920 lines
28 KiB
Text
920 lines
28 KiB
Text
{{Infobox guide
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|edition=java
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|name=Bountiful Update
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|vers=
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* {{vl|je 1.8|}}
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* {{vl|je 1.8.1|}}
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* {{vl|je 1.8.2|}}
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* {{vl|je 1.8.3|}}
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* {{vl|je 1.8.4|}}
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* {{vl|je 1.8.5|}}
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* {{vl|je 1.8.6|}}
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* {{vl|je 1.8.7|}}
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* {{vl|je 1.8.8|}}
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* {{vl|je 1.8.9|}}
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|prev=The Update that Changed the World
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|next=Combat Update
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}}
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This guide is a simplified overview of all the changes in the [[Bountiful Update]] ({{JE}} 1.8.x releases), which assumes at least some familiarity with [[The Update that Changed the World]] (''Java Edition'' 1.7.x releases).
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== Mobs ==
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=== New ===
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{| {{Simple Guide table|New Mobs}}
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|-
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| [[Endermite]]
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| [[File:Endermite Revision 2.png|128px|center]]
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| Chance to spawn when a player or enderman teleports using an [[ender pearl]].
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|{{xp|3}} (when killed by a [[player]] or tamed [[wolf]])
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| Usually despawns within 2 minutes after they spawn.
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|-
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| [[Guardian]]
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| [[File:Guardian Revision 1.png|128px|center]]
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| Spawns in [[ocean monument]]s.
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{{Drop|Item|Prismarine shard|0|2|}}
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{{Drop|Item|Prismarine crystals|0|2|}}
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{{Drop|Item|Raw fish|0|2|}}
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{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)
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*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
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* Attacks [[squid]] and players with a beam.
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* When on land it flops around but remains hostile.
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* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
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|-
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| [[Elder guardian]]
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| [[File:Elder Guardian Revision 1.png|128px|center]]
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| A boss-like variant of guardians, with greater health, greater size and different appearance.
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{{Drop|Item|Prismarine shard|0|2|}}
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{{Drop|Block|Wet Sponge|1|}}
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{{Drop|Item|Prismarine crystals|0|2|}}
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{{Drop|Item|Raw fish|0|2|}}
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{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)
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*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
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* There are 3 elders in each ocean monument.
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* When on land it flops around but remains hostile.
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* A flashing elder guardian appears on screen when close to the elder guardian, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes.
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|-
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| [[Rabbit]]
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| {{animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE2 BE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE4.png|128px}}
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| Spawns in the same biomes passive mobs spawn in.
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{{Drop|Item|Rabbit hide|0|1|}}
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{{Drop|Item|Raw rabbit|0|1|}}
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{{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire)
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{{Drop|Item|Rabbit's foot|0|1|}}
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*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Rabbits have the same AI as the most other passive mobs, and jump around randomly.
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* Makes little squeaky sounds when hurt or killed.
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|}
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=== Changed ===
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{| {{Simple Guide table|Changed Mobs}}
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|-
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| All [[mob]]s
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* Improved AI.
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* Now show a glow of a slightly different color when hurt.
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|-
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| [[Villager]]s
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| {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}}
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* Now have a system for distinguishing professions (colored clothes) and career
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** Farmer (brown robe): farmer, fisherman, shepherd and fletcher.
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** Librarian (white robe): librarian.
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** Priest (purple robe): cleric.
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** Blacksmith (black apron): armorer, weapon smith and tool smith.
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** Butcher (white apron): butcher, leather worker.
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* When struck by lightning, they turn into [[witch]]es.
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* Have a head slot where helmets and other items can be applied.
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* Only [[breed]] when willing.
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** The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance it becomes willing again.
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** When a baby villager is born, both parents lose their willingness.
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** Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
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** Finding out a villager's willingness in Survival is achieved by counting the amount of xp given when trading:
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*** Normal trading yields 3–6 experience points.
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* Changes to the farmer (profession) villager AI:
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** Harvest, collect and replant grown potato, carrot & wheat crops.
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** [[Craft]] wheat into bread.
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** Share food with other villagers.
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|-
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| [[Wither skeleton]]s
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| [[File:Wither Skeleton Revision 1.png|128px]]
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| Hitbox has been changed from 2.5 to 3 blocks.
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|-
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| [[Zombie pigmen]]
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| [[File:Zombified Piglin JE3 BE2.png|128px]]
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* Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continue to attack until the player escapes their aggression distance.
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* Baby zombie pigmen are now always hostile to players who have ever attacked them.
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* The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
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* If killed without player intervention, zombie pigmen now only drop rotten flesh.
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* The weapon holding position of zombie pigmen has now been changed.
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|-
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| [[Endermen]]
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| [[File:Enderman JE2.png|128px]]
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* Walk slightly faster.
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* Naturally aggressive towards endermites.
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** No longer hostile to non-pearl spawned endermites.
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|-
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| [[Blaze]]s
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| [[File:Blaze JE1 BE1.png|128px]]
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| Walk slightly faster.
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|-
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| [[Silverfish]]
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| [[File:Silverfish.gif|128px]]
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| Stop occasionally before moving again (similarly to most mobs).
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|-
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| [[Sheep]]
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| {{animate|White Sheep JE1.png;Orange Sheep JE2.png;Magenta Sheep JE2.png;Light Blue Sheep JE2.png;Yellow Sheep JE2.png;Lime Sheep JE2.png;Pink Sheep JE2.png;Gray Sheep JE2.png;Light Gray Sheep JE2.png;Cyan Sheep JE2.png;Purple Sheep JE2.png;Blue Sheep JE2.png;Green Sheep JE2.png;Brown Sheep JE2.png;Red Sheep JE2.png;Black Sheep JE2.png|128px}}
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| Drop [[mutton]] when killed.
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|-
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| [[Giant]]s
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| [[File:Zombie JE2 BE1.png|128px]]
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* Can wear armor that is properly rendered.
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* Removed AI.
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|-
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| [[Human]]
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| [[File:Steve JE3 BE1.png|128px]]
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| Removed AI.
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|-
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| [[Iron golem]]s
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| [[File:Iron Golem JE1 BE1.png|128px]]
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* No longer attack the player while in Creative.
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* Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.
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|-
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| [[Snow golem]]s
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| [[File:Snow Golem JE1 BE1.png|128px]]
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| Snow golems below layer 64 no longer leave a trail of snow.
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|-
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| [[Wolves]]
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| {{animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|128px}}
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| Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
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|-
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| [[Skeleton]]s & [[wither skeleton]]s
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| {{animate|Skeleton JE4 BE2.png;Wither Skeleton Revision 1.png|128px}}
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| Run away from wolves instead of fighting back.
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|-
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| [[Spider]]s & [[cave spider]]s
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| {{animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png|128px}}
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| Can no longer draw line of sight through opaque blocks.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|-
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| [[Diorite]]
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| [[File:Diorite JE1 BE1.png|84px|center]]
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{{Crafting
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|A2=Cobblestone
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|B2=Nether Quartz
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|A3=Nether Quartz
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|B3=Cobblestone
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|Output=Diorite,2
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}}
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| Pickaxe
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| Decoration block.
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|-
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| [[Andesite]]
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| [[File:Andesite JE1 BE1.png|84px|center]]
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{{Crafting
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|Diorite
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|Cobblestone
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|Output=Andesite,2
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}}
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| Pickaxe
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| Decoration block.
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|-
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| [[Granite]]
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| [[File:Granite JE1 BE1.png|84px|center]]
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{{Crafting
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|Nether Quartz
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|Diorite
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|Output=Granite
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}}
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| Pickaxe
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| Decoration block.
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|-
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| [[Polished diorite]]
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| [[File:Polished Diorite JE1 BE1.png|84px|center]]
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{{Crafting
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|A2=Diorite
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|B2=Diorite
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|A3=Diorite
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|B3=Diorite
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|Output=Polished Diorite,4
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}}
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| Pickaxe.
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| Decoration block.
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|-
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| [[Polished andesite]]
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| [[File:Polished Andesite JE1 BE1.png|84px|center]]
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{{Crafting
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|A2=Andesite
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|B2=Andesite
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|A3=Andesite
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|B3=Andesite
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|Output=Polished Andesite,4
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}}
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| Pickaxe
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| Decoration block.
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|-
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| [[Polished granite]]
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| [[File:Polished Granite JE1 BE1.png|84px|center]]
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{{Crafting
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|A2=Granite
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|B2=Granite
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|A3=Granite
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|B3=Granite
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|Output=Polished Granite,4
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}}
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| Pickaxe
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| Decoration block.
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|-
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| [[Prismarine]]
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| [[File:Prismarine JE1 BE1.gif|84px|center]]
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{{Crafting
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|A2=Prismarine Shard
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|B2=Prismarine Shard
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|A3=Prismarine Shard
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|B3=Prismarine Shard
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|Output=Prismarine
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}}
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* Prismarine generate in ocean monuments.
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| Pickaxe
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| The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
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|-
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| [[Prismarine bricks]]
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| [[File:Prismarine Bricks JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Prismarine Shard
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|B1=Prismarine Shard
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|C1=Prismarine Shard
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|A2=Prismarine Shard
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|B2=Prismarine Shard
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|C2=Prismarine Shard
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|A3=Prismarine Shard
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|B3=Prismarine Shard
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|C3=Prismarine Shard
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|Output=Prismarine Bricks
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}}
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* Prismarine bricks generate in ocean monuments.
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| Pickaxe
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| Decoration block.
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|-
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| [[Dark prismarine]]
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| [[File:Dark Prismarine JE1 BE1.png|84px|center]]
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{{Crafting
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|A1=Prismarine Shard
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|B1=Prismarine Shard
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|C1=Prismarine Shard
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|A2=Prismarine Shard
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|B2=Ink Sac
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|C2=Prismarine Shard
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|A3=Prismarine Shard
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|B3=Prismarine Shard
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|C3=Prismarine Shard
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|Output=Dark Prismarine
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}}
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* Dark prismarine generate in ocean monuments.
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| Pickaxe
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| Decoration block.
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|-
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| [[Sea lantern]]
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| [[File:Sea Lantern JE1.gif|84px|center]]
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{{Crafting
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|A1=Prismarine Shard
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|B1=Prismarine Crystals
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|C1=Prismarine Shard
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|A2=Prismarine Crystals
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|B2=Prismarine Crystals
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|C2=Prismarine Crystals
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|A3=Prismarine Shard
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|B3=Prismarine Crystals
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|C3=Prismarine Shard
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|Output=Sea Lantern
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}}
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| Pickaxe
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* Decoration block.
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* Used as a light source.
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|-
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| [[Wet sponge]]
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| [[File:Wet Sponge JE1 BE1.png|84px|center]]
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* Dropped by elder guardians.
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* Generates in ocean monuments.
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| Any
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| Can be dried in a furnace.
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|-
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| [[Red sandstone]]
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| [[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]] [[File:Chiseled Red Sandstone JE1 BE1.png|84px]]
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{{Crafting
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|head=1
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|A2=Red Sand
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|B2=Red Sand
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|A3=Red Sand
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|B3=Red Sand
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|Output=Red Sandstone
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}}
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{{Crafting
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|ignoreusage=1
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|A2=Red Sandstone
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|B2=Red Sandstone
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|A3=Red Sandstone
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|B3=Red Sandstone
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|Output=Cut Red Sandstone,4
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}}
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{{Crafting
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|B2=Red Sandstone Slab
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|B3=Red Sandstone Slab
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|Output=Chiseled Red Sandstone
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|foot=1
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}}
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| Pickaxe
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| Decorative building blocks.
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|-
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| Red sandstone [[stairs]] and [[slab]]s
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| [[File:Red Sandstone Stairs (N) JE1 BE1.png|84px]] [[File:Red Sandstone Slab JE1 BE1.png|84px]]
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{{Crafting
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|head=1
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|A1=Red Sandstone
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|A2=Red Sandstone
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|B2=Red Sandstone
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|A3=Red Sandstone
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|B3=Red Sandstone
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|C3=Red Sandstone
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|Output=Red Sandstone Stairs,4
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}}
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{{Crafting
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|A3=Red Sandstone
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|B3=Red Sandstone
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|C3=Red Sandstone
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|Output=Red Sandstone Slab,6
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|foot=1
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}}
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| Pickaxe
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| Decorative building blocks.
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|-
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| [[Iron trapdoor]]
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| [[File:Iron Trapdoor JE1 BE1.png|84px|center]]
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{{Crafting
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|A2=Iron Ingot
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|B2=Iron Ingot
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|A3=Iron Ingot
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|B3=Iron Ingot
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|Output=Iron Trapdoor
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}}
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| Pickaxe
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|-
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| [[Slime block]]
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| [[File:Slime Block JE1.png|84px|center]]
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{{Crafting
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|A1=Slimeball
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|A2=Slimeball
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|A3=Slimeball
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|B1=Slimeball
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|B2=Slimeball
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|B3=Slimeball
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|C1=Slimeball
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|C2=Slimeball
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|C3=Slimeball
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|Output=Slime Block
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}}
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| Any
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* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
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** Allows for moveable contraptions.
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|-
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| [[Banner]]
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| {{animate|White Banner Revision 1.png;Orange Banner Revision 1.png;Magenta Banner Revision 1.png;Light Blue Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Pink Banner Revision 1.png;Gray Banner Revision 1.png;Light Gray Banner Revision 1.png;Cyan Banner Revision 1.png;Purple Banner Revision 1.png;Blue Banner Revision 1.png;Brown Banner Revision 1.png;Green Banner Revision 1.png;Red Banner Revision 1.png;Black Banner Revision 1.png|84px}}
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{{Crafting
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|A1=Matching Wool
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|A2=Matching Wool
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|B1=Matching Wool
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|B2=Matching Wool
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|C1=Matching Wool
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|C2=Matching Wool
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|B3=Stick
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|Output=Matching Banner
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}}
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| Axe
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* Crafted like signs, but with one color of wool instead of planks.
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* Stacks up to 16.
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|-
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| [[Fence]] for all wood types.
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| {{animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png|84px}}
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{{Crafting
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|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|B2=Stick
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|B3=Stick
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|C2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|C3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|Output=Spruce Fence,3;Birch Fence,3;Jungle Fence,3;Acacia Fence,3;Dark Oak Fence,3
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}}
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| Axe
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| Acts like a barrier for mobs and players.
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|-
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| [[Fence gate]] for all wood types.
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| {{animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|84px}}
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{{Crafting
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|A2=Stick
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|A3=Stick
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|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
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|C2=Stick
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|C3=Stick
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|Output=Spruce Fence Gate;Birch Fence Gate;Jungle Fence Gate;Acacia Fence Gate;Dark Oak Fence Gate
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}}
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| Axe
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| Acts like a barrier for mobs and players.
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|-
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| [[Door]] for all wood types.
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| {{animate|Spruce Door.png;Birch Door.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door.png|84px}}
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{{Crafting
|
||
|A1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|B1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|
||
|Output=Spruce Door,3;Birch Door,3;Jungle Door,3;Acacia Door,3;Dark Oak Door,3
|
||
}}
|
||
| Axe
|
||
| Can be opened and closed.
|
||
|-
|
||
| [[Coarse dirt]]
|
||
| [[File:Coarse Dirt JE1 BE1.png|84px|center]]
|
||
|
|
||
{{Crafting
|
||
|A2=Dirt
|
||
|B2=Gravel
|
||
|A3=Gravel
|
||
|B3=Dirt
|
||
|Output=Coarse Dirt
|
||
}}
|
||
| Shovel
|
||
|
|
||
* Now craftable and naturally generates in [[giant tree taiga]] variants, [[mesa forest plateau]], [[mutated mesa plateau]], [[shattered savanna]] and [[shattered savanna plateau]] biomes.
|
||
* Was formerly called "grassless dirt", and had the same appearance as normal dirt, was not craftable, dropped normal dirt when broken, and was not available in the creative inventory.
|
||
|-
|
||
| [[Barrier]]
|
||
| [[File:Barrier JE1 BE1.png|84px|center]]
|
||
| {{cmd|give @p barrier}}
|
||
| Cannot be broken in Survival.
|
||
|
|
||
* Acts like bedrock, but is completely transparent.
|
||
* Can be used to create impenetrable boundaries.
|
||
|}
|
||
|
||
=== Changed ===
|
||
{|{{Simple Guide table|Changed Blocks}}
|
||
|-
|
||
| [[Chiseled stone bricks]]
|
||
| [[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]]
|
||
|
|
||
{{Crafting
|
||
|B2=Stone Brick Slab
|
||
|B3=Stone Brick Slab
|
||
|Output=Chiseled Stone Bricks
|
||
}}
|
||
* Now craftable.
|
||
|-
|
||
| [[Cracked stone bricks]]
|
||
| [[File:Cracked Stone Bricks JE1 BE1.png|84px|center]]
|
||
|
|
||
{{Smelting|showname=1|Stone Bricks|Cracked Stone Bricks}}
|
||
* Can now be obtained by smelting [[stone brick]]s.
|
||
|-
|
||
| [[Mossy cobblestone]]
|
||
| [[File:Mossy Cobblestone JE2 BE1.png|84px|center]]
|
||
|
|
||
{{Crafting
|
||
|Cobblestone
|
||
|Vines
|
||
|Output=Mossy Cobblestone
|
||
}}
|
||
* Now craftable.
|
||
* Changed texture.
|
||
|-
|
||
| [[Mossy stone bricks]]
|
||
| [[File:Mossy Stone Bricks JE1 BE1.png|84px|center]]
|
||
|
|
||
{{Crafting
|
||
|Stone Bricks
|
||
|Vines
|
||
|Output=Mossy Stone Bricks
|
||
}}
|
||
* Now craftable.
|
||
|-
|
||
| [[Cobblestone stairs]]
|
||
| [[File:Cobblestone Stairs JE4 BE5.png|84px|center]]
|
||
| Renamed from "Stone Stairs" to "Cobblestone Stairs"
|
||
|-
|
||
| [[Furnace]]
|
||
| [[File:Furnace JE2 BE1.png|84px|center]]
|
||
|
|
||
* When a furnace runs out of fuel, the smelting progress rewinds at 2× speed.
|
||
* Empty furnaces only accept fuel and empty buckets in the fuel slot, unless a command forces it to.
|
||
|-
|
||
| [[Beacon]]
|
||
| [[File:Beacon JE4 BE1.png|84px|center]]
|
||
|
|
||
* Beacon light beams change color when going through stained glass and stained glass panes.
|
||
** Making it feed into multiple stained glass blocks/panes combines the colors.
|
||
* Beam now goes through all blocks that don't completely block light: ice, water and leaves.
|
||
|-
|
||
| [[Hay bale]]
|
||
| [[File:Hay Bale Axis Y JE1 BE1.png|84px|center]]
|
||
|
|
||
* Rebalanced how they heal and accelerate the growth of horses.
|
||
** Now do it nine times as fast.
|
||
|-
|
||
| [[Packed ice]]
|
||
| [[File:Packed Ice JE1 BE2.png|84px|center]]
|
||
| Mined faster with a pickaxe.
|
||
|-
|
||
| [[Mushroom blocks]]
|
||
| {{animate|Brown Mushroom Block (E) JE1 BE1.png;Brown Mushroom Block (S) JE1 BE1.png;Brown Mushroom Block (U) JE1 BE1.png;Brown Mushroom Block (SU) JE1 BE1.png;Brown Mushroom Block (EU) JE1 BE1.png;Brown Mushroom Block (ES) JE1 BE1.png;Brown Mushroom Block JE1 BE1.png;Red Mushroom Block (E) JE1 BE1.png;Red Mushroom Block (S) JE1 BE1.png;Red Mushroom Block (U) JE1 BE1.png;Red Mushroom Block (SU) JE1 BE1.png;Red Mushroom Block (EU) JE1 BE1.png;Red Mushroom Block (ES) JE1 BE1.png;Red Mushroom Block JE1 BE1.png|84px}}
|
||
| When harvested with Silk Touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
|
||
|-
|
||
| [[Sponge]]
|
||
| [[File:Sponge JE2 BE2.png|84px|center]]
|
||
|
|
||
* Reintroduced sponge to Survival mode, with new behavior and texture.
|
||
* Sponge turns into wet sponge when it soaks up water.
|
||
** Water particles appear around the sponge when this happens.
|
||
* Sponge destroys water blocks from 5 blocks away in a kind of sphere.
|
||
* Sponge soaks up water, only when some water is touching it.
|
||
|-
|
||
| [[Door]]
|
||
| {{animate|Oak Door JE3 BE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door JE1 BE1.png;Iron Door JE1 BE2.png|84px}}
|
||
|
|
||
* Stack to 64.
|
||
* The crafting recipe for doors gives three doors instead of one.
|
||
* Door item textures were given more detail, to be consistent with the item textures of the new doors.
|
||
* "Wooden Doors" have been renamed to "Oak Doors".
|
||
|-
|
||
| [[Dispenser]]
|
||
| [[File:Dispenser JE2 BE1.png|84px|center]]
|
||
|
|
||
* Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
|
||
** Only places them if the body of the golem or wither is already built, in a valid configuration.
|
||
* Can place command blocks with pre-configured commands.
|
||
|-
|
||
| [[Button]]
|
||
| [[File:Oak Button (S) JE1 BE1.png|84px|center]]
|
||
| Can be placed on the ceiling and on the ground.
|
||
|-
|
||
| [[Redstone comparator]]
|
||
| [[File:Redstone Comparator (S) JE2 BE1.png|84px|center]]
|
||
| Can now detect what way an [[item frame]] is rotated.
|
||
|-
|
||
| [[Redstone repeater]]
|
||
| [[File:Redstone Repeater JE4 BE1.png|84px|center]]
|
||
| No longer emit light.
|
||
|-
|
||
| [[Daylight sensor]]
|
||
| {{Animate|Daylight Detector.png; Inverted Daylight Detector.png|84px}}
|
||
|
|
||
* Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
|
||
** Reaches full strength at the opposite time than it would when set to normal.
|
||
** This can allow for a light that turns on at night rather than day, without the need of a NOT gate
|
||
|-
|
||
| [[Activator rail]]
|
||
| {{Animate|Activator Rail (NS) JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}}
|
||
| Powered activator rails shake [[minecart]]s, causing riders (players or mobs) to dismount.
|
||
|}
|
||
|
||
== Items ==
|
||
=== New ===
|
||
{|{{Simple Guide table|New Items}}
|
||
|-
|
||
| [[Prismarine crystals]]
|
||
| [[File:Prismarine Crystals JE1 BE1.png|84px]]
|
||
| Drop from guardians.
|
||
| Used to craft sea lanterns.
|
||
|-
|
||
| [[Prismarine shard]]
|
||
| [[File:Prismarine Shard JE1 BE1.png|84px]]
|
||
| Drops from guardians.
|
||
| Used to craft all three kinds of prismarine blocks and sea lanterns.
|
||
|-
|
||
| [[Raw mutton]]
|
||
| [[File:Raw Mutton JE2 BE1.png|84px]]
|
||
| Drops from sheep.
|
||
|
|
||
* Restores {{Hunger|2}} and 1.2 saturation.
|
||
* Can be cooked into cooked mutton.
|
||
|-
|
||
| [[Cooked mutton]]
|
||
| [[File:Cooked Mutton JE2 BE1.png|84px]]
|
||
|
|
||
{{Smelting|Raw Mutton|Cooked Mutton}}
|
||
| Restores {{Hunger|6}} and 9.6 saturation.
|
||
|-
|
||
| [[Raw rabbit]]
|
||
| [[File:Raw Rabbit JE2 BE1.png|84px]]
|
||
| Drops from rabbits.
|
||
|
|
||
* Restores {{Hunger|3}} and 1.8 saturation.
|
||
* Can be cooked into cooked rabbit.
|
||
|-
|
||
| [[Cooked rabbit]]
|
||
| [[File:Cooked Rabbit JE2 BE1.png|84px]]
|
||
|
|
||
{{Smelting|Raw Rabbit|Cooked Rabbit}}
|
||
| Restores {{Hunger|5}} and 6 saturation.
|
||
|-
|
||
| [[Rabbit stew]]
|
||
| [[File:Rabbit Stew JE1 BE1.png|84px]]
|
||
|
|
||
{{Crafting
|
||
|shapeless=true
|
||
|B1=Cooked Rabbit
|
||
|A2=Carrot
|
||
|B2=Baked Potato
|
||
|C2=Any Mushroom
|
||
|B3=Bowl
|
||
|Output=Rabbit Stew
|
||
}}
|
||
| Restores {{Hunger|10}} and 12 saturation.
|
||
|-
|
||
| [[Rabbit hide]]
|
||
| [[File:Rabbit Hide JE2 BE1.png|84px]]
|
||
| Drops from rabbits.
|
||
| Can be crafted in a 2×2 arrangement to produce leather.
|
||
|-
|
||
| [[Rabbit's foot]]
|
||
| [[File:Rabbit's Foot JE2 BE1.png|84px]]
|
||
| Rarely drops from rabbits.
|
||
| Brewed to make a potion of Leaping.
|
||
|-
|
||
| [[Spawn egg]] (endermite, guardian and rabbit)
|
||
| {{Animate|Endermite Spawn Egg JE1 BE1.png;Guardian Spawn Egg JE1 BE1.png;Rabbit Spawn Egg JE1 BE1.png|84px}}
|
||
| Can be obtained only via creative inventory.
|
||
| Have the same function as other [[spawn egg]]s.
|
||
|}
|
||
|
||
== Potions ==
|
||
=== New ===
|
||
{|{{Simple Guide table|New Potions}}
|
||
|-
|
||
|{{ItemLink|Potion of Leaping}}
|
||
|
|
||
{{Brewing
|
||
|Rabbit's Foot
|
||
|Potion of Leaping
|
||
}}
|
||
| [[Jump Boost]]
|
||
|}
|
||
|
||
== Non-mob entities ==
|
||
=== New ===
|
||
{| {{Simple Guide table|New Non-mob entities}}
|
||
|-
|
||
| [[Armor stand]]
|
||
| [[File:Armor Stand JE1.png|84px]]
|
||
|
|
||
{{Crafting
|
||
|A1=Stick
|
||
|B1=Stick
|
||
|C1=Stick
|
||
|B2=Stick
|
||
|A3=Stick
|
||
|B3=Smooth Stone Slab
|
||
|C3=Stick
|
||
|Output=Armor Stand
|
||
}}
|
||
| Itself
|
||
|
|
||
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
|
||
** Armor can be right-clicked to equip the armor stand.
|
||
** Armor can be equipped by dispensers aimed at any part of the stand.
|
||
|}
|
||
|
||
=== Changed ===
|
||
{| {{Simple Guide table|Changed Non-mob entities}}
|
||
|-
|
||
| [[Arrow]]
|
||
| [[File:Arrow JE2 BE1.png|128px]]
|
||
|
|
||
* Behave differently underwater.
|
||
** They lose all velocity after a few blocks and slowly fall.
|
||
** Fire arrows are immediately extinguished.
|
||
|-
|
||
| [[Minecart with TNT]]
|
||
| [[File:Minecart with TNT JE1 BE1.png|128px]]
|
||
|
|
||
* Can be ignited with a flame enchanted bow.
|
||
* Explosions no longer stack linearly.
|
||
|-
|
||
| [[Item frame]]
|
||
| [[File:Item Frame JE1 BE1.png|128px]]
|
||
|
|
||
* Can be seen from further away.
|
||
* Items in item frames can now face eight different directions, instead of just four.
|
||
* Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
|
||
* Improved position handling.
|
||
|-
|
||
| [[Painting]]
|
||
| [[File:Painting JE1 BE1.png|128px]]
|
||
| Improved position handling.
|
||
|}
|
||
|
||
== Structures ==
|
||
=== New ===
|
||
{|{{Simple Guide table|New Structures}}
|
||
|-
|
||
| [[Ocean monument]]
|
||
| [[File:Ocean Monument JE1 BE1.png|256px]]
|
||
| [[Deep ocean]]s
|
||
| No
|
||
|
|
||
* [[Elder guardian]]
|
||
* [[Guardian]]
|
||
|
|
||
* Spawns guardians in perimeter, and therefore can be farmed
|
||
* Loot includes gold
|
||
|}
|
||
|
||
== Gameplay ==
|
||
=== New ===
|
||
{|{{Simple Guide table|New Gameplay}}
|
||
|-
|
||
| [[Spectator]] mode
|
||
|
|
||
* It can only be accessed and reversed via {{cmd|gamemode}}, either using <code>spectator</code>, <code>sp</code>, or <code>3</code>.
|
||
* It is the default [[gamemode]] on the debug [[world type]].
|
||
* Like in [[Creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator.
|
||
* Their player model in the inventory is completely invisible.
|
||
|}
|
||
|
||
=== Changed ===
|
||
{|{{Simple Guide table|Changed Gameplay}}
|
||
|-
|
||
| [[Enchanting]]
|
||
|
|
||
* Enchanting now costs from 1 to 3 pieces of [[lapis lazuli]] as well as [[XP]].
|
||
** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
|
||
* The player still needs the same minimum total levels to unlock it.
|
||
* The actual enchantment calculations are the same.
|
||
* One and only one of the possible enchantments is displayed in the tooltip.
|
||
* The enchantments the player would get on a specific kind of [[tool]] don't change until the enchanting happens.
|
||
** This enchantment seed is stored per player.
|
||
* Leveling up takes longer.
|
||
* Level V enchantments can now appear on an item, without the use of an [[anvil]].
|
||
* Looting now gives an extra 1% chance of getting rare loot per level.
|
||
|-
|
||
| [[Anvil]] repairing
|
||
|
|
||
* Costs reduced to balance out with the new enchanting system.
|
||
* Renaming items costs only 1 level.
|
||
* Repairing cost now increases exponentially (1, 2, 4, 8...).
|
||
* Repairing costs can no longer be kept down by renaming items.
|
||
|-
|
||
| [[Trading]]
|
||
|
|
||
* Villagers of specific [[Villager/Before Village & Pillage#Professions and careers|professions]] (colored clothes), can have distinct careers.
|
||
* Existing villagers keep already unlocked trades.
|
||
* Villagers start out with 2–4 trades unlocked.
|
||
* Trading gives [[experience]] to the player.
|
||
* The disabled trade arrow has a descriptive tooltip.
|
||
* Villagers of the same career have the same trades, but they differ in price/item amount.
|
||
|-
|
||
| [[Health]] bar
|
||
| Has a new animation for [[damage]], that shows how many hearts the player just lost.
|
||
|-
|
||
| [[Adventure]] mode
|
||
|
|
||
* Block mining and placement is impossible by default.
|
||
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
|
||
* The <code>CanDestroy</code> tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
|
||
* The <code>CanPlace</code> tag determines which blocks can be placed on top what blocks (see above for usage).
|
||
|-
|
||
| [[Creative]] mode
|
||
|
|
||
* Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}, or command on Mac.
|
||
* Players can damage entities, even if they are flagged as <code>invulnerable</code>.
|
||
|-
|
||
| [[Sprinting]]
|
||
| Sprinting while flying now affects movement speed.
|
||
|-
|
||
| [[Teleportation|Teleporting]]
|
||
|
|
||
* Is now smoother and seamless.
|
||
* Conserves the player's velocity and rotation by default.
|
||
* Is much more accurate than a single block.
|
||
|-
|
||
| Item tooltips
|
||
| Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode).
|
||
|-
|
||
| [[Particles (Java Edition)|Particles]]
|
||
|
|
||
* Can be summoned using the {{cmd|particle}} command.
|
||
* Changed the particle effect when landing on a block.
|
||
** Before, the particles were arranged in a circumference.
|
||
** It looks a lot more scattered, but it's still radial.
|
||
|-
|
||
| Player list
|
||
|
|
||
* Improved the health objective display on the player list.
|
||
* Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
|
||
* Additional health squashes the display together to fit.
|
||
* Groups together teams.
|
||
* Sorts players alphabetically by name.
|
||
* Player list shows the faces of the [[skin]] of players.
|
||
|}
|
||
|
||
== Enchantments ==
|
||
=== New ===
|
||
{|class="wikitable"
|
||
|-
|
||
![[Enchantment]]
|
||
!Max level
|
||
!Applicable items
|
||
!Notes
|
||
|-
|
||
|[[Depth Strider]]
|
||
|III
|
||
|{{ItemSprite|Leather Boots|link=Boots}}{{ItemSprite|Chainmail Boots|link=Boots}}{{ItemSprite|Iron Boots|link=Boots}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Golden Boots|link=Boots}}
|
||
|Increases underwater movement speed.
|
||
|}
|
||
|
||
== World types ==
|
||
=== New ===
|
||
{|{{Simple Guide table|New World types}}
|
||
|-
|
||
|[[Old Customized|Customized]] world type
|
||
|[[File:Customized Biome.png|256px]]
|
||
|
|
||
* Highly customizable terrain generation.
|
||
* There are 4 pages to customize the world.
|
||
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
|
||
** Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
|
||
** Page 3 & 4: Expert customization of the terrain generation.
|
||
| Customized on pages 1 and 2
|
||
|-
|
||
|[[Debug mode]] world type
|
||
|[[File:Debug World Type 14w26b.png|256px]]
|
||
|
|
||
* Useful for resource pack makers. Hold {{Control|sneak|shift}} and cycle through "World Type" option to select it.
|
||
* Other world options are not available.
|
||
* Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
|
||
* All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
|
||
* Every block state generates only once.
|
||
* Blocks may not be placed or destroyed.
|
||
|None
|
||
|}
|
||
|
||
== Achievements ==
|
||
{{Achievements/JE
|
||
|id=1
|
||
|head=1
|
||
|title=Overpowered
|
||
|fancy=1
|
||
|Golden Apple
|
||
|Craft/Eat the Notch apple
|
||
|Getting an Upgrade
|
||
|Craft/Eat an enchanted [[golden apple]].
|
||
|overpowered
|
||
|foot=1
|
||
}}
|
||
|
||
== See also ==
|
||
{{Navbox guides}}
|
||
|
||
[[es:Guías de Java Edition/Bountiful Update]]
|
||
[[ja:ガイド/Java Edition/バウンティフル・アップデート]]
|
||
[[ru:Обзоры версий Java Edition/Bountiful Update]]
|
||
[[uk:Керівництва з Java Edition/Bountiful Update]]
|
||
[[zh:Java版指南/缤纷更新]]
|