minecraft.wiki-mirror/wiki_backup/Parity_issue_list.txt
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{{Former official page now maintained by community}}
This page is a list of parity issues between {{editions|bedrock|java}}. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions.
Suggestions to fix existing parity issues prior to the [[Buzzy Bees]] ({{el|je}} 1.15, {{el|be}} 1.14.0) update should be made on [https://feedback.minecraft.net the feedback site] or [https://discord.com/channels/1138536747932864532/1138683774071214170 the feedback Discord].<ref group="note">There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if '''all''' of these following criteria are met:
* it is present both in {{editions|bedrock|java}};
* it behaves differently across editions;
* it was introduced or explicitly changed in the [[Buzzy Bees]] update or later.
See [https://www.reddit.com/r/Mojira/comments/g9rjfh/from_now_on_well_accept_bug_reports_about_certain this post by a moderator on the Mojira subreddit] for more details.</ref>
; Last updated
:[[Bedrock Edition {{v|bedrock|nolink=1}}]] and [[Bedrock Edition {{v|bedrock-preview|nolink=1}}]]
:[[Java Edition {{v|java|nolink=1}}]] and [[Java Edition {{v|java-snap|nolink=1}}]]
== Note ==
Snapshot/beta features are listed only with {{t|Upcoming}} templates. Use the {{t|Until}} or {{t|Upcoming}} templates where applicable. Entries are not to be removed unless the changes came into the final release of the corresponding edition.
<!--
Do NOT use the <sup> tags used below, use the {{Until}} or {{Upcoming}} templates as stated above
-->
* In the section "In Bedrock Edition but not in ''Java Edition''", <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version.
* In the section "In ''Java Edition'' but not in Bedrock Edition", <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version.
* In the section "Unsorted", any <sup>[''upcoming'']</sup> means it is no longer the case and fixed in the provided version; likewise, any <sup>[''until'']</sup> means that it was in parity before, and no longer is starting from that version.
Entries along the lines of "this edition does not ..." are not added but are placed into the other edition's section instead.
Do not put the desired outcome in the parity issue &ndash; this list is intended only to list the parity issues, not how they should be resolved.
The ''Java Edition'' names of objects are used throughout the list, just like other wiki articles.
== In {{el|be}} but not in {{el|je}} ==
{{See also|Bedrock Edition exclusive features}}
=== General ===
[[File:Charging a crossbow (Top- Java, Bottom- Bedrock).png|alt=Charging a crossbow (Top: Java, Bottom: Bedrock)|thumb|Charging a crossbow (Top: Java, Bottom: Bedrock)]]
[[File:Snowfall comparsion.gif|thumb|Comparison of snowfall between ''Java'' (left) and Bedrock (right) Editions.]]
[[File:Comparison between eating on Java (left) and Bedrock (right).png|alt=Comparison between eating on Java (left) and Bedrock (right)|thumb|Comparison between eating on Java (left) and Bedrock (right)]]
[[File:Mcpelookingsun.png|thumb|Sunset in Bedrock Edition.]]
; Animations
* Default and character creator [[skins]] blink occasionally.
* Items shrink when picked up.<ref>{{bug|MC-248962|||Invalid}}</ref>
* Players can equip and execute [[emotes]].
* Player's arm is animated when charging a crossbow in first person.
* Player's arm is animated when eating food or drinking potions in third person.<ref>{{bug|MC-1646|||Invalid}}</ref><ref>{{bug|MC-77962|||Invalid}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047654311--Bedrock-Parity-Eating-Drinking-Animations feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1162101846761029723 feedback Discord]</ref>
* Switching to the same item plays the item switching animation.
* The animation of snow and rain is angled.
* When eating or drinking, the item being consumed is held differently in first person.
* When in first person, the player's hand and held items move at the maximum speed when moving the camera and do not scale with head-turning speed like in ''Java''.<ref>{{bug|MCPE-64824}}</ref>
* When not moving, the hand/held item sways up and down to imitate breathing in first person.
* Camera position while sneaking is different.<ref>{{bug|MCPE-173338}}</ref>
; Visuals
* Anti-Aliasing.
* [[Chunk]]s fade in when rendering, rather than appearing instantly.
* Clouds are more vibrant and tinted red at sunset and sunrise.<ref>{{bug|MCPE-10115|||WAI}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360040240631--Bedrock-Parity-The-Sun feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181419062979481730 feedback Discord]</ref>
* Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime.
* Disabling view bobbing completely stops the player's hand and held items from swaying.
* Option for enabling a paper-doll of the player in the top left corner of the screen.
* Ray Tracing and Upscaling options on Windows.
* More types of fog exist that are used in different circumstances.
* Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional.
* Sky color during the rain is gray, rather than bluish-gray.
* Sky color is more affected by vertical position.
* There are variable amounts of rain/snowfall (''Java'' has only the "medium" variant).
* During precipitation the sun and moon remain visible in biomes without rain or snow.
* The sun and the moon disappears after a period of time after sunset and sunrise respectively. In Java Edition, they are always rendered.
* Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
** The same is applied when stepping into a Nether Portal and being on fire.
* "Spyglass damping" option.<ref>{{bug|MC-232515}}</ref>
* When looking directly at the sun, the sky around it becomes darker.
* Block selection boxes are less precise.<ref>{{bug|MCPE-102411}}</ref>
* Missing block/item texture is different.<ref>{{bug|MC-278107}}</ref>
; Gameplay
* Attempting to place blocks below the minimum height limit shows warning messages.<ref>{{bug|MC-129886}}</ref>
* Block outline on double blocks (such as doors, beds and tall grass) is connected.
* Block placing speed matches player movement speed.
* Block reach and attack reach is greater.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360076078732-Reach-is-too-long-in-Bedrock-Edition feedback page].</ref>
* Blocks can be placed right in front of the block the player stands on.
* Blocks can be placed continuously using hold click/button.
* Elytra flight can be disabled by pressing jump button while gliding.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073062011--Bedrock-parity-Stopping-elytra-flight-with-Space feedback page].</ref>
* Food can be eaten in Peaceful difficulty.<ref>{{bug|MCPE-41217|||WAI}}</ref>
* Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits.
* Some [[Minecraft Education]] features, such as [[Chemistry (disambiguation)|Chemistry features]], can be enabled in the Cheats options.
* Using {{cmd|kill}} shows which [[entities]] got killed, instead of how many.
* When respawning at the world spawn point, because the bed or [[respawn anchor]] was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.<ref>{{bug|MC-191631|||WF}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360071212432--Bedrock-parity-Two-seperate-chat-messages-for-bed-and-respawn-anchor- feedback page].</ref>
* When a player creates a new world, the world spawn point is restricted to specific biomes.
* Unique death messages for being killed by llama spit and shulker bullet projectiles.<ref>{{bug|MC-203372}}</ref>
; Interface
* [[Achievement]]s instead of world-depending [[Advancement]]s.
* An "X" close button in each in-game GUI (except Signs GUI).
* A Halloween themed panorama during Halloween seasons.<ref>{{bug|MC-238164|||Invalid}}</ref>
* A message appears if a raid ends after 2 in-game days.
* "Craftable" toggle in the [[recipe book]] shows all recipes the player has at least one ingredient of.<ref group="note">For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.</ref>
* Any [[recipe]] can be found through the search bar, even recipes the player has not unlocked yet.
* [[Character creator]].
* Chat messages appear in the top-left of the screen rather than in the bottom-left.
* Chat text color can be changed in the settings.
* Pressing {{key|Return}} opens the chat by default in addition to pressing {{key|T}}.
* Mentions of player names are highlighted in yellow in chat.
** Mentions text color can be changed in the chat settings.
* Pasting command in the chat with a newline automatically sends the command without pressing {{key|Enter}}.<ref>{{bug|MCPE-39895|||WAI}}</ref>
* There are two fonts available to choose from for the chat: Mojangles and Noto Sans.
* Unicode font is sized differently.<ref>{{bug|MCPE-15191}}</ref>
* The at symbol (@) can be used to give a list of players in chat.
* Certain emojis appear as icons in-game, such as the hunger and armor icons.
* Color code {{code|§g}}, {{code|minecoin_gold}}.
* Different highlights across editions.
** Button highlights are green, rather than white as in ''Java''.
** Slot highlights are also green, rather than white.<ref>{{bug|MC-214614|||Invalid}}</ref>
** Slot highlights are the same size as the slot itself, rather than being smaller as in ''Java''.<ref>{{bug|MC-212619}}</ref>
* Exclusive [[splash]] texts.<ref group="note">See [[Splash#Bedrock Edition exclusive splashes|Bedrock Edition exclusive splashes]] for more details.</ref>
* Help button to open the encyclopedia menu in the crafting table, smithing table, loom, and villager trading GUI.
* [[Loading tips]].
* [[Marketplace]].
** Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).<ref group="note">This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.</ref>
* Opening GUIs have an animation.
** This can be turned off in the options menu.
* Quick moving items in the GUI has an animation.
* Selecting an item in any interface enlargens it.
* [[Seed templates]] in the Create New World screen.
* Selecting an enchanted item shows all enchantments in the action bar.
* Server list has featured servers.
* [[Skin]]s can support up to 128x128 resolution.
* Status effects are listed in their own GUI tab, which can be accessed by pressing {{key|Z}}.
* Text background has slightly more rounded corners.<ref>{{bug|MCPE-88576}}</ref>
* World option and gamerule to display coordinates and number of in-game days played.
* Crafting grid is present in the creative inventory.<ref>{{bug|MC-96715|||Invalid}}</ref>
* Narrator is called "Text to Speech".
* Saving world indicator looks different.<ref>{{bug|MC-269448}}</ref><!-- Provide a image of the distance -->
* Enable game pause option exists.<ref>{{bug|MC-278433}}</ref>
; Technical
* AI tasks are stored as JSON files.
* Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
* Blocks, items, particle, mobs, animations, and biomes can be added using [[add-on]]s.
* Brewing recipes are data driven.
* Entities can be remodeled.
* Shared block spaces.
* Resource packs use a JSON file called {{code|biomes_client}} for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
** Said JSON file can also be used to change the fog color of a biome.
* [[RenderDragon]] rendering engine, with the ability to enable "deferred rendering pipeline"{{upcoming|bedrock}}<ref group="note" name="preview beta">Currently testing in ''Minecraft Preview'' / Beta, before being fully released.</ref> and ray-tracing for compatible devices.
* UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI).
* Villager trade tables are stored as JSON files.
=== World generation ===
[[File:Fallen Logs.jpg|thumb|Examples of fallen trees.]]
[[File:Dying Trees.jpg|thumb|Examples of dying trees.]]
[[File:Swampbedrockedition.png|thumb|Huge mushrooms generated in a swamp.]]
; Biomes
* [[Caves]] in the Nether do not fill up with lava when lower down.<ref>{{bug|MCPE-158726}}</ref>
* [[Nether fossil]]s are much rarer.<ref>{{bug|MCPE-74632}}</ref>
* [[Grove]] biomes have more trees.<ref>{{bug|MC-243589}}</ref>
* Fallen and dying trees.<ref>{{bug|MC-270915|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360074323811--Bedrock-Parity-Fallen-Trees feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159214226641002526 feedback Discord]</ref>
* [[Huge mushroom]]s generate naturally in swamps.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360077003612--Bedrock-Parity-Huge-Mushrooms-in-the-Swamp feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159245028460347443 feedback Discord]</ref>
* [[Ore]] can generate in polished andesite, diorite and granite, replacing parts of generated structures.
* Placement of [[small end islands]] is different.
* [[Coral reef]]s generate with dead coral blocks and with different structures.<ref>{{bug|MCPE-31868|||WAI}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360040336332--Java-Parity-Coral-reefs feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181420408021454958 feedback Discord]</ref>
* The water's surface is entirely frozen in [[deep frozen ocean]]s.<ref>{{bug|MCPE-139745}}</ref>
* [[Iceberg]]s generate twice as often.
* Strays and skeletons are the only monsters that normally spawn in [[snowy plains]] and [[frozen river]] biomes.<ref>{{bug|MCPE-17651}}</ref>
* Passive mobs can spawn in [[eroded badlands]].
* [[Ravine]]s are generally larger and deeper.
* A layer of invisible bedrock exists in the [[void]] to prevent the player from falling further.<ref>{{bug|MCPE-19166|||WAI}}</ref>
* Entities start taking void damage at different depths (82 blocks below bedrock in bedrock, 64 blocks below bedrock in java).
* The void is the same color as the sky.
; Structures
[[File:Woodland mansion 1x1 b5.png|thumb|150px|The allium room that generates in woodland mansions in Bedrock Edition.]]
* Cauldrons generate with a random potion inside of it (with random amounts) in [[swamp hut]]s.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360047984712--Bedrock-Parity-Witch-huts-should-spawn-with-potion-filled-cauldrons feedback page].</ref>
* [[Desert well]]s have a 1/500 chance of generation per chunk instead of 1/1000.
* When generated, desert wells sometimes consist of 2 desert wells, rather than 1.
* [[Desert temple]]s generate more frequently.
* Generated structures have display names/translations.
* [[Ocean ruins]] and [[buried treasure]] are significantly more common.<ref>{{bug|MCPE-108400|||Invalid}}</ref>
* Buried treasure and shipwrecks can generate in stony shore biomes.<ref>{{bug|MC-127290|||WAI}}</ref>
* The chests in ocean ruins always generate with a water source block above it, even when the structure generates on land.<ref>{{bug|MCPE-179473}}</ref>
* [[Shipwreck]]s can generate with acacia wood.
* [[Ocean monument]]s always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base.
* The allium room in [[woodland mansion]]s generates as intended.<ref>{{bug|MC-240121}}</ref>
* [[Village]]s and [[pillager outpost]]s can generate in more biomes:<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/6888402457229-Pillager-Outpost-and-Villages-in-more-biomes-Bedrock-Parity feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1168321753550962778 feedback Discord]</ref>
** Sunflower plains.<ref>{{bug|MC-238557|||WAI}}</ref>
** Snowy taiga.<ref>{{bug|MC-154837|||WAI}}</ref><ref>{{bug|MC-182668|||Invalid}}</ref>
* Villages and pillager outposts generate with foundation.<ref>{{bug|MC-155416}}</ref>
* Some village buildings don't generate as intended.<ref>{{bug|MCPE-100217}}</ref>
* [[Stronghold]]s are more likely to generate under villages.
* Strongholds generate more infinitely throughout the world.<ref>{{bug|MCPE-91621|||Invalid}}</ref>
* The 5-way crossing room in strongholds usually has 14 entrances sealed.
* [[Dungeon]]s can generate above sea level.
* [[Igloo]]s generate with packed ice windows instead of normal ice windows.<ref>{{bug|MCPE-146636}}</ref>
* If all end portal blocks in the end are removed after the dragon has been killed, the [[end portal]] regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates.
* [[End gateway]]s teleport players to different locations.
=== Blocks ===
; General
* Block breaking texture is darker.<ref>{{bug|MCPE-46176}}</ref>
* Light-emitting blocks are brighter and not shaded.<ref>{{bug|MCPE-31392}}</ref>
** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.<ref>{{bug|MCPE-7311|||WAI}}</ref>
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.<ref name="rotation">{{bug|MC-144914}}</ref>.
* Many more blocks can be waterlogged.<ref group="note">See [[Waterlogging#Behavior|this section]] for a full comparison list.</ref><ref>{{bug|MC-125351|||WAI}}</ref>
* Some waterloggable blocks can exist inside flowing water.<ref name=trapdoor/><ref>{{bug|MC-278511}}</ref>
* Blocks that can be destroyed by fluids are unable to be placed on fluids.
* Holding water by bucket will not briefly remove the water when the player is underwater.<ref>{{bug|MCPE-122544}}</ref>
* The player's inventory can contain blocks, not just items.
** For example, [[stone]] is handled as a block in the player's inventory, as opposed to an item {{in|je}}.
** Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
** Blocks in inventory can have block states. For example, the player can obtain [[mushroom blocks]] with pores on some or all sides.<ref>{{bug|MCPE-71123}}</ref>
* Cauldrons, hoppers and composters have different shading on the inside.<ref name=composter/>
* Blocks that require solid blocks for support will break if placed on a door or trapdoor that is then opened.
; [[Allow and Deny|Allow, Deny, and Border Blocks]]
* Exist.{{Slot|Allow}} {{Slot|Deny}} {{Slot|Border}} <ref name=":0" group="note">This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.</ref><ref>{{bug|MCPE-64815}}</ref>
; [[Ancient Debris]]
* 5 clusters can generate per chunk instead of only 2.
; [[Anvil]]
* Side textures are rotated differently.
; [[Azaleas]]
* Can be waterlogged.<ref>{{bug|MC-213794}}</ref>
; [[Bamboo]]
* Bamboo can generate in sparse jungles.<ref>{{bug|MC-156638|||WAI}}</ref>
; [[Banner]]s
* Ominous Banners
** Have a longer flagpole model when worn by illagers.<ref>{{bug|MC-270857|||Invalid}}</ref>
** Worn using an illager's chestplate slot rather than helmet slot.<ref>{{bug|MCPE-50234}}</ref>
** Can be copied using loom or crafting table.
* Banners can still be customized with a crafting table using the old banner customization recipes.<ref>{{bug|MCPE-184522|||Invalid}}</ref>
; [[Barrier]]s
* Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.<ref>{{bug|MC-238261|||WF}}</ref>
* Can be waterlogged with dispensers.<ref>{{bug|MCPE-173865}}</ref>
* Can be waterlogged in survival mode.
* Water flows out of waterlogged barriers.<ref>{{bug|MCPE-174583}}</ref>
; [[Bed]]s
* Different item models. They look like {{Slot|White Bed BE}} instead of {{Slot|White Bed}}.<ref>{{bug|MCPE-49850}}</ref>
* Falling asleep animations changes camera angle from looking up to looking down.
; [[Bedrock]]
* Bottom two bedrock layers are completely solid instead of just the bottommost layer.<ref>{{bug|MCPE-121986}}</ref>
* Different generation pattern from ''Java Edition''.<ref>{{bug|MC-244146}}</ref>
; [[Bell]]s
* Can be rung by any projectiles (including thrown items).<ref>{{bug|MC-143602|||Invalid}}</ref>
* Projectiles get bounced back after hitting the bell.
* Ring by themselves when there is a raid, instead of a villager ringing it.
* Bells attached to the tops of blocks are positioned slightly lower.
; [[Blackstone Slab]]s and [[Blackstone Stairs]]
* Have the lateral texture on all faces, instead of having unique top face as in ''Java Edition''.<ref name=blackstone>{{bug|MCPE-86903}}</ref>
; [[Block of Amethyst]]
* Walking sounds are louder.<ref>{{bug|MCPE-130019}}</ref>
; [[Button]]s
* Can be placed on top of hoppers.<ref name=hopper>{{bug|MC-122352|||WAI}}</ref>
* Do not get broken when placed on the side of a piston, when the piston is activated.<ref name=piston>{{bug|MC-176481}}</ref>
* Do not get broken by water or lava.
; [[Cacti]]
* Render the back faces.{{Animate|Cactus.png;Cactus BE.png|60px}}<ref name="backfaces">{{bug|MC-129108}}</ref>
; [[Cake]]s
* Make burp sound when eaten.<ref>{{bug|MC-188359}}</ref>
* Stack up to 64.<ref>{{bug|MC-195058|||Invalid}}</ref>
; [[Campfire]]s
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref name=ignite1>{{bug|MC-258493}}</ref>
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref name=ignite2>{{bug|MC-258497}}</ref>
* Can be extinguished at the bottom face.<ref>{{bug|MCPE-166516}}</ref>
* Can also be extinguished by placing a water source or allowing water to flow in the space above.<ref>{{bug|MC-271488|||WF}}</ref><ref>{{bug|MC-142097|||WAI}}</ref>
; [[Candle]]s
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref name=ignite1/>
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref name=ignite2/>
; [[Cartography Table]]s
* Can be used to rename maps.<ref>{{bug|MC-265040|||Invalid}}</ref>
* Can be used to create locator maps.
* Can be used to turn paper into maps.
; [[Cauldron]]s
[[File:Cauldrons potion.png|thumb|150px|Cauldrons filled with potions.]]
[[File:Cauldrons DyeWater.png|thumb|150px|Cauldrons filled with dyed water.]]
* Are block entities.
* Can hold potions.<ref>{{bug|MC-273232|||Invalid}}</ref>
* Can hold twice as many levels of liquid at once.
* Cauldrons beneath water fill up with water.
* Liquid inside can be transparent.<ref>{{bug|MC-13187}}</ref>
* Using a lava bucket on a water or snow cauldron removes the water or snow.<ref>{{bug|MC-204118|||WAI}}</ref>
* Water in cauldrons can be colored using dyes.<ref>{{bug|MC-146405|||Invalid}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047833872--Bedrock-Parity-Dyable-Cauldrons-More feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159379768848945162 feedback Discord]</ref>
** Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
; [[Cave Vine]]s
* Can grow in the nether.
; [[Chest]]s
* All chest variants have older models in the inventory. They look like {{Slot|Chest BE}}{{Slot|Trapped Chest BE}}{{Slot|Ender Chest BE}}instead of {{Slot|Chest}}{{Slot|Trapped Chest}}{{Slot|Ender Chest}}.<ref>{{bug|MCPE-7990}}</ref>
** This was used by chests before [[Pocket Edition v0.7.3 alpha]] and is similar to the old chest model in ''Java Edition'' before [[Java Edition Beta 1.8|Beta 1.8]], albeit slightly smaller.
; [[Coal Ore]]
* Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountains biomes.
; [[Command Block]]s
* Default name in command feedback is "!" instead of "@".
* GUI is vastly different. <!-- Add pictures -->
* Have a delay option.<ref>{{bug|MC-264967|||Invalid}}</ref>
* Cannot be used to change players' gamemodes in hardcore mode.<ref>{{bug|MCPE-187646}}</ref>
; [[Composter]]s
* When the composters fullness increases, any entities inside are pushed up accordingly.<ref>{{bug|MC-142418|||WAI}}</ref>
; [[Conduit]]
* Can be oriented in 16 different directions when placed, like standing signs, banners and heads.<ref>{{bug|MC-132527|||Invalid}}</ref>
* When activated by 42 specified blocks, changes its inside texture another time.
* Have more particles.<ref name=conduit/>
; [[Coral]]
* Coral can be grown by using bone meal underwater outside of warm ocean biomes.<ref>{{bug|MCPE-44796}}</ref>
* Larger variation in the amount of time it takes for coral to die when not exposed to water.
; [[Coral Block]]s
* Always dies after 2.25 seconds of being out of water.
* Do not die if they are surrounded by any non-air blocks.<ref>{{bug|MCPE-62394}}</ref>
; [[Coral Fan]]s
* Wall fans have one texture pane, as opposed to two in ''Java Edition''.<ref name=coral>{{bug|MCPE-31866|||WAI}}</ref>
* Instantly turn into dead coral fans if placed outside of water.<ref>{{bug|MCPE-57196}}</ref>
; [[Crying obsidian]]
* Different chances of replacing obsidian in ruined portals.<ref>{{bug|MCPE-140851}}</ref>
; [[Dead Coral]] and [[Dead Coral Fan]]s
* Can be obtained using any silk touch tool, not just a pickaxe.<ref>{{bug|MC-135783}}</ref>
; [[Decorated pot]]s
* Play different sounds when picked up without shattering.<ref>{{bug|MCPE-178067}}</ref>
; [[Dirt Path]]s
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support">{{bug|MC-131115|||WAI}}</ref>
* Drop itself when broken using [[Silk Touch]].<ref>{{bug|MCPE-10482}}</ref>
* Have the block ID {{code|grass_path}} instead of {{code|dirt_path}} as in ''Java Edition''.<ref>{{bug|MCPE-125719}}</ref>
; [[Door]]s
* Play sound effects differently.<ref>{{bug|MCPE-164720}}</ref>
* Side textures of doors (except cherry and copper) are different.
; [[Dragon Egg]]s
* Two dragon eggs spawn per world instead of one.<ref>{{bug|MCPE-51345}}</ref>
; [[End Portal Block]]s
* Reduce fall damage.<ref>{{bug|MC-160528}}</ref>
* Allow withers to teleport.<ref>{{bug|MC-204672}}</ref>
; [[Farmland]]
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/>
; [[Fern]]s
* Have random height.
* Using bone meal on a grass block can produce ferns.
; [[Fire]]
* The side texture of fire is slightly tilted towards the center of the block.<ref name=fire>{{bug|MCPE-119742}}</ref>
* Rain extinguishes fire more quickly.<ref>{{bug|MCPE-115037}}</ref>
; [[Flower]]s
* Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.<ref>{{bug|MC-171788|||Invalid}}</ref><ref>{{bug|MC-277938}}</ref>
* Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
* In meadow biomes bone meal completely ignores the gradients and only generates dandelions.
* Unused blue rose and paeonia flower textures exist: [[File:Rose (texture) BE1.png|50px]] [[File:Paeonia (texture) JE1.png|50px]]
; [[Frosted Ice]]
* Melts faster after walking with [[Frost Walker]] boots.
* Can be obtained by using {{Cmd|give}}<ref>{{bug|MC-90604|||WAI}}</ref>
; [[Glow Lichen]]
* Orientation is handled by a single block state instead of multiple.<ref>{{bug|MCPE-123175}}</ref>
; [[Glowing Obsidian]]
* Exists.{{Slot|Glowing Obsidian}}<ref group="note" name="unused">This feature is either unused or inaccessible without the use of cheats, commands or external software.</ref>
; [[Short Grass]]
* Have random height.
; [[Grass Block]]s
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref><ref>{{bug|MCPE-140266}}</ref>
* Side texture of snowy grass blocks is slightly different.<ref name=snowy>{{bug|MCPE-32637}}</ref>
; [[Hanging Roots]]
* Can be obtained using any silk touch tool.
* Rendered differently.<ref>{{bug|MCPE-122362}}</ref>
; [[Heavy Core]]s
* Have a hardness of 30 instead of 10.<ref>{{bug|MCPE-180441}}</ref>
; [[Honey Block]]s
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/><ref>{{bug|MCPE-172508}}</ref>
* Entities slide much less compared to Java.
* Honey blocks moved by pistons move entities that are touching the side of the block.<ref>{{bug|MC-163122|||WAI}}</ref>
* Transfers redstone power (not a transparent block).<ref>{{bug|MCPE-59451}}</ref>
* Jump height on honey blocks is lower.<ref>{{bug|MCPE-128973}}</ref>
; [[Hopper]]s
* A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
* Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
; [[Iron Bars]]
* Have different models.<ref>{{bug|MCPE-89064}}</ref>
; [[Iron Ore]]
* The first two batches of iron ore generation produce blobs 0-16 blocks in size rather than 0-13 blobs in size.<ref>{{bug|MCPE-174503}}</ref>
; [[Item Frame]]s
* Are blocks instead of entities.
* Can be placed on the lid of a shulker box without popping off when the lid is opened.<ref>{{bug|MC-108073|||WAI}}</ref>
* Can be placed on the top face of fences, walls, and fence gates.<ref>{{bug|MC-712|||WAI}}</ref>
* Display particles when broken.<ref name="particles">{{bug|MC-166355}}</ref>
* Several items on the item frame glow in the dark:
** Items that have enchantment glint overlay.
** Light-emitting block items (including lava bucket and with the exception of campfires).
; [[Jigsaw blocks]]
* Function differently than in Java Edition.<ref>{{bug|MCPE-159419}}</ref>
; [[Ladder]]s
* The player can hold down the jump button while climbing a ladder to make the climbing speed faster.
; [[Leaves]]
[[File:Snowfall Transition Bedrock.gif|thumb|Leaves becoming snowy during snowfall.]]
* Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
* Render the back faces.{{Animate|Oak Leaves.png;Oak Leaves BE.png|60px}}<ref name=leaves>{{bug|MC-171859|||WAI}}</ref>
* When in snowy biomes, become fully white when it snows. {{animate|Snowy Acacia Leaves.png;Snowy Birch Leaves.png;Snowy Dark Oak Leaves.png;Snowy Jungle Leaves.png;Snowy Oak Leaves.png;Snowy Spruce Leaves.png|40px}}<ref>{{bug|MC-251663|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360054667312--Bedrock-Parity-Frosted-Tree-Leaves feedback page].</ref><ref group="note">This doesn't include cherry, azalea and flowering azalea leaves.</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159528081527164960 feedback Discord]</ref>
; [[Lectern]]s
* Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
; [[Lever]]s
* Can be placed on top of hoppers.<ref name=hopper/>
* Do not get broken when placed on the side of a piston, when the piston is activated.<ref name=piston/>
* Do not get broken by water or lava.
; [[Light Block]]s
* Can be replaced by placing a block in its place.<ref>{{bug|MC-263398|||WAI}}</ref>
* Can be moved by pistons.<ref>{{bug|MCPE-59059}}</ref>
* Produce particles when broken.<ref>{{bug|MCPE-128606}}</ref>
* Use different inventory textures.<ref name=lightblock/>
; [[Lightning Rod]]s
* Has a radius of 128 blocks instead of 64.
* Has a different item model.<ref>{{bug|MCPE-116094}}</ref>
* Lightning can strike a lightning rod hit by a trident enchanted with [[Channeling]] during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.<ref>{{bug|MCPE-129915}}</ref>
* Doesn't have proper shading.<ref name=lightningrod>{{bug|MCPE-129296}}</ref>
* Bottom texture is different.<ref>{{bug|MCPE-123568}}</ref>
; [[Lily Pad]]s
* Are brighter in the inventory.<ref>{{bug|MCPE-44206}}</ref>
* Are considered treasure loot in [[fishing]] instead of junk loot as in ''Java''.<ref>{{bug|MCPE-127736}}</ref>
* Are slightly 3D.
* Can be placed inside entities.<ref>{{bug|MCPE-112516}}</ref>
; [[Loom]]s
* Banner designs are listed in a different order.
* Preview all banner designs without a banner and dye in the input slots.
; [[Monster Spawner]]
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
* Zombie spawners can spawn zombie villagers.<ref>{{bug|MCPE-91436}}</ref>
* Spawners can only spawn fish if the spawner is waterlogged.
; [[Moss Block]]s
* Can spread on polished andesite, polished diorite, and polished granite.<ref>{{bug|MCPE-129262}}</ref>
; [[Muddy Mangrove Roots]]
* Saplings convert muddy mangrove roots into dirt when grown.
; [[Mushroom]]s
* Can generate in caves.<ref>{{bug|MC-244162}}</ref>
; [[Netherrack]]
* Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it [[renewable]].
; [[Nether Reactor Core]]s
* Exist.{{Slot|Nether Reactor Core}}{{Slot|Initialized Nether Reactor Core}}{{Slot|Finished Nether Reactor Core}}<ref group="note" name="unused"/>
; [[Note Block]]s
* Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in ''Java'').<ref>{{bug|MC-212976}}</ref>
; [[Petrified Oak Slab]]s
* Drop a normal oak slab.<ref>{{bug|MCPE-181505}}</ref>
* Called "Wooden Slab" instead of "Petrified Oak Slab".<ref>{{bug|MCPE-101388}}</ref>
; [[Piston]]s
* A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref>{{bug|MC-164|||WAI}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159843430244044800 feedback Discord]</ref>
* Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.<ref name=piston/>
* Break [[banner]]s and [[sign]]s, rather than being unable to extend.<ref>{{bug|MCPE-174581|||WAI}}</ref>
* Check if they are powered/can extend every tick (instead of only when receiving a block update).
* Finish extending before retracting again.
* Have a 1 game tick delay between powering/depowering and extension/retraction.
* Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
* Piston head model has a larger "neck".
* Piston head has a slightly different side texture.
* Piston only extend/retract when the previous action finished.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in Bedrock. Though the Bedrock behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref><ref>{{bug|MCPE-14851|||WAI}}</ref><ref>{{bug|MC-5726|||WAI}}</ref>
* Require 1 tick to retract.
* Take longer to extend.
* Can push and pull bells, lanterns and candles.<ref>{{bug|MCPE-130594}}</ref>
; [[Plant]]s
[[File:Tall Grass Height.jpg|thumb|Short grass and ferns have a randomly selected height in Bedrock Edition.]]
[[File:Snow Plants.jpg|thumb|Plants can be snowlogged in Bedrock Edition.]]
* Some plants can be "[[snowlogged]]".<ref>{{bug|MC-251662|||Invalid}}</ref>
* Short grass and ferns have a randomly selected height.
* Melons and pumpkins grow more slowly than in ''Java Edition''.<ref>{{bug|MCPE-91021}}</ref>
* Crops grow more slowly than in ''Java Edition''.<ref>{{bug|MCPE-158309}}</ref>
* Crops are rendered differently.<ref name=crops>{{bug|MCPE-146936}}</ref>
* Vines, ferns and grass have a slightly different texture in the inventory due to the color overlay being applied twice.<ref>{{bug|MCPE-53775}}</ref>
; [[Pointed Dripstone]]
* Placing a [[pointed dripstone]] with commands places a stalactite instead of a stalagmite.<ref>{{bug|MCPE-119722|||WF}}</ref>
* Jumping on a stalagmite makes the falling sound and particles.<ref>{{bug|MCPE-119730}}</ref>
; [[Powder Snow]]
* Freezing effect looks slightly different.<ref>{{bug|MCPE-119233}}</ref>
* Particles appear when an entity is extinguished by powder snow.<ref>{{bug|MC-219836}}</ref>
; [[Pumpkin]]s
* Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
* Pumpkin top textures are different by 1 pixel and are rotated differently.<ref name=pumpkin/>
; [[Rail]]s
* Are broken by flowing water.<ref>{{bug|MCPE-104825}}</ref>
; [[Redstone Comparator]]s
* Can be placed on walls and fences.
* Back faces of redstone torches don't render.<ref name=repeater/> <!-- Is this still true with updated redstone torch textures? -->
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/>
; [[Redstone Dust]]
* Connects to pistons.<ref>{{bug|MCPE-17289|||WAI}}</ref>
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java'', due to {{bug|MC-11193}}.</ref>
* Remains on the base of a piston after being extended and then retracted.
* Transparent blocks can pass [[Redstone Dust#Behavior|redstone power]] downward.<ref name=dust>{{bug|MC-3311|||WAI}}</ref>
* Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.<ref>{{bug|MCPE-83955}}</ref>
* Slightly different textures.
; [[Redstone Repeater]]s
* Can be placed on walls and fences.
* Back faces of redstone torches don't render.<ref name=repeater/>
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/>
; [[Redstone Torch]]es
* Redstone torches can be turned off with a one-tick pulse.<ref>{{bug|MC-109737|||WAI}}</ref>
* Redstone torches on powered pistons always turn off.<ref>{{bug|MCPE-17909|||WF}}</ref>
* Render the back faces.{{Animate|Redstone Torch.png;Redstone Torch BE.png|60px}}<ref name="backfaces"/>
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/>
; [[Resin Clump]]s
* Orientation is handled by a single block state instead of multiple.<ref>{{bug|MCPE-188203}}</ref>
; [[Crimson Roots]] and [[Warped Roots]]
* Can be lit on fire and burn away.<ref>{{bug|MCPE-80066}}</ref>
; [[Scaffolding]]
* Are slightly 3D around the mesh.{{Animate|Standing Scaffolding.png;Standing Scaffolding BE.png|60px}}
* Have no mesh on its bottom when floating.{{Animate|Floating Scaffolding.png;Floating Scaffolding BE.png|60px}}
* Player cannot move horizontally when sneaking in Climbables on top of Scaffolding.<ref>{{bug|MCPE-130875}}</ref>
; [[Sculk Catalyst]]s
* Has a larger detection range for mob deaths.{{Needs testing}}
; [[Sculk Sensor]]s
* Do not cull the faces of blocks below them.<ref>{{bug|MCPE-170450}}</ref>
* Render their outer faces on the inside.<ref>{{bug|MCPE-170451}}</ref>
* Different tendril animations and textures.<ref name=sensor/>
; [[Sculk Shrieker]]s
* Do not cull the faces of blocks below them or next to them.<ref>{{bug|MCPE-170454}}</ref><ref>{{bug|MCPE-170453}}</ref>
* Render their outer faces on the inside.<ref>{{bug|MCPE-170455}}</ref>
; [[Sculk Vein]]s
* Orientation is handled by a single block state instead of multiple.<ref>{{bug|MCPE-187761}}</ref>
; [[Seagrass]]
* Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay.<ref>{{bug|MCPE-153028}}</ref>
* Prevents coral fan placement.<ref>{{bug|MCPE-33346}}</ref>
; [[Shulker Box]]es
* Can't open if obstructed by a redstone conductive block.
* Items inside are listed on the tooltip{{Tooltip|minetip=EG}} as properties when being held.
* Opening a shulker box can be used to push players through walls.<ref>{{bug|MCPE-71899}}</ref>
; [[Sign]]s
* Are flammable.
* Can be destroyed and drop as an item when pushed by a piston.
* Can be placed on top of more blocks than in ''Java''.<ref>{{bug|MCPE-43760}}</ref>
* Formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text.
* Writing JSON on the sign shows the JSON output, rather than the input on the sign.<ref>{{bug|MCPE-115323}}</ref>
* Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
; [[Small dripleaf]]
* Rendered differently.<ref>{{bug|MCPE-122375}}</ref><ref name=dripleaf>{{bug|MC-224035||Fixed}}</ref>
* Leaves can overlap when placed next to each other.<ref>{{bug|MCPE-129129}}</ref>
; [[Snow]]
* Can be removed by rightclicking with a shovel.
* Can generate in multiple layers.
* Generates where there is sky access atop buildings in snowy taiga villages.
* Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
* If there are multiple layers, the layers melt gradually.<ref>{{bug|MC-79048|||Incomplete}}</ref>
* Is affected by gravity.<ref>{{bug|MC-171789|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033567351--Bedrock-Parity-Snow-layer-physics feedback page].</ref>
** When falling on other snow, it'll add the layer count together and add an additional few.
* Melts in snowless biomes.
* While snowing snow randomly stacks together to have random patches, opposed to being completely flat.<ref>{{bug|MC-251661|||Invalid}}</ref>
; [[Soul Sand]]
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/>
; [[Soul Torch]]es
* Block model faces are slightly misaligned.<ref name=soultorch/>
; [[Sponge]]s
* A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.<ref>{{bug|MC-237778|||Invalid}}</ref>
* If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.<ref>{{bug|MCPE-93539}}</ref>
; [[Spore Blossom]]s
* Slightly different model.<ref name=spore/>
; [[Stonecutter]]
* Can be crafted using andesite, diorite and granite.<ref>{{bug|MCPE-92532}}</ref>
* Old version of stonecutter exists. {{Slot|Stonecutter BE}}
; [[Stripped Log]]s and [[Stripped Wood]]
* Stripped spruce logs and wood have a different texture.<ref name=stripped/>
; [[Structure Block]]s
* Export mode on structure blocks.
* Preview design.
[[File: Structure Block Bedrock ClassicUI.png|thumb|In Bedrock Edition, structure blocks have a preview design.|300px]]
* Has a placement animation options in Load mode.
* Remove blocks (can include entity without saving any block as structures).
* Structure size is limited to 64 per axis, rather than 48.
* Usage is explained in-game.
; [[Structure Void]]
* Can support blocks such as signs, torches, and redstone wire.
; [[Sugar Cane]]
* Bone meal can be used on sugar cane.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033095411--Bedrock-Parity-Sugar-cane-should-grow-when-bone-meal-is-applied feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1179958318106673212 feedback Discord]</ref>
* Instantly breaks if its water is removed, rather than not breaking until updated as in ''Java Edition''.<ref>{{bug|MC-35082|||WAI}}</ref>
* Grows much more slowly than in ''Java Edition''.<ref>{{bug|MCPE-48007}}</ref>
* Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
; [[Tall Grass]]
* Tall grass can generate in windswept savannas<ref>{{bug|MC-159091|||WAI}}</ref> and snowy plains.
; [[Trial Spawner]]s
* Can be waterlogged.<ref>{{bug|MC-278108}}</ref>
; [[Tripwire]]
* Can be activated by thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks.
; [[Weeping Vine]]s
* Have a different texture.<ref name=nether-texture/>
; [[Wood Planks]]
* Spruce planks have a miscolored pixel.<ref name=planks>{{bug|MCPE-158025}}</ref>
=== Fluids ===
; General
* Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
; [[Lava]]
* A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava.
* Lava ignites flammable blocks within a differently shaped range.<ref>{{bug|MCPE-184264}}</ref>
* Lava does not deactivate elytra flight.<ref>{{bug|MCPE-19600|||WAI}}</ref>
* Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.<ref>{{bug|MC-91333}}</ref><ref>{{bug|MC-130542}}</ref><ref>{{bug|MCPE-73945}}</ref>
; [[Water]]
* Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.<ref>{{bug|MC-212747}}</ref><ref>{{bug|MC-271735}}</ref>
* Underwater brightness are much brighter than in ''Java Edition''.<ref>{{bug|MCPE-67060|||Invalid}}</ref>
* Water has different colors for every biome, rather than only in ocean and swamp biomes.<ref>{{bug|MC-184096|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360031775732--Bedrock-Parity-Water-should-be-completely-Biome-Dependent feedback page].</ref><ref>{{bug|MC-194412}}</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159728688523382814 feedback Discord]</ref>
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
* When descending into water, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light).
* Less underwater visibility than in ''Java Edition''.<ref>{{bug|MCPE-125147}}</ref>
=== Items ===
; General
* Held items in third person point up more.<ref name=item>{{bug|MCPE-152487}}</ref>
* Most items with durability have one additional durability point.<ref>{{bug|MCPE-176713}}</ref>
* Unused quiver and ruby textures exist: {{Slot|Quiver}} {{Slot|Ruby}}
; [[Armor]]
* When worn, the diamond chestplate's sleeve has a distinct model from ''Java Edition''.
; [[Books and Quills]] (Books & Quills) and [[Written Book]]s
* Have 2 pages open at once.
* When signed, the author can be anything the player wants.
* Writing JSON in the book show the JSON output, rather than the input in the book.<ref>{{bug|MC-85368|||WAI}}</ref>
; [[Brush]]
* Has 65 durability points instead of 64.<ref>{{bug|MC-267390|||WAI}}</ref>
** Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.
; [[Buckets of Fish]]
* Bucket of tropical fish is named "Bucket of [<''color 1''> - [<''color 2''>]] <''tropical fish name''>".
** This is implemented differently in ''Java Edition'', to make it more translation-friendly.
; [[Cocoa Beans]]
* Can be obtained from bonus chests, fishing inside the jungle, bamboo jungle and sparse jungle biomes,<ref>{{bug|MC-261499|||Invalid}}</ref> and trading with a wandering trader.
; [[Compass]]es
* Needle has an animation when the compass changes direction by being used on a lodestone.<ref>{{bug|MC-207141}}</ref>
; [[Dye]]s
* Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes in the crafting grid.<ref>{{bug|MCPE-42473}}</ref>
; [[Enchanted Book]]s
* The Fire Aspect book can light campfires and candles, and ignite TNT.<ref>{{bug|MCPE-100021}}</ref>
* The Fortune book can make blocks drop more items if the block mined can be broken by fist.
; [[Ender Pearl]]s
* Travel further when thrown.
; [[Eyes of Ender]]
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
; [[Firework Rocket]]s and [[Firework Star]]s
* Fireworks with the different base colors explosions are available in the creative inventory.<ref>{{bug|MC-259799|||Invalid}}</ref>
; [[Fishing Rod]]s
* Carrots and warped fungi on sticks can be crafted using damaged fishing rods.<ref>{{bug|MC-123196|||WAI}}</ref>
* Has a higher durability (384 compared to 64 in ''Java Edition'').
* Mobs riding other mobs dismount when hooked by a fishing rod.
; [[Flint and Steel]]
* Attempting to use flint and steel on ice, glass, and the sides of non-flammable blocks causes no flames to appear, but the flint and steel's durability still decreases by 1.
; [[Glass Pane]]s
* Different inventory models.<ref>{{bug|MCPE-65351|||WAI}}</ref> {{Slot|Glass Pane}} {{Slot|Glass Pane BE}}
; [[Leaves]]
* Jungle leaves have a different inventory model. {{Slot|Jungle Leaves}} {{Slot|Jungle Leaves BE}}<ref>{{bug|MCPE-44116}}</ref>
; [[Lodestone Compass]]es
* Are separate items from regular [[compass]]es.<ref>{{bug|MCPE-82356|||WF}}</ref>
; [[Map]]s
[[File:Map item BE.png|thumb|150px|Map colors in Bedrock Edition.]]
[[File:Map Zoom 4.png|thumb|150px|Map colors in Java Edition.]]
* Empty map is called "Empty Locator Map", and shows location markers.
** Meanwhile, the "normal" empty map (crafted using 9 paper in a crafting table or 1 paper in a cartography table) does not show location markers.
* Doesn't require a compass to be crafted.
* The coloring of grass blocks,<ref>{{bug|MC-130658}}</ref> water,<ref>{{bug|MC-201151}}</ref> etc. on the map depends on the biome they are placed on.<ref>{{bug|MC-151932|||Invalid}}</ref>
* Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360023635552--Bedrock-Parity-Map-color-palette feedback page].</ref>
* Adding locators, cloning, and expanding maps can also be done in an anvil.
* Show player heads instead of arrows in multiplayer.
* Players wearing mob heads and carved pumpkins are invisible on maps.
* Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
* When creating a new world, the player can enable the "Starting Map" option to spawn with an empty locator map in the inventory.
* The zoom level of a map is always displayed in its tooltip.
* Locked maps have a unique texture. {{Slot|Locked Map}}<ref>{{bug|MC-240904|||Invalid}}</ref>
* Filled maps, treasure maps and explorer maps have different item textures from java edition.<ref name=map>{{bug|MCPE-112948|||Invalid}}</ref><ref name=trialmap/>
* Map icons are 16x16 pixels instead of 8x8.<ref>{{bug|MC-269729}}</ref>
* More types of map icons.<ref>{{bug|MC-269713}}</ref>
; [[Nether Star]]s
* Never despawn when dropped.<ref>{{bug|MC-125027|||WAI}}</ref>
; [[Ominous Bottle]]s
* Effects are applied after a delay of several ticks after using it.
; [[Potion]]s
* Potions, splash potions, lingering potions, and tipped arrows of decay exist. {{Slot|Potion of Decay}} {{Slot|Splash Potion of Decay}} {{Slot|Lingering Potion of Decay}} {{Slot|Arrow of Decay}}
* Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
* The corruption of Healing II or Poison II potions results in a potion of Harming I.
* Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
* Splash and lingering potions can be used to extinguish a burning entity in the Nether.
* Weakness potions can be brewed by mundane and thick potions.
* Strength potions can be corrupted into weakness potions.
* Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist.
<gallery mode="nolines" widths="70" heights="70" perrow="10" class="center">
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
Splash Potion of Absorption BE2.png|Splash Potion of Absorption
Splash Potion of Blindness BE2.png|Splash Potion of Blindness
Splash Potion of Haste BE2.png|Splash Potion of Haste
Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost
Splash Potion of Hunger BE2.png|Splash Potion of Hunger
Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue
Splash Potion of Nausea BE2.png|Splash Potion of Nausea
Splash Potion of Resistance BE2.png|Splash Potion of Resistance
Splash Potion of Saturation BE2.png|Splash Potion of Saturation
Potion of Levitation BE2.png|Splash Potion of Levitation
</gallery>
; [[Recovery Compass]]
* Can be enchanted with [[Curse of Vanishing]]<ref>{{bug|MC-255288|||WAI}}</ref><ref>{{bug|MCPE-176645}}</ref>
; [[Scaffolding]]
* Has a different model. {{Slot|Scaffolding}} {{Slot|Scaffolding BE}}
; [[Seagrass]]
* Has a different model.{{Animate|Seagrass (item) JE2.png;Seagrass (item) BE2.png|40px}}
; [[Shield]]s
* Are activated by sneaking.<ref>{{bug|MCPE-135191|||WAI}}</ref>
* Are always activated when mounting mobs.<ref>{{bug|MCPE-41212|||WAI}}</ref>
; [[Smithing Template]]s
* "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in ''Java Edition''. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.<ref>{{bug|MCPE-172711}}</ref>
; [[Spawn Egg]]s
* Agent and NPC spawn eggs exist: {{Slot|Agent Spawn Egg}} {{Slot|NPC Spawn Egg}}
* Cat, panda, and wandering trader spawn eggs have different textures.<ref name=spawnegg/>
; [[Suspicious Stew]]
* Effects have a shorter duration.<ref>{{bug|MCPE-52351|||Cannot Reproduce}}</ref><ref group="note">See [[Suspicious Stew/Effects|this table]] for comparison.</ref>{{until|BE 1.21.60}}
; [[Sweet berries]]
* Restore 1.2 saturation instead of 0.4.
; [[Tipped Arrow]]s
* Display more particles.
; [[Totems of Undying]]
* Give Regeneration II for 40 seconds instead of 45 seconds.<ref>{{bug|MCPE-90716}}</ref>
; [[Trident]]s
* Can hurt multiple mobs in one throw.<ref>{{bug|MCPE-60933|||WAI}}</ref><ref>{{bug|MC-125325|||WAI}}</ref>
* Can shoot from dispenser, rather than thrown as an item.{{upcoming|java Combat Tests}}
* Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104</ref>
* Thrown tridents don't despawn.<ref>{{bug|MC-125817}}</ref>
; [[Wind Charge]]s
* When throwing a wind charge, the projectile is slightly offset.
* Sounds have different pitches and volumes.<ref>{{bug|MCPE-180027}}</ref>
=== Entities ===
; General
* Entities on fire have an orange-yellow tint and an exclusive particle.
* Damage flash is much redder than in ''Java Edition''.
* Many biomes have different mob spawning probabilities.
* Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in ''Java'' (3x2.1x3).
* Slimes and magma cubes can damage snow golems.<ref>{{bug|MC-188037}}</ref>
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See [[Iron Golem#Preferred path|this section]] for more details.</ref>
* Villagers and wandering traders run away from zombified piglins.<ref>{{bug|MC-199981}}</ref>
* Dismount message when riding entities is different.<ref>{{bug|MCPE-146992}}</ref>
* Mobs that can pick up items will actively try to pick them up.<ref>{{bug|MC-195151}}</ref>
* Pillagers and piglins don't aim their crossbows directly at their targets.<ref name=crossbowaim>{{bug|MCPE-39597}}</ref>
; [[Agent]]s
* Exists. [[File:Agent.png|50px]]
; [[Allay]]s
* Can follow players through portals by teleporting across dimensions.<ref>{{bug|MC-261654|||Invalid}}</ref>
* Sounds are pitched differently.<ref>{{bug|MCPE-155031}}</ref>
* Has different animations.<ref name=allay>{{bug|MC-251518}}</ref>
; [[Animal]]s
* Animals that are in love mode emit heart particles constantly.<ref>{{bug|MCPE-14572|||WAI}}</ref>
* Aquatic mobs can survive on land if given the water breathing effect.
* Baby rabbits, baby turtles, ocelot kittens, stray kittens and wild wolf pups follow adults.<ref name="do_not_follows_baby_rabbits_in_java"> {{bug|MC-158608|||WAI}}</ref><ref name="do_not_follows_same_baby_mobs_in_java">{{bug|MC-185516|||WAI}}</ref><ref group="feedback" name="rabbits_follow_feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527431--Bedrock-Parity-baby-rabbits-follow-to-adult-rabbits- feedback page]</ref><ref group="feedback discord" name="rabbits_follow_discord">See [https://discord.com/channels/1138536747932864532/1257391784196309174 feedback Discord]</ref>.
* Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.<ref>{{bug|MC-71778}}</ref>
* Feeding mobs makes the corresponding food particles and plays a sound.
* Some animals detect and follow players holding food from a greater distance.
* Striders and hoglins share a mob cap.
* Hoglins and zoglins have slightly different models than in java edition.
; [[Armor stand]]s
[[File:Bedrock edition armor stand poses.png|thumb|600px|Posed armor stands.]]
* Are affected by splash potions effect.<ref>{{bug|MCPE-24341}}</ref>
* Have a brief death animation when killed with a harming, wither, or poison potion.
* Are attacked by "Johnny" vindicators.<ref>{{bug|MCPE-51000}}</ref>
* Armor stands named "Dinnerbone" or "Grumm" turn upside-down.<ref>{{bug|MC-66058|||WAI}}</ref>
* Can be renamed using name tags.
* Can change pose depending on a redstone signal or by sneaking and interacting.
* Can use totems of undying.
* Can ride minecarts and boats.<ref>{{bug|MC-90923}}</ref>
* Have arms by default.<ref name=armorstand>{{bug|MC-238274|||Invalid}}</ref>
* Renamed armor stands display their name tag like mobs and players.<ref>{{bug|MC-86164}}</ref>
* Stack up to 64.
; [[Axolotl]]s
* Can breed again after 1 minute instead of 5.
* Can turn their heads.<ref>{{bug|MC-226272}}</ref>
* Regeneration effect given to players has no time limit.
* Instantly killed by lightning.<ref>{{bug|MC-270881}}</ref>
; [[Boat]]s
* Boats can be ridden upward in descending water.
* Does not sink when submerged but instead floats up.<ref>{{bug|MCPE-174825}}</ref>
* Falling boats can go through other entities.
* Have 40 health points instead of 4 health points.<ref>{{bug|MCPE-62683}}</ref>
* Mobs can be picked up by a boat being ridden by a player.
* Leashed boats can bounce when the player jumps.<ref>{{bug|MC-272617}}</ref>
* Player sitting animation is different.<ref>{{bug|MCPE-172657}}</ref>
; [[Breeze]]
* Faster spinning animation.{{animate|Breeze JE1.webp; Breeze BE1.webp|60px}}<ref name=breeze1>{{bug|MCPE-180022}}</ref><ref name=breeze2>{{bug|MC-269851}}</ref>
* Have different sound effects.<ref>{{bug|MCPE-180029}}</ref><ref>{{bug|MCPE-180023}}</ref><ref>{{bug|MCPE-187791}}</ref>
; [[Camel]]s
* Inventory can be accessed without riding.
* Camels take fall damage from a lower height than in Java Edition.<ref>{{bug|MCPE-171996}}</ref>
; [[Camera]]s
* Exists. [[File:Camera BE3.png|50px]]
; [[Cat]]s
* 25% chance to spawn as a kitten.<ref>{{bug|MC-165474}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref>
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref>
* Stray kittens follows stray cats.<ref name="do_not_follows_same_baby_mobs_in_java"/>
* Unused gray tabby texture exists: [[File:Tamed Gray Tabby Texture.png|50px]]
; [[Cod]]
* Can spawn in frozen oceans.
; [[Cow]]s
* Have mirrored leg textures.
; [[Creaking]]s
* Creakings from creaking hearts despawn on world reload.<ref>{{bug|MCPE-188352}}</ref>
; [[Creeper]]s
* Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.<ref>{{bug|MCPE-18599}}</ref>
* Have different spawning rules: creepers always spawning individually per group, instead of up to 4 per group, and have 5 spawning limit in the overworld surface.<ref>{{bug|MC-268723|||Invalid}}</ref>
; [[Dolphin]]s
* Attacks the player more often while angered.<ref name=dolphin>{{bug|MC-227087|||WAI}}</ref>
; [[Donkey]]s
* More donkeys naturally spawn at once.
; [[Drowned]]
* Are neutral during the day, not passive.
* Chase and attack villagers<ref group="note">Doesn't happen in ''Java'' anymore as of [[Java Edition 1.14|1.14]] due to {{bug|MC-148379}}.</ref> and snow golems.<ref name=golem/>
* Have a swimming animation.<ref name=drowned>{{bug|MC-147711|||Fixed}}</ref><ref group="feedback discord">[https://discord.com/channels/1138536747932864532/1192098242637340694 See feedback Discord]</ref>
* Have a 3D outer texture layer.
* Have glowing eyes and mouth.<ref>{{bug|MC-258449|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360067992651--Bedrock-Parity-Glowing-drowned feedback page].</ref>
* Have proper throwing animations.<ref group="note">Doesn't happen in ''Java'' due to {{bug|MC-127433}}.</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077410311--Bedrock-Parity-Drowned-Swimming-Animation feedback page].</ref>
* Spawn in groups of 2 to 4 in oceans.
* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref>
; [[Elder Guardian]]
* Inflicts any unafflicted player within range with mining fatigue immediately.<ref>{{bug|MCPE-60692}}</ref>
* Make their underwater death sounds if killed on land.<ref>{{bug|MCPE-46548|||Cannot Reproduce}}</ref>
; [[Elder Guardian Ghost]]
* Exists.<ref>{{bug|MCPE-59039}}</ref>
; [[Endermen]]
* Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow).
* Can be provoked by players under the Invisibility effect.<ref>{{bug|MCPE-53831|||WAI}}</ref>
* Can still teleport away if riding a boat or a minecart.<ref name=enderboat>{{bug|MCPE-31761}}</ref>
* Take damage from standing in cauldrons filled with water.<ref>{{bug|MC-106813|||WF}}</ref>
* Teleports away if being attacked on their legs or by wolves.<ref>{{bug|MCPE-35327}}</ref>
; [[Endermite]]s
* Are hostile to endermen and iron golems.<ref name=golem>{{bug|MC-83178|||WAI}}</ref>
* Spawn at an ender pearl's landing site.
; [[Firework rocket]]s
* Have a cross model like arrows.
; [[Fish]]
* Cod, salmon and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
* Have different swimming animations.
** Pufferfish wiggles tail, rather than fins.
** Cod and salmon wiggle tail further than {{in|Java}}.
* When flopping, they rotate around the y-axis.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033567511--Bedrock-Parity-Fish-flopping-animation feedback page].</ref>
* Fish avoid axolotls.<ref>{{bug|MC-239905}}</ref>
; [[Fishing bobber]]s
* Fall much faster than in ''Java''.<ref>{{bug|MCPE-164509}}</ref>
* Have a 3D model.<ref name=bobber>{{bug|MC-164102|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033634492--Bedrock-Parity-Three-dimensional-fishing-bobber feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1233073993926578306 feedback Discord]</ref>
; [[Fox]]es
* Foxes that trust the player attack any mob that harms their trusted player, including other players.
* If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
* Shake side to side before pouncing and their legs wave while in midair.
; [[Frog]]s
* Frogs that grow up in stony peaks biomes are green instead of orange.<ref>{{bug|MCPE-179177}}</ref>
; [[Ghast]]s
* Have glowing eyes.<ref>{{bug|MC-178624|||Invalid}}</ref>
* Holds its charge when its target gets lost of its sight and shoots again instantly when in range.<ref>{{bug|MCPE-45311}}</ref>
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
* Retaliate when attacked by other mobs.
; [[Glow Squid]]s
* Can spawn in any dimension.<ref>{{bug|MCPE-130734}}</ref>
; [[Goat]]s
* Two screaming goats have a 2% chance of producing a non-screaming baby.
; [[Guardian]]s
* Can attack players under the Invisibility effect.<ref>{{bug|MCPE-21873|||WAI}}</ref>
; [[Horse]]s
* Baby horses get progressively bigger as they age.<ref>{{bug|MCPE-121628}}</ref>
* Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
* Horses spawned from spawn eggs are sometimes foals.<ref>{{bug|MC-160945|||WAI}}</ref>
* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.<ref>{{bug|MC-154966}}</ref>
* The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.<ref>{{bug|MCPE-113781}}</ref>
; [[Illager]]s
* Mobs spawned from raids have different loot drops.<ref group="note">See [[Raid#Loot|raid loot]] for full list.</ref>
* Pillagers and vindicators can wear armor, though it doesn't render.
; [[Iron golem]]s
* Can ride minecarts.<ref>{{bug|MC-32934|||WAI}}</ref>
* Can spawn during world generation.
* Walk slightly faster than in ''Java''.
; [[Jockey]]s
[[File:Baby Zombie Villager Jockeys.png|thumb|Some of the many mobs that can be ridden by baby zombies in Bedrock Edition.]]
* Baby husks/zombies/zombie villagers can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1276445968442855445 feedback Discord]</ref>:
** Adult husks/zombies.
** Cave spiders and spiders.
** Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
** Zombie villagers.
** Zombified piglins.
* Spider jockeys riding cave spiders.<ref>{{bug|MC-106198|||WAI}}</ref>
* Wither skeleton/stray spider jockeys.<ref>{{bug|MC-109415|||WAI}}</ref>
* Baby zombies have a higher chance of spawning as chicken jockeys.
; [[Lead]]s
* Can be attached to walls.
* Have a better physics engine.
* Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.<!--Here as it isn't about leash knots, nor the item form-->
; [[Llama]]s
* Carpet becomes invisible if the llama is invisible.<ref>{{bug|MCPE-10236}}</ref>
* Trader llamas are immediately tame after being unleashed from a wandering trader.
* Can spawn in windswept savannas.
;[[Llama spit]]
* Can be deflected.
; [[Magma cube]]s
* Have glowing cores.
; [[Minecarts with command block]]
* Use repeating command block instead of impulse.<ref name=minecart>{{bug|MCPE-42990}}</ref>
; [[Minecarts with hopper]]
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
; [[NPC]]s
* Exists. [[File:NPC1pre.png|50px]]
; [[Ocelot]]s
* Breeding creates an ocelot kitten that trusts the player.
* Can spawn in all jungle variants.
* Ocelot kittens follows adult ocelots.<ref name="do_not_follows_same_baby_mobs_in_java"/>
* Trusting ocelots don't despawn.<ref>{{bug|MC-173981|||WAI}}</ref>
; [[Panda]]s
* Attack the player less often while angered.
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed.
* Drop 0-2 bamboo upon death, rather than always 1.<ref>{{bug|MC-160006}}</ref>
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
* Can spawn in all jungle variants.
* Pandas have a higher spawn rate in bamboo jungles.
* Baby's head is a different size.
; [[Parrot]]s
* Dance on the player's shoulder when a music disc is playing.<ref>{{bug|MC-159936|||WAI}}</ref>
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block {{in|Java}}.<ref>{{bug|MC-270394}}</ref>
* Dismount when the player's shoulders become submerged in water, instead of feet in ''Java''.
* Parrots sitting on the player's shoulders prevents the player from entering a nether portal.<ref>{{bug|MCPE-27950}}</ref>
* Parrots can imitate pandas, polar bears and wolves.
* Can spawn in all jungle variants.
; [[Patrol]]s
* Can spawn in any light level.<ref group="note">{{bug|MC-161182}}, which describes the issue, has been incorrectly resolved as a duplicate of {{bug|MC-151161|||Works As Intended}}.</ref>
; [[Phantom]]s
* Attempt to stay 16 blocks away from [[ocelot]]s, similar to cats.<ref>{{bug|MC-200613|||Invalid}}</ref>
* Can drown.<ref>{{bug|MCPE-101541}}</ref>
* Have different attack strengths: {{hp|4}} on Easy difficulty, {{hp|6}} on Normal and {{hp|9}} on Hard.
** As of [[Java Edition 1.14]], phantoms deal much less damage: {{hp|2}} on Easy and Normal and {{hp|3}} on Hard.<ref>{{bug|MC-154372|||WAI}}</ref>
* Have different spawning mechanics.
* Wing models are slightly different.
; [[Pig]]s
* Have mirrored leg textures.
* Riding is different:
** Less instant in turning.
** The pig does not look up and down with the player, unlike {{in|Java}}.
** The pig has to jump to get on blocks, rather than just step up like horses.
** Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
; [[Piglin]]s
* Are afraid of extinguished soul campfires.<ref>{{bug|MCPE-83596}}</ref>
* Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
* Baby piglins drops {{xp|1}} instead of {{xp|5}}.<ref>{{bug|MC-175867}}</ref>
* Baby piglins make angry noises when any piglin gets angry.<ref>{{bug|MCPE-94090}}</ref>
* Can exist in Peaceful difficulty with passive behavior.
* Can give players powered rails.
** When targeting with a crossbow, the arms are aligned. {{Animate|Piglin with Crossbow targeting JE.png;Piglin with Crossbow targeting BE.png|60px}}
* Need 8 seconds to barter, rather than 6.<ref name=":0">{{bug|MCPE-99448}}</ref>
* Immediately attack players while bartering instead of waiting for the transaction to finish.
; [[Piglin brute]]s
* Can exist in Peaceful difficulty with passive behavior.<ref>{{bug|MCPE-88837}}</ref>
* Have different attack strengths: they deal {{hp|14}}-{{hp|15}}{{verify|Conflicting info on bug report and in the Piglin Brute article}} on Hard difficulty, instead of {{hp|19}} as in ''Java''.<ref>{{bug|MCPE-88721}}</ref>
* Hunt down hoglins with piglins.<ref>{{bug|MC-193065|||WAI}}</ref>
; [[Pillager]]s
* Drop 0-2 [[arrow]]s upon death.<ref>{{bug|MC-139797|||Invalid}} and {{bug|MC-182598|||Invalid}}</ref>
* Have a melee attack.<ref>{{bug|MC-139433|||WAI}}</ref>
** Used when underwater only, not when no crossbow is equipped.<!--If anyone can find a bug report for pillagers not attacking when crossbow-less, please add a reference (both bedrock and java report would be best)-->
* Have a unique celebration animation. [[File:Pillager celebrating BE.gif|50px]]<ref name=celebrate>{{bug|MC-164118}}</ref>
* Don't hold their crossbow with two hands unless they are targeting.<ref name=pillagercrossbow>{{bug|MCPE-65455}}</ref>
* Hold a loaded crossbow with both hands.
; [[Player]]s
* All projectiles knockback players.<ref name=projectileknockback>{{bug|MC-3179|||WAI}}</ref>
* Hand in first person is positioned lower<ref>{{bug|MCPE-47877}}</ref> and turns red when taking damage.<ref>{{bug|MC-164874}}</ref>
* Players can fall off non-full blocks when crouching.<ref>{{bug|MCPE-88723}}</ref>
* Players crouch when flying down in creative mode.<ref>{{bug|MC-148428|||WAI}}</ref>
* Players can "step upward" while flying.<ref>{{bug|MC-198932}}</ref>
* When flying, players can stop moving instantly.
* When touching the ground while flying down in Creative mode, the player will not stop flying.
* Player's name tag completely disappears when sneaking.
* Players are completely immune to damage in creative mode, including damage from the void and kill command.
; [[Polar Bear]]s
* Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.<ref>{{bug|MCPE-152721}}</ref>
* Can drop both cod and salmon at once.
; [[Projectile]]s
* Snowballs and eggs deal knockback to players and trigger their pets to attack.<ref name=projectileknockback/>
* Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.<ref>{{bug|MC-268465|||Invalid}}</ref>
* Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.<ref>{{bug|MCPE-93563}}</ref>
; [[Pufferfish]]
* Inflates when hurt.
* Small pufferfish move their tails when swimming.
; [[Rabbit]]s
* Baby rabbits follows adult rabbits.<ref name="do_not_follows_baby_rabbits_in_java"/><ref group="feedback" name="rabbits_follow_feedback"/><ref group="feedback discord" name="rabbits_follow_discord"/>.
* Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref>
* Can eat immature carrot crops.
; [[Ravager]]s
* Can destroy more block types.<ref group="note">See [[Ravager#Behavior|this section]] for comparison.</ref>
* Has a farther attack reach.<ref>{{bug|MC-272069}}</ref>
* Attack does less knockback.<ref>{{bug|MCPE-175819}}</ref>
* Has a delay between beginning its attack animation and dealing damage to its target.<ref>{{bug|MCPE-158512}}</ref>
* Leg textures are flipped.<ref name=ravager>{{bug|MCPE-186418}}</ref>
; [[Salmon]]
* Can spawn in lukewarm and normal oceans.<ref>{{bug|MCPE-40953|||Cannot Reproduce}}</ref>
; [[Silverfish]]
* Attack iron golems before they are hit.<ref name=golem/>
; [[Sheep]]
[[File:All sheep color.png|thumb|Colored sheared sheep.]]
* Can eat ferns.
* Visibly retain wool color when sheared.<ref name=sheep>{{bug|MC-1823|||WAI}}</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159253806790484070 feedback Discord]</ref>
; [[Shulker]]s
* Can be colored by using a dye on them in creative mode.
* Can spawn in peaceful mode.
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level).
; [[Skeleton]]s
* Underwater, it switches to direct attack without using a bow and arrow.<ref name=meleeskeleton>{{bug|MCPE-167689}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/4406720764429--Bedrock-parity-Switch-to-direct-attack-when-the-skeleton-is-underwater feedback page].</ref>
* Skeletons spawned with spawn eggs have an 80% chance of spawning as wither skeletons in the nether, and an 80% chance of spawning as strays in snowy biomes.
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.<ref>{{bug|MCPE-78255|||Invalid}}</ref>
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
* Skeletons typically shoot more rapidly at players the more they are closer to it.<ref>{{bug|MCPE-61036}}</ref>
; [[Skeleton horse]]s
* Are attacked by the [[Conduit]].<ref>{{bug|MCPE-175996}}</ref>
* Can be controlled without a saddle.<ref>{{bug|MC-198823|||Invalid}}</ref>
* Immune to lightning.
* Killing a trap skeleton horse yields no items or experience.
; [[Slime]]s
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
; [[Snow golem]]s
* Can spawn naturally when pumpkins generate on top of two snow blocks. <!-- Is that really natrul though? -->
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.<ref>{{bug|MC-272081}}</ref>
; [[Spider]]s
* Can spawn in 3x1x3 spaces beneath full solid blocks.
* May not spawn with various status effects in Hard difficulty.<ref name=hardspider>{{bug|MCPE-10240}}</ref>
; [[Squid]]s
* If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
; [[Stray]]s
* Can spawn from skeleton spawners.
; [[Strider]]s
* Can move their heads up and down when being ridden by mobs.<ref>{{bug|MCPE-99086}}</ref>
* Can spawn at the bottom of lava lakes.<ref>{{bug|MCPE-80185}}</ref>
* Babies spawn more than adults.<ref>{{bug|MCPE-72051}}</ref>
* Players can ride striders submerged in lava.
* Eyes of shivering striders are one pixel higher.<ref name=nether-texture/>
; [[Tropical fish]]
* Are bigger than {{in|Java}}.<ref>{{bug|MCPE-38137|||Invalid}}</ref>
* Have different names (see [[#Unsorted|below]]).
* Spawn in slightly smaller groups.
* Unused clownfish texture exists: [[File:Clownfish (unused texture).png|50px]]
; [[Turtle]]s
* Baby turtles follows adult turtles.<ref name="do_not_follows_same_baby_mobs_in_java"/>
* Slightly different spawning requirements.
* Much shorter breeding cooldown.
; [[Undead]]
* Skeletons, strays and bogged use melee attacks underwater.<ref name=meleeskeleton/>
* Zombies and zombie variants have the same posture as players when holding anything in their offhand.<ref>{{bug|MCPE-37425}}</ref>
; [[Vex]]es
* Have a random chance of dropping an iron sword.<ref>{{bug|MC-164480|||WAI}}</ref>
; [[Villager]]s
* Babies have bigger heads like other baby mobs.<ref name=villager>{{bug|MC-180893|||Invalid}}</ref>
* Babies ignore players.
* Babies can take poppies held by iron golems.<ref>{{bug|MC-159069}}</ref>
* Display angry particles when nearby beds, bells and assigned workstations are broken by a player.<ref>{{bug|MC-160086|||Invalid}}</ref>
* Heal if there's bread in their inventory.
* Heal after sleeping in a bed.
* If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.<ref>{{bug|MC-220538}}</ref>
* If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
* Pre-[[Village & Pillage]] villagers are still available. [[File:Farmer.png|50px]] [[File:Butcher.png|50px]] [[File:Blacksmith.png|50px]] [[File:Librarian.png|50px]] [[File:Priest.png|50px]] [[File:Nitwit.png|50px]]
* Spawn with professions, when spawned via spawn eggs.<ref>{{bug|MCPE-46034}}</ref>
* When they showing an item they offer, they will slightly lift their arms.
* During rain or snow villagers enter houses and stop their daily schedule.<ref>{{bug|MC-146143}}</ref>
* Villagers in mangrove swamps are plains villagers instead of swamp villagers.<ref>{{bug|MCPE-158736}}</ref>{{until|BE 1.21.60}}
; [[Vindicator]]s
* Johnny vindicators target baby villagers.<ref>{{bug|MCPE-141939|||WF}}</ref><ref>{{bug|MC-236805|||WAI}}</ref>
; [[Wandering trader]]s
* Can spawn in village gathering sites.
* Despawn shortly after all trades are used up.
* Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and its variants).
* Shows the item they offer when the player is holding an emerald.<ref>{{bug|MC-148711}}</ref>
* Always spawns with two leashed trader llamas, even when spawned with a spawn egg.<ref>{{bug|MCPE-156278}}</ref>
; [[Witch]]es
* Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
* Are immune to their own negative splash potion effects.<ref>{{bug|MCPE-13988|||WAI}}</ref>
* Attack iron golems before they are hit even if not in a raid or patrol.<ref name=golem/>
* Held potion and hat model pieces are offset.{{animate|Witch drinking.png;Witch drinking BE.png|50px}}
; [[Wither]]s
* Has different AI.{{info needed|All details?}}
** Possess a charge attack.
** Spawns four wither skeletons when at half health.
** Always breaks blocks that it touches.
* Boss bar has a different color.<ref>{{bug|MCPE-174971}}</ref>
* Doesn't regenerate health.<ref>{{bug|MCPE-151897|||Invalid}}</ref>
* Explodes not just when created, but also when half health, and killed.
* Has a different spawning and death animation.<ref>{{bug|MCPE-17122|||WAI}}</ref>
* Has a health of {{hp|600}} instead of {{hp|300}}.<ref>{{bug|MCPE-127978|||Invalid}}</ref>
* Sometimes shoot wither skulls in a burst of four.
* Wither skull projectiles can be deflected.
; [[Wolves]]
* Wild wolf pups follows adult wild wolves.<ref name="do_not_follows_same_baby_mobs_in_java"/>
; [[Zombie]]s
* Will break off from chasing a player to target closer villagers and golems.
; [[Zombie horse]]s
* Are attacked by the [[Conduit]].
; [[Zombie villager]]s
* Pre-[[Village & Pillage]] zombie villagers are still available. [[File:Zombie Farmer.png|50px]] [[File:Zombie Butcher.png|50px]] [[File:Zombie Blacksmith.png|50px]] [[File:Zombie Librarian.png|50px]] [[File:Zombie Priest.png|50px]] [[File:Zombie Nitwit.png|50px]]
* Nitwit zombie villagers can become employed after being cured.
* Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
* Zombie villagers spawn in groups.
* Zombie villagers never count towards mob caps.<ref>{{bug|MCPE-62030}}</ref>
; [[Zombified Piglin]]s
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.<ref>{{bug|MC-268610|||Invalid}}</ref>
=== Effects ===
; [[Fatal Poison]]
* Exists.
** Can kill the player irrespective of difficulty.
** Given to parrots when they are fed cookies.
** Same icon as Poison.
; [[Fire Resistance]]
* Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.<ref>{{bug|MC-1540|||Invalid}}</ref>
; [[Haste]], [[Strength]] and [[Weakness]]
* Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
* The haste effect is generally more powerful than in java edition.<ref>{{bug|MCPE-161227}}</ref>
; [[Hero of the Village]]
[[File:Hero of the Village Bedrock Animation.gif|thumb|150px|Hero of the Village animation.]]
* When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360078087231--Bedrock-parity-Bad-Omen-Hero-of-the-Village-effect-like-Totem-of-Undying feedback page].</ref><ref group="feedback discord" name="effects_like_a_totem_of_undying_discord">See [https://discord.com/channels/1138536747932864532/1284540859383283804 feedback Discord].</ref>
* Can't be removed from drinking milk, using a Totem of Undying, or dying.
; [[Levitation]]
* Works underwater.<ref>{{bug|MCPE-76143|||WAI}}</ref>
; [[Raid Omen]]
[[File:Raid Omen Bedrock Animation.gif|thumb|150px|Raid Omen animation.]]
* When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/29828491124237--Bedrock-parity-Raid-Omen-effect-like-a-Totem-of-Undying feedback page].</ref><ref group="feedback discord" name="effects_like_a_totem_of_undying_discord"/>
; [[Regeneration]]
* Works differently, with different sources providing different amounts of total health regenerated.
=== Enchantments ===
; [[Channeling]]
* Can be used to hit entities with lightning when they are inside blocks or vehicles.<ref>{{bug|MC-125773}}</ref><ref>{{bug|MC-134920}}</ref><ref>{{bug|MC-217528}}</ref>
; [[Fire Aspect]]
* Can light campfires, candles, and TNT.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073128552--Bedrock-parity-Igniting-tnt-and-campfires-with-fire-aspect- feedback page].</ref><ref name=ignite2/><ref>{{bug|MC-271397}}</ref>
; [[Impaling]]
* Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.<ref>{{bug|MCPE-34025}}</ref>{{upcoming|java Combat Tests}}
; [[Multishot]]
* Multiple arrows fired in the same shot can hit and damage the same entity at the same time.
; [[Riptide]]
* A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
; [[Sharpness]], [[Smite]] and [[Bane of Arthropods]]
* Extra damage is calculated differently, resulting in increased overall damage.
* Can be applied to axes in an enchanting table.<ref>{{bug|MC-269982}}</ref>
; [[Thorns]]
* Can be applied to all armor pieces in an enchanting table.
=== Commands ===
; Generic
* {{cmd|ability}}{{only|ee}}
* {{cmd|camera}}
* {{cmd|camerashake}}
* {{cmd|clearspawnpoint}}
* {{cmd|connect}}
* {{cmd|dialogue}}
* {{cmd|fog}}<ref>{{bug|MC-236575|||Invalid}}</ref>
* {{cmd|event}}
* {{cmd|hud}}
* {{cmd|inputpermission}}
* {{cmd|mobevent}}<ref group="note">Java uses the gamerule command for this purpose.</ref>
* {{cmd|music}}
** In Java, the {{cmd|playsound}} command can be used instead: <pre>/playsound [music sound event] music @s</pre>
* {{cmd|playanimation}}
* {{cmd|replaceitem}}
* {{cmd|setmaxplayers}}
* {{cmd|schedule on_area_load}}
* {{cmd|structure}}
* {{cmd|transferserver}}
; Coordinates
* A relative coordinate can have the next relative coordinate right behind it (without a space).
; Gamerule
* More gamerules:
** {{code|commandBlocksEnabled}}<ref name=command>{{bug|MC-160650|||Invalid}}</ref>
** {{code|functionCommandLimit}}<ref group="note">Java uses the maxChainCommandLength gamerule for this purpose.</ref>
** {{code|pvp}}<ref name=command/><ref group="note">Java uses teams for this purpose.</ref>
** {{code|showTags}}<ref group="note">Java uses the HideFlags item tag for this purpose.</ref>
** {{code|tntExplodes}}<ref name=command/>
* Certain gamerule commands are available even without turning on cheats.
* Disabling {{code|doMobSpawning}} gamerule prevents passive mobs<ref>{{bug|MC-56687|||WAI}}</ref> and mobs from structures from spawning.
; Gamemode and Difficulty
* Can be type with abbreviated forms and numeric IDs.
; [[Raw JSON text format]]
* Format starts with an object containing only a {{code|"rawtext"}} list, rather than starting directly in the json text input (a string, a bool, a number, an object containing {{code|"text"}} or alike, or a list containing any of the prior options).
; Save-all, save-off and save-on
* Are all merged into {{cmd|save}}.
; Scoreboard
* {{cmd|scoreboard players random <entity> <objective> <min> <max>}}
; Teleport
* Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
; Time
* Time can be set to sunrise or sunset.
; Title(raw)
* {{cmd|title}} does not support raw JSON text, only plain strings, instead {{cmd|titleraw}} exists to allow raw JSON text.
=== Sounds ===
* Dropping an item makes the "pop" sound.<ref>{{bug|MC-167333|||Awaiting Response}}</ref>
* Hitting the air makes the "attack" sound.<ref>{{bug|MCPE-28266|||WAI}}</ref>
* Jumping sounds when jumping off of and landing on blocks.<ref>{{bug|MC-162230|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033934632--Bedrock-Parity-Jumping-and-landing-sounds feedback page].</ref>
* Silverfish and endermites have walking sounds.<ref>{{bug|MC-117609}}</ref>
* Sounds for breaking blocks have a higher pitch.<ref>{{bug|MC-184101|||WAI}}</ref>
* Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.<ref>{{bug|MC-220913}}</ref>
* Ambient sound effects can play at different pitches.<ref>{{bug|MC-184264}}</ref>
* Stereo footstep sounds.<ref>{{bug|MCPE-181305}}</ref>
== In {{el|je}} but not in {{el|be}} ==
{{See also|Java Edition exclusive features}}
=== General ===
; Animations
[[File:Comparison between damage flash on Java (left) and Bedrock (right).png|alt=Comparison between damage flash on Java (left) and Bedrock (right)|thumb|Comparison between damage flash on Java (left) and Bedrock (right)]]
[[File:DebugScreen.png|thumb|The Java Edition debug screen.]]
* Ignited TNT and creepers have a more transparent white flash effect.<ref>{{bug|MCPE-51809}}</ref>{{upcoming|BE 1.21.60}}
* Items picked up are dragged upward to the player's body, rather than dragged to their feet.
* Sprint-jumping displays the proper running animation in third person.<ref>{{bug|MCPE-31931|||Postponed}}</ref>
* The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.<ref>{{bug|MCPE-169593}}</ref>
* When a mob or player takes damage, the red flash effect is slightly more transparent.<ref>{{bug|MCPE-172437|||Invalid}}</ref>
; Controls
* Crossbow handling mechanics are different. In ''Java'', the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. {{IN|bedrock}}, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
* Cinematic Camera keybind.
* Holding {{key|Q}} drops items rapidly.
* Hovering over an item in the inventory and pressing {{key|1}}-{{key|9}} moves the item to the hotbar slot.<ref>{{bug|MCPE-35373}} closed as Postponed</ref>
* Items with a right-click action can be used in the off-hand if the main hand has no right-click action.<ref group=note>{{el|windows 10}} or any console or mobile device with keyboard and mouse connected to it.</ref>
* {{key|F3}} shows the debug screen.<ref>{{bug|MCPE-60258|||WAI}}</ref>
* {{key|F3}}+{{key|F4}} shows the gamemode switcher screen.
* Middle-clicking an item copies the item into a stack in the creative inventory.
* More UI/function shortcuts.<ref group=note>Such as {{key|F3}}+{{key|B}} to show hitboxes, {{key|F3}}+{{key|G}} to show chunk borders, etc.</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009325331--Java-Parity-Add-all-Java-s-UI-shortcuts-to-Bedrock?flash_digest=f9b9d0b0c3ed0c2129c2018e365d34719e21b5de feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159268055361265796 feedback Discord]</ref>
* Pressing {{key|F}} swaps the item to off-hand.
* Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14<ref>{{bug|MCPE-74082}}</ref>
* {{key|Tab}} opens a menu of current online players.
* Mouse acceleration.<ref>{{bug|MCPE-169547}}</ref>
; Visuals
* Clouds are visible from the inside.<ref>{{bug|MCPE-27259}}</ref>
* Dark heart particles when dealing more than 2 damage to an entity.<ref group="note">Present in the Legacy Console Edition, even though it didn't receive the combat changes.</ref>
* Explosion particles have higher resolution.
* Health bar flashes when taking damage or healing.
* Particles and nameplates render parallel to the screen.<ref>{{bug|MCPE-29181|||WF}}</ref>
* Pressing {{key|F1}} or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.<ref>{{bug|MC-203575|||WAI}}</ref><ref>{{bug|MCPE-125869}}</ref>
* Smarter lighting system, where light goes through only those faces that make sense (for example, a slab on top of a light source blocks it).
* Sunrise afterglow is visible during the rain.
* Rain and snow particles can be disabled.
* Vignette (darker corners of the screen, more clearly visible the darker it is).
; Gameplay
* [[Java Edition 1.9|1.9]] combat system.<ref group="note">Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see [[Java Edition Combat Tests]]).</ref>
** Attack cooldown mechanic; different tools have different cooldowns
** Axes deal more damage than swords
** Different weapon damage and knockback mechanics
* Chat is automatically opened when sleeping.<ref>{{bug|MCPE-183436}}</ref>
* Death messages are more specific.<ref group="note">For example, it may detail if you were trying to escape a player/mob. See the [[Death messages|list of death messages]]. For death messages from Buzzy Bees onward, see {{bug|MCPE-98552}}.</ref>
* Health regenerates faster after eating food and filling saturation.<ref>{{bug|MCPE-179223|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360043040291--Java-Parity-Fast-Regeneration-After-Eating feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1209299778828247040 feedback Discord]</ref>
* Holding down use when selecting a block places it whenever it becomes possible.
* Mouse sensitivity is more responsive.
* More [[spectator]] mode functionality:
** Ability to open the inventory, and see GUI such as crafting table or mobs such as horse.<ref>{{bug|MCPE-157018|||WAI}}</ref>
** Ability to spectate and see first-person view from a mob.
** Can adjust the flying speed by scrolling the mouse wheel.
** Has a hotbar GUI to choose and spectate a specific player.
* Off-hand slot can hold any item.<ref>{{bug|MCPE-23282|||WAI}}</ref>
* When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.<ref>{{bug|MCPE-74059}}</ref>
* When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
* Default player spawn point radius is larger.
* Chunks at the world spawn point are always loaded.
; Interface
* 1.13 game font.
* Can shift-click netherite ingots into the correct slot of the smithing table interface.<ref>{{bug|MCPE-84888}}</ref>
* Can shift-click items into the crafting table interface.<ref>{{bug|MCPE-82693}}</ref>
* Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
* Chat UI is vastly different (doesn't obstruct screen as much).<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360036192232--Java-Parity-Chat-UI feedback page].</ref>
* Chat UI size can be adjusted within the settings.
* Chat text font size settings.
* Chat delay options.<ref>{{bug|MCPE-180179}}</ref>
* Creative inventory has 11 category sections instead of 4.
* Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
* Creative inventory has a "Destroy Item" option to clear the entire inventory.
* Toolbars can be saved in the creative inventory.
* Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.
* Some items are arranged differently in the creative inventory.
* Credits screen scroll can be speed up by holding {{key|Spacebar}} and also by holding {{key|Ctrl}}+{{key|Spacebar}} to make it even faster.<ref>{{bug|MCPE-129124}}</ref>
* Command suggestions can be disabled in chat.
* Hotbar is positioned lower in ''Java'' than in Bedrock.
* Item tooltips are different.<ref>{{bug|MCPE-186353}}</ref>
* Main hand can be switched to the left hand.<ref>{{bug|MCPE-163200|||Invalid}}</ref>
* Mouse cursor is re-centered when opening a GUI screen.<ref>{{bug|MCPE-15796}}</ref>
* Off-hand slot visible in the HUD.
* Experience level is positioned lower and has a black outline.
* Raid boss bar is segmented.<ref>{{bug|MCPE-143876|||Invalid}}</ref>
* Recipe book for furnaces.
* Recipe book is collapsed by default instead of expanded by default.
* Score on the death screen.
* HUD is still visible when a GUI is opened.
* Skin customization menu.
* Social interactions screen.
* Some recipes in the recipe book are grouped together.
* Text can be cursive.
* Text Background can be controlled to just chat or to every text.
* The default panorama scroll speed are faster.
* Tutorial toasts for new players.
; Pause Menu & Options
* Accessibility options controlling chat opacity.<ref>{{bug|MCPE-156261|||Invalid}}</ref>
* Advancements instead of acheivements.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360028474832--Java-Parity-Add-Advancements feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159242295628021810 feedback Discord]</ref>
* Can change resource packs while playing in a world.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360040407292--Java-Parity-Change-resource-packs-while-playing feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1166373542380703744 feedback Discord]</ref>
* Difficulty can be locked to prevent "cheating".
* High Contrast and Programmer Art resource pack in the default game.
* Language can be changed while in a world.
* More accessibility options such as:
** Damage Tilt Effect.<ref>{{bug|MCPE-177206}}</ref>
** Distortion Effects.
** FOV Effects.<ref>{{bug|MCPE-180180}}</ref>
** Hide Lightning Flashes.<ref>{{bug|MCPE-180737}}</ref>
** Monochrome Logo.<ref group="note">Refers to the Mojang Studios logo.</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/4407058032013-Monochrome-Logo-setting-for-bedrock-edition feedback page].</ref>
** Panorama Scroll Speed.<ref>{{bug|MCPE-180178}}</ref>
* Opening the pause menu in singleplayer pauses the game.<ref>{{bug|MCPE-21221|||WAI}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009305432-Ability-to-pause-single-player-games-Bedrock- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159265738922659901 feedback Discord]</ref>{{upcoming|BE 1.21.60}}
* Several additional languages.
* Statistics.
* Subtitles for sounds in-game.<ref>{{bug|MCPE-93832|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009366712--Java-Parity-Bedrock-closed-captioning- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1174781382598336682 feedback Discord]</ref>
* World options:
** Large biomes, single biome, amplified and debug world types.
** Customizable superflat.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009373731-Custom-World-generator-Superflat-worlds feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275371215443329064 feedback Discord]</ref>
** Option to prevent structures from generating.
; Technical
* Advancements, dimensions, enchantments, loot tables, recipes, structures, and biomes can be added using [[data pack]]s.
* Block, item, function, and entity type tags.
** Block and item tags are partially implemented as of [[Bedrock Edition beta 1.19.40.22|beta 1.19.40.22]].
* Blocks separated from fluids.
* [[Custom dimension]]s.
* Customizable [[height limit]].<ref group="note" name="bds">For [[Bedrock Dedicated Server]].</ref>
* Customizable [[world border]].
* Full implementation of custom biomes.<ref>{{bug|MCPE-100700}}</ref>
* Items and blocks can be remodeled, with various state predicates.
* Loot tables have more functions.{{info needed|full list?}}
* Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.<ref group="note">This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.</ref><ref>{{bug|MCPE-61166}}</ref><ref>{{bug|MCPE-136588}}</ref>
* More predicate options than Bedrock.{{info needed|full list?}}
* Namespaced IDs.
** Character set is limited to {{code|[a-z0-9_./-]}}, the namespace itself cannot have /.
** Everything in resource packs is namespaced.
** List of registries are namespaced.
** {{code|[[Namespaced ID#minecraft namespace|minecraft]]}} is implied if left out.
** {{code|/}} means directory everywhere, not just loot tables and functions.
* Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
* Predicate files.
* Remote console (RCON)<ref group="note" name="bds"></ref>
* [[Status effect]] amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file.
** Values below 0 are treated as 0.
* Uncensored [[chat]], sign and book text.
* Skins can be loaded on the launcher.
* Older versions can be played through the launcher.
* Modified versions can be played through the launcher.
=== World generation ===
[[File:Worldborderanimation.gif|thumb|The world border in Java Edition.]]
; Biomes
* [[Azalea tree]]s can generate with more tree shape and size variants.<ref>{{bug|MCPE-125357}}</ref>
* [[Dripstone caves]] temperatures are warmer.<ref>{{bug|MCPE-142225}}</ref>
* [[Lush caves]] temperatures are colder.<ref>{{bug|MCPE-139666}}</ref>
* [[Meadow]]s have a different temperature and grass color.<ref>{{bug|MCPE-144297}}</ref><ref>{{bug|MCPE-179347}}</ref>
* [[Cherry grove]]s have a different grass and water color.<ref>{{bug|MCPE-168219}}</ref>
* Flower forests, jungles (except sparse jungle) and old growth taigas have more frequent and denser tree generation.{{upcoming|BE 1.21.60}}
* Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
* Oak trees can generate in [[snowy plains]].
* Savannas, jungles, meadows,<ref>{{bug|MCPE-139903}}</ref> and plains generate a lot more grass.<ref>{{bug|MCPE-141364}}</ref>{{upcoming|BE 1.21.60}}
* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
<!-- This doesn't seem to be the case. The eye of ender seems to point to the starter staircase in both editions. * The "central spot" of stronghold<ref group="note">The location that eyes of ender or {{cmd|locate}} leads to.</ref> is in the portal room.<ref>{{bug|MCPE-73687}}</ref> -->
* [[World boundary]] exists at the edge of the world.<ref>{{bug|MCPE-11418|||WAI}}</ref>
* Andesite, diorite and granite can replace deepslate and tuff during world generation.<ref>{{bug|MC-242090|||WAI}}</ref>
* Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127.
* Nether (crimson and warped) forests are much denser than in ''Bedrock Edition''.<ref>{{bug|MCPE-84840}}</ref>
** Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).<ref name=fungi>{{bug|MCPE-83616}}</ref>
* Spikes in [[basalt deltas]] are larger and more frequent.<ref>{{bug|MCPE-91128}}</ref>
* [[Fossil]]s can generate under mangrove swamps.<ref>{{bug|MCPE-175680}}</ref>
* [[Frozen ocean]]s have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water.<ref>{{bug|MC-126082|||WAI}}</ref>
* The water's surface is not frozen in deep frozen oceans.<ref>{{bug|MC-131587|||WAI}}</ref>
* Multiple end biomes exist.
* [[Ravine]]s can generate in the nether.<ref>{{bug|MCPE-110789|||Incomplete}}</ref>
; Structures
[[File:Superflat Village.png|thumb|A village in a superflat world.]]
* [[Bastion]] loot chests frequently generate with gilded blackstone underneath.<ref>{{bug|MCPE-98005}}</ref>
* [[Igloo]]s always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron).
* [[Jungle pyramid]]s can generate in bamboo jungles.<ref name=jungletemple>{{bug|MCPE-167106}}</ref>
* [[Mineshaft]]s are much more frequent.
* The central room of a mineshaft never generates in the same chunk as (0, 0).
* [[Village]]s can spawn in superflat world type.<ref>{{bug|MCPE-28510|||WAI}}</ref>
* [[Stronghold]] prison cells generate with button-activated iron door.<ref>{{bug|MCPE-11765|||Invalid}}</ref>
* [[Pillager outpost]]s never generate near villages.
* If an outpost spawns in the water or in the air (e.g., spawning near a savanna plateau), then a platform of grass (or sand), dirt, and stone spawns underneath it in a circular shape.
* Only pillagers may spawn within a pillager outpost spawn area.
* The chest in [[ruined portal]] structures may be replaced if terrain overrides it.<ref>{{bug|MC-246983}}</ref>
=== Blocks ===
; General
* Block entity IDs are namespaced.
* Block outlines are partially transparent and thicker.
* Blocks with an X shaped model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).<!--Note by FVbico: if it's unclear what I mean by this, I can upload comparison screenshots for Bedrock and ''Java'', just tell me if it's needed.--><ref>{{bug|MCPE-40646}}</ref>
* Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
* More blocks can support general support-needing blocks.<ref group="note">For example, coral can be placed on glass. See [[Java Edition 1.14/Transparent block changes|the full list here]].</ref>
* A waterloggable block between two water source blocks becomes waterlogged.<ref>{{bug|MC-130203|||WAI}}</ref>
* Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.<ref>{{bug|MC-123217}}</ref>
* Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.<ref>{{bug|MC-260073|||WF}}</ref>
; [[Ancient debris]]
* Can replace basalt and blackstone.
; [[Azalea]]s
* Mobs can spawn on top of azalea bushes.<ref>{{bug|MC-214293}}</ref>
* Nonsolid blocks that require support underneath can be placed on top of azalea bushes.<ref>{{bug|MC-220814}}</ref><ref>{{bug|MCPE-122595}}</ref>
; [[Banner]]s
* Banners can be given a custom name that remains when the banner is placed and retrieved.<ref>{{bug|MCPE-36429}}</ref>
* Banners with more than 6 patterns can be obtained through commands.
* Have a breaking animation.<ref>{{bug|MCPE-52965}}</ref>
* Ominous banners can be washed.<ref>{{bug|MC-216085}}</ref>
; [[Beacon]]s
* Beam color changes instantly.<ref>{{bug|MCPE-24035}}</ref>
* Beam has an outer semitransparent layer.<ref>{{bug|MCPE-64534}}</ref>
* Beam is visible up to 1343 blocks away, instead of only 64.<ref>{{bug|MCPE-25228}}</ref><ref>{{bug|MCPE-17595}}</ref>
* It is possible to combine two different primary Level I beacon powers.<ref>{{bug|MC-174630}}</ref>
; [[Bed]]s
* Can be placed without any supporting block.<ref>{{bug|MC-130848|||WAI}}</ref>
* Can be used from slightly further away.
* Displays message "You may not rest now, the bed is too far away" instead of "Bed is too far away".
* Displays message "You have no home bed or respawn anchor, or it was obstructed" instead of "Your home bed was missing or obstructed".
* Have a different model.
* Multiple players can set their spawn point on a single bed.
; [[Bedrock]]
* Random texture rotation on the top.<ref>{{bug|MCPE-90343}}</ref>
; [[Bee Nest]]s and [[Beehive]]s
* Bees can exit if there is a non-full solid block in front.<ref>{{bug|MCPE-108391}}</ref>
* Bees inside are calmed by campfire smoke through carpets.<ref>{{bug|MCPE-60937}}</ref>
; [[Bell]]s
* Can be hung from any block that has a wide enough base, except for leaves and fence gates.<ref>{{bug|MCPE-51416}}</ref>
* Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.<ref>{{bug|MCPE-172534|||Invalid}}</ref>
; [[Block of Bamboo]]
* Can be used as fuel.
; [[Brewing Stand]]
* Emits a light level of 1.<ref>{{bug|MCPE-135591}}</ref>
; [[Bubble column]]s
* Push entities slightly faster.
* Have a different appearance.
; [[Button]]s
* Can face in all directions when on the top or bottom of a block.<ref>{{bug|MCPE-64124|||Incomplete}}</ref>
* Wooden buttons can be used as furnace fuel.
; [[Candle]]s
* Can be extinguished by splash or lingering water bottles.<ref>{{bug|MCPE-130584}}</ref>
* Can be placed underwater.<ref>{{bug|MCPE-130577}}</ref>
* Can be placed on more blocks.<ref>{{bug|MCPE-130695}}</ref>
; [[Campfire]]s
* Campfire smoke particles become more transparent as they get higher.<ref>{{bug|MCPE-46639}}</ref>
; [[Calibrated sculk sensor]]
* The top of the amethyst is stretched {{Animate|Calibrated Sculk Sensor.png; Calibrated Sculk Sensor BE.png|32px}}.<ref name=calibrated>{{bug|MCPE-169777}}</ref>
; [[Carpet]]s
* Can be re-dyed with crafting.<ref>{{bug|MCPE-170482}}</ref>
* Can be used as furnace fuel.<ref name=fuel>{{bug|MCPE-59985|||Invalid}}</ref>
* If a mob stands on a double carpet layer, it stays perfectly still.
* The tops of signs are visible when a carpet is placed on top.<ref>{{bug|MCPE-65975}}</ref>
; [[Cartography table]]s
* Show a preview of the map.<ref>{{bug|MCPE-46841}}</ref>
; [[Cauldron]]s
* Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons.
* Powder snow buckets may be placed inside empty cauldrons, creating powder snow cauldrons.
; [[Cave air]] and [[Void air]]
* Exist.
; [[Chest]]s
* Chests can be opened when a bottom slab is above it.
* Have a Christmas present look during December 24th - 26th (includes double chests).<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360027333991--Java-Parity-Christmas-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1188495825450565702 feedback Discord]</ref>
[[File:Xmas Chest.gif|150px]]
[[File:Xmas Large Chest.gif|150px]]
* Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest.
* Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.<ref name=chest>{{bug|MCPE-31661|||Invalid}}</ref>
* Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.<ref>{{bug|MC-2614|||WAI}}</ref>
* Two chests can be placed next to each other without creating a large chest by shift-clicking.<ref name=chest/>
; [[Cobweb]]s
* A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.<ref>{{bug|MCPE-172500}}</ref>
; [[Concrete powder]]
* All variants have random texture rotation on top.<ref name="rotation"/>
; [[Crimson roots]]
* Can generate in warped forests.<ref name=fungi/>
; [[Dispenser]]s
* Have quasi-connectivity.<ref name=quasi/>
* Have generally more functionality.
** Can equip armor on villagers<ref>{{bug|MCPE-41432}}</ref> and wandering traders.<ref>{{bug|MCPE-76479}}</ref>
** Can place armor stands.<ref name=armorstanddispenser>{{bug|MCPE-80145}}</ref>
** Can place shulker boxes underwater.<ref>{{bug|MCPE-76004}}</ref>
; [[Dropper]]s
* Have quasi-connectivity.<ref name=quasi/>
; [[Enchanting table]]
* More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn, and baguette.
; [[Ender chest]]s
* Produces obsidian particles when breaking, walking or falling on it, rather than ender chest particles.
; [[Farmland]]
* Partially transparent.
* Small mobs cannot trample farmland.
; [[Fence gate]]s
* Can support candles, torches, redstone torches, sea pickles, lanterns, and pressure plates on the top face.<ref>{{bug|MC-148901}}</ref>
; [[Fire]]
* Has a visible hitbox.<ref>{{bug|MCPE-75265}}</ref>
* Produces more smoke particles.
; [[Flower]]s
* Different flowers generate, and grow when bone meal is used, in different biomes.
* Flower gradients are three dimensional.
* Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.<ref>{{bug|MC-241620}}</ref>
* Using bone meal on grass creates flowers in a larger area than in bedrock edition.
* Wither roses can be planted on soul soil.<ref>{{bug|MCPE-136389}}</ref>
* Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.<ref>{{bug|MC-267655}}</ref>
* Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches, and oceans.
* Dandelions generate in flower forests.<ref>{{bug|MC-31317|||WAI}}</ref>
; [[Flower pot]]s
* Can be placed without any supporting block.<ref>{{bug|MC-127036|||WAI}}</ref>
; [[Glass]]
* Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.<ref>{{bug|MC-164676|||WF}}</ref>
* Transmits redstone signals up, not down.<ref name=dust/>
; [[Glass pane]]s
* Support lanterns on top and bottom faces.
* Support torches and pressure plates on the top face.
; [[Glazed terracotta]]
* Purple glazed terracotta has a slightly different texture.<ref name=glazed>{{bug|MCPE-169398}}</ref>
; [[Grass block]]s
* Grass spreading without player intervention depends heavily on the time of day.
* To spread, the source grass block must have a light level of 9 or brighter directly above it.
; [[Grindstone]]s
* Can float in midair without supporting blocks.<ref>{{bug|MCPE-164666}}</ref>
; [[Hopper]]s
* Fill all slots with item entities, rather than only the first.{{verify|Old video about Bedrock hoppers, check if this is still the case}}
* Push items in a consistent order, the first slot first.<ref>{{bug|MCPE-28890|||WAI}}</ref>
* If a hopper is part of a horizontal hopper pipe, a comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator.
* If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper.
* The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection.
; [[Hanging roots]]
* Can be waterlogged.<ref>{{bug|MCPE-128957}}</ref>
; [[Head]]s
[[File:Allmobheads.png|thumb|Custom player heads.]]
* Custom player heads are available through commands with Component data that contains player skins.
* The default player head has a different texture.<ref name=head>{{bug|MCPE-165903}}</ref>
; [[Ice]]
* When a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.<ref>{{bug|MC-197072}}</ref>
; [[Infested block]]s
* Break slower than their non-infested counterparts.<ref>{{bug|MCPE-142813}}</ref>
* Have particles when silverfish spawns from infested blocks.<ref>{{bug|MCPE-35470|||Invalid}}</ref>
* Can generate below y=0.
* Can generate in slightly larger blobs.
* Note blocks on infested blocks produce harp sounds instead of flute sounds.<ref>{{bug|MC-269047}}</ref>
; [[Iron bars]]
* Support lanterns on top and bottom faces.<ref>{{bug|MC-139448|||WAI}}</ref>
* Support torches and pressure plates on the top face.
; [[Jukebox]]es
* Multiple jukeboxes can play the same music disc.<ref>{{bug|MCPE-38457}}</ref>
; [[Kelp]]
* Animation is smoother.{{info needed|Images?}}
* Can grow upwards into flowing water, converting it into a water source.<ref>{{bug|MC-133354}}</ref>
; [[Ladder]]s
* Waterlogged ladders can be climbed.<ref>{{bug|MC-127102}}</ref>
* Can be used as fuel.
; [[Leaves]]
* Leaves start decaying only when 7 blocks away from logs/wood.
* Rain particles drip from leaves.<ref>{{bug|MCPE-63528}}</ref>
* The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away.
; [[Lectern]]s
* Books on lecterns can be removed through the interface, rather than by punching the lectern.
* A book with only 1 page gives maximum signal strength.
; [[Lever]]s
* Emit redstone particles when powered.<ref>{{bug|MCPE-137895|||Invalid}}</ref>
* Handle model is slightly longer.
* When on the ground or ceiling, they can face in 4 directions.
* Handle is shaded differently.<ref name=lever/>
; [[Light block]]s
* Available in the creative inventory.
; [[Lightning rod]]s
* Turn white when struck by lightning.<ref name=lightningrodwhite>{{bug|MCPE-126948}}</ref> [[File:Powered Lightning Rod (U) JE1.png|50px]]
; [[Lily pad]]s
* Can be placed on waterlogged blocks, including top slabs.<ref>{{bug|MC-127588|||WAI}}</ref>
; [[Loom]]s
* Have a unique texture for the dye slot.
; [[Mangrove roots]]
* Can be used as a fuel.<ref>{{bug|MCPE-155605}}</ref>
* Mobs can spawn on mangrove roots.<ref>{{bug|MCPE-155420}}</ref>
* Redstone circuits can pass their power level through mangrove roots even when waterlogged.
* Water does not spread out from waterlogged mangrove roots.<ref>{{bug|MC-249086|||WAI}}</ref>
; [[Monster Spawner]]s
* Render adjacent face to another spawner block.<ref>{{bug|MC-274029}}</ref>
* Mobs are spawned with a 9x3x9 volume centered on the spawner, resulting in a rectangular-shaped volume where mobs can spawn.
* A turtle monster spawner can spawn turtles only on sand blocks less than 4 blocks above sea level.
* Using commands, monster spawners can be customized:
** They can be made to spawn any kind of entity.
** A single monster spawner can spawn multiple different entities, chosen at random from a list.
** Properties can be set on the spawned entities.
** Various range and timing properties of the monster spawner can be changed.
; [[Moss block]]s
* Can spread on Mud.<ref>{{bug|MCPE-164474}}</ref>
* Large spruce trees convert moss blocks into podzol.<ref>{{bug|MCPE-126852}}</ref>
; [[Mud]]
* Large spruce trees convert mud blocks into podzol.
; [[Mushroom block]]s
* Change to mushroom pores texture when next to another mushroom block of the same kind.
* Have cap texture on all sides when placed.
; [[Nether gold ore]] and [[Nether quartz ore]]
* Twice as many generation attempts per chunk in basalt delta biomes.
; [[Nether portal block]]s
* Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block.
* Sides don't render when exposed.<ref name=netherportal>{{bug|MC-167885|||WAI}}</ref>
; [[Nether wart block]]s
* Have a slightly different texture.<ref name=nether-texture/>
; [[Note block]]s
* After activating the note block, it sends a block update immediately and plays a sound after start delay.
* Plays notes more consistently.<ref>{{bug|MCPE-182940}}</ref>
; [[Nylium]]
* Decays into netherrack when a snow layer is placed on top of it.<ref>{{bug|MCPE-83909}}</ref>
* Using bone meal on nylium spreads nether vegetation to plantable blocks.<ref>{{bug|MCPE-73775|||WAI}}</ref>
; [[Observer]]s
* Have generally more functionality.<ref group="note">See [[Observer#Limitations|this section]] for more details.</ref><ref>{{bug|MCPE-61978}}</ref>
** Can detect respawn anchor charges.<ref>{{bug|MCPE-75742}}</ref>
** Can detect target block updates.<ref>{{bug|MCPE-84391}}</ref>
; [[Obsidian]]
* If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal.
* Takes longer to mine than in bedrock edition.<ref>{{bug|MCPE-152488}}</ref>
;[[Pink Petals]]
* Can generate when bone meal is applied to a grass block in cherry groves.<ref>{{bug|MCPE-168074}}</ref>
; [[Piston]]s
* Have quasi-connectivity.<ref name=quasi>{{bug|MCPE-14664|||WAI}}</ref>
* Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.
; [[Plant]]s
* Crops require a light level of 8 or greater to be planted and will break if the light level is less.<ref>{{bug|MCPE-36863}}</ref>
* Crops can be planted by aiming at the side or bottom of a block.<ref>{{bug|MCPE-82691}}</ref>
; [[Pointed dripstone]]
* Can fill cauldrons if there are open trapdoors, ladders, or any blocks with no collision box between the dripstone and the cauldron.<ref>{{bug|MCPE-179085}}</ref>
* Stacked stalactites deal multiplied damage on entities.<ref>{{bug|MCPE-119542}}</ref>
* Visible on maps.<ref>{{bug|MCPE-159718}}</ref>
; [[Powder snow]]
* Makes breaking particles when picked up with a bucket.<ref>{{bug|MCPE-113502}}</ref>
; [[Pumpkin]]s
* Drop 4 seeds when carved instead of 1.
; [[Rail]]s
* Are placed in the direction the player is facing, unless it's connected to another rail.<ref>{{bug|MCPE-52823}}</ref>
* Most mobs avoid walking on rails.<ref>{{bug|MCPE-156535|||Incomplete}}</ref>
; [[Red Sandstone]]
* Red sandstone can generate in badlands and eroded badlands.<ref>{{bug|MCPE-12953}}</ref>
; [[Redstone Comparator]]s
* Accepts side input from redstone blocks.<ref>{{bug|MCPE-122611}}</ref>
* Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator.
* If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.<ref>{{bug|MC-64394|||WAI}}</ref>
; [[Sapling]]s and [[Propagule]]s
* Growth is not blocked by [[log]]s and stripped logs.<ref>{{bug|MC-15224}}</ref><ref>{{bug|MCPE-93524}}</ref>
* Giant spruce trees have different space requirements.
* Potted mangrove propagule has a different model.<ref>{{bug|MCPE-170449}}</ref>
; [[Scaffolding]]
* Can be placed inside lava.<ref>{{bug|MC-139029}}</ref>
* Bottom of floating scaffolding can be stood on.
; [[Sculk catalyst]]s
* Can spread when a frog eats a slime or a magma cube.<ref>{{bug|MCPE-153794}}</ref>
; [[Sculk sensor]]s
* Can detect events, such as:
** More blocks and entities being placed and removed.<ref>{{bug|MCPE-115444}}</ref><ref>{{bug|MCPE-115495|||Fixed}}</ref>
** Players jumping on top of pointed dripstone.<ref>{{bug|MCPE-115818}}</ref>
** Horses kicking.<ref>{{bug|MCPE-153819}}</ref>
* Don't detect vibrations from other sculk blocks or wardens.
; [[Sea pickle]]s
* Can be created by using bone meal on coral blocks.
* Don't need to be placed on full blocks.<ref>{{bug|MCPE-120760}}</ref>
; [[Seagrass]]
* Animation is smoother.
* Seagrass generates in swamps.
* Textures are mirrored differently.<ref name=seagrass/>
; [[Shulker box]]es
* Can't open if obstructed by a shulker.
; [[Sign]]s and [[Hanging Sign]]s
* Editing interface is different.<ref>{{bug|MCPE-159777}}</ref>
** Lines can be navigated using the up and down keys.
** Stops writing if the text reaches the end of a line.
* Signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation, and the incorporation of scoreboard values into text.
* Sounds for crimson and warped hanging signs are different.<ref>{{bug|MCPE-174296}}</ref>
; [[Slime block]]s
* Don't render adjacent face to another slime block.
; [[Snow]]
* Falling blocks destroy snow.
* Mining can be done without needing to re-press the mine key, after mining other snow.<!--Taking someone's word here, not sure how to word it right-->
* Mycelium and podzol with snow on top have the snowy grass block side texture.<ref>{{bug|MCPE-12277}}</ref>
* The number of snowballs dropped upon breaking is always the same as the number of layers present.
; [[Stair]]s
* Torches, buttons, and levers can be placed on two back sides of corner stairs.<ref>{{bug|MCPE-137520}}</ref>
* Walls, fences, iron bars, and glass pane connects correctly to corner stairs.<ref>{{bug|MCPE-87311}}</ref>
; [[Sticky piston]]s
* A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on ''Bedrock Edition''.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in Bedrock. Though the Bedrock behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref>
* Have quasi-connectivity.<ref name=quasi/>
; [[Structure block]]s
* Data mode, unusable by players but used by developers.
** Can be accessed only by clicking the mode button while holding the {{key|Alt}} key.
* The default mode are set on Load.<ref>{{bug|MCPE-105454}}</ref>
; [[Structure void]]
* Can be moved and broken by pistons.
* Has a unique item texture. [[File:Structure Void (item) JE2.png|50px]]
; [[Stonecutter]]s
* Can be used to craft chiseled stone bricks from stone bricks.<ref>{{bug|MCPE-50057}}</ref>
* Can be used to craft cut sandstone slabs and cut red sandstone slabs.<ref>{{bug|MCPE-42734}}</ref>
; [[Sweet berry bush]]es
* Can be planted when aiming at the side of a block.<ref>{{bug|MCPE-54049}}</ref>
* Generate in old growth taiga biomes.<ref>{{bug|MCPE-152452}}</ref>
* Absorb fall damage.<ref>{{bug|MC-149990|||WAI}}</ref>
; [[Tall grass]]
* Can be produced by using bone meal on grass blocks.
* Can generate in meadows<ref>{{bug|MCPE-141447}}</ref> and lush caves.<ref>{{bug|MCPE-125799}}</ref>
; [[Target]]s
* Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.<ref>{{bug|MCPE-127687|||Cannot Reproduce}}</ref>
* Do not transmit redstone signal in bedrock.
; [[Torch]]es and [[redstone torch]]es
* Torch placement depends on solid face, not a solid block.<ref group="note">For example, torches can be placed on the back of stairs. See [[Torch#Placement|this section for a full comparison]].</ref>
* Wall torches have a rectangular model, rather than pipelined.<ref name=torch>{{bug|MCPE-31372}}</ref>{{Animate|Wall Torch.png;Wall Torch BE.png|60px}}
; [[TNT]]
* After teleporting through a nether portal, primed TNT cannot destroy nether portal blocks.
* There are some circumstances where TNT can be made to destroy blocks underwater.
* Primed TNT can pass through cobwebs without slowing down if shot through fast enough.
; [[Trapdoor]]s
* Can be climbed like ladders when placed on top of ladders.<ref>{{bug|MCPE-30863|||Invalid}}</ref>
* Waterlogged trapdoors prevent water from flowing through their solid faces.<ref name=trapdoor>{{bug|MCPE-33389}}</ref>
; [[Tripwire]]
* Can be activated by vexes.<ref>{{bug|MC-111556|||WAI}}</ref>
; [[Turtle egg]]s
* Can be placed without any supporting block.<ref>{{bug|MCPE-164595}}</ref>
* Breaking in creative mode removes all eggs.<ref>{{bug|MCPE-35610|||Invalid}}</ref>
; [[Vault]]s
* Every vault has an 80% chance to include a set of rare loot, rather than only 20%.
; [[Wall]]s
* Different item models. They look like {{Slot|Cobblestone Wall}} instead of {{Slot|Cobblestone Wall BE}}.<ref>{{bug|MC-182716}}</ref>
; [[Wool]]
* Can be used as furnace fuel.<ref name=fuel/>
=== Fluids ===
; General
* Animation is faster.<ref name=fluid>{{bug|MCPE-46187}}</ref>
; [[Lava]]
* Lava produces smoke particles when turned into obsidian.<ref>{{bug|MCPE-152136}}</ref>
; [[Water]]
* Ocean biome water colors are more clearly distinct between different temperatures.
* Underwater render distance aren't limited and can be changed in the settings.<ref>{{bug|MCPE-119745}}</ref>
* Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
* Flowing water can push dropped items over block edges.<ref>{{bug|MCPE-158552}}</ref>
=== Items ===
; General
* A renamed item that kills another player or tamed mob causes the name to appear in the death message.<ref>{{bug|MCPE-33355|||Invalid}}</ref>
* Ability to select and click to move the cursor when editing signs, written books, etc.
* Changing held item (scrolling through hotbar or picking up an item) resets mining progress.<ref>{{bug|MCPE-19508}}</ref>
* Dropped stacked items are more compact.<ref>{{bug|MCPE-75091}}</ref>
* Food items are positioned higher on the screen when consumed.
* Highlighted slots show a transparent gray overlay above the item and slot.
* Holding {{key|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.<ref>{{bug|MCPE-130974|||Invalid}}</ref>
* Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item.
*Light blocks,<ref>{{bug|MCPE-128343}}</ref> structure void<ref>{{bug|MCPE-128342}}</ref> and minecarts with command block<ref>{{bug|MCPE-128340}}</ref> use a purple/magenta colored tooltip as they are creative-only items.
* Renaming a mob bucket with an anvil renames the mob in the bucket.<ref>{{bug|MCPE-57604}}</ref>
* If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob.
* Tools take longer to draw.
* When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
* When shift-clicking items, the item appears in the destination slot instantly.
* The player can enchant any item with any enchantment in Creative mode.<ref>{{bug|MCPE-142596|||Incomplete}}</ref>
; [[Armor]]
* Leather armor can be dyed by crafting dyes with a piece of leather armor.
; [[Book and quill]]s and [[written book]]s
* Can be written up to 100 pages in a single book, instead of 50.
* Displays one page at a time instead of two.
* Supports up to 1023 characters per page instead of 256.
* When signed, a book bears the name of the player who wrote it and a title chosen upon signing.
; [[Carpet]]s and [[wool]]
* Can be used as fuel.<ref name=fuel/><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360067103231-Java-parity-Wool-cannot-be-used-as-fuel-on-bedrock feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1217529686482227354 feedback Discord]</ref>
; [[Debug stick]]s
* Exist.{{Slot|Debug Stick}}<ref group="note" name="unused"/>
; [[Dried kelp]]
* Restores 0.6 saturation instead of 0.2.
; [[Elytra]]
* Stays activated while in water.<ref>{{bug|MCPE-24464}}</ref>
; [[Fishing rod]]s
* Can reel in items.<ref>{{bug|MC-196294|||WAI}}</ref>
* Can reel in [[Tropical Fish (item)|tropical fish]] and [[Pufferfish (item)|pufferfish]] in jungle biomes.<ref>{{bug|MCPE-114353|||Incomplete}}</ref>
* Have a thicker casting line.
* When held, it has a newer holding position in first person view.<ref group="note">Also applies to [[carrot on a stick]] and [[warped fungus on a stick]].</ref>
* When used, it has a different item model without the hook. [[File:Cast Fishing Rod.png|40px]]<ref>{{bug|MCPE-164356}}</ref>
* The player has a longer window of time to reel in a catch.
; [[Fire charge]]
* Can be used to ignite [[creeper]]s.<ref name="fire-charge">{{bug|MCPE-66241}}</ref>
; [[Firework star]]s
* Colorless firework star is available in the creative inventory.
; [[Glass bottle]]
* Can be filled with water by using it on a waterlogged block.<ref>{{bug|MCPE-83420}}</ref>
; [[Horse armor]] and [[Wolf armor]]
* Can be given armor enchantments on an anvil in creative mode.
* Wolf armor has different cracked textures.<ref>{{bug|MCPE-179284}}</ref>
; [[Knowledge book]]s
* Exist.{{Slot|Knowledge Book}}<ref group="note" name="unused"/>
; [[Mace]]s
* A boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.
; [[Map]]s
[[File:Banner marked map.png|thumb|Map with banner markers.]]
* Map markers can be added by right-clicking a banner with a map.<ref>{{bug|MCPE-94978|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360043472171--Java-Parity-Map-Markers-for-Bedrock feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159205191527182386 feedback Discord]</ref>
; [[Milk bucket]]s
* The drinking animation for milk is shown only in first-person camera mode.<ref>{{bug|MC-60135|||Incomplete}}</ref>
* The benefits of area status effects granted by beacons and conduits are restored after a delay of a few seconds after drinking milk.
; [[Music Disc]]s
* Relic emits a redstone signal strength of 14, instead of 15.<ref>{{bug|MCPE-169958}}</ref>
; [[Potion]]s
* Potions, splash potions, lingering potions and tipped arrows of luck exist. {{Slot|Potion of Luck}} {{Slot|Splash Potion of Luck}} {{Slot|Lingering Potion of Luck}} {{Slot|Arrow of Luck}}
* Uncraftable potions, splash potions, lingering potions and tipped arrows exist. {{Slot|Uncraftable Potion}} {{Slot|Uncraftable Splash Potion}} {{Slot|Uncraftable Lingering Potion}} {{Slot|Uncraftable Tipped Arrow}}
* All potions used the old potion bottle textures when using the programmer art resource pack.<ref>{{bug|MCPE-187836}}</ref>
; [[Shear]]s
* Can be used to stop aging on [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]].<ref>{{bug|MCPE-141497}}</ref>{{upcoming|BE 1.21.60}}
; [[Shield]]s
* Can be activated without sneaking.<ref>{{bug|MCPE-43599|||WAI}}</ref>
; [[Spawn egg]]s
* Spawn eggs used on the mob of its type spawn a baby variant.<ref>{{bug|MCPE-36947}}</ref>
; [[Spectral arrow]]s
* Exist.{{Slot|Spectral Arrow}}<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360038411092--Java-Parity-Glowing-and-Spectral-Arrows feedback page].</ref><ref>{{bug|MCPE-36852|||WAI}}</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159218055180726382 feedback Discord]</ref>
; [[Spyglass]]
* Effect particles are invisible when looking through spyglass.<ref>{{bug|MCPE-128339}}</ref>
; [[Suspicious stew]]
* Available in the creative inventory.<ref>{{bug|MCPE-51173}}</ref>
; [[Tipped arrow]]s
* It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow. {{Slot|Arrow of Splashing}}
* Some tipped arrows have different textures.<ref name=tipped>{{bug|MCPE-172056}}</ref>
; [[Totem of undying]]
* Does not prevent death caused by an arrow of harming if the arrow kills the holder with just the arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time.<ref>{{bug|MC-206307}}</ref>
* Totem of Undying animation uses a 3D item render, instead of 2D.
; [[Trident]]s
* Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.<ref>{{bug|MCPE-51726|||WF}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073176951--Java-parity-Loyalty-tridents-should-immediately-return-when-hitting-a-mob feedback page].</ref>
* Riptide tridents can still be thrown, even when the launching effect is still playing.
* Riptide tridents take one durability damage upon throwing.
=== Entities ===
; General
* Cramming too many entities into a small space causes some of them to take {{hp|3}} [[Damage#Suffocation|suffocation damage]] every half second.<ref>{{bug|MCPE-83181|||Invalid}}</ref>
* Crossbow Piercing arrows pierce armor stands.<ref>{{bug|MCPE-38297|||WAI}}</ref>
* Explosions deal damage to entities while in water.<ref>{{bug|MCPE-21611|||WAI}}</ref>
* Humanoids render all items in the head slot.<ref>{{bug|MCPE-138663}}</ref>
* Mobs can hold items in their off-hand.
* Mobs drop experience orbs and loot at kill location.<ref name=experience>{{bug|MCPE-74963}}</ref>
* Mobs drop their exact equipment, rather than drawing from the loot table.
* Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).<ref>{{bug|MCPE-112469|||Invalid}}</ref>
* Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).<ref>{{bug|MC-1246|||WF}}</ref>
* Mobs suffocate inside of dirt path or farmland.<ref>{{bug|MCPE-26845}}</ref>
* Entities riding other entities can travel through portals and be teleported by chorus fruits.
* Most entities can be made to ride most other entities with commands.
* If a mount is immune to falling damage, the damage is not passed to passengers.
* Mobs still count toward the mob cap during their death animation.<ref>{{bug|MC-183240}}</ref>
* Neutral mobs don't alert other mobs of the same type if killed in one hit.<ref>{{bug|MC-2432|||WAI}}</ref>
; [[Allay]]s
* Have slightly faster health regeneration.
; [[Animal]]s
* Many passive mobs spawn in larger groups and require higher light levels to spawn.
* Squids and glow squids can swim against flowing water currents.<ref>{{bug|MCPE-120740}}</ref>
* Passive mobs spawn much less often and do not despawn.
; [[Armor Stand]]s
* A renamed armor stand keeps its custom name when broken.
* Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.<ref>{{bug|MCPE-24431|||Invalid}}</ref>
* Armor stands can be made invisible or used as markers by setting Component tags.
* Can be given custom names with an anvil.
* Can be placed by dispensers.<ref name=armorstanddispenser/>
* Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot.
* Items in the off-hand slot can be retrieved if the main hand slot is empty.
* Players takes damage from hitting an armor stand wearing armor enchanted with Thorns.<ref>{{bug|MC-135963|||WAI}}</ref>
* Summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||WF}}</ref>
* Can be knocked back by items with the knockback enchantment.
; [[Arrow]]s
* If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.
* An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.
* Arrows can get visually stuck in players.<ref>{{bug|MCPE-23272}}</ref> {{animate|Player struck by arrows.png|70px}}
; [[Bat]]s
* Bats' collision boxes do not interact with the player or redstone components.
* Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands.
* Can spawn in brighter light levels during Halloween.
; [[Bee]]s
* Stingers can get visually stuck in players they attack.<ref>{{bug|MCPE-99375}}</ref> {{animate|Player stung by bees.png|70px}}
* Wings move faster.<ref name=bee/>
* Receive the wither effect when fed wither roses.<ref>{{bug|MCPE-188016}}</ref>
; [[Blaze]]s
* Alert other blazes when attacked.
* Don't avoid fire and lava.<ref>{{bug|MCPE-138191}}</ref>
* Launch fireballs at enemies from much further away.<ref>{{bug|MCPE-35647}}</ref>
; [[Boat]]s
* A boat being ridden by a player cannot pick up a mob.
* A sunken boat cannot be re-floated until a bubble column pushes it up.<ref>{{bug|MC-89944|||WAI}}</ref>
* Boats can break when falling from certain heights, and the riders take fall damage.<ref>{{bug|MC-119369|||Fixed}}</ref>
* Boats falling on top of an entity stops on top of the entity.
* Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc).
* Have a slower and smoother paddling animation.<ref>{{bug|MCPE-50227}}</ref>
* Mobs riding a boat don't despawn.<ref>{{bug|MCPE-129051|||WAI}}</ref>
* Tools and weapons that deal more than 4 damage can destroy a boat in one hit.
; [[Cat]]s
* Have an animation when they lie on a bed, even when players are not sleeping.
* Can purr multiple times while lying on a bed.
* Hiss at phantoms that are currently pursuing a player.
* Multiple cats can give gifts to a player at once.<ref>{{bug|MCPE-137105|||WAI}}</ref>
* Stray cats pursue and attack chickens.
* Any cats to spawn within a swamp hut (from spawn eggs and commands without cat type set) always spawn as black.<ref>{{bug|MC-227678}}</ref>
; [[Chicken]]s
* More common in jungles.<ref>{{bug|MC-194324}}</ref>
; [[Cow]]s
* Have different baby models.<ref name=cow>{{bug|MC-183501|||WF}}</ref>
; [[Creeper]]s
* Animation colors are smoother.
* Can be ignited with fire charges.<ref name="fire-charge"/>
* If exploded with a status effect, leaves a lingering cloud of that effect.<ref>{{bug|MCPE-31373|||Invalid}}</ref><ref>{{bug|MCPE-36718|||Invalid}}</ref>
* If the [[game rule]] {{code|mobExplosionDropDecay}} is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.<ref name=decay/>
; [[Dolphin]]s
* Attack the player less often while angered.<ref name=dolphin/>
* Can play with item entities.<ref>{{bug|MCPE-33444|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360041803052--Java-Parity-Dolphins-New-To-Play-With-Items-On-Bedrock feedback page].</ref>
* Don't alert other dolphins if killed in one hit.
; [[Donkey]]s
* Can spawn in savannas.<ref>{{bug|MCPE-118688}}</ref>
; [[Drowned]]
* Can spawn with enchanted tridents.<ref>{{bug|MCPE-161168}}</ref>
; [[Elder guardian]] and [[guardian]]
* Eye does not follow unarmored players under the effects of a potion of Invisibility and the guardians cannot attack them.<ref>{{bug|MC-89309|||Fixed}}</ref>
* Guardians spawn less often in ocean open to the sky than they do in covered areas.
* Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue.
* Killing it while on fire drops cooked fish.<ref>{{bug|MCPE-122487}}</ref>
* The image of the elder guardian is a particle effect that can be recreated by issuing the command {{cmd|particle minecraft:elder_guardian}}.
; [[End Crystal]]s
* An end crystal's explosion can be blocked by a shield.
* End crystals can still destroy blocks even with mob griefing disabled.<ref>{{bug|MC-11630|||WAI}}</ref>
* If damaged by an explosion, they disappear instead of exploding.<ref>{{bug|MC-118429}}</ref>
; [[Enderman|Endermen]]
* Arrows appear to bounce off an enderman who is unable to teleport.<ref>{{bug|MC-79556|||WAI}}</ref>
* Can stay inside the boat/minecart.<ref name=enderboat/>
* Endermen can be attacked with projectiles if they are in a boat or minecart.
* If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile.
* Open their mouths and begin to shake angrily if provoked.<ref name=enderman-shake/>
* Players can summon an enderman holding any block by using {{cmd|summon}} with added NBT data.
; [[Endermite]]s
* Becomes hostile toward any mob that attacks another endermite.
* Spawn at the player's original position when an enderpearl lands.<ref>{{bug|MC-268775|||WAI}}</ref>
; [[Ender dragon]]
* Entities hit by its wings are thrown into the air.<ref>{{bug|MCPE-48669}}</ref>
* Flies toward the exit portal structure before dying.
* Killing it using {{cmd|kill}} command would skip the death animation.<ref>{{bug|MC-77954}}</ref>
* Its wings are animated at a higher frame rate.<ref>{{bug|MCPE-39969}}</ref>
* Dragon fireball has a different texture.<ref name=fireball/>
; [[Evoker]]
* Summon vexes more quickly.<ref>{{bug|MCPE-34746}}</ref>
; [[Experience orb]]s
* Are collected slower.
* Are partially transparent (translucent).<ref>{{bug|MCPE-88635}}</ref>
* Drop instantly on death.<ref name=experience/>
; [[Firework rocket]]s
* Explode when colliding with an entity.<ref>{{bug|MCPE-52675}}</ref>
* 3 generic colorless firework rockets with different flight durations are available in the creative inventory.
; [[Fish]]
* Drop bone meal instead of bones.<ref>{{bug|MCPE-33124|||WAI}}</ref>
; [[Frog]]s
* Bob at the surface of the water.<ref>{{bug|MC-251529}}</ref>
* Constantly try to leave the water.<ref>{{bug|MC-251528}}</ref>
; [[Ghast]]s
* Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location.
* Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight.
; [[Giant]]s
* Exist.<ref group="note" name="unused"/> [[File:Zombie.png|50px]]
; [[Glow Squid]]s
* Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands.
; [[Hoglin]]s
* Are afraid of warped fungus in flower pots.<ref>{{bug|MCPE-75166}}</ref>
* Knockback entities.<ref name="knockback">{{bug|MCPE-74465}}</ref>
; [[Husk]]s
* Are more common relative to zombies in the biomes where they spawn, and spawn in larger numbers at once.
; [[Illusioner]]s
* Exist.<ref group="note" name="unused"/>[[File:Illusioner.png|50px]]
; [[Illager]]s
* Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.<ref>{{bug|MCPE-102125|||Invalid}}</ref>
* Patrol captains wear banners slightly lower than in bedrock edition.
* Can open doors (except [[pillager]]s).<ref name=raid>{{bug|MCPE-81321|||Incomplete}}</ref>
* Move door by door killing all villagers, rather than wander around the village without focus.<ref name=raid/>
* Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.<ref>{{bug|MC-192322|||WAI}}</ref><ref>{{bug|MCPE-152054|||Invalid}}</ref>
* Pillagers, vindicators and ravagers can call for help when attacked.
* Pillagers and vindicators move at different speeds when wandering and attacking.<ref>{{bug|MCPE-45820}}</ref>
* Evokers and vindicators don't retaliate when hit by a pillager's arrow.
* Evoker and witch robes are slightly different on the bottom.<ref name=robe>{{bug|MCPE-155044}}</ref>
; [[Iron golem]]s
* Naturally spawned Iron golems golems attack withers.
* Produce particles when walking.
; [[Item frame]]s
* Allows non-solid blocks to occupy the item frames.
* Can place up to 6 frames inside the same block space.<ref>{{bug|MCPE-13675|||WAI}}</ref>
* Can be instantly broken by simply punching it.
* Remembers the orientation of the last item it held, and uses it for the next item it holds.<ref>{{bug|MCPE-180739}}</ref>
; [[Jockey]]s
* Zombified piglin and drowned chicken jockeys.<ref>{{bug|MC-209784}}</ref>
* If a zombie villager chicken jockey is cured, then the villager continues riding the chicken even after it grows up.<ref>{{bug|MC-200418}}</ref>
; [[Rabbit#The Killer Bunny|Killer bunny]]
* Exists.<ref group="note" name="unused"/> [[File:Killer Bunny.png|50px]]
; [[Lead]]s
* Leads do not break when one end of the lead is in an unloaded chunk.
* Leads do not drop when mobs are unleashed in creative mode.<ref>{{bug|MCPE-79639|||WF}}</ref>
* If the player has a mob leashed, they can attach the lead to a block without needing to hold the lead item in their main hand.
; [[Llama]]s
* Trader llamas attack illagers.<ref>{{bug|MCPE-186392}}</ref>
; [[Magma cube]]s
* Can swim in lava.<ref>{{bug|MCPE-35787}}</ref>
; [[Minecart]]s
* A cart traveling downhill does not collide with a block in front of it, but collides with a block one block higher.
* Boats and saddled pigs can be captured by minecarts.<ref>{{bug|MC-113871}}</ref>
* Can be [[minecart#Merged minecarts|merged]].{{info needed|Link to bug report/suggestion?}}
* Have a lower velocity (go slower) when underwater.<ref>{{bug|MCPE-126942}}</ref>
* Mobs in minecarts don't count toward the mob cap.<ref>{{bug|MC-182897|||WAI}}</ref>
; [[Minecarts with furnace]]
* Exist. [[File:Minecart with Furnace.png|50px]]
; [[Minecarts with monster spawner]]
* Exist. [[File:Minecart with Spawner.png|50px]]
; [[Minecarts with TNT]]
* Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.<ref>{{bug|MCPE-13839|||WAI}}</ref>
* Has an explosion and destroy blocks as big as a normal TNT block.<ref>{{bug|MCPE-61477}}</ref>
; [[Mooshroom]]s
* Have different baby models.<ref name=cow/>
; [[Painting]]s
* Preset paintings are available in the creative inventory.
* Paintings can be placed on cobwebs.
; [[Piglin]]s
* Baby piglins are "mischievious" and try to steal items from players.<ref>{{bug|MCPE-70869}}</ref>
* Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.<ref>{{bug|MCPE-92473}}</ref>
* Bartering pools can be modified with data packs.
* Can break their crossbow.<ref name="crossbow">{{bug|MC-163960|||WAI}}</ref><ref group="feedback" name="crossbowfeedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360071958192--Java-Parity-pillager-and-piglin-should-break-their-crossbow feedback page].</ref>
* Can spawn in higher light levels.<ref>{{bug|MC-172620|||WAI}}</ref>
* Drops any held bartering item upon being zombified.
* Have a 20% chance of spawning as a baby instead of 5%.
* Need 6 seconds to barter, rather than 8.<ref name=":0" />
* Picked-up items always drops with the same durability as when picked up.<ref>{{bug|MCPE-75292}}</ref>
* Swing their arms to throw items after bartering.<ref>{{bug|MCPE-98178}}</ref>
* Switch their weapon for a better weapon, if available.<ref>{{bug|MCPE-70614}}</ref>
; [[Pillager]]s
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|right|The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).]]
* Arm textures are correctly rotated.<ref name=pillager>{{bug|MCPE-48628}}</ref>
* Can break their crossbow.<ref group="note" name="javabug">This is considered a bug both in ''Java'' and in Bedrock, though the Bedrock behavior seems to be the intended one.</ref><ref name="crossbow"/><ref>{{bug|MCPE-67489}}</ref><ref group="feedback" name="crossbowfeedback/><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1239886739351408652 feedback Discord]</ref>
* Can launch fireworks from their crossbows if given them with commands.<ref>{{bug|MCPE-43876}}</ref>
* Targets enemies up to 64 blocks away instead of 16.
[[File:Comparison between held items on Java (left) and Bedrock (right)-2.png|alt=Comparison between held items on Java (left) and Bedrock (right)|thumb|Comparison between held items on Java (left) and Bedrock (right)]]
; [[Player]]s
* Can have semi-transparent textures on the second skin layer.<ref>{{bug|MCPE-31500}}</ref>
* Items are held differently in third person.<ref name=item/>
* Walking backward makes the body face straight, rather than turned partially.<ref>{{bug|MCPE-49899}}</ref>
* Players have a very slightly larger jump height.
* Players that stop flying drift a few blocks in the air.
; [[Polar bear]]
* Attacking an adult polar bear near a cub provokes other adult polar bears.
* Polar bear cubs attack foxes.<ref>{{bug|MCPE-48072}}</ref>
; [[Pufferfish]]
* Can spawn in lukewarm ocean and deep lukewarm ocean.<ref>{{bug|MCPE-139997|||Invalid}}</ref>
* Can't deal damage in peaceful mode.<ref>{{bug|MCPE-135446}}</ref>
* Small pufferfish move their fins when swimming.
* Medium pufferfish have a different model.
* All pufferfish sizes have a swimming animation instead of only the smallest size.<ref name=puffer>{{bug|MCPE-36791|||Cannot Reproduce}}</ref>
; [[Rabbit]]s
* Always drop one raw rabbit when killed.<ref>{{bug|MCPE-167093}}</ref>
* Can spawn in old growth pine taiga and old growth spruce taiga.<ref group="feedback discord" name="rabbitspawn"/>
; [[Sheep]]
* Baby sheep can be a mixture of their parents' colors.<ref>{{bug|MCPE-19862}}</ref>
; [[Skeleton]]s
* Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
* Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
* Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>{{bug|MCPE-145085|||Invalid}}</ref>
* Sprint toward the player if they are 14 blocks away or farther.
* Use bows even underwater. The water slows down the arrows.<ref>{{bug|MC-132147|||WAI}}</ref>
; [[Skeleton Horse]]s
* Baby skeleton horses can grow up.
* Have inventories and can be equipped with saddles.<ref name=horse>{{bug|MCPE-21211|||WAI}}</ref>
; [[Slime]]s and [[Magma Cube]]s
* Retain their name after getting split.<ref>{{bug|MCPE-14975}}</ref>
* With commands, the size of slimes and magma cubes can be customized.
; [[Snow Golem]]s
* Take damage from being in savanna biomes.
; [[Spider]]s
* Can climb magma blocks.<ref>{{bug|MCPE-162887}}</ref>
* Can spawn with status effects on Hard difficulty.<ref name=hardspider/>
* Spawn in groups.
; [[Strider]]s
* Drops are affected by the looting enchantment.<ref>{{bug|MCPE-112761}}</ref>
* When rider a strider, the camera bobs up and down in first person mode.<ref>{{bug|MCPE-86434}}</ref>
; [[Tadpole]]s
* Shadow is smaller to match its size.<ref>{{bug|MCPE-154318}}</ref>
; [[Tropical fish]]
* Can spawn with black as their base color.<ref>{{bug|MC-261096}}</ref>
; [[Undead]]
[[File:HalloweenPumpkinWearers.png|thumb|Mobs wearing pumpkins during halloween.]]
* Undead mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360054919912--Java-Parity-Pumpkin-head-mobs feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275367100210348053 feedback Discord]</ref>
* Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.<ref name=zombie>{{bug|MCPE-153143|||Invalid}}</ref>
* Zombies and zombie variants seek and destroy turtle eggs from a greater distance.<ref>{{bug|MCPE-180420|||Invalid}}</ref>
* Skeletons and skeleton variants have a bow charging animation.<ref>{{bug|MCPE-16209}}</ref>
; [[Villager]]s
* General
** Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
** Display angry particles when a panda is attacked by a nearby player.<ref>{{bug|MCPE-39198|||Cannot Reproduce}}</ref>
** Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.<ref>{{bug|MCPE-99644|||Invalid}}</ref>
* Clerics
** Gold ingots/Emeralds trade gives {{xp|10}}. (BE: Gives {{xp|2}})
* Nitwits and Unemployed villagers
** Grunt and shake their heads when the player tries to trade with them.<ref>{{bug|MCPE-115890|||Invalid}}</ref>
; [[Vindicator]]s
* Johnny vindicators attack ravagers, including ravagers they are riding.<ref>{{bug|MC-137799|||WAI}}</ref>
* Vindicators have a slightly different model and texture.
; [[Wandering trader]]s
* Have a chance of dropping a milk bucket or invisibility potion if killed while holding it.<ref>{{bug|MC-230696|||WAI}}</ref>
* Can despawn when riding other mobs.
; [[Warden]]s
* Has bigger shadow to match its size.<ref>{{bug|MCPE-175120}}</ref>
* Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.<ref>{{bug|MC-254388}}</ref>
* Roar animation is different.<ref>{{bug|MCPE-183775}}</ref>
; [[Wither Skeleton]]s
* Wither skeletons with bows shoot flaming arrows.
* Wither skeletons can pick up shields.<ref>{{bug|MCPE-164897}}</ref>
; [[Zoglin]]s
* Drop more experience points.
* Knockback entities.<ref name="knockback"/>
; [[Zombie]]s
[[File:Zombie Siege.png|thumb|A zombie siege in Java Edition.]]
* Can spawn in [[zombie siege]]s.<ref>{{bug|MCPE-86861|||Invalid}}</ref>
* Can spawn additional zombies as a part of "[[Zombie#Reinforcements|reinforcements]]".<ref>{{bug|MMCPE-134640|||Invalid}}</ref>
* Killing it while on fire have a chance to drop baked potatoes.<ref>{{bug|MCPE-122492}}</ref>
* Target players from further away.
; [[Zombie Horse]]s
* Can be ridden and equipped with saddles.<ref name=horse/>
* Tamed zombie horses can be fed while being ridden by another mob.
; [[Zombie villager]]s
[[File:Zombie Villager with Golden Difference.png|thumb|Difference in the appearance of zombie villagers wearing a helmet.]]
* Can spawn naturally with armor equipped.<ref>{{bug|MCPE-174944}}</ref>
* Don't despawn if previously traded with as a villager.
* Igloo zombie villagers are always clerics.
* Properly wears helmet at the correct height.<ref>{{bug|MCPE-175721}}</ref>
; [[Zombified Piglin]]s
* Can break down doors.<ref>{{bug|MCPE-52969}}</ref>
* Deaths of hostile zombified piglins always register as kills by the player they are targeting.<ref>{{bug|MC-56653}}</ref>
* Forgiveness timer ranges from 20 to 55 seconds, instead of always 25.<ref>{{bug|MC-273925|||Awaiting Response}}</ref>
* Players can sleep near neutral zombified piglins.
* Zombified piglins spawned by nether portals spawn inside the nether portal instead of next to it, and can't go through the portal for a duration of time after spawning.
* The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
=== Effects ===
; General
* Beacon and Conduit effect produces less particles than normal status effect particles.
* Beacon and Conduit effect icons are colored with blue outline to distinguish with other status effects.
* Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
* Effect particles spread outward diagonally of players instead of upward vertically only.
* Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
; [[Bad Luck]] and [[Luck]]
* Exist.{{EffectSprite|bad-luck}}{{EffectSprite|luck}}<ref group="note" name="unused"/>
; [[Blindness]]
* The sun and moon can be seen during clear weather when under the blindness effect.
; [[Dolphin's Grace]]
* Exists.{{EffectSprite|dolphins-grace}}
; [[Glowing]]
[[File:Glowing Effect.png|thumb|Mobs with the glowing effect.]]
* Exists.{{EffectSprite|glowing}}
; [[Health Boost]]
* Losing this extra health causes the player's view to jolt as if taking damage, even in Creative or Spectator mode.
; [[Instant Damage]], [[Instant Health]] and [[Saturation]]
* Have effect icons.{{EffectSprite|instant-damage}}{{EffectSprite|instant-health}}{{EffectSprite|saturation}}<ref>{{bug|MCPE-104768}}</ref>
; [[Jump Boost]]
* Negative levels decrease jump height and increase fall damage.
; [[Levitation]]
* Negative levels cause the entity to float downward, overriding the usual falling due to gravity.
=== Enchantments ===
; General
* Enchantment glint is higher resolution and smoother.<ref>{{bug|MCPE-48979}}</ref>
; [[Blast Protection]]
* Reduces knockback from explosions.<ref>{{bug|MCPE-97054}}</ref>
; [[Fortune]]
* Affects sea lanterns.<ref>{{bug|MCPE-179273}}</ref>
* Different results when used on crops.
; [[Frost Walker]]
* Path is a circle, but a square in Bedrock.
* Works only if the entity who is wearing frost walker boots is on the ground.
; [[Multishot]]
* Higher levels of Multishot (only available through commands) further increase the number of arrows shot by the crossbow, adding two additional arrows per level, each spread by a further 10° horizontally.
; [[Quick Charge]]
* If commands are used to increase the enchantment level to level 5, the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all.
; [[Soul Speed]]
* Changes the player's field of view.<ref>{{bug|MC-175312}}</ref>
; [[Sweeping Edge]]
* Exists.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360022231611--Java-Parity-Sweeping-Edge-enchantment-for-Bedrock feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1161813011363799120 feedback Discord]</ref>
=== Commands ===
* {{cmd|attribute}}
* {{cmd|ban}}, {{cmd|ban-ip}}, {{cmd|banlist}}, {{cmd|pardon}}, {{cmd|pardon-ip}}, {{cmd|setidletimeout}}, {{cmd|stop}}, {{cmd|whitelist}} and {{cmd|publish}}<ref>{{bug|MCPE-30431|||Invalid}}</ref>
* {{cmd|bossbar}}
** Saved to file.
** Functionality implemented for all subcommands, not just add.
* {{cmd|data}}
* {{cmd|debug}}
* {{cmd|defaultgamemode}}
* {{cmd|fillbiome}}
* {{cmd|item}} replacing {{cmd|replaceitem}}
* {{cmd|locate}} functionality:
** Can locate nether fossils.<ref>{{bug|MCPE-137447}}</ref>
** Can locate desert temples, jungle temples, igloo, and swamp hut individually.<ref name=temple>{{bug|MCPE-22305|||WAI}}</ref>
** Can locate Point of Interest.<ref>{{bug|MCPE-156524}}</ref>
* {{cmd|place}}
* {{cmd|random}}
* {{cmd|seed}}<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360018528512--Parity-we-need-seed feedback page].</ref>
* {{cmd|spawnpoint}}
** Can also be executed in [[the End]], in addition to the [[Overworld]] and [[the Nether]].
* {{cmd|team}}
* {{cmd|teammsg}}
* {{cmd|tick}}
* {{cmd|schedule function}}
* {{cmd|scoreboard players enable <entity> <trigger>}}
* {{cmd|spectate}}
* {{cmd|trigger}}
* {{cmd|worldborder}}<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360011038271--Java-Parity-World-Border feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1162270246523113493 feedback Discord]</ref>
* NBT access.
* Block state access.
* 1.13 commands ([[Java Edition 1.13#Command format|additions]] and [[Java Edition 1.13#Command format 2|changes]]).
* More scoreboard objectives:
** {{code|air}}
** {{code|armor}}
** {{code|deathCount}}
** {{code|food}}
** {{code|health}}
** {{code|killedByTeam.<color>}}
** {{code|level}}
** {{code|playerKillCount}}
** {{code|teamKill.<color>}}
** {{code|totalKillCount}}
** {{code|trigger}}
** {{code|xp}}
* {{cmd|kill}} command can kill players in creative mode.
* Gamerules:
** {{code|blockExplosionDropDecay}}<ref name=decay>{{bug|MCPE-180168}}</ref>
** {{code|commandModificationBlockLimit}}<ref>{{bug|MCPE-182123}}</ref>
** {{code|disableElytraMovementCheck}}
** {{code|disablePlayerMovementCheck}}
** {{code|disableRaids}}
** {{code|doPatrolSpawning}}
** {{code|doTraderSpawning}}
** {{code|doVinesSpread}}<ref>{{bug|MCPE-180163}}</ref>
** {{code|doWardenSpawning}}<ref>{{bug|MCPE-156502}}</ref>
** {{code|enderPearlsVanishOnDeath}}<ref>{{bug|MCPE-180162}}</ref>
** {{code|forgiveDeadPlayers}}<ref name="nether-update-java-gamerules">{{bug|MCPE-156504}}</ref>
** {{code|globalSoundEvents}}<ref>{{bug|MCPE-180169}}</ref>
** {{code|lavaSourceConversion}}<ref name=source>{{bug|MCPE-180165}}</ref>
** {{code|logAdminCommands}}
** {{code|maxEntityCramming}}
** {{code|minecartMaxSpeed}}<ref>{{bug|MCPE-185480|||Invalid}}</ref>
** {{code|mobExplosionDropDecay}}<ref name=decay/>
** {{code|playersNetherPortalCreativeDelay}}<ref name=delay>{{bug|MCPE-180167}}</ref>
** {{code|playersNetherPortalDefaultDelay}}<ref name=delay/>
** {{code|reducedDebugInfo}}
** {{code|snowAccumulationHeight}}<ref>{{bug|MCPE-180164}}</ref>
** {{code|spawnChunkRadius}}
** {{code|spectatorsGenerateChunks}}
** {{code|universalAnger}}<ref name="nether-update-java-gamerules"/>
** {{code|waterSourceConversion}}<ref name=source/>
* {{cmd|locate}} structure ID {{code|temple}} is split up into {{code|swamp_hut}}, {{code|igloo}}, {{code|desert_pyramid}} and {{code|jungle_pyramid}}.<ref name=temple/>
* Particle IDs are much more streamlined, and some support additional parameters.
; [[Raw JSON text format]]
* {{code|"text"}} takes priority over {{code|"translate"}}.
* {{code|"bold"}}
* {{code|"clickEvent"}}
** {{code|"change_page"}}
** {{code|"copy_to_clipboard"}}
** {{code|"open_file"}}
** {{code|"open_url"}}
** {{code|"run_command"}}
** {{code|"suggest_command"}}
* {{code|"color"}}
* {{code|"extra"}}
** '''Parents boldness''', click event, color, font, hover event, insertion, ''italicness'', obfuscation, <s>strikethrough</s>, and <u>underlining</u>.
*** {{code|[1,2,3]}} is an alias for {{code|{"text":"1","extra":[{"text":"2"},{"text":"3"}]}}}.
* {{code|"font"}}
* {{code|"hoverEvent"}}
** {{code|"show_entity"}}
** {{code|"show_item"}}
** {{code|"show_text"}}
* {{code|"insertion"}}
* {{code|"italic"}}
* {{code|"keybind"}}
* {{code|"nbt"}}
** {{code|"block"}}
** {{code|"entity"}}
** {{code|"interpret"}}
** {{code|"storage"}}
** Usable in signs, tellraw and title
*** Can also be set in item name and lore via loot tables.
* {{code|"obfuscated"}}
* {{code|"strikethrough"}}
* {{code|"underlined"}}
=== Sounds ===
* Anvil sound when placing a bell, instead of stone sound.<ref>{{bug|MCPE-140091}}</ref>
* Correct sounds for placing bee nest/bee hive.<ref>{{bug|MCPE-53577}}</ref>
* Correct sounds for horizontal chains.<ref>{{bug|MCPE-111963}}</ref>
* Sound range is greater.
* Sounds for burning items/entities into a lava cauldron.<ref>{{bug|MCPE-74109}}</ref>
* Sounds for breaking, placing and walking on nether brick variants are newer.<ref>{{bug|MCPE-74879}}</ref>{{upcoming|BE 1.21.60}}
* Sounds for breaking and placing gilded blackstone are newer.<ref>{{bug|MCPE-74881}}</ref>
* Sounds for combat (such as critical hit) are newer.<ref>{{bug|MCPE-116415|||Invalid}}</ref>
* Sounds for converting zombies to drowned.<ref name="bedrockunusedsound" group="note">Currently the sounds are already in Bedrock Edition, however it is unused.</ref><ref name= "unusedbug">{{bug|MCPE-53297}}</ref>
* Sounds for casting a fishing rod are newer.<ref>{{bug|MCPE-167129|||Invalid}}</ref>
* Sounds for crossbow loading ends.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/>
* Sounds for dolphin attacking, jumping and playing with items.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/>
* Sounds for emptying item frames in Creative mode.<ref>{{bug|MCPE-99433|||Cannot Reproduce}}</ref>
* Sounds for hurting shulker while closed.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/>
* Sounds for killing salmon.<ref name=fish>{{bug|MCPE-50007|||Invalid}}</ref>
* Sounds for killing cod.<ref name=fish/>
* Sounds for minecart moving underwater.<ref>{{bug|MCPE-128719}}</ref>
* Sounds for opening and closing a chest are newer.
* Sounds for placing all crop types are newer.<ref>{{bug|MCPE-142582|||Invalid}}</ref>
* Sounds for placing and breaking kelp and seagrass are newer.<ref>{{bug|MCPE-124566|||Invalid}}</ref>
* Sounds for placing and breaking coral, coral blocks and coral fans are newer.<ref>{{bug|MCPE-76182}}</ref>
* Sounds for placing lily pads.<ref>{{bug|MCPE-114160}}</ref>
* Sounds for pufferfish are newer.<ref>{{bug|MCPE-75081|||Incomplete}}</ref>
* Sounds for rain are newer.<ref>{{bug|MCPE-176513|||Invalid}}</ref>
* Sounds for Riptide enchantment are newer.<ref>{{bug|MCPE-79264|||Invalid}}</ref>
* Sounds for reeling in a fishing rod.
* Sounds for stripping wood are slightly different.<ref>{{bug|MCPE-106552}}</ref>
* Sounds for tilling grass blocks with a hoe are newer.<ref>{{bug|MCPE-167133|||Invalid}}</ref>
* Underwater ambient sounds.<ref>{{bug|MCPE-79532}}</ref>
* Unique sounds for harvesting honey.<ref>{{bug|MCPE-53881}}</ref>
* Unique sounds for making dirt paths with a shovel.<ref>{{bug|MCPE-114390}}</ref>
* Unique sounds for paddling/rowing in boats.
* More sounds for many features added in 1.21.<ref>{{bug|MCPE-180966}}</ref>
== Unsorted ==
=== General ===
* Block and item shading is darker in ''Java'' than in Bedrock.
* Clouds fade differently between editions.<ref>{{bug|MCPE-161379}}</ref>
* Different graphics saturation level between editions.
* Experience bar looks slightly different between editions.{{info needed|Comparison image}}<ref>{{bug|MCPE-19232}}</ref>
** The experience levels are positioned higher on Bedrock Edition.
* Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.{{info needed|Comparison images}}
* In Bedrock, hearts move down when having regeneration, while they move up in ''Java''.
* ''Java'' username is 316 characters long, but Bedrock can be 332 characters long (without signing in).<ref group="note">However, if signed in with a Microsoft account on Bedrock Edition, the username can only be up to 12 characters long.</ref>
* Loading screen looks different between editions (both for menu, and loading up a world).
* Random tick speed gamerule defaults to 1 in BE and 3 in JE.
* Swinging animations are different between editions.{{info needed|Comparison gif}}
* The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the [[server.properties]]; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
* Default field of view is 70 degrees in java edition and 60 degrees in bedrock edition.<ref>{{bug|MCPE-167158}}</ref>
* Many screen effects look different in each edition, and some effects visible in third person view or with the HUD disabled in one edition are not visible in the other.
* Many differences in particles between editions. See [[Particles (Java Edition)]] and [[Particles (Bedrock Edition)]] for more information.
=== World generation ===
[[File:Java Nether Structure Generation1.png|thumb|Java Edition nether structure distribution.]]
[[File:Bedrock Nether Structure Generation.png|thumb|Bedrock Edition nether structure distribution.]]
* Different [[chest loot]] between editions.<ref group="note">See also [[User:PancakeIdentity/LootDiff|this user list]] for more thorough explanations.</ref>
** The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.<ref group="note">For more details, see the [[Bastion Remnant#Loot|bastion remnant loot tables]].</ref>
** The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 13 leads and chainmail armor. Only in ''Java'', they may contain cooked cod and salmon, a leather tunic, an iron sword and 48 emeralds.<ref group="note">For more details, see the [[Buried Treasure#Loot|buried treasure loot tables]].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1184870523470106794 feedback Discord].</ref>
** The jungle pyramid's loot tables have slightly different weights and item stacks between editions.<ref group="note">For more details, see the [[Jungle pyramid#Loot|jungle pyramid loot tables]].</ref>
** The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.<ref group="note">For more details, see the [[Ruined Portal#Loot|ruined portal loot tables]].</ref>
** The stronghold loot tables are more varied in Bedrock; storerooms may contain 13 ink sacs, altars may contain 13 emeralds, and the weights in libraries are slightly different.<ref group="note">For more details, see the [[Stronghold#Loot|stronghold loot tables]].</ref>
* Different generated structure, terrain feature and cave carver locations between editions.<ref name=jungletemple/><ref>{{bug|MCPE-154323}}</ref>
* In Bedrock, [[jungle bush]]es are made out of jungle leaves. In ''Java'', [[jungle bush]]es are made out of oak leaves.<ref>{{bug|MCPE-164963}}</ref>
* In ''Java'', nether biome particles are generated within the respective biomes. In Bedrock, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
* The ash particles in [[Basalt Deltas]] move randomly in Bedrock, but move northwest in ''Java''.<ref>{{bug|MC-196142}}</ref><ref>{{bug|MCPE-68992}}</ref>
* [[Buried treasure]] chests generate at very slightly different coordinates.
* The game splits the Nether into regions in which one of either a fortress or a bastion remnant can generate. The regions are 432×432 blocks in Java Edition and 480×480 blocks in Bedrock Edition.
* In Java Edition, the chance of a fortress generating instead of a bastion is 25 (40%), while in Bedrock Edition the chance of a fortress generating instead of a bastion is 13 (33.3%)
* Different extreme distance effects in each edition. See [[Java Edition distance effects]] and [[Bedrock Edition distance effects]] for more information.
=== Blocks ===
* [[Bee nest]]s in flower forests have 3% chance to generate in Bedrock and 2% chance in ''Java''.
* In Java Edition, [[magma block]]s in the nether attempt to generate 4 times per chunk in sizes of 0160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In Bedrock Edition, it attempts to generate 9 times per chunk in sizes of 0106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone.
* [[Daylight detector]]s output identical power levels at different times and different weather conditions.<ref group="note">See [[Daylight Detector#Daylight Detector|this section]] for details.</ref>
* Different [[Anvil/Mechanics#Costs for combining enchantments|anvil XP costs]] between editions.
** In ''Java'', costs are scaled using the final level of the enchantment being added. In Bedrock Edition, costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on ''Java'', but 1 level on Bedrock.
* Renaming on an [[anvil]] has a maximum of 50 characters long on JE and 30 characters long on BE.<ref>{{bug|MCPE-127906}}</ref>
* [[Nether portal block]]s in the End teleport players to the Nether in ''Java'' and the Overworld in Bedrock. In Bedrock, End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in ''Java'' is unknown.{{verify}}
* Smelting [[cacti]] yields more experience in JE ({{xp|2}}) than BE ({{xp|0.2}}).<ref>{{bug|MC-210211}}</ref>
* Text colors glows differently on signs when using [[glow ink sac]]s. In ''Java'', the colors are brighter but not accurate to the palette<ref>{{bug|MC-227311}}</ref>, while in Bedrock, the text outline are too dark.<ref>{{bug|MCPE-129757}}</ref>
* In the Java Edition [[chest]] interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
=== Items ===
* The [[shield]] item looks different between editions.
* Some blocks and items provide different amounts of [[furnace]] fuel in each edition.
=== Entities ===
* The [[player]] slim model arms in Bedrock are half a pixel lower than the body torso part of the player model, compared to ''Java'', which is properly aligned.<ref>{{bug|MCPE-64379}}</ref>
* [[Tropical fish]] names differ between editions (full list can be found in [[Tropical Fish#Names|here]]).
** Gray-Sky SunStreak: Blue Dory (BE)
** Gray-Blue Flopper ({{code|185008129}}): Blue Tang (JE)
** White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
** White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
** Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
** Red-White SunStreak: Tomato Clown (BE)
** Red-White Kob: Tomato Clownfish (JE)
** Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
* [[Ghast]]s use different models between the ''Java'' and Bedrock, and some of their tentacles are different lengths.
* [[Pillager]] spawning in both patrols and outposts works differently in each edition.
* [[Cat]] spawning in villages works differently in each edition.
* Mob spawning in [[nether fortress]]es works differently in each edition.
* Different mobs spawn in different waves in [[raid]]s.
* Different [[villager]] schedules between editions. (See {{slink|Villager|Schedules}}.)
* Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions.
* Different villager [[trading]] between editions.
**'''General'''
*** Bedrock trade groups are based on the specific trade slot. ''Java'' trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
** '''Butcher'''
*** The emeralds for coal trade give the villager 2 XP in ''Java'' and 10 XP in Bedrock.
** '''Cartographer'''
*** The banner for emeralds trade isn't "grouped" with itself in ''Java''. See the below point about the farmer's suspicious stew trade for an explanation of this.
** '''Farmer'''
*** The suspicious stew trade isn't "grouped" with itself in ''Java''. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is {{frac|1|3}} for a single slot. In ''Java'', it's {{frac|6|7}}, as all 6 suspicious stew types are listed as separate trades.
** '''Fletcher'''
*** The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in ''Java'') in Bedrock, while it may give Arrows of Slow Falling in ''Java''.
** '''Leatherworker'''
*** The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in ''Java''.
** '''Mason/Stone Mason'''
*** The granite/diorite/andesite for emeralds trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this.
*** The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this.
*** The emeralds for terracotta and glazed terracotta trades are not "grouped" in ''Java'', while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
*** The emeralds for quartz blocks/pillars trades are not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that ''Java'' always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
** '''Shepherd'''
*** None of the colored item or dye trades are "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this.
** '''Weaponsmith'''
*** The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in ''Java'', while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
*** The emeralds for bells trade is offered by apprentice weaponsmith villagers in ''Java'', while it is offered by journeyman weaponsmith villagers in Bedrock.
*** Said bell trade has a villager XP reward of 5 in ''Java'', while it has a villager XP reward of 10 in Bedrock.
* Different wandering trader [[trading]] between editions.
** Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
*** All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
* In ''Java'', entity shadows are more smoothly rounded than on Bedrock.<ref>{{bug|MCPE-32662}}</ref>
* [[Fox]]es behave differently across editions.
** Have different chances of holding eggs (15%{{only|java|short=1}}/20%{{only|be|short=1}}) or feathers (20%{{only|java|short=1}}/15%{{only|be|short=1}}) when spawned.
** In Bedrock, they always drop the item they spawn with when killed; in ''Java'', they have an 8.5% chance of doing so.
** When killed, adult foxes drop {{xp|1|2}} in ''Java'' and {{xp|1|3}} in Bedrock.
* Drowned equipment spawn rates differ.
** Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
** Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
** Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
* In Java Edition, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map.
* In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement.
* In Java edition feeding baby animals reduces the time remaining until they grow up by 10%. In Bedrock edition feeding baby animals reduces the total amount of time until they grow up by 10%, meaning feeding a baby animal 10 times in a row will cause them to immediately become an adult.
* Most entities have different hitbox sizes in each edition.
=== Commands ===
* Color code {{code|§6}}, {{code|gold}}, has shadow color {{code|2A2A00}} in ''Java'' and {{code|402A00}} in Bedrock.
* Commands that provide block states is written <code>[key=value,key=value]</code> in ''Java'', and <code>["key"="value","key"="value"]</code> in Bedrock.<ref>{{bug|MCPE-170849}}</ref>
* Completely different {{cmd|tellraw}} syntax between editions, existence of {{cmd|titleraw}} {{in|bedrock}}, etc.
* ''Java'' has {{cmd|forceload}}, while Bedrock has {{cmd|tickingarea}}.
=== Sounds ===
* Different sound volume levels between editions.
* The file names for [[music]] tracks by [[C418]] differ. On ''Java'', tracks use their title from the soundtrack, but on ''Bedrock'', tracks use a generic name (e.g. "subwoofer_lullaby.ogg" on ''Java'', "hal1.ogg" on ''Bedrock'')
* Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes.
* Some music tracks play in different biomes in different editions.<ref>{{bug|MCPE-182285}}</ref>
=== Textures, models and animations ===
{{more images|
* Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by {{bug|MC-122701}}.
* Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
* Other plane models
* Actual bedrock edition slow falling arrow texture
* Bedrock edition fancy pale oak leaves
* Bedrock edition short seagrass animated render
* Up to date bedrock edition redstone comparator and repeater renders showing incorrect redstone torch models
* Re-rendered bedrock edition pillager renders showing incorrect limb textures
* Re-rendered bedrock edition cauldron renders with correct lighting
}}
====Blocks====
{|class="wikitable"
! Object
! {{edition|java}}
! {{edition|bedrock}}
|-
| [[Anvil]]
| {{animate|Anvil (N) JE3.png;Chipped Anvil (N) JE3.png;Damaged Anvil (N) JE3.png|50px}}
| {{animate|Anvil (N) BE3.png;Chipped Anvil (N) BE3.png;Damaged Anvil (N) BE3.png|50px}}
|-
| [[Beetroots]]<ref name=crops/>
| {{animate|Beetroots Age 0 JE3.png;Beetroots Age 1 JE3.png;Beetroots Age 2 JE3.png;Beetroots Age 3 JE3.png|50px}}
| {{animate|Beetroots Age 0 BE.png;Beetroots Age 1 BE.png;Beetroots Age 2 BE.png;Beetroots Age 3 BE.png|50px}}
|-
| [[Carrots]]<ref name=crops/>
| {{animate|Carrots Age 0-1 JE8.png;Carrots Age 2-3 JE8.png;Carrots Age 4-6 JE8.png;Carrots Age 7 JE9.png|50px}}
| {{animate|Carrots Age 0-1 BE.png;Carrots Age 2-3 BE.png;Carrots Age 4-6 BE.png;Carrots Age 7 BE.png|50px}}
|-
| [[Potatoes]]<ref name=crops/>
| {{animate|Potatoes Age 0-1 JE8.png;Potatoes Age 2-3 JE8.png;Potatoes Age 4-6 JE8.png;Potatoes Age 7 JE8.png|50px}}
| {{animate|Potatoes Age 0-1 BE.png;Potatoes Age 2-3 BE.png;Potatoes Age 4-6 BE.png;Potatoes Age 7 BE.png|50px}}
|-
| [[Wheat]]<ref name=crops/>
| {{animate|Wheat Age 0 JE9.png;Wheat Age 1 JE9.png;Wheat Age 2 JE9.png;Wheat Age 3 JE9.png;Wheat Age 4 JE9.png;Wheat Age 5 JE9.png;Wheat Age 6 JE10.png;Wheat Age 7 JE10.png|50px}}
| {{animate|Wheat Age 0 BE.png;Wheat Age 2 BE.png;Wheat Age 2 BE.png;Wheat Age 3 BE.png;Wheat Age 4 BE.png;Wheat Age 5 BE.png;Wheat Age 6 BE.png;Wheat Age 7 BE.png|50px}}
|-
| [[Nether wart]]<ref name=crops/>
| {{animate|Nether Wart Age 0 JE8.png;Nether Wart Age 1-2 JE8.png;Nether Wart Age 3 JE8.png|50px}}
| {{animate|Nether Wart Age 0 BE.png;Nether Wart Age 1-2 BE.png;Nether Wart Age 3 BE.png|50px}}
|-
| [[Nether wart block]]<ref name=nether-texture/>
| [[File:Nether Wart Block JE3.png|50px]]
| [[File:Nether Wart Block JE2 BE2.png|50px]]
|-
| [[Bell]] (floor)
| [[File:Bell.png|50px]]
| [[File:Bell BE.png|50px]]
|-
| [[Blackstone slab]]<ref name=blackstone/>
| [[File:Blackstone Slab JE3.png|50px]]
| [[File:Blackstone Slab BE2.png|50px]]
|-
| [[Blackstone stairs]]<ref name=blackstone/>
| [[File:Blackstone Stairs JE3.png|50px]]
| [[File:Blackstone Stairs BE2.png|50px]]
|-
| [[Bubble column]]
| [[File:Bubble Column JE1 BE1.png|50px]]
| {{animate|Bubble Column Upwards (non-fancy) BE1.png;Bubble Column Whirlpool (non-fancy) BE1.png|50px}}
|-
| [[Cactus]]<ref name=backfaces/>
| [[File:Cactus JE4.png|50px]]
| [[File:Cactus BE4.png|50px]]
|-
| [[Cauldron]]<ref name=composter/>
| [[File:Cauldron JE7.png|50px]]
| [[File:Cauldron BE2.png|50px]]
|-
| [[Cocoa beans]]
|{{animate|Cocoa Age 0 (S) JE5.png;Cocoa Age 1 (S) JE5.png;Cocoa Age 2 (S) JE5.png|50px}}
|{{animate|Cocoa Age 0 (S) BE4.png;Cocoa Age 1 (S) BE4.png;Cocoa Age 2 (S) BE4.png|50px}}
|-
| [[Composter]]<ref name=composter>{{bug|MCPE-43635}}</ref>
| [[File:Composter JE1.png|50px]]
| [[File:Composter (level 0) BE2.png|50px]]
|-
| [[Conduit]]<ref name=conduit>{{bug|MC-268614|||Invalid}}</ref>
| [[File:Conduit.gif|50px]]
| [[File:Conduit BE.gif|50px]]
|-
| [[Brain coral fan]]<ref name=coral/>
| [[File:Brain Coral Wall Fan (S) JE2.png|50px]]
| [[File:Brain Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Bubble coral fan]]<ref name=coral/>
| [[File:Bubble Coral Wall Fan (S) JE2.png|50px]]
| [[File:Bubble Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Fire coral fan]]<ref name=coral/>
| [[File:Fire Coral Wall Fan (S) JE1.png|50px]]
| [[File:Fire Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Horn coral fan]]<ref name=coral/>
| [[File:Horn Coral Wall Fan (S) JE2.png|50px]]
| [[File:Horn Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Tube coral fan]]<ref name=coral/>
| [[File:Tube Coral Wall Fan (S) JE2.png|50px]]
| [[File:Tube Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Dead brain coral fan]]<ref name=coral/>
| [[File:Dead Brain Coral Wall Fan (S) JE1.png|50px]]
| [[File:Dead Brain Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Dead bubble coral fan]]<ref name=coral/>
| [[File:Dead Bubble Coral Wall Fan (S) JE1.png|50px]]
| [[File:Dead Bubble Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Dead fire coral fan]]<ref name=coral/>
| [[File:Dead Fire Coral Wall Fan (S) JE1.png|50px]]
| [[File:Dead Fire Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Dead horn coral fan]]<ref name=coral/>
| [[File:Dead Horn Coral Wall Fan (S) JE1.png|50px]]
| [[File:Dead Horn Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Dead tube coral fan]]<ref name=coral/>
| [[File:Dead Tube Coral Wall Fan (S) JE1.png|50px]]
| [[File:Dead Tube Coral Wall Fan (S) BE2.png|50px]]
|-
| [[Iron door]]
| [[File:Iron Door.png|50px]]
| [[File:Iron Door BE.png|50px]]
|-
| [[Wooden door]]
| {{Animate|Oak Door.png;Spruce Door.png;Birch Door.png;Jungle Door.png;Acacia Door.png;Dark Oak Door.png;Mangrove Door.png;Bamboo Door.png;Crimson Door.png;Warped Door.png|50px}}
| {{Animate|Oak Door BE.png;Spruce Door BE.png;Birch Door BE.png;Jungle Door BE.png;Acacia Door BE.png;Dark Oak Door BE.png;Mangrove Door.png;Bamboo Door BE.png;Crimson Door BE.png;Warped Door BE.png|50px}}
|-
| [[Fire]]<ref name=fire/>
| [[File:Fire.gif|50px]]
| [[File:Fire BE.gif|50px]]
|-
| [[Soul fire]]<ref name=fire/>
| [[File:Soul Fire JE1.gif|50px]]
| [[File:Soul Fire BE.gif|50px]]
|-
| [[Hopper]]<ref name=composter/>
| [[File:Hopper (D) JE8.png|50px]]
| [[File:Hopper (D) BE.png|50px]]
|-
| [[Lava]]<ref name=fluid/>
| [[File:Lava.gif|50px]]
| [[File:Lava BE.gif|50px]]
|-
| [[Lava cauldron]]
| [[File:Lava Cauldron.png|50px]]
| [[File:Lava Cauldron BE.png|50px]]
|-
| [[Leaves]]<ref name=leaves/>
| {{Animate|Acacia Leaves.png;Azalea Leaves.png;Flowering Azalea Leaves.png;Birch Leaves.png;Cherry Leaves.png;Dark Oak Leaves.png;Jungle Leaves.png;Mangrove Leaves.png;Oak Leaves.png;Pale Oak Leaves.png;Spruce Leaves.png|50px}}
| {{Animate|Acacia Leaves BE.png;Azalea Leaves BE.png;Flowering Azalea Leaves BE.png;Birch Leaves BE.png;Cherry Leaves BE.png;Dark Oak Leaves BE.png;Jungle Leaves BE.png;Mangrove Leaves BE.png;Oak Leaves BE.png;Pale Oak Leaves BE1.png;Spruce Leaves BE.png|50px}}
|-
| [[Leaves]] (fast)<ref group="n">How leaves render in "Fast" [[graphics setting]].</ref>
| {{Animate|Acacia Leaves (Fast).png;Azalea Leaves (fast) JE1.png;Flowering Azalea Leaves (fast) JE1.png;Birch Leaves (Fast).png;Cherry Leaves (fast) JE2.png;Dark Oak Leaves (Fast).png;Jungle Leaves (Fast).png;Mangrove Leaves (fast) JE2.png;Leaves (Fast).png;Pale Oak Leaves (fast) JE1.png;Spruce Leaves (Fast).png|50px}}
| {{Animate|Acacia Leaves (Fast) BE.png;Azalea Leaves (fast) BE1.png;Flowering Azalea Leaves (fast) BE1.png;Birch Leaves (Fast) BE.png;Cherry Leaves (fast) BE2.png;Dark Oak Leaves (Fast) BE.png;Jungle Leaves (Fast) BE.png;Mangrove Leaves (fast) BE1.png;Oak Leaves (Fast) BE.png;Pale Oak Leaves (fast) BE1.png;Spruce Leaves (fast) BE.png|50px}}
|-
| [[Lectern]]{{verify|A bug got fixed in java regarding z-fighting with fire, are the still different?}}
| [[File:Two lecterns side by side JE.png|50px]]
| [[File:Two lecterns side by side BE.png|50px]]
|-
| [[Lever]]<ref name=lever>{{bug|MC-262865}}</ref>
| [[File:Wall Lever (S) JE5-L3.png|50px]]
| [[File:Wall Lever (S) JE5-L1.png|50px]]
|-
| [[Lightning rod]]<ref name=lightningrod/><ref name=lightningrodwhite/>
| {{animate|Lightning Rod (U) JE3.png;Powered Lightning Rod (U) JE1.png|50px}}
| [[File:Lightning Rod (U) JE2 BE1.png|50px]]
|-
| [[Nether portal block]]<ref name=netherportal/>
| [[File:Nether Portal (EW).gif|50px]]
| [[File:Nether Portal (EW) BE.gif|50px]]
|-
| [[Ominous banner]]
| [[File:Ominous Banner.gif|50px]]
| [[File:Ominous Banner BE.gif|50px]]
|-
| [[Piston]]
| [[File:Piston.png|50px]]
| [[File:Piston BE.png|50px]]
|-
| [[Piston head]]
| [[File:Piston Head.png|50px]]
| [[File:Piston Head BE.png|50px]]
|-
| [[Sticky piston]]
| [[File:Sticky Piston.png|50px]]
| [[File:Sticky Piston BE.png|50px]]
|-
| [[Sticky piston head]]
| [[File:Sticky Piston Head.png|50px]]
| [[File:Sticky Piston Head BE.png|50px]]
|-
| [[Player head]]<ref name=head/>
| [[File:Player Head (8) JE5.png|50px]]
| [[File:Player Head (8) JE3.png|50px]]
|-
| [[Pumpkin]]<ref name=pumpkin>{{bug|MCPE-121619}}</ref>
| [[File:Carved Pumpkin (N) JE5.png|50px]]
| [[File:Pumpkin JE2 BE2.png|50px]]
|-
| [[Carved pumpkin]]<ref name=pumpkin/>
| [[File:Carved Pumpkin (S) JE4.png|50px]]
| [[File:Carved Pumpkin (S) BE2.png|50px]]
|-
| [[Jack o'lantern]]<ref name=pumpkin/>
| [[File:Jack o'Lantern (S) JE4.png|50px]]
| [[File:Jack o'Lantern (S) BE2.png|50px]]
|-
| [[Purple glazed terracotta]]<ref name=glazed/>
| [[File:Purple Glazed Terracotta JE2.png|50px]]
| [[File:Purple Glazed Terracotta JE1 BE1.png|50px]]
|-
| [[Redstone dust]] (with dot)
| [[File:Inactive Redstone Wire (NE).png|50px]][[File:Inactive Redstone Wire (ES).png|50px]][[File:Inactive Redstone Wire (SW).png|50px]]<br>[[File:Inactive Redstone Wire (NW).png|50px]][[File:Inactive Redstone Wire (NEW).png|50px]][[File:Inactive Redstone Wire (NES).png|50px]]<br>[[File:Inactive Redstone Wire (ESW).png|50px]][[File:Inactive Redstone Wire (NSW).png|50px]][[File:Inactive Redstone Wire (NESW).png|50px]]<br>[[File:Active Redstone Wire (NE).png|50px]][[File:Active Redstone Wire (ES).png|50px]][[File:Active Redstone Wire (SW).png|50px]]<br>[[File:Active Redstone Wire (NW).png|50px]][[File:Active Redstone Wire (NEW).png|50px]][[File:Active Redstone Wire (NES).png|50px]]<br>[[File:Active Redstone Wire (ESW).png|50px]][[File:Active Redstone Wire (NSW).png|50px]][[File:Active Redstone Wire (NESW).png|50px]]
| [[File:Inactive Redstone Wire (NE) BE.png|50px]][[File:Inactive Redstone Wire (ES) BE.png|50px]][[File:Inactive Redstone Wire (SW) BE.png|50px]]<br>[[File:Inactive Redstone Wire (NW) BE.png|50px]][[File:Inactive Redstone Wire (NEW) BE.png|50px]][[File:Inactive Redstone Wire (NES) BE.png|50px]]<br>[[File:Inactive Redstone Wire (ESW) BE.png|50px]][[File:Inactive Redstone Wire (NSW) BE.png|50px]][[File:Inactive Redstone Wire (NESW) BE.png|50px]]<br>[[File:Active Redstone Wire (NE) BE.png|50px]][[File:Active Redstone Wire (ES) BE.png|50px]][[File:Active Redstone Wire (SW) BE.png|50px]]<br>[[File:Active Redstone Wire (NW) BE.png|50px]][[File:Active Redstone Wire (NEW) BE.png|50px]][[File:Active Redstone Wire (NES) BE.png|50px]]<br>[[File:Active Redstone Wire (ESW) BE.png|50px]][[File:Active Redstone Wire (NSW) BE.png|50px]][[File:Active Redstone Wire (NESW) BE.png|50px]]
|-
| [[Redstone comparator]]<ref name=repeater/><ref name=redstonetorch/>
| [[File:Redstone Comparator (S) JE4.png|50px]]
| [[File:Redstone Comparator (S) BE.png|50px]]
|-
| [[Redstone repeater]]<ref name=repeater>{{bug|MCPE-33202}}</ref><ref name=redstonetorch/>
| [[File:Redstone Repeater (S) JE5 BE2.png|50px]]
| [[File:Redstone Repeater (S) BE2.png|50px]]
|-
| [[Redstone torch]]<ref name=redstonetorch>{{bug|MCPE-15806}}</ref><ref name=torch/>
| {{animate|Redstone Torch JE4.png;Redstone Wall Torch (S) JE5.png;Unlit Redstone Torch JE4.png;Unlit Redstone Wall Torch (S) JE5.png|50px}}
| {{animate|Redstone Torch BE3.png;Redstone Wall Torch (S) BE3.png;Unlit Redstone Torch BE2.png;Unlit Redstone Wall Torch (S) BE2.png|50px}}
|-
| [[Soul torch]]<ref name=soultorch>{{bug|MCPE-72446}}</ref><ref name=torch/>
| {{animate|Soul Torch.gif;Soul Wall Torch (S) JE1.png|50px}}
| {{animate|Soul Torch BE1.gif;Soul Wall Torch (S) BE1.png|50px}}
|-
| [[Torch]] on wall<ref name=torch/>
| [[File:Wall Torch (S) JE8.png|50px]]
| [[File:Wall Torch (S) BE2.png|50px]]
|-
| [[Scaffolding]]
| {{animate|Standing Scaffolding JE3.png;Floating Scaffolding JE4.png|50px}}
| {{animate|Standing Scaffolding BE5.png;Floating Scaffolding BE5.png|50px}}
|-
| [[Sculk sensor]]<ref name=sensor>{{bug|MCPE-129050}}</ref>
| [[File:Sculk Sensor JE1.gif|50px]]
| [[File:Sculk Sensor BE2.gif|50px]]
|-
| [[Calibrated sculk sensor]]<ref name=calibrated/>
| [[File:Calibrated Sculk Sensor JE2.gif|50px]]
| [[File:Calibrated Sculk Sensor BE1.gif|50px]]
|-
| [[Seagrass]]<ref name=seagrass/>
| [[File:Seagrass JE1 BE2.gif|50px]]
| [[File:Seagrass BE2.gif|50px]]
|-
| [[Tall seagrass]]<ref name=seagrass>{{bug|MC-202598}}</ref>
| [[File:Tall Seagrass JE1 BE2.gif|50px]]
| [[File:Tall Seagrass BE2.gif|50px]]
|-
| [[Small dripleaf]]<ref name=dripleaf/>
| [[File:Small Dripleaf.png|50px]]
| [[File:Small Dripleaf BE.png|50px]]
|-
| [[Snowy grass block]]<ref name=snowy/>
| [[File:Snowy Grass Block JE4.png|50px]]
| [[File:Snowy Grass Block JE3 BE3.png|50px]]
|-
| [[Spore blossom]]<ref name=spore>{{bug|MC-224195}}</ref>
| {{animate|Spore Blossom JE1.png;Spore Blossom JE1 (facing NWU).png|50px}}
| {{animate|Spore Blossom BE1.png;Spore Blossom BE1 (facing NWU).png|50px}}
|-
| [[Spruce planks]]<ref name=planks/>
| [[File:Spruce Planks JE5.png|50px]]
| [[File:Spruce Planks JE4 BE2.png|50px]]
|-
| [[Stripped spruce log]]<ref name=stripped>{{bug|MCPE-137379}}</ref>
| [[File:Stripped Spruce Log.png|50px]]
| [[File:Stripped Spruce Log BE.png|50px]]
|-
| [[Stripped spruce wood]]<ref name=stripped/>
| [[File:Stripped Spruce Wood.png|50px]]
| [[File:Stripped Spruce Wood (UD) BE1.png|50px]]
|-
| [[Structure void]]
| {{Animate|Structure Void (shown) JE3.png;Structure Void (item) JE2.png|50px}}
| [[File:Structure Void BE.png|50px]]
|-
| [[Water]]<ref name=fluid/>
| [[File:Water.gif|50px]]
| [[File:Water BE.gif|50px]]
|-
| [[Water cauldron]]
| {{animate|Water Cauldron (level 1).png;Water Cauldron (level 2).png;Water Cauldron.png|50px}}
|{{animate|Water Cauldron (level 1) BE.png;Water Cauldron (level 2) BE.png;Water Cauldron BE.png|50px}}
|-
| [[Weeping vines]]<ref name="nether-texture"/>
| [[File:Weeping Vines.png|50px]]
| [[File:Weeping Vines BE.png|50px]]
|-
| [[Weeping vines]] plant<ref name="nether-texture"/>
| [[File:Weeping Vines Plant.png|50px]]
| [[File:Weeping Vines Plant BE.png|50px]]
|}
====Items====
{|class="wikitable"
! Object
! {{edition|java}}
! {{edition|bedrock}}
|-
| [[Arrow of fire resistance]]<ref name=tipped/>
| [[File:Arrow of Fire Resistance JE3.png|50px]]
| [[File:Arrow of Fire Resistance JE2 BE2.png|50px]]
|-
| [[Arrow of slow falling]]<ref name=tipped/>
| [[File:Arrow of Slow Falling.png|50px]]
| [[File:Arrow of Slow Falling BE2.png|50px]]
|-
| [[Leather horse armor]] (item)
| [[File:Leather Horse Armor (item).png|50px]]
| [[File:Leather Horse Armor (item) BE.png|50px]]
|-
| [[Light block]]<ref name=lightblock>{{bug|MCPE-127479}}</ref>
| {{Animate|Light 0 JE3.png;Light 1 JE3.png;Light 2 JE3.png;Light 3 JE3.png;Light 4 JE3.png;Light 5 JE3.png;Light 6 JE3.png;Light 7 JE3.png;Light 8 JE3.png;Light 9 JE3.png;Light 10 JE3.png;Light 11 JE3.png;Light 12 JE3.png;Light 13 JE3.png;Light 14 JE3.png;Light 15 JE3.png|50px}}
| {{Animate|Light 0 BE1.png;Light 1 BE1.png;Light 2 BE1.png;Light 3 BE1.png;Light 4 BE1.png;Light 5 BE1.png;Light 6 BE1.png;Light 7 BE1.png;Light 8 BE1.png;Light 9 BE1.png;Light 10 BE1.png;Light 11 BE1.png;Light 12 BE1.png;Light 13 BE1.png;Light 14 BE1.png;Light 15 BE1.png|50px}}
|-
| [[Map]]<ref name=map/>
| [[File:Map (item).png|50px]]
| [[File:Map (item) BE.png|50px]]
|-
| [[Locked map]]<ref name=map/>
| [[File:Map (item).png|50px]]
| [[File:Locked Map (item).png|50px]]
|-
| [[Buried treasure map]]<ref name=map/>
| [[File:Buried Treasure Map.png|50px]]
| [[File:Buried Treasure Map BE.png|50px]]
|-
| [[Ocean explorer map]]<ref name=map/>
| [[File:Ocean Explorer Map.png|50px]]
| [[File:Ocean Explorer Map BE.png|50px]]
|-
| [[Trial explorer map]]<ref name=trialmap>{{bug|MCPE-179874|||Invalid}}</ref>
| [[File:Trial_Explorer_Map_JE1.png|50px]]
| [[File:Trial Explorer Map BE1.png|50px]]
|-
| [[Woodland explorer map]]<ref name=map/>
| [[File:Woodland Explorer Map.png|50px]]
| [[File:Woodland Explorer Map BE.png|50px]]
|-
| Offhand slot
| [[File:Grid layout Offhand Empty.png|50px]]
| [[File:Grid layout Bedrock Offhand Empty.png|50px]]
|-
| [[Seagrass]] (item)
| [[File:Seagrass (item) JE2.png|50px]]
| [[File:Seagrass (item) BE2.png|50px]]
|-
| [[Cat spawn egg]]<ref name=spawnegg>{{bug|MC-257310|||Invalid}}</ref>
| [[File:Cat Spawn Egg.png|50px]]
| [[File:Cat Spawn Egg BE.png|50px]]
|-
| [[Panda spawn egg]]<ref name=spawnegg/>
|[[File:Panda Spawn Egg.png|50px]]
|[[File:Panda Spawn Egg BE.png|50px]]
|-
| [[Wandering trader spawn egg]]<ref name=spawnegg/>
|[[File:Wandering Trader Spawn Egg.png|50px]]
|[[File:Wandering Trader Spawn Egg BE.png|50px]]
|-
| [[Totem of undying]] animation
| [[File:Totem of Undying Animation.gif|50px]]
| [[File:Totem of Undying Bedrock Animation.gif|50px]]
|}
====Entities====
{|class="wikitable"
! Object
! {{edition|java}}
! {{edition|bedrock}}
|-
| [[Allay]]<ref name=allay/>
| [[File:Allay JE2.gif|50px]]
| [[File:Allay JE1 BE1.gif|50px]]
|-
| [[Armor stand]]<ref name=armorstand/>
| [[File:Armor Stand JE5.png|50px]]
| [[File:Armor Stand BE2.png|50px]]
|-
| [[Baby brown mooshroom]]<ref name=cow/>
| [[File:Baby Brown Mooshroom JE2.png|50px]]
| [[File:Baby Brown Mooshroom JE1 BE1.png|50px]]
|-
| [[Baby red mooshroom]]<ref name=cow/>
| [[File:Baby Red Mooshroom JE3.png|50px]]
| [[File:Baby Red Mooshroom JE2 BE2.png|50px]]
|-
| [[Baby cow]]<ref name=cow/>
| [[File:Baby Cow JE3.png|50px]]
| [[File:Baby Cow JE2 BE2.png|50px]]
|-
| [[Baby drowned]] targeting<ref name=zombie/>
| [[File:Baby Drowned Targeting.png|50px]]
| [[File:Baby Drowned.png|50px]]
|-
| [[Baby husk]] targeting<ref name=zombie/>
| [[File:Baby Husk Targeting.png|50px]]
| [[File:Baby Husk.png|50px]]
|-
| [[Baby zombie]] targeting<ref name=zombie/>
| [[File:Baby Zombie Targeting.png|50px]]
| [[File:Baby Zombie.png|50px]]
|-
| [[Baby zombified piglin]]<ref name=zombie/>
| {{animate|Baby Zombified Piglin JE8.png;Baby Zombified Piglin Targeting.png|50px}}
| [[File:Baby Zombified Piglin BE.png|50px]]
|-
| [[Baby hoglin]]<ref name=nether-texture/>
| [[File:Baby Hoglin JE4.png|50px]]
| [[File:Baby Hoglin BE3.png|50px]]
|-
| [[Baby zoglin]]<ref name="nether-texture"/>
| [[File:Baby Zoglin.png|50px]]
| [[File:Baby Zoglin BE2.png|50px]]
|-
| [[Baby panda]]
| [[File:Baby Panda.png|50px]]
| [[File:Baby Panda BE.png|50px]]
|-
| [[Baby sheep]]<ref name=sheep/>
| {{Animate|Baby Black Sheep.png;Baby Blue Sheep.png;Baby Brown Sheep.png;Baby Cyan Sheep.png;Baby Gray Sheep.png;Baby Green Sheep.png;Baby Light Blue Sheep.png;Baby Light Gray Sheep.png;Baby Lime Sheep.png;Baby Magenta Sheep.png;Baby Orange Sheep.png;Baby Pink Sheep.png;Baby Purple Sheep.png;Baby Red Sheep.png;Baby Yellow Sheep.png|50px}}
| {{Animate|Baby Black Sheep BE.png;Baby Blue Sheep BE.png;Baby Brown Sheep BE.png;Baby Cyan Sheep BE.png;Baby Gray Sheep BE.png;Baby Green Sheep BE.png;Baby Light Blue Sheep BE.png;Baby Light Gray Sheep BE.png;Baby Lime Sheep BE.png;Baby Magenta Sheep BE.png;Baby Orange Sheep BE.png;Baby Pink Sheep BE.png;Baby Purple Sheep BE.png;Baby Red Sheep BE.png;Baby Yellow Sheep BE.png|50px}}
|-
| [[Baby villager]]<ref name=villager/>
| [[File:Plains Villager Base JE2.png|50px]]
| [[File:Plains Baby Villager BE.png|50px]]
|-
| [[Bee]]<ref name=bee>{{bug|MCPE-76400}}</ref>
| [[File:Bee.gif|50px]]
| [[File:Bee BE.gif|50px]]
|-
| [[Blaze]]
| [[File:Blaze.gif|50px]]
| [[File:Blaze BE.gif|50px]]
|-
| [[Breeze]]<ref name=breeze1/><ref name=breeze2/>
| [[File:Breeze JE1.webp|50px]]
| [[File:Breeze BE1.webp|50px]]
|-
| [[Cod]]
|[[File:Cod.gif|50px]]
|[[File:Cod BE.gif|50px]]
|-
| [[Salmon]]
| [[File:Salmon.gif|50px]]
| [[File:Salmon BE.gif|50px]]
|-
| [[Dragon fireball]]<ref name=fireball>{{bug|MCPE-121278}}</ref>
| [[File:Dragon Fireball.png|50px]]
| [[File:Dragon Fireball BE.png|50px]]
|-
| [[Drowned]] swimming<ref name=drowned/>
| [[File:Swimming Drowned.png|50px]]
| [[File:Swimming Drowned BE.png|50px]]
|-
| [[Drowned]] targeting<ref name=zombie/>
| [[File:Drowned Targeting.png|50px]]
| [[File:Drowned.png|50px]]
|-
| [[Husk]] targeting<ref name=zombie/>
| [[File:Husk Targeting.png|50px]]
| [[File:Husk.png|50px]]
|-
| [[Zombie]] targeting<ref name=zombie/>
| [[File:Zombie Targeting.png|50px]]
| [[File:Zombie JE3 BE2.png|50px]]
|-
| [[Zombified piglin]]<ref name=zombie/>
| {{animate|Zombified Piglin JE9.png;Zombified Piglin Targeting.png|50px}}
| [[File:Zombified Piglin BE.png|50px]]
|-
| [[Evoker]]<ref name=robe/>
| [[File:Evoker JE3.png|50px]]
| [[File:Evoker JE2 BE2.png|50px]]
|-
| [[Fishing rod bobber]]<ref name=bobber/>
| [[File:Fishing Bobber JE1.png|50px]]
| [[File:Fishing Bobber BE1.png|50px]]
|-
| [[Glow squid]]
| [[File:Glow Squid.gif|50px]]
| [[File:Glow Squid BE.gif|50px]]
|-
| [[Hoglin]]<ref name="nether-texture">{{bug|MCPE-66085}}</ref>
| [[File:Hoglin.png|50px]]
| [[File:Hoglin BE.png|50px]]
|-
| [[Zoglin]]<ref name="nether-texture"/>
| [[File:Zoglin.png|50px]]
| [[File:Zoglin BE.png|50px]]
|-
| [[Minecart with command block]]<ref name=minecart/>
| [[File:Minecart with Command Block.gif|50px]]
| [[File:Minecart with Command Block BE.gif|50px]]
|-
| [[Phantom]]
| [[File:Phantom JE2.gif|60px]]
| [[File:Phantom BE1.gif|60px]]
|-
| [[Piglin]] celebrating
| [[File:Piglin celebrate hunt Revision 2.gif|50px]]
| [[File:Piglin celebrate hunt Revision 1.gif|50px]]
|-
| [[Piglin]] idling
| {{animate|Piglin.png;Piglin with Crossbow.png|50px}}
| {{animate|Piglin BE.png;Piglin with Crossbow BE.png|50px}}
|-
| [[Piglin]] targeting<ref name=zombie/><ref name=crossbowaim/>
| {{animate|Piglin Attacking with melee weapon.png;Piglin with Crossbow targeting JE.png|50px}}
| {{animate|Piglin targeting BE2.png;Piglin with Crossbow targeting BE.png|50px}}
|-
| [[Pillager]]<ref group="n" name="old">The texture in Bedrock is an old version of the texture in ''Java'' (see {{bug|MCPE-46125}} for an outline).</ref><ref name=pillager/><ref name=pillagercrossbow/><ref name=crossbowaim/>
| {{animate|Pillager JE3.png;Pillager Aiming with Crossbow JE.png|50px}}
| {{animate|Pillager BE1.png;Pillager Aiming with Crossbow BE.png|50px}}
|-
| [[Pillager]] celebrating<ref name=celebrate/>
| [[File:Pillager celebrating.gif|50px]]
| [[File:Pillager celebrating BE.gif|50px]]
|-
| [[Pillager]] with banner
| [[File:Pillager with Ominous Banner.png|50px]]
| [[File:Pillager with Ominous Banner BE.png|50px]]
|-
| [[Pufferfish]]<ref name=puffer/>
| {{Animate|Pufferfish small.gif;Pufferfish medium.gif;Pufferfish large.gif|50px}}
| {{Animate|Pufferfish BE.gif;Pufferfish medium BE.png;Pufferfish large.png|50px}}
|-
| [[Ravager]]<ref name=ravager/>
| [[File:Ravager JE1.png|50px]]
| [[File:Ravager BE1.png|50px]]
|-
| Sheared [[sheep]]<ref name=sheep/><ref group="feedback" name="sheep">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023513551--Bedrock-Parity-Dyed-sheep-textures feedback page].</ref>
| [[File:Sheared White Sheep.png|50px]]
| {{Animate|Sheared Black Sheep.png;Sheared Blue Sheep.png;Sheared Brown Sheep.png;Sheared Cyan Sheep.png;Sheared Gray Sheep.png;Sheared Green Sheep.png;Sheared Light Blue Sheep.png;Sheared Light Gray Sheep.png;Sheared Lime Sheep.png;Sheared Magenta Sheep.png;Sheared Orange Sheep.png;Sheared Pink Sheep.png;Sheared Purple Sheep.png;Sheared Red Sheep.png;Sheared Yellow Sheep.png|50px}}
|-
| [[Sheep]]<ref name=sheep/><ref group="feedback" name="sheep"/>
| {{Animate|Black Sheep.png;Blue Sheep.png;Brown Sheep.png;Cyan Sheep.png;Gray Sheep.png;Green Sheep.png;Light Blue Sheep.png;Light Gray Sheep.png;Lime Sheep.png;Magenta Sheep.png;Orange Sheep.png;Pink Sheep.png;Purple Sheep.png;Red Sheep.png;Yellow Sheep.png|50px}}
| {{Animate|Black Sheep BE.png;Blue Sheep BE.png;Brown Sheep BE.png;Cyan Sheep BE.png;Gray Sheep BE.png;Green Sheep BE.png;Light Blue Sheep BE.png;Light Gray Sheep BE.png;Lime Sheep BE.png;Magenta Sheep BE.png;Orange Sheep BE.png;Pink Sheep BE.png;Purple Sheep BE.png;Red Sheep BE.png;Yellow Sheep BE.png|50px}}
|-
| Shivering [[strider]]<ref name="nether-texture"/>
| [[File:Strider Shiver.gif|50px]]
| [[File:Strider Shiver BE.gif|50px]]
|-
| [[Vindicator]]
| [[File:Vindicator JE4.png|50px]]
| [[File:Vindicator JE3 BE3.png|50px]]
|-
| [[Witch]]<ref name=robe/>
| {{animate|Witch.png;Witch drinking.png|50px}}
| {{animate|Witch BE.png;Witch drinking BE.png|50px}}
|}
{{reflist|group=n}}
=== User Interface ===
{|class="wikitable"
! Object
! {{edition|java}}
! {{edition|bedrock}}
! Description
|-
| Anvil
| [[File:Anvil_GUI.png|250px]]
| [[File:Anvil_GUI_BE.png|250px]]
|
* Arrow has a smaller size.
* Hammer, item slots and arrow are in a different position on Bedrock.
* The "Repair & Name" label are on the left side, aligned with the text box on ''Java'', but centered on Bedrock.
* Text box color is different.
|-
| Cartography Table
| [[File:Cartography_Table_GUI.png|250px]]
| [[File:Cartography_Table_GUI_BE.png|250px]]
|
* Has a text box to name the map on Bedrock.
* ''Java'' shows the map, while Bedrock shows the top side of the cartographer table in the GUI.
|-
| Crafting Table
| [[File:Crafting_Table_GUI.png|250px]]
| [[File:Crafting_Table_GUI_BE.png|250px]]
| The "Crafting" label are in a different position on Bedrock.
|-
| Donkey GUI<br>Mule GUI
| [[File:Donkey_GUI_Chest.png|250px]]
| [[File:Donkey_GUI_Chest_BE.png|250px]]
| The background behind the entity is different.
|-
| Enchanting Table
| [[File:Enchanting_Table_GUI.png|250px]]
| [[File:Enchanting_Table_GUI_BE.png|250px]]
|
* The book is brighter on ''Java'', compared to Bedrock.
* The enchantment list is slightly taller, but disproportionate on Bedrock.
* ''Java'' use "Enchant" label, while Bedrock use the full block name.
|-
| Grindstone
| [[File:Grindstone_GUI.png|250px]]
| [[File:Grindstone_GUI_BE.png|250px]]
| ''Java'' has the grindstone outline in the GUI.
|-
| Horse GUI
| [[File:Horse_GUI.png|250px]]
| [[File:Horse_GUI_BE.png|250px]]
| The background behind the entity is different.
|-
| Inventory GUI
| [[File:Inventory.png|250px]]
| [[File:Inventory_BE.png|250px]]
|
* Offhand slot texture is different (see [[Minecraft Wiki:Parity issue list#Textures and animations|Textures and animations]]).
* Player preview is a bit lower on ''Java'', but centered and smaller on Bedrock.
* The "Crafting" label are in a different position on Bedrock.
|-
| Llama GUI
| [[File:Llama_GUI.png|250px]]
| [[File:Llama_GUI_BE.png|250px]]
|
* Carpet slot are centered on ''Java''.
* The background behind the entity is different.
|-
| Loom
| [[File:Loom_GUI.png|250px]]
| [[File:Loom_GUI_BE.png|350px]]
|
* Dye slot texture is different.
* Has the outline of the Loom block on ''Java'', inside the slots.
|-
| Villager Trading
| [[File:VillagerGUI 1.14.png|350px]]
| [[File:Bedrock trading interface.png|350px]]
|
* Arrow texture is different in the main selection.
* Levels sections are split on Bedrock.
|}
=== Hitboxes and collision boxes ===
: {| class="wikitable"
|-
! Block !! style="width: 100px" | Hitbox !! style="width: 100px" | Collision box !! Description
|-
| Anvil || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-59921}}.
|-
| Azalea and flowering azalea || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-129948}}.
|-
| Bamboo (sapling and stalk) || {{tc|no|Different}} || {{tc|yes|Same}} || Java report: {{bug|MC-215220}}.
|-
| Banner (wall) || {{tc|no|Different}} || {{tc|yes|Same}} || Hitbox is slightly lower.
|-
| Bed || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-60829}}.
|-
| Bell || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-51416}}.
|-
| Big dripleaf || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-121662}}.
|-
| Boat || {{tc|no|Different}} || {{tc|no|Different}} || <!--Boats have the collision/hitbox size 1.375 wide and 0.5625 high in JE and 1.4 wide and 0.455 high in BE.-->
|-
| Brewing stand || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-59922}}.
|-
| Cauldron || {{tc|no|Different}} || {{tc|no|Different}} || Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.<ref>{{bug|MCPE-59923}}</ref>
|-
| Candle cake || {{tc|no|Different}} || {{tc|no|Different}} ||The candle part of the candle cake have no collision box on Bedrock Edition.<ref>{{bug|MCPE-130723}}</ref>
|-
| Chest || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-94126}}.
|-
| Chorus plant || {{tc|no|Different}} || {{tc|no|Different}} || Java report: {{bug|MC-190889}}.
|-
| Conduit || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-94126}}.
|-
| Composter || {{tc|partial|Outline is different}} || {{tc|yes|Same}} ||
|-
| Crimson roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122699}}.
|-
| End portal frame (with eye) || {{tc|no|Different}} || {{tc|no|Different}} || The eye part is intangible.
|-
| Fences (corner) || {{tc|no|Different}} || {{tc|yes|Same}} || Corner hitboxes don't follow direction.<ref name="corner">{{bug|MCPE-59920}}</ref>
|-
| Flowers || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MC-160382}}.
|-
| Flowers and grass (2-blocks tall) || {{tc|no|Different}} || {{tc|yes|Same}} || Large hitbox considered intentional {{in|Java}}.<ref>{{bug|MC-33580|||WAI}}</ref><ref>{{bug|MC-163896|||WAI}}</ref>
|-
| Frogspawn || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-153949}}.
|-
| Glass panes (corner) || {{tc|no|Different}} || {{tc|yes|Same}} || Corner hitboxes don't follow direction.<ref name="corner"/>
|-
| Grindstone || {{tc|no|Different}} || {{tc|no|Different}} ||
|-
| Hanging roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122361}}.
|-
| Hopper || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Have a full block outline selection.
|-
| Iron bars (corner) || {{tc|no|Different}} || {{tc|yes|Same}} || Corner hitboxes don't follow direction.<ref name="corner"/>
|-
| Item frame || {{tc|no|Different}} || {{tc|no|Different}} || Is a block entity.
|-
| Lantern || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-51416}}.
|-
| Lectern || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-47604}}.
|-
| Lever (ground and roof) || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Lily pad || {{tc|no|Different}} || {{tc|no|Different}} || Is wider and higher.<ref>{{bug|MCPE-60826}}</ref>{{until|BE 1.21.60}}
|-
| Mushrooms || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Nether portal || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Pink petals || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: <ref>{{bug|MCPE-173868}}</ref>
|-
| Piston (body) || {{tc|no|Different}} || {{tc|no|Different}} || Is a full block.<ref>{{bug|MCPE-83258}}</ref>
|-
| Piston (head) || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Has a full block outline selection.
|-
| Rails (flat) || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Redstone wire || {{tc|no|Different}} || {{tc|yes|Same}} || Hitbox doesn't vary with different shape.<ref>{{bug|MCPE-61245}}</ref>
|-
| Saplings || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Scaffolding || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Has a full block outline selection.
|-
| Sculk shrieker || {{tc|no|Different}} || {{tc|yes|Same}} || Has a full block outline selection.<ref>{{bug|MC-249187}}</ref>
|-
| Sea pickle || {{tc|no|Different}} || {{tc|no|Different}} || Hitbox doesn't vary with different amount of pickles.<ref>{{bug|MCPE-59925}}</ref> Sea pickles have no collision in Bedrock Edition.
|-
| Sea turtle egg || {{tc|no|Different}} || {{tc|no|Different}} ||
|-
| Signs || {{tc|no|Different}} || {{tc|yes|Same}} || Standing signs have a higher hitbox, wall signs have wider hitbox.
|-
| Small dripleaf || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-121798}}
|-
| Stairs || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Have a full block outline selection.<ref>{{bug|MCPE-59928}}</ref>
|-
| Sugar cane || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-60827}}.{{until|BE 1.21.60}}
|-
| Torches || {{tc|no|Different}} || {{tc|yes|Same}} || Java report: {{bug|MC-163730}}.
|-
| Tripwire hook || {{tc|no|Different}} || {{tc|yes|Same}} ||
|-
| Twisting vines || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-116556}}.
|-
| Vines (roof) || {{tc|no|Different}} || {{tc|yes|Same}} || Doesn't have a hitbox.
|-
| Walls || {{tc|no|Different}} || {{tc|no|Different}} || Corner hitboxes don't follow direction.<ref name="corner"/>
|-
| Warped roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122698}}.
|-
|}
== Footnotes ==
=== Feedback pages ===
{{Reflist|group="feedback"|4}}
=== Feedback Discords ===
{{Reflist|group="feedback discord"|4}}
=== Notes ===
{{notelist}}
==Issues==
{{issue list|Parity}}
== References ==
{{reflist|3}}
==Navigation==
{{Navbox Java Edition}}
{{Navbox Bedrock Edition}}
[[Category:Formerly official pages]]
[[ja:パリティ問題]]
[[pt:Lista de problemas de paridade]]
[[zh:官方页面/趋同事项列表]]