109 lines
7.1 KiB
Text
109 lines
7.1 KiB
Text
[[File:Crawling Efe (slim).png|150px|right]] [[File:Crawling Kai (wide).png|150px|right]]
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'''Crawling''' is a mechanic<ref name=official>{{Mcnet|how-crawling-came-minecraft|How Crawling Came to Minecraft|7/21/2020|Henrik Kniberg}}</ref><ref>{{tweet|henrikkniberg|1113084315615793152|I'm sorry Steve. It's for science!|April 2, 2019}}</ref> that prevents the [[player]] from suffocating when inside small gaps. Crawling covers a pose that occurs when the player is in an area less than 1.5 blocks high.
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== Entering crawling ==
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A player cannot crawl when there is no risk of suffocation. Crawling is initiated automatically in any situation that would cause the [[player]]'s head to intersect a [[block]] in such a way that the area underneath the block is less than 1.5 blocks. For example:
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* Closing a [[trapdoor]] on the player
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* Closing a [[fence gate]] when it is at the same [[altitude]] as the player's head
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* Using a [[piston]] to push a block into the player
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* Exiting [[swimming]] mode in a one-block-high space
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* Exiting [[elytra]] mode in a one-block-high space
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* Having a [[tree]] grow over a player
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* Throwing an [[ender pearl]] into a one block space
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* Having a [[shulker box]] push the player down
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** This normally makes the player sneak instead of crawl, but when it is above a [[slab]] or a not-full block, then the player crawls.
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* Getting off a [[pig]] with a [[saddle]] if it's under a one-block-high space
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* Having a [[boat]] land on the player's head
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* Waking up from a [[bed]] placed in a two-block-high space, with no space to the side of the bed
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In these circumstances, the player automatically switches to a crawling state. When enough space opens up above the player's head, the player automatically exits this state and begins standing again. In the crawling form, the player is reduced to 0.625 blocks tall, or {{frac|5|8}} of a block, meaning that they can crawl over blocks 0.375 blocks tall, or {{frac|3|8}} blocks tall, the height of a [[daylight detector]].
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When crawling, the player travels at [[sneaking]] speed. The speed of crawling can be increased with the [[Swift Sneak]] enchantment.
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Crawling players can still produce footstep sounds<ref>{{bug|MC-248309||Crawling players can produce footstep sounds|WAI}}</ref> and alert [[Sculk Sensor|sculk sensor]]s; both of these effects can be eliminated by pressing the {{ctrl|sneak}} key while crawling.
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.9|dev=16w04a|When players glide into 1 block tall spaces with an [[elytra]], they now keep their smaller hitbox, allowing them to crawl although their pose behaves as if they are walking.<ref>{{bug|MC-90594}}</ref>}}
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|{{HistoryLine||1.13|dev=18w07a|Actual swimming is added, which allows the player to access this position easier. The animation is still glitched.}}
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|{{HistoryLine|||dev=18w20a|Fixed the animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though.<ref>{{bug|MC-128472}}</ref>}}
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|{{HistoryLine|||dev=18w22a|Fixed the animation under transparent blocks.<ref name="resolvedthreetimes">{{bug|MC-129863}}</ref>}}
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|{{HistoryLine|||dev=pre5|The animation is broken again.}}
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|{{HistoryLine|||dev=pre6|Fixed the animation again.<ref name="resolvedthreetimes"/>}}
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|{{HistoryLine||1.13.1|dev=18w30a|The animation is broken.}}
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|{{HistoryLine||1.14|dev=19w14a|Crawling is now fixed. Originally an accidental side-effect resulting from swimming, crawling is now an integral feature in the game.<ref name=official/>
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|The player now automatically enters crawling mode when they intersect a block.}}
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|{{HistoryLine|||dev=19w14b|Only the top half of the player is checked for the collision to enter crawling, rather than the whole body.}}
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|{{HistoryLine|||dev=Pre-Release 4|Crawling speed has been reduced.
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|It is no longer possible to sprint while crawling.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.12.0|dev=?|A glitch{{verify|WAI resolution implies otherwise}} in this version where exiting swimming position in a one block results the player still in swimming position that is similar to crawling.
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|This position also allows the player to float when the position is done mid-air.<ref>{{bug|MCPE-48958}}</ref>}}
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|{{HistoryLine||1.14.0|dev=?|It is no longer possible to start swimming in 1-block deep water, which makes accessing the position a bit harder than before.}}
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|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|The player no longer floats with this position mid-air.}}
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|{{HistoryLine||1.20.10|exp=Short Sneaking and Crawling|dev=Preview 1.20.10.20|Added proper crawling behind the "Short Sneaking and Crawling" [[experimental]] toggle.
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|Created new player crawling animation.
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|Players now begin crawling when in a 1 block gap, similar to sneaking.
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|Crawling now has the same speed as sneaking.}}
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|{{HistoryLine||1.20.10|exp=Crawling|dev=Preview 1.20.10.23|Crawling is now behind the "Crawling" experimental toggle.
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|Players can now be forced into crawl state while flying.}}
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|{{HistoryLine||1.20.30|exp=Crawling|dev=Preview 1.20.20.20|The player now gets forced out of crawl state when riding.}}
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|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|The crawling ability is no longer behind the "Crawling" experimental toggle.}}
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|{{HistoryLine|||dev=Preview 1.20.30.21|Players can now toggle flying when crawling in [[Creative]] mode.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|With the advent of [[elytra]], a position similar to crawling becomes possible. When players glide into 1 block tall spaces with an elytra, they keep their smaller hitbox, allowing them to crawl although their pose behaves as if they are walking.}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Actual swimming is added, which allows the player to access this position easier. The animation is still glitched.}}
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}}
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== Issues ==
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{{issue list}}
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== Gallery ==
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=== Renders ===
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<gallery>
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File:Crawling Alex (slim).png|[[Alex]]
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File:Crawling Alex (wide).png|[[Alex]] with wide arms
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File:Crawling Ari (wide).png|[[Ari]]
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File:Crawling Ari (slim).png|[[Ari]] with slim arms
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File:Crawling Efe (slim).png|[[Efe]]
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File:Crawling Efe (wide).png|[[Efe]] with wide arms
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File:Crawling Kai (wide).png|[[Kai]]
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File:Crawling Kai (slim).png|[[Kai]] with slim arms
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File:Crawling Makena (slim).png|[[Makena]]
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File:Crawling Makena (wide).png|[[Makena]] with wide arms
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File:Crawling Noor (slim).png|[[Noor]]
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File:Crawling Noor (wide).png|[[Noor]] with wide arms
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File:Crawling Steve (wide).png|[[Steve]]
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File:Crawling Steve (slim).png|[[Steve]] with slim arms
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File:Crawling Sunny (wide).png|[[Sunny]]
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File:Crawling Sunny (slim).png|[[Sunny]] with slim arms
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File:Crawling Zuri (wide).png|[[Zuri]]
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File:Crawling Zuri (slim).png|[[Zuri]] with slim arms
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</gallery>
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=== Screenshots ===
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<gallery>
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File:Efe Emerges.png|Efe crawls out of a hill.
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File:Crawling Trick.png|Steve crawling out of a window in a [[desert village]].
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File:Secret Base Crawl.png|Zuri crawling into a hidden base.
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox gameplay}}
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