minecraft.wiki-mirror/wiki_backup/Technical blocks_Doors.txt

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<includeonly>:''The following content is transcluded from [[Technical blocks/Doors]].''
</includeonly><noinclude>
[[Category:Technical block history sections]]
</noinclude>
{{info needed section|Stacking}}
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100607|Oak doors have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 64.
|When placed, the bottom half of a door is placed instead. What data value this is is unknown.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|The newly added iron door has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 71.
|When placed, the bottom half of a door is placed instead. What data value this is is unknown.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left.
|Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left.}}
|{{HistoryLine|||dev=release|Debug chests no longer spawn, preventing oak door and iron door items from being obtained this way.}}
|{{HistoryLine||1.8|dev=Pre-release 2 ;)|Added pick block functionality. This changes the currently selected slot to any containing one of the otherwise-unobtainable door items, but does not allow it to be obtained if not already in the hotbar.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.5|dev=pre|Pick Block now returns the actually obtainable door items.}}
|{{HistoryLine||1.3.1|dev=12w16a|Oak and iron door items can now be obtained in singleplayer worlds via the {{cmd|give}} command using their respective numeric IDs.}}
|{{HistoryLine||1.7.2|dev=13w37a|The direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Oak doors and iron doors both have extra, unobtainable item forms corresponding to their block IDs. They can be obtained via inventory editors, with oak doors using numeric item ID 64 and iron doors using numeric item ID 71.
|Both door items place the bottom-half of their respective door type facing west.}}
|{{HistoryLine||v0.2.0|Both door items now place full doors.}}
|{{HistoryLine||v0.6.0|Both door items once again place solely their respective bottom halves.}}
|{{HistoryLine||v0.13.0|dev=build 1|Spruce, birch, jungle, acacia, and dark oak doors all have extra, unobtainable item forms corresponding to their block IDs that can be obtained with inventory editing. Spruce doors use numeric item ID 193; birch doors use numeric item ID 194; jungle doors use numeric item ID 195; acacia doors use numeric item ID 196; and dark oak doors use numeric item ID 197.}}
|{{HistoryLine|bedrock edition}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added crimson and warped half door items.}}
}}
==== Appearances ====
===== Oak Door =====
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100607|[[File:Oak Door (bottom texture) JE1.png|32px]] The oak door item uses this texture in inventories, when held in first person view or as a dropped item.}}
|{{HistoryLine||20100617-1531|[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] The oak door item now uses this texture in inventories, when held in first person view or as a dropped item.
|This is due to the oak door texture changing in this version.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||?|The oak door item now uses the aforementioned texture when held in third person.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|The oak door item now uses the aforementioned texture when in an item frame.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Blank.png|32px]] The oak door item is now completely invisible in inventories.
|The oak door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
|This is due to major texture storage changes in this version.}}
|{{HistoryLine|||dev=13w03a|[[File:Missing Texture JE2.png|32px]] The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
|This is due to undefined texture error handling changes in this version.}}
|{{HistoryLine|||dev=13w04a|[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] The oak door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.2.0|[[File:Blank.png|32px]] Oak doors are now invisible in the inventory.}}
|{{HistoryLine||v0.3.3|[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] Oak doors are once again visible in the inventory.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Door (top texture) JE2 BE1.png|32px]] Oak door items now use the top-half of the texture.}}
|{{HistoryLine||v0.9.0|dev=build 1|<div style{{=}}"display:flex">[[File:Oak Door (top texture) JE2 BE1.png|32px]]<div style{{=}}"transform:scale(-1, 1)">[[File:Oak Door (top texture) JE2 BE1.png|32px]]</div>[[File:Oak Door (bottom texture) JE2 BE1.png|32px]]<div style{{=}}"transform:scale(-1, 1)">[[File:Oak Door (bottom texture) JE2 BE1.png|32px]]</div></div> The appearance of the oak door item now changes based on how the player interacts with any doors in the world, with four total appearances. Oak doors are now invisible when held in first or third-person view.}}
|{{HistoryLine|||dev=build 11|[[File:Oak Door (top texture) JE2 BE1.png|32px]] All changes to the appearance of the oak door item in build 1 have been reverted.}}
|{{HistoryLine||v0.12.1|dev=build 7|[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] Oak door items once again use the bottom half for their appearance.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Oak Door (top texture) JE2 BE1.png|32px]] Oak door items once again use the top-half of the texture.}}
}}
===== Iron Door =====
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|[[File:Iron Door (bottom texture) JE1 BE1.png|32px]] The iron door item uses this texture in inventories, when held in first person view or as a dropped item.}}
|{{HistoryLine||?|The iron door item now uses the aforementioned texture when held in third person.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|The iron door item now uses the aforementioned texture when in an item frame.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Blank.png|32px]] The iron door item is now completely invisible in inventories.
|The iron door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
|This is due to major texture storage changes in this version.}}
|{{HistoryLine|||dev=13w03a|[[File:Missing Texture JE2.png|32px]] The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
|This is due to undefined texture error handling changes in this version.}}
|{{HistoryLine|||dev=13w04a|[[File:Iron Door (bottom texture) JE1 BE1.png|32px]] The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Iron Door (bottom texture) JE1 BE1.png|32px]] The oak door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.2.0|[[File:Blank.png|32px]] Iron doors are now invisible in the inventory.}}
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door (bottom texture) BE2.png|32px]] Iron doors now use this texture when held in first or third person view or as a dropped item.}}
|{{HistoryLine||v0.3.3|{{font|[[File:Iron Door (bottom texture) BE2.png|32px]]|bgcolor=#f00|css=display:inline-block;height:32px;width:32px}} Iron doors are once again visible in the inventory and have a red background.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Door (top texture) JE1 BE1.png|32px]] Iron doors now use the top-half of the texture and no longer have a red background.}}
|{{HistoryLine||v0.9.0|dev=build 1|<div style{{=}}"display:flex">[[File:Iron Door (top texture) JE1 BE1.png|32px]]<div style{{=}}"transform:scale(-1, 1)">[[File:Iron Door (top texture) JE1 BE1.png|32px]]</div>[[File:Iron Door (bottom texture) JE1 BE1.png|32px]]<div style{{=}}"transform:scale(-1, 1)">[[File:Iron Door (bottom texture) JE1 BE1.png|32px]]</div></div> The appearance of the iron door item now changes based on how the player interacts with any doors in the world, with four total appearances. Iron doors are now invisible when held in first or third-person view.}}
|{{HistoryLine|||dev=build 11|[[File:Iron Door (top texture) JE1 BE1.png|32px]] All changes to the appearance of the iron door item in build 1 have been reverted.}}
|{{HistoryLine||v0.12.1|dev=build 7|[[File:Iron Door (bottom texture) JE1 BE1.png|32px]] Iron door items once again use the bottom half for their appearance.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Iron Door (top texture) JE1 BE1.png|32px]] Iron door items once again use the top-half of the texture.}}
}}
===== Spruce Door =====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door (bottom texture) JE1 BE1.png|32px]] The spruce door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Spruce Door (top texture) JE1 BE1.png|32px]] Spruce door items now use the top half of the spruce door texture.}}
}}
===== Birch Door =====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Birch Door (bottom texture) JE1 BE1.png|32px]] The birch door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Birch Door (top texture) JE1 BE1.png|32px]] Birch door items now use the top half of the birch door texture.}}
}}
===== Jungle Door =====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Jungle Door (bottom texture) JE1 BE1.png|32px]] The jungle door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Jungle Door (top texture) JE1 BE1.png|32px]] Jungle door items now use the top half of the jungle door texture.}}
}}
===== Acacia Door =====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Acacia Door (bottom texture) JE1 BE1.png|32px]] The acacia door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Acacia Door (top texture) JE1 BE1.png|32px]] Acacia door items now use the top half of the acacia door texture.}}
}}
===== Dark Oak Door =====
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Dark Oak Door (bottom texture) JE1 BE1.png|32px]] The dark oak door item uses this texture in inventories, when held in first or third person view, or as a dropped item.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Dark Oak Door (top texture) JE1 BE1.png|32px]] Dark oak door items now use the top half of the dark oak door texture.}}
}}
===== Crimson Door =====
{{HistoryTable
|{{HistoryLine|bedrock edition}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson-Warped_Half_Door_Textures_(block_item_form)_-_Minecraft_Bedrock_Edition_Beta_1.16.0.51.png|32px]] Added crimson door items. This texture is used when in the players inventory and/or hotbar.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Crimson-Warped Half Door Textures (block item form) - Minecraft Bedrock Edition Beta 1.16.0.57.png|32px]] The texture has been changed to this.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.59|[[File:Crimson Half Door Texture (block item form) - Minecraft Bedrock Edition Beta 1.16.0.59.png|32px]] Crimson door items now use this texture when in the players inventory/hotbar or as a dropped item.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|[[File:Crimson Half Door Texture (block item form) - Minecraft Bedrock Edition Beta 1.16.0.63.png|32px]] The texture has been changed for the final time.}}
}}
===== Warped Door =====
{{HistoryTable
|{{HistoryLine|bedrock edition}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson-Warped_Half_Door_Textures_(block_item_form)_-_Minecraft_Bedrock_Edition_Beta_1.16.0.51.png|32px]] Added warped door items. This texture is used when in the players inventory and/or hotbar.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Crimson-Warped Half Door Textures (block item form) - Minecraft Bedrock Edition Beta 1.16.0.57.png|32px]] The texture has been changed to this.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.59|[[File:Warped Half Door Texture (block item form) - Minecraft Bedrock Edition Beta 1.16.0.59.png|32px]] Warped door items now use this texture when in the players inventory/hotbar or as a dropped item.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.63|[[File:Warped Half Door Texture (block item form) - Minecraft Bedrock Edition Beta 1.16.0.63.png|32px]] The texture has been changed for the final time.}}
}}
==== Names ====
===== Oak Door =====
; {{el|je}}
''Item names did not exist prior to Beta 1.0.''
* Beta 1.0 - 13w36b: <samp>Wooden Door</samp>
* (As block name, ''item does not exist'') 13w37a - ?: <code>Wooden Door</code>
* (As block name, ''item does not exist'') ? and onwards: <code>Oak Door</code>
; {{el|be}}
''Uncraftable items did not have visible displayed names prior to v0.5.0 alpha.''
* v0.5.0 alpha - v0.10.5 alpha: <samp>Wooden Door</samp>
* v0.11.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorOak.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.wooden_door.name</samp>
===== Iron Door =====
; {{el|je}}
''Item names did not exist prior to Beta 1.0.''
* Beta 1.0 - 13w36b: <samp>Iron Door</samp>
* (As block name, ''item does not exist'') 13w37a and onwards: <code>Iron Door</code>
; {{el|be}}
''Uncraftable items did not have visible displayed names prior to v0.5.0 alpha.''
* v0.5.0 alpha - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>Iron Door</samp>
===== Spruce Door =====
; {{el|be}}
* v0.13.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorSpruce.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.spruce_door.name</samp>
===== Birch Door =====
; {{el|be}}
* v0.13.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorBirch.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.birch_door.name</samp>
===== Jungle Door =====
; {{el|be}}
* v0.13.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorJungle.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.jungle_door.name</samp>
===== Acacia Door =====
; {{el|be}}
* v0.13.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorAcacia.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.acacia_door.name</samp>
===== Dark Oak Door =====
; {{el|be}}
* v0.13.0 alpha build 1 - v0.14.3 alpha: <samp>tile.doorDarkOak.name</samp>
* v0.15.0 alpha build 1 - ?[[Category:Unknown Bedrock version history|Ɣ]]: <samp>tile.dark_oak_door.name</samp>
===== Crimson Door =====
; {{el|be}}
* Beta 1.16.0.51 - Beta 1.16.0.58: <samp>NO NAME</samp>
* Beta 1.16.0.59 - now: <samp>Crimson Door</samp>
===== Warped Door =====
; {{el|be}}
* Beta 1.16.0.51 - Beta 1.16.0.58: <samp>NO NAME</samp>
* Beta 1.16.0.59 - now: <samp>Warped Door</samp><noinclude>
== References ==
{{reflist}}
[[th:Technical blocks/Doors]]
</noinclude>