197 lines
9.9 KiB
Text
197 lines
9.9 KiB
Text
{{Infobox version
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|title=Minecraft 23w45a
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|image=23w45a.jpg
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|image2=Java Edition 23w45a.png
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|edition=Java
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|type=Snapshot
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|date=November 8, 2023
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|jsonhash=4762f81a5f9bf11247c7127db285177dcc18f75d
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|clienthash=265ca2072f7c3a9e0dae8c4abe223431089d9980
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|clientmap=15bd31430e6903a34c68950d9443026f991a143e
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|serverhash=9c2b37701bf77ae22df4c32fd6dd1614049ce994
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|servermap=56b78613aeed0b0c38b887e1ac7e948dc5dbc236
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|parent=1.20.3
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|prevparent=1.20.2
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|prev=23w44a
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|next=23w46a
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|nextparent=1.20.3
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}}<onlyinclude>
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'''23w45a''' is the seventh [[snapshot]] for [[Java Edition 1.20.3]], released on November 8, 2023,<ref>{{snap|23w45a|November 8, 2023}}</ref> which adds [[trial chambers]], [[trial spawner]], [[trial key]] and the [[breeze]] under experimental features, and fixes bugs.
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== Additions ==
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=== General ===
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; [[Particles (Java Edition)|Particles]]
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* Added <code>gust</code>, <code>gust_dust</code> and <code>trial_spawner_detection</code> particle types.
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== Changes ==
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=== Blocks ===
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; [[Jigsaw block]]
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* Increased maximum value of structure variable <code>size</code> from 7 to 20.
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; [[Monster spawner]]
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* Now renders their inner faces when looking inside.
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=== General ===
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; [[Data pack]]
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* The version is now <code>24</code>.
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; [[Processor list]]
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* Added <code>trial_chambers_copper_bulb_degradation</code>.
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; [[Resource pack]]
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* The version is now <code>21</code>.
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* <code>uniform</code> font has been updated to use Unifont 15.1.04 (from 15.0.06).
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** During the updates of Unifont, glyphs of CJK unified ideographs in [[wikipedia:CJK Unified Ideographs Extension I|CJK Unified Ideographs Extension I]] were added.<ref>[http://unifoundry.com/unifont/index.html GNU Unifont Glyphs - Unifoundry.com], [https://web.archive.org/web/20240124012215/https://unifoundry.com/unifont/index.html Archive on Wayback Machine]</ref>
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* The only supported texture format is now <code>.png</code>.
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== Experimental ==
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These additions and changes only take effect when the [[Update 1.21]] experimental data pack is enabled.
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=== Additions ===
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==== Blocks ====
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; [[File:Trial Spawner JE1 BE1.png|32px]] [[Trial spawner]]
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* A block similar to [[monster spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
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* The challenge level increases for each new player a trial spawner notices nearby.
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** Challenge level doesn't decrease until it is reset during a trial spawner's cooldown.
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* Unlike normal spawners, a trial spawner spawns a limited number of mobs proportional to its current challenge level.
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** It can only spawn a mob at positions that are within line of sight.
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** It can spawn a mob regardless of any light level requirement the mob has.
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** Spawned mobs are persistent and don't despawn.
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* Once all mobs are defeated, the trial spawner ejects a set of rewards proportional to the current challenge level.
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** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it no longer spawns mobs.
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* Can't be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout [[trial chambers]].
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* Extremely slow to mine and resistant to explosions, and don't drop even with [[Silk Touch]].
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* When placed in Creative, trial spawners have no mob type set by default.
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** The mob type can be set by interacting with it while holding a spawn egg.
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* Creative and Spectator players cannot be detected or noticed by trial spawners.
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==== Items ====
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; [[Spawn egg]]s
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* [[File:Breeze Spawn Egg JE1 BE1.png|32px]] [[Breeze]] spawn egg
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; [[File:Trial Key JE1 BE1.png|32px]] [[Trial key]]
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* An item that can only be obtained from trial spawners.
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* Currently doesn't have any functionality.
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==== Mobs ====
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; [[File:Breeze JE1.png|32px]] [[Breeze]]
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* The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers.
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* Has {{hp|30}} health points.
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* Cannot be hit by [[arrow]]s or [[trident]]s.
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* The breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
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* An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target.
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* Wind charges deal a small amount of damage when colliding directly with an entity.
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* After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks.
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* Wind bursts also have the effect of 'activating' certain blocks:
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** Non-iron doors and trapdoors are flipped.
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** Fence gates are flipped.
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** Buttons are pressed.
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** Levers are flipped.
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** Bells are rung and swung.
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** Lit candles (both standalone and on cake) are extinguished.
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* Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
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* Currently does not drop any loot.
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==== Non-mob entities ====
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; [[File:Wind Charge JE1 BE1.png|32px]] [[Wind charge]]
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* Fired by the [[breeze]].
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* Explodes upon impact, emitting a large burst of plume particles and [[Knockback (mechanic)|knocking]] entities back similar to a TNT explosion.
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* Its explosion interacts with certain blocks, including [[button]]s and [[trapdoor]]s.
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* Deals damage when colliding directly with a player or mob.
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* Can be deflected, just like [[fireball]]s.
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==== World generation ====
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; {{EnvLink|Trial chambers}}
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* A new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
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** Made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
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** Relatively common throughout the deepslate layer of the underground, with the starting piece generating at a height between <code>-40</code> and <code>-20</code>.
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* The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces.
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** Traps include dispensers containing different potential items, such as [[arrow]]s or [[fire charge]]s.
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** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
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** Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment.
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** Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank.
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** The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner.
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* Each trial chamber can include trial spawners from three categories:
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** Melee: zombie, husk or slime.
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** Small melee: spider, cave spider, baby zombie or silverfish.
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** Ranged: skeleton, stray, or skeleton with arrows of Poison.
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* Each trial spawner category only uses one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
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** For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
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** The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
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* Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces.
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==== General ====
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; [[Tag]]s
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* Added following damage type tag:
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** <code>#breeze_immune_to</code>: contains <code>arrow</code> and <code>trident</code>.
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* Added following entity type tags:
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** <code>#deflects_arrows</code>: contains <code>breeze</code>.
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** <code>#deflects_tridents</code>: contains <code>breeze</code>.
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* Added following biome tag:
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** <code>#has_structure/trial_chambers</code>: contains <code>#is_overworld</code>.
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=== Changes ===
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==== Blocks ====
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; [[Copper grate]]s
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* Now prevent mob spawning on top of them.
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* No longer suffocate mobs who end up with their head inside them.
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==== General ====
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; [[Resource pack]]
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* Added entity models and textures for experimental breeze mob:
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** <code>breeze</code>, <code>wind_charge</code>.
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* Added shader:
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** <code>breeze_wind</code>.
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; [[Tag]]s
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* Added <code>breeze</code> into <code>#fall_damage_immune</code> entity type tag.
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== Trivia ==
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* This snapshot is one of the only two snapshots for ''Minecraft Java Edition'' to have its digits consecutively increasing by one. The only other snapshot to have this property is [[12w34a]].
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== Fixes ==
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{{fixes|fixedin=23w45a
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|;From released versions before 1.20
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|131646|Drowned spawners only work in biomes where drowned spawn.
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|136904|{{cmd|execute store score}} does not store 0 when subcommand is <code>advancement</code> and fails.
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|169969|The back faces of spawners do not render.
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|177446|<code>RootVehicle</code> tag in playerdata entry is not upgraded.
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|186797|Functioning clock and compasses in crafting output slot.
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|255244|NBT link/reference when using {{cmd|fill}}.
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|;From 1.20.2
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|266256|Accessibility button in the Welcome screen still needs its own string.
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|;dev
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|265702|Text components in commands accept malformed JSON.
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|265747|Punching a TNT Minecart in creative mode drops the minecart.
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|265875|Compasses, Clocks and Recovery Compasses work normally within the output slot of the crafter.
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|266054|Side Water texture on Copper bulbs.
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|266056|Mobs suffocate inside most copper grate block variants.
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|266063|Copper Doors and Trapdoors make generic metal sounds when placing.
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|266090|Light can pass through copper bulbs.
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|266091|Copper Bulbs do not cull faces correctly.
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|266096|Mobs can spawn on oxidized or waxed copper grates.
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|266248|No error message when granting/revoking an advancement that is already granted/revoked.
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|;previous
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|266287|Can't load {{cd|d=and|.dat|.nbt}} (server list & saved hotbar).
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|266289|Could not save data {{cd|d=and|raids.dat|random_sequences.dat}}.
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}}</onlyinclude>
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== Video ==
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{{slicedlime|2eBDYjCO-pY}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|1.2x}}
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[[de:23w45a]]
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[[es:Java Edition 23w45a]]
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[[fr:Édition Java 23w45a]]
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[[ja:Java Edition 23w45a]]
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[[lzh:二三週四五甲]]
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[[pt:Edição Java 23w45a]]
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[[ru:23w45a (Java Edition)]]
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[[uk:23w45a (Java Edition)]]
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[[zh:23w45a]]
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