{{Infobox guide
|edition=java
|name=Bountiful Update
|vers=
* {{vl|je 1.8|}}
* {{vl|je 1.8.1|}}
* {{vl|je 1.8.2|}}
* {{vl|je 1.8.3|}}
* {{vl|je 1.8.4|}}
* {{vl|je 1.8.5|}}
* {{vl|je 1.8.6|}}
* {{vl|je 1.8.7|}}
* {{vl|je 1.8.8|}}
* {{vl|je 1.8.9|}}
|prev=The Update that Changed the World
|next=Combat Update
}}
This guide is a simplified overview of all the changes in the [[Bountiful Update]] ({{JE}} 1.8.x releases), which assumes at least some familiarity with [[The Update that Changed the World]] (''Java Edition'' 1.7.x releases).
== Mobs ==
=== New ===
{| {{Simple Guide table|New Mobs}}
|-
| [[Endermite]]
| [[File:Endermite Revision 2.png|128px|center]]
| Chance to spawn when a player or enderman teleports using an [[ender pearl]].
|{{xp|3}} (when killed by a [[player]] or tamed [[wolf]])
| Usually despawns within 2 minutes after they spawn.
|-
| [[Guardian]]
| [[File:Guardian Revision 1.png|128px|center]]
| Spawns in [[ocean monument]]s.
|
{{Drop|Item|Prismarine shard|0|2|}}
{{Drop|Item|Prismarine crystals|0|2|}}
{{Drop|Item|Raw fish|0|2|}}
{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)
*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
|
* Attacks [[squid]] and players with a beam.
* When on land it flops around but remains hostile.
* The player also gets damaged with a thorns-like effect if it damages the guardian while their spikes are deployed (as if it's being prickled).
|-
| [[Elder guardian]]
| [[File:Elder Guardian Revision 1.png|128px|center]]
| A boss-like variant of guardians, with greater health, greater size and different appearance.
|
{{Drop|Item|Prismarine shard|0|2|}}
{{Drop|Block|Wet Sponge|1|}}
{{Drop|Item|Prismarine crystals|0|2|}}
{{Drop|Item|Raw fish|0|2|}}
{{Drop|Item|Cooked fish|0|2|}} (if killed by fire)
*{{xp|10}} (when killed by a [[player]] or tamed [[wolf]])
|
* There are 3 elders in each ocean monument.
* When on land it flops around but remains hostile.
* A flashing elder guardian appears on screen when close to the elder guardian, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes.
|-
| [[Rabbit]]
| {{animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png; Black Rabbit JE1 BE1.png; Gold Rabbit JE1 BE1.png; Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE2 BE1.png;Toast Rabbit JE1 BE1.png;Killer Bunny JE4.png|128px}}
| Spawns in the same biomes passive mobs spawn in.
|
{{Drop|Item|Rabbit hide|0|1|}}
{{Drop|Item|Raw rabbit|0|1|}}
{{Drop|Item|Cooked rabbit|0|2|}} (if killed by fire)
{{Drop|Item|Rabbit's foot|0|1|}}
*{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|
* Rabbits have the same AI as the most other passive mobs, and jump around randomly.
* Makes little squeaky sounds when hurt or killed.
|}
=== Changed ===
{| {{Simple Guide table|Changed Mobs}}
|-
| All [[mob]]s
|
|
* Improved AI.
* Now show a glow of a slightly different color when hurt.
|-
| [[Villager]]s
| {{animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png|128px}}
|
* Now have a system for distinguishing professions (colored clothes) and career
** Farmer (brown robe): farmer, fisherman, shepherd and fletcher.
** Librarian (white robe): librarian.
** Priest (purple robe): cleric.
** Blacksmith (black apron): armorer, weapon smith and tool smith.
** Butcher (white apron): butcher, leather worker.
* When struck by lightning, they turn into [[witch]]es.
* Have a head slot where helmets and other items can be applied.
* Only [[breed]] when willing.
** The first time a specific trade is done, the villager becomes willing; any other time there's a 1 in 5 chance it becomes willing again.
** When a baby villager is born, both parents lose their willingness.
** Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots.
** Finding out a villager's willingness in Survival is achieved by counting the amount of xp given when trading:
*** Normal trading yields 3–6 experience points.
* Changes to the farmer (profession) villager AI:
** Harvest, collect and replant grown potato, carrot & wheat crops.
** [[Craft]] wheat into bread.
** Share food with other villagers.
|-
| [[Wither skeleton]]s
| [[File:Wither Skeleton Revision 1.png|128px]]
| Hitbox has been changed from 2.5 to 3 blocks.
|-
| [[Zombie pigmen]]
| [[File:Zombified Piglin JE3 BE2.png|128px]]
|
* Adult zombie pigmen forgive after a short time (and lose the aggression speed boost), but continue to attack until the player escapes their aggression distance.
* Baby zombie pigmen are now always hostile to players who have ever attacked them.
* The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
* If killed without player intervention, zombie pigmen now only drop rotten flesh.
* The weapon holding position of zombie pigmen has now been changed.
|-
| [[Endermen]]
| [[File:Enderman JE2.png|128px]]
|
* Walk slightly faster.
* Naturally aggressive towards endermites.
** No longer hostile to non-pearl spawned endermites.
|-
| [[Blaze]]s
| [[File:Blaze JE1 BE1.png|128px]]
| Walk slightly faster.
|-
| [[Silverfish]]
| [[File:Silverfish.gif|128px]]
| Stop occasionally before moving again (similarly to most mobs).
|-
| [[Sheep]]
| {{animate|White Sheep JE1.png;Orange Sheep JE2.png;Magenta Sheep JE2.png;Light Blue Sheep JE2.png;Yellow Sheep JE2.png;Lime Sheep JE2.png;Pink Sheep JE2.png;Gray Sheep JE2.png;Light Gray Sheep JE2.png;Cyan Sheep JE2.png;Purple Sheep JE2.png;Blue Sheep JE2.png;Green Sheep JE2.png;Brown Sheep JE2.png;Red Sheep JE2.png;Black Sheep JE2.png|128px}}
| Drop [[mutton]] when killed.
|-
| [[Giant]]s
| [[File:Zombie JE2 BE1.png|128px]]
|
* Can wear armor that is properly rendered.
* Removed AI.
|-
| [[Human]]
| [[File:Steve JE3 BE1.png|128px]]
| Removed AI.
|-
| [[Iron golem]]s
| [[File:Iron Golem JE1 BE1.png|128px]]
|
* No longer attack the player while in Creative.
* Attack and are attacked by zombies, skeletons, creepers, spiders, cave spiders, slimes, magma cubes, and blazes without provocation.
|-
| [[Snow golem]]s
| [[File:Snow Golem JE1 BE1.png|128px]]
| Snow golems below layer 64 no longer leave a trail of snow.
|-
| [[Wolves]]
| {{animate|Wolf JE1 BE1.png;Tamed Wolf with Red Collar JE1 BE1.png|128px}}
| Tamed and untamed wolves attack skeletons and wither skeletons without provocation, similar to how untamed wolves attack sheep in the wild.
|-
| [[Skeleton]]s & [[wither skeleton]]s
| {{animate|Skeleton JE4 BE2.png;Wither Skeleton Revision 1.png|128px}}
| Run away from wolves instead of fighting back.
|-
| [[Spider]]s & [[cave spider]]s
| {{animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png|128px}}
| Can no longer draw line of sight through opaque blocks.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
| [[Diorite]]
| [[File:Diorite JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Cobblestone
|B2=Nether Quartz
|A3=Nether Quartz
|B3=Cobblestone
|Output=Diorite,2
}}
| Pickaxe
| Decoration block.
|-
| [[Andesite]]
| [[File:Andesite JE1 BE1.png|84px|center]]
|
{{Crafting
|Diorite
|Cobblestone
|Output=Andesite,2
}}
| Pickaxe
| Decoration block.
|-
| [[Granite]]
| [[File:Granite JE1 BE1.png|84px|center]]
|
{{Crafting
|Nether Quartz
|Diorite
|Output=Granite
}}
| Pickaxe
| Decoration block.
|-
| [[Polished diorite]]
| [[File:Polished Diorite JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Diorite
|B2=Diorite
|A3=Diorite
|B3=Diorite
|Output=Polished Diorite,4
}}
| Pickaxe.
| Decoration block.
|-
| [[Polished andesite]]
| [[File:Polished Andesite JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Andesite
|B2=Andesite
|A3=Andesite
|B3=Andesite
|Output=Polished Andesite,4
}}
| Pickaxe
| Decoration block.
|-
| [[Polished granite]]
| [[File:Polished Granite JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Granite
|B2=Granite
|A3=Granite
|B3=Granite
|Output=Polished Granite,4
}}
| Pickaxe
| Decoration block.
|-
| [[Prismarine]]
| [[File:Prismarine JE1 BE1.gif|84px|center]]
|
{{Crafting
|A2=Prismarine Shard
|B2=Prismarine Shard
|A3=Prismarine Shard
|B3=Prismarine Shard
|Output=Prismarine
}}
* Prismarine generate in ocean monuments.
| Pickaxe
| The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
|-
| [[Prismarine bricks]]
| [[File:Prismarine Bricks JE1 BE1.png|84px|center]]
|
{{Crafting
|A1=Prismarine Shard
|B1=Prismarine Shard
|C1=Prismarine Shard
|A2=Prismarine Shard
|B2=Prismarine Shard
|C2=Prismarine Shard
|A3=Prismarine Shard
|B3=Prismarine Shard
|C3=Prismarine Shard
|Output=Prismarine Bricks
}}
* Prismarine bricks generate in ocean monuments.
| Pickaxe
| Decoration block.
|-
| [[Dark prismarine]]
| [[File:Dark Prismarine JE1 BE1.png|84px|center]]
|
{{Crafting
|A1=Prismarine Shard
|B1=Prismarine Shard
|C1=Prismarine Shard
|A2=Prismarine Shard
|B2=Ink Sac
|C2=Prismarine Shard
|A3=Prismarine Shard
|B3=Prismarine Shard
|C3=Prismarine Shard
|Output=Dark Prismarine
}}
* Dark prismarine generate in ocean monuments.
| Pickaxe
| Decoration block.
|-
| [[Sea lantern]]
| [[File:Sea Lantern JE1.gif|84px|center]]
|
{{Crafting
|A1=Prismarine Shard
|B1=Prismarine Crystals
|C1=Prismarine Shard
|A2=Prismarine Crystals
|B2=Prismarine Crystals
|C2=Prismarine Crystals
|A3=Prismarine Shard
|B3=Prismarine Crystals
|C3=Prismarine Shard
|Output=Sea Lantern
}}
| Pickaxe
|
* Decoration block.
* Used as a light source.
|-
| [[Wet sponge]]
| [[File:Wet Sponge JE1 BE1.png|84px|center]]
|
* Dropped by elder guardians.
* Generates in ocean monuments.
| Any
| Can be dried in a furnace.
|-
| [[Red sandstone]]
| [[File:Red Sandstone JE1 BE1.png|84px]] [[File:Cut Red Sandstone JE1 BE1.png|84px]] [[File:Chiseled Red Sandstone JE1 BE1.png|84px]]
|
{{Crafting
|head=1
|A2=Red Sand
|B2=Red Sand
|A3=Red Sand
|B3=Red Sand
|Output=Red Sandstone
}}
{{Crafting
|ignoreusage=1
|A2=Red Sandstone
|B2=Red Sandstone
|A3=Red Sandstone
|B3=Red Sandstone
|Output=Cut Red Sandstone,4
}}
{{Crafting
|B2=Red Sandstone Slab
|B3=Red Sandstone Slab
|Output=Chiseled Red Sandstone
|foot=1
}}
| Pickaxe
| Decorative building blocks.
|-
| Red sandstone [[stairs]] and [[slab]]s
| [[File:Red Sandstone Stairs (N) JE1 BE1.png|84px]] [[File:Red Sandstone Slab JE1 BE1.png|84px]]
|
{{Crafting
|head=1
|A1=Red Sandstone
|A2=Red Sandstone
|B2=Red Sandstone
|A3=Red Sandstone
|B3=Red Sandstone
|C3=Red Sandstone
|Output=Red Sandstone Stairs,4
}}
{{Crafting
|A3=Red Sandstone
|B3=Red Sandstone
|C3=Red Sandstone
|Output=Red Sandstone Slab,6
|foot=1
}}
| Pickaxe
| Decorative building blocks.
|-
| [[Iron trapdoor]]
| [[File:Iron Trapdoor JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Iron Ingot
|B2=Iron Ingot
|A3=Iron Ingot
|B3=Iron Ingot
|Output=Iron Trapdoor
}}
| Pickaxe
|
|-
| [[Slime block]]
| [[File:Slime Block JE1.png|84px|center]]
|
{{Crafting
|A1=Slimeball
|A2=Slimeball
|A3=Slimeball
|B1=Slimeball
|B2=Slimeball
|B3=Slimeball
|C1=Slimeball
|C2=Slimeball
|C3=Slimeball
|Output=Slime Block
}}
| Any
|
* Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
** Allows for moveable contraptions.
|-
| [[Banner]]
| {{animate|White Banner Revision 1.png;Orange Banner Revision 1.png;Magenta Banner Revision 1.png;Light Blue Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Pink Banner Revision 1.png;Gray Banner Revision 1.png;Light Gray Banner Revision 1.png;Cyan Banner Revision 1.png;Purple Banner Revision 1.png;Blue Banner Revision 1.png;Brown Banner Revision 1.png;Green Banner Revision 1.png;Red Banner Revision 1.png;Black Banner Revision 1.png|84px}}
|
{{Crafting
|A1=Matching Wool
|A2=Matching Wool
|B1=Matching Wool
|B2=Matching Wool
|C1=Matching Wool
|C2=Matching Wool
|B3=Stick
|Output=Matching Banner
}}
| Axe
|
* Crafted like signs, but with one color of wool instead of planks.
* Stacks up to 16.
|-
| [[Fence]] for all wood types.
| {{animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png|84px}}
|
{{Crafting
|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B2=Stick
|B3=Stick
|C2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|C3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|Output=Spruce Fence,3;Birch Fence,3;Jungle Fence,3;Acacia Fence,3;Dark Oak Fence,3
}}
| Axe
| Acts like a barrier for mobs and players.
|-
| [[Fence gate]] for all wood types.
| {{animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|84px}}
|
{{Crafting
|A2=Stick
|A3=Stick
|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|C2=Stick
|C3=Stick
|Output=Spruce Fence Gate;Birch Fence Gate;Jungle Fence Gate;Acacia Fence Gate;Dark Oak Fence Gate
}}
| Axe
| Acts like a barrier for mobs and players.
|-
| [[Door]] for all wood types.
| {{animate|Spruce Door.png;Birch Door.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door.png|84px}}
|
{{Crafting
|A1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|A2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|A3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B1=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B2=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B3=Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|Output=Spruce Door,3;Birch Door,3;Jungle Door,3;Acacia Door,3;Dark Oak Door,3
}}
| Axe
| Can be opened and closed.
|-
| [[Coarse dirt]]
| [[File:Coarse Dirt JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Dirt
|B2=Gravel
|A3=Gravel
|B3=Dirt
|Output=Coarse Dirt
}}
| Shovel
|
* Now craftable and naturally generates in [[giant tree taiga]] variants, [[mesa forest plateau]], [[mutated mesa plateau]], [[shattered savanna]] and [[shattered savanna plateau]] biomes.
* Was formerly called "grassless dirt", and had the same appearance as normal dirt, was not craftable, dropped normal dirt when broken, and was not available in the creative inventory.
|-
| [[Barrier]]
| [[File:Barrier JE1 BE1.png|84px|center]]
| {{cmd|give @p barrier}}
| Cannot be broken in Survival.
|
* Acts like bedrock, but is completely transparent.
* Can be used to create impenetrable boundaries.
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
| [[Chiseled stone bricks]]
| [[File:Chiseled Stone Bricks JE1 BE1.png|84px|center]]
|
{{Crafting
|B2=Stone Brick Slab
|B3=Stone Brick Slab
|Output=Chiseled Stone Bricks
}}
* Now craftable.
|-
| [[Cracked stone bricks]]
| [[File:Cracked Stone Bricks JE1 BE1.png|84px|center]]
|
{{Smelting|showname=1|Stone Bricks|Cracked Stone Bricks}}
* Can now be obtained by smelting [[stone brick]]s.
|-
| [[Mossy cobblestone]]
| [[File:Mossy Cobblestone JE2 BE1.png|84px|center]]
|
{{Crafting
|Cobblestone
|Vines
|Output=Mossy Cobblestone
}}
* Now craftable.
* Changed texture.
|-
| [[Mossy stone bricks]]
| [[File:Mossy Stone Bricks JE1 BE1.png|84px|center]]
|
{{Crafting
|Stone Bricks
|Vines
|Output=Mossy Stone Bricks
}}
* Now craftable.
|-
| [[Cobblestone stairs]]
| [[File:Cobblestone Stairs JE4 BE5.png|84px|center]]
| Renamed from "Stone Stairs" to "Cobblestone Stairs"
|-
| [[Furnace]]
| [[File:Furnace JE2 BE1.png|84px|center]]
|
* When a furnace runs out of fuel, the smelting progress rewinds at 2× speed.
* Empty furnaces only accept fuel and empty buckets in the fuel slot, unless a command forces it to.
|-
| [[Beacon]]
| [[File:Beacon JE4 BE1.png|84px|center]]
|
* Beacon light beams change color when going through stained glass and stained glass panes.
** Making it feed into multiple stained glass blocks/panes combines the colors.
* Beam now goes through all blocks that don't completely block light: ice, water and leaves.
|-
| [[Hay bale]]
| [[File:Hay Bale Axis Y JE1 BE1.png|84px|center]]
|
* Rebalanced how they heal and accelerate the growth of horses.
** Now do it nine times as fast.
|-
| [[Packed ice]]
| [[File:Packed Ice JE1 BE2.png|84px|center]]
| Mined faster with a pickaxe.
|-
| [[Mushroom blocks]]
| {{animate|Brown Mushroom Block (E) JE1 BE1.png;Brown Mushroom Block (S) JE1 BE1.png;Brown Mushroom Block (U) JE1 BE1.png;Brown Mushroom Block (SU) JE1 BE1.png;Brown Mushroom Block (EU) JE1 BE1.png;Brown Mushroom Block (ES) JE1 BE1.png;Brown Mushroom Block JE1 BE1.png;Red Mushroom Block (E) JE1 BE1.png;Red Mushroom Block (S) JE1 BE1.png;Red Mushroom Block (U) JE1 BE1.png;Red Mushroom Block (SU) JE1 BE1.png;Red Mushroom Block (EU) JE1 BE1.png;Red Mushroom Block (ES) JE1 BE1.png;Red Mushroom Block JE1 BE1.png|84px}}
| When harvested with Silk Touch enchantment, they drop blocks with corresponding mushroom texture (red or brown) on all sides, rather than the one with spores.
|-
| [[Sponge]]
| [[File:Sponge JE2 BE2.png|84px|center]]
|
* Reintroduced sponge to Survival mode, with new behavior and texture.
* Sponge turns into wet sponge when it soaks up water.
** Water particles appear around the sponge when this happens.
* Sponge destroys water blocks from 5 blocks away in a kind of sphere.
* Sponge soaks up water, only when some water is touching it.
|-
| [[Door]]
| {{animate|Oak Door JE3 BE1.png;Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE2 BE1.png;Acacia Door JE2 BE1.png;Dark Oak Door JE1 BE1.png;Iron Door JE1 BE2.png|84px}}
|
* Stack to 64.
* The crafting recipe for doors gives three doors instead of one.
* Door item textures were given more detail, to be consistent with the item textures of the new doors.
* "Wooden Doors" have been renamed to "Oak Doors".
|-
| [[Dispenser]]
| [[File:Dispenser JE2 BE1.png|84px|center]]
|
* Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
** Only places them if the body of the golem or wither is already built, in a valid configuration.
* Can place command blocks with pre-configured commands.
|-
| [[Button]]
| [[File:Oak Button (S) JE1 BE1.png|84px|center]]
| Can be placed on the ceiling and on the ground.
|-
| [[Redstone comparator]]
| [[File:Redstone Comparator (S) JE2 BE1.png|84px|center]]
| Can now detect what way an [[item frame]] is rotated.
|-
| [[Redstone repeater]]
| [[File:Redstone Repeater JE4 BE1.png|84px|center]]
| No longer emit light.
|-
| [[Daylight sensor]]
| {{Animate|Daylight Detector.png; Inverted Daylight Detector.png|84px}}
|
* Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
** Reaches full strength at the opposite time than it would when set to normal.
** This can allow for a light that turns on at night rather than day, without the need of a NOT gate
|-
| [[Activator rail]]
| {{Animate|Activator Rail (NS) JE1 BE1.png; Powered Activator Rail (NS) JE1 BE1.png|84px}}
| Powered activator rails shake [[minecart]]s, causing riders (players or mobs) to dismount.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
| [[Prismarine crystals]]
| [[File:Prismarine Crystals JE1 BE1.png|84px]]
| Drop from guardians.
| Used to craft sea lanterns.
|-
| [[Prismarine shard]]
| [[File:Prismarine Shard JE1 BE1.png|84px]]
| Drops from guardians.
| Used to craft all three kinds of prismarine blocks and sea lanterns.
|-
| [[Raw mutton]]
| [[File:Raw Mutton JE2 BE1.png|84px]]
| Drops from sheep.
|
* Restores {{Hunger|2}} and 1.2 saturation.
* Can be cooked into cooked mutton.
|-
| [[Cooked mutton]]
| [[File:Cooked Mutton JE2 BE1.png|84px]]
|
{{Smelting|Raw Mutton|Cooked Mutton}}
| Restores {{Hunger|6}} and 9.6 saturation.
|-
| [[Raw rabbit]]
| [[File:Raw Rabbit JE2 BE1.png|84px]]
| Drops from rabbits.
|
* Restores {{Hunger|3}} and 1.8 saturation.
* Can be cooked into cooked rabbit.
|-
| [[Cooked rabbit]]
| [[File:Cooked Rabbit JE2 BE1.png|84px]]
|
{{Smelting|Raw Rabbit|Cooked Rabbit}}
| Restores {{Hunger|5}} and 6 saturation.
|-
| [[Rabbit stew]]
| [[File:Rabbit Stew JE1 BE1.png|84px]]
|
{{Crafting
|shapeless=true
|B1=Cooked Rabbit
|A2=Carrot
|B2=Baked Potato
|C2=Any Mushroom
|B3=Bowl
|Output=Rabbit Stew
}}
| Restores {{Hunger|10}} and 12 saturation.
|-
| [[Rabbit hide]]
| [[File:Rabbit Hide JE2 BE1.png|84px]]
| Drops from rabbits.
| Can be crafted in a 2×2 arrangement to produce leather.
|-
| [[Rabbit's foot]]
| [[File:Rabbit's Foot JE2 BE1.png|84px]]
| Rarely drops from rabbits.
| Brewed to make a potion of Leaping.
|-
| [[Spawn egg]] (endermite, guardian and rabbit)
| {{Animate|Endermite Spawn Egg JE1 BE1.png;Guardian Spawn Egg JE1 BE1.png;Rabbit Spawn Egg JE1 BE1.png|84px}}
| Can be obtained only via creative inventory.
| Have the same function as other [[spawn egg]]s.
|}
== Potions ==
=== New ===
{|{{Simple Guide table|New Potions}}
|-
|{{ItemLink|Potion of Leaping}}
|
{{Brewing
|Rabbit's Foot
|Potion of Leaping
}}
| [[Jump Boost]]
|}
== Non-mob entities ==
=== New ===
{| {{Simple Guide table|New Non-mob entities}}
|-
| [[Armor stand]]
| [[File:Armor Stand JE1.png|84px]]
|
{{Crafting
|A1=Stick
|B1=Stick
|C1=Stick
|B2=Stick
|A3=Stick
|B3=Smooth Stone Slab
|C3=Stick
|Output=Armor Stand
}}
| Itself
|
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
** Armor can be right-clicked to equip the armor stand.
** Armor can be equipped by dispensers aimed at any part of the stand.
|}
=== Changed ===
{| {{Simple Guide table|Changed Non-mob entities}}
|-
| [[Arrow]]
| [[File:Arrow JE2 BE1.png|128px]]
|
* Behave differently underwater.
** They lose all velocity after a few blocks and slowly fall.
** Fire arrows are immediately extinguished.
|-
| [[Minecart with TNT]]
| [[File:Minecart with TNT JE1 BE1.png|128px]]
|
* Can be ignited with a flame enchanted bow.
* Explosions no longer stack linearly.
|-
| [[Item frame]]
| [[File:Item Frame JE1 BE1.png|128px]]
|
* Can be seen from further away.
* Items in item frames can now face eight different directions, instead of just four.
* Item frames can give off a signal detected by comparators, based on the direction the present item is facing.
* Improved position handling.
|-
| [[Painting]]
| [[File:Painting JE1 BE1.png|128px]]
| Improved position handling.
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
| [[Ocean monument]]
| [[File:Ocean Monument JE1 BE1.png|256px]]
| [[Deep ocean]]s
| No
|
* [[Elder guardian]]
* [[Guardian]]
|
* Spawns guardians in perimeter, and therefore can be farmed
* Loot includes gold
|}
== Gameplay ==
=== New ===
{|{{Simple Guide table|New Gameplay}}
|-
| [[Spectator]] mode
|
* It can only be accessed and reversed via {{cmd|gamemode}}, either using spectator
, sp
, or 3
.
* It is the default [[gamemode]] on the debug [[world type]].
* Like in [[Creative]] mode, only the Void and {{cmd|kill}} can damage/kill a spectator.
* Their player model in the inventory is completely invisible.
|}
=== Changed ===
{|{{Simple Guide table|Changed Gameplay}}
|-
| [[Enchanting]]
|
* Enchanting now costs from 1 to 3 pieces of [[lapis lazuli]] as well as [[XP]].
** The XP cost is 1–3 levels – the same number as the lapis lazuli the player spend.
* The player still needs the same minimum total levels to unlock it.
* The actual enchantment calculations are the same.
* One and only one of the possible enchantments is displayed in the tooltip.
* The enchantments the player would get on a specific kind of [[tool]] don't change until the enchanting happens.
** This enchantment seed is stored per player.
* Leveling up takes longer.
* Level V enchantments can now appear on an item, without the use of an [[anvil]].
* Looting now gives an extra 1% chance of getting rare loot per level.
|-
| [[Anvil]] repairing
|
* Costs reduced to balance out with the new enchanting system.
* Renaming items costs only 1 level.
* Repairing cost now increases exponentially (1, 2, 4, 8...).
* Repairing costs can no longer be kept down by renaming items.
|-
| [[Trading]]
|
* Villagers of specific [[Villager/Before Village & Pillage#Professions and careers|professions]] (colored clothes), can have distinct careers.
* Existing villagers keep already unlocked trades.
* Villagers start out with 2–4 trades unlocked.
* Trading gives [[experience]] to the player.
* The disabled trade arrow has a descriptive tooltip.
* Villagers of the same career have the same trades, but they differ in price/item amount.
|-
| [[Health]] bar
| Has a new animation for [[damage]], that shows how many hearts the player just lost.
|-
| [[Adventure]] mode
|
* Block mining and placement is impossible by default.
* Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible.
* The CanDestroy
tag can be used to determine which blocks can be allowed to be broken with what tool (see above for usage).
* The CanPlace
tag determines which blocks can be placed on top what blocks (see above for usage).
|-
| [[Creative]] mode
|
* Players can create a copy of a block-entity in their hotbar, including all NBT data pressing {{key|ctrl}}+{{key|pick block}}, or command on Mac.
* Players can damage entities, even if they are flagged as invulnerable
.
|-
| [[Sprinting]]
| Sprinting while flying now affects movement speed.
|-
| [[Teleportation|Teleporting]]
|
* Is now smoother and seamless.
* Conserves the player's velocity and rotation by default.
* Is much more accurate than a single block.
|-
| Item tooltips
| Show the internal name for use in commands ({{key|F3}}+{{key|H}} mode).
|-
| [[Particles (Java Edition)|Particles]]
|
* Can be summoned using the {{cmd|particle}} command.
* Changed the particle effect when landing on a block.
** Before, the particles were arranged in a circumference.
** It looks a lot more scattered, but it's still radial.
|-
| Player list
|
* Improved the health objective display on the player list.
* Falls back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels.
* Additional health squashes the display together to fit.
* Groups together teams.
* Sorts players alphabetically by name.
* Player list shows the faces of the [[skin]] of players.
|}
== Enchantments ==
=== New ===
{|class="wikitable"
|-
![[Enchantment]]
!Max level
!Applicable items
!Notes
|-
|[[Depth Strider]]
|III
|{{ItemSprite|Leather Boots|link=Boots}}{{ItemSprite|Chainmail Boots|link=Boots}}{{ItemSprite|Iron Boots|link=Boots}}{{ItemSprite|Diamond Boots|link=Boots}}{{ItemSprite|Golden Boots|link=Boots}}
|Increases underwater movement speed.
|}
== World types ==
=== New ===
{|{{Simple Guide table|New World types}}
|-
|[[Old Customized|Customized]] world type
|[[File:Customized Biome.png|256px]]
|
* Highly customizable terrain generation.
* There are 4 pages to customize the world.
** Page 1: customizes generation of structures, chance of lake generation, size of certain structures, biome type and size, and sea level.
** Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis.
** Page 3 & 4: Expert customization of the terrain generation.
| Customized on pages 1 and 2
|-
|[[Debug mode]] world type
|[[File:Debug World Type 14w26b.png|256px]]
|
* Useful for resource pack makers. Hold {{Control|sneak|shift}} and cycle through "World Type" option to select it.
* Other world options are not available.
* Only Spectator mode can be enabled upon spawn, but it can be reverted through commands once inside.
* All possible blocks with all possible data values (not IDs), are generated throughout a single plane.
* Every block state generates only once.
* Blocks may not be placed or destroyed.
|None
|}
== Achievements ==
{{Achievements/JE
|id=1
|head=1
|title=Overpowered
|fancy=1
|Golden Apple
|Craft/Eat the Notch apple
|Getting an Upgrade
|Craft/Eat an enchanted [[golden apple]].
|overpowered
|foot=1
}}
== See also ==
{{Navbox guides}}
[[es:Guías de Java Edition/Bountiful Update]]
[[ja:ガイド/Java Edition/バウンティフル・アップデート]]
[[ru:Обзоры версий Java Edition/Bountiful Update]]
[[uk:Керівництва з Java Edition/Bountiful Update]]
[[zh:Java版指南/缤纷更新]]