| 2-1caption = {{JE}}
|
||||
| 2-2 = Cocoa Age 1 BE.png
|
||||
| 2-2caption = {{BE}}
|
||||
| group3 = Age 2
|
||||
| 3-1 = Cocoa Age 2.png
|
||||
| 3-1caption = {{JE}}
|
||||
| 3-2 = Cocoa Age 2 BE.png
|
||||
| 3-2caption = {{BE}}
|
||||
| image = Cocoa Beans.png
|
||||
| *-1class = notpageimage
|
||||
| *-2class = notpageimage
|
||||
| invimage = Cocoa Beans
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[brown dye]] and [[cookie]]s.
|
||||
|
||||
'''Cocoa pods''' are [[plant]] blocks placed on [[jungle log]] sides that grow cocoa beans, and can be found naturally in [[jungle]]s.
|
||||
|
||||
== Obtaining ==
|
||||
{{IN|Java}}, cocoa beans are only obtained through the natural generation of cocoa pods, while {{in|Bedrock}}, they can also be found in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and from [[trading]] with a [[wandering trader]].
|
||||
|
||||
Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]] and [[sparse jungle]] [[biome]]s.
|
||||
|
||||
The block itself can be obtained by inventory editing or [[add-on]]s {{in|Bedrock}}.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Breaking ===
|
||||
Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
|
||||
|
||||
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
|
||||
|
||||
=== Generated loot ===
|
||||
From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|Bedrock}}.
|
||||
{{LootChestItem|cocoa-beans}}
|
||||
|
||||
=== Fishing ===
|
||||
Cocoa beans can be obtained from [[fishing]] in a jungle {{in|Bedrock}}.
|
||||
|
||||
=== Trading ===
|
||||
[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|Bedrock}}.
|
||||
|
||||
== Usage ==
|
||||
=== Farming ===
|
||||
[[File:Cocoaplant farm.png|thumb|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
|
||||
{{main|Tutorials/Cocoa bean farming}}
|
||||
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
|
||||
|
||||
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.
|
||||
|
||||
=== Composting ===
|
||||
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|Bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
==== {{JE}} ====
|
||||
{{Crafting
|
||||
|head=1
|
||||
|B2= Cocoa Beans
|
||||
|Output= Brown Dye
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= Wheat
|
||||
|B2= Cocoa Beans
|
||||
|C2= Wheat
|
||||
|Output= Cookie,8
|
||||
|ignoreusage=1
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
|
||||
==== {{BE}} and ''[[Minecraft Education]]'' ====
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showdescription=1
|
||||
|A1= Latex
|
||||
|A2= Latex
|
||||
|A3= Latex
|
||||
|B1= Cocoa Beans
|
||||
|B2= Helium
|
||||
|B3= Lead
|
||||
|C1= Latex
|
||||
|C2= Latex
|
||||
|C3= Latex
|
||||
|Output= Brown Balloon
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= Any Bed
|
||||
|B2= Cocoa Beans
|
||||
|Output= Brown Bed
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= White Carpet
|
||||
|A2= White Carpet
|
||||
|A3= White Carpet
|
||||
|B1= White Carpet
|
||||
|B2= Cocoa Beans
|
||||
|B3= White Carpet
|
||||
|C1= White Carpet
|
||||
|C2= White Carpet
|
||||
|C3= White Carpet
|
||||
|Output= Brown Carpet
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= Cocoa Beans
|
||||
|A2= Sand
|
||||
|A3= Gravel
|
||||
|B1= Sand
|
||||
|B2= Sand
|
||||
|B3= Gravel
|
||||
|C1= Sand
|
||||
|C2= Gravel
|
||||
|C3= Gravel
|
||||
|Output= Brown Concrete Powder,8
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|
||||
|B2= Cocoa Beans
|
||||
|Output= Brown Firework Star
|
||||
|showdescription=1
|
||||
|description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.
|
||||
Up to eight dyes can be added.
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= Gunpowder
|
||||
|A3= Glowstone Dust
|
||||
|B2= Cocoa Beans
|
||||
|B3= Diamond
|
||||
|C2= Head; Gold Nugget; Feather; Fire Charge
|
||||
|Output= Brown Firework Star
|
||||
|showdescription=1
|
||||
|description=Up to eight dyes can be added.
|
||||
One head, gold nugget, feather, or fire charge can be added.
|
||||
Both the diamond and the glowstone dust can be added with any of the other ingredients.
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= Polyethylene
|
||||
|A2= Polyethylene
|
||||
|A3= Polyethylene
|
||||
|B1= Hydrogen Peroxide
|
||||
|B2= Cocoa Beans
|
||||
|B3= Luminol
|
||||
|C1= Polyethylene
|
||||
|C2= Polyethylene
|
||||
|C3= Polyethylene
|
||||
|Output= Brown Glow Stick
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= {Any Shulker Box}
|
||||
|B2= Cocoa Beans
|
||||
|Output= Brown Shulker Box
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= Glass Pane
|
||||
|A2= Glass Pane
|
||||
|A3= Glass Pane
|
||||
|B1= Glass Pane
|
||||
|B2= Cocoa Beans
|
||||
|B3= Glass Pane
|
||||
|C1= Glass Pane
|
||||
|C2= Glass Pane
|
||||
|C3= Glass Pane
|
||||
|Output= Brown Stained Glass Pane,8
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= Glass
|
||||
|A2= Glass
|
||||
|A3= Glass
|
||||
|B1= Glass
|
||||
|B2= Cocoa Beans
|
||||
|B3= Glass
|
||||
|C1= Glass
|
||||
|C2= Glass
|
||||
|C3= Glass
|
||||
|Output= Brown Stained Glass,8
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A1= Terracotta
|
||||
|A2= Terracotta
|
||||
|A3= Terracotta
|
||||
|B1= Terracotta
|
||||
|B2= Cocoa Beans
|
||||
|B3= Terracotta
|
||||
|C1= Terracotta
|
||||
|C2= Terracotta
|
||||
|C3= Terracotta
|
||||
|Output= Brown Terracotta,8
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Crafting
|
||||
|A2= {Any Wool}
|
||||
|B2= Cocoa Beans
|
||||
|Output= Brown Wool
|
||||
|foot=1
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
{{Dye usage}}
|
||||
|
||||
{{IN|Bedrock}}, cocoa beans can be also used in banner patterns:
|
||||
|
||||
{{Banner crafting usage}}
|
||||
|
||||
{{Banner loom usage|Cocoa Beans}}
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cocoa
|
||||
|spritetype=block
|
||||
|nameid=cocoa
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cocoa Beans
|
||||
|spritetype=item
|
||||
|nameid=cocoa_beans
|
||||
|form=item
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showforms=y
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cocoa
|
||||
|spritetype=block
|
||||
|nameid=cocoa
|
||||
|id=127
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cocoa Beans
|
||||
|spritetype=item
|
||||
|nameid=cocoa_beans
|
||||
|aliasid=dye / 3
|
||||
|id=412
|
||||
|form=item
|
||||
|translationkey=item.dye.brown.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{for|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|{{PAGENAME}}/Asset history}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added 'Coco Beans'.
|
||||
|Currently obtainable only through an inventory editor.}}
|
||||
|{{HistoryLine||1.2_02|Corrected name from 'Coco Beans' to 'Cocoa Beans'.}}
|
||||
|{{HistoryLine||1.4|Cocoa beans are now available ingame as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|
||||
|Cocoa beans can now be used to craft [[cookie]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable]] for the first time.}}
|
||||
|{{HistoryLine|||dev=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They are also not shaded.
|
||||
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|
||||
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|
||||
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
|
||||
|{{HistoryLine|||dev=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
|
||||
|{{HistoryLine||1.4.6|dev=12w49a|Cocoa beans can now be [[craft]]ed with [[gunpowder]] to create a [[firework star]].}}
|
||||
|{{HistoryLine||1.5|dev=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
|
||||
|{{HistoryLine|||dev=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
|
||||
|{{HistoryLine|||dev=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
|
||||
|{{HistoryLine|||dev=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w18a|Cocoa beans have been removed from [[dungeon]] chests.}}
|
||||
|{{HistoryLine|||dev=13w19a|Brown [[stained clay]] can now be [[craft]]ed using cocoa beans.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
|
||||
|{{HistoryLine||1.8|dev=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
|
||||
|{{HistoryLine|||dev=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
|
||||
|{{HistoryLine|||dev=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
|
||||
|{{HistoryLine|||dev=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Cocoa beans can now be used to dye [[shulker box]]es.}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Cocoa beans are now used to craft brown [[concrete powder]].}}
|
||||
|{{HistoryLine|||dev=17w15a|Cocoa beans can now be used to dye [[bed]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|
||||
|Cocoa beans can no longer be used as a [[dye]].
|
||||
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|
||||
|"Cocoa Beans" item has been renamed to "Cocoa".
|
||||
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|
||||
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|
||||
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|
||||
|Cocoa now has a placement [[sound]].|Cocoa beans can no longer be placed inside entities.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
|
||||
|{{HistoryLine|||dev=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|
||||
|Cocoa beans can be [[craft]]ed from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
|
||||
|{{HistoryLine|||dev=build 3|Cocoa beans are now available in [[creative]].}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa.
|
||||
|[[File:Cocoa Age 3 (S) BE1.png|32px]] Cocoa with data values 12–15 are inaccessible normally, and use the age 2 texture.
|
||||
|Cocoa provides an additional way of obtaining cocoa beans.
|
||||
|Cocoa beans are now used to craft [[cookie]]s.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.}}
|
||||
|{{HistoryLine|||dev=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Cocoa Age 0 (S) BE2.png|32px]] [[File:Cocoa Age 1 (S) BE2.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
|
||||
|{{HistoryLine||v0.14.2|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Cocoa Age 3 (S) BE2.png|32px]] Cocoa with data values 12–15 now use the age 0 texture.}}
|
||||
|{{HistoryLine||v0.16.0|dev=build 1|Cocoa beans can no longer be crafted from rose red, dandelion yellow, and ink sacs.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|
||||
|Cocoa beans can now be used to craft [[concrete powder]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|
||||
|Cocoa beans can now be found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|
||||
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|
||||
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
|
||||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
|
||||
|{{HistoryLine||1.20.80|dev=beta 1.20.80.20|Fully grown cocoa pods now consistently drop 3 cocoa beans.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
|
||||
|{{HistoryLine||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Cocoa beans can now be used to [[Dye#Dyeing armor|dye]] leather [[armor]] and [[wolf]] collars.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Cocoa beans can now be used to craft brown [[stained clay]].|Cocoa beans can now be [[craft]]ed with [[gunpowder]] to create a [[firework star]].}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Cocoa beans can now be used to craft brown [[stained glass]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[banner]]s, which can be dyed with cocoa beans.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Cocoa beans can now be used to dye [[shulker box]]es.|Can now be used to craft brown [[concrete powder]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added the ability to dye beds.}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Cocoa beans can now be used to dye [[leather horse armor]].|Cocoa beans can now be used to dye water in a [[cauldron]] to dye leather [[armor]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Cocoa beans can now be used to craft [[brown dye]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|
||||
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|
||||
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
|
||||
}}
|
||||
|
||||
=== Cocoa "item" ===
|
||||
{{:Technical blocks/Cocoa}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Cocoa Beans|Cocoa Pod}}
|
||||
|
||||
== Trivia ==
|
||||
* Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
|
||||
* If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
|
||||
* {{IN|Bedrock}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
|
||||
File:CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
|
||||
File:Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
|
||||
File:CPlantsJWood.png|A cocoa pod farm.
|
||||
File:Cocoa2.jpg|A cocoa farm.
|
||||
File:Cocoa beans phases.png|Three growing phases of the cocoa pod.
|
||||
File:AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
|
||||
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way.
|
||||
File:Natural cocoa pod spawn bug.png|Example of natural cocoa pods spawn bug.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox items|Ingredients}}
|
||||
{{Navbox blocks|Vegetation}}
|
||||
|
||||
[[Category:Dyes]]
|
||||
[[Category:Plants]]
|
||||
[[Category:Renewable resources]]
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[cs:Kakaové boby]]
|
||||
[[de:Kakaobohnen]]
|
||||
[[es:Semillas de cacao]]
|
||||
[[fr:Fèves de cacao]]
|
||||
[[hu:Kakaóbab]]
|
||||
[[ja:カカオ豆]]
|
||||
[[ko:코코아 콩]]
|
||||
[[nl:Cacaobonen]]
|
||||
[[pl:Ziarna kakaowe]]
|
||||
[[pt:Sementes de cacau]]
|
||||
[[ru:Какао-бобы]]
|
||||
[[th:เมล็ดโกโก้]]
|
||||
[[uk:Какао-боби]]
|
||||
[[zh:可可豆]]
|
331
wiki_backup/Cut Copper Slab.txt
Normal file
331
wiki_backup/Cut Copper Slab.txt
Normal file
|
@ -0,0 +1,331 @@
|
|||
{{Infobox block
|
||||
| group1 = Unoxidized
|
||||
| 1-1 = Cut Copper Slab.png
|
||||
| invimage = Cut Copper Slab
|
||||
| group2 = Exposed
|
||||
| 2-1 = Exposed Cut Copper Slab.png
|
||||
| invimage2 = Exposed Cut Copper Slab
|
||||
| group3 = Weathered
|
||||
| 3-1 = Weathered Cut Copper Slab.png
|
||||
| invimage3 = Weathered Cut Copper Slab
|
||||
| group4 = Oxidized
|
||||
| 4-1 = Oxidized Cut Copper Slab.png
|
||||
| invimage4 = Oxidized Cut Copper Slab
|
||||
| invimage5 = Waxed Cut Copper Slab
|
||||
| invimage6 = Waxed Exposed Cut Copper Slab
|
||||
| invimage7 = Waxed Weathered Cut Copper Slab
|
||||
| invimage8 = Waxed Oxidized Cut Copper Slab
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Stone Pickaxe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = '''Double slab''': No<br>
|
||||
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''cut copper slab''' is a [[cut copper]] variant of a [[slab]]. Unlike other types of slabs, cut copper slabs can oxidize over time.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Cut copper slabs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing.
|
||||
|
||||
{{breaking row
|
||||
|Cut Copper Slab
|
||||
|sprite=all-cut-copper-slabs
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||
|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||
|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||
|Output= Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6
|
||||
|type= Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Cut Copper Slab
|
||||
|Honeycomb
|
||||
|Output= Matching Waxed Cut Copper Slab
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|showname=0
|
||||
|Matching Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Cut Copper; Matching Waxed Cut Copper
|
||||
|Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Matching Cut Copper Slab}}
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed cut copper slabs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper slabs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing.
|
||||
|
||||
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
{{IN|Bedrock}}, when a cut copper slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
|
||||
|
||||
{{Sound table/Block/Copper}}
|
||||
{{SoundTable
|
||||
|title=''Bedrock Edition'' combine sounds
|
||||
|type=bedrock
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cut copper slab is combined into a double slab
|
||||
|sound=Copper step1.ogg
|
||||
|sound2=Copper step2.ogg
|
||||
|sound3=Copper step3.ogg
|
||||
|sound4=Copper step4.ogg
|
||||
|sound5=Copper step5.ogg
|
||||
|sound6=Copper step6.ogg
|
||||
|id=use.copper
|
||||
|volume=1.0
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Exposed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=exposed_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Weathered Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=weathered_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Oxidized Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=oxidized_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Waxed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Waxed Exposed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Waxed Weathered Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs}}
|
||||
{{ID table
|
||||
|displayname=Waxed Oxidized Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_cut_copper_slab
|
||||
|blocktags=slabs, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=slabs
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Double Cut Copper Slab
|
||||
|spritename=cut-copper
|
||||
|spritetype=block
|
||||
|nameid=double_cut_copper_slab
|
||||
|id=623
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=cut_copper_slab
|
||||
|id=616}}
|
||||
{{ID table2
|
||||
|displayname=Exposed Double Cut Copper Slab
|
||||
|spritename=exposed-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=exposed_double_cut_copper_slab
|
||||
|id=624
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Exposed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=exposed_cut_copper_slab
|
||||
|id=617}}
|
||||
{{ID table2
|
||||
|displayname=Weathered Double Cut Copper Slab
|
||||
|spritename=weathered-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=weathered_double_cut_copper_slab
|
||||
|id=625
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Weathered Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=weathered_cut_copper_slab
|
||||
|id=618}}
|
||||
{{ID table2
|
||||
|displayname=Oxidized Double Cut Copper Slab
|
||||
|spritename=oxidized-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=oxidized_double_cut_copper_slab
|
||||
|id=626
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Oxidized Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=oxidized_cut_copper_slab
|
||||
|id=619}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Double Cut Copper Slab
|
||||
|spritename=waxed-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_double_cut_copper_slab
|
||||
|id=627
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_cut_copper_slab
|
||||
|id=620}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Exposed Double Cut Copper Slab
|
||||
|spritename=waxed-exposed-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_double_cut_copper_slab
|
||||
|id=628
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Exposed Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_cut_copper_slab
|
||||
|id=621}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Weathered Double Cut Copper Slab
|
||||
|spritename=waxed-weathered-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_double_cut_copper_slab
|
||||
|id=629
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Weathered Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_cut_copper_slab
|
||||
|id=622}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Oxidized Double Cut Copper Slab
|
||||
|spritename=waxed-oxidized-cut-copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_double_cut_copper_slab
|
||||
|id=705
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Waxed Oxidized Cut Copper Slab
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_cut_copper_slab
|
||||
|id=704
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Slab/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Slab (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Oxidized Cut Copper Slab (pre-release).png|32px]] Copper slabs are revealed at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Slab JE1.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}}
|
||||
|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Slab JE2.png|32px]] The texture of cut copper slab has been changed.}}
|
||||
|{{HistoryLine|||dev=20w48a|Crafting cut copper slabs now outputs 6 slabs instead of 4.<ref>{{bug|MC-204323}}</ref>}}
|
||||
|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}}
|
||||
|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 8 cut copper slabs when using [[stonecutter]].}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Can now be used to craft [[chiseled copper]].}}
|
||||
|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Slab JE2.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper slabs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cut copper slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the blast resistance of cut copper slabs from 3.6 to 6.}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Cut copper slabs now be used to craft [[chiseled copper]].}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Cut copper slabs now generate naturally within [[trial chambers]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper slabs.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox slab}}
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Slabs]]
|
||||
|
||||
[[ja:切り込み入りの銅のハーフブロック]]
|
||||
[[pt:Laje de cobre lapidado]]
|
425
wiki_backup/Daylight Detector.txt
Normal file
425
wiki_backup/Daylight Detector.txt
Normal file
|
@ -0,0 +1,425 @@
|
|||
{{Infobox block
|
||||
| image = Daylight Detector.png
|
||||
| image2 = Inverted Daylight Detector.png
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| flammable = No
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
A '''daylight detector''' is a [[block]] that outputs a [[redstone]] signal based on [[sunlight]].
|
||||
|
||||
{{Control|Using}} the detector inverts it, causing it instead to output a redstone signal based on the darkness of the sky.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Daylight detectors can be mined by hand or with any tool, but [[axe]]s are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. {{IN|BE}}, the inverted sensor may be obtained via inventory editing or add-ons.
|
||||
{{breaking row|horizontal=1|Daylight Detector|Axe|foot=1}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1= Glass
|
||||
|B1= Glass
|
||||
|C1= Glass
|
||||
|A2= Nether Quartz
|
||||
|B2= Nether Quartz
|
||||
|C2= Nether Quartz
|
||||
|A3= Any Wooden Slab
|
||||
|B3= Any Wooden Slab
|
||||
|C3= Any Wooden Slab
|
||||
|Output= Daylight Detector
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Redstone component ===
|
||||
[[File:Daylight sensor output clear.png|Graphed daylight detector output in clear weather.|thumb]]
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A daylight detector can be used to produce redstone power in proportion to the [[daylight cycle]].
|
||||
|
||||
A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by [[piston]]s.{{only|bedrock}} [[Water]] and [[lava]] flow around daylight detectors without affecting them.
|
||||
|
||||
; Placement
|
||||
: To place a daylight detector, use the "Use Item/Place Block" control.
|
||||
|
||||
: A daylight detector can be "inverted", which reverses the power levels produced by the daylight detector. To invert a daylight detector, aim at the placed daylight detector and use the "Use Item/Place Block" control.
|
||||
|
||||
; Activation
|
||||
: A daylight detector activates when exposed to sufficient daylight ([[#Daylight detector|daylight detector]] mode) or when exposure to daylight is low enough ([[#Inverted Daylight Detector|inverted daylight detector]] mode).
|
||||
|
||||
: Sources of block light ([[torch]]es, [[glowstone]], etc.) cannot activate a daylight detector.
|
||||
|
||||
; Behavior
|
||||
: An active daylight detector:
|
||||
:*powers adjacent [[redstone dust]], including below it, and [[redstone comparator]]s facing away from the daylight detector, to a power level that depends on the time of day, the weather, and the [[Light#Internal light level|internal sky light level]] (see tables below)
|
||||
:*powers adjacent [[redstone repeater]]s facing away from the daylight detector to power level 15
|
||||
:*activates adjacent [[Redstone components#Mechanism components|redstone mechanisms]], including above and below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||
|
||||
: A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can).
|
||||
|
||||
: The output signal of daylight detectors in the loaded chunk is updated every 20 gametime{{only|java|short=1}}/daytime{{only|bedrock|short=1}}. Block updates have no effect on daylight detectors.
|
||||
|
||||
==== Daylight detector ====
|
||||
The daylight detector power level depends on the time of day, the weather, and the [[Light#Internal light level|'''internal sky light level''']].
|
||||
|
||||
{| class="wikitable" style="text-align:center"
|
||||
|+ Daylight detector power levels when '''sky light level''' is 15
|
||||
! rowspan="2" |Power
|
||||
! colspan="2" |Clear
|
||||
! colspan="2" |Rain or snowfall
|
||||
! colspan="2" |Thunder
|
||||
|-
|
||||
! Time ↓ !! Time ↑
|
||||
! Time ↓ !! Time ↑
|
||||
! Time ↓ !! Time ↑
|
||||
|-
|
||||
| 0
|
||||
| colspan="2" | {{ClockPhase|18000}} 13,670–(Midnight/18,000)-22,330
|
||||
(8,660 Gtk/7:13)
|
||||
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330
|
||||
(8,660 Gtk/7:13)
|
||||
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)–22,330
|
||||
(8,660 Gtk/7:13)
|
||||
|-
|
||||
| 1
|
||||
| style="text-align: left;" | {{ClockPhase|22556}} 22,331–22,781
|
||||
(450 Gtk/22.5 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|13444}} 13,219–13,669
|
||||
(450 Gtk/22.5 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|22564}} 22,331–22,798
|
||||
(467 Gtk/23.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|13436}} 13,203–13,669
|
||||
(466 Gtk/23.3 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|22637}} 22,331–22,943
|
||||
(612 Gtk/30.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|13363}} 13,058–13,669
|
||||
(611 Gtk/30.55 sec)
|
||||
|-
|
||||
| 2
|
||||
| style="text-align: left;" | {{ClockPhase|22925}} 22,782–23,069{{only|short=1|java}}/23,070{{only|short=1|bedrock}}
|
||||
J: (287 Gtk/14.35 sec)
|
||||
B: (288 Gtk/14.4 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|13074}} 12,931–13,218
|
||||
(287 Gtk/14.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23015}} 22,799–23,231
|
||||
(432 Gtk/21.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12985}} 12,769{{only|short=1|java}}/12,770{{only|short=1|bedrock}}-13,202
|
||||
J: (433 Gtk/21.65 sec)
|
||||
B: (432 Gtk/21.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23148}} 22,944–23,352
|
||||
(408 Gtk/20.4 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12852}} 12,648–13,057
|
||||
(409 Gtk/20.45 sec)
|
||||
|-
|
||||
| 3
|
||||
| style="text-align: left;" | {{ClockPhase|23183}} 23,070{{only|short=1|java}}/23,071{{only|short=1|bedrock}}-23,296
|
||||
J: (226 Gtk/11.3 sec)
|
||||
B: (225 Gtk/11.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12817}} 12,705–12,930
|
||||
(225 Gtk/11.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23368}} 23,232–23,504
|
||||
(272 Gtk/13.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12632}} 12,497–12,768{{only|short=1|java}}/12,769{{only|short=1|bedrock}}
|
||||
J: (271 Gtk/13.55 sec)
|
||||
B: (272 Gtk/13.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23526}} 23,353–23,700
|
||||
(347 Gtk/17.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12473}} 12,300–12,647
|
||||
(347 Gtk/17.35 sec)
|
||||
|-
|
||||
| 4
|
||||
| style="text-align: left;" | {{ClockPhase|23413}} 23,297–23,529
|
||||
(232 Gtk/11.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12587}} 12,471–12,704
|
||||
(233 Gtk/11.65 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23625}} 23,505–23,745
|
||||
(240 Gtk/12 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12376}} 12,256–12,496
|
||||
(240 Gtk/12 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23880}} 23,701-(Dawn/24,000/0)–59
|
||||
(240 Gtk/12 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12120}} 11,941{{only|short=1|java}}/11,942{{only|short=1|bedrock}}-(Dusk/12,000)-12,299
|
||||
J: (358 Gtk/17.9 sec)
|
||||
B: (357 Gtk/17.85 sec)
|
||||
|-
|
||||
| 5
|
||||
| style="text-align: left;" | {{ClockPhase|23648}} 23,530–23,767
|
||||
(237 Gtk/11.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12351}} 12,233–12,470
|
||||
(237 Gtk/11.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|23868}} 23,746–23,991
|
||||
(245 Gtk/12.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12132}} 12,010–12,255
|
||||
(245 Gtk/12.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|250}} 60–441
|
||||
(381 Gtk/19.05 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11750}} 11,560–11,940{{only|short=1|java}}/11,941{{only|short=1|bedrock}}
|
||||
J:(380 Gtk/19 sec)
|
||||
B: (381 Gtk/19.05 sec)
|
||||
|-
|
||||
| 6
|
||||
| style="text-align: left;" | {{ClockPhase|23864}} 23,768–23,960
|
||||
(192 Gtk/9.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|12136}} 12,041–12,232
|
||||
(191 Gtk/9.55 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|193}} 23,992–(Dawn/24,000/0)-394
|
||||
(386 Gtk/19.3 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11808}} 11,607–(Dusk/12,000)-12,009
|
||||
(402 Gtk/20.1 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|740}} 442–1,039
|
||||
(597 Gtk/29.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11260}} 10,962–11,559
|
||||
(597 Gtk/29.85 sec)
|
||||
|-
|
||||
| 7
|
||||
| style="text-align: left;" | {{ClockPhase|63}} 23,961–(Dawn/24,000/0)-166
|
||||
(127 Gtk/6.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11937}} 11,835–(Dusk/12,000)-12,040 (205 Gtk/10.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|638}} 395–882
|
||||
(487 Gtk/24.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11362}} 11,119–11,606
|
||||
(487 Gtk/24.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|1387}} 1,040–1,735
|
||||
(695 Gtk/34.75 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10613}} 10,266–10,961
|
||||
(695 Gtk/34.75 sec)
|
||||
|-
|
||||
| 8
|
||||
| style="text-align: left;" | {{ClockPhase|351}} 167–535
|
||||
(368/18.4 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|11649}} 11,465{{only|short=1|java}}/11,466{{only|short=1|bedrock}}-11,834
|
||||
J: (369 Gtk/18.45 sec)
|
||||
B: (368 Gtk/18.4 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|1156}} 883–1,429{{only|short=1|java}}/1,430{{only|short=1|bedrock}}
|
||||
J: (546 Gtk/27.3 sec)
|
||||
B: (547 Gtk/27.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10844}} 10,571–11,118
|
||||
(547 Gtk/27.35 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|2172}} 1,736–2,608
|
||||
(872 Gtk/43.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|9828}} 9,392–10,265
|
||||
(873 Gtk/43.65 sec)
|
||||
|-
|
||||
| 9
|
||||
| style="text-align: left;" | {{ClockPhase|734}} 536–933
|
||||
(397 Gtk/19.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10250}} 11,067–11,464{{only|short=1|java}}/11,465{{only|short=1|bedrock}}
|
||||
J: (397 Gtk/19.85 sec)
|
||||
B: (398 Gtk/19.9 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|1749}} 1,430{{only|short=1|java}}/1,431{{only|short=1|bedrock}}-2,069
|
||||
J: (639 Gtk/31.95 sec)
|
||||
B: (638 Gtk/31.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10250}} 9,931–10,570
|
||||
(639 Gtk/31.95 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|3275}} 2,609–3,942
|
||||
(1,333 Gtk/1:06.65 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|8725}} 8,059–9,391
|
||||
(1,332 Gtk/1:06.6 sec)
|
||||
|-
|
||||
| 10
|
||||
| style="text-align: left;" | {{ClockPhase|1152}} 934–1,371
|
||||
(437 Gtk/21.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10847}} 10,629–11,066
|
||||
(737 Gtk/36.85 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|2472}} 2,070–2,875
|
||||
(805 Gtk/40.25 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|9527}} 9,125{{only|short=1|java}}/9,126{{only|short=1|bedrock}}-9,930
|
||||
J: (805 Gtk/40.25 sec)
|
||||
B: (804 Gtk/40.2 sec)
|
||||
| colspan="2" | {{ClockPhase|6000}} 3,943–(Noon/6,000)-8,058
|
||||
(4115 Gtk/3:25)
|
||||
|-
|
||||
| 11
|
||||
| style="text-align: left;" | {{ClockPhase|1618}} 1,372–1,865
|
||||
(493 Gtk/24.65 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|10382}} 10,136–10,628
|
||||
(492 Gtk/24.6 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|3492}} 2,876–4,108
|
||||
(1,232 Gtk/1:01.6)
|
||||
| style="text-align: left;" | {{ClockPhase|8508}} 7,892–9,124{{only|short=1|java}}/7,893–9,125{{only|short=1|bedrock}}
|
||||
J: (1,232 Gtk/1:01.6)
|
||||
B: (1,232 Gtk/1:01.6)
|
||||
| N/A || N/A
|
||||
|-
|
||||
| 12
|
||||
| style="text-align: left;" | {{ClockPhase|2155}} 1,866–2,444
|
||||
(578 Gtk/28.9 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|9846}} 9,557–10,135
|
||||
(578 Gtk/28.9 sec)
|
||||
| colspan="2" |{{ClockPhase|6000}} 4,109–(Noon/6,000)-7,891{{only|short=1|java}}/7,892{{only|short=1|bedrock}}
|
||||
J:(3,410 Gtk/2:50)
|
||||
B: (3,783 Gtk/3:9.15)
|
||||
|N/A || N/A
|
||||
|-
|
||||
| 13
|
||||
| style="text-align: left;" | {{ClockPhase|2810}} 2,445–3,175
|
||||
(730 Gtk/36.5 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|9191}} 8,826–9,556
|
||||
(730 Gtk/36.5 sec)
|
||||
| N/A || N/A
|
||||
| N/A || N/A
|
||||
|-
|
||||
| 14
|
||||
| style="text-align: left;" | {{ClockPhase|3735}} 3,176–4,294
|
||||
(1,118 Gtk/55.9 sec)
|
||||
| style="text-align: left;" | {{ClockPhase|8265}} 7,706–8,825
|
||||
(1,119 Gtk/55.95 sec)
|
||||
| N/A || N/A
|
||||
| N/A || N/A
|
||||
|-
|
||||
| 15
|
||||
| colspan="2" | {{ClockPhase|6000}} 4,295–(Noon/6,000)-7,705
|
||||
(3,410 Gtk/2:50)
|
||||
| N/A || N/A
|
||||
| N/A || N/A
|
||||
|}
|
||||
|
||||
==== Inverted daylight detector ====
|
||||
{{control|Using}} a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends only on the [[Light#Internal_light_level|'''internal sky light level''']]. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that an inverted daylight detector actually outputs a strength of 11 at midnight when it's clear weather, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade ''increases'' the signal strength when it isn't already full, and prevents it from reaching zero.
|
||||
|
||||
=== Fuel ===
|
||||
Daylight detectors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Note blocks ===
|
||||
Daylight detectors can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Daylight Detector
|
||||
|spritetype=block
|
||||
|nameid=daylight_detector
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=daylight-detector
|
||||
|spritetype=block
|
||||
|nameid=daylight_detector
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Daylight Detector
|
||||
|spritetype=block
|
||||
|nameid=daylight_detector
|
||||
|id=151}}
|
||||
{{ID table
|
||||
|displayname=Inverted Daylight Detector
|
||||
|spritetype=block
|
||||
|nameid=daylight_detector_inverted
|
||||
|id=178
|
||||
|form=block
|
||||
|translationkey=-
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=daylight-detector
|
||||
|spritetype=block
|
||||
|nameid=DaylightDetector
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Video ==
|
||||
{{yt|8LFNK6Q7iRY}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||July 6, 2010|link=wordofnotch:776816446|[[Notch]] suggests that he may implement daylight sensors (in the blog post mentioning [[Java Edition Alpha v1.0.2_01|Alpha 1.0.2_01]]).}}
|
||||
|{{HistoryLine||November 24, 2012|link=Redstone Update|[[Jeb]] stated that there may be a daylight sensor.}}
|
||||
|{{HistoryLine||January 2, 2013|link={{tweet|jeb_|286493347756011520}}|Jeb tweeted an [https://web.archive.org/web/20230330102904/https://imgur.com/DmHt3 image] of the daylight sensor.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.5|dev=13w01a|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|
||||
|{{HistoryLine||1.8|dev=14w31a|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Daylight cycle#Daytime|day]] and [[Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|
||||
|{{HistoryLine||1.9|dev=15w47a|Daylight sensors no longer emit signal during the night when sufficiently shaded.
|
||||
|Inverted daylight sensors now emit a variable signal at night.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID has now been changed from <code>DLDetector</code> to <code>daylight_detector</code>.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"Daylight Sensor" has been renamed to "Daylight Detector".
|
||||
|The different block IDs for the daylight detector have now been merged into one ID.
|
||||
|Added an inverted [[block]] state to daylight detectors.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 151 and 178.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Daylight sensors can now be moved by [[piston]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Daylight Sensor" to "Daylight Detector" to match {{JE}}.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Daylight cycle#Daytime|day]] and [[Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|
||||
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Daylight detectors can now be moved by [[piston]]s.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight detectors.}}
|
||||
}}
|
||||
<!-- Add: Daylight detectors are no longer instantly broken -->
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Jeb Daylight Detector.png|First image of a daylight detector.
|
||||
File:13w01a Banner.png|The 13w01a snapshot image released by [[Mojang]].
|
||||
File:MCTimegraph.png|A graph visualising the states of a Daylight Detector under different weather conditions (ends rounded to the nearest quarter of a thousand Game-ticks)
|
||||
File:Sunny's Sun.png|An example of lights being powered upon the sunrise.
|
||||
File:Daylight Art.png|Art made using both states of the daylight sensor.
|
||||
File:Waterproofed Lamp.png|One of the more common uses of the block, a simple street light using a redstone lamp.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Daylight Sensor|Daylight Detector}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/daylight-detector Block of the Month: Daylight Detector] – Minecraft.net on December 14, 2023
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Redstone]]
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
|
||||
[[de:Tageslichtsensor]]
|
||||
[[es:Sensor de luz solar]]
|
||||
[[fr:Capteur de lumière]]
|
||||
[[ja:日照センサー]]
|
||||
[[ko:햇빛 감지기]]
|
||||
[[nl:Daglichtsensor]]
|
||||
[[pl:Detektor światła dziennego]]
|
||||
[[pt:Detector de luz solar]]
|
||||
[[ru:Датчик дневного света]]
|
||||
[[zh:阳光探测器]]
|
282
wiki_backup/Dead Fire Coral Wall Fan.txt
Normal file
282
wiki_backup/Dead Fire Coral Wall Fan.txt
Normal file
|
@ -0,0 +1,282 @@
|
|||
{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}}
|
||||
{{Infobox block
|
||||
| group = Tube
|
||||
| group2 = Brain
|
||||
| group3 = Bubble
|
||||
| group4 = Fire
|
||||
| group5 = Horn
|
||||
| 1-1 = Dead Tube Coral Fan.png
|
||||
| 2-1 = Dead Brain Coral Fan.png
|
||||
| 3-1 = Dead Bubble Coral Fan.png
|
||||
| 4-1 = Dead Fire Coral Fan.png
|
||||
| 5-1 = Dead Horn Coral Fan.png
|
||||
| invimage = Dead Tube Coral Fan
|
||||
| invimage2 = Dead Brain Coral Fan
|
||||
| invimage3 = Dead Bubble Coral Fan
|
||||
| invimage4 = Dead Fire Coral Fan
|
||||
| invimage5 = Dead Horn Coral Fan
|
||||
| extratext = View [[#Gallery|all renders]]
|
||||
| transparent = Yes
|
||||
| light = 0
|
||||
| renewable = Yes
|
||||
| tool = any
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool.
|
||||
|
||||
{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].<ref>{{bug|MC-135783}}</ref>
|
||||
{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}.
|
||||
|
||||
=== Post-generation ===
|
||||
Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}.
|
||||
|
||||
=== Wall dead coral fans ===
|
||||
Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
|
||||
|
||||
== Usage ==
|
||||
Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan.
|
||||
|
||||
=== Placement ===
|
||||
All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
|
||||
|
||||
=== Pushing with pistons ===
|
||||
Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating).
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Dead Tube Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_tube_coral_fan
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Brain Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_brain_coral_fan
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Bubble Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_bubble_coral_fan
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Fire Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_fire_coral_fan
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Horn Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_horn_coral_fan
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Tube Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_tube_coral_wall_fan
|
||||
|form=block
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Brain Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_brain_coral_wall_fan
|
||||
|form=block
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Bubble Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_bubble_coral_wall_fan
|
||||
|form=block
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Fire Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_fire_coral_wall_fan
|
||||
|form=block
|
||||
|blocktags=mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Dead Horn Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_horn_coral_wall_fan
|
||||
|form=block
|
||||
|blocktags=mineable/pickaxe
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Dead Tube Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_tube_coral_fan
|
||||
|aliasid=coral_fan_dead / 0
|
||||
|id=-134
|
||||
|translationkey=tile.coral_fan_dead.blue_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Dead Brain Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_brain_coral_fan
|
||||
|aliasid=coral_fan_dead / 1
|
||||
|id=-844
|
||||
|translationkey=tile.coral_fan_dead.pink_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Dead Bubble Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_bubble_coral_fan
|
||||
|aliasid=coral_fan_dead / 2
|
||||
|id=-845
|
||||
|translationkey=tile.coral_fan_dead.purple_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Dead Fire Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_fire_coral_fan
|
||||
|aliasid=coral_fan_dead / 3
|
||||
|id=-846
|
||||
|translationkey=tile.coral_fan_dead.red_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Dead Horn Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_horn_coral_fan
|
||||
|aliasid=coral_fan_dead / 4
|
||||
|id=-847
|
||||
|translationkey=tile.coral_fan_dead.yellow_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Dead Tube Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_tube_coral_wall_fan
|
||||
|aliasid=coral_fan_hang / 2
|
||||
|id=-905
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Dead Brain Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_brain_coral_wall_fan
|
||||
|aliasid=coral_fan_hang / 3
|
||||
|id=-906
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Dead Bubble Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_bubble_coral_wall_fan
|
||||
|aliasid=coral_fan_hang2 / 2
|
||||
|id=-908
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Dead Fire Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_fire_coral_wall_fan
|
||||
|aliasid=coral_fan_hang2 / 3
|
||||
|id=-909
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Dead Horn Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=dead_horn_coral_wall_fan
|
||||
|aliasid=coral_fan_hang3 / 2
|
||||
|id=-910
|
||||
|form=block
|
||||
|translationkey=-
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Coral Fan/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans.
|
||||
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|
||||
|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans.
|
||||
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display '<code>tile.coral_fan_dead..name</code>' as their name.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed.
|
||||
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from '<code>tile.coral_fan_dead..name</code>' to '<code>tile.coral_fan_dead.Base.name</code>'.}}
|
||||
|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: '<code>tile.coral_fan_dead.</code>'}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}}
|
||||
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the <code>coral_fan_hang</code>, <code>coral_fan_hang2</code>, and <code>coral_fan_hang3</code> IDs have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added dead coral fans.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added dead coral fans.}}
|
||||
}}
|
||||
|
||||
=== Asset history ===
|
||||
Detailed changes for all texture/placement combinations.
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]<br>Added dead coral fans.
|
||||
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]<br>Added dead coral fans.
|
||||
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]<br>The textures of dead coral fans have been changed.
|
||||
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added coral fans and dead coral fans}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added coral fans and dead coral fans.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE)
|
||||
Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE)
|
||||
Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE)
|
||||
Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE)
|
||||
Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE)
|
||||
Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE)
|
||||
Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE)
|
||||
Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE)
|
||||
Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE)
|
||||
Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE)
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Animal blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
108
wiki_backup/Deepslate Tile Wall.txt
Normal file
108
wiki_backup/Deepslate Tile Wall.txt
Normal file
|
@ -0,0 +1,108 @@
|
|||
{{Infobox block
|
||||
| image = Deepslate Tile Wall.png
|
||||
| invimage = Deepslate Tile Wall
|
||||
| invimage2 = ----
|
||||
| invimage3 = Deepslate Tile Wall BE
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = wooden pickaxe
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''deepslate tile wall''' is a [[deepslate tile]] variant of a [[wall]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Deepslate tile walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||
|
||||
{{Breaking row|Deepslate Tile Wall|Pickaxe|Wood|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Deepslate tile walls generate naturally within [[ancient cities]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2=Deepslate Tiles
|
||||
|B2=Deepslate Tiles
|
||||
|C2=Deepslate Tiles
|
||||
|A3=Deepslate Tiles
|
||||
|B3=Deepslate Tiles
|
||||
|C3=Deepslate Tiles
|
||||
|Output=Deepslate Tile Wall,6
|
||||
|type= Decoration block
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|Cobbled Deepslate; Polished Deepslate; Deepslate Bricks; Deepslate Tiles
|
||||
|Deepslate Tile Wall
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all walls|Wall#Usage}}
|
||||
|
||||
=== Note blocks ===
|
||||
Deepslate tile walls can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Deepslate_tiles}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Deepslate Tile Wall
|
||||
|spritetype=block
|
||||
|nameid=deepslate_tile_wall
|
||||
|blocktags=walls
|
||||
|itemtags=walls
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Deepslate Tile Wall
|
||||
|spritetype=block
|
||||
|nameid=deepslate_tile_wall
|
||||
|id=645
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{:Wall/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|[[File:Deepslate Tile Wall JE1.png|32px]] Added grimstone tile walls.}}
|
||||
|{{HistoryLine|||dev=21w08a|"Grimstone Tile Wall" has been renamed to "Deepslate Tile Wall".|[[File:Deepslate Tile Wall JE2.png|32px]] Changed the texture of deepslate tile walls.}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate tile walls now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Tile Wall JE2.png|32px]] Added deepslate tile walls.}}
|
||||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Deepslate tile walls now generate in [[ancient cities]].}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox deepslate}}
|
||||
{{Navbox wall}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Walls]]
|
||||
|
||||
[[ja:深層岩タイルの塀]]
|
||||
[[pt:Muro de ladrilhos de ardósia]]
|
||||
[[uk:Стіна з глибосланцевих кахлів]]
|
123
wiki_backup/Diorite Stairs.txt
Normal file
123
wiki_backup/Diorite Stairs.txt
Normal file
|
@ -0,0 +1,123 @@
|
|||
{{Infobox block
|
||||
| image = Diorite Stairs.png
|
||||
| invimage = Diorite Stairs
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Wooden Pickaxe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = Partial <small>(blocks light)</small>{{only|je|short=1}}<br>Yes{{only|be|short=1}}
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
'''Diorite stairs''' are a [[diorite]] variant of the [[stairs]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Diorite stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||
|
||||
{{breaking row
|
||||
|Diorite Stairs
|
||||
|Pickaxe
|
||||
|Wooden
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Diorite stairs generate as part of [[Village#Snowy|snowy tundra village]]s.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1= Diorite
|
||||
|A2= Diorite
|
||||
|B2= Diorite
|
||||
|A3= Diorite
|
||||
|B3= Diorite
|
||||
|C3= Diorite
|
||||
|Output= Diorite Stairs,4
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|Diorite
|
||||
|Diorite Stairs
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
|
||||
|
||||
=== Note blocks ===
|
||||
Diorite stairs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Diorite Stairs
|
||||
|spritetype=block
|
||||
|nameid=diorite_stairs
|
||||
|blocktags=stairs, mineable/pickaxe
|
||||
|itemtags=stairs
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Diorite Stairs
|
||||
|spritetype=block
|
||||
|nameid=diorite_stairs
|
||||
|id=425
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Stairs/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 8, 2018|link={{tweet|LadyAgnes|1049330015211585538}}|[[File:Diorite Stairs (pre-release).png|32px]] Diorite stairs are announced.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Diorite Stairs (N) JE1 BE1.png|32px]] Added diorite stairs.}}
|
||||
|{{HistoryLine|||dev=18w44a|[[File:Diorite Stairs (N) JE2.png|32px]] The texture of diorite stairs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w49a|Diorite stairs now generate as part of [[Village#Snowy|snowy tundra village]]s.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:Diorite Stairs (N) JE3 BE2.png|32px]] The texture of diorite stairs has been changed again.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Diorite Stairs BE1.png|32px]] Added diorite stairs.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Diorite Stairs (N) JE3 BE2.png|32px]] The texture of diorite stairs has been updated.
|
||||
|Diorite stairs now generate as part of [[Village#Snowy|snowy tundra village]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of diorite stairs from 2 to 1.5.}}
|
||||
|{{HistoryLine|ps4}}
|
||||
|{{HistoryLine||1.88|[[File:Diorite Stairs BE1.png|32px]] Added diorite stairs.}}
|
||||
|{{HistoryLine||1.90|[[File:Diorite Stairs (N) JE1 BE1.png|32px]] The texture of diorite stairs has been updated.}}
|
||||
|{{HistoryLine||1.91|Diorite stairs now generate as part of [[Village#Snowy|snowy tundra village]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox stairs}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Stairs]]
|
||||
|
||||
[[ja:閃緑岩の階段]]
|
||||
[[pt:Escadas de diorito]]
|
504
wiki_backup/End City.txt
Normal file
504
wiki_backup/End City.txt
Normal file
|
@ -0,0 +1,504 @@
|
|||
{{Infobox structure
|
||||
| title = End City
|
||||
| image = EndCityEntrance.png
|
||||
| biome = * {{BiomeLink|End Midlands}}{{only|java}}
|
||||
* {{BiomeLink|End Highlands}}{{only|java}}
|
||||
* {{BiomeLink|The End|link=The End (biome)}}{{only|be}}
|
||||
| mobs = {{EntityLink|Shulker}}
|
||||
| blocks = * {{BlockLink|Chest}}
|
||||
* {{BlockLink|End Rod}}
|
||||
* {{BlockLink|End Stone Bricks}}
|
||||
* {{BlockLink|Ender Chest}}
|
||||
* {{BlockLink|Magenta Wall Banner}}
|
||||
* {{BlockLink|Ladder}}
|
||||
* {{BlockLink|Magenta Stained Glass}}
|
||||
* {{BlockLink|Purpur Block}}
|
||||
* {{BlockLink|Purpur Slab}}
|
||||
* {{BlockLink|Purpur Stairs}}
|
||||
* {{BlockLink|Purpur Pillar}}
|
||||
}}
|
||||
'''End cities''' are tall [[structure]]s found on the [[Terrain features#Outer island|outer island]]s of [[the End]]. They are inhabited by [[shulker]]s and hold valuable [[#Loot|loot]], including [[Enchanting|enchant]]ed iron and diamond [[tool]]s and [[armor]]. '''End ships''', found in some end cities, are the only source of [[elytra]].
|
||||
|
||||
== Generation ==
|
||||
End cities naturally generate all over the End's [[Terrain features#Outer island|outer island]]s. They can easily be accessed by entering the [[end gateway]], but it is possible to cross the gap between the islands in other ways. They generate on the large islands, where [[chorus tree]]s grow. If the end gateway teleports the [[player]] to a small island, the player can get to the nearest large island by building, using [[elytra]], or throwing [[ender pearl]]s.
|
||||
|
||||
End cities usually generate in flat areas, in "midlands" or "highlands" biomes, which are found on larger islands. One may find several cities clustered together, or travel for thousands of blocks before finding one. Unlike other structures, end cities are generated in a noticeable grid. They are located only in chunks numbered 0-8 ± a multiple of 20. For example one possible "cell" for an end city to be generated in is x_chunks=0-8 and z_chunks=80-88 which is equivalent to the coordinates x=0-128 and z=1280-1408. There can never be an end city at for example z=961-1279 or z=1409-1599 because it is outside any "cell".
|
||||
|
||||
{{Note|1=Relevant code:
|
||||
<pre>
|
||||
int i = chunkX;
|
||||
int j = chunkZ;
|
||||
if (chunkX < 0) chunkX -= 19;
|
||||
if (chunkZ < 0) chunkZ -= 19;
|
||||
int k = chunkX / 20;
|
||||
int l = chunkZ / 20;
|
||||
Random random = this.worldObj.setRandomSeed(k, l, 10387313);
|
||||
k = k * 20;
|
||||
l = l * 20;
|
||||
k = k + (random.nextInt(9) + random.nextInt(9)) / 2;
|
||||
l = l + (random.nextInt(9) + random.nextInt(9)) / 2;
|
||||
return i == k && j == l && this.endProvider.isIslandChunk(i, j);</pre>}}
|
||||
|
||||
{{Calculator|chunkbase|dimension=end|pois=E|zoom=0.25}}
|
||||
|
||||
== Structure ==
|
||||
{{main|/Structure}}
|
||||
[[File:InsideEndCity.png|thumb|right|A view inside of an end city tower.]]
|
||||
[[File:EndCityTreasure2.png|thumb|right|A treasure room with both a regular [[chest]] and an [[ender chest]].]]
|
||||
|
||||
End cities consist of tall skyscraper-like towers constructed out of [[end stone bricks]] and [[purpur block]]s. An end city may generate as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. [[End rod]]s and [[ender chest]]s are the only source of light. Many shulkers spawn around the city, and guard its various treasures. Decorative [[banner]]s hang at the tops of some towers.
|
||||
|
||||
Several types of rooms can be found in an end city, and several different floors, including:
|
||||
|
||||
* '''Base floors''' which are empty floors found at the base of every city; they are three stories tall, with each room wider than the one below it.
|
||||
* '''Banner rooms''' that have banners hanging on the outside, and a [[shulker]] attached to the ceiling.
|
||||
* '''Small rooms''' that have nothing in them at all.
|
||||
* '''Large rooms''' that have precarious parkour-like staircases often leading up to another tower or a loot room.
|
||||
* '''Loot rooms''' that consist of two [[chest]]s with valuable [[#Loot|loot]] at the end of a small parkour area; some rooms may have one normal chest next to an [[ender chest]] instead.
|
||||
|
||||
There are two types of towers:
|
||||
|
||||
* '''Small towers''' that are hollow, consisting of a single [[purpur slab]] spiral staircase of sorts.
|
||||
* '''Skyscrapers''' that consist of a treacherous double spiral staircase made of [[purpur slab]]s and [[end rod]]s; many shulkers spawn here.
|
||||
|
||||
[[File:EndCityBanners.png|thumb|right|[[Banner]]s hanging on top of a small tower.]]
|
||||
{{-}}
|
||||
|
||||
== End ship{{Anchor|End Ship}} ==
|
||||
{{For|the ocean structure|Shipwreck}}
|
||||
|
||||
{{Infobox structure
|
||||
| title = End Ship
|
||||
| image = End Ship.png
|
||||
| biome = * {{BiomeLink|End Midlands}}{{only|java}}
|
||||
* {{BiomeLink|End Highlands}}{{only|java}}
|
||||
* {{BiomeLink|id=the-end|link=The End (biome)|text=The End}}{{only|Bedrock}}
|
||||
| blocks = * {{BlockLink|Brewing Stand}}
|
||||
* {{BlockLink|Chest}}
|
||||
* {{BlockLink|Dragon Wall Head}}
|
||||
* {{BlockLink|End Rod}}
|
||||
* {{BlockLink|End Stone Bricks}}
|
||||
* {{BlockLink|Ladder}}
|
||||
* {{BlockLink|Magenta Stained Glass}}
|
||||
* {{BlockLink|Obsidian}}
|
||||
* {{BlockLink|Purpur Block}}
|
||||
* {{BlockLink|Purpur Pillar}}
|
||||
* {{BlockLink|Purpur Slab}}
|
||||
* {{BlockLink|Purpur Stairs}}
|
||||
* {{EntityLink|Item Frame}}
|
||||
* {{EntityLink|Shulker}}
|
||||
* {{ItemLink|Elytra}} (In {{EntityLink|Item Frame}})
|
||||
}}
|
||||
An '''end ship''' is a floating, boat-like structure found alongside end cities. It is relatively small, but holds even more valuable treasure than the city itself.
|
||||
|
||||
=== Generation ===
|
||||
Each direction of every tower of the end city has a 50% chance of generating a bridge, and the bridge itself has a 12.5% chance to generate an end ship.
|
||||
|
||||
When generated, the stern of the ship always faces toward the city and the bow always faces away. It generates in front of a bridge with a gated arch at the end, from which one can throw an [[ender pearl]] to reach the ship, or build a bridge.
|
||||
|
||||
=== Structure ===
|
||||
{{main|End City/Structure/Ship}}
|
||||
|
||||
The end ship is made of [[end stone bricks]] and [[purpur block]]s, just like the city's main towers. Their design resembles that of European square rig sailing ships, commonly seen during the golden age of exploration. Three [[shulker]]s spawn on the ship; one on the main deck, one behind the stern of the ship, and one in the treasure room.
|
||||
|
||||
==== Main deck ====
|
||||
The ship's main deck amounts to less than half of the walkable space on the ship. A [[ladder]] leads up the mast to an empty crow's nest, about 20 blocks high. There are no sails connected to the mast.
|
||||
|
||||
A [[dragon head]] sits at the bow of the ship, making this the only way to obtain the dragon head in [[Survival]] mode. There are two small staircases on the outside; one that leads up to the empty upper deck, and one that leads to the cabin below.
|
||||
|
||||
==== Aftercastle ====
|
||||
The aftercastle contains a [[brewing stand]] sitting on a small table, with two [[Potion of Healing|Instant Health II potions]]. Another staircase leads below deck to the ship's "hotspot"; the treasure room.
|
||||
|
||||
==== Treasure room ====
|
||||
The floor of the treasure room is lined with [[obsidian]]. There are four small windows on the sides. It contains two [[#Loot|loot chests]] and an [[item frame]] holding a pair of [[elytra]]; this is the only way to obtain elytra in Survival mode. A [[shulker]] guards the elytra and the two loot chests.
|
||||
|
||||
<gallery>
|
||||
LonelyEndShip.png|An end ship.
|
||||
EndPierNew.png|The bridge that leads to the end ship.
|
||||
EndShipBow.png|The [[dragon head]], with the end city in the background.
|
||||
EndShipBrewingRoom.png|The sterncastle of the ship. The doorway in the back leads to the treasure room. a [[brewing stand]] can be seen.
|
||||
ShipTreasure15w41b.png|The treasure room, where a [[shulker]] guards the [[elytra]].
|
||||
Treasure Room No Shulker.png|The treasure room, only without the shulker.
|
||||
</gallery>
|
||||
|
||||
== Structure details ==
|
||||
One may access the individual structures of an end city by utilizing [[structure block]]s to manually load city structures from the <code>data/minecraft/structures/end_city</code> folder in [[minecraft.jar]]. To do so, set a structure block to Load mode, enter <code>end_city/''StructureName''</code> and press LOAD. The names of these structures and a small description is provided below:
|
||||
|
||||
{| class="wikitable collapsible"
|
||||
! scope="col" style="width: 200px" | Structure name
|
||||
! scope="col" style="width: 250px" | Description
|
||||
! scope="col" style="width: 200px" | Consists of
|
||||
! scope="col" style="width: 250px" | Images
|
||||
|-
|
||||
|{{cd|end_city/base_floor}}
|
||||
|A small room with 2 [[shulker]]s guarding the entrance. Forms the entrance of end cities as well as the "empty rooms" found higher up in the city.
|
||||
|
|
||||
68 {{BlockLink|Purpur Block}}<br>
|
||||
54 {{BlockLink|End Stone Bricks}}<br>
|
||||
12 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
12 {{BlockLink|Purpur Pillar}}<br>
|
||||
2 {{BlockLink|Purpur Stairs}}<br>
|
||||
2 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city base floor.png|center|200px]]
|
||||
|-
|
||||
|{{cd|end_city/base_roof}}
|
||||
|The roof generated on top of base rooms.
|
||||
|
|
||||
100 {{BlockLink|Purpur Block}}<br>
|
||||
44 {{BlockLink|Purpur Stairs}}<br>
|
||||
4 {{BlockLink|End Rod}}
|
||||
|
|
||||
[[File:End city base roof.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/bridge_end}}
|
||||
|The small arch that forms the end and start of bridges, pointing toward end ships, or connecting to other rooms.
|
||||
|
|
||||
21 {{BlockLink|Purpur Block}}<br>
|
||||
4 {{BlockLink|Purpur Slab}}<br>
|
||||
3 {{BlockLink|Purpur Stairs}}<br>
|
||||
2 {{BlockLink|End Rod}}<br>
|
||||
1 {{BlockLink|Purpur Pillar}}
|
||||
|
|
||||
[[File:End city bridge end.png|center|120px]]
|
||||
|-
|
||||
|{{cd|end_city/bridge_gentle_stairs}}
|
||||
|Stairs on a bridge built at a small incline.
|
||||
|
|
||||
42 {{BlockLink|Purpur Block}}<br>
|
||||
22 {{BlockLink|Purpur Stairs}}<br>
|
||||
12 {{BlockLink|Purpur Slab}}<br>
|
||||
2 {{BlockLink|Purpur Pillar}}
|
||||
|
|
||||
[[File:End city bridge gentle stairs.png|center|180px]]
|
||||
|-
|
||||
|{{cd|end_city/bridge_piece}}
|
||||
|A straight piece of bridge.
|
||||
|
|
||||
20 {{BlockLink|Purpur Block}}<br>
|
||||
10 {{BlockLink|Purpur Stairs}}<br>
|
||||
4 {{BlockLink|Purpur Pillar}}
|
||||
|
|
||||
[[File:End city bridge piece.png|center|180px]]
|
||||
|-
|
||||
|{{cd|end_city/bridge_steep_stairs}}
|
||||
|Stairs on a bridge built at a steep incline.
|
||||
|
|
||||
24 {{BlockLink|Purpur Stairs}}<br>
|
||||
15 {{BlockLink|Purpur Block}}<br>
|
||||
2 {{BlockLink|Purpur Pillar}}
|
||||
|
|
||||
[[File:End city bridge steep stairs.png|center|180px]]
|
||||
|-
|
||||
|{{cd|end_city/fat_tower_base}}
|
||||
|The entrance to the large towers. Preceded by an opening with a single purpur slab.
|
||||
|
|
||||
84 {{BlockLink|Purpur Pillar}}<br>
|
||||
80 {{BlockLink|Purpur Block}}<br>
|
||||
4 {{BlockLink|End Rod}}<br>
|
||||
4 {{BlockLink|Purpur Stairs}}<br>
|
||||
3 {{BlockLink|Purpur Slab}}
|
||||
|
|
||||
[[File:End city fat tower base.png|center|200px]]
|
||||
|-
|
||||
|{{cd|end_city/fat_tower_middle}}
|
||||
|The center of the large tower, lined with the purpur slab and end rod spiral staircase.
|
||||
|
|
||||
164 {{BlockLink|Purpur Pillar}}<br>
|
||||
62 {{BlockLink|Purpur Block}}<br>
|
||||
8 {{BlockLink|End Rod}}<br>
|
||||
8 {{BlockLink|Purpur Slab}}<br>
|
||||
8 {{BlockLink|Purpur Stairs}}<br>
|
||||
4 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city fat tower middle.png|center|200px]]
|
||||
|-
|
||||
|{{cd|end_city/fat_tower_top}}
|
||||
|The "loot room" of the large tower, generated with 2 chests in the corner and a staircase to the roof.
|
||||
|
|
||||
352 {{BlockLink|Purpur Block}}<br>
|
||||
131 {{BlockLink|Purpur Stairs}}<br>
|
||||
106 {{BlockLink|End Stone Bricks}}<br>
|
||||
26 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
18 {{BlockLink|Purpur Pillar}}<br>
|
||||
9 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|End Rod}}<br>
|
||||
2 {{BlockLink|Chest}}
|
||||
|
|
||||
[[File:End city fat tower top.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/second_floor_1}}
|
||||
|The second floor of the base tower, preceded by a purpur slab staircase. The room is otherwise empty.
|
||||
|
|
||||
95 {{BlockLink|Purpur Block}}<br>
|
||||
84 {{BlockLink|End Stone Bricks}}<br>
|
||||
44 {{BlockLink|Purpur Stairs}}<br>
|
||||
16 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
12 {{BlockLink|Purpur Pillar}}<br>
|
||||
7 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|End Rod}}
|
||||
|
|
||||
[[File:End city second floor 1.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/second_floor_2}}
|
||||
|Begins with a small spiral staircase in the center, with a small "statue" made of stairs in the upper corner.
|
||||
|
|
||||
82 {{BlockLink|End Stone Bricks}}<br>
|
||||
70 {{BlockLink|Purpur Block}}<br>
|
||||
54 {{BlockLink|Purpur Stairs}}<br>
|
||||
14 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
12 {{BlockLink|Purpur Pillar}}<br>
|
||||
9 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|End Rod}}<br>
|
||||
1 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city second floor 2.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/second_roof}}
|
||||
|Similar in structure to base_roof, but slightly larger.
|
||||
|
|
||||
144 {{BlockLink|Purpur Block}}<br>
|
||||
52 {{BlockLink|Purpur Stairs}}<br>
|
||||
4 {{BlockLink|End Rod}}
|
||||
|
|
||||
[[File:End city second roof.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/ship}}
|
||||
|The end ship.
|
||||
|
|
||||
557 {{BlockLink|Purpur Block}}<br>
|
||||
175 {{BlockLink|Purpur Stairs}}<br>
|
||||
97 {{BlockLink|Purpur Pillar}}<br>
|
||||
36 {{BlockLink|End Stone Bricks}}<br>
|
||||
26 {{BlockLink|Obsidian}}<br>
|
||||
14 {{BlockLink|Ladder}}<br>
|
||||
7 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
7 {{BlockLink|Purpur Slab}}<br>
|
||||
6 {{BlockLink|End Rod}}<br>
|
||||
2 {{BlockLink|Chest}}<br>
|
||||
1 {{BlockLink|Brewing Stand}} with two [[Potion|Instant Health II Potions]]<br>
|
||||
1 {{BlockLink|Dragon Head}}<br>
|
||||
1 {{EntityLink|Item Frame}} with {{ItemLink|Elytra}}<br>
|
||||
3 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city ship.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/third_floor}}
|
||||
|An unused room, preceded by two sets of ladders. Bizarre checkerboard-style flooring with 4 shulkers guarding this room.
|
||||
|
|
||||
|-
|
||||
|{{cd|end_city/third_floor_1}}
|
||||
|A purpur pillar structure sits in the center, surrounded by purpur stairs. Preceded by a purpur slab staircase.
|
||||
|
|
||||
140 {{BlockLink|Purpur Block}}<br>
|
||||
90 {{BlockLink|End Stone Bricks}}<br>
|
||||
64 {{BlockLink|Purpur Stairs}}<br>
|
||||
32 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
18 {{BlockLink|Purpur Pillar}}<br>
|
||||
7 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|End Rod}}
|
||||
|
|
||||
[[File:End city third floor 1.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/third_floor_2}}
|
||||
|The second loot room, with a regular chest and an ender chest.
|
||||
|
|
||||
132 {{BlockLink|Purpur Block}}<br>
|
||||
98 {{BlockLink|End Stone Bricks}}<br>
|
||||
56 {{BlockLink|Purpur Stairs}}<br>
|
||||
24 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
12 {{BlockLink|Purpur Pillar}}<br>
|
||||
6 {{BlockLink|End Rod}}<br>
|
||||
1 {{BlockLink|Chest}}<br>
|
||||
1 {{BlockLink|Ender Chest}}<br>
|
||||
2 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city third floor 2.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/third_roof}}
|
||||
|Similar in structure to base_roof and second_roof, but is even larger.
|
||||
|
|
||||
196 {{BlockLink|Purpur Block}}<br>
|
||||
60 {{BlockLink|Purpur Stairs}}<br>
|
||||
4 {{BlockLink|End Rod}}
|
||||
|
|
||||
[[File:End city third roof.png|center|220px]]
|
||||
|-
|
||||
|{{cd|end_city/tower_base}}
|
||||
|Entrance to the small tower with a ladder preceding it.
|
||||
|
|
||||
40 {{BlockLink|Purpur Block}}<br>
|
||||
39 {{BlockLink|Purpur Pillar}}<br>
|
||||
4 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|Purpur Stairs}}<br>
|
||||
3 {{BlockLink|Ladder}}
|
||||
|
|
||||
[[File:End city tower base.png|center|200px]]
|
||||
|-
|
||||
|{{cd|end_city/tower_floor}}
|
||||
|Similar in structure to tower_base, but the ladder entrance is replaced with a solid floor.
|
||||
|
|
||||
36 {{BlockLink|Purpur Pillar}}<br>
|
||||
28 {{BlockLink|Purpur Stairs}}<br>
|
||||
21 {{BlockLink|Purpur Block}}<br>
|
||||
3 {{BlockLink|Purpur Slab}}
|
||||
|
|
||||
[[File:End city tower floor.png|center|180px]]
|
||||
|-
|
||||
|{{cd|end_city/tower_piece}}
|
||||
|The middle of the small tower, with a purpur slab spiral staircase.
|
||||
|
|
||||
36 {{BlockLink|Purpur Pillar}}<br>
|
||||
12 {{BlockLink|Purpur Block}}<br>
|
||||
4 {{BlockLink|Purpur Slab}}<br>
|
||||
4 {{BlockLink|Purpur Stairs}}
|
||||
|
|
||||
[[File:End city tower piece.png|center|140px]]
|
||||
|-
|
||||
|{{cd|end_city/tower_top}}
|
||||
|The roof of the small tower, with banners hanging from the sides.
|
||||
|
|
||||
66 {{BlockLink|Purpur Block}}<br>
|
||||
56 {{BlockLink|Purpur Stairs}}<br>
|
||||
26 {{BlockLink|End Stone Bricks}}<br>
|
||||
12 {{BlockLink|Purpur Pillar}}<br>
|
||||
8 {{BlockLink|Magenta Banner|text=Magenta Banner<br>with Black Chevrons}}<br>
|
||||
6 {{BlockLink|Magenta Stained Glass}}<br>
|
||||
4 {{BlockLink|End Rod}}<br>
|
||||
2 {{BlockLink|Purpur Slab}}<br>
|
||||
1 {{EntityLink|Shulker}}
|
||||
|
|
||||
[[File:End city tower top.png|center|220px]]
|
||||
|}
|
||||
|
||||
== Loot ==
|
||||
{{seealso|Chest loot}}
|
||||
{{LootChest|end-city}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{el|je}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|firstcolumnname=Structure type
|
||||
|displayname=End City
|
||||
|spritename=end-city
|
||||
|spritetype=env
|
||||
|nameid=end_city
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|firstcolumnname=Structure
|
||||
|displayname=End City
|
||||
|spritetype=env
|
||||
|nameid=end_city
|
||||
|foot=1}}
|
||||
|
||||
{{el|be}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|firstcolumnname=Structure
|
||||
|generatetranslationkeys=y
|
||||
|displayname=End City
|
||||
|spritetype=env
|
||||
|nameid=end_city
|
||||
|aliasid=endcity
|
||||
|translationkey=feature.end_city
|
||||
|foot=1}}
|
||||
|
||||
===Config===
|
||||
{{el|java}}:
|
||||
{{/Config}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|The City at the End of the Game}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||June 22, 2015|link=https://instagram.com/p/4ObC5EpMOO/|[[Jens Bergensten]] reveals the mysterious end city structure on [[wikipedia:Instagram|Instagram]], with the words "[[MINECON 2015]] HYPE!"}}
|
||||
|{{HistoryLine||July 5, 2015|link=https://www.twitch.tv/mojang/v/6949826?t=13h40m25s|[[Structure block]]s were used to manually generate end cities during MINECON 2015.}}
|
||||
|{{HistoryLine|Java}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Added end cities.
|
||||
|As a leftover testing feature, a [[beacon]] with the [[Speed]] status effect can be found on end ships.<ref>{{tweet|Searge|626793834815582208|Beacon in End city ships are planned for removal.|Jul 30, 2015}}</ref>}}
|
||||
|{{HistoryLine|||dev=15w32c|Beacons in end ships have been replaced by [[pumpkin]]s.
|
||||
|[[#End ship|End ship]]s now generate with a [[dragon head]] at the bow.}}
|
||||
|{{HistoryLine|||dev=15w33c|Pumpkins in end ships have been replaced by a [[hopper]] that contains a [[Written book|book]], written by [[Searge]], titled "Work in Progress". It reads: "We will have something else here soon...".}}
|
||||
|{{HistoryLine|||dev=15w41a|The [[iron block]]s, [[book]], and [[hopper]] have been removed, so that the floor consists of [[obsidian]] and [[purpur block]]s.
|
||||
|A pair of [[elytra]] now hangs in an [[item frame]] above the [[shulker]] guarding the two treasure chests.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Cursed [[Enchanting|enchantment]]s can now appear on items in end city [[chest]]s.
|
||||
|End cities can now be located using the {{cmd|/locate}} command.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[Spire armor trim]]s are now found in end city chests.}}
|
||||
|{{HistoryLine|||dev=23w05a|Increased the chance of spire armor trims from from 4.7% to 6.7%.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added end cities. They spawn without [[banner]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|End cities now normally spawn with banners.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[Spire armor trim]]s are now found in end city chests.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added end cities.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cursed [[Enchanting|enchantment]]s can now appear on items in end city [[chest]]s.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.7.10|Added end cities.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Some end city rooms are structured similarly to [[wikipedia:Pagoda|traditional Asian pagodas]]. Jeb had visited the [[wikipedia:Summer Palace|Summer Palace]] before the release of [[15w31a]].<ref>https://instagram.com/p/3D07UJpMOr/</ref><ref>{{tweet|jeb_|603175853795758080|In Shangai, having dinner with some of the Chinese Minecraft community members :) https://instagram.com/p/3JIaQxJMLq/}}</ref>
|
||||
* The banners atop the towers have a magenta and black pattern that resembles the [[missing texture]]: [[File:Missing Texture.png|32px]]
|
||||
* End cities can be over 100 blocks tall.
|
||||
* On the end ship, there is a hole in the crow's nest atop of the mast, which is directly above a piece of magenta [[stained glass]] on the ship's deck. This is a relic feature from the early days of the ship's development, when the main loot inside the ship was a [[beacon]] that shoots its beam through the magenta glass and the hole in the crow's nest, creating a magenta beam. Although the beacon was replaced with the [[elytra]], the magenta glass and the hole remained unchanged.
|
||||
* The reason on why end cities have [[beetroot seeds]] in their chests is because on [[Legacy Console Edition]]s of the game, the worlds were limited sizes, so they had to add a way to obtain [[beetroot]] in [[Survival]] worlds. They were then added to {{JE}} for parity reasons.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
End City.png|An end city and an [[#End ship|end ship]] as seen from afar (before [[Java Edition 15w32c|15w32c]]).
|
||||
CityEntrance.png|The entrance to the city, which is guarded by two [[shulker]]s.
|
||||
EndRoom2.png|A room with a complex staircase, which often has two treasure [[chest]]s at the top.
|
||||
EndCityTreasure.png|A treasure room.
|
||||
EndBridge1.png|A hanging bridge with stairs, connecting one tower to another.
|
||||
SteepBridge2.png|Another bridge, but this one is much steeper.
|
||||
ATaleOfTwoCities.png|Two cities generated within a relatively short distance.
|
||||
LonelyEndShip.png|An end ship drifts lazily into the [[void]].
|
||||
SingleTower.png|A single tower that generated by itself.
|
||||
HugeEndCity.png|A large end city.
|
||||
In End City.png|A view of an end city from one of the bridges.
|
||||
EnderHouseplant.png|A [[chorus tree]] generated inside of a room.
|
||||
Jackpot.png|5 end cities generated nearby. Note that there is also four end ships generated near each end city too.
|
||||
ElytraEnd.png|[[Elytra]] and loot chests being guarded by a shulker.
|
||||
Small End City.png|Smallest possible end city.
|
||||
2 endcities generated close to each other.png|2 end cities next to each other.
|
||||
End City Glass.png|A [[Stained Glass#Magenta|magenta stained glass]] window in an end city.
|
||||
End City Uncentered.jpg|End cities are not centered.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
MineconEndCity.png|An image released on [[Jens Bergensten]]'s [[wikipedia:Instagram|Instagram]] reveals a mysterious structure now known as an end city.
|
||||
Combat Update.png|An end city appears in the background of the official [[Java Edition 1.9]] poster.
|
||||
</gallery>
|
||||
|
||||
== Notes ==
|
||||
{{notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox generated structures}}
|
||||
|
||||
[[de:Endsiedlung]]
|
||||
[[es:Ciudad del End]]
|
||||
[[fr:Cité de l'End]]
|
||||
[[it:Città dell'End]]
|
||||
[[ja:エンドシティ]]
|
||||
[[ko:엔드 도시]]
|
||||
[[nl:Endstad]]
|
||||
[[pl:Miasto Endu]]
|
||||
[[pt:Cidade do End]]
|
||||
[[ru:Город Края]]
|
||||
[[uk:Місто Енду]]
|
||||
[[zh:末地城]]
|
222
wiki_backup/End Portal (block).txt
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222
wiki_backup/End Portal (block).txt
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|
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|
|||
{{about|the block that makes up the portal|the blocks that make up the frame|End Portal Frame|other uses|End portal (disambiguation)}}
|
||||
{{Infobox block
|
||||
|title=End Portal
|
||||
|image=End Portal (block).gif
|
||||
|invimage=End Portal BE
|
||||
|renewable=No
|
||||
|tool=None
|
||||
|transparent=Yes
|
||||
|light=Yes (15)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
|stackable=No
|
||||
}}
|
||||
The '''end portal block''' is a block generated when an [[end portal]] or [[exit portal]] is activated, which teleports the player between the [[Overworld]] and [[the End]].
|
||||
|
||||
== Obtaining ==
|
||||
The end portal block cannot be obtained as an item even by using the {{cmd|give}} command. The item form is completely nonexistent {{in|java}}, but it can be obtained through [[add-on]]s, external editors or by using bugs {{in|bedrock}}.<!--video is not being linked to because we do not need to promote the glitch on the wiki-->
|
||||
|
||||
The end portal block can be placed using commands such as {{cmd|fill}} or {{cmd|setblock}} or simply by [[End Portal#Creation|building end portals]].
|
||||
|
||||
== Usage ==
|
||||
End portal blocks can be used to teleport into and out of [[the End]]. When a player or other entity in the [[Overworld]] or the End touches an end portal block, it is instantly taken to the other dimension. If a single portal block is placed using commands, it can still be used to travel between dimensions.
|
||||
|
||||
All entities traveling to the End appear on the [[obsidian platform]], recreating it if necessary. Players traveling to the Overworld appear at their [[Spawn#Individual spawn|individual spawn point]], while other entities appear at the [[Spawn#World spawn|world spawn point]].
|
||||
|
||||
{{IN|bedrock}}, non-player entities travelling to the overworld will appear at Y-level 32767 due to a bug.<ref>{{Bug|MCPE-157125|3=Non-player entities teleport to Y 500+ to 32767 height when transported from the End to the Overworld}}</ref>
|
||||
|
||||
=== Properties ===
|
||||
*End portal blocks can be destroyed in Creative mode. This does not affect adjacent end portal blocks.
|
||||
*End portals do not reduce fall damage.{{Only|Java}}
|
||||
*The top surface of an End portal is {{frac|3|4}} the height of a full block.{{verify|still the case 21w13a+?}}
|
||||
*The end portal is one of the only blocks without a conventional texture or entity texture; it instead duplicates and layers a starfield pattern.
|
||||
*If [[TNT]] is detonated on an end portal, no blocks in its blast radius are destroyed.
|
||||
*Ridden entities (and their riders) pass through the portal without being teleported.
|
||||
*[[Ender dragon]]s cannot teleport through portals.
|
||||
*{{IN|java}}, [[wither]]s cannot teleport through portals, but can do so {{in|bedrock}}.
|
||||
*If {{cmd|setblock}} is used to place an end portal block in the [[Overworld]], [[Nether]], or in a [[custom dimension]], then it teleports the player to the End dimension. If the end portal block is placed in [[the End]], then it teleports the player to their [[spawn point]].
|
||||
*If the end portal block is generated in the block grid using the [[debug mode]] world type, it teleports the player to the Overworld regardless of which dimension it is in.
|
||||
*Items can fall through an end portal, including falling blocks, such as [[TNT]]. The items appear in the End dimension.
|
||||
|
||||
=== Piston interactivity ===
|
||||
End portal blocks cannot be pushed by [[piston]]s. They also cannot be pushed nor pulled by [[sticky piston]]s.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Normal}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =End portal activation.ogg
|
||||
|subtitle=End Portal opens
|
||||
|source=hostile
|
||||
|description=When an end portal opens <ref group=sound>Does not trigger at all if the [[gamerule]] {{cd|globalSoundEvents}} is {{cd|false}}</ref>
|
||||
|id=block.end_portal.spawn
|
||||
|translationkey=subtitles.block.end_portal.spawn
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
|distance=16 (technical) / ∞ (effective)}}
|
||||
| {{SoundLine
|
||||
|sound=Portal teleportation.ogg
|
||||
|subtitle=Portal noise fades
|
||||
|source=ambient
|
||||
|description=After the player is teleported through an end portal
|
||||
|id=block.portal.travel
|
||||
|translationkey=subtitles.block.portal.travel
|
||||
|translationkeynote=
|
||||
|volume=0.8-1.2
|
||||
|pitch=0.25
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =End portal activation.ogg
|
||||
|source=block
|
||||
|description=When an end portal opens
|
||||
|id=block.end_portal.spawn
|
||||
|volume=0.7
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Portal teleportation.ogg
|
||||
|source=ambient
|
||||
|description=After the player is teleported through an end portal
|
||||
|id=portal.travel
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
{{Info needed section|block tags}}
|
||||
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=End Portal
|
||||
|spritetype=block
|
||||
|nameid=end_portal
|
||||
|blocktags=dragon_immune, portals, wither_immune, invalid_spawn_inside
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=end-portal
|
||||
|spritetype=block
|
||||
|nameid=end_portal
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=End Portal
|
||||
|spritetype=block
|
||||
|nameid=end_portal
|
||||
|id=119
|
||||
|form=block
|
||||
|translationkey=-
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=end-portal
|
||||
|spritetype=block
|
||||
|nameid=EndPortal
|
||||
|foot=1}}
|
||||
|
||||
=== Block data ===
|
||||
An end portal block has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== History ==
|
||||
{{Needs render|section=true|type=old|Add textures to Pocket and console histories.}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||October 5, 2011|link={{tweet|notch|121664078308577280}}|The end portal block is teased by [[Notch]] in a screenshot.}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|The end portal block is introduced, but is nonfunctional in terms of teleportation.
|
||||
|The end portal block can currently be broken using [[TNT]].
|
||||
|It uses the untinted grass block texture on the bottom face of its hitbox.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|The end portal now teleports the player into [[the End]].
|
||||
|The texture of the end portal block has been changed.{{verify}}
|
||||
|The end portal block is now TNT immune.{{verify}}
|
||||
|The end portal no longer uses the grass block texture underneath.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w36a|All{{verify}} [[entities]] can now travel through end portals.}}
|
||||
|{{HistoryLine||1.9|dev=15w49b|The [[hitbox]] height of the end portal block has been increased from {{frac|1|16}} of a block to {{frac|3|4}} of a block.{{verify|does this also include physical interaction? i.e. did it previously teleport only entities who intersected that 1/16 but now can teleport any entity in that 3/4?}}
|
||||
|The [[wither]] and [[ender dragon]]{{verify|I believe this was never possible in the first place}} can no longer travel through portals, including the end portal.}}
|
||||
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID of the end portal block has been changed from <code>AirPortal</code> to <code>end_portal</code>.}}
|
||||
|{{HistoryLine|||dev=16w40a|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the [[end gateway block]]. It no longer changes perspective with respect to the [[player]], but now remains static with respect to the game screen.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 119.}}
|
||||
|{{HistoryLine||1.16.2|dev=20w28a|End portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block.}}
|
||||
|{{HistoryLine||1.17|dev=21w13a|End portals now render on the bottom face.<ref>{{bug|MC-3366}}</ref>
|
||||
|The wireframe hitbox of the end portal has changed once more, to no longer stretch to the bottom of the block. Whether the actual entity collision box also changed is unknown.}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the end portal block.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added the end portal block. It is non-functional and it can be obtained only through external editors, as [[eyes of ender]] cannot be placed into [[end portal frame]]s.}}
|
||||
|{{HistoryLine||xbox=TU9|End portal blocks are now functional.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The [[hitbox]] height of the end portal block has been increased from {{frac|1|16}} of a block to {{frac|3|4}} of a block.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:End Portal.png|32px]] The starfield effect has been changed to match that of the [[end gateway block]]. It no longer changes perspective with respect to the [[player]], but now remains static with respect to the game screen.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
End portal block b1.9pre3.png|In Beta 1.9 Prerelease 3
|
||||
End portal block 13w02a.png|In 13w02a
|
||||
End portal block 16w39c.png|In 16w39c
|
||||
End portal block 16w40a.png|In 16w40a
|
||||
</gallery>
|
||||
|
||||
=== End portal "item" ===
|
||||
{{:Technical blocks/End Portal}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Two end portal blocks.png|Two end portals placed above each other.
|
||||
UnnamedBlackBlock.jpg|The first image of an end portal block.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:End blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Light sources]]
|
||||
[[Category:Createable blocks]]
|
||||
|
||||
[[es:Portal del End (bloque)]]
|
||||
[[fr:Portail de l'End (bloc)]]
|
||||
[[it:Blocco di portale dell'End]]
|
||||
[[ja:エンドポータル (ブロック)]]
|
||||
[[ko:엔드 차원문 (블록)]]
|
||||
[[pt:Portal do End (bloco)]]
|
||||
[[ru:Блок портала Края]]
|
||||
[[zh:末地传送门(方块)]]
|
6
wiki_backup/File-4J Studios logo.svg.txt
Normal file
6
wiki_backup/File-4J Studios logo.svg.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
== Summary ==
|
||||
https://logos.fandom.com/wiki/File:4J_Studios_logo.svg
|
||||
== Licensing ==
|
||||
{{License copyright}}
|
||||
|
||||
[[Category:Logos]]
|
4
wiki_backup/File-Acacia Wall Hanging Sign.png.txt
Normal file
4
wiki_backup/File-Acacia Wall Hanging Sign.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Utility block renders]]
|
4
wiki_backup/File-Ancient Greece.jpg.txt
Normal file
4
wiki_backup/File-Ancient Greece.jpg.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Screenshots]]
|
1
wiki_backup/File-Andesite.png.txt
Normal file
1
wiki_backup/File-Andesite.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Andesite JE3 BE2.png]]
|
5
wiki_backup/File-Basalt.png.txt
Normal file
5
wiki_backup/File-Basalt.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Natural block renders]]
|
4
wiki_backup/File-Big Dripleaf.png.txt
Normal file
4
wiki_backup/File-Big Dripleaf.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Natural block renders]]
|
1
wiki_backup/File-Birch Planks.png.txt
Normal file
1
wiki_backup/File-Birch Planks.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Birch Planks JE3 BE2.png]]
|
2
wiki_backup/File-Birch Trapdoor.png.txt
Normal file
2
wiki_backup/File-Birch Trapdoor.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Black Stained Glass.png.txt
Normal file
12
wiki_backup/File-Black Stained Glass.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Black Stained Glass]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Blank.png.txt
Normal file
5
wiki_backup/File-Blank.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
Blank image.
|
||||
|
||||
== Licensing ==
|
||||
{{License public domain}}
|
7
wiki_backup/File-Block of Amethyst.png.txt
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7
wiki_backup/File-Block of Amethyst.png.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
==Summary==
|
||||
Block of Amethyst JE3
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Natural block renders]]
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Block of Stripped Bamboo.png.txt
Normal file
5
wiki_backup/File-Block of Stripped Bamboo.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
3
wiki_backup/File-Blue Candle.png.txt
Normal file
3
wiki_backup/File-Blue Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Blue Concrete.png.txt
Normal file
12
wiki_backup/File-Blue Concrete.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Blue Concrete]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
2
wiki_backup/File-Bubble Coral Fan.png.txt
Normal file
2
wiki_backup/File-Bubble Coral Fan.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Cake with Black Candle.png.txt
Normal file
3
wiki_backup/File-Cake with Black Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Cake with Brown Candle.png.txt
Normal file
3
wiki_backup/File-Cake with Brown Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
7
wiki_backup/File-Camera (block).png.txt
Normal file
7
wiki_backup/File-Camera (block).png.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
== Summary ==
|
||||
Block is only found in [[Minecraft Education]]
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Educational block renders]]
|
3
wiki_backup/File-Cherry Sign.png.txt
Normal file
3
wiki_backup/File-Cherry Sign.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Chiseled Copper.png.txt
Normal file
12
wiki_backup/File-Chiseled Copper.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Chiseled copper render Java Edition revision 1 Bedrock Edition revision 1
|
||||
| game = minecraft
|
||||
| source = Render created by uploader using ''[[Minecraft]]'' assets
|
||||
| date = October 25, 2023
|
||||
| author = Render: Deshman-gpuser<br/>Assets: Mojang Studios
|
||||
| permission = {{License Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Chiseled Deepslate.png.txt
Normal file
5
wiki_backup/File-Chiseled Deepslate.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Directionless cubes]]
|
1
wiki_backup/File-Coarse Dirt.png.txt
Normal file
1
wiki_backup/File-Coarse Dirt.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Coarse Dirt JE1 BE1.png]]
|
12
wiki_backup/File-Cobblestone Wall.png.txt
Normal file
12
wiki_backup/File-Cobblestone Wall.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of two [[Cobblestone Wall]]s.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Fence-like block renders]]
|
12
wiki_backup/File-Conduit.png.txt
Normal file
12
wiki_backup/File-Conduit.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Conduit]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
[[Category:Utility block renders]]
|
||||
[[Category:Rendered-as-entity block icons]]
|
11
wiki_backup/File-Crafting Table.png.txt
Normal file
11
wiki_backup/File-Crafting Table.png.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
== Summary ==
|
||||
Render of a [[Crafting Table]] block.
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
== Revisions ==
|
||||
{{File:Crafting Table JE1 BE1.png}}
|
||||
|
||||
[[Category:Unidirectional cubes (highly asymmetric)]]
|
||||
[[Category:Utility block renders]]
|
3
wiki_backup/File-Creeper in forest.png.txt
Normal file
3
wiki_backup/File-Creeper in forest.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Screenshots]]
|
4
wiki_backup/File-Crimson Slab.png.txt
Normal file
4
wiki_backup/File-Crimson Slab.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Slab renders]]
|
4
wiki_backup/File-Crimson Stairs.png.txt
Normal file
4
wiki_backup/File-Crimson Stairs.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Stairs renders]]
|
5
wiki_backup/File-Crying Obsidian.png.txt
Normal file
5
wiki_backup/File-Crying Obsidian.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Licensing ==
|
||||
{{license Mojang}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
12
wiki_backup/File-Damaged Anvil.png.txt
Normal file
12
wiki_backup/File-Damaged Anvil.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
|description=Render of a [[Damaged Anvil]].
|
||||
|source=Minecraft's textures
|
||||
|author=Mojang Studios
|
||||
|permission=
|
||||
}}
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Utility block renders]]
|
13
wiki_backup/File-Dead Fire Coral.png.txt
Normal file
13
wiki_backup/File-Dead Fire Coral.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Dead Fire Coral]]. 2D version: [[:File:Dead Fire Coral (texture) JE1 BE1.png]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Flat-shaped blocks]]
|
12
wiki_backup/File-Dead Tube Coral Block.png.txt
Normal file
12
wiki_backup/File-Dead Tube Coral Block.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Dead Tube Coral Block]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Deny.png.txt
Normal file
12
wiki_backup/File-Deny.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Deny]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
1
wiki_backup/File-Diorite.png.txt
Normal file
1
wiki_backup/File-Diorite.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Diorite JE4 BE3.png]]
|
12
wiki_backup/File-Dried Kelp Block.png.txt
Normal file
12
wiki_backup/File-Dried Kelp Block.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Dried Kelp Block]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
Animation of the experience flowing into an enchantment table.
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Animated screenshots]]
|
6
wiki_backup/File-End Portal (block).gif.txt
Normal file
6
wiki_backup/File-End Portal (block).gif.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
== Summary ==
|
||||
Animated render of an [[end portal (block)]].
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Animated block renders]]
|
3
wiki_backup/File-End Stone Brick Slab.png.txt
Normal file
3
wiki_backup/File-End Stone Brick Slab.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Slab renders]]
|
13
wiki_backup/File-End Stone.png.txt
Normal file
13
wiki_backup/File-End Stone.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of an [[End Stone]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
4
wiki_backup/File-Exposed Cut Copper Slab.png.txt
Normal file
4
wiki_backup/File-Exposed Cut Copper Slab.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Slab renders]]
|
13
wiki_backup/File-Fletching Table.png.txt
Normal file
13
wiki_backup/File-Fletching Table.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Fletching Table]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (highly asymmetric)]]
|
||||
[[Category:Utility block renders]]
|
8
wiki_backup/File-Glass.png.txt
Normal file
8
wiki_backup/File-Glass.png.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
== Summary ==
|
||||
Render of a [[Glass]] block.
|
||||
|
||||
== Licensing ==
|
||||
{{License cc-by-nc}}
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Gray Banner.gif.txt
Normal file
5
wiki_backup/File-Gray Banner.gif.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Animated block renders]]
|
||||
[[Category:Manufactured block renders]]
|
3
wiki_backup/File-Gray Candle.png.txt
Normal file
3
wiki_backup/File-Gray Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Green Wool.png.txt
Normal file
12
wiki_backup/File-Green Wool.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Green Wool]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Iron Trapdoor.png.txt
Normal file
2
wiki_backup/File-Iron Trapdoor.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Jungle Button.png.txt
Normal file
2
wiki_backup/File-Jungle Button.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Jungle Pressure Plate.png.txt
Normal file
2
wiki_backup/File-Jungle Pressure Plate.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Jungle Slab.png.txt
Normal file
12
wiki_backup/File-Jungle Slab.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Jungle Slab]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Slab renders]]
|
3
wiki_backup/File-Kelp Plant.png.txt
Normal file
3
wiki_backup/File-Kelp Plant.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Ladder.png.txt
Normal file
2
wiki_backup/File-Ladder.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Lime Carpet.png.txt
Normal file
2
wiki_backup/File-Lime Carpet.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
13
wiki_backup/File-Lime Shulker Box.png.txt
Normal file
13
wiki_backup/File-Lime Shulker Box.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Lime Shulker Box]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Utility block renders]]
|
12
wiki_backup/File-Magenta Wall Banner.png.txt
Normal file
12
wiki_backup/File-Magenta Wall Banner.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a wall [[Magenta Banner]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Manufactured block renders]]
|
4
wiki_backup/File-Mangrove Fence.png.txt
Normal file
4
wiki_backup/File-Mangrove Fence.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Fence-like block renders]]
|
1
wiki_backup/File-Mangrove Leaves.png.txt
Normal file
1
wiki_backup/File-Mangrove Leaves.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT[[File:Mangrove Leaves JE2.png]]
|
4
wiki_backup/File-Mangrove Slab.png.txt
Normal file
4
wiki_backup/File-Mangrove Slab.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Slab renders]]
|
3
wiki_backup/File-Mossy Stone Brick Stairs.png.txt
Normal file
3
wiki_backup/File-Mossy Stone Brick Stairs.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Stairs renders]]
|
11
wiki_backup/File-MultipleOreBlobs.png.txt
Normal file
11
wiki_backup/File-MultipleOreBlobs.png.txt
Normal file
|
@ -0,0 +1,11 @@
|
|||
== Summary ==
|
||||
|
||||
Several [[ore]]s generated around a [[lava]] pool.
|
||||
|
||||
From left to right:
|
||||
[[Iron Ore|Iron]], [[Redstone Ore|Redstone]], [[Lapis Lazuli Ore|Lapis Lazuli]], [[Diamond Ore|Diamond]], [[Emerald Ore|Emerald]], [[Gold Ore|Gold]], and [[Coal Ore|Coal]].
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Screenshots]]
|
12
wiki_backup/File-Note Block.png.txt
Normal file
12
wiki_backup/File-Note Block.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Note Block]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue