164 lines
7.2 KiB
Text
164 lines
7.2 KiB
Text
{{About|the two block tall plant|the one block tall plant|Short Grass}}
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{{Infobox block
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| imagw = Tall Grass.png
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| invimage = Tall Grass
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| extratext = [[#Renders|View all renders]]
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| transparent = Yes
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| light = No
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| tool = Shears
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = Yes (60)
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| lavasusceptible = Yes
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}}
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'''Tall grass''' is the 2-block tall variant of [[short grass]].
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== Obtaining ==
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As an item, tall grass can only be obtained as chest loot.
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=== Breaking ===
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When [[Breaking|broken]] normally, tall grass has a 12.5% chance of dropping 1 [[wheat seeds]] item. This is affected by the [[Fortune]] enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.
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When broken using [[shears]], tall grass drops two units of [[short grass]] instead. The tall grass item exists, and is available in [[Creative]] mode, but cannot be obtained by breaking it in [[Survival]], since it drops short grass instead of dropping itself.
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Placing any block on tall grass breaks the grass and causes it to not drop any [[wheat seeds]].
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{{breaking row|horizontal=1|Tall Grass|Shears=1}}
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=== Natural generation ===
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Tall grass generates in [[plains]], [[savanna]]s, [[cherry grove]]s, [[meadow]]s, and [[lush caves]]. There is approximately 8.6 tall grass per chunk.
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{{block distribution}}
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=== Generated loot ===
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{{LootChestItem|tall-grass}}
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=== Post-generation ===
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[[Bone meal]] can be used on [[short grass]] to turn it into tall grass. {{IN|java}}, using bone meal on a [[grass block]] or a [[moss block]] also has a chance of generating tall grass.
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== Usage ==
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Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.<ref>{{bug|MC-33580||The hitbox of double-tall plants is inconsistently big|WAI}}</ref> The only exception to this rule is [[tall seagrass]].<ref>{{bug|MC-163896||Double tall seagrass's hitbox is inconsistent with that of other double tall plants|WAI}}</ref>
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=== Composting ===
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Placing tall grass into a [[composter]] has a 50% chance of raising the compost level by 1.
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=== List of colors ===
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{{:Block colors/Grass colors}}
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== Sounds ==
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{{Sound table/Block/Grass}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Tall Grass
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|spritetype=block
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|nameid=tall_grass
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|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|showaliasids=y
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Tall Grass
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|spritetype=block
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|nameid=tall_grass
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|aliasid=double_plant / 2
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|id=-864
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|translationkey=tile.double_plant.grass.name
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|foot=1}}
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=== Block states ===
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{{see also|Block states}}
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{{:Double Plant/BS}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.7.2|dev=13w36a|[[File:Tall Grass JE1.png|32px]] Added "Double Tallgrass".
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|Double tallgrass with values over 5{{info needed|so just "double plants" in general?}} now cause a game crash when rendered.}}
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|{{HistoryLine||1.8|dev=14w25a|[[File:Tall Grass JE2.png|32px]] The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result.}}
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|{{HistoryLine|||dev=?|[[File:Tall Grass JE3.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159}}</ref><!--which fix version is correct?-->}}
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|{{HistoryLine||1.13|dev=17w47a|"Double Tallgrass" has been renamed to "Tall Grass".}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Tall Grass JE4.png|32px]] The texture of tall grass has been changed.}}
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|{{HistoryLine|||dev=18w49a|Tall grass items can now be found in [[chest]]s in [[savanna]] village houses. Therefore, tall grass items have become legitimately obtainable in [[Survival mode]].}}
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|{{HistoryLine|||dev=19w03a|Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1.}}
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|{{HistoryLine|||dev=19w05a|Tall grass now has a 50% chance of increasing the compost level by 1.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.9.0|dev=build 1|[[File:Tall Grass BE1.png|32px]] Added tall grass. It has version-exclusive textures, having a noticeably different shape.}}
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|{{HistoryLine|||dev=build 5|Tall grass is no longer flammable.}}
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|{{HistoryLine||v0.11.0|dev=build 14|Tall grass pixels are now square.{{info needed|Images/renders of the prior appearences may be needed for comparisons to be made}}}}
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|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
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|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Tall Grass JE4.png|32px]]{{verify|Is this exact texture/model used?}} The texture of tall grass has been changed.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Tall grass can now be used to fill a [[composter]].
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|Tall grass can now be found in [[savanna]] village chests.}}
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|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Double Tallgrass" to "Tall Grass" to match {{JE}}.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added double tall grass.}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The hitbox of double tall grass is now smaller to match bedrock edition.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The texture of double tall grass has been changed.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Tall Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added tall grass.}}
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}}
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=== Data history ===
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.8.1|dev=pre1|Added a <code>facing</code> state to <code>double_plant</code>, though without visible effect.}}
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|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
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|"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: <code>tall_grass</code>.
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|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.}}
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}}
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== Issues ==
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{{issue list}}
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== Gallery ==
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=== Renders ===
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<gallery>
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Plains Tall Grass.png|Plains tall grass.
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Taiga Tall Grass.png|Taiga tall grass.
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Snowy Plains Tall Grass.png|Snowy plains tall grass.
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Jungle Tall Grass.png|Jungle tall grass.
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Desert Tall Grass.png|Desert tall grass.
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Swamp Tall Grass.png|Swamp tall grass.
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Badlands Tall Grass.png|Badlands tall grass.
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</gallery>
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=== Screenshots ===
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<gallery>
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Tall grass on fire.png|Tall grass that was set on fire using [[flint and steel]].
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Hiding in double tall grass.png|A [[creeper]] viewed through tall grass.
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox blocks|vegetation}}
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[[Category:Plants]]
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[[Category:Natural blocks]]
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[[Category:Non-solid blocks]]
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[[Category:Flammable blocks]]
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[[es:Hierba alta]]
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[[fr:Hautes herbes]]
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[[pt:Grama alta]]
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