minecraft.wiki-mirror/wiki_backup/Java Edition 24w44a.txt

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{{dangerous version|multiple=true|version=development|type=crash|<nowiki/>
* Interacting with a Loom crashes the game.<ref>{{bug|MC-277955}}</ref>
* Certain explosions next to a creaking in its death animation crash the game.<ref>{{bug|MC-277967}}</ref>
* Using "The Void" preset while creating a superflat world crashes the game.<ref>{{bug|MC-277929}}</ref>
}}
{{Infobox version
|title=Minecraft 24w44a
|image=24w44a.jpg
|image2=Java Edition 24w44a.png
|edition=Java
|type=Snapshot
|date=October 30, 2024
|jsonhash=8987e10da27379da5941edc522257ef2b8283ded
|clienthash=aee14fb6019ac3460574eaecdad3b66a96dfd6e6
|clientmap=22ca39f32d9a8dc05c865eef5cd81c4d7c6adb12
|serverhash=5d233307681e1b46dfd4fba4f022c1cac2b58e60
|servermap=806da59843f891c5622ef25d05be54daf602fd51
|parent=1.21.4
|prevparent=1.21
|prev=1.21.3
|next=24w45a
|nextparent=
}}<onlyinclude>
'''24w44a''' is the first [[snapshot]] for [[Java Edition 1.21.4]], released on October 30, 2024<ref>{{snap|24w44a|October 30, 2024}}</ref>, that adds the [[eyeblossom]] and [[resin]] family blocks, makes [[Winter Drop]] features available in normal gameplay (replacing the "Winter Drop" [[experiment]]) and fixes bugs.
== Additions ==
=== Blocks ===
; {{Animate|Closed Eyeblossom.png;Open Eyeblossom.png|32px}} [[Eyeblossom]]s
* New flowers that generate in the pale garden biome.
** They exist in two variants: closed and open.
** Eyeblossoms transition between the two variants based on the time of day.
*** During the night, eyeblossoms become open.<!-- What does this mean, add explaination and images -->
*** During the day, they become closed.
** In dimensions that do not have a day/night cycle, they remain as-is.
** Eyeblossoms planted on the ground communicate with each other, helping each other to open or close.
** Open eyeblossoms have glowing eyes during the night.
** Can be obtained by bonemealing the grass in the pale garden biome.
** [[Bee]]s get poisoned when they interact with eyeblossoms.
** [[Suspicious stew]] made from eyeblossom has Blindness or Nausea effect depending on the variant.
** Gray or orange dye can be crafted from closed and open eyeblossoms, respectively.
** [[Wandering trader]]s can sell open eyeblossoms.
; {{Animate|Resin Clump (item) JE1 BE1.png; Block of Resin JE1 BE1.png; Resin Brick JE1 BE1.png; Resin Bricks JE1.png; Resin Brick Stairs JE1.png; Resin Brick Slab JE1.png; Resin Brick Wall JE1.png; Chiseled Resin Bricks JE1.png|32px}} [[Resin]] block family
* [[File:Resin Clump (item) JE1 BE1.png|32px]] [[Resin clump]]s are a new multi-face block:
** Dropped by the creaking heart when it is destroyed.
** Placed around the creaking heart when its creaking is attacked.
** Can be crafted into a [[File:Block of Resin JE1 BE1.png|32px]] [[block of resin]].
** Can be hardened into [[File:Resin Brick JE1 BE1.png|32px]] [[resin brick]] items in a furnace.
** Can be used to trim armor.
* Resin bricks can be crafted into the resin brick set:
** [[File:Resin Bricks JE1.png|32px]] [[Resin bricks]] block
** [[File:Resin Brick Stairs JE1.png|32px]] [[Resin brick stairs]]
** [[File:Resin Brick Wall JE1.png|32px]] [[Resin brick wall]]
** [[File:Resin Brick Slab JE1.png|32px]] [[Resin brick slab]]
** [[File:Chiseled Resin Bricks JE1.png|32px]] [[Chiseled resin bricks]]
* Both can be found in chests in the woodland mansion.
* Blocks of resin can be crafted into a creaking heart using two pale oak logs.
== Changes ==
=== Blocks ===
; [[Bell]]s, [[lantern]]s, [[soul lantern]]s, [[copper door]]s, [[iron door]]s, [[heavy weighted pressure plate]]s, [[light weighted pressure plate]]s, [[polished blackstone pressure plate]]s, [[stone pressure plate]]s, [[brewing stand]]s
* Now drop when broken with any tool.
; [[Creaking heart]]
* No longer experimental.
* Attacking a creaking causes its creaking heart to exude 2 to 3 resin clumps.
* Creaking heart can be crafted with a resin block and pale oak logs.
* Naturally placed creaking hearts drop 20-24 experience when broken by a player, with or without Silk Touch.
* Breaking a creaking heart block drops 1-3 resin clumps, and it is affected by Fortune enchantment.
* A minor change to the texture of the top of the block.
; [[Ender chest]]s
* Now has its normal drops when mined with anything.
** This is itself when mined with any item enchanted with [[Silk Touch]], and 8 [[obsidian]] otherwise.
; [[Nether bricks]]
* Changed the texture of normal, chiseled, cracked and red nether bricks to match the pattern of other [[Brick (disambiguation)#Blocks|brick blocks]].
; [[Pale hanging moss]]
* No longer experimental.
* Breaks instantly when mined.
* Requires shears or Silk Touch tools to be obtained.
* Can now be sold by the [[wandering trader]].
; [[Pale oak hanging sign]]s
* A minor texture change occurred.
; [[Pale moss block]]
* No longer experimental.
* Can now be sold by the [[wandering trader]].
; [[Pale oak leaves]]
* Now emit a falling particle effect, similar to cherry leaves.
; [[Pale oak sapling]]
* No longer experimental.
* Can now be sold by the [[wandering trader]].
=== Items ===
; [[Elytra]]
* A subtitle for <code>flying</code> has been added.
=== Mobs ===
; [[Bee]]
* Instead of breeding, they get withered when fed [[wither rose]]s, and poisoned by eyeblossoms.
** Neither of these anger bees.
; [[Creaking]]
* No longer experimental.
* The melee attacks deal {{hp|3}} damage.
* The following changes apply for naturally spawning creaking:
** Reacts only to damage caused by mobs and projectiles, by swaying in place.
** Ignores cactus, sweet berry bushes and powder snow damage and can now walk through/over them.
** Has a twitching animation.
** Is fire-resistant.
* The creaking heart may decide to remove or replace its associated creaking when:
** It turns day.
** The creaking is too far away from the heart.
** A player intersects with the creaking for a few seconds.
=== World generation ===
; [[Pale oak]]
* Player grown pale oak trees grow without any decorations.
* Naturally generated pale oak trees have [[pale hanging moss]] hanging from the foliage, [[pale moss]] patches on the ground, and [[creaking heart]] blocks can generate in them.
=== Sounds ===
; [[Pale garden]]
* Has no music, and currently playing music gradually fades out if the player enters one.
=== General ===
; [[Title screen]]
* The [[panorama]] was changed to showcase [[pale garden]]s.
== Technical ==
=== Additions ===
==== General ====
; [[Entity format]]
* Added optional field <code>explosion_speed_factor</code> that controls the amount of added damage depending on the speed of the minecart.
** Default value: <code>1.0</code>.
; [[Raw JSON text format]]
* Added optional <code>shadow_color</code> style field to text components, which overrides the shadow properties of text.
** Format:
*** A packed integer ARGB value (e.g. <code>-1</code>).
*** An array of RGBA values (e.g. <code>[1, 1, 1, 1]</code>).
** If specified as <code>0</code>, the shadow is never displayed for this text.
** If specified as a non-zero value, the shadow is always displayed with this color.
=== Changes ===
==== Command format ====
; {{cmd|attribute}}
* A subcommand to reset the base value of an attribute to its default value for the target entity was added. If the attribute does not exist on the entity, the command fails.
* Syntax:
** {{cmd|attribute <target> <attribute> base reset}}
* Parameters:
** {{cd|target}}: The entity to update the attribute for.
** {{cd|attribute}}: The attribute ID to update.
* Suggestions are now shown for {{cmd|attribute}} modifier IDs existing on the target in the {{cmd|attribute}} command.
==== General ====
; Biome effects
* Have a new format for <code>music</code> using a weighted list.
** The list can be empty indicating no music should play in this biome.
* Have a new optional field: <code>music_volume</code>.
** The game smoothly transitions between the current music volume and the new volume when entering the biome:
<syntaxhighlight lang="json" line="1">
"music": [
{
"data": {
"max_delay": 24000,
"min_delay": 12000,
"replace_current_music": false,
"sound": "minecraft:music.overworld.forest"
},
"weight": 1
}
],
"music_volume": 1.0,
</syntaxhighlight>
; [[Block entity]]
* Item blocks with <code>minecraft:block_entity_data</code> component now set block entity data only if <code>id</code> tag matches type of placed block entity.
** Additionally, a warning is added to item tooltip if placing such item might directly or indirectly lead to command execution with high permission level.
; [[Configured feature]]
* The <code>simple_block</code> feature type has a new optional field: <code>schedule_tick</code>.
** If set to true, the block is scheduled to tick.
; [[Data pack]]
* The [[pack format]] version is now {{cd|58}}.
* Removed the {{cd|winter_drop}} feature flag and built-in data pack.
** The winter drop feature flag is now in the game by default.
; [[Entity format]]
* The <code>TNTFuse</code> field of TNT minecarts has been renamed to <code>fuse</code>.
; GUI sprites
* The {{cd|toast/system}} sprite layout has been updated to use standard nine-slicing functionality.
* The {{cd|toast/tutorial}} sprite is now scaled for taller toasts, and as such has nine-slice scaling in the default resource pack.
* The {{cd|advancements/box_obtained}} and {{cd|advancements/box_unobtained}} GUI sprites are now configured to scale with nine-slicing.
* Empty slot sprites, such as those for the armor slots in the inventory, have been renamed and moved from items into the {{cd|gui/sprites/container/slot}} directory.
** {{cd|empty_armor_slot_helmet}} -> {{cd|helmet}}.
** {{cd|empty_armor_slot_chestplate}} -> {{cd|chestplate}}.
** {{cd|empty_armor_slot_leggings}} -> {{cd|leggings}}.
** {{cd|empty_armor_slot_boots}} -> {{cd|boots}}.
** {{cd|empty_slot_sword}} -> {{cd|sword}}.
** {{cd|empty_slot_pickaxe}} -> {{cd|pickaxe}}.
** {{cd|empty_slot_axe}} -> {{cd|axe}}.
** {{cd|empty_slot_shovel}} -> {{cd|shovel}}.
** {{cd|empty_slot_hoe}} -> {{cd|hoe}}.
** {{cd|empty_slot_smithing_template_armor_trim}} -> {{cd|smithing_template_armor_trim}}.
** {{cd|empty_slot_smithing_template_netherite}} -> {{cd|smithing_template_netherite_upgrade}}.
** {{cd|empty_slot_amethyst_shard}} -> {{cd|amethyst_shard}}.
** {{cd|empty_slot_diamond}} -> {{cd|diamond}}.
** {{cd|empty_slot_emerald}} -> {{cd|emerald}}.
** {{cd|empty_slot_ingot}} -> {{cd|ingot}}.
** {{cd|empty_slot_lapis_lazuli}} -> {{cd|lapis_lazuli}}.
** {{cd|empty_slot_quartz}} -> {{cd|quartz}}.
** {{cd|empty_slot_redstone_dust}} -> {{cd|redstone_dust}}.
* The empty slot sprites in the loom have been split from their background and moved:
** {{cd|container/loom/banner_slot}} -> {{cd|container/slot/banner}}.
** {{cd|container/loom/pattern_slot}} -> {{cd|container/slot/banner_pattern}}.
** {{cd|container/loom/dye_slot}} -> {{cd|container/slot/dye}}.
* The empty slot sprites in the brewing stand have been split from the container background:
** {{cd|container/slot/brewing_fuel}}.
** {{cd|container/slot/potion}}.
* The empty slot sprites in the horse/llama inventories have been split from their background, cropped, and moved:
** {{cd|container/horse/armor_slot}} -> {{cd|container/slot/horse_armor}}.
** {{cd|container/horse/llama_armor_slot}} -> {{cd|container/slot/llama_armor}}.
** {{cd|container/horse/saddle_slot}} -> {{cd|container/slot/saddle}}.
; [[Particles (Java Edition)|Particles]]
* {{cd|trail}} particle has a new required field: {{cd|duration}}.
** Indicates, in ticks, how long the particle takes to fly from the start to the target.
; [[Resource pack]]
* The version is now {{cd|43}}.
* Added the following new block models and textures:
** {{cd|chiseled_resin_bricks}}
** {{cd|closed_eyeblossom}}
** {{cd|open_eyeblossom}}
*** Additionally uses {{cd|open_eyeblossom_emissive}} texture layer.
** {{cd|resin_block}}
** {{cd|resin_bricks}}
** {{cd|resin_clump}}
* Added the following non-top-level block models:
** {{cd|cross_emissive}}
** {{cd|flower_pot_cross_emissive}}
* Added the following new item models and textures:
** {{cd|resin_brick}}
** {{cd|resin_clump}}
* Added new armor trim color palette: {{cd|trims/color_palettes/resin}}.
* The UV mapping of the magma cube texture has been updated.
; [[Tag]]s
* Added {{cd|d=and|resin_bricks|resin_brick_slab|resin_brick_wall|resin_brick_stairs|chiseled_resin_bricks}} to the {{cd|#mineable/pickaxe}} block tag.
* Added {{cd|potted_open_eyeblossom}}, and {{cd|potted_closed_eyeblossom}} to the {{cd|#flower_pots}} block tag.
* Added {{cd|open_eyeblossom}}, and {{cd|closed_eyeblossom}} to the {{cd|#small_flowers}} block and item tags.
* Added {{cd|pale_moss_block}} to the {{cd|#sniffer_diggable_block}} block tag.
* Added {{cd|resin_brick_wall}} to the {{cd|#walls}} block and item tags.
* Added {{cd|resin_clump}} to the {{cd|#trim_materials}} item tag.
* Replaced {{cd|snow}} with {{cd|#snow}} in the {{cd|#overworld_carver_replaceables}} block tag.
* Removed the copper doors from the {{cd|#needs_stone_tool}} block tag.
* Removed {{cd|moss_carpet}}, and {{cd|pale_moss_carpet}} from the {{cd|#sword_efficient}} block tag.
== Experimental ==
All features previously behind the "Winter Drop" [[experimental]] toggle have been de-experimentified and are now available during normal gameplay.
== Fixes ==
{{fixes|project=MC|fixedin=24w44a
|;old
|12829|Flying through climbable blocks in creative mode slows you down.
|16132|Cave carvers don't cut through snow blocks.
|49071|The title of written books is not displayed in item frames unless renamed with anvils.
|50614|Villager trading window is not closed when villager leaves interaction range.
|55347|Title with long duration shows in other world.
|59308|Dark/pale oak leaves sometimes do not generate centered on the tree.
|65931|The pick block function doesn't work with entities while in survival or adventure mode.
|71990|The 'Hat' layer of a player skin is not shown in the tab list under certain conditions.
|72846|Altering the time of day using commands is delayed.
|74408|The brewing stand GUI does not have container sprites for the fuel and potion output slots.
|86153|{{key|Ctrl + Pick Block}} gives new item even if picked item already exists in inventory.
|111516|Player flickers/turns invisible when flying at high speeds.
|134002|Blocks at y{{=}}-64 don't render on a map.
|152728|The player continues sprinting when performing actions that slow them down.
|158205|Ender Dragon doesn't take damage from melee attacks unless hit a certain way.
|165778|Maps ignore blocks at the lowest block position (y {{=}} -64 in the Overworld) with no block above.
|166614|Advancements menu doesn't render titles fully when they're longer than roughly 30 characters.
|177078|Sound event {{cd|minecraft:entity.minecart.inside}} does not have an associated subtitle.
|177082|{{cd|block.[block type].fall}} sounds have no subtitles.
|177084|Ambient sounds when flying with elytra have no subtitles.
|177091|Skeleton horse underwater jump sound has no subtitle.
|181438|Elytra visual shuddering when using slow falling.
|191096|Fences and walls can no longer be placed in invalid block states by using {{cmd|setblock}} or {{cmd|fill}}.
|191698|Cannot set "shape" block state of stairs with {{cmd|setblock}}.
|192498|{{cmd|fill}} and {{cmd|setblock}} cannot set different directional block states of several blocks, such as glass panes and iron bars.
|192791|Doors' block states cannot be set if another door half exists.
|192943|Cannot set the {{cd|in_wall}} block state of fence gates with {{cmd|setblock}} or {{cmd|fill}}.
|192956|Cannot setblock chest type other than single without other adjacent chest.
|192959|Cannot setblock a directional state on redstone wire nor tripwire.
|193315|{{cmd|setblock}} and {{cmd|fill}} resets the instrument block state of note blocks.
|200508|No subtitle for fish swim.
|203146|No subtitle for {{cd|item.crossbow.loading_middle}}.
|204124|Underwater minecart riding sound does not have a subtitle.
|215992|Inconsistency with blackstone and stone pressure plate drops compared to buttons.
|218873|Lanterns and soul lanterns require a pickaxe to drop despite being able to break the block on which they are mounted and them drop.
|225367|Magma Cube's layers UV mapping overlaps.
|254356|Dying to a minecart with TNT ignited by a blaze fireball doesn't count as the blaze's kill.
|255254|{{cmd|setblock}} can't place snowy grass blocks.
|256822|Advancement description text cuts words in weird places if title is too short.
|264541|Nine_sliced sprite glitch.
|265033|Slots with item outline textures behave inconsistently when items are placed inside of these slots.
|265305|Unused pixels in magmacube.png UV texture map & Used section removed in previous fix.
|265637|{{cmd|execute on origin}} doesn't work on Area Effect Cloud's owner after rejoining.
|266019|Large bold text can have gaps in the middle of characters.
|267095|Nether Brick block texture misalignment.
|267192|"download.pack.failed" string exceeds the prompt box when the Force Unicode Font is turned off.
|267730|Text wall when trying to join a server.
|267878|Tutorial hint for movement may not fit all the required text if controls are changed.
|268364|Wind Charges don't ignite TNT minecarts.
|268522|The last language option is not deselected if you reach the bottom of the list and exit the menu.
|268822|There are no shadows on text displayed within the singleplayer, multiplayer, and realms list menus.
|269935|Advancement box textures use nine-slice scaling, but seemingly cannot be configured.
|271218|Empty Offers:{} NBT doesn't disable trades anymore.
|272105|Decorated Pot is missing the "{{cd|contents}}" implicit data component type.
|;From 1.21
|272062|Dimension padding doesn't affect the start piece.
|;From 1.21.1
|276123|Display entity {{cd|shadow_radius}} updates for all display entities.
|276529|Converting a villager into a witch does not close the trading GUI.
|276794|There are no shadows on text displayed within the social interactions list menu.
|276799|There are no shadows on text displayed within the superflat customization or preset lists.
|277368|The "message(s) selected" text within the "Select Chat Messages to Report" menu is positioned too close to the header separator.
|277373|There are no shadows on text used to display the names of categories within the key binds menu.
|277374|There are no shadows on text used to display the names of lists within the resource pack and data pack menus.
|277408|There are no shadows on text used to display the description of report categories within the "Select Report Category" menu.
|277440|There are no shadows on text used to display the speed at which a world is being uploaded within the realms menu.
|277441|There are no shadows on text used to display the start date and time left of your realm subscription within the realms menu.
|277443|There are no shadows on text displayed when connecting to realms.
|277444|There are no shadows on text used to display the names of text boxes within the realms settings menu.
|277477|There are no shadows on text used to display the description of advancements within the advancements menu.
|277478|The "Layer Material" and "Height" text within the "Superflat Customization" menu is positioned too close to the header separator.
|277479|There are no shadows on text used to display the names of game rules within the game rules menu.
|277480|There are no shadows on placeholder text displayed within the "Please describe what happened" box within the reporting menu.
|277499|Most empty slot icons ignore "scaling" parameter in mcmeta files.
|277510|When grass or mycelium grows under powder snow the grass is not snowy.
|277617|The base damage of the Power enchantment was reduced in 1.21.
|;From 1.21.2
|275917|Consumable blocking animation is broken in first person.
|276389|The "Can hold a mixed stack of items" text within bundle tooltips doesn't have a shadow.
|276969|TNT Minecarts with {{cd|explosion_power}} set to {{cd|0}} can still break blocks.
|277066|Creakings do not show particles leading to the creaking heart if Particles are set to Minimal.
|277072|You can use bone meal on pale moss carpets in situations where nothing grows.
|277076|Pale hanging moss doesn't have an assigned tool.
|277094|Pale oak hanging sign uses a totally different palette to the rest of the wood set.
|277101|Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement.
|277113|Pale oak sign item and block texture is inconsistent with the other signs.
|277115|Creaking mob can spawn inside block.
|277123|You can get soft locked if a creaking falls in a hole with you.
|277129|The Creaking "slides" on the ground when not aggro towards the player.
|277132|Pale oak sign item textures are inconsistent.
|277134|Pale chest boat item is incorrect.
|277145|The 2 brightest pixel colors on pale oak boat items are wrong.
|277154|Sculk sensors are not activated upon creakings dying through their creaking hearts being destroyed.
|277164|Music plays in the pale garden.
|277202|Differences in the highlight effect of empty slot outlines in the GUI.
|277213|Subtitles for cave sounds, creaking heart idle sounds, and pale hanging moss idle sounds are identical but are shown separately.
|277214|The sound event associated with the "Creaking sees player" subtitle doesn't exist.
|277268|Pufferfish have no hit delay on creakings; they make a loud buzzing noise constantly.
|277271|Sniffers can't dig into pale moss.
|277275|Crash upon loading chunks when teleporting.
|277305|Creakings are able to be pushed around by entities and players when standing on soul sand and mud.
|277363|Creakings cannot rotate their heads independently from their bodies.
|277387|Evokers run away from creakings faster than other illagers.
|277549|Arrows summoned with custom motion don't render correctly.
|277557|Creaking Heart has inconsistent and miscolored pixels.
|277651|Arrows and tridents glitch when in an explosion or wind charge burst.
|277657|Arrows are not correctly affected by rising bubble columns.
|277658|Tridents glitch up and down in rising bubble columns.
|277682|Arrows and tridents glitch after shooting/throwing them onto magma/soul sand blocks underwater.
|277742|Creakings activate for a brief moment when switching from Creative to Spectator mode.
|277754|Chunks on the corner of the rendering distance are not synchronized between client and server for the terrain.
|277776|Baby cats and ocelots size is changed.
|277815|Creakings on a team can still be observed and stopped by teammate players.
|277833|Creakings can attack players in the same team as them.
|277871|Creaking Hearts do not have a unique place sound.
}}</onlyinclude>
== Videos ==
{{Slicedlime|JgGlOQEgqwY|HCTTqhRgXYA}}
== References ==
{{reflist}}
== Navigation ==
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