281 lines
12 KiB
Text
281 lines
12 KiB
Text
{{about|the throwable item|the status effect|Wind Charged|the enchantment|Wind Burst}}
|
|
{{Infobox item entity
|
|
| image = Wind Charge.webp
|
|
| imageclass = drop-shadow-light
|
|
| imagecaption = Entity
|
|
| image2 = Wind Charge (item).png
|
|
| image2class = pixel-image
|
|
| image2caption = Item
|
|
| invimage = Wind Charge
|
|
| renewable = Yes
|
|
| stackable = Yes (64)
|
|
| size = Height: 0.3125 blocks<br>Width: 0.3125 blocks
|
|
}}
|
|
A '''wind charge''' is a consumable ranged [[weapon]] that can knock [[entities]] back and interact with certain [[redstone components]]. It is used by [[breeze]]s as their main attack and can also be shot by [[player]]s and [[dispenser]]s.
|
|
|
|
== Obtaining ==
|
|
=== Crafting ===
|
|
{{Crafting
|
|
|Breeze Rod
|
|
|Output= Wind Charge,4
|
|
|showdescription=1
|
|
|type= Combat
|
|
}}
|
|
|
|
=== Generated loot ===
|
|
{{LootChestItem|wind-charge}}
|
|
|
|
== Usage ==
|
|
A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed.
|
|
|
|
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Button|buttons]], [[Fence Gate|fence gates]], [[Lever|levers]], and non iron [[Trapdoor|trapdoors]] and [[Door|doors]]. They will also ring [[Bell|bells]], break [[Chorus Flower|chorus flowers]], extinguish [[Candle|candles]], and shatter [[Decorated Pot|Decorated pots]].
|
|
|
|
== Behavior ==
|
|
[[File:Wind Charge Launching Player.gif|thumb|A player using the knockback from a wind charge to launch into the air.]]
|
|
Wind charges, when fired either by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory due to a 'cone' of spread, which can cause wind charges to miss their target or hit something else.
|
|
|
|
When a wind charge directly hits an [[entity]], the entity takes {{hp|1}} [[damage]] and knockback 2.5 blocks (unless the entity is resistant to knockback, ex: [[squid]]; [[warden]]; [[ravager]];) and a burst of wind appears. When hitting a [[block]], only the burst of wind appears. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava catches fire, and {{in|BE}} sets fire to entities it hits.
|
|
|
|
The wind burst also interacts with these blocks:
|
|
* ''Non-iron'' [[door]]s and [[trapdoor]]s are flipped.
|
|
* [[Fence gate]]s are flipped.
|
|
* [[Button]]s are pressed.
|
|
* [[Lever]]s are flipped.
|
|
* [[Bell]]s are rung and swung.
|
|
* [[Chorus flower]]s break, dropping in item form.
|
|
* [[Decorated pot]]s shatter on impact, dropping their components ([[brick]]s and/or [[Pottery Sherd|sherds]]) and their contents, if any.
|
|
* Lit [[candle]]s (both standalone and on [[cake]]) are extinguished.
|
|
|
|
Wind charges can be deflected if hit with another projectile or a melee attack, similar to [[Fireball|ghast fireballs]].
|
|
|
|
Wind charges are distance attenuated by [[liquid]]s such as [[water]] and [[lava]]. They also appear to fly in a straight line, similar to fireballs.{{info needed|what is this trying to say?}}
|
|
|
|
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are <code>breeze_wind_charge</code>s, while wind charges shot by players and dispensers are simply <code>wind_charge</code>s. This distinction is in place as the two types of wind charges have some different properties.
|
|
|
|
=== When used by players and dispensers ===
|
|
Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.{{more info|How much smaller? concrete values for both attributes would be helpful.}}
|
|
|
|
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. {{IN|BE}}, when throwing a wind charge, the projectile is slightly offset.
|
|
|
|
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.
|
|
|
|
== Sounds ==
|
|
{{JE}}
|
|
{{SoundTable
|
|
| type = java
|
|
| {{SoundLine
|
|
|sound =Bow shoot.ogg
|
|
|subtitle=Wind Charge flies
|
|
|source=neutral
|
|
|description=When a wind charge is thrown by a player
|
|
|id=entity.wind_charge.throw
|
|
|translationkey=subtitles.entity.wind_charge.throw
|
|
|volume=0.5
|
|
|pitch={{frac|1|3}}-0.5
|
|
|distance=16}}
|
|
| {{SoundLine
|
|
|subtitle=Wind Charge flies
|
|
|source=block
|
|
|description=When a dispenser dispenses a wind charge<wbr>
|
|
|id=entity.wind_charge.throw
|
|
|translationkey=subtitles.entity.wind_charge.throw
|
|
|volume=0.5
|
|
|pitch={{frac|1|3}}-0.5
|
|
|distance=16}}
|
|
| {{SoundLine
|
|
|rowspan=2
|
|
|sound=Breeze wind burst1 JE1 BE1.ogg
|
|
|sound2=Breeze wind burst2 JE1 BE1.ogg
|
|
|sound3=Breeze wind burst3 JE1 BE1.ogg
|
|
|subtitle=Wind Charge bursts
|
|
|source=block
|
|
|description=When a wind charge shot by a player or dispenser strikes something
|
|
|id=entity.wind_charge.wind_burst
|
|
|translationkey=subtitles.entity.generic.wind_burst
|
|
|volume=4.0
|
|
|pitch=0.7-1.05
|
|
|distance=8}}
|
|
| {{SoundLine
|
|
|subtitle=Wind Charge bursts
|
|
|source=block
|
|
|description=When a wind charge shot by a breeze strikes something
|
|
|id=entity.breeze.wind_burst
|
|
|translationkey=subtitles.entity.breeze.wind_burst
|
|
|volume=4.0
|
|
|pitch=0.672-1.008
|
|
| distance = 16
|
|
}}
|
|
}}
|
|
|
|
{{BE}}:
|
|
{{SoundTable
|
|
| type = bedrock
|
|
| {{SoundLine
|
|
| sound =Bow shoot.ogg
|
|
|source=player
|
|
|description=When a player throws a wind charge
|
|
|id=random.bow
|
|
|volume=0.5
|
|
|pitch=0.33-0.5}}
|
|
| {{SoundLine
|
|
|rowspan=2
|
|
|sound=Breeze wind burst1 JE1 BE1.ogg
|
|
|sound2=Breeze wind burst2 JE1 BE1.ogg
|
|
|sound3=Breeze wind burst3 JE1 BE1.ogg
|
|
|source=Players|overridesource=1
|
|
|description=When a wind charge shot by a player or dispenser strikes something
|
|
|id=wind_charge.burst
|
|
|volume=1.0
|
|
|pitch=1.0}}
|
|
| {{SoundLine
|
|
|source=hostile
|
|
|description=When a wind charge shot by a breeze strikes something
|
|
|id=breeze_wind_charge.burst
|
|
|volume=1.0
|
|
| pitch = 1.2
|
|
}}
|
|
}}
|
|
|
|
== Data values ==
|
|
=== ID ===
|
|
{{JE}}:
|
|
{{Id table
|
|
|edition=java
|
|
|firstcolumnname=Item
|
|
|generatetranslationkeys=y
|
|
|displayname=Wind Charge
|
|
|spritetype=item
|
|
|nameid=wind_charge
|
|
|foot=1}}
|
|
{{ID table
|
|
|edition=java
|
|
|firstcolumnname=Entity
|
|
|showentitytags=y
|
|
|generatetranslationkeys=y
|
|
|displayname=Wind Charge
|
|
|spritetype=entity
|
|
|nameid=wind_charge
|
|
|entitytags=impact_projectiles}}
|
|
{{ID table
|
|
|displayname=Wind Charge
|
|
|spritetype=entity
|
|
|nameid=breeze_wind_charge
|
|
|entitytags=impact_projectiles
|
|
|foot=1}}
|
|
|
|
{{BE}}:
|
|
{{ID table
|
|
|edition=bedrock
|
|
|firstcolumnname=Item
|
|
|shownumericids=y
|
|
|generatetranslationkeys=y
|
|
|displayname=Wind Charge
|
|
|spritetype=item
|
|
|nameid=wind_charge
|
|
|id=377
|
|
|foot=1}}
|
|
{{ID table
|
|
|edition=bedrock
|
|
|firstcolumnname=Entity
|
|
|shownumericids=y
|
|
|generatetranslationkeys=y
|
|
|displayname=Wind Charge
|
|
|spritetype=entity
|
|
|nameid=wind_charge_projectile
|
|
|id=143}}
|
|
{{ID table
|
|
|displayname=Wind Charge
|
|
|spritetype=entity
|
|
|nameid=breeze_wind_charge_projectile
|
|
|id=141
|
|
|foot=1}}
|
|
|
|
=== Entity data ===
|
|
Wind charges have entity data associated with them that contain various properties.
|
|
|
|
{{JE}}:
|
|
{{main|Entity format}}
|
|
{{/ED}}
|
|
|
|
{{BE}}:
|
|
: See [[Bedrock Edition level format/Entity format]].
|
|
|
|
== Achievements ==
|
|
{{Load achievements|Who Needs Rockets?}}
|
|
|
|
== Advancements ==
|
|
{{Load advancements|Not Today, Thank You;Who Needs Rockets?;Blowback}}
|
|
|
|
== Video ==
|
|
{{yt|6DDwo8TulM0}}
|
|
|
|
== History ==
|
|
{{HistoryTable
|
|
|{{HistoryLine|java}}
|
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|
|
|{{HistoryLine|||dev=1.20.3 Pre-Release 2|Wind charges now break [[decorated pot]]s, [[chorus flower]]s, and [[pointed dripstone]] blocks upon collision.}}
|
|
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}}
|
|
|{{HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|
|
|{{HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|
|
|Added the <code>breeze_wind_charge</code> entity, which is now shot by the [[breeze]].
|
|
|The <code>wind_charge</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.}}
|
|
|{{HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}}
|
|
|{{HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using [[breeze rod]]s.
|
|
|Wind charges can now be obtained as loot from [[vault]]s in [[trial chambers]].}}
|
|
|{{HistoryLine|||dev=24w13a|Wind charges no longer collide with [[end crystal]]s.<ref>{{bug|MC-269015||Wind charges can destroy end crystals|Fixed}}</ref>}}
|
|
|{{HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the "Update 1.21" experimental data pack.|Wind charges now use a new damage type <code>wind_charge</code> instead of <code>mob_projectile</code>.}}
|
|
|{{HistoryLine|||dev=1.21 Pre-Release 1|Crouching no longer affects wind charge knockback.|
|
|
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.|
|
|
Wind charges are no longer spawned 0.8 blocks away from the shooter.}}
|
|
|{{HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the [[world border]] if hit.}}
|
|
|
|
|{{HistoryLine|bedrock}}
|
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|
|
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|
|
|{{HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|
|
|Added the <code>breeze_wind_charge_projectile</code> entity, which is now shot by the [[breeze]].
|
|
|The <code>wind_charge_projectile</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
|
|
|Breezes now take damage from wind charges.}}
|
|
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional [[Damage#Knockback|knockback]] to [[crouch]]ing players.}}
|
|
|{{HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using [[breeze rod]]s.|Wind charges can now be obtained as loot from [[vault]]s in [[trial chambers]].}}
|
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges no longer collide with end crystals.<ref>{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}</ref>}}
|
|
|{{HistoryLine|||dev=Preview 1.21.0.22|Wind charges are now available without using the "Update 1.21" experimental toggle.}}
|
|
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.23|Crouching no longer affects wind charge knockback.
|
|
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|
|
|Wind charges are no longer spawned 0.8 blocks away from the shooter.
|
|
|Wind charges now work the same on all terrain. {{verify|What does this change mean?}}}}
|
|
}}
|
|
|
|
== Issues ==
|
|
{{Issue list}}
|
|
|
|
== Gallery ==
|
|
<gallery>
|
|
File:Breeze shooting wind charge.png|A breeze shooting a wind charge.
|
|
File:Wind charge image 1.png|[[Efe]] shooting a wind charge.
|
|
File:Wind charge jump 2.png|Efe using a wind charge to jump up to a breeze in the [[trial chambers]].
|
|
File:Wind charge jump 3.png|Efe using a wind charge to jump up terrain.
|
|
File:Sunny hopping across Badlands.jpeg|Sunny using a wind charge to jump across a [[Badlands]] biome.
|
|
</gallery>
|
|
|
|
== References ==
|
|
{{reflist}}
|
|
|
|
== External links ==
|
|
*{{Mcnet|wind-charge|Taking Inventory: Wind Charge|August 29, 2024|Duncan Geere}}
|
|
|
|
== Navigation ==
|
|
{{Navbox items|utilities}}
|
|
{{Navbox entities|other}}
|
|
|
|
[[Category:Combat]]
|
|
[[Category:Projectiles]]
|
|
|
|
[[de:Windkugel]]
|
|
[[es:Carga de viento]]
|
|
[[fr:Charge de vent]]
|
|
[[ja:ウィンドチャージ]]
|
|
[[pt:Projétil de vento]]
|
|
[[ru:Заряд ветра]]
|
|
[[uk:Заряд вітру]]
|
|
[[zh:风弹]]
|