133 lines
5.8 KiB
Text
133 lines
5.8 KiB
Text
{{Infobox enchantment
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| versionAdded = {{Verlink|18w07a}}
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| dateAdded = February 14, 2018
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| maxlevel = I
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| primaryitems = {{ItemSprite|Trident|link=Trident}}
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| weight = 1
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| id = channeling
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| incompat = [[Riptide]]
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}}
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'''Channeling''' is an [[enchantment]] applied to [[trident]]s that causes a [[lightning]] strike when thrown at a [[mob]] during a [[thunderstorm]], or, {{in|be}}, a [[lightning rod]] during any type of [[rain]].
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== Obtaining ==
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Channeling can be obtained from [[enchantment tables]], drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], librarian [[villager]]s, and in the following structures loot chests: [[Desert Pyramid]], [[Stronghold]], [[Ocean Ruins]], [[Mansion]], [[Pillager Outpost]], [[Ancient City]], [[Mineshaft]], [[Dungeon]], [[Jungle Pyramid]]s, and from [[vault]]s in [[Trial Chambers]].
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== Usage ==
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Channeling summons a lightning bolt when a mob is hit by a thrown [[trident]] if there is currently a [[thunderstorm]] occurring.
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The mob must be exposed to the open sky for the enchantment to work.{{Verify|Some blocks do allow lightning through}} This enchantment allows the [[player]] to change [[creeper]]s into [[charged creeper]]s, [[villager]]s into [[witch]]es, [[pig]]s into [[zombified piglin]]s, and [[mooshroom]]s into their opposite color (red into brown and vice versa).
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{{IN|java}}, Channeling doesn't affect mobs in some circumstances<ref>{{bug|MC-125773}}</ref><ref>{{bug|MC-134920}}</ref><ref>{{bug|MC-217528}}</ref>. A mob cannot be: in {{BlockLink|water}}, {{BlockLink|lava}}, {{BlockLink|powder snow}}, {{BlockLink|cobweb}}, on {{BlockLink|soul sand}}, {{BlockLink|honey block}}, {{BlockLink|mud}}, or {{BlockLink|snow}} (if snow layer is 8) while being hit with this enchantment. Humanoid mobs in a {{EntityLink|minecart}} or in a {{EntityLink|id=oak boat|boat}} which have the "riding" posture (see {{slink|Riding|Posture}}) also can't be struck with lightning, but other mobs in vehicles can be struck.
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However, it should be noted that in the circumstances stated above, even though lightning cannot be summoned if the mob itself is hit by a Channeling trident, they are still ''affected'' by the lightning if it strikes nearby. For instance, if a Channeling trident hits an [[armor stand]] next to a creeper in water, the lightning is summoned as normal, and the creeper becomes charged from being in the affected radius of the lightning.
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Channeling tridents thrown at [[lightning rod]]s during rain create lightning without the need for a mob or a thunderstorm{{only|bedrock}}
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Lightning created with a Channeling trident cannot be redirected into a lightning rod.
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Lightning from a Channeling trident never spawns a [[skeleton trap]].
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A [[drowned]] wielding a trident with Channeling cannot summon lightning.
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== Incompatibilities ==
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Channeling and [[Riptide]] are mutually exclusive. If combined using commands, Riptide supersedes Channeling.
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== Sounds ==
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{{Edition|Java}}
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Trident thunder1.ogg
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|sound2=Trident thunder2.ogg
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|subtitle=Trident thunder cracks
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|source=weather
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|description=When a trident with Channeling strikes a lightning rod
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|id=item.trident.thunder
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|translationkey=subtitles.item.trident.thunder
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|volume=5.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trident thunder cracks
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|source=neutral
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|description=When a Channeling trident hits a mob
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|id=item.trident.thunder
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|translationkey=subtitles.item.trident.thunder
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|volume=5.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Trident thunder1.ogg
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|sound2=Trident thunder2.ogg
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|source=player
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|description=When a trident with Channeling strikes a mob<wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref>
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|id=item.trident.thunder
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|volume=1.0<wbr><ref group=sound>{{Bug|MCPE-178265||Trident thunder sound definition schema error}}</ref>
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|nameid=channeling
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|displayname=Channeling
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|translationtype=enchantment
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=1
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|generatetranslationkeys=y
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|nameid=channeling
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|displayname=Channeling
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|id=32
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|translationkey=enchantment.tridentChanneling
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|foot=1}}
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== Advancements ==
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{{Load advancements|Very Very Frightening;Surge Protector}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.13|dev=18w07a|Channeling is added alongside the addition of [[trident]]s.}}
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|{{HistoryLine|||dev=18w14a|Channeling is no longer compatible with [[Riptide]].}}
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|{{HistoryLine||1.17|dev=20w45a|Channeling can now be triggered by hitting [[lightning rod]]s.}}
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|{{HistoryLine||1.21|dev=24w18a|[[Drowned]] can now use the Channeling enchantment.<ref>{{bug|MC-271629}}</ref>}}
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|{{HistoryLine|||dev=24w20a|[[Drowned]] can no longer use the Channeling enchantment.}}
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|{{HistoryLine||1.21.2|dev=24w33a|[[Drowned]] can now use the Channeling enchantment again.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added Channeling as part of [[Experimental Gameplay]], able to be applied to the new [[trident]]s.}}
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|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Channeling has been fully implemented and is no longer part of Experimental Gameplay.
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|[[Trident]]s are now fully implemented and can now be enchanted with Channeling.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Channeling is added alongside the addition of tridents.}}
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}}
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== Issues ==
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{{issue list}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox enchantments}}
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[[de:Entladung]]
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[[es:Conductividad]]
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[[fr:Canalisation]]
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[[ja:召雷]]
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[[pt:Condutividade]]
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[[th:สายฟ้าพิฆาต]]
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[[zh:引雷]]
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