826 lines
42 KiB
Text
826 lines
42 KiB
Text
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Discovery Update}}</div>{{Infobox version
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|title=v1.1.0
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|vernum=1.1
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|build=366564
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|image=PocketDiscovery.png
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|image2=Pocket Edition 1.1.0.png
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|name=[[Discovery Update]]<ref name=PocketDiscovery>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Windows 10 soon}}</ref>
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|edition=Pocket Edition
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|internal=1.1.0.55</br> '''Windows 10''' 1.1.55.0
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|date=June 1, 2017
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|prevparent=1.0.0
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|prev=1.0.9
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|next=1.1.1
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|nextparent=1.2.0 |nextparentlink=Bedrock Edition 1.2.0
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}}
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<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Discovery Update}}</div>
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'''1.1.0''', the first release of the '''[[Discovery Update]]''', was a major update to ''[[Pocket Edition]]'' and [[:Category:Bedrock_Edition|its derived editions]] that was released on June 1, 2017. It added many new features primarily focused on exploration (similar to [[Java Edition 1.11]]), such as [[woodland mansion]]s, [[adventure]] mode and [[explorer map]]s, and some features revolving around the color palette of the game (similar to [[Java Edition 1.12]]) such as [[concrete]] and [[glazed terracotta]]. Other new features included new [[mob]]s, such as [[llama]] and [[vex]]es, the [[Marketplace]], and a partially-implemented [[Inventory#slots|off-hand slot]].
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The update was also the last major update to be released under the name ''Pocket Edition'' – afterwards, beginning with [[Bedrock Edition 1.2.0]] ([[Better Together Update]]), the name was revised to ''Minecraft'' (with no subtitle) due to the cross-compatibility gameplay between other devices introduced in that update.
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== Additions ==
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{{Additions table
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|White Bed BE
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|White Concrete
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|White Concrete Powder
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|White Glazed Terracotta
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|Light Gray Bed BE
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|Light Gray Concrete
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|Light Gray Concrete Powder
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|Light Gray Glazed Terracotta
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|Gray Bed BE
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|Gray Concrete
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|Gray Concrete Powder
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|Gray Glazed Terracotta
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|Black Bed BE
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|Black Concrete
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|Black Concrete Powder
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|Black Glazed Terracotta
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|Brown Bed BE
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|Brown Concrete
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|Brown Concrete Powder
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|Brown Glazed Terracotta
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|Red Concrete
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|Red Concrete Powder
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|Red Glazed Terracotta
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|Orange Bed BE
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|Orange Concrete
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|Orange Concrete Powder
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|Orange Glazed Terracotta
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|Yellow Bed BE
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|Yellow Concrete
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|Yellow Concrete Powder
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|Yellow Glazed Terracotta
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|Lime Bed BE
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|Lime Concrete
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|Lime Concrete Powder
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|Lime Glazed Terracotta
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|Green Bed BE
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|Green Concrete
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|Green Concrete Powder
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|Green Glazed Terracotta
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|Cyan Bed BE
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|Cyan Concrete
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|Cyan Concrete Powder
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|Cyan Glazed Terracotta
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|Light Blue Bed BE
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|Light Blue Concrete
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|Light Blue Concrete Powder
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|Light Blue Glazed Terracotta
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|Blue Bed BE
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|Blue Concrete
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|Blue Concrete Powder
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|Blue Glazed Terracotta
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|Purple Bed BE
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|Purple Concrete
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|Purple Concrete Powder
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|Purple Glazed Terracotta
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|Magenta Bed BE
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|Magenta Concrete
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|Magenta Concrete Powder
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|Magenta Glazed Terracotta
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|Pink Bed BE
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|Pink Concrete
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|Pink Concrete Powder
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|Pink Glazed Terracotta
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|White Shulker Box
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|Light Gray Shulker Box
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|Gray Shulker Box
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|Black Shulker Box
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|Brown Shulker Box
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|Red Shulker Box
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|Orange Shulker Box
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|Yellow Shulker Box
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|Lime Shulker Box
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|Green Shulker Box
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|Cyan Shulker Box
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|Light Blue Shulker Box
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|Blue Shulker Box
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|Purple Shulker Box
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|Magenta Shulker Box
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|Pink Shulker Box
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|Frosted Ice
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|Ocean Explorer Map BE
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|Woodland Explorer Map BE
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|Enchanted Book [&7Frost Walker I]
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|Enchanted Book [&7Frost Walker II]
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|Enchanted Book [&7Mending]
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|Totem of Undying
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|Llama Spawn Egg
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|Vindicator Spawn Egg
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|Evoker Spawn Egg
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|Vex Spawn Egg
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}}
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=== Blocks ===
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; Colored [[bed]]s
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* Added 15 new beds, in addition to the existing red bed.
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* Crafted using three of the respective wool colors along with three of any wood planks.
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** This means that different colors of wool can no longer be used to craft the same bed. For example, using red, orange, and yellow wool to craft a bed is no longer possible; they must be the same color.
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; [[Concrete]]
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* Comes in the 16 traditional [[dye]] colors.
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* Created when [[concrete powder]] comes into contact with still or flowing water.
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; [[Concrete Powder]]
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* Comes in the 16 traditional dye colors.
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* Gravity affected (like [[sand]] and [[gravel]]).
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* When it touches water, it turns into a concrete block.
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* Craftable using 4 [[sand]], 4 [[gravel]] and one of any [[dye]] to get 8 concrete powder blocks; the recipe is shapeless.
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; [[Glazed Terracotta]]
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* Comes in the 16 traditional dye colors.
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* Smelt any stained terracotta in a furnace to obtain the glazed terracotta of that color (not for regular [[terracotta]]).
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* Can be placed in 4 directions: north, south, west, and east.
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** When placed down while facing the right directions, a repeating pattern can be created. For example, white terracotta will create the pattern of a sun when 4 are placed down correctly.
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* Will not "[[stick]]" to [[slime block]]s if attached to the side, top or bottom, but will if attached to the front or back.
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; [[Shulker Box]]
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* Crafted in a [[crafting table]] as a single column, with a [[chest]] in the middle of the row and a [[shulker shell]] both above and below the chest.
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* Works similar to a chest but keeps its content when broken.
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** If it has any content inside, it will drop itself in [[Creative]] mode as well.
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** Cannot be placed inside another shulker box.
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** When hovered over in the inventory, it will show up to 5 slots of its content.
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** Breaks when being pushed by a piston.
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* Use the same opening and closing animations as the Shulker.
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* Can be placed on different sides of a block to open in different directions.
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** When opening, its hitbox changes from 1 block to 1.5 blocks in its opening direction.
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*** Because of this, it will not open if there is a block of any kind within the closest half-block area in its opening direction.
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* Can be [[dye]]d in any of the available dye colors.
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** Dyed shulker boxes have a slightly darker bottom part than the normal one.
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* Dispensers will place the block on the ground.
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* Can be mined with anything, but is mined faster with a [[pickaxe]].
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; [[Frosted Ice]]
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* Created when using "Frost Walker" enchantment.
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* Cannot be obtained in the inventory, neither with silk touch nor with commands. (Can be placed only via {{cmd|setblock}})
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* Breaks after a few seconds when in sufficient light (including daylight).
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** Breaking takes place in four breaking stages (blockstates: <code>age:0, age:1, age:2, age:3</code>). Still decay with <code>randomTickSpeed</code> set to 0, but a higher number will make them decay faster.
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=== Items ===
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; [[Explorer map]]s
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* Can only be obtained from cartographer villagers.
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* Used to locate [[ocean monument]]s and the new [[woodland mansion]]s.
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** Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown.
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* Works like a map, but shows the outlines of land and a single structure icon.
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** Fills in the map with blocks once the [[player]] starts exploring the area shown.
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* When resized, it will still show the structure icon, but will lose the outlines.
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* When outside the area on the map, the player icon will be smaller the further away the player is.
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** When 1024 blocks away from the structure, the dot will go from a small icon to a bigger one.
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; [[Totem of Undying]]
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* [[Evoker]]s will always drop one of these upon death.
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* Holding it in either hand will resurrect the [[player]] upon taking lethal damage.
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** Gives the player the [[Absorption]] and [[Regeneration]] effects when activated.
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** Does not prevent death by {{cmd|kill}} or [[the Void]].
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** Has an animation when activated, which uses the item's texture and model.
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; [[Iron Nugget]]s
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* Can be crafted from [[iron ingot]]s, but are also received from smelting iron tools and armor.
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* Can be crafted into iron ingots.
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; [[Spawn egg]]s
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* [[Llama]]
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* [[Vindicator]]
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* [[Evoker]]
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* [[Vex]]
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=== Mobs ===
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; [[Llama]]s
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* Spawn in extreme hills.
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* Drop [[leather]] and {{xp|1|3}} experience orbs when killed.
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* Has multiple skins, like [[cat]]s and [[horse]]s.
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* Attack by spitting.
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** If the [[player]] hits them, they will spit at the player once, dealing {{Health|1}} damage.
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** If not in a caravan group, they are always aggressive toward [[wolves]].
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* Can be equipped with a carpet for decoration and a chest for storage.
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** Differently colored carpets have different textures when placed on llamas.
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** The amount of storage slots available depends on the strength of the llama.
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* If the player puts a leash on one, up to 10 llamas will be attracted and try to form a caravan.
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** Caravan groups are passive to all mobs.
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* Tamed llamas can be bred with hay bales.
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; [[Illager]]s
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* Being relatives to the [[villager]]s, they look similar but have pale gray skin and wear dark clothes.
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* Two kinds of illagers are introduced: [[evoker]]s and [[vindicator]]s.
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* Attack any villagers, players, and [[iron golem]]s in sight.
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; [[Vindicator]]s
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* Separate their arms when aggravated, and holds an [[iron axe]] in their main hand.
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* Hostile towards [[player]]s and [[villager]]s.
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* Have a byte tag <code>Johnny</code> which is false by default; if set to true, they will attack any nearby mobs, with the exception of other illagers.
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* Spawn in the [[woodland mansion]]s upon generation. Upon being killed, they will never respawn.
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* May drop [[emeralds]] and an [[iron axe]] upon death.
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; [[Evoker]]s
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* Added as an end-game challenge, or mini-boss.
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* Will always drop a [[totem of undying]] upon death. May drop [[emerald]]s too.
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* In battle, they will summon [[vex]]es and [[Evoker#Evoker Fangs|fangs]] to attack.
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** Raise their arms when casting a spell.
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** Fangs always deal {{Health|6}} damage, ignoring armor.
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* Aggressive towards any players, iron golems, and villagers in sight.
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* Spawn in the two upper floors of woodland mansions upon generation. Like vindicators, they will never respawn once killed.
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* Will change any blue colored sheep in a radius of 16 blocks into red.
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; [[Vex]]es
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* Spawn only when summoned by an [[evoker]].
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* Are like ghosts, in that they are small, pale, flying mobs that can phase through blocks.
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* Turn red when about to attack.
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* Attack any players, iron golems, and villagers in sight.
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* Hold an [[iron sword]] in their main hand.
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; Cartographer [[villager]]s
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* Added as a new librarian career.
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** Trading with a cartographer is the only way to obtain the new [[explorer map]]s.
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=== Non-mob entities ===
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; [[Evocation fang]]s
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* Summoned by [[evoker]]s during their fang attack.
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* Fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]].
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* Damages {{hp|6}} deals to mobs that were in place.
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* Naturally spawned fangs do not harm illagers.
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** Player-spawned ones do.
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=== World generation ===
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; [[Woodland mansion]]s
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* Generate in [[roofed forest]] biomes.
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* Home to the [[illager]]s.
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* Have three floors, where the bottom two are larger and the third is smaller.
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* Use procedural generation and [[structure block]]s for random layouts.
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** Because of this, some rooms may be completely surrounded by walls and have no entrance.
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* Consist mostly of [[cobblestone]] and [[wood]] blocks.
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* Can be located with a [[woodland explorer map]]s.
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=== Gameplay ===
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; [[Inventory#Slots|Off-hand slot]]
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* Off-hand slot only works with [[arrow]]s and [[totems of undying]].
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** [[Bow]]s choose their arrow type based on the offhand.
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** [[Arrow]]s in the offhand take priority over arrows in any other slot.
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** If there are multiple arrow types and none in the offhand or selected hotbar slot, the arrow that is in the lowest numbered slot will get fired.
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; [[Enchantment]]s
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* [[Frost Walker]]
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* Turns water into meltable ice which decays in multiple stages.
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** Does not work on flowing water.
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* [[Mending]]
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* Any experience collected while holding the item repairs it instead of going to the experience bar.
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* Mainhand, offhand, and armor slots all count as held.
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* If multiple held items have the enchantment, one will be chosen at random for each experience orb collected.
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* Repairs at a rate of 2 durability per experience.
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* If the amount of repair needed is less than the value of the experience orb, the extra experience will go to the experience bar.
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; [[Adventure]] mode
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* Only playable using commands.
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* Building, destroying blocks, setting things on fire and using buckets is disabled.
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* Players can only interact with mobs and the environment, such as buttons and levers.
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* Players can take items from a [[chest]], a [[furnace]] or a [[dispenser]].
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=== General ===
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* Added a setting to toggle smooth lighting.
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* {{Version exclusive}}: [[Marketplace]]
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* Added a setting to change the screen safe area.
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* Added 13 new languages: Čeština (Czech), Dansk (Danish), Bahasa Indonesia (Indonesian), Magyar (Hungarian), Norsk bokmål (Norwegian), Polski (Polish), Slovenčina (Slovak), Suomi (Finnish), Svenska (Swedish), Türkçe (Turkish), Ελληνικά (Greek), Български (Bulgarian), and Українська (Ukrainian).
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== Changes ==
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=== Blocks ===
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* [[Bed]]s
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** Makes more realistic sounds when placed, stepped on and broken.
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*** Old sound was stone.
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** The original "Bed" has been renamed to "Red Bed".
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** Gives a short bounce when jumped on.
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* [[Carpet]]
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** Texture and color palette is changed.
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* [[Cobweb]]
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** {{Version exclusive}}: A cobweb can be converted to 9 strings on a crafting table.
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* [[Door]]
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** Now actually make sounds when placed.
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* [[Hardened clay]]
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** The uncolored block is now called "[[Terracotta]]".
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** The colored blocks are now called, for instance, "Red Terracotta".
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* [[Melon block]]
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** {{Version exclusive}}: Breaking a melon with shears will produce the full 9 slices of melon.
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* [[Wool]]
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** Texture and color palette is changed.
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=== Items ===
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* [[Map]]s
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** Maps are now numbered, so that the player can tell which map is which.
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** {{Version exclusive}}: [[Empty map]]s with compasses have been renamed to locator maps to distinguish between empty maps without compasses.
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* [[Golden apple]]
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** {{Version exclusive}}: "[[Enchanted Golden Apple]]" is now called "[[Enchanted Apple]]".
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* [[Spawn egg]]s
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** Updated [[spawn egg]] texture for husk, shulker, silverfish, stray and zombie horse.
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* Potion of Decay
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** Texture has been changed.
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=== Entities ===
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* [[Cave spider]]
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** Now attacks with poison time based on [[difficulty]].
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* [[Lead]]
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** Improved [[lead]] rope physics.
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* [[Zombie villager]]
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** Now have the unique sounds that they do {{in|je}}.
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* [[Shulker]]
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** Changed color palette.
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* [[Sheep]]
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** Changed color palette.
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=== World generation ===
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* Seeds which contain pre-generated structures such as [[ocean monument]]s & [[igloo]]s may generate those structures in different places.
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* {{Version exclusive}}: Igloo [[bed]]s are white in ice spikes and brown in cold taiga.
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=== Gameplay ===
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* [[Health]] and [[Hunger]] bar are now located above the hotbar.
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=== General ===
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*Entity and block entity IDs
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** Use underscores to separate words, rather than using single words in mixed case.
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*** The following names have changed:
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{| class="wikitable sortable" data-description="changed names"
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! class="unsortable" |
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! Old name
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! New name
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! Change
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|-
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| {{EntitySprite|Arrow}}
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| <code>arrow.skeleton</code>
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| <code>arrow</code>
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| {{tc|rarely|rename}}
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|-
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| {{EntitySprite|Cave Spider}}
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| <code>cavespider</code>
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| <code>cave_spider</code>
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| {{tc|neutral|underscores}}
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|-
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| {{EntitySprite|Minecart with Chest}}
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| <code>minecartchest</code>
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| <code>chest_minecart</code>
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| {{tc|rarely|rename}}
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|-
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| {{EntitySprite|Minecart with Command Block}}
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| <code>minecartcommandblock</code>
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| <code>command_block_minecart</code>
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| {{tc|rarely|rename}}
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|-
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| {{EntitySprite|Egg}}
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| <code>thrownegg</code>
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| <code>egg</code>
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| {{tc|rarely|rename}}
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|-
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| {{EntitySprite|Elder Guardian}}
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| <code>guardian.elder</code>
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||
| <code>elder_guardian</code>
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||
| {{tc|rarely|rename}}
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|-
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| {{EntitySprite|Ender Dragon}}
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||
| <code>dragon</code>
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||
| <code>ender_dragon</code>
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||
| {{tc|rarely|rename}}
|
||
|-
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||
| {{EntitySprite|Sand}}
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||
| <code>fallingblock</code>
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||
| <code>falling_block</code>
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||
| {{tc|neutral|underscores}}
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||
|-
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||
| {{EntitySprite|Fishing Bobber}}
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||
| <code>fishinghook</code>
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||
| <code>fishing_hook</code>
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||
| {{tc|neutral|underscores}}
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||
|-
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||
| {{EntitySprite|Minecart with Hopper}}
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||
| <code>minecarthopper</code>
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||
| <code>hopper_minecart</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
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||
| {{EntitySprite|Iron Golem}}
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||
| <code>irongolem</code>
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||
| <code>iron_golem</code>
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||
| {{tc|neutral|underscores}}
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||
|-
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||
| {{EntitySprite|Fireball}}
|
||
| <code>largefireball</code>
|
||
| <code>large_fireball</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
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||
| {{EntitySprite|Leash Knot}}
|
||
| <code>leashknot</code>
|
||
| <code>leash_knot</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
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||
| {{EntitySprite|Lightning}}
|
||
| <code>lightningbolt</code>
|
||
| <code>lightning_bolt</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Magma Cube}}
|
||
| <code>lavaslime</code>
|
||
| <code>magma_cube</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Mooshroom}}
|
||
| <code>mushroomcow</code>
|
||
| <code>mooshroom</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Polar Bear}}
|
||
| <code>polarbear</code>
|
||
| <code>polar_bear</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Skeleton Horse}}
|
||
| <code>skeletonhorse</code>
|
||
| <code>skeleton_horse</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Fireball}}
|
||
| <code>smallfireball</code>
|
||
| <code>small_fireball</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Snow Golem}}
|
||
| <code>snowgolem</code>
|
||
| <code>snow_golem</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Splash Potion}}
|
||
| <code>thrownpotion</code>
|
||
| <code>splash_potion</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Stray}}
|
||
| <code>skeleton.stray</code>
|
||
| <code>stray</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|TNT}}
|
||
| <code>primedtnt</code>
|
||
| <code>tnt</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Minecart with TNT}}
|
||
| <code>minecarttnt</code>
|
||
| <code>tnt_minecart</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Wither}}
|
||
| <code>wither.boss</code>
|
||
| <code>wither</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Wither Skeleton}}
|
||
| <code>skeleton.wither</code>
|
||
| <code>wither_skeleton</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|Bottle o' Enchanting}}
|
||
| <code>potion.experience</code>
|
||
| <code>xp_bottle</code>
|
||
| {{tc|rarely|rename}}
|
||
|-
|
||
| {{EntitySprite|experience-orb}}
|
||
| <code>xporb</code>
|
||
| <code>xp_orb</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Zombie Horse}}
|
||
| <code>zombiehorse</code>
|
||
| <code>zombie_horse</code>
|
||
| {{tc|neutral|underscores}}
|
||
|-
|
||
| {{EntitySprite|Zombie Pigman}}
|
||
| <code>pigzombie</code>
|
||
| <code>zombie_pigman</code>
|
||
| {{tc|rarely|rename}}
|
||
|}
|
||
|
||
=== Commands ===
|
||
|
||
* <code>CanPlaceOn</code> & <code>CanDestroy</code> are now supported in the {{cmd|replaceitem}} command.
|
||
* {{cmd|gamerule}}
|
||
** New game rules: <code>dodaylightcycle</code>, <code>doentitydrops</code>, <code>dofiretick</code>, <code>domobspawning</code>, <code>domobloot</code>, <code>dotiledrops</code>, <code>doweathercycle</code>, <code>keepinventory</code> and <code>mobgriefing</code>.
|
||
* {{cmd|locate}} command will now find more structures such as [[Village]]s
|
||
{{cmd|setmaxplayers}}
|
||
* This command can set the maximum amount of players in a game session.
|
||
|
||
=== Other ===
|
||
|
||
* Iron and gold [[tools]] can now be smelted into [[iron nugget]]s and [[gold nugget]]s.
|
||
* Dampened the vertical look speed when using a controller.
|
||
* Improved navigation of the settings screen when using a controller.
|
||
* The {{xbtn|X}} button can now be used to clear the hotbar on the Creative inventory screen when using a controller.
|
||
* Improved controller input when selecting items on the Creative inventory screen.
|
||
* {{Version exclusive}}: New sleeping animation slowly lowers the player into a serene slumber.
|
||
* Worlds will now show a screenshot in the main menu.
|
||
* Eating animation can now be seen in third-person camera.
|
||
* Added a warning if a resource pack cannot find the textures list file.
|
||
* Added a message when toggling Always Day button in the world settings.
|
||
* "EnchantRandomly" function has been modified to use treasure flags.
|
||
* The "crafting" label above the 2×2 grid in the player inventory was removed because the sizing didn't work in non-English languages.
|
||
* Font fixes.
|
||
* Updated the beacon recipe to not use a specified aux value and instead use the default.
|
||
* Tweaked some weird touch issues with the hotbar.
|
||
|
||
== Fixes ==
|
||
|
||
* {{bug|MCPE-12196}} - Water no longer renders and unloads oddly behind clouds
|
||
* Fixed a crash when importing certain resource packs.
|
||
* Fixed a crash when trying to join a server with plug-ins.
|
||
* Players can now see [[particles]] after other players fall from over three blocks high.
|
||
* {{bug|MCPE-19414}} - Leads no longer float above rabbits' heads.
|
||
* Fixed special characters on signs being visible through walls.
|
||
* Horses now make sounds when they jump.
|
||
* Fixed pressure plates and other Redstone items staying pressed when the player leaves the chunks.
|
||
* Fixed redstone that is placed below and beside a piston appear to connect to the [[piston]].
|
||
* Fixed [[hopper]]s not pulling items from above if all slots were occupied.
|
||
* The host and other players no longer get disconnected from the game session when the host minimizes the game (iOS only).
|
||
* {{bug|MCPE-8332}} - Finally fixed the bug with MCPE not starting on some Android devices.
|
||
* {{bug|MCPE-14019}} - Items shot from [[dropper]]s and dispensers can now be picked up quickly
|
||
* Players can no longer place top slabs under them while standing on a bottom slab, preventing falling.
|
||
* Fixed [[lava]] flowing too far in the Nether.
|
||
* Shulkers will teleport away when placed on top of a piston.
|
||
* Shulkers will no longer drop experience orbs after being killed using the {{cmd|kill}} command.
|
||
* Fixed shulkers that are spawned with a dispenser under a top slab.
|
||
* Mobs can now see players through non-solid blocks; this means mobs can now see players in blocks such as [[sugar cane]].
|
||
* Fixed some shading/shadow issues with some Android devices.
|
||
* Fixed mob spawning so it is now modified by the number of players in the game and where they are located in proximity to other players.
|
||
* Fixed some issues with hit detections against entities.
|
||
* [[Player]]s can now use whisper-like commands ({{cmd|tell}}, {{cmd|w}}, {{cmd|msg}}) on other dead players.
|
||
* Maps can again be zoomed out in the crafting table.
|
||
* Green arrows no longer appear on all framed maps.
|
||
* Green arrows are no longer left on the map after it is removed from an item frame.
|
||
* {{bug|MCPE-19993}} - Splash/lingering [[potion]]s can now go into brewing stands from a hopper.
|
||
* Creepers no longer sometimes get stuck inflating when a player hits it & then moves back.
|
||
* End rods will now be grayed out in the Pocket UI crafting table if the player is lacking the necessary ingredients.
|
||
* {{cmd|stopsound}} & {{cmd|playsound}} now name all players affected by those commands.
|
||
* Fixed an issue when attempting to activate "Wheel Turning" in VR options (VR only).
|
||
* Pressing the tab key now finishes the typed command properly (Rift only).
|
||
* {{bug|MCPE-12281}} - Renamed blocks/containers now have their names changed in menus/inventory.
|
||
* Fixed some crashes when importing [[Add-ons]].
|
||
* Smite enchantment now affects all undead mobs.
|
||
* Mobs that are lifted up by shulker projectiles will now be shown lifting up properly.
|
||
* Breaking a [[shulker]] projectile will now show the effect.
|
||
* Starting a sign message with §§ will no longer make the text invisible.
|
||
* {{bug|MCPE-19299}} - [[Elytra]] will now lose durability in Survival multiplayer games.
|
||
* {{bug|MCPE-18872}} - Mooshrooms will now respawn on mushroom islands.
|
||
* [[Experience orb]]s no longer splash when they fall in water.
|
||
* Having one spawn egg for hostile mobs in Creative mode on Peaceful difficulty will no longer consume the egg.
|
||
* Crops will no longer yield a fixed amount after harvesting.
|
||
* Click {{key|MMB}} on a [[flower pot]] containing a flower will now select the flower.
|
||
* Adjusted the color of several blocks on maps.
|
||
* Maps created in [[the Nether]] will now show red and gray patterns, not just gray.
|
||
* Shulkers will no longer immediately attack when a player leaves cover.
|
||
* Trees and giant mushrooms will no longer be missing blocks when spawned on the edge of a chunk.
|
||
* The wither will now play sound during its spawning animation.
|
||
* {{bug|MCPE-20357}} - {{cmd|clear}} command now removes equipped armor.
|
||
* No more "crazy mouse"; sensitivity should be correct now.
|
||
* {{bug|MCPE-19004}} - Ender dragon's ender charge attack now has correct sound
|
||
* Cracking animation & particles now display correctly in multiplayer.
|
||
* Fixed a start-up crash on some Android devices.
|
||
* Player markers on a map no longer turn black and are left on the map after another player disconnects.
|
||
* The player will no longer lose all their text to the right if they move their text cursor to the middle of the text box and press enter.
|
||
* {{bug|MCPE-14022}} - Covering a roof of a spawn chamber with half-[[slabs]] no longer severely reduces the mob spawn rate.
|
||
* Items can again be pushed under an upper half-slab.
|
||
* Virtual keyboard is now available in single player (Gear VR only).
|
||
* Fixed a crash when feeding adult animals to breed them with only one food item in a stack.
|
||
* Feeding a tamed [[wolf]] will now restore the correct amount of health, depending on the type of meat used.
|
||
* Dates of save games are now the proper format of "day/month/year" for Dutch [[language]] settings.
|
||
* [[Polar bear]]s no longer deal damage on [[Peaceful]] difficulty.
|
||
* Donkeys and mules can no longer be tempted with food until they are tamed.
|
||
* Lava buckets that are in a furnace's fuel slot will no longer turn into a water bucket when a wet sponge has finished drying.
|
||
* Players no longer suffocate when the <code>drowingdamage</code> gamerule is disabled.
|
||
* Various mobs inside monster spawners will no longer be huge.
|
||
* Fixed texture issues on anvils.
|
||
* Fixed a graphical glitch when sand is falling.
|
||
* FoV will now increase while sprinting and flying when FoV is set to max setting.
|
||
* Fixed large oak trees spawning with birch wood.
|
||
* [[Iron golem]]s will no longer attack players after they are killed by the iron golem.
|
||
* Particles now appear behind arrows when seeing another player shoot arrows.
|
||
* Shearing a [[mooshroom]] that is attached to a lead will no longer remove the lead.
|
||
* Chicken jockeys will now walk with the speed of a baby zombie.
|
||
* Mobs spinning in a monster spawner will no longer stutter.
|
||
* [[Blaze]]s will now stop burning after they stop targeting a player.
|
||
* Blazes now perform melee attacks with the right damage.
|
||
* [[Skeleton horse]]s and [[zombie horse]]s now drop the proper amount of [[bone]]s or [[rotten flesh]].
|
||
* The panoramic image view for mash-up packs in the store can now be scrolled using a controller.
|
||
* Farmland and crops are now destroyed when players jump on them.
|
||
* Fixed the vignette at the edges of the screen in [[the End]].
|
||
* Items thrown by players no longer carry the player's momentum.
|
||
* Conditional/Unconditional setting for Command Blocks will now copy when using {{key|Ctrl}}+{{key|MMB}}.
|
||
* Fixed textures on the bottom of lead knots.
|
||
* {{bug|MCPE-19849}} - Fixed the height view distance when Beautiful Skies is enabled.
|
||
* High-jumping horses will no longer take damage when they jump and land from the same height.
|
||
* Mobs can no longer spawn on top of slabs.
|
||
* Fixed a crash when interacting with skulls.
|
||
* Mobs from the overworld will no longer spawn in the End
|
||
* {{bug|MCPE-19633}} - Fixed falling blocks breaking and duplicating when falling onto [[piston]]s.
|
||
* Armor Items are now equipped to mobs when dispensed.
|
||
* Several Redstone components like buttons and levers can be now placed on top of fences and walls.
|
||
* Color gradients of [[grass block]]s no longer appear as large-square patterns.
|
||
* {{bug|MCPE-19575}} - Rails can no longer be duplicated using sticky pistons.
|
||
* {{bug|MCPE-20315}} - Fixed resource packs failing to import if there are colors in the name of the pack.
|
||
* {{bug|MCPE-11279}} {{bug|MCPE-10077}} {{bug|MCPE-10079}} {{bug|MCPE-11555}} {{bug|MCPE-16940}} - Fixed sounds with a variety of items.
|
||
* Rain will no longer fill [[cauldron]]s with the last potion it was filled with
|
||
* {{bug|MCPE-17582}} - Boats can now be broken when occupied by a horse.
|
||
* [[Skull]]s will no longer be invisible when spawned with the {{cmd|fill}} command.
|
||
* Using the {{cmd|time query}} command now returns more descriptive messages.
|
||
* Fixed the consistency of death messages for all players when falling into the void.
|
||
* The progress of brewing stands will now copy when using {{key|Ctrl}}+{{key|MMB}}.
|
||
* Executing an unfinished command now updates the chat with 'invalid command syntax' message.
|
||
* Items can now be enchanted with the Unbreaking effect using the {{cmd|enchant}} command.
|
||
* An error message now appears when using the {{cmd|replaceitem}} command with non-existent slot number or exceeds an item stack's boundaries.
|
||
* Only the appropriate armor can be placed in each armor slot using the {{cmd|replaceitem}} command.
|
||
* [[Horses]] can no longer be equipped with any item in the saddle slot by using the {{cmd|replaceitem}} command.
|
||
* The correct error message is now shown for import failures of a non-ZIP Add-On files.
|
||
* Sugar cane can once again be planted on [[podzol]] blocks.
|
||
* The [[elder guardian]]'s special attack to inflict mining fatigue will now play sound.
|
||
* Baby zombies, baby zombie villagers, baby zombie pigmen, and endermites will now attack players standing in fence corners.
|
||
* Fixed [[zombie villager]] transformation rate depending on difficulty.
|
||
* Saplings that grow into trees will no longer replace other blocks with leaves
|
||
* The [[wither]]'s shield will now block all projectiles.
|
||
* Fixed recipes containing [[charcoal]] that could not be selected in the Pocket UI when using a controller and coal was also in the player's inventory.
|
||
* When using the {{cmd|replaceitem}} command, all chat messages after the command is executed will display the proper item name.
|
||
* Ice and packed ice are now properly destroyed in Creative mode.
|
||
* {{bug|MCPE-18471}} - Beacon beams now appear through clouds.
|
||
* Mobs will no longer get stuck and spin around on top of chests
|
||
* {{bug|MCPE-20460}} - Using the {{cmd|give}} command with a damage value will now give the item the right durability.
|
||
* The error message for too much power used in the {{cmd|effect}} command now shows the amount of power, not time.
|
||
* Fixed items received from the {{cmd|replaceitem}} command, when executed after {{cmd|clear}}, not being visible until the inventory was opened.
|
||
* The jump button will no longer disappear from the touch pad when pressing Fly Up and Fly Down buttons.
|
||
* Fixed the throwing rate of snowballs to be consistent with the host of a game session.
|
||
* [[Command block]]s will now show all lines in the Previous Output field.
|
||
* Fixed players having no sound when joining an Xbox Live game.
|
||
* Villagers really no longer walk away while trading and also fixed the [[trading]] screen closing.
|
||
* {{bug|MCPE-11727}} - Mobs can again walk on [[bed]]s & [[brewing stand]]s without spinning around or getting stuck.
|
||
* Fixed a crash that happened when loading older worlds.
|
||
* {{bug|MCPE-20490}} - Villagers can now pick up more than a single stack of an item.
|
||
* {{bug|MCPE-21028}} - Players can mine/destroy paintings again.
|
||
* {{bug|MCPE-18027}} - The wither is now one of the paintings the player can get.
|
||
* Mooshroom files in the vanilla behavior pack are now named consistently & uses the correct loot table file when not sheared.
|
||
* Fixed a crash that happened when a player tried to rejoin a Realm or world after previously cancelling joining the Realm/world.
|
||
* Fixed a crash that happened when a mob effect that doesn't exist is applied to a melee attack.
|
||
* The owner of a Realm can now join their own Realm even if it is already full and there are other players trying to join it.
|
||
* Double [[trapped chest]]s are again being highlighted when aimed at with the cursor regardless of which half the cursor rests.
|
||
* [[Glass bottle]]s in brewing stands no longer become invisible after opening & closing the stand UI.
|
||
* Players no longer spawn on the bedrock roof of [[the Nether]].
|
||
* If the player is flying and disconnects from a world/Realm, when they rejoin they will still be flying now.
|
||
* All multi-colored blocks are now placed in the order of the color palette in the Creative inventory.
|
||
* Players are no longer asked to download a behavior pack when joining a game with one enabled.
|
||
* {{bug|MCPE-20369}} Health & hunger bar textures fixed - no longer bugged when using a texture/resource pack.
|
||
* Fixed a crash when returning from the Nether for the first time.
|
||
* Fixed damage from multiple sources (so players no longer get contradictory screens)
|
||
* The player can again move the scroll bar properly when an item in the Storage manager is expanded.
|
||
* [[Add-on]]s are now flagged both at a child & parent level when a dependency chain is broken.
|
||
* The game again saves the player's [[language]] settings if they close the title.
|
||
* Fixed [[sign]]s so text again appears on the UI as it does on the sign.
|
||
* Closing the [[inventory]] menu with the three-dot button no longer causes the inventory bar to disappear.
|
||
* Horses no longer shake their heads back and forth as they walk.
|
||
* {{bug|MCPE-20875}} - [[Magma cube]]s are no longer missing their jumping animations.
|
||
* {{bug|MCPE-20239}} - [[Witch]]es are no longer immune to poison damage.
|
||
* If a player still has the Invisibility status effect, they no longer become visible if they leave and then re-enter a game/Realm.
|
||
* {{bug|MCPE-20777}} - Default Creative mode items no longer reappear in the player's inventory if it's empty after they re-enter a [[world]].
|
||
* The game/camera no longer shakes violently when applying the nausea effect to a player.
|
||
* {{bug|MCPE-20554}} - The [[nether portal]] overlay no longer appears briefly when using the {{cmd|clear effect}} command after the Nausea effect.
|
||
* {{bug|MCPE-19168}} - Mobs again drop cooked food if killed by an arrow from a bow with the [[Flame]] enchantment.
|
||
* {{bug|MCPE-19631}} - Arrows of Healing deal additional damage to undead [[mob]]s and no longer bounce.
|
||
* [[Achievement]] description text now appears in one color.
|
||
* {{bug|MCPE-20907}} - [[Villages]]s are fully generating again.
|
||
* Fixed assorted crashes.
|
||
* Fixed a crash when taking a screenshot when leaving the world on older Android devices.
|
||
* Storage manager confirmation pop-up now scrolls when localized text is longer than the box.
|
||
* Fixed a memory leak issue when loading into a world with Add-ons. (iOS only)
|
||
* Players no longer receive [[fall damage]] when jumping on slime blocks attached to [[piston]]s that are extending & retracting.
|
||
* No more flickering item counts on the hotbar.
|
||
* Items on the hotbar no longer change content by themselves.
|
||
* The hotbar no longer appears incorrectly after filling/emptying a bucket/bottle from a [[cauldron]].
|
||
* The difficulty in the in-game settings screen works correctly again.
|
||
* The <code>hideparticles</code> argument in the {{cmd|effect}} command now hides/shows [[particles]] correctly.
|
||
* Switching a player's [[gamemode]] now informs the player that they have had their gamemode switched.
|
||
* Loading an [[end city]] and then reducing the render distance setting no longer causes [[shulker]]s to despawn.
|
||
* Smoke particles that appear after a player's death are now the correct animation length.
|
||
* Slash command autocomplete feature again works in multiplayer games.
|
||
* Fixed several skins on the Festive Mash-up pack that appeared corrupted.
|
||
* After a world with a resource pack is uploaded to a Realm, the resource pack is again displayed.
|
||
* Pressing the play button in the Edit World screen after applying Resource or Behavior packs to a previously vanilla world no longer closes the Edit World screen & returns to World Select instead of loading the game.
|
||
* Fixed the screen getting cut-off on smaller screens for the Redstone Mansion store description
|
||
* Exiting the crafting grid will not drop items on the ground unless the inventory is full.
|
||
* {{bug|MCPE-19876}} - Mobs no longer get stuck in corners of [[fence]]s.
|
||
* Slimes & Magma Cubes again have the correct movement.
|
||
* {{bug|MCPE-20461}} - The {{cmd|say}} command in command blocks no longer gives an incorrect message.
|
||
* [[Ender dragon]] movement is no longer really jittery when in flight.
|
||
* All mobs should now be affected by the speed effect.
|
||
* Name auto-complete in [[commands]] works again.
|
||
* "Diamonds to You!" [[achievement]] again unlocks in multiplayer.
|
||
* [[Resource Pack]] purchase screen download progress bars now appear after purchasing DLC.
|
||
* {{bug|MCPE-19019}} - [[Anvil]]s no longer drop as items when they fall on torches - and they stack now, too.
|
||
* Cave spider [[spawner]]s now generate more often in mineshafts.
|
||
* Fixed a crash that occurred when [[chest]]s and [[cauldron]]s collided with each other.
|
||
* [[Arrow]]s no longer stutter when fired while riding an animal.
|
||
* Template worlds will once again appear on the create world screen.
|
||
* Rideable mobs can only be ridden when equipped with a [[saddle]].
|
||
* Particles traveling from [[bookshelves]] to [[enchantment table]]s will now travel over blocks.
|
||
* Fixed a crash when attempting to type more than four lines on a [[sign]].
|
||
* The ''Boost'' button is now visible when riding a Pig with [[carrot on a stick]] in hand.{{only|pe}}
|
||
* Chest on [[donkey]]/[[mule]] can now be accessed with a controller in Pocket UI.
|
||
* Fixed texture orientation on [[command block]]s.
|
||
* Fixed ''Broadcast to LAN'' not toggling off.
|
||
* Horses' heads no longer clip through player's face when moving up single blocks.
|
||
* [[Redstone torch]]es now have sound when burning out.
|
||
* The on-screen chat keyboard can now be re-opened.
|
||
* [[Repeater]]s now properly handle delay-based pulse generation.
|
||
* Pressing {{key|Enter}} on the keyboard will now move to the next line when making a sign (Android only).
|
||
* Fixed a crash when trying to open a chest that was pushed or pulled by a sticky.
|
||
* Fixed texture colors of fences and [[fence gate]]s.
|
||
* {{bug|MCPE-20746}} - Fixed 0xfe RakNet wrapper packet compression.
|
||
* Fixed a crash when standing in an [[end portal]] as it is completed.
|
||
* {{bug|MCPE-5406}} - [[Lava]] will no longer flow towards drops it cannot reach.
|
||
* {{bug|MCPE-1982}} - Once again have fixed mobs going out of fences when reloading a world.
|
||
* Fixed the ''Leave Boat'' button being missing from the screen.
|
||
* Minecarts will no longer jump off downward-sloping [[rail]]s.
|
||
* Milk buckets will no longer disappear from a full hotbar after milking a [[cow]].
|
||
* {{bug|MCPE-21142}} - The player can again craft [[dispenser]]s using the Pocket UI.
|
||
* [[Ender crystal]] explosion is now data driven for added world security.
|
||
* Copying a block now places the copied block in the empty item slot when holding an item in hand and having an empty slot in the [[hotbar]].
|
||
* Fixed a crash when clicking on the ''Sign in for Free'' button while trying to download game [[music]].
|
||
* Download of Redstone Mansion now updates the action button properly.
|
||
* Panoramas now load properly.
|
||
* All players can now ride mounts when it is on a [[lead]], not just the owners.
|
||
* {{cmd|locate village}} command now returns coordinates of the nearest village.
|
||
* All [[Resource pack]]s should now be displayed in the Global Resource list, both in the settings menu and create world menu.
|
||
* Players are again able to push mobs into [[minecart]]s & [[boat]]s.
|
||
* {{bug|MCPE-19535}} - [[Blaze]]s should no longer be able to one-hit kill players with a small fireball.
|
||
* {{bug|MCPE-19361}} - {{cmd|fill}} command changes should now be saved.
|
||
* Text in buttons in the [[Realms]] update screen should now be properly aligned.
|
||
* Fixed smoke/water particles flying off at crazy speeds.
|
||
* Hostile creatures can again hit with melee attacks against mounted players.
|
||
* Fixed a crash when downloading texture packs from the Global Resources or Resource Packs tab.
|
||
* Fixed a crash that could occur when trying to access XBL.
|
||
* Hitting an [[enderman]] with a potion of invisibility no longer also makes the block it is holding disappear.
|
||
* The provoke range of endermen is no longer too short.
|
||
* [[Endermite]]s no longer occasionally spin around for a few seconds when not chasing a target.
|
||
* It no longer takes an unreasonable amount of time to break [[cobblestone wall]]s.
|
||
* Snowballs now generate particles when they break.
|
||
* Dead bushes again catch fire and eventually disappear.
|
||
* "This bed is occupied" message now only appears for the player trying to get in the occupied [[bed]], not the player currently using it.
|
||
* Villagers no longer prioritize harvesting crops over sharing food with hungry villagers.
|
||
* [[Zombie]]s and [[skeleton horse]]s no longer die unexpectedly.
|
||
* Tipped Arrow of Decay now has the correct texture.
|
||
* Ender pearls now show the correct particles when breaking.
|
||
* [[Blaze rod]]s are now shown correctly when held in 3rd person view.
|
||
* Removed an extra white pixel in the [[peony]] texture file.
|
||
* Gameplay sounds again load on the main menu.
|
||
* [[Elytra]] has sounds again.
|
||
* "Beam Me Up" achievement works again.
|
||
* The frequency of enchanted books has increased to account for the new enchantments.
|
||
* Using bone meal on a fully grown crop doesn't consume the bone meal anymore.
|
||
* Fire ticks properly now- it spreads & extinguishes in an appropriate amount of time.
|
||
* Reduced the size of the hitbox on arrows.
|
||
* Villagers now use the correct recipe to craft [[bread]] and consume wheat.
|
||
* Villager trading window no longer closes immediately on the first attempt at a trade.
|
||
* Draw distance range is no longer too high on low memory devices.
|
||
* Fixed arrows under water from constantly spewing bubbles.
|
||
* Fixed projectiles never reporting that they were on the ground.
|
||
* Fixed text on signs appearing too high.
|
||
* Fixed white wool/white carpet appearing just as "[[wool]]" and "[[carpet]]".
|
||
* Fixed a crash that happened when a player fell in the [[void]].
|
||
* Mobs now play their special footstep sounds if they have any.
|
||
* The profile changes the player's name to the default if they leave the name blank.
|
||
* Fixed a crash if they player's [[language]] is German & they use a hyphen.
|
||
* Texture packs should no longer randomly decide not to work or show corrupted textures anymore.
|
||
* Players in multiplayer can now see offhand items of other players.
|
||
* Chests can now be opened if an entity stands in the same block.
|
||
* Infinity bows no longer take arrows from the offhand slot.
|
||
* [[Shulker]] boxes now open under top-half slab blocks.
|
||
* Horse, mules, and donkeys now take damage from cacti while mounted.
|
||
* Shulkers now get damaged when they teleport out of fire and lava.
|
||
* Zombies suffocate again.
|
||
* [[Spawn egg]]s renamed in an [[anvil]] now respect special names when spawning mobs.
|
||
* Players can again shoot at a mob less than 5 blocks away.
|
||
* The player can now shoot themselves with a bow and arrow.
|
||
** And can also splash themselves with potions.
|
||
* Players no longer [[suffocate]] while riding horses underneath blocks that aren't actually suffocating the player.
|
||
* Fixed a few bugs regarding horses suffocating and taking [[damage]] when they shouldn't be doing either.
|
||
* The player can again exit the Exit World menu with the {{key|esc}} key.
|
||
|
||
== Video ==
|
||
Video made by [[slicedlime]]:
|
||
{{yt|jGMJ7BdtPkY}}
|
||
|
||
== References ==
|
||
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Bedrock Edition versions|1.0}}
|
||
|
||
[[cs:Pocket Edition 1.1]]
|
||
[[de:Pocket Edition 1.1.0]]
|
||
[[es:Pocket Edition 1.1.0]]
|
||
[[fr:Version portable 1.1.0]]
|
||
[[ja:Pocket Edition 1.1]]
|
||
[[pt:Edição Pocket 1.1.0]]
|
||
[[ru:1.1 (Pocket Edition)]]
|
||
[[zh:携带版1.1.0]]
|