{{Infobox guide |edition=java |name=Bountiful Update |vers= * {{vl|je 1.8|}} * {{vl|je 1.8.1|}} * {{vl|je 1.8.2|}} * {{vl|je 1.8.3|}} * {{vl|je 1.8.4|}} * {{vl|je 1.8.5|}} * {{vl|je 1.8.6|}} * {{vl|je 1.8.7|}} * {{vl|je 1.8.8|}} * {{vl|je 1.8.9|}} |prev=The Update that Changed the World |next=Combat Update }} This guide is a simplified overview of all the changes in the [[Bountiful Update]] ({{JE}} 1.8.x releases), which assumes at least some familiarity with [[The Update that Changed the World]] (''Java Edition'' 1.7.x releases). == Mobs == === New === {| {{Simple Guide table|New Mobs}} |- | [[Endermite]] | [[File:Endermite Revision 2.png|128px|center]] | Chance to spawn when a player or enderman teleports using an [[ender pearl]]. |{{xp|3}} (when killed by a [[player]] or tamed [[wolf]]) | Usually despawns within 2 minutes after they spawn. |- | [[Guardian]] | [[File:Guardian Revision 1.png|128px|center]] | Spawns in [[ocean monument]]s. | {{Drop|Item|Prismarine shard|0|2|}} {{Drop|Item|Prismarine crystals|0|2|}} {{Drop|Item|Raw fish|0|2|}} {{Drop|Item|Cooked fish|0|2|}} (if killed by fire) *{{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) | * Attacks [[squid]] and players with a beam. * When on land it flops around but remains hostile. * The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled). |- | [[Elder guardian]] | [[File:Elder Guardian Revision 1.png|128px|center]] | A boss-like variant of guardians, with greater health, greater size and different appearance. | {{Drop|Item|Prismarine shard|0|2|}} {{Drop|Block|Wet Sponge|1|}} {{Drop|Item|Prismarine crystals|0|2|}} {{Drop|Item|Raw fish|0|2|}} {{Drop|Item|Cooked fish|0|2|}} (if killed by fire) *{{xp|10}} (when killed by a [[player]] or tamed [[wolf]]) | * There are 3 elders in each ocean monument. * When on land it flops around but remains hostile. * A flashing elder guardian appears on screen when close to the elder guardian, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes. |- | [[Rabbit]] | {{animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE2 BE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE4.png|128px}} | Spawns in the same biomes passive mobs spawn in. | {{Drop|Item|Rabbit hide|0|1|}} {{Drop|Item|Raw rabbit|0|1|}} {{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire) {{Drop|Item|Rabbit's foot|0|1|}} *{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]]) | * Rabbits have the same AI as the most other passive mobs, and jump around randomly. * Makes little squeaky sounds when hurt or killed. |} === Changed === {| {{Simple Guide table|Changed Mobs}} |- | All [[mob]]s | | * Improved AI. * Now show a glow of a slightly different color when hurt. |- | [[Villager]]s | {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}} | * Now have a system for distinguishing professions (colored clothes) and career ** Farmer (brown robe): farmer, fisherman, shepherd and fletcher. ** Librarian (white robe): librarian. ** Priest (purple robe): cleric. ** Blacksmith (black apron): armorer, weapon smith and tool smith. ** Butcher (white apron): butcher, leather worker. * When struck by lightning, they turn into [[witch]]es. * Have a head slot where helmets and other items can be applied. * Only [[breed]] when willing. ** The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance it becomes willing again. ** When a baby villager is born, both parents lose their willingness. ** Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots. ** Finding out a villager's willingness in Survival is achieved by counting the amount of xp given when trading: *** Normal trading yields 3–6 experience points. * Changes to the farmer (profession) villager AI: ** Harvest, collect and replant grown potato, carrot & wheat crops. ** [[Craft]] wheat into bread. ** Share food with other villagers. |- | [[Wither skeleton]]s | [[File:Wither Skeleton Revision 1.png|128px]] | Hitbox has been changed from 2.5 to 3 blocks. |- | [[Zombie pigmen]] | [[File:Zombified Piglin JE3 BE2.png|128px]] | * Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continue to attack until the player escapes their aggression distance. * Baby zombie pigmen are now always hostile to players who have ever attacked them. * The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT. * If killed without player intervention, zombie pigmen now only drop rotten flesh. * The weapon holding position of zombie pigmen has now been changed. |- | [[Endermen]] | [[File:Enderman JE2.png|128px]] | * Walk slightly faster. * Naturally aggressive towards endermites. ** No longer hostile to non-pearl spawned endermites. |- | [[Blaze]]s | [[File:Blaze JE1 BE1.png|128px]] | Walk slightly faster. |- | [[Silverfish]] | [[File:Silverfish.gif|128px]] | Stop occasionally before moving again (similarly to most mobs). |- | [[Sheep]] | {{animate|White Sheep JE1.png;Orange Sheep JE2.png;Magenta Sheep JE2.png;Light Blue Sheep JE2.png;Yellow Sheep JE2.png;Lime Sheep JE2.png;Pink Sheep JE2.png;Gray Sheep JE2.png;Light Gray Sheep JE2.png;Cyan Sheep JE2.png;Purple Sheep JE2.png;Blue Sheep JE2.png;Green Sheep JE2.png;Brown Sheep JE2.png;Red Sheep JE2.png;Black Sheep JE2.png|128px}} | Drop [[mutton]] when killed. |- | [[Giant]]s | [[File:Zombie JE2 BE1.png|128px]] | * Can wear armor that is properly rendered. * Removed AI. |- | [[Human]] | [[File:Steve JE3 BE1.png|128px]] | Removed AI. |- | [[Iron golem]]s | [[File:Iron Golem JE1 BE1.png|128px]] | * No longer attack the player while in Creative. * Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation. |- | [[Snow golem]]s | [[File:Snow Golem JE1 BE1.png|128px]] | Snow golems below layer 64 no longer leave a trail of snow. |- | [[Wolves]] | {{animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|128px}} | Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild. |- | [[Skeleton]]s & [[wither skeleton]]s | {{animate|Skeleton JE4 BE2.png;Wither Skeleton Revision 1.png|128px}} | Run away from wolves instead of fighting back. |- | [[Spider]]s & [[cave spider]]s | {{animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png|128px}} | Can no longer draw line of sight through opaque blocks. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- | [[Diorite]] | [[File:Diorite JE1 BE1.png|84px|center]] | {{Crafting |A2=Cobblestone |B2=Nether Quartz |A3=Nether Quartz |B3=Cobblestone |Output=Diorite,2 }} | Pickaxe | Decoration block. |- | [[Andesite]] | [[File:Andesite JE1 BE1.png|84px|center]] | {{Crafting |Diorite |Cobblestone |Output=Andesite,2 }} | Pickaxe | Decoration block. |- | [[Granite]] | [[File:Granite JE1 BE1.png|84px|center]] | {{Crafting |Nether Quartz |Diorite |Output=Granite }} | Pickaxe | Decoration block. |- | [[Polished diorite]] | [[File:Polished Diorite JE1 BE1.png|84px|center]] | {{Crafting |A2=Diorite |B2=Diorite |A3=Diorite |B3=Diorite |Output=Polished Diorite,4 }} | Pickaxe. | Decoration block. |- | [[Polished andesite]] | [[File:Polished Andesite JE1 BE1.png|84px|center]] | {{Crafting |A2=Andesite |B2=Andesite |A3=Andesite |B3=Andesite |Output=Polished Andesite,4 }} | Pickaxe | Decoration block. |- | [[Polished granite]] | [[File:Polished Granite JE1 BE1.png|84px|center]] | {{Crafting |A2=Granite |B2=Granite |A3=Granite |B3=Granite |Output=Polished Granite,4 }} | Pickaxe | Decoration block. |- | [[Prismarine]] | [[File:Prismarine JE1 BE1.gif|84px|center]] | {{Crafting |A2=Prismarine Shard |B2=Prismarine Shard |A3=Prismarine Shard |B3=Prismarine Shard |Output=Prismarine }} * Prismarine generate in ocean monuments. | Pickaxe | The cracks in prismarine appear to slowly change color between brown, blue, gray and purple. |- | [[Prismarine bricks]] | [[File:Prismarine Bricks JE1 BE1.png|84px|center]] | {{Crafting |A1=Prismarine Shard |B1=Prismarine Shard |C1=Prismarine Shard |A2=Prismarine Shard |B2=Prismarine Shard |C2=Prismarine Shard |A3=Prismarine Shard |B3=Prismarine Shard |C3=Prismarine Shard |Output=Prismarine Bricks }} * Prismarine bricks generate in ocean monuments. | Pickaxe | Decoration block. |- | [[Dark prismarine]] | [[File:Dark Prismarine JE1 BE1.png|84px|center]] | {{Crafting |A1=Prismarine Shard |B1=Prismarine Shard |C1=Prismarine Shard |A2=Prismarine Shard |B2=Ink Sac |C2=Prismarine Shard |A3=Prismarine Shard |B3=Prismarine Shard |C3=Prismarine Shard |Output=Dark Prismarine }} * Dark prismarine generate in ocean monuments. | Pickaxe | Decoration block. |- | [[Sea lantern]] | [[File:Sea Lantern JE1.gif|84px|center]] | {{Crafting |A1=Prismarine Shard |B1=Prismarine Crystals |C1=Prismarine Shard |A2=Prismarine Crystals |B2=Prismarine Crystals |C2=Prismarine Crystals |A3=Prismarine Shard |B3=Prismarine Crystals |C3=Prismarine Shard |Output=Sea Lantern }} | Pickaxe | * Decoration block. * Used as a light source. |- | [[Wet sponge]] | [[File:Wet Sponge JE1 BE1.png|84px|center]] | * Dropped by elder guardians. * Generates in ocean monuments. | Any | Can be dried in a furnace. |- | [[Red sandstone]] | [[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]] [[File:Chiseled Red Sandstone JE1 BE1.png|84px]] | {{Crafting |head=1 |A2=Red Sand |B2=Red Sand |A3=Red Sand |B3=Red Sand |Output=Red Sandstone }} {{Crafting |ignoreusage=1 |A2=Red Sandstone |B2=Red Sandstone |A3=Red Sandstone |B3=Red Sandstone |Output=Cut Red Sandstone,4 }} {{Crafting |B2=Red Sandstone Slab |B3=Red Sandstone Slab |Output=Chiseled Red Sandstone |foot=1 }} | Pickaxe | Decorative building blocks. |- | Red sandstone [[stairs]] and [[slab]]s | [[File:Red Sandstone Stairs (N) JE1 BE1.png|84px]] [[File:Red Sandstone Slab JE1 BE1.png|84px]] | {{Crafting |head=1 |A1=Red Sandstone |A2=Red Sandstone |B2=Red Sandstone |A3=Red Sandstone |B3=Red Sandstone |C3=Red Sandstone |Output=Red Sandstone Stairs,4 }} {{Crafting |A3=Red Sandstone |B3=Red Sandstone |C3=Red Sandstone |Output=Red Sandstone Slab,6 |foot=1 }} | Pickaxe | Decorative building blocks. |- | [[Iron trapdoor]] | [[File:Iron Trapdoor JE1 BE1.png|84px|center]] | {{Crafting |A2=Iron Ingot |B2=Iron Ingot |A3=Iron Ingot |B3=Iron Ingot |Output=Iron Trapdoor }} | Pickaxe | |- | [[Slime block]] | [[File:Slime Block JE1.png|84px|center]] | {{Crafting |A1=Slimeball |A2=Slimeball |A3=Slimeball |B1=Slimeball |B2=Slimeball |B3=Slimeball |C1=Slimeball |C2=Slimeball |C3=Slimeball |Output=Slime Block }} | Any | * Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston. ** Allows for moveable contraptions. |- | [[Banner]] | {{animate|White Banner Revision 1.png;Orange Banner Revision 1.png;Magenta Banner Revision 1.png;Light Blue Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Pink Banner Revision 1.png;Gray Banner Revision 1.png;Light Gray Banner Revision 1.png;Cyan Banner Revision 1.png;Purple Banner Revision 1.png;Blue Banner Revision 1.png;Brown Banner Revision 1.png;Green Banner Revision 1.png;Red Banner Revision 1.png;Black Banner Revision 1.png|84px}} | {{Crafting |A1=Matching Wool |A2=Matching Wool |B1=Matching Wool |B2=Matching Wool |C1=Matching Wool |C2=Matching Wool |B3=Stick |Output=Matching Banner }} | Axe | * Crafted like signs, but with one color of wool instead of planks. * Stacks up to 16. |- | [[Fence]] for all wood types. | {{animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png|84px}} | {{Crafting |A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |B2=Stick |B3=Stick |C2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |C3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |Output=Spruce Fence,3;Birch Fence,3;Jungle Fence,3;Acacia Fence,3;Dark Oak Fence,3 }} | Axe | Acts like a barrier for mobs and players. |- | [[Fence gate]] for all wood types. | {{animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|84px}} | {{Crafting |A2=Stick |A3=Stick |B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |C2=Stick |C3=Stick |Output=Spruce Fence Gate;Birch Fence Gate;Jungle Fence Gate;Acacia Fence Gate;Dark Oak Fence Gate }} | Axe | Acts like a barrier for mobs and players. |- | [[Door]] for all wood types. | {{animate|Spruce Door.png;Birch Door.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door.png|84px}} | {{Crafting |A1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |B1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks |Output=Spruce Door,3;Birch Door,3;Jungle Door,3;Acacia Door,3;Dark Oak Door,3 }} | Axe | Can be opened and closed. |- | [[Coarse dirt]] | [[File:Coarse Dirt JE1 BE1.png|84px|center]] | {{Crafting |A2=Dirt |B2=Gravel |A3=Gravel |B3=Dirt |Output=Coarse Dirt }} | Shovel | * Now craftable and naturally generates in [[giant tree taiga]] variants, [[mesa forest plateau]], [[mutated mesa plateau]], [[shattered savanna]] and [[shattered savanna plateau]] biomes. * Was formerly called "grassless dirt", and had the same appearance as normal dirt, was not craftable, dropped normal dirt when broken, and was not available in the creative inventory. |- | [[Barrier]] | [[File:Barrier JE1 BE1.png|84px|center]] | {{cmd|give @p barrier}} | Cannot be broken in Survival. | * Acts like bedrock, but is completely transparent. * Can be used to create impenetrable boundaries. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- | [[Chiseled stone bricks]] | [[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]] | {{Crafting |B2=Stone Brick Slab |B3=Stone Brick Slab |Output=Chiseled Stone Bricks }} * Now craftable. |- | [[Cracked stone bricks]] | [[File:Cracked Stone Bricks JE1 BE1.png|84px|center]] | {{Smelting|showname=1|Stone Bricks|Cracked Stone Bricks}} * Can now be obtained by smelting [[stone brick]]s. |- | [[Mossy cobblestone]] | [[File:Mossy Cobblestone JE2 BE1.png|84px|center]] | {{Crafting |Cobblestone |Vines |Output=Mossy Cobblestone }} * Now craftable. * Changed texture. |- | [[Mossy stone bricks]] | [[File:Mossy Stone Bricks JE1 BE1.png|84px|center]] | {{Crafting |Stone Bricks |Vines |Output=Mossy Stone Bricks }} * Now craftable. |- | [[Cobblestone stairs]] | [[File:Cobblestone Stairs JE4 BE5.png|84px|center]] | Renamed from "Stone Stairs" to "Cobblestone Stairs" |- | [[Furnace]] | [[File:Furnace JE2 BE1.png|84px|center]] | * When a furnace runs out of fuel, the smelting progress rewinds at 2× speed. * Empty furnaces only accept fuel and empty buckets in the fuel slot, unless a command forces it to. |- | [[Beacon]] | [[File:Beacon JE4 BE1.png|84px|center]] | * Beacon light beams change color when going through stained glass and stained glass panes. ** Making it feed into multiple stained glass blocks/panes combines the colors. * Beam now goes through all blocks that don't completely block light: ice, water and leaves. |- | [[Hay bale]] | [[File:Hay Bale Axis Y JE1 BE1.png|84px|center]] | * Rebalanced how they heal and accelerate the growth of horses. ** Now do it nine times as fast. |- | [[Packed ice]] | [[File:Packed Ice JE1 BE2.png|84px|center]] | Mined faster with a pickaxe. |- | [[Mushroom blocks]] | {{animate|Brown Mushroom Block (E) JE1 BE1.png;Brown Mushroom Block (S) JE1 BE1.png;Brown Mushroom Block (U) JE1 BE1.png;Brown Mushroom Block (SU) JE1 BE1.png;Brown Mushroom Block (EU) JE1 BE1.png;Brown Mushroom Block (ES) JE1 BE1.png;Brown Mushroom Block JE1 BE1.png;Red Mushroom Block (E) JE1 BE1.png;Red Mushroom Block (S) JE1 BE1.png;Red Mushroom Block (U) JE1 BE1.png;Red Mushroom Block (SU) JE1 BE1.png;Red Mushroom Block (EU) JE1 BE1.png;Red Mushroom Block (ES) JE1 BE1.png;Red Mushroom Block JE1 BE1.png|84px}} | When harvested with Silk Touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores. |- | [[Sponge]] | [[File:Sponge JE2 BE2.png|84px|center]] | * Reintroduced sponge to Survival mode, with new behavior and texture. * Sponge turns into wet sponge when it soaks up water. ** Water particles appear around the sponge when this happens. * Sponge destroys water blocks from 5 blocks away in a kind of sphere. * Sponge soaks up water, only when some water is touching it. |- | [[Door]] | {{animate|Oak Door JE3 BE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door JE1 BE1.png;Iron Door JE1 BE2.png|84px}} | * Stack to 64. * The crafting recipe for doors gives three doors instead of one. * Door item textures were given more detail, to be consistent with the item textures of the new doors. * "Wooden Doors" have been renamed to "Oak Doors". |- | [[Dispenser]] | [[File:Dispenser JE2 BE1.png|84px|center]] | * Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively. ** Only places them if the body of the golem or wither is already built, in a valid configuration. * Can place command blocks with pre-configured commands. |- | [[Button]] | [[File:Oak Button (S) JE1 BE1.png|84px|center]] | Can be placed on the ceiling and on the ground. |- | [[Redstone comparator]] | [[File:Redstone Comparator (S) JE2 BE1.png|84px|center]] | Can now detect what way an [[item frame]] is rotated. |- | [[Redstone repeater]] | [[File:Redstone Repeater JE4 BE1.png|84px|center]] | No longer emit light. |- | [[Daylight sensor]] | {{Animate|Daylight Detector.png; Inverted Daylight Detector.png|84px}} | * Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue. ** Reaches full strength at the opposite time than it would when set to normal. ** This can allow for a light that turns on at night rather than day, without the need of a NOT gate |- | [[Activator rail]] | {{Animate|Activator Rail (NS) JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}} | Powered activator rails shake [[minecart]]s, causing riders (players or mobs) to dismount. |} == Items == === New === {|{{Simple Guide table|New Items}} |- | [[Prismarine crystals]] | [[File:Prismarine Crystals JE1 BE1.png|84px]] | Drop from guardians. | Used to craft sea lanterns. |- | [[Prismarine shard]] | [[File:Prismarine Shard JE1 BE1.png|84px]] | Drops from guardians. | Used to craft all three kinds of prismarine blocks and sea lanterns. |- | [[Raw mutton]] | [[File:Raw Mutton JE2 BE1.png|84px]] | Drops from sheep. | * Restores {{Hunger|2}} and 1.2 saturation. * Can be cooked into cooked mutton. |- | [[Cooked mutton]] | [[File:Cooked Mutton JE2 BE1.png|84px]] | {{Smelting|Raw Mutton|Cooked Mutton}} | Restores {{Hunger|6}} and 9.6 saturation. |- | [[Raw rabbit]] | [[File:Raw Rabbit JE2 BE1.png|84px]] | Drops from rabbits. | * Restores {{Hunger|3}} and 1.8 saturation. * Can be cooked into cooked rabbit. |- | [[Cooked rabbit]] | [[File:Cooked Rabbit JE2 BE1.png|84px]] | {{Smelting|Raw Rabbit|Cooked Rabbit}} | Restores {{Hunger|5}} and 6 saturation. |- | [[Rabbit stew]] | [[File:Rabbit Stew JE1 BE1.png|84px]] | {{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew }} | Restores {{Hunger|10}} and 12 saturation. |- | [[Rabbit hide]] | [[File:Rabbit Hide JE2 BE1.png|84px]] | Drops from rabbits. | Can be crafted in a 2×2 arrangement to produce leather. |- | [[Rabbit's foot]] | [[File:Rabbit's Foot JE2 BE1.png|84px]] | Rarely drops from rabbits. | Brewed to make a potion of Leaping. |- | [[Spawn egg]] (endermite, guardian and rabbit) | {{Animate|Endermite Spawn Egg JE1 BE1.png;Guardian Spawn Egg JE1 BE1.png;Rabbit Spawn Egg JE1 BE1.png|84px}} | Can be obtained only via creative inventory. | Have the same function as other [[spawn egg]]s. |} == Potions == === New === {|{{Simple Guide table|New Potions}} |- |{{ItemLink|Potion of Leaping}} | {{Brewing |Rabbit's Foot |Potion of Leaping }} | [[Jump Boost]] |} == Non-mob entities == === New === {| {{Simple Guide table|New Non-mob entities}} |- | [[Armor stand]] | [[File:Armor Stand JE1.png|84px]] | {{Crafting |A1=Stick |B1=Stick |C1=Stick |B2=Stick |A3=Stick |B3=Smooth Stone Slab |C3=Stick |Output=Armor Stand }} | Itself | * Can be used to decoratively display armor (including pumpkins, mob heads and player heads). ** Armor can be right-clicked to equip the armor stand. ** Armor can be equipped by dispensers aimed at any part of the stand. |} === Changed === {| {{Simple Guide table|Changed Non-mob entities}} |- | [[Arrow]] | [[File:Arrow JE2 BE1.png|128px]] | * Behave differently underwater. ** They lose all velocity after a few blocks and slowly fall. ** Fire arrows are immediately extinguished. |- | [[Minecart with TNT]] | [[File:Minecart with TNT JE1 BE1.png|128px]] | * Can be ignited with a flame enchanted bow. * Explosions no longer stack linearly. |- | [[Item frame]] | [[File:Item Frame JE1 BE1.png|128px]] | * Can be seen from further away. * Items in item frames can now face eight different directions, instead of just four. * Item frames can give off a signal detected by comparators, based on the direction the present item is facing. * Improved position handling. |- | [[Painting]] | [[File:Painting JE1 BE1.png|128px]] | Improved position handling. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- | [[Ocean monument]] | [[File:Ocean Monument JE1 BE1.png|256px]] | [[Deep ocean]]s | No | * [[Elder guardian]] * [[Guardian]] | * Spawns guardians in perimeter, and therefore can be farmed * Loot includes gold |} == Gameplay == === New === {|{{Simple Guide table|New Gameplay}} |- | [[Spectator]] mode | * It can only be accessed and reversed via {{cmd|gamemode}}, either using spectator, sp, or 3. * It is the default [[gamemode]] on the debug [[world type]]. * Like in [[Creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator. * Their player model in the inventory is completely invisible. |} === Changed === {|{{Simple Guide table|Changed Gameplay}} |- | [[Enchanting]] | * Enchanting now costs from 1 to 3 pieces of [[lapis lazuli]] as well as [[XP]]. ** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend. * The player still needs the same minimum total levels to unlock it. * The actual enchantment calculations are the same. * One and only one of the possible enchantments is displayed in the tooltip. * The enchantments the player would get on a specific kind of [[tool]] don't change until the enchanting happens. ** This enchantment seed is stored per player. * Leveling up takes longer. * Level V enchantments can now appear on an item, without the use of an [[anvil]]. * Looting now gives an extra 1% chance of getting rare loot per level. |- | [[Anvil]] repairing | * Costs reduced to balance out with the new enchanting system. * Renaming items costs only 1 level. * Repairing cost now increases exponentially (1, 2, 4, 8...). * Repairing costs can no longer be kept down by renaming items. |- | [[Trading]] | * Villagers of specific [[Villager/Before Village & Pillage#Professions and careers|professions]] (colored clothes), can have distinct careers. * Existing villagers keep already unlocked trades. * Villagers start out with 2–4 trades unlocked. * Trading gives [[experience]] to the player. * The disabled trade arrow has a descriptive tooltip. * Villagers of the same career have the same trades, but they differ in price/item amount. |- | [[Health]] bar | Has a new animation for [[damage]], that shows how many hearts the player just lost. |- | [[Adventure]] mode | * Block mining and placement is impossible by default. * Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible. * The CanDestroy tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage). * The CanPlace tag determines which blocks can be placed on top what blocks (see above for usage). |- | [[Creative]] mode | * Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}, or command on Mac. * Players can damage entities, even if they are flagged as invulnerable. |- | [[Sprinting]] | Sprinting while flying now affects movement speed. |- | [[Teleportation|Teleporting]] | * Is now smoother and seamless. * Conserves the player's velocity and rotation by default. * Is much more accurate than a single block. |- | Item tooltips | Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode). |- | [[Particles (Java Edition)|Particles]] | * Can be summoned using the {{cmd|particle}} command. * Changed the particle effect when landing on a block. ** Before, the particles were arranged in a circumference. ** It looks a lot more scattered, but it's still radial. |- | Player list | * Improved the health objective display on the player list. * Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels. * Additional health squashes the display together to fit. * Groups together teams. * Sorts players alphabetically by name. * Player list shows the faces of the [[skin]] of players. |} == Enchantments == === New === {|class="wikitable" |- ![[Enchantment]] !Max level !Applicable items !Notes |- |[[Depth Strider]] |III |{{ItemSprite|Leather Boots|link=Boots}}{{ItemSprite|Chainmail Boots|link=Boots}}{{ItemSprite|Iron Boots|link=Boots}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Golden Boots|link=Boots}} |Increases underwater movement speed. |} == World types == === New === {|{{Simple Guide table|New World types}} |- |[[Old Customized|Customized]] world type |[[File:Customized Biome.png|256px]] | * Highly customizable terrain generation. * There are 4 pages to customize the world. ** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level. ** Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis. ** Page 3 & 4: Expert customization of the terrain generation. | Customized on pages 1 and 2 |- |[[Debug mode]] world type |[[File:Debug World Type 14w26b.png|256px]] | * Useful for resource pack makers. Hold {{Control|sneak|shift}} and cycle through "World Type" option to select it. * Other world options are not available. * Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside. * All possible blocks with all possible data values (not IDs), are generated throughout a single plane. * Every block state generates only once. * Blocks may not be placed or destroyed. |None |} == Achievements == {{Achievements/JE |id=1 |head=1 |title=Overpowered |fancy=1 |Golden Apple |Craft/Eat the Notch apple |Getting an Upgrade |Craft/Eat an enchanted [[golden apple]]. |overpowered |foot=1 }} == See also == {{Navbox guides}} [[es:Guías de Java Edition/Bountiful Update]] [[ja:ガイド/Java Edition/バウンティフル・アップデート]] [[ru:Обзоры версий Java Edition/Bountiful Update]] [[uk:Керівництва з Java Edition/Bountiful Update]] [[zh:Java版指南/缤纷更新]]