minecraft.wiki-mirror/wiki_backup/Java Edition 1.7.2.txt
2024-12-24 06:17:34 -05:00

905 lines
46 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<div class ="mobileonly">{{relevant guide|Java Edition guides/The Update that Changed the World}}</div>
{{Infobox version
| title = Minecraft 1.7.2
| edition = java
| image = 1.7.2.png
| image2 = Java Edition 1.7.2.png
| name = [[The Update that Changed the World]]
| type =
| date = October 25, 2013
| clienthash = 0c8689f904922af71c7144dcfb81bce976cadd49
| jsonhash = 83a7d28760ed623225e7cb2e29db140cc68540e8
| serverhash = 3716cac82982e7c2eb09f83028b555e9ea606002
| exehash = 907ae7cdcff6199735eb0f40da5d5c0763558a678
| prevparent = 1.6.1
| prev = 1.6.4
| next = 1.7.4
| nextparent = 1.8
}}<onlyinclude>
<div class ="nomobile">{{relevant guide|Java Edition guides/The Update that Changed the World}}</div>
'''1.7.2''', the first release of '''[[The Update that Changed the World]]''',<ref>https://mcupdate.tumblr.com/post/65040832258/minecraft-172</ref> is a major update to {{JE}} released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.<ref name="blog">{{cite|url=https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|title=Minecraft 1.7: The Update that Changed the World|author=Dinnerbone|website=Mojang.com|date=October 22, 2013}}</ref>
A pre-release for 1.7.2<ref name="blog" /> was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.
== Additions ==
{{Additions table
|Allium
|Azure Bluet
|Blue Orchid
|Lilac
|Oxeye Daisy
|Peony
|Poppy
|Rose Bush
|Sunflower
|Orange Tulip
|Pink Tulip
|Red Tulip
|White Tulip
|Tall Grass
|Large Fern
|Packed Ice
|Podzol
|Coarse Dirt
|Infested Cracked Stone Bricks
|Infested Mossy Stone Bricks
|Infested Chiseled Stone Bricks
|Red Sand
|White Stained Glass
|Light Gray Stained Glass
|Gray Stained Glass
|Black Stained Glass
|Brown Stained Glass
|Red Stained Glass
|Orange Stained Glass
|Yellow Stained Glass
|Lime Stained Glass
|Green Stained Glass
|Cyan Stained Glass
|Light Blue Stained Glass
|Blue Stained Glass
|Purple Stained Glass
|Magenta Stained Glass
|Pink Stained Glass
|White Stained Glass Pane
|Light Gray Stained Glass Pane
|Gray Stained Glass Pane
|Black Stained Glass Pane
|Brown Stained Glass Pane
|Red Stained Glass Pane
|Orange Stained Glass Pane
|Yellow Stained Glass Pane
|Lime Stained Glass Pane
|Green Stained Glass Pane
|Cyan Stained Glass Pane
|Light Blue Stained Glass Pane
|Blue Stained Glass Pane
|Purple Stained Glass Pane
|Magenta Stained Glass Pane
|Pink Stained Glass Pane
|Acacia Log
|Acacia Wood
|Acacia Leaves
|Acacia Sapling
|Dark Oak Log
|Dark Oak Wood
|Dark Oak Leaves
|Dark Oak Sapling
|Acacia Planks
|Acacia Stairs
|Acacia Slab
|Dark Oak Planks
|Dark Oak Stairs
|Dark Oak Slab
|Clownfish
|Raw Salmon
|Cooked Salmon
|Pufferfish
|Potion of Water Breathing
|Splash Potion of Water Breathing
|Minecart with Command Block
|Enchanted Book[&7Luck of the Sea I]
|Enchanted Book[&7Luck of the Sea II]
|Enchanted Book[&7Luck of the Sea III]
|Enchanted Book[&7Lure I]
|Enchanted Book[&7Lure II]
|Enchanted Book[&7Lure III]
}}
=== Blocks ===
;{{Animate|White Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png; Gray Stained Glass JE2 BE2.png; Black Stained Glass JE2 BE2.png; Brown Stained Glass JE2 BE2.png; Red Stained Glass JE2 BE2.png; Orange Stained Glass JE2 BE2.png; Yellow Stained Glass JE2 BE2.png; Lime Stained Glass JE2 BE2.png; Green Stained Glass JE2 BE2.png; Cyan Stained Glass JE2 BE2.png; Light Blue Stained Glass JE2 BE2.png; Blue Stained Glass JE2 BE2.png; Purple Stained Glass JE2 BE2.png; Magenta Stained Glass JE2 BE2.png; Pink Stained Glass JE2 BE2.png|32px}} [[Stained glass]]
;{{Animate|White Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png|32px}} [[Stained glass pane]]s
*Glass can be dyed into all 16 colors.
**This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
*Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
*Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
*Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
**Air blocks make the view blurrier each time.
**Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
**Other translucent blocks may have different effects.
*Has ID number 95, which replaces the locked chest's data value.
;{{Animate|Acacia Log (UD) JE2 BE1.png;Acacia Planks JE1 BE1.png; Dark Oak Log (UD) JE2 BE1.png;Dark Oak Planks JE1 BE1.png|32px}}[[Log]]s and [[planks]]
*Acacia wood
**Silver outside with orange inside.
**Makes up the acacia tree which is found in savanna biomes.
*Acacia wood planks
**Orange in appearance.
**Can be crafted into stairs and slabs.
*Dark oak wood
**A darker version of oak wood.
**Makes up the dark oak tree which is found in roofed forest biomes.
*Dark oak wood planks
**Same texture as normal oak planks but darkened; almost black.
**Can be crafted into stairs and slabs.
;{{Animate|Acacia Sapling JE6 BE1.png;Dark Oak Sapling JE6 BE1.png|32px}} [[Sapling]]s
*Acacia and dark oak saplings
**Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees.
*A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
**Regular spruce trees still grow.
;{{Animate|Oak Leaves JE3 BE4.png;Oak Leaves JE3 BE4.png|32px}} [[Leaves]]
*Acacia and dark oak leaves
**Both visually identical to regular oak leaves.
;[[File:Packed Ice JE1 BE2.png|width=32x32]] [[Packed ice]]
*When broken, it does not turn into [[water]], like normal [[ice]] blocks do.
*Does not melt.
*Opaque, rather than translucent like normal ice.
*Found naturally only in the ice plains spikes biome.
;[[File:Podzol JE1 BE1.png|width=32x32]] [[Podzol]]
*[[Dirt]] variant that cannot be transformed into dirt.
*[[Grass Block|Grass]] and [[mycelium]] cannot grow on it.
*Does not spread.
*Found naturally only in mega taiga biomes.
;[[File:Coarse Dirt JE1 BE1.png|width=32x32]] [[Coarse dirt]]
*Grass and mycelium cannot grow on it.
*Obtainable only through commands.
*Does not spread.
;[[File:Red Sand JE1 BE1.png|width=32x32]] [[Red sand]]
*Generated in the mesa biome.
*Behaves like normal [[sand]].
**Falls like sand or [[gravel]].
**Can be smelted into [[glass]] and crafted into [[TNT]].
;{{Animate|Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Blue Orchid JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Orange Tulip JE6 BE1.png; Red Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; White Tulip JE6 BE1.png|32px}} [[Flower]]s
*Red, orange, white and pink [[tulip]]s.
**Can be crafted to red, orange, light gray and pink dyes, respectively.
*[[Blue orchid]]
**Can be crafted into light blue dye.
*[[Allium]]
**Can be crafted into magenta dye.
*[[Azure bluet]]
**Can be crafted into light gray dye.
*[[Oxeye daisy]]
**Can be crafted into light gray dye.
*[[Poppy]]
**Replacement for the rose; looks very similar to it.
**Can be crafted into red dye.
*All new flowers can burn.
*All new flowers are randomly offset horizontally, like [[tall grass]].
;{{Animate|Peony JE3 BE1.png;Lilac JE3 BE1.png;Rose Bush JE3 BE1.png;Sunflower JE1 BE1.png;Tall Grass JE1.png;Large Fern JE3.png|32px}} Two block tall plants
*Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
*[[Sunflower]]s
**Always face east.
**Can be crafted into 2 yellow dye.
*[[Peonies]]
**Can be crafted into 2 pink dye.
*[[Rose bush]]es
**Can be crafted into 2 red dye.
*[[Lilac]]s
**Can be crafted into 2 magenta dye.
*[[Tall grass]]
**Can be made by applying [[bone meal]] to [[grass]].
*[[Large fern]]s
**Two block tall variant of fern.
**Can be made by applying bone meal to ferns.
*All new two block tall plants can burn.
*All new two block tall plants are randomly offset horizontally, like [[grass]].
;{{Animate|Stone JE4.png; Cobblestone JE3 BE2.png; Stone Bricks JE1 BE1.png; Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png; Chiseled Stone Bricks JE1 BE1.png|32px}} [[Infested block]]s
*New variants added:
**[[Mossy stone brick]], [[cracked stone brick]] and [[chiseled stone brick]].
=== Items ===
;[[Fish]]
*[[File:Pufferfish (item) JE4 BE1.png|width=32x32]] [[Pufferfish (item)|Pufferfish]]:
**Restores {{hunger|1}}.
**If eaten it inflicts the following:
***{{EffectLink|Poison}} IV (1:00)
***{{EffectLink|Hunger}} III (0:15)
***{{EffectLink|Nausea}} (0:15)
**Used to brew a [[potion of Water Breathing]].
**Cannot be cooked.
*{{Animate|Raw Salmon JE1 BE1.png;Cooked Salmon JE1 BE1.png|32px}} [[Salmon]]:
**Eating it raw restores {{hunger|2}} and cooked restores {{hunger|6}}.
*[[File:Tropical Fish JE1 BE1.png|width=32x32]] [[Clownfish]]:
**Can be eaten to restore {{hunger|1}}.
**Cannot be cooked.
;[[Potion]]s
*{{EffectLink|Water Breathing}}:
**Made by brewing a pufferfish with an awkward potion.
**Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
**The potion and particles are dark blue in appearance.
=== Non-mob entities ===
;[[File:Minecart with Command Block JE4.png|width=32x32]] [[Minecart with command block]]
*Can be obtained only using commands.
*Activate using activator rails.
*Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
*Can be success tested by going over a [[detector rail]] connected to a [[redstone comparator]].
=== World generation ===
;[[Tree]]s
*[[Acacia tree]]
**Curved trees made of [[acacia log]]s.
**These spawn in savanna biomes.
*[[Dark oak tree]]s
**Very thick and short trees, made of [[dark oak log]]s.
**These spawn in [[roofed forest]] biomes.
**Require a 2×2 configuration of saplings to grow.
*Each new tree has their own leaves and saplings.
;[[Biome]]s
*[[Mesa]]
**Composed of multiple colored [[hardened clay]] that are layered in a way that resembles sedimentary rock.
***There are seven colors including normal, orange, red, yellow, white, light gray and brown.
**Has a floor similar to a desert biome, but made of [[red sand]] instead of sand.
**[[Dead bush]]es spawn in this biome.
**Occasional dying forests spawn on top of the clay mountains.
**There is no rain in this biome.
*[[Savanna]]
**Generate with acacia trees.
**Horses can spawn in this biome.
**Villages may generate in here.
**There is no rain in this biome.
**Very flat with plateaus and the occasional giant mountain.
*[[Roofed forest]]
**Generates with giant mushrooms.
***Aside from mushroom island, it is the only biome to do so.
**Has dark oak trees closely packed together "dark and dangerous under the canopy, even during the day".
**Monsters can spawn during the day and the night.
*[[Birch forest]]
**A forest made entirely of birch trees.
*[[Cold taiga]]
**Snowy variant of the taiga biome.
**Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
*[[Mega taiga]]
**A very rare biome.
**Generates 2×2 [[spruce tree]]s and their regular variant.
**Has a dirt block variant known as [[podzol]].
***Currently obtained only through the Silk Touch [[enchantment]].
**Contains [[dirt]] blocks that do not allow [[grass]] to grow.
**[[Mossy cobblestone]] "boulders" are scattered around in this biome.
**[[Dead bush]]es, [[mushrooms]] and [[fern]]s spawn in this biome.
*[[Extreme hills+]]
**Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
**Goes considerably higher than the normal extreme hills.
*[[Deep ocean]]
**Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.
;Biome variants/Technical biomes
*[[Sunflower plains]]
**Exactly the same as plains, but can spawn sunflowers.
*[[Flower forest]]
**Forest variant with several of the new [[flower]]s including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
**Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
*[[Ice plains spikes]]
**Generates tall spires made of [[packed ice]].
**On the surface, [[snow block]]s generate instead of grass.
*[[Mesa (Bryce)]]
**A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
*[[Jungle edge]]
**It generates around jungles, slowly leading into them.
**It has considerably less foliage than the normal jungle.
*Mutated biomes Biomes with an M variant are much rarer than any other variant.
**[[Desert M]] has patches of water unlike normal deserts.
**[[Extreme hills M]] and [[extreme hills+ M]] replace most of the grass and stone on the surface with gravel.
**[[Birch forest M]] and [[birch forest hills M]] have taller birch trees than usual.
**[[Savanna M]] and [[savanna plateau M]] have grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y=220 on rare occasions.
**[[Mega spruce taiga]] and [[redwood taiga hills M]] generate giant spruce trees with more leaves covering their trunks.
**[[Taiga M]], [[roofed forest M]], [[cold taiga M]], [[swampland M]], [[jungle M]], [[jungle edge M]], [[mesa plateau M]] and [[mesa plateau F M]] are more mountainous versions of their normal biome counterpart.
*[[Plateau]]s Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
**[[Savanna plateau]] and [[mesa plateau]] are the only examples.
***These are landforms which are raised by up to about 30 blocks and have flat tops.
**[[Mesa plateau F]] A variant of the mesa plateau with trees and a grassy and dirty ground.
*[[Hills]] More technical hills biomes have been added to fit with the new biomes.
**[[Birch forest hills]], [[cold taiga hills]], and [[mega taiga hills]] can now be generated.
*[[Beach]]es New variants have been added to fit with different biomes.
**[[Stone beach]] is composed mainly of [[stone]] and often generates between an [[extreme hills]] biome and a body of water.
**[[Cold beach]] is composed of [[sand]] with a layer of [[snow]] on top.
***Usually generates between a cold biome, such as [[ice plains]], and a body of water.
;[[World type]]
*[[AMPLIFIED]]
**It scales up all world generation rules, so it uses the entire world height.
***Almost all biomes can generate huge mountains that reach well above Y=200.
****Extreme hills biomes frequently reach the world height limit at Y=256.
****Swampland and ocean biomes are unaffected by this world type.
**Extremely resource intensive and requires powerful computer to run.
**Ravines here can reach down to bedrock.
**Contains numerous various landforms that are very rare or non-existent in default generation.
***Some examples include floating islands, overhangs, large water and lava falls and huge indents.
**Taiga biomes reach such altitudes that snow starts generating (about Y=130).
**It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of [[Notch]].
=== Command format ===
;Commands
*{{cmd|setidletimeout}}
**Automatically kick idle players after some time.
**Multiplayer-only and server-operator-only command.
**Syntax: {{cmd|setidletimeout <Minutes until kick>}}.
*{{cmd|tellraw}}
**Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
**Syntax: {{cmd|tellraw <player> <raw json message>}}.
*{{cmd|summon}}
**Used to spawn any entity in the game, including [[giant]]s, [[ender crystal]]s, [[ender dragon]]s, falling [[sand]] and [[primed TNT]].
**Syntax: {{cmd|summon <EntityName> [x] [y] [z] [dataTag]}}.
*{{cmd|achievement}}
**Used to give a player achievements.
**Syntax: {{cmd|achievement give <stat_name> [player]}}.
*{{cmd|setblock}}
**Used to create, delete or replace a block.
**Syntax: {{cmd|setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]}}.
*{{cmd|testforblock}}
**Checks for blocks in specific locations.
**Syntax: {{cmd|testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]}}.
*{{cmd|setworldspawn}}
**Sets the world spawn point for all players, even those who have never joined the server or are offline.
***Does not automatically override beds.
**Syntax: {{cmd|setworldspawn [x] [y] [z]}}.
=== General ===
;[[Splash]]es
*"Now contains 32 random daily cats!"
;[[Particle]] effects
*Fishing has particle effects.
**Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
*Falling has particle effects.
**Particle circumference size depends on distance fallen.
**Particle appearance depends on the block landed.
;[[Achievement/Java_Edition|Achievement]]s
*The player can now zoom in and out the display of the screen.
*"Repopulation"
**Breed two cows with [[wheat]].
**Requires the "[[Cow Tipper]]" achievement.
*"Diamonds to you!"
**Throw [[diamond]]s at another player or to a zombie that has the CanPickUpLoot NBT tag.
**Requires the "[[DIAMONDS!]]" achievement.
*"Adventuring Time"
**Discover all [[Biome]]s.
**Requires the "[[Achievements#The End.3F|The End?]]" achievement.
**Did not fully work until [[Java Edition 1.8]], because visiting the frozen ocean and extreme hills edge biomes were required for this achievement, despite not generating in the world in 1.7.x versions.
*"The Beginning?"
**Spawn the [[wither]].
**Requires the "[[Achievements#The End.|The End.]]" achievement.
*"The Beginning."
**Kill the wither.
**Requires the "[[The Beginning?]]" achievement.
*"Beaconator"
**Create a full [[beacon]].
**Requires the "[[The Beginning.]]" achievement.
;[[Statistics]]
*Distance by horse
*Animals bred
*Junk fished
*Treasure fished
== Changes ==
=== Blocks ===
;[[File:Oak Log (UD) JE2 BE1.png|width=32x32]][[File:Spruce Log (UD) JE2 BE2.png|width=32x32]][[File:Birch Log (UD) JE2 BE2.png|width=32x32]][[File:Jungle Log (UD) JE2 BE2.png|width=32x32]] [[Log]]s
*The top textures of wood logs were changed to match their side texture.
;[[File:Oak Slab JE3 BE2.png|width=32x32]] [[Wooden slab]]s
*Can smelt half as many items as wood planks, when used as fuel.
;[[File:Heavy Weighted Pressure Plate JE1 BE1.png|width=32x32]][[File:Light Weighted Pressure Plate JE1 BE1.png|width=32x32]] [[Weighted pressure plate]]s
*Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
*For light weighted pressure plates, every entity adds 1 strength to the signal.
*For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
;[[File:Cauldron JE1.png|width=32x32]] [[Cauldron]]s
*Cauldrons with water in them extinguish burning entities, taking away one water level each time.
;[[File:Sugar Cane JE1 BE1.png|width=32x32]] [[Sugar cane]]
*Color/shade is affected by the biome color (similar to [[leaves]], [[grass]] and [[vines]]).
;[[File:Dead Bush JE1 BE1.png|width=32x32]] [[Dead bush]]es
*Can be placed on [[hardened clay]], [[stained clay]], [[red sand]] and [[dirt]].
;[[File:Rose JE3.png|width=32x32]] [[Rose]]s
*Removed and replaced by [[poppies]].
**Look very similar to the old roses.
*Still exist in the form of [[rose bush]]es.
;[[Air]]
*Is now a block rather than the absence of a block.
**This allows for specific air blocks to be marked and identified through data values.
*It lacks an item form.
**Attempting to <code>/give</code> it to a player results in that inventory slot having no item.
;[[File:Impulse Command Block JE1.png|width=32x32]] [[Command block]]s
*Show what command it ran recently in the GUI.
*Extended character limit past the 10,000 mark.
;[[File:Chest (S) JE1.png|width=32x32]] [[Locked chest]]
*Removed completely.
;[[File:Iron Bars (EW) JE1 BE1.png|width=32x32]] [[Iron bars]] and [[File:Glass Pane (EW) JE2 BE3.png|width=32x32]] [[glass pane]]s
*Connect to each other and [[glass]] blocks.
**This includes panes of different colors.
*They are exactly 2 pixels thick.
;[[File:Fern JE5.png|width=32x32]] [[Fern]]s, [[File:Dandelion JE3.png|width=32x32]] [[dandelion]]s and [[File:Dead Bush JE1 BE1.png|width=32x32]] [[dead bush]]es
*Are now randomly offset horizontally like [[grass]].
;[[File:Ice JE1 BE1.png|width=32x32]] [[Ice]], [[File:Nether Portal (EW) JE4.png|width=32x32]] [[Nether Portal (block)|nether portal]] blocks, and [[File:Water JE11.png|width=32x32]] [[water]]
*Are visible through each other.
*If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
**This allows for custom fish tanks.
*If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
*The player can no longer see the water surface from underwater.
=== Items ===
;[[File:Enchanted Book JE1 BE1.png|width=32x32]] [[Enchanted book]]s
*Can receive multiple enchants at once.
;[[File:Written Book JE1 BE1.png|width=32x32]] [[Written book]]s
*Can be cloned by crafting them with an unused [[book and quill]].
**Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
**A book can be cloned infinitely many times, regardless if it's the original.
*Can now be stacked up to 16.
;[[File:Empty Map JE1 BE1.png|width=32x32]] [[Map]]s
*Maps in item frames cover the whole block face, so that connected maps join together smoothly.
**They won't display player markers then.
*Each different type of block has a different shading on the map.
*It now show colors for colored [[wool]] and [[stained clay]], allowing a wider range of colors visible on maps.
;[[File:Flint and Steel JE3 BE1.png|width=32x32]] [[Flint and steel]]
*Is now a shapeless crafting recipe.
*Can be used to ignite [[creeper]]s.
;[[File:Fishing Rod JE1 BE1.png|width=32x32]] [[Fishing rod]]s
*Can now be enchanted to bias the resulting loot from fishing.
;[[File:Shears JE1 BE1.png|width=32x32]] [[Shears]], fishing rods and flint and steel
*Can be enchanted with [[Unbreaking]].
;[[Java Edition removed features#Obtainable until Java Edition 1.7.2|Technical blocks]]
*Removed the item forms of the following blocks:
**[[Bed]] (26), [[piston]] head and extension (34 & 36), [[redstone]] wire (55), [[wheat crops]] (59), standing and wall [[sign]] (63 & 68), wooden and iron [[door]]s (64 & 71), lit [[redstone ore]] (74), unlit [[redstone torch]] (75), [[sugar cane]] (83), [[cake]] (92), unpowered and powered [[repeater]] (93 & 94), [[pumpkin]] and [[melon]] stem (104 & 105), [[nether wart]] (115), [[brewing stand]] (117), [[cauldron]] (118), lit [[redstone lamp]] (124), [[tripwire]] (132), [[flower pot]] (140), [[skull]] (144), and unpowered and powered [[comparator]] (149 & 150).
**They can no longer be obtained with {{cmd|give}} or {{cmd|summon}}, but can still be placed as blocks with {{cmd|setblock}}, {{cmd|blockdata}} or summoning a special falling sand entity.
=== Mobs ===
;[[File:Iron Golem JE1 BE1.png|width=73x73]] [[Iron golem]]s
*Drop [[poppies]] instead of roses.
;[[File:Creeper JE3 BE1.png|width=67x67]] [[Creeper]]s
*Can be detonated using a [[flint and steel]].
;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s
*Reduced the lag that zombies created by pathfinding.
*Are no longer always able to break [[wooden door]]s in Hard mode.
**They spawn with up to a 10% chance to have this ability.
;[[File:Witch Revision 2.png|width=83x83]] [[Witch]]es
*Now drink a [[potion of Water Breathing]], when they are trapped underwater.
*Can drop a potion of Water Breathing upon death, as a rare drop.
*Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
**They usually spawn in groups.
**They have roughly the same spawn rate as the [[enderman]].
;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s and [[File:Skeleton JE4 BE2.png|width=78x78]] [[skeleton]]s
*Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
;[[File:Baby Zombie Revision 1.png|width=63x63]] Baby [[zombie]]s and [[File:Baby Zombified Piglin JE2 BE1.png|width=60x60]] baby [[zombie pigmen]]
*Can walk in one block tall spaces.
**Their hitbox remains the size of that of an adult.
;[[File:Spider JE3 BE2.png|width=70x70]] [[Spider]]s, [[File:Cave Spider JE1 BE1.png|width=47x47]] [[cave spider]]s, [[File:Enderman JE2.png|width=85x85]] [[endermen]], [[File:Zombified Piglin JE3 BE2.png|width=70x70]] [[zombie pigmen]] and [[File:Blaze JE1 BE1.png|width=75x75]] [[blaze]]s
*Don't become hostile when attacking them in [[Creative]] mode.
=== Non-mob entities ===
;[[File:Item Frame JE1 BE1.png|width=35x35]] [[Item frame]]s
*Now drop the item inside them when they are punched.
**Then drop themselves if they are punched while empty.
*Displays the name of the item they hold (if it is custom-named) when looked at up close.
*[[Map]]s display on the full face of the block.
**They won't display player markers then.
**The side texture then is similar to that of oak [[planks]].
;[[File:Oak Boat JE1.png|width=42x42]] [[Boat]]s
*No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
*Slightly improved durability from [[lily pad]] impacts.
*Boats have been reverted to the previous "WASD" controls.
**The {{key|A}} and {{key|D}} keys can be used only while the {{key|W}} key is pressed.
=== World generation ===
[[File:Minecraft 1.6 and 1.7 biome map comparison.png|thumb|Comparsion between biome maps of Minecraft 1.6 and 1.7.]]
;[[Biome]]s
*[[Jungle]]
**Melons can now be found in patches similar to pumpkins.
**Jungle biomes have been made much rarer.
**Has a jungle edge which has less foliage, but slowly leads into the main jungle.
**Jungle trees now generate with branches.
*[[Swampland]]
**Grass is greener and fluctuates more in color, depending on biome temperature.
**In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
**Spawn with blue orchid flowers.
*[[Plains]]
**Generates three of the new flowers azure bluets, oxeye daisies and sometimes tulips.
**Double tall grass can also generate here.
*[[Extreme hills]]
**Snow at high elevations of over Y=95.
**Contain [[stone]] and large dirt patches.
**Flat valleys near sea level.
**Can generate up to Y=150, slightly above the clouds (previously Y=124).
**Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
**The [[extreme hills edge]] variant no longer generates.
*[[Taiga]]
**Now generates without snow.
**Snowy taigas have been implemented as a separate, new biome called "cold taiga".
*[[Ocean]]
**Oceans are smaller and take up much less of the map.
**Contains only gravel on the floor instead of sand, dirt and gravel.
**The [[frozen ocean]] variant no longer generates.
*[[River]]
**Gravel can now generate in [[disk]]s.
;[[Biome]] categorization
*Four main categories based on temperature:
**Snow-covered, cold, medium and dry/warm.
*Biomes avoid getting placed next to a biome that is too different to itself.
;Biome elevation
*Much greater variation of elevation in general.
*Most biomes can generate to Y=100.
*Hills technical biomes have been made taller.
;Temperature
*Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
*Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
*Temperature decreases by 0.05 every 30 blocks increase in altitude.
;[[Cavern]]s
*Are less dense and interconnected.
;[[Witch hut]]s
*Now generate with a witch inside.
**They formerly generated empty, with witches spawning inside later.
;[[Bonus chest]]s
*Can now contain acacia logs.
;[[World boundary]]
*All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
**This includes air blocks.
**This creates essentially an invisible wall at the boundary.
**This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
**Despite functioning like a solid block, it cannot be placed using the {{cmd|setblock}} command, and does not exist in an item form, unlike other blocks.
**As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
***Despite that, the camera can still move normally.
**Ghost [[chunk]]s still generate.
**Spiders can climb this boundary, since all blocks function as solid.
=== Gameplay ===
;[[Fishing]]
*Items other than [[fish]] can be obtained by fishing.
**These are divided into three classes.
***Fish: raw fish, [[raw salmon]], [[clownfish]] and [[pufferfish]].
***Treasure: enchanted [[fishing rod]]s, enchanted [[bow]], [[enchanted book]]s, [[name tag]]s, [[tripwire hook]], [[lily pad]]s and [[saddle]]s.
***Junk: damaged fishing rods, [[water bottle]]s, [[rotten flesh]], [[string]], [[leather]], [[bowl]]s, [[stick]]s, [[bone]]s, [[tripwire hook]]s, ten stacked [[ink sac]]s and damaged [[leather boots]].
;[[Enchanting]]
*"Unbreaking" can now be applied to any item with durability.
**[[Armor]], [[bow]]s, [[fishing rod]]s & [[sword]]s can receive the enchantment directly without the use of [[enchanted book]]s.
*New enchantments for fishing rods that can bias the outcome of fishing.
**[[Lure]] reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
**[[Luck of the Sea]] increases chance of getting treasure and decreases chance of getting junk.
*Enchanted books can receive multiple enchantments at once.
;[[Nether portal]]
*Can now have different width and height, to allow for design variations.
**If the one in the Nether is big enough, [[ghast]]s can go through them.
*Portals can be activated when any [[fire]] block appears inside the frame.
**Before only the bottom-most blocks would work.
*New nether portal building rules: Any rectangular size from 4×5 to 23×23.
;[[Fog]]
*Fog now covers 25% of the view distance instead of 75%.
;Death screen
*If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
=== Command format ===
;[[Scoreboard]]
*Can now use [[statistics]] and [[achievement]]s to create objectives.
**Added 744 new objective criteria that were previously tracked only through statistics and achievements.
;[[Commands]]
*{{cmd|time set day}}
**Sets the time to 1000 instead of 0.
*{{cmd|time set night}}
**Sets the time to 13000 instead of 12000.
*Custom NBT data can be added via commands.
**Works with {{cmd|give}}, {{cmd|summon}}, and {{cmd|setblock}}.
**Syntax examples:
***{{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }}
***{{cmd|summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1} }}
***{{cmd|setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig} }}
**This removes the need to use external tools.
*{{cmd|give}}
**Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.
;[[NBT format]]
*<code>Unbreakable</code> tag.
**Applies to items with durability.
**Nullifies any usage dealt to the item.
*List tags no longer need to be named.
*No longer crashes when given the wrong type (integer/short).
*Added <structure>.dat files in data folder for storing structure data.
**Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
**NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
***The children tags have information on each part of the structure and the type of part it is.
;Block/Item [[Java Edition data values/Pre-flattening#IDs|IDs]]
*Can be referred to by their names, instead of numbers in commands.
**Named references are planned to be be the only option in the future.
**Necessary for the [[Plugin API]].
=== General ===
*Block and entity bounding boxes are now completely black instead of dark gray.
*The entity hitbox toggled with {{key|F3+B}} is now completely transparent, with a thin white outline.
;[[Resource pack]]s
*Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
**The ability to select multiple resource packs at once.
**Resource packs at the top take precedence over those below, if files appear more than once.
**Allows for non-manual merging of multiple packs.
***For example: a sound pack and a different texture pack, etc.
*Servers can now offer default resource packs.
**Can be configured to be "enabled", "disabled" or "prompted".
*The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
*Resource packs can remove, supplement, randomize and group sounds using JSON.
*Maximum total size increased to 50 MB.
;[[Sound]]s
*Sounds and music are stored together in the new .minecraft/assets/sounds folder.
*Music now pauses when pausing the game.
;[[Lighting]]
*Several lighting issues fixed.
*A lot fewer "black spots" in terrain generation.
**Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
*Torch bugs in [[stronghold]]s and [[mineshaft]]s have been fixed.
*The light level actually falls to 7 during thunderstorms.
**Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
**The clouds go black and the sky goes much darker.
;[[Chat]] system
*"Saved screenshot as" messages can be clicked to open the [[screenshot]]s.
**It takes the player out of the game and into the ".minecraft" folder.
*Ability to open a URL from the chat by clicking on it.
*Names can be clicked to DM people.
*Support for both hover and click events on the chat through {{cmd|tellraw <player> <raw json message>}}.
**Syntax example: <code><nowiki>/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}</nowiki></code>.
;[[Inventory]]
*In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
*The armor boxes go black when the cursor is away from them.
**Putting the cursor over an armor box causes it to display what armor is put there.
;[[Options]]
*Grouped a few options into the controls section:
**Allowed rebinding of 19 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
*Added sprint button, which is kept engaged while held (it's left control by default).
**Double tapping forward still works.
*Music & sounds
**Now divided into different classes, to control each one independently:
***Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
*Video settings
**Render distance is now a slider ranging from 216 chunks.
**Max framerate is now a slider ranging from 10250 fps or unlimited.
**Mipmapping can be set to levels 14 or disabled.
**Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
*"Super Secret Settings"
**Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
**The player can remove the shader by pressing F4.
*Language selection
**Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
;Network code
*Completely rewritten uses ''[http://netty.io/ Netty]''.
*Most packets won't change, handshake and ping procedure redone.
*There is now a packet length header.
;Logging
*Now done using ''[http://logging.apache.org/log4j/2.x/ Log4j 2]''.
*Default logging location is now in ''logs/latest.logs''; older logs are archived in ''logs/<year>-<month>-<day>-1.lg.gz'' with the number at the end increasing each startup.
*The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.
;[[Server list]]
*Can be refreshed using {{key|F5}}.
*Added server icons.
*Added support for multi-line MOTD comments, which do not go off-screen.
*Hovering over the player count shows the names of up to 12 online players.
;[[Minecraft Realms]]
*Started preparing buying support internally.
*Started offering an option to download the world map.
;[[Statistics]]
*Are now stored per world/server.
*Achievement screen can be zoomed in and out using the scroll wheel.
*Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
*When a player earns an achievement, it is announced in chat.
**This can be turned off on servers by changing a line in the [[server.properties]] file.
***Can be hovered over to show an achievement tooltip.
**Cannot be turned off in singleplayer.
*The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given [[tool]] with a material other than [[wood]].
;[[Achievement]]s
*Are stored per world/server on the same folder as statistics.
*Statistics for [[block]]s, [[item]]s and [[mob]]s don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.
== Removals ==
=== General ===
;[[Java Edition distance effects/Historical effects|Distance effects]]
*[[Item frame]]s no longer follow the camera at extreme coordinates.
== Fixes ==
{{fixes|fixedin=1.7.2,1.7.1,1.7,13w36a,13w36b,13w37a,13w37b,13w38a,13w38b,13w38c,13w39a,13w39b,13w41a,13w41b,13w42a,13w42b,13w43a|prefix=Minecraft
|;old
|242|Sprinting works inconsistently - very aggravating on PVP servers
|673|Sky/lighting doesn't get darker during a thunderstorm
|715|V-Sync in Window mode, settings not activated between sessions
|784|Letters in Arabic language aren't connected
|944|Armor with Protection on it seems to reduce against hunger damage
|1000|Some Zombie Pigmen are missing their swords in the nether
|1018|Black Lighting under overhangs
|1105|Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
|1262|Birch and Spruce trees do not grow directly next to one another
|1379|Transparent texture makes transparent texture behind invisible
|1865|Spawn eggs and firework stars are pure white when held by zombies
|2638|Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
|2915|Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
|3305|Cyrillic font not displaying on signs and in chat (Russian language)
|3575|Double-clicking to join a server results in 'cancel' button activating
|3871|Cauldron water does not put out fire / damage blaze
|3973|Silk Touch, pre-lit Redstone Lamps
|4150|Baby Zombies do not drop any loot / xp
|4482|Saplings placed on Farmland are not affected by Bonemeal
|4592|When mobs start to attack you in survival and you switch to creative mobs keep attacking you
|4630|Sound level resets
|4921|Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
|4973|Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
|5238|10 MB server texture pack limit too small
|5550|Night Time Doesn't Immediately Allow Sleep
|6820|The generation of terrain surface layer produces local straight glitches (fix included)
|7449|Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
|8331|Command block text disappears if it's too long
|9271|Opening a singleplayer world is counted as a multiplayer join in the statistics
|9547|Incorrect usage string for `/scoreboard teams empty`
|9686|Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed
|10077|Adjacent Obsidian Blocks prevent Nether portal appearing
|10257|When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
|10984|GS4 query listener fails to send player list when len(players) > 127
|11027|Axes accelarate the speed at which Slabs are broken
|11037|Uncapped framerate in certain screens causes high levels of GPU usage
|11518|RCON and Scoreboard Command Output Formatting
|12450|Missing usage string commands.scoreboard.players.list.usage
|12452|Scoreboard team join command fails on invalid team name
|12454|Scoreboard option seeFriendlyInvisibles not listed in usage
|12541|The letters for the 'off' setting on smooth lighting aren't capitalized
|12731|Minecraft crashes if you click edit or delete on a LAN game
|12769|When typing {{cmd|help}} with a number higher than 4, it produces the wrong message
|12913|When using an invalid number/name to the {{cmd|weather}} command, no message are produced
|12984|Getting a locked chest pushed into your head crashes the game
|13565|Fireworks sometimes don't stack when they should
|13661|When re-sizing window before game loads internal view doesn't resize
|14165|Attaching/detaching lead from far away in creative client-server desync
|14483|When game opens in fullscreen, Realms Button is misplaced
|14518|When you try to get on a horse from far away, you look a different direction
|14865|Carpets Are Not Flammable
|15189|Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
|15193|Invisible Mooshrooms after shearing them through slabs
|15548|Breeding mobs from far away in creative client-server desync
|15688|Axe breaks all slabs in adventure mode - No drops for stone
|16324|Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
|16435|Boats Still Break on Lily's
|16849|Crash near pyramid
|16910|Packet250CustomPayload(dk)
|17090|Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
|18569|Server resource packs not implemented yet
|18672|Textures disappearing after setting player walkSpeed to 0
|19483|Sounds playing after leaving world
|19604|Cannot /playsound records
|19623|/playsound does not accept non-integer values
|19654|Passive mobs don't spawn if you're riding a horse
|21223|When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
|21870|Screen goes blank when modifying walk speed
|22450|Portal death item duplication glitch
|22927|Animals running forever after being hit
|25311|Loading bar for Minecraft Realms/Online is bugged
|26151|Minecraft has advice on an error report that should be deleted
|26608|/spreadplayers confirmation text is wrong
|26660|Constant minecart sound
|27284|/scoreboard teams option color: Tab doesn't list all options
|27364|Fullscreen mode displays only on part of screen
|27904|The Hindi, Malay and Norsk (Bokmål) language appear 2 times
|28400|Breeding animals gives xp even if doMobLoot gamerule is false
|28405|The saddle equip sound effect does not play when equipping a pig with a saddle
|28478|Successful hit sound effect does not match the sound in the assets sound folder
|28625|The horse armor equip sound does not play when replacing it with already equipped armor
|28768|Horse Breeding Doesn't Produce Markings Correctly on Foal
|29088|Shearing sound does not play when shearing a mooshroom
|29279|Bug: the command block can be damaged by the explosion of Blue Wither Skulls
|29321|Jukeboxes play at the sound volume for effects until you change the music volume
|29361|Oceans are too big
|29424|Players appear offset for other clients after going through nether portals
|30070|Flowing lava can be blown up by TNT
|30816|Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
|30823|Sky changes color in Achievements window
|31031|Spawn eggs can be used on top of water, but not lava
|32250|Typo on "Unable to Load Worlds" screen
|33093|Cannot enter fullscreen reliably on Linux
|33108|Incorrect death messages after PvP
|34617|Animation crash if frame #0 is not referenced
|35343|Canadian English Language Selection Screen
|35718|Language is broken
}}
=== Release fixes ===
These fixes occurred between the last 1.7.2 development version, [[Java Edition 1.7.1|1.7.1]], and the release of 1.7.2.
{{fixes
|;old
|1865|Spawn eggs and firework stars are pure white when held by zombies.
|15189|Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.
|;dev
|30402|Default resource pack says "Missing pack.mcmeta".
|32436|Maps from one world copied to another world and more.
|33092|Custom mob spawners first spawn unedited mob, then the correct mob.
|36228|The outline of blocks targeted by the crosshairs are not visible under/behind water.
|36778|Block selection cursor is no longer transparent.
}}
== Trivia ==
*1.7.2 was released exactly one year after [[Java Edition 1.4.2]].
*The Update that Changed the World was in development for over a year.<ref name="blog" />
*This is the last major release to have a 1.x.x release number.
*This is also the last version to use the old Mojang logo from 2011.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.0}}
[[de:1.7.2]]
[[es:Java Edition 1.7.2]]
[[fr:Édition Java 1.7.2]]
[[it:Java Edition 1.7.2]]
[[ja:Java Edition 1.7.2]]
[[ko:Java Edition 1.7.2]]
[[pt:Edição Java 1.7.2]]
[[ru:1.7.2 (Java Edition)]]
[[uk:1.7.2 (Java Edition)]]
[[zh:Java版1.7.2]]