minecraft.wiki-mirror/wiki_backup/Java Edition guides_Exploration Update.txt
2024-12-24 10:56:43 -05:00

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{{Infobox guide
|edition=java
|name=Exploration Update
|vers=
* {{vl|je 1.11|}}
* {{vl|je 1.11.1|}}
* {{vl|je 1.11.2|}}
|prev= Frostburn Update
|next= World of Color Update
}}
This guide is a simplified overview of all the changes in the [[Exploration Update]] ({{JE}} 1.11.x releases), which assumes at least some familiarity with the [[Frostburn Update]] (''Java Edition'' 1.10.x releases).
== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Vindicator]]
|[[File:Vindicator JE1 BE1.png|128px]]
|Only spawns in the new [[woodland mansion]]s during world generation.
|
{{Drop|Item|Emerald|0|1}}
*{{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
'''Spawned equipment'''
{{Drop|Item|Iron Axe}}
|
* One of the two new [[illager]]s.
* Hostile toward [[player]]s and [[villager]]s.
* Separates their arms when aggravated, and holds an [[iron axe]] in their main hand.
* When named {{cd|Johnny}}, they attack all nearby mobs except other illagers.
|-
|[[Evoker]]
|[[File:Evoker Revision 1.png|128px]]
|Only spawns in the new [[woodland mansion]]s during world generation
|
{{Drop|Item|Totem of Undying|1}}
{{Drop|Item|Emerald|0|1}}
*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
|
* One of the two new [[illager]]s.
* Hostile toward [[player]]s and [[villager]]s.
* In battle, they summon [[vex]]es and [[Evoker#Evoker Fangs|fangs]] to attack.
** Raises their arms when casting a spell.
* Changes any blue colored [[sheep]] red within a radius of 16 blocks.
|-
|[[Vex]]
|[[File:Vex JE1 BE1.png|128px]]
|Only spawns when summoned by an [[evoker]].
|{{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
|
* Can phase through blocks.
* Hostile toward [[player]]s and [[villager]]s.
* Shows red marks when about to attack.
* Holds an [[iron sword]] in their main hand.
|-
|[[Llama]]
|{{animate|Creamy Llama Revision 1.png; White Llama Revision 1.png; Brown Llama Revision 1.png; Gray Llama Revision 1.png|128px}}
|Spawns in [[extreme hills]] biome.
|
* {{Drop|Item|Leather|0|2}}
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
* Anything equipped, such as {{blockLink|carpets}} or a {{blockLink|chest}}.
* All items in their [[inventory]].
|
* Attacks by spitting.
** When hit, they spit at the player, dealing {{Health|1}} damage.
** If not in a caravan group, they are always aggressive toward wolves.
* Can be equipped with a carpet for decoration and a chest for storage.
** Differently colored carpets have different textures when placed on llamas.
** Amount of storage slots available depends on the strength of the llama.
* When leashed, up to 10 llamas are attracted and try to form a caravan.
** Caravan groups are passive to all mobs.
* Tamed llamas can be bred with hay bales.
|}
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|[[Blaze]]
|[[File:Blaze JE1 BE1.png|128px]]
|Take {{Health|1}} damage when hit by a [[splash water bottle]].
|-
|[[Creeper]]
|[[File:Creeper JE3 BE1.png|128px]]
|If inflicted with a [[potion effect]], its [[explosion]] causes a [[Lingering Potion|lingering effect]] of the potion.
|-
|[[Enderman]]
|[[File:Enderman JE2.png|128px]]
|Takes {{Health|1}} damage when hit by a [[splash water bottle]].
|-
|[[Husk]]
|[[File:Husk JE1 BE1.png|128px]]
|Now tries to avoid [[water]].
|-
|[[Shulker]]
|[[File:Shulker.png|128px]]
|Now drops 01 [[shulker shell]]s.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Observer]]
|[[File:Observer JE3.png|84px]]
|
{{Crafting
|A1=Cobblestone
|B1=Cobblestone
|C1=Cobblestone
|A2=Redstone Dust
|B2=Redstone Dust
|C2=Nether Quartz
|A3=Cobblestone
|B3=Cobblestone
|C3=Cobblestone
|Output=Observer
}}
|Pickaxe
|Outputs a [[redstone]] signal when it detects a block update
|-
|[[Shulker box]]
|{{animate|White Shulker Box Revision 1.png;Orange Shulker Box Revision 1.png;Magenta Shulker Box Revision 1.png;Light Blue Shulker Box Revision 1.png;Yellow Shulker Box Revision 1.png;Lime Shulker Box Revision 1.png;Pink Shulker Box Revision 1.png;Gray Shulker Box Revision 1.png;Light Gray Shulker Box Revision 1.png;Cyan Shulker Box Revision 1.png;Purple Shulker Box Revision 1.png;Blue Shulker Box Revision 1.png;Brown Shulker Box Revision 1.png;Green Shulker Box Revision 1.png;Red Shulker Box Revision 1.png;Black Shulker Box Revision 1.png|84px}}
|
{{Crafting
|B1=Shulker Shell
|B2=Chest
|B3=Shulker Shell
|Output=Shulker Box
}}
{{Crafting
|ingredients=Any [[Shulker Box]] +<br />Matching [[Dye]]
|Shulker Box; Any Shulker Box
|Matching Dye
|Output=Matching Shulker Box
|Olink=Shulker Box
}}
|Pickaxe
|
* Similar to a [[chest]], but keeps its content when broken.
** Cannot be placed inside another shulker box.
** Breaks when pushed by a [[piston]].
** [[Dispenser]]s places the shulker box in front of it.
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Bed]]
|[[File:Red Bed JE1 BE1.png|84px]]
|
* If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away"
** Previously the player would get no message, but would be unable to sleep
|-
|[[Cauldron]]
|[[File:Cauldron JE1.png|84px]]
|
* Washing dyed [[leather armor]] and dyed [[banner]]s now remove 1 water level from the cauldron
* Using a [[water bottle]] now refills 1 water level to a cauldron
|-
|[[End Gateway (block)|End gateway]]
|[[File:End Gateway JE2 BE1.png|84px]]
|Now uses a magenta-colored beam when teleporting [[entities]], rather than yellow
|-
|[[Flower pot]]
|[[File:Flower Pot JE2.png|84px]]
|The potted plant can now be removed from the pot, by pressing {{control|use}}
|-
|[[Furnace]]
|[[File:Furnace (S) 14w25a.png|84px]]
|
* Iron and golden [[tools]] and [[armor]] can be [[smelted]] into [[nugget]]s. Iron and golden [[horse armor]] can also be smelted.
** Yield one iron or golden nugget per [[item]] respectively.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Shulker shell]]
|[[File:Shulker Shell JE1 BE1.png|84px]]
|Has a 50% chance of being dropped by a [[shulker]] upon death
|To make [[shulker box]]es
|-
|[[Totem of undying]]
|[[File:Totem of Undying JE1 BE1.png|84px]]
|[[Evoker]]s always drop one upon death
|
* Holding it in either hand resurrects the player upon taking lethal damage.
* Gives the player the [[Absorption]] and [[Regeneration]] effects when activated.
* Does not prevent death by {{cmd|kill}} or the [[void]].
* Has an animation when activated, which uses the item's texture and model.
|-
|[[Explorer map]]
|{{animate|Ocean Explorer Map JE1 BE1.png;Woodland Explorer Map JE1 BE1.png|84px}}
|Can be obtained from [[cartographer]] villagers.
|
* Used to locate [[ocean monument]]s and the new [[woodland mansion]]s.
* Works like a map, but shows the outlines of land and a single [[structure]] icon.
* Fills in the map with block colors once the player starts exploring the area shown.
* Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown.
|-
|[[Iron nugget]]
|[[File:Iron Nugget JE1 BE1.png|84px]]
|
{{Crafting
|Iron Ingot
|Output= Iron Nugget,9
}}
{{Smelting
|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
|Iron Nugget
}}
|Used to craft [[iron ingot]]s
|-
|Zombie villager,<br>wither skeleton,<br>skeleton horse,<br>zombie horse,<br>donkey, mule,<br>elder guardian,<br>husk, stray,<br>polar bear,<br>llama,<br>vindicator,<br>evoker and vex<br>[[spawn egg]]s
|{{Animate|Zombie Villager Spawn Egg JE1 BE1.png;Wither Skeleton Spawn Egg JE1 BE1.png;Skeleton Horse Spawn Egg JE1 BE1.png;Zombie Horse Spawn Egg JE1 BE2.png;Donkey Spawn Egg JE1 BE1.png;Mule Spawn Egg JE1 BE1.png;Elder Guardian Spawn Egg JE1 BE1.png;Husk Spawn Egg JE1 BE2.png;Stray Spawn Egg JE1 BE2.png;Polar Bear Spawn Egg JE1 BE1.png;Llama Spawn Egg JE1 BE1.png;Vindicator Spawn Egg JE1 BE1.png;Evoker Spawn Egg JE1 BE1.png;Vex Spawn Egg JE1 BE1.png|84px}}
|Obtained from the creative inventory.
|Can be used to spawn the respective mob.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Map]]
|[[File:Map.png|84px]]
|Now shows the land properly when used in [[the End]]
|-
|[[Shield]]
|[[File:Shield JE1.png|84px]]
|Now keep [[enchantment]] level and [[durability]] when [[crafted]] with [[banner]]s
|}
== Non-mob entities ==
=== New ===
{|{{Simple Guide table|New Non-mob entities}}
|-
|[[Evocation fang]]s
|[[File:Evoker Fangs Revision 1.png|128px]]
|Only spawn when summoned by an [[evoker]]
|
|
* Always deals {{Health|6}} damage, ignoring [[armor]]
* Naturally spawned fangs do not harm [[illager]]s
|}
=== Changed ===
{|{{Simple Guide table|Changed Non-mob entities}}
|-
|[[Firework]]s
|[[File:Firework Rocket JE1 BE1.png|84px]]
|
* While flying using [[elytra]], {{control|using}} a firework gives the player a boost for a certain amount of time. This emits [[particle]]s when in use.
** Fireworks stay at the [[player]]s location until they disappear or [[explode]].
** Longer flight duration on the rocket makes the boost last longer. Increase the flight duration of a firework by crafting it with [[gunpowder]] in the other slots.
** Fireworks with an explosion deal damage at the end of their flight.
* Firework explosions now [[Damage|hurt]] surrounding [[mob]]s and players.
** The damage radius of the explosion is about 2-3 blocks and is the same for any shape (large ball, creeper, burst, etc.) and the damage decreases with the distance to the explosion.
** The damage amount at close range is about {{hp|5}} without [[armor]] on, and with full [[diamond armor]], it equates to about {{Hp|1}}.
** [[Death message]] is "[player] went off with a bang".
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Woodland mansion]]
|[[File:Woodland Mansion JE1 BE1.png|256px]]
|Generates in [[roofed forest]] biomes
|The structure contains various [[chest]]s in the different rooms
|
* [[Evoker]]s
* [[Vindicator]]s
|A rare structure, the only place where [[illager]]s spawn naturally and where a [[totem of undying]] can be obtained. The structure consists mainly of [[dark oak planks]] and [[cobblestone]], and has various [[chest]]s with loot scattered in it.
|}
== Gameplay ==
=== Changed ===
{|{{Simple Guide table|Changed Gameplay}}
|-
|[[Chat]]
|
* Messages can now be 256 characters long instead of 100.
* Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
** "You can only sleep at night"
** "You may not rest now, there are monsters nearby"
** "This bed is occupied"
** "Height limit for building is 256 blocks"
** "Unable to open. Loot not generated yet."
** "You may not rest now, the bed is too far away"
|-
|{{ItemLink|Shield}}
|
* Now blocks 100%, as opposed to 66.6%, of the damage dealt in melee combat.
** Zombies without any weapons don't deal any damage to the player, nor damage the shield's durability.
** Creeper explosions deal 0 damage to the player.
** Wither skeletons don't inflict the Wither effect when hit by them.
** Burning zombies don't set the player on fire.
** Mobs with axes don't disable the shield if they attack a blocking player.
|-
|[[Attack indicator]]
|When in crosshair mode, the [[weapon]] is fully cooled, and a [[mob]] or [[entity]] is in range of attack, the attack indicator is visible and includes a small plus sign (+) underneath the crosshair.
|}
== Enchantments ==
=== New ===
{|class="wikitable"
|-
![[Enchantment]]
!Max level
!Applicable items
!Notes
|-
|[[Curse of Binding]]
|I
|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}}
|
* One of the two new 'curse' [[enchantments]], which have negative effects.
* Curse of Binding binds [[armor]] items to the player, making them unable to drop it or take it off.
** The item only drops when the player dies.
* Cursed [[tool]]s, armor and [[book]]s can be found as [[loot]] in some generated [[structures]]
|-
|[[Curse of Vanishing]]
|I
|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Diamond Pickaxe|link=Pickaxe}}{{ItemSprite|Diamond Shovel|link=Shovel}}{{ItemSprite|Diamond Axe|link=Axe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Diamond Sword|link=Sword}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Diamond Hoe|link=Hoe}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Pumpkin}}{{BlockSprite|Heads}}
|
** One of the two new 'curse' [[enchantments]], which have negative effects.
* Curse of Vanishing makes the [[item]] disappear if the player dies.
** {{cmd|gamerule keepInventory true}} prevents this.
* Cursed [[tool]]s, [[armor]] and [[book]]s can be found as [[loot]] in some generated [[structures]].
|-
|[[Sweeping Edge]]
|III
|{{ItemSprite|Diamond Sword|link=Sword}}
|Can be applied to a [[sword]] to increase the [[damage]] of the [[sweep attack]].
|}
=== Changed ===
{|{{Simple Guide table|Changed Enchantments}}
|-
|[[Mending]] and [[Infinity]]
|Are no longer compatible with each other on [[bow]]s when trying to apply them with an [[anvil]] or when using the {{cmd|enchant}} command.
|-
|[[Anvil]]s
|
* No longer apply [[enchanted book]]s to [[item]]s, if the result has no effect.
** This can occur if all enchantments on the book are incompatible with existing enchantments on the item.
** This can also occur if the enchanted book has no enchantments.
|}
== See also ==
{{Navbox guides}}
[[es:Guías de Java Edition/Exploration Update]]
[[ja:ガイド/Java Edition/エクスプロレーション・アップデート]]
[[zh:Java版指南/探险更新]]