{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bundles of Bravery}}
{{Infobox guide
| edition = java
| name = Bundles of Bravery
| vers =
* {{vl|je 1.21.2|}}
* {{vl|je 1.21.3|}}
| prev = Tricky Trials
| next = The Garden Awakens
}}
This guide is a simplified overview of '''all non-experimental changes''' in the Bundles of Bravery drop ({{JE}} 1.21.2), which assumes at least some familiarity with the [[Tricky Trials]] update (''Java Edition'' 1.21.''x'') releases, excluding experimental features in these versions)
== Mobs ==
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
| [[Bat]]
| [[File:Bat.gif|128px]]
| Can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on.
|-
| [[Blaze]]
| [[File:Blaze rods JE2 (facing NWU).png|128px]]
| Changed the texture for the bottom face of the blaze's rods.
|-
| [[Breeze]]
| [[File:Breeze.png|128px]]
| No longer have a minimum distance required to attack a target.
|-
| [[Dolphin]],
[[glow squid]],
and [[squid]]
| [[File:Dolphin.png|128px]]
[[File:Glow Squid.png|84px]]
[[File:Squid.png|84px]]
|
* Now have a baby variant.
* There is a 10% chance (for dolphins) or 5% chance (for glow squids and squids) that animals spawned in groups in the wild are babies.
|-
| [[Salmon]]
| [[File:Salmon.png|128px]]
| Now has small and large variants.
|-
| [[Wolf]]
| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}}
| Can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to heal, breed them or speed up their growth.
|-
|}
== Blocks ==
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
| [[Bee nest]]
and [[beehive]]
| [[File:Bee Nest.png|84px]]
[[File:Beehive.png|84px]]
|
* Now show information about its level of honey and number of bees.
* Now use their "full" texture when held or in the inventory, and they are at max level of honey.
|-
| [[Loom]]
| [[File:Loom.png|84px]]
| Now requires [[field masoned banner pattern]] and [[bordure indented banner pattern]] to craft corresponding banners.
|-
| [[Nether portal]]
| [[File:Nether Portal.gif|84px]]
|
* Reduced teleport cooldown for [[minecart]]s and [[boat]]s from 15 seconds to 0.5 seconds.
* Reduced teleport cooldown for [[projectile]]s from 15 seconds to 0.1 seconds.
|-
| [[Redstone torch]]
| [[File:Redstone Torch JE5.png|84px]]
| Model and item texture has been updated.
|-
| [[Redstone repeater]] and
[[redstone comparator]]
| [[File:Powered Redstone Repeater (S) JE10.png|84px]]
[[File:Powered Redstone Comparator (S) JE6.png|84px]]
| Model has been updated to match the new redstone torch model.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
| [[Bundle]]
| {{Animate|Bundle Filled JE2.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}}
{{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}}
|
{{Crafting
|head=1
|B1= String
|B2= Leather
|Output= Bundle
}}
{{Crafting
|Any Bundle
|Matching Dye
|Output=Matching Dyed Bundle
|foot=1
}}
|
* Store up to a stack's worth of mixed item types within itself in a single inventory slot.
** The space taken up by an item depends on its stack size. For example, an item that stacks to 16 (like [[snowball]]s) takes up four times as much space as an item that stacks to 64 (like [[stick]]s).
** Items that do not stack (like [[sword]]s) occupy the entire bundle.
* Can be dyed in 16 different colors.
|-
| [[Field masoned banner pattern]]
| [[File:Field_Masoned_Banner_Pattern_JE1_BE2.png|84px]]
|
{{Crafting
|Paper
|Bricks
|Output=Field Masoned Banner Pattern
}}
| Can be used to customize a [[banner]].
|-
| [[Bordure indented banner pattern]]
| [[File:Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px]]
|
{{Crafting
|Paper
|Vines
|Output=Bordure Indented Banner Pattern
}}
| Can be used to customize a banner.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
| [[Banner pattern]]s
| {{animate|Flower_Charge_Banner_Pattern_JE2_BE2.png;Creeper_Charge_Banner_Pattern_JE2_BE2.png;Skull_Charge_Banner_Pattern_JE2_BE2.png;Thing_Banner_Pattern_JE2_BE2.png;Globe_Banner_Pattern_JE2_BE2.png;Snout_Banner_Pattern_JE2_BE2.png;Flow_Banner_Pattern_JE2_BE2.png;Guster_Banner_Pattern_JE2_BE2.png;Field_Masoned_Banner_Pattern_JE1_BE2.png;Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px}}
| Added unique item textures for each banner pattern.
|}
== Non-mob entities ==
=== Changed ===
{| {{Simple Guide table|Changed Non-mob entities}}
|-
| [[Minecart with TNT]]
| [[File:Minecart with TNT.png|84px]]
|
* Added the explosion_power
field, controlling how powerful the explosion is.
** Defaults to 4.
** Field value is added to speed-based explosion power.
|-
| Primed [[TNT]]
| [[File:TNT.png|84px]]
|
* Added the explosion_power
field, controlling how powerful the explosion is.
** Defaults to 4.
|-
| [[Arrow]] and [[trident]]
| [[File:Arrow_JE2_BE1.png|84px]]
[[File:Trident.png|84px]]
| Now bounce on the [[world border]] if hit.
|-
| Thrown [[ender pearl]]
| [[File:Ender_Pearl_JE3_BE2.png|84px|center]]
|
* Now loads and ticks chunks around it in a 3x3 chunk area.
** Ender pearls now ensure that the chunk they are in or travel into is always loaded and ticking.
** An ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
** They also load chunks when crossing to a new dimension, so that they can always continue to travel.
** This ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
** Ender pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts behaved previously.
|}
== Gameplay ==
=== New ===
{|{{Simple Guide table|New Gameplay}}
|-
|[[Death messages]]
|
* Added a new death message for when killed by a mace smash attack.
**'''{{ph|player/mob}} was smashed by {{ph|player/mob}}'''
**'''{{ph|player/mob}} was smashed by {{ph|player/mob}} with {{ph|item}}'''
|-
|[[Sound]]s
| Added unique break, fall, hit, place, and step sounds for [[monster spawner]]s.
|}
=== Changed ===
{|{{Simple Guide table|Changed Gameplay}}
|-
| [[Damage#Drowning|Oxygen]] bar
|
* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.
* Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left.
|-
| [[Rarity]]
| The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them.
|-
|[[Creative]] mode
| Throwing items out of the inventory quickly in creative mode is now throttled.
|-
|[[Raid]]s
|
* A triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid.
* Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start.
* It is now much less likely for raiders to not find a valid place to spawn when raiding.
|}
== See also ==
{{Navbox guides}}
[[pt:Guias da Edição Java/Bundles of Bravery]]
[[uk:Керівництва з Java Edition/Bundles of Bravery]]
[[zh:Java版指南/勇气之袋]]