512 lines
38 KiB
Text
512 lines
38 KiB
Text
{{about|the dimension|the update|Nether Update|other uses|Nether (disambiguation)}}
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<!--Please do not change blocks and structure names containing "nether" to "Nether". According to style guide, block, structure and biome names should not be capitalized.-->
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[[File:The Nether.png|thumb|300px|A view of a [[crimson forest]] with a [[hoglin]] and a [[ghast]] in the background.]]
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[[File:Nether 'biome'.png|thumb|300px|A view of a [[nether fortress]].]]
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The '''Nether''' is a dangerous, hell-like [[dimension]] containing [[fire]], [[lava]], fungal vegetation, many [[hostile mobs]], and exclusive [[structure]]s and [[biome]]s.
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== Accessing ==
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{{Main|Nether portal}}
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[[File:Full and Budget Nether Portal.png|thumb|right|"Economy" portal without corners (left), and a full portal (right)]]
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To access the Nether, the [[player]] must construct a [[nether portal]] in the [[Overworld]] (portals created in [[the End]] do not activate). To create the portal, the player must first build a rectangular [[obsidian]] frame, ranging in size from a minimum of 4 blocks × 5 blocks to a maximum of 23 blocks × 23 blocks. Once the frame is completed, it can then be activated by placing [[fire]] within the frame, using [[flint and steel]], [[fire charge]], [[dispenser]]s, or any material that is capable of igniting fire.
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The portal allows most [[entities]] (with the exception of the [[wither]] and the [[ender dragon]]) to be transported to a corresponding portal in the Nether. In [[Survival]], the player must stand in a nether portal for 4 seconds to enter the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal plays a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing [[water]] in the Overworld or [[lava]] into it with a [[bucket]] or [[dispenser]]. Any of the [[block]]s in the corners can be destroyed without destroying the portal.
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In the former [[Old]]{{only|bedrock}} world type, it is impossible to construct a nether portal. The portal block must be placed using cheats. When done, the Nether has the same 256×256 borders as the Overworld, and if a nether portal is then made in the Nether, it can spawn the player outside the world barrier.
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If [[cheats]] are enabled, players can also teleport to the Nether without using a nether portal: the syntax is {{cmd|execute in the_nether}} {{in|java}}, and {{cmd|execute in nether}} {{in|bedrock}}.
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== Traits ==
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[[Bedrock]] forms a rough 5 layer ceiling on top of the nether (starting at [[layer|y-level]] 123 and ending at y-level 127) restricting the player from leaving the Nether. Just like the [[Overworld]] the player is protected from falling off the world by 5 bottom layers of bedrock (starting at y level 4 and ending at y-level 0) in a rough pattern. This makes the Nether 128 blocks high unlike the Overworld's 384. In the infinite worlds of the ''Java'' and ''Bedrock'' Editions, the Nether is also horizontally infinite.
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{{IN|Java}}, build limit in the Nether is 256 blocks: if the player manages to get on top of the bedrock roof, they can build additional 128 blocks upward on it. {{IN|bedrock}}, the build limit in the Nether is 128 blocks, despite it being 256 in the End, and 320 in the Overworld.
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The Nether has no [[daylight cycle]] and no [[weather]]. Natural sources of [[light]] include [[fire]], [[lava]], [[portal]]s, [[shroomlight]]s and [[glowstone]]. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End.
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The majority of flora in the Nether is fungus-based as opposed to plants. The Nether "grass" consists of specialized Nether mycelium (known as "[[nylium]]"). The Nether features its own unique [[fungi]] (including nether wart), as well as equivalent [[huge fungi]] that serve as [[tree]]s. The stems of the huge fungi function as [[log]]s. Also present are a number of native vines and roots.
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Most creatures found in the Nether are hostile and potentially dangerous.
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Locations in the Nether correlate to Overworld [[coordinates]], but horizontal Overworld distances are scaled down by a ratio of 8:1 for travel in the Nether. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. For example, in a perfect scenario, a player who enters a portal in the Overworld at X=0, Z=0 and travels in the Nether to X=1000, Z=1000 returns to the Overworld at X=8000, Z=8000. This makes portals a useful tool for traveling long distances in the Overworld.
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{{Calculator|netherCoords}}
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Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:
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*[[Bed]]s cannot be used as a spawn point; they instead [[explode]] and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of [[TNT]], which has an explosion power of 4.
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*The player may use a powered [[respawn anchor]] to respawn in the Nether, but when it runs out of charges, the player once again respawns in the Overworld.
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*There is no way to place liquid [[water]] in the Nether without the use of [[commands]], except inside a [[cauldron]]. These can be used to put out a player on fire.
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**Using [[water bucket]]s produces steam particles and a hissing sound, leaving the player with an empty [[bucket]].
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**[[Ice]] that is melted or smashed in the Nether does not produce water.
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**A [[wet sponge]] instantly becomes a regular [[sponge]] when placed.
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**If placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.{{only|bedrock}}
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*Lava flows twice as far (eight blocks) and six times as fast in the Nether compared to Overworld, equivalent to water's flow characteristics from the Overworld.
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*[[Grass block]]s and [[leaves]] take on a dead-looking brownish color because the Nether is [[Biome#Dry/warm biomes|dry and hot]].
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*[[Map]]s generate a brown-gray static pattern. The player's direction indicator spins randomly; its location is still relative to the player's location in the Nether, except in the [[New Nintendo 3DS Edition]], where it is always in the center of the map. Usable significantly for lava ocean travel via a [[strider]]. Putting the map in the off-hand minimizes the map to help see one's strider footing.
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*[[Clock]]s spin wildly, making it impossible to tell the time while in the Nether. [[Compass]]es also spin wildly unless connected to a [[lodestone]], which they then point toward.
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*[[Snow golem]]s rapidly take fire damage and die, due to the Nether being dry and hot. However, they can survive if they have the {{EffectLink|Fire Resistance}} status effect.
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*[[Pointed Dripstone|Stalactites]] produce lava particles instead of water particles, and do not convert [[mud]] above them into [[clay]].<ref>{{bug|MC-264720||Mud does not convert to clay in Nether with dripstone|WAI}}</ref>
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== Environment ==
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The Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the Nether. Areas distant from the player are shrouded in [[Fog#Nether fog|fog]] of red or blue, depending on the biome. The shape of the terrain in the Nether is independent of the biome distribution; instead, the biome alters the surface material and adds terrain features to the netherrack terrain.
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=== Biomes===
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{{Main|Biome#The Nether}}
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The Nether is divided into several biomes just like the Overworld, each featuring unique terrain, mobs, structures, ambience, etc. There are currently five [[biome]]s in the Nether:
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{| class="wikitable col-1-center col-2-left col-3-center" data-description="Nether structures"
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|-
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! Biome name
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!Description
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!Image
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! scope="row" |{{anchor|Nether|The Nether|Hell}}[[Nether Wastes]]
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|The nether wastes is the most common biome in the Nether. The surface is composed of uncovered [[netherrack]], exposing more [[ore (feature)|blob]]s than any other biome. [[Zombified piglin]]s dominate this biome, and can be found in hordes of up to 4. Ghasts and magma cubes also spawn, along with the occasional group of [[piglin]]s.
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|[[File:Nether.png|frameless|Nether Wastes]]
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!{{anchor|Crimson Forest}} [[Crimson Forest]]
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|The crimson forest is named for its red color, and is covered by the canopies of [[Huge fungus|huge, tree-like fungi]]. Huge, pig-like animals called [[hoglin]]s roam around the [[nylium]]-covered terrain, while tribes of [[piglin]]s hunt them for food. This makes it one of the only biomes to have an ecosystem. While not as numerous as in the [[nether wastes]], the occasional [[zombified piglin]] also roams, and if near normal piglins, it scares them away.
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|[[File:Crimson Forest.png|frameless|Crimson forest]]
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!{{anchor|Warped Forest}} [[Warped Forest]]
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|The warped forest has the most [[Plant|flora]] in the Nether (due to the additional [[nether sprouts]] that are found only within the biome) but also has only two [[mob]]s, those being the [[endermen]] and the occasional [[strider]]. The amount of endermen here makes the biome an ideal place to collect [[ender pearl]]s before the player has access to [[the End]] dimension.
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|[[File:Warped Forest.png|frameless|Warped forest]]
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!{{anchor|Soul Sand Valley}} [[Soul Sand Valley]]
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|The soul sand valley is covered in [[soul soil]] and deposits of [[soul sand]], and it is home to numerous [[ghast]]s and [[skeleton]]s. [[Boots]] enchanted with [[Soul Speed]] allow the player to avoid the slowing effect of soul sand. Bluish-colored [[soul fire]] is common here and are more dangerous than regular fires.
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|[[File:Soul Sand Valley.png|frameless|Soul sand valley]]
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!{{anchor|Basalt Deltas}} [[Basalt Deltas]]
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|The basalt deltas consists of steep and spiky [[basalt]] formations along with the flatter [[delta]]s. It has numerous lava pools, and magma cubes spawn at a high rate. When the biome collides with a [[lava sea]], archipelagos of basalt and [[gravel]] form.
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|[[File:BasaltDeltas.png|frameless|Basalt deltas]]
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|}
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=== Generated structures ===
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{{Main|Structure#The Nether}}
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The Nether contains a variety of unique generated structures. Though equally vast, it contains far fewer types of generated structures than there is in the Overworld.
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There are currently 4 generated structures in The Nether:
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{| class="wikitable" style="text-align: center;" data-description="Nether structures"
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|-
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!Name
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! width="500" |Description
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!Image
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! scope="row" |{{anchor|Nether Fortress}}[[Nether fortress]]
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|Nether fortresses are large, castle-like structures that are composed of [[nether bricks]]. This structure is often found bridging over [[lava sea]]s, or tunnelling through [[netherrack]].
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This structure is the only place [[blaze]]s and [[wither skeleton]]s spawn, making fortresses the gateway to both bosses in the game: the [[ender dragon]] and the [[wither]]. Fortresses also contain blaze [[monster spawners]], as well as small [[nether wart]] farms. Nether fortresses can be found in all Nether biomes.
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|[[File:Nether fortress seen from the Basalt Deltas.png|frameless|A nether fortress bridging over basalt deltas.]]
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|-
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!{{anchor|Nether Fossil}}[[Nether fossil]]
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|Nether fossils are structures comprised of [[bone block]]s that generate within the [[soul sand valley]] biome. These structures have 14 different designs. Unlike [[fossil]]s in the [[Overworld]], [[coal ore]] does not generate within these fossils.
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|[[File:Soul sand valley fossil.png|frameless|A nether fossil in a soul sand valley.]]
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!{{anchor|Bastion Remnant}}[[Bastion remnant]]
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|Bastion remnants are large fortifications made up of [[blackstone]], [[blackstone bricks]] and [[basalt]]. A large amount of [[gold block]]s and [[chest|loot chests]] can be found within these structures. They generate in four distinct variants, each with its own unique structure and loot. They are inhabited by [[piglin]]s and [[piglin brute]]s, and in certain variants [[hoglin]]s as well. These structures generate within any Nether biome except for the [[basalt deltas]].
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|[[File:Bastion forefront.png|frameless|A bridge bastion remnant in a crimson forest.]]
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!{{anchor|Ruined Portal}}[[Ruined portal]]
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|A structure containing what appears to be a destroyed [[nether portal]] and various types of [[stone]] or [[blackstone]] materials, when generating in the Overworld or the Nether, respectively. Netherrack generates on the ground around the portal, and a [[chest]] containing loot generates with the structure.
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These structures can be found in any Overworld and Nether biome.
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|[[File:Nether giant ruined portal.png|frameless|A giant ruined portal in the Nether.]]
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|}
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=== Terrain features ===
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The Nether has a lot of different [[terrain features]] that generate within the biomes of the Nether.
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There are currently 5 terrain features in The Nether
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{| class="wikitable" style="text-align: center;" data-description="Nether structures"
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|-
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!Name
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! width="500" |Description
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!Image
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|-
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! scope="row" |{{anchor|Lava Sea}}[[Lava sea]]
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|Lava seas generate at and below [[altitude|level 31]] in all Nether biomes.
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[[Strider]]s can be found striding across these seas.
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|[[File:Lava sea.png|alt=|frameless|A lava sea.]]
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|-
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!{{anchor|Glowstone blob}}[[Glowstone blob]]
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|Glowstone blobs generate on the ceiling of the Nether in all biomes.
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|[[File:GlowstoneInNether.png|frameless|A glowstone blob on the nether ceiling.]]
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|-
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!{{Anchor|Basalt pillar}}[[Basalt pillar]]
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|Basalt pillars generate in [[soul sand valley]] biomes and on the [[lava sea]]s present there.
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|[[File:Lava pillars.png|frameless|A basalt pillar above a lava sea.]]
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|-
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!{{Anchor|Delta}}[[Delta]]
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|Deltas are sheets of constrained [[lava]] and [[magma block]]s found among the terrain of [[basalt deltas]] biomes.
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|[[File:Lava delta.png|frameless|Deltas surrounded by basalt and blackstone.]]
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|-
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!{{Anchor|Hidden lava}}[[Spring#Hidden lava|Hidden lava]]
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|Single blocks of [[lava]] are buried within [[netherrack]] in all Nether biomes. These are particularly dangerous when mining in the Nether, as the lava can quickly flow out and overwhelm the player when uncovered.
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|[[File:HiddenlavainNether.png|frameless|A lava source hidden in netherrack.]]
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|}
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=== Mobs ===
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The Nether is home to its own share of [[mob]]s, most of which are immune to fire and lava. [[Skeleton]]s, [[chicken]]s, and [[endermen]] are the only Overworld mobs that can naturally spawn in the Nether; {{in|java}}, baby [[zombified piglin]]s may spawn as chicken jockeys.
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Other Overworld mobs do not naturally spawn in the Nether but can be teleported through portals (with the exception of withers and the ender dragon).
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There are currently 12(Java or Bedrock edition only) or 13(total) mobs in this map:
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{| style="margin:auto;text-align:center" data-description="Nether mobs"
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|-
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| style="width:68px" scope="col" | [[File:BlazeFace.png|64px|link=Blaze]]
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| style="width:68px" scope="col" | [[File:ZombifiedPiglinJockeyFace.png|link=Chicken Jockey]]
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| style="width:68px" scope="col" | [[File:EndermanFace.png|link=Enderman]]
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| style="width:68px" scope="col" | [[File:GhastFace.png|link=Ghast]]
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| style="width:68px" scope="col" | [[File:HoglinFace.png|link=Hoglin]]
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| style="width:68px" scope="col" | [[File:MagmaCubeFace.png|link=Magma Cube]]
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|-
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|[[Blaze]]
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|[[Chicken jockey]]<br>{{only|java|short=yes}}
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|[[Enderman]]
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|[[Ghast]]
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|[[Hoglin]]
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|[[Magma cube]]
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|}
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{| style="margin:auto;text-align:center" data-description="Nether mobs"
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|-
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| style="width:68px" scope="col" | [[File:PiglinFace.png|link=Piglin|94x94px]]
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| style="width:68px" scope="col" | [[File:PiglinBruteFace.png|link=Piglin Brute|94x94px]]
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| style="width:68px" scope="col" | [[File:SkeletonFace.png|64px|link=Skeleton]]
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| style="width:68px" scope="col" | [[File:StriderFace.png|link=Strider]]
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| style="width:68px" scope="col" | [[File:WitherSkeletonFace.png|link=Wither Skeleton]]
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| style="width:68px" scope="col" | [[File:ZombifiedPiglinFace.png|link=Zombified Piglin|79x79px]]
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|-
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|[[Piglin]]
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|[[Piglin brute]]
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|[[Skeleton]]
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|[[Strider]]
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|[[Wither skeleton]]
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|[[Zombified piglin]]
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|}
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=== Blocks ===
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==== Naturally generated ====
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Naturally generated blocks includes those that are created through the world seed.
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{{columns-list|
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* {{BlockLink|Air}}
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* {{BlockLink|Ancient Debris}}
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* {{BlockLink|Basalt}}
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* {{BlockLink|Bedrock}}
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* {{BlockLink|Blackstone}}
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* {{BlockLink|Fire}}
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* {{BlockLink|Crimson Fungus}}
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* {{BlockLink|Warped Fungus}}
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* {{BlockLink|Glowstone}}
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* {{BlockLink|Gravel}}
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* {{BlockLink|Lava}}
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* {{BlockLink|Magma Block}}
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* {{BlockLink|Brown Mushroom}}
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* {{BlockLink|Red Mushroom}}
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* {{BlockLink|Nether Gold Ore}}
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* {{BlockLink|Nether Quartz Ore}}
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* {{BlockLink|Nether Sprouts}}
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* {{BlockLink|Netherrack}}
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* {{BlockLink|Crimson Nylium}}
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* {{BlockLink|Warped Nylium}}
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* {{BlockLink|Crimson Roots}}
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* {{BlockLink|Warped Roots}}
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* {{BlockLink|Shroomlight}}
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* {{BlockLink|Soul Fire}}
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* {{BlockLink|Soul Sand}}
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* {{BlockLink|Soul Soil}}
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* {{BlockLink|Crimson Stem}}
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* {{BlockLink|Warped Stem}}
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* {{BlockLink|Twisting Vines}}
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* {{BlockLink|Twisting Vines Plant}}
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* {{BlockLink|Weeping Vines}}
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* {{BlockLink|Weeping Vines Plant}}
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* {{BlockLink|Nether Wart Block}}
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* {{BlockLink|Warped Wart Block}}
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}}
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==== Naturally created ====
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Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
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{{columns-list|
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* {{BlockLink|Air}}
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* {{BlockLink|Lava}}
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* {{BlockLink|Brown Mushroom}}
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* {{BlockLink|Red Mushroom}}
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* {{BlockLink|Nether Portal}} <!-- nether portals can in theory be naturally created in Overworld, but in the Nether - how? -->
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* {{BlockLink|Netherrack}}{{only|bedrock|short=1}}
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* {{BlockLink|Obsidian}}
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* {{BlockLink|Twisting Vines}}
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* {{BlockLink|Twisting Vines Plant}}
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* {{BlockLink|Weeping Vines}}
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* {{BlockLink|Weeping Vines Plant}}
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}}
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==== Structures ====
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These blocks are only generated as part of [[nether fortress]]es, [[bastion remnant]]s and [[ruined portal]]s, when the "[[Structures|generated structures]]" option is on.
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{{columns-list|
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* {{BlockLink|Polished Basalt}}
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* {{BlockLink|Blackstone Slab}}
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* {{BlockLink|Blackstone Stairs}}
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* {{BlockLink|Blackstone Wall}}
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* {{BlockLink|Gilded Blackstone}}
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* {{BlockLink|Polished Blackstone}}
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* {{BlockLink|Polished Blackstone Slab}}
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* {{BlockLink|Polished Blackstone Stairs}}
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* {{BlockLink|Polished Blackstone Bricks}}
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* {{BlockLink|Polished Blackstone Brick Slab}}
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* {{BlockLink|Polished Blackstone Brick Stairs}}
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* {{BlockLink|Polished Blackstone Brick Wall}}
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* {{BlockLink|Cracked Polished Blackstone Bricks}}
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* {{BlockLink|Chiseled Polished Blackstone}}
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* {{BlockLink|Bone Block}}
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* {{BlockLink|Block of Gold}}
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* {{BlockLink|Chain}}
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* {{BlockLink|Chest}}
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* {{BlockLink|Crying Obsidian}}
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* {{BlockLink|Lantern}}
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* {{BlockLink|Monster Spawner}}
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* {{BlockLink|Nether Bricks}}
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* {{BlockLink|Nether Brick Fence}}
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* {{BlockLink|Nether Brick Stairs}}
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* {{BlockLink|Nether Wart}}
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* {{BlockLink|Obsidian}}
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* {{BlockLink|Block of Quartz}}
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* {{BlockLink|Smooth Quartz Block}}
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* {{BlockLink|Smooth Quartz Slab}}
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}}
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== Technical information ==
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=== ID ===
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{{ID table
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|edition=java
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|shownumericids=y
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|displayname=Nether
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|spritetype=env
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|spritename=the nether
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|nameid=the_nether
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|id=-1
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|foot=1}}
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=== Folder ===
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{{IN|java}}, the Nether is stored in <code>[[.minecraft]]/saves/''worldname''/DIM-1</code>. Deleting this folder resets the Nether, so that all player-made changes and buildings in that dimension are undone.
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{{IN|bedrock}}, the <code>[[com.mojang]]/minecraftWorlds/''world ID''/db</code> folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.
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== Achievements ==
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{{load achievements|Into the nether;Oooh, shiny!;Cover me in debris;Hot tourist destination}}
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== Advancements ==
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There is a tab dedicated to the Nether in the advancement system, all involving visiting the Nether in some way in order to advance.
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{{Load advancements|Nether;Subspace Bubble;A Terrible Fortress;Return to Sender;Into Fire;Spooky Scary Skeleton;Uneasy Alliance;Local Brewery;Withering Heights;A Furious Cocktail;How Did We Get Here?;Bring Home the Beacon;Beaconator;Those Were the Days;Hidden in the Depths;Oh Shiny;This Boat Has Legs;War Pigs;Country Lode, Take Me Home;Cover Me in Debris;Not Quite "Nine" Lives;Hot Tourist Destinations;We need to go Deeper;Is It A Balloon}}
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== Video ==
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{{yt|EtKcphC4fIc}}
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{{yt|-7LsK-RtAWY}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java indev}}
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|{{HistoryLine||0.31|dev=20100107|Added a [[Java Edition removed features#Indev map theme|map theme]] named "Hell". It was a normal map, but with a lava ocean, perpetually dim lighting, and a black sky with dull red clouds.}}
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|{{HistoryLine|java infdev}}
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|{{HistoryLine||20100227-1414|Map themes, including Hell, have been removed.}}
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|{{HistoryLine||20100327|The defunct map theme button has been removed from the interface.}}
|
||
|{{HistoryLine|java alpha}}
|
||
|{{HistoryLine||September 18, 2010|link=wordofnotch:1144331509|Notch mentions the return of the hell biome, and that it can be used for fast travel, based on a transportation method used in the novel series ''[[wikipedia:The Wheel of Time|The Wheel of Time]]'' by Robert Jordan. Within a dangerous transportation system, "the Ways", people could travel a massive amount of distance in a few days instead of weeks.}}
|
||
|{{HistoryLine||v1.2.0|dev=October 4, 2010|slink=wordofnotch:1243370641|This announcement poster hinted that the hell world would utilize [[nether portal|portals]] and that distance traveled inside the hell world would be multiplied greatly on the map above ground.}}
|
||
|{{HistoryLine|||dev=October 8, 2010|slink=wordofnotch:1269865704|Notch reveals a new block type, now known as soul sand, that would be included in the new dimension.}}
|
||
|{{HistoryLine|||dev=October 10, 2010|slink=wordofnotch:1285109161|A screenshot was released by [[Notch]] depicting what the Nether would look like.}}
|
||
|{{HistoryLine|||dev=October 11, 2010|slink=wordofnotch:27054892351|Notch makes mention of the first mob to be added to the Nether, saying "You will hate the [[Ghast]]."}}
|
||
|{{HistoryLine|||dev=October 25, 2010|slink=wordofnotch:28689926226|Notch tweets that he is working on the second new Nether mob, and says that they are less dangerous but are otherwise "pointless."}}
|
||
|{{HistoryLine|||dev=October 29, 2010|slink=wordofnotch:1427565678|Notch was conflicted on naming the new dimension; he wanted to avoid "re-using existing religious names", and wanted to use a more creative and original name. He considered both "the Slip" and "the Nexus" but felt that neither felt "[M]inecrafty enough". It was eventually changed to "the Nether" on the day of the Halloween Update release.}}
|
||
|{{HistoryLine|||dev=preview|A preview of the Halloween Update was sent out to two gaming websites later that day.<ref>{{tumblr|notch|1431121056}}</ref> The name "the Slip" was used in this release as a placeholder.<ref>{{tweet|notch|29082646882|No, "The Slip" is not the final name. It's just a placeholder in the preview I sent out.|October 29, 2010}}</ref>
|
||
|Added the Nether, including [[ghast]]s, [[zombie pigmen]], [[netherrack]], [[soul sand]], [[glowstone]], and [[nether portal]]s.}}
|
||
|{{HistoryLine||v1.2.2|Lava was made to flow farther than it did on the Overworld.}}
|
||
|{{HistoryLine|java beta}}
|
||
|{{HistoryLine||May 2, 2011|link=wordofnotch:5136312534|Portals were made to function properly in multiplayer, allowing players in servers to teleport between the Overworld and the Nether.}}
|
||
|{{HistoryLine||1.6|dev=Test Build 3|[[Bed]]s in the Nether were made to explode if used.
|
||
|The Nether now finally works in multiplayer.}}
|
||
|{{HistoryLine|java}}
|
||
|{{HistoryLine||1.0.0|dev=September 16, 2011|slink={{tweet|jeb_|114629982042591232}}|[[Jens Bergensten]] tweets a teaser screenshot of changes to the Nether terrain generation, including nether fortresses.}}
|
||
|{{HistoryLine|||dev=September 19, 2011|slink={{tweet|jeb_|115736801347506176}}|Jens releases a second teaser screenshot, showcasing the structure of the upcoming nether fortresses.}}
|
||
|{{HistoryLine|||dev=September 21, 2011|slink={{tweet|jeb_|116549786051682304}}|Jens mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt".}}
|
||
|{{HistoryLine|||dev=Beta 1.9 Prerelease|Many new additions to the Nether, including: [[magma cube]]s, [[blaze]]s (as well as blaze monster spawners and [[blaze rod]]s), [[nether fortress]]es (including [[nether bricks]], [[nether brick stairs]] and [[nether brick fence]]s), [[nether wart]], [[ghast tear]]s dropped by ghasts and [[gold nugget]]s dropped by zombie pigmen.}}
|
||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|With the addition of the [[Silk Touch]] enchantment, it was possible to legitimately obtain [[water]] using [[ice]] in the Nether.}}
|
||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The ability to pick up ice blocks with the Silk Touch enchantment was removed.}}
|
||
|{{HistoryLine||1.2.1|dev=12w06a|[[Snow golem]]s now take damage in the Nether.}}
|
||
|{{HistoryLine|||dev=12w07a|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|
||
|{{HistoryLine||1.3.1|dev=12w16a|Added the {{cmd|give}} command. Using it to get water or <code>flowing_water</code> blocks allows another way to place water in the Nether.}}
|
||
|{{HistoryLine|||dev=12w17a|Ice can now be obtained with Silk Touch again, but ice no longer melts into water in the Nether.}}
|
||
|{{HistoryLine|||dev=12w22a|Rarely, nether portals spawn zombie pigmen.}}
|
||
|{{HistoryLine|||dev=12w27a|Growing [[nether wart]] is no longer restricted to the Nether – it can be grown in the [[Overworld]] and [[the End]].}}
|
||
|{{HistoryLine||1.4.2|dev=12w32a|Zombie pigmen can wear armor, and the sword they are holding makes them deal more damage.}}
|
||
|{{HistoryLine|||dev=12w34a|Any mobs and entities can travel through nether portals.}}
|
||
|{{HistoryLine|||dev=12w36a|Added [[wither skeleton]]s.}}
|
||
|{{HistoryLine||1.4.6|dev=12w49a|Added nether brick slabs.}}
|
||
|{{HistoryLine||1.5|dev=13w01a|[[Nether quartz ore]] is added to the Nether, which spawns around netherrack.}}
|
||
|{{HistoryLine|||dev=13w02a|Lava flows more quickly in the Nether, and hidden lava can be found in the Nether.}}
|
||
|{{HistoryLine||1.6.1|dev=13w18a|[[Chest]]s can now be found in nether fortresses.}}
|
||
|{{HistoryLine||2013 Music Update|Four [[music]] tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}
|
||
|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} command that can place water in the Nether.}}
|
||
|{{HistoryLine||1.8|dev=14w03a|Added the {{cmd|fill}} command that can place water in the Nether.}}
|
||
|{{HistoryLine|||dev=14w25a|Removed the item forms of water. The {{cmd|give}} command can no longer be used to get water in the Nether because water can no longer exist in inventories (just as a placed block). {{cmd|setblock}} or {{cmd|fill}} should be used in place of {{cmd|give}}.}}
|
||
|{{HistoryLine||1.9|dev=15w31a|Removed the Nether fog.}}
|
||
|{{HistoryLine|||dev=15w31c|Re-added the Nether fog.}}
|
||
|{{HistoryLine|||dev=15w49a|The [[wither]] and [[ender dragon]] no longer travel through portals.}}
|
||
|{{HistoryLine||1.10|dev=16w20a|[[Endermen]] now rarely spawn in the Nether, and can now pick up netherrack.
|
||
|Added magma blocks.
|
||
|Added [[red nether bricks]] and [[nether wart block]]s, which can be crafted but do not otherwise generate naturally in the Nether.}}
|
||
|{{HistoryLine||1.13|dev=18w06a|Vertical air cavities, stretching from bedrock level as far as Y{{=}}35 and filled with lava to Y{{=}}10, now occur in chains across the bottom of the Nether, often forming extensive canyons.}}
|
||
|{{HistoryLine|||dev=18w19a|The [[biome]] "Hell" has been renamed to "Nether".}}
|
||
|{{HistoryLine|||dev=pre5|The biome ID of the Nether has been changed from <code>hell</code> to <code>nether</code>.}}
|
||
|{{HistoryLine||1.14|dev=18w43a|Added nether brick walls and red nether brick slabs, stairs and walls.}}
|
||
|{{HistoryLine|||dev=19w14a|[[Soul sand]] and [[gravel]] now generate around lava sea level instead of between y level 60 and 65.<ref>{{bug|MC-152207||Almost no naturally generating soul sand in nether wastes; changed soul sand generation after 1.13.2|WAI}}</ref>}}
|
||
|{{HistoryLine||1.16|dev=20w06a|Added 3 new [[biome]]s to the Nether, the [[crimson forest]], [[warped forest]] and [[soul sand valley]], while renaming the original Nether biome to [[nether wastes]].
|
||
|Added [[ancient debris]], a rare [[ore]] that generates in the Nether.
|
||
|Added [[hoglin]]s, which spawn exclusively in the crimson forest in the Nether.}}
|
||
|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which spawn in both the crimson forest and nether wastes in the Nether.}}
|
||
|{{HistoryLine|||dev=20w09a|Changed the ambient lighting in the Nether, it is now much darker}}
|
||
|{{HistoryLine|||dev=20w10a|Added [[ambience]] to the Nether.}}
|
||
|{{HistoryLine|||dev=20w11a|Added [[twisting vines]] to the warped forest biome in the Nether.
|
||
|Added [[nether gold ore]] to the Nether.}}
|
||
|{{HistoryLine|||dev=20w13a|Added [[strider]]s, which spawn on lava lakes.}}
|
||
|{{HistoryLine|||dev=20w15a|Added the [[basalt deltas]] biome to the Nether.
|
||
|Added 3 new [[music]] tracks including: "Chrysopoeia", "Rubedo" and "So Below".}}
|
||
|{{HistoryLine|||dev=20w16a|Added [[bastion remnant]]s to the Nether.
|
||
|Added [[ruined portal]]s, which can generate in the Nether.}}
|
||
|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brute]]s, which spawn in bastion remnants.}}
|
||
|
||
|{{HistoryLine|pocket alpha}}
|
||
|{{HistoryLine||April 22, 2015|link={{tweet|_tomcc|590916949028294656}}|[[Tommaso Checchi]] tweets a picture of the Nether, showing that it is officially in development.
|
||
|He later tweets a refusal to state how finished it is or the planned version.<ref>{{tweet|_tomcc|590917082071576576|I won't tell you in which version that's going to be out though, neither how finished that is :)|April 22, 2015}}</ref>}}
|
||
|{{HistoryLine||v0.12.1|dev=build 1|Added the Nether.
|
||
|Water can be placed in the Nether by breaking ice.}}
|
||
|{{HistoryLine|||dev=build 6|Lava now spreads faster in the Nether.}}
|
||
|{{HistoryLine||v0.15.0|dev=build 1|Endermen can now spawn in the Nether, and can now pick up netherrack.}}
|
||
|{{HistoryLine||v0.16.0|dev=build 1|Water cannot be placed in the Nether without inventory editing or using commands.}}
|
||
|{{HistoryLine|pocket}}
|
||
|{{HistoryLine||1.0.0|Four [[music]] tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".}}
|
||
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added magma blocks.
|
||
|Added [[red nether bricks]] and [[nether wart block]]s, which can be crafted but do not otherwise generate naturally in the Nether.}}
|
||
|{{HistoryLine|bedrock}}
|
||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added 3 new [[biome]]s to the Nether, the [[crimson forest]], [[warped forest]] and [[soul sand valley]].
|
||
|Added [[ancient debris]], a rare [[ore]] that generates in the Nether.
|
||
|Added [[hoglin]]s and [[piglin]]s, hoglins spawn exclusively in the [[crimson forest]] in the Nether, while piglins spawn in both the crimson forest and nether wastes in the Nether.}}
|
||
|{{HistoryLine|||dev=beta 1.16.0.57|Added [[ambience]] to the Nether.
|
||
|Added [[nether gold ore]] to the Nether.
|
||
|Added [[strider]]s, which spawn on lava lakes.
|
||
|Added the [[basalt deltas]] biome to the Nether.
|
||
|Added 3 new [[music]] tracks including: "Chrysopoeia", "Rubedo" and "So Below".
|
||
|Added [[bastion remnant]]s to the Nether.
|
||
|Added [[ruined portal]]s, which can generate in the Nether.
|
||
|Gravel and [[blackstone]] patch can now generate below lava sea level in the Nether.}}
|
||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brute]]s, which spawn in bastion remnants.}}
|
||
|
||
|{{HistoryLine|console}}
|
||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Nether.}}
|
||
|{{HistoryLine||xbox=TU9|Added new music to the Nether.
|
||
|Added [[nether fortress]]es.
|
||
|Added Reset Nether option to force regeneration of the Nether. This is helpful for older saves that didn't have a nether fortress.}}
|
||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The build limit has been increased from 128 to 256, allowing players to build on top of the roof.}}
|
||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Endermen can now spawn in the Nether, and can now pick up netherrack.
|
||
|Added [[magma block]]s.
|
||
|Added [[red nether bricks]] and [[nether wart block]]s, which can be crafted, but do not otherwise generate naturally in the Nether.}}
|
||
|
||
|{{HistoryLine|new 3ds}}
|
||
|{{HistoryLine||0.1.0|Added the Nether.}}
|
||
|{{HistoryLine||1.3.12|Improved view distance.}}
|
||
}}
|
||
|
||
== Issues ==
|
||
{{issue list}}
|
||
|
||
== Trivia ==
|
||
*Upon entering the Nether as a single player, the passage of time freezes in the Overworld and resumes when the player returns unless the {{cmd|forceload}} command is used. This is due to the spawn chunks no longer being ticked, and not [[chunk]]s loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the Overworld, but most things other than basic redstone stop working.
|
||
*Names considered for the Nether included "Inferno"<ref>{{tweet|notch|28439685286|Inferno's a pretty good name!|October 23, 2010}}</ref>, "the Ways"<ref>{{tweet|notch|28439685286|the ways would be a neat homage to WoT..|October 23, 2010}}</ref>, "the Nexus"<ref>{{tweet|notch|28481318257|not bad! :-D|October 23, 2010}}</ref>, and "the Core"<ref>{{tweet|notch|29088769634|"The Core"! I like that.|October 29, 2010}}</ref>. During development, the names "Hell" and "the Slip" were used as placeholders.
|
||
*The numbers for the 3 dimensions are -1=the Nether, 0=Overworld, 1=the End. This contributes to a misconception that the Nether is "below" the Overworld.
|
||
** Notch described the "Nether" as a metaphorical name, rather than a reference to the actual physical location of the dimension.<ref>{{tweet|notch|2856039649116160|Metaphorical "down there"! Because it's called the "Nether". *shifty eyes*|November 12, 2010}}</ref>
|
||
** Dinnerbone has also confirmed that they are simply separate dimensions.<ref>{{tweet|dinnerbone|1319344791243677697|Separate dimension. It's a common belief but it's not what we're going for, sorry!|October 22, 2020}}</ref>
|
||
*{{IN|bedrock}}, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0.
|
||
*{{IN|console}}, the size of the Nether is limited, with bedrock walls surrounding it on all sides. The Overworld-Nether ratio varies depending on the world size: it is 1:3 for Classic and Small worlds, 1:6 for Medium worlds, and 1:8 (the same as ''Java'' and Bedrock editions) for Large worlds.
|
||
*The crimson and warped forest biomes are suggested to decontaminate the Nether environment from potential landfill pollution that coincides with the presence of [[ancient debris]].<ref>{{mcnet|taking-inventory--netherite-scrap|Taking Inventory: Netherite Scrap|March 25, 2021|Duncan Geere}}</ref>
|
||
|
||
== Gallery ==
|
||
=== Screenshots ===
|
||
<gallery>
|
||
View Fortress.png|View of a nether fortress.
|
||
Netherfortressbasaltdelta.png|View of a nether fortress in [[basalt deltas]].
|
||
Nether Spawner.png|View of nether fortresses with a blaze [[monster spawner]].
|
||
Nether Lavafall.png|A large, spreading stream of lava in the Nether.
|
||
Swimming Ghasts.jpg|Ghasts are not harmed by lava or fire.
|
||
Bedrock Hole.png|Bedrock naturally exposed in the Nether.
|
||
Nether Map.gif|Using a map in the Nether causes the player's position indicator to rotate, but any markers do not.
|
||
HiddenlavainNether.png|A hidden lava source block uncovered.
|
||
Mushrooms naturally generated above the nether.png|Mushrooms naturally generated above the Nether.
|
||
Nether Magma Block.png|The [[magma block]] naturally generated in the Nether.
|
||
Nether canyon.jpg|A Nether [[canyon]].
|
||
Gravel in Nether.png|[[Gravel]] in the Nether.
|
||
Buffetnether.png|The Nether in the Overworld, generated using [[Buffet]].
|
||
All nether biomes.png|The junction of all biomes in the Nether.
|
||
Basaltdelta.png|The basalt deltas, one of the five new biomes in the Nether.
|
||
Bedrock celing.jpg|The Nether ceiling, which is a vast endless plane of bedrock with a red sky of the void.
|
||
Soul Sand Valley2.png|View of a [[soul sand valley]].
|
||
Soul Sand Valley Bright.png|Brightened version of the previous screenshot.
|
||
Crimson Forest2.png|View of the [[crimson forest]].
|
||
Crimson Forest Bright.png|Brightened.
|
||
Basalt Deltas2.png|View of the [[basalt deltas]].
|
||
Basalt Deltas Bright.png|Brightened.
|
||
Warped Forest2.png|View of the [[warped forest]].
|
||
Warped Forest Bright.png|Brightened.
|
||
All nether biomes 20w14a.png|An intersection of four different nether biomes.
|
||
Water in the nether by waterlogging.png|Historically there have been many glitches enabling water to be placed in the Nether.
|
||
Netherfarlands.png|The Far Lands in the Nether.
|
||
2022-09-10 (7).png|The Far Lands exposing the Nether roof.
|
||
</gallery>
|
||
|
||
=== Development images ===
|
||
<gallery>
|
||
Halloween Update Screenshot.png|The first screenshot released by [[Notch]] showing what the Nether would look like.
|
||
Netherrack-first.jpg|The first screenshot released by [[Jeb]] in September 2011 of [[nether fortress]]es.
|
||
Nbrick.png|Brightened version of the previous screenshot.
|
||
New Nether 2.jpg|Another early view of a nether fortress Jeb released in September 2011.
|
||
New Nether 2 bright.jpg|Brightened.
|
||
OldNether.png|The Nether as it appeared prior to [[Beta 1.8]].
|
||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
File:Alex in the Nether.jpg|Artwork of [[Alex]] in the Nether.
|
||
File:Piglin Head Animation.jpg|[[Sunny]] using a [[piglin head]] on a [[note block]] in a [[crimson forest]].
|
||
File:Nether Wastes MCD.png|[[MCD:Nether Wastes|Nether Wastes]] as they appear in ''[[Minecraft Dungeons]]''.
|
||
File:MCA25 12-13.jpg|[[Efe]] in the Nether, from [[Minecraft Annual 2025]].
|
||
File:LEGO The Nether.png|A ''[[Lego Minecraft]]'' Micro World set of the Nether.
|
||
File:LEGOMCTheNetherBastionBoxed.png|A minifigure-scale ''LEGO Minecraft'' set of the Nether.
|
||
</gallery>
|
||
|
||
== References ==
|
||
{{Reflist}}
|
||
|
||
== External links ==
|
||
*[https://www.minecraft.net/en-us/article/visit-nether- Visit the Nether!] by Duncan Geere — Minecraft.net on October 11, 2019
|
||
*[https://www.minecraft.net/en-us/article/nightmares-nether Nightmares in the Nether] by Kelsey Howard — Minecraft.net on June 9, 2020
|
||
*[https://www.minecraft.net/en-us/article/the-nether-and-i The Nether and I] by Sofia Dankis — Minecraft.net on June 14, 2020
|
||
*[https://www.minecraft.net/en-us/article/a-briefish-history-nether A briefish history of the Nether] by Sofia Dankis — Minecraft.net on March 8, 2021
|
||
*{{ytl|-7LsK-RtAWY|Minecraft: The Great Wild {{!}} The Nether|Minecraft|August 26, 2023}}
|
||
== Navigation ==
|
||
{{Navbox environment}}
|
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|
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[[Category:Dimensions|N]]
|
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|
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[[cs:Nether]]
|
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[[de:Nether]]
|
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[[es:El Nether]]
|
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[[fr:Le Nether]]
|
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[[hu:Az Alvilág]]
|
||
[[it:Nether]]
|
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[[ja:ネザー]]
|
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[[ko:네더]]
|
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[[lzh:焱界]]
|
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[[nl:De Nether]]
|
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[[pl:Nether]]
|
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[[pt:O Nether]]
|
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[[ru:Нижний мир]]
|
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[[th:เนเธอร์]]
|
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[[uk:Незер]]
|
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[[zh:下界]]
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