362 lines
14 KiB
Text
362 lines
14 KiB
Text
{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp|Mangrove Swamp}}
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{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)}}
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{{Infobox entity
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| defaultimagesize = 100px
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| group = Idle
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| 1-1 = Bogged.png
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| 1-1caption = '''Right-handed'''
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| 1-2 = Bogged Left-handed.png
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| 1-2caption = '''Left-handed'''
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| group2 = Aiming
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| 2-1 = Bogged Aiming.png
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| 2-1caption = '''Right-handed'''
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| invimage = Bogged Spawn Egg
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| health = {{hp|16}}
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| behavior = Hostile
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| mobtype = [[Undead]], [[Monster]]
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| damage = '''Ranged:'''<br>
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Easy: {{hp|2}} - {{hp|4}}<br>
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Normal: {{hp|3}} - {{hp|5}}<br>
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Hard: {{hp|4}} - {{hp|8}}<br>
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'''Tipped arrows:'''<br>{{EffectLink|Poison}} for 4 seconds, dealing {{hp|3}}<br>
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'''Melee'''<br>
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Easy: {{hp|2}}<br>
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Normal: {{hp|2}}<br>
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Hard: {{hp|3}}<br>
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| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
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'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
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| spawn =
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* {{BiomeLink|Swamp}}
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* {{BiomeLink|Mangrove Swamp}}
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* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
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| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
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{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
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| usableitems = {{drop|Item|Shears}}
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}}
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A '''bogged''' is a [[skeleton]] variant covered in moss<ref>{{snap|24w07a|February 14, 2024}}</ref> and [[mushroom]]s that spawns in [[swamp]]s and [[mangrove swamp]]s. Bogged behave similarly to skeletons, but attack at a slower rate and shoot [[tipped arrow]]s of [[Poison]].
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== Spawning ==
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Bogged can [[spawn]] in [[swamp]]s and [[mangrove swamp]]s, as well as in [[trial chambers]] via [[trial spawner]]s.
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=== Natural spawning ===
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* {{IN|java}}, they spawn in groups of four at a light level of 0{{Verify|just an assumption that spawning works as with skeletons, or actually tested?|edition=java|type=current}} and can spawn both underground and above ground.
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* {{IN|bedrock}}, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.
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<!-- The 0--7 light level is NOT a leftover from some old wiki page. 1.21.0 spawn_rules/bogged.json contains this:
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"minecraft:spawns_on_surface": {
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},
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"minecraft:brightness_filter": {
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"min": 0,
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"max": 7,
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"adjust_for_weather": true
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},
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-->
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=== Trial spawners ===
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Bogged have a chance to be selected as the "ranged" mob for trial spawners in trial chambers.
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}}
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{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1}}
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{{DropsLine|name=Arrow of Poison|quantity=0-1|lootingquantity=1|quantitylimit=1|playerkill=yes}}
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{{DropsTableFoot}}
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* Naturally spawned equipment is damaged when dropped. An [[enchant]]ed [[bow]] has an 8.5% chance of dropping if killed by the [[player]] or a tamed [[wolf]] (9.5% with [[Looting]] I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base [[Skeleton]]<!-- At least in Bedrock, it is. The 1.21.0 json line for equipment is literally "table": "loot_tables/entities/skeleton_gear.json" -->.
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** Bogged spawned from [[ominous trial spawner]]s do not drop their armor on death.
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* Picked-up items always drop and drop with the same damage level it had when picked up.
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* {{xp|5}} [[experience]] orbs when killed by a player or a tamed wolf, and an extra {{xp|1|3}} orbs for each piece of natural equipment that ''does not'' drop upon death.
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** Because all bogged spawn with at least a bow, this means that an unarmored bogged drops {{xp|6|8}} if it does not drop its bow upon death.
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=== Shearing ===
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A bogged drops 2 [[mushroom]]s when [[shear]]ed. Each individual mushroom has an equal chance of dropping as either a [[Brown Mushroom|brown]] or [[red mushroom]]. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.
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== Behavior ==
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[[File:Bogged Attacking Screenshot.png|thumb|A bogged attacking the player.]]
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Bogged behave the same as normal skeletons and shoot [[tipped arrow]]s that inflict [[Poison]] for 4 seconds (dealing {{hp|3}} [[damage]]) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or [[stray]]s, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal [[difficulties]], or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a [[tipped arrow]] or [[spectral arrow]] in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
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Unlike regular skeletons, bogged in [[powder snow]] take freezing [[damage]] and do not convert into strays.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref>
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Being an [[undead]] mob, they are:
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* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
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* unaffected by the status effects [[Regeneration]] and [[Poison]].
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* ignored by the [[wither]].
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* affected by the [[Smite]] enchantment.
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* unable to swim in [[water]], but do not drown.
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* a threat to [[armadillo]]s, causing them to hide in their shell.
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== Sounds ==
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{{JE}}:<br>
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Bogged use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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|type=java
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| {{SoundLine
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|sound=Bogged ambient1.ogg
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|sound2=Bogged ambient2.ogg
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|sound3=Bogged ambient3.ogg
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|sound4=Bogged ambient4.ogg
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|subtitle=Bogged rattles
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|source=hostile
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|description=Randomly
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|id=entity.bogged.ambient
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|translationkey=subtitles.entity.bogged.ambient
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Bogged hurt1.ogg
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|sound2=Bogged hurt2.ogg
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|sound3=Bogged hurt3.ogg
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|sound4=Bogged hurt4.ogg
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|subtitle=Bogged hurts
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|source=hostile
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|description=When a bogged is damaged
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|id=entity.bogged.hurt
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|translationkey=subtitles.entity.bogged.hurt
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Bogged death.ogg
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|subtitle=Bogged dies
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|source=hostile
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|description=When a bogged dies
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|id=entity.bogged.death
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|translationkey=subtitles.entity.bogged.death
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Bogged step1.ogg
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|sound2=Bogged step2.ogg
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|sound3=Bogged step3.ogg
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|sound4=Bogged step4.ogg
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|subtitle=Footsteps
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|source=hostile
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|description=While a bogged is walking
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|id=entity.bogged.step
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|translationkey=subtitles.block.generic.footsteps
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|volume=0.15
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Bow shoot.ogg
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|subtitle=Skeleton shoots
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|source=hostile
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|description=When a bogged shoots an arrow
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|id=entity.skeleton.shoot
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|translationkey=subtitles.entity.skeleton.shoot
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|volume=1.0
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|pitch={{frac|5|6}}-1.25
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|distance=16}}
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| {{SoundLine
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|sound=Shear.ogg
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|subtitle=Shears click
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|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
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|description=When a bogged's mushrooms are sheared
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|id=entity.bogged.shear
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|translationkey=subtitles.item.shear
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|volume=1.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Bogged ambient1.ogg
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|sound2=Bogged ambient2.ogg
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|sound3=Bogged ambient3.ogg
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|sound4=Bogged ambient4.ogg
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|source=hostile
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|description=Randomly
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|id=mob.bogged.say
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Bogged hurt1.ogg
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|sound2=Bogged hurt2.ogg
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|sound3=Bogged hurt3.ogg
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|sound4=Bogged hurt4.ogg
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|source=hostile
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|description=When a bogged is damaged
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|id=mob.bogged.hurt
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Bogged death.ogg
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|source=hostile
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|description=When a bogged dies
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|id=mob.bogged.death
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|volume=1.0
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Bogged step1.ogg
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|sound2=Bogged step2.ogg
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|sound3=Bogged step3.ogg
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|sound4=Bogged step4.ogg
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|source=hostile
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|description=While a bogged is walking
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|id=mob.bogged.step
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Bow shoot.ogg
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|source=player
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|description=When a bogged shoots an arrow
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|id=random.bow
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|volume=1.0
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|pitch=0.83-1.25}}
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| {{SoundLine
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|sound=Shear.ogg
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|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
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|description=When a bogged's mushrooms are sheared
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|id=mob.bogged.shear
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|volume=1.0
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|showentitytags=y
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|generatetranslationkeys=y
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|displayname=Bogged
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|spritetype=entity
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|nameid=bogged
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|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, skeletons, undead, wither_friends
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|foot=1}}
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{{BE}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Bogged
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|spritetype=entity
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|nameid=bogged
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|id=144
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|foot=1}}
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=== Entity data ===
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Bogged have entity data associated with them that contains various properties.
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{{JE}}:
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{{main|Entity format}}
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{{/ED}}
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{{BE}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers.}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged JE1 BE1.png|32px]] Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.}}
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|{{HistoryLine|||dev=24w09a|[[File:Bogged JE2 BE2.png|32px]] Updated bogged texture and model.
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|Bogged now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed.}}
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|{{HistoryLine||1.21|dev=24w18a|Bogged are now available without using the "Update 1.21" experimental data pack.}}
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|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[bows]] from the ground as opposed to other items.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers.}}
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|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged JE1 BE1.png|32px]] Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.}}
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|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|[[File:Bogged JE2 BE2.png|32px]] Updated bogged texture and model.
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|Bogged now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed.}}
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|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged are now available without using the "Update 1.21" experimental toggle.}}
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|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Bogged no longer inflict slowness when melee attacking.}}
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}}
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== Issues ==
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{{Issue list}}
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== Trivia ==
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* In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as {{w|Bog body|bog bodies|newtab=1}}.
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== Gallery ==
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=== Renders ===
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<gallery>
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Bogged JE2 BE2.png|A bogged.
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Bogged Left-handed JE2.png|A left-handed bogged.
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Bogged Aiming JE2.png|A bogged aiming its bow.
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Bogged.webp|Idle animation.
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</gallery>
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=== Screenshots ===
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<gallery>
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Skeleton comparison.png|A bogged being compared to its variants {{in|je}}.
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Bogged near spawner.png|Bogged near a [[trial spawner]].
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Bogged in Mangrove Swamp with a Lantern.png|A bogged in a mangrove swamp next to a [[lantern]].
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Boggedmob.jpg|A bogged in a [[swamp]] before [[24w09a]].
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Boggedscreenshot.png|A bogged in [[trial chambers]].
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Boggedmangrove.png|Two bogged in a [[mangrove swamp]].
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Bogged Diamond Armor.png|A bogged wearing full diamond [[armor]].
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</gallery>
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=== Official screenshots ===
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<gallery>
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Bogged Pre Release teaser.png|Bogged in a [[swamp]] with a heart.
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The bogged in the trial chamber.png|A bogged on top of a trial spawner.
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A group of bogged.png|A group of bogged in the [[trial chambers]].
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Bedrock 1.20.70.24 PatchNotes.jpeg|A bogged fighting a [[player]] at a [[ruined portal]] inside a mangrove swamp.
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Bogged 1 trial-chamber 1280x720.jpg|A bogged near a [[trial spawner]].
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OminousTrials battle 2 1280x720.jpg|[[Makena]] fighting several bogged in an [[ominous trial]].
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The bogged sneakily peeks over next to the text "Soon.".jpeg|The bogged sneakily peeks over next to the text "Soon."
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The bogged in a swamp.jpeg|The bogged in a swamp.
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The bogged shooting an arrow.jpeg|The bogged shooting an arrow.
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Shootingbogged.jpeg|A bogged aiming at something at night.
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</gallery>
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==== Development renders ====
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<gallery>
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Bogged JE1 BE1.png|A bogged before [[24w09a]].
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Bogged without Overlay.png|A bogged in 24w07a without its overlay texture - this state is never seen in vanilla gameplay.
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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Bogged (texture).png|Bogged texture file.
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Bogged Overlay (texture).png|Bogged overlay texture file.
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</gallery>
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=== In other media ===
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<gallery>
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Well this is the Bogged.png|A bogged peeking out from behind a corner, in the [[Tricky Trials Update Official Trailer]].
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Bogged squad.png|[[Steve]] before a group of bogged.
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Bogged take aim.png|Several bogged aiming.
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First person Sunny.png|A first person shot of [[Sunny]] firing at a bogged.
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Makena and Efe's trial.png|[[Makena]] and [[Efe]] fighting various bogged.
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Bogged trial storyboard.mp4|Storyboards of several bogged poisoning [[Kai]].
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Minecraft Trial Chamber Legends spritework.jpg|Pixel art of a bogged used in [[Trial Chamber Legends]].
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</gallery>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox mobs}}
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[[Category:Hostile mobs]]
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[[Category:Undead mobs]]
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[[Category:Monster mobs]]
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[[de:Sumpfskelett]]
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[[es:Ciénago]]
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[[fr:Embourbé]]
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[[ja:ボグド]]
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[[pt:Pantanoso]]
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[[ru:Болотник]]
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[[uk:Болотяник]]
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[[zh:沼骸]]
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