356 lines
14 KiB
Text
356 lines
14 KiB
Text
{{Infobox guide
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|edition=java
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|name=Exploration Update
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|vers=
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* {{vl|je 1.11|}}
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* {{vl|je 1.11.1|}}
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* {{vl|je 1.11.2|}}
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|prev= Frostburn Update
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|next= World of Color Update
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}}
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This guide is a simplified overview of all the changes in the [[Exploration Update]] ({{JE}} 1.11.x releases), which assumes at least some familiarity with the [[Frostburn Update]] (''Java Edition'' 1.10.x releases).
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== Mobs ==
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=== New ===
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{|{{Simple Guide table|New Mobs}}
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|-
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|[[Vindicator]]
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|[[File:Vindicator JE1 BE1.png|128px]]
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|Only spawns in the new [[woodland mansion]]s during world generation.
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{{Drop|Item|Emerald|0|1}}
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*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
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'''Spawned equipment'''
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{{Drop|Item|Iron Axe}}
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* One of the two new [[illager]]s.
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* Hostile toward [[player]]s and [[villager]]s.
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* Separates their arms when aggravated, and holds an [[iron axe]] in their main hand.
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* When named {{cd|Johnny}}, they attack all nearby mobs except other illagers.
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|-
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|[[Evoker]]
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|[[File:Evoker Revision 1.png|128px]]
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|Only spawns in the new [[woodland mansion]]s during world generation
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{{Drop|Item|Totem of Undying|1}}
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{{Drop|Item|Emerald|0|1}}
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*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
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* One of the two new [[illager]]s.
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* Hostile toward [[player]]s and [[villager]]s.
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* In battle, they summon [[vex]]es and [[Evoker#Evoker Fangs|fangs]] to attack.
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** Raises their arms when casting a spell.
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* Changes any blue colored [[sheep]] red within a radius of 16 blocks.
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|-
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|[[Vex]]
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|[[File:Vex JE1 BE1.png|128px]]
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|Only spawns when summoned by an [[evoker]].
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|{{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
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* Can phase through blocks.
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* Hostile toward [[player]]s and [[villager]]s.
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* Shows red marks when about to attack.
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* Holds an [[iron sword]] in their main hand.
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|-
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|[[Llama]]
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|{{animate|Creamy Llama Revision 1.png; White Llama Revision 1.png; Brown Llama Revision 1.png; Gray Llama Revision 1.png|128px}}
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|Spawns in [[extreme hills]] biome.
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* {{Drop|Item|Leather|0|2}}
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* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Anything equipped, such as {{blockLink|carpets}} or a {{blockLink|chest}}.
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* All items in their [[inventory]].
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* Attacks by spitting.
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** When hit, they spit at the player, dealing {{Health|1}} damage.
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** If not in a caravan group, they are always aggressive toward wolves.
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* Can be equipped with a carpet for decoration and a chest for storage.
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** Differently colored carpets have different textures when placed on llamas.
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** Amount of storage slots available depends on the strength of the llama.
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* When leashed, up to 10 llamas are attracted and try to form a caravan.
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** Caravan groups are passive to all mobs.
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* Tamed llamas can be bred with hay bales.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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|-
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|[[Blaze]]
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|[[File:Blaze JE1 BE1.png|128px]]
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|Take {{Health|1}} damage when hit by a [[splash water bottle]].
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|-
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|[[Creeper]]
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|[[File:Creeper JE3 BE1.png|128px]]
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|If inflicted with a [[potion effect]], its [[explosion]] causes a [[Lingering Potion|lingering effect]] of the potion.
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|-
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|[[Enderman]]
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|[[File:Enderman JE2.png|128px]]
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|Takes {{Health|1}} damage when hit by a [[splash water bottle]].
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|-
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|[[Husk]]
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|[[File:Husk JE1 BE1.png|128px]]
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|Now tries to avoid [[water]].
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|-
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|[[Shulker]]
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|[[File:Shulker.png|128px]]
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|Now drops 0–1 [[shulker shell]]s.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|-
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|[[Observer]]
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|[[File:Observer JE3.png|84px]]
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{{Crafting
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|A1=Cobblestone
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|B1=Cobblestone
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|C1=Cobblestone
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|A2=Redstone Dust
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|B2=Redstone Dust
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|C2=Nether Quartz
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|A3=Cobblestone
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|B3=Cobblestone
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|C3=Cobblestone
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|Output=Observer
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}}
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|Pickaxe
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|Outputs a [[redstone]] signal when it detects a block update
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|-
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|[[Shulker box]]
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|{{animate|White Shulker Box Revision 1.png;Orange Shulker Box Revision 1.png;Magenta Shulker Box Revision 1.png;Light Blue Shulker Box Revision 1.png;Yellow Shulker Box Revision 1.png;Lime Shulker Box Revision 1.png;Pink Shulker Box Revision 1.png;Gray Shulker Box Revision 1.png;Light Gray Shulker Box Revision 1.png;Cyan Shulker Box Revision 1.png;Purple Shulker Box Revision 1.png;Blue Shulker Box Revision 1.png;Brown Shulker Box Revision 1.png;Green Shulker Box Revision 1.png;Red Shulker Box Revision 1.png;Black Shulker Box Revision 1.png|84px}}
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{{Crafting
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|B1=Shulker Shell
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|B2=Chest
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|B3=Shulker Shell
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|Output=Shulker Box
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}}
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{{Crafting
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|ingredients=Any [[Shulker Box]] +<br />Matching [[Dye]]
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|Shulker Box; Any Shulker Box
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|Matching Dye
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|Output=Matching Shulker Box
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|Olink=Shulker Box
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}}
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|Pickaxe
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* Similar to a [[chest]], but keeps its content when broken.
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** Cannot be placed inside another shulker box.
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** Breaks when pushed by a [[piston]].
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** [[Dispenser]]s places the shulker box in front of it.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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|-
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|[[Bed]]
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|[[File:Red Bed JE1 BE1.png|84px]]
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* If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away"
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** Previously the player would get no message, but would be unable to sleep
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|-
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|[[Cauldron]]
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|[[File:Cauldron JE1.png|84px]]
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* Washing dyed [[leather armor]] and dyed [[banner]]s now remove 1 water level from the cauldron
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* Using a [[water bottle]] now refills 1 water level to a cauldron
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|-
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|[[End Gateway (block)|End gateway]]
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|[[File:End Gateway JE2 BE1.png|84px]]
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|Now uses a magenta-colored beam when teleporting [[entities]], rather than yellow
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|-
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|[[Flower pot]]
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|[[File:Flower Pot JE2.png|84px]]
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|The potted plant can now be removed from the pot, by pressing {{control|use}}
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|[[Furnace]]
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|[[File:Furnace (S) 14w25a.png|84px]]
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* Iron and golden [[tools]] and [[armor]] can be [[smelted]] into [[nugget]]s. Iron and golden [[horse armor]] can also be smelted.
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** Yield one iron or golden nugget per [[item]] respectively.
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|}
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== Items ==
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=== New ===
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{|{{Simple Guide table|New Items}}
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|[[Shulker shell]]
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|[[File:Shulker Shell JE1 BE1.png|84px]]
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|Has a 50% chance of being dropped by a [[shulker]] upon death
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|To make [[shulker box]]es
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|[[Totem of undying]]
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|[[File:Totem of Undying JE1 BE1.png|84px]]
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|[[Evoker]]s always drop one upon death
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* Holding it in either hand resurrects the player upon taking lethal damage.
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* Gives the player the [[Absorption]] and [[Regeneration]] effects when activated.
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* Does not prevent death by {{cmd|kill}} or the [[void]].
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* Has an animation when activated, which uses the item's texture and model.
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|[[Explorer map]]
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|{{animate|Ocean Explorer Map JE1 BE1.png;Woodland Explorer Map JE1 BE1.png|84px}}
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|Can be obtained from [[cartographer]] villagers.
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* Used to locate [[ocean monument]]s and the new [[woodland mansion]]s.
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* Works like a map, but shows the outlines of land and a single [[structure]] icon.
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* Fills in the map with block colors once the player starts exploring the area shown.
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* Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown.
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|-
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|[[Iron nugget]]
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|[[File:Iron Nugget JE1 BE1.png|84px]]
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{{Crafting
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|Iron Ingot
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|Output= Iron Nugget,9
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}}
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{{Smelting
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|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
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|Iron Nugget
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}}
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|Used to craft [[iron ingot]]s
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|Zombie villager,<br>wither skeleton,<br>skeleton horse,<br>zombie horse,<br>donkey, mule,<br>elder guardian,<br>husk, stray,<br>polar bear,<br>llama,<br>vindicator,<br>evoker and vex<br>[[spawn egg]]s
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|{{Animate|Zombie Villager Spawn Egg JE1 BE1.png;Wither Skeleton Spawn Egg JE1 BE1.png;Skeleton Horse Spawn Egg JE1 BE1.png;Zombie Horse Spawn Egg JE1 BE2.png;Donkey Spawn Egg JE1 BE1.png;Mule Spawn Egg JE1 BE1.png;Elder Guardian Spawn Egg JE1 BE1.png;Husk Spawn Egg JE1 BE2.png;Stray Spawn Egg JE1 BE2.png;Polar Bear Spawn Egg JE1 BE1.png;Llama Spawn Egg JE1 BE1.png;Vindicator Spawn Egg JE1 BE1.png;Evoker Spawn Egg JE1 BE1.png;Vex Spawn Egg JE1 BE1.png|84px}}
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|Obtained from the creative inventory.
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|Can be used to spawn the respective mob.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Items}}
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|-
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|[[Map]]
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|[[File:Map.png|84px]]
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|Now shows the land properly when used in [[the End]]
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|-
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|[[Shield]]
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|[[File:Shield JE1.png|84px]]
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|Now keep [[enchantment]] level and [[durability]] when [[crafted]] with [[banner]]s
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|}
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== Non-mob entities ==
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=== New ===
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{|{{Simple Guide table|New Non-mob entities}}
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|-
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|[[Evocation fang]]s
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|[[File:Evoker Fangs Revision 1.png|128px]]
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|Only spawn when summoned by an [[evoker]]
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* Always deals {{Health|6}} damage, ignoring [[armor]]
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* Naturally spawned fangs do not harm [[illager]]s
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Non-mob entities}}
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|[[Firework]]s
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|[[File:Firework Rocket JE1 BE1.png|84px]]
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* While flying using [[elytra]], {{control|using}} a firework gives the player a boost for a certain amount of time. This emits [[particle]]s when in use.
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** Fireworks stay at the [[player]]s location until they disappear or [[explode]].
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** Longer flight duration on the rocket makes the boost last longer. Increase the flight duration of a firework by crafting it with [[gunpowder]] in the other slots.
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** Fireworks with an explosion deal damage at the end of their flight.
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* Firework explosions now [[Damage|hurt]] surrounding [[mob]]s and players.
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** The damage radius of the explosion is about 2-3 blocks and is the same for any shape (large ball, creeper, burst, etc.) and the damage decreases with the distance to the explosion.
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** The damage amount at close range is about {{hp|5}} without [[armor]] on, and with full [[diamond armor]], it equates to about {{Hp|1}}.
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** [[Death message]] is "[player] went off with a bang".
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|}
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== Structures ==
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=== New ===
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{|{{Simple Guide table|New Structures}}
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|[[Woodland mansion]]
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|[[File:Woodland Mansion JE1 BE1.png|256px]]
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|Generates in [[roofed forest]] biomes
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|The structure contains various [[chest]]s in the different rooms
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* [[Evoker]]s
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* [[Vindicator]]s
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|A rare structure, the only place where [[illager]]s spawn naturally and where a [[totem of undying]] can be obtained. The structure consists mainly of [[dark oak planks]] and [[cobblestone]], and has various [[chest]]s with loot scattered in it.
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|}
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== Gameplay ==
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=== Changed ===
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{|{{Simple Guide table|Changed Gameplay}}
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|[[Chat]]
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* Messages can now be 256 characters long instead of 100.
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* Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
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** "You can only sleep at night"
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** "You may not rest now, there are monsters nearby"
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** "This bed is occupied"
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** "Height limit for building is 256 blocks"
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** "Unable to open. Loot not generated yet."
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** "You may not rest now, the bed is too far away"
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|{{ItemLink|Shield}}
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* Now blocks 100%, as opposed to 66.6%, of the damage dealt in melee combat.
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** Zombies without any weapons don't deal any damage to the player, nor damage the shield's durability.
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** Creeper explosions deal 0 damage to the player.
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** Wither skeletons don't inflict the Wither effect when hit by them.
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** Burning zombies don't set the player on fire.
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** Mobs with axes don't disable the shield if they attack a blocking player.
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|[[Attack indicator]]
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|When in crosshair mode, the [[weapon]] is fully cooled, and a [[mob]] or [[entity]] is in range of attack, the attack indicator is visible and includes a small plus sign (+) underneath the crosshair.
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|}
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== Enchantments ==
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=== New ===
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{|class="wikitable"
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|-
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![[Enchantment]]
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!Max level
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!Applicable items
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!Notes
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|-
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|[[Curse of Binding]]
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|I
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|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}}
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* One of the two new 'curse' [[enchantments]], which have negative effects.
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* Curse of Binding binds [[armor]] items to the player, making them unable to drop it or take it off.
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** The item only drops when the player dies.
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* Cursed [[tool]]s, armor and [[book]]s can be found as [[loot]] in some generated [[structures]]
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|-
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|[[Curse of Vanishing]]
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|I
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|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Diamond Sword|link=Sword}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Diamond Hoe|link=Hoe}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}}
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** One of the two new 'curse' [[enchantments]], which have negative effects.
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* Curse of Vanishing makes the [[item]] disappear if the player dies.
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** {{cmd|gamerule keepInventory true}} prevents this.
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* Cursed [[tool]]s, [[armor]] and [[book]]s can be found as [[loot]] in some generated [[structures]].
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|-
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|[[Sweeping Edge]]
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|III
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|{{ItemSprite|Diamond Sword|link=Sword}}
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|Can be applied to a [[sword]] to increase the [[damage]] of the [[sweep attack]].
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Enchantments}}
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|-
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|[[Mending]] and [[Infinity]]
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|Are no longer compatible with each other on [[bow]]s when trying to apply them with an [[anvil]] or when using the {{cmd|enchant}} command.
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|-
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|[[Anvil]]s
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* No longer apply [[enchanted book]]s to [[item]]s, if the result has no effect.
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** This can occur if all enchantments on the book are incompatible with existing enchantments on the item.
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** This can also occur if the enchanted book has no enchantments.
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|}
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== See also ==
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{{Navbox guides}}
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[[es:Guías de Java Edition/Exploration Update]]
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[[ja:ガイド/Java Edition/エクスプロレーション・アップデート]]
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[[zh:Java版指南/探险更新]]
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