{{distinguish|MCD:Vindicator}} {{About||the hostile mob in ''Minecraft''|Pillager|the {{MCD|raid captain}}|MCD:Pillager Raid Captain}} {{Infobox Dungeons entity |title=Pillager |image= Pillager Idle (Dungeons).gif|Tier 1 Pillager Variant 1.png|Tier 2 Pillager Variant 2.png|Tier 3 Pillager (Dungeons Arcade).png|Arcade |imagesize=x160px |behavior=Hostile |health='''Tier 1''': 120
'''Tier 2''': 350
'''Tier 3''':480 |damage='''Tier 1''': 60
'''Tier 2''':
Default damage x 1.1
'''Tier 3''':
Default damage x 1.2 |uinsidename = pillager |insidename = PillagerVariant0 |insidename2 = PillagerVariant1 |insidename3 = PillagerVariant2 |equipment= * {{DuItemLink|Crossbow}} |classification=[[MCD:Illager|Illager]]}} {{Quote|'''PILLAGERS''' – Armed with crossbows, pillagers are slow-moving but capable of inflicting great damage with a single shot. You will have more luck defeating the pillager by dodging their attacks and getting close for a strong melee attack.|''Guide to Minecraft Dungeons:
A Handbook for Heroes''}} A '''pillager''' is a {{MCD|crossbow}}-armed [[MCD:Mob#Hostile mobs|hostile]] {{MCD|illager}} that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. Pillagers come in three variants; the first, most common variant, has the basic outfit also seen in the [[Minecraft|base game]], the second variant has a gold-trimmed helmet and shoulder pads, and the third has a diamond-trimmed helmet and shoulder pads. In the [[Minecraft Dungeons:Minecraft Dungeons Arcade|Arcade]] version, the pillager has only one variant, utilizing the second variant of the pillager from the original dungeons. == Spawning == {{columns-list| * {{DuLevelLink|Cacti Canyon}} * {{DuLevelLink|Redstone Mines}} * {{DuLevelLink|Fiery Forge}} * {{DuLevelLink|Highblock Halls}} * {{DuLevelLink|Underhalls}} * {{DuLevelLink|Obsidian Pinnacle}} * {{DuLevelLink|Frosted Fjord}} * {{DuLevelLink|Lone Fortress}} * {{DuLevelLink|Lost Settlement}} * {{DuLevelLink|Windswept Peaks}} * {{DuLevelLink|Gale Sanctum}} * {{DuLevelLink|Gauntlet of Gales}} * {{DuLevelLink|Colossal Rampart}} * {{DuLevelLink|End Wilds}} * {{DuLevelLink|Broken Citadel}} * {{DuLevelLink|Daily Trial}} * {{DuLevelLink|Tower}} * {{DuLevelLink|Treetop Tangle}} }} [[File:Pillager Idle (Dungeons).gif|thumb|upright=0.3|Pillager]] == Behavior == [[File:Pillager Walking (Dungeons).gif|thumb|upright=0.25|Pillager walking.]] [[File:Pillager BasicAttack in game (Dungeons).gif|thumb|upright=0.25|Pillager basic attack.]] Pillagers always have the [[MCD:Piercing|Piercing]] [[MCD:Enchantment|enchantment]] on their crossbows. ;Walk Pillagers move away to keep distance from the hero, similar to [[MCD:Skeleton|skeletons]], [[MCD:Spider|spiders]], and [[MCD:Geomancer|geomancers]] ;Basic attack Pillagers are armed with crossbows and are usually slow-moving, preferring to shoot the hero from a distance. However, it deals great pierce damage with a single shot. The pillager variant 2 cannot be stunned by normal attack damage except certain [[MCD:Artifact|artifacts]] and any weapon with the [[MCD:Stunning|Stunning]] enchantment. == Solemn giant == {{Infobox Dungeons entity |title=Solemn Giant |image=Solemn Giant.png |imagesize=x272px |behavior=Hostile |equipment= * {{DuItemLink|Crossbow}} |enchantment= * {{DuEnchantmentLink|Huge}} * {{DuEnchantmentLink|Multishot}} * {{DuEnchantmentLink|Radiance Shot}} * {{DuEnchantmentLink|Ricochet}} |classification=[[MCD:Ancient|Ancient]] [[MCD:Illager|Illager]]}} [[File:Solemn Giant's Arena.png|The arena where the solemn giant is summoned and fought.|thumb|right]] The '''solemn giant''' is an [[MCD:Ancient|ancient]] tier 2 pillager that can be encountered during [[MCD:Ancient Hunt|ancient hunts]] with the minimum offering of the following runes: * {{DuMiscSprite|Rune P}} * {{DuMiscSprite|Rune R}} * {{DuMiscSprite|Rune S}} * {{DuMiscSprite|Rune T}} This ancient resides within [[MCD:Solemn Giant Ancient Dungeon|Solemn Giant Ancient Dungeon]] and possesses, at minimum, the following [[MCD:Enchanted|enchantments]]: * {{DuEnchantmentLink|Huge}} * {{DuEnchantmentLink|Multishot}} * {{DuEnchantmentLink|Radiance Shot}} * {{DuEnchantmentLink|Ricochet}} Four [[MCD:Enchanted|enchanted]] [[MCD:Enderman|endermen]] act as the ancient's minions, possessing the following [[MCD:Enchanted|enchantments]]: * {{DuEnchantmentLink|Radiance}} Upon defeating the solemn giant, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward: * {{DuItemLink|Burst Crossbow}} ** {{DuItemLink|Corrupted Crossbow}} ** {{DuItemLink|Soul Hunter Crossbow}} * {{DuItemLink|Rapier}} ** {{DuItemLink|Bee Stinger}} ** {{DuItemLink|Freezing Foil}} * {{DuItemLink|Guard's Armor}} == Sounds == === Idle === {{SoundTable | type = dungeons | {{SoundLine |sound=sfx_mob_pillagerIdle-001_soundWave.ogg |sound2=sfx_mob_pillagerIdle-002_soundWave.ogg |sound3=sfx_mob_pillagerIdle-003_soundWave.ogg |sound4=sfx_mob_pillagerIdle-004_soundWave.ogg |sound5=sfx_mob_pillagerIdle-005_soundWave.ogg |sound6=sfx_mob_pillagerIdle-006_soundWave.ogg |description=Idle }} }} Tier 2 and 3 Pillager idle sounds are slightly low-pitched. (0.7-0.9) === Hurt === {{SoundTable | type = dungeons | {{SoundLine |sound=sfx_mob_pillagerHurt-001_soundWave.ogg |sound2=sfx_mob_pillagerHurt-002_soundWave.ogg |sound3=sfx_mob_pillagerHurt-003_soundWave.ogg |sound4=sfx_mob_pillagerHurt-004_soundWave.ogg |description=Hurt |type=dungeons}} | {{SoundLine |sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg |sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg |sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg |sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg |sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg |sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg |sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg |sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg |sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg |description=Armor Leather Layer 1 (Variant 1 & 2) }} }} === Death === {{SoundTable | type = dungeons | {{SoundLine |sound=sfx_mob_pillagerDeath-001_soundWave.ogg |sound2=sfx_mob_pillagerDeath-002_soundWave.ogg |sound3=sfx_mob_pillagerDeath-003_soundWave.ogg |description=Death |type=dungeons}} | {{SoundLine |sound=sfx_mob_bodyFall-001_soundWave.ogg |description=Mob body fall (Basic) |type=dungeons}} | {{SoundLine |sound=sfx_mob_bodyFall-001_soundWave.ogg |sound2=sfx_mob_bodyFall-002_soundWave.ogg |sound3=sfx_mob_bodyFall-003_soundWave.ogg |sound4=sfx_mob_bodyFall-004_soundWave.ogg |description=Mob body fall (Variant 1 & 2 only) |type=dungeons}} | {{SoundLine |sound=sfx_item_armorLeatherLayer1-001_soundWave.ogg |sound2=sfx_item_armorLeatherLayer1-002_soundWave.ogg |sound3=sfx_item_armorLeatherLayer1-003_soundWave.ogg |sound4=sfx_item_armorLeatherLayer1-004_soundWave.ogg |sound5=sfx_item_armorLeatherLayer1-005_soundWave.ogg |sound6=sfx_item_armorLeatherLayer1-006_soundWave.ogg |sound7=sfx_item_armorLeatherLayer1-007_soundWave.ogg |sound8=sfx_item_armorLeatherLayer1-008_soundWave.ogg |sound9=sfx_item_armorLeatherLayer1-009_soundWave.ogg |description=Armor Leather Layer 1 (Variant 1 & 2 only) }} }} === Crossbow === {{SoundTable | type = dungeons | {{SoundLine |sound=Crossbow shoot1.ogg |sound2=Crossbow shoot2.ogg |sound3=Crossbow shoot3.ogg |description=Shoot |type=dungeons}} | {{SoundLine |sound=sfx_item_CrossBowLoadTwang-001.ogg |sound2=sfx_item_CrossBowLoadTwang-002.ogg |sound3=sfx_item_CrossBowLoadTwang-003.ogg |sound4=sfx_item_CrossBowLoadTwang-004.ogg |description=Crossbow loading }} }} === Projectile === According to {{Code|sfx_mob_pillagerProjectile}} file, the projectile sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and "whoosh" sounds. {{SoundTable | {{SoundLine |sound=sfx_item_swordShing-001_soundWave.ogg |sound2=sfx_item_swordShing-002_soundWave.ogg |sound3=sfx_item_swordShing-003_soundWave.ogg |description=Sword Shing |type=dungeons}} | {{SoundLine |sound=sfx_item_whoosh-001_soundWave.ogg |sound2=sfx_item_whoosh-002_soundWave.ogg |sound3=sfx_item_whoosh-003_soundWave.ogg |sound4=sfx_item_whoosh-004_soundWave.ogg |sound5=sfx_item_whoosh-005_soundWave.ogg |sound6=sfx_item_whoosh-006_soundWave.ogg |description=Whoosh }} }} === Projectile impact === According to {{Code|sfx_mob_pillagerProjectileImpact}} file, the impact sounds of a pillager's arrow are mixed with [[MCD:Sword|sword]] and [[MCD:Sickles|sickles]] impact sounds. {{SoundTable | {{SoundLine |sound=sfx_item_swordImpactSteel-001_soundWave.ogg |sound2=sfx_item_swordImpactSteel-002_soundWave.ogg |sound3=sfx_item_swordImpactSteel-003_soundWave.ogg |sound4=sfx_item_swordImpactSteel-004_soundWave.ogg |description=Sword Impact Steel |type=dungeons}} | {{SoundLine |sound=sfx_item_sicklesImpact-001_soundWave.ogg |sound2=sfx_item_sicklesImpact-002_soundWave.ogg |sound3=sfx_item_sicklesImpact-003_soundWave.ogg |sound4=sfx_item_sicklesImpact-004_soundWave.ogg |description=Impact (1-4 only) }} }} == Data values == {{wipdungeons}} * In the game files, tier 1 pillagers are referred to internally by the names Pillager, IllagerPillager, and PillagerVariant0. * In the game files, tier 2 pillagers are referred to internally by the name PillagerVariant1. * In the game files, tier 3 pillagers are referred to internally by the name PillagerVariant2. * Pillagers have an unused legs position while charging its crossbow. Pillager arrow data file: *{{code|BP_PillagerProjectile}} *{{code|PS_Hit_PillagerArrow}} *{{code|PS_PierceArrow}} == History == {{HistoryTable |{{HistoryLine|dungeons}} |{{HistoryLine||Dungeons Beta|[[File:Pillager_(Dungeons).png|32px]][[File:Pillager Variant 1.png|32px]][[File:Pillager Variant 2.png|32px]]Added pillagers.}} |{{HistoryLine||1.5.0.0|Reduced base damage by 20%. (75→62)}} |{{HistoryLine||1.8.0.0|Added solemn giant.}} |{{HistoryLine||1.14.1.0|The solemn giant now wears a helmet.(Variant 0→Variant 1)}} }} == Trivia == * Alongside [[crossbows]], pillagers were taken from ''[[Minecraft Dungeons]]'', even though they were added to the original game first.{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244|title=March 2021 developper Q&A|website=discord.com|date=March 11, 2021}} ** Pillagers {{in|Dungeons}} have many new sounds that didn't appear in the original game. * According Minecraft Dungeons Patch Notes 1.5.0.0, Pillagers base damage has been reduced from 75 to 62. However, in the {{code|BP_PillagerProjectile}} file, their base damage are 60. * The second variant pillager's nose texture is different than other variant, it uses vanilla minecraft texture. == Issues == {{issue list}} == See also == * {{DuEntityLink|Iceologer}} * {{DuEntityLink|Vindicator}} == Gallery == === Renders === Pillager_(Dungeons).png|A tier 1 pillager. Pillager Using Crossbow (Dungeons).png|A tier 1 pillager using a crossbow. Pillager Variant 1.png|A tier 2 pillager. Pillager Variant 1 Using Crossbow (Dungeons).png|A tier 2 pillager using a crossbow. Pillager Variant 2.png|A tier 3 pillager. Pillager Variant 2 Using Crossbow (Dungeons).png|A tier 3 pillager using a crossbow. Pillager (Dungeons Arcade).png|A pillager in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made) Pillager Crossbow Loaded (Dungeons Arcade).png|A pillager with loaded crossbow in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made) Pillager Using Crossbow (Dungeons Arcade).png|A pillager aiming in ''[[Minecraft Dungeons:Minecraft Dungeons Arcade]]''. (fan-made) === Animations === Pillager Idle (Dungeons).gif|Pillager idle. Pillager Walking (Dungeons).gif|Pillager walking. Pillager BasicAttack in game (Dungeons).gif|Pillager basic attack. Pillager BasicAttack (Dungeons).gif|Pillager basic attack (unused legs animation). Pillager Stun (Dungeons).gif|Pillager stun. === Textures === T Pillager.png|The texture of tier 1 pillagers. T Pillager S.png|The shadow texture of the pillager. Armored pillager face v1.png|The face of a tier 2 pillagers. Armored pillager face v2.png|The face of a tier 3 pillagers. T PillagerVariant1.png|The texture of tier 2 pillagers. T PillagerVariant2.png|The texture of tier 3 pillagers. Illager Face Murals MCD.png|Murals in the {{MCD|Luminous Night}} {{MCD|Tower}} that depict an {{MCD|illager}}. T Painting Aunt 24x24.png|The "Aunt" painting, depicting a pillager with no sleeves and green eyes, like in the base game. === Concept artwork === File:Pillager Revision 2.jpg|The pillager's first design prior to being changed to its current outfit. File:ObjectSlashItemsThatShouldBeRenamedbtw (111).png|A pillager walking, as seen in the earlier teasers and art for Minecraft Dungeons. File:ObjectSlashItemsThatShouldBeRenamedbtw (110).png|A pillager aimimg, as seen in the earlier teasers and art for Minecraft Dungeons. == References == {{reflist}} == Navigation == {{Navbox Dungeons entities}} [[Category:Minecraft Dungeons Illagers]] [[de:Minecraft Dungeons:Plünderer]] [[es:Dungeons:Saqueador]] [[fr:Minecraft Dungeons:Pillard]] [[zh:Minecraft Dungeons:掠夺者]]