201 lines
8 KiB
Text
201 lines
8 KiB
Text
{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bundles of Bravery}}
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{{Infobox guide
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| edition = java
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| name = Bundles of Bravery
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| vers =
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* {{vl|je 1.21.2|}}
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* {{vl|je 1.21.3|}}
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| prev = Tricky Trials
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| next = The Garden Awakens
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}}
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This guide is a simplified overview of '''all non-experimental changes''' in the Bundles of Bravery drop ({{JE}} 1.21.2), which assumes at least some familiarity with the [[Tricky Trials]] update (''Java Edition'' 1.21.''x'') releases, excluding experimental features in these versions)
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== Mobs ==
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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| [[Bat]]
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| [[File:Bat.gif|128px]]
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| Can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on.
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| [[Blaze]]
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| [[File:Blaze rods JE2 (facing NWU).png|128px]]
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| Changed the texture for the bottom face of the blaze's rods.
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| [[Breeze]]
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| [[File:Breeze.png|128px]]
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| No longer have a minimum distance required to attack a target.
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| [[Dolphin]],<br>[[glow squid]],<br>and [[squid]]
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| [[File:Dolphin.png|128px]]<br><br>[[File:Glow Squid.png|84px]]<br><br>[[File:Squid.png|84px]]
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* Now have a baby variant.
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* There is a 10% chance (for dolphins) or 5% chance (for glow squids and squids) that animals spawned in groups in the wild are babies.
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| [[Salmon]]
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| [[File:Salmon.png|128px]]
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| Now has small and large variants.
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| [[Wolf]]
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| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}}
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| Can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to heal, breed them or speed up their growth.
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|}
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== Blocks ==
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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| [[Bee nest]]<br>and [[beehive]]
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| [[File:Bee Nest.png|84px]]<br>[[File:Beehive.png|84px]]
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* Now show information about its level of honey and number of bees.
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* Now use their "full" texture when held or in the inventory, and they are at max level of honey.
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| [[Loom]]
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| [[File:Loom.png|84px]]
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| Now requires [[field masoned banner pattern]] and [[bordure indented banner pattern]] to craft corresponding banners.
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| [[Nether portal]]
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| [[File:Nether Portal.gif|84px]]
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* Reduced teleport cooldown for [[minecart]]s and [[boat]]s from 15 seconds to 0.5 seconds.
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* Reduced teleport cooldown for [[projectile]]s from 15 seconds to 0.1 seconds.
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| [[Redstone torch]]
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| [[File:Redstone Torch JE5.png|84px]]
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| Model and item texture has been updated.
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| [[Redstone repeater]] and<br>[[redstone comparator]]
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| [[File:Powered Redstone Repeater (S) JE10.png|84px]] <br> [[File:Powered Redstone Comparator (S) JE6.png|84px]]
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| Model has been updated to match the new redstone torch model.
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== Items ==
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=== New ===
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{|{{Simple Guide table|New Items}}
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| [[Bundle]]
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| {{Animate|Bundle Filled JE2.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}} <br> {{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}
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{{Crafting
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|head=1
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|B1= String
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|B2= Leather
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|Output= Bundle
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}}
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{{Crafting
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|Any Bundle
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|Matching Dye
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|Output=Matching Dyed Bundle
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|foot=1
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}}
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* Store up to a stack's worth of mixed item types within itself in a single inventory slot.
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** The space taken up by an item depends on its stack size. For example, an item that stacks to 16 (like [[snowball]]s) takes up four times as much space as an item that stacks to 64 (like [[stick]]s).
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** Items that do not stack (like [[sword]]s) occupy the entire bundle.
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* Can be dyed in 16 different colors.
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| [[Field masoned banner pattern]]
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| [[File:Field_Masoned_Banner_Pattern_JE1_BE2.png|84px]]
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{{Crafting
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|Paper
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|Bricks
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|Output=Field Masoned Banner Pattern
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}}
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| Can be used to customize a [[banner]].
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| [[Bordure indented banner pattern]]
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| [[File:Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px]]
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{{Crafting
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|Paper
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|Vines
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|Output=Bordure Indented Banner Pattern
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}}
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| Can be used to customize a banner.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Items}}
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| [[Banner pattern]]s
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| {{animate|Flower_Charge_Banner_Pattern_JE2_BE2.png;Creeper_Charge_Banner_Pattern_JE2_BE2.png;Skull_Charge_Banner_Pattern_JE2_BE2.png;Thing_Banner_Pattern_JE2_BE2.png;Globe_Banner_Pattern_JE2_BE2.png;Snout_Banner_Pattern_JE2_BE2.png;Flow_Banner_Pattern_JE2_BE2.png;Guster_Banner_Pattern_JE2_BE2.png;Field_Masoned_Banner_Pattern_JE1_BE2.png;Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px}}
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| Added unique item textures for each banner pattern.
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|}
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== Non-mob entities ==
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=== Changed ===
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{| {{Simple Guide table|Changed Non-mob entities}}
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| [[Minecart with TNT]]
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| [[File:Minecart with TNT.png|84px]]
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* Added the <code>explosion_power</code> field, controlling how powerful the explosion is.
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** Defaults to 4.
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** Field value is added to speed-based explosion power.
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| Primed [[TNT]]
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| [[File:TNT.png|84px]]
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* Added the <code>explosion_power</code> field, controlling how powerful the explosion is.
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** Defaults to 4.
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| [[Arrow]] and [[trident]]
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| [[File:Arrow_JE2_BE1.png|84px]] <br> [[File:Trident.png|84px]]
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| Now bounce on the [[world border]] if hit.
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| Thrown [[ender pearl]]
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| [[File:Ender_Pearl_JE3_BE2.png|84px|center]]
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* Now loads and ticks chunks around it in a 3x3 chunk area.
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** Ender pearls now ensure that the chunk they are in or travel into is always loaded and ticking.
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** An ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
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** They also load chunks when crossing to a new dimension, so that they can always continue to travel.
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** This ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
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** Ender pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts behaved previously.
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|}
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== Gameplay ==
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=== New ===
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{|{{Simple Guide table|New Gameplay}}
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|[[Death messages]]
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* Added a new death message for when killed by a mace smash attack.
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**'''{{ph|player/mob}} was smashed by {{ph|player/mob}}'''
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**'''{{ph|player/mob}} was smashed by {{ph|player/mob}} with {{ph|item}}'''
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|[[Sound]]s
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| Added unique break, fall, hit, place, and step sounds for [[monster spawner]]s.
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=== Changed ===
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{|{{Simple Guide table|Changed Gameplay}}
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| [[Damage#Drowning|Oxygen]] bar
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* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.
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* Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left.
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| [[Rarity]]
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| The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them.
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|[[Creative]] mode
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| Throwing items out of the inventory quickly in creative mode is now throttled.
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|[[Raid]]s
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* A triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid.
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* Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start.
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* It is now much less likely for raiders to not find a valid place to spawn when raiding.
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== See also ==
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{{Navbox guides}}
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[[pt:Guias da Edição Java/Bundles of Bravery]]
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[[uk:Керівництва з Java Edition/Bundles of Bravery]]
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[[zh:Java版指南/勇气之袋]]
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