323 lines
9.7 KiB
Text
323 lines
9.7 KiB
Text
{{Infobox guide
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|edition=java
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|name=Frostburn Update
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|vers=
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* {{vl|je 1.10|}}
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* {{vl|je 1.10.1|}}
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* {{vl|je 1.10.2|}}
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|prev=Combat Update
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|next=Exploration Update
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}}
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This guide is a simplified overview of all the changes in the [[Frostburn Update]] ({{JE}} 1.10.x releases), which assumes at least some familiarity with the [[Combat Update]] (''Java Edition'' 1.9.x releases).
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== Mobs ==
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=== New ===
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{| {{Simple Guide table|New Mobs}}
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| [[Polar bear]]
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| [[File:Polar Bear Revision 1.png|128px|center]]
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| Spawns in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes.
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{{Drop|Item|Raw Fish|0|2}} or {{Drop|Item|Raw Salmon|0|2}}
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*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Can swim fast in [[water]].
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* When hit, the adults attack the [[player]], and the cubs run away.
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* Adults always attack the player when cubs are around.
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* Cubs follow adults.
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| [[Husk]]
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| [[File:Husk JE1 BE1.png|128px|center]]
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| 80% of [[zombie]]s spawned under the sky in [[desert]], [[desert hills]] and desert M biomes are husks.
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{{Drop|Item|Rotten Flesh|0|2}}
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{{Drop|Item|Iron Ingot|2.5%}}
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{{Drop|Item|Carrot|2.5%}}
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{{Drop|Item|Potato|2.5%}}
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*{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
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'''Spawned equipment'''
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{{Drop|Block|id=Carved pumpkin|Pumpkin}}
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{{Drop|Block|Jack o'Lantern}}
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{{Drop|Item|Iron Shovel}}
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{{Drop|Item|Iron Sword}}
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{{Drop|Item|id=Iron Chestplate|text=Random Armor|Armor}}
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* Behaves like a normal zombie.
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* Doesn't burn in sunlight.
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* Applies {{EffectLink|Hunger|link=Hunger (effect)}} when attacking.
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** Hunger is only applied if husk has an empty hand.
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|-
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| [[Stray]]
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| [[File:Stray JE1 BE3.png|128px|center]]
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| 80% of [[skeleton]]s spawned under the sky in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes are strays.
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{{Drop|Item|Bone|0|2}}
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{{Drop|Item|Arrow|0|2}}
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{{Drop|Item|Arrow of Slowness|0|1}}
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*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
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'''Spawned equipment'''
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{{Drop|Block|id=Carved pumpkin|Pumpkin}}
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{{Drop|Block|Jack o'Lantern}}
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{{drop|item|Bow}}
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* Behaves like a normal skeleton.
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* Shoots arrows of {{EffectLink|Slowness}} (0:30) at the target.
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|}
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=== Changed ===
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{| {{Simple Guide table|Changed Mobs}}
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| All [[mob]]s
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| Now can shoot while in a [[boat]].
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|-
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| [[Enderman]]
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| [[File:Enderman JE2.png|128px]]
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* Now can spawn in [[the Nether]].
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* Now can pick up [[netherrack]].
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|-
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| [[Skeleton]]
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| [[File:Skeleton JE5 BE3.png|128px]]
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| Burning skeletons now have a 50% chance of shooting flaming arrows.
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|}
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== Blocks ==
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=== New ===
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{| {{Simple Guide table|New Blocks}}
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| [[Bone block]]
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| [[File:Bone Block Axis Y JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Bone Meal
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|B1=Bone Meal
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|C1=Bone Meal
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|A2=Bone Meal
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|B2=Bone Meal
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|C2=Bone Meal
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|A3=Bone Meal
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|B3=Bone Meal
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|C3=Bone Meal
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|Output=Bone Block
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}}
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* Can be found as a part of fossils.
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| Pickaxe
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| Can be crafted back to 9 bone meal.
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|-
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| [[Magma block]]
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| [[File:Magma Block JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Magma Cream
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|A2=Magma Cream
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|B1=Magma Cream
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|B2=Magma Cream
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|Output=Magma Block
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}}
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* Can be generated in [[the Nether]] between Y=23 and Y=37.
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| Pickaxe
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* Mobs and players take {{hp|1}} damage every second while standing on the magma blocks.
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** If sneaking, wearing [[Frost Walker]]-enchanted armor, or under the {{EffectLink|Fire Resistance}} effect, they don't take damage.
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* Magma blocks remove the water block on top randomly.
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| [[Nether wart block]]
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| [[File:Nether Wart Block JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Nether Wart
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|B1=Nether Wart
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|C1=Nether Wart
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|A2=Nether Wart
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|B2=Nether Wart
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|C2=Nether Wart
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|A3=Nether Wart
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|B3=Nether Wart
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|C3=Nether Wart
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|Output=Nether Wart Block
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}}
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| Any
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* Can be used as a decorative block.
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* ''Cannot'' be crafted back to nether wart.
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| [[Red nether bricks]]
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| [[File:Red Nether Bricks JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Nether Wart
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|B1=Nether Brick
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|A2=Nether Brick
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|B2=Nether Wart
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|Output=Red Nether Bricks
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}}
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| Pickaxe
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| Can be used as a decorative block.
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| [[Structure void]]
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| [[File:Structure Void (item) JE1.png|84px|center]]
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| Obtainable through commands.
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| N/A
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| A technical block used for saving and loading structures.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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| [[Dispenser]]
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| [[File:Dispenser JE2 BE1.png|84px]]
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| Can now equip [[shield]]s onto [[player]]s.
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| [[Hardened clay]]
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| [[File:Terracotta JE1 BE1.png|84px]]
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| Renamed from "<Color> Stained Clay" to "<Color> Hardened Clay".
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== Items ==
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=== Changed ===
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{| {{Simple Guide table|Changed Items}}
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| [[Chorus fruit]] and [[ender pearl]]
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| {{Animate|Chorus Fruit JE1 BE1.png;Ender Pearl JE2 BE1.png|84px}}
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| They now can teleport riders from their mounts.
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| [[Firework rocket]]
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| [[File:Firework Rocket JE1 BE1.png|84px]]
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| Recipe now produces three rockets rather than only one.
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| [[Fishing rod]]
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| [[File:Fishing Rod JE1 BE1.png|84px]]
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| Now can pull [[item]]s to the player.
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|}
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== Biomes ==
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=== Changed ===
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{|{{Simple Guide table|Changed Biomes}}
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| [[Plains]] and [[sunflower plains]]
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| [[File:Plains tree.png|256px]]
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| They now have a few oak trees.
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| [[Ice plains]], [[ice mountains]] and [[ice plains spikes]]
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| [[File:Snowy Tundra.png|256px]]
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| They now don't spawn passive mobs other than [[rabbit]]s and [[polar bear]]s.
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| [[Mesa]]
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| [[File:Badlands.png|256px]]
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* [[Hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
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* In addition to the normal 2 blobs of [[gold ore]] below Y=32, it also attempts to generate 20 blobs between Y=32 and Y=79.
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== Structures ==
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=== New ===
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{|class="wikitable"
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! Name !! Image !! Generation !! Consists of !! Description
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| {{EnvLink|Fossil}}
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| {{Animate|Fossil Skull 1 JE1 BE1.png;Fossil Skull 2 JE1 BE1.png;Fossil Skull 3 JE1 BE1.png;Fossil Skull 4 JE1 BE1.png|278x278px}}<br>{{Animate|Fossil Spine 1 JE1 BE1.png;Fossil Spine 2 JE1 BE1.png;Fossil Spine 3 JE1 BE1.png;Fossil Spine 4 JE1 BE1.png|278x278px}}
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| Generates underground in [[desert]]s, [[swampland]]s, and their M and hills variants.
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* {{BlockLink|Bone Block}}
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* {{BlockLink|Coal Ore}}
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| Fossils look like the skulls and spines of giant extinct creatures.
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| {{EnvLink|id=badlands mineshaft|link=Mineshaft|Mesa mineshaft}}
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| [[File:Badlands mineshaft JE1 BE1.png|278x278px|center]]
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| [[Mineshaft]]s in [[mesa]] generate differently now.
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* {{BlockLink|Dark Oak Planks}}
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* {{BlockLink|Dark Oak Fence}}
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* {{BlockLink|Rail}}
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* {{BlockLink|Torch}}
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* {{BlockLink|Cobweb}}
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* {{BlockLink|Dirt}}
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* {{BlockLink|link=Monster Spawner|Cave Spider Spawner}}
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* {{EntityLink|id=Minecart with chest|link=Mineshaft#Loot|Minecart with Loot Chest}}
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* The midpoint of a mesa mineshaft is near sea level.
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* Uses dark oak wood for wooden structures.
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| {{EnvLink|id=village|Taiga village}}
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| [[File:SpruceHouse.png|278x278px|center]]
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| Villages made from spruce wood can generate in taiga biomes.
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* {{BlockLink|Spruce log}}
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* {{BlockLink|Spruce Planks}}
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* {{BlockLink|Cobblestone}}
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* {{BlockLink|Glass Pane}}
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* {{BlockLink|Spruce Fence}}
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* {{EntityLink|Villager}}
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| Similar to other village types, but made from different materials.
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| {{EnvLink|id=village|Zombie village}}
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| [[File:ZombieVillageBrightened.png|278x278px|center]]
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| [[Village]]s have a small chance of generating as a zombie village.
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* {{BlockLink|id=all-logs|Log}}
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* {{BlockLink|Planks}}
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* {{BlockLink|Cobblestone}}
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* {{BlockLink|Glass Pane}}
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* {{BlockLink|id=all-fences|Fence}}
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* {{EntityLink|Zombie Villager}}
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* All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn.
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* There are no [[door]]s or [[torch]]es in the village.
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=== Changed ===
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{|{{Simple Guide table|Changed Structures}}
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| [[Mineshaft]]
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| [[File:Old Mineshaft.png|256px]]
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* Features generate differently if above ground.
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** Cave spider [[Monster Spawner|spawner]]s no longer generate if sky light is 8 or more.
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** Wooden structures no longer generate if above is air or sky light is 8 or more.
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** [[Rail]]s in corridors are more complete if sky light is below 8.
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| [[Village]]
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| {{Animate|AcaciaHouse.png|256px}}
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* No longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
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* Now generates in taigas (but not variants).
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* Village structures are now made with the wood type of that biome.
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** In savanna villages, acacia log is used instead of cobblestone.
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** Blacksmiths and churches always use cobblestone.
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* Paths are now made with different material depending on the existing terrain.
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** If replacing grass blocks, the path is made from [[grass path]].
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** If replacing water or lava, the path is made from [[planks]].
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*** In desert villages, [[smooth sandstone]] is used instead of planks.
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** If replacing sand, sandstone, or red sandstone, the path is gravel on top of cobblestone.
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*** In desert villages, sandstone is used instead of gravel and cobblestone.
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| [[Huge mushroom]]
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| {{Animate|Red Hugemushroom y13block.jpg|256px}}
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| Now has a chance of generating twice as tall as normal.
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| [[Cave]]
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| [[File:Round Cave.png|256px]]
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| No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating.
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| [[End portal]]
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| [[File:End Portal (Active).png|256px]]
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| Now replaces all blocks inside the portal frame ring when activating.
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== Gameplay ==
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=== New ===
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{|{{Simple Guide table|New Gameplay}}
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| [[Options#Controls|Auto-jump]]
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| Automatically makes the player jump when running towards a one-block-tall obstacle.
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|}
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== See also ==
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{{Navbox guides}}
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[[es:Guías de Java Edition/Frostburn Update]]
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[[ja:ガイド/Java Edition/フロストバーン・アップデート]]
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[[ru:Обзоры версий Java Edition/Frostburn Update]]
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[[zh:Java版指南/霜炙更新]]
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