{{relevant guide|Java Edition guides/The Update that Changed the World}}
{{Infobox version | title = Minecraft 1.7.2 | edition = java | image = 1.7.2.png | image2 = Java Edition 1.7.2.png | name = [[The Update that Changed the World]] | type = | date = October 25, 2013 | clienthash = 0c8689f904922af71c7144dcfb81bce976cadd49 | jsonhash = 83a7d28760ed623225e7cb2e29db140cc68540e8 | serverhash = 3716cac82982e7c2eb09f83028b555e9ea606002 | exehash = 907ae7cdcff6199735eb0f40da5d5c0763558a678 | prevparent = 1.6.1 | prev = 1.6.4 | next = 1.7.4 | nextparent = 1.8 }}
{{relevant guide|Java Edition guides/The Update that Changed the World}}
'''1.7.2''', the first release of '''[[The Update that Changed the World]]''',https://mcupdate.tumblr.com/post/65040832258/minecraft-172 is a major update to {{JE}} released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.{{cite|url=https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|title=Minecraft 1.7: The Update that Changed the World|author=Dinnerbone|website=Mojang.com|date=October 22, 2013}} A pre-release for 1.7.2 was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release. == Additions == {{Additions table |Allium |Azure Bluet |Blue Orchid |Lilac |Oxeye Daisy |Peony |Poppy |Rose Bush |Sunflower |Orange Tulip |Pink Tulip |Red Tulip |White Tulip |Tall Grass |Large Fern |Packed Ice |Podzol |Coarse Dirt |Infested Cracked Stone Bricks |Infested Mossy Stone Bricks |Infested Chiseled Stone Bricks |Red Sand |White Stained Glass |Light Gray Stained Glass |Gray Stained Glass |Black Stained Glass |Brown Stained Glass |Red Stained Glass |Orange Stained Glass |Yellow Stained Glass |Lime Stained Glass |Green Stained Glass |Cyan Stained Glass |Light Blue Stained Glass |Blue Stained Glass |Purple Stained Glass |Magenta Stained Glass |Pink Stained Glass |White Stained Glass Pane |Light Gray Stained Glass Pane |Gray Stained Glass Pane |Black Stained Glass Pane |Brown Stained Glass Pane |Red Stained Glass Pane |Orange Stained Glass Pane |Yellow Stained Glass Pane |Lime Stained Glass Pane |Green Stained Glass Pane |Cyan Stained Glass Pane |Light Blue Stained Glass Pane |Blue Stained Glass Pane |Purple Stained Glass Pane |Magenta Stained Glass Pane |Pink Stained Glass Pane |Acacia Log |Acacia Wood |Acacia Leaves |Acacia Sapling |Dark Oak Log |Dark Oak Wood |Dark Oak Leaves |Dark Oak Sapling |Acacia Planks |Acacia Stairs |Acacia Slab |Dark Oak Planks |Dark Oak Stairs |Dark Oak Slab |Clownfish |Raw Salmon |Cooked Salmon |Pufferfish |Potion of Water Breathing |Splash Potion of Water Breathing |Minecart with Command Block |Enchanted Book[&7Luck of the Sea I] |Enchanted Book[&7Luck of the Sea II] |Enchanted Book[&7Luck of the Sea III] |Enchanted Book[&7Lure I] |Enchanted Book[&7Lure II] |Enchanted Book[&7Lure III] }} === Blocks === ;{{Animate|White Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png; Gray Stained Glass JE2 BE2.png; Black Stained Glass JE2 BE2.png; Brown Stained Glass JE2 BE2.png; Red Stained Glass JE2 BE2.png; Orange Stained Glass JE2 BE2.png; Yellow Stained Glass JE2 BE2.png; Lime Stained Glass JE2 BE2.png; Green Stained Glass JE2 BE2.png; Cyan Stained Glass JE2 BE2.png; Light Blue Stained Glass JE2 BE2.png; Blue Stained Glass JE2 BE2.png; Purple Stained Glass JE2 BE2.png; Magenta Stained Glass JE2 BE2.png; Pink Stained Glass JE2 BE2.png|32px}} [[Stained glass]] ;{{Animate|White Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png|32px}} [[Stained glass pane]]s *Glass can be dyed into all 16 colors. **This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass. *Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes. *Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block. *Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind). **Air blocks make the view blurrier each time. **Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass. **Other translucent blocks may have different effects. *Has ID number 95, which replaces the locked chest's data value. ;{{Animate|Acacia Log (UD) JE2 BE1.png;Acacia Planks JE1 BE1.png; Dark Oak Log (UD) JE2 BE1.png;Dark Oak Planks JE1 BE1.png|32px}}[[Log]]s and [[planks]] *Acacia wood **Silver outside with orange inside. **Makes up the acacia tree which is found in savanna biomes. *Acacia wood planks **Orange in appearance. **Can be crafted into stairs and slabs. *Dark oak wood **A darker version of oak wood. **Makes up the dark oak tree which is found in roofed forest biomes. *Dark oak wood planks **Same texture as normal oak planks but darkened; almost black. **Can be crafted into stairs and slabs. ;{{Animate|Acacia Sapling JE6 BE1.png;Dark Oak Sapling JE6 BE1.png|32px}} [[Sapling]]s *Acacia and dark oak saplings **Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees. *A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes. **Regular spruce trees still grow. ;{{Animate|Oak Leaves JE3 BE4.png;Oak Leaves JE3 BE4.png|32px}} [[Leaves]] *Acacia and dark oak leaves **Both visually identical to regular oak leaves. ;[[File:Packed Ice JE1 BE2.png|width=32x32]] [[Packed ice]] *When broken, it does not turn into [[water]], like normal [[ice]] blocks do. *Does not melt. *Opaque, rather than translucent like normal ice. *Found naturally only in the ice plains spikes biome. ;[[File:Podzol JE1 BE1.png|width=32x32]] [[Podzol]] *[[Dirt]] variant that cannot be transformed into dirt. *[[Grass Block|Grass]] and [[mycelium]] cannot grow on it. *Does not spread. *Found naturally only in mega taiga biomes. ;[[File:Coarse Dirt JE1 BE1.png|width=32x32]] [[Coarse dirt]] *Grass and mycelium cannot grow on it. *Obtainable only through commands. *Does not spread. ;[[File:Red Sand JE1 BE1.png|width=32x32]] [[Red sand]] *Generated in the mesa biome. *Behaves like normal [[sand]]. **Falls like sand or [[gravel]]. **Can be smelted into [[glass]] and crafted into [[TNT]]. ;{{Animate|Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Blue Orchid JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Orange Tulip JE6 BE1.png; Red Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; White Tulip JE6 BE1.png|32px}} [[Flower]]s *Red, orange, white and pink [[tulip]]s. **Can be crafted to red, orange, light gray and pink dyes, respectively. *[[Blue orchid]] **Can be crafted into light blue dye. *[[Allium]] **Can be crafted into magenta dye. *[[Azure bluet]] **Can be crafted into light gray dye. *[[Oxeye daisy]] **Can be crafted into light gray dye. *[[Poppy]] **Replacement for the rose; looks very similar to it. **Can be crafted into red dye. *All new flowers can burn. *All new flowers are randomly offset horizontally, like [[tall grass]]. ;{{Animate|Peony JE3 BE1.png;Lilac JE3 BE1.png;Rose Bush JE3 BE1.png;Sunflower JE1 BE1.png;Tall Grass JE1.png;Large Fern JE3.png|32px}} Two block tall plants *Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable. *[[Sunflower]]s **Always face east. **Can be crafted into 2 yellow dye. *[[Peonies]] **Can be crafted into 2 pink dye. *[[Rose bush]]es **Can be crafted into 2 red dye. *[[Lilac]]s **Can be crafted into 2 magenta dye. *[[Tall grass]] **Can be made by applying [[bone meal]] to [[grass]]. *[[Large fern]]s **Two block tall variant of fern. **Can be made by applying bone meal to ferns. *All new two block tall plants can burn. *All new two block tall plants are randomly offset horizontally, like [[grass]]. ;{{Animate|Stone JE4.png; Cobblestone JE3 BE2.png; Stone Bricks JE1 BE1.png; Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png; Chiseled Stone Bricks JE1 BE1.png|32px}} [[Infested block]]s *New variants added: **[[Mossy stone brick]], [[cracked stone brick]] and [[chiseled stone brick]]. === Items === ;[[Fish]] *[[File:Pufferfish (item) JE4 BE1.png|width=32x32]] [[Pufferfish (item)|Pufferfish]]: **Restores {{hunger|1}}. **If eaten it inflicts the following: ***{{EffectLink|Poison}} IV (1:00) ***{{EffectLink|Hunger}} III (0:15) ***{{EffectLink|Nausea}} (0:15) **Used to brew a [[potion of Water Breathing]]. **Cannot be cooked. *{{Animate|Raw Salmon JE1 BE1.png;Cooked Salmon JE1 BE1.png|32px}} [[Salmon]]: **Eating it raw restores {{hunger|2}} and cooked restores {{hunger|6}}. *[[File:Tropical Fish JE1 BE1.png|width=32x32]] [[Clownfish]]: **Can be eaten to restore {{hunger|1}}. **Cannot be cooked. ;[[Potion]]s *{{EffectLink|Water Breathing}}: **Made by brewing a pufferfish with an awkward potion. **Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting. **The potion and particles are dark blue in appearance. === Non-mob entities === ;[[File:Minecart with Command Block JE4.png|width=32x32]] [[Minecart with command block]] *Can be obtained only using commands. *Activate using activator rails. *Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed). *Can be success tested by going over a [[detector rail]] connected to a [[redstone comparator]]. === World generation === ;[[Tree]]s *[[Acacia tree]] **Curved trees made of [[acacia log]]s. **These spawn in savanna biomes. *[[Dark oak tree]]s **Very thick and short trees, made of [[dark oak log]]s. **These spawn in [[roofed forest]] biomes. **Require a 2×2 configuration of saplings to grow. *Each new tree has their own leaves and saplings. ;[[Biome]]s *[[Mesa]] **Composed of multiple colored [[hardened clay]] that are layered in a way that resembles sedimentary rock. ***There are seven colors including normal, orange, red, yellow, white, light gray and brown. **Has a floor similar to a desert biome, but made of [[red sand]] instead of sand. **[[Dead bush]]es spawn in this biome. **Occasional dying forests spawn on top of the clay mountains. **There is no rain in this biome. *[[Savanna]] **Generate with acacia trees. **Horses can spawn in this biome. **Villages may generate in here. **There is no rain in this biome. **Very flat with plateaus and the occasional giant mountain. *[[Roofed forest]] **Generates with giant mushrooms. ***Aside from mushroom island, it is the only biome to do so. **Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day". **Monsters can spawn during the day and the night. *[[Birch forest]] **A forest made entirely of birch trees. *[[Cold taiga]] **Snowy variant of the taiga biome. **Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain. *[[Mega taiga]] **A very rare biome. **Generates 2×2 [[spruce tree]]s and their regular variant. **Has a dirt block variant known as [[podzol]]. ***Currently obtained only through the Silk Touch [[enchantment]]. **Contains [[dirt]] blocks that do not allow [[grass]] to grow. **[[Mossy cobblestone]] "boulders" are scattered around in this biome. **[[Dead bush]]es, [[mushrooms]] and [[fern]]s spawn in this biome. *[[Extreme hills+]] **Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills. **Goes considerably higher than the normal extreme hills. *[[Deep ocean]] **Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks. ;Biome variants/Technical biomes *[[Sunflower plains]] **Exactly the same as plains, but can spawn sunflowers. *[[Flower forest]] **Forest variant with several of the new [[flower]]s including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium. **Very densely packed with the various new flowers, including dandelions, but excluding sunflowers. *[[Ice plains spikes]] **Generates tall spires made of [[packed ice]]. **On the surface, [[snow block]]s generate instead of grass. *[[Mesa (Bryce)]] **A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor. *[[Jungle edge]] **It generates around jungles, slowly leading into them. **It has considerably less foliage than the normal jungle. *Mutated biomes – Biomes with an M variant are much rarer than any other variant. **[[Desert M]] has patches of water unlike normal deserts. **[[Extreme hills M]] and [[extreme hills+ M]] replace most of the grass and stone on the surface with gravel. **[[Birch forest M]] and [[birch forest hills M]] have taller birch trees than usual. **[[Savanna M]] and [[savanna plateau M]] have grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y=220 on rare occasions. **[[Mega spruce taiga]] and [[redwood taiga hills M]] generate giant spruce trees with more leaves covering their trunks. **[[Taiga M]], [[roofed forest M]], [[cold taiga M]], [[swampland M]], [[jungle M]], [[jungle edge M]], [[mesa plateau M]] and [[mesa plateau F M]] are more mountainous versions of their normal biome counterpart. *[[Plateau]]s – Biomes with a plateau variant are like the hills technical biome, but flattened at the top. **[[Savanna plateau]] and [[mesa plateau]] are the only examples. ***These are landforms which are raised by up to about 30 blocks and have flat tops. **[[Mesa plateau F]] – A variant of the mesa plateau with trees and a grassy and dirty ground. *[[Hills]] – More technical hills biomes have been added to fit with the new biomes. **[[Birch forest hills]], [[cold taiga hills]], and [[mega taiga hills]] can now be generated. *[[Beach]]es – New variants have been added to fit with different biomes. **[[Stone beach]] is composed mainly of [[stone]] and often generates between an [[extreme hills]] biome and a body of water. **[[Cold beach]] is composed of [[sand]] with a layer of [[snow]] on top. ***Usually generates between a cold biome, such as [[ice plains]], and a body of water. ;[[World type]] *[[AMPLIFIED]] **It scales up all world generation rules, so it uses the entire world height. ***Almost all biomes can generate huge mountains that reach well above Y=200. ****Extreme hills biomes frequently reach the world height limit at Y=256. ****Swampland and ocean biomes are unaffected by this world type. **Extremely resource intensive and requires powerful computer to run. **Ravines here can reach down to bedrock. **Contains numerous various landforms that are very rare or non-existent in default generation. ***Some examples include floating islands, overhangs, large water and lava falls and huge indents. **Taiga biomes reach such altitudes that snow starts generating (about Y=130). **It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of [[Notch]]. === Command format === ;Commands *{{cmd|setidletimeout}} **Automatically kick idle players after some time. **Multiplayer-only and server-operator-only command. **Syntax: {{cmd|setidletimeout }}. *{{cmd|tellraw}} **Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat. **Syntax: {{cmd|tellraw }}. *{{cmd|summon}} **Used to spawn any entity in the game, including [[giant]]s, [[ender crystal]]s, [[ender dragon]]s, falling [[sand]] and [[primed TNT]]. **Syntax: {{cmd|summon [x] [y] [z] [dataTag]}}. *{{cmd|achievement}} **Used to give a player achievements. **Syntax: {{cmd|achievement give [player]}}. *{{cmd|setblock}} **Used to create, delete or replace a block. **Syntax: {{cmd|setblock [x] [y] [z] [data] [method] [dataTag]}}. *{{cmd|testforblock}} **Checks for blocks in specific locations. **Syntax: {{cmd|testforblock [dataValue] [dataTag]}}. *{{cmd|setworldspawn}} **Sets the world spawn point for all players, even those who have never joined the server or are offline. ***Does not automatically override beds. **Syntax: {{cmd|setworldspawn [x] [y] [z]}}. === General === ;[[Splash]]es *"Now contains 32 random daily cats!" ;[[Particle]] effects *Fishing has particle effects. **Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook. *Falling has particle effects. **Particle circumference size depends on distance fallen. **Particle appearance depends on the block landed. ;[[Achievement/Java_Edition|Achievement]]s *The player can now zoom in and out the display of the screen. *"Repopulation" **Breed two cows with [[wheat]]. **Requires the "[[Cow Tipper]]" achievement. *"Diamonds to you!" **Throw [[diamond]]s at another player or to a zombie that has the CanPickUpLoot NBT tag. **Requires the "[[DIAMONDS!]]" achievement. *"Adventuring Time" **Discover all [[Biome]]s. **Requires the "[[Achievements#The End.3F|The End?]]" achievement. **Did not fully work until [[Java Edition 1.8]], because visiting the frozen ocean and extreme hills edge biomes were required for this achievement, despite not generating in the world in 1.7.x versions. *"The Beginning?" **Spawn the [[wither]]. **Requires the "[[Achievements#The End.|The End.]]" achievement. *"The Beginning." **Kill the wither. **Requires the "[[The Beginning?]]" achievement. *"Beaconator" **Create a full [[beacon]]. **Requires the "[[The Beginning.]]" achievement. ;[[Statistics]] *Distance by horse *Animals bred *Junk fished *Treasure fished == Changes == === Blocks === ;[[File:Oak Log (UD) JE2 BE1.png|width=32x32]][[File:Spruce Log (UD) JE2 BE2.png|width=32x32]][[File:Birch Log (UD) JE2 BE2.png|width=32x32]][[File:Jungle Log (UD) JE2 BE2.png|width=32x32]] [[Log]]s *The top textures of wood logs were changed to match their side texture. ;[[File:Oak Slab JE3 BE2.png|width=32x32]] [[Wooden slab]]s *Can smelt half as many items as wood planks, when used as fuel. ;[[File:Heavy Weighted Pressure Plate JE1 BE1.png|width=32x32]][[File:Light Weighted Pressure Plate JE1 BE1.png|width=32x32]] [[Weighted pressure plate]]s *Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present. *For light weighted pressure plates, every entity adds 1 strength to the signal. *For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2). ;[[File:Cauldron JE1.png|width=32x32]] [[Cauldron]]s *Cauldrons with water in them extinguish burning entities, taking away one water level each time. ;[[File:Sugar Cane JE1 BE1.png|width=32x32]] [[Sugar cane]] *Color/shade is affected by the biome color (similar to [[leaves]], [[grass]] and [[vines]]). ;[[File:Dead Bush JE1 BE1.png|width=32x32]] [[Dead bush]]es *Can be placed on [[hardened clay]], [[stained clay]], [[red sand]] and [[dirt]]. ;[[File:Rose JE3.png|width=32x32]] [[Rose]]s *Removed and replaced by [[poppies]]. **Look very similar to the old roses. *Still exist in the form of [[rose bush]]es. ;[[Air]] *Is now a block rather than the absence of a block. **This allows for specific air blocks to be marked and identified through data values. *It lacks an item form. **Attempting to /give it to a player results in that inventory slot having no item. ;[[File:Impulse Command Block JE1.png|width=32x32]] [[Command block]]s *Show what command it ran recently in the GUI. *Extended character limit past the 10,000 mark. ;[[File:Chest (S) JE1.png|width=32x32]] [[Locked chest]] *Removed completely. ;[[File:Iron Bars (EW) JE1 BE1.png|width=32x32]] [[Iron bars]] and [[File:Glass Pane (EW) JE2 BE3.png|width=32x32]] [[glass pane]]s *Connect to each other and [[glass]] blocks. **This includes panes of different colors. *They are exactly 2 pixels thick. ;[[File:Fern JE5.png|width=32x32]] [[Fern]]s, [[File:Dandelion JE3.png|width=32x32]] [[dandelion]]s and [[File:Dead Bush JE1 BE1.png|width=32x32]] [[dead bush]]es *Are now randomly offset horizontally like [[grass]]. ;[[File:Ice JE1 BE1.png|width=32x32]] [[Ice]], [[File:Nether Portal (EW) JE4.png|width=32x32]] [[Nether Portal (block)|nether portal]] blocks, and [[File:Water JE11.png|width=32x32]] [[water]] *Are visible through each other. *If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa. **This allows for custom fish tanks. *If water is not directly adjacent to ice, the player can see the water through ice and vice versa. *The player can no longer see the water surface from underwater. === Items === ;[[File:Enchanted Book JE1 BE1.png|width=32x32]] [[Enchanted book]]s *Can receive multiple enchants at once. ;[[File:Written Book JE1 BE1.png|width=32x32]] [[Written book]]s *Can be cloned by crafting them with an unused [[book and quill]]. **Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid. **A book can be cloned infinitely many times, regardless if it's the original. *Can now be stacked up to 16. ;[[File:Empty Map JE1 BE1.png|width=32x32]] [[Map]]s *Maps in item frames cover the whole block face, so that connected maps join together smoothly. **They won't display player markers then. *Each different type of block has a different shading on the map. *It now show colors for colored [[wool]] and [[stained clay]], allowing a wider range of colors visible on maps. ;[[File:Flint and Steel JE3 BE1.png|width=32x32]] [[Flint and steel]] *Is now a shapeless crafting recipe. *Can be used to ignite [[creeper]]s. ;[[File:Fishing Rod JE1 BE1.png|width=32x32]] [[Fishing rod]]s *Can now be enchanted to bias the resulting loot from fishing. ;[[File:Shears JE1 BE1.png|width=32x32]] [[Shears]], fishing rods and flint and steel *Can be enchanted with [[Unbreaking]]. ;[[Java Edition removed features#Obtainable until Java Edition 1.7.2|Technical blocks]] *Removed the item forms of the following blocks: **[[Bed]] (26), [[piston]] head and extension (34 & 36), [[redstone]] wire (55), [[wheat crops]] (59), standing and wall [[sign]] (63 & 68), wooden and iron [[door]]s (64 & 71), lit [[redstone ore]] (74), unlit [[redstone torch]] (75), [[sugar cane]] (83), [[cake]] (92), unpowered and powered [[repeater]] (93 & 94), [[pumpkin]] and [[melon]] stem (104 & 105), [[nether wart]] (115), [[brewing stand]] (117), [[cauldron]] (118), lit [[redstone lamp]] (124), [[tripwire]] (132), [[flower pot]] (140), [[skull]] (144), and unpowered and powered [[comparator]] (149 & 150). **They can no longer be obtained with {{cmd|give}} or {{cmd|summon}}, but can still be placed as blocks with {{cmd|setblock}}, {{cmd|blockdata}} or summoning a special falling sand entity. === Mobs === ;[[File:Iron Golem JE1 BE1.png|width=73x73]] [[Iron golem]]s *Drop [[poppies]] instead of roses. ;[[File:Creeper JE3 BE1.png|width=67x67]] [[Creeper]]s *Can be detonated using a [[flint and steel]]. ;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s *Reduced the lag that zombies created by pathfinding. *Are no longer always able to break [[wooden door]]s in Hard mode. **They spawn with up to a 10% chance to have this ability. ;[[File:Witch Revision 2.png|width=83x83]] [[Witch]]es *Now drink a [[potion of Water Breathing]], when they are trapped underwater. *Can drop a potion of Water Breathing upon death, as a rare drop. *Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns. **They usually spawn in groups. **They have roughly the same spawn rate as the [[enderman]]. ;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s and [[File:Skeleton JE4 BE2.png|width=78x78]] [[skeleton]]s *Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment. ;[[File:Baby Zombie Revision 1.png|width=63x63]] Baby [[zombie]]s and [[File:Baby Zombified Piglin JE2 BE1.png|width=60x60]] baby [[zombie pigmen]] *Can walk in one block tall spaces. **Their hitbox remains the size of that of an adult. ;[[File:Spider JE3 BE2.png|width=70x70]] [[Spider]]s, [[File:Cave Spider JE1 BE1.png|width=47x47]] [[cave spider]]s, [[File:Enderman JE2.png|width=85x85]] [[endermen]], [[File:Zombified Piglin JE3 BE2.png|width=70x70]] [[zombie pigmen]] and [[File:Blaze JE1 BE1.png|width=75x75]] [[blaze]]s *Don't become hostile when attacking them in [[Creative]] mode. === Non-mob entities === ;[[File:Item Frame JE1 BE1.png|width=35x35]] [[Item frame]]s *Now drop the item inside them when they are punched. **Then drop themselves if they are punched while empty. *Displays the name of the item they hold (if it is custom-named) when looked at up close. *[[Map]]s display on the full face of the block. **They won't display player markers then. **The side texture then is similar to that of oak [[planks]]. ;[[File:Oak Boat JE1.png|width=42x42]] [[Boat]]s *No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply). *Slightly improved durability from [[lily pad]] impacts. *Boats have been reverted to the previous "WASD" controls. **The {{key|A}} and {{key|D}} keys can be used only while the {{key|W}} key is pressed. === World generation === [[File:Minecraft 1.6 and 1.7 biome map comparison.png|thumb|Comparsion between biome maps of Minecraft 1.6 and 1.7.]] ;[[Biome]]s *[[Jungle]] **Melons can now be found in patches similar to pumpkins. **Jungle biomes have been made much rarer. **Has a jungle edge which has less foliage, but slowly leads into the main jungle. **Jungle trees now generate with branches. *[[Swampland]] **Grass is greener and fluctuates more in color, depending on biome temperature. **In shallower parts, the coast is covered in staggered dirt block with lily pads between them. **Spawn with blue orchid flowers. *[[Plains]] **Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips. **Double tall grass can also generate here. *[[Extreme hills]] **Snow at high elevations of over Y=95. **Contain [[stone]] and large dirt patches. **Flat valleys near sea level. **Can generate up to Y=150, slightly above the clouds (previously Y=124). **Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate. **The [[extreme hills edge]] variant no longer generates. *[[Taiga]] **Now generates without snow. **Snowy taigas have been implemented as a separate, new biome called "cold taiga". *[[Ocean]] **Oceans are smaller and take up much less of the map. **Contains only gravel on the floor instead of sand, dirt and gravel. **The [[frozen ocean]] variant no longer generates. *[[River]] **Gravel can now generate in [[disk]]s. ;[[Biome]] categorization *Four main categories based on temperature: **Snow-covered, cold, medium and dry/warm. *Biomes avoid getting placed next to a biome that is too different to itself. ;Biome elevation *Much greater variation of elevation in general. *Most biomes can generate to Y=100. *Hills technical biomes have been made taller. ;Temperature *Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all. *Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures. *Temperature decreases by 0.05 every 30 blocks increase in altitude. ;[[Cavern]]s *Are less dense and interconnected. ;[[Witch hut]]s *Now generate with a witch inside. **They formerly generated empty, with witches spawning inside later. ;[[Bonus chest]]s *Can now contain acacia logs. ;[[World boundary]] *All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks. **This includes air blocks. **This creates essentially an invisible wall at the boundary. **This boundary and blocks beyond it cannot be selected, and are unbreakable by any means. **Despite functioning like a solid block, it cannot be placed using the {{cmd|setblock}} command, and does not exist in an item form, unlike other blocks. **As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within. ***Despite that, the camera can still move normally. **Ghost [[chunk]]s still generate. **Spiders can climb this boundary, since all blocks function as solid. === Gameplay === ;[[Fishing]] *Items other than [[fish]] can be obtained by fishing. **These are divided into three classes. ***Fish: raw fish, [[raw salmon]], [[clownfish]] and [[pufferfish]]. ***Treasure: enchanted [[fishing rod]]s, enchanted [[bow]], [[enchanted book]]s, [[name tag]]s, [[tripwire hook]], [[lily pad]]s and [[saddle]]s. ***Junk: damaged fishing rods, [[water bottle]]s, [[rotten flesh]], [[string]], [[leather]], [[bowl]]s, [[stick]]s, [[bone]]s, [[tripwire hook]]s, ten stacked [[ink sac]]s and damaged [[leather boots]]. ;[[Enchanting]] *"Unbreaking" can now be applied to any item with durability. **[[Armor]], [[bow]]s, [[fishing rod]]s & [[sword]]s can receive the enchantment directly without the use of [[enchanted book]]s. *New enchantments for fishing rods that can bias the outcome of fishing. **[[Lure]] – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure. **[[Luck of the Sea]] – increases chance of getting treasure and decreases chance of getting junk. *Enchanted books can receive multiple enchantments at once. ;[[Nether portal]] *Can now have different width and height, to allow for design variations. **If the one in the Nether is big enough, [[ghast]]s can go through them. *Portals can be activated when any [[fire]] block appears inside the frame. **Before only the bottom-most blocks would work. *New nether portal building rules: Any rectangular size from 4×5 to 23×23. ;[[Fog]] *Fog now covers 25% of the view distance instead of 75%. ;Death screen *If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing. === Command format === ;[[Scoreboard]] *Can now use [[statistics]] and [[achievement]]s to create objectives. **Added 744 new objective criteria that were previously tracked only through statistics and achievements. ;[[Commands]] *{{cmd|time set day}} **Sets the time to 1000 instead of 0. *{{cmd|time set night}} **Sets the time to 13000 instead of 12000. *Custom NBT data can be added via commands. **Works with {{cmd|give}}, {{cmd|summon}}, and {{cmd|setblock}}. **Syntax examples: ***{{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }} ***{{cmd|summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1} }} ***{{cmd|setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig} }} **This removes the need to use external tools. *{{cmd|give}} **Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over. ;[[NBT format]] *Unbreakable tag. **Applies to items with durability. **Nullifies any usage dealt to the item. *List tags no longer need to be named. *No longer crashes when given the wrong type (integer/short). *Added .dat files in data folder for storing structure data. **Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others. **NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is. ***The children tags have information on each part of the structure and the type of part it is. ;Block/Item [[Java Edition data values/Pre-flattening#IDs|IDs]] *Can be referred to by their names, instead of numbers in commands. **Named references are planned to be be the only option in the future. **Necessary for the [[Plugin API]]. === General === *Block and entity bounding boxes are now completely black instead of dark gray. *The entity hitbox toggled with {{key|F3+B}} is now completely transparent, with a thin white outline. ;[[Resource pack]]s *Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered. **The ability to select multiple resource packs at once. **Resource packs at the top take precedence over those below, if files appear more than once. **Allows for non-manual merging of multiple packs. ***For example: a sound pack and a different texture pack, etc. *Servers can now offer default resource packs. **Can be configured to be "enabled", "disabled" or "prompted". *The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds. *Resource packs can remove, supplement, randomize and group sounds using JSON. *Maximum total size increased to 50 MB. ;[[Sound]]s *Sounds and music are stored together in the new .minecraft/assets/sounds folder. *Music now pauses when pausing the game. ;[[Lighting]] *Several lighting issues fixed. *A lot fewer "black spots" in terrain generation. **Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them. *Torch bugs in [[stronghold]]s and [[mineshaft]]s have been fixed. *The light level actually falls to 7 during thunderstorms. **Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7. **The clouds go black and the sky goes much darker. ;[[Chat]] system *"Saved screenshot as" messages can be clicked to open the [[screenshot]]s. **It takes the player out of the game and into the ".minecraft" folder. *Ability to open a URL from the chat by clicking on it. *Names can be clicked to DM people. *Support for both hover and click events on the chat through {{cmd|tellraw }}. **Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}. ;[[Inventory]] *In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony. *The armor boxes go black when the cursor is away from them. **Putting the cursor over an armor box causes it to display what armor is put there. ;[[Options]] *Grouped a few options into the controls section: **Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching. *Added sprint button, which is kept engaged while held (it's left control by default). **Double tapping forward still works. *Music & sounds **Now divided into different classes, to control each one independently: ***Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment. *Video settings **Render distance is now a slider ranging from 2–16 chunks. **Max framerate is now a slider ranging from 10–250 fps or unlimited. **Mipmapping can be set to levels 1–4 or disabled. **Anisotropic filtering can be set to 2, 4, 8, 16 or disabled. *"Super Secret Settings" **Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal. **The player can remove the shader by pressing F4. *Language selection **Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not. ;Network code *Completely rewritten – uses ''[http://netty.io/ Netty]''. *Most packets won't change, handshake and ping procedure redone. *There is now a packet length header. ;Logging *Now done using ''[http://logging.apache.org/log4j/2.x/ Log4j 2]''. *Default logging location is now in ''logs/latest.logs''; older logs are archived in ''logs/---1.lg.gz'' with the number at the end increasing each startup. *The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all. ;[[Server list]] *Can be refreshed using {{key|F5}}. *Added server icons. *Added support for multi-line MOTD comments, which do not go off-screen. *Hovering over the player count shows the names of up to 12 online players. ;[[Minecraft Realms]] *Started preparing buying support internally. *Started offering an option to download the world map. ;[[Statistics]] *Are now stored per world/server. *Achievement screen can be zoomed in and out using the scroll wheel. *Achievements don't appear on the achievements screen if more than five achievements need to be achieved first. *When a player earns an achievement, it is announced in chat. **This can be turned off on servers by changing a line in the [[server.properties]] file. ***Can be hovered over to show an achievement tooltip. **Cannot be turned off in singleplayer. *The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given [[tool]] with a material other than [[wood]]. ;[[Achievement]]s *Are stored per world/server on the same folder as statistics. *Statistics for [[block]]s, [[item]]s and [[mob]]s don't appear on their respective tab in the statistics screen, until it is updated to be more than zero. == Removals == === General === ;[[Java Edition distance effects/Historical effects|Distance effects]] *[[Item frame]]s no longer follow the camera at extreme coordinates. == Fixes == {{fixes|fixedin=1.7.2,1.7.1,1.7,13w36a,13w36b,13w37a,13w37b,13w38a,13w38b,13w38c,13w39a,13w39b,13w41a,13w41b,13w42a,13w42b,13w43a|prefix=Minecraft |;old |242|Sprinting works inconsistently - very aggravating on PVP servers |673|Sky/lighting doesn't get darker during a thunderstorm |715|V-Sync in Window mode, settings not activated between sessions |784|Letters in Arabic language aren't connected |944|Armor with Protection on it seems to reduce against hunger damage |1000|Some Zombie Pigmen are missing their swords in the nether |1018|Black Lighting under overhangs |1105|Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere |1262|Birch and Spruce trees do not grow directly next to one another |1379|Transparent texture makes transparent texture behind invisible |1865|Spawn eggs and firework stars are pure white when held by zombies |2638|Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn |2915|Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid" |3305|Cyrillic font not displaying on signs and in chat (Russian language) |3575|Double-clicking to join a server results in 'cancel' button activating |3871|Cauldron water does not put out fire / damage blaze |3973|Silk Touch, pre-lit Redstone Lamps |4150|Baby Zombies do not drop any loot / xp |4482|Saplings placed on Farmland are not affected by Bonemeal |4592|When mobs start to attack you in survival and you switch to creative mobs keep attacking you |4630|Sound level resets |4921|Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade |4973|Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false |5238|10 MB server texture pack limit too small |5550|Night Time Doesn't Immediately Allow Sleep |6820|The generation of terrain surface layer produces local straight glitches (fix included) |7449|Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick |8331|Command block text disappears if it's too long |9271|Opening a singleplayer world is counted as a multiplayer join in the statistics |9547|Incorrect usage string for `/scoreboard teams empty` |9686|Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed |10077|Adjacent Obsidian Blocks prevent Nether portal appearing |10257|When a pig gets struck by lightning it spawns a Zombie Pigman without a sword |10984|GS4 query listener fails to send player list when len(players) > 127 |11027|Axes accelarate the speed at which Slabs are broken |11037|Uncapped framerate in certain screens causes high levels of GPU usage |11518|RCON and Scoreboard Command Output Formatting |12450|Missing usage string commands.scoreboard.players.list.usage |12452|Scoreboard team join command fails on invalid team name |12454|Scoreboard option seeFriendlyInvisibles not listed in usage |12541|The letters for the 'off' setting on smooth lighting aren't capitalized |12731|Minecraft crashes if you click edit or delete on a LAN game |12769|When typing {{cmd|help}} with a number higher than 4, it produces the wrong message |12913|When using an invalid number/name to the {{cmd|weather}} command, no message are produced |12984|Getting a locked chest pushed into your head crashes the game |13565|Fireworks sometimes don't stack when they should |13661|When re-sizing window before game loads internal view doesn't resize |14165|Attaching/detaching lead from far away in creative client-server desync |14483|When game opens in fullscreen, Realms Button is misplaced |14518|When you try to get on a horse from far away, you look a different direction |14865|Carpets Are Not Flammable |15189|Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting |15193|Invisible Mooshrooms after shearing them through slabs |15548|Breeding mobs from far away in creative client-server desync |15688|Axe breaks all slabs in adventure mode - No drops for stone |16324|Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server |16435|Boats Still Break on Lily's |16849|Crash near pyramid |16910|Packet250CustomPayload(dk) |17090|Invalid teamcolors throw an NPE in the console rather than an error message "invalid color" |18569|Server resource packs not implemented yet |18672|Textures disappearing after setting player walkSpeed to 0 |19483|Sounds playing after leaving world |19604|Cannot /playsound records |19623|/playsound does not accept non-integer values |19654|Passive mobs don't spawn if you're riding a horse |21223|When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist |21870|Screen goes blank when modifying walk speed |22450|Portal death item duplication glitch |22927|Animals running forever after being hit |25311|Loading bar for Minecraft Realms/Online is bugged |26151|Minecraft has advice on an error report that should be deleted |26608|/spreadplayers confirmation text is wrong |26660|Constant minecart sound |27284|/scoreboard teams option color: Tab doesn't list all options |27364|Fullscreen mode displays only on part of screen |27904|The Hindi, Malay and Norsk (Bokmål) language appear 2 times |28400|Breeding animals gives xp even if doMobLoot gamerule is false |28405|The saddle equip sound effect does not play when equipping a pig with a saddle |28478|Successful hit sound effect does not match the sound in the assets sound folder |28625|The horse armor equip sound does not play when replacing it with already equipped armor |28768|Horse Breeding Doesn't Produce Markings Correctly on Foal |29088|Shearing sound does not play when shearing a mooshroom |29279|Bug: the command block can be damaged by the explosion of Blue Wither Skulls |29321|Jukeboxes play at the sound volume for effects until you change the music volume |29361|Oceans are too big |29424|Players appear offset for other clients after going through nether portals |30070|Flowing lava can be blown up by TNT |30816|Nether Portal has odd texture when looking at it from certain angles with Fast Graphics |30823|Sky changes color in Achievements window |31031|Spawn eggs can be used on top of water, but not lava |32250|Typo on "Unable to Load Worlds" screen |33093|Cannot enter fullscreen reliably on Linux |33108|Incorrect death messages after PvP |34617|Animation crash if frame #0 is not referenced |35343|Canadian English Language Selection Screen |35718|Language is broken }} === Release fixes === These fixes occurred between the last 1.7.2 development version, [[Java Edition 1.7.1|1.7.1]], and the release of 1.7.2. {{fixes |;old |1865|Spawn eggs and firework stars are pure white when held by zombies. |15189|Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting. |;dev |30402|Default resource pack says "Missing pack.mcmeta". |32436|Maps from one world copied to another world and more. |33092|Custom mob spawners first spawn unedited mob, then the correct mob. |36228|The outline of blocks targeted by the crosshairs are not visible under/behind water. |36778|Block selection cursor is no longer transparent. }} == Trivia == *1.7.2 was released exactly one year after [[Java Edition 1.4.2]]. *The Update that Changed the World was in development for over a year. *This is the last major release to have a 1.x.x release number. *This is also the last version to use the old Mojang logo from 2011. == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|1.0}} [[de:1.7.2]] [[es:Java Edition 1.7.2]] [[fr:Édition Java 1.7.2]] [[it:Java Edition 1.7.2]] [[ja:Java Edition 1.7.2]] [[ko:Java Edition 1.7.2]] [[pt:Edição Java 1.7.2]] [[ru:1.7.2 (Java Edition)]] [[uk:1.7.2 (Java Edition)]] [[zh:Java版1.7.2]]