{{Infobox enchantment | versionAdded = {{Verlink|18w07a}} | dateAdded = February 14, 2018 | maxlevel = I | primaryitems = {{ItemSprite|Trident|link=Trident}} | weight = 1 | id = channeling | incompat = [[Riptide]] }} '''Channeling''' is an [[enchantment]] applied to [[trident]]s that causes a [[lightning]] strike when thrown at a [[mob]] during a [[thunderstorm]], or, {{in|be}}, a [[lightning rod]] during any type of [[rain]]. == Obtaining == Channeling can be obtained from [[enchantment tables]], drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], librarian [[villager]]s, and in the following structures loot chests: [[Desert Pyramid]], [[Stronghold]], [[Ocean Ruins]], [[Mansion]], [[Pillager Outpost]], [[Ancient City]], [[Mineshaft]], [[Dungeon]], [[Jungle Pyramid]]s, and from [[vault]]s in [[Trial Chambers]]. == Usage == Channeling summons a lightning bolt when a mob is hit by a thrown [[trident]] if there is currently a [[thunderstorm]] occurring. The mob must be exposed to the open sky for the enchantment to work.{{Verify|Some blocks do allow lightning through}} This enchantment allows the [[player]] to change [[creeper]]s into [[charged creeper]]s, [[villager]]s into [[witch]]es, [[pig]]s into [[zombified piglin]]s, and [[mooshroom]]s into their opposite color (red into brown and vice versa). {{IN|java}}, Channeling doesn't affect mobs in some circumstances{{bug|MC-125773}}{{bug|MC-134920}}{{bug|MC-217528}}. A mob cannot be: in {{BlockLink|water}}, {{BlockLink|lava}}, {{BlockLink|powder snow}}, {{BlockLink|cobweb}}, on {{BlockLink|soul sand}}, {{BlockLink|honey block}}, {{BlockLink|mud}}, or {{BlockLink|snow}} (if snow layer is 8) while being hit with this enchantment. Humanoid mobs in a {{EntityLink|minecart}} or in a {{EntityLink|id=oak boat|boat}} which have the "riding" posture (see {{slink|Riding|Posture}}) also can't be struck with lightning, but other mobs in vehicles can be struck. However, it should be noted that in the circumstances stated above, even though lightning cannot be summoned if the mob itself is hit by a Channeling trident, they are still ''affected'' by the lightning if it strikes nearby. For instance, if a Channeling trident hits an [[armor stand]] next to a creeper in water, the lightning is summoned as normal, and the creeper becomes charged from being in the affected radius of the lightning. Channeling tridents thrown at [[lightning rod]]s during rain create lightning without the need for a mob or a thunderstorm{{only|bedrock}} Lightning created with a Channeling trident cannot be redirected into a lightning rod. Lightning from a Channeling trident never spawns a [[skeleton trap]]. A [[drowned]] wielding a trident with Channeling cannot summon lightning. == Incompatibilities == Channeling and [[Riptide]] are mutually exclusive. If combined using commands, Riptide supersedes Channeling. == Sounds == {{Edition|Java}} {{SoundTable | type = java | {{SoundLine |sound =Trident thunder1.ogg |sound2=Trident thunder2.ogg |subtitle=Trident thunder cracks |source=weather |description=When a trident with Channeling strikes a lightning rod |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 |distance=16}} | {{SoundLine |subtitle=Trident thunder cracks |source=neutral |description=When a Channeling trident hits a mob |id=item.trident.thunder |translationkey=subtitles.item.trident.thunder |volume=5.0 |pitch=1.0 | distance = 16 }} }} {{Edition|Bedrock}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Trident thunder1.ogg |sound2=Trident thunder2.ogg |source=player |description=When a trident with Channeling strikes a mob{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}} |id=item.trident.thunder |volume=1.0{{Bug|MCPE-178265||Trident thunder sound definition schema error}} | pitch = 1.0 }} }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |generatetranslationkeys=y |nameid=channeling |displayname=Channeling |translationtype=enchantment |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=1 |generatetranslationkeys=y |nameid=channeling |displayname=Channeling |id=32 |translationkey=enchantment.tridentChanneling |foot=1}} == Advancements == {{Load advancements|Very Very Frightening;Surge Protector}} == History == {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.13|dev=18w07a|Channeling is added alongside the addition of [[trident]]s.}} |{{HistoryLine|||dev=18w14a|Channeling is no longer compatible with [[Riptide]].}} |{{HistoryLine||1.17|dev=20w45a|Channeling can now be triggered by hitting [[lightning rod]]s.}} |{{HistoryLine||1.21|dev=24w18a|[[Drowned]] can now use the Channeling enchantment.{{bug|MC-271629}}}} |{{HistoryLine|||dev=24w20a|[[Drowned]] can no longer use the Channeling enchantment.}} |{{HistoryLine||1.21.2|dev=24w33a|[[Drowned]] can now use the Channeling enchantment again.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added Channeling as part of [[Experimental Gameplay]], able to be applied to the new [[trident]]s.}} |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Channeling has been fully implemented and is no longer part of Experimental Gameplay. |[[Trident]]s are now fully implemented and can now be enchanted with Channeling.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Channeling is added alongside the addition of tridents.}} }} == Issues == {{issue list}} == References == {{Reflist}} == Navigation == {{Navbox enchantments}} [[de:Entladung]] [[es:Conductividad]] [[fr:Canalisation]] [[ja:召雷]] [[pt:Condutividade]] [[th:สายฟ้าพิฆาต]] [[zh:引雷]]