minecraft.wiki-mirror/wiki_backup/Java Edition 23w45a.txt

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{{Infobox version
|title=Minecraft 23w45a
|image=23w45a.jpg
|image2=Java Edition 23w45a.png
|edition=Java
|type=Snapshot
|date=November 8, 2023
|jsonhash=4762f81a5f9bf11247c7127db285177dcc18f75d
|clienthash=265ca2072f7c3a9e0dae8c4abe223431089d9980
|clientmap=15bd31430e6903a34c68950d9443026f991a143e
|serverhash=9c2b37701bf77ae22df4c32fd6dd1614049ce994
|servermap=56b78613aeed0b0c38b887e1ac7e948dc5dbc236
|parent=1.20.3
|prevparent=1.20.2
|prev=23w44a
|next=23w46a
|nextparent=1.20.3
}}<onlyinclude>
'''23w45a''' is the seventh [[snapshot]] for [[Java Edition 1.20.3]], released on November 8, 2023,<ref>{{snap|23w45a|November 8, 2023}}</ref> which adds [[trial chambers]], [[trial spawner]], [[trial key]] and the [[breeze]] under experimental features, and fixes bugs.
== Additions ==
=== General ===
; [[Particles (Java Edition)|Particles]]
* Added <code>gust</code>, <code>gust_dust</code> and <code>trial_spawner_detection</code> particle types.
== Changes ==
=== Blocks ===
; [[Jigsaw block]]
* Increased maximum value of structure variable <code>size</code> from 7 to 20.
; [[Monster spawner]]
* Now renders their inner faces when looking inside.
=== General ===
; [[Data pack]]
* The version is now <code>24</code>.
; [[Processor list]]
* Added <code>trial_chambers_copper_bulb_degradation</code>.
; [[Resource pack]]
* The version is now <code>21</code>.
* <code>uniform</code> font has been updated to use Unifont 15.1.04 (from 15.0.06).
** During the updates of Unifont, glyphs of CJK unified ideographs in [[wikipedia:CJK Unified Ideographs Extension I|CJK Unified Ideographs Extension I]] were added.<ref>[http://unifoundry.com/unifont/index.html GNU Unifont Glyphs - Unifoundry.com], [https://web.archive.org/web/20240124012215/https://unifoundry.com/unifont/index.html Archive on Wayback Machine]</ref>
* The only supported texture format is now <code>.png</code>.
== Experimental ==
These additions and changes only take effect when the [[Update 1.21]] experimental data pack is enabled.
=== Additions ===
==== Blocks ====
; [[File:Trial Spawner JE1 BE1.png|32px]] [[Trial spawner]]
* A block similar to [[monster spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
* The challenge level increases for each new player a trial spawner notices nearby.
** Challenge level doesn't decrease until it is reset during a trial spawner's cooldown.
* Unlike normal spawners, a trial spawner spawns a limited number of mobs proportional to its current challenge level.
** It can only spawn a mob at positions that are within line of sight.
** It can spawn a mob regardless of any light level requirement the mob has.
** Spawned mobs are persistent and don't despawn.
* Once all mobs are defeated, the trial spawner ejects a set of rewards proportional to the current challenge level.
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it no longer spawns mobs.
* Can't be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout [[trial chambers]].
* Extremely slow to mine and resistant to explosions, and don't drop even with [[Silk Touch]].
* When placed in Creative, trial spawners have no mob type set by default.
** The mob type can be set by interacting with it while holding a spawn egg.
* Creative and Spectator players cannot be detected or noticed by trial spawners.
==== Items ====
; [[Spawn egg]]s
* [[File:Breeze Spawn Egg JE1 BE1.png|32px]] [[Breeze]] spawn egg
; [[File:Trial Key JE1 BE1.png|32px]] [[Trial key]]
* An item that can only be obtained from trial spawners.
* Currently doesn't have any functionality.
==== Mobs ====
; [[File:Breeze JE1.png|32px]] [[Breeze]]
* The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers.
* Has {{hp|30}} health points.
* Cannot be hit by [[arrow]]s or [[trident]]s.
* The breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
* An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target.
* Wind charges deal a small amount of damage when colliding directly with an entity.
* After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks.
* Wind bursts also have the effect of 'activating' certain blocks:
** Non-iron doors and trapdoors are flipped.
** Fence gates are flipped.
** Buttons are pressed.
** Levers are flipped.
** Bells are rung and swung.
** Lit candles (both standalone and on cake) are extinguished.
* Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
* Currently does not drop any loot.
==== Non-mob entities ====
; [[File:Wind Charge JE1 BE1.png|32px]] [[Wind charge]]
* Fired by the [[breeze]].
* Explodes upon impact, emitting a large burst of plume particles and [[Knockback (mechanic)|knocking]] entities back similar to a TNT explosion.
* Its explosion interacts with certain blocks, including [[button]]s and [[trapdoor]]s.
* Deals damage when colliding directly with a player or mob.
* Can be deflected, just like [[fireball]]s.
==== World generation ====
; {{EnvLink|Trial chambers}}
* A new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
** Made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
** Relatively common throughout the deepslate layer of the underground, with the starting piece generating at a height between <code>-40</code> and <code>-20</code>.
* The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces.
** Traps include dispensers containing different potential items, such as [[arrow]]s or [[fire charge]]s.
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
** Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment.
** Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank.
** The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner.
* Each trial chamber can include trial spawners from three categories:
** Melee: zombie, husk or slime.
** Small melee: spider, cave spider, baby zombie or silverfish.
** Ranged: skeleton, stray, or skeleton with arrows of Poison.
* Each trial spawner category only uses one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
** For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
** The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
* Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces.
==== General ====
; [[Tag]]s
* Added following damage type tag:
** <code>#breeze_immune_to</code>: contains <code>arrow</code> and <code>trident</code>.
* Added following entity type tags:
** <code>#deflects_arrows</code>: contains <code>breeze</code>.
** <code>#deflects_tridents</code>: contains <code>breeze</code>.
* Added following biome tag:
** <code>#has_structure/trial_chambers</code>: contains <code>#is_overworld</code>.
=== Changes ===
==== Blocks ====
; [[Copper grate]]s
* Now prevent mob spawning on top of them.
* No longer suffocate mobs who end up with their head inside them.
==== General ====
; [[Resource pack]]
* Added entity models and textures for experimental breeze mob:
** <code>breeze</code>, <code>wind_charge</code>.
* Added shader:
** <code>breeze_wind</code>.
; [[Tag]]s
* Added <code>breeze</code> into <code>#fall_damage_immune</code> entity type tag.
== Trivia ==
* This snapshot is one of the only two snapshots for ''Minecraft Java Edition'' to have its digits consecutively increasing by one. The only other snapshot to have this property is [[12w34a]].
== Fixes ==
{{fixes|fixedin=23w45a
|;From released versions before 1.20
|131646|Drowned spawners only work in biomes where drowned spawn.
|136904|{{cmd|execute store score}} does not store 0 when subcommand is <code>advancement</code> and fails.
|169969|The back faces of spawners do not render.
|177446|<code>RootVehicle</code> tag in playerdata entry is not upgraded.
|186797|Functioning clock and compasses in crafting output slot.
|255244|NBT link/reference when using {{cmd|fill}}.
|;From 1.20.2
|266256|Accessibility button in the Welcome screen still needs its own string.
|;dev
|265702|Text components in commands accept malformed JSON.
|265747|Punching a TNT Minecart in creative mode drops the minecart.
|265875|Compasses, Clocks and Recovery Compasses work normally within the output slot of the crafter.
|266054|Side Water texture on Copper bulbs.
|266056|Mobs suffocate inside most copper grate block variants.
|266063|Copper Doors and Trapdoors make generic metal sounds when placing.
|266090|Light can pass through copper bulbs.
|266091|Copper Bulbs do not cull faces correctly.
|266096|Mobs can spawn on oxidized or waxed copper grates.
|266248|No error message when granting/revoking an advancement that is already granted/revoked.
|;previous
|266287|Can't load {{cd|d=and|.dat|.nbt}} (server list & saved hotbar).
|266289|Could not save data {{cd|d=and|raids.dat|random_sequences.dat}}.
}}</onlyinclude>
== Video ==
{{slicedlime|2eBDYjCO-pY}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.2x}}
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