minecraft.wiki-mirror/wiki_backup/Texture_atlas.txt
2024-12-20 08:07:18 -05:00

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A '''texture atlas''', also known as a '''spritesheet''', is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.
''Minecraft'' uses both procedurally-generated and predefined texture atlases for different purposes, however all but a very small handful of predefined atlases have since been split into individual files for compilation into larger atlases.
These two classes of atlases are documented on separate pages:
* [[/Predefined]]
* [[/Generated]]
== See also ==
* [[wikipedia:Texture atlas|Texture atlas]] on Wikipedia
* [[Resource pack]]
== Navigation ==
{{Navbox texture atlases}}
{{Navbox Minecraft|general}}
{{Navbox textures}}
[[Category:Texture atlases| ]]
[[es:Atlas de texturas]]
[[ja:テクスチャアトラス]]
[[pt:Atlas de textura]]
[[zh:纹理#纹理图集]]