{{Infobox guide |edition=java |name=Frostburn Update |vers= * {{vl|je 1.10|}} * {{vl|je 1.10.1|}} * {{vl|je 1.10.2|}} |prev=Combat Update |next=Exploration Update }} This guide is a simplified overview of all the changes in the [[Frostburn Update]] ({{JE}} 1.10.x releases), which assumes at least some familiarity with the [[Combat Update]] (''Java Edition'' 1.9.x releases). == Mobs == === New === {| {{Simple Guide table|New Mobs}} |- | [[Polar bear]] | [[File:Polar Bear Revision 1.png|128px|center]] | Spawns in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes. | {{Drop|Item|Raw Fish|0|2}} or {{Drop|Item|Raw Salmon|0|2}} *{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) | * Can swim fast in [[water]]. * When hit, the adults attack the [[player]], and the cubs run away. * Adults always attack the player when cubs are around. * Cubs follow adults. |- | [[Husk]] | [[File:Husk JE1 BE1.png|128px|center]] | 80% of [[zombie]]s spawned under the sky in [[desert]], [[desert hills]] and desert M biomes are husks. | {{Drop|Item|Rotten Flesh|0|2}} {{Drop|Item|Iron Ingot|2.5%}} {{Drop|Item|Carrot|2.5%}} {{Drop|Item|Potato|2.5%}} *{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) '''Spawned equipment''' {{Drop|Block|id=Carved pumpkin|Pumpkin}} {{Drop|Block|Jack o'Lantern}} {{Drop|Item|Iron Shovel}} {{Drop|Item|Iron Sword}} {{Drop|Item|id=Iron Chestplate|text=Random Armor|Armor}} | * Behaves like a normal zombie. * Doesn't burn in sunlight. * Applies {{EffectLink|Hunger|link=Hunger (effect)}} when attacking. ** Hunger is only applied if husk has an empty hand. |- | [[Stray]] | [[File:Stray JE1 BE3.png|128px|center]] | 80% of [[skeleton]]s spawned under the sky in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes are strays. | {{Drop|Item|Bone|0|2}} {{Drop|Item|Arrow|0|2}} {{Drop|Item|Arrow of Slowness|0|1}} *{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) '''Spawned equipment''' {{Drop|Block|id=Carved pumpkin|Pumpkin}} {{Drop|Block|Jack o'Lantern}} {{drop|item|Bow}} | * Behaves like a normal skeleton. * Shoots arrows of {{EffectLink|Slowness}} (0:30) at the target. |} === Changed === {| {{Simple Guide table|Changed Mobs}} |- | All [[mob]]s | | Now can shoot while in a [[boat]]. |- | [[Enderman]] | [[File:Enderman JE2.png|128px]] | * Now can spawn in [[the Nether]]. * Now can pick up [[netherrack]]. |- | [[Skeleton]] | [[File:Skeleton JE5 BE3.png|128px]] | Burning skeletons now have a 50% chance of shooting flaming arrows. |} == Blocks == === New === {| {{Simple Guide table|New Blocks}} |- | [[Bone block]] | [[File:Bone Block Axis Y JE1 BE1.png|84px|center]] | {{Crafting |A1=Bone Meal |B1=Bone Meal |C1=Bone Meal |A2=Bone Meal |B2=Bone Meal |C2=Bone Meal |A3=Bone Meal |B3=Bone Meal |C3=Bone Meal |Output=Bone Block }} * Can be found as a part of fossils. | Pickaxe | Can be crafted back to 9 bone meal. |- | [[Magma block]] | [[File:Magma Block JE1 BE1.png|84px|center]] | {{Crafting |A1=Magma Cream |A2=Magma Cream |B1=Magma Cream |B2=Magma Cream |Output=Magma Block }} * Can be generated in [[the Nether]] between Y=23 and Y=37. | Pickaxe | * Mobs and players take {{hp|1}} damage every second while standing on the magma blocks. ** If sneaking, wearing [[Frost Walker]]-enchanted armor, or under the {{EffectLink|Fire Resistance}} effect, they don't take damage. * Magma blocks remove the water block on top randomly. |- | [[Nether wart block]] | [[File:Nether Wart Block JE1 BE1.png|84px|center]] | {{Crafting |A1=Nether Wart |B1=Nether Wart |C1=Nether Wart |A2=Nether Wart |B2=Nether Wart |C2=Nether Wart |A3=Nether Wart |B3=Nether Wart |C3=Nether Wart |Output=Nether Wart Block }} | Any | * Can be used as a decorative block. * ''Cannot'' be crafted back to nether wart. |- | [[Red nether bricks]] | [[File:Red Nether Bricks JE1 BE1.png|84px|center]] | {{Crafting |A1=Nether Wart |B1=Nether Brick |A2=Nether Brick |B2=Nether Wart |Output=Red Nether Bricks }} | Pickaxe | Can be used as a decorative block. |- | [[Structure void]] | [[File:Structure Void (item) JE1.png|84px|center]] | Obtainable through commands. | N/A | A technical block used for saving and loading structures. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- | [[Dispenser]] | [[File:Dispenser JE2 BE1.png|84px]] | Can now equip [[shield]]s onto [[player]]s. |- | [[Hardened clay]] | [[File:Terracotta JE1 BE1.png|84px]] | Renamed from " Stained Clay" to " Hardened Clay". |} == Items == === Changed === {| {{Simple Guide table|Changed Items}} |- | [[Chorus fruit]] and [[ender pearl]] | {{Animate|Chorus Fruit JE1 BE1.png;Ender Pearl JE2 BE1.png|84px}} | They now can teleport riders from their mounts. |- | [[Firework rocket]] | [[File:Firework Rocket JE1 BE1.png|84px]] | Recipe now produces three rockets rather than only one. |- | [[Fishing rod]] | [[File:Fishing Rod JE1 BE1.png|84px]] | Now can pull [[item]]s to the player. |} == Biomes == === Changed === {|{{Simple Guide table|Changed Biomes}} |- | [[Plains]] and [[sunflower plains]] | [[File:Plains tree.png|256px]] | They now have a few oak trees. |- | [[Ice plains]], [[ice mountains]] and [[ice plains spikes]] | [[File:Snowy Tundra.png|256px]] | They now don't spawn passive mobs other than [[rabbit]]s and [[polar bear]]s. |- | [[Mesa]] | [[File:Badlands.png|256px]] | * [[Hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. * In addition to the normal 2 blobs of [[gold ore]] below Y=32, it also attempts to generate 20 blobs between Y=32 and Y=79. |} == Structures == === New === {|class="wikitable" ! Name !! Image !! Generation !! Consists of !! Description |- | {{EnvLink|Fossil}} | {{Animate|Fossil Skull 1 JE1 BE1.png;Fossil Skull 2 JE1 BE1.png;Fossil Skull 3 JE1 BE1.png;Fossil Skull 4 JE1 BE1.png|278x278px}}
{{Animate|Fossil Spine 1 JE1 BE1.png;Fossil Spine 2 JE1 BE1.png;Fossil Spine 3 JE1 BE1.png;Fossil Spine 4 JE1 BE1.png|278x278px}} | Generates underground in [[desert]]s, [[swampland]]s, and their M and hills variants. | * {{BlockLink|Bone Block}} * {{BlockLink|Coal Ore}} | Fossils look like the skulls and spines of giant extinct creatures. |- | {{EnvLink|id=badlands mineshaft|link=Mineshaft|Mesa mineshaft}} | [[File:Badlands mineshaft JE1 BE1.png|278x278px|center]] | [[Mineshaft]]s in [[mesa]] generate differently now. | * {{BlockLink|Dark Oak Planks}} * {{BlockLink|Dark Oak Fence}} * {{BlockLink|Rail}} * {{BlockLink|Torch}} * {{BlockLink|Cobweb}} * {{BlockLink|Dirt}} * {{BlockLink|link=Monster Spawner|Cave Spider Spawner}} * {{EntityLink|id=Minecart with chest|link=Mineshaft#Loot|Minecart with Loot Chest}} | * The midpoint of a mesa mineshaft is near sea level. * Uses dark oak wood for wooden structures. |- | {{EnvLink|id=village|Taiga village}} | [[File:SpruceHouse.png|278x278px|center]] | Villages made from spruce wood can generate in taiga biomes. | * {{BlockLink|Spruce log}} * {{BlockLink|Spruce Planks}} * {{BlockLink|Cobblestone}} * {{BlockLink|Glass Pane}} * {{BlockLink|Spruce Fence}} * {{EntityLink|Villager}} | Similar to other village types, but made from different materials. |- | {{EnvLink|id=village|Zombie village}} | [[File:ZombieVillageBrightened.png|278x278px|center]] | [[Village]]s have a small chance of generating as a zombie village. | * {{BlockLink|id=all-logs|Log}} * {{BlockLink|Planks}} * {{BlockLink|Cobblestone}} * {{BlockLink|Glass Pane}} * {{BlockLink|id=all-fences|Fence}} * {{EntityLink|Zombie Villager}} | * All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn. * There are no [[door]]s or [[torch]]es in the village. |} === Changed === {|{{Simple Guide table|Changed Structures}} |- | [[Mineshaft]] | [[File:Old Mineshaft.png|256px]] | * Features generate differently if above ground. ** Cave spider [[Monster Spawner|spawner]]s no longer generate if sky light is 8 or more. ** Wooden structures no longer generate if above is air or sky light is 8 or more. ** [[Rail]]s in corridors are more complete if sky light is below 8. |- | [[Village]] | {{Animate|AcaciaHouse.png|256px}} | * No longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. * Now generates in taigas (but not variants). * Village structures are now made with the wood type of that biome. ** In savanna villages, acacia log is used instead of cobblestone. ** Blacksmiths and churches always use cobblestone. * Paths are now made with different material depending on the existing terrain. ** If replacing grass blocks, the path is made from [[grass path]]. ** If replacing water or lava, the path is made from [[planks]]. *** In desert villages, [[smooth sandstone]] is used instead of planks. ** If replacing sand, sandstone, or red sandstone, the path is gravel on top of cobblestone. *** In desert villages, sandstone is used instead of gravel and cobblestone. |- | [[Huge mushroom]] | {{Animate|Red Hugemushroom y13block.jpg|256px}} | Now has a chance of generating twice as tall as normal. |- | [[Cave]] | [[File:Round Cave.png|256px]] | No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating. |- | [[End portal]] | [[File:End Portal (Active).png|256px]] | Now replaces all blocks inside the portal frame ring when activating. |} == Gameplay == === New === {|{{Simple Guide table|New Gameplay}} |- | [[Options#Controls|Auto-jump]] | Automatically makes the player jump when running towards a one-block-tall obstacle. |} == See also == {{Navbox guides}} [[es:Guías de Java Edition/Frostburn Update]] [[ja:ガイド/Java Edition/フロストバーン・アップデート]] [[ru:Обзоры версий Java Edition/Frostburn Update]] [[zh:Java版指南/霜炙更新]]