minecraft.wiki-mirror/wiki_backup/Unused_textures.txt
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This page documents textures which are or once were present within Minecraft, but are not actually used.
In specific, only textures which themselves were fully unused are documented here. Disused textures which were used for a given feature in previous versions are not listed here, nor are textures which became used in a version after the texture itself was added, even if the texture in question was changed first (examples being [[cobweb]]s, [[crying obsidian]], [[calibrated sculk sensor]]s, the original [[end stone]] texture, the original two [[sandstone]] texture variants, and the pigman, which was later retconned to the [[piglin]]). Unused duplicates of textures are generally also not listed here unless tied to another unused texture or being changed later down the line.
A much more quantitative, but less analytical, list of unused textures of varying levels of notability can be found [[History of textures#Unused textures|here]].
== Blocks ==
=== Removed ===
==== Classic white texture ====
In the versions of <samp>[[terrain.png]]</samp> used between [[Java Edition Classic 0.0.14a|0.0.14a]] and [[Java Edition Classic 0.0.14a_08|0.0.14a_08]] there is a white texture which was not used in any in-game block. It may have been an early experimental [[snow]] texture, as [[Notch]] had stated interest in adding snow and ice before this point,<ref>https://web.archive.org/web/20090529032513/http://notch.tumblr.com/post/110593679/winter-is-an-awesome-idea-i-can-see-snow-and-tiles</ref> or it could relate to clouds, as they were added in the same version. This texture was removed from <samp>terrain.png</samp> in [[Java Edition Classic 0.0.15a (Multiplayer Test 1)|0.0.15a]].
<div style="text-align: center">
{{darkbg|[[File:Unknown 1 (texture) JE1.png|160px|class=pixel-image]]}}
</div>
{{-}}
==== Chair textures ====
From [[Java Edition Indev 20100206-2034|Indev 20100206-2034]] to [[Java Edition Infdev 20100627|Infdev 20100627]] two textures were present in <samp>terrain.png</samp> which were based off of the oak planks texture. The first texture is commonly recognized to be the side view of a chair, and the other texture is often interpreted as being either the front view of a chair or the side view of a table, although the latter was never mentioned by Notch and as such this interpretation remains speculative.
Indev 20100206-2034 also added a duplicate oak planks texture. This may have been intended to be used for such blocks as well (as the back or seat portion), or it may have simply been the texture copied for the other two textures to be cut from. This was removed earlier than the other two textures in [[Java Edition Infdev 20100607|Infdev 20100607]].
In [[Java Edition Infdev 20100618|Infdev 20100618]], the chair texture specifically changed to be slightly darker. The [[door]] and [[ladder]] textures, which were relatively close to it on <samp>terrain.png</samp>, were also darkened in that version, and the second texture remained completely untouched.
<gallery class=pixel-image>
File:Chair (texture) JE1.png|The original chair side texture.
File:Chair (texture) JE2.png|The darkened chair side texture.
File:Chair or table (texture) JE1.png|The chair front texture.
File:Oak Planks (texture) JE3 BE1.png|The duplicated wooden planks texture.
File:Chair.png|Recreated possible model of a chair using all 3 textures.
File:Table.png|Recreated possible model of a table using the front texture.
</gallery>
During the period of time where these textures existed in <samp>terrain.png</samp>, Notch made multiple statements of plans to implement chairs,<ref>[[wordofnotch:659506746|"Asynchronous saving and loading, and slightly more complex save files"]] The Word of Notch, June 3, 2010</ref><ref>[[wordofnotch:666612436|"I got my Pandora yesterday"]] The Word of Notch, June 5, 2010</ref> alongside mentions of other furniture (like doors, signs, ladders and chairs).<ref>[[wordofnotch:660061390|"Lo and behold, now I need larger blocks"]] The Word of Notch, June 3, 2010</ref><ref>[[wordofnotch:673782427|"Finally, an update"]] The Word of Notch, June 7, 2010</ref>
Intriguingly, these textures were added in the exact same version as [[wheat crop]]s and farming mechanics were. Crops of invalid data values (8 and beyond, as wheat normally only grows to 7) would overflow to the next line of <samp>terrain.png</samp>, due to how wheat models and texture selection were defined at the time. Data values 11 and 12 specifically happened to use the exact spots where these two textures were positioned, resulting in wheat with these data values appearing as rather broken chairs.
<gallery>
Wheat Age 11 JE1.png|Wheat with age 11 used the chair side texture.
Wheat Age 11 JE2.png|Wheat with age 11 used a darkened chair side texture.
Wheat Age 12 JE1.png|Wheat with age 12 used the chair front texture.
</gallery>
Mojang have since rejected the idea of adding "furniture" blocks to the game, as their existence would "inhibit natural creativity".<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref>
{{-}}
==== Coral block texture ====
In [[Java Edition Infdev 20100629|Infdev 20100629]], a coral block texture was added to <samp>terrain.png</samp>. It was composed of several transparent, black, white and various shades of gray pixels. It was removed in [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] with its position being taken by the snowy [[grass block]] side texture.
Around the same time the texture was added to <samp>terrain.png</samp>, Notch mentioned an attempt to add coral blocks to the game, according to a post on The Word of Notch documenting a failed attempt to draw a realistic-looking coral block texture.<ref>https://web.archive.org/web/20130104104219/http://notch.tumblr.com/post/746938105/the-server-is-back-up</ref> The texture's hyperbolic appearance resembles early iterations of coral blocks showcased at Minecon in 2017.
Unused code for coral blocks was found in [[Java Edition Beta 1.2_02 (20110517)|a development build of Beta 1.2_02]], allowing randomly colored coral blocks to be created in-game. While the remaining code does not specify which spot in <samp>terrain.png</samp> corals would have used, the random coloring implies it would have been a grayscale texture such as this one.
<div style="text-align:center">
<gallery heights=160px widths=272px>
File:Coral Block (texture) JE0.png|Unused texture in Infdev 20100629
File:1.2 02 secret coral.png|The texture applied to the unused block code
</gallery>
</div>
{{-}}
==== Grass block top texture duplicate ====
In [[Java Edition Beta 1.6 Test Build 3|Beta 1.6 Test Build 3]], a duplicate of the grass block top texture was added to <samp>terrain.png</samp>. This version also added [[grass]] and [[fern]]s, which appear adjacent to this texture.
Interestingly, in [[Java Edition Beta 1.9 Prerelease 5|Beta 1.9 Prerelease 5]], despite being completely unused in-game, this texture was actually changed alongside other block textures that changed in this version. The actually used grass block texture also changed in this version, however despite both textures being identical beforehand, the Beta 1.9 Prerelease 5 textures made the two textures visually distinct from each other.
The <samp>terrain.png</samp> used in [[Pocket Edition v0.2.0 alpha]], being based off of the <samp>terrain.png</samp> from [[Java Edition 1.0.0]], also includes this texture. It was also present in ''Xbox 360 Edition'' since its inception, due to initially being based on [[Java Edition Beta 1.6.6]].
The texture was eventually removed from ''Java Edition'' in [[Java Edition 13w02a|13w02a]] and ''Pocket Edition'' in [[Pocket Edition v0.8.0 alpha build 2|v0.8.0 alpha build 2]] due to the deprecation of <samp>terrain.png</samp> in those versions. It was removed from ''Xbox 360 Edition'' in [[Xbox 360 Edition TU12|TU12]] due to being replaced by the vertical [[dispenser]] texture, although it still technically persists in the base game as the original <samp>terrain.png</samp> was never removed, despite never being used in TU3 onwards.
<div style="text-align:center">
<gallery>
Grass Block (top texture) JE3 BE1.png|The original duplicate, identical to the actually used texture
Unknown Grass (texture) JE1 BE1.png|The retextured duplicate
Grass Block (top texture) JE4 BE2.png|The retextured actual grass block top, which differs from the duplicate
</gallery>
</div>
{{-}}
==== "Footprints" texture ====
In [[Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]], a texture possibly composed of three footprints was added to <samp>[[terrain.png]]</samp>. Its intended use is unknown. The texture was eventually removed in [[Java Edition 13w03a|13w03a]] due to <samp>terrain.png</samp>'s deprecation in 13w02a and the subsequent removal of it and <samp>results.png</samp>.
This texture also carried on to Pocket Edition in v0.2.0 alpha due to the <samp>terrain.png</samp> used then being based off of the one from Java Edition 1.0.0, before its removal in v0.8.0 alpha build 2.
The texture was also present in ''Xbox 360 Edition'' since [[Xbox 360 Edition TU0|TU0]] due to said version including a copy of [[Java Edition 1.2]]'s <samp>terrain.png</samp>. It was re-replaced by a [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] in TU12.
<div style="text-align:center">
{{darkbg|[[File:Unknown 3 (texture) JE1 BE1.png|160px]]}}
</div>
{{-}}
==== "Village border" ====
These textures, also added to <samp>terrain.png</samp> in Beta 1.8 Pre-release, remained unused and were removed in 13w03a per <samp>terrain.png</samp>'s deprecation in 13w02a and the subsequent removal of it and <samp>results.png</samp>. These textures were said to have been used to mark the edges of [[village]]s as seen in the [[Java Edition Beta 1.8|Beta 1.8]] PAX demo,<ref>2013 TCRF page revision: https://tcrf.net/index.php?title=Minecraft:_Java_Edition/Unused_Graphics&oldid=158074#Village_Border</ref> however footage of these textures in action does not seem to exist.
The "edge" texture was carried to Pocket Edition in v0.2.0 alpha, however the "corner" texture was not, as its place was taken up by the [[info_update]] texture. The "edge" was removed in v0.8.0 alpha build 2 alongside many other such textures.
Both textures were present in ''Xbox 360 Edition'' since TU0 due to said version including a copy of Java Edition 1.2's <samp>terrain.png</samp>. In TU12, the "edge" was replaced by the bottom texture of the [[block of quartz]] (later known as the [[smooth quartz]] texture), and the "corner" by the top texture of the [[hopper]].
<div style="text-align:center">
<gallery>
Village Border Edge (texture) JE1 BE1.png|"edge"
Village Border Corner (texture) JE1.png|"corner"
</gallery>
</div>
{{-}}
==== Beta/Release white texture ====
The last of four unused textures added in Beta 1.8 Pre-release, this white texture was located alongside the three others. Its use is also unknown (potentially, it could be meant to be a "snowy" overlay for saplings), and was removed in 13w02a per <samp>terrain.png</samp>'s deprecation in 13w02a and the subsequent removal of it and <samp>results.png</samp>.
This texture never appeared in Pocket Edition Alpha, as its position was taken by the texture for [[info_update2]].
The texture was present in ''Xbox 360 Edition'' since TU0 due to said version including a copy of Java Edition 1.2's <samp>terrain.png</samp>. It was re-replaced by a lilac placeholder texture in TU12.
<div style="text-align:center">
{{darkbg|[[File:Unknown 4 (texture) JE1.png|160px]]}}
{{darkbg|[[File:Oak Sapling with Unknown 4.png|160px|Oak sapling texture with unknown white texture applied as overlay]]}}
</div>
{{-}}
==== Paeonia ====
The paeonia was a [[flower]] type originally planned for implementation in [[Java Edition 1.7.2|1.7.2]]. Originally revealed by [[Jeb]] in a screenshot,<ref>[https://www.instagram.com/p/dE8ljlJMLb/ "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding"] [https://www.instagram.com/jebkhaile/ @jebkhaile], August 16, 2013</ref> the flower was never implemented, being superseded by the [[peony]].
<div style="text-align:center">
<gallery>
Paeonia First Image.jpg|The screenshot revealed by Jeb on Instagram
Paeonia.png|Model
Paeonia (texture) JE1.png|Texture
</gallery>
</div>
However, the texture for the paeonia was still added to the game's texture files in [[Java Edition 13w36a|13w36a]] as <samp>flower_paeonia.png</samp>, alongside all the actually implemented flowers. This texture persisted in the files for over four years, eventually being removed in [[Java Edition 17w47a|17w47a]] without a doubt due to resource changes and [[the Flattening]].
Interestingly, despite the texture being completely unused throughout its presence in the game files, paeonias were redone in the [[Texture Update]] beta packs.
<div style="text-align:center">
<gallery>
Paeonia (texture) TU1.png|Texture Update texture
</gallery>
</div>
{{-}}
==== Vine variants ====
Three unused [[vine]] variant textures were present in early revisions of the [[texture update]].
<div style="text-align:center">
<gallery>
Vines 2 (texture) TU1.png
Vines 3 (texture) TU1.png
Vines 4 (texture) TU1.png
</gallery>
</div>
{{-}}
==== Barrel variants ====
In a [[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]] resource pack template, two subsequently unused barrel textures were added, though it is uncertain if they were ever in any releases.{{verify}}<ref name="RPTemplate">https://web.archive.org/web/20190105195053/https://meedownloads.blob.core.windows.net/worlds/Vanilla_Resource_Pack_Beta_1.9.0.zip</ref> The "empty" texture visually resembles the later-introduced open texture. What these textures were specifically intended for remains unknown.
<div style="text-align:center">
<gallery>
Empty Barrel (texture) BE1.png|<samp>fishbarrel_top_empty.png</samp>
Fish Barrel (texture) BE1.png|<samp>fishbarrel_top.png</samp>
</gallery>
</div>
The textures would likely be used as follows:
<div style="text-align:center">
<gallery>
Empty Barrel.png|How the empty barrel with the aforementioned texture as the top would look in-game. Again, the empty top texture is different than its later in-game counterpart.
Fish Barrel.png|How the fish-filled barrel with the aforementioned texture as the top would look in-game.
</gallery>
</div>
{{-}}
==== Wax block ====
A texture for a wax block was added to the game files in [[Java Edition 19w34a|19w34a]]. This texture was removed in [[Java Edition 19w42a|19w42a]], as it was never actually intended to be used.<ref name="CancelledApiculture">https://twitter.com/cojomax99/status/1183761380228452355</ref>
<div style="text-align:center">
{{darkbg|[[File:Wax Block (texture) JE1.png|160px]]}}
</div>
As this was a lone texture, it is implied that it would simply be rendered as a full cube:
<div style="text-align:center">
<gallery>
Wax Block (recreated model).png
</gallery>
</div>
{{-}}
==== Root vines ====
In [[Java Edition 21w05a]], this texture called <samp>root_vines_head.png</samp> was added to the <samp>assets/minecraft/textures/block/</samp> directory. This was an early design for [[cave vines]].<ref>{{tweet|JasperBoerstra|1464675027228442626|root_vines_head.png was just a prototype texture that we forgot to remove :) Was a placeholder for glowberry vines|November 27, 2021}}</ref> There is no known "body" texture despite this being implied by this texture being named "head" alongside the naming of existing cave vines.
The texture was removed in [[Java Edition 21w16a]].<ref>{{bug|MC-213998}}</ref>
<div style="text-align:center">
{{darkbg|[[File:Root Vines (head texture) JE1.png|160px]]}}
</div>
<div style="text-align:center">
<gallery>
Root Vines.png
</gallery>
</div>
{{-}}
=== Unused ===
==== <samp>debug.png</samp> and <samp>debug2.png</samp> ====
In [[Java Edition 15w31a|15w31a]], these two textures were added to the game, where they remain to the current day. Given their name, they are used for debugging purposes by Mojang, likely for the creation and testing of block textures and [[model]]s. It appears that there are the letters N, E, S, and W on the texture of debug2, all placed at different rotations. This could possibly be used for rendering, with the letters signifying the 4 cardinal directions.
<samp>debug.png</samp> could be made to appear in-game in certain [[Java Edition 1.13]] snapshots due to being defined as the particle texture for [[bubble column]]s, meaning actions that would result in the creation of particles (such as falling from a height onto the edge of a block next to a bubble column) would show particles with this texture. They could also be seen when the bubble column was pushed by a [[piston]].<ref>{{bug|MC-125280}}</ref>
<gallery class="center">
Debug.png
Debug (texture) JE1.png|<samp>debug.png</samp>
Debug2 (texture) JE1.png|<samp>debug2.png</samp>
</gallery>
Despite being unused, both of these blocks were given new textures for the [[April Fools' Day jokes#2018|2018 April Fools]]' update:
{{AprilFoolsSprite|debug}} {{AprilFoolsSprite|debug2}}.
{{-}}
== Items ==
=== Removed ===
==== Studded armor ====
[[File:Studded armor possible render.png|thumb|A speculative render of what Studded Armor could have looked like]]
Studded armor refers to four armor item textures which were found in the initial versions of <samp>[[items.png]]</samp>, alongside the leather armor, chain armor and plate (iron) armor sets. First appearing in [[Java Edition Indev 0.31 20091231-2255|the second December 31, 2009 build]], the sprites technically did see use in-game, but this is of little significance as all sprites on <samp>items.png</samp> were used at the time, with basically no functionality. These textures were taken directly from one of [[Notch|Notch's]] games ''[[Legend of the Chambered 2]]''.
<div style="text-align:center">
<gallery>
Studded Helmet (item) JE1.png|Helmet
Studded Chestplate (item) JE1.png|Chestplate
Studded Leggings (item) JE1.png|Leggings
Studded Boots (item) JE1.png|Boots
</gallery>
</div>
The textures were ultimately removed some time between [[Java Edition Indev 0.31 20100204-1541|the 4th]] and [[Java Edition Indev 20100206-2034|6th of February, 2010]] in preparation for the actual implementation of armor and its mechanics.
{{-}}
==== Quiver ====
The quiver was another item texture which existed in <samp>items.png</samp> from [[Java Edition Indev 0.31 20091231-2255]], but which persisted for much longer. Having its origins in [[Legend of the Chambered]], one of Notch's prior games, the texture was also included among the first item sprites in the game. While it too technically existed as an item, it was also ultimately nonfunctional and only existed for testing purposes.
Its texture was changed [[Java Edition Indev 0.31 20100122|on the 22nd of January, 2010]] by flipping it horizontally from its original orientation.
<div style="text-align:center">
<gallery>
Quiver JE1.png|Original texture
Quiver JE2 BE1.png|Second version
</gallery>
</div>
The texture remained in <samp>items.png</samp> for as long as <samp>items.png</samp> itself existed, and even outlived it, becoming an individual file in 13w02a with <samp>items.png</samp>'s splitting, and still not being removed in [[Java Edition 13w24a|13w24a]] with the advent of [[resource pack]]s despite many other unused textures being deleted.
Despite the quiver texture continuing to exist in the game unused, [[Jeb]] stated in 2011 he would not add quivers to the game as an item.<ref>[[User talk:Jeb mojang#Quiver|"No"]] [[user:Jeb mojang|Jeb]], April 24, 2011</ref>
During the development of [[Java Edition 1.9]], [[Dinnerbone]] posted a 2×204960 image on Twitter<ref>{{tweet|Dinnerbone|595224755126534144|The following picture is meaningless and is probably not even worth your time clicking on it.|May 4, 2015}}</ref> which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for [[arrow]]s.<ref>{{reddit|34too2/nathan_adams_on_twitter_the_following_picture_is|cqxxz2i|context=0|It's not meaningless.|FiredPlayer (now deleted)|May 4, 2015}}</ref> On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."<ref>{{tweet|dinnerbone|615853908553019393|I'm removing quivers again. Arrows in off-hand feels more natural.|June 30, 2015}}</ref>
<div style="text-align:center">
<gallery>
Quiver-decode.png|The screenshot which Dinnerbone's 854×480 image decodes to, showing a quiver in its slot in the survival inventory
Quiver Creative Inventory.png|A similar screenshot showing a quiver slot in the creative inventory
</gallery>
</div>
As a result of this scrapping, with there no longer being any planned future uses for the texture, it was ultimately removed in 1.9's first snapshot: [[Java Edition 15w31a|15w31a]].
The quiver texture was also present in Pocket Edition's <samp>items.png</samp> file and, reflecting the behavior of early Indev, was even unintentionally assigned to an invalid ID item.{{info needed|I definitely remember this being the case, but confirmation is needed}} Its removal time is unknown, and it was later re-added. It was also present in the ''Legacy Console Edition'' from the start, being replaced by the [[end crystal]] item texture in [[Xbox 360 Edition TU43|TU43]] and equivalent versions.
{{-}}
==== Unused camera item texture ====
Prior to the addition of [[camera]]s in [[Pocket Edition v0.2.0 alpha]], an unused item texture resembling a handheld camera existed next to the texture for the actual [[camera]] entity. It would be replaced by a [[Music Disc blocks|"blocks" music disc]] texture with the full addition of the camera.
<div style="text-align:center">
{{darkbg|[[File:Camera (item texture) BE0.png|160px]]}}
</div>
{{-}}
==== Ruby ====
Rubies were intended to be the original currency used for [[trading]]. They could be seen in a screenshot released by Jeb on 21 May 2012,<ref>https://twitter.com/jeb_/status/204619936616808451</ref> in which the trading system was first being tested. While it was later decided that [[emerald]]s would take their place as a currency, a ruby texture was still in [[Java Edition 12w21a]]'s <samp>items.png</samp> file alongside the emerald. The unused ruby texture which was present in the game differed from the version shown in the screenshot, however; both versions of the texture are shown below for the sake of comparison.
<div style="text-align:center">
<gallery>
Ruby pJE20120521.png|The unreleased ruby texture as seen in Jeb's screenshot
Ruby JE1 BE1.png|The unused ruby texture present in released Minecraft versions
</gallery>
</div>
Alongside emeralds, 12w21a also implemented [[emerald ore]] as a method of obtaining them. However, the texture used for emerald ore was accidentally set to a texture seemingly intended for ruby ore,<ref>https://twitter.com/jeb_/status/205641953742819328</ref> and translation strings in the game's language files included references to rubies and ruby ore:
* <code>item.ruby.name=Ruby</code>
* <code>tile.oreRuby.name=Ruby Ore</code>
[[Java Edition 12w21b]] was swiftly released to give emerald ore its intended release texture, and the translation strings were removed in the full release of [[Java Edition 1.10]].
Rubies were reimplemented as a joke feature in [[23w13a_or_b]] snapshot, where they could replace the [[Emerald]] item model via a specific vote.
<div style="text-align:center">
<gallery>
Emerald Ore JE1.png|Emerald ore in its first iteration, using the "ruby ore" texture
Emerald Ore JE2 BE1.png|Emerald ore in its second iteration, using its intended texture
</gallery>
</div>
Emeralds were decided upon over rubies as [[Dinnerbone]] stated he had difficulty distinguishing between ruby ore and [[redstone ore]].<ref>{{citation|url=https://web.archive.org/web/20130217030931/http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082|title=We actually didn't go with rubies and changed to emeralds at last minute for the villager trading because I'm colour blind and couldn't easily spot the difference between the ruby ore and redstone ore until I was up close.|author=Dinnerbone|website=[[Minecraft Forum]]|date=December 29, 2012}}</ref>
Despite being completely unused throughout its existence in the game files, it, like the quiver, inexplicably survived the splitting of <samp>items.png</samp> and remained in the game as an unused texture file for much longer than expected. It even beat the quiver in longevity, remaining unused in the game for close to a decade prior to its removal in [[Java Edition 21w13a]].<ref name="UnusedFiles">{{bug|MC-108636}}</ref>
The texture was added to ''Pocket Edition'' in v0.8.0 alpha build 2. It was eventually removed in [[Pocket Edition v0.14.0 alpha build 1|the first v0.14.0 build]] (but later re-added). The texture was also added to ''Xbox 360 Edition'' in [[Xbox 360 Edition TU9|TU9]], and remained in the console editions until [[Xbox 360 Edition TU54|TU54]] and equivalent versions, in which it was replaced by one of the textures used for [[bed]] items.
[[mce:Ruby|The name "Ruby" was reused for a currency]] in the now-discontinued game ''[[Minecraft Earth]]'', using completely different textures from those present in the main game.
{{-}}
==== Banner item textures ====
During the [[Java Edition 1.8]] snapshots, starting with [[Java Edition 14w30a]], there were two unused item textures, "banner_base" and "banner_overlay", probably intended to be used together as a recolorable inventory icon for [[banner]]s. The texture for "banner_base" was removed in [[16w41a]] and the texture "banner_overlay" was removed in [[17w47a]].
<div style="text-align:center">
<gallery>
Banner (item base) JE1.png|The base texture.
Banner (item overlay) JE1.png|The overlay texture.
Banner (item) JE1.png|Both textures put together.
</gallery>
</div>
{{-}}
==== Crystallized honey ====
A texture for a crystallized honey item was added to the game files in [[Java Edition 19w34a|19w34a]]. This texture was removed in [[Java Edition 19w42a|19w42a]], as it was never actually intended to be used.<ref name="CancelledApiculture"/>
<div style="text-align:center">
{{darkbg|[[File:Crystallized Honey.png|160px]]}}
</div>
{{-}}
=== Unused ===
==== Unused potions ====
[[Bedrock Edition]] has unused [[potion]] textures for several [[effect]]s, along with their [[splash potion|splash]] variants. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
<div style="text-align:center">
<gallery widths="48" heights="48" perrow="10" class="center">
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
Splash Potion of Absorption BE2.png|Splash Potion of Absorption
Splash Potion of Blindness BE2.png|Splash Potion of Blindness
Splash Potion of Haste BE2.png|Splash Potion of Haste
Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost
Splash Potion of Hunger BE2.png|Splash Potion of Hunger
Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue
Splash Potion of Nausea BE2.png|Splash Potion of Nausea
Splash Potion of Resistance BE2.png|Splash Potion of Resistance
Splash Potion of Saturation BE2.png|Splash Potion of Saturation
Potion of Levitation BE2.png|Splash Potion of Levitation
Potion of Absorption BE1.png|Potion of Absorption (old version)
Potion of Blindness BE1.png|Potion of Blindness (old version)
Potion of Haste BE1.png|Potion of Haste (old version)
Potion of Health Boost BE1.png|Potion of Health Boost (old version)
Potion of Hunger BE1.png|Potion of Hunger (old version)
Potion of Mining Fatigue BE1.png|Potion of Mining Fatigue (old version)
Potion of Nausea BE1.png|Potion of Nausea (old version)
Potion of Resistance BE1.png|Potion of Resistance (old version)
Potion of Saturation BE1.png|Potion of Saturation (old version)
Potion of Levitation BE1.png|Potion of Levitation (old version)
Splash Potion of Absorption BE1.png|Splash Potion of Absorption (old version)
Splash Potion of Blindness BE1.png|Splash Potion of Blindness (old version)
Splash Potion of Haste BE1.png|Splash Potion of Haste (old version)
Splash Potion of Health Boost BE1.png|Splash Potion of Health Boost (old version)
Splash Potion of Hunger BE1.png|Splash Potion of Hunger (old version)
Splash Potion of Mining Fatigue BE1.png|Splash Potion of Mining Fatigue (old version)
Splash Potion of Nausea BE1.png|Splash Potion of Nausea (old version)
Splash Potion of Resistance BE1.png|Splash Potion of Resistance (old version)
Splash Potion of Saturation BE1.png|Splash Potion of Saturation (old version)
Potion of Levitation BE1.png|Splash Potion of Levitation (old version)
</gallery>
</div>
{{-}}
==== Unused compounds ====
In the chemistry resource pack folder of [[Minecraft Education]], there are numerous [[compound]] textures which are not used in the game, including a variant of the [[bleach]] texture.
<div style="text-align:center">
<gallery widths="48" heights="48" perrow="10" class="center">
Flask EE1.png|Flask
Black Flask EE1.png|Black Flask
Blue Flask EE1.png|Blue Flask
Brown Beaker EE1.png|Brown Beaker
Brown Flask EE1.png|Brown Flask
Dark Gray Beaker EE1.png|Dark Gray Beaker
Dark Gray Flask EE1.png|Dark Gray Flask
Dark Gray Jar EE1.png|Dark Gray Jar
Green Beaker EE1.png|Green Beaker
Green Flask EE1.png|Green Flask
Green Jar EE1.png|Green Jar
Indigo Beaker EE1.png|Indigo Beaker
Indigo Flask EE1.png|Indigo Flask
Indigo Jar EE1.png|Indigo Jar
Light Gray Beaker EE1.png|Light Gray Beaker
Light Gray Flask EE1.png|Light Gray Flask
Orange Beaker EE1.png|Orange Beaker
Orange Flask EE1.png|Orange Flask
Orange Jar EE1.png|Orange Jar
Purple Beaker EE1.png|Purple Beaker
Purple Flask EE1.png|Purple Flask
Purple Jar EE1.png|Purple Jar
Red Beaker EE1.png|Red Beaker
Red Flask EE1.png|Red Flask
Red Jar EE1.png|Red Jar
White Flask EE1.png|White Flask
Yellow Flask EE1.png|Yellow Flask
Bleach (compound).png|Bleach
</gallery>
</div>
{{-}}
== Entities ==
=== Removed ===
==== <samp>2char.png</samp> ====
<samp>2char.png</samp> is a texture that was added in [[Java Edition Classic 0.0.20a]], consisting of an entirely white player skin. It was removed in [[Java Edition Alpha v1.2.2]].
<div style="text-align:center">
<gallery class=pixel-image>
2char (texture) JE1.png|<samp>2char.png</samp>
</gallery>
</div>
{{-}}
==== <samp>char_2.png</samp> ====
<samp>char_2.png</samp> is a texture that could be found in the jar file for [[Java Edition Indev 20100212-1210|the first Indev build released on February 12, 2010]]. The texture is mostly identical to that of Steve, with the main difference being another layer of hair being present in the hat layer. Two potentially misplaced yellow pixels also appear on the head. It was removed [[Java Edition Indev 20100214-2|two days later]].
<div style="text-align:center">
<gallery class=pixel-image>
char_2 (texture) JE1.png|<samp>char_2.png</samp>
char_2 model.png|<samp>char_2.png</samp> used as a player skin
</gallery>
</div>
{{-}}
==== Door entity ====
{{info needed section|File is dated about 4 hours earlier than terrain.png in inf-20100607}}
On 3 June 2010, Notch discussed on his blog plans to add different types of furniture to the game, which included doors. These postings include discussions of implementing said furniture in the form of entities as opposed to blocks, as was previously done for [[painting]]s in Indev, with Notch also stating his successful reimplementation of [[sign]]s the previous day<ref>https://web.archive.org/web/20210118183930/https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more</ref> as a [[block entity]].<ref name="doors2">https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks</ref> If implemented as a block entity, this would allow doors to have a smooth opening and closing animation,<ref name="doors2" /> similarly to what was added for [[chest]]s a bit over a year later by converting them from normal blocks.
Doors were ultimately added [[Java Edition Infdev 20100607|on the 7th of June, 2010]], as a relatively normal block, which would instantly open or close when interacted with, having no continuous animation in the process as had been mentioned. However, the <samp>/item</samp> directory in <samp>[[minecraft.jar]]</samp>, which stored the textures for other non-mob entities at that time such as [[minecart]]s and [[arrow]]s, gained a texture called <samp>door.png</samp> in this same version, which is without a doubt linked to said opening/closing animation. An early iteration of the oak door can be seen in it, with empty space filled out in solid purple in a fashion resembling the [[Placeholder texture#Texture atlas blank spaces|placeholder texture from <samp>terrain.png</samp> and <samp>kz.png</samp>]] as well as the checkerboard [[missing texture]].
<div style="text-align:center">
{{darkbg|[[File:Door (texture) JE1.png|320px|class=pixel-image]]}}
</div>
An interesting thing to note about this door texture is the absence of any windows, a significant difference from the door actually implemented in the June 7th Infdev build, the top half of which does have a transparent window. The item form, however, still did not have a window in it until [[Java Edition Alpha v1.0.1|Alpha v1.0.1]].
<div style="text-align:center">
<gallery>
Oak Door (item) JE1.png|The oak door item from the June 7th build of Infdev
Oak Door (item) JE2 BE1.png|The oak door item in Alpha v1.0.1
</gallery>
</div>
This door entity texture was one of many unused textures removed in 13w24a with the reconfiguring of game assets and the introduction of resource packs as the successor to texture packs.
{{-}}
==== <samp>villager.png</samp> ====
Villagers were added to Java Edition in [[Java Edition Beta 1.9 Prerelease|the first Beta 1.9 prerelease]], with their textures located together in a dedicated subfolder of the mob textures folder: <samp>/mob/villager</samp>. However, another texture was added in this version, called <samp>villager.png</samp>, which is directly in the mob folder itself rather than the villager subfolder. (It is not to be confused with the "generic" file also called <samp>villager.png</samp> which is located in the villager subfolder, which was later used for [[nitwit]]s.) This texture is completely unused, and closely resembles Steve, but with significant modifications to fit a different entity model.
<div style="text-align:center">
{{darkbg|[[File:Villager (texture) JE1.png|320px|class=pixel-image]]}}
</div>
If this texture is applied to a villager through use of a custom texture pack, the overall appearance is glitchy, implying that the model it was intended to be used for had changed since, and was eventually developed into the villager model that was actually released.
<div style="text-align:center">
<gallery>
VillageSteveWithVillagerModel.png|<samp>villager.png</samp> used as the texture for a villager using a texture pack
IntentionForVillageSteve.png|How this texture was likely intended to look, applied to a speculative entity model
</gallery>
</div>
Along with many other unused textures, <samp>villager.png</samp> was removed in 13w24a when texture packs were succeeded by resource packs.
{{-}}
==== Villager, vindicator, evoker, and witch hood ====
[[File:Witch 18w50a.png|thumb|Witch hood seen on [[18w50a]].|213px]]
[[File:MEET THE EVOKER.png|thumb|Evoker hood seen on Meet the Evoker.|211x211px]]
[[Evoker]]s, [[vindicator]]s and [[witch]]es are hostile [[mob]]s based off the [[villager]]s, and they have an unused hood texture.
The evoker hood can be seen in the [[Mojang]] article "[https://www.minecraft.net/en-us/article/meet-evoker Meet the Evoker]" and the witch hood can be seen in [[18w50a]].
Prior to the [[Village & Pillage]] update, the villagers also had unused hood textures.
The hoods on the evokers, vindicators, and witches were removed in [[Java Edition 1.18 Pre-release 5]].<ref>{{bug|MC-162038}}</ref>
{{-}}
==== Early ender dragon textures ====
In [[Java Edition Beta 1.9 Prerelease 4]], two unused [[ender dragon]] textures, titled "body" and "dragon", were added, probably left over from an earlier phase in development, as they resemble other pre-release ender dragon textures that Notch shared on twitter. They were removed in [[Java Edition 1.6.1]].
<div style="text-align:center">
<gallery>
Ender Dragon (body texture) JE1.png|The "body" texture.
Ender Dragon (dragon texture) JE1.png|The "dragon" texture.
</gallery>
</div>
{{-}}
==== Skis ====
In [[Java Edition 12w50a|12w50a]], a snapshot for [[Java Edition 1.4.6]], a texture named <samp>skis.png</samp> was added to the game. 1.4.6 was released close to Christmas of 2012. The texture was never actually intended to be used, and instead added by Dinnerbone as a [[wikipedia:red herring|red herring]].<ref>{{tweet|Dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref>
<div style="text-align:center">
{{darkbg|[[File:Skis (texture) JE1.png|64px|class=pixel-image]]}}
</div>
Like many other unused textures, it was removed in 13w24a with the switch to resource packs. The texture was once again reimplemented as a joke feature in [[Java Edition 23w13a or b|23w13a_or_b]].
<div style="text-align:center">
<gallery>
Skis 3d.png|A speculative model for <samp>skis.png</samp>
</gallery>
</div>
{{-}}
=== Unused ===
====Gray Tabby Cat====
In the Bedrock Edition's vanilla resource pack, a texture file for a tamed gray tabby [[cat]] exists. However, it is completely unused and cannot be spawned in-game.
<div style="text-align:center">
<gallery class="pixel-image">
File:Tamed Gray Tabby Texture.png|Unused gray tabby texture
File:Tamed Gray Tabby Cat with Red Collar.png|What the texture would look like on a cat.
</gallery>
</div>
====Clownfish====
In the Bedrock Edition's vanilla resource pack, there is a texture for a generic [[Tropical Fish (item)|clownfish]], which is completely unused, instead, clownfish are a variant of [[tropical fish]].
<div style="text-align:center">
<gallery class="pixel-image">
File:Clownfish (unused texture).png|Unused clownfish texture
File:Clownfish (unused).png|A possible look of the unused clownfish mob.
</gallery>
</div>
== Particles ==
=== Removed ===
==== Footprint particle ====
{{See also|Particles}}
The particle itself was removed in snapshot [[17w47a]], and the texture file was removed in snapshot [[Java Edition 21w13a|21w13a]].<ref>{{bug|MC-108636}}</ref>
[[File:Particle footstep.png|thumb|Footstep particles on sand.]]
The footstep [[particle]] was introduced, but never used in-game. It was removed in snapshot [[Java Edition 17w47a|17w47a]], as part of ''[[The Flattening]]''. They were later added as an easter egg item in the [[Java Edition 20w14∞|20w14∞]] April Fools snapshot with the [[resource location]] <code>minecraft:footprint</code>. It could be obtained in the "missing" dimension or using the {{cmd|give}} command. The particle itself was readded in [[Java Edition 22w13oneBlockAtATime|22w13oneblockatatime]], which is spawned when the player walks around. It was once again readded in [[Java Edition 24w14potato|24w14potato]] which is shown when the player has the Sticky effect and walks around.
{{-}}
==== Light blue particles ====
In [[Java Edition Beta 1.4|Beta 1.4]], two blue particles were added to <samp>[[particles.png]]</samp> of completely unknown use. They visually resemble water droplets, possibly implying early plans to add the water dripping event later added in 1.0.0, or a change to existing water splash effects. These particle textures were eventually removed in [[Java Edition 19w06a|19w06a]] due to the splitting of <samp>particles.png</samp> into its constituent textures, with unused particle textures being removed outright.
The textures were also added to Pocket Edition in v0.1.0 alpha due to its <samp>particles.png</samp> being the same as the version from Beta 1.4. It existed in Bedrock Edition up to release 1.16.
<div style="text-align:center">
<gallery>
Water Flame (texture) JE1 BE1.png
Water Lava (texture) JE1 BE1.png
</gallery>
</div>
It may be worth noting that these two particles also closely resemble the existing used "flame" and "lava" particles in shape, possibly hinting at a planned connection:
{| class="wikitable"
!
!flame
!lava
|-
!fire
|[[File:Flame (texture) JE1 BE1.png|32px]]
|[[File:Lava (particle texture) JE1 BE1.png|32px]]
|-
!blue
|[[File:Water Flame (texture) JE1 BE1.png|32px]]
| [[File:Water Lava (texture) JE1 BE1.png|32px]]
|}
{{-}}
==== Angry villager head ====
In [[Java Edition 12w34a|12w34a]], a texture resembling an angry-looking [[villager]] head was added to <samp>particles.png</samp>. However, it remained unused. This texture was also removed in 19w06a due to being unused.
This unused texture was added to Pocket Edition in [[Pocket Edition v0.12.1 alpha build 1|v0.12.1 alpha build 1]] due to it changing to use a <samp>particles.png</samp> based on the one from 12w34a. It still exists in Bedrock Edition's <samp>particles.png</samp> as of 1.16.
<div style="text-align:center">
{{darkbg|[[File:Angry Villager (texture) JE0 BE0.png|80px|class=pixel-image]]}}
</div>
{{-}}
=== Unused ===
==== Elephant toothpaste ====
{{info needed section|Was this experiment also shown off at one of the minecon livestreams? Likely worth mentioning}}
An unused particle called <samp>elephant_toothpaste.png</samp> was added to the chemistry pack of Education Edition in an unknown version.{{info needed|What version?}} It appears to be a particle atlas similar to that of campfire smoke, recolored to appear lighter.
[[wikipedia:Elephant's toothpaste|Elephant's toothpaste]] is a popular demonstration in introductory chemistry, but was later scrapped.
<div style="text-align:center">
{{darkbg|[[File:Elephant toothpaste.png|10px]]}}
</div>
{{-}}
==== Soul lava ====
In an unknown build of [[Bedrock Edition 1.16.0]],{{info needed|What build?}} a "soul lava" particle was added to <samp>particles.png</samp>. It can be seen that this particle is to the "lava" particle texture what the soul flame particle is to the ordinary "flame" particle. It appears completely unused.
<div style="text-align:center">
{{darkbg|[[File:Soul Lava (texture) BE1.png|80px]]}}
</div>
Unlike normal [[campfire]]s, soul campfires do not emit any type of ember. This is due to there being no defined particle for a soul ember,<ref name="JEsoul">{{bug|MC-185482}}</ref> something which this texture would fill in. However, despite this, the texture is yet to make any appearance in Java Edition<ref name="JEsoul" /> and remains unused in Bedrock Edition.<ref>{{bug|MCPE-121516}}</ref>
{{-}}
==== <samp>goldheart</samp> ====
[[Java Edition 23w12a]] added three particle textures: ''goldheart_0.png'', ''goldheart_1.png'' and ''goldheart_2.png''. As of [[Java Edition 1.21.4]], they still exist in the game.<ref>{{bug|MC-276570}}</ref> Their intended use remains unknown.
<gallery class="center pixel-image">
Goldheart 0 (texture) JE1.png|{{code|goldheart_0.png}}
Goldheart 1 (texture) JE1.png|{{code|goldheart_1.png}}
Goldheart 2 (texture) JE1.png|{{code|goldheart_2.png}}
</gallery>
{{-}}
== Miscellaneous ==
=== tallterrain.png ===
Between [[Java Edition Classic 0.0.14a|Classic 0.0.14a]] and [[Java Edition Classic 0.0.14a 08|Classic 0.0.14a_08]] a 16x4096 file named <samp>tallterrain.png</samp> was added to the jar file. It is dated from May 23rd 2009 and uses textures from [[Java Edition Classic 0.0.13a 03|Classic 0.0.13a_03]], its intended use is unknown. The file was removed between [[Java Edition Classic 0.28|Classic 0.28]] and [[Java Edition Classic 0.28 01|Classic 0.28_01]].<gallery>
File:Tallterrain.png|tallterrain.png
</gallery>
{{-}}
===Villager speech bubble ===
[[File:Unused villager speech bubble.png|thumb|100px|A villager speech bubble]]
The villager speech bubble is an image that was added along with the villager.png file in the jar when the trading system was added. It showed a trade, where [[raw chicken]] could be sold to [[villager]]s for another raw chicken. Both raw chickens have the old raw chicken texture. During an interview about villagers, [[Jeb]] offered a possible explanation: "We did some experiments with thought bubbles, but it didn't look good. So in the end, after I'd been lead on Minecraft for a year, we just decided to add an interface instead." <ref>{{citation|url=https://minecraft.net/en-us/article/meet-villagers|title=Meet the Villagers|author=[[Marsh Davies]]|website=Minecraft.net|date=March 13, 2017}}</ref>
The texture was partially overwritten by the selection arrows. It was removed in snapshot [[Java Edition 23w31a|23w31a]].<ref>{{bug|MC-264467}}</ref>
=== waterterrain.png ===
{{info needed section|
* File is dated 2010-06-14 14:40 in inf-20100615
* What was Notch saying in his blog around this time in relation to flowing liquids?}}
In [[Java Edition Infdev 20100615|the 15 June 2010 Infdev release]], a texture file named <samp>waterterrain.png</samp> was added to the jar file. Resembling <samp>terrain.png</samp> in name, dimensions and the use of similar lilac textures in empty spots, it featured a multitude of different directional symbols.
This was added in the same version that implemented new flowing mechanics for water and lava.
<div style="text-align:center">
[[File:waterterrain.png|256px]]
</div>
Ultimately, flowing liquids simply used a 32×32 texture each (which remained within <samp>terrain.png</samp>), rotated accordingly depending on the flow direction (which could be orthogonal, diagonal or knightwise, the last of which this sheet did not account for), and this file fell into disuse. It was eventually removed in Alpha v1.2.2 with the addition of texture pack support.
{{-}}
=== watercolor.png ===
[[Java Edition Beta 1.6 Test Build 3]] introduced this file to the <samp>/misc/</samp> directory in the jar file. This image was a color map intended to be used depending on the [[biome]], similarly to the existing <samp>grasscolor.png</samp> and <samp>foliagecolor.png</samp>, where a color would be selected from a point on the image depending on temperature and humidity.
Intended for use on water, with the game even containing unused code around the time of its introduction which would apply it to water,<ref>https://twitter.com/craftycodie/status/1464312766886465545?s=20</ref> it ultimately remained unused, with water maintaining a constant color regardless of biome at the time. This may or may not be due to water's texture being blue at the time, rather than the gray or white required for an effective tint, and as such multiplying it with a color would yield undesirable results (tinting already-blue water with another shade of blue would just make it much darker and unsightly); since water's texture was [[Procedural animated texture generation|generated at runtime rather than defined as an image]], actually making water's raw texture be gray would be a non-trivial task.
<div style="text-align:center">
{{darkbg|[[File:watercolor.png|256px]]}}
</div>
Biome-tinted water was first introduced in [[Java Edition Beta 1.9 Prerelease]], but only to a very limited extent, as swamps were the only biome to have a tint defined, and as water's texture was still blue by default, swamp water had to be tinted green to make it appear browner.
When procedurally-generated animated textures were replaced by texture files in 13w02a, the water texture was still inherently blue, even though making it gray or white would have been an easy task at this point and would allow <samp>watercolor.png</samp> to be used for biome-dependent water colors.
<samp>watercolor.png</samp> was ultimately removed in 13w24a alongside many others due to it remaining unused.
When [[Java Edition 18w15a]] expanded on biome-dependent water tints (and made the water textures white to accommodate this), the subject biomes still remained limited, as swamps and different temperature oceans were the only{{verify|test cold biomes since they're different in 1.17}} biomes to have colors which differed from the default color specified. These colors were values explicitly specified per biome, rather than taken from a colormap like <samp>watercolor.png</samp>. As a result of this approach, there are currently several oversights in the current game where special water colors have not been defined for certain biomes even when they should be.<ref>{{bug|MC-239129}}</ref>
Reimplementing and actually using this file for the majority of biomes, like is done for grass and foliage, with swamps and possibly a few other biomes being the only remaining special-cased biomes, would likely resolve this issue in its entirety, as there would no longer be a need to specify water colors in biome json files; a blank entry would cause the game to seek out a value from the color map, which is what happens currently for grass and foliage.
== References ==
{{reflist}}
==Navigation==
{{Textures}}
{{Java Edition}}
{{Bedrock Edition}}
[[Category:History]]
[[Category:Textures]]
[[Category:Unused textures]]
[[es:Historial de texturas/Texturas no usadas]]
[[pt:Histórico de texturas/Texturas não utilizadas]]