{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Bundles of Bravery}} {{Infobox guide | edition = java | name = Bundles of Bravery | vers = * {{vl|je 1.21.2|}} * {{vl|je 1.21.3|}} | prev = Tricky Trials | next = The Garden Awakens }} This guide is a simplified overview of '''all non-experimental changes''' in the Bundles of Bravery drop ({{JE}} 1.21.2), which assumes at least some familiarity with the [[Tricky Trials]] update (''Java Edition'' 1.21.''x'') releases, excluding experimental features in these versions) == Mobs == === Changed === {|{{Simple Guide table|Changed Mobs}} |- | [[Bat]] | [[File:Bat.gif|128px]] | Can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on. |- | [[Blaze]] | [[File:Blaze rods JE2 (facing NWU).png|128px]] | Changed the texture for the bottom face of the blaze's rods. |- | [[Breeze]] | [[File:Breeze.png|128px]] | No longer have a minimum distance required to attack a target. |- | [[Dolphin]],
[[glow squid]],
and [[squid]] | [[File:Dolphin.png|128px]]

[[File:Glow Squid.png|84px]]

[[File:Squid.png|84px]] | * Now have a baby variant. * There is a 10% chance (for dolphins) or 5% chance (for glow squids and squids) that animals spawned in groups in the wild are babies. |- | [[Salmon]] | [[File:Salmon.png|128px]] | Now has small and large variants. |- | [[Wolf]] | {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}} | Can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to heal, breed them or speed up their growth. |- |} == Blocks == === Changed === {|{{Simple Guide table|Changed Blocks}} |- | [[Bee nest]]
and [[beehive]] | [[File:Bee Nest.png|84px]]
[[File:Beehive.png|84px]] | * Now show information about its level of honey and number of bees. * Now use their "full" texture when held or in the inventory, and they are at max level of honey. |- | [[Loom]] | [[File:Loom.png|84px]] | Now requires [[field masoned banner pattern]] and [[bordure indented banner pattern]] to craft corresponding banners. |- | [[Nether portal]] | [[File:Nether Portal.gif|84px]] | * Reduced teleport cooldown for [[minecart]]s and [[boat]]s from 15 seconds to 0.5 seconds. * Reduced teleport cooldown for [[projectile]]s from 15 seconds to 0.1 seconds. |- | [[Redstone torch]] | [[File:Redstone Torch JE5.png|84px]] | Model and item texture has been updated. |- | [[Redstone repeater]] and
[[redstone comparator]] | [[File:Powered Redstone Repeater (S) JE10.png|84px]]
[[File:Powered Redstone Comparator (S) JE6.png|84px]] | Model has been updated to match the new redstone torch model. |} == Items == === New === {|{{Simple Guide table|New Items}} |- | [[Bundle]] | {{Animate|Bundle Filled JE2.png; White Bundle.png;Light Gray Bundle.png; Gray Bundle.png;Black Bundle.png; Brown Bundle.png;Red Bundle.png;Orange Bundle.png;Yellow Bundle.png;Lime Bundle.png;Green Bundle.png;Cyan Bundle.png;Light Blue Bundle.png;Blue Bundle.png;Purple Bundle.png;Magenta Bundle.png;Pink Bundle.png|84px}}
{{animate|Bundle Open JE1 BE1.png;White Bundle Open JE1 BE1.png;Light Gray Bundle Open JE1 BE1.png;Gray Bundle Open JE1 BE1.png;Black Bundle Open JE1 BE1.png;Brown Bundle Open JE1 BE1.png;Red Bundle Open JE1 BE1.png;Orange Bundle Open JE1 BE1.png;Yellow Bundle Open JE1 BE1.png;Lime Bundle Open JE1 BE1.png;Green Bundle Open JE1 BE1.png;Cyan Bundle Open JE1 BE1.png;Light Blue Bundle Open JE1 BE1.png;Blue Bundle Open JE1 BE1.png;Purple Bundle Open JE1 BE1.png;Magenta Bundle Open JE1 BE1.png;Pink Bundle Open JE1 BE1.png|84px}} | {{Crafting |head=1 |B1= String |B2= Leather |Output= Bundle }} {{Crafting |Any Bundle |Matching Dye |Output=Matching Dyed Bundle |foot=1 }} | * Store up to a stack's worth of mixed item types within itself in a single inventory slot. ** The space taken up by an item depends on its stack size. For example, an item that stacks to 16 (like [[snowball]]s) takes up four times as much space as an item that stacks to 64 (like [[stick]]s). ** Items that do not stack (like [[sword]]s) occupy the entire bundle. * Can be dyed in 16 different colors. |- | [[Field masoned banner pattern]] | [[File:Field_Masoned_Banner_Pattern_JE1_BE2.png|84px]] | {{Crafting |Paper |Bricks |Output=Field Masoned Banner Pattern }} | Can be used to customize a [[banner]]. |- | [[Bordure indented banner pattern]] | [[File:Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px]] | {{Crafting |Paper |Vines |Output=Bordure Indented Banner Pattern }} | Can be used to customize a banner. |} === Changed === {|{{Simple Guide table|Changed Items}} |- | [[Banner pattern]]s | {{animate|Flower_Charge_Banner_Pattern_JE2_BE2.png;Creeper_Charge_Banner_Pattern_JE2_BE2.png;Skull_Charge_Banner_Pattern_JE2_BE2.png;Thing_Banner_Pattern_JE2_BE2.png;Globe_Banner_Pattern_JE2_BE2.png;Snout_Banner_Pattern_JE2_BE2.png;Flow_Banner_Pattern_JE2_BE2.png;Guster_Banner_Pattern_JE2_BE2.png;Field_Masoned_Banner_Pattern_JE1_BE2.png;Bordure_Indented_Banner_Pattern_JE1_BE2.png|84px}} | Added unique item textures for each banner pattern. |} == Non-mob entities == === Changed === {| {{Simple Guide table|Changed Non-mob entities}} |- | [[Minecart with TNT]] | [[File:Minecart with TNT.png|84px]] | * Added the explosion_power field, controlling how powerful the explosion is. ** Defaults to 4. ** Field value is added to speed-based explosion power. |- | Primed [[TNT]] | [[File:TNT.png|84px]] | * Added the explosion_power field, controlling how powerful the explosion is. ** Defaults to 4. |- | [[Arrow]] and [[trident]] | [[File:Arrow_JE2_BE1.png|84px]]
[[File:Trident.png|84px]] | Now bounce on the [[world border]] if hit. |- | Thrown [[ender pearl]] | [[File:Ender_Pearl_JE3_BE2.png|84px|center]] | * Now loads and ticks chunks around it in a 3x3 chunk area. ** Ender pearls now ensure that the chunk they are in or travel into is always loaded and ticking. ** An ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds. ** They also load chunks when crossing to a new dimension, so that they can always continue to travel. ** This ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable. ** Ender pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts behaved previously. |} == Gameplay == === New === {|{{Simple Guide table|New Gameplay}} |- |[[Death messages]] | * Added a new death message for when killed by a mace smash attack. **'''{{ph|player/mob}} was smashed by {{ph|player/mob}}''' **'''{{ph|player/mob}} was smashed by {{ph|player/mob}} with {{ph|item}}''' |- |[[Sound]]s | Added unique break, fall, hit, place, and step sounds for [[monster spawner]]s. |} === Changed === {|{{Simple Guide table|Changed Gameplay}} |- | [[Damage#Drowning|Oxygen]] bar | * Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning. * Added a popping sound for when bubbles pop on the oxygen bar, increasing in pitch depending on the oxygen left. |- | [[Rarity]] | The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them. |- |[[Creative]] mode | Throwing items out of the inventory quickly in creative mode is now throttled. |- |[[Raid]]s | * A triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid. * Raiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid cannot start. * It is now much less likely for raiders to not find a valid place to spawn when raiding. |} == See also == {{Navbox guides}} [[pt:Guias da Edição Java/Bundles of Bravery]] [[uk:Керівництва з Java Edition/Bundles of Bravery]] [[zh:Java版指南/勇气之袋]]