169 lines
7 KiB
Text
169 lines
7 KiB
Text
{{about|blocks that can conduct redstone|blocks that have collision boxes you cannot move through|solid block|see-through block textures, models, and lighting|Opacity}}
|
|
{{merge
|
|
| 1 = Redstone circuits
|
|
| reason = The conductivity of blocks determines how they are used in the design of circuits, and knowing which blocks do or don't conduct redstone is required in order for a player to make circuits effectively.
|
|
}}
|
|
{{wip}}
|
|
|
|
'''Conductivity''' is a property of [[block]]s that determines whether redstone signals can be conducted through them (i.e. [[Redstone mechanics#Powering blocks|powered]]). When conductive blocks receive a redstone signal, they are able to activate redstone [[Redstone components#Mechanism components|mechanism components]], and may be able to power adjacent redstone dust. Conductive and non-conductive blocks also have properties not related to redstone; for example, mob spawning, and suffocation.
|
|
|
|
Conductive blocks are often called "opaque" blocks, because many common blocks that can be powered are opaque; for example, [[stone]], [[dirt]], [[wood]]. Non-conductive blocks are often called "transparent" blocks, because the most common example is [[glass]]. However, whether or not you can see through the block does not determine whether a block can be powered. Most opaque blocks share a similar set of properties, and most transparent blocks share their own set.
|
|
|
|
== Properties ==
|
|
Conductivity is usually determined by whether a block has a [[Material|solid-blocking material]] and a collision box that takes up a full cube, with exceptions noted below.
|
|
|
|
A lot of the effects of conductivity are non-obvious. ''Minecraft'' does not have a "solid" property for blocks, so conductivity is tested when a test for "solidity" would normally occur.
|
|
|
|
[[File:Cut Redstone 1.png|thumb|The conductive gold block cuts the redstone dust, preventing it from connecting vertically and does not transmit a signal; the non-conductive tinted glass does not cut the redstone dust, allowing it to connect vertically and transmit a signal]]
|
|
|
|
'''Common properties of conductive blocks:'''
|
|
|
|
*can be powered
|
|
*prevent [[chest]]s from opening when placed on top of them
|
|
*suffocates [[mob]]s inside them
|
|
*can "cut" [[redstone dust]] (prevent redstone dust from connecting vertically, see image)
|
|
*redstone dust can transmit a signal up or down a conductive block
|
|
*[[redstone comparator]]s can measure block state through a conductive block unless it's power level is 15.
|
|
|
|
Other properties may include:
|
|
*[[bat]]s can hang upside down on conductive blocks
|
|
*[[ghast]] fireballs start fires on conductive blocks
|
|
*[[minecart]]s "bounce off" conductive blocks if a minecart passes over a powered rail pointing into a conductive block
|
|
|
|
'''Common properties of non-conductive blocks:'''
|
|
|
|
*cannot be powered
|
|
*do not prevent chest from opening when placed on top of them
|
|
*do not suffocate mobs inside them
|
|
*mobs cannot [[spawn]] inside conductive blocks. Conductive blocks also play a part in the [[Spawn#Pack_spawning|pack spawning]] algorithm{{only|je}}.
|
|
*do not cut redstone dust (prevent from connecting vertically)
|
|
*redstone dust can only transmit a signal up a non-conductive block, not down {{only|je}}
|
|
*redstone comparators cannot measure block state through non-conductive blocks
|
|
|
|
Other properties may include:
|
|
*bats cannot hang upside down on them
|
|
*ghast fireballs do not start fires on them
|
|
*minecarts stop when passing over a powered rail and colliding with a non-conductive block
|
|
|
|
'''Unique conductive blocks'''
|
|
|
|
As noted above, most conductive block are full solid blocks with the exception of [[soul sand]] and [[mud]] (7/8 of a block tall).
|
|
|
|
[[Mangrove Roots]], [[Monster Spawner]]s{{only|bedrock}}, [[Trial Spawner]]s{{only|bedrock}} and Closed [[Shulker Box]]es{{only|bedrock}} are the only conductive blocks that can be waterlogged.
|
|
|
|
[[Target]] blocks are unique in that they attract redstone dust.
|
|
|
|
'''Unique non-conductive blocks'''
|
|
|
|
[[Blocks of redstone]], [[observer]]s, and [[piston]]s are full solid blocks made of materials with the solid-blocking property, but are non-conductive.
|
|
|
|
'''Non-conductive block placement behavior'''
|
|
|
|
Many non-conductive blocks exhibit their own unique behavior regarding what blocks can be placed on them, and what blocks they can be placed on. See [[Opacity/Placement]].
|
|
|
|
For example, leaves are a full solid non-conductive block, but certain redstone-related blocks cannot be placed on them:
|
|
|
|
*{{BlockLink|Redstone dust}}
|
|
*{{BlockLink|Redstone repeater}}
|
|
*{{BlockLink|Redstone comparator}}
|
|
*{{BlockLink|Button}}
|
|
*{{BlockLink|Lever}}
|
|
*{{BlockLink|Tripwire hook}}
|
|
*{{BlockLink|Rail}}, and its varieties
|
|
|
|
== List of conductive blocks ==
|
|
|
|
This list contains the basic forms of blocks share common properties of conductive blocks. All variants of these blocks (e.g., bricks, smooth, polished, cracked, etc.) are also conductive.
|
|
|
|
{{columns-list|
|
|
*{{BlockLink|Andesite}}
|
|
*{{BlockLink|Barrier}}
|
|
*{{BlockLink|Bedrock}}
|
|
*{{BlockLink|Big dripleaf}}{{only|Bedrock}}
|
|
*{{BlockLink|Blackstone}}
|
|
*{{BlockLink|Block of amethyst}}
|
|
*{{BlockLink|Block of quartz}}
|
|
*{{BlockLink|Bone block}}
|
|
*{{BlockLink|Bricks}}
|
|
*{{BlockLink|Clay}}
|
|
*{{BlockLink|Cobblestone}}
|
|
*{{BlockLink|Concrete powder}}
|
|
*{{BlockLink|Concrete}}
|
|
*{{BlockLink|id=tube coral block|Coral block}}
|
|
*{{BlockLink|Dead coral block}}
|
|
*{{BlockLink|Deepslate}}
|
|
*{{BlockLink|Dirt}}
|
|
**not {{BlockLink|Farmland}} or {{BlockLink|Dirt path}}
|
|
*{{BlockLink|Dried kelp block}}
|
|
*{{BlockLink|id=stone|Double slab}}
|
|
*{{BlockLink|End stone}}
|
|
*{{BlockLink|Froglight}}
|
|
*{{BlockLink|Glazed terracotta}}
|
|
*{{BlockLink|Granite}}
|
|
*{{BlockLink|Gravel}}
|
|
*{{BlockLink|Hay bale}}
|
|
*{{BlockLink|Honey block}}{{only|Bedrock}}
|
|
*{{BlockLink|id=oak log|Log|Logs}}
|
|
*{{BlockLink|Magma block}}
|
|
*{{BlockLink|Nether wart block}}
|
|
*{{BlockLink|Netherrack}}
|
|
*{{BlockLink|id=diamond ore|Ore}}
|
|
*{{BlockLink|Packed ice}}, {{BlockLink|Blue ice}}
|
|
*{{BlockLink|Pumpkin}}
|
|
*{{BlockLink|Purpur}}
|
|
*{{BlockLink|Redstone lamp}}
|
|
*{{BlockLink|Shroomlight}}
|
|
*{{BlockLink|Shulker box}}, closed only
|
|
*{{BlockLink|Slime block}}
|
|
*{{BlockLink|Soul sand}}
|
|
*{{BlockLink|Soul soil}}
|
|
*{{BlockLink|Stone}}
|
|
*{{BlockLink|Target}}
|
|
*{{BlockLink|Terracotta}}
|
|
*{{BlockLink|Wood}}
|
|
}}
|
|
|
|
== List of non-conductive blocks ==
|
|
|
|
This list contains blocks that share common properties of non-conductive blocks.
|
|
|
|
{{columns-list|
|
|
*{{BlockLink|Block of redstone}}
|
|
*{{BlockLink|Composter}}
|
|
*{{BlockLink|Copper bulb}}
|
|
*{{BlockLink|Copper grate}}
|
|
*{{BlockLink|Decorated pot}}
|
|
*{{BlockLink|Dirt path}}
|
|
*{{BlockLink|Enchanting table}}
|
|
*{{BlockLink|Farmland}}
|
|
*{{BlockLink|Glass}}
|
|
*{{BlockLink|Glowstone}}
|
|
*{{BlockLink|Honey block}}{{only|Java}}
|
|
*{{BlockLink|Hopper}}
|
|
*{{BlockLink|Ice}}
|
|
*{{BlockLink|Leaves}}
|
|
*{{BlockLink|Piston}}
|
|
*{{BlockLink|id=oak slab|Slab}}
|
|
*{{BlockLink|Stairs}}
|
|
*{{BlockLink|Tinted glass}}
|
|
*{{BlockLink|TNT}}
|
|
}}
|
|
|
|
== Issues ==
|
|
{{Issue list|conductive}}
|
|
|
|
== See also ==
|
|
* [[Solid block]]
|
|
* [[Opacity]]
|
|
|
|
<!-- no references as of now, uncomment when necessary
|
|
== References ==
|
|
{{reflist}}
|
|
-->
|
|
== Navigation ==
|
|
{{Navbox gameplay}}
|
|
|
|
[[Category:Redstone mechanics]]
|
|
|
|
[[pt:Condutividade (redstone)]]
|
|
[[zh:红石电路/充能与激活]]
|