333 lines
13 KiB
Text
333 lines
13 KiB
Text
{{distinguish|MCD:Vindicator}}
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{{About||the hostile mob in ''Minecraft''|Pillager|the {{MCD|raid captain}}|MCD:Pillager Raid Captain}}
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{{Infobox Dungeons entity
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|title=Pillager
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|image=<gallery>
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Pillager Idle (Dungeons).gif|Tier 1
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Pillager Variant 1.png|Tier 2
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Pillager Variant 2.png|Tier 3
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Pillager (Dungeons Arcade).png|Arcade
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</gallery>
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|imagesize=x160px
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|behavior=Hostile
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|health='''Tier 1''': 120 <br/>'''Tier 2''': 350 <br/>'''Tier 3''':480
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|damage='''Tier 1''': 60<br/>'''Tier 2''':<br/>Default damage x 1.1<br/>'''Tier 3''':<br/>Default damage x 1.2
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|uinsidename = pillager
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|insidename = PillagerVariant0
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|insidename2 = PillagerVariant1
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|insidename3 = PillagerVariant2
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|equipment=
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* {{DuItemLink|Crossbow}}
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|classification=[[MCD:Illager|Illager]]}}
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{{Quote|'''PILLAGERS''' – Armed with crossbows, pillagers are slow-moving but capable of inflicting great damage with a single shot. You will have more luck defeating the pillager by dodging their attacks and getting close for a strong melee attack.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
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A '''pillager''' is a {{MCD|crossbow}}-armed [[MCD:Mob#Hostile mobs|hostile]] {{MCD|illager}} that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. Pillagers come in three variants; the first, most common variant, has the basic outfit also seen in the [[Minecraft|base game]], the second variant has a gold-trimmed helmet and shoulder pads, and the third has a diamond-trimmed helmet and shoulder pads.
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In the [[Minecraft Dungeons:Minecraft Dungeons Arcade|Arcade]] version, the pillager has only one variant, utilizing the second variant of the pillager from the original dungeons.
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== Spawning ==
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{{columns-list|
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* {{DuLevelLink|Cacti Canyon}}
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* {{DuLevelLink|Redstone Mines}}
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* {{DuLevelLink|Fiery Forge}}
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* {{DuLevelLink|Highblock Halls}}
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* {{DuLevelLink|Underhalls}}
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* {{DuLevelLink|Obsidian Pinnacle}}
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* {{DuLevelLink|Frosted Fjord}}
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* {{DuLevelLink|Lone Fortress}}
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* {{DuLevelLink|Lost Settlement}}
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* {{DuLevelLink|Windswept Peaks}}
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* {{DuLevelLink|Gale Sanctum}}
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* {{DuLevelLink|Gauntlet of Gales}}
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* {{DuLevelLink|Colossal Rampart}}
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* {{DuLevelLink|End Wilds}}
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* {{DuLevelLink|Broken Citadel}}
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* {{DuLevelLink|Daily Trial}}
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* {{DuLevelLink|Tower}}
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* {{DuLevelLink|Treetop Tangle}}
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}}
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[[File:Pillager Idle (Dungeons).gif|thumb|upright=0.3|Pillager]]
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== Behavior ==
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[[File:Pillager Walking (Dungeons).gif|thumb|upright=0.25|Pillager walking.]]
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[[File:Pillager BasicAttack in game (Dungeons).gif|thumb|upright=0.25|Pillager basic attack.]]
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Pillagers always have the [[MCD:Piercing|Piercing]] [[MCD:Enchantment|enchantment]] on their crossbows.
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;Walk
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Pillagers move away to keep distance from the hero, similar to [[MCD:Skeleton|skeletons]], [[MCD:Spider|spiders]], and [[MCD:Geomancer|geomancers]]
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;Basic attack
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Pillagers are armed with crossbows and are usually slow-moving, preferring to shoot the hero from a distance. However, it deals great pierce damage with a single shot.
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The pillager variant 2 cannot be stunned by normal attack damage except certain [[MCD:Artifact|artifacts]] and any weapon with the [[MCD:Stunning|Stunning]] enchantment.
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== Solemn giant ==
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{{Infobox Dungeons entity
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|title=Solemn Giant
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|image=Solemn Giant.png
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|imagesize=x272px
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|behavior=Hostile
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|equipment=
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* {{DuItemLink|Crossbow}}
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|enchantment=
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* {{DuEnchantmentLink|Huge}}
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* {{DuEnchantmentLink|Multishot}}
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* {{DuEnchantmentLink|Radiance Shot}}
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* {{DuEnchantmentLink|Ricochet}}
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|classification=[[MCD:Ancient|Ancient]] [[MCD:Illager|Illager]]}}
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[[File:Solemn Giant's Arena.png|The arena where the solemn giant is summoned and fought.|thumb|right]]
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The '''solemn giant''' is an [[MCD:Ancient|ancient]] tier 2 pillager that can be encountered during [[MCD:Ancient Hunt|ancient hunts]] with the minimum offering of the following runes:
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* {{DuMiscSprite|Rune P}}
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* {{DuMiscSprite|Rune R}}
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* {{DuMiscSprite|Rune S}}
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* {{DuMiscSprite|Rune T}}
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This ancient resides within [[MCD:Solemn Giant Ancient Dungeon|Solemn Giant Ancient Dungeon]] and possesses, at minimum, the following [[MCD:Enchanted|enchantments]]:
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* {{DuEnchantmentLink|Huge}}
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* {{DuEnchantmentLink|Multishot}}
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* {{DuEnchantmentLink|Radiance Shot}}
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* {{DuEnchantmentLink|Ricochet}}
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Four [[MCD:Enchanted|enchanted]] [[MCD:Enderman|endermen]] act as the ancient's minions, possessing the following [[MCD:Enchanted|enchantments]]:
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* {{DuEnchantmentLink|Radiance}}
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Upon defeating the solemn giant, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward:
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* {{DuItemLink|Burst Crossbow}}
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** {{DuItemLink|Corrupted Crossbow}}
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** {{DuItemLink|Soul Hunter Crossbow}}
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* {{DuItemLink|Rapier}}
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** {{DuItemLink|Bee Stinger}}
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** {{DuItemLink|Freezing Foil}}
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* {{DuItemLink|Guard's Armor}}
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== Sounds ==
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=== Idle ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_pillagerIdle-001_soundWave.ogg
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|sound2=sfx_mob_pillagerIdle-002_soundWave.ogg
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|sound3=sfx_mob_pillagerIdle-003_soundWave.ogg
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|sound4=sfx_mob_pillagerIdle-004_soundWave.ogg
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|sound5=sfx_mob_pillagerIdle-005_soundWave.ogg
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|sound6=sfx_mob_pillagerIdle-006_soundWave.ogg
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|description=Idle
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}}
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}}
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Tier 2 and 3 Pillager idle sounds are slightly low-pitched. (0.7-0.9)
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=== Hurt ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_pillagerHurt-001_soundWave.ogg
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|sound2=sfx_mob_pillagerHurt-002_soundWave.ogg
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|sound3=sfx_mob_pillagerHurt-003_soundWave.ogg
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|sound4=sfx_mob_pillagerHurt-004_soundWave.ogg
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|description=Hurt
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg
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|sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg
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|sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg
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|sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg
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|sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg
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|sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg
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|sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg
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|sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg
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|sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg
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|description=Armor Leather Layer 1 (Variant 1 & 2)
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}}
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}}
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=== Death ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_pillagerDeath-001_soundWave.ogg
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|sound2=sfx_mob_pillagerDeath-002_soundWave.ogg
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|sound3=sfx_mob_pillagerDeath-003_soundWave.ogg
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|description=Death
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_mob_bodyFall-001_soundWave.ogg
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|description=Mob body fall (Basic)
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_mob_bodyFall-001_soundWave.ogg
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|sound2=sfx_mob_bodyFall-002_soundWave.ogg
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|sound3=sfx_mob_bodyFall-003_soundWave.ogg
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|sound4=sfx_mob_bodyFall-004_soundWave.ogg
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|description=Mob body fall (Variant 1 & 2 only)
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg
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|sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg
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|sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg
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|sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg
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|sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg
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|sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg
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|sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg
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|sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg
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|sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg
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|description=Armor Leather Layer 1 (Variant 1 & 2 only)
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}}
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}}
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=== Crossbow ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=Crossbow shoot1.ogg
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|sound2=Crossbow shoot2.ogg
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|sound3=Crossbow shoot3.ogg
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|description=Shoot
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_item_CrossBowLoadTwang-001.ogg
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|sound2=sfx_item_CrossBowLoadTwang-002.ogg
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|sound3=sfx_item_CrossBowLoadTwang-003.ogg
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|sound4=sfx_item_CrossBowLoadTwang-004.ogg
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|description=Crossbow loading
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}}
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}}
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=== Projectile ===
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According to {{Code|sfx_mob_pillagerProjectile}} file, the projectile sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and "whoosh" sounds.
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{{SoundTable
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| {{SoundLine
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|sound=sfx_item_swordShing-001_soundWave.ogg
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|sound2=sfx_item_swordShing-002_soundWave.ogg
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|sound3=sfx_item_swordShing-003_soundWave.ogg
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|description=Sword Shing
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_item_whoosh-001_soundWave.ogg
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|sound2=sfx_item_whoosh-002_soundWave.ogg
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|sound3=sfx_item_whoosh-003_soundWave.ogg
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|sound4=sfx_item_whoosh-004_soundWave.ogg
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|sound5=sfx_item_whoosh-005_soundWave.ogg
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|sound6=sfx_item_whoosh-006_soundWave.ogg
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|description=Whoosh
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}}
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}}
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=== Projectile impact ===
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According to {{Code|sfx_mob_pillagerProjectileImpact}} file, the impact sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and [[MCD:Sickles|sickles]] impact sounds.
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{{SoundTable
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| {{SoundLine
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|sound=sfx_item_swordImpactSteel-001_soundWave.ogg
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|sound2=sfx_item_swordImpactSteel-002_soundWave.ogg
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|sound3=sfx_item_swordImpactSteel-003_soundWave.ogg
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|sound4=sfx_item_swordImpactSteel-004_soundWave.ogg
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|description=Sword Impact Steel
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|type=dungeons}}
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| {{SoundLine
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|sound=sfx_item_sicklesImpact-001_soundWave.ogg
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|sound2=sfx_item_sicklesImpact-002_soundWave.ogg
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|sound3=sfx_item_sicklesImpact-003_soundWave.ogg
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|sound4=sfx_item_sicklesImpact-004_soundWave.ogg
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|description=Impact (1-4 only)
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}}
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}}
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== Data values ==
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{{wipdungeons}}
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* In the game files, tier 1 pillagers are referred to internally by the names <code>Pillager</code>, <code>IllagerPillager</code>, and <code>PillagerVariant0</code>.
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* In the game files, tier 2 pillagers are referred to internally by the name <code>PillagerVariant1</code>.
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* In the game files, tier 3 pillagers are referred to internally by the name <code>PillagerVariant2</code>.
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* Pillagers have an unused legs position while charging its crossbow.
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Pillager arrow data file:
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*{{code|BP_PillagerProjectile}}
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*{{code|PS_Hit_PillagerArrow}}
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*{{code|PS_PierceArrow}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|dungeons}}
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|{{HistoryLine||Dungeons Beta|[[File:Pillager_(Dungeons).png|32px]][[File:Pillager Variant 1.png|32px]][[File:Pillager Variant 2.png|32px]]Added pillagers.}}
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|{{HistoryLine||1.5.0.0|Reduced base damage by 20%. (75→62)}}
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|{{HistoryLine||1.8.0.0|Added solemn giant.}}
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|{{HistoryLine||1.14.1.0|The solemn giant now wears a helmet.(Variant 0→Variant 1)}}
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}}
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== Trivia ==
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* Alongside [[crossbows]], pillagers were taken from ''[[Minecraft Dungeons]]'', even though they were added to the original game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244|title=March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
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** Pillagers {{in|Dungeons}} have many new sounds that didn't appear in the original game.
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* According Minecraft Dungeons Patch Notes 1.5.0.0, Pillagers base damage has been reduced from 75 to 62. However, in the {{code|BP_PillagerProjectile}} file, their base damage are 60.
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* The second variant pillager's nose texture is different than other variant, it uses vanilla minecraft texture.
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== Issues ==
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{{issue list}}
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== See also ==
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* {{DuEntityLink|Iceologer}}
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* {{DuEntityLink|Vindicator}}
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== Gallery ==
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=== Renders ===
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<gallery>
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Pillager_(Dungeons).png|A tier 1 pillager.
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Pillager Using Crossbow (Dungeons).png|A tier 1 pillager using a crossbow.
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Pillager Variant 1.png|A tier 2 pillager.
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Pillager Variant 1 Using Crossbow (Dungeons).png|A tier 2 pillager using a crossbow.
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Pillager Variant 2.png|A tier 3 pillager.
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Pillager Variant 2 Using Crossbow (Dungeons).png|A tier 3 pillager using a crossbow.
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Pillager (Dungeons Arcade).png|A pillager in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
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Pillager Crossbow Loaded (Dungeons Arcade).png|A pillager with loaded crossbow in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
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Pillager Using Crossbow (Dungeons Arcade).png|A pillager aiming in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
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</gallery>
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=== Animations ===
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<gallery>
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Pillager Idle (Dungeons).gif|Pillager idle.
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Pillager Walking (Dungeons).gif|Pillager walking.
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Pillager BasicAttack in game (Dungeons).gif|Pillager basic attack.
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Pillager BasicAttack (Dungeons).gif|Pillager basic attack (unused legs animation).
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Pillager Stun (Dungeons).gif|Pillager stun.
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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T Pillager.png|The texture of tier 1 pillagers.
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T Pillager S.png|The shadow texture of the pillager.
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Armored pillager face v1.png|The face of a tier 2 pillagers.
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Armored pillager face v2.png|The face of a tier 3 pillagers.
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T PillagerVariant1.png|The texture of tier 2 pillagers.
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T PillagerVariant2.png|The texture of tier 3 pillagers.
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Illager Face Murals MCD.png|Murals in the {{MCD|Luminous Night}} {{MCD|Tower}} that depict an {{MCD|illager}}.
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T Painting Aunt 24x24.png|The "Aunt" painting, depicting a pillager with no sleeves and green eyes, like in the base game.
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</gallery>
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=== Concept artwork ===
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<gallery>
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File:Pillager Revision 2.jpg|The pillager's first design prior to being changed to its current outfit.
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File:ObjectSlashItemsThatShouldBeRenamedbtw (111).png|A pillager walking, as seen in the earlier teasers and art for Minecraft Dungeons.
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File:ObjectSlashItemsThatShouldBeRenamedbtw (110).png|A pillager aimimg, as seen in the earlier teasers and art for Minecraft Dungeons.
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</gallery>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Dungeons entities}}
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[[Category:Minecraft Dungeons Illagers]]
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[[de:Minecraft Dungeons:Plünderer]]
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[[es:Dungeons:Saqueador]]
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[[fr:Minecraft Dungeons:Pillard]]
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[[zh:Minecraft Dungeons:掠夺者]]
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