{{distinguish|MCD:Vindicator}}
{{About||the hostile mob in ''Minecraft''|Pillager|the {{MCD|raid captain}}|MCD:Pillager Raid Captain}}
{{Infobox Dungeons entity
|title=Pillager
|image=
Pillager Idle (Dungeons).gif|Tier 1
Pillager Variant 1.png|Tier 2
Pillager Variant 2.png|Tier 3
Pillager (Dungeons Arcade).png|Arcade
|imagesize=x160px
|behavior=Hostile
|health='''Tier 1''': 120
'''Tier 2''': 350
'''Tier 3''':480
|damage='''Tier 1''': 60
'''Tier 2''':
Default damage x 1.1
'''Tier 3''':
Default damage x 1.2
|uinsidename = pillager
|insidename = PillagerVariant0
|insidename2 = PillagerVariant1
|insidename3 = PillagerVariant2
|equipment=
* {{DuItemLink|Crossbow}}
|classification=[[MCD:Illager|Illager]]}}
{{Quote|'''PILLAGERS''' – Armed with crossbows, pillagers are slow-moving but capable of inflicting great damage with a single shot. You will have more luck defeating the pillager by dodging their attacks and getting close for a strong melee attack.|''Guide to Minecraft Dungeons:
A Handbook for Heroes''}}
A '''pillager''' is a {{MCD|crossbow}}-armed [[MCD:Mob#Hostile mobs|hostile]] {{MCD|illager}} that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. Pillagers come in three variants; the first, most common variant, has the basic outfit also seen in the [[Minecraft|base game]], the second variant has a gold-trimmed helmet and shoulder pads, and the third has a diamond-trimmed helmet and shoulder pads.
In the [[Minecraft Dungeons:Minecraft Dungeons Arcade|Arcade]] version, the pillager has only one variant, utilizing the second variant of the pillager from the original dungeons.
== Spawning ==
{{columns-list|
* {{DuLevelLink|Cacti Canyon}}
* {{DuLevelLink|Redstone Mines}}
* {{DuLevelLink|Fiery Forge}}
* {{DuLevelLink|Highblock Halls}}
* {{DuLevelLink|Underhalls}}
* {{DuLevelLink|Obsidian Pinnacle}}
* {{DuLevelLink|Frosted Fjord}}
* {{DuLevelLink|Lone Fortress}}
* {{DuLevelLink|Lost Settlement}}
* {{DuLevelLink|Windswept Peaks}}
* {{DuLevelLink|Gale Sanctum}}
* {{DuLevelLink|Gauntlet of Gales}}
* {{DuLevelLink|Colossal Rampart}}
* {{DuLevelLink|End Wilds}}
* {{DuLevelLink|Broken Citadel}}
* {{DuLevelLink|Daily Trial}}
* {{DuLevelLink|Tower}}
* {{DuLevelLink|Treetop Tangle}}
}}
[[File:Pillager Idle (Dungeons).gif|thumb|upright=0.3|Pillager]]
== Behavior ==
[[File:Pillager Walking (Dungeons).gif|thumb|upright=0.25|Pillager walking.]]
[[File:Pillager BasicAttack in game (Dungeons).gif|thumb|upright=0.25|Pillager basic attack.]]
Pillagers always have the [[MCD:Piercing|Piercing]] [[MCD:Enchantment|enchantment]] on their crossbows.
;Walk
Pillagers move away to keep distance from the hero, similar to [[MCD:Skeleton|skeletons]], [[MCD:Spider|spiders]], and [[MCD:Geomancer|geomancers]]
;Basic attack
Pillagers are armed with crossbows and are usually slow-moving, preferring to shoot the hero from a distance. However, it deals great pierce damage with a single shot.
The pillager variant 2 cannot be stunned by normal attack damage except certain [[MCD:Artifact|artifacts]] and any weapon with the [[MCD:Stunning|Stunning]] enchantment.
== Solemn giant ==
{{Infobox Dungeons entity
|title=Solemn Giant
|image=Solemn Giant.png
|imagesize=x272px
|behavior=Hostile
|equipment=
* {{DuItemLink|Crossbow}}
|enchantment=
* {{DuEnchantmentLink|Huge}}
* {{DuEnchantmentLink|Multishot}}
* {{DuEnchantmentLink|Radiance Shot}}
* {{DuEnchantmentLink|Ricochet}}
|classification=[[MCD:Ancient|Ancient]] [[MCD:Illager|Illager]]}}
[[File:Solemn Giant's Arena.png|The arena where the solemn giant is summoned and fought.|thumb|right]]
The '''solemn giant''' is an [[MCD:Ancient|ancient]] tier 2 pillager that can be encountered during [[MCD:Ancient Hunt|ancient hunts]] with the minimum offering of the following runes:
* {{DuMiscSprite|Rune P}}
* {{DuMiscSprite|Rune R}}
* {{DuMiscSprite|Rune S}}
* {{DuMiscSprite|Rune T}}
This ancient resides within [[MCD:Solemn Giant Ancient Dungeon|Solemn Giant Ancient Dungeon]] and possesses, at minimum, the following [[MCD:Enchanted|enchantments]]:
* {{DuEnchantmentLink|Huge}}
* {{DuEnchantmentLink|Multishot}}
* {{DuEnchantmentLink|Radiance Shot}}
* {{DuEnchantmentLink|Ricochet}}
Four [[MCD:Enchanted|enchanted]] [[MCD:Enderman|endermen]] act as the ancient's minions, possessing the following [[MCD:Enchanted|enchantments]]:
* {{DuEnchantmentLink|Radiance}}
Upon defeating the solemn giant, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward:
* {{DuItemLink|Burst Crossbow}}
** {{DuItemLink|Corrupted Crossbow}}
** {{DuItemLink|Soul Hunter Crossbow}}
* {{DuItemLink|Rapier}}
** {{DuItemLink|Bee Stinger}}
** {{DuItemLink|Freezing Foil}}
* {{DuItemLink|Guard's Armor}}
== Sounds ==
=== Idle ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_pillagerIdle-001_soundWave.ogg
|sound2=sfx_mob_pillagerIdle-002_soundWave.ogg
|sound3=sfx_mob_pillagerIdle-003_soundWave.ogg
|sound4=sfx_mob_pillagerIdle-004_soundWave.ogg
|sound5=sfx_mob_pillagerIdle-005_soundWave.ogg
|sound6=sfx_mob_pillagerIdle-006_soundWave.ogg
|description=Idle
}}
}}
Tier 2 and 3 Pillager idle sounds are slightly low-pitched. (0.7-0.9)
=== Hurt ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_pillagerHurt-001_soundWave.ogg
|sound2=sfx_mob_pillagerHurt-002_soundWave.ogg
|sound3=sfx_mob_pillagerHurt-003_soundWave.ogg
|sound4=sfx_mob_pillagerHurt-004_soundWave.ogg
|description=Hurt
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg
|sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg
|sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg
|sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg
|sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg
|sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg
|sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg
|sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg
|sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg
|description=Armor Leather Layer 1 (Variant 1 & 2)
}}
}}
=== Death ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_pillagerDeath-001_soundWave.ogg
|sound2=sfx_mob_pillagerDeath-002_soundWave.ogg
|sound3=sfx_mob_pillagerDeath-003_soundWave.ogg
|description=Death
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_bodyFall-001_soundWave.ogg
|description=Mob body fall (Basic)
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_bodyFall-001_soundWave.ogg
|sound2=sfx_mob_bodyFall-002_soundWave.ogg
|sound3=sfx_mob_bodyFall-003_soundWave.ogg
|sound4=sfx_mob_bodyFall-004_soundWave.ogg
|description=Mob body fall (Variant 1 & 2 only)
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg
|sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg
|sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg
|sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg
|sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg
|sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg
|sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg
|sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg
|sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg
|description=Armor Leather Layer 1 (Variant 1 & 2 only)
}}
}}
=== Crossbow ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|description=Shoot
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_CrossBowLoadTwang-001.ogg
|sound2=sfx_item_CrossBowLoadTwang-002.ogg
|sound3=sfx_item_CrossBowLoadTwang-003.ogg
|sound4=sfx_item_CrossBowLoadTwang-004.ogg
|description=Crossbow loading
}}
}}
=== Projectile ===
According to {{Code|sfx_mob_pillagerProjectile}} file, the projectile sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and "whoosh" sounds.
{{SoundTable
| {{SoundLine
|sound=sfx_item_swordShing-001_soundWave.ogg
|sound2=sfx_item_swordShing-002_soundWave.ogg
|sound3=sfx_item_swordShing-003_soundWave.ogg
|description=Sword Shing
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_whoosh-001_soundWave.ogg
|sound2=sfx_item_whoosh-002_soundWave.ogg
|sound3=sfx_item_whoosh-003_soundWave.ogg
|sound4=sfx_item_whoosh-004_soundWave.ogg
|sound5=sfx_item_whoosh-005_soundWave.ogg
|sound6=sfx_item_whoosh-006_soundWave.ogg
|description=Whoosh
}}
}}
=== Projectile impact ===
According to {{Code|sfx_mob_pillagerProjectileImpact}} file, the impact sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and [[MCD:Sickles|sickles]] impact sounds.
{{SoundTable
| {{SoundLine
|sound=sfx_item_swordImpactSteel-001_soundWave.ogg
|sound2=sfx_item_swordImpactSteel-002_soundWave.ogg
|sound3=sfx_item_swordImpactSteel-003_soundWave.ogg
|sound4=sfx_item_swordImpactSteel-004_soundWave.ogg
|description=Sword Impact Steel
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_sicklesImpact-001_soundWave.ogg
|sound2=sfx_item_sicklesImpact-002_soundWave.ogg
|sound3=sfx_item_sicklesImpact-003_soundWave.ogg
|sound4=sfx_item_sicklesImpact-004_soundWave.ogg
|description=Impact (1-4 only)
}}
}}
== Data values ==
{{wipdungeons}}
* In the game files, tier 1 pillagers are referred to internally by the names Pillager
, IllagerPillager
, and PillagerVariant0
.
* In the game files, tier 2 pillagers are referred to internally by the name PillagerVariant1
.
* In the game files, tier 3 pillagers are referred to internally by the name PillagerVariant2
.
* Pillagers have an unused legs position while charging its crossbow.
Pillager arrow data file:
*{{code|BP_PillagerProjectile}}
*{{code|PS_Hit_PillagerArrow}}
*{{code|PS_PierceArrow}}
== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Pillager_(Dungeons).png|32px]][[File:Pillager Variant 1.png|32px]][[File:Pillager Variant 2.png|32px]]Added pillagers.}}
|{{HistoryLine||1.5.0.0|Reduced base damage by 20%. (75→62)}}
|{{HistoryLine||1.8.0.0|Added solemn giant.}}
|{{HistoryLine||1.14.1.0|The solemn giant now wears a helmet.(Variant 0→Variant 1)}}
}}
== Trivia ==
* Alongside [[crossbows]], pillagers were taken from ''[[Minecraft Dungeons]]'', even though they were added to the original game first.[{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244|title=March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}]
** Pillagers {{in|Dungeons}} have many new sounds that didn't appear in the original game.
* According Minecraft Dungeons Patch Notes 1.5.0.0, Pillagers base damage has been reduced from 75 to 62. However, in the {{code|BP_PillagerProjectile}} file, their base damage are 60.
* The second variant pillager's nose texture is different than other variant, it uses vanilla minecraft texture.
== Issues ==
{{issue list}}
== See also ==
* {{DuEntityLink|Iceologer}}
* {{DuEntityLink|Vindicator}}
== Gallery ==
=== Renders ===
Pillager_(Dungeons).png|A tier 1 pillager.
Pillager Using Crossbow (Dungeons).png|A tier 1 pillager using a crossbow.
Pillager Variant 1.png|A tier 2 pillager.
Pillager Variant 1 Using Crossbow (Dungeons).png|A tier 2 pillager using a crossbow.
Pillager Variant 2.png|A tier 3 pillager.
Pillager Variant 2 Using Crossbow (Dungeons).png|A tier 3 pillager using a crossbow.
Pillager (Dungeons Arcade).png|A pillager in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
Pillager Crossbow Loaded (Dungeons Arcade).png|A pillager with loaded crossbow in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
Pillager Using Crossbow (Dungeons Arcade).png|A pillager aiming in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made)
=== Animations ===
Pillager Idle (Dungeons).gif|Pillager idle.
Pillager Walking (Dungeons).gif|Pillager walking.
Pillager BasicAttack in game (Dungeons).gif|Pillager basic attack.
Pillager BasicAttack (Dungeons).gif|Pillager basic attack (unused legs animation).
Pillager Stun (Dungeons).gif|Pillager stun.
=== Textures ===
T Pillager.png|The texture of tier 1 pillagers.
T Pillager S.png|The shadow texture of the pillager.
Armored pillager face v1.png|The face of a tier 2 pillagers.
Armored pillager face v2.png|The face of a tier 3 pillagers.
T PillagerVariant1.png|The texture of tier 2 pillagers.
T PillagerVariant2.png|The texture of tier 3 pillagers.
Illager Face Murals MCD.png|Murals in the {{MCD|Luminous Night}} {{MCD|Tower}} that depict an {{MCD|illager}}.
T Painting Aunt 24x24.png|The "Aunt" painting, depicting a pillager with no sleeves and green eyes, like in the base game.
=== Concept artwork ===
File:Pillager Revision 2.jpg|The pillager's first design prior to being changed to its current outfit.
File:ObjectSlashItemsThatShouldBeRenamedbtw (111).png|A pillager walking, as seen in the earlier teasers and art for Minecraft Dungeons.
File:ObjectSlashItemsThatShouldBeRenamedbtw (110).png|A pillager aimimg, as seen in the earlier teasers and art for Minecraft Dungeons.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Dungeons entities}}
[[Category:Minecraft Dungeons Illagers]]
[[de:Minecraft Dungeons:Plünderer]]
[[es:Dungeons:Saqueador]]
[[fr:Minecraft Dungeons:Pillard]]
[[zh:Minecraft Dungeons:掠夺者]]