303 lines
16 KiB
Text
303 lines
16 KiB
Text
{{Dungeons hatnote|type=mob}}
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{{for|the tameable mob split from the ocelot|Cat}}
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{{Infobox entity
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| title = Ocelot
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| group1= Ocelot
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| 1-1 = Ocelot.png
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| group2 = Baby
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| 2-1 = Baby Ocelot.png
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| invimage = Ocelot Spawn Egg
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| health = {{hp|10}}
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| behavior = Hostile{{only|je|short=yes}}<ref>Classified as hostile in the game code due to {{bug|MC-1788}}, but does not attack.</ref><br>Passive{{only|be|short=yes}}
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| mobtype = [[Animal]], [[Monster]]{{only|je|short=1}}<ref>{{bug|MC-1788}}</ref>
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| damage = {{hp|3}} against chickens or baby turtles only
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| size = '''Adult:'''<br>Height: 0.7 blocks<br>Width: 0.6 blocks<br />
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'''Baby:'''<br>Height: 0.35 blocks<br>Width: 0.3 blocks
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| speed = 0.3
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| spawn = {{BiomeLink|Jungle}} <br> {{BiomeLink|Bamboo Jungle}}{{only|be|short=1}} <br> {{BiomeLink|Sparse Jungle}}{{only|be|short=1}} <br> {{BiomeLink|Meadow}}{{only|be|short=1}}<ref>{{bug|MCPE-146484}}</ref>
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| usableitems = {{drop|Item|Raw Cod}}<br>{{ItemLink|Raw Salmon}}
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{{drop|Item|Lead}}
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}} An '''ocelot''' is a [[passive mob]] found in [[jungle]]s.
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== Spawning ==
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Ocelots [[spawn]] above [[grass block]]s in [[jungle]] biomes at the world's [[sea]] [[Altitude|level]] (Y-level 63 per default) or higher. Ocelots spawn in groups of 1-2 adult ocelots 95% of the time or as babies 5% of the time. There is a small chance for two baby ocelots to spawn when an adult ocelot spawns naturally. Ocelots are found in all kinds of jungle biomes in ''[[Bedrock Edition]]''. Ocelots spawn as hostile mobs in ''[[Java Edition]]''; as a counterbalance, there is a {{frac|1|3}} chance for a spawn attempt to fail in jungles and spawning does not occur in [[bamboo jungle]]s or [[sparse jungle]]s. Because of this, while ocelots are passive [[animal]] mobs, they cannot spawn at all on Peaceful [[difficulty]].<ref>{{bug|MC-1788}}</ref>
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== Drops ==
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=== On death ===
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Adult ocelots drop {{xp|1|3}} [[experience]] orbs when killed by a [[player]] or tamed [[wolf]]. Killing a baby ocelot yields no experience.
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=== Breeding ===
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Upon successful [[breeding]], {{xp|1|7}} is dropped.
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== Behavior ==
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Ocelots are immune to [[fall damage]], but still avoid falls. An ocelot attacks [[chicken]]s and baby [[turtle]]s. They [[sneak]] and stalk their prey before chasing it down. They can kill through a [[fence]], a [[fence gate]], or a [[door]] if they are against it.
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[[Creeper]]s stay six blocks away from ocelots. A creeper within this range that has begun its detonation does not flee unless the player leaves its blast radius. [[Phantom]]s stay 16 blocks away from ocelots in ''Bedrock Edition''.
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[[File:Ocelot1.png|thumb|left]]
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With the exception of a faster movement rate, baby ocelots have the same behavior as adults.
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Ocelots are one of the few mobs that can [[sprint]], and they sprint away from nearby players in [[Survival]] or [[Adventure]] mode.
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Ocelots approach players holding [[raw cod]] or [[raw salmon]] within 10 blocks. If the player moves, turns their head too quickly, or stops holding the item while within 6 blocks, the ocelot flees and does not attempt to approach the player again for a few seconds.
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Ocelots cannot be tamed. Instead, a player can gain an ocelot's trust by feeding it raw cod or salmon until heart particles show, causing it to no longer flee from players. Each food item has a {{frac|1|3}} chance of gaining the ocelot's trust.
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In ''Bedrock Edition'', ocelots that are trusting do not despawn. In ''Java Edition'', trusting ocelots despawn like other mobs when beyond 128 blocks from the player unless named or in a boat.
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{{-}}
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== Breeding ==
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{{main|Breeding}}
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When a trusting ocelot is fed [[raw cod]] or [[raw salmon]], it enters love mode. {{IN|BE}}, breeding creates a baby ocelot that trusts the player. The adults cannot breed again for 5 minutes once they have completed breeding. The growth of baby ocelots can be accelerated using cod or salmon; each feeding takes 10% off the remaining time to mature.
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== Sounds ==
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{{Edition|Java}}:<br>
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Ocelots use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Ocelot idle1.ogg
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|sound2=Ocelot idle2.ogg
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|sound3=Ocelot idle3.ogg
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|sound4=Ocelot idle4.ogg
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|subtitle=Cat meows<ref group=sound name=LousyEvents>The ocelot reuses the cat's sound events{{verify|as opposed to just the subtitles? this table seems to mention distinct sound events from cats}} instead of having its own, resulting in these unintuitive subtitles - see {{bug|MC-98316}}</ref>
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|source=neutral
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|description=Randomly
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|id=entity.ocelot.ambient
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|translationkey=subtitles.entity.cat.ambient|translationkeynote=<ref group=sound name=LousyEvents/>
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|volume=''varies'' <ref group=sound>0.3 for {{cd|idle1}} and {{cd|idle2}}; 0.35 for {{cd|idle3}}; 0.45 for {{cd|idle4}}</ref>
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Cat hurt1.ogg
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|sound2=Cat hurt2.ogg
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|sound3=Cat hurt3.ogg
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|subtitle=Cat hurts<ref group=sound name=LousyEvents/>
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|source=neutral
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|description=When an ocelot is damaged
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|id=entity.ocelot.hurt
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|translationkey=subtitles.entity.cat.hurt|translationkeynote=<ref group=sound name=LousyEvents/>
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|volume=0.45
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Ocelot death1.ogg
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|sound2=Ocelot death2.ogg
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|sound3=Ocelot death3.ogg
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|subtitle=Cat dies<ref group=sound name=LousyEvents/>
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|source=neutral
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|description=When an ocelot dies
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|id=entity.ocelot.death
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|translationkey=subtitles.entity.cat.death|translationkeynote=<ref group=sound name=LousyEvents/>
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|volume=0.45
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Ocelot idle1.ogg
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|sound2=Ocelot idle2.ogg
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|sound3=Ocelot idle3.ogg
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|sound4=Ocelot idle4.ogg
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|source=neutral
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|description=Randomly
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|id=mob.ocelot.idle
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|volume=''varies'' <ref group=sound>0.3 for <code>idle1</code> and <code>idle2</code>; 0.35 for <code>idle3</code>; 0.45 for <code>idle4</code></ref>
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Cat hurt1.ogg
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|sound2=Cat hurt2.ogg
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|sound3=Cat hurt3.ogg
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|source=neutral
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|description=When an ocelot is damaged
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|id=mob.cat.hit
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|volume=0.45
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Ocelot death1.ogg
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|sound2=Ocelot death2.ogg
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|sound3=Ocelot death3.ogg
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|source=neutral
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|description=When an ocelot dies
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|id=mob.ocelot.death
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|volume=0.45
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Cat eat1.ogg
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|sound2=Cat eat2.ogg
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|source=neutral
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|description=When an ocelot is fed a fish
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|id=mob.cat.eat
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|volume=1.0
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| pitch = 0.8-1.2 (Baby: 1.3-1.7)
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Ocelot
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|spritetype=entity
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|nameid=ocelot
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|showentitytags=y
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|entitytags=fall_damage_immune
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Ocelot
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|spritetype=entity
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|nameid=ocelot
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|id=22
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|foot=1}}
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=== Entity data ===
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Ocelots have entity data associated with them that contain various properties.
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{{el|java}}:
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{{main|Entity format}}
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{{/ED}}
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{{el|bedrock}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Lion Hunter;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.2.1|dev=12w04a|[[File:Ocelot JE1 BE1.png|60px]] [[File:Red Cat JE1 BE1.png|60px]] [[File:Tuxedo Cat JE1 BE1.png|60px]] [[File:Siamese Cat JE1 BE1.png|60px]]<br> [[File:Baby Ocelot JE1 BE1.png|40px]] [[File:Baby Red Tabby Cat Revision 0.png|40px]] [[File:Baby Tuxedo Cat Revision 0.png|40px]] [[File:Baby Siamese Cat Revision 0.png|40px]] Added ocelots. Ocelots are the first mob created by [[Jon Kågström]], an [[AI]] specialist who worked with [[Jens Bergensten]] on ''Minecraft''.<ref>{{Tweet|jeb|162226607346565120|Teaser of the new jungle mob (first mob by @jonkagstrom):|January 25, 2012}}</ref> Jens created the texture for the ocelot, as Jon had trouble doing so himself.<ref>{{Tweet|jonkagstrom|162552698019909632|Thanks, @jeb_ drew all the amazing textures for the ocelot! (it turned out I was really bad at pixeling)|January 26, 2012}}</ref> In real life, cats are known for their [[Wikipedia:Cat righting reflex|ability to flip upright during a fall]], particularly larger ones; though they still might be injured by landing. In reference to this, cats and ocelots take no fall damage.
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|Ocelots are difficult to tame.
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|Ocelots have a debug message appear when they are spawned.}}
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|{{HistoryLine|||dev=12w05a|Taming ocelots is now easier.
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|The debug message for taming ocelots has been removed.
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|Tamed cats can now be sat down by {{control|use|text=pressing "use item" control}}.<ref>{{Tweet|jonkagstrom|163970822497763328|In the next version you will be able to make cats stay by sitting just like wolves.|January 30, 2012}}</ref>
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|Ocelots and [[cat]]s have now both became immune to fall [[damage]].
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|Ocelots and cats now frighten [[creeper]]s.}}
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|{{HistoryLine|||dev=12w06a|Ocelots and cats now have [[sound]]s.
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|Cats now try to jump on a [[bed]] if one is present.
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|Ocelots no longer spin in circles on non-full-height blocks.}}
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|{{HistoryLine||1.2.4|[[Jeb]] has now made cats "more realistic... probably more annoying".<ref name="annoying">http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4</ref> They now sit not only on beds, but also on active [[furnace]]s and [[chest]]s.}}
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|{{HistoryLine||1.4.2|dev=?|Spawning an ocelot now has a chance of spawning two babies as well.}}
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|{{HistoryLine||1.5|dev=?|Baby ocelots now sometimes despawn upon becoming adults. This can be prevented by feeding them a [[fish]] once they are an adult.}}
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|{{HistoryLine||1.6.1|dev=?|Ocelots now spawn ''much'' more frequently.}}
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|{{HistoryLine||1.8|dev=14w02a|Baby [[cat]] growth can now be accelerated using [[raw cod]]. It is not known if they accept any other fish.}}
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|{{HistoryLine|||dev=14w10a|Cats named using a [[name tag]] now display death messages to the owner.}}
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|{{HistoryLine||1.8.2|dev=pre7|Ocelots now spawn at above sea level, rather than a constant Y{{=}}63.}}
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|{{HistoryLine||1.9|dev=15w38a|All [[cat]]s – even unnamed cats – now display death messages to their owner.}}
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|{{HistoryLine||1.10|dev=16w20a|A cat [[spawn egg]] has been added, which spawns ocelots with cat textures.}}
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|{{HistoryLine|||dev=pre2|The cat spawn egg has been removed.}}
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|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from <code>Ozelot</code> to <code>ocelot</code>.}}
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|{{HistoryLine||1.13|dev=18w07a|Ocelots now seek and attack baby [[turtle]]s.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Ocelot.png|60px]] [[File:Baby Ocelot.png|40px]] The textures of ocelots have been changed.}}
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|{{HistoryLine|||dev=18w44a|Ocelots and [[cat]]s have been split into their own separate [[mob]]s.
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|Ocelots can no longer be tamed.
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|Ocelots can now gain trust for the [[player]] by being fed [[fish]].}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.12.1|dev=build 1|[[File:Ocelot JE1 BE1.png|60px]] [[File:Red Cat JE1 BE1.png|60px]] [[File:Tuxedo Cat JE1 BE1.png|60px]] [[File:Siamese Cat JE1 BE1.png|60px]] <br> [[File:Baby Ocelot JE1 BE1.png|40px]] [[File:Baby Red Tabby Cat Revision 0.png|40px]] [[File:Baby Tuxedo Cat Revision 0.png|40px]] [[File:Baby Siamese Cat Revision 0.png|40px]] Added ocelots and [[cat]]s.}}
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|{{HistoryLine|||dev=build 2|Added tame button for ocelots.}}
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|{{HistoryLine||v0.14.0|dev=build 1|Baby [[zombie]] [[jockey]]s now check for nearby adult ocelots to mount prior to attacking the [[player]], a [[villager]] or a [[golem]].}}
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|{{HistoryLine||v0.15.0|dev=build 1|Baby [[husk]]s can now mount ocelots.}}
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|{{HistoryLine||v0.16.0|dev=build 4|Untamed ocelots now have idle [[sound]]s.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Ocelots now seek and attack baby [[turtle]]s.}}
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|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Ocelots and [[cat]]s have been split into their own separate [[mob]]s.
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|Ocelots can no longer be tamed.
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|Ocelots can now gain trust for the [[player]] by being fed [[fish]].
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|Ocelots are no longer [[leash]]able.}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Ocelot.png|60px]] [[File:Baby Ocelot.png|40px]] The textures of ocelots have been changed.}}
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|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Ocelots are now leashable again.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ocelot JE1 BE1.png|60px]] [[File:Red Cat JE1 BE1.png|60px]] [[File:Tuxedo Cat JE1 BE1.png|60px]] [[File:Siamese Cat JE1 BE1.png|60px]] <br> [[File:Baby Ocelot JE1 BE1.png|40px]] [[File:Baby Red Tabby Cat Revision 0.png|40px]] [[File:Baby Tuxedo Cat Revision 0.png|40px]] [[File:Baby Siamese Cat Revision 0.png|40px]] Added ocelots and [[cat]]s.}}
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|{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|Added a [[sound]] for hitting ocelots and cats.}}
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|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Baby ocelots and cats can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on that [[mob]] using its [[spawn egg]].}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby cat growth can now be accelerated using [[raw cod]]. Other fish may or may not affect them.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Ocelots and [[cat]]s have been split into their own separate [[mob]]s.
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|Ocelots can no longer be tamed.
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|[[Player]]s can now gain ocelots' trust by feeding them [[fish]].}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Ocelot JE1 BE1.png|60px]] [[File:Red Cat JE1 BE1.png|60px]] [[File:Tuxedo Cat JE1 BE1.png|60px]] [[File:Siamese Cat JE1 BE1.png|60px]] <br>[[File:Baby Ocelot JE1 BE1.png|40px]] [[File:Baby Red Tabby Cat Revision 0.png|40px]] [[File:Baby Tuxedo Cat Revision 0.png|40px]] [[File:Baby Siamese Cat Revision 0.png|40px]] Added ocelots and [[cat]]s.}}
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}}
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== Issues ==
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{{issue list|Ocelot|Cat}}
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Ocelot cat group.png|One ocelot and several cats with a baby. Other ocelots dot the background in the [[jungle]] biome.
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File:Ocelot and Cats.png|A screenshot showing an untamed ocelot, three cat patterns and a small tuxedo baby cat.
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File:ChickenOcelot.png|An ocelot attacking a chicken.
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</gallery>
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=== Mojang images ===
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<gallery>
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VYDGZ.png|A teaser image of the ocelot released by [[Jens Bergensten]]. The ocelot can be barely seen through the [[grass]] on the right side of the picture.
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OcelotLieDownDinnerbone 19-Monday--0051.861726752.png|An image tweeted by [[Nathan Adams]] of his attempt at making a cat laying down animation.
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Kai surrounded by ocelots.jpg|[[Kai]] surrounded by ocelots.
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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Ocelot (texture).png|Ocelot texture file.
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</gallery>
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=== In other media ===
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<gallery>
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File:Ocelot art.png|Art.
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File:Ocelot Minecraft Instagram.jpg|Artwork of a ocelot.
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File:Ocelot Chase Wall Poster.jpg|Artwork of an ocelot chasing a creeper in a [[plains]] biome.
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File:Ocelot Armor (MCD).png|[[Minecraft Dungeons:Ocelot Armor|Ocelot Armor]], a unique armor set featured in ''[[Minecraft Dungeons]]''.
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File:LEGO Ocelot.jpg|[[Lego Minecraft]] figure
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File:1.7.10 Banner.png|An Ocelot in promotional art for [[Minecraft Realms]].
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File:Lucky Ocelot JINX.jpg|Official T-shirt artwork "Lucky Ocelot" made by JINX.
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File:Ornaments Shirt.jpg|"Happy Holidays," an official T-Shirt design featuring on ocelot ornament.
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File:Ocelot Plush 14in JINX.jpg|Ocelot plush by JINX.
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File:Ocelot Plush JINX.jpg|Baby ocelot plush by JINX.
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File:Minecraft Movie Ocelot Concept Art.jpg|Ocelot concept art for the [[Minecraft movie]].
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</gallery>
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== References ==
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{{Reflist}}
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== External links ==
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*[[wikipedia:ocelot|Ocelot]] article on Wikipedia
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== Navigation ==
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{{Navbox mobs}}
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[[Category:Passive mobs]]
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[[Category:Animal mobs]]
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[[cs:Ocelot]]
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[[de:Ozelot]]
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[[es:Ocelote]]
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[[fr:Ocelot]]
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[[it:Ocelot]]
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[[ja:ヤマネコ]]
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[[ko:오실롯]]
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[[nl:Ocelot]]
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[[pl:Ocelot]]
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[[pt:Jaguatirica]]
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[[ru:Оцелот]]
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[[uk:Оцелот]]
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[[zh:豹猫]]
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