{{relevant guide|Java Edition guides/The Update that Changed the World}}
{{Infobox version
| title = Minecraft 1.7.2
| edition = java
| image = 1.7.2.png
| image2 = Java Edition 1.7.2.png
| name = [[The Update that Changed the World]]
| type =
| date = October 25, 2013
| clienthash = 0c8689f904922af71c7144dcfb81bce976cadd49
| jsonhash = 83a7d28760ed623225e7cb2e29db140cc68540e8
| serverhash = 3716cac82982e7c2eb09f83028b555e9ea606002
| exehash = 907ae7cdcff6199735eb0f40da5d5c0763558a678
| prevparent = 1.6.1
| prev = 1.6.4
| next = 1.7.4
| nextparent = 1.8
}}
{{relevant guide|Java Edition guides/The Update that Changed the World}}
'''1.7.2''', the first release of '''[[The Update that Changed the World]]''',[https://mcupdate.tumblr.com/post/65040832258/minecraft-172] is a major update to {{JE}} released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.[{{cite|url=https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/|title=Minecraft 1.7: The Update that Changed the World|author=Dinnerbone|website=Mojang.com|date=October 22, 2013}}]
A pre-release for 1.7.2 was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.
== Additions ==
{{Additions table
|Allium
|Azure Bluet
|Blue Orchid
|Lilac
|Oxeye Daisy
|Peony
|Poppy
|Rose Bush
|Sunflower
|Orange Tulip
|Pink Tulip
|Red Tulip
|White Tulip
|Tall Grass
|Large Fern
|Packed Ice
|Podzol
|Coarse Dirt
|Infested Cracked Stone Bricks
|Infested Mossy Stone Bricks
|Infested Chiseled Stone Bricks
|Red Sand
|White Stained Glass
|Light Gray Stained Glass
|Gray Stained Glass
|Black Stained Glass
|Brown Stained Glass
|Red Stained Glass
|Orange Stained Glass
|Yellow Stained Glass
|Lime Stained Glass
|Green Stained Glass
|Cyan Stained Glass
|Light Blue Stained Glass
|Blue Stained Glass
|Purple Stained Glass
|Magenta Stained Glass
|Pink Stained Glass
|White Stained Glass Pane
|Light Gray Stained Glass Pane
|Gray Stained Glass Pane
|Black Stained Glass Pane
|Brown Stained Glass Pane
|Red Stained Glass Pane
|Orange Stained Glass Pane
|Yellow Stained Glass Pane
|Lime Stained Glass Pane
|Green Stained Glass Pane
|Cyan Stained Glass Pane
|Light Blue Stained Glass Pane
|Blue Stained Glass Pane
|Purple Stained Glass Pane
|Magenta Stained Glass Pane
|Pink Stained Glass Pane
|Acacia Log
|Acacia Wood
|Acacia Leaves
|Acacia Sapling
|Dark Oak Log
|Dark Oak Wood
|Dark Oak Leaves
|Dark Oak Sapling
|Acacia Planks
|Acacia Stairs
|Acacia Slab
|Dark Oak Planks
|Dark Oak Stairs
|Dark Oak Slab
|Clownfish
|Raw Salmon
|Cooked Salmon
|Pufferfish
|Potion of Water Breathing
|Splash Potion of Water Breathing
|Minecart with Command Block
|Enchanted Book[&7Luck of the Sea I]
|Enchanted Book[&7Luck of the Sea II]
|Enchanted Book[&7Luck of the Sea III]
|Enchanted Book[&7Lure I]
|Enchanted Book[&7Lure II]
|Enchanted Book[&7Lure III]
}}
=== Blocks ===
;{{Animate|White Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png; Gray Stained Glass JE2 BE2.png; Black Stained Glass JE2 BE2.png; Brown Stained Glass JE2 BE2.png; Red Stained Glass JE2 BE2.png; Orange Stained Glass JE2 BE2.png; Yellow Stained Glass JE2 BE2.png; Lime Stained Glass JE2 BE2.png; Green Stained Glass JE2 BE2.png; Cyan Stained Glass JE2 BE2.png; Light Blue Stained Glass JE2 BE2.png; Blue Stained Glass JE2 BE2.png; Purple Stained Glass JE2 BE2.png; Magenta Stained Glass JE2 BE2.png; Pink Stained Glass JE2 BE2.png|32px}} [[Stained glass]]
;{{Animate|White Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png|32px}} [[Stained glass pane]]s
*Glass can be dyed into all 16 colors.
**This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
*Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
*Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
*Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
**Air blocks make the view blurrier each time.
**Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
**Other translucent blocks may have different effects.
*Has ID number 95, which replaces the locked chest's data value.
;{{Animate|Acacia Log (UD) JE2 BE1.png;Acacia Planks JE1 BE1.png; Dark Oak Log (UD) JE2 BE1.png;Dark Oak Planks JE1 BE1.png|32px}}[[Log]]s and [[planks]]
*Acacia wood
**Silver outside with orange inside.
**Makes up the acacia tree which is found in savanna biomes.
*Acacia wood planks
**Orange in appearance.
**Can be crafted into stairs and slabs.
*Dark oak wood
**A darker version of oak wood.
**Makes up the dark oak tree which is found in roofed forest biomes.
*Dark oak wood planks
**Same texture as normal oak planks but darkened; almost black.
**Can be crafted into stairs and slabs.
;{{Animate|Acacia Sapling JE6 BE1.png;Dark Oak Sapling JE6 BE1.png|32px}} [[Sapling]]s
*Acacia and dark oak saplings
**Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees.
*A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
**Regular spruce trees still grow.
;{{Animate|Oak Leaves JE3 BE4.png;Oak Leaves JE3 BE4.png|32px}} [[Leaves]]
*Acacia and dark oak leaves
**Both visually identical to regular oak leaves.
;[[File:Packed Ice JE1 BE2.png|width=32x32]] [[Packed ice]]
*When broken, it does not turn into [[water]], like normal [[ice]] blocks do.
*Does not melt.
*Opaque, rather than translucent like normal ice.
*Found naturally only in the ice plains spikes biome.
;[[File:Podzol JE1 BE1.png|width=32x32]] [[Podzol]]
*[[Dirt]] variant that cannot be transformed into dirt.
*[[Grass Block|Grass]] and [[mycelium]] cannot grow on it.
*Does not spread.
*Found naturally only in mega taiga biomes.
;[[File:Coarse Dirt JE1 BE1.png|width=32x32]] [[Coarse dirt]]
*Grass and mycelium cannot grow on it.
*Obtainable only through commands.
*Does not spread.
;[[File:Red Sand JE1 BE1.png|width=32x32]] [[Red sand]]
*Generated in the mesa biome.
*Behaves like normal [[sand]].
**Falls like sand or [[gravel]].
**Can be smelted into [[glass]] and crafted into [[TNT]].
;{{Animate|Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Blue Orchid JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Orange Tulip JE6 BE1.png; Red Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; White Tulip JE6 BE1.png|32px}} [[Flower]]s
*Red, orange, white and pink [[tulip]]s.
**Can be crafted to red, orange, light gray and pink dyes, respectively.
*[[Blue orchid]]
**Can be crafted into light blue dye.
*[[Allium]]
**Can be crafted into magenta dye.
*[[Azure bluet]]
**Can be crafted into light gray dye.
*[[Oxeye daisy]]
**Can be crafted into light gray dye.
*[[Poppy]]
**Replacement for the rose; looks very similar to it.
**Can be crafted into red dye.
*All new flowers can burn.
*All new flowers are randomly offset horizontally, like [[tall grass]].
;{{Animate|Peony JE3 BE1.png;Lilac JE3 BE1.png;Rose Bush JE3 BE1.png;Sunflower JE1 BE1.png;Tall Grass JE1.png;Large Fern JE3.png|32px}} Two block tall plants
*Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
*[[Sunflower]]s
**Always face east.
**Can be crafted into 2 yellow dye.
*[[Peonies]]
**Can be crafted into 2 pink dye.
*[[Rose bush]]es
**Can be crafted into 2 red dye.
*[[Lilac]]s
**Can be crafted into 2 magenta dye.
*[[Tall grass]]
**Can be made by applying [[bone meal]] to [[grass]].
*[[Large fern]]s
**Two block tall variant of fern.
**Can be made by applying bone meal to ferns.
*All new two block tall plants can burn.
*All new two block tall plants are randomly offset horizontally, like [[grass]].
;{{Animate|Stone JE4.png; Cobblestone JE3 BE2.png; Stone Bricks JE1 BE1.png; Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png; Chiseled Stone Bricks JE1 BE1.png|32px}} [[Infested block]]s
*New variants added:
**[[Mossy stone brick]], [[cracked stone brick]] and [[chiseled stone brick]].
=== Items ===
;[[Fish]]
*[[File:Pufferfish (item) JE4 BE1.png|width=32x32]] [[Pufferfish (item)|Pufferfish]]:
**Restores {{hunger|1}}.
**If eaten it inflicts the following:
***{{EffectLink|Poison}} IV (1:00)
***{{EffectLink|Hunger}} III (0:15)
***{{EffectLink|Nausea}} (0:15)
**Used to brew a [[potion of Water Breathing]].
**Cannot be cooked.
*{{Animate|Raw Salmon JE1 BE1.png;Cooked Salmon JE1 BE1.png|32px}} [[Salmon]]:
**Eating it raw restores {{hunger|2}} and cooked restores {{hunger|6}}.
*[[File:Tropical Fish JE1 BE1.png|width=32x32]] [[Clownfish]]:
**Can be eaten to restore {{hunger|1}}.
**Cannot be cooked.
;[[Potion]]s
*{{EffectLink|Water Breathing}}:
**Made by brewing a pufferfish with an awkward potion.
**Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
**The potion and particles are dark blue in appearance.
=== Non-mob entities ===
;[[File:Minecart with Command Block JE4.png|width=32x32]] [[Minecart with command block]]
*Can be obtained only using commands.
*Activate using activator rails.
*Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
*Can be success tested by going over a [[detector rail]] connected to a [[redstone comparator]].
=== World generation ===
;[[Tree]]s
*[[Acacia tree]]
**Curved trees made of [[acacia log]]s.
**These spawn in savanna biomes.
*[[Dark oak tree]]s
**Very thick and short trees, made of [[dark oak log]]s.
**These spawn in [[roofed forest]] biomes.
**Require a 2×2 configuration of saplings to grow.
*Each new tree has their own leaves and saplings.
;[[Biome]]s
*[[Mesa]]
**Composed of multiple colored [[hardened clay]] that are layered in a way that resembles sedimentary rock.
***There are seven colors including normal, orange, red, yellow, white, light gray and brown.
**Has a floor similar to a desert biome, but made of [[red sand]] instead of sand.
**[[Dead bush]]es spawn in this biome.
**Occasional dying forests spawn on top of the clay mountains.
**There is no rain in this biome.
*[[Savanna]]
**Generate with acacia trees.
**Horses can spawn in this biome.
**Villages may generate in here.
**There is no rain in this biome.
**Very flat with plateaus and the occasional giant mountain.
*[[Roofed forest]]
**Generates with giant mushrooms.
***Aside from mushroom island, it is the only biome to do so.
**Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
**Monsters can spawn during the day and the night.
*[[Birch forest]]
**A forest made entirely of birch trees.
*[[Cold taiga]]
**Snowy variant of the taiga biome.
**Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
*[[Mega taiga]]
**A very rare biome.
**Generates 2×2 [[spruce tree]]s and their regular variant.
**Has a dirt block variant known as [[podzol]].
***Currently obtained only through the Silk Touch [[enchantment]].
**Contains [[dirt]] blocks that do not allow [[grass]] to grow.
**[[Mossy cobblestone]] "boulders" are scattered around in this biome.
**[[Dead bush]]es, [[mushrooms]] and [[fern]]s spawn in this biome.
*[[Extreme hills+]]
**Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
**Goes considerably higher than the normal extreme hills.
*[[Deep ocean]]
**Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.
;Biome variants/Technical biomes
*[[Sunflower plains]]
**Exactly the same as plains, but can spawn sunflowers.
*[[Flower forest]]
**Forest variant with several of the new [[flower]]s including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
**Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
*[[Ice plains spikes]]
**Generates tall spires made of [[packed ice]].
**On the surface, [[snow block]]s generate instead of grass.
*[[Mesa (Bryce)]]
**A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
*[[Jungle edge]]
**It generates around jungles, slowly leading into them.
**It has considerably less foliage than the normal jungle.
*Mutated biomes – Biomes with an M variant are much rarer than any other variant.
**[[Desert M]] has patches of water unlike normal deserts.
**[[Extreme hills M]] and [[extreme hills+ M]] replace most of the grass and stone on the surface with gravel.
**[[Birch forest M]] and [[birch forest hills M]] have taller birch trees than usual.
**[[Savanna M]] and [[savanna plateau M]] have grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y=220 on rare occasions.
**[[Mega spruce taiga]] and [[redwood taiga hills M]] generate giant spruce trees with more leaves covering their trunks.
**[[Taiga M]], [[roofed forest M]], [[cold taiga M]], [[swampland M]], [[jungle M]], [[jungle edge M]], [[mesa plateau M]] and [[mesa plateau F M]] are more mountainous versions of their normal biome counterpart.
*[[Plateau]]s – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
**[[Savanna plateau]] and [[mesa plateau]] are the only examples.
***These are landforms which are raised by up to about 30 blocks and have flat tops.
**[[Mesa plateau F]] – A variant of the mesa plateau with trees and a grassy and dirty ground.
*[[Hills]] – More technical hills biomes have been added to fit with the new biomes.
**[[Birch forest hills]], [[cold taiga hills]], and [[mega taiga hills]] can now be generated.
*[[Beach]]es – New variants have been added to fit with different biomes.
**[[Stone beach]] is composed mainly of [[stone]] and often generates between an [[extreme hills]] biome and a body of water.
**[[Cold beach]] is composed of [[sand]] with a layer of [[snow]] on top.
***Usually generates between a cold biome, such as [[ice plains]], and a body of water.
;[[World type]]
*[[AMPLIFIED]]
**It scales up all world generation rules, so it uses the entire world height.
***Almost all biomes can generate huge mountains that reach well above Y=200.
****Extreme hills biomes frequently reach the world height limit at Y=256.
****Swampland and ocean biomes are unaffected by this world type.
**Extremely resource intensive and requires powerful computer to run.
**Ravines here can reach down to bedrock.
**Contains numerous various landforms that are very rare or non-existent in default generation.
***Some examples include floating islands, overhangs, large water and lava falls and huge indents.
**Taiga biomes reach such altitudes that snow starts generating (about Y=130).
**It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of [[Notch]].
=== Command format ===
;Commands
*{{cmd|setidletimeout}}
**Automatically kick idle players after some time.
**Multiplayer-only and server-operator-only command.
**Syntax: {{cmd|setidletimeout }}.
*{{cmd|tellraw}}
**Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
**Syntax: {{cmd|tellraw }}.
*{{cmd|summon}}
**Used to spawn any entity in the game, including [[giant]]s, [[ender crystal]]s, [[ender dragon]]s, falling [[sand]] and [[primed TNT]].
**Syntax: {{cmd|summon [x] [y] [z] [dataTag]}}.
*{{cmd|achievement}}
**Used to give a player achievements.
**Syntax: {{cmd|achievement give [player]}}.
*{{cmd|setblock}}
**Used to create, delete or replace a block.
**Syntax: {{cmd|setblock [x] [y] [z] [data] [method] [dataTag]}}.
*{{cmd|testforblock}}
**Checks for blocks in specific locations.
**Syntax: {{cmd|testforblock [dataValue] [dataTag]}}.
*{{cmd|setworldspawn}}
**Sets the world spawn point for all players, even those who have never joined the server or are offline.
***Does not automatically override beds.
**Syntax: {{cmd|setworldspawn [x] [y] [z]}}.
=== General ===
;[[Splash]]es
*"Now contains 32 random daily cats!"
;[[Particle]] effects
*Fishing has particle effects.
**Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
*Falling has particle effects.
**Particle circumference size depends on distance fallen.
**Particle appearance depends on the block landed.
;[[Achievement/Java_Edition|Achievement]]s
*The player can now zoom in and out the display of the screen.
*"Repopulation"
**Breed two cows with [[wheat]].
**Requires the "[[Cow Tipper]]" achievement.
*"Diamonds to you!"
**Throw [[diamond]]s at another player or to a zombie that has the CanPickUpLoot NBT tag.
**Requires the "[[DIAMONDS!]]" achievement.
*"Adventuring Time"
**Discover all [[Biome]]s.
**Requires the "[[Achievements#The End.3F|The End?]]" achievement.
**Did not fully work until [[Java Edition 1.8]], because visiting the frozen ocean and extreme hills edge biomes were required for this achievement, despite not generating in the world in 1.7.x versions.
*"The Beginning?"
**Spawn the [[wither]].
**Requires the "[[Achievements#The End.|The End.]]" achievement.
*"The Beginning."
**Kill the wither.
**Requires the "[[The Beginning?]]" achievement.
*"Beaconator"
**Create a full [[beacon]].
**Requires the "[[The Beginning.]]" achievement.
;[[Statistics]]
*Distance by horse
*Animals bred
*Junk fished
*Treasure fished
== Changes ==
=== Blocks ===
;[[File:Oak Log (UD) JE2 BE1.png|width=32x32]][[File:Spruce Log (UD) JE2 BE2.png|width=32x32]][[File:Birch Log (UD) JE2 BE2.png|width=32x32]][[File:Jungle Log (UD) JE2 BE2.png|width=32x32]] [[Log]]s
*The top textures of wood logs were changed to match their side texture.
;[[File:Oak Slab JE3 BE2.png|width=32x32]] [[Wooden slab]]s
*Can smelt half as many items as wood planks, when used as fuel.
;[[File:Heavy Weighted Pressure Plate JE1 BE1.png|width=32x32]][[File:Light Weighted Pressure Plate JE1 BE1.png|width=32x32]] [[Weighted pressure plate]]s
*Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
*For light weighted pressure plates, every entity adds 1 strength to the signal.
*For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
;[[File:Cauldron JE1.png|width=32x32]] [[Cauldron]]s
*Cauldrons with water in them extinguish burning entities, taking away one water level each time.
;[[File:Sugar Cane JE1 BE1.png|width=32x32]] [[Sugar cane]]
*Color/shade is affected by the biome color (similar to [[leaves]], [[grass]] and [[vines]]).
;[[File:Dead Bush JE1 BE1.png|width=32x32]] [[Dead bush]]es
*Can be placed on [[hardened clay]], [[stained clay]], [[red sand]] and [[dirt]].
;[[File:Rose JE3.png|width=32x32]] [[Rose]]s
*Removed and replaced by [[poppies]].
**Look very similar to the old roses.
*Still exist in the form of [[rose bush]]es.
;[[Air]]
*Is now a block rather than the absence of a block.
**This allows for specific air blocks to be marked and identified through data values.
*It lacks an item form.
**Attempting to /give
it to a player results in that inventory slot having no item.
;[[File:Impulse Command Block JE1.png|width=32x32]] [[Command block]]s
*Show what command it ran recently in the GUI.
*Extended character limit past the 10,000 mark.
;[[File:Chest (S) JE1.png|width=32x32]] [[Locked chest]]
*Removed completely.
;[[File:Iron Bars (EW) JE1 BE1.png|width=32x32]] [[Iron bars]] and [[File:Glass Pane (EW) JE2 BE3.png|width=32x32]] [[glass pane]]s
*Connect to each other and [[glass]] blocks.
**This includes panes of different colors.
*They are exactly 2 pixels thick.
;[[File:Fern JE5.png|width=32x32]] [[Fern]]s, [[File:Dandelion JE3.png|width=32x32]] [[dandelion]]s and [[File:Dead Bush JE1 BE1.png|width=32x32]] [[dead bush]]es
*Are now randomly offset horizontally like [[grass]].
;[[File:Ice JE1 BE1.png|width=32x32]] [[Ice]], [[File:Nether Portal (EW) JE4.png|width=32x32]] [[Nether Portal (block)|nether portal]] blocks, and [[File:Water JE11.png|width=32x32]] [[water]]
*Are visible through each other.
*If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
**This allows for custom fish tanks.
*If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
*The player can no longer see the water surface from underwater.
=== Items ===
;[[File:Enchanted Book JE1 BE1.png|width=32x32]] [[Enchanted book]]s
*Can receive multiple enchants at once.
;[[File:Written Book JE1 BE1.png|width=32x32]] [[Written book]]s
*Can be cloned by crafting them with an unused [[book and quill]].
**Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
**A book can be cloned infinitely many times, regardless if it's the original.
*Can now be stacked up to 16.
;[[File:Empty Map JE1 BE1.png|width=32x32]] [[Map]]s
*Maps in item frames cover the whole block face, so that connected maps join together smoothly.
**They won't display player markers then.
*Each different type of block has a different shading on the map.
*It now show colors for colored [[wool]] and [[stained clay]], allowing a wider range of colors visible on maps.
;[[File:Flint and Steel JE3 BE1.png|width=32x32]] [[Flint and steel]]
*Is now a shapeless crafting recipe.
*Can be used to ignite [[creeper]]s.
;[[File:Fishing Rod JE1 BE1.png|width=32x32]] [[Fishing rod]]s
*Can now be enchanted to bias the resulting loot from fishing.
;[[File:Shears JE1 BE1.png|width=32x32]] [[Shears]], fishing rods and flint and steel
*Can be enchanted with [[Unbreaking]].
;[[Java Edition removed features#Obtainable until Java Edition 1.7.2|Technical blocks]]
*Removed the item forms of the following blocks:
**[[Bed]] (26), [[piston]] head and extension (34 & 36), [[redstone]] wire (55), [[wheat crops]] (59), standing and wall [[sign]] (63 & 68), wooden and iron [[door]]s (64 & 71), lit [[redstone ore]] (74), unlit [[redstone torch]] (75), [[sugar cane]] (83), [[cake]] (92), unpowered and powered [[repeater]] (93 & 94), [[pumpkin]] and [[melon]] stem (104 & 105), [[nether wart]] (115), [[brewing stand]] (117), [[cauldron]] (118), lit [[redstone lamp]] (124), [[tripwire]] (132), [[flower pot]] (140), [[skull]] (144), and unpowered and powered [[comparator]] (149 & 150).
**They can no longer be obtained with {{cmd|give}} or {{cmd|summon}}, but can still be placed as blocks with {{cmd|setblock}}, {{cmd|blockdata}} or summoning a special falling sand entity.
=== Mobs ===
;[[File:Iron Golem JE1 BE1.png|width=73x73]] [[Iron golem]]s
*Drop [[poppies]] instead of roses.
;[[File:Creeper JE3 BE1.png|width=67x67]] [[Creeper]]s
*Can be detonated using a [[flint and steel]].
;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s
*Reduced the lag that zombies created by pathfinding.
*Are no longer always able to break [[wooden door]]s in Hard mode.
**They spawn with up to a 10% chance to have this ability.
;[[File:Witch Revision 2.png|width=83x83]] [[Witch]]es
*Now drink a [[potion of Water Breathing]], when they are trapped underwater.
*Can drop a potion of Water Breathing upon death, as a rare drop.
*Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
**They usually spawn in groups.
**They have roughly the same spawn rate as the [[enderman]].
;[[File:Zombie JE2 BE1.png|width=75x75]] [[Zombie]]s and [[File:Skeleton JE4 BE2.png|width=78x78]] [[skeleton]]s
*Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
;[[File:Baby Zombie Revision 1.png|width=63x63]] Baby [[zombie]]s and [[File:Baby Zombified Piglin JE2 BE1.png|width=60x60]] baby [[zombie pigmen]]
*Can walk in one block tall spaces.
**Their hitbox remains the size of that of an adult.
;[[File:Spider JE3 BE2.png|width=70x70]] [[Spider]]s, [[File:Cave Spider JE1 BE1.png|width=47x47]] [[cave spider]]s, [[File:Enderman JE2.png|width=85x85]] [[endermen]], [[File:Zombified Piglin JE3 BE2.png|width=70x70]] [[zombie pigmen]] and [[File:Blaze JE1 BE1.png|width=75x75]] [[blaze]]s
*Don't become hostile when attacking them in [[Creative]] mode.
=== Non-mob entities ===
;[[File:Item Frame JE1 BE1.png|width=35x35]] [[Item frame]]s
*Now drop the item inside them when they are punched.
**Then drop themselves if they are punched while empty.
*Displays the name of the item they hold (if it is custom-named) when looked at up close.
*[[Map]]s display on the full face of the block.
**They won't display player markers then.
**The side texture then is similar to that of oak [[planks]].
;[[File:Oak Boat JE1.png|width=42x42]] [[Boat]]s
*No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
*Slightly improved durability from [[lily pad]] impacts.
*Boats have been reverted to the previous "WASD" controls.
**The {{key|A}} and {{key|D}} keys can be used only while the {{key|W}} key is pressed.
=== World generation ===
[[File:Minecraft 1.6 and 1.7 biome map comparison.png|thumb|Comparsion between biome maps of Minecraft 1.6 and 1.7.]]
;[[Biome]]s
*[[Jungle]]
**Melons can now be found in patches similar to pumpkins.
**Jungle biomes have been made much rarer.
**Has a jungle edge which has less foliage, but slowly leads into the main jungle.
**Jungle trees now generate with branches.
*[[Swampland]]
**Grass is greener and fluctuates more in color, depending on biome temperature.
**In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
**Spawn with blue orchid flowers.
*[[Plains]]
**Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
**Double tall grass can also generate here.
*[[Extreme hills]]
**Snow at high elevations of over Y=95.
**Contain [[stone]] and large dirt patches.
**Flat valleys near sea level.
**Can generate up to Y=150, slightly above the clouds (previously Y=124).
**Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
**The [[extreme hills edge]] variant no longer generates.
*[[Taiga]]
**Now generates without snow.
**Snowy taigas have been implemented as a separate, new biome called "cold taiga".
*[[Ocean]]
**Oceans are smaller and take up much less of the map.
**Contains only gravel on the floor instead of sand, dirt and gravel.
**The [[frozen ocean]] variant no longer generates.
*[[River]]
**Gravel can now generate in [[disk]]s.
;[[Biome]] categorization
*Four main categories based on temperature:
**Snow-covered, cold, medium and dry/warm.
*Biomes avoid getting placed next to a biome that is too different to itself.
;Biome elevation
*Much greater variation of elevation in general.
*Most biomes can generate to Y=100.
*Hills technical biomes have been made taller.
;Temperature
*Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
*Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
*Temperature decreases by 0.05 every 30 blocks increase in altitude.
;[[Cavern]]s
*Are less dense and interconnected.
;[[Witch hut]]s
*Now generate with a witch inside.
**They formerly generated empty, with witches spawning inside later.
;[[Bonus chest]]s
*Can now contain acacia logs.
;[[World boundary]]
*All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
**This includes air blocks.
**This creates essentially an invisible wall at the boundary.
**This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
**Despite functioning like a solid block, it cannot be placed using the {{cmd|setblock}} command, and does not exist in an item form, unlike other blocks.
**As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
***Despite that, the camera can still move normally.
**Ghost [[chunk]]s still generate.
**Spiders can climb this boundary, since all blocks function as solid.
=== Gameplay ===
;[[Fishing]]
*Items other than [[fish]] can be obtained by fishing.
**These are divided into three classes.
***Fish: raw fish, [[raw salmon]], [[clownfish]] and [[pufferfish]].
***Treasure: enchanted [[fishing rod]]s, enchanted [[bow]], [[enchanted book]]s, [[name tag]]s, [[tripwire hook]], [[lily pad]]s and [[saddle]]s.
***Junk: damaged fishing rods, [[water bottle]]s, [[rotten flesh]], [[string]], [[leather]], [[bowl]]s, [[stick]]s, [[bone]]s, [[tripwire hook]]s, ten stacked [[ink sac]]s and damaged [[leather boots]].
;[[Enchanting]]
*"Unbreaking" can now be applied to any item with durability.
**[[Armor]], [[bow]]s, [[fishing rod]]s & [[sword]]s can receive the enchantment directly without the use of [[enchanted book]]s.
*New enchantments for fishing rods that can bias the outcome of fishing.
**[[Lure]] – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
**[[Luck of the Sea]] – increases chance of getting treasure and decreases chance of getting junk.
*Enchanted books can receive multiple enchantments at once.
;[[Nether portal]]
*Can now have different width and height, to allow for design variations.
**If the one in the Nether is big enough, [[ghast]]s can go through them.
*Portals can be activated when any [[fire]] block appears inside the frame.
**Before only the bottom-most blocks would work.
*New nether portal building rules: Any rectangular size from 4×5 to 23×23.
;[[Fog]]
*Fog now covers 25% of the view distance instead of 75%.
;Death screen
*If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
=== Command format ===
;[[Scoreboard]]
*Can now use [[statistics]] and [[achievement]]s to create objectives.
**Added 744 new objective criteria that were previously tracked only through statistics and achievements.
;[[Commands]]
*{{cmd|time set day}}
**Sets the time to 1000 instead of 0.
*{{cmd|time set night}}
**Sets the time to 13000 instead of 12000.
*Custom NBT data can be added via commands.
**Works with {{cmd|give}}, {{cmd|summon}}, and {{cmd|setblock}}.
**Syntax examples:
***{{cmd|give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} }}
***{{cmd|summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1} }}
***{{cmd|setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig} }}
**This removes the need to use external tools.
*{{cmd|give}}
**Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.
;[[NBT format]]
*Unbreakable
tag.
**Applies to items with durability.
**Nullifies any usage dealt to the item.
*List tags no longer need to be named.
*No longer crashes when given the wrong type (integer/short).
*Added .dat files in data folder for storing structure data.
**Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
**NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
***The children tags have information on each part of the structure and the type of part it is.
;Block/Item [[Java Edition data values/Pre-flattening#IDs|IDs]]
*Can be referred to by their names, instead of numbers in commands.
**Named references are planned to be be the only option in the future.
**Necessary for the [[Plugin API]].
=== General ===
*Block and entity bounding boxes are now completely black instead of dark gray.
*The entity hitbox toggled with {{key|F3+B}} is now completely transparent, with a thin white outline.
;[[Resource pack]]s
*Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
**The ability to select multiple resource packs at once.
**Resource packs at the top take precedence over those below, if files appear more than once.
**Allows for non-manual merging of multiple packs.
***For example: a sound pack and a different texture pack, etc.
*Servers can now offer default resource packs.
**Can be configured to be "enabled", "disabled" or "prompted".
*The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
*Resource packs can remove, supplement, randomize and group sounds using JSON.
*Maximum total size increased to 50 MB.
;[[Sound]]s
*Sounds and music are stored together in the new .minecraft/assets/sounds folder.
*Music now pauses when pausing the game.
;[[Lighting]]
*Several lighting issues fixed.
*A lot fewer "black spots" in terrain generation.
**Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
*Torch bugs in [[stronghold]]s and [[mineshaft]]s have been fixed.
*The light level actually falls to 7 during thunderstorms.
**Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
**The clouds go black and the sky goes much darker.
;[[Chat]] system
*"Saved screenshot as" messages can be clicked to open the [[screenshot]]s.
**It takes the player out of the game and into the ".minecraft" folder.
*Ability to open a URL from the chat by clicking on it.
*Names can be clicked to DM people.
*Support for both hover and click events on the chat through {{cmd|tellraw }}.
**Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
.
;[[Inventory]]
*In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
*The armor boxes go black when the cursor is away from them.
**Putting the cursor over an armor box causes it to display what armor is put there.
;[[Options]]
*Grouped a few options into the controls section:
**Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
*Added sprint button, which is kept engaged while held (it's left control by default).
**Double tapping forward still works.
*Music & sounds
**Now divided into different classes, to control each one independently:
***Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
*Video settings
**Render distance is now a slider ranging from 2–16 chunks.
**Max framerate is now a slider ranging from 10–250 fps or unlimited.
**Mipmapping can be set to levels 1–4 or disabled.
**Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
*"Super Secret Settings"
**Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
**The player can remove the shader by pressing F4.
*Language selection
**Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
;Network code
*Completely rewritten – uses ''[http://netty.io/ Netty]''.
*Most packets won't change, handshake and ping procedure redone.
*There is now a packet length header.
;Logging
*Now done using ''[http://logging.apache.org/log4j/2.x/ Log4j 2]''.
*Default logging location is now in ''logs/latest.logs''; older logs are archived in ''logs/---1.lg.gz'' with the number at the end increasing each startup.
*The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.
;[[Server list]]
*Can be refreshed using {{key|F5}}.
*Added server icons.
*Added support for multi-line MOTD comments, which do not go off-screen.
*Hovering over the player count shows the names of up to 12 online players.
;[[Minecraft Realms]]
*Started preparing buying support internally.
*Started offering an option to download the world map.
;[[Statistics]]
*Are now stored per world/server.
*Achievement screen can be zoomed in and out using the scroll wheel.
*Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
*When a player earns an achievement, it is announced in chat.
**This can be turned off on servers by changing a line in the [[server.properties]] file.
***Can be hovered over to show an achievement tooltip.
**Cannot be turned off in singleplayer.
*The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given [[tool]] with a material other than [[wood]].
;[[Achievement]]s
*Are stored per world/server on the same folder as statistics.
*Statistics for [[block]]s, [[item]]s and [[mob]]s don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.
== Removals ==
=== General ===
;[[Java Edition distance effects/Historical effects|Distance effects]]
*[[Item frame]]s no longer follow the camera at extreme coordinates.
== Fixes ==
{{fixes|fixedin=1.7.2,1.7.1,1.7,13w36a,13w36b,13w37a,13w37b,13w38a,13w38b,13w38c,13w39a,13w39b,13w41a,13w41b,13w42a,13w42b,13w43a|prefix=Minecraft
|;old
|242|Sprinting works inconsistently - very aggravating on PVP servers
|673|Sky/lighting doesn't get darker during a thunderstorm
|715|V-Sync in Window mode, settings not activated between sessions
|784|Letters in Arabic language aren't connected
|944|Armor with Protection on it seems to reduce against hunger damage
|1000|Some Zombie Pigmen are missing their swords in the nether
|1018|Black Lighting under overhangs
|1105|Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
|1262|Birch and Spruce trees do not grow directly next to one another
|1379|Transparent texture makes transparent texture behind invisible
|1865|Spawn eggs and firework stars are pure white when held by zombies
|2638|Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
|2915|Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
|3305|Cyrillic font not displaying on signs and in chat (Russian language)
|3575|Double-clicking to join a server results in 'cancel' button activating
|3871|Cauldron water does not put out fire / damage blaze
|3973|Silk Touch, pre-lit Redstone Lamps
|4150|Baby Zombies do not drop any loot / xp
|4482|Saplings placed on Farmland are not affected by Bonemeal
|4592|When mobs start to attack you in survival and you switch to creative mobs keep attacking you
|4630|Sound level resets
|4921|Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
|4973|Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
|5238|10 MB server texture pack limit too small
|5550|Night Time Doesn't Immediately Allow Sleep
|6820|The generation of terrain surface layer produces local straight glitches (fix included)
|7449|Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
|8331|Command block text disappears if it's too long
|9271|Opening a singleplayer world is counted as a multiplayer join in the statistics
|9547|Incorrect usage string for `/scoreboard teams empty`
|9686|Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed
|10077|Adjacent Obsidian Blocks prevent Nether portal appearing
|10257|When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
|10984|GS4 query listener fails to send player list when len(players) > 127
|11027|Axes accelarate the speed at which Slabs are broken
|11037|Uncapped framerate in certain screens causes high levels of GPU usage
|11518|RCON and Scoreboard Command Output Formatting
|12450|Missing usage string commands.scoreboard.players.list.usage
|12452|Scoreboard team join command fails on invalid team name
|12454|Scoreboard option seeFriendlyInvisibles not listed in usage
|12541|The letters for the 'off' setting on smooth lighting aren't capitalized
|12731|Minecraft crashes if you click edit or delete on a LAN game
|12769|When typing {{cmd|help}} with a number higher than 4, it produces the wrong message
|12913|When using an invalid number/name to the {{cmd|weather}} command, no message are produced
|12984|Getting a locked chest pushed into your head crashes the game
|13565|Fireworks sometimes don't stack when they should
|13661|When re-sizing window before game loads internal view doesn't resize
|14165|Attaching/detaching lead from far away in creative client-server desync
|14483|When game opens in fullscreen, Realms Button is misplaced
|14518|When you try to get on a horse from far away, you look a different direction
|14865|Carpets Are Not Flammable
|15189|Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
|15193|Invisible Mooshrooms after shearing them through slabs
|15548|Breeding mobs from far away in creative client-server desync
|15688|Axe breaks all slabs in adventure mode - No drops for stone
|16324|Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
|16435|Boats Still Break on Lily's
|16849|Crash near pyramid
|16910|Packet250CustomPayload(dk)
|17090|Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
|18569|Server resource packs not implemented yet
|18672|Textures disappearing after setting player walkSpeed to 0
|19483|Sounds playing after leaving world
|19604|Cannot /playsound records
|19623|/playsound does not accept non-integer values
|19654|Passive mobs don't spawn if you're riding a horse
|21223|When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
|21870|Screen goes blank when modifying walk speed
|22450|Portal death item duplication glitch
|22927|Animals running forever after being hit
|25311|Loading bar for Minecraft Realms/Online is bugged
|26151|Minecraft has advice on an error report that should be deleted
|26608|/spreadplayers confirmation text is wrong
|26660|Constant minecart sound
|27284|/scoreboard teams option color: Tab doesn't list all options
|27364|Fullscreen mode displays only on part of screen
|27904|The Hindi, Malay and Norsk (Bokmål) language appear 2 times
|28400|Breeding animals gives xp even if doMobLoot gamerule is false
|28405|The saddle equip sound effect does not play when equipping a pig with a saddle
|28478|Successful hit sound effect does not match the sound in the assets sound folder
|28625|The horse armor equip sound does not play when replacing it with already equipped armor
|28768|Horse Breeding Doesn't Produce Markings Correctly on Foal
|29088|Shearing sound does not play when shearing a mooshroom
|29279|Bug: the command block can be damaged by the explosion of Blue Wither Skulls
|29321|Jukeboxes play at the sound volume for effects until you change the music volume
|29361|Oceans are too big
|29424|Players appear offset for other clients after going through nether portals
|30070|Flowing lava can be blown up by TNT
|30816|Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
|30823|Sky changes color in Achievements window
|31031|Spawn eggs can be used on top of water, but not lava
|32250|Typo on "Unable to Load Worlds" screen
|33093|Cannot enter fullscreen reliably on Linux
|33108|Incorrect death messages after PvP
|34617|Animation crash if frame #0 is not referenced
|35343|Canadian English Language Selection Screen
|35718|Language is broken
}}
=== Release fixes ===
These fixes occurred between the last 1.7.2 development version, [[Java Edition 1.7.1|1.7.1]], and the release of 1.7.2.
{{fixes
|;old
|1865|Spawn eggs and firework stars are pure white when held by zombies.
|15189|Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.
|;dev
|30402|Default resource pack says "Missing pack.mcmeta".
|32436|Maps from one world copied to another world and more.
|33092|Custom mob spawners first spawn unedited mob, then the correct mob.
|36228|The outline of blocks targeted by the crosshairs are not visible under/behind water.
|36778|Block selection cursor is no longer transparent.
}}
== Trivia ==
*1.7.2 was released exactly one year after [[Java Edition 1.4.2]].
*The Update that Changed the World was in development for over a year.
*This is the last major release to have a 1.x.x release number.
*This is also the last version to use the old Mojang logo from 2011.
== References ==
{{reflist}}
== Navigation ==
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