332 lines
16 KiB
Text
332 lines
16 KiB
Text
{{Infobox block
|
|
| transparent = Yes
|
|
| light = No
|
|
| tool = any
|
|
| renewable = No
|
|
| stackable = Yes (64)
|
|
| flammable = No
|
|
| lavasusceptible = No
|
|
| waterloggable = {{jebe|No|Yes}}
|
|
| rarity = Uncommon
|
|
}}
|
|
A '''player head''' is a [[block]] modeled after the [[head]] of a [[player]] ([[Steve]] by default). Player heads cannot be obtained in [[Survival]].
|
|
|
|
== Obtaining ==
|
|
=== Breaking ===
|
|
A player head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
|
|
{{breaking row|horizontal=1|Player Head}}
|
|
If a player head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
|
|
|
|
When destroyed by an [[explosion]], the player head ''always'' drops as an item.
|
|
|
|
== Usage ==
|
|
=== Decoration ===
|
|
Player heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
|
|
|
|
=== Wearing ===
|
|
The player can wear player heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
|
|
|
|
=== Dispensers ===
|
|
A [[dispenser]] can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
|
|
|
|
=== Enchantments ===
|
|
Player heads can receive the following enchantments, but only through an [[anvil]].
|
|
{| class="wikitable col-2-center col-3-right"
|
|
|+
|
|
!Name
|
|
!Max level
|
|
![[Enchanting|Method]]
|
|
|-
|
|
|[[Curse of Binding]]
|
|
|I
|
|
|{{BlockLink|Anvil}}
|
|
|-
|
|
|[[Curse of Vanishing]]
|
|
|I
|
|
|{{BlockLink|Anvil}}
|
|
|-
|
|
|}
|
|
|
|
== Player skins ==
|
|
{{exclusive|java|section=1}}
|
|
Player heads can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.
|
|
|
|
The command to give the player a head with the skin of another player is {{cmd|1=give @s minecraft:player_head[minecraft:profile=PlayerName]}}.
|
|
|
|
A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>
|
|
|
|
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
|
|
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
|
|
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
|
|
Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.
|
|
|
|
=== Marc's Head Format ===
|
|
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]
|
|
|
|
{{exclusive|Java|section=1}}
|
|
|
|
[[Marc Watson]] created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<n''ame''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.
|
|
|
|
Because these are names of player accounts, these player heads are obtained or placed using the <code>minecraft:profile</code> component, for instance: {{cmd|1=/give @s minecraft:player_head[minecraft:profile=MHF_<name>]}}.
|
|
|
|
The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
|
|
<!--
|
|
|
|
DO NOT add ANY skull to this list without citing a reliable source proving that it is made by Mojang!
|
|
|
|
In particular:
|
|
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
|
|
* MHF_Guardian is unofficial, see http://redd.it/3439u0
|
|
|
|
-->
|
|
;Mobs
|
|
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
|
|
* {{InvSprite|MHF Alex}} MHF_Alex
|
|
* {{InvSprite|MHF Blaze}} MHF_Blaze
|
|
* {{InvSprite|MHF CaveSpider}} MHF_CaveSpider
|
|
* {{InvSprite|MHF Chicken}} MHF_Chicken
|
|
* {{InvSprite|MHF Cow}} MHF_Cow
|
|
* {{InvSprite|MHF Creeper}} MHF_Creeper
|
|
* {{InvSprite|MHF Enderman}} MHF_Enderman
|
|
* {{InvSprite|MHF Ghast}} MHF_Ghast
|
|
* {{InvSprite|MHF Golem}} MHF_Golem
|
|
* {{InvSprite|MHF Herobrine}} MHF_Herobrine
|
|
* {{InvSprite|MHF LavaSlime}} MHF_LavaSlime
|
|
* {{InvSprite|MHF MushroomCow}} MHF_MushroomCow
|
|
* {{InvSprite|MHF Ocelot}} MHF_Ocelot
|
|
* {{InvSprite|MHF Pig}} MHF_Pig
|
|
* {{InvSprite|MHF PigZombie}} MHF_PigZombie
|
|
* {{InvSprite|MHF Sheep}} MHF_Sheep
|
|
* {{InvSprite|MHF Skeleton}} MHF_Skeleton
|
|
* {{InvSprite|MHF Slime}} MHF_Slime
|
|
* {{InvSprite|MHF Spider}} MHF_Spider
|
|
* {{InvSprite|MHF Squid}} MHF_Squid
|
|
* {{InvSprite|Player Head}} MHF_Steve
|
|
* {{InvSprite|MHF Villager}} MHF_Villager
|
|
* {{InvSprite|MHF WSkeleton}} MHF_WSkeleton
|
|
* {{InvSprite|MHF Zombie}} MHF_Zombie
|
|
</div>
|
|
|
|
;Blocks
|
|
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
|
|
* {{InvSprite|MHF Cactus}} MHF_Cactus
|
|
* {{InvSprite|MHF Cake}} MHF_Cake
|
|
* {{InvSprite|MHF Chest}} MHF_Chest
|
|
* {{InvSprite|MHF CoconutB}} MHF_CoconutB
|
|
* {{InvSprite|MHF CoconutG}} MHF_CoconutG
|
|
* {{InvSprite|MHF Melon}} MHF_Melon
|
|
* {{InvSprite|MHF OakLog}} MHF_OakLog
|
|
* {{InvSprite|MHF Present1}} MHF_Present1
|
|
* {{InvSprite|MHF Present2}} MHF_Present2
|
|
* {{InvSprite|MHF Pumpkin}} MHF_Pumpkin
|
|
* {{InvSprite|MHF TNT}} MHF_TNT
|
|
* {{InvSprite|MHF TNT2}} MHF_TNT2
|
|
</div>
|
|
|
|
;Bonus
|
|
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
|
|
* {{InvSprite|MHF ArrowUp}} MHF_ArrowUp
|
|
* {{InvSprite|MHF ArrowDown}} MHF_ArrowDown
|
|
* {{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
|
|
* {{InvSprite|MHF ArrowRight}} MHF_ArrowRight
|
|
* {{InvSprite|MHF Exclamation}} MHF_Exclamation
|
|
* {{InvSprite|MHF Question}} MHF_Question
|
|
</div>
|
|
|
|
== Sounds ==
|
|
=== Generic ===
|
|
{{Sound table/Block/Stone}}
|
|
|
|
=== Unique ===
|
|
{{Edition|Java}}
|
|
{{SoundTable
|
|
| type = java
|
|
| {{SoundLine
|
|
|sound =Equip generic1.ogg
|
|
|sound2=Equip generic2.ogg
|
|
|sound3=Equip generic3.ogg
|
|
|sound4=Equip generic4.ogg
|
|
|sound5=Equip generic5.ogg
|
|
|sound6=Equip generic6.ogg
|
|
|subtitle=Gear equips
|
|
|source=player
|
|
|description=When a player head is equipped
|
|
|id=item.armor.equip_generic
|
|
|translationkey=subtitles.item.armor.equip
|
|
|volume=1.0
|
|
|pitch=1.0
|
|
| distance = 16
|
|
}}
|
|
}}
|
|
|
|
{{Edition|Bedrock}}:
|
|
{{SoundTable
|
|
| type = bedrock
|
|
| {{SoundLine
|
|
| sound =Equip generic1.ogg
|
|
|sound2=Equip generic2.ogg
|
|
|sound3=Equip generic3.ogg
|
|
|sound4=Equip generic4.ogg
|
|
|sound5=Equip generic5.ogg
|
|
|sound6=Equip generic6.ogg
|
|
|source=player
|
|
|description=When a player head is equipped
|
|
|id=armor.equip_generic
|
|
|volume=1.0
|
|
| pitch = 1.0
|
|
}}
|
|
}}
|
|
|
|
== Data values ==
|
|
=== ID ===
|
|
{{edition|java}}:
|
|
{{ID table
|
|
|edition=java
|
|
|showforms=y
|
|
|showitemtags=y
|
|
|generatetranslationkeys=y
|
|
|displayname=Player Head
|
|
|spritetype=block
|
|
|nameid=player_head
|
|
|itemtags=skulls}}
|
|
{{ID table
|
|
|displayname=Player Wall Head
|
|
|spritetype=block
|
|
|nameid=player_wall_head
|
|
|form=block
|
|
|foot=1}}
|
|
{{ID table
|
|
|displayname=Block entity
|
|
|spritename=player-head
|
|
|spritetype=block
|
|
|nameid=skull
|
|
|foot=1}}
|
|
|
|
{{edition|bedrock}}:
|
|
{{ID table
|
|
|edition=bedrock
|
|
|showaliasids=y
|
|
|shownumericids=y
|
|
|showforms=y
|
|
|generatetranslationkeys=y
|
|
|displayname=Player Head
|
|
|spritetype=block
|
|
|nameid=player_head
|
|
|aliasid=skull / 3
|
|
|id=-967
|
|
|translationkey=item.skull.char.name
|
|
|foot=1}}
|
|
{{ID table
|
|
|notnamespaced=y
|
|
|displayname=Block entity
|
|
|spritename=player-head
|
|
|spritetype=block
|
|
|nameid=Skull
|
|
|foot=1}}
|
|
|
|
=== Item data ===
|
|
{{JE}}:
|
|
{{see also|Data component format}}
|
|
<div class="treeview">
|
|
* {{nbt|compound|components}}: the item's '''components''' tag.
|
|
{{:Data component format/custom_name}}
|
|
{{:Data component format/note_block_sound}}
|
|
{{:Data component format/profile}}
|
|
</div>
|
|
|
|
=== Block states ===
|
|
{{see also|Block states}}
|
|
|
|
{{:Head/BS}}
|
|
|
|
=== Block data ===
|
|
A player head has a block entity associated with it that holds additional data about the block.
|
|
|
|
{{el|java}}:
|
|
{{see also|Block entity format}}
|
|
{{:Head/BE}}
|
|
|
|
{{el|bedrock}}:
|
|
: See [[Bedrock Edition level format/Block entity format]].
|
|
|
|
== History ==
|
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
|
|
{{HistoryTable
|
|
|{{HistoryLine|java}}
|
|
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Player Head (item) JE1.png|32px]] Added player heads, obtainable only from the [[Creative inventory]].}}
|
|
|{{HistoryLine|||dev=12w37a|[[File:Player Head (item) JE1 BE1.png|32px]] Changed item textures.
|
|
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref>
|
|
|Player heads do not [[drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
|
|
|{{HistoryLine||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
|
|
|{{HistoryLine||1.4.6|dev=12w49a|A player head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|
|
|{{HistoryLine||1.7.2|dev=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
|
|
|{{HistoryLine||1.8|dev=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
|
|
|{{HistoryLine|||dev=14w29a|Player heads now display a cracking animation.}}
|
|
|{{HistoryLine|||dev=14w30a|[[File:Player Head (item) JE2.png|32px]] Player heads in [[inventories]] and held by mobs/players now display as [[block]]s.
|
|
|Player heads worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the player head replaced the mob/player's head texture; the hat layer appeared over the player head.}}
|
|
|{{HistoryLine||1.8.4|dev=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
|
|
|{{HistoryLine||1.9|dev=15w31a|Player heads now appear larger in the [[inventory]].}}
|
|
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip player heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
|
|
|{{HistoryLine|||dev=15w49a|Player heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|
|
|{{HistoryLine||1.13|dev=17w47a|Player heads now play a sound when placed.|Player heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|
|
|{{HistoryLine||1.19.3|dev=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
|
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Player heads can now be placed on top of note blocks without sneaking.}}
|
|
|{{HistoryLine||1.19.4|dev=23w05a|Player heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|
|
|{{HistoryLine||1.20.5|dev=24w10a|Now stores item name in <code>custom_name</code> tag.|NBT tag {{cd|SkullOwner}} and {{cd|ExtraType}} is replaced with <code>profile</code> to keep a consistent format with the item component form.}}
|
|
|
|
|{{HistoryLine|pocket alpha}}
|
|
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads.
|
|
|They use the [[Java]] textures prior to [[14w30a]].}}
|
|
|{{HistoryLine||v0.14.0|dev=build 1|Player heads can now be worn as armor.}}
|
|
|{{HistoryLine|bedrock}}
|
|
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Player heads can now be used to craft [[firework star]]s.}}
|
|
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Head (item) BE2.png|32px]] [[Player]] heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|
|
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Player heads can now be placed on top of note blocks without sneaking.}}
|
|
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Head" to "Player Head" to match {{JE}}.}}
|
|
|{{HistoryLine|||dev=Preview 1.21.30.21|The rarity of player heads has been changed from "Common" to "Uncommon" to match {{JE}}.}}
|
|
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|
|
|
|
|{{HistoryLine|console}}
|
|
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads to the [[creative inventory]].}}
|
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A player head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|
|
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Player heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
|
|
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Player heads are now held the same way as on ''Java Edition'' in first person.}}
|
|
|
|
|{{HistoryLine|new 3ds}}
|
|
|{{HistoryLine||0.1.0|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads.}}
|
|
}}
|
|
|
|
== Issues ==
|
|
{{issue list}}
|
|
|
|
== Trivia ==
|
|
* When [[breaking]] a player head, the particle effect of breaking it is the same as [[soul sand]].
|
|
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
|
|
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
|
|
|
|
== Gallery ==
|
|
=== Screenshots ===
|
|
<gallery>
|
|
Playerheads.png|A picture of player heads, including some Mojang characters.
|
|
</gallery>
|
|
|
|
=== Development images ===
|
|
<gallery>
|
|
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
|
|
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
|
|
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
|
|
</gallery>
|
|
|
|
== References ==
|
|
{{reflist}}
|
|
|
|
== Navigation ==
|
|
{{Navbox blocks|Creative}}
|
|
|
|
[[Category:Utility blocks]]
|
|
[[Category:Block entities]]
|
|
[[Category:Non-renewable resources]]
|
|
[[Category:Creative or commands only blocks]]
|
|
|
|
[[es:Cabeza#Jugador]]
|
|
[[pt:Cabeça de jogador]]
|